Freeciv-3.2
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chatline.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14/***********************************************************************
15 chatline.c - description
16 -------------------
17 begin : Sun Jun 30 2002
18 copyright : (C) 2002 by Rafał Bursig
19 email : Rafał Bursig <bursig@poczta.fm>
20***********************************************************************/
21
22#ifdef HAVE_CONFIG_H
23#include <fc_config.h>
24#endif
25
26/* SDL3 */
27#include <SDL3/SDL.h>
28
29/* utility */
30#include "fcintl.h"
31#include "log.h"
32
33/* common */
34#include "game.h"
35#include "packets.h"
36
37/* client */
38#include "client_main.h"
39#include "clinet.h"
40#include "connectdlg_common.h"
41
42/* gui-sdl3 */
43#include "colors.h"
44#include "dialogs.h"
45#include "graphics.h"
46#include "gui_id.h"
47#include "gui_main.h"
48#include "gui_tilespec.h"
49#include "mapview.h"
50#include "messagewin.h"
51#include "pages.h"
52#include "themespec.h"
53#include "utf8string.h"
54#include "widget.h"
55
56#include "chatline.h"
57
58struct CONNLIST {
62 struct widget *end_widget_list;
63 struct widget *start_button;
66 struct widget *configure;
67 struct widget *back_button;
68 struct widget *pedit;
69 int text_width;
70 int active;
72
73static void popup_conn_list_dialog(void);
74static void add_to_chat_list(char *msg, size_t n_alloc);
75
76/**************************************************************************
77 LOAD GAME
78**************************************************************************/
79
81
82/**********************************************************************/
85static int move_load_game_dlg_callback(struct widget *pwindow)
86{
89 }
90
91 return -1;
92}
93
94/**********************************************************************/
119
120/**********************************************************************/
123static int exit_load_dlg_callback(struct widget *pwidget)
124{
126 if (get_client_page() == PAGE_LOAD) {
128 } else {
130 }
131 }
132
133 return -1;
134}
135
136/**********************************************************************/
139static int load_selected_game_callback(struct widget *pwidget)
140{
142 char *filename = (char*)pwidget->data.ptr;
143
144 if (is_server_running()) {
145 send_chat_printf("/load %s", filename);
146
147 if (get_client_page() == PAGE_LOAD) {
149 } else if (get_client_page() == PAGE_START) {
151 }
152 } else {
154 }
155 }
156
157 return -1;
158}
159
160/**********************************************************************/
163static void popup_load_game_dialog(void)
164{
165 struct widget *pwindow;
166 struct widget *close_button;
167 struct widget *filename_label = NULL;
168 struct widget *first_label = NULL;
169 struct widget *last_label = NULL;
170 struct widget *next_label = NULL;
171 utf8_str *title, *filename;
173 struct fileinfo_list *files;
174 int count = 0;
175 int scrollbar_width = 0;
176 int max_label_width = 0;
177
178 if (load_dialog) {
179 return;
180 }
181
182 /* Disable buttons */
195
196 /* Create dialog */
197 load_dialog = fc_calloc(1, sizeof(struct advanced_dialog));
198
199 title = create_utf8_from_char_fonto(_("Choose Saved Game to Load"),
201 title->style |= TTF_STYLE_BOLD;
202
203 pwindow = create_window_skeleton(NULL, title, 0);
205 set_wstate(pwindow, FC_WS_NORMAL);
206
207 add_to_gui_list(ID_WINDOW, pwindow);
208
209 load_dialog->end_widget_list = pwindow;
210
211 area = pwindow->area;
212
213 /* Close button */
214 close_button = create_themeicon(current_theme->small_cancel_icon,
215 pwindow->dst,
218 close_button->info_label
219 = create_utf8_from_char_fonto(_("Close Dialog (Esc)"), FONTO_ATTENTION);
220 close_button->action = exit_load_dlg_callback;
221 set_wstate(close_button, FC_WS_NORMAL);
222 close_button->key = SDLK_ESCAPE;
223
224 add_to_gui_list(ID_BUTTON, close_button);
225
226 area.w += close_button->size.w;
227
228 load_dialog->begin_widget_list = close_button;
229
230 /* Create scrollbar */
233
234 /* Search for user saved games. */
235 files = fileinfolist_infix(get_save_dirs(), ".sav", FALSE);
237 count++;
238
240 filename->style |= SF_CENTER;
241 filename_label = create_iconlabel(NULL, pwindow->dst, filename,
243
244 /* Store filename */
245 filename_label->data.ptr = fc_calloc(1, strlen(pfile->fullname) + 1);
246 fc_strlcpy((char*)filename_label->data.ptr, pfile->fullname,
247 strlen(pfile->fullname) + 1);
248
250
252
253 /* FIXME: This was supposed to be add_widget_to_vertical_scroll_widget_list(), but
254 * add_widget_to_vertical_scroll_widget_list() needs the scrollbar area to be defined
255 * for updating the scrollbar position, but the area is not known yet (depends on
256 * maximum label width) */
258
259 if (count == 1) {
261 }
262
266
268
269 area.w = MAX(area.w, max_label_width + scrollbar_width + 1);
270
271 if (count > 0) {
272 area.h = (load_dialog->scroll->active * filename_label->size.h) + adj_size(5);
273 }
274
277 NULL,
278 (pwindow->size.w - pwindow->area.w) + area.w,
279 (pwindow->size.h - pwindow->area.h) + area.h);
280
281 area = pwindow->area;
282
284 area.x + area.w - 1,
285 area.y + 1,
286 area.h - adj_size(2), TRUE);
287
288 /* Add filename labels to list */
290 while (filename_label) {
291 filename_label->size.w = area.w - scrollbar_width - 3;
292
294
298 filename_label, close_button,
299 FALSE,
300 area.x + 1,
301 area.y + adj_size(2));
302 } else {
306 FALSE,
307 area.x + 1,
308 area.y + adj_size(2));
309 }
310
311 if (filename_label == last_label) {
312 break;
313 }
314
316 }
317
318 widget_set_position(pwindow,
319 (main_window_width() - pwindow->size.w) / 2,
320 (main_window_height() - pwindow->size.h) / 2);
321
322 widget_set_position(close_button,
323 area.x + area.w - close_button->size.w - 1,
324 pwindow->size.y + adj_size(2));
325
326 /* FIXME: The scrollbar already got a background saved in
327 * add_widget_to_vertical_scroll_widget_list(), but the window
328 * is not drawn yet, so this saved background is wrong.
329 * Deleting it here as a workaround. */
331
333 flush_dirty();
334}
335
336/**********************************************************************/
339static int inputline_return_callback(struct widget *pwidget)
340{
341 if (pwidget->string_utf8->text != NULL
342 && pwidget->string_utf8->text[0] != '\0') {
343 send_chat(pwidget->string_utf8->text);
344
346 }
347
348 return -1;
349}
350
351/**********************************************************************/
355{
356 struct widget *input_edit;
357
360 adj_size(400), 0);
361
362 input_edit->size.x = (main_window_width() - input_edit->size.w) / 2;
363 input_edit->size.y = (main_window_height() - input_edit->size.h) / 2;
364
365 if (edit(input_edit) != ED_ESC) {
366 inputline_return_callback(input_edit);
367 }
368
369 widget_undraw(input_edit);
370 widget_mark_dirty(input_edit);
371 FREEWIDGET(input_edit);
372
373 flush_dirty();
374}
375
376/**********************************************************************/
381 const struct text_tag_list *tags,
382 int conn_id)
383{
384 /* Currently this is a wrapper to the message subsystem. */
385 if (conn_dlg) {
386 size_t n = strlen(astring);
387 char *buffer = fc_strdup(astring);
388
389 add_to_chat_list(buffer, n);
390 } else {
393 }
394}
395
396/**********************************************************************/
401{
402 /* TODO */
403}
404
405/**********************************************************************/
409{
410 /* TODO */
411}
412
413/* ====================================================================== */
414
415/**********************************************************************/
418static int conn_dlg_callback(struct widget *pwindow)
419{
420 return -1;
421}
422
423/**********************************************************************/
426static int disconnect_conn_callback(struct widget *pwidget)
427{
430 flush_dirty();
432 }
433
434 return -1;
435}
436
437/**********************************************************************/
440static void add_to_chat_list(char *msg, size_t n_alloc)
441{
442 utf8_str *pstr;
443 struct widget *buf, *pwindow = conn_dlg->end_widget_list;
444
445 fc_assert_ret(msg != NULL);
447
449
453 int count = 0;
455
456 while (utf8_texts[count] != NULL) {
458 strlen(utf8_texts[count]) + 1,
460 pstr2->bgcol = (SDL_Color) {0, 0, 0, 0};
461 buf = create_themelabel2(NULL, pwindow->dst,
464
465 buf->size.w = conn_dlg->text_width;
468 pwindow->size.x + adj_size(10 + 60 + 10),
469 pwindow->size.y + adj_size(14));
470 count++;
471 }
475 } else {
476 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
477 buf = create_themelabel2(NULL, pwindow->dst,
480
481 buf->size.w = conn_dlg->text_width;
482
485 pwindow->size.x + adj_size(10 + 60 + 10),
486 pwindow->size.y + adj_size(14))) {
489 } else {
492 }
493 }
494
495 flush_dirty();
496}
497
498/**********************************************************************/
501static int input_edit_conn_callback(struct widget *pwidget)
502{
503 if (pwidget->string_utf8->text != NULL) {
504 if (pwidget->string_utf8->text[0] != '\0') {
505 send_chat(pwidget->string_utf8->text);
506 }
507
508 free(pwidget->string_utf8->text);
509 pwidget->string_utf8->text = fc_malloc(1);
510 pwidget->string_utf8->text[0] = '\0';
511 pwidget->string_utf8->n_alloc = 0;
512 }
513
514 return -1;
515}
516
517/**********************************************************************/
520static int start_game_callback(struct widget *pwidget)
521{
523 send_chat("/start");
524 }
525
526 return -1;
527}
528
529/**********************************************************************/
532static int select_nation_callback(struct widget *pwidget)
533{
536 }
537
538 return -1;
539}
540
541/* not implemented yet */
542#if 0
543/**********************************************************************/
546static int server_config_callback(struct widget *pwidget)
547{
548 return -1;
549}
550#endif /* 0 */
551
552/**********************************************************************/
555static int load_game_callback(struct widget *pwidget)
556{
558 /* set_wstate(conn_dlg->load_game_button, FC_WS_NORMAL);
559 * widget_redraw(conn_dlg->load_game_button);
560 * flush_dirty(); */
562 }
563
564 return -1;
565}
566
567/**********************************************************************/
571{
572 if (C_S_PREPARING == client_state()) {
573 if (conn_dlg) {
574 struct widget *buf = NULL, *pwindow = conn_dlg->end_widget_list;
576 bool create;
577
578 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
579
580 if (conn_dlg->users_dlg) {
587 } else {
588 conn_dlg->users_dlg = fc_calloc(1, sizeof(struct advanced_dialog));
591
597 pwindow->size.x + pwindow->size.w - adj_size(30),
598 pwindow->size.y + adj_size(14),
599 pwindow->size.h - adj_size(44) - adj_size(40), FALSE);
600 }
601
603 create = TRUE;
606
607 buf = create_themelabel2(NULL, pwindow->dst, pstr, adj_size(100), 0,
610
611 buf->id = ID_LABEL;
612
613 /* add to widget list */
614 if (create) {
617 pwindow->area.x + pwindow->area.w - adj_size(130),
618 pwindow->size.y + adj_size(14));
619 create = FALSE;
620 } else {
623 pwindow->area.x + pwindow->area.w - adj_size(130),
624 pwindow->size.y + adj_size(14));
625 }
627
630
631/* FIXME: implement the server settings dialog and then reactivate this part */
632#if 0
636 } else {
638 }
639#endif /* 0 */
640
641 /* redraw */
643
645 } else {
647 }
648
649 /* PAGE_LOAD -> the server was started from the main page to load a game */
650 if (get_client_page() == PAGE_LOAD) {
652 }
653 } else {
655 flush_dirty();
656 }
657 }
658}
659
660/**********************************************************************/
663static void popup_conn_list_dialog(void)
664{
665 SDL_Color window_bg_color = {255, 255, 255, 96};
666
667 struct widget *pwindow = NULL, *buf = NULL, *label = NULL;
668 struct widget* back_button = NULL;
669 struct widget *start_game_button = NULL;
670 struct widget *select_nation_button = NULL;
671/* struct widget *server_settings_button = NULL; */
672 utf8_str *pstr = NULL;
673 int n;
675 SDL_Surface *surf;
676
678 return;
679 }
680
682
683 conn_dlg = fc_calloc(1, sizeof(struct CONNLIST));
684
685 pwindow = create_window_skeleton(NULL, NULL, 0);
686 pwindow->action = conn_dlg_callback;
687 set_wstate(pwindow, FC_WS_NORMAL);
689
690 conn_dlg->end_widget_list = pwindow;
691 add_to_gui_list(ID_WINDOW, pwindow);
692
693 widget_set_position(pwindow, 0, 0);
694
695 /* Create window background */
697 if (resize_window(pwindow, surf, NULL, main_window_width(),
699 FREESURFACE(surf);
700 }
701
703 = pwindow->size.w - adj_size(130) - adj_size(20) - adj_size(20);
704
705 /* Chat area background */
706 area.x = adj_size(10);
707 area.y = adj_size(14);
708 area.w = conn_dlg->text_width + adj_size(20);
709 area.h = pwindow->size.h - adj_size(44) - adj_size(40);
711
712 create_frame(pwindow->theme,
713 area.x - 1, area.y - 1, area.w + 1, area.h + 1,
715
716 /* User list background */
717 area.x = pwindow->size.w - adj_size(130);
718 area.y = adj_size(14);
719 area.w = adj_size(120);
720 area.h = pwindow->size.h - adj_size(44) - adj_size(40);
722
723 create_frame(pwindow->theme,
724 area.x - 1, area.y - 1, area.w + 1, area.h + 1,
726
727 draw_frame(pwindow->theme, 0, 0, pwindow->theme->w, pwindow->theme->h);
728
729 /* -------------------------------- */
730
731 /* Chat area */
732
733 conn_dlg->chat_dlg = fc_calloc(1, sizeof(struct advanced_dialog));
734
736
737 {
738 char cbuf[256];
739
740 fc_snprintf(cbuf, sizeof(cbuf), _("Total users logged in : %d"), n);
742 }
743
744 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
745
746 label = create_themelabel2(NULL, pwindow->dst,
749
750 widget_set_position(label, adj_size(10), adj_size(14));
751
753
758
759 n = (pwindow->size.h - adj_size(44) - adj_size(40)) / label->size.h;
760 conn_dlg->active = n;
761
764
766 adj_size(10) + conn_dlg->text_width + 1,
767 adj_size(14), pwindow->size.h - adj_size(44) - adj_size(40), FALSE);
769
770 /* -------------------------------- */
771
772 /* Input field */
773
776 pwindow->size.w - adj_size(10) - adj_size(10),
778
779 buf->size.x = adj_size(10);
780 buf->size.y = pwindow->size.h - adj_size(40) - adj_size(5) - buf->size.h;
783 conn_dlg->pedit = buf;
785
786 /* Buttons */
787
789 pwindow->dst,
790 _("Back"), FONTO_ATTENTION, 0);
791 buf->size.x = adj_size(10);
792 buf->size.y = pwindow->size.h - adj_size(10) - buf->size.h;
796 buf->key = SDLK_ESCAPE;
798 back_button = buf;
799
801 pwindow->dst,
802 _("Start"),
803 FONTO_ATTENTION, 0);
804 buf->size.x = pwindow->size.w - adj_size(10) - buf->size.w;
805 buf->size.y = back_button->size.y;
811
813 _("Pick Nation"),
814 FONTO_ATTENTION, 0);
815 buf->size.h = start_game_button->size.h;
816 buf->size.x = start_game_button->size.x - adj_size(10) - buf->size.w;
817 buf->size.y = start_game_button->size.y;
822 select_nation_button = buf;
823
825 _("Load Game"),
826 FONTO_ATTENTION, 0);
827 buf->size.h = select_nation_button->size.h;
828 buf->size.x = select_nation_button->size.x - adj_size(10) - buf->size.w;
829 buf->size.y = select_nation_button->size.y;
834
835 /* Not implemented yet */
836#if 0
838 _("Server Settings"),
839 FONTO_ATTENTION, 0);
840 buf->size.h = select_nation_button->size.h;
841 buf->size.x = select_nation_button->size.x - adj_size(10) - buf->size.w;
842 buf->size.y = select_nation_button->size.y;
848#endif /* 0 */
849
850 /* Not implemented yet */
851#if 0
853 "?", FONTO_ATTENTION, 0);
854 buf->size.y = pwindow->size.y + pwindow->size.h - (buf->size.h + 7);
855 buf->size.x = pwindow->size.x + pwindow->size.w - (buf->size.w + 10) - 5;
856
857 buf->action = client_config_callback;
860#endif /* 0 */
861
863 /* ------------------------------------------------------------ */
864
866}
867
868/**********************************************************************/
872{
873 if (conn_dlg) {
876 }
877
880 if (conn_dlg->users_dlg) {
883 }
884
885 if (conn_dlg->chat_dlg) {
888 }
889
891
892 return TRUE;
893 }
894
895 return FALSE;
896}
897
898/**********************************************************************/
#define n_alloc
Definition astring.c:78
#define n
Definition astring.c:77
int send_chat_printf(const char *format,...)
int send_chat(const char *message)
void output_window_append(const struct ft_color color, const char *featured_text)
struct civclient client
enum client_states client_state(void)
@ C_S_PREPARING
Definition client_main.h:46
void disconnect_from_server(bool leaving_sound)
Definition clinet.c:306
char * incite_cost
Definition comments.c:75
bool is_server_running(void)
#define conn_list_iterate(connlist, pconn)
Definition connection.h:108
#define conn_list_iterate_end
Definition connection.h:110
QString current_theme
Definition fc_client.cpp:65
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
const struct ft_color ftc_any
struct civ_game game
Definition game.c:62
void version_message(const char *vertext)
Definition chatline.c:1477
void log_output_window(void)
Definition chatline.c:928
void clear_output_window(void)
Definition chatline.c:943
void real_output_window_append(const char *astring, const struct text_tag_list *tags, int conn_id)
Definition chatline.c:874
void popup_races_dialog(struct player *pplayer)
Definition dialogs.c:1215
void flush_dirty(void)
Definition mapview.c:468
void meswin_dialog_popdown(void)
Definition messagewin.c:432
const char * title
Definition repodlgs.c:1314
bool popdown_conn_list_dialog(void)
Definition chatline.c:875
struct advanced_dialog * load_dialog
Definition chatline.c:84
static int load_selected_game_callback(struct widget *pwidget)
Definition chatline.c:143
void popdown_load_game_dialog(void)
Definition chatline.c:101
static void popup_conn_list_dialog(void)
Definition chatline.c:667
static int disconnect_conn_callback(struct widget *pwidget)
Definition chatline.c:430
static int select_nation_callback(struct widget *pwidget)
Definition chatline.c:536
static int start_game_callback(struct widget *pwidget)
Definition chatline.c:524
void real_conn_list_dialog_update(void *unused)
Definition chatline.c:574
static void popup_load_game_dialog(void)
Definition chatline.c:167
static int conn_dlg_callback(struct widget *pwindow)
Definition chatline.c:422
void popup_input_line(void)
Definition chatline.c:358
static void add_to_chat_list(char *msg, size_t n_alloc)
Definition chatline.c:444
static int exit_load_dlg_callback(struct widget *pwidget)
Definition chatline.c:127
static int load_game_callback(struct widget *pwidget)
Definition chatline.c:559
struct CONNLIST * conn_dlg
static int input_edit_conn_callback(struct widget *pwidget)
Definition chatline.c:505
static int move_load_game_dlg_callback(struct widget *pwindow)
Definition chatline.c:89
static int inputline_return_callback(struct widget *pwidget)
Definition chatline.c:343
SDL_Color * get_theme_color(enum theme_color themecolor)
Definition colors.c:47
int main_window_width(void)
Definition graphics.c:685
int fill_rect_alpha(SDL_Surface *surf, SDL_Rect *prect, SDL_Color *pcolor)
Definition graphics.c:865
struct sdl2_data main_data
Definition graphics.c:57
void create_frame(SDL_Surface *dest, Sint16 left, Sint16 top, Sint16 width, Sint16 height, SDL_Color *pcolor)
Definition graphics.c:1348
int main_window_height(void)
Definition graphics.c:693
#define FREESURFACE(ptr)
Definition graphics.h:322
@ ID_BUTTON
Definition gui_id.h:29
@ ID_EDIT
Definition gui_id.h:34
@ ID_LABEL
Definition gui_id.h:27
@ ID_WINDOW
Definition gui_id.h:30
void force_exit_from_event_loop(void)
Definition gui_main.c:565
#define adj_size(size)
Definition gui_main.h:141
#define PRESSED_EVENT(event)
Definition gui_main.h:71
utf8_str * copy_chars_to_utf8_str(utf8_str *pstr, const char *pchars)
Definition gui_string.c:251
utf8_str * create_utf8_str_fonto(char *in_text, size_t n_alloc, enum font_origin origin)
Definition gui_string.c:241
bool convert_utf8_str_to_const_surface_width(utf8_str *pstr, int width)
Definition gui_string.c:449
#define FREEUTF8STR(pstr)
Definition gui_string.h:93
#define SF_CENTER
Definition gui_string.h:40
@ FONTO_ATTENTION
Definition gui_string.h:67
@ FONTO_ATTENTION_PLUS
Definition gui_string.h:68
#define create_utf8_from_char_fonto(string_in, fonto)
Definition gui_string.h:108
SDL_Surface * theme_get_background(const struct theme *t, enum theme_background background)
@ BACKGROUND_LOADGAMEDLG
@ BACKGROUND_CONNLISTDLG
@ COLOR_THEME_CONNLISTDLG_FRAME
Definition themecolors.h:79
struct theme * active_theme
Definition themespec.c:154
char ** create_new_line_utf8strs(const char *pstr)
Definition utf8string.c:35
void del_widget_pointer_from_gui_list(struct widget *gui)
Definition widget.c:622
void add_to_gui_list(Uint16 id, struct widget *gui)
Definition widget.c:586
void draw_frame(SDL_Surface *pdest, Sint16 start_x, Sint16 start_y, Uint16 w, Uint16 h)
Definition widget.c:1114
Uint16 redraw_group(const struct widget *begin_group_widget_list, const struct widget *end_group_widget_list, int add_to_update)
Definition widget.c:720
void popdown_window_group_dialog(struct widget *begin_group_widget_list, struct widget *end_group_widget_list)
Definition widget.c:983
void move_window_group(struct widget *begin_widget_list, struct widget *pwindow)
Definition widget.c:1039
static void widget_set_position(struct widget *pwidget, int x, int y)
Definition widget.h:266
@ FC_WS_DISABLED
Definition widget.h:99
@ FC_WS_NORMAL
Definition widget.h:96
@ FC_WS_PRESSED
Definition widget.h:98
void clear_wflag(struct widget *pwidget, enum widget_flag flag)
Definition widget_core.c:62
bool add_widget_to_vertical_scroll_widget_list(struct advanced_dialog *dlg, struct widget *new_widget, struct widget *add_dock, bool dir, Sint16 start_x, Sint16 start_y) fc__attribute((nonnull(2)))
static void widget_mark_dirty(struct widget *pwidget)
Definition widget.h:286
static void widget_flush(struct widget *pwidget)
Definition widget.h:291
#define FREEWIDGET(pwidget)
Definition widget.h:305
void set_wstate(struct widget *pwidget, enum widget_state state)
Definition widget_core.c:36
enum widget_state get_wstate(const struct widget *pwidget)
Definition widget_core.c:70
static void widget_undraw(struct widget *pwidget)
Definition widget.h:296
@ WF_EDIT_LOOP
Definition widget.h:91
@ WF_WIDGET_HAS_INFO_LABEL
Definition widget.h:88
@ WF_DRAW_FRAME_AROUND_WIDGET
Definition widget.h:86
@ WF_FREE_DATA
Definition widget.h:78
@ WF_FREE_STRING
Definition widget.h:76
@ WF_SELECT_WITHOUT_BAR
Definition widget.h:89
@ WF_RESTORE_BACKGROUND
Definition widget.h:85
@ WF_DRAW_TEXT_LABEL_WITH_SPACE
Definition widget.h:87
static int widget_redraw(struct widget *pwidget)
Definition widget.h:276
#define del_group(begin_group_widget_list, end_group_widget_list)
Definition widget.h:389
#define create_themeicon_button_from_chars_fonto(icon_theme, pdest, char_string, fonto, flags)
#define create_edit_from_chars_fonto(background, pdest, char_string, fonto, length, flags)
Definition widget_edit.h:29
@ ED_ESC
Definition widget_edit.h:19
#define edit(pedit)
Definition widget_edit.h:34
struct widget * create_themeicon(SDL_Surface *icon_theme, struct gui_layer *pdest, Uint32 flags)
struct widget * create_themelabel2(SDL_Surface *icon, struct gui_layer *pdest, utf8_str *pstr, Uint16 w, Uint16 h, Uint32 flags)
struct widget * create_iconlabel(SDL_Surface *icon, struct gui_layer *pdest, utf8_str *pstr, Uint32 flags)
void setup_vertical_scrollbar_area(struct scroll_bar *scroll, Sint16 start_x, Sint16 start_y, Uint16 height, bool swap_start_x)
Uint32 create_vertical_scrollbar(struct advanced_dialog *dlg, Uint8 step, Uint8 active, bool create_scrollbar, bool create_buttons)
#define hide_scrollbar(scrollbar)
bool resize_window(struct widget *pwindow, SDL_Surface *bcgd, SDL_Color *pcolor, Uint16 new_w, Uint16 new_h)
struct widget * create_window_skeleton(struct gui_layer *pdest, utf8_str *title, Uint32 flags)
void conn_list_dialog_update(void)
#define fc_assert_ret(condition)
Definition log.h:191
static int max_label_width
#define fc_calloc(n, esz)
Definition mem.h:38
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_strdup(str)
Definition mem.h:43
#define fc_malloc(sz)
Definition mem.h:34
void meswin_add(const char *message, const struct text_tag_list *tags, struct tile *ptile, enum event_type event, int turn, int phase)
void set_client_page(enum client_pages page)
enum client_pages get_client_page(void)
const struct strvec * get_save_dirs(void)
Definition shared.c:941
struct fileinfo_list * fileinfolist_infix(const struct strvec *dirs, const char *infix, bool nodups)
Definition shared.c:1211
#define MAX(x, y)
Definition shared.h:54
#define fileinfo_list_iterate(list, pnode)
Definition shared.h:176
#define fileinfo_list_iterate_end
Definition shared.h:178
struct widget * configure
Definition chatline.c:70
struct widget * pedit
Definition chatline.c:72
struct widget * select_nation_button
Definition chatline.c:68
struct widget * load_game_button
Definition chatline.c:69
struct widget * start_button
Definition chatline.c:67
int text_width
Definition chatline.c:73
struct advanced_dialog * chat_dlg
Definition chatline.c:64
struct advanced_dialog * users_dlg
Definition chatline.c:63
struct widget * end_widget_list
Definition chatline.c:66
int active
Definition chatline.c:74
struct widget * begin_widget_list
Definition chatline.c:65
struct widget * back_button
Definition chatline.c:71
struct widget * begin_active_widget_list
Definition widget.h:184
struct widget * end_widget_list
Definition widget.h:182
struct widget * end_active_widget_list
Definition widget.h:185
struct widget * active_widget_list
Definition widget.h:186
struct scroll_bar * scroll
Definition widget.h:187
struct widget * begin_widget_list
Definition widget.h:181
struct conn_list * est_connections
Definition game.h:97
struct packet_game_info info
Definition game.h:89
struct connection conn
Definition client_main.h:96
bool established
Definition connection.h:140
struct player * playing
Definition connection.h:151
enum cmdlevel access_level
Definition connection.h:177
SDL_Surface * surface
Definition graphics.h:229
struct widget * pscroll_bar
struct gui_layer * gui
Definition graphics.h:215
SDL_Event event
Definition graphics.h:217
Uint8 style
Definition gui_string.h:53
size_t n_alloc
Definition gui_string.h:56
char * text
Definition gui_string.h:60
void * ptr
Definition widget.h:133
union widget::@194 data
SDL_Keycode key
Definition widget.h:153
SDL_Surface * theme
Definition widget.h:118
struct widget * prev
Definition widget.h:114
struct gui_layer * dst
Definition widget.h:116
utf8_str * string_utf8
Definition widget.h:121
int(* action)(struct widget *)
Definition widget.h:157
SDL_Rect area
Definition widget.h:149
SDL_Surface * gfx
Definition widget.h:120
utf8_str * info_label
Definition widget.h:122
SDL_Rect size
Definition widget.h:145
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:974
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:791
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47