Freeciv-3.2
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Go to the source code of this file.
Macros | |
#define | FINISH_HIM_CITY_COUNT 5 |
Typedefs | |
typedef struct unit_list *() | player_unit_list_getter(struct player *pplayer) |
Functions | |
struct unit_type * | dai_choose_defender_versus (struct city *pcity, struct unit *attacker) |
struct adv_choice * | military_advisor_choose_build (struct ai_type *ait, const struct civ_map *nmap, struct player *pplayer, struct city *pcity, player_unit_list_getter ul_cb) |
void | dai_assess_danger_player (struct ai_type *ait, const struct civ_map *nmap, struct player *pplayer) |
int | assess_defense_quadratic (struct ai_type *ait, struct city *pcity) |
int | assess_defense_unit (struct ai_type *ait, struct city *pcity, struct unit *punit, bool igwall) |
int | assess_defense (struct ai_type *ait, struct city *pcity) |
bool | dai_process_defender_want (struct ai_type *ait, const struct civ_map *nmap, struct player *pplayer, struct city *pcity, unsigned int danger, struct adv_choice *choice, adv_want extra_want) |
#define FINISH_HIM_CITY_COUNT 5 |
Definition at line 32 of file daimilitary.h.
Definition at line 1 of file daimilitary.h.
Estimate defense strength of city
Definition at line 345 of file daimilitary.c.
Referenced by dai_spend_gold(), and kill_something_with().
Need positive feedback in m_a_c_b and bodyguard routines. – Syela
Definition at line 281 of file daimilitary.c.
Referenced by dai_city_choose_build(), dai_military_findjob(), look_for_charge(), and military_advisor_choose_build().
int assess_defense_unit | ( | struct ai_type * | ait, |
struct city * | pcity, | ||
struct unit * | punit, | ||
bool | igwall | ||
) |
One unit only, mostly for findjob; handling boats correctly. 980803 – Syela
Definition at line 315 of file daimilitary.c.
Referenced by assess_defense_backend(), and dai_set_defenders().
void dai_assess_danger_player | ( | struct ai_type * | ait, |
const struct civ_map * | nmap, | ||
struct player * | pplayer | ||
) |
Call assess_danger() for all cities owned by pplayer.
This is necessary to initialize some ai data before some ai calculations.
Definition at line 634 of file daimilitary.c.
Referenced by cai_split_by_civil_war(), dai_do_first_activities(), dai_gained_control(), and texwai_split_by_civil_war().
Choose the best unit the city can build to defend against attacker v.
Definition at line 91 of file daimilitary.c.
Referenced by dai_gothere_bodyguard(), find_something_to_kill(), and kill_something_with().
bool dai_process_defender_want | ( | struct ai_type * | ait, |
const struct civ_map * | nmap, | ||
struct player * | pplayer, | ||
struct city * | pcity, | ||
unsigned int | danger, | ||
struct adv_choice * | choice, | ||
adv_want | extra_want | ||
) |
What would be the best defender for that city? Records the best defender type in choice. Also sets the technology want for the units we can't build yet.
Definition at line 1057 of file daimilitary.c.
Referenced by dai_city_choose_build(), and military_advisor_choose_build().
struct adv_choice * military_advisor_choose_build | ( | struct ai_type * | ait, |
const struct civ_map * | nmap, | ||
struct player * | pplayer, | ||
struct city * | pcity, | ||
player_unit_list_getter | ul_cb | ||
) |
This function selects either a defender or an attacker to be built. It records its choice into adv_choice struct. If 'choice->want' is 0 this advisor doesn't want anything.
Definition at line 1779 of file daimilitary.c.
Referenced by dai_manage_cities(), and texai_check_messages().