Freeciv-3.2
|
#include <daicity.h>
int ai_city::bcost |
Definition at line 44 of file daicity.h.
Referenced by find_something_to_kill(), and process_attacker_want().
int ai_city::building_wait |
Definition at line 38 of file daicity.h.
Referenced by want_tech_for_improvement_effect().
bool ai_city::celebrate |
Definition at line 57 of file daicity.h.
Referenced by dai_manage_taxes().
struct adv_choice ai_city::choice |
Definition at line 41 of file daicity.h.
Referenced by dai_manage_cities().
Definition at line 47 of file daicity.h.
Referenced by dai_set_defenders().
bool ai_city::diplomat_threat |
Definition at line 58 of file daicity.h.
Referenced by dai_choose_diplomat_defensive().
int ai_city::distance_to_wonder_city |
Definition at line 54 of file daicity.h.
Referenced by dai_wonder_city_distance().
Definition at line 48 of file daicity.h.
Referenced by dai_consider_wonder_city().
bool ai_city::has_diplomat |
Definition at line 59 of file daicity.h.
Referenced by dai_choose_diplomat_defensive().
struct ai_invasion ai_city::invasion |
Definition at line 49 of file daicity.h.
Referenced by assess_danger(), dai_choose_diplomat_defensive(), dai_diplomat_defend(), and find_best_tile_to_paradrop_to().
int ai_city::wallvalue |
Definition at line 51 of file daicity.h.
Referenced by assess_defense_quadratic(), and assess_defense_unit().
adv_want ai_city::worth |
Definition at line 35 of file daicity.h.
Referenced by base_want(), and dai_build_adv_init().