Freeciv-3.1
Loading...
Searching...
No Matches
Functions
techtools.h File Reference
#include "player.h"
#include "tech.h"

Go to the source code of this file.

Functions

void research_apply_penalty (struct research *presearch, Tech_type_id tech, int penalty_percent)
 
void do_tech_parasite_effect (struct player *pplayer)
 
void send_research_info (const struct research *presearch, const struct conn_list *dest)
 
void script_tech_learned (struct research *presearch, struct player *originating_plr, struct advance *tech, const char *reason)
 
void found_new_tech (struct research *presearch, Tech_type_id tech_found, bool was_discovery, bool saving_bulbs)
 
void update_bulbs (struct player *pplayer, int bulbs, bool check_tech)
 
void init_tech (struct research *presearch, bool update)
 
void choose_tech (struct research *presearch, Tech_type_id tech)
 
void choose_random_tech (struct research *presearch)
 
void choose_tech_goal (struct research *presearch, Tech_type_id tech)
 
Tech_type_id steal_a_tech (struct player *pplayer, struct player *target, Tech_type_id preferred)
 
Tech_type_id pick_free_tech (struct research *presearch)
 
void give_immediate_free_tech (struct research *presearch, Tech_type_id tech)
 
void give_initial_techs (struct research *presearch, int num_random_techs)
 
bool tech_transfer (struct player *plr_recv, struct player *plr_donor, Tech_type_id tech)
 

Function Documentation

◆ choose_random_tech()

void choose_random_tech ( struct research research)

Finds and chooses (sets) a random research target from among all those available until presearch->researching != A_UNSET. Players may research more than one tech in this function. Possible reasons:

Definition at line 968 of file techtools.c.

Referenced by end_phase(), and init_tech().

◆ choose_tech()

void choose_tech ( struct research research,
Tech_type_id  tech 
)

Called when a player chooses the tech they want to research (or when the server chooses it for them automatically).

This takes care of all side effects so the research target probably shouldn't be changed outside of this function (doing so has been the cause of several bugs).

Definition at line 983 of file techtools.c.

Referenced by choose_random_tech(), dai_manage_tech(), end_phase(), found_new_tech(), handle_player_research(), and init_tech().

◆ choose_tech_goal()

void choose_tech_goal ( struct research presearch,
Tech_type_id  tech 
)

Called when a player chooses the tech goal they want to research (or when the server chooses it for them automatically).

Definition at line 1051 of file techtools.c.

Referenced by dai_manage_tech(), and handle_player_tech_goal().

◆ do_tech_parasite_effect()

void do_tech_parasite_effect ( struct player pplayer)

Give technologies to players with EFT_TECH_PARASITE (traditionally from the Great Library).

Definition at line 143 of file techtools.c.

Referenced by end_phase().

◆ found_new_tech()

void found_new_tech ( struct research presearch,
Tech_type_id  tech_found,
bool  was_discovery,
bool  saving_bulbs 
)

Players sharing the research have got a new technology (from somewhere). 'was_discovery' is passed on to upgrade_city_extras. Logging and notification is not done here as it depends on how the tech came.

Definition at line 327 of file techtools.c.

Referenced by api_edit_give_technology(), do_tech_parasite_effect(), give_immediate_free_tech(), give_initial_techs(), handle_diplomacy_accept_treaty_req(), steal_a_tech(), and tech_researched().

◆ give_immediate_free_tech()

void give_immediate_free_tech ( struct research presearch,
Tech_type_id  tech 
)

Give an immediate free tech (probably chosen with pick_free_tech()). Applies freecost.

Definition at line 1380 of file techtools.c.

Referenced by city_build_building(), and found_new_tech().

◆ give_initial_techs()

void give_initial_techs ( struct research presearch,
int  num_random_techs 
)

Gives global (read from the game.ruleset file) and nation (read from the nation ruleset files) initial techs as specified in the ruleset, and random free technologies thanks to the techlevel setting.

Definition at line 1162 of file techtools.c.

Referenced by create_animals(), create_barbarian_player(), create_command_newcomer(), handle_edit_player_create(), and srv_ready().

◆ init_tech()

void init_tech ( struct research research,
bool  update 
)

◆ pick_free_tech()

Tech_type_id pick_free_tech ( struct research presearch)

Choose a free tech.

Definition at line 1361 of file techtools.c.

Referenced by api_edit_give_technology(), city_build_building(), and found_new_tech().

◆ research_apply_penalty()

void research_apply_penalty ( struct research presearch,
Tech_type_id  tech,
int  penalty_percent 
)

◆ script_tech_learned()

void script_tech_learned ( struct research presearch,
struct player originating_plr,
struct advance tech,
const char *  reason 
)

Emit script signal(s) for player/team learning new tech. originating_plr is the player whose action caused this; may be NULL, and is only used to order the emission of the signals.

Definition at line 84 of file techtools.c.

Referenced by api_edit_give_technology(), handle_diplomacy_accept_treaty_req(), steal_a_tech(), and tech_researched().

◆ send_research_info()

void send_research_info ( const struct research presearch,
const struct conn_list *  dest 
)

◆ steal_a_tech()

Tech_type_id steal_a_tech ( struct player pplayer,
struct player victim,
Tech_type_id  preferred 
)

If victim has a tech which pplayer doesn't have, pplayer will get it. The clients will both be notified and the conquer cost penalty applied. Used for diplomats and city conquest. If preferred is A_UNSET one random tech will be chosen. Returns the stolen tech or A_NONE if no tech was found.

Definition at line 1208 of file techtools.c.

Referenced by diplomat_get_tech(), diplomat_incite(), unit_conquer_city(), and wipe_unit_full().

◆ tech_transfer()

bool tech_transfer ( struct player plr_recv,
struct player plr_donor,
Tech_type_id  tech 
)

Check if the tech is lost by the donor or receiver. Returns if the receiver gets a new tech.

Definition at line 1411 of file techtools.c.

Referenced by handle_diplomacy_accept_treaty_req(), and steal_a_tech().

◆ update_bulbs()

void update_bulbs ( struct player pplayer,
int  bulbs,
bool  check_tech 
)

Adds the given number of bulbs into the player's tech and (if necessary and 'check_tech' is TRUE) completes the research. If the total number of bulbs is negative due to tech upkeep, one (randomly chosen) tech is lost.

The caller is responsible for sending updated player information.

This is called from each city every turn, from caravan revenue, at the end of the phase, and from lua API.

Definition at line 643 of file techtools.c.

Referenced by api_edit_player_give_bulbs(), do_unit_establish_trade(), end_phase(), srv_ready(), and update_city_activity().