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Freeciv-3.1
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#include "ai.h"#include "game.h"#include "map.h"#include "movement.h"#include "player.h"#include "research.h"#include "tech.h"#include "tile.h"#include "unittype.h"#include "aiiface.h"#include "barbarian.h"#include "plrhand.h"#include "srv_main.h"#include "stdinhand.h"#include "techtools.h"#include "unittools.h"#include "difficulty.h"#include "animals.h"Go to the source code of this file.
Functions | |
| static const struct unit_type * | animal_for_terrain (struct terrain *pterr) |
| static void | place_animal (struct player *plr, int sqrdist) |
| void | create_animals (void) |
Return suitable animal type for the terrain
Definition at line 46 of file animals.c.
Referenced by place_animal().
| void create_animals | ( | void | ) |
Create animal kingdom player and their units.
Definition at line 95 of file animals.c.
Referenced by srv_ready().
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static |
Try to add one animal to the map.
Definition at line 54 of file animals.c.
Referenced by create_animals().