struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
static struct editor_state * editor
void blank_max_unit_size(void)
void refresh_worklist(GtkWidget *editor)
void add_worklist_dnd_target(GtkWidget *w)
void reset_city_worklist(GtkWidget *editor, struct city *pcity)
GtkWidget * create_worklist(void)
void popup_worklists_report(void)