Freeciv-3.3
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chatline.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14/***********************************************************************
15 chatline.c - description
16 -------------------
17 begin : Sun Jun 30 2002
18 copyright : (C) 2002 by Rafał Bursig
19 email : Rafał Bursig <bursig@poczta.fm>
20***********************************************************************/
21
22#ifdef HAVE_CONFIG_H
23#include <fc_config.h>
24#endif
25
26/* SDL3 */
27#include <SDL3/SDL.h>
28
29/* utility */
30#include "fcintl.h"
31#include "log.h"
32
33/* common */
34#include "game.h"
35#include "packets.h"
36
37/* client */
38#include "client_main.h"
39#include "clinet.h"
40#include "connectdlg_common.h"
41#include "ratesdlg_g.h"
42#include "update_queue.h"
43
44/* gui-sdl3 */
45#include "colors.h"
46#include "dialogs.h"
47#include "graphics.h"
48#include "gui_id.h"
49#include "gui_main.h"
50#include "gui_tilespec.h"
51#include "mapview.h"
52#include "messagewin.h"
53#include "themespec.h"
54#include "utf8string.h"
55#include "widget.h"
56
57#include "chatline.h"
58
59struct CONNLIST {
63 struct widget *end_widget_list;
64 struct widget *start_button;
67 struct widget *configure;
68 struct widget *back_button;
69 struct widget *pedit;
70 int text_width;
71 int active;
73
74static void popup_conn_list_dialog(void);
75static void add_to_chat_list(char *msg, size_t n_alloc);
76
77/**************************************************************************
78 LOAD GAME
79**************************************************************************/
80
82
83/**********************************************************************/
86static int move_load_game_dlg_callback(struct widget *pwindow)
87{
90 }
91
92 return -1;
93}
94
95/**********************************************************************/
120
121/**********************************************************************/
124static int exit_load_dlg_callback(struct widget *pwidget)
125{
127 if (get_client_page() == PAGE_LOAD) {
129 } else {
131 }
132 }
133
134 return -1;
135}
136
137/**********************************************************************/
140static int load_selected_game_callback(struct widget *pwidget)
141{
143 char *filename = (char*)pwidget->data.ptr;
144
145 if (is_server_running()) {
146 send_chat_printf("/load %s", filename);
147
148 if (get_client_page() == PAGE_LOAD) {
150 } else if (get_client_page() == PAGE_START) {
152 }
153 } else {
155 }
156 }
157
158 return -1;
159}
160
161/**********************************************************************/
164static void popup_load_game_dialog(void)
165{
166 struct widget *pwindow;
167 struct widget *close_button;
168 struct widget *filename_label = NULL;
169 struct widget *first_label = NULL;
170 struct widget *last_label = NULL;
171 struct widget *next_label = NULL;
172 utf8_str *title, *filename;
174 struct fileinfo_list *files;
175 int count = 0;
176 int scrollbar_width = 0;
177 int max_label_width = 0;
178
179 if (load_dialog) {
180 return;
181 }
182
183 /* Disable buttons */
196
197 /* Create dialog */
198 load_dialog = fc_calloc(1, sizeof(struct advanced_dialog));
199
200 title = create_utf8_from_char_fonto(_("Choose Saved Game to Load"),
202 title->style |= TTF_STYLE_BOLD;
203
204 pwindow = create_window_skeleton(NULL, title, 0);
206 set_wstate(pwindow, FC_WS_NORMAL);
207
208 add_to_gui_list(ID_WINDOW, pwindow);
209
210 load_dialog->end_widget_list = pwindow;
211
212 area = pwindow->area;
213
214 /* Close button */
215 close_button = create_themeicon(current_theme->small_cancel_icon,
216 pwindow->dst,
219 close_button->info_label
220 = create_utf8_from_char_fonto(_("Close Dialog (Esc)"), FONTO_ATTENTION);
221 close_button->action = exit_load_dlg_callback;
222 set_wstate(close_button, FC_WS_NORMAL);
223 close_button->key = SDLK_ESCAPE;
224
225 add_to_gui_list(ID_BUTTON, close_button);
226
227 area.w += close_button->size.w;
228
229 load_dialog->begin_widget_list = close_button;
230
231 /* Create scrollbar */
234
235 /* Search for user saved games. */
236 files = fileinfolist_infix(get_save_dirs(), ".sav", FALSE);
238 count++;
239
241 filename->style |= SF_CENTER;
242 filename_label = create_iconlabel(NULL, pwindow->dst, filename,
244
245 /* Store filename */
246 filename_label->data.ptr = fc_calloc(1, strlen(pfile->fullname) + 1);
247 fc_strlcpy((char*)filename_label->data.ptr, pfile->fullname,
248 strlen(pfile->fullname) + 1);
249
251
253
254 /* FIXME: This was supposed to be add_widget_to_vertical_scroll_widget_list(), but
255 * add_widget_to_vertical_scroll_widget_list() needs the scrollbar area to be defined
256 * for updating the scrollbar position, but the area is not known yet (depends on
257 * maximum label width) */
259
260 if (count == 1) {
262 }
263
267
269
270 area.w = MAX(area.w, max_label_width + scrollbar_width + 1);
271
272 if (count > 0) {
273 area.h = (load_dialog->scroll->active * filename_label->size.h) + adj_size(5);
274 }
275
278 NULL,
279 (pwindow->size.w - pwindow->area.w) + area.w,
280 (pwindow->size.h - pwindow->area.h) + area.h);
281
282 area = pwindow->area;
283
285 area.x + area.w - 1,
286 area.y + 1,
287 area.h - adj_size(2), TRUE);
288
289 /* Add filename labels to list */
291 while (filename_label) {
292 filename_label->size.w = area.w - scrollbar_width - 3;
293
295
299 filename_label, close_button,
300 FALSE,
301 area.x + 1,
302 area.y + adj_size(2));
303 } else {
307 FALSE,
308 area.x + 1,
309 area.y + adj_size(2));
310 }
311
312 if (filename_label == last_label) {
313 break;
314 }
315
317 }
318
319 widget_set_position(pwindow,
320 (main_window_width() - pwindow->size.w) / 2,
321 (main_window_height() - pwindow->size.h) / 2);
322
323 widget_set_position(close_button,
324 area.x + area.w - close_button->size.w - 1,
325 pwindow->size.y + adj_size(2));
326
327 /* FIXME: The scrollbar already got a background saved in
328 * add_widget_to_vertical_scroll_widget_list(), but the window
329 * is not drawn yet, so this saved background is wrong.
330 * Deleting it here as a workaround. */
332
334 flush_dirty();
335}
336
337/**********************************************************************/
340static int inputline_return_callback(struct widget *pwidget)
341{
342 if (pwidget->string_utf8->text != NULL
343 && pwidget->string_utf8->text[0] != '\0') {
344 send_chat(pwidget->string_utf8->text);
345
347 }
348
349 return -1;
350}
351
352/**********************************************************************/
356{
357 struct widget *input_edit;
358
361 adj_size(400), 0);
362
363 input_edit->size.x = (main_window_width() - input_edit->size.w) / 2;
364 input_edit->size.y = (main_window_height() - input_edit->size.h) / 2;
365
366 if (edit(input_edit) != ED_ESC) {
367 inputline_return_callback(input_edit);
368 }
369
370 widget_undraw(input_edit);
371 widget_mark_dirty(input_edit);
372 FREEWIDGET(input_edit);
373
374 flush_dirty();
375}
376
377/**********************************************************************/
382 const struct text_tag_list *tags,
383 int conn_id)
384{
385 /* Currently this is a wrapper to the message subsystem. */
386 if (conn_dlg) {
387 size_t n = strlen(astring);
388 char *buffer = fc_strdup(astring);
389
390 add_to_chat_list(buffer, n);
391 } else {
394 }
395}
396
397/**********************************************************************/
402{
403 /* TODO */
404}
405
406/**********************************************************************/
410{
411 /* TODO */
412}
413
414/* ====================================================================== */
415
416/**********************************************************************/
419static int conn_dlg_callback(struct widget *pwindow)
420{
421 return -1;
422}
423
424/**********************************************************************/
427static int disconnect_conn_callback(struct widget *pwidget)
428{
431 flush_dirty();
433 }
434
435 return -1;
436}
437
438/**********************************************************************/
441static void add_to_chat_list(char *msg, size_t n_alloc)
442{
443 utf8_str *pstr;
444 struct widget *buf, *pwindow = conn_dlg->end_widget_list;
445
446 fc_assert_ret(msg != NULL);
448
450
454 int count = 0;
456
457 while (utf8_texts[count] != NULL) {
459 strlen(utf8_texts[count]) + 1,
461 pstr2->bgcol = (SDL_Color) {0, 0, 0, 0};
462 buf = create_themelabel2(NULL, pwindow->dst,
465
466 buf->size.w = conn_dlg->text_width;
469 pwindow->size.x + adj_size(10 + 60 + 10),
470 pwindow->size.y + adj_size(14));
471 count++;
472 }
476 } else {
477 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
478 buf = create_themelabel2(NULL, pwindow->dst,
481
482 buf->size.w = conn_dlg->text_width;
483
486 pwindow->size.x + adj_size(10 + 60 + 10),
487 pwindow->size.y + adj_size(14))) {
490 } else {
493 }
494 }
495
496 flush_dirty();
497}
498
499/**********************************************************************/
502static int input_edit_conn_callback(struct widget *pwidget)
503{
504 if (pwidget->string_utf8->text != NULL) {
505 if (pwidget->string_utf8->text[0] != '\0') {
506 send_chat(pwidget->string_utf8->text);
507 }
508
509 free(pwidget->string_utf8->text);
510 pwidget->string_utf8->text = fc_malloc(1);
511 pwidget->string_utf8->text[0] = '\0';
512 pwidget->string_utf8->n_alloc = 0;
513 }
514
515 return -1;
516}
517
518/**********************************************************************/
521static int start_game_callback(struct widget *pwidget)
522{
524 send_chat("/start");
525 }
526
527 return -1;
528}
529
530/**********************************************************************/
533static int select_nation_callback(struct widget *pwidget)
534{
537 }
538
539 return -1;
540}
541
542/* not implemented yet */
543#if 0
544/**********************************************************************/
547static int server_config_callback(struct widget *pwidget)
548{
549 return -1;
550}
551#endif /* 0 */
552
553/**********************************************************************/
556static int load_game_callback(struct widget *pwidget)
557{
559 /* set_wstate(conn_dlg->load_game_button, FC_WS_NORMAL);
560 * widget_redraw(conn_dlg->load_game_button);
561 * flush_dirty(); */
563 }
564
565 return -1;
566}
567
568/**********************************************************************/
572{
573 if (C_S_PREPARING == client_state()) {
574 if (conn_dlg) {
575 struct widget *buf = NULL, *pwindow = conn_dlg->end_widget_list;
577 bool create;
578
579 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
580
581 if (conn_dlg->users_dlg) {
588 } else {
589 conn_dlg->users_dlg = fc_calloc(1, sizeof(struct advanced_dialog));
592
598 pwindow->size.x + pwindow->size.w - adj_size(30),
599 pwindow->size.y + adj_size(14),
600 pwindow->size.h - adj_size(44) - adj_size(40), FALSE);
601 }
602
604 create = TRUE;
607
608 buf = create_themelabel2(NULL, pwindow->dst, pstr, adj_size(100), 0,
611
612 buf->id = ID_LABEL;
613
614 /* add to widget list */
615 if (create) {
618 pwindow->area.x + pwindow->area.w - adj_size(130),
619 pwindow->size.y + adj_size(14));
620 create = FALSE;
621 } else {
624 pwindow->area.x + pwindow->area.w - adj_size(130),
625 pwindow->size.y + adj_size(14));
626 }
628
631
632/* FIXME: implement the server settings dialog and then reactivate this part */
633#if 0
637 } else {
639 }
640#endif /* 0 */
641
642 /* redraw */
644
646 } else {
648 }
649
650 /* PAGE_LOAD -> the server was started from the main page to load a game */
651 if (get_client_page() == PAGE_LOAD) {
653 }
654 } else {
656 flush_dirty();
657 }
658 }
659}
660
661/**********************************************************************/
664static void popup_conn_list_dialog(void)
665{
666 SDL_Color window_bg_color = {255, 255, 255, 96};
667
668 struct widget *pwindow = NULL, *buf = NULL, *label = NULL;
669 struct widget* back_button = NULL;
670 struct widget *start_game_button = NULL;
671 struct widget *select_nation_button = NULL;
672/* struct widget *server_settings_button = NULL; */
673 utf8_str *pstr = NULL;
674 int n;
676 SDL_Surface *surf;
677
679 return;
680 }
681
683
684 conn_dlg = fc_calloc(1, sizeof(struct CONNLIST));
685
686 pwindow = create_window_skeleton(NULL, NULL, 0);
687 pwindow->action = conn_dlg_callback;
688 set_wstate(pwindow, FC_WS_NORMAL);
690
691 conn_dlg->end_widget_list = pwindow;
692 add_to_gui_list(ID_WINDOW, pwindow);
693
694 widget_set_position(pwindow, 0, 0);
695
696 /* Create window background */
698 if (resize_window(pwindow, surf, NULL, main_window_width(),
700 FREESURFACE(surf);
701 }
702
704 = pwindow->size.w - adj_size(130) - adj_size(20) - adj_size(20);
705
706 /* Chat area background */
707 area.x = adj_size(10);
708 area.y = adj_size(14);
709 area.w = conn_dlg->text_width + adj_size(20);
710 area.h = pwindow->size.h - adj_size(44) - adj_size(40);
712
713 create_frame(pwindow->theme,
714 area.x - 1, area.y - 1, area.w + 1, area.h + 1,
716
717 /* User list background */
718 area.x = pwindow->size.w - adj_size(130);
719 area.y = adj_size(14);
720 area.w = adj_size(120);
721 area.h = pwindow->size.h - adj_size(44) - adj_size(40);
723
724 create_frame(pwindow->theme,
725 area.x - 1, area.y - 1, area.w + 1, area.h + 1,
727
728 draw_frame(pwindow->theme, 0, 0, pwindow->theme->w, pwindow->theme->h);
729
730 /* -------------------------------- */
731
732 /* Chat area */
733
734 conn_dlg->chat_dlg = fc_calloc(1, sizeof(struct advanced_dialog));
735
737
738 {
739 char cbuf[256];
740
741 fc_snprintf(cbuf, sizeof(cbuf), _("Total users logged in : %d"), n);
743 }
744
745 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
746
747 label = create_themelabel2(NULL, pwindow->dst,
750
751 widget_set_position(label, adj_size(10), adj_size(14));
752
754
759
760 n = (pwindow->size.h - adj_size(44) - adj_size(40)) / label->size.h;
761 conn_dlg->active = n;
762
765
767 adj_size(10) + conn_dlg->text_width + 1,
768 adj_size(14), pwindow->size.h - adj_size(44) - adj_size(40), FALSE);
770
771 /* -------------------------------- */
772
773 /* Input field */
774
777 pwindow->size.w - adj_size(10) - adj_size(10),
779
780 buf->size.x = adj_size(10);
781 buf->size.y = pwindow->size.h - adj_size(40) - adj_size(5) - buf->size.h;
784 conn_dlg->pedit = buf;
786
787 /* Buttons */
788
790 pwindow->dst,
791 _("Back"), FONTO_ATTENTION, 0);
792 buf->size.x = adj_size(10);
793 buf->size.y = pwindow->size.h - adj_size(10) - buf->size.h;
797 buf->key = SDLK_ESCAPE;
799 back_button = buf;
800
802 pwindow->dst,
803 _("Start"),
804 FONTO_ATTENTION, 0);
805 buf->size.x = pwindow->size.w - adj_size(10) - buf->size.w;
806 buf->size.y = back_button->size.y;
812
814 _("Pick Nation"),
815 FONTO_ATTENTION, 0);
816 buf->size.h = start_game_button->size.h;
817 buf->size.x = start_game_button->size.x - adj_size(10) - buf->size.w;
818 buf->size.y = start_game_button->size.y;
823 select_nation_button = buf;
824
826 _("Load Game"),
827 FONTO_ATTENTION, 0);
828 buf->size.h = select_nation_button->size.h;
829 buf->size.x = select_nation_button->size.x - adj_size(10) - buf->size.w;
830 buf->size.y = select_nation_button->size.y;
835
836 /* Not implemented yet */
837#if 0
839 _("Server Settings"),
840 FONTO_ATTENTION, 0);
841 buf->size.h = select_nation_button->size.h;
842 buf->size.x = select_nation_button->size.x - adj_size(10) - buf->size.w;
843 buf->size.y = select_nation_button->size.y;
849#endif /* 0 */
850
851 /* Not implemented yet */
852#if 0
854 "?", FONTO_ATTENTION, 0);
855 buf->size.y = pwindow->size.y + pwindow->size.h - (buf->size.h + 7);
856 buf->size.x = pwindow->size.x + pwindow->size.w - (buf->size.w + 10) - 5;
857
858 buf->action = client_config_callback;
861#endif /* 0 */
862
864 /* ------------------------------------------------------------ */
865
867}
868
869/**********************************************************************/
873{
874 if (conn_dlg) {
877 }
878
881 if (conn_dlg->users_dlg) {
884 }
885
886 if (conn_dlg->chat_dlg) {
889 }
890
892
893 return TRUE;
894 }
895
896 return FALSE;
897}
898
899/**********************************************************************/
#define n_alloc
Definition astring.c:78
#define n
Definition astring.c:77
int send_chat_printf(const char *format,...)
int send_chat(const char *message)
void output_window_append(const struct ft_color color, const char *featured_text)
struct civclient client
enum client_states client_state(void)
@ C_S_PREPARING
Definition client_main.h:46
void disconnect_from_server(bool leaving_sound)
Definition clinet.c:306
char * incite_cost
Definition comments.c:76
bool is_server_running(void)
#define conn_list_iterate(connlist, pconn)
Definition connection.h:108
#define conn_list_iterate_end
Definition connection.h:110
QString current_theme
Definition fc_client.cpp:64
#define _(String)
Definition fcintl.h:67
const struct ft_color ftc_client
const struct ft_color ftc_any
struct civ_game game
Definition game.c:61
void version_message(const char *vertext)
Definition chatline.c:1478
void log_output_window(void)
Definition chatline.c:929
void clear_output_window(void)
Definition chatline.c:944
void real_output_window_append(const char *astring, const struct text_tag_list *tags, int conn_id)
Definition chatline.c:875
void popup_races_dialog(struct player *pplayer)
Definition dialogs.c:1215
void flush_dirty(void)
Definition mapview.c:468
void meswin_dialog_popdown(void)
Definition messagewin.c:432
const char * title
Definition repodlgs.c:1314
bool popdown_conn_list_dialog(void)
Definition chatline.c:876
struct advanced_dialog * load_dialog
Definition chatline.c:85
static int load_selected_game_callback(struct widget *pwidget)
Definition chatline.c:144
void popdown_load_game_dialog(void)
Definition chatline.c:102
static void popup_conn_list_dialog(void)
Definition chatline.c:668
static int disconnect_conn_callback(struct widget *pwidget)
Definition chatline.c:431
static int select_nation_callback(struct widget *pwidget)
Definition chatline.c:537
static int start_game_callback(struct widget *pwidget)
Definition chatline.c:525
void real_conn_list_dialog_update(void *unused)
Definition chatline.c:575
static void popup_load_game_dialog(void)
Definition chatline.c:168
static int conn_dlg_callback(struct widget *pwindow)
Definition chatline.c:423
void popup_input_line(void)
Definition chatline.c:359
static void add_to_chat_list(char *msg, size_t n_alloc)
Definition chatline.c:445
static int exit_load_dlg_callback(struct widget *pwidget)
Definition chatline.c:128
static int load_game_callback(struct widget *pwidget)
Definition chatline.c:560
struct CONNLIST * conn_dlg
static int input_edit_conn_callback(struct widget *pwidget)
Definition chatline.c:506
static int move_load_game_dlg_callback(struct widget *pwindow)
Definition chatline.c:90
static int inputline_return_callback(struct widget *pwidget)
Definition chatline.c:344
SDL_Color * get_theme_color(enum theme_color themecolor)
Definition colors.c:47
int main_window_width(void)
Definition graphics.c:685
int fill_rect_alpha(SDL_Surface *surf, SDL_Rect *prect, SDL_Color *pcolor)
Definition graphics.c:865
struct sdl2_data main_data
Definition graphics.c:57
void create_frame(SDL_Surface *dest, Sint16 left, Sint16 top, Sint16 width, Sint16 height, SDL_Color *pcolor)
Definition graphics.c:1350
int main_window_height(void)
Definition graphics.c:693
#define FREESURFACE(ptr)
Definition graphics.h:322
@ ID_BUTTON
Definition gui_id.h:29
@ ID_EDIT
Definition gui_id.h:34
@ ID_LABEL
Definition gui_id.h:27
@ ID_WINDOW
Definition gui_id.h:30
void force_exit_from_event_loop(void)
Definition gui_main.c:566
#define adj_size(size)
Definition gui_main.h:141
#define PRESSED_EVENT(event)
Definition gui_main.h:71
utf8_str * copy_chars_to_utf8_str(utf8_str *pstr, const char *pchars)
Definition gui_string.c:251
utf8_str * create_utf8_str_fonto(char *in_text, size_t n_alloc, enum font_origin origin)
Definition gui_string.c:241
bool convert_utf8_str_to_const_surface_width(utf8_str *pstr, int width)
Definition gui_string.c:449
#define FREEUTF8STR(pstr)
Definition gui_string.h:93
#define SF_CENTER
Definition gui_string.h:40
@ FONTO_ATTENTION
Definition gui_string.h:67
@ FONTO_ATTENTION_PLUS
Definition gui_string.h:68
#define create_utf8_from_char_fonto(string_in, fonto)
Definition gui_string.h:108
SDL_Surface * theme_get_background(const struct theme *t, enum theme_background background)
@ BACKGROUND_LOADGAMEDLG
@ BACKGROUND_CONNLISTDLG
@ COLOR_THEME_CONNLISTDLG_FRAME
Definition themecolors.h:80
struct theme * active_theme
Definition themespec.c:154
char ** create_new_line_utf8strs(const char *pstr)
Definition utf8string.c:35
void del_widget_pointer_from_gui_list(struct widget *gui)
Definition widget.c:622
void add_to_gui_list(Uint16 id, struct widget *gui)
Definition widget.c:586
void draw_frame(SDL_Surface *pdest, Sint16 start_x, Sint16 start_y, Uint16 w, Uint16 h)
Definition widget.c:1114
Uint16 redraw_group(const struct widget *begin_group_widget_list, const struct widget *end_group_widget_list, int add_to_update)
Definition widget.c:720
void popdown_window_group_dialog(struct widget *begin_group_widget_list, struct widget *end_group_widget_list)
Definition widget.c:983
void move_window_group(struct widget *begin_widget_list, struct widget *pwindow)
Definition widget.c:1039
static void widget_set_position(struct widget *pwidget, int x, int y)
Definition widget.h:266
@ FC_WS_DISABLED
Definition widget.h:99
@ FC_WS_NORMAL
Definition widget.h:96
@ FC_WS_PRESSED
Definition widget.h:98
void clear_wflag(struct widget *pwidget, enum widget_flag flag)
Definition widget_core.c:62
bool add_widget_to_vertical_scroll_widget_list(struct advanced_dialog *dlg, struct widget *new_widget, struct widget *add_dock, bool dir, Sint16 start_x, Sint16 start_y) fc__attribute((nonnull(2)))
static void widget_mark_dirty(struct widget *pwidget)
Definition widget.h:286
static void widget_flush(struct widget *pwidget)
Definition widget.h:291
#define FREEWIDGET(pwidget)
Definition widget.h:305
void set_wstate(struct widget *pwidget, enum widget_state state)
Definition widget_core.c:36
enum widget_state get_wstate(const struct widget *pwidget)
Definition widget_core.c:70
static void widget_undraw(struct widget *pwidget)
Definition widget.h:296
@ WF_EDIT_LOOP
Definition widget.h:91
@ WF_WIDGET_HAS_INFO_LABEL
Definition widget.h:88
@ WF_DRAW_FRAME_AROUND_WIDGET
Definition widget.h:86
@ WF_FREE_DATA
Definition widget.h:78
@ WF_FREE_STRING
Definition widget.h:76
@ WF_SELECT_WITHOUT_BAR
Definition widget.h:89
@ WF_RESTORE_BACKGROUND
Definition widget.h:85
@ WF_DRAW_TEXT_LABEL_WITH_SPACE
Definition widget.h:87
static int widget_redraw(struct widget *pwidget)
Definition widget.h:276
#define del_group(begin_group_widget_list, end_group_widget_list)
Definition widget.h:389
#define create_themeicon_button_from_chars_fonto(icon_theme, pdest, char_string, fonto, flags)
#define create_edit_from_chars_fonto(background, pdest, char_string, fonto, length, flags)
Definition widget_edit.h:29
@ ED_ESC
Definition widget_edit.h:19
#define edit(pedit)
Definition widget_edit.h:34
struct widget * create_themeicon(SDL_Surface *icon_theme, struct gui_layer *pdest, Uint32 flags)
struct widget * create_themelabel2(SDL_Surface *icon, struct gui_layer *pdest, utf8_str *pstr, Uint16 w, Uint16 h, Uint32 flags)
struct widget * create_iconlabel(SDL_Surface *icon, struct gui_layer *pdest, utf8_str *pstr, Uint32 flags)
void setup_vertical_scrollbar_area(struct scroll_bar *scroll, Sint16 start_x, Sint16 start_y, Uint16 height, bool swap_start_x)
Uint32 create_vertical_scrollbar(struct advanced_dialog *dlg, Uint8 step, Uint8 active, bool create_scrollbar, bool create_buttons)
#define hide_scrollbar(scrollbar)
bool resize_window(struct widget *pwindow, SDL_Surface *bcgd, SDL_Color *pcolor, Uint16 new_w, Uint16 new_h)
struct widget * create_window_skeleton(struct gui_layer *pdest, utf8_str *title, Uint32 flags)
void conn_list_dialog_update(void)
#define fc_assert_ret(condition)
Definition log.h:192
static int max_label_width
#define fc_calloc(n, esz)
Definition mem.h:38
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_strdup(str)
Definition mem.h:43
#define fc_malloc(sz)
Definition mem.h:34
void meswin_add(const char *message, const struct text_tag_list *tags, struct tile *ptile, enum event_type event, int turn, int phase)
const struct strvec * get_save_dirs(void)
Definition shared.c:934
struct fileinfo_list * fileinfolist_infix(const struct strvec *dirs, const char *infix, bool nodups)
Definition shared.c:1204
#define MAX(x, y)
Definition shared.h:54
#define fileinfo_list_iterate(list, pnode)
Definition shared.h:182
#define fileinfo_list_iterate_end
Definition shared.h:184
struct widget * configure
Definition chatline.c:71
struct widget * pedit
Definition chatline.c:73
struct widget * select_nation_button
Definition chatline.c:69
struct widget * load_game_button
Definition chatline.c:70
struct widget * start_button
Definition chatline.c:68
int text_width
Definition chatline.c:74
struct advanced_dialog * chat_dlg
Definition chatline.c:65
struct advanced_dialog * users_dlg
Definition chatline.c:64
struct widget * end_widget_list
Definition chatline.c:67
int active
Definition chatline.c:75
struct widget * begin_widget_list
Definition chatline.c:66
struct widget * back_button
Definition chatline.c:72
struct widget * begin_active_widget_list
Definition widget.h:184
struct widget * end_widget_list
Definition widget.h:182
struct widget * end_active_widget_list
Definition widget.h:185
struct widget * active_widget_list
Definition widget.h:186
struct scroll_bar * scroll
Definition widget.h:187
struct widget * begin_widget_list
Definition widget.h:181
struct conn_list * est_connections
Definition game.h:97
struct packet_game_info info
Definition game.h:89
struct connection conn
Definition client_main.h:96
bool established
Definition connection.h:140
struct player * playing
Definition connection.h:151
enum cmdlevel access_level
Definition connection.h:177
SDL_Surface * surface
Definition graphics.h:229
struct widget * pscroll_bar
struct gui_layer * gui
Definition graphics.h:215
SDL_Event event
Definition graphics.h:217
Uint8 style
Definition gui_string.h:53
size_t n_alloc
Definition gui_string.h:56
char * text
Definition gui_string.h:60
void * ptr
Definition widget.h:133
SDL_Keycode key
Definition widget.h:153
SDL_Surface * theme
Definition widget.h:118
union widget::@223 data
struct widget * prev
Definition widget.h:114
struct gui_layer * dst
Definition widget.h:116
utf8_str * string_utf8
Definition widget.h:121
int(* action)(struct widget *)
Definition widget.h:157
SDL_Rect area
Definition widget.h:149
SDL_Surface * gfx
Definition widget.h:120
utf8_str * info_label
Definition widget.h:122
SDL_Rect size
Definition widget.h:145
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:777
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
void set_client_page(enum client_pages page)
enum client_pages get_client_page(void)