33 const struct tile *ptile,
39 const struct tile *ptile,
150 const struct tile *ptile,
198 const struct tile *ptile,
215 if (utile == ptile) {
bool client_is_global_observer(void)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
#define fc_assert_ret(condition)
#define fc_assert_ret_val(condition, val)
#define fc_calloc(n, esz)
#define players_iterate_end
#define players_iterate(_pplayer)
enum unit_activity activity
struct unit_list * units[SELLOC_COUNT][ACTIVITY_LAST]
const struct unit_type * utype
#define is_ocean(pterrain)
struct city * tile_city(const struct tile *ptile)
#define tile_terrain(_tile)
#define tile_continent(_tile)
bool unit_transported(const struct unit *pcargo)
#define unit_list_iterate(unitlist, punit)
#define unit_list_iterate_end
struct usdata_hash * usdlg_data_new(const struct tile *ptile)
static void usdlg_data_add_unit(struct usdata_hash *ushash, const struct tile *ptile, struct unit *punit)
static void usdata_destroy(struct usdata *data)
static bool usdlg_check_unit_location(const struct unit *punit, const struct tile *ptile, enum unit_select_location_mode loc)
void usdlg_data_destroy(struct usdata_hash *ushash)
static struct usdata * usdata_new(void)
static bool usdlg_check_unit_activity(const struct unit *punit, enum unit_activity act)
#define usdata_hash_data_iterate(phash, data)
#define usdata_hash_data_iterate_end
const struct unit_type * unit_type_get(const struct unit *punit)
enum unit_move_type utype_move_type(const struct unit_type *punittype)
Unit_type_id utype_index(const struct unit_type *punittype)