41 if (
aunit !=
nullptr) {
static struct aarea_list * aalist[MAX_NUM_PLAYERS]
void area_list_for_player_set(struct player *pplayer, struct aarea_list *alist)
void access_info_init(const struct unit_type *aunit)
void area_list_clear(struct aarea_list *alist)
void access_info_close(void)
const struct unit_type * access_info_access_unit(void)
static struct access_info ainfo
void area_list_clear_plr(struct player *pplayer)
#define aarea_list_iterate_end
#define aarea_list_iterate(aarealist, parea)
int player_index(const struct player *pplayer)
const struct unit_type * access_unit