Here is a list of all functions with links to the files they belong to:
- h -
- handicap_desc() : handicaps.h, handicaps.c
- handicap_of_skill_level() : difficulty.c
- handicaps_close() : handicaps.c, handicaps.h
- handicaps_init() : handicaps.c, handicaps.h
- handicaps_set() : handicaps.c, handicaps.h
- handle_achievement_info() : packhand.c, packhand_gen.h
- handle_alloc_failure() : mem.c
- handle_authentication_req() : packhand_gen.h, connectdlg.c, connectdlg.cpp, pages.c
- handle_begin_turn() : packhand.c, packhand_gen.h
- handle_calendar_info() : packhand.c, packhand_gen.h
- handle_chat_msg() : packhand.c, packhand_gen.h
- handle_chat_msg_req() : hand_gen.h, handchat.c, handchat.h
- handle_city() : cma_core.c
- handle_city_buy() : hand_gen.h, cityhand.c
- handle_city_change() : cityhand.c, hand_gen.h
- handle_city_change_specialist() : cityhand.c, hand_gen.h
- handle_city_info() : packhand.c, packhand_gen.h
- handle_city_make_specialist() : cityhand.c, hand_gen.h
- handle_city_make_worker() : hand_gen.h, cityhand.c
- handle_city_name_suggestion_info() : packhand.c, packhand_gen.h
- handle_city_name_suggestion_req() : cityhand.c, hand_gen.h
- handle_city_nationalities() : packhand.c, packhand_gen.h
- handle_city_options_req() : cityhand.c, hand_gen.h
- handle_city_rally_point() : cityhand.c, packhand_gen.h, hand_gen.h, packhand.c
- handle_city_refresh() : hand_gen.h, cityhand.c
- handle_city_remove() : packhand.c, packhand_gen.h
- handle_city_rename() : cityhand.c, hand_gen.h
- handle_city_sabotage_list() : packhand.c, packhand_gen.h
- handle_city_sell() : cityhand.c, hand_gen.h
- handle_city_short_info() : packhand.c, packhand_gen.h
- handle_city_update_counters() : packhand.c, packhand_gen.h
- handle_city_worklist() : cityhand.c, hand_gen.h
- handle_client_heartbeat() : sernet.h, hand_gen.h, sernet.c
- handle_client_info() : hand_gen.h, srv_main.c
- handle_conn_info() : packhand.c, packhand_gen.h
- handle_conn_ping() : packhand.c, packhand_gen.h
- handle_conn_ping_info() : packhand.c, packhand_gen.h
- handle_conn_pong() : sernet.c, sernet.h, hand_gen.h
- handle_connect_msg() : packhand.c, packhand_gen.h
- handle_diplomacy_accept_treaty() : packhand.c, packhand_gen.h
- handle_diplomacy_accept_treaty_req() : diplhand.c, hand_gen.h
- handle_diplomacy_cancel_meeting() : packhand.c, packhand_gen.h
- handle_diplomacy_cancel_meeting_req() : hand_gen.h, diplhand.c
- handle_diplomacy_cancel_pact() : hand_gen.h, plrhand.c
- handle_diplomacy_create_clause() : packhand.c, packhand_gen.h
- handle_diplomacy_create_clause_req() : diplhand.c, hand_gen.h
- handle_diplomacy_init_meeting() : packhand.c, packhand_gen.h
- handle_diplomacy_init_meeting_req() : diplhand.c, hand_gen.h
- handle_diplomacy_remove_clause() : packhand_gen.h, packhand.c
- handle_diplomacy_remove_clause_req() : diplhand.c, hand_gen.h
- handle_early_chat_msg() : packhand.c, packhand_gen.h
- handle_edit_check_tiles() : edithand.c, hand_gen.h
- handle_edit_city() : edithand.c, hand_gen.h
- handle_edit_city_create() : edithand.c, hand_gen.h
- handle_edit_city_remove() : edithand.c, hand_gen.h
- handle_edit_fogofwar_state() : packhand.c, packhand_gen.h
- handle_edit_game() : edithand.c, hand_gen.h
- handle_edit_key_press() : editgui.h, editgui.c, editgui.h, editgui.c
- handle_edit_key_press_with_ctrl() : editgui.c
- handle_edit_key_press_with_shift() : editgui.c
- handle_edit_key_release() : editgui.c, editgui.h
- handle_edit_mode() : edithand.c, hand_gen.h
- handle_edit_mouse_button_press() : editgui.h, editgui.c, editgui.h
- handle_edit_mouse_button_release() : editgui.h, editgui.c, editgui.h, editgui.c
- handle_edit_mouse_move() : editgui.c, editgui.h, editgui.c, editgui.h
- handle_edit_object_created() : packhand.c, packhand_gen.h
- handle_edit_player() : edithand.c, hand_gen.h
- handle_edit_player_create() : edithand.c, hand_gen.h
- handle_edit_player_remove() : edithand.c, hand_gen.h
- handle_edit_player_vision() : edithand.c, hand_gen.h
- handle_edit_recalculate_borders() : edithand.c, hand_gen.h
- handle_edit_scenario_desc() : edithand.c, hand_gen.h
- handle_edit_startpos() : edithand.c, hand_gen.h, packhand.c, packhand_gen.h
- handle_edit_startpos_full() : edithand.c, hand_gen.h, packhand.c, packhand_gen.h
- handle_edit_tile() : edithand.c, hand_gen.h
- handle_edit_tile_extra() : edithand.c, hand_gen.h
- handle_edit_tile_terrain() : edithand.c, hand_gen.h
- handle_edit_toggle_fogofwar() : edithand.c, hand_gen.h
- handle_edit_unit() : edithand.c, hand_gen.h
- handle_edit_unit_create() : edithand.c, hand_gen.h
- handle_edit_unit_remove() : hand_gen.h, edithand.c
- handle_edit_unit_remove_by_id() : edithand.c, hand_gen.h
- handle_end_phase() : packhand.c, packhand_gen.h
- handle_end_turn() : packhand.c, packhand_gen.h
- handle_endgame_player() : packhand.c, packhand_gen.h
- handle_endgame_report() : packhand.c, packhand_gen.h
- handle_event() : climisc.c, climisc.h
- handle_freeze_client() : packhand.c, packhand_gen.h
- handle_game_info() : packhand.c, packhand_gen.h
- handle_game_load() : pages.c, connectdlg.cpp, connectdlg.c, packhand_gen.h
- handle_investigate_finished() : packhand_gen.h, packhand.c
- handle_investigate_started() : packhand.c, packhand_gen.h
- handle_login_request() : connecthand.c, connecthand.h
- handle_map_info() : packhand.c, packhand_gen.h
- handle_nation_availability() : packhand.c, packhand_gen.h
- handle_nation_select_req() : srv_main.c, hand_gen.h
- handle_new_year() : packhand.c, packhand_gen.h
- handle_nuke_tile_info() : packhand.c, packhand_gen.h
- handle_observer_ready() : srv_main.c
- handle_page_msg() : packhand.c, packhand_gen.h
- handle_page_msg_part() : packhand.c, packhand_gen.h
- handle_play_music() : packhand_gen.h, packhand.c
- handle_player_attribute_block() : hand_gen.h, plrhand.c
- handle_player_attribute_chunk() : hand_gen.h, plrhand.c, packhand.c, packhand_gen.h
- handle_player_change_government() : hand_gen.h, plrhand.c
- handle_player_diplstate() : packhand.c, packhand_gen.h
- handle_player_info() : packhand_gen.h, packhand.c
- handle_player_multiplier() : hand_gen.h, plrhand.c
- handle_player_phase_done() : hand_gen.h, plrhand.c
- handle_player_place_infra() : hand_gen.h, infrapts.c
- handle_player_rates() : hand_gen.h, plrhand.c
- handle_player_ready() : srv_main.c, hand_gen.h
- handle_player_remove() : packhand.c, packhand_gen.h
- handle_player_research() : hand_gen.h, techtools.c
- handle_player_tech_goal() : hand_gen.h, techtools.c
- handle_popup_image() : packhand.c, packhand_gen.h
- handle_processing_finished() : packhand.c, packhand_gen.h
- handle_processing_started() : packhand.c, packhand_gen.h
- handle_report_req() : hand_gen.h, srv_main.c
- handle_research_info() : packhand.c, packhand_gen.h
- handle_ruleset_achievement() : packhand.c, packhand_gen.h
- handle_ruleset_action() : packhand.c, packhand_gen.h
- handle_ruleset_action_auto() : packhand.c, packhand_gen.h
- handle_ruleset_action_enabler() : packhand.c, packhand_gen.h
- handle_ruleset_base() : packhand.c, packhand_gen.h
- handle_ruleset_building() : packhand.c, packhand_gen.h
- handle_ruleset_choices() : connectdlg_common.c, packhand_gen.h
- handle_ruleset_city() : packhand.c, packhand_gen.h
- handle_ruleset_clause() : packhand.c, packhand_gen.h
- handle_ruleset_control() : packhand_gen.h, packhand.c
- handle_ruleset_counter() : packhand.c, packhand_gen.h
- handle_ruleset_description_part() : packhand.c, packhand_gen.h
- handle_ruleset_disaster() : packhand.c, packhand_gen.h
- handle_ruleset_effect() : packhand.c, packhand_gen.h
- handle_ruleset_extra() : packhand.c, packhand_gen.h
- handle_ruleset_extra_flag() : packhand.c, packhand_gen.h
- handle_ruleset_game() : packhand.c, packhand_gen.h
- handle_ruleset_goods() : packhand.c, packhand_gen.h
- handle_ruleset_government() : packhand.c, packhand_gen.h
- handle_ruleset_government_ruler_title() : packhand_gen.h, packhand.c
- handle_ruleset_impr_flag() : packhand.c, packhand_gen.h
- handle_ruleset_multiplier() : packhand.c, packhand_gen.h
- handle_ruleset_music() : packhand.c, packhand_gen.h
- handle_ruleset_nation() : packhand.c, packhand_gen.h
- handle_ruleset_nation_groups() : packhand_gen.h, packhand.c
- handle_ruleset_nation_sets() : packhand.c, packhand_gen.h
- handle_ruleset_resource() : packhand.c, packhand_gen.h
- handle_ruleset_road() : packhand.c, packhand_gen.h
- handle_ruleset_select() : gamehand.c, hand_gen.h
- handle_ruleset_specialist() : packhand.c, packhand_gen.h
- handle_ruleset_style() : packhand_gen.h, packhand.c
- handle_ruleset_summary() : packhand.c, packhand_gen.h
- handle_ruleset_tech() : packhand.c, packhand_gen.h
- handle_ruleset_tech_class() : packhand.c, packhand_gen.h
- handle_ruleset_tech_flag() : packhand.c, packhand_gen.h
- handle_ruleset_terrain() : packhand_gen.h, packhand.c
- handle_ruleset_terrain_control() : packhand.c, packhand_gen.h
- handle_ruleset_terrain_flag() : packhand.c, packhand_gen.h
- handle_ruleset_trade() : packhand.c, packhand_gen.h
- handle_ruleset_unit() : packhand.c, packhand_gen.h
- handle_ruleset_unit_bonus() : packhand.c, packhand_gen.h
- handle_ruleset_unit_class() : packhand.c, packhand_gen.h
- handle_ruleset_unit_class_flag() : packhand.c, packhand_gen.h
- handle_ruleset_unit_flag() : packhand.c, packhand_gen.h
- handle_rulesets_ready() : packhand.c, packhand_gen.h
- handle_save_scenario() : edithand.c, hand_gen.h
- handle_scenario_description() : packhand_gen.h, packhand.c
- handle_scenario_info() : packhand.c, packhand_gen.h
- handle_server_info() : packhand.c, packhand_gen.h
- handle_server_join_reply() : packhand.c, packhand_gen.h
- handle_server_setting_bitwise() : options.c, packhand_gen.h
- handle_server_setting_bool() : options.c, packhand_gen.h
- handle_server_setting_const() : options.c, packhand_gen.h
- handle_server_setting_control() : options.c, packhand_gen.h
- handle_server_setting_enum() : options.c, packhand_gen.h
- handle_server_setting_int() : packhand_gen.h, options.c
- handle_server_setting_str() : options.c, packhand_gen.h
- handle_server_shutdown() : packhand.c, packhand_gen.h
- handle_set_topology() : packhand.c, packhand_gen.h
- handle_single_want_hack_reply() : connectdlg_common.c, packhand_gen.h
- handle_single_want_hack_req() : gamehand.c, hand_gen.h
- handle_spaceship_info() : packhand.c, packhand_gen.h
- handle_spaceship_launch() : hand_gen.h, spacerace.c
- handle_spaceship_place() : hand_gen.h, spacerace.c
- handle_start_phase() : packhand.c, packhand_gen.h
- handle_stdin_close() : sernet.c
- handle_stdin_input() : stdinhand.c, stdinhand.h
- handle_stdin_input_free() : stdinhand.c, stdinhand.h
- handle_stdin_input_real() : stdinhand.c
- handle_sync_serial() : connecthand.c, hand_gen.h
- handle_sync_serial_reply() : packhand.c, packhand_gen.h
- handle_team_name_info() : packhand.c, packhand_gen.h
- handle_thaw_client() : packhand.c, packhand_gen.h
- handle_tile_info() : packhand.c, packhand_gen.h
- handle_timeout_info() : packhand.c, packhand_gen.h
- handle_trade_route_info() : packhand.c, packhand_gen.h
- handle_unit_action_answer() : packhand.c, packhand_gen.h
- handle_unit_action_query() : hand_gen.h, unithand.c
- handle_unit_actions() : packhand.c, packhand_gen.h
- handle_unit_change_activity() : hand_gen.h, unithand.c
- handle_unit_change_activity_real() : unithand.c
- handle_unit_combat_info() : packhand.c, packhand_gen.h
- handle_unit_do_action() : unithand.c, hand_gen.h
- handle_unit_get_actions() : hand_gen.h, unithand.c
- handle_unit_info() : packhand.c, packhand_gen.h
- handle_unit_orders() : hand_gen.h, unithand.c
- handle_unit_packet_common() : packhand.c
- handle_unit_remove() : packhand.c, packhand_gen.h
- handle_unit_server_side_agent_set() : hand_gen.h, unithand.c
- handle_unit_short_info() : packhand.c, packhand_gen.h
- handle_unit_sscs_set() : hand_gen.h, unithand.c
- handle_unit_type_upgrade() : hand_gen.h, unithand.c
- handle_unknown_research() : packhand.c, packhand_gen.h
- handle_vote_new() : packhand_gen.h, packhand.c
- handle_vote_remove() : packhand.c, packhand_gen.h
- handle_vote_resolve() : packhand.c, packhand_gen.h
- handle_vote_submit() : hand_gen.h, voting.c
- handle_vote_update() : packhand.c, packhand_gen.h
- handle_web_city_info_addition() : packhand_gen.h
- handle_web_cma_clear() : cityhand.c, hand_gen.h
- handle_web_cma_set() : hand_gen.h, cityhand.c
- handle_web_player_info_addition() : packhand_gen.h
- handle_web_ruleset_unit_addition() : packhand_gen.h
- handle_worker_task() : hand_gen.h, unithand.c, packhand.c, packhand_gen.h
- handmade_scenario_warning() : gui_interface.c, dialogs.c
- happiness_dialog_done() : happiness.c, happiness.h, happiness.c, happiness.h
- happiness_dialog_init() : happiness.c, happiness.h, happiness.c, happiness.h
- happy_city_dlg_callback() : citydlg.c
- happy_copy() : city.c
- happyborders_name() : settings.c
- hard_code_actions() : actions.c
- hard_code_oblig_hard_reqs() : actions.c
- hard_code_oblig_hard_reqs_ruleset() : actions.c
- has_capabilities() : capability.c, capability.h
- has_capability() : capability.c, capability.h
- has_defense() : daiunit.c
- has_handicap() : handicaps.h, handicaps.c
- has_player_unit_type() : hudwidget.h, hudwidget.cpp
- has_thread_cond_impl() : fcthread.c, fcthread.h
- has_zoom_support() : canvas.c, gui_interface.c
- hash_copy() : shortcuts.cpp
- have_better_government() : daieffects.c
- have_cities_trade_route() : traderoutes.c, traderoutes.h
- have_diplomat_info_about() : plrdlg.c
- have_line() : inputfile.c
- head_of_units_in_focus() : control.c, control.h
- heal_unit() : dialogs.cpp
- heal_unit2() : dialogs.cpp
- help_about_callback() : menu.c
- help_box_add() : helpdlg.c
- help_box_clear() : helpdlg.c
- help_box_hide() : helpdlg.c
- help_browser_callback() : optiondlg.c
- help_callback() : wldlg.c, cma_fe.c, wldlg.c, cma_fe.c
- help_chatline_callback() : menu.c
- help_cities_callback() : menu.c
- help_cma_callback() : menu.c
- help_combat_callback() : menu.c
- help_command_callback() : helpdlg.c
- help_command_update() : helpdlg.c
- help_connecting_callback() : menu.c
- help_controls_callback() : menu.c
- help_copying_callback() : menu.c
- help_destroy_callback() : helpdlg.c
- help_diplomacy_callback() : menu.c
- help_dlg_callback() : dialogs.c
- help_dlg_window_callback() : helpdlg.c
- help_economy_callback() : menu.c
- help_extras_of_act_for_terrain() : helpdlg.c
- help_government_callback() : menu.c
- help_governor_callback() : menu.c
- help_hyperlink_callback() : helpdlg.c
- help_hyperlink_new() : helpdlg.c
- help_hyperlink_new_page() : helpdlg.c
- help_improvements_callback() : menu.c
- help_item_compar() : helpdata.c
- help_item_path() : helpdlg.c
- help_item_zoom() : helpdlg.c
- help_iter_next() : helpdata.c, helpdata.h
- help_iter_start() : helpdata.c, helpdata.h
- help_language_callback() : menu.c
- help_musicset_callback() : menu.c
- help_nations_callback() : menu.c
- help_overview_callback() : menu.c
- help_playing_callback() : menu.c
- help_policies_callback() : menu.c
- help_ruleset_callback() : menu.c
- help_slink_new() : helpdlg.c
- help_slink_new_page() : helpdlg.c
- help_space_race_callback() : menu.c
- help_system_init() : helpdlg.c, helpdlg.h, helpdlg.c, helpdlg.h
- help_tech_callback() : menu.c
- help_tech_tree_activated_callback() : helpdlg.c
- help_tech_tree_collapse_callback() : helpdlg.c
- help_tech_tree_expand_callback() : helpdlg.c
- help_terrain_callback() : menu.c
- help_tileset_callback() : menu.c
- help_type_by_requirement() : helpdata.c, helpdata.h
- help_units_callback() : menu.c
- help_update_dialog() : helpdlg.c
- help_update_extra() : helpdlg.c
- help_update_goods() : helpdlg.c
- help_update_government() : helpdlg.c
- help_update_improvement() : helpdlg.c
- help_update_nation() : helpdlg.c
- help_update_specialist() : helpdlg.c
- help_update_tech() : helpdlg.c
- help_update_terrain() : helpdlg.c
- help_update_unit_type() : helpdlg.c
- help_update_wonder() : helpdlg.c
- help_wonders_callback() : menu.c
- help_worklist_editor_callback() : menu.c
- help_zoc_callback() : menu.c
- helparg_accessor() : stdinhand.c
- helpdata_done() : helpdata.c, helpdata.h
- helpdata_init() : helpdata.c, helpdata.h
- helptext_advance() : helpdata.h, helpdata.c
- helptext_building() : helpdata.c, helpdata.h
- helptext_extra() : helpdata.c, helpdata.h
- helptext_extra_for_terrain_str() : helpdata.c, helpdata.h
- helptext_goods() : helpdata.c, helpdata.h
- helptext_government() : helpdata.c, helpdata.h
- helptext_nation() : helpdata.c, helpdata.h
- helptext_road_bonus_str() : helpdata.c, helpdata.h
- helptext_specialist() : helpdata.c, helpdata.h
- helptext_terrain() : helpdata.c, helpdata.h
- helptext_unit() : helpdata.c, helpdata.h
- helptext_unit_upkeep_str() : helpdata.h, helpdata.c
- helptext_unitclass() : helpdata.c, helpdata.h
- hide_group() : widget.c, widget.h, widget.c, widget.h
- hide_minimap_window_buttons() : mapctrl.c, mapctrl.h, mapctrl.c, mapctrl.h
- hide_unitinfo_window_buttons() : mapctrl.h, mapctrl.c
- hilite_cities_from_canvas() : cityrep.c, cityrep.cpp, cityrep.c
- historian_generic() : report.c
- history_report_get() : report.c, report.h
- hmap_pole_factor() : height_map.c
- homecity_units_orders_city_dlg_callback() : citydlg.c
- homeless() : dialogs.cpp
- horiz_taxrate_callback() : repodlgs.c
- hp_gain_coord() : unit.c, unit.h
- hscale_changed() : cma_fe.c
- html_special_chars() : fc_manual.c, fc_manual.h
- hurry_production_callback() : dialogs.c
- hurry_production_window_callback() : citydlg.c
- hut_get_limited() : unittools.c
- hut_on_tile() : extras.c, extras.h
- huts_action() : settings.c
- huts_help() : settings.c