Freeciv-3.2
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#include <errno.h>
#include "fcintl.h"
#include "log.h"
#include "support.h"
#include "gui_stub.h"
#include "connectdlg_g.h"
#include "chatline_common.h"
#include "client_main.h"
#include "connectdlg.h"
#include "packhand_gen.h"
Go to the source code of this file.
Functions | |
void | gui_close_connection_dialog (void) |
void | handle_authentication_req (enum authentication_type type, const char *message) |
void | handle_game_load (bool load_successful, const char *filename) |
void | gui_server_connect (void) |
Close and destroy the dialog. But only if we don't have a local server running (that we started).
Definition at line 41 of file connectdlg.c.
Referenced by setup_gui_funcs().
Provide an interface for connecting to a Freeciv server.
Definition at line 96 of file connectdlg.c.
Referenced by setup_gui_funcs().
void handle_authentication_req | ( | enum authentication_type | type, |
const char * | message | ||
) |
Configure the dialog depending on what type of authentication request the server is making.
Definition at line 50 of file connectdlg.c.
Provide a packet handler for packet_game_load.
This regenerates the player information from a loaded game on the server.
Definition at line 87 of file connectdlg.c.