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Freeciv-3.2
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#include <errno.h>#include "fcintl.h"#include "log.h"#include "support.h"#include "gui_stub.h"#include "connectdlg_g.h"#include "chatline_common.h"#include "client_main.h"#include "connectdlg.h"#include "packhand_gen.h"Go to the source code of this file.
Functions | |
| void | gui_close_connection_dialog (void) |
| void | handle_authentication_req (enum authentication_type type, const char *message) |
| void | handle_game_load (bool load_successful, const char *filename) |
| void | gui_server_connect (void) |
Close and destroy the dialog. But only if we don't have a local server running (that we started).
Definition at line 41 of file connectdlg.c.
Referenced by setup_gui_funcs().
Provide an interface for connecting to a Freeciv server.
Definition at line 96 of file connectdlg.c.
Referenced by setup_gui_funcs().
| void handle_authentication_req | ( | enum authentication_type | type, |
| const char * | message | ||
| ) |
Configure the dialog depending on what type of authentication request the server is making.
Definition at line 50 of file connectdlg.c.
Provide a packet handler for packet_game_load.
This regenerates the player information from a loaded game on the server.
Definition at line 87 of file connectdlg.c.