26 bool allow_gold_upkeep);
void dai_manage_airunit(struct ai_type *ait, struct player *pplayer, struct unit *punit)
int dai_evaluate_tile_for_attack(struct unit *punit, struct tile *dst_tile)
bool dai_choose_attacker_air(struct ai_type *ait, struct player *pplayer, struct city *pcity, struct adv_choice *choice, bool allow_gold_upkeep)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit