106 "inconsistent guard references");
struct city * aiguard_charge_city(struct ai_type *ait, struct unit *guard)
void aiguard_clear_charge(struct ai_type *ait, struct unit *guard)
void aiguard_request_guard(struct ai_type *ait, struct unit *punit)
bool aiguard_has_guard(struct ai_type *ait, struct unit *charge)
void aiguard_assign_guard_unit(struct ai_type *ait, struct unit *charge, struct unit *guard)
bool aiguard_wanted(struct ai_type *ait, struct unit *charge)
void aiguard_assign_guard_city(struct ai_type *ait, struct city *charge, struct unit *guard)
struct unit * aiguard_charge_unit(struct ai_type *ait, struct unit *guard)
void aiguard_clear_guard(struct ai_type *ait, struct unit *charge)
struct unit * aiguard_guard_of(struct ai_type *ait, struct unit *charge)
bool aiguard_has_charge(struct ai_type *ait, struct unit *guard)
void aiguard_update_charge(struct ai_type *ait, struct unit *guard)
void aiguard_check_charge_unit(struct ai_type *ait, const struct unit *charge)
void aiguard_check_guard(struct ai_type *ait, const struct unit *guard)
#define CHECK_CHARGE_UNIT(ait, charge)
#define CHECK_GUARD(ait, guard)
#define city_owner(_pcity_)
#define BODYGUARD_LOG(ait, loglevel, punit, msg,...)
static struct unit_ai * def_ai_unit_data(const struct unit *punit, struct ai_type *deftype)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
struct unit * game_unit_by_number(int id)
struct city * game_city_by_number(int id)
#define fc_assert_ret(condition)
bool pplayers_at_war(const struct player *pplayer, const struct player *pplayer2)
#define UNIT_LOG(loglevel, punit, msg,...)
#define LOGLEVEL_BODYGUARD