struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
void put_window_near_map_tile(struct widget *pwindow, int window_width, int window_height, struct tile *ptile)
void popup_government_dialog(void)
void popup_unit_disband_dlg(struct unit *punit, bool city)
void popdown_advanced_terrain_dialog(void)
void popdown_notify_goto_dialog(void)
void nationset_changed(void)
void popup_unit_upgrade_dlg(struct unit *punit, bool city)
const char * sdl_get_tile_defense_info_text(struct tile *ptile)
void popup_advanced_terrain_dialog(struct tile *ptile, Uint16 pos_x, Uint16 pos_y)