Freeciv-3.1
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#include "luascript.h"
#include "aitraits.h"
#include "script_server.h"
#include "api_server_game_methods.h"
Go to the source code of this file.
Functions | |
int | api_methods_player_trait (lua_State *L, Player *pplayer, const char *tname) |
int | api_methods_player_trait_base (lua_State *L, Player *pplayer, const char *tname) |
int | api_methods_player_trait_current_mod (lua_State *L, Player *pplayer, const char *tname) |
int | api_methods_nation_trait_min (lua_State *L, Nation_Type *pnation, const char *tname) |
int | api_methods_nation_trait_max (lua_State *L, Nation_Type *pnation, const char *tname) |
int | api_methods_nation_trait_default (lua_State *L, Nation_Type *pnation, const char *tname) |
int api_methods_nation_trait_default | ( | lua_State * | L, |
Nation_Type * | pnation, | ||
const char * | tname | ||
) |
Return the default trait value that will be allocated for a nation
Definition at line 128 of file api_server_game_methods.c.
Referenced by tolua_server_Nation_Type_trait_default00().
int api_methods_nation_trait_max | ( | lua_State * | L, |
Nation_Type * | pnation, | ||
const char * | tname | ||
) |
Return the maximum random trait value that will be allocated for a nation
Definition at line 109 of file api_server_game_methods.c.
Referenced by tolua_server_Nation_Type_trait_max00().
int api_methods_nation_trait_min | ( | lua_State * | L, |
Nation_Type * | pnation, | ||
const char * | tname | ||
) |
Return the minimum random trait value that will be allocated for a nation
Definition at line 90 of file api_server_game_methods.c.
Referenced by tolua_server_Nation_Type_trait_min00().
int api_methods_player_trait | ( | lua_State * | L, |
Player * | pplayer, | ||
const char * | tname | ||
) |
Return the current value of an AI trait in force (base+mod)
Definition at line 32 of file api_server_game_methods.c.
Referenced by tolua_server_Player_trait00().
int api_methods_player_trait_base | ( | lua_State * | L, |
Player * | pplayer, | ||
const char * | tname | ||
) |
Return the current base value of an AI trait (not including Lua mod)
Definition at line 51 of file api_server_game_methods.c.
Referenced by tolua_server_Player_trait_base00().
int api_methods_player_trait_current_mod | ( | lua_State * | L, |
Player * | pplayer, | ||
const char * | tname | ||
) |
Return the current Lua increment to an AI trait (can be changed with api_edit_trait_mod_set())
Definition at line 71 of file api_server_game_methods.c.
Referenced by tolua_server_Player_trait_current_mod00().