int ai_trait_get_value(enum trait tr, struct player *pplayer)
int api_methods_nation_trait_min(lua_State *L, Nation_Type *pnation, const char *tname)
int api_methods_player_trait_base(lua_State *L, Player *pplayer, const char *tname)
int api_methods_player_trait(lua_State *L, Player *pplayer, const char *tname)
int api_methods_nation_trait_default(lua_State *L, Nation_Type *pnation, const char *tname)
int api_methods_player_trait_current_mod(lua_State *L, Player *pplayer, const char *tname)
int api_methods_nation_trait_max(lua_State *L, Nation_Type *pnation, const char *tname)
#define LUASCRIPT_CHECK_STATE(L,...)
#define LUASCRIPT_CHECK_SELF(L, value,...)
#define LUASCRIPT_CHECK_ARG_NIL(L, value, narg, type,...)
#define LUASCRIPT_CHECK_ARG(L, check, narg, msg,...)
struct trait_limits * traits
struct nation_type::@50::@52 server
struct player_ai ai_common
int fc_strcasecmp(const char *str0, const char *str1)