Freeciv-3.1
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Functions
packhand_gen.h File Reference
#include "shared.h"
#include "packets.h"

Go to the source code of this file.

Functions

bool client_handle_packet (enum packet_type type, const void *packet)
 
void handle_processing_started (void)
 
void handle_processing_finished (void)
 
void handle_investigate_started (int unit_id16, int unit_id32, int city_id16, int city_id32)
 
void handle_investigate_finished (int unit_id16, int unit_id32, int city_id16, int city_id32)
 
void handle_server_join_reply (bool you_can_join, const char *message, const char *capability, const char *challenge_file, int conn_id)
 
void handle_authentication_req (enum authentication_type type, const char *message)
 
void handle_server_shutdown (void)
 
void handle_endgame_report (const struct packet_endgame_report *packet)
 
void handle_endgame_player (const struct packet_endgame_player *packet)
 
void handle_tile_info (const struct packet_tile_info *packet)
 
void handle_game_info (const struct packet_game_info *packet)
 
void handle_calendar_info (const struct packet_calendar_info *packet)
 
void handle_timeout_info (float seconds_to_phasedone, float last_turn_change_time)
 
void handle_map_info (int xsize, int ysize, int topology_id)
 
void handle_nuke_tile_info (int tile)
 
void handle_team_name_info (int team_id, const char *team_name)
 
void handle_achievement_info (int id, bool gained, bool first)
 
void handle_chat_msg (const struct packet_chat_msg *packet)
 
void handle_early_chat_msg (const struct packet_early_chat_msg *packet)
 
void handle_connect_msg (const char *message)
 
void handle_server_info (const char *version_label, int major_version, int minor_version, int patch_version, int emerg_version)
 
void handle_city_remove (int city_id16, int city_id32)
 
void handle_city_info (const struct packet_city_info *packet)
 
void handle_city_nationalities (const struct packet_city_nationalities *packet)
 
void handle_city_short_info (const struct packet_city_short_info *packet)
 
void handle_trade_route_info (const struct packet_trade_route_info *packet)
 
void handle_city_name_suggestion_info (int unit_id16, int unit_id32, const char *name)
 
void handle_city_sabotage_list (const struct packet_city_sabotage_list *packet)
 
void handle_city_rally_point (const struct packet_city_rally_point *packet)
 
void handle_worker_task (const struct packet_worker_task *packet)
 
void handle_player_remove (int playerno)
 
void handle_player_info (const struct packet_player_info *packet)
 
void handle_player_attribute_chunk (const struct packet_player_attribute_chunk *packet)
 
void handle_player_diplstate (const struct packet_player_diplstate *packet)
 
void handle_research_info (const struct packet_research_info *packet)
 
void handle_unknown_research (int id)
 
void handle_unit_remove (int unit_id16, int unit_id32)
 
void handle_unit_info (const struct packet_unit_info *packet)
 
void handle_unit_short_info (const struct packet_unit_short_info *packet)
 
void handle_unit_combat_info (const struct packet_unit_combat_info *packet)
 
void handle_unit_action_answer (const struct packet_unit_action_answer *packet)
 
void handle_unit_actions (const struct packet_unit_actions *packet)
 
void handle_diplomacy_init_meeting (int counterpart, int initiated_from)
 
void handle_diplomacy_cancel_meeting (int counterpart, int initiated_from)
 
void handle_diplomacy_create_clause (int counterpart, int giver, enum clause_type type, int value)
 
void handle_diplomacy_remove_clause (int counterpart, int giver, enum clause_type type, int value)
 
void handle_diplomacy_accept_treaty (int counterpart, bool I_accepted, bool other_accepted)
 
void handle_page_msg (const char *caption, const char *headline, enum event_type event, int len, int parts)
 
void handle_page_msg_part (const char *lines)
 
void handle_conn_info (const struct packet_conn_info *packet)
 
void handle_conn_ping_info (int connections, const int *conn_id, const float *ping_time)
 
void handle_conn_ping (void)
 
void handle_end_phase (void)
 
void handle_start_phase (int phase)
 
void handle_new_year (int year, int fragments, int turn)
 
void handle_begin_turn (void)
 
void handle_end_turn (void)
 
void handle_freeze_client (void)
 
void handle_thaw_client (void)
 
void handle_spaceship_info (const struct packet_spaceship_info *packet)
 
void handle_ruleset_unit (const struct packet_ruleset_unit *packet)
 
void handle_ruleset_unit_bonus (const struct packet_ruleset_unit_bonus *packet)
 
void handle_ruleset_unit_flag (const struct packet_ruleset_unit_flag *packet)
 
void handle_ruleset_unit_class_flag (const struct packet_ruleset_unit_class_flag *packet)
 
void handle_ruleset_game (const struct packet_ruleset_game *packet)
 
void handle_ruleset_specialist (const struct packet_ruleset_specialist *packet)
 
void handle_ruleset_government_ruler_title (const struct packet_ruleset_government_ruler_title *packet)
 
void handle_ruleset_tech (const struct packet_ruleset_tech *packet)
 
void handle_ruleset_tech_class (const struct packet_ruleset_tech_class *packet)
 
void handle_ruleset_tech_flag (const struct packet_ruleset_tech_flag *packet)
 
void handle_ruleset_government (const struct packet_ruleset_government *packet)
 
void handle_ruleset_terrain_control (const struct packet_ruleset_terrain_control *packet)
 
void handle_rulesets_ready (void)
 
void handle_ruleset_nation_sets (const struct packet_ruleset_nation_sets *packet)
 
void handle_ruleset_nation_groups (const struct packet_ruleset_nation_groups *packet)
 
void handle_ruleset_nation (const struct packet_ruleset_nation *packet)
 
void handle_nation_availability (int ncount, const bool *is_pickable, bool nationset_change)
 
void handle_ruleset_style (const struct packet_ruleset_style *packet)
 
void handle_ruleset_city (const struct packet_ruleset_city *packet)
 
void handle_ruleset_building (const struct packet_ruleset_building *packet)
 
void handle_ruleset_terrain (const struct packet_ruleset_terrain *packet)
 
void handle_ruleset_terrain_flag (const struct packet_ruleset_terrain_flag *packet)
 
void handle_ruleset_unit_class (const struct packet_ruleset_unit_class *packet)
 
void handle_ruleset_extra (const struct packet_ruleset_extra *packet)
 
void handle_ruleset_extra_flag (const struct packet_ruleset_extra_flag *packet)
 
void handle_ruleset_base (const struct packet_ruleset_base *packet)
 
void handle_ruleset_road (const struct packet_ruleset_road *packet)
 
void handle_ruleset_goods (const struct packet_ruleset_goods *packet)
 
void handle_ruleset_disaster (const struct packet_ruleset_disaster *packet)
 
void handle_ruleset_achievement (const struct packet_ruleset_achievement *packet)
 
void handle_ruleset_trade (const struct packet_ruleset_trade *packet)
 
void handle_ruleset_action (const struct packet_ruleset_action *packet)
 
void handle_ruleset_action_enabler (const struct packet_ruleset_action_enabler *packet)
 
void handle_ruleset_action_auto (const struct packet_ruleset_action_auto *packet)
 
void handle_ruleset_music (const struct packet_ruleset_music *packet)
 
void handle_ruleset_multiplier (const struct packet_ruleset_multiplier *packet)
 
void handle_ruleset_clause (const struct packet_ruleset_clause *packet)
 
void handle_ruleset_control (const struct packet_ruleset_control *packet)
 
void handle_ruleset_summary (const struct packet_ruleset_summary *packet)
 
void handle_ruleset_description_part (const struct packet_ruleset_description_part *packet)
 
void handle_single_want_hack_reply (bool you_have_hack)
 
void handle_ruleset_choices (const struct packet_ruleset_choices *packet)
 
void handle_game_load (bool load_successful, const char *load_filename)
 
void handle_server_setting_control (const struct packet_server_setting_control *packet)
 
void handle_server_setting_const (const struct packet_server_setting_const *packet)
 
void handle_server_setting_bool (const struct packet_server_setting_bool *packet)
 
void handle_server_setting_int (const struct packet_server_setting_int *packet)
 
void handle_server_setting_str (const struct packet_server_setting_str *packet)
 
void handle_server_setting_enum (const struct packet_server_setting_enum *packet)
 
void handle_server_setting_bitwise (const struct packet_server_setting_bitwise *packet)
 
void handle_set_topology (int topology_id)
 
void handle_ruleset_effect (const struct packet_ruleset_effect *packet)
 
void handle_ruleset_resource (const struct packet_ruleset_resource *packet)
 
void handle_scenario_info (const struct packet_scenario_info *packet)
 
void handle_scenario_description (const char *description)
 
void handle_vote_new (const struct packet_vote_new *packet)
 
void handle_vote_update (int vote_no, int yes, int no, int abstain, int num_voters)
 
void handle_vote_remove (int vote_no)
 
void handle_vote_resolve (int vote_no, bool passed)
 
void handle_edit_startpos (const struct packet_edit_startpos *packet)
 
void handle_edit_startpos_full (const struct packet_edit_startpos_full *packet)
 
void handle_edit_object_created (int tag, int id)
 
void handle_play_music (const char *tag)
 
void handle_web_city_info_addition (int id16, int id32, int granary_size, int granary_turns)
 
void handle_web_player_info_addition (int playerno, int expected_income)
 
void handle_web_ruleset_unit_addition (Unit_type_id id, bv_actions utype_actions)
 

Function Documentation

◆ client_handle_packet()

bool client_handle_packet ( enum packet_type  type,
const void *  packet 
)

Definition at line 20 of file packhand_gen.c.

Referenced by client_packet_input().

◆ handle_achievement_info()

void handle_achievement_info ( int  id,
bool  gained,
bool  first 
)

Received package about gaining an achievement.

Definition at line 3162 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_authentication_req()

void handle_authentication_req ( enum authentication_type  type,
const char *  message 
)

Configure the dialog depending on what type of authentication request the server is making.

Popup passwd dialog depending on what type of authentication request the server is making.

Definition at line 1006 of file pages.c.

Referenced by client_handle_packet().

◆ handle_begin_turn()

void handle_begin_turn ( void  )

Called when begin-turn packet is received. Server has finished processing turn change.

Definition at line 1572 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_calendar_info()

void handle_calendar_info ( const struct packet_calendar_info pcalendar)

Packet calendar_info handler.

Definition at line 2479 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_chat_msg()

void handle_chat_msg ( const struct packet_chat_msg packet)

Handle a message packet. This includes all messages - both in-game messages and chats from other players.

Definition at line 1626 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_city_info()

void handle_city_info ( const struct packet_city_info packet)

A city-info packet contains all information about a city. If we receive this packet then we know everything about the city internals.

Definition at line 689 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_city_name_suggestion_info()

void handle_city_name_suggestion_info ( int  unit_id16,
int  unit_id32,
const char *  name 
)

Handle reply to our city name request.

Definition at line 4980 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_city_nationalities()

void handle_city_nationalities ( const struct packet_city_nationalities packet)

Handle city nationalities packet.

Definition at line 1048 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_city_rally_point()

void handle_city_rally_point ( const struct packet_city_rally_point packet)

Handle city rally point packet.

Definition at line 1074 of file packhand.c.

◆ handle_city_remove()

void handle_city_remove ( int  city_id16,
int  city_id32 
)

Handles a remove-city packet, used by the server to tell us any time a city is no longer there.

Definition at line 484 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_city_sabotage_list()

void handle_city_sabotage_list ( const struct packet_city_sabotage_list packet)

Handle list of potenttial buildings to sabotage.

Definition at line 5326 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_city_short_info()

void handle_city_short_info ( const struct packet_city_short_info packet)

A city-short-info packet is sent to tell us about any cities we can't see the internals of. Most of the time this includes any cities owned by someone else.

Definition at line 1240 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_conn_info()

void handle_conn_info ( const struct packet_conn_info pinfo)

Remove, add, or update dummy connection struct representing some connection to the server, with info from packet_conn_info. Updates player and game connection lists. Calls players_dialog_update() in case info for that has changed.

Definition at line 3033 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_conn_ping()

void handle_conn_ping ( void  )

Reply to 'ping' packet with 'pong'

Definition at line 5524 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_conn_ping_info()

void handle_conn_ping_info ( int  connections,
const int *  conn_id,
const float *  ping_time 
)

Handles a conn_ping_info packet from the server. This packet contains ping times for each connection.

Definition at line 3139 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_connect_msg()

void handle_connect_msg ( const char *  message)

Handle a connect message packet. Server sends connect message to client immediately when client connects.

Definition at line 1660 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_diplomacy_accept_treaty()

void handle_diplomacy_accept_treaty ( int  counterpart,
bool  I_accepted,
bool  other_accepted 
)

Server tells us that either party has accepted treaty

Update a player's acceptance status of a treaty (traditionally shown with the thumbs-up/thumbs-down sprite).

Definition at line 116 of file diplodlg.c.

Referenced by client_handle_packet().

◆ handle_diplomacy_cancel_meeting()

void handle_diplomacy_cancel_meeting ( int  counterpart,
int  initiated_from 
)

Meeting has been cancelled.

Update the diplomacy dialog when the meeting is canceled (the dialog should be closed).

Definition at line 143 of file diplodlg.c.

◆ handle_diplomacy_create_clause()

void handle_diplomacy_create_clause ( int  counterpart,
int  giver,
enum clause_type  type,
int  value 
)

Added clause to the meeting

Update the diplomacy dialog by adding a clause.

Definition at line 157 of file diplodlg.c.

Referenced by client_handle_packet().

◆ handle_diplomacy_init_meeting()

void handle_diplomacy_init_meeting ( int  counterpart,
int  initiated_from 
)

Someone is initiating meeting with us.

Handle the start of a diplomacy meeting - usually by popping up a diplomacy dialog.

Definition at line 135 of file diplodlg.c.

Referenced by client_handle_packet().

◆ handle_diplomacy_remove_clause()

void handle_diplomacy_remove_clause ( int  counterpart,
int  giver,
enum clause_type  type,
int  value 
)

Removed clause from meeting.

Update the diplomacy dialog by removing a clause.

Definition at line 175 of file diplodlg.c.

◆ handle_early_chat_msg()

void handle_early_chat_msg ( const struct packet_early_chat_msg packet)

Handle an early message packet. Thease have format like other chat messages but server sends them only about events related to establishing the connection and other setup in the early phase. They are a separate packet just so that client knows thse to be already relevant when it's only setting itself up - other chat messages might be just something sent to all clients, and we might want to still consider ourselves "not connected" (not receivers of those messages) until we are fully in the game.

Definition at line 1646 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_edit_object_created()

void handle_edit_object_created ( int  tag,
int  id 
)

Handle a notification from the server that an object was successfully created. The 'tag' was previously sent to the server when the client requested the creation. The 'id' is the identifier of the newly created object.

Definition at line 5551 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_edit_startpos()

void handle_edit_startpos ( const struct packet_edit_startpos packet)

Handle start position creation/removal.

Definition at line 5559 of file packhand.c.

◆ handle_edit_startpos_full()

void handle_edit_startpos_full ( const struct packet_edit_startpos_full packet)

Handle start position internal information.

Definition at line 5597 of file packhand.c.

◆ handle_end_phase()

void handle_end_phase ( void  )

Called by the network code when an end-phase packet is received. This signifies the end of our phase (it's not sent for other player's phases).

Definition at line 1502 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_end_turn()

void handle_end_turn ( void  )

Called when end-turn packet is received. Server starts processing turn change.

Definition at line 1586 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_endgame_player()

void handle_endgame_player ( const struct packet_endgame_player packet)

Pass endgame report about single player.

Definition at line 5406 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_endgame_report()

void handle_endgame_report ( const struct packet_endgame_report packet)

Pass the header information about things be displayed in a gui-specific endgame dialog.

Definition at line 5397 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_freeze_client()

void handle_freeze_client ( void  )

We have received PACKET_FREEZE_CLIENT.

Definition at line 5503 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_game_info()

void handle_game_info ( const struct packet_game_info pinfo)

Packet game_info handler.

Definition at line 2403 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_game_load()

void handle_game_load ( bool  load_successful,
const char *  filename 
)

This regenerates the player information from a loaded game on the server.

Provide a packet handler for packet_game_load.

This regenerates the player information from a loaded game on the server.

Provide a packet handler for packet_game_load

Definition at line 2839 of file pages.c.

Referenced by client_handle_packet().

◆ handle_investigate_finished()

void handle_investigate_finished ( int  unit_id16,
int  unit_id32,
int  city_id16,
int  city_id32 
)

Receive an investigate_finished packet

Definition at line 2251 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_investigate_started()

void handle_investigate_started ( int  unit_id16,
int  unit_id32,
int  city_id16,
int  city_id32 
)

Receive an investigate_started packet

Can't rely on generic packet_processing_started, as that works for the requesting connection only, and not for observers.

Definition at line 2219 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_map_info()

void handle_map_info ( int  xsize,
int  ysize,
int  topology_id 
)

Receive information about the map size and topology from the server. We initialize some global variables at the same time.

Definition at line 2367 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_nation_availability()

void handle_nation_availability ( int  ncount,
const bool is_pickable,
bool  nationset_change 
)

Handle nation availability info. This can change during pregame so is separate from ruleset_nation.

Definition at line 4807 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_new_year()

void handle_new_year ( int  year,
int  fragments,
int  turn 
)

Handle turn and year advancement.

Definition at line 1453 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_nuke_tile_info()

void handle_nuke_tile_info ( int  tile)

The tile (x,y) has been nuked!

Definition at line 573 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_page_msg()

void handle_page_msg ( const char *  caption,
const char *  headline,
enum event_type  event,
int  len,
int  parts 
)

Page_msg header handler.

Definition at line 1685 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_page_msg_part()

void handle_page_msg_part ( const char *  lines)

Page_msg part handler.

Definition at line 1716 of file packhand.c.

Referenced by client_handle_packet(), and handle_page_msg().

◆ handle_play_music()

void handle_play_music ( const char *  tag)

Play suitable music

Definition at line 5695 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_player_attribute_chunk()

void handle_player_attribute_chunk ( const struct packet_player_attribute_chunk packet)

Packet player_attribute_chunk handler.

Definition at line 5422 of file packhand.c.

◆ handle_player_diplstate()

void handle_player_diplstate ( const struct packet_player_diplstate packet)

Packet player_diplstate handler.

Definition at line 2929 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_player_info()

void handle_player_info ( const struct packet_player_info pinfo)

Handle information about a player. If the packet refers to a player slot that is not currently used, then this function will set that slot to used and update the total player count.

Definition at line 2573 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_player_remove()

void handle_player_remove ( int  playerno)

Handle a notification that the player slot identified by 'playerno' has become unused. If the slot is already unused, then just ignore. Otherwise update the total player count and the GUI.

Definition at line 2528 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_processing_finished()

void handle_processing_finished ( void  )

Handle request to stop processing packet.

Definition at line 5459 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_processing_started()

void handle_processing_started ( void  )

Handle request to start processing packet.

Definition at line 5441 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_research_info()

void handle_research_info ( const struct packet_research_info packet)

Receive a research info packet.

Definition at line 2815 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_achievement()

void handle_ruleset_achievement ( const struct packet_ruleset_achievement p)

Handle a packet about a particular achievement type.

Definition at line 4631 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_action()

void handle_ruleset_action ( const struct packet_ruleset_action p)

Handle a packet about a particular action.

Definition at line 4519 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_action_auto()

void handle_ruleset_action_auto ( const struct packet_ruleset_action_auto p)

Handle a packet about a particular action auto performer rule.

Definition at line 4587 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_action_enabler()

void handle_ruleset_action_enabler ( const struct packet_ruleset_action_enabler p)

Handle a packet about a particular action enabler.

Definition at line 4553 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_base()

void handle_ruleset_base ( const struct packet_ruleset_base p)

Handle a packet about a particular base type.

Definition at line 4442 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_building()

void handle_ruleset_building ( const struct packet_ruleset_building p)

Packet ruleset_building handler.

Definition at line 4049 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_choices()

void handle_ruleset_choices ( const struct packet_ruleset_choices packet)

Handle the list of rulesets sent by the server.

Definition at line 755 of file connectdlg_common.c.

Referenced by client_handle_packet().

◆ handle_ruleset_city()

void handle_ruleset_city ( const struct packet_ruleset_city packet)

Handle city style packet.

Definition at line 4860 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_clause()

void handle_ruleset_clause ( const struct packet_ruleset_clause p)

Handle a packet about a particular clause.

Definition at line 4837 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_control()

void handle_ruleset_control ( const struct packet_ruleset_control packet)

Take arrival of ruleset control packet to indicate that current allocated governments should be free'd, and new memory allocated for new size. The same for nations.

Definition at line 3558 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_description_part()

void handle_ruleset_description_part ( const struct packet_ruleset_description_part packet)

Next part of ruleset description.

Definition at line 3675 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_disaster()

void handle_ruleset_disaster ( const struct packet_ruleset_disaster p)

Handle a packet about a particular disaster type.

Definition at line 4609 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_effect()

void handle_ruleset_effect ( const struct packet_ruleset_effect packet)

Add effect data to ruleset cache.

Definition at line 5540 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_extra()

void handle_ruleset_extra ( const struct packet_ruleset_extra p)

Handle a packet about a particular extra type.

Definition at line 4284 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_extra_flag()

void handle_ruleset_extra_flag ( const struct packet_ruleset_extra_flag p)

Packet ruleset_extra_flag handler.

Definition at line 4416 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_game()

void handle_ruleset_game ( const struct packet_ruleset_game packet)

Packet ruleset_game handler.

Definition at line 4909 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_goods()

void handle_ruleset_goods ( const struct packet_ruleset_goods p)

Handle a packet about a particular goods type.

Definition at line 4494 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_government()

void handle_ruleset_government ( const struct packet_ruleset_government p)

Packet ruleset_government handler.

Definition at line 4126 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_government_ruler_title()

void handle_ruleset_government_ruler_title ( const struct packet_ruleset_government_ruler_title packet)

Packet ruleset_government_ruler_title handler.

Definition at line 4152 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_multiplier()

void handle_ruleset_multiplier ( const struct packet_ruleset_multiplier p)

Packet ruleset_multiplier handler.

Definition at line 4098 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_music()

void handle_ruleset_music ( const struct packet_ruleset_music packet)

Handle music style packet.

Definition at line 4886 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_nation()

void handle_ruleset_nation ( const struct packet_ruleset_nation packet)

Handle initial ruleset nation info.

Definition at line 4717 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_nation_groups()

void handle_ruleset_nation_groups ( const struct packet_ruleset_nation_groups packet)

Handle the list of nation groups, sent as part of the ruleset.

Definition at line 4695 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_nation_sets()

void handle_ruleset_nation_sets ( const struct packet_ruleset_nation_sets packet)

Handle the list of nation sets, sent as part of the ruleset.

Definition at line 4674 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_resource()

void handle_ruleset_resource ( const struct packet_ruleset_resource p)

Handle a packet about a particular terrain resource.

Definition at line 4265 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_road()

void handle_ruleset_road ( const struct packet_ruleset_road p)

Handle a packet about a particular road type.

Definition at line 4463 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_specialist()

void handle_ruleset_specialist ( const struct packet_ruleset_specialist p)

Handle info about a single specialist.

Definition at line 4954 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_style()

void handle_ruleset_style ( const struct packet_ruleset_style p)

Handle a packet about a particular style.

Definition at line 4825 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_summary()

void handle_ruleset_summary ( const struct packet_ruleset_summary packet)

Ruleset summary.

Definition at line 3657 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_tech()

void handle_ruleset_tech ( const struct packet_ruleset_tech p)

Packet ruleset_tech handler.

Definition at line 3946 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_tech_class()

void handle_ruleset_tech_class ( const struct packet_ruleset_tech_class p)

Packet ruleset_tech_class handler.

Definition at line 4011 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_tech_flag()

void handle_ruleset_tech_flag ( const struct packet_ruleset_tech_flag p)

Packet ruleset_tech_flag handler.

Definition at line 4024 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_terrain()

void handle_ruleset_terrain ( const struct packet_ruleset_terrain p)

Packet ruleset_terrain handler.

Definition at line 4167 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_terrain_control()

void handle_ruleset_terrain_control ( const struct packet_ruleset_terrain_control p)

Handle the terrain control ruleset packet sent by the server.

Definition at line 4661 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_terrain_flag()

void handle_ruleset_terrain_flag ( const struct packet_ruleset_terrain_flag p)

Packet ruleset_terrain_flag handler.

Definition at line 4240 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_trade()

void handle_ruleset_trade ( const struct packet_ruleset_trade p)

Handle a packet about a particular trade route type.

Definition at line 4647 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_unit()

void handle_ruleset_unit ( const struct packet_ruleset_unit p)

Packet ruleset_unit handler.

Definition at line 3757 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_unit_bonus()

void handle_ruleset_unit_bonus ( const struct packet_ruleset_unit_bonus p)

Packet ruleset_unit_bonus handler.

Definition at line 3839 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_unit_class()

void handle_ruleset_unit_class ( const struct packet_ruleset_unit_class p)

Packet ruleset_unit_class handler.

Definition at line 3739 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_unit_class_flag()

void handle_ruleset_unit_class_flag ( const struct packet_ruleset_unit_class_flag p)

Packet ruleset_unit_class_flag handler.

Definition at line 3884 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_ruleset_unit_flag()

void handle_ruleset_unit_flag ( const struct packet_ruleset_unit_flag p)

Packet ruleset_unit_flag handler.

Definition at line 3859 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_rulesets_ready()

void handle_rulesets_ready ( void  )

Received packet indicating that all rulesets have now been received.

Definition at line 3685 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_scenario_description()

void handle_scenario_description ( const char *  description)

Received packet containing description of current scenario

Definition at line 3546 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_scenario_info()

void handle_scenario_info ( const struct packet_scenario_info packet)

Received packet containing info about current scenario

Definition at line 3525 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_server_info()

void handle_server_info ( const char *  version_label,
int  major_version,
int  minor_version,
int  patch_version,
int  emerg_version 
)

Handle server info packet. Server sends info packet as soon as it knows client to be compatible.

Definition at line 1669 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_server_join_reply()

void handle_server_join_reply ( bool  you_can_join,
const char *  message,
const char *  capability,
const char *  challenge_file,
int  conn_id 
)

After we send a join packet to the server we receive a reply. This function handles the reply.

Definition at line 416 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_server_setting_bitwise()

void handle_server_setting_bitwise ( const struct packet_server_setting_bitwise packet)

Receive a bitwise server setting info packet.

Definition at line 4550 of file options.c.

Referenced by client_handle_packet().

◆ handle_server_setting_bool()

void handle_server_setting_bool ( const struct packet_server_setting_bool packet)

Receive a boolean server setting info packet.

Definition at line 4344 of file options.c.

Referenced by client_handle_packet().

◆ handle_server_setting_const()

void handle_server_setting_const ( const struct packet_server_setting_const packet)

Receive a server setting info packet.

Definition at line 4287 of file options.c.

Referenced by client_handle_packet().

◆ handle_server_setting_control()

void handle_server_setting_control ( const struct packet_server_setting_control packet)

Allocate the server options and categories.

Definition at line 4253 of file options.c.

Referenced by client_handle_packet().

◆ handle_server_setting_enum()

void handle_server_setting_enum ( const struct packet_server_setting_enum packet)

Receive an enumerator server setting info packet.

Definition at line 4461 of file options.c.

Referenced by client_handle_packet().

◆ handle_server_setting_int()

void handle_server_setting_int ( const struct packet_server_setting_int packet)

Receive a integer server setting info packet.

Definition at line 4379 of file options.c.

Referenced by client_handle_packet().

◆ handle_server_setting_str()

void handle_server_setting_str ( const struct packet_server_setting_str packet)

Receive a string server setting info packet.

Definition at line 4416 of file options.c.

Referenced by client_handle_packet().

◆ handle_server_shutdown()

void handle_server_shutdown ( void  )

Handle server shutdown.

Definition at line 5532 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_set_topology()

void handle_set_topology ( int  topology_id)

Server requested topology change.

Definition at line 2345 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_single_want_hack_reply()

void handle_single_want_hack_reply ( bool  you_have_hack)

Handle response (by the server) if the client has got hack or not.

Definition at line 713 of file connectdlg_common.c.

Referenced by client_handle_packet().

◆ handle_spaceship_info()

void handle_spaceship_info ( const struct packet_spaceship_info p)

Packet spaceship_info handler.

Definition at line 3218 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_start_phase()

void handle_start_phase ( int  phase)

Called by the network code when an start-phase packet is received. This may be the start of our phase or someone else's phase.

Definition at line 1513 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_team_name_info()

void handle_team_name_info ( int  team_id,
const char *  team_name 
)

The name of team 'team_id'

Definition at line 581 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_thaw_client()

void handle_thaw_client ( void  )

We have received PACKET_THAW_CLIENT

Definition at line 5513 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_tile_info()

void handle_tile_info ( const struct packet_tile_info packet)

Packet tile_info handler.

Definition at line 3263 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_timeout_info()

void handle_timeout_info ( float  seconds_to_phasedone,
float  last_turn_change_time 
)

Sets the remaining turn time.

Definition at line 2487 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_trade_route_info()

void handle_trade_route_info ( const struct packet_trade_route_info packet)

A trade route-info packet contains information about one end of a trade route

Definition at line 1196 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_unit_action_answer()

void handle_unit_action_answer ( const struct packet_unit_action_answer packet)

Handle the requested follow up question about an action

The action can be a valid action or the special value ACTION_NONE. ACTION_NONE indicates that performing the action is impossible.

Definition at line 5023 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_unit_actions()

void handle_unit_actions ( const struct packet_unit_actions packet)

Handle reply to possible actions.

Note that a reply to a foreground request (a reply where request_kind is REQEST_PLAYER_INITIATED) must result in its clean up.

Definition at line 5244 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_unit_combat_info()

void handle_unit_combat_info ( const struct packet_unit_combat_info packet)

A combat packet. The server tells us the attacker and defender as well as both of their hitpoints after the combat is over (in most combat, one unit always dies and their HP drops to zero). If make_winner_veteran is set then the surviving unit becomes veteran.

Definition at line 596 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_unit_info()

void handle_unit_info ( const struct packet_unit_info packet)

Packet unit_info.

Definition at line 1742 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_unit_remove()

void handle_unit_remove ( int  unit_id16,
int  unit_id32 
)

Handle a remove-unit packet, sent by the server to tell us any time a unit is no longer there.

Definition at line 513 of file packhand.c.

Referenced by client_handle_packet(), and handle_unit_packet_common().

◆ handle_unit_short_info()

void handle_unit_short_info ( const struct packet_unit_short_info packet)

Receive a short_unit info packet.

Definition at line 2259 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_unknown_research()

void handle_unknown_research ( int  id)

Received a packet indicating we don't know the research details any more.

Definition at line 2899 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_vote_new()

void handle_vote_new ( const struct packet_vote_new packet)

Create a new vote and add it to the queue. Refresh the GUI.

Definition at line 5659 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_vote_remove()

void handle_vote_remove ( int  vote_no)

A vote no longer exists. Remove from queue and update gui.

Definition at line 5628 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_vote_resolve()

void handle_vote_resolve ( int  vote_no,
bool  passed 
)

Update the vote's status and refresh the GUI.

Definition at line 5676 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_vote_update()

void handle_vote_update ( int  vote_no,
int  yes,
int  no,
int  abstain,
int  num_voters 
)

Find and update the corresponding vote and refresh the GUI.

Definition at line 5637 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_web_city_info_addition()

void handle_web_city_info_addition ( int  id16,
int  id32,
int  granary_size,
int  granary_turns 
)

This is a packet that only the web-client needs. The regular client has no use for it. TODO: Do not generate code calling this in the C-client.

Definition at line 1040 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_web_player_info_addition()

void handle_web_player_info_addition ( int  playerno,
int  expected_income 
)

This is a packet that only the web-client needs. The regular client has no use for it. TODO: Do not generate code calling this in the C-client.

Definition at line 2808 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_web_ruleset_unit_addition()

void handle_web_ruleset_unit_addition ( int  id,
bv_actions  utype_actions 
)

This is a packet that only the web-client needs. The regular client has no use for it. TODO: Do not generate code calling this in the C-client.

Definition at line 3832 of file packhand.c.

Referenced by client_handle_packet().

◆ handle_worker_task()

void handle_worker_task ( const struct packet_worker_task packet)

Handle worker task assigned to the city

Definition at line 1390 of file packhand.c.