13#ifndef FC__DAISETTLER_H
14#define FC__DAISETTLER_H
void dai_auto_settler_run(struct ai_type *ait, const struct civ_map *nmap, struct player *pplayer, struct unit *punit, struct workermap *state)
void dai_auto_settler_init(struct ai_plr *ai)
void dai_auto_settler_cont(struct ai_type *ait, const struct civ_map *nmap, struct player *pplayer, struct unit *punit, struct workermap *state)
void dai_auto_settler_free(struct ai_plr *ai)
void dai_auto_settler_reset(struct ai_type *ait, struct player *pplayer)
void contemplate_new_city(struct ai_type *ait, struct city *pcity)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity