13#ifndef FC__DAIHUNTER_H
14#define FC__DAIHUNTER_H
bool dai_hunter_qualify(struct player *pplayer, struct unit *punit)
void dai_hunter_choice(struct ai_type *ait, struct player *pplayer, struct city *pcity, struct adv_choice *choice, bool allow_gold_upkeep)
int dai_hunter_manage(struct ai_type *ait, struct player *pplayer, struct unit *punit)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity