13#ifndef FC__TEXAICITY_H
14#define FC__TEXAICITY_H
void * city_ai_data(const struct city *pcity, const struct ai_type *ai)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
static struct texai_city * texai_city_data(struct ai_type *ait, const struct city *pcity)
void texai_city_alloc(struct ai_type *ait, struct city *pcity)
void texai_city_free(struct ai_type *ait, struct city *pcity)
void texai_city_worker_requests_create(struct ai_type *ait, struct player *pplayer, struct city *pcity)
void texai_city_worker_wants(struct ai_type *ait, struct player *pplayer, struct city *pcity)
void texai_req_worker_task_rcv(struct texai_req *req)