13#ifndef FC__CITYDLG_G_H
14#define FC__CITYDLG_G_H
void popup_city_dialog(struct city *pcity)
void refresh_city_dialog(struct city *pcity)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
void real_city_dialog_popup(struct city *pcity)
bool city_dialog_is_open(struct city *pcity)
void real_city_dialog_refresh(struct city *pcity)
void popdown_all_city_dialogs(void)
void refresh_unit_city_dialogs(struct unit *punit)
void popdown_city_dialog(struct city *pcity)
#define GUI_FUNC_PROTO(_type, _func,...)