Freeciv-3.3
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mood.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18/* common */
19#include "fc_types.h"
20#include "game.h"
21#include "player.h"
22
23#include "mood.h"
24
25/**********************************************************************/
28enum mood_type player_mood(struct player *pplayer)
29{
30 if (pplayer->last_war_action >= 0
31 && pplayer->last_war_action + WAR_MOOD_LASTS >= game.info.turn) {
33 struct player_diplstate *us, *them;
34
35 us = player_diplstate_get(pplayer, other);
37
38 if (us->type == DS_WAR
39 || us->has_reason_to_cancel > 0
40 || them->has_reason_to_cancel > 0) {
41 return MOOD_COMBAT;
42 }
44 }
45
46 return MOOD_PEACEFUL;
47}
char * incite_cost
Definition comments.c:76
struct civ_game game
Definition game.c:61
enum mood_type player_mood(struct player *pplayer)
Definition mood.c:28
#define WAR_MOOD_LASTS
Definition mood.h:17
struct player_diplstate * player_diplstate_get(const struct player *plr1, const struct player *plr2)
Definition player.c:324
#define players_iterate_end
Definition player.h:542
#define players_iterate(_pplayer)
Definition player.h:537
struct packet_game_info info
Definition game.h:89
int last_war_action
Definition player.h:270