struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
void enable_city_dlg_widgets(void)
struct impr_type * get_building_for_effect(enum effect_type effect_type)
void popup_hurry_production_dialog(struct city *pcity, SDL_Surface *pdest)
void refresh_city_resource_map(SDL_Surface *pdest, int x, int y, const struct city *pcity, bool(*worker_check)(const struct city *, int, int))
SDL_Surface * get_scaled_city_map(struct city *pcity)
void free_city_units_lists(void)