Freeciv-3.3
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action_dialog.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996-2005 - Freeciv Development Team
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <gtk/gtk.h>
19
20/* utility */
21#include "astring.h"
22#include "support.h"
23
24/* common */
25#include "actions.h"
26#include "game.h"
27#include "traderoutes.h"
28#include "movement.h"
29#include "research.h"
30#include "unit.h"
31#include "unitlist.h"
32
33/* client */
34#include "dialogs_g.h"
35#include "chatline.h"
36#include "choice_dialog.h"
37#include "client_main.h"
38#include "climisc.h"
39#include "connectdlg_common.h"
40#include "control.h"
41#include "gui_main.h"
42#include "gui_stuff.h"
43#include "mapview.h"
44#include "packhand.h"
45#include "text.h"
46
47/* client/gui-gtk-3.22 */
48#include "citydlg.h"
49#include "dialogs.h"
50#include "unitselextradlg.h"
51#include "unitselunitdlg.h"
52#include "wldlg.h"
53
54/* Locations for non action enabler controlled buttons. */
55#define BUTTON_NEW_UNIT_TGT (ACTION_COUNT + 1)
56#define BUTTON_NEW_EXTRA_TGT (BUTTON_NEW_UNIT_TGT + 1)
57#define BUTTON_LOCATION (BUTTON_NEW_EXTRA_TGT + 1)
58#define BUTTON_WAIT (BUTTON_LOCATION + 1)
59#define BUTTON_CANCEL (BUTTON_WAIT + 1)
60#define BUTTON_COUNT (BUTTON_CANCEL + 1)
61
62#define BUTTON_NOT_THERE -1
63
64
67
68static int actor_unit_id;
70static int target_extra_id;
72static bool did_not_decide = FALSE;
74
76
78
79/* A structure to hold parameters for actions inside the GUI instead of
80 * storing the needed data in a global variable. */
91
92/* TODO: maybe this should be in the dialog itself? */
94
95/**********************************************************************/
100 int actor_id,
101 int target_city_id,
102 int target_unit_id,
103 int target_tile_id,
105 int target_tech_id,
106 int tgt_extra_id)
107{
108 struct action_data *data = fc_malloc(sizeof(*data));
109
110 data->act_id = act_id;
111 data->actor_unit_id = actor_id;
118
119 return data;
120}
121
122/**********************************************************************/
127{
129 /* The client isn't waiting for information for any unanswered follow
130 * up questions. */
131
132 struct unit *actor_unit;
133
135 /* The action selection dialog wasn't closed because the actor unit
136 * was lost. */
137
138 /* The probabilities didn't just disappear, right? */
141
143 }
144
146 /* The action selection dialog was closed but only so it can be
147 * redrawn with fresh data. */
148
150 } else {
151 /* The action selection process is over, at least for now. */
153 }
154
155 if (did_not_decide) {
156 /* The action selection dialog was closed but the player didn't
157 * decide what the unit should do. */
158
159 /* Reset so the next action selection dialog does the right thing. */
161 } else {
162 /* An action, or no action at all, was selected. */
165 }
166 }
167}
168
169/**********************************************************************/
174{
175 /* Stop waiting. Move on to the next queued unit. */
178}
179
180/**********************************************************************/
187{
188 /* Stop assuming the answer to a follow up question will arrive. */
190}
191
192/**********************************************************************/
197{
198 /* Don't add an action mapping here unless the non targeted version is
199 * selectable in the targeted version's target selection dialog. */
200 switch ((enum gen_action)tgt_action_id) {
209 default:
210 /* No non targeted version found. */
211 return ACTION_NONE;
212 }
213}
214
215/**********************************************************************/
220{
221 /* Don't add an action mapping here unless the non targeted version is
222 * selectable in the targeted version's target selection dialog. */
223 switch ((enum gen_action)tgt_action_id) {
230 default:
231 /* No non targeted version found. */
232 return ACTION_NONE;
233 }
234}
235
236/**********************************************************************/
241{
242 int actor_id, target_id, sub_target;
243 struct action *paction;
244
245 struct action_data *args = act_sel_dialog_data;
246
247 bool failed = FALSE;
248
249 /* Data */
250 args->act_id = GPOINTER_TO_INT(data);
252
253 /* Actor */
255 actor_id = args->actor_unit_id;
256 if (NULL == game_unit_by_number(actor_id)) {
257 /* Probably dead. */
258 failed = TRUE;
259 }
260
261 /* Target */
262 target_id = IDENTITY_NUMBER_ZERO;
264 case ATK_CITY:
265 target_id = args->target_city_id;
266 if (NULL == game_city_by_number(target_id)) {
267 /* Probably destroyed. */
268 failed = TRUE;
269 }
270 break;
271 case ATK_UNIT:
272 target_id = args->target_unit_id;
273 if (NULL == game_unit_by_number(target_id)) {
274 /* Probably dead. */
275 failed = TRUE;
276 }
277 break;
278 case ATK_STACK:
279 case ATK_TILE:
280 case ATK_EXTRAS:
281 target_id = args->target_tile_id;
282 if (NULL == index_to_tile(&(wld.map), target_id)) {
283 /* TODO: Should this be possible at all? If not: add assertion. */
284 failed = TRUE;
285 }
286 break;
287 case ATK_SELF:
288 target_id = IDENTITY_NUMBER_ZERO;
289 break;
290 case ATK_COUNT:
292 failed = TRUE;
293 }
294
295 /* Sub target. */
296 sub_target = NO_TARGET;
297 if (paction->target_complexity != ACT_TGT_COMPL_SIMPLE) {
299 case ASTK_BUILDING:
300 sub_target = args->target_building_id;
301 if (NULL == improvement_by_number(sub_target)) {
302 /* Did the ruleset change? */
303 failed = TRUE;
304 }
305 break;
306 case ASTK_TECH:
307 sub_target = args->target_tech_id;
308 if (NULL == valid_advance_by_number(sub_target)) {
309 /* Did the ruleset change? */
310 failed = TRUE;
311 }
312 break;
313 case ASTK_EXTRA:
315 /* TODO: validate if the extra is there? */
316 sub_target = args->target_extra_id;
317 if (NULL == extra_by_number(sub_target)) {
318 /* Did the ruleset change? */
319 failed = TRUE;
320 }
321 break;
322 case ASTK_NONE:
323 case ASTK_COUNT:
324 /* Shouldn't happen. */
326 failed = TRUE;
327 break;
328 }
329 }
330
331 /* Send request. */
332 if (!failed) {
333 request_do_action(paction->id, actor_id, target_id, sub_target, "");
334 }
335
336 /* Clean up. */
338 /* No follow up questions. */
340 FC_FREE(args);
341}
342
343/**********************************************************************/
348{
349 int actor_id, target_id;
350 struct action *paction;
351
352 struct action_data *args = act_sel_dialog_data;
353
354 bool failed = FALSE;
355
356 /* Data */
357 args->act_id = GPOINTER_TO_INT(data);
359
360 /* Actor */
362 actor_id = args->actor_unit_id;
363 if (NULL == game_unit_by_number(actor_id)) {
364 /* Probably dead. */
365 failed = TRUE;
366 }
367
368 /* Target */
369 target_id = IDENTITY_NUMBER_ZERO;
371 case ATK_CITY:
372 target_id = args->target_city_id;
373 if (NULL == game_city_by_number(target_id)) {
374 /* Probably destroyed. */
375 failed = TRUE;
376 }
377 break;
378 case ATK_UNIT:
379 target_id = args->target_unit_id;
380 if (NULL == game_unit_by_number(target_id)) {
381 /* Probably dead. */
382 failed = TRUE;
383 }
384 break;
385 case ATK_STACK:
386 case ATK_TILE:
387 case ATK_EXTRAS:
388 target_id = args->target_tile_id;
389 if (NULL == index_to_tile(&(wld.map), target_id)) {
390 /* TODO: Should this be possible at all? If not: add assertion. */
391 failed = TRUE;
392 }
393 break;
394 case ATK_SELF:
395 target_id = IDENTITY_NUMBER_ZERO;
396 break;
397 case ATK_COUNT:
399 failed = TRUE;
400 }
401
402 /* Send request. */
403 if (!failed) {
404 request_action_details(paction->id, actor_id, target_id);
405 }
406
407 /* Wait for the server's reply before moving on to the next unit that
408 * needs to know what action to take. */
410
411 /* Clean up. */
413 /* No client side follow up questions. */
415 FC_FREE(args);
416}
417
418/**********************************************************************/
431
432/**********************************************************************/
436{
437 struct unit *punit;
438
439 struct action_data *args = act_sel_dialog_data;
440
443 struct unit_list *as_list;
444
449 }
450
452 free(args);
453}
454
455/**********************************************************************/
458static void bribe_unit_response(GtkWidget *w, gint response, gpointer data)
459{
460 struct action_data *args = (struct action_data *)data;
461
462 if (response == GTK_RESPONSE_YES) {
464 args->target_unit_id, 0, "");
465 }
466
468 free(args);
469
470 /* The user have answered the follow up question. Move on. */
472}
473
474/**********************************************************************/
477static void bribe_stack_response(GtkWidget *w, gint response, gpointer data)
478{
479 struct action_data *args = (struct action_data *)data;
480
481 if (response == GTK_RESPONSE_YES) {
483 args->target_tile_id, 0, "");
484 }
485
487 free(args);
488
489 /* The user have answered the follow up question. Move on. */
491}
492
493/**********************************************************************/
496void popup_bribe_unit_dialog(struct unit *actor, struct unit *punit, int cost,
497 const struct action *paction)
498{
500 char buf[1024];
501
502 fc_snprintf(buf, ARRAY_SIZE(buf), PL_("Treasury contains %d gold.",
503 "Treasury contains %d gold.",
504 client_player()->economic.gold),
505 client_player()->economic.gold);
506
507 if (cost <= client_player()->economic.gold) {
510 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
511 PL_("Bribe unit for %d gold?\n%s",
512 "Bribe unit for %d gold?\n%s", cost), cost, buf);
513 gtk_window_set_title(GTK_WINDOW(shell), _("Bribe Enemy Unit"));
515 } else {
518 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
519 PL_("Bribing the unit costs %d gold.\n%s",
520 "Bribing the unit costs %d gold.\n%s", cost), cost, buf);
521 gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
523 }
525
527 act_data(paction->id, actor->id,
528 0, punit->id, 0,
529 0, 0, 0));
530}
531
532/**********************************************************************/
535void popup_bribe_stack_dialog(struct unit *actor, struct tile *ptile, int cost,
536 const struct action *paction)
537{
539 char buf[1024];
540
541 fc_snprintf(buf, ARRAY_SIZE(buf), PL_("Treasury contains %d gold.",
542 "Treasury contains %d gold.",
543 client_player()->economic.gold),
544 client_player()->economic.gold);
545
546 if (cost <= client_player()->economic.gold) {
549 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
550 PL_("Bribe unit stack for %d gold?\n%s",
551 "Bribe unit stack for %d gold?\n%s", cost), cost, buf);
552 gtk_window_set_title(GTK_WINDOW(shell), _("Bribe Enemy Unit"));
554 } else {
557 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
558 PL_("Bribing units costs %d gold.\n%s",
559 "Bribing units costs %d gold.\n%s", cost), cost, buf);
560 gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
562 }
564
566 act_data(paction->id, actor->id,
567 0, 0, ptile->index,
568 0, 0, 0));
569}
570
571/**********************************************************************/
574static void spy_advances_response(GtkWidget *w, gint response,
575 gpointer data)
576{
577 struct action_data *args = (struct action_data *)data;
578
579 if (response == GTK_RESPONSE_ACCEPT && args->target_tech_id > 0) {
582 if (args->target_tech_id == A_UNSET) {
583 /* This is the untargeted version. */
585 args->actor_unit_id, args->target_city_id,
586 args->target_tech_id, "");
587 } else {
588 /* This is the targeted version. */
590 args->actor_unit_id, args->target_city_id,
591 args->target_tech_id, "");
592 }
593 }
594 }
595
598 free(data);
599
600 /* The user have answered the follow up question. Move on. */
602}
603
604/**********************************************************************/
608 gpointer data)
609{
610 struct action_data *args = (struct action_data *)data;
611
612 GtkTreeModel *model;
613 GtkTreeIter it;
614
615 if (gtk_tree_selection_get_selected(select, &model, &it)) {
616 gtk_tree_model_get(model, &it, 1, &(args->target_tech_id), -1);
617
620 } else {
621 args->target_tech_id = 0;
622
625 }
626}
627
628/**********************************************************************/
631static void create_advances_list(struct player *pplayer,
632 struct player *pvictim,
633 struct action_data *args)
634{
635 GtkWidget *sw, *label, *vbox, *view;
636 GtkListStore *store;
639
641
642 spy_tech_shell = gtk_dialog_new_with_buttons(_("Steal Technology"),
643 NULL, 0,
644 _("_Cancel"), GTK_RESPONSE_CANCEL,
645 _("_Steal"), GTK_RESPONSE_ACCEPT,
646 NULL);
649
652
653 label = gtk_frame_new(_("Select Advance to Steal"));
655
656 vbox = gtk_grid_new();
660 gtk_container_add(GTK_CONTAINER(label), vbox);
661
663
667 g_object_unref(store);
669
672 "text", 0, NULL);
674
676 "use-underline", TRUE,
677 "mnemonic-widget", view,
678 "label", _("_Advances:"),
679 "xalign", 0.0,
680 "yalign", 0.5,
681 NULL);
682 gtk_container_add(GTK_CONTAINER(vbox), label);
683
688
691 gtk_widget_set_size_request(sw, -1, 200);
692
694
695 /* Now populate the list */
696 if (pvictim) { /* you don't want to know what lag can do -- Syela */
697 const struct research *presearch = research_get(pplayer);
698 const struct research *vresearch = research_get(pvictim);
699 GtkTreeIter it;
700 GValue value = { 0, };
701
707 gtk_list_store_append(store, &it);
708
711 (presearch, i));
712 gtk_list_store_set_value(store, &it, 0, &value);
713 g_value_unset(&value);
714 gtk_list_store_set(store, &it, 1, i, -1);
715 }
717
720 gtk_list_store_append(store, &it);
721
723 {
724 struct astring str = ASTRING_INIT;
725 /* TRANS: %s is a unit name, e.g., Spy */
726 astr_set(&str, _("At %s's Discretion"),
729 astr_free(&str);
730 }
731 gtk_list_store_set_value(store, &it, 0, &value);
732 g_value_unset(&value);
733 gtk_list_store_set(store, &it, 1, A_UNSET, -1);
734 }
735 }
736
739
741
746
747 args->target_tech_id = 0;
748
750}
751
752/**********************************************************************/
755static void spy_improvements_response(GtkWidget *w, gint response, gpointer data)
756{
757 struct action_data *args = (struct action_data *)data;
758
759 if (response == GTK_RESPONSE_ACCEPT && args->target_building_id > -2) {
762 if (args->target_building_id == B_LAST) {
763 /* This is the untargeted version. */
765 args->actor_unit_id,
766 args->target_city_id,
767 args->target_building_id, "");
768 } else if (args->target_building_id == -1) {
769 /* This is the city production version. */
771 args->actor_unit_id,
772 args->target_city_id,
773 args->target_building_id, "");
774 } else {
775 /* This is the targeted version. */
777 args->actor_unit_id,
778 args->target_city_id,
779 args->target_building_id, "");
780 }
781 }
782 }
783
786 free(args);
787
788 /* The user have answered the follow up question. Move on. */
790}
791
792/**********************************************************************/
796{
797 struct action_data *args = (struct action_data *)data;
798
799 GtkTreeModel *model;
800 GtkTreeIter it;
801
802 if (gtk_tree_selection_get_selected(select, &model, &it)) {
803 gtk_tree_model_get(model, &it, 1, &(args->target_building_id), -1);
804
807 } else {
808 args->target_building_id = -2;
809
812 }
813}
814
815/**********************************************************************/
818static void create_improvements_list(struct player *pplayer,
819 struct city *pcity,
820 struct action_data *args)
821{
822 GtkWidget *sw, *label, *vbox, *view;
823 GtkListStore *store;
826 GtkTreeIter it;
827 struct action *paction = action_by_number(args->act_id);
829
830 if (paction->result == ACTRES_STRIKE_BUILDING) {
831 spy_sabotage_shell = gtk_dialog_new_with_buttons(_("Strike Improvements"),
832 NULL, 0,
833 _("_Cancel"), GTK_RESPONSE_CANCEL,
834 _("_Strike"), GTK_RESPONSE_ACCEPT,
835 NULL);
836 } else {
837 spy_sabotage_shell = gtk_dialog_new_with_buttons(_("Sabotage Improvements"),
838 NULL, 0,
839 _("_Cancel"), GTK_RESPONSE_CANCEL,
840 _("_Sabotage"), GTK_RESPONSE_ACCEPT,
841 NULL);
842 }
845
848
849 if (paction->result == ACTRES_STRIKE_BUILDING) {
850 label = gtk_frame_new(_("Select Improvement to Strike"));
851 } else {
852 label = gtk_frame_new(_("Select Improvement to Sabotage"));
853 }
855 label);
856
857 vbox = gtk_grid_new();
861 gtk_container_add(GTK_CONTAINER(label), vbox);
862
864
868 g_object_unref(store);
870
873 "text", 0, NULL);
875
877 "use-underline", TRUE,
878 "mnemonic-widget", view,
879 "label", _("_Improvements:"),
880 "xalign", 0.0,
881 "yalign", 0.5,
882 NULL);
883 gtk_container_add(GTK_CONTAINER(vbox), label);
884
889
893
895
896 /* Now populate the list */
899 args->act_id)])) {
900 gtk_list_store_append(store, &it);
901 gtk_list_store_set(store, &it, 0, _("City Production"), 1, -1, -1);
902 }
903
904 city_built_iterate(pcity, pimprove) {
905 if (pimprove->sabotage > 0) {
906 gtk_list_store_append(store, &it);
907 gtk_list_store_set(store, &it,
909 1, improvement_number(pimprove),
910 -1);
911 }
913
916 struct astring str = ASTRING_INIT;
917
918 gtk_list_store_append(store, &it);
919
920 /* TRANS: %s is a unit name, e.g., Spy */
921 astr_set(&str, _("At %s's Discretion"),
923 gtk_list_store_set(store, &it, 0, astr_str(&str), 1, B_LAST, -1);
924
925 astr_free(&str);
926 }
927
930
932
937
938 args->target_building_id = -2;
939
941}
942
943/**********************************************************************/
947{
948 struct action_data *args = (struct action_data *)data;
949
951 struct player *pvictim = NULL;
952
953 if (pvcity) {
955 }
956
957/* it is concievable that pvcity will not be found, because something
958has happened to the city during latency. Therefore we must initialize
959pvictim to NULL and account for !pvictim in create_advances_list. -- Syela */
960
961 /* FIXME: Don't discard the second tech choice dialog. */
962 if (!spy_tech_shell) {
965 } else {
966 free(args);
967 }
968
969 /* Wait for the player's reply before moving on to the next unit that
970 * needs to know what action to take. */
972
974}
975
976/**********************************************************************/
985
986/**********************************************************************/
995
996/**********************************************************************/
1001 const struct action *paction)
1002{
1003 /* FIXME: Don't discard the second target choice dialog. */
1004 if (!spy_sabotage_shell) {
1006 act_data(paction->id,
1007 actor->id, pcity->id, 0, 0,
1008 0, 0, 0));
1010 }
1011}
1012
1013/**********************************************************************/
1016static void incite_response(GtkWidget *w, gint response, gpointer data)
1017{
1018 struct action_data *args = (struct action_data *)data;
1019
1020 if (response == GTK_RESPONSE_YES) {
1022 args->target_city_id, 0, "");
1023 }
1024
1026 free(args);
1027
1028 /* The user have answered the follow up question. Move on. */
1030}
1031
1032/**********************************************************************/
1035void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost,
1036 const struct action *paction)
1037{
1039 char buf[1024];
1040
1041 fc_snprintf(buf, ARRAY_SIZE(buf), PL_("Treasury contains %d gold.",
1042 "Treasury contains %d gold.",
1043 client_player()->economic.gold),
1044 client_player()->economic.gold);
1045
1049 _("You can't incite a revolt in %s."),
1051 gtk_window_set_title(GTK_WINDOW(shell), _("City can't be incited!"));
1053 } else if (cost <= client_player()->economic.gold) {
1056 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
1057 PL_("Incite a revolt for %d gold?\n%s",
1058 "Incite a revolt for %d gold?\n%s", cost), cost, buf);
1059 gtk_window_set_title(GTK_WINDOW(shell), _("Incite a Revolt!"));
1061 } else {
1063 0,
1065 /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
1066 PL_("Inciting a revolt costs %d gold.\n%s",
1067 "Inciting a revolt costs %d gold.\n%s", cost), cost, buf);
1068 gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
1070 }
1072
1074 act_data(paction->id, actor->id,
1075 pcity->id, 0, 0,
1076 0, 0, 0));
1077}
1078
1079/**********************************************************************/
1083{
1084 int au_id = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(dlg), "actor"));
1085
1086 if (arg == GTK_RESPONSE_YES) {
1088
1089 if (actor != NULL) {
1091 "target"));
1093 struct tile *tgt_tile = g_object_get_data(G_OBJECT(dlg), "tile");
1094
1095 if (tgt_unit == NULL) {
1096 /* Make the action dialog pop up again. */
1098 actor->id,
1099 /* Let the server choose the target
1100 * unit. */
1102 tgt_tile->index,
1105 } else {
1107 actor->id,
1108 tgt_id,
1109 tgt_tile->index,
1112 }
1113 }
1114 } else {
1115 /* Dialog canceled. This ends the action selection process. */
1117 }
1118
1119 gtk_widget_destroy(dlg);
1120}
1121
1122/**********************************************************************/
1126{
1127 struct action_data *args = act_sel_dialog_data;
1128
1129 struct unit *punit;
1130 struct unit *tunit;
1131 struct tile *ptile;
1132
1134 && (ptile = index_to_tile(&(wld.map), args->target_tile_id))
1135 && (tunit = game_unit_by_number(args->target_unit_id))) {
1136 select_tgt_unit(punit, ptile, ptile->units, tunit,
1137 _("Target unit selection"),
1138 _("Looking for target unit:"),
1139 _("Units at tile:"),
1140 _("Select"),
1142 }
1143
1147 free(args);
1148}
1149
1150/**********************************************************************/
1154{
1155 int au_id = GPOINTER_TO_INT(g_object_get_data(G_OBJECT(dlg), "actor"));
1156
1157 if (arg == GTK_RESPONSE_YES) {
1159
1160 if (actor != NULL) {
1162 "target"));
1164 struct tile *tgt_tile = g_object_get_data(G_OBJECT(dlg), "tile");
1165
1166 if (tgt_extra == NULL) {
1167 /* Make the action dialog pop up again. */
1169 actor->id,
1171 tgt_tile->index,
1172 /* Let the server choose the target
1173 * extra. */
1176 } else {
1178 actor->id,
1180 tgt_tile->index,
1181 tgt_id,
1183 }
1184 }
1185 } else {
1186 /* Dialog canceled. This ends the action selection process. */
1188 }
1189
1190 gtk_widget_destroy(dlg);
1191}
1192
1193/**********************************************************************/
1197{
1198 struct action_data *args = act_sel_dialog_data;
1199
1200 struct unit *act_unit;
1201 struct extra_type *tgt_extra;
1202 struct tile *tgt_tile;
1203
1205 && (tgt_tile = index_to_tile(&(wld.map), args->target_tile_id))
1208
1209 /* Start with the extras at the tile */
1211
1213 if (BV_ISSET(potential_targets, extra_number(pextra))) {
1214 /* This extra is at the tile. Can anything be done to it? */
1216 pextra)) {
1218 }
1219 } else {
1220 /* This extra isn't at the tile yet. Can it be created? */
1222 pextra)) {
1224 }
1225 }
1227
1229 /* TRANS: GTK action selection dialog extra target
1230 * selection dialog title. */
1231 _("Target extra selection"),
1232 /* TRANS: GTK action selection dialog extra target
1233 * selection dialog actor unit label. */
1234 _("Looking for target extra:"),
1235 /* TRANS: GTK action selection dialog extra target
1236 * selection dialog extra list label. */
1237 _("Extra targets:"),
1238 _("Select"),
1240 }
1241
1245 free(args);
1246}
1247
1248/**********************************************************************/
1252{
1253 struct action_data *args = act_sel_dialog_data;
1254
1255 struct unit *punit;
1256
1257 if ((punit = game_unit_by_number(args->actor_unit_id))) {
1259 }
1260}
1261
1262/**********************************************************************/
1266{
1267 struct action_data *args = act_sel_dialog_data;
1268
1269 key_unit_wait();
1270
1271 /* the dialog was destroyed when key_unit_wait() resulted in
1272 * action_selection_close() being called. */
1273
1274 free(args);
1275}
1276
1277/**********************************************************************/
1285
1286/**********************************************************************/
1294
1295/**********************************************************************/
1305
1306/* Mapping from an action to the function to call when its button is
1307 * pushed. */
1309 /* Unit acting against a city target. */
1320
1321 /* Unit acting against a unit target. */
1323
1324 /* Unit acting against all units at a tile. */
1326
1327 /* Unit acting against a tile. */
1329
1330 /* Unit acting with no target except itself. */
1331 /* No special callback functions needed for any self targeted actions. */
1332};
1333
1334/**********************************************************************/
1339 const struct act_prob *act_probs,
1340 const char *custom,
1342{
1343 const gchar *label;
1344 const gchar *tooltip;
1345 GCallback cb;
1346
1347 if (af_map[act_id] == NULL) {
1348 /* No special call back function needed for this action. */
1350 } else {
1351 /* Special action specific callback function specified. */
1352 cb = af_map[act_id];
1353 }
1354
1355 /* Don't show disabled actions. */
1357 return;
1358 }
1359
1360 label = action_prepare_ui_name(act_id, "_",
1362 custom);
1363
1365 act_probs[act_id]);
1366
1369 FALSE, tooltip);
1370}
1371
1372/**********************************************************************/
1377 const struct act_prob *act_probs,
1378 const char *custom,
1380{
1381 const gchar *label;
1382 const gchar *tooltip;
1383
1384 /* An action that just became impossible has its button disabled.
1385 * An action that became possible again must be re-enabled. */
1389
1390 /* The probability may have changed. */
1391 label = action_prepare_ui_name(act_id, "_",
1393
1395 act_probs[act_id]);
1396
1399 label);
1402 tooltip);
1403}
1404
1405/**********************************************************************/
1410 struct city *target_city,
1411 struct unit *target_unit,
1412 struct tile *target_tile,
1413 struct extra_type *target_extra,
1414 const struct act_prob *act_probs)
1415{
1416 GtkWidget *shl;
1417 struct astring title = ASTRING_INIT, text = ASTRING_INIT;
1418 struct city *actor_homecity;
1419
1420 int button_id;
1421
1423 act_data(ACTION_ANY, /* Not decided yet */
1424 actor_unit->id,
1428 /* No target_building or target_tech supplied. (Dec 2019) */
1429 B_LAST, A_UNSET,
1431
1432 /* Could be caused by the server failing to reply to a request for more
1433 * information or a bug in the client code. */
1435 "Diplomat queue problem. Is another diplomat window open?");
1436
1437 /* No extra input is required as no action has been chosen yet. */
1439
1440 /* No buttons are added yet. */
1441 for (button_id = 0; button_id < BUTTON_COUNT; button_id++) {
1443 }
1444
1446
1450 target_city->id :
1453 target_unit->id :
1466 EXTRA_NONE;
1467
1468 astr_set(&title,
1469 /* TRANS: %s is a unit name, e.g., Spy */
1470 _("Choose Your %s's Strategy"),
1472
1473 if (target_city && actor_homecity) {
1474 astr_set(&text,
1475 _("Your %s from %s reaches the city of %s.\nWhat now?"),
1479 } else if (target_city) {
1480 astr_set(&text,
1481 _("Your %s has arrived at %s.\nWhat is your command?"),
1484 } else if (target_unit != nullptr) {
1486
1487 if (owner != nullptr) {
1488 astr_set(&text,
1489 /* TRANS: Your Spy is ready to act against Roman Freight. */
1490 _("Your %s is ready to act against %s %s."),
1494 } else {
1495 /* Flagless unit */
1496 astr_set(&text,
1497 /* TRANS: Your Spy is ready to act against Freight. */
1498 _("Your %s is ready to act against %s."),
1501 }
1502 } else {
1504 "No target specified.");
1505 astr_set(&text,
1506 /* TRANS: %s is a unit name, e.g., Diplomat, Spy */
1507 _("Your %s is waiting for your command."),
1509 }
1510
1512 astr_str(&text));
1513
1514 /* Unit acting against a city */
1515
1516 action_iterate(act) {
1521 act_probs[act],
1522 actor_unit,
1523 target_city),
1524 act);
1525 }
1527
1528 /* Unit acting against another unit */
1529
1530 action_iterate(act) {
1535 act_probs[act],
1536 actor_unit,
1537 target_city),
1538 act);
1539 }
1541
1542 /* Unit acting against all units at a tile */
1543
1544 action_iterate(act) {
1549 act_probs[act],
1550 actor_unit,
1551 target_city),
1552 act);
1553 }
1555
1556 /* Unit acting against a tile */
1557
1558 action_iterate(act) {
1563 act_probs[act],
1564 actor_unit,
1565 target_city),
1566 act);
1567 }
1569
1570 /* Unit acting against a tile's extras */
1571
1572 action_iterate(act) {
1577 act_probs[act],
1578 actor_unit,
1579 target_city),
1580 act);
1581 }
1583
1584 /* Unit acting against itself. */
1585
1586 action_iterate(act) {
1591 act_probs[act],
1592 actor_unit,
1593 target_city),
1594 act);
1595 }
1597
1598 if (target_unit != NULL
1599 && unit_list_size(target_tile->units) > 1) {
1602 choice_dialog_add(shl, _("Change unit target"),
1605 }
1606
1607 if (target_extra != NULL) {
1610 choice_dialog_add(shl, _("Change extra target"),
1613 }
1614
1617 choice_dialog_add(shl, _("Show Location"),
1620 TRUE, NULL);
1621
1624 choice_dialog_add(shl, _("_Wait"),
1627 TRUE, NULL);
1628
1631 choice_dialog_add(shl, _("_Cancel"),
1634 FALSE, NULL);
1635
1637
1639
1641 g_signal_connect(shl, "destroy",
1643 g_signal_connect(shl, "delete_event",
1646
1647 /* Give follow up questions access to action probabilities. */
1649 action_iterate(act) {
1652
1653 astr_free(&title);
1654 astr_free(&text);
1655}
1656
1657/**********************************************************************/
1663{
1664 if (act_sel_dialog == NULL) {
1665 return IDENTITY_NUMBER_ZERO;
1666 }
1667 return actor_unit_id;
1668}
1669
1670/**********************************************************************/
1677{
1678 if (act_sel_dialog == NULL) {
1679 return IDENTITY_NUMBER_ZERO;
1680 }
1681 return target_ids[ATK_CITY];
1682}
1683
1684/**********************************************************************/
1691{
1692 if (act_sel_dialog == NULL) {
1693 return IDENTITY_NUMBER_ZERO;
1694 }
1695
1696 return target_ids[ATK_UNIT];
1697}
1698
1699/**********************************************************************/
1706{
1707 if (act_sel_dialog == NULL) {
1708 return TILE_INDEX_NONE;
1709 }
1710
1711 return target_ids[ATK_TILE];
1712}
1713
1714/**********************************************************************/
1721{
1722 if (act_sel_dialog == NULL) {
1723 return EXTRA_NONE;
1724 }
1725
1726 return target_extra_id;
1727}
1728
1729/**********************************************************************/
1733 struct city *target_city,
1734 struct unit *target_unit,
1735 struct tile *target_tile,
1736 struct extra_type *target_extra,
1737 const struct act_prob *act_probs)
1738{
1739 if (act_sel_dialog == NULL) {
1741 "The action selection dialog should have been open");
1742 return;
1743 }
1744
1747 "The action selection dialog is for another actor unit.");
1748 return;
1749 }
1750
1751 /* A new target may have appeared. */
1752 if (target_city) {
1754 }
1755 if (target_unit) {
1757 }
1758 if (target_tile) {
1760 }
1761 /* No target_building or target_tech supplied. (Dec 2019) */
1762 if (target_extra) {
1764 }
1765
1766 action_iterate(act) {
1767 const char *custom;
1768
1769 if (action_id_get_actor_kind(act) != AAK_UNIT) {
1770 /* Not relevant. */
1771 continue;
1772 }
1773
1775 act_probs[act],
1776 actor_unit,
1777 target_city);
1778
1779 if (BUTTON_NOT_THERE == action_button_map[act]) {
1780 /* Add the button (unless its probability is 0). */
1782 } else {
1783 /* Update the existing button. */
1785 }
1787
1788 /* DO NOT change the action_button_map[] for any button to reflect its
1789 * new position. A button keeps its choice dialog internal name when its
1790 * position changes. A button's id number is therefore based on when
1791 * it was added, not on its current position. */
1792
1794 /* Move the wait button below the recently added button. */
1797 }
1798
1800 /* Move the cancel button below the recently added button. */
1803 }
1804
1806}
1807
1808/**********************************************************************/
1812{
1813 if (act_sel_dialog != NULL) {
1816 }
1817}
const char * action_prepare_ui_name(action_id act_id, const char *mnemonic, const struct act_prob prob, const char *custom)
Definition actions.c:1312
enum action_actor_kind action_get_actor_kind(const struct action *paction)
Definition actions.c:1098
bool action_prob_possible(const struct act_prob probability)
Definition actions.c:5079
enum action_sub_target_kind action_get_sub_target_kind(const struct action *paction)
Definition actions.c:1119
enum action_target_kind action_get_target_kind(const struct action *paction)
Definition actions.c:1108
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_iterate_end
Definition actions.h:218
#define action_id_get_actor_kind(act_id)
Definition actions.h:413
#define action_iterate(_act_)
Definition actions.h:214
#define ACTION_ANY
Definition actions.h:56
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define ACTION_NONE
Definition actions.h:59
void astr_free(struct astring *astr)
Definition astring.c:148
void astr_set(struct astring *astr, const char *format,...)
Definition astring.c:251
#define str
Definition astring.c:76
static const char * astr_str(const struct astring *astr) fc__attribute((nonnull(1)))
Definition astring.h:93
#define ASTRING_INIT
Definition astring.h:44
#define BV_SET(bv, bit)
Definition bitvector.h:89
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
#define BV_CLR(bv, bit)
Definition bitvector.h:94
const char * city_improvement_name_translation(const struct city *pcity, const struct impr_type *pimprove)
Definition city.c:663
const char * city_name_get(const struct city *pcity)
Definition city.c:1137
#define INCITE_IMPOSSIBLE_COST
Definition city.h:93
#define city_owner(_pcity_)
Definition city.h:560
#define city_built_iterate(_pcity, _p)
Definition city.h:831
#define city_built_iterate_end
Definition city.h:837
struct civclient client
#define client_player()
void client_unit_init_act_prob_cache(struct unit *punit)
Definition climisc.c:1259
char * incite_cost
Definition comments.c:76
void action_selection_no_longer_in_progress(const int old_actor_id)
Definition control.c:1063
void request_do_action(action_id action, int actor_id, int target_id, int sub_tgt, const char *name)
Definition control.c:1742
void request_action_details(action_id action, int actor_id, int target_id)
Definition control.c:1810
void action_decision_clear_want(const int old_actor_id)
Definition control.c:1092
void key_unit_wait(void)
Definition control.c:3554
void action_selection_next_in_focus(const int old_actor_id)
Definition control.c:1104
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id popup_bribe_unit_dialog
Definition dialogs_g.h:72
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction popup_sabotage_dialog
Definition dialogs_g.h:76
struct unit struct city struct unit * target_unit
Definition dialogs_g.h:55
popup_action_selection
Definition dialogs_g.h:54
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit * actor
Definition dialogs_g.h:72
struct unit * actor_unit
Definition dialogs_g.h:54
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs action_selection_no_longer_in_progress_gui_specific
Definition dialogs_g.h:68
struct unit struct city struct unit struct tile * target_tile
Definition dialogs_g.h:56
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:73
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
Definition dialogs_g.h:77
struct unit struct city * target_city
Definition dialogs_g.h:55
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
Definition dialogs_g.h:73
struct unit struct city struct unit struct tile struct extra_type * target_extra
Definition dialogs_g.h:56
int extra_number(const struct extra_type *pextra)
Definition extras.c:161
struct extra_type * extra_by_number(int id)
Definition extras.c:183
#define EXTRA_NONE
Definition extras.h:85
#define extra_type_re_active_iterate_end
Definition extras.h:329
#define extra_type_re_active_iterate(_p)
Definition extras.h:325
#define NO_TARGET
Definition fc_types.h:214
int action_id
Definition fc_types.h:249
#define IDENTITY_NUMBER_ZERO
Definition fc_types.h:93
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
struct civ_game game
Definition game.c:61
struct world wld
Definition game.c:62
struct unit * game_unit_by_number(int id)
Definition game.c:115
struct city * game_city_by_number(int id)
Definition game.c:106
static GtkWidget * spy_sabotage_shell
int action_selection_target_extra(void)
static void incite_response(GtkWidget *w, gint response, gpointer data)
static int action_button_map[BUTTON_COUNT]
static void spy_improvements_callback(GtkTreeSelection *select, gpointer data)
static int actor_unit_id
#define BUTTON_NEW_EXTRA_TGT
static void act_sel_new_extra_tgt_callback(GtkWidget *w, gpointer data)
int action_selection_target_tile(void)
static void create_improvements_list(struct player *pplayer, struct city *pcity, struct action_data *args)
static void act_sel_destroy_callback(GtkWidget *w, gpointer data)
int action_selection_actor_unit(void)
void popup_bribe_stack_dialog(struct unit *actor, struct tile *ptile, int cost, const struct action *paction)
static void spy_advances_response(GtkWidget *w, gint response, gpointer data)
static void tgt_extra_change_callback(GtkWidget *dlg, gint arg)
static GtkWidget * act_sel_dialog
static void spy_steal_popup_shared(GtkWidget *w, gpointer data)
static void diplomat_queue_handle_primary(void)
void action_selection_close(void)
static void spy_improvements_response(GtkWidget *w, gint response, gpointer data)
int action_selection_target_city(void)
#define BUTTON_WAIT
static void action_entry(GtkWidget *shl, action_id act_id, const struct act_prob *act_probs, const char *custom, action_id act_num)
static void spy_steal_esc_popup(GtkWidget *w, gpointer data)
static void spy_steal_popup(GtkWidget *w, gpointer data)
static void act_sel_close_callback(GtkWidget *w, gint response_id, gpointer data)
static void diplomat_queue_handle_secondary(void)
static action_id get_non_targeted_action_id(action_id tgt_action_id)
static void request_action_details_callback(GtkWidget *w, gpointer data)
static bool action_selection_restart
#define BUTTON_NEW_UNIT_TGT
#define BUTTON_COUNT
static struct action_data * act_sel_dialog_data
static void found_city_callback(GtkWidget *w, gpointer data)
static void bribe_stack_response(GtkWidget *w, gint response, gpointer data)
static void act_sel_location_callback(GtkWidget *w, gpointer data)
void action_selection_refresh(struct unit *actor_unit, struct city *target_city, struct unit *target_unit, struct tile *target_tile, struct extra_type *target_extra, const struct act_prob *act_probs)
static struct action_data * act_data(action_id act_id, int actor_id, int target_city_id, int target_unit_id, int target_tile_id, int target_building_id, int target_tech_id, int tgt_extra_id)
static void simple_action_callback(GtkWidget *w, gpointer data)
static void create_advances_list(struct player *pplayer, struct player *pvictim, struct action_data *args)
static bool is_more_user_input_needed
static int target_extra_id
static void act_sel_wait_callback(GtkWidget *w, gpointer data)
static void act_sel_new_unit_tgt_callback(GtkWidget *w, gpointer data)
static void tgt_unit_change_callback(GtkWidget *dlg, gint arg)
#define BUTTON_NOT_THERE
static action_id get_production_targeted_action_id(action_id tgt_action_id)
static bool did_not_decide
#define BUTTON_CANCEL
static GtkWidget * spy_tech_shell
static int target_ids[ATK_COUNT]
static void act_sel_cancel_callback(GtkWidget *w, gpointer data)
static void action_entry_update(GtkWidget *shl, action_id act_id, const struct act_prob *act_probs, const char *custom, action_id act_num)
int action_selection_target_unit(void)
void popup_incite_dialog(struct unit *actor, struct city *pcity, int cost, const struct action *paction)
static const GCallback af_map[ACTION_COUNT]
static void upgrade_callback(GtkWidget *w, gpointer data)
static void bribe_unit_response(GtkWidget *w, gint response, gpointer data)
static void spy_advances_callback(GtkTreeSelection *select, gpointer data)
#define BUTTON_LOCATION
GtkWidget * choice_dialog_start(GtkWindow *parent, const gchar *name, const gchar *text)
void choice_dialog_end(GtkWidget *dshell)
int choice_dialog_get_number_of_buttons(GtkWidget *cd)
void choice_dialog_button_set_tooltip(GtkWidget *cd, int number, const char *tool_tip)
void choice_dialog_button_move_to_the_end(GtkWidget *cd, const int number)
void choice_dialog_set_hide(GtkWidget *dshell, gboolean setting)
void choice_dialog_add(GtkWidget *dshell, const gchar *label, GCallback handler, gpointer data, bool meta, const gchar *tool_tip)
void choice_dialog_button_set_label(GtkWidget *cd, int number, const char *label)
void choice_dialog_button_set_sensitive(GtkWidget *cd, int button, gboolean state)
struct city * owner
Definition citydlg.c:226
void popup_upgrade_dialog(struct unit_list *punits)
Definition dialogs.c:1435
GtkWidget * toplevel
Definition gui_main.c:126
void gtk_tree_view_focus(GtkTreeView *view)
Definition gui_stuff.c:236
void setup_dialog(GtkWidget *shell, GtkWidget *parent)
Definition gui_stuff.c:287
static struct gui_dialog * shell
Definition messagedlg.c:39
const char * tooltip
Definition repodlgs.c:1315
const char * title
Definition repodlgs.c:1314
bool select_tgt_extra(struct unit *actor, struct tile *ptile, bv_extras potential_tgt_extras, struct extra_type *suggested_tgt_extra, const gchar *dlg_title, const gchar *actor_label, const gchar *tgt_label, const gchar *do_label, GCallback do_callback)
bool select_tgt_unit(struct unit *actor, struct tile *ptile, struct unit_list *potential_tgt_units, struct unit *suggested_tgt_unit, const gchar *dlg_title, const gchar *actor_label, const gchar *tgt_label, const gchar *do_label, GCallback do_callback)
struct impr_type * improvement_by_number(const Impr_type_id id)
Impr_type_id improvement_number(const struct impr_type *pimprove)
#define B_LAST
Definition improvement.h:42
#define fc_assert_msg(condition, message,...)
Definition log.h:182
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_action(condition, action)
Definition log.h:188
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
Definition map.c:471
void center_tile_mapcanvas(const struct tile *ptile)
#define FC_FREE(ptr)
Definition mem.h:41
#define fc_malloc(sz)
Definition mem.h:34
const char * nation_adjective_for_player(const struct player *pplayer)
Definition nation.c:169
#define REQEST_PLAYER_INITIATED
Definition packets.h:63
int dsend_packet_unit_get_actions(struct connection *pc, int actor_unit_id, int target_unit_id, int target_tile_id, int target_extra_id, int request_kind)
int dsend_packet_city_name_suggestion_req(struct connection *pc, int unit_id)
const char * research_advance_name_translation(const struct research *presearch, Tech_type_id tech)
Definition research.c:273
struct research * research_get(const struct player *pplayer)
Definition research.c:128
enum tech_state research_invention_state(const struct research *presearch, Tech_type_id tech)
Definition research.c:619
bool research_invention_gettable(const struct research *presearch, const Tech_type_id tech, bool allow_holes)
Definition research.c:693
#define ARRAY_SIZE(x)
Definition shared.h:85
int target_building_id
action_id act_id
Definition city.h:317
struct packet_game_info info
Definition game.h:89
struct connection conn
Definition client_main.h:96
struct player * playing
Definition connection.h:151
bool tech_steal_allow_holes
Definition tile.h:50
int index
Definition tile.h:51
struct unit_list * units
Definition tile.h:58
Definition unit.h:139
int id
Definition unit.h:146
int index
Definition unit.h:197
struct unit::@84::@86 client
struct act_prob * act_prob_cache
Definition unit.h:230
int homecity
Definition unit.h:147
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
struct advance * valid_advance_by_number(const Tech_type_id id)
Definition tech.c:176
#define advance_index_iterate_end
Definition tech.h:244
#define A_FIRST
Definition tech.h:44
#define A_UNSET
Definition tech.h:48
#define advance_index_iterate(_start, _index)
Definition tech.h:240
const char * get_act_sel_action_custom_text(struct action *paction, const struct act_prob prob, const struct unit *actor_unit, const struct city *target_city)
Definition text.c:1763
const char * act_sel_action_tool_tip(const struct action *paction, const struct act_prob prob)
Definition text.c:1868
#define tile_index(_pt_)
Definition tile.h:89
static const bv_extras * tile_extras(const struct tile *ptile)
Definition tile.h:125
#define TILE_INDEX_NONE
Definition tile.h:48
#define unit_tile(_pu)
Definition unit.h:406
#define unit_owner(_pu)
Definition unit.h:405
const struct unit_type * unit_type_get(const struct unit *punit)
Definition unittype.c:123
bool utype_can_remove_extra(const struct unit_type *putype, const struct extra_type *pextra)
Definition unittype.c:245
const char * unit_name_translation(const struct unit *punit)
Definition unittype.c:1573
bool utype_can_create_extra(const struct unit_type *putype, const struct extra_type *pextra)
Definition unittype.c:221