Freeciv-3.3
Loading...
Searching...
No Matches
rssanity.c
Go to the documentation of this file.
1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18/* utility */
19#include "astring.h"
20#include "deprecations.h"
21
22/* common */
23#include "achievements.h"
24#include "actions.h"
25#include "effects.h"
26#include "game.h"
27#include "government.h"
28#include "map.h"
29#include "movement.h"
30#include "nation.h"
31#include "player.h"
32#include "specialist.h"
33#include "tech.h"
34
35/* server */
36#include "ruleload.h"
37#include "settings.h"
38
39#include "rssanity.h"
40
41/* These effects are always needed in the ruleset.
42 * First set are those that are mandatory even in compatibility mode. */
43enum effect_type req_base_effects[] =
44 {
48 };
49
50/* These have been made mandatory in freeciv-3.3 */
51enum effect_type req_base_effects_3_3[] =
52 {
56 };
57
58/**********************************************************************/
62{
65 ruleset_error(logger,
67 _("Too long ruleset summary. It can be only %d bytes long. "
68 "Put longer explanations to ruleset description."),
70 return FALSE;
71 }
72
73 return TRUE;
74}
75
76/**********************************************************************/
79static bool nation_has_initial_tech(struct nation_type *pnation,
80 struct advance *tech)
81{
82 int i;
83
84 /* See if it's given as global init tech */
85 for (i = 0; i < MAX_NUM_TECH_LIST
88 return TRUE;
89 }
90 }
91
92 /* See if it's given as national init tech */
93 for (i = 0;
94 i < MAX_NUM_TECH_LIST && pnation->init_techs[i] != A_LAST;
95 i++) {
96 if (pnation->init_techs[i] == advance_number(tech)) {
97 return TRUE;
98 }
99 }
100
101 return FALSE;
102}
103
104/**********************************************************************/
112
113/**********************************************************************/
118{
121 /* White list for SSET_INTERNAL and SSET_NETWORK settings. */
122 && !(pset == setting_by_name("phasemode")
123 || pset == setting_by_name("timeout")
124 || pset == setting_by_name("timeaddenemymove")
125 || pset == setting_by_name("unitwaittime")
126 || pset == setting_by_name("victories"))) {
127 /* The given server setting is a server operator related setting (like
128 * the compression type of savegames), not a game rule. */
129 return FALSE;
130 }
131
132 if (pset == setting_by_name("naturalcitynames")) {
133 /* This setting is about "look", not rules. */
134 return FALSE;
135 }
136
137 return TRUE;
138}
139
140/**********************************************************************/
145{
147 struct setting *pset;
148
149 /* TODO: use ssetv_setting_get() if setting value becomes multiplexed with
150 * the server setting id. */
151 id = (server_setting_id)ssetval;
153
155 /* Not supported yet. */
156 return FALSE;
157 }
158
160
163}
164
165/**********************************************************************/
172 struct requirement *preq,
173 const char *list_for)
174{
175 switch (preq->source.kind) {
176 case VUT_IMPROVEMENT:
177 case VUT_SITE:
178 /* This check corresponds to what is_req_active() will support.
179 * It can't be done in req_from_str(), as we may not have
180 * loaded all building information at that time. */
181 {
182 const struct impr_type *pimprove = preq->source.value.building;
183
184 if (preq->range == REQ_RANGE_WORLD && !is_great_wonder(pimprove)) {
185 ruleset_error(logger, LOG_ERROR,
186 _("%s: World-ranged requirement not supported for "
187 "%s (only great wonders supported)"), list_for,
189 return FALSE;
190 } else if (preq->range > REQ_RANGE_TRADE_ROUTE && !is_wonder(pimprove)) {
191 ruleset_error(logger, LOG_ERROR,
192 _("%s: %s-ranged requirement not supported for "
193 "%s (only wonders supported)"), list_for,
194 req_range_name(preq->range),
196 return FALSE;
197 }
198 }
199 break;
200 case VUT_MINCALFRAG:
201 /* Currently [calendar] is loaded after some requirements are
202 * parsed, so we can't do this in universal_value_from_str(). */
204 ruleset_error(logger, LOG_ERROR,
205 _("%s: MinCalFrag requirement used in ruleset without "
206 "calendar fragments"), list_for);
207 return FALSE;
208 } else if (preq->source.value.mincalfrag >= game.calendar.calendar_fragments) {
209 ruleset_error(logger, LOG_ERROR,
210 _("%s: MinCalFrag requirement %d out of range (max %d in "
211 "this ruleset)"), list_for, preq->source.value.mincalfrag,
213 return FALSE;
214 }
215 break;
217 /* There is currently no way to check a server setting's category and
218 * access level that works in both the client and the server. */
219 {
221 struct setting *pset;
222
223 id = ssetv_setting_get(preq->source.value.ssetval);
226
228 ruleset_error(logger, LOG_ERROR,
229 _("%s: ServerSetting requirement %s isn't visible enough "
230 "to appear in a requirement. Everyone should be able to "
231 "see the value of a server setting that appears in a "
232 "requirement."), list_for, server_setting_name_get(id));
233 return FALSE;
234 }
235
237 /* This is a server operator related setting (like the compression
238 * type of savegames), not a game rule. */
239 ruleset_error(logger, LOG_ERROR,
240 _("%s: ServerSetting requirement setting %s isn't about a "
241 "game rule."),
243 return FALSE;
244 }
245 }
246 break;
247 default:
248 /* No other universals have checks that can't be done at ruleset
249 * load time. See req_from_str(). */
250 break;
251 }
252 return TRUE;
253}
254
255/**********************************************************************/
259 int reqs_of_type[],
260 int local_reqs_of_type[],
261 int tile_reqs_of_type[],
262 struct requirement *preq, bool conjunctive,
263 int max_tiles, const char *list_for)
264{
265 int rc;
266
268
270 return FALSE;
271 }
272
273 if (!conjunctive) {
274 /* All the checks below are only meaningful for conjunctive lists. */
275 /* FIXME: we could add checks suitable for disjunctive lists. */
276 return TRUE;
277 }
278
279 /* Add to counter for positive requirements. */
280 if (preq->present) {
281 reqs_of_type[preq->source.kind]++;
282 }
283 rc = reqs_of_type[preq->source.kind];
284
285 if (preq->range == REQ_RANGE_LOCAL && preq->present) {
286 local_reqs_of_type[preq->source.kind]++;
287
288 switch (preq->source.kind) {
289 case VUT_EXTRA:
290 if (local_reqs_of_type[VUT_EXTRA] > 1) {
291 ruleset_error(logger, LOG_ERROR,
292 _("%s: Requirement list has multiple local-ranged extra "
293 "requirements (did you mean to make them tile-ranged?)"),
294 list_for);
295 return FALSE;
296 }
297 break;
298 default:
299 break;
300 }
301 }
302
303 if (preq->range == REQ_RANGE_TILE && preq->present) {
304 tile_reqs_of_type[preq->source.kind]++;
305
306 switch (preq->source.kind) {
307 case VUT_TERRAINCLASS:
309 ruleset_error(logger, LOG_ERROR,
310 _("%s: Requirement list has both tile terrain and terrainclass requirement"),
311 list_for);
312 return FALSE;
313 }
314 break;
315 case VUT_TERRAIN:
317 ruleset_error(logger, LOG_ERROR,
318 _("%s: Requirement list has both tile terrain and terrainclass requirement"),
319 list_for);
320 return FALSE;
321 }
322 break;
323 case VUT_MINLATITUDE:
324 case VUT_MAXLATITUDE:
325 if (tile_reqs_of_type[preq->range] > 1) {
326 ruleset_error(logger, LOG_ERROR,
327 _("%s: Requirement list has duplicate %s requirement at Tile range"),
329 return FALSE;
330 }
331 break;
332 default:
333 break;
334 }
335 }
336
337 if (rc > 1 && preq->present) {
338 /* Multiple requirements of the same type */
339 switch (preq->source.kind) {
340 case VUT_GOVERNMENT:
341 case VUT_ACTION:
342 case VUT_ACTIVITY:
343 case VUT_OTYPE:
344 case VUT_SPECIALIST:
345 case VUT_MINSIZE: /* Breaks nothing, but has no sense either */
346 case VUT_MINCITIES:
348 case VUT_MINMOVES: /* Breaks nothing, but has no sense either */
349 case VUT_MINVETERAN: /* Breaks nothing, but has no sense either */
350 case VUT_MINHP: /* Breaks nothing, but has no sense either */
351 case VUT_MINYEAR:
352 case VUT_MINCALFRAG:
353 case VUT_AI_LEVEL:
354 case VUT_TERRAINALTER: /* Local range only */
355 case VUT_STYLE:
356 case VUT_IMPR_GENUS:
357 case VUT_ORIGINAL_OWNER: /* City range -> only one original owner */
358 case VUT_FORM_AGE:
359 case VUT_MAX_DISTANCE_SQ: /* Breaks nothing, but has no sense either */
360 /* There can be only one requirement of these types (with current
361 * range limitations)
362 * Requirements might be identical, but we consider multiple
363 * declarations error anyway. */
364
365 ruleset_error(logger, LOG_ERROR,
366 _("%s: Requirement list has multiple %s requirements"),
368 return FALSE;
369 break;
370
371 case VUT_TERRAIN:
372 /* There can be only up to max_tiles requirements of these types */
373 if (max_tiles != -1 && rc > max_tiles) {
374 ruleset_error(logger, LOG_ERROR,
375 _("%s: Requirement list has more %s requirements than "
376 "can ever be fulfilled."), list_for,
378 return FALSE;
379 }
380 break;
381
382 case VUT_TERRAINCLASS:
383 if (rc > 2 || (max_tiles != -1 && rc > max_tiles)) {
384 ruleset_error(logger, LOG_ERROR,
385 _("%s: Requirement list has more %s requirements than "
386 "can ever be fulfilled."), list_for,
388 return FALSE;
389 }
390 break;
391
392 case VUT_AGE:
393 /* There can be age of the city, unit, and player */
394 if (rc > 3) {
395 ruleset_error(logger, LOG_ERROR,
396 _("%s: Requirement list has more %s requirements than "
397 "can ever be fulfilled."), list_for,
399 return FALSE;
400 }
401 break;
402
403 case VUT_MINTECHS:
404 /* At ranges 'Player' and 'World' */
405 if (rc > 2) {
406 ruleset_error(logger, LOG_ERROR,
407 _("%s: Requirement list has more %s requirements than "
408 "can ever be fulfilled."), list_for,
410 return FALSE;
411 }
412 break;
413
414 case VUT_COUNTER:
415 /* Can have multiple, since many counters (also of the same range)
416 * can meet checkpoint */
418 /* Can have multiple, since there are many settings. */
419 case VUT_TOPO:
420 /* Can have multiple, since it's flag based (iso & hex) */
421 case VUT_WRAP:
422 /* Can have multiple, since it's flag based (wrapx & wrapy) */
423 case VUT_EXTRA:
424 /* Note that there can be more than 1 extra / tile. */
425 case VUT_MAXTILEUNITS:
426 /* Can require different numbers on e.g. local/adjacent tiles. */
427 case VUT_NATION:
428 /* Can require multiple nations at Team/Alliance/World range. */
429 case VUT_NATIONGROUP:
430 /* Nations can be in multiple groups. */
431 case VUT_NONE:
432 case VUT_ADVANCE:
433 case VUT_TECHFLAG:
434 case VUT_IMPROVEMENT:
435 case VUT_SITE:
436 case VUT_UNITSTATE:
437 case VUT_CITYTILE:
438 case VUT_GOOD:
439 case VUT_UTYPE:
440 case VUT_UCLASS:
441 case VUT_TILE_REL:
442 /* Can check different properties. */
443 case VUT_UTFLAG:
444 case VUT_UCFLAG:
445 case VUT_TERRFLAG:
446 case VUT_ROADFLAG:
447 case VUT_EXTRAFLAG:
448 case VUT_IMPR_FLAG:
449 case VUT_PLAYER_FLAG:
450 case VUT_PLAYER_STATE:
451 case VUT_NATIONALITY:
452 case VUT_MINCULTURE:
453 case VUT_ACHIEVEMENT:
454 case VUT_DIPLREL:
455 case VUT_DIPLREL_TILE:
459 /* Can have multiple requirements of these types */
460 case VUT_MINLATITUDE:
461 case VUT_MAXLATITUDE:
463 /* Can have multiple requirements at different ranges.
464 * TODO: Compare to number of legal ranges? */
465 break;
466 case VUT_CITYSTATUS:
467 /* Could check "CITYS_LAST * number of ranges" ? */
468 break;
469 case VUT_COUNT:
470 /* Should never be in requirement vector */
472 return FALSE;
473 break;
474 /* No default handling here, as we want compiler warning
475 * if new requirement type is added to enum and it's not handled
476 * here. */
477 }
478 }
479
480 return TRUE;
481}
482
483/**********************************************************************/
500 const struct requirement_vector *preqs,
501 bool conjunctive, int max_tiles,
502 const char *list_for)
503{
504 struct req_vec_problem *problem;
508
509 /* Initialize requirement counters */
510 memset(reqs_of_type, 0, sizeof(reqs_of_type));
512
517 return FALSE;
518 }
520
522 if (problem != NULL) {
523 ruleset_error(logger, LOG_ERROR, "%s: %s.", list_for, problem->description);
525 return FALSE;
526 }
527
528 return TRUE;
529}
530
531typedef struct {
532 struct {
533 bool effect_present[EFT_COUNT];
534 } base_effects;
536} els_data;
537
538/**********************************************************************/
541static bool effect_list_sanity_cb(struct effect *peffect, void *data)
542{
543 int one_tile = -1; /* TODO: Determine correct value from effect.
544 * -1 disables checking */
545 els_data *els = (els_data *)data;
546 struct astring astr;
547 int i;
548
549 for (i = 0; req_base_effects[i] != EFT_COUNT; i++) {
550 if (peffect->type == req_base_effects[i]) {
551 els->base_effects.effect_present[peffect->type] = TRUE;
552 break;
553 }
554 }
555 for (i = 0; req_base_effects_3_3[i] != EFT_COUNT; i++) {
556 if (peffect->type == req_base_effects_3_3[i]) {
557 els->base_effects.effect_present[peffect->type] = TRUE;
558 break;
559 }
560 }
561
563 /* Only unit targets can pay in move fragments. */
565 if (preq->source.kind == VUT_ACTION) {
566 if (action_get_target_kind(preq->source.value.action) != ATK_UNIT) {
567 /* TODO: support for ATK_STACK could be added. That would require
568 * manually calling action_success_target_pay_mp() in each
569 * supported unit stack targeted action performer (like
570 * action_consequence_success() does) or to have the unit stack
571 * targeted actions return a list of targets. */
572 ruleset_error(els->logger, LOG_ERROR,
573 _("The effect Action_Success_Target_Move_Cost has the"
574 " requirement {%s} but the action %s isn't"
575 " (single) unit targeted."),
577 universal_rule_name(&preq->source));
578 astr_free(&astr);
579 return FALSE;
580 }
581 }
583 } else if (peffect->type == EFT_ACTION_SUCCESS_MOVE_COST) {
584 /* Only unit actors can pay in move fragments. */
586 if (preq->source.kind == VUT_ACTION && preq->present) {
587 if (action_get_actor_kind(preq->source.value.action) != AAK_UNIT) {
588 ruleset_error(els->logger, LOG_ERROR,
589 _("The effect Action_Success_Actor_Move_Cost has the"
590 " requirement {%s} but the action %s isn't"
591 " performed by a unit."),
593 universal_rule_name(&preq->source));
594 astr_free(&astr);
595 return FALSE;
596 }
597 }
599 } else if (peffect->type == EFT_ACTION_ODDS_PCT
600 || peffect->type == EFT_ACTION_RESIST_PCT) {
601 /* Catch trying to set Action_Odds_Pct for non supported actions. */
603 if (preq->source.kind == VUT_ACTION && preq->present) {
604 if (action_dice_roll_initial_odds(preq->source.value.action)
606 ruleset_error(els->logger, LOG_ERROR,
607 _("The effect %s has the"
608 " requirement {%s} but the action %s doesn't"
609 " roll the dice to see if it fails."),
612 universal_rule_name(&preq->source));
613 astr_free(&astr);
614 return FALSE;
615 }
616 }
618 }
619
620 if (!sanity_check_req_vec(els->logger, &peffect->reqs, TRUE, one_tile,
621 effect_type_name(peffect->type))) {
622 ruleset_error(els->logger, LOG_ERROR,
623 _("Effects have conflicting or invalid requirements!"));
624
625 return FALSE;
626 }
627
628 return TRUE;
629}
630
631/**********************************************************************/
635{
636 if (num_role_units(L_BARBARIAN) > 0) {
638 ruleset_error(logger, LOG_ERROR, _("No role barbarian leader units"));
639 return FALSE;
640 }
642 ruleset_error(logger, LOG_ERROR, _("No role barbarian build units"));
643 return FALSE;
644 }
646 ruleset_error(logger, LOG_ERROR, _("No role barbarian ship units"));
647 return FALSE;
648 } else if (num_role_units(L_BARBARIAN_BOAT) > 0) {
649 bool sea_capable = FALSE;
651
653 if (is_ocean(pterr)
654 && BV_ISSET(pterr->native_to, uclass_index(utype_class(u)))) {
656 break;
657 }
659
660 if (!sea_capable) {
661 ruleset_error(logger, LOG_ERROR,
662 _("Barbarian boat (%s) needs to be able to move at sea."),
663 utype_rule_name(u));
664 return FALSE;
665 }
666 }
668 ruleset_error(logger, LOG_ERROR, _("No role sea raider barbarian units"));
669 return FALSE;
670 }
671
674 if (ptype->transport_capacity <= 1) {
675 ruleset_error(logger, LOG_ERROR,
676 _("Barbarian boat %s has no capacity for both "
677 "leader and at least one man."),
679 return FALSE;
680 }
681
687 ruleset_error(logger, LOG_ERROR,
688 _("Barbarian boat %s cannot transport "
689 "barbarian cargo %s."),
692 return FALSE;
693 }
694 }
696 }
698 }
699
700 return TRUE;
701}
702
703/**********************************************************************/
707{
708 /* Check some required flags and roles etc: */
709 if (num_role_units(UTYF_WORKERS) == 0) {
710 ruleset_error(logger, LOG_ERROR, _("No flag Worker units"));
711 return FALSE;
712 }
714 ruleset_error(logger, LOG_ERROR, _("No role Start Explorer units"));
715 return FALSE;
716 }
717 if (num_role_units(L_FERRYBOAT) == 0) {
718 ruleset_error(logger, LOG_ERROR, _("No role Ferryboat units"));
719 return FALSE;
720 }
721 if (num_role_units(L_FIRSTBUILD) == 0) {
722 ruleset_error(logger, LOG_ERROR, _("No role Firstbuild units"));
723 return FALSE;
724 }
725
726 if (num_role_units(L_FERRYBOAT) > 0) {
727 bool sea_capable = FALSE;
728 struct unit_type *u = get_role_unit(L_FERRYBOAT, 0);
729
731 if (is_ocean(pterr)
732 && BV_ISSET(pterr->native_to, uclass_index(utype_class(u)))) {
734 break;
735 }
737
738 if (!sea_capable) {
739 ruleset_error(logger, LOG_ERROR,
740 _("Ferryboat (%s) needs to be able to move at sea."),
741 utype_rule_name(u));
742 return FALSE;
743 }
744 }
745
746 if (num_role_units(L_PARTISAN) == 0
748 ruleset_error(logger, LOG_ERROR,
749 _("Inspire_Partisans effect present, "
750 "but no units with partisan role."));
751 return FALSE;
752 }
753
755 bool cargo = FALSE;
756
758 if (BV_ISSET(ptype->cargo, uclass_index(pclass))) {
759 cargo = TRUE;
760 break;
761 }
763
764 if (ptype->transport_capacity > 0) {
765 if (!cargo) {
766 ruleset_error(logger, LOG_ERROR,
767 _("%s has transport capacity %d, but no cargo types."),
768 utype_rule_name(ptype), ptype->transport_capacity);
769 return FALSE;
770 }
771 } else if (cargo) {
772 ruleset_error(logger, LOG_ERROR,
773 _("%s has cargo types, but no transport capacity."),
775 return FALSE;
776 }
778
779 return TRUE;
780}
781
782/**********************************************************************/
786{
787 /* Special Genus */
789 if (improvement_has_flag(pimprove, IF_GOLD)) {
790 if (pimprove->genus != IG_CONVERT) {
791 ruleset_error(logger, LOG_ERROR,
792 _("Gold producing improvement %s with genus other than \"Convert\""),
793 improvement_rule_name(pimprove));
794
795 return FALSE;
796 }
797 if (improvement_has_flag(pimprove, IF_INFRA)) {
798 ruleset_error(logger, LOG_ERROR,
799 _("The same improvement has both \"Gold\" and \"Infra\" flags"));
800 return FALSE;
801 }
802 } else if (improvement_has_flag(pimprove, IF_INFRA)) {
803 if (pimprove->genus != IG_CONVERT) {
804 ruleset_error(logger, LOG_ERROR,
805 _("Infrapoints producing improvement %s with genus other than \"Convert\""),
806 improvement_rule_name(pimprove));
807
808 return FALSE;
809 }
810 } else if (pimprove->genus == IG_CONVERT) {
811 ruleset_error(logger, LOG_ERROR,
812 _("Improvement %s with no conversion target with genus \"Convert\""),
813 improvement_rule_name(pimprove));
814 return FALSE;
815 }
816
818 && pimprove->genus != IG_IMPROVEMENT) {
819 ruleset_error(logger, LOG_ERROR,
820 _("Disasterproof improvement %s with genus other than \"Improvement\""),
821 improvement_rule_name(pimprove));
822
823 return FALSE;
824 }
825 if (pimprove->genus != IG_SPECIAL
831 RPT_POSSIBLE, FALSE))) {
832 ruleset_error(logger, LOG_ERROR,
833 _("Space part %s with genus other than \"Special\""),
834 improvement_rule_name(pimprove));
835 return FALSE;
836 }
837
838 if (!is_building_sellable(pimprove) && pimprove->upkeep != 0) {
839 ruleset_error(logger, LOG_ERROR,
840 _("%s is a nonsellable building with a nonzero upkeep value"),
841 improvement_rule_name(pimprove));
842 return FALSE;
843 }
845
846 return TRUE;
847}
848
849/**********************************************************************/
853{
854 enum effect_type boolean_effects[] =
855 {
879 };
880 int i;
881 bool ret = TRUE;
882
883 for (i = 0; boolean_effects[i] != EFT_COUNT; i++) {
886 ruleset_error(logger, LOG_ERROR,
887 _("Boolean effect %s can get disabled, but it can't get "
888 "enabled before that."),
890 ret = FALSE;
891 }
892 }
893
894 return ret;
895}
896
897/**********************************************************************/
905{
906 int num_utypes;
907 int i;
908 bool ok = TRUE; /* Store failures to variable instead of returning
909 * immediately so all errors get printed, not just first
910 * one. */
914 rs_conversion_logger logger = ((compat != NULL) ? compat->log_cb : NULL);
915
916 if (!sanity_check_metadata(logger)) {
917 ok = FALSE;
918 }
919
922 ruleset_error(logger, LOG_ERROR,
923 _("Cost based free tech method, but tech cost style "
924 "\"Civ I|II\" so all techs cost the same."));
925 ok = FALSE;
926 }
927
928 /* Advances. */
930 for (i = AR_ONE; i < AR_SIZE; i++) {
931 const struct advance *preq;
932
933 if (i == AR_ROOT) {
934 /* Self rootreq is a feature. */
935 continue;
936 }
937
939
940 if (A_NEVER == preq) {
941 continue;
942 } else if (preq == padvance) {
943 ruleset_error(logger, LOG_ERROR, _("Tech \"%s\" requires itself."),
945 ok = FALSE;
946 continue;
947 }
948
950 if (preqreq == padvance) {
951 ruleset_error(logger, LOG_ERROR,
952 _("Tech \"%s\" requires itself indirectly via \"%s\"."),
955 ok = FALSE;
956 }
958 }
959
960 requirement_vector_iterate(&(padvance->research_reqs), preq) {
961 if (preq->source.kind == VUT_ADVANCE) {
962 /* Don't allow this even if allowing changing reqs. Players will
963 * expect all tech reqs to appear in the client tech tree. That
964 * should be taken care of first. */
965 ruleset_error(logger, LOG_ERROR,
966 _("Tech \"%s\" requires a tech in its research_reqs."
967 " This isn't supported yet. Please keep using req1"
968 " and req2 like before."),
970 ok = FALSE;
972 /* If we get an obsolete improvement before the game,
973 * almost surely it is going to become not obsolete later.
974 * This check must catch it. */) {
975 struct astring astr;
976
977 /* Only support unchanging requirements until the reachability code
978 * can handle it and the tech tree can display changing
979 * requirements. */
980 ruleset_error(logger, LOG_ERROR,
981 _("Tech \"%s\" has the requirement %s in its"
982 " research_reqs. This requirement may change during"
983 " the game. Changing requirements aren't supported"
984 " yet."),
987 astr_free(&astr);
988 ok = FALSE;
989 }
991
992 if (padvance->bonus_message != NULL) {
993 if (!formats_match(padvance->bonus_message, "%s")) {
994 ruleset_error(logger, LOG_ERROR,
995 _("Tech \"%s\" bonus message is not format with %%s "
996 "for a bonus tech name."),
998 ok = FALSE;
999 }
1000 }
1002
1004 ruleset_error(logger, LOG_ERROR,
1005 _("The government form %s reserved for revolution handling "
1006 "has been set as default_government."),
1008 ok = FALSE;
1010 }
1011
1012 /* Check that all players can have their initial techs */
1013 nations_re_active_iterate(pnation) {
1014 int techi;
1015
1016 /* Check global initial techs */
1017 for (techi = 0; techi < MAX_NUM_TECH_LIST
1020 struct advance *a = valid_advance_by_number(tech);
1021
1022 if (a == NULL) {
1023 ruleset_error(logger, LOG_ERROR,
1024 _("Tech %s does not exist, but is initial "
1025 "tech for everyone."),
1027 ok = FALSE;
1028 } else if (advance_by_number(A_NONE) != a->require[AR_ROOT]
1029 && !nation_has_initial_tech(pnation, a->require[AR_ROOT])) {
1030 /* Nation has no root_req for tech */
1031 ruleset_error(logger, LOG_ERROR,
1032 _("Tech %s is initial for everyone, but %s has "
1033 "no root_req for it."),
1035 nation_rule_name(pnation));
1036 ok = FALSE;
1037 }
1038 }
1039
1040 /* Check national initial techs */
1041 for (techi = 0;
1042 techi < MAX_NUM_TECH_LIST && pnation->init_techs[techi] != A_LAST;
1043 techi++) {
1044 Tech_type_id tech = pnation->init_techs[techi];
1045 struct advance *a = valid_advance_by_number(tech);
1046
1047 if (a == NULL) {
1048 ruleset_error(logger, LOG_ERROR,
1049 _("Tech %s does not exist, but is initial tech for %s."),
1051 nation_rule_name(pnation));
1052 ok = FALSE;
1053 } else if (advance_by_number(A_NONE) != a->require[AR_ROOT]
1054 && !nation_has_initial_tech(pnation, a->require[AR_ROOT])) {
1055 /* Nation has no root_req for tech */
1056 ruleset_error(logger, LOG_ERROR,
1057 _("Tech %s is initial for %s, but they have "
1058 "no root_req for it."),
1060 nation_rule_name(pnation));
1061 ok = FALSE;
1062 }
1063 }
1064
1065 /* Check national initial buildings */
1067 && pnation->init_buildings[0] != B_LAST) {
1068 ruleset_error(logger, LOG_ERROR,
1069 _("Nation %s has init_buildings set but as barbarians will "
1070 "never get them."), nation_rule_name(pnation));
1071 }
1072
1073 if (!default_gov_failed && pnation->init_government == game.government_during_revolution) {
1074 ruleset_error(logger, LOG_ERROR,
1075 _("The government form %s reserved for revolution "
1076 "handling has been set as initial government for %s."),
1078 nation_rule_name(pnation));
1079 ok = FALSE;
1080 }
1082
1083 /* Check against unit upgrade loops */
1086 int chain_length = 0;
1087 const struct unit_type *upgraded = putype;
1088
1089 while (upgraded != NULL && !obsoleted_by_loop) {
1091 chain_length++;
1092 if (chain_length > num_utypes) {
1093 ruleset_error(logger, LOG_ERROR,
1094 _("There seems to be obsoleted_by loop in update "
1095 "chain that starts from %s"),
1097 ok = FALSE;
1099 }
1100 }
1102
1103 /* Some unit type properties depend on other unit type properties to work
1104 * properly. */
1106 /* "Spy" is a better "Diplomat". Until all the places that assume that
1107 * "Diplomat" is set if "Spy" is set is changed this limitation must be
1108 * kept. */
1111 ruleset_error(logger, LOG_ERROR,
1112 _("The unit type '%s' has the 'Spy' unit type flag but "
1113 "not the 'Diplomat' unit type flag."),
1115 ok = FALSE;
1116 }
1118
1119 /* Check that unit type fields are in range. */
1121 if (putype->paratroopers_range < 0
1122 || putype->paratroopers_range > UNIT_MAX_PARADROP_RANGE) {
1123 /* Paradrop range is limited by the network protocol. */
1124 ruleset_error(logger, LOG_ERROR,
1125 _("The paratroopers_range of the unit type '%s' is %d. "
1126 "That is out of range. Max range is %d."),
1128 putype->paratroopers_range, UNIT_MAX_PARADROP_RANGE);
1129 ok = FALSE;
1130 }
1131 /* never fires if game.scenario.prevent_new_cities is TRUE */
1132 if ((putype->city_size <= 0 || putype->city_size > MAX_CITY_SIZE)
1134 ruleset_error(logger, LOG_ERROR,
1135 _("Unit type '%s' would build size %d cities. "
1136 "City sizes must be from 1 to %d."),
1137 utype_rule_name(putype), putype->city_size,
1139 ok = FALSE;
1140 }
1142
1143 memset(&els, 0, sizeof(els));
1144 els.logger = logger;
1145
1146 /* Check requirement sets against conflicting requirements.
1147 * For effects check also other sanity in the same iteration */
1149 ok = FALSE;
1150 }
1151
1152 for (i = 0; req_base_effects[i] != EFT_COUNT; i++) {
1153 if (!els.base_effects.effect_present[req_base_effects[i]]) {
1154 ruleset_error(logger, LOG_ERROR,
1155 _("There is no base %s effect."),
1157 ok = FALSE;
1158 }
1159 }
1160 for (i = 0; req_base_effects_3_3[i] != EFT_COUNT; i++) {
1161 if (!els.base_effects.effect_present[req_base_effects_3_3[i]]) {
1163
1164 if (compat != NULL && compat->compat_mode && compat->version < RSFORMAT_3_3) {
1165 log_deprecation("There is no base %s effect.", ename);
1166 if (compat->log_cb != NULL) {
1167 char buf[512];
1168
1169 fc_snprintf(buf, sizeof(buf), _("Missing base %s effect. Please add one."), ename);
1170 compat->log_cb(buf);
1171 }
1172 } else {
1173 ruleset_error(logger, LOG_ERROR,
1174 _("There is no base %s effect."), ename);
1175 ok = FALSE;
1176 }
1177 }
1178 }
1179
1180 if (!sanity_check_boolean_effects(logger)) {
1181 ok = FALSE;
1182 }
1183
1184 /* Others use requirement vectors */
1185
1186 /* Disasters */
1188 if (!sanity_check_req_vec(logger, &pdis->reqs, TRUE, -1,
1190 ruleset_error(logger, LOG_ERROR,
1191 _("Disasters have conflicting or invalid requirements!"));
1192 ok = FALSE;
1193 }
1195
1196 /* Goods */
1198 if (!sanity_check_req_vec(logger, &pgood->reqs, TRUE, -1,
1200 ruleset_error(logger, LOG_ERROR,
1201 _("Goods have conflicting or invalid requirements!"));
1202 ok = FALSE;
1203 }
1205
1206 /* Buildings */
1208 if (!sanity_check_req_vec(logger, &pimprove->reqs, TRUE, -1,
1209 improvement_rule_name(pimprove))) {
1210 ruleset_error(logger, LOG_ERROR,
1211 _("Buildings have conflicting or invalid requirements!"));
1212 ok = FALSE;
1213 }
1214 if (!sanity_check_req_vec(logger, &pimprove->obsolete_by, FALSE, -1,
1215 improvement_rule_name(pimprove))) {
1216 ruleset_error(logger, LOG_ERROR,
1217 _("Buildings have conflicting or invalid obsolescence req!"));
1218 ok = FALSE;
1219 }
1221
1222 /* Governments */
1224 if (!sanity_check_req_vec(logger, &pgov->reqs, TRUE, -1,
1226 ruleset_error(logger, LOG_ERROR,
1227 _("Governments have conflicting or invalid requirements!"));
1228 ok = FALSE;
1229 }
1231
1232 /* Specialists */
1234 if (!sanity_check_req_vec(logger, &psp->reqs, TRUE, -1,
1235 specialist_rule_name(psp))) {
1236 ruleset_error(logger, LOG_ERROR,
1237 _("Specialists have conflicting or invalid requirements!"));
1238 ok = FALSE;
1239 }
1241
1242 /* Extras */
1244 if (!sanity_check_req_vec(logger, &pextra->reqs, TRUE, -1,
1245 extra_rule_name(pextra))) {
1246 ruleset_error(logger, LOG_ERROR,
1247 _("Extras have conflicting or invalid requirements!"));
1248 ok = FALSE;
1249 }
1250 if (!sanity_check_req_vec(logger, &pextra->rmreqs, TRUE, -1,
1251 extra_rule_name(pextra))) {
1252 ruleset_error(logger, LOG_ERROR,
1253 _("Extras have conflicting or invalid removal requirements!"));
1254 ok = FALSE;
1255 }
1256 if ((requirement_vector_size(&pextra->rmreqs) > 0)
1257 && !(pextra->rmcauses
1258 & (ERM_ENTER | ERM_CLEAN | ERM_PILLAGE))) {
1259 ruleset_error(logger, LOG_WARN,
1260 _("Requirements for extra removal defined but not "
1261 "a valid remove cause!"));
1262 }
1264
1265 /* Roads */
1267 struct road_type *proad = extra_road_get(pextra);
1268
1269 extra_type_list_iterate(proad->integrators, iextra) {
1271 int pnbr = road_number(proad);
1272
1273 if (pnbr != road_number(iroad)
1274 && !BV_ISSET(iroad->integrates, pnbr)) {
1275 /* We don't support non-symmetric integrator relationships yet. */
1276 ruleset_error(logger, LOG_ERROR,
1277 _("Road '%s' integrates with '%s' but not vice versa!"),
1278 extra_rule_name(pextra),
1280 ok = FALSE;
1281 }
1284
1285 /* City styles */
1286 for (i = 0; i < game.control.num_city_styles; i++) {
1287 if (!sanity_check_req_vec(logger, &city_styles[i].reqs, TRUE, -1,
1289 ruleset_error(logger, LOG_ERROR,
1290 _("City styles have conflicting or invalid requirements!"));
1291 ok = FALSE;
1292 }
1293 }
1294
1295 /* Actions */
1296 action_iterate(act) {
1297 struct action *paction = action_by_number(act);
1298
1299 if (!actres_legal_target_kind(paction->result, paction->target_kind)) {
1300 ruleset_error(logger, LOG_ERROR,
1301 _("Action \"%s\": unsupported target kind %s."),
1303 action_target_kind_name(paction->target_kind));
1304 ok = FALSE;
1305 }
1306
1307 if (paction->min_distance < 0) {
1308 ruleset_error(logger, LOG_ERROR,
1309 _("Action %s: negative min distance (%d)."),
1310 action_id_rule_name(act), paction->min_distance);
1311 ok = FALSE;
1312 }
1313
1314 if (paction->min_distance > ACTION_DISTANCE_LAST_NON_SIGNAL) {
1315 ruleset_error(logger, LOG_ERROR,
1316 _("Action %s: min distance (%d) larger than "
1317 "any distance on a map can be (%d)."),
1318 action_id_rule_name(act), paction->min_distance,
1320 ok = FALSE;
1321 }
1322
1323 if (paction->max_distance > ACTION_DISTANCE_MAX) {
1324 ruleset_error(logger, LOG_ERROR,
1325 _("Action %s: max distance is %d. "
1326 "A map can't be that big."),
1327 action_id_rule_name(act), paction->max_distance);
1328 ok = FALSE;
1329 }
1330
1331 if (!action_distance_inside_max(paction, paction->min_distance)) {
1332 ruleset_error(logger, LOG_ERROR,
1333 _("Action %s: min distance is %d but max distance is %d."),
1335 paction->min_distance, paction->max_distance);
1336 ok = FALSE;
1337 }
1338
1339 action_iterate(blocker) {
1340 if (BV_ISSET(paction->blocked_by, blocker)
1341 && action_id_get_target_kind(blocker) == ATK_UNIT
1343 /* Can't find an individual unit target to evaluate the blocking
1344 * action against. (A tile may have more than one individual
1345 * unit) */
1346 ruleset_error(logger, LOG_ERROR,
1347 _("The action %s can't block %s."),
1348 action_id_rule_name(blocker),
1349 action_id_rule_name(act));
1350 ok = FALSE;
1351 }
1353
1355 if (!sanity_check_req_vec(logger, &(enabler->actor_reqs), TRUE, -1,
1356 "Action Enabler Actor Reqs")
1357 || !sanity_check_req_vec(logger, &(enabler->target_reqs), TRUE, -1,
1358 "Action Enabler Target Reqs")) {
1359 ruleset_error(logger, LOG_ERROR,
1360 _("Action enabler for %s has conflicting or invalid "
1361 "requirements!"), action_id_rule_name(act));
1362 ok = FALSE;
1363 }
1364
1366 /* Special test for self targeted actions. */
1367
1368 if (requirement_vector_size(&(enabler->target_reqs)) > 0) {
1369 /* Shouldn't have target requirements since the action doesn't
1370 * have a target. */
1371 ruleset_error(logger, LOG_ERROR,
1372 _("An action enabler for %s has a target "
1373 "requirement vector. %s doesn't have a target."),
1375 action_id_rule_name(act));
1376 ok = FALSE;
1377 }
1378 }
1379
1380 requirement_vector_iterate(&(enabler->target_reqs), preq) {
1381 if (preq->source.kind == VUT_DIPLREL
1382 && preq->range == REQ_RANGE_LOCAL) {
1383 struct astring astr;
1384
1385 /* A Local DiplRel requirement can be expressed as a requirement
1386 * in actor_reqs. Demand that it is there. This avoids breaking
1387 * code that reasons about actions. */
1388 ruleset_error(logger, LOG_ERROR,
1389 _("Action enabler for %s has a local DiplRel "
1390 "requirement %s in target_reqs! Please read the "
1391 "section \"Requirement vector rules\" in "
1392 "doc/README.actions"),
1395 astr_free(&astr);
1396 ok = FALSE;
1397 } else if (preq->source.kind == VUT_MAX_DISTANCE_SQ
1398 && preq->range == REQ_RANGE_TILE) {
1399 struct astring astr;
1400
1401 /* A Tile-ranged MaxDistanceSq requirement can be expressed as a
1402 * requirement in actor_reqs. Demand that it is there. */
1403 ruleset_error(logger, LOG_ERROR,
1404 _("Action enabler for %s has a tile MaxDistanceSq "
1405 "requirement %s in target_reqs! Please read the "
1406 "section \"Requirement vector rules\" in "
1407 "doc/README.actions"),
1410 astr_free(&astr);
1411 ok = FALSE;
1412 }
1414
1415 if (compat == NULL || !compat->compat_mode
1416 || compat->version >= RSFORMAT_3_3) {
1417 /* Support for letting some of the following hard requirements be
1418 * implicit were retired in Freeciv 3.0. Others were retired later.
1419 * Make sure that the opposite of each hard action requirement
1420 * blocks all its action enablers. */
1421
1422 struct req_vec_problem *problem
1424
1425 if (problem != NULL) {
1426 ruleset_error(logger, LOG_ERROR, "%s", problem->description);
1428 ok = FALSE;
1429 }
1430
1432 if (problem != NULL) {
1433 /* There is a potential for improving this enabler. */
1434 log_deprecation("%s", problem->description);
1436 }
1437 }
1439
1441 /* The action performer, action_dice_roll_initial_odds() and the
1442 * action probability calculation in action_prob() must probably all
1443 * be updated to add a new action here. */
1460 ruleset_error(logger, LOG_ERROR,
1461 _("diplchance_initial_odds: \"%s\" not supported."),
1463 ok = FALSE;
1464 }
1465
1466 if (BV_ISSET(paction->sub_results, ACT_SUB_RES_HUT_ENTER)
1467 && BV_ISSET(paction->sub_results, ACT_SUB_RES_HUT_FRIGHTEN)) {
1468 ruleset_error(logger, LOG_ERROR,
1469 _("%s both enters and frightens a hut at the same time."),
1471 ok = FALSE;
1472 }
1474
1475 /* Auto attack */
1476 {
1478
1480
1482 struct action *paction = action_by_number(act_id);
1483
1488 /* Only allow removing and changing the order of old auto
1489 * attack actions for now. Other actions need more testing and
1490 * fixing of issues caused by a worst case action probability of
1491 * 0%. */
1492 ruleset_error(logger, LOG_ERROR,
1493 _("auto_attack: %s not supported in"
1494 " attack_actions."),
1496 ok = FALSE;
1497 }
1499 }
1500
1501 /* There must be basic city style for each nation style to start with */
1504 ruleset_error(logger, LOG_ERROR,
1505 _("There's no basic city style for nation style %s"),
1507 ok = FALSE;
1508 }
1510
1511 /* Music styles */
1513 if (!sanity_check_req_vec(logger, &pmus->reqs, TRUE, -1, "Music Style")) {
1514 ruleset_error(logger, LOG_ERROR,
1515 _("Music Styles have conflicting or invalid requirements!"));
1516 ok = FALSE;
1517 }
1519
1522 if (!is_native_to_class(utype_class(panimal), pterr, nullptr)) {
1523 ruleset_error(logger, LOG_ERROR,
1524 _("%s has %s as animal to appear, but it's not native to the terrain."),
1526 ok = FALSE;
1527 break;
1528 }
1530
1532 (void) freq;
1534 ruleset_error(logger, LOG_ERROR,
1535 _("%s has %s as a resource, but it's not a resource extra."),
1537 ok = FALSE;
1538 }
1541
1542 /* Check that all unit classes can exist somewhere */
1545 bool can_exist = FALSE;
1546
1548 if (BV_ISSET(pterr->native_to, uclass_index(pclass))) {
1549 can_exist = TRUE;
1550 break;
1551 }
1553
1554 if (!can_exist) {
1556 if (BV_ISSET(pextra->native_to, uclass_index(pclass))
1557 && extra_has_flag(pextra, EF_NATIVE_TILE)) {
1558 can_exist = TRUE;
1559 break;
1560 }
1562 }
1563
1564 if (!can_exist) {
1565 ruleset_error(logger, LOG_ERROR,
1566 _("Unit class %s cannot exist anywhere."),
1568 ok = FALSE;
1569 }
1570 }
1572
1574 if (!pach->unique && pach->cons_msg == NULL) {
1575 ruleset_error(logger, LOG_ERROR,
1576 _("Achievement %s has no message for consecutive gainers though "
1577 "it's possible to be gained by multiple players"),
1579 ok = FALSE;
1580 }
1582
1584 int nati;
1585
1587 struct nation_type *pnat
1589
1590 if (pnat == NULL) {
1591 ruleset_error(logger, LOG_ERROR,
1592 _("There's nation %s listed in embedded nations, but there's "
1593 "no such nation."),
1595 ok = FALSE;
1596 }
1597 }
1598 }
1599
1600 if (ok) {
1601 ok = rs_common_units(logger);
1602 }
1603 if (ok) {
1604 ok = rs_barbarian_units(logger);
1605 }
1606 if (ok) {
1607 ok = rs_buildings(logger);
1608 }
1609
1610 return ok;
1611}
1612
1613/**********************************************************************/
1619{
1620 bool ok = TRUE;
1621
1624 if (pextra != pextra2) {
1625 int idx = extra_index(pextra2);
1626
1627 if (!BV_ISSET(pextra->conflicts, idx)) {
1628 log_debug("Autoconflicting resource %s with %s",
1630 BV_SET(pextra->conflicts, extra_index(pextra2));
1631 }
1632 }
1635
1636 /* Hard coded action blocking. */
1637 {
1638 const struct {
1639 const enum action_result blocked;
1640 const enum action_result blocker;
1641 } must_block[] = {
1642 /* Hard code that Help Wonder blocks Disband Unit Recover. This must be done
1643 * because caravan_shields makes it possible to avoid the
1644 * consequences of choosing to do Disband Unit Recover rather than having it
1645 * do Help Wonder.
1646 *
1647 * Explanation: Disband Unit Recover adds 50% of the shields used to produce
1648 * the unit to the production of the city where it is located. Help
1649 * Wonder adds 100%. If a unit that can do Help Wonder is disbanded with
1650 * production recovery in a city and the production later is changed
1651 * to something that can receive help from Help Wonder the remaining 50%
1652 * of the shields are added. This can be done because the city remembers
1653 * them in caravan_shields.
1654 *
1655 * If a unit that can do Help Wonder intentionally is disbanded with recovery
1656 * rather than making it do Help Wonder its shields will still be
1657 * remembered. The target city that got 50% of the shields can
1658 * therefore get 100% of them by changing its production. This trick
1659 * makes the ability to select Disband Unit Recover when Help Wonder is legal
1660 * pointless. */
1662
1663 /* Allowing regular disband when ACTION_HELP_WONDER or
1664 * ACTION_DISBAND_UNIT_RECOVER is legal while ACTION_HELP_WONDER always
1665 * blocks ACTION_DISBAND_UNIT_RECOVER doesn't work well with the force_*
1666 * semantics. Should move to the ruleset once it has blocked_by
1667 * semantics. */
1670
1671 /* Hard code that the ability to perform a regular attack blocks city
1672 * conquest. Is redundant as long as the requirement that the target
1673 * tile has no units remains hard coded. Kept "just in case" that
1674 * changes. */
1676
1677 /* Hard code that the ability to perform a regular attack blocks
1678 * extras conquest. Is redundant as long as the requirement that the
1679 * target tile has no non-allied units remains hard coded. Kept "just
1680 * in case" that changes. */
1682
1683 /* Hard code that the ability to enter or frighten a hut blocks
1684 * regular disembarking. */
1688 };
1689
1690 int i;
1691
1692 for (i = 0; i < ARRAY_SIZE(must_block); i++) {
1693 enum action_result blocked_result = must_block[i].blocked;
1694 enum action_result blocker_result = must_block[i].blocker;
1695
1698 if (!action_would_be_blocked_by(blocked, blocker)) {
1699 log_verbose("Autoblocking %s with %s",
1700 action_rule_name(blocked),
1701 action_rule_name(blocker));
1702 BV_SET(blocked->blocked_by, action_id(blocker));
1703 }
1706 }
1707 }
1708
1709 return ok;
1710}
1711
1712/**********************************************************************/
1716{
1717 bool ok = TRUE;
1718
1719 if (num_role_units(L_BARBARIAN) == 0) {
1720 struct setting *pset = setting_by_name("barbarians");
1721
1722 log_normal(_("Disabling 'barbarians' setting for lack of suitable "
1723 "unit types."));
1725 if (!setting_enum_set(pset, "DISABLED", NULL, NULL, 0)) {
1726 ok = FALSE;
1727 }
1729 }
1730
1731 return ok;
1732}
const char * achievement_rule_name(struct achievement *pach)
#define achievements_re_active_iterate(_p)
#define achievements_re_active_iterate_end
bool action_distance_inside_max(const struct action *action, const int distance)
Definition actions.c:1173
enum action_actor_kind action_get_actor_kind(const struct action *paction)
Definition actions.c:1098
struct action_auto_perf * action_auto_perf_slot_number(const int num)
Definition actions.c:5718
struct req_vec_problem * action_enabler_suggest_repair(const struct action_enabler *enabler)
Definition actions.c:1897
struct req_vec_problem * action_enabler_suggest_improvement(const struct action_enabler *enabler)
Definition actions.c:1963
const char * action_rule_name(const struct action *action)
Definition actions.c:1216
const char * action_id_rule_name(action_id act_id)
Definition actions.c:1239
bool action_would_be_blocked_by(const struct action *blocked, const struct action *blocker)
Definition actions.c:1196
int action_dice_roll_initial_odds(const struct action *paction)
Definition actions.c:5355
enum action_target_kind action_get_target_kind(const struct action *paction)
Definition actions.c:1108
struct action_enabler_list * action_enablers_for_action(action_id action)
Definition actions.c:1559
#define action_by_result_iterate(_paction_, _result_)
Definition actions.h:245
#define ACTION_DISTANCE_MAX
Definition actions.h:107
#define enabler_get_action(_enabler_)
Definition actions.h:186
#define ACTION_AUTO_MOVED_ADJ
Definition actions.h:375
#define action_auto_perf_actions_iterate_end
Definition actions.h:366
static struct action * action_by_number(action_id act_id)
Definition actions.h:400
#define action_enabler_list_re_iterate_end
Definition actions.h:200
#define ACTION_DISTANCE_LAST_NON_SIGNAL
Definition actions.h:103
#define action_enabler_list_re_iterate(action_enabler_list, aenabler)
Definition actions.h:196
#define action_has_result(_act_, _res_)
Definition actions.h:184
#define action_by_result_iterate_end
Definition actions.h:249
#define action_auto_perf_actions_iterate(_autoperf_, _act_id_)
Definition actions.h:363
#define action_iterate_end
Definition actions.h:218
#define action_has_result_safe(paction, result)
Definition actions.h:428
#define action_iterate(_act_)
Definition actions.h:214
#define action_id_get_target_kind(act_id)
Definition actions.h:417
#define ACTION_ODDS_PCT_DICE_ROLL_NA
Definition actions.h:698
bool actres_legal_target_kind(enum action_result result, enum action_target_kind tgt_kind)
Definition actres.c:560
void astr_free(struct astring *astr)
Definition astring.c:148
#define BV_SET(bv, bit)
Definition bitvector.h:89
#define BV_ISSET(bv, bit)
Definition bitvector.h:86
const char * city_style_rule_name(const int style)
Definition city.c:1765
static const struct city struct citystyle * city_styles
Definition city.c:84
#define MAX_CITY_SIZE
Definition city.h:103
char * incite_cost
Definition comments.c:76
#define MAX_LEN_CONTENT
Definition conn_types.h:32
#define log_deprecation(message,...)
const char * disaster_rule_name(struct disaster_type *pdis)
Definition disaster.c:105
#define disaster_type_re_active_iterate(_p)
Definition disaster.h:93
#define disaster_type_re_active_iterate_end
Definition disaster.h:96
int int id
Definition editgui_g.h:28
struct @22::@23 reqs
bool iterate_effect_cache(iec_cb cb, void *data)
Definition effects.c:1321
int get_potential_improvement_bonus(const struct impr_type *pimprove, const struct city *pcity, enum effect_type effect_type, const enum req_problem_type prob_type, bool consider_multipliers)
Definition effects.c:1202
int effect_cumulative_max(enum effect_type type, struct universal *unis, size_t n_unis)
Definition effects.c:388
int effect_cumulative_min(enum effect_type type, struct universal *for_uni)
Definition effects.c:424
bool extra_has_flag(const struct extra_type *pextra, enum extra_flag_id flag)
Definition extras.c:875
const char * extra_rule_name(const struct extra_type *pextra)
Definition extras.c:203
#define extra_type_list_iterate(extralist, pextra)
Definition extras.h:165
#define is_extra_caused_by(e, c)
Definition extras.h:203
#define extra_index(_e_)
Definition extras.h:183
#define extra_type_re_active_iterate_end
Definition extras.h:329
#define extra_type_list_iterate_end
Definition extras.h:167
#define extra_road_get(_e_)
Definition extras.h:191
#define extra_type_re_active_iterate(_p)
Definition extras.h:325
#define extra_type_by_cause_iterate_end
Definition extras.h:339
#define extra_type_by_cause_iterate(_cause, _extra)
Definition extras.h:333
int server_setting_id
Definition fc_types.h:777
int Tech_type_id
Definition fc_types.h:237
int ssetv
Definition fc_types.h:526
@ RPT_POSSIBLE
Definition fc_types.h:533
int action_id
Definition fc_types.h:249
#define MAX_NUM_TECH_LIST
Definition fc_types.h:44
#define _(String)
Definition fcintl.h:67
struct civ_game game
Definition game.c:61
const char * government_rule_name(const struct government *pgovern)
Definition government.c:133
#define governments_re_active_iterate(_p)
Definition government.h:129
#define governments_re_active_iterate_end
Definition government.h:133
bool is_building_sellable(const struct impr_type *pimprove)
const char * improvement_rule_name(const struct impr_type *pimprove)
bool is_wonder(const struct impr_type *pimprove)
bool is_great_wonder(const struct impr_type *pimprove)
bool improvement_has_flag(const struct impr_type *pimprove, enum impr_flag_id flag)
const char * improvement_name_translation(const struct impr_type *pimprove)
#define improvement_re_active_iterate_end
#define improvement_re_active_iterate(_p)
#define B_LAST
Definition improvement.h:42
#define log_verbose(message,...)
Definition log.h:110
#define fc_assert(condition)
Definition log.h:177
#define fc_assert_ret_val(condition, val)
Definition log.h:195
#define log_debug(message,...)
Definition log.h:116
#define log_normal(message,...)
Definition log.h:108
@ LOG_ERROR
Definition log.h:31
@ LOG_WARN
Definition log.h:32
bool is_native_to_class(const struct unit_class *punitclass, const struct terrain *pterrain, const bv_extras *extras)
Definition movement.c:373
bool can_unit_type_transport(const struct unit_type *transporter, const struct unit_class *transported)
Definition movement.c:919
const char * nation_rule_name(const struct nation_type *pnation)
Definition nation.c:138
struct nation_type * nation_by_rule_name(const char *name)
Definition nation.c:121
enum barbarian_type nation_barbarian_type(const struct nation_type *nation)
Definition nation.c:211
#define nations_re_active_iterate_end
Definition nation.h:342
#define nations_re_active_iterate(_pnat_)
Definition nation.h:339
const char * req_to_fstring(const struct requirement *req, struct astring *astr)
req_vec_num_in_item req_vec_vector_number(const void *parent_item, const struct requirement_vector *vec)
struct req_vec_problem * req_vec_suggest_repair(const struct requirement_vector *vec, requirement_vector_number get_num, const void *parent_item)
const char * universal_rule_name(const struct universal *psource)
void req_vec_problem_free(struct req_vec_problem *issue)
const char * universal_type_rule_name(const struct universal *psource)
enum req_unchanging_status is_req_unchanging(const struct req_context *context, const struct requirement *req)
#define requirement_vector_iterate_end
#define requirement_vector_iterate(req_vec, preq)
@ REQUCH_HACK
Road_type_id road_number(const struct road_type *proad)
Definition road.c:32
bool sanity_check_ruleset_data(struct rscompat_info *compat)
Definition rssanity.c:904
static bool sanity_check_req_vec(rs_conversion_logger logger, const struct requirement_vector *preqs, bool conjunctive, int max_tiles, const char *list_for)
Definition rssanity.c:499
bool sanity_check_server_setting_value_in_req(ssetv ssetval)
Definition rssanity.c:144
enum effect_type req_base_effects_3_3[]
Definition rssanity.c:51
enum effect_type req_base_effects[]
Definition rssanity.c:43
static bool sanity_check_req_set(rs_conversion_logger logger, int reqs_of_type[], int local_reqs_of_type[], int tile_reqs_of_type[], struct requirement *preq, bool conjunctive, int max_tiles, const char *list_for)
Definition rssanity.c:258
static bool sanity_check_boolean_effects(rs_conversion_logger logger)
Definition rssanity.c:852
static bool sanity_check_setting_is_seen(struct setting *pset)
Definition rssanity.c:108
static bool sanity_check_req_individual(rs_conversion_logger logger, struct requirement *preq, const char *list_for)
Definition rssanity.c:171
static bool rs_buildings(rs_conversion_logger logger)
Definition rssanity.c:785
static bool sanity_check_metadata(rs_conversion_logger logger)
Definition rssanity.c:61
bool autolock_settings(void)
Definition rssanity.c:1715
static bool rs_common_units(rs_conversion_logger logger)
Definition rssanity.c:706
bool autoadjust_ruleset_data(void)
Definition rssanity.c:1618
static bool rs_barbarian_units(rs_conversion_logger logger)
Definition rssanity.c:634
static bool effect_list_sanity_cb(struct effect *peffect, void *data)
Definition rssanity.c:541
static bool sanity_check_setting_is_game_rule(struct setting *pset)
Definition rssanity.c:117
static bool nation_has_initial_tech(struct nation_type *pnation, struct advance *tech)
Definition rssanity.c:79
void(* rs_conversion_logger)(const char *msg)
Definition ruleload.h:42
#define ruleset_error(logger, level, format,...)
Definition ruleload.h:59
#define RSFORMAT_3_3
Definition ruleload.h:37
static struct compatibility compat[]
Definition savecompat.c:115
const char * server_setting_name_get(server_setting_id id)
enum sset_type server_setting_type_get(server_setting_id id)
server_setting_id ssetv_setting_get(ssetv enc)
bool server_setting_exists(server_setting_id id)
void setting_ruleset_lock_clear(struct setting *pset)
Definition settings.c:4676
struct setting * setting_by_name(const char *name)
Definition settings.c:3309
struct setting * setting_by_number(int id)
Definition settings.c:3301
enum sset_category setting_category(const struct setting *pset)
Definition settings.c:3378
bool setting_enum_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
Definition settings.c:4022
void setting_ruleset_lock_set(struct setting *pset)
Definition settings.c:4656
bool setting_is_visible_at_level(const struct setting *pset, enum cmdlevel plevel)
Definition settings.c:3496
bool formats_match(const char *format1, const char *format2)
Definition shared.c:2455
#define ARRAY_SIZE(x)
Definition shared.h:85
const char * specialist_rule_name(const struct specialist *sp)
Definition specialist.c:146
#define specialist_type_re_active_iterate_end
Definition specialist.h:88
#define specialist_type_re_active_iterate(_p)
Definition specialist.h:83
struct advance * require[AR_SIZE]
Definition tech.h:127
struct civ_game::@32::@36::@42 ruledit
struct packet_ruleset_control control
Definition game.h:83
char * ruleset_summary
Definition game.h:84
int global_init_techs[MAX_NUM_TECH_LIST]
Definition game.h:110
struct packet_game_info info
Definition game.h:89
char ** embedded_nations
Definition game.h:290
struct civ_game::@31 rgame
size_t embedded_nations_count
Definition game.h:291
struct civ_game::@32::@36 server
struct packet_calendar_info calendar
Definition game.h:90
struct government * default_government
Definition game.h:93
struct government * government_during_revolution
Definition game.h:94
rs_conversion_logger logger
Definition rssanity.c:535
int init_techs[MAX_NUM_TECH_LIST]
Definition nation.h:122
enum free_tech_method free_tech_method
bv_actions diplchance_initial_odds
enum tech_cost_style tech_cost_style
bv_unit_classes cargo
Definition unittype.h:563
const struct unit_type * obsoleted_by
Definition unittype.h:534
const char * style_rule_name(const struct nation_style *pstyle)
Definition style.c:108
int basic_city_style_for_style(struct nation_style *pstyle)
Definition style.c:210
#define music_styles_re_active_iterate_end
Definition style.h:88
#define music_styles_re_active_iterate(_p)
Definition style.h:85
#define styles_re_active_iterate_end
Definition style.h:60
#define styles_re_active_iterate(_p)
Definition style.h:56
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:960
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
struct advance * advance_by_number(const Tech_type_id atype)
Definition tech.c:107
struct advance * advance_requires(const struct advance *padvance, enum tech_req require)
Definition tech.c:136
struct advance * valid_advance_by_number(const Tech_type_id id)
Definition tech.c:176
const char * advance_rule_name(const struct advance *padvance)
Definition tech.c:309
Tech_type_id advance_number(const struct advance *padvance)
Definition tech.c:98
#define advance_re_active_iterate(_p)
Definition tech.h:277
#define A_NEVER
Definition tech.h:51
#define advance_req_iterate(_goal, _padvance)
Definition tech.h:295
@ AR_ROOT
Definition tech.h:108
@ AR_ONE
Definition tech.h:106
@ AR_SIZE
Definition tech.h:109
#define advance_re_active_iterate_end
Definition tech.h:281
#define advance_req_iterate_end
Definition tech.h:299
#define A_NONE
Definition tech.h:43
#define A_LAST
Definition tech.h:45
const char * terrain_rule_name(const struct terrain *pterrain)
Definition terrain.c:246
#define terrain_re_active_iterate_end
Definition terrain.h:282
#define terrain_animals_iterate(pterrain, _animal)
Definition terrain.h:299
#define is_ocean(pterrain)
Definition terrain.h:195
#define terrain_re_active_iterate(_p)
Definition terrain.h:278
#define terrain_resources_iterate_end
Definition terrain.h:295
#define terrain_resources_iterate(pterrain, _res, _freq)
Definition terrain.h:286
#define terrain_animals_iterate_end
Definition terrain.h:307
const char * goods_rule_name(struct goods_type *pgood)
#define goods_type_re_active_iterate_end
#define goods_type_re_active_iterate(_p)
bool utype_is_cityfounder(const struct unit_type *utype)
Definition unittype.c:2969
struct unit_type * get_role_unit(int role, int role_index)
Definition unittype.c:2257
bool utype_has_role(const struct unit_type *punittype, int role)
Definition unittype.c:203
int num_role_units(int role)
Definition unittype.c:2207
const char * utype_rule_name(const struct unit_type *punittype)
Definition unittype.c:1582
const char * uclass_rule_name(const struct unit_class *pclass)
Definition unittype.c:1645
static bool uclass_has_flag(const struct unit_class *punitclass, enum unit_class_flag_id flag)
Definition unittype.h:771
#define unit_type_re_active_iterate(_p)
Definition unittype.h:872
#define utype_class(_t_)
Definition unittype.h:754
#define unit_class_iterate(_p)
Definition unittype.h:913
#define unit_class_re_active_iterate_end
Definition unittype.h:929
static bool utype_has_flag(const struct unit_type *punittype, int flag)
Definition unittype.h:622
#define unit_type_iterate(_p)
Definition unittype.h:860
#define unit_class_re_active_iterate(_p)
Definition unittype.h:925
#define UNIT_MAX_PARADROP_RANGE
Definition unittype.h:56
#define uclass_index(_c_)
Definition unittype.h:747
#define unit_class_iterate_end
Definition unittype.h:920
#define unit_type_iterate_end
Definition unittype.h:867
#define unit_type_re_active_iterate_end
Definition unittype.h:876