39 "Irrigation",
"Mine",
"Pollution",
"Hut",
"Farmland",
136#define compat_current (compat_num - 1)
159 log_error(
"Savegame version newer than this build found (%d > %d). "
160 "Trying to load the game nevertheless ...",
loading->version,
166 "Unknown savefile format version (%d).",
loading->version);
172 log_normal(
_(
"Run compatibility function for version: <%d "
201 log_normal(
_(
"Run post load compatibility function for version: <%d "
248 "Unknown hex value: '%c' %d",
ch,
ch);
253 "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_-+";
265 "Unknown ascii value for num: '%c' %d",
ch,
ch);
316 if (presource->data.resource->id_old_save == identifier) {
337 log_debug(
"Upgrading data from savegame to version 2.4.0");
355 "player%d.ncities",
plrno);
359 "player%d.c%d.size",
plrno,
i);
409 int xsize = 0,
y,
l, j,
x;
418 for (j = 0; j < 8; j++) {
421 "map.k%02d_%04d",
l * 8 + j,
y);
428 "Inconsistent xsize in map.k%02d_%04d",
430 for (
x = 0;
x < xsize;
x++) {
445 for (
x = 0;
x < xsize;
x++) {
457 for (j = 0; j < 8; j++) {
461 for (
x = 0;
x < xsize;
x++) {
466 "map.k%02d_%04d",
l * 8 + j,
y);
482 "settings.gamestart_valid");
498 const char *
const nosave =
"GAMEOVER|QUITIDLE|INTERRUPT";
499 const char *
const save =
"TURN|GAMEOVER|QUITIDLE|INTERRUPT";
503 "settings.set%d.value",
i)) {
507 "settings.set%d.value",
new_opt);
510 "settings.set%d.value",
i);
513 "settings.set%d.value",
new_opt);
520 "settings.set%d.gamestart",
i)) {
524 "settings.set%d.gamestart",
new_opt);
527 "settings.set%d.gamestart",
i);
530 "settings.set%d.gamestart",
new_opt);
539 log_sg(
"Unexpected \"autosaves\" setting found in pre-2.4 "
540 "savefile. It may have been overridden.");
570 const char *
modname[] = {
"Road",
"Railroad" };
598 log_debug(
"Upgrading data from savegame to version 2.5.0");
604 "savefile.roads_vector");
608 "savefile.activities_vector");
618 "settings.gamestart_valid");
633 "settings.set%d.value",
i)) {
639 "settings.set%d.value",
i);
642 "settings.set%d.value",
i);
650 "settings.set%d.gamestart",
i)) {
656 "settings.set%d.gamestart",
i);
659 "settings.set%d.gamestart",
i);
704 log_debug(
"Upgrading data from savegame to version 2.6.0");
732 "settings.gamestart_valid");
748 "settings.set%d.value",
i)) {
759 "settings.set%d.gamestart",
i)) {
778 "settings.set%d.value",
i)) {
789 "settings.set%d.gamestart",
i)) {
803 "settings.set%d.value",
i)) {
808 "settings.set%d.value",
i);
816 "settings.set%d.gamestart",
i)) {
821 "settings.set%d.gamestart",
i);
832 "settings.set%d.value",
i)) {
836 "settings.set%d.value",
i);
839 "settings.set%d.value",
i);
845 "settings.set%d.gamestart",
i)) {
849 "settings.set%d.gamestart",
i);
852 "settings.set%d.gamestart",
i);
859 &team_pooled_research,
860 "settings.set%d.value",
i),
865 "settings.set%d.value",
i)) {
871 "settings.set%d.gamestart",
i)) {
880 "settings.set%d.value",
i)) {
949 "player%d.capital",
plrno)) {
951 "player%d.got_first_city",
plrno);
957 "player%d.unassigned_user",
plrno);
961 "player%d.unassigned_ranked",
plrno);
965 "player%d.ai.is_barbarian",
plrno);
968 "player%d.ai.barb_type",
plrno);
990 "player%d.trait.mod%d",
plrno,
i),
996 "player%d.units_built",
plrno);
1002 "player%d.units_killed",
plrno);
1008 "player%d.units_lost",
plrno);
1022 "player%d.u%d.orders_last_move_safe",
1028 "player%d.u%d.orders_length",
1036 "player%d.u%d.orders_list",
1042 "player%d.u%d.orders_list",
plrno,
i);
1052 "savefile.specialists_size");
1064 "savefile.specialists_vector");
1137 if (team_pooled_research) {
1139 "player%d.team_no",
plrno);
1145 "Research out of bounds (%d)!",
i);
1161 "player%d.research.%s",
1169 "player%d.research.%s",
1177 "player%d.research.%s",
1185 "Research related entry marked as float.");
1204 "savefile.diplstate_type_size");
1213 for (j = 0; j <
DS_LAST; j++) {
1219 "savefile.diplstate_type_vector");
1258 "player%d.name",
plrno);
1260 "player%d.name",
i);
1264 log_sg(
_(
"The save game is wrong about what the closest"
1265 " relationship %s (player %d) and %s (player %d) have had is."
1312 log_debug(
"Upgrading data from savegame to version 3.0.0");
1344 "player%d.flags",
plrno);
1352 for (
i = 0;
i < num;
i++) {
1361 "player%d.ncities",
plrno);
1363 for (
i = 0;
i < num;
i++) {
1375 "settings.set_count");
1379 "game.meta_usermessage")) {
1383 "game.meta_message");
1406 "event_cache.events%d.event",
i);
1425 "savefile.server_side_agent_size");
1434 "savefile.server_side_agent_size");
1449 "savefile.server_side_agent_list");
1473 "player%d.u%d.server_side_agent",
1488 "player%d.u%d.server_side_agent",
1492 "player%d.u%d.server_side_agent",
1511 log_debug(
"Upgrading data from savegame to version 3.1.0");
1534 "player%d.u%d.orders_length",
1538 "player%d.u%d.action_list",
1558 "player%d.u%d.action_vec",
1562 "player%d.u%d.action_vec,%d",
1574 "savefile.action_size");
1580 const char *
dur_name =
"Disband Unit Recover";
1583 "savefile.action_vector");
1596 "savefile.action_vector");
1610 "settings.gamestart_valid");
1623 "settings.set%d.gamesetdef",
i);
1647 switch (
order->activity) {
1678 log_error(
"Activity %d is not supposed to appear in unit orders",
1718 struct tile *current_tile;
1729 for (
i =
act_unit->orders.index;
i > 0 && current_tile !=
NULL;
i--) {
1742 for (
i = 0;
i <
act_unit->orders.length && current_tile !=
NULL;
i++) {
1780 current_tile =
NULL;
1787 if (current_tile ==
NULL) {
1913 log_debug(
"Upgrading data from savegame to version 3.2.0");
1917 "savefile.orig_version");
1924 "savefile.orig_version");
1929 "savefile.orig_version");
1938 "savefile.action_size");
1944 const char *
dur_name =
"Transport Deboard";
1948 "savefile.action_vector");
1964 "savefile.action_vector");
1974 "savefile.activities_size");
1983 "savefile.activities_vector");
1997 "savefile.activities_vector");
2011 "settings.gamestart_valid");
2014 const char *old_name
2038 "settings.set%d.value",
i);
2040#ifdef FREECIV_HAVE_LIBZSTD
2042 "settings.set%d.value",
i);
2043#elif FREECIV_HAVE_LIBLZMA
2045 "settings.set%d.value",
i);
2046#elif FREECIV_HAVE_LIBZ
2048 "settings.set%d.value",
i);
2051 "settings.set%d.value",
i);
2057 "settings.set%d.gamestart",
i);
2059#ifdef FREECIV_HAVE_LIBZSTD
2061 "settings.set%d.gamestart",
i);
2062#elif FREECIV_HAVE_LIBLZMA
2064 "settings.set%d.gamestart",
i);
2065#elif FREECIV_HAVE_LIBZ
2067 "settings.set%d.gamestart",
i);
2070 "settings.set%d.gamestart",
i);
2081 "settings.set%d.value",
i)) {
2103 }
else if (val &
TF_HEX) {
2111 "settings.set%d.value",
i);
2114 "wrap",
"settings.set%d.name",
set_count);
2121 "settings.set%d.gamestart",
i)) {
2140 }
else if (val &
TF_HEX) {
2148 "settings.set%d.gamestart",
i);
2166 int north_latitude, south_latitude;
2172 "settings.set%d.value",
2180 "settings.set%d.value",
2210 "settings.set%d.gamestart",
2218 "settings.set%d.gamestart",
2241 "settings.set_count");
2260 log_sg(
"Invalid AI level \"%s\". "
2261 "Changed to \"%s\".",
level,
2282 for (
i = 0;
i < count;
i++) {
2287 "research.r%d.got_tech_multi",
i);
2290 "research.r%d.got_tech",
i)
2292 "research.r%d.bulbs",
i)) {
2295 "research.r%d.free_bulbs",
i);
2304 "savefile.diplstate_type_size");
2308 "savefile.diplstate_type_vector,%d",
i);
2326 "player%d.got_first_city",
2337 "player%d.flags",
plrno);
2347 "player%d.flags",
plrno);
2353 "player%d.ncities",
plrno);
2357 "player%d.c%d.wl_length",
2364 "player%d.c%d.original",
2367 "player%d.c%d.acquire_t",
2371 "player%d.c%d.acquire_t",
2376 "player%d.c%d.wlcb",
2382 "player%d.wl_max_length",
plrno);
2390 "player%d.nunits",
plrno);
2394 "player%d.u%d.orders_length",
2401 "player%d.orders_max_length",
plrno);
2404 "player%d.routes_max_length",
plrno);
2423 log_debug(
"Upgrading data from savegame to version 3.3.0");
2437 "game.last_turn_change_time") / 100.0;
2446 "savefile.server_side_agent_size");
2451 const char *
aw_name =
"AutoWorker";
2454 "savefile.server_side_agent_list");
2467 "savefile.server_side_agent_list");
2477 "savefile.action_size");
2483 const char *
cc1_name =
"Conquer City Shrink";
2484 const char *
cc2_name =
"Conquer City Shrink 2";
2485 const char *
cc3_name =
"Conquer City Shrink 3";
2486 const char *
cc4_name =
"Conquer City Shrink 4";
2489 "savefile.action_vector");
2508 "savefile.action_vector");
2518 "savefile.activities_size");
2519 if (
loading->activities.size) {
2522 "savefile.activities_vector");
2524 "Failed to load activity order: %s",
2529 "savefile.action_size");
2532 "Failed to load action order: %s",
2540 "savefile.action_vector");
2543 sizeof(*
loading->action.order));
2545 for (j = 0; j <
loading->action.size; j++) {
2569 "player%d.nunits",
plrno);
2589 if (act ==
loading->action.order[
i]) {
2611 for (
i = 0;
i < count;
i++) {
2627 "player%d.dc_total",
plrno);
struct action * action_by_rule_name(const char *name)
int action_number(const struct action *action)
static struct action * action_by_number(action_id act_id)
#define action_iterate_end
#define action_get_activity(_pact_)
#define action_iterate(_act_)
struct @130::my_agent entries[MAX_AGENTS]
const char * default_ai_type_name(void)
bool has_capability(const char *cap, const char *capstr)
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
#define GAME_DEFAULT_REVOLENTYPE
#define GAME_DEFAULT_SCORETURN
#define GAME_DEFAULT_SAVETURNS
#define GAME_DEFAULT_TEAM_POOLED_RESEARCH
#define GAME_HARDCODED_DEFAULT_SKILL_LEVEL
#define fc_assert(condition)
#define fc_assert_action(condition, action)
#define log_debug(message,...)
#define log_normal(message,...)
#define log_error(message,...)
struct tile * index_to_tile(const struct civ_map *imap, int mindex)
struct tile * mapstep(const struct civ_map *nmap, const struct tile *ptile, enum direction8 dir)
#define fc_calloc(n, esz)
int player_slot_count(void)
int player_slot_index(const struct player_slot *pslot)
#define player_slots_iterate(_pslot)
#define players_iterate_alive_end
#define player_slots_iterate_end
#define players_iterate_alive(_pplayer)
void update_capital(struct player *pplayer)
const char * secfile_error(void)
bool secfile_lookup_int(const struct section_file *secfile, int *ival, const char *path,...)
bool secfile_entry_delete(struct section_file *secfile, const char *path,...)
bool entry_set_name(struct entry *pentry, const char *name)
bool secfile_lookup_enum_data(const struct section_file *secfile, int *pvalue, bool bitwise, secfile_enum_name_data_fn_t name_fn, secfile_data_t data, const char *path,...)
const struct entry_list * section_entries(const struct section *psection)
const char ** secfile_lookup_str_vec(const struct section_file *secfile, size_t *dim, const char *path,...)
const char * entry_name(const struct entry *pentry)
const char * secfile_lookup_str(const struct section_file *secfile, const char *path,...)
bool secfile_lookup_bool_default(const struct section_file *secfile, bool def, const char *path,...)
int secfile_lookup_int_default(const struct section_file *secfile, int def, const char *path,...)
struct section * secfile_section_by_name(const struct section_file *secfile, const char *name)
struct section * secfile_section_lookup(const struct section_file *secfile, const char *path,...)
const char * secfile_lookup_str_default(const struct section_file *secfile, const char *def, const char *path,...)
bool secfile_lookup_bool(const struct section_file *secfile, bool *bval, const char *path,...)
#define secfile_replace_str_vec(secfile, strings, dim, path,...)
#define secfile_insert_int(secfile, value, path,...)
#define secfile_insert_enum(secfile, enumerator, specenum_type, path,...)
#define secfile_insert_str_vec(secfile, strings, dim, path,...)
#define secfile_replace_int(secfile, value, path,...)
#define entry_list_iterate_end
#define secfile_entry_ignore(_sfile_, _fmt_,...)
#define secfile_insert_str(secfile, string, path,...)
#define secfile_insert_bool(secfile, value, path,...)
#define secfile_replace_str(secfile, string, path,...)
#define entry_list_iterate(entlist, pentry)
#define secfile_replace_float(secfile, value, path,...)
#define secfile_replace_bool(secfile, value, path,...)
const void * secfile_data_t
static void compat_post_load_030100(struct loaddata *loading, enum sgf_version format_class)
struct extra_type * resource_by_identifier(const char identifier)
int current_compat_ver(void)
static void compat_load_030000(struct loaddata *loading, enum sgf_version format_class)
static const char num_chars[]
static const char * killcitizen_enum_str(secfile_data_t data, int bit)
enum barbarian_type barb_type_convert(int old_type)
static char * special_names[]
static struct compatibility compat[]
static void compat_load_020400(struct loaddata *loading, enum sgf_version format_class)
static void upgrade_unit_order_targets(struct unit *act_unit)
static void compat_load_030300(struct loaddata *loading, enum sgf_version format_class)
char bin2ascii_hex(int value, int halfbyte_wanted)
static const int compat_num
static void compat_load_020600(struct loaddata *loading, enum sgf_version format_class)
static enum direction8 dir_opposite(enum direction8 dir)
void(* load_version_func_t)(struct loaddata *loading, enum sgf_version format_class)
static void upgrade_server_side_agent(struct loaddata *loading)
void sg_load_compat(struct loaddata *loading, enum sgf_version format_class)
static void unit_order_activity_to_action(struct unit *act_unit)
static char * revolentype_str(enum revolen_type type)
static int increase_secfile_turn_int(struct loaddata *loading, const char *key, int old_def, bool keep_default)
enum ai_level ai_level_convert(int old_level)
int ascii_hex2bin(char ch, int halfbyte)
struct extra_type * special_extra_get(int spe)
static void compat_load_020500(struct loaddata *loading, enum sgf_version format_class)
static void compat_load_030200(struct loaddata *loading, enum sgf_version format_class)
static void compat_post_load_030300(struct loaddata *loading, enum sgf_version format_class)
enum tile_special_type special_by_rule_name(const char *name)
void sg_load_post_load_compat(struct loaddata *loading, enum sgf_version format_class)
const char * special_rule_name(enum tile_special_type type)
static void compat_load_030100(struct loaddata *loading, enum sgf_version format_class)
static void insert_server_side_agent(struct loaddata *loading, enum sgf_version format_class)
#define sg_check_ret(...)
#define sg_warn(condition, message,...)
#define sg_failure_ret_val(condition, _val, message,...)
#define sg_failure_ret(condition, message,...)
#define MAX_TRADE_ROUTES_OLD
const char * setcompat_S3_2_name_from_S3_1(const char *old_name)
struct setting * setting_by_name(const char *name)
const char * setting_value_name(const struct setting *pset, bool pretty, char *buf, size_t buf_len)
bool setting_bitwise_set(struct setting *pset, const char *val, struct connection *caller, char *reject_msg, size_t reject_msg_len)
struct setting_list * level[OLEVELS_NUM]
const char * setting_bitwise_secfile_str(secfile_data_t data, int bit)
struct specialist * specialist_by_number(const Specialist_type_id id)
const char * specialist_rule_name(const struct specialist *sp)
Specialist_type_id specialist_count(void)
#define specialist_type_iterate_end
#define specialist_type_iterate(sp)
struct packet_game_info info
struct civ_map::@44::@46 server
const load_version_func_t post_load
const load_version_func_t load
struct name_translation name
enum unit_activity activity
enum unit_activity activity
struct extra_type * activity_target
enum server_side_agent ssa_controller
int fc_snprintf(char *str, size_t n, const char *format,...)
size_t fc_strlcpy(char *dest, const char *src, size_t n)
int fc_strcasecmp(const char *str0, const char *str1)
#define sz_strlcpy(dest, src)
#define sz_strlcat(dest, src)
#define fc_strncmp(_s1_, _s2_, _len_)
int team_slot_count(void)
char terrain_identifier(const struct terrain *pterrain)
const char * terrain_rule_name(const struct terrain *pterrain)
#define terrain_type_iterate(_p)
#define terrain_type_iterate_end
void free_unit_orders(struct unit *punit)
bool unit_can_do_action(const struct unit *punit, const action_id act_id)
enum gen_action activity_default_action(enum unit_activity act)
bool unit_has_orders(const struct unit *punit)
#define unit_list_iterate(unitlist, punit)
#define unit_list_iterate_end
const struct unit_type * unit_type_get(const struct unit *punit)
bool utype_is_moved_to_tgt_by_action(const struct action *paction, const struct unit_type *utype)
const char * unit_rule_name(const struct unit *punit)
bool utype_is_unmoved_by_action(const struct action *paction, const struct unit_type *utype)