Freeciv-3.2
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wldlg.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13/***********************************************************************
14 wldlg.c - description
15 -------------------
16 begin : Wed Sep 18 2002
17 copyright : (C) 2002 by Rafał Bursig
18 email : Rafał Bursig <bursig@poczta.fm>
19***********************************************************************/
20
21#ifdef HAVE_CONFIG_H
22#include <fc_config.h>
23#endif
24
25#include <stdlib.h>
26
27/* SDL2 */
28#ifdef SDL2_PLAIN_INCLUDE
29#include <SDL.h>
30#else /* SDL2_PLAIN_INCLUDE */
31#include <SDL2/SDL.h>
32#endif /* SDL2_PLAIN_INCLUDE */
33
34/* utility */
35#include "fcintl.h"
36#include "log.h"
37
38/* common */
39#include "game.h"
40#include "movement.h"
41#include "unit.h"
42
43/* client */
44#include "client_main.h"
45#include "climisc.h"
46#include "global_worklist.h"
47
48/* gui-sdl2 */
49#include "citydlg.h"
50#include "colors.h"
51#include "graphics.h"
52#include "gui_id.h"
53#include "gui_main.h"
54#include "gui_tilespec.h"
55#include "helpdlg.h"
56#include "mapview.h"
57#include "sprite.h"
58#include "themespec.h"
59#include "widget.h"
60
61#include "wldlg.h"
62
63#define TARGETS_COL 4
64#define TARGETS_ROW 4
65
89
90
91static int worklist_editor_item_callback(struct widget *pwidget);
92static SDL_Surface *get_progress_icon(int stock, int cost, int *progress);
93static const char *get_production_name(struct city *pcity,
94 struct universal prod, int *cost);
95static void refresh_worklist_count_label(void);
96static void refresh_production_label(int stock);
97
98/* =========================================================== */
99
100/**********************************************************************/
103static int window_worklist_editor_callback(struct widget *pwidget)
104{
105 return -1;
106}
107
108/**********************************************************************/
111static int popdown_worklist_editor_callback(struct widget *pwidget)
112{
115 }
116
117 return -1;
118}
119
120/**********************************************************************/
124static int ok_worklist_editor_callback(struct widget *pwidget)
125{
127 int i, j;
128 struct city *pcity = editor->pcity;
129
130 /* remove duplicate entry of impv./wonder target from worklist */
131 for (i = 0; i < worklist_length(&editor->worklist_copy); i++) {
132 if (VUT_IMPROVEMENT == editor->worklist_copy.entries[i].kind) {
133 for (j = i + 1; j < worklist_length(&editor->worklist_copy); j++) {
134 if (VUT_IMPROVEMENT == editor->worklist_copy.entries[j].kind
135 && editor->worklist_copy.entries[i].value.building ==
136 editor->worklist_copy.entries[j].value.building) {
137 worklist_remove(&editor->worklist_copy, j);
138 }
139 }
140 }
141 }
142
143 if (pcity) {
144 /* remove duplicate entry of currently building impv./wonder from worklist */
145 if (VUT_IMPROVEMENT == editor->currently_building.kind) {
146 for (i = 0; i < worklist_length(&editor->worklist_copy); i++) {
147 if (VUT_IMPROVEMENT == editor->worklist_copy.entries[i].kind
148 && editor->worklist_copy.entries[i].value.building ==
149 editor->currently_building.value.building) {
150 worklist_remove(&editor->worklist_copy, i);
151 }
152 }
153 }
154
155 /* change production */
156 if (!are_universals_equal(&pcity->production, &editor->currently_building)) {
157 city_change_production(pcity, &editor->currently_building);
158 }
159
160 /* commit new city worklist */
161 city_set_worklist(pcity, &editor->worklist_copy);
162 } else {
163 /* commit global worklist */
164 struct global_worklist *gwl = global_worklist_by_id(editor->global_worklist_id);
165
166 if (gwl) {
167 global_worklist_set(gwl, &editor->worklist_copy);
168 global_worklist_set_name(gwl, editor->worklist_name);
170 }
171 }
172
173 /* popdown dialog */
175 }
176
177 return -1;
178}
179
180/**********************************************************************/
183static int rename_worklist_editor_callback(struct widget *pwidget)
184{
186 if (pwidget->string_utf8->text != NULL) {
187 fc_snprintf(editor->worklist_name, MAX_LEN_NAME, "%s",
188 pwidget->string_utf8->text);
189 } else {
190 /* empty input -> restore previous content */
191 copy_chars_to_utf8_str(pwidget->string_utf8, editor->worklist_name);
192 widget_redraw(pwidget);
193 widget_mark_dirty(pwidget);
194 flush_dirty();
195 }
196 }
197
198 return -1;
199}
200
201/* ====================================================================== */
202
203/**********************************************************************/
206static void add_target_to_worklist(struct widget *target)
207{
208 struct widget *buf = NULL, *dock = NULL;
209 utf8_str *pstr = NULL;
210 int i;
211 struct universal prod = cid_decode(MAX_ID - target->id);
212
213 set_wstate(target, FC_WS_SELECTED);
214 widget_redraw(target);
215 widget_flush(target);
216
217 /* Deny adding currently building Impr/Wonder Target */
218 if (editor->pcity
219 && VUT_IMPROVEMENT == prod.kind
220 && are_universals_equal(&prod, &editor->currently_building)) {
221 return;
222 }
223
224 if (worklist_length(&editor->worklist_copy) >= MAX_LEN_WORKLIST - 1) {
225 return;
226 }
227
228 for (i = 0; i < worklist_length(&editor->worklist_copy); i++) {
229 if (VUT_IMPROVEMENT == prod.kind
230 && are_universals_equal(&prod, &editor->worklist_copy.entries[i])) {
231 return;
232 }
233 }
234
235 worklist_append(&editor->worklist_copy, &prod);
236
237 /* Create widget entry */
238 if (VUT_UTYPE == prod.kind) {
241 } else {
243 prod.value.building),
245 }
246
247 pstr->style |= SF_CENTER;
248 buf = create_iconlabel(NULL, target->dst, pstr,
250
253
254 buf->data.ptr = fc_calloc(1, sizeof(int));
255 *((int *)buf->data.ptr) = worklist_length(&editor->worklist_copy) - 1;
256
257 buf->id = MAX_ID - cid_encode(prod);
258
259 if (editor->work->begin_active_widget_list) {
260 dock = editor->work->begin_active_widget_list;
261 } else {
262 dock = editor->dock;
263 }
264
265/* FIXME */
266#if 0
267 if (worklist_length(&editor->worklist_copy) > editor->work->scroll->active + 1) {
268
270 editor->end_widget_list->area.x + adj_size(2),
272 editor->work->scroll->up_left_button->size.h + 1,
273 adj_size(126), 0, editor->work->begin_widget_list,
274 editor->work->end_widget_list);
275
277 editor->end_widget_list->area.x + adj_size(2),
279 adj_size(225), FALSE);
280
281 show_scrollbar(editor->work->scroll);
282 }
283#endif /* 0 */
284
286 dock, FALSE,
287 editor->end_widget_list->area.x + adj_size(2),
288 editor->end_widget_list->area.y + adj_size(152));
289
290 buf->size.w = adj_size(126);
291
293 redraw_group(editor->work->begin_widget_list,
294 editor->work->end_widget_list, TRUE);
295 flush_dirty();
296}
297
298/**********************************************************************/
303static bool are_prods_same_class(const struct universal *one,
304 const struct universal *two)
305{
306 if (one->kind != two->kind) {
307 return FALSE;
308 }
309
310 if (VUT_IMPROVEMENT == one->kind) {
311 if (is_wonder(one->value.building)) {
312 return is_wonder(two->value.building);
313 } else {
314 return !is_wonder(two->value.building);
315 }
316 }
317
318 return FALSE;
319}
320
321/**********************************************************************/
325static void change_production(struct universal *prod)
326{
327 if (!are_prods_same_class(&editor->currently_building, prod)) {
328 if (editor->stock != editor->pcity->shield_stock) {
329 if (are_prods_same_class(&editor->pcity->production, prod)) {
330 editor->stock = editor->pcity->shield_stock;
331 }
332 } else {
333 editor->stock =
335 }
336 }
337
338 editor->currently_building = *prod;
340}
341
342/**********************************************************************/
350static void add_target_to_production(struct widget *target)
351{
352 int dummy;
353 struct universal prod;
354
355 fc_assert_ret(target != NULL);
356
357 /* redraw Target Icon */
358 set_wstate(target, FC_WS_SELECTED);
359 widget_redraw(target);
360 widget_flush(target);
361
362 prod = cid_decode(MAX_ID - target->id);
363
364 /* check if we change to the same target */
365 if (are_universals_equal(&prod, &editor->currently_building)) {
366 /* comit changes and exit - double click detection */
368 return;
369 }
370
371 change_production(&prod);
372
373 /* change Production Text Label in Worklist Widget list */
374 copy_chars_to_utf8_str(editor->work->end_active_widget_list->string_utf8,
375 get_production_name(editor->pcity, prod, &dummy));
376
377 editor->work->end_active_widget_list->id = MAX_ID - cid_encode(prod);
378
379 widget_redraw(editor->work->end_active_widget_list);
380 widget_mark_dirty(editor->work->end_active_widget_list);
381
382 flush_dirty();
383}
384
385/**********************************************************************/
388static void get_target_help_data(struct widget *target)
389{
390 struct universal prod;
391
392 fc_assert_ret(target != NULL);
393
394 /* redraw Target Icon */
395 set_wstate(target, FC_WS_SELECTED);
396 widget_redraw(target);
397 /*widget_flush(target);*/
398
399 prod = cid_decode(MAX_ID - target->id);
400
401 if (VUT_UTYPE == prod.kind) {
403 } else {
405 }
406}
407
408/**********************************************************************/
415static int worklist_editor_targets_callback(struct widget *pwidget)
416{
417 if (main_data.event.type == SDL_MOUSEBUTTONDOWN) {
418 switch (main_data.event.button.button) {
419 case SDL_BUTTON_LEFT:
420 if (editor->pcity) {
422 } else {
423 add_target_to_worklist(pwidget);
424 }
425 break;
427 get_target_help_data(pwidget);
428 break;
429 case SDL_BUTTON_RIGHT:
430 add_target_to_worklist(pwidget);
431 break;
432 default:
433 /* do nothing */
434 break;
435 }
436 } else if (PRESSED_EVENT(main_data.event)) {
437 if (editor->pcity) {
439 } else {
440 add_target_to_worklist(pwidget);
441 }
442 }
443
444 return -1;
445}
446
447/* ====================================================================== */
448
449/**********************************************************************/
455{
456 /* only one item (production) is left */
457 if (worklist_is_empty(&editor->worklist_copy)) {
458 return;
459 }
460
461 if (item->data.ptr) {
462 /* correct "data" widget fields */
463 struct widget *buf = item;
464
465 if (buf != editor->work->begin_active_widget_list) {
466 do {
467 buf = buf->prev;
468 *((int *)buf->data.ptr) = *((int *)buf->data.ptr) - 1;
469 } while (buf != editor->work->begin_active_widget_list);
470 }
471
472 /* remove element from worklist */
473 worklist_remove(&editor->worklist_copy, *((int *)item->data.ptr));
474
475 /* remove widget from widget list */
477 } else {
478 /* change productions to first worklist element */
479 struct widget *buf = item->prev;
480
481 change_production(&editor->worklist_copy.entries[0]);
482 worklist_advance(&editor->worklist_copy);
484 FC_FREE(buf->data.ptr);
485 if (buf != editor->work->begin_active_widget_list) {
486 do {
487 buf = buf->prev;
488 *((int *)buf->data.ptr) = *((int *)buf->data.ptr) - 1;
489 } while (buf != editor->work->begin_active_widget_list);
490 }
491 }
492
493/* FIXME: fix scrollbar code */
494#if 0
495 /* worklist_length(&editor->worklist_copy): without production */
496 if (worklist_length(&editor->worklist_copy) <= editor->work->scroll->active + 1) {
497
499 editor->end_widget_list->area.x + adj_size(2),
501 adj_size(126), 0, editor->work->begin_widget_list,
502 editor->work->end_widget_list);
503#if 0
505 editor->end_widget_list->area.x + adj_size(2),
507 adj_size(225), FALSE);*/
508#endif /* 0 */
509 hide_scrollbar(editor->work->scroll);
510 }
511#endif /* 0 */
512
514 redraw_group(editor->work->begin_widget_list,
515 editor->work->end_widget_list, TRUE);
516 flush_dirty();
517}
518
519/**********************************************************************/
531{
532 char *text;
533 Uint16 id;
534 bool changed = FALSE;
535 struct universal tmp;
536
537 if (item == editor->work->begin_active_widget_list) {
539 return;
540 }
541
542 text = item->string_utf8->text;
543 id = item->id;
544
545 /* second item or higher was clicked */
546 if (item->data.ptr) {
547 /* worklist operations -> swap down */
548 int row = *((int *)item->data.ptr);
549
550 tmp = editor->worklist_copy.entries[row];
551 editor->worklist_copy.entries[row] = editor->worklist_copy.entries[row + 1];
552 editor->worklist_copy.entries[row + 1] = tmp;
553
554 changed = TRUE;
555 } else {
556 /* first item was clicked -> change production */
557 change_production(&editor->worklist_copy.entries[0]);
558 editor->worklist_copy.entries[0] = cid_decode(MAX_ID - id);
559 changed = TRUE;
560 }
561
562 if (changed) {
563 item->string_utf8->text = item->prev->string_utf8->text;
564 item->id = item->prev->id;
565
566 item->prev->string_utf8->text = text;
567 item->prev->id = id;
568
569 redraw_group(editor->work->begin_widget_list,
570 editor->work->end_widget_list, TRUE);
571 flush_dirty();
572 }
573}
574
575/**********************************************************************/
588{
589 char *text = item->string_utf8->text;
590 Uint16 id = item->id;
591 bool changed = FALSE;
592 struct universal tmp;
593
594 /* first item was clicked -> remove */
595 if (item == editor->work->end_active_widget_list) {
597
598 return;
599 }
600
601 /* third item or higher was clicked */
602 if (item->data.ptr && *((int *)item->data.ptr) > 0) {
603 /* worklist operations -> swap up */
604 int row = *((int *)item->data.ptr);
605
606 tmp = editor->worklist_copy.entries[row];
607 editor->worklist_copy.entries[row] = editor->worklist_copy.entries[row - 1];
608 editor->worklist_copy.entries[row - 1] = tmp;
609
610 changed = TRUE;
611 } else {
612 /* second item was clicked -> change production ... */
613 tmp = editor->currently_building;
614 change_production(&editor->worklist_copy.entries[0]);
615 editor->worklist_copy.entries[0] = tmp;
616
617 changed = TRUE;
618 }
619
620 if (changed) {
621 item->string_utf8->text = item->next->string_utf8->text;
622 item->id = item->next->id;
623
624 item->next->string_utf8->text = text;
625 item->next->id = id;
626
627 redraw_group(editor->work->begin_widget_list,
628 editor->work->end_widget_list, TRUE);
629 flush_dirty();
630 }
631}
632
633/**********************************************************************/
639static int worklist_editor_item_callback(struct widget *pwidget)
640{
641 if (main_data.event.type == SDL_MOUSEBUTTONDOWN) {
642 switch (main_data.event.button.button) {
643 case SDL_BUTTON_LEFT:
645 break;
648 break;
649 case SDL_BUTTON_RIGHT:
651 break;
652 default:
653 ;/* do nothing */
654 break;
655 }
656 } else if (PRESSED_EVENT(main_data.event)) {
658 }
659
660 return -1;
661}
662/* ======================================================= */
663
664/**********************************************************************/
670static void add_global_worklist(struct widget *pwidget)
671{
672 struct global_worklist *gwl = global_worklist_by_id(MAX_ID - pwidget->id);
673 const struct worklist *pworklist;
674 int count, firstfree;
675
676 if (!gwl
679 return;
680 }
681
682 if (worklist_length(&editor->worklist_copy) >= MAX_LEN_WORKLIST - 1) {
683 /* Worklist is full */
684 return;
685 }
686
687 firstfree = worklist_length(&editor->worklist_copy);
688 /* Copy global worklist to city worklist */
689 for (count = 0 ; count < worklist_length(pworklist); count++) {
690 struct widget *buf;
691
692 /* Global worklist can have targets unavilable in current state of game
693 then we must remove those targets from new city worklist */
694 if (!can_city_build_later(&(wld.map), editor->pcity, &pworklist->entries[count])) {
695 continue;
696 }
697
698 worklist_append(&editor->worklist_copy, &pworklist->entries[count]);
699
700 /* Create widget */
701 if (VUT_UTYPE == pworklist->entries[count].kind) {
702 buf = create_iconlabel(NULL, pwidget->dst,
704 utype_name_translation(pworklist->entries[count].value.utype),
707 buf->id = MAX_ID - cid_encode_unit(pworklist->entries[count].value.utype);
708 } else {
709 buf = create_iconlabel(NULL, pwidget->dst,
712 pworklist->entries[count].value.building),
715 buf->id = MAX_ID - cid_encode_building(pworklist->entries[count].value.building);
716 }
717
718 buf->string_utf8->style |= SF_CENTER;
721 buf->size.w = adj_size(126);
722 buf->data.ptr = fc_calloc(1, sizeof(int));
723 *((int *)buf->data.ptr) = firstfree;
724
726 buf, editor->work->begin_active_widget_list,
727 FALSE,
728 editor->end_widget_list->area.x + adj_size(2),
729 editor->end_widget_list->area.y + adj_size(152));
730
731 firstfree++;
732 if (firstfree == MAX_LEN_WORKLIST - 1) {
733 break;
734 }
735 }
736
738 redraw_group(editor->work->begin_widget_list,
739 editor->work->end_widget_list, TRUE);
740
741 flush_dirty();
742}
743
744/**********************************************************************/
749static void set_global_worklist(struct widget *pwidget)
750{
751 struct global_worklist *gwl = global_worklist_by_id(MAX_ID - pwidget->id);
752 struct widget *buf = editor->work->end_active_widget_list;
753 const struct worklist *pworklist;
754 struct worklist wl;
755 int count, wl_count;
756 struct universal target;
757
758 if (!gwl
761 return;
762 }
763
764 /* clear tmp worklist */
766
767 wl_count = 0;
768 /* copy global worklist to city worklist */
769 for (count = 0; count < worklist_length(pworklist); count++) {
770 /* global worklist can have targets unavilable in current state of game
771 then we must remove those targets from new city worklist */
772 if (!can_city_build_later(&(wld.map), editor->pcity, &pworklist->entries[count])) {
773 continue;
774 }
775
776 wl.entries[wl_count] = pworklist->entries[count];
777 wl_count++;
778 }
779 /* --------------------------------- */
780
781 if (!worklist_is_empty(&wl)) {
782 /* free old widget list */
783 if (buf != editor->work->begin_active_widget_list) {
784 buf = buf->prev;
785 if (buf != editor->work->begin_active_widget_list) {
786 do {
787 buf = buf->prev;
789 } while (buf != editor->work->begin_active_widget_list);
790 }
792 }
793 /* --------------------------------- */
794
795 worklist_copy(&editor->worklist_copy, &wl);
796
797 /* --------------------------------- */
798 /* Create new widget list */
799 for (count = 0; count < MAX_LEN_WORKLIST; count++) {
800 /* End of list */
801 if (!worklist_peek_ith(&editor->worklist_copy, &target, count)) {
802 break;
803 }
804
805 if (VUT_UTYPE == target.kind) {
806 buf = create_iconlabel(NULL, pwidget->dst,
810 buf->id = MAX_ID - B_LAST - utype_number(target.value.utype);
811 } else {
812 buf = create_iconlabel(NULL, pwidget->dst,
814 target.value.building),
818 }
819 buf->string_utf8->style |= SF_CENTER;
822 buf->size.w = adj_size(126);
823 buf->data.ptr = fc_calloc(1, sizeof(int));
824 *((int *)buf->data.ptr) = count;
825
827 buf, editor->work->begin_active_widget_list, FALSE,
828 editor->end_widget_list->area.x + adj_size(2),
829 editor->end_widget_list->area.y + adj_size(152));
830 }
831
833 redraw_group(editor->work->begin_widget_list,
834 editor->work->end_widget_list, TRUE);
835
836 flush_dirty();
837 }
838}
839
840/**********************************************************************/
851static int global_worklist_callback(struct widget *pwidget)
852{
853 if (main_data.event.type == SDL_MOUSEBUTTONDOWN) {
854 switch (main_data.event.button.button) {
855 case SDL_BUTTON_LEFT:
856 add_global_worklist(pwidget);
857 break;
859 /* nothing */
860 break;
861 case SDL_BUTTON_RIGHT:
862 set_global_worklist(pwidget);
863 break;
864 default:
865 /* do nothing */
866 break;
867 }
868 } else if (PRESSED_EVENT(main_data.event)) {
869 add_global_worklist(pwidget);
870 }
871
872 return -1;
873}
874
875/* ======================================================= */
876
877/**********************************************************************/
880static const char *get_production_name(struct city *pcity,
881 struct universal prod, int *cost)
882{
884
885 *cost = universal_build_shield_cost(pcity, &prod);
886
887 if (VUT_UTYPE == prod.kind) {
889 } else {
891 }
892}
893
894/**********************************************************************/
900static SDL_Surface *get_progress_icon(int stock, int cost, int *progress)
901{
902 SDL_Surface *icon = NULL;
903 int width;
904
905 fc_assert_ret_val(progress != NULL, NULL);
906
907 if (stock < cost) {
908 width = ((float)stock / cost) * adj_size(116.0);
909 *progress = ((float)stock / cost) * 100.0;
910 if (!width && stock) {
911 *progress = 1;
912 width = 1;
913 }
914 } else {
915 width = adj_size(116);
916 *progress = 100;
917 }
918
920
921 if (width) {
922 SDL_Rect dst = {2,1,0,0};
924 adj_size(28));
925
926 alphablit(buf, NULL, icon, &dst, 255);
928 }
929
930 return icon;
931}
932
933/**********************************************************************/
937static void refresh_production_label(int stock)
938{
939 int cost, turns;
940 char cbuf[64];
941 SDL_Rect area;
942 bool convert_prod = (VUT_IMPROVEMENT == editor->currently_building.kind)
943 && is_convert_improvement(editor->currently_building.value.building);
944 const char *name = get_production_name(editor->pcity,
945 editor->currently_building, &cost);
946
947 if (convert_prod) {
948 if (improvement_has_flag(editor->currently_building.value.building,
949 IF_GOLD)) {
950 int gold = MAX(0, editor->pcity->surplus[O_SHIELD]);
951
952 fc_snprintf(cbuf, sizeof(cbuf),
953 PL_("%s\n%d gold per turn",
954 "%s\n%d gold per turn", gold),
955 name, gold);
956 } else {
957 fc_snprintf(cbuf, sizeof(cbuf), "%s\n-", name);
958 }
959 } else {
960 if (stock < cost) {
961 turns = city_turns_to_build(editor->pcity,
962 &editor->currently_building, TRUE);
963 if (turns == 999) {
964 fc_snprintf(cbuf, sizeof(cbuf), _("%s\nblocked!"), name);
965 } else {
966 fc_snprintf(cbuf, sizeof(cbuf), _("%s\n%d %s"),
967 name, turns, PL_("turn", "turns", turns));
968 }
969 } else {
970 fc_snprintf(cbuf, sizeof(cbuf), _("%s\nfinished!"), name);
971 }
972 }
973 copy_chars_to_utf8_str(editor->production_name->string_utf8, cbuf);
974
975 widget_undraw(editor->production_name);
976 remake_label_size(editor->production_name);
977
978 editor->production_name->size.x = editor->end_widget_list->area.x +
979 (adj_size(130) - editor->production_name->size.w)/2;
980
981 /* Can't just widget_mark_dirty(), as it may have reduced in size */
982 area.x = editor->end_widget_list->area.x; /* left edge of client area */
983 area.y = editor->production_name->size.y;
984 area.w = adj_size(130);
985 area.h = editor->production_name->size.h;
986 layer_rect_to_screen_rect(editor->end_widget_list->dst, &area);
987
988 if (get_wflags(editor->production_name) & WF_RESTORE_BACKGROUND) {
989 refresh_widget_background(editor->production_name);
990 }
991
992 widget_redraw(editor->production_name);
993 dirty_sdl_rect(&area);
994
995 FREESURFACE(editor->production_progress->theme);
996 editor->production_progress->theme =
997 get_progress_icon(stock, cost, &cost);
998
999 if (!convert_prod) {
1000 fc_snprintf(cbuf, sizeof(cbuf), "%d%%" , cost);
1001 } else {
1002 fc_snprintf(cbuf, sizeof(cbuf), "-");
1003 }
1004 copy_chars_to_utf8_str(editor->production_progress->string_utf8, cbuf);
1005 widget_redraw(editor->production_progress);
1006 widget_mark_dirty(editor->production_progress);
1007}
1008
1009/**********************************************************************/
1013{
1014 char cbuf[64];
1015 SDL_Rect area;
1016 int len = worklist_length(&editor->worklist_copy);
1017
1018 if (editor->pcity != NULL) {
1019 len += 1; /* External entry from current production */
1020 }
1021
1022 fc_snprintf(cbuf, sizeof(cbuf),
1023 /* TRANS: length of worklist */
1024 PL_("( %d entry )", "( %d entries )", len), len);
1025 copy_chars_to_utf8_str(editor->worklist_counter->string_utf8, cbuf);
1026
1027 widget_undraw(editor->worklist_counter);
1028 remake_label_size(editor->worklist_counter);
1029
1030 editor->worklist_counter->size.x = editor->end_widget_list->area.x +
1031 (adj_size(130) - editor->worklist_counter->size.w)/2;
1032
1033 if (get_wflags(editor->worklist_counter) & WF_RESTORE_BACKGROUND) {
1034 refresh_widget_background(editor->worklist_counter);
1035 }
1036
1037 widget_redraw(editor->worklist_counter);
1038
1039 /* Can't just widget_mark_dirty(), as it may have reduced in size */
1040 area.x = editor->end_widget_list->area.x; /* left edge of client area */
1041 area.y = editor->worklist_counter->size.y;
1042 area.w = adj_size(130);
1043 area.h = editor->worklist_counter->size.h;
1044 layer_rect_to_screen_rect(editor->end_widget_list->dst, &area);
1045 dirty_sdl_rect(&area);
1046}
1047
1048/* ====================================================================== */
1049
1050/**********************************************************************/
1055void popup_worklist_editor(struct city *pcity, struct global_worklist *gwl)
1056{
1057 SDL_Color bg_color = {255,255,255,128};
1058 SDL_Color bg_color2 = {255,255,255,136};
1059 int count = 0, turns;
1060 int widget_w = 0, widget_h = 0;
1061 utf8_str *pstr = NULL;
1062 struct widget *buf = NULL, *pwindow, *last;
1063 SDL_Surface *text = NULL, *text_name = NULL, *zoomed = NULL;
1065 SDL_Surface *icon;
1066 SDL_Rect dst;
1067 char cbuf[128];
1068 struct unit_type *punittype = NULL;
1069 char *state = NULL;
1070 bool advanced_tech;
1072 SDL_Rect area;
1073 int len;
1074 const struct civ_map *nmap = &(wld.map);
1075
1076 if (editor) {
1077 return;
1078 }
1079
1080 editor = fc_calloc(1, sizeof(struct wl_editor));
1081
1082 if (pcity) {
1083 editor->pcity = pcity;
1084 editor->global_worklist_id = -1;
1085 editor->currently_building = pcity->production;
1086 editor->stock = pcity->shield_stock;
1087 worklist_copy(&editor->worklist_copy, &pcity->worklist);
1088 fc_snprintf(editor->worklist_name, sizeof(editor->worklist_name),
1089 "%s worklist", city_name_get(pcity));
1090 } else if (gwl != NULL) {
1091 editor->pcity = NULL;
1092 editor->global_worklist_id = global_worklist_id(gwl);
1093 worklist_copy(&editor->worklist_copy, global_worklist_get(gwl));
1094 sz_strlcpy(editor->worklist_name, global_worklist_name(gwl));
1095 } else {
1096 /* Not valid variant! */
1097 return;
1098 }
1099
1100 len = worklist_length(&editor->worklist_copy);
1101 advanced_tech = (pcity == NULL);
1102
1103 /* --------------- */
1104 /* create Target Background Icon */
1107
1109 0, 0, main_surf->w - 1, main_surf->h - 1,
1111
1112 /* ---------------- */
1113 /* Create Main Window */
1114 pwindow = create_window_skeleton(NULL, NULL, 0);
1115 pwindow->action = window_worklist_editor_callback;
1116 set_wstate(pwindow, FC_WS_NORMAL);
1117
1118 add_to_gui_list(ID_WINDOW, pwindow);
1119 editor->end_widget_list = pwindow;
1120
1121 area = pwindow->area;
1122
1123 /* ---------------- */
1124 if (pcity) {
1125 fc_snprintf(cbuf, sizeof(cbuf), _("Worklist of\n%s"), city_name_get(pcity));
1126 len += 1; /* External entry from current production */
1127 } else {
1128 fc_snprintf(cbuf, sizeof(cbuf), "%s", global_worklist_name(gwl));
1129 }
1130
1132 pstr->style |= (TTF_STYLE_BOLD|SF_CENTER);
1133
1135
1137 /* --------------------------- */
1138
1139 fc_snprintf(cbuf, sizeof(cbuf),
1140 /* TRANS: Length of worklist */
1141 PL_("( %d entry )", "( %d entries )", len), len);
1143 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
1145 editor->worklist_counter = buf;
1147 /* --------------------------- */
1148
1149 /* Create production progress label or rename worklist edit */
1150 if (pcity) {
1151 /* count == cost */
1152 /* turns == progress */
1153 const char *name = city_production_name_translation(pcity);
1155
1156 count = city_production_build_shield_cost(pcity);
1157
1158 if (convert_prod) {
1159 if (city_production_has_flag(pcity, IF_GOLD)) {
1160 int gold = MAX(0, pcity->surplus[O_SHIELD]);
1161
1162 fc_snprintf(cbuf, sizeof(cbuf),
1163 PL_("%s\n%d gold per turn",
1164 "%s\n%d gold per turn", gold),
1165 name, gold);
1166 } else {
1167 fc_snprintf(cbuf, sizeof(cbuf), "%s\n-", name);
1168 }
1169 } else {
1170 if (pcity->shield_stock < count) {
1171 turns = city_production_turns_to_build(pcity, TRUE);
1172 if (turns == 999) {
1173 fc_snprintf(cbuf, sizeof(cbuf), _("%s\nblocked!"), name);
1174 } else {
1175 fc_snprintf(cbuf, sizeof(cbuf), _("%s\n%d %s"),
1176 name, turns, PL_("turn", "turns", turns));
1177 }
1178 } else {
1179 fc_snprintf(cbuf, sizeof(cbuf), _("%s\nfinished!"), name);
1180 }
1181 }
1183 pstr->style |= SF_CENTER;
1185
1186 editor->production_name = buf;
1188
1189 icon = get_progress_icon(pcity->shield_stock, count, &turns);
1190
1191 if (!convert_prod) {
1192 fc_snprintf(cbuf, sizeof(cbuf), "%d%%" , turns);
1193 } else {
1194 fc_snprintf(cbuf, sizeof(cbuf), "-");
1195 }
1197 pstr->style |= (TTF_STYLE_BOLD|SF_CENTER);
1198
1199 buf = create_iconlabel(icon, pwindow->dst, pstr,
1201
1202 icon = NULL;
1203 turns = 0;
1204 editor->production_progress = buf;
1206 } else {
1207 buf = create_edit_from_chars_fonto(NULL, pwindow->dst,
1212
1214 }
1215
1216 /* --------------------------- */
1217 /* Commit Widget */
1218 buf = create_themeicon(current_theme->ok_icon, pwindow->dst, WF_RESTORE_BACKGROUND);
1219
1222 buf->key = SDLK_RETURN;
1223
1225 /* --------------------------- */
1226 /* Cancel Widget */
1227 buf = create_themeicon(current_theme->cancel_icon, pwindow->dst,
1229
1232 buf->key = SDLK_ESCAPE;
1233
1235 /* --------------------------- */
1236 /* work list */
1237
1238 /*
1239 pwidget->data filed will contains position of target in worklist all
1240 action on worklist (swap/romove/add) must correct this fields
1241
1242 Production Widget Label in worklist Widget list
1243 will have this field NULL
1244 */
1245
1246 editor->work = fc_calloc(1, sizeof(struct advanced_dialog));
1247
1248 editor->work->scroll = fc_calloc(1, sizeof(struct scroll_bar));
1249 editor->work->scroll->count = 0;
1250 editor->work->scroll->active = MAX_LEN_WORKLIST;
1251 editor->work->scroll->step = 1;
1252
1253/* FIXME: this should replace the 4 lines above, but
1254 * editor->work->end_widget_list is not set yet */
1255#if 0
1257#endif /* 0 */
1258
1259 if (pcity) {
1260 /* Production Widget Label */
1263 turns = city_production_build_shield_cost(pcity);
1264 pstr->style |= SF_CENTER;
1266
1269
1271
1272 editor->work->end_widget_list = buf;
1273 editor->work->begin_widget_list = buf;
1274 editor->work->end_active_widget_list = editor->work->end_widget_list;
1275 editor->work->begin_active_widget_list = editor->work->begin_widget_list;
1276 editor->work->scroll->count++;
1277 }
1278
1279 last = buf;
1280 editor->dock = buf;
1281
1282 /* Create Widget Labels of worklist entries */
1283
1284 count = 0;
1285
1286 worklist_iterate(&editor->worklist_copy, prod) {
1287 if (VUT_UTYPE == prod.kind) {
1290 } else {
1292 prod.value.building),
1294 }
1295 pstr->style |= SF_CENTER;
1296 buf = create_iconlabel(NULL, pwindow->dst, pstr,
1298
1301
1302 buf->data.ptr = fc_calloc(1, sizeof(int));
1303 *((int *)buf->data.ptr) = count;
1304
1306
1307 count++;
1308
1309 if (count > editor->work->scroll->active - 1) {
1311 }
1312
1314
1315 if (count) {
1316 if (!pcity) {
1317 editor->work->end_widget_list = last->prev;
1318 editor->work->end_active_widget_list = editor->work->end_widget_list;
1319 }
1320 editor->work->begin_widget_list = buf;
1321 editor->work->begin_active_widget_list = editor->work->begin_widget_list;
1322 } else {
1323 if (!pcity) {
1324 editor->work->end_widget_list = last;
1325 }
1326 editor->work->begin_widget_list = last;
1327 }
1328
1329/* FIXME */
1330#if 0
1331 editor->work->active_widget_list = editor->work->end_active_widget_list;
1333 editor->work->scroll->active, FALSE, TRUE);
1334 editor->work->scroll->up_left_button->size.w = adj_size(122);
1335 editor->work->scroll->down_right_button->size.w = adj_size(122);
1336
1337 /* count: without production */
1338 if (count <= editor->work->scroll->active + 1) {
1339 if (count > 0) {
1340 struct widget *tmp = last;
1341
1342 do {
1343 tmp = tmp->prev;
1345 } while (tmp != buf);
1346 }
1347 hide_scrollbar(editor->work->scroll);
1348 }
1349#endif /* 0 */
1350
1351 editor->work->scroll->count += count;
1352 last = editor->work->begin_widget_list;
1353
1354 /* --------------------------- */
1355 /* Global worklists */
1356 if (pcity) {
1357 count = 0;
1358
1366 buf->string_utf8->style |= SF_CENTER;
1367 buf->action = global_worklist_callback;
1368 buf->string_utf8->fgcol = bg_color;
1369
1370 count++;
1371
1372 if (count > 4) {
1374 }
1376
1377 if (count) {
1378 editor->global = fc_calloc(1, sizeof(struct advanced_dialog));
1379 editor->global->end_widget_list = last->prev;
1380 editor->global->end_active_widget_list = editor->global->end_widget_list;
1381 editor->global->begin_widget_list = buf;
1382 editor->global->begin_active_widget_list = editor->global->begin_widget_list;
1383
1384 if (count > 6) {
1385 editor->global->active_widget_list = editor->global->end_active_widget_list;
1386
1387 create_vertical_scrollbar(editor->global, 1, 4, FALSE, TRUE);
1388 editor->global->scroll->up_left_button->size.w = adj_size(122);
1389 editor->global->scroll->down_right_button->size.w = adj_size(122);
1390 } else {
1391 struct widget *tmp = last;
1392
1393 do {
1394 tmp = tmp->prev;
1396 } while (tmp != buf);
1397 }
1398
1399 last = editor->global->begin_widget_list;
1400 }
1401 }
1402 /* ----------------------------- */
1403 count = 0;
1404 /* Targets units and imprv. to build */
1406 pstr->style |= (SF_CENTER|TTF_STYLE_BOLD);
1407 pstr->bgcol = (SDL_Color) {0, 0, 0, 0};
1408
1409 improvement_iterate(pimprove) {
1413
1414 /* If there's a city, can the city build the improvement? */
1415 if (pcity) {
1418 && can_city_build_improvement_later(pcity, pimprove);
1419 }
1420
1422 || (!advanced_tech && can_build)) {
1423
1425
1426 fc_snprintf(cbuf, sizeof(cbuf), "%s", improvement_name_translation(pimprove));
1428 pstr->style |= TTF_STYLE_BOLD;
1429
1430 if (pcity && is_improvement_redundant(pcity, pimprove)) {
1431 pstr->style |= TTF_STYLE_STRIKETHROUGH;
1432 }
1433
1435
1436 if (is_wonder(pimprove)) {
1437 if (improvement_obsolete(client.conn.playing, pimprove, pcity)) {
1438 state = _("Obsolete");
1439 } else if (is_great_wonder(pimprove)) {
1440 if (great_wonder_is_built(pimprove)) {
1441 state = _("Built");
1442 } else if (great_wonder_is_destroyed(pimprove)) {
1443 state = _("Destroyed");
1444 } else {
1445 state = _("Great Wonder");
1446 }
1447 } else if (is_small_wonder(pimprove)) {
1448 if (small_wonder_is_built(client.conn.playing, pimprove)) {
1449 state = _("Built");
1450 } else {
1451 state = _("Small Wonder");
1452 }
1453 }
1454 } else {
1455 state = NULL;
1456 }
1457
1458 if (pcity) {
1459 if (!is_convert_improvement(pimprove)) {
1460 struct universal univ = cid_production(cid_encode_building(pimprove));
1461 int cost = impr_build_shield_cost(pcity, pimprove);
1462
1463 turns = city_turns_to_build(pcity, &univ, TRUE);
1464
1465 if (turns == FC_INFINITY) {
1466 if (state) {
1467 fc_snprintf(cbuf, sizeof(cbuf), _("(%s)\n%d/%d %s\n%s"),
1468 state, pcity->shield_stock, cost,
1469 PL_("shield", "shields", cost),
1470 _("never"));
1471 } else {
1472 fc_snprintf(cbuf, sizeof(cbuf), _("%d/%d %s\n%s"),
1473 pcity->shield_stock, cost,
1474 PL_("shield", "shields", cost), _("never"));
1475 }
1476 } else {
1477 if (state) {
1478 fc_snprintf(cbuf, sizeof(cbuf), _("(%s)\n%d/%d %s\n%d %s"),
1479 state, pcity->shield_stock, cost,
1480 PL_("shield", "shields", cost),
1481 turns, PL_("turn", "turns", turns));
1482 } else {
1483 fc_snprintf(cbuf, sizeof(cbuf), _("%d/%d %s\n%d %s"),
1484 pcity->shield_stock, cost,
1485 PL_("shield", "shields", cost),
1486 turns, PL_("turn", "turns", turns));
1487 }
1488 }
1489 } else {
1490 /* coinage-like */
1491 if (improvement_has_flag(pimprove, IF_GOLD)) {
1492 int gold = MAX(0, pcity->surplus[O_SHIELD]);
1493
1494 fc_snprintf(cbuf, sizeof(cbuf), PL_("%d gold per turn",
1495 "%d gold per turn", gold),
1496 gold);
1497 } else {
1498 fc_strlcpy(cbuf, "-", sizeof(cbuf));
1499 }
1500 }
1501 } else {
1502 /* non city mode */
1503 if (!is_convert_improvement(pimprove)) {
1504 int cost = impr_build_shield_cost(NULL, pimprove);
1505
1506 if (state) {
1507 fc_snprintf(cbuf, sizeof(cbuf), _("(%s)\n%d %s"),
1508 state, cost,
1509 PL_("shield", "shields", cost));
1510 } else {
1511 fc_snprintf(cbuf, sizeof(cbuf), _("%d %s"),
1512 cost,
1513 PL_("shield", "shields", cost));
1514 }
1515 } else {
1516 if (improvement_has_flag(pimprove, IF_GOLD)) {
1517 fc_strlcpy(cbuf, _("shields into gold"), sizeof(cbuf));
1518 } else {
1519 fc_strlcpy(cbuf, "-", sizeof(cbuf));
1520 }
1521 }
1522 }
1523
1525 pstr->style &= ~TTF_STYLE_BOLD;
1527
1529
1530 /*-----------------*/
1531
1532 zoomed = get_building_surface(pimprove);
1533 zoomed = zoomSurface(zoomed, DEFAULT_ZOOM * ((float)54 / zoomed->w),
1534 DEFAULT_ZOOM * ((float)54 / zoomed->w), 1);
1535 dst.x = (icon->w - zoomed->w) / 2;
1536 dst.y = (icon->h/2 - zoomed->h) / 2;
1537 alphablit(zoomed, NULL, icon, &dst, 255);
1538 dst.y += zoomed->h;
1540
1541 dst.x = (icon->w - text_name->w) / 2;
1542 dst.y += ((icon->h - dst.y) - (text_name->h + text->h)) / 2;
1543 alphablit(text_name, NULL, icon, &dst, 255);
1544
1545 dst.x = (icon->w - text->w) / 2;
1546 dst.y += text_name->h;
1547 alphablit(text, NULL, icon, &dst, 255);
1548
1549 FREESURFACE(text);
1551
1552 buf = create_icon2(icon, pwindow->dst,
1555
1556 widget_w = MAX(widget_w, buf->size.w);
1557 widget_h = MAX(widget_h, buf->size.h);
1558
1559 buf->data.city = pcity;
1562
1563 if (count > (TARGETS_ROW * TARGETS_COL - 1)) {
1565 }
1566 count++;
1567 }
1569
1570 /* ------------------------------ */
1571
1576
1577 /* If there's a city, can the city build the unit? */
1578 if (pcity) {
1581 && can_city_build_unit_later(nmap, pcity, un);
1582 }
1583
1585 || (!advanced_tech && can_build)) {
1586
1587 punittype = un;
1588
1590
1591 fc_snprintf(cbuf, sizeof(cbuf), "%s", utype_name_translation(un));
1592
1594 pstr->style |= TTF_STYLE_BOLD;
1596
1597 if (pcity) {
1599 int cost = utype_build_shield_cost(pcity, NULL, un);
1600
1601 turns = city_turns_to_build(pcity, &univ, TRUE);
1602
1603 if (turns == FC_INFINITY) {
1604 fc_snprintf(cbuf, sizeof(cbuf),
1605 _("(%d/%d/%s)\n%d/%d %s\nnever"),
1606 punittype->attack_strength,
1607 punittype->defense_strength,
1608 move_points_text(punittype->move_rate, TRUE),
1609 pcity->shield_stock, cost,
1610 PL_("shield", "shields", cost));
1611 } else {
1612 fc_snprintf(cbuf, sizeof(cbuf),
1613 _("(%d/%d/%s)\n%d/%d %s\n%d %s"),
1614 punittype->attack_strength,
1615 punittype->defense_strength,
1616 move_points_text(punittype->move_rate, TRUE),
1617 pcity->shield_stock, cost,
1618 PL_("shield", "shields", cost),
1619 turns, PL_("turn", "turns", turns));
1620 }
1621 } else {
1623
1624 fc_snprintf(cbuf, sizeof(cbuf),
1625 _("(%d/%d/%s)\n%d %s"),
1626 punittype->attack_strength,
1627 punittype->defense_strength,
1628 move_points_text(punittype->move_rate, TRUE),
1629 cost,
1630 PL_("shield", "shields", cost));
1631 }
1632
1634 pstr->style &= ~TTF_STYLE_BOLD;
1635
1637
1639 dst.x = (icon->w - zoomed->w) / 2;
1640 dst.y = (icon->h / 2 - zoomed->h) / 2;
1641 alphablit(zoomed, NULL, icon, &dst, 255);
1643
1644 dst.x = (icon->w - text_name->w) / 2;
1645 dst.y = icon->h / 2 + (icon->h / 2 - (text_name->h + text->h)) / 2;
1646 alphablit(text_name, NULL, icon, &dst, 255);
1647
1648 dst.x = (icon->w - text->w) / 2;
1649 dst.y += text_name->h;
1650 alphablit(text, NULL, icon, &dst, 255);
1651
1652 FREESURFACE(text);
1654
1655 buf = create_icon2(icon, pwindow->dst,
1658
1659 widget_w = MAX(widget_w, buf->size.w);
1660 widget_h = MAX(widget_h, buf->size.h);
1661
1662 buf->data.city = pcity;
1665
1666 if (count > (TARGETS_ROW * TARGETS_COL - 1)) {
1668 }
1669 count++;
1670
1671 }
1673
1674 editor->targets = fc_calloc(1, sizeof(struct advanced_dialog));
1675
1676 editor->targets->end_widget_list = last->prev;
1677 editor->targets->begin_widget_list = buf;
1678 editor->targets->end_active_widget_list = editor->targets->end_widget_list;
1679 editor->targets->begin_active_widget_list = editor->targets->begin_widget_list;
1680 editor->targets->active_widget_list = editor->targets->end_active_widget_list;
1681
1682 /* --------------- */
1683 if (count > (TARGETS_ROW * TARGETS_COL - 1)) {
1684 count = create_vertical_scrollbar(editor->targets,
1686 } else {
1687 count = 0;
1688 }
1689 /* --------------- */
1690
1691 editor->begin_widget_list = editor->targets->begin_widget_list;
1692
1693 /* Window */
1694 area.w = MAX(area.w, widget_w * TARGETS_COL + count + adj_size(130));
1695 area.h = MAX(area.h, widget_h * TARGETS_ROW);
1696
1698 if (resize_window(pwindow, icon, NULL,
1699 (pwindow->size.w - pwindow->area.w) + area.w,
1700 (pwindow->size.h - pwindow->area.h) + area.h)) {
1701 FREESURFACE(icon);
1702 }
1703
1704 area = pwindow->area;
1705
1706 /* Backgrounds */
1707 dst.x = area.x;
1708 dst.y = area.y;
1709 dst.w = adj_size(130);
1710 dst.h = adj_size(145);
1711
1712 SDL_FillRect(pwindow->theme, &dst,
1713 map_rgba(pwindow->theme->format,
1715
1716 create_frame(pwindow->theme,
1717 dst.x, dst.y, dst.w - 1, dst.h - 1,
1719 create_frame(pwindow->theme,
1720 dst.x + 2, dst.y + 2, dst.w - 5, dst.h - 5,
1722
1723 dst.x = area.x;
1724 dst.y += dst.h + adj_size(2);
1725 dst.w = adj_size(130);
1726 dst.h = adj_size(228);
1727 fill_rect_alpha(pwindow->theme, &dst, &bg_color2);
1728
1729 create_frame(pwindow->theme,
1730 dst.x, dst.y, dst.w - 1, dst.h - 1,
1732
1733 if (editor->global) {
1734 dst.x = area.x;
1735 dst.y += dst.h + adj_size(2);
1736 dst.w = adj_size(130);
1737 dst.h = pwindow->size.h - dst.y - adj_size(4);
1738
1739 SDL_FillRect(pwindow->theme, &dst,
1740 map_rgba(pwindow->theme->format,
1742
1743 create_frame(pwindow->theme,
1744 dst.x, dst.y, dst.w - 1, dst.h - 1,
1746 create_frame(pwindow->theme,
1747 dst.x + adj_size(2), dst.y + adj_size(2),
1748 dst.w - adj_size(5), dst.h - adj_size(5),
1750 }
1751
1752 widget_set_position(pwindow,
1753 (main_window_width() - pwindow->size.w) / 2,
1754 (main_window_height() - pwindow->size.h) / 2);
1755
1756 /* name */
1757 buf = pwindow->prev;
1758 buf->size.x = area.x + (adj_size(130) - buf->size.w) / 2;
1759 buf->size.y = area.y + adj_size(4);
1760
1761 /* size of worklist (without production) */
1762 buf = buf->prev;
1763 buf->size.x = area.x + (adj_size(130) - buf->size.w) / 2;
1764 buf->size.y = buf->next->size.y + buf->next->size.h;
1765
1766 if (pcity) {
1767 /* current build and progress bar */
1768 buf = buf->prev;
1769 buf->size.x = area.x + (adj_size(130) - buf->size.w) / 2;
1770 buf->size.y = buf->next->size.y + buf->next->size.h + adj_size(5);
1771
1772 buf = buf->prev;
1773 buf->size.x = area.x + (adj_size(130) - buf->size.w) / 2;
1774 buf->size.y = buf->next->size.y + buf->next->size.h;
1775 } else {
1776 /* rename worklist */
1777 buf = buf->prev;
1778 buf->size.x = area.x + (adj_size(130) - buf->size.w) / 2;
1779 buf->size.y = area.y + 1 + (adj_size(145) - buf->size.h) / 2;
1780 }
1781
1782 /* ok button */
1783 buf = buf->prev;
1784 buf->size.x = area.x + (adj_size(65) - buf->size.w) / 2;
1785 buf->size.y = area.y + adj_size(135) - buf->size.h;
1786
1787 /* exit button */
1788 buf = buf->prev;
1789 buf->size.x = area.x + adj_size(65) + (adj_size(65) - buf->size.w) / 2;
1790 buf->size.y = area.y + adj_size(135) - buf->size.h;
1791
1792 /* worklist */
1793 /* editor->work->scroll->count: including production */
1794 if (len > 0) {
1795 /* FIXME */
1797 area.x + adj_size(2), area.y + adj_size(152)
1798 /* + ((editor->work->scroll->count > editor->work->scroll->active + 2) ?
1799 editor->work->scroll->up_left_button->size.h + 1 : 0)*/,
1800 adj_size(126), 0, editor->work->begin_widget_list,
1801 editor->work->end_widget_list);
1802
1804 area.x + adj_size(2),
1805 area.y + adj_size(152),
1806 adj_size(225), FALSE);
1807 }
1808
1809 /* global worklists */
1810 if (editor->global) {
1812 area.x + adj_size(4),
1813 area.y + adj_size(384) +
1814 (editor->global->scroll ?
1815 editor->global->scroll->up_left_button->size.h + 1 : 0),
1816 adj_size(122), 0, editor->global->begin_widget_list,
1817 editor->global->end_widget_list);
1818
1819 if (editor->global->scroll) {
1820 setup_vertical_scrollbar_area(editor->global->scroll,
1821 area.x + adj_size(4),
1822 area.y + adj_size(384),
1823 adj_size(93), FALSE);
1824 }
1825
1826 }
1827
1828 /* Targets */
1830 area.x + adj_size(130), area.y,
1831 0, 0, editor->targets->begin_widget_list,
1832 editor->targets->end_widget_list);
1833
1834 if (editor->targets->scroll) {
1835 setup_vertical_scrollbar_area(editor->targets->scroll,
1836 area.x + area.w,
1837 area.y + 1,
1838 area.h - 1, TRUE);
1839
1840 }
1841
1842 /* ----------------------------------- */
1845
1846 redraw_group(editor->begin_widget_list, pwindow, 0);
1847 widget_flush(pwindow);
1848}
1849
1850/**********************************************************************/
1854{
1855 if (editor) {
1856 popdown_window_group_dialog(editor->begin_widget_list,
1857 editor->end_widget_list);
1858 FC_FREE(editor->targets->scroll);
1859 FC_FREE(editor->targets);
1860
1861 FC_FREE(editor->work->scroll);
1862 FC_FREE(editor->work);
1863
1864 if (editor->global) {
1865 FC_FREE(editor->global->scroll);
1866 FC_FREE(editor->global);
1867 }
1868
1869 if (city_dialog_is_open(editor->pcity)) {
1871 }
1872
1873 FC_FREE(editor);
1874
1875 flush_dirty();
1876 }
1877}
SDL_Surface * zoomSurface(SDL_Surface *src, double zoomx, double zoomy, int smooth)
Zoom a surface by independent horizontal and vertical factors with optional smoothing.
struct canvas int int struct sprite int int int width
Definition canvas_g.h:44
int city_turns_to_build(const struct city *pcity, const struct universal *target, bool include_shield_stock)
Definition city.c:1965
const char * city_improvement_name_translation(const struct city *pcity, const struct impr_type *pimprove)
Definition city.c:663
int city_production_build_shield_cost(const struct city *pcity)
Definition city.c:737
const char * city_name_get(const struct city *pcity)
Definition city.c:1137
bool can_city_build_later(const struct civ_map *nmap, const struct city *pcity, const struct universal *target)
Definition city.c:1031
bool city_production_has_flag(const struct city *pcity, enum impr_flag_id flag)
Definition city.c:727
bool can_city_build_improvement_now(const struct city *pcity, const struct impr_type *pimprove)
Definition city.c:854
int city_production_turns_to_build(const struct city *pcity, bool include_shield_stock)
Definition city.c:820
int city_change_production_penalty(const struct city *pcity, const struct universal *target)
Definition city.c:1886
bool can_city_build_unit_now(const struct civ_map *nmap, const struct city *pcity, const struct unit_type *punittype)
Definition city.c:947
bool city_production_is_genus(const struct city *pcity, enum impr_genus_id genus)
Definition city.c:717
bool can_city_build_improvement_later(const struct city *pcity, const struct impr_type *pimprove)
Definition city.c:871
bool can_city_build_unit_later(const struct civ_map *nmap, const struct city *pcity, const struct unit_type *punittype)
Definition city.c:970
const char * city_production_name_translation(const struct city *pcity)
Definition city.c:700
int city_set_worklist(struct city *pcity, const struct worklist *pworklist)
int city_change_production(struct city *pcity, struct universal *target)
struct civclient client
#define client_player()
cid cid_encode_building(const struct impr_type *pimprove)
Definition climisc.c:504
cid cid_encode(struct universal target)
Definition climisc.c:482
struct universal cid_decode(cid id)
Definition climisc.c:525
cid cid_encode_unit(const struct unit_type *punittype)
Definition climisc.c:492
#define cid_production
Definition climisc.h:71
char * incite_cost
Definition comments.c:75
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int cost
Definition dialogs_g.h:74
int int id
Definition editgui_g.h:28
static struct editor_state * editor
Definition editor.c:100
QString current_theme
Definition fc_client.cpp:65
#define MAX_LEN_NAME
Definition fc_types.h:66
@ O_SHIELD
Definition fc_types.h:101
#define PL_(String1, String2, n)
Definition fcintl.h:71
#define _(String)
Definition fcintl.h:67
struct world wld
Definition game.c:63
struct global_worklist * global_worklist_by_id(int id)
bool global_worklist_set(struct global_worklist *pgwl, const struct worklist *pwl)
const char * global_worklist_name(const struct global_worklist *pgwl)
int global_worklist_id(const struct global_worklist *pgwl)
const struct worklist * global_worklist_get(const struct global_worklist *pgwl)
void global_worklist_set_name(struct global_worklist *pgwl, const char *name)
#define global_worklists_iterate(pgwl)
#define global_worklists_iterate_end
bool city_dialog_is_open(struct city *pcity)
Definition citydlg.c:587
void flush_dirty(void)
Definition mapview.c:468
void update_worklist_report_dialog(void)
Definition wldlg.c:116
void enable_city_dlg_widgets(void)
Definition citydlg.c:1535
SDL_Color * get_theme_color(enum theme_color themecolor)
Definition colors.c:47
int main_window_width(void)
Definition graphics.c:685
void layer_rect_to_screen_rect(struct gui_layer *gui_layer, SDL_Rect *dest_rect)
Definition graphics.c:185
int fill_rect_alpha(SDL_Surface *surf, SDL_Rect *prect, SDL_Color *pcolor)
Definition graphics.c:865
SDL_Surface * crop_rect_from_surface(SDL_Surface *psource, SDL_Rect *prect)
Definition graphics.c:236
int alphablit(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect, unsigned char alpha_mod)
Definition graphics.c:199
struct sdl2_data main_data
Definition graphics.c:57
SDL_Surface * create_surf(int width, int height, Uint32 flags)
Definition graphics.c:351
void create_frame(SDL_Surface *dest, Sint16 left, Sint16 top, Sint16 width, Sint16 height, SDL_Color *pcolor)
Definition graphics.c:1348
int main_window_height(void)
Definition graphics.c:693
#define DEFAULT_ZOOM
Definition graphics.h:198
#define FREESURFACE(ptr)
Definition graphics.h:322
#define adj_surf(surf)
Definition graphics.h:200
#define map_rgba(format, color)
Definition graphics.h:315
@ ID_BUTTON
Definition gui_id.h:29
@ ID_EDIT
Definition gui_id.h:34
@ ID_LABEL
Definition gui_id.h:27
@ ID_WINDOW
Definition gui_id.h:30
#define adj_size(size)
Definition gui_main.h:141
#define PRESSED_EVENT(event)
Definition gui_main.h:71
utf8_str * copy_chars_to_utf8_str(utf8_str *pstr, const char *pchars)
Definition gui_string.c:251
SDL_Surface * create_text_surf_from_utf8(utf8_str *pstr)
Definition gui_string.c:425
utf8_str * create_utf8_str_fonto(char *in_text, size_t n_alloc, enum font_origin origin)
Definition gui_string.c:241
SDL_Surface * create_text_surf_smaller_than_w(utf8_str *pstr, int w)
Definition gui_string.c:539
#define FREEUTF8STR(pstr)
Definition gui_string.h:93
#define SF_CENTER
Definition gui_string.h:40
@ FONTO_DEFAULT
Definition gui_string.h:65
@ FONTO_ATTENTION
Definition gui_string.h:67
#define create_utf8_from_char_fonto(string_in, fonto)
Definition gui_string.h:108
static SDL_Surface * get_building_surface(const struct impr_type *pimprove)
static SDL_Surface * get_unittype_surface(const struct unit_type *punittype, enum direction8 facing)
void popup_impr_info(Impr_type_id impr)
Definition helpdlg.c:202
void popup_unit_info(Unit_type_id type_id)
Definition helpdlg.c:632
void dirty_sdl_rect(SDL_Rect *Rect)
Definition mapview.c:181
SDL_Surface * theme_get_background(const struct theme *t, enum theme_background background)
@ BACKGROUND_WLDLG
@ COLOR_THEME_BACKGROUND
Definition themecolors.h:23
@ COLOR_THEME_WLDLG_FRAME
struct theme * active_theme
Definition themespec.c:154
void add_to_gui_list(Uint16 id, struct widget *gui)
Definition widget.c:586
struct widget * get_widget_pointer_from_main_list(Uint16 id)
Definition widget.c:578
void refresh_widget_background(struct widget *pwidget)
Definition widget.c:1151
SDL_Surface * create_bcgnd_surf(SDL_Surface *ptheme, enum widget_state state, Uint16 width, Uint16 height)
Definition widget.c:78
int setup_vertical_widgets_position(int step, Sint16 start_x, Sint16 start_y, Uint16 w, Uint16 h, struct widget *begin, struct widget *end)
Definition widget.c:1051
Uint16 redraw_group(const struct widget *begin_group_widget_list, const struct widget *end_group_widget_list, int add_to_update)
Definition widget.c:720
void popdown_window_group_dialog(struct widget *begin_group_widget_list, struct widget *end_group_widget_list)
Definition widget.c:983
static void widget_set_position(struct widget *pwidget, int x, int y)
Definition widget.h:266
#define MAX_ID
Definition widget.h:38
@ FC_WS_DISABLED
Definition widget.h:99
@ FC_WS_NORMAL
Definition widget.h:96
@ FC_WS_SELECTED
Definition widget.h:97
void clear_wflag(struct widget *pwidget, enum widget_flag flag)
Definition widget_core.c:62
bool add_widget_to_vertical_scroll_widget_list(struct advanced_dialog *dlg, struct widget *new_widget, struct widget *add_dock, bool dir, Sint16 start_x, Sint16 start_y) fc__attribute((nonnull(2)))
bool del_widget_from_vertical_scroll_widget_list(struct advanced_dialog *dlg, struct widget *pwidget) fc__attribute((nonnull(2)))
static void widget_mark_dirty(struct widget *pwidget)
Definition widget.h:286
static void widget_flush(struct widget *pwidget)
Definition widget.h:291
enum widget_flag get_wflags(const struct widget *pwidget)
Definition widget_core.c:86
void set_wstate(struct widget *pwidget, enum widget_state state)
Definition widget_core.c:36
static void widget_undraw(struct widget *pwidget)
Definition widget.h:296
@ WF_ICON_CENTER
Definition widget.h:83
@ WF_FREE_DATA
Definition widget.h:78
@ WF_RESTORE_BACKGROUND
Definition widget.h:85
@ WF_HIDDEN
Definition widget.h:68
@ WF_FREE_THEME
Definition widget.h:72
static int widget_redraw(struct widget *pwidget)
Definition widget.h:276
void set_wflag(struct widget *pwidget, enum widget_flag flag)
Definition widget_core.c:54
#define create_edit_from_chars_fonto(background, pdest, char_string, fonto, length, flags)
Definition widget_edit.h:29
struct widget * create_themeicon(SDL_Surface *icon_theme, struct gui_layer *pdest, Uint32 flags)
struct widget * create_icon2(SDL_Surface *icon, struct gui_layer *pdest, Uint32 flags)
void remake_label_size(struct widget *label)
struct widget * create_iconlabel(SDL_Surface *icon, struct gui_layer *pdest, utf8_str *pstr, Uint32 flags)
#define create_iconlabel_from_chars_fonto(picon, pdest, chars, fonto, flags)
void setup_vertical_scrollbar_area(struct scroll_bar *scroll, Sint16 start_x, Sint16 start_y, Uint16 height, bool swap_start_x)
Uint32 create_vertical_scrollbar(struct advanced_dialog *dlg, Uint8 step, Uint8 active, bool create_scrollbar, bool create_buttons)
#define hide_scrollbar(scrollbar)
#define show_scrollbar(scrollbar)
bool resize_window(struct widget *pwindow, SDL_Surface *bcgd, SDL_Color *pcolor, Uint16 new_w, Uint16 new_h)
struct widget * create_window_skeleton(struct gui_layer *pdest, utf8_str *title, Uint32 flags)
static void get_target_help_data(struct widget *target)
Definition wldlg.c:388
static void add_target_to_worklist(struct widget *target)
Definition wldlg.c:206
static void set_global_worklist(struct widget *pwidget)
Definition wldlg.c:749
static bool are_prods_same_class(const struct universal *one, const struct universal *two)
Definition wldlg.c:303
static const char * get_production_name(struct city *pcity, struct universal prod, int *cost)
Definition wldlg.c:880
static int window_worklist_editor_callback(struct widget *pwidget)
Definition wldlg.c:103
static void add_target_to_production(struct widget *target)
Definition wldlg.c:350
static void swap_item_down_from_worklist(struct widget *item)
Definition wldlg.c:530
static int popdown_worklist_editor_callback(struct widget *pwidget)
Definition wldlg.c:111
static int ok_worklist_editor_callback(struct widget *pwidget)
Definition wldlg.c:124
static SDL_Surface * get_progress_icon(int stock, int cost, int *progress)
Definition wldlg.c:900
void popup_worklist_editor(struct city *pcity, struct global_worklist *gwl)
Definition wldlg.c:1055
#define TARGETS_ROW
Definition wldlg.c:64
static void remove_item_from_worklist(struct widget *item)
Definition wldlg.c:454
static void refresh_worklist_count_label(void)
Definition wldlg.c:1012
static int worklist_editor_item_callback(struct widget *pwidget)
Definition wldlg.c:639
static int global_worklist_callback(struct widget *pwidget)
Definition wldlg.c:851
void popdown_worklist_editor(void)
Definition wldlg.c:1853
static int worklist_editor_targets_callback(struct widget *pwidget)
Definition wldlg.c:415
#define TARGETS_COL
Definition wldlg.c:63
static void add_global_worklist(struct widget *pwidget)
Definition wldlg.c:670
static void swap_item_up_from_worklist(struct widget *item)
Definition wldlg.c:587
static int rename_worklist_editor_callback(struct widget *pwidget)
Definition wldlg.c:183
static void change_production(struct universal *prod)
Definition wldlg.c:325
static void refresh_production_label(int stock)
Definition wldlg.c:937
bool great_wonder_is_built(const struct impr_type *pimprove)
bool is_improvement_redundant(const struct city *pcity, const struct impr_type *pimprove)
bool can_player_build_improvement_later(const struct player *p, const struct impr_type *pimprove)
bool great_wonder_is_destroyed(const struct impr_type *pimprove)
bool can_player_build_improvement_now(const struct player *p, struct impr_type *pimprove)
Impr_type_id improvement_number(const struct impr_type *pimprove)
bool small_wonder_is_built(const struct player *pplayer, const struct impr_type *pimprove)
int impr_build_shield_cost(const struct city *pcity, const struct impr_type *pimprove)
bool is_wonder(const struct impr_type *pimprove)
bool is_great_wonder(const struct impr_type *pimprove)
bool improvement_obsolete(const struct player *pplayer, const struct impr_type *pimprove, const struct city *pcity)
bool improvement_has_flag(const struct impr_type *pimprove, enum impr_flag_id flag)
bool is_convert_improvement(const struct impr_type *pimprove)
const char * improvement_name_translation(const struct impr_type *pimprove)
bool is_small_wonder(const struct impr_type *pimprove)
#define improvement_iterate_end
#define improvement_iterate(_p)
#define B_LAST
Definition improvement.h:42
const char * name
Definition inputfile.c:127
#define fc_assert_ret(condition)
Definition log.h:191
#define fc_assert_ret_val(condition, val)
Definition log.h:194
#define fc_calloc(n, esz)
Definition mem.h:38
#define FC_FREE(ptr)
Definition mem.h:41
const char * move_points_text(int mp, bool reduce)
Definition movement.c:1015
int len
Definition packhand.c:127
int universal_build_shield_cost(const struct city *pcity, const struct universal *target)
bool are_universals_equal(const struct universal *psource1, const struct universal *psource2)
#define FC_INFINITY
Definition shared.h:36
#define MAX(x, y)
Definition shared.h:54
Definition city.h:320
int surplus[O_LAST]
Definition city.h:355
struct worklist worklist
Definition city.h:401
struct universal production
Definition city.h:396
int shield_stock
Definition city.h:368
struct connection conn
Definition client_main.h:96
struct player * playing
Definition connection.h:151
Definition climisc.h:82
SDL_Event event
Definition graphics.h:217
enum universals_n kind
Definition fc_types.h:902
universals_u value
Definition fc_types.h:901
char * text
Definition gui_string.h:60
struct widget * prev
Definition widget.h:114
struct gui_layer * dst
Definition widget.h:116
utf8_str * string_utf8
Definition widget.h:121
SDL_Rect area
Definition widget.h:149
Uint16 id
Definition widget.h:155
struct widget * worklist_counter
Definition wldlg.c:81
struct worklist worklist_copy
Definition wldlg.c:76
int global_worklist_id
Definition wldlg.c:75
struct widget * production_name
Definition wldlg.c:83
int stock
Definition wldlg.c:86
struct advanced_dialog * global
Definition wldlg.c:72
char worklist_name[MAX_LEN_NAME]
Definition wldlg.c:77
struct universal currently_building
Definition wldlg.c:87
struct widget * production_progress
Definition wldlg.c:84
struct widget * dock
Definition wldlg.c:80
struct advanced_dialog * targets
Definition wldlg.c:70
struct advanced_dialog * work
Definition wldlg.c:71
struct widget * begin_widget_list
Definition wldlg.c:67
struct widget * end_widget_list
Definition wldlg.c:68
struct city * pcity
Definition wldlg.c:74
struct civ_map map
int fc_snprintf(char *str, size_t n, const char *format,...)
Definition support.c:974
size_t fc_strlcpy(char *dest, const char *src, size_t n)
Definition support.c:791
#define sz_strlcpy(dest, src)
Definition support.h:195
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47
const struct unit_type * utype
Definition fc_types.h:721
const struct impr_type * building
Definition fc_types.h:714
Unit_type_id utype_number(const struct unit_type *punittype)
Definition unittype.c:100
bool can_player_build_unit_later(const struct player *p, const struct unit_type *punittype)
Definition unittype.c:2099
int utype_build_shield_cost(const struct city *pcity, const struct player *pplayer, const struct unit_type *punittype)
Definition unittype.c:1438
bool can_player_build_unit_now(const struct player *p, const struct unit_type *punittype)
Definition unittype.c:2078
const char * utype_name_translation(const struct unit_type *punittype)
Definition unittype.c:1560
#define unit_type_iterate(_p)
Definition unittype.h:855
#define unit_type_iterate_end
Definition unittype.h:862
void worklist_advance(struct worklist *pwl)
Definition worklist.c:104
void worklist_copy(struct worklist *dst, const struct worklist *src)
Definition worklist.c:112
void worklist_init(struct worklist *pwl)
Definition worklist.c:38
bool worklist_peek_ith(const struct worklist *pwl, struct universal *prod, int idx)
Definition worklist.c:86
bool worklist_is_empty(const struct worklist *pwl)
Definition worklist.c:66
bool worklist_append(struct worklist *pwl, const struct universal *prod)
Definition worklist.c:147
void worklist_remove(struct worklist *pwl, int idx)
Definition worklist.c:122
int worklist_length(const struct worklist *pwl)
Definition worklist.c:57
#define worklist_iterate_end
Definition worklist.h:59
#define worklist_iterate(_list, _p)
Definition worklist.h:51
#define MAX_LEN_WORKLIST
Definition worklist.h:24