Freeciv-3.2
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#include <SDL3/SDL.h>
#include <SDL3_image/SDL_image.h>
#include "fcintl.h"
#include "log.h"
#include "mem.h"
#include "colors.h"
#include "graphics.h"
#include "sprite.h"
Go to the source code of this file.
Functions | |
static struct sprite * | ctor_sprite (SDL_Surface *surf) |
const char ** | gfx_fileextensions (void) |
struct sprite * | load_gfxfile (const char *filename, bool svgflag) |
struct sprite * | crop_sprite (struct sprite *source, int x, int y, int width, int height, struct sprite *mask, int mask_offset_x, int mask_offset_y, float scale, bool smooth) |
struct sprite * | create_sprite (int width, int height, struct color *pcolor) |
void | get_sprite_dimensions (struct sprite *sprite, int *width, int *height) |
void | free_sprite (struct sprite *s) |
struct sprite * | load_gfxnumber (int num) |
struct sprite * crop_sprite | ( | struct sprite * | source, |
int | x, | ||
int | y, | ||
int | width, | ||
int | height, | ||
struct sprite * | mask, | ||
int | mask_offset_x, | ||
int | mask_offset_y, | ||
float | scale, | ||
bool | smooth | ||
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Create a new sprite by cropping and taking only the given portion of the image.
source gives the sprite that is to be cropped.
x,y, width, height gives the rectangle to be cropped. The pixel at position of the source sprite will be at (0,0) in the new sprite, and the new sprite will have dimensions (width, height).
mask gives an additional mask to be used for clipping the new sprite. Only the transparency value of the mask is used in crop_sprite. The formula is: dest_trans = src_trans * mask_trans. Note that because the transparency is expressed as an integer it is common to divide it by 256 afterwards.
mask_offset_x, mask_offset_y is the offset of the mask relative to the origin of the source image. The pixel at (mask_offset_x,mask_offset_y) in the mask image will be used to clip pixel (0,0) in the source image which is pixel (-x,-y) in the new image.
scale gives scale of new tileset smooth means if scaling might be bilinear, if set to false use nearest neighbor
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Load the given graphics file into a sprite. This function loads an entire image file, which may later be broken up into individual sprites with crop_sprite().