#include "log.h"
#include "support.h"
#include "game.h"
#include "map.h"
#include "unitlist.h"
#include "agents.h"
#include "sha.h"
Go to the source code of this file.
◆ sha_tile_recall()
| struct tile * sha_tile_recall |
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struct tile * |
ptile | ) |
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Return pointer to tile as it was last reported to us.
Definition at line 142 of file sha.c.
◆ sha_tile_update()
| static void sha_tile_update |
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struct tile * |
ptile | ) |
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◆ sha_unit_change()
| static void sha_unit_change |
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int |
id | ) |
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◆ sha_unit_new()
| static void sha_unit_new |
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int |
id | ) |
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◆ sha_unit_recall()
| struct unit * sha_unit_recall |
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int |
id | ) |
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Report pointer to unit as it was last reported to us.
Definition at line 150 of file sha.c.
◆ sha_unit_remove()
| static void sha_unit_remove |
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int |
id | ) |
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◆ simple_historian_done()
| void simple_historian_done |
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void |
| ) |
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Free resources allocated for simple historian agent.
Definition at line 130 of file sha.c.
◆ simple_historian_init()
| void simple_historian_init |
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void |
| ) |
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Initialize simple historian agent
Definition at line 104 of file sha.c.
◆ previous_tiles
| struct tile* previous_tiles = NULL |
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◆ previous_units
| struct unit_list* previous_units |
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