Freeciv-3.1
|
Data Structures | |
struct | citizen_graphic |
Definition at line 212 of file tilespec.c.
struct sprite * named_sprites::action_decision_want |
Definition at line 284 of file tilespec.c.
struct sprite* named_sprites::activity |
Definition at line 333 of file tilespec.c.
Referenced by fill_sprite_array(), fill_unit_sprite_array(), and tileset_setup_extra().
struct sprite * named_sprites::arrow[ARROW_LAST] |
Definition at line 216 of file tilespec.c.
Referenced by get_arrow_sprite().
struct sprite* named_sprites::attention |
Definition at line 322 of file tilespec.c.
Referenced by fill_sprite_array(), and get_attention_crosshair_sprite().
struct sprite * named_sprites::auto_attack |
Definition at line 267 of file tilespec.c.
struct sprite * named_sprites::auto_explore |
Definition at line 269 of file tilespec.c.
struct sprite * named_sprites::auto_settler |
Definition at line 268 of file tilespec.c.
struct sprite* named_sprites::background |
Definition at line 341 of file tilespec.c.
Referenced by fill_basic_base_sprite_array(), fill_sprite_array(), tileset_background_free(), tileset_background_init(), tileset_init(), tileset_player_free(), tileset_player_init(), and tileset_setup_base().
struct { ... } named_sprites::background |
struct sprite * named_sprites::battlegroup[MAX_NUM_BATTLEGROUPS] |
Definition at line 283 of file tilespec.c.
struct { ... } named_sprites::bmf |
Referenced by fill_basic_base_sprite_array(), fill_sprite_array(), and tileset_setup_base().
struct sprite * named_sprites::borders[EDGE_COUNT][2] |
Definition at line 375 of file tilespec.c.
Referenced by tileset_player_init().
Definition at line 234 of file tilespec.c.
Referenced by get_building_sprite(), and tileset_setup_impr_type().
struct sprite* named_sprites::cardinals[MAX_INDEX_CARDINAL] |
Definition at line 338 of file tilespec.c.
Referenced by fill_basic_extra_sprite_array(), fill_irrigation_sprite_array(), and tileset_setup_extra().
struct named_sprites::citizen_graphic named_sprites::citizen[CITIZEN_LAST] |
Referenced by get_citizen_sprite(), and tileset_setup_citizen_types().
struct { ... } named_sprites::city |
struct sprite * named_sprites::city[EDGE_COUNT] |
Definition at line 369 of file tilespec.c.
struct citybar_sprites named_sprites::citybar |
Definition at line 310 of file tilespec.c.
Referenced by get_citybar_sprites(), tileset_free_tiles(), and tileset_lookup_sprite_tags().
struct sprite * named_sprites::coastline[EDGE_COUNT] |
Definition at line 374 of file tilespec.c.
Referenced by fill_grid_sprite_array().
struct sprite* named_sprites::color |
Definition at line 381 of file tilespec.c.
Referenced by tileset_init(), tileset_player_free(), and tileset_player_init().
struct { ... } named_sprites::colors |
Referenced by tileset_free_tiles(), and tileset_lookup_sprite_tags().
struct { ... } named_sprites::combo |
Referenced by fill_basic_road_sprite_array(), and fill_road_sprite_array().
struct sprite * named_sprites::connect |
Definition at line 280 of file tilespec.c.
struct sprite * named_sprites::convert |
Definition at line 282 of file tilespec.c.
struct sprite * named_sprites::corner[8] |
Definition at line 349 of file tilespec.c.
Referenced by fill_road_corner_sprites().
struct sprite * named_sprites::cultivate |
Definition at line 273 of file tilespec.c.
struct { ... } named_sprites::cursor[CURSOR_LAST] |
Referenced by get_cursor_sprite(), and tileset_lookup_sprite_tags().
struct sprite * named_sprites::darkness[MAX_INDEX_CARDINAL] |
Definition at line 329 of file tilespec.c.
Referenced by fill_terrain_sprite_darkness(), and tileset_lookup_sprite_tags().
struct sprite* named_sprites::dir[8] |
Definition at line 352 of file tilespec.c.
Referenced by fill_basic_road_sprite_array(), and fill_road_sprite_array().
struct sprite* named_sprites::disorder |
Definition at line 295 of file tilespec.c.
Referenced by fill_sprite_array().
struct sprite * named_sprites::dither_tile |
Definition at line 224 of file tilespec.c.
Referenced by tileset_setup_tile_type().
struct drawing_data* named_sprites::drawing[MAX_NUM_ITEMS] |
Definition at line 390 of file tilespec.c.
Referenced by fill_basic_terrain_layer_sprite_array(), fill_terrain_sprite_blending(), fill_terrain_sprite_layer(), and tileset_setup_tile_type().
struct editor_sprites named_sprites::editor |
Definition at line 311 of file tilespec.c.
Referenced by get_editor_sprites().
struct sprite* named_sprites::even[MAX_INDEX_HALF] |
Definition at line 356 of file tilespec.c.
Referenced by fill_basic_road_sprite_array(), and fill_road_sprite_array().
struct sprite * named_sprites::events[E_COUNT] |
Definition at line 220 of file tilespec.c.
Referenced by get_event_sprite().
struct { ... } named_sprites::explode |
struct { ... } named_sprites::extras[MAX_EXTRA_TYPES] |
Referenced by fill_basic_base_sprite_array(), fill_basic_extra_sprite_array(), fill_basic_road_sprite_array(), fill_irrigation_sprite_array(), fill_road_corner_sprites(), fill_road_sprite_array(), fill_sprite_array(), fill_unit_sprite_array(), tileset_setup_base(), tileset_setup_extra(), and tileset_setup_road().
enum extrastyle_id named_sprites::extrastyle |
Definition at line 335 of file tilespec.c.
Referenced by fill_basic_extra_sprite_array(), fill_basic_road_sprite_array(), fill_road_sprite_array(), tileset_setup_extra(), and tileset_setup_road().
struct sprite* named_sprites::facing[U_LAST][DIR8_MAGIC_MAX] |
Definition at line 239 of file tilespec.c.
Referenced by get_unittype_sprite(), tileset_setup_unit_direction(), and tileset_setup_unit_type().
struct sprite* named_sprites::fog |
Definition at line 327 of file tilespec.c.
Referenced by fill_fog_sprite_array(), and get_basic_fog_sprite().
struct sprite * named_sprites::foreground |
Definition at line 343 of file tilespec.c.
Referenced by fill_basic_base_sprite_array(), fill_sprite_array(), and tileset_setup_base().
struct sprite * named_sprites::fortified |
Definition at line 270 of file tilespec.c.
struct sprite * named_sprites::fortifying |
Definition at line 271 of file tilespec.c.
struct sprite* named_sprites::frame[NUM_CURSOR_FRAMES] |
Definition at line 254 of file tilespec.c.
Referenced by get_cursor_sprite().
struct sprite ** named_sprites::fullfog |
Definition at line 328 of file tilespec.c.
Referenced by fill_fog_sprite_array(), tileset_free_tiles(), and tileset_lookup_sprite_tags().
struct sprite * named_sprites::go_to |
Definition at line 272 of file tilespec.c.
Definition at line 235 of file tilespec.c.
Referenced by get_government_sprite(), and tileset_setup_government().
struct sprite* named_sprites::graphic |
Definition at line 382 of file tilespec.c.
struct { ... } named_sprites::grid |
Referenced by fill_grid_sprite_array(), and tileset_player_init().
struct sprite* named_sprites::grid_borders[EDGE_COUNT][2] |
Definition at line 385 of file tilespec.c.
Referenced by fill_grid_sprite_array(), tileset_init(), tileset_player_free(), and tileset_player_init().
int named_sprites::hot_x |
Definition at line 253 of file tilespec.c.
Referenced by get_cursor_sprite(), and tileset_lookup_sprite_tags().
int named_sprites::hot_y |
Definition at line 253 of file tilespec.c.
Referenced by get_cursor_sprite(), and tileset_lookup_sprite_tags().
struct sprite* named_sprites::hp_bar[NUM_TILES_HP_BAR] |
Definition at line 264 of file tilespec.c.
Definition at line 218 of file tilespec.c.
Referenced by get_icon_sprite(), get_unittype_sprite(), tileset_setup_unit_type(), and tileset_setup_unit_type_from_tag().
struct sprite* named_sprites::indicator[INDICATOR_COUNT][NUM_TILES_PROGRESS] |
Definition at line 214 of file tilespec.c.
Referenced by get_indicator_sprite().
struct sprite* named_sprites::infratile |
Definition at line 323 of file tilespec.c.
Referenced by fill_sprite_array().
struct sprite* named_sprites::isolated |
Definition at line 348 of file tilespec.c.
Referenced by fill_road_sprite_array().
struct sprite * named_sprites::loaded |
Definition at line 278 of file tilespec.c.
struct sprite * named_sprites::lowfuel |
Definition at line 285 of file tilespec.c.
struct sprite* named_sprites::main[EDGE_COUNT] |
Definition at line 368 of file tilespec.c.
Referenced by fill_grid_sprite_array().
struct { ... } named_sprites::mask |
Referenced by tileset_background_init(), tileset_lookup_sprite_tags(), tileset_player_init(), and tileset_setup_tile_type().
struct sprite * named_sprites::middleground |
Definition at line 342 of file tilespec.c.
Referenced by fill_basic_base_sprite_array(), fill_sprite_array(), and tileset_setup_base().
struct sprite_vector named_sprites::nation_flag |
Definition at line 242 of file tilespec.c.
Referenced by get_nation_flag_sprite(), get_unit_nation_flag_sprite(), tileset_free_tiles(), tileset_lookup_sprite_tags(), and tileset_setup_nation_flag().
struct sprite_vector named_sprites::nation_shield |
Definition at line 243 of file tilespec.c.
Referenced by get_nation_shield_sprite(), get_unit_nation_flag_sprite(), tileset_free_tiles(), tileset_lookup_sprite_tags(), and tileset_setup_nation_flag().
bool named_sprites::no_more_stack_sprites |
Definition at line 262 of file tilespec.c.
struct sprite * named_sprites::nonnative |
Definition at line 372 of file tilespec.c.
Referenced by fill_grid_sprite_array().
struct sprite* named_sprites::nuke |
Definition at line 258 of file tilespec.c.
Referenced by get_nuke_explode_sprite().
int named_sprites::num_stack_sprites |
Definition at line 261 of file tilespec.c.
struct city_sprite * named_sprites::occupied |
Definition at line 306 of file tilespec.c.
Referenced by fill_sprite_array(), tileset_free_tiles(), tileset_init(), and tileset_setup_city_tiles().
struct sprite * named_sprites::odd[MAX_INDEX_HALF] |
Definition at line 357 of file tilespec.c.
Referenced by fill_road_sprite_array().
struct sprite * named_sprites::output[O_LAST][MAX_NUM_UPKEEP_SPRITES] |
Definition at line 291 of file tilespec.c.
Referenced by calculate_max_upkeep_height(), and get_unit_upkeep_sprite().
struct sprite_vector named_sprites::overlays |
Definition at line 378 of file tilespec.c.
Referenced by tileset_free_tiles(), and tileset_lookup_sprite_tags().
struct { ... } named_sprites::path |
Referenced by fill_goto_sprite_array().
struct sprite * named_sprites::patrol |
Definition at line 281 of file tilespec.c.
struct sprite * named_sprites::pillage |
Definition at line 275 of file tilespec.c.
struct sprite * named_sprites::plant |
Definition at line 274 of file tilespec.c.
struct { ... } named_sprites::player[MAX_NUM_PLAYER_SLOTS] |
Referenced by fill_grid_sprite_array(), fill_sprite_array(), tileset_free(), tileset_init(), tileset_player_free(), and tileset_player_init().
struct river_sprites named_sprites::rivers |
Definition at line 361 of file tilespec.c.
Referenced by fill_basic_road_sprite_array(), fill_sprite_array(), and tileset_setup_road().
struct sprite * named_sprites::rmact |
Definition at line 334 of file tilespec.c.
Referenced by fill_sprite_array(), fill_unit_sprite_array(), and tileset_setup_extra().
struct { ... } named_sprites::road |
union { ... } named_sprites::ru |
Referenced by fill_basic_road_sprite_array(), fill_road_sprite_array(), fill_sprite_array(), and tileset_setup_road().
struct { ... } named_sprites::s[GTS_COUNT] |
Referenced by fill_goto_sprite_array().
struct sprite * named_sprites::select[NUM_TILES_SELECT] |
Definition at line 266 of file tilespec.c.
struct sprite * named_sprites::selected[EDGE_COUNT] |
Definition at line 373 of file tilespec.c.
Referenced by fill_grid_sprite_array().
struct sprite * named_sprites::sentry |
Definition at line 276 of file tilespec.c.
struct sprite* named_sprites::single |
Definition at line 337 of file tilespec.c.
Referenced by fill_basic_extra_sprite_array(), and fill_sprite_array().
struct city_sprite * named_sprites::single_wall |
Definition at line 304 of file tilespec.c.
Referenced by fill_sprite_array(), tileset_free_tiles(), tileset_init(), and tileset_setup_city_tiles().
struct sprite * named_sprites::size[NUM_TILES_DIGITS] |
Definition at line 296 of file tilespec.c.
Referenced by fill_sprite_array().
struct sprite * named_sprites::size_hundreds[NUM_TILES_DIGITS] |
Definition at line 298 of file tilespec.c.
Referenced by fill_sprite_array().
struct sprite * named_sprites::size_tens[NUM_TILES_DIGITS] |
Definition at line 297 of file tilespec.c.
Referenced by fill_sprite_array().
struct sprite* named_sprites::spaceship[SPACESHIP_COUNT] |
Definition at line 251 of file tilespec.c.
Referenced by get_spaceship_sprite().
struct named_sprites::citizen_graphic named_sprites::specialist[SP_MAX] |
Referenced by get_citizen_sprite(), and tileset_setup_specialist_type().
struct sprite* named_sprites::specific |
Definition at line 314 of file tilespec.c.
Referenced by fill_goto_sprite_array().
struct sprite ** named_sprites::stack |
Definition at line 277 of file tilespec.c.
struct sprite * named_sprites::tax_gold |
Definition at line 223 of file tilespec.c.
Referenced by get_tax_sprite().
struct sprite * named_sprites::tax_luxury |
Definition at line 223 of file tilespec.c.
Referenced by get_tax_sprite().
struct sprite * named_sprites::tax_science |
Definition at line 223 of file tilespec.c.
Referenced by get_tax_sprite().
Definition at line 233 of file tilespec.c.
Referenced by get_tech_sprite(), and tileset_setup_tech_type().
struct sprite* named_sprites::tile |
Definition at line 228 of file tilespec.c.
Referenced by fill_sprite_array(), get_sample_city_sprite(), tileset_background_init(), tileset_free_tiles(), tileset_init(), tileset_lookup_sprite_tags(), tileset_player_init(), tileset_setup_city_tiles(), and tileset_setup_tile_type().
struct city_sprite* named_sprites::tile |
Definition at line 303 of file tilespec.c.
struct sprite * named_sprites::tile_foodnum[NUM_TILES_DIGITS] |
Definition at line 299 of file tilespec.c.
Referenced by fill_city_overlays_sprite_array().
struct sprite * named_sprites::tile_shieldnum[NUM_TILES_DIGITS] |
Definition at line 300 of file tilespec.c.
Referenced by fill_city_overlays_sprite_array().
struct sprite * named_sprites::tile_tradenum[NUM_TILES_DIGITS] |
Definition at line 301 of file tilespec.c.
Referenced by fill_city_overlays_sprite_array().
struct sprite * named_sprites::tired |
Definition at line 286 of file tilespec.c.
struct sprite* named_sprites::total[MAX_INDEX_VALID] |
Definition at line 360 of file tilespec.c.
Referenced by fill_basic_road_sprite_array(), and fill_road_sprite_array().
struct sprite * named_sprites::transform |
Definition at line 279 of file tilespec.c.
struct sprite * named_sprites::treaty_thumb[2] |
Definition at line 215 of file tilespec.c.
Referenced by get_treaty_thumb_sprite().
struct sprite* named_sprites::turns[NUM_TILES_DIGITS] |
Definition at line 315 of file tilespec.c.
Referenced by fill_goto_sprite_array().
struct sprite* named_sprites::turns_hundreds[NUM_TILES_DIGITS] |
Definition at line 317 of file tilespec.c.
Referenced by fill_goto_sprite_array().
struct sprite* named_sprites::turns_tens[NUM_TILES_DIGITS] |
Definition at line 316 of file tilespec.c.
Referenced by fill_goto_sprite_array().
struct { ... } named_sprites::tx |
union { ... } named_sprites::u |
struct sprite * named_sprites::unavailable |
Definition at line 371 of file tilespec.c.
Referenced by fill_grid_sprite_array().
struct sprite* named_sprites::unhappy[MAX_NUM_UPKEEP_SPRITES] |
Definition at line 290 of file tilespec.c.
Referenced by calculate_max_upkeep_height(), and get_unit_unhappy_sprite().
struct sprite_vector named_sprites::unit |
Definition at line 257 of file tilespec.c.
Referenced by fill_sprite_array(), fill_unit_sprite_array(), focus_unit_in_combat(), get_drawable_unit(), get_focus_unit_toggle_timeout(), get_unit_explode_animation(), tileset_free_tiles(), tileset_lookup_sprite_tags(), and toggle_focus_unit_state().
struct { ... } named_sprites::unit |
struct { ... } named_sprites::units |
struct sprite * named_sprites::unworked_tile |
Definition at line 230 of file tilespec.c.
Referenced by tileset_lookup_sprite_tags().
struct sprite_vector named_sprites::unworked_tile_overlay |
Definition at line 308 of file tilespec.c.
Referenced by fill_city_overlays_sprite_array(), fill_sprite_array(), tileset_free_tiles(), and tileset_lookup_sprite_tags().
struct { ... } named_sprites::upkeep |
Referenced by calculate_max_upkeep_height(), get_unit_unhappy_sprite(), and get_unit_upkeep_sprite().
struct { ... } named_sprites::user |
Referenced by fill_sprite_array(), and get_attention_crosshair_sprite().
struct sprite * named_sprites::vet_lev[MAX_VET_LEVELS] |
Definition at line 265 of file tilespec.c.
struct city_sprite * named_sprites::wall[NUM_WALL_TYPES] |
Definition at line 305 of file tilespec.c.
Referenced by fill_sprite_array(), tileset_free_tiles(), tileset_init(), and tileset_setup_city_tiles().
struct sprite* named_sprites::waypoint |
Definition at line 319 of file tilespec.c.
Referenced by fill_goto_sprite_array().
struct sprite * named_sprites::worked[EDGE_COUNT] |
Definition at line 370 of file tilespec.c.
Referenced by fill_grid_sprite_array().
struct sprite * named_sprites::worked_tile |
Definition at line 229 of file tilespec.c.
Referenced by tileset_lookup_sprite_tags().
struct sprite_vector named_sprites::worked_tile_overlay |
Definition at line 307 of file tilespec.c.
Referenced by fill_city_overlays_sprite_array(), tileset_free_tiles(), tileset_lookup_sprite_tags(), and tileset_num_city_colors().