Freeciv-3.1
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Go to the source code of this file.
Data Structures | |
struct | tai_msg |
struct | tai_req |
Macros | |
#define | SPECENUM_NAME taimsgtype |
#define | SPECENUM_VALUE0 TAI_MSG_THR_EXIT |
#define | SPECENUM_VALUE0NAME "Exit" |
#define | SPECENUM_VALUE1 TAI_MSG_FIRST_ACTIVITIES |
#define | SPECENUM_VALUE1NAME "FirstActivities" |
#define | SPECENUM_VALUE2 TAI_MSG_PHASE_FINISHED |
#define | SPECENUM_VALUE2NAME "PhaseFinished" |
#define | SPECENUM_NAME taireqtype |
#define | SPECENUM_VALUE0 TAI_REQ_WORKER_TASK |
#define | SPECENUM_VALUE0NAME "WorkerTask" |
#define | SPECENUM_VALUE1 TAI_REQ_TURN_DONE |
#define | SPECENUM_VALUE1NAME "TurnDone" |
#define | SPECLIST_TAG taimsg |
#define | SPECLIST_TYPE struct tai_msg |
#define | SPECLIST_TAG taireq |
#define | SPECLIST_TYPE struct tai_req |
Functions | |
void | tai_send_msg (enum taimsgtype type, struct player *pplayer, void *data) |
void | tai_send_req (enum taireqtype type, struct player *pplayer, void *data) |
void | tai_first_activities (struct ai_type *ait, struct player *pplayer) |
void | tai_phase_finished (struct ai_type *ait, struct player *pplayer) |
#define SPECENUM_NAME taimsgtype |
#define SPECENUM_NAME taireqtype |
Time for phase first activities
Definition at line 63 of file taimsg.c.
Referenced by twai_first_activities(), and twai_restart_phase().
Player phase has finished
Definition at line 71 of file taimsg.c.
Referenced by twai_phase_finished().
void tai_send_msg | ( | enum taimsgtype | type, |
struct player * | pplayer, | ||
void * | data | ||
) |
Construct and send message to player thread.
Definition at line 26 of file taimsg.c.
Referenced by tai_control_lost(), tai_first_activities(), and tai_phase_finished().
void tai_send_req | ( | enum taireqtype | type, |
struct player * | pplayer, | ||
void * | data | ||
) |
Construct and send request from player thread.
Definition at line 48 of file taimsg.c.
Referenced by tai_check_messages(), and tai_city_worker_requests_create().