Freeciv-3.4
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Go to the source code of this file.
Functions | |
void | access_info_init (const struct unit_type *aunit) |
void | access_info_close (void) |
const struct unit_type * | access_info_access_unit (void) |
void | access_areas_refresh (struct civ_map *nmap, struct player *plr) |
#define aarea_list_iterate | ( | aarealist, | |
parea | |||
) | TYPED_LIST_ITERATE(struct access_area, aarealist, parea) |
Definition at line 29 of file accessarea.h.
#define aarea_list_iterate_end LIST_ITERATE_END |
Definition at line 31 of file accessarea.h.
#define SPECLIST_TAG aarea |
Definition at line 25 of file accessarea.h.
#define SPECLIST_TYPE struct access_area |
Definition at line 26 of file accessarea.h.
Construct access areas
nmap | Map to use when determining access |
plr | Player to construct areas for |
Definition at line 96 of file accessarea.c.
Referenced by begin_phase().
Get access_unit of the access_info
Definition at line 72 of file accessarea.c.
Referenced by save_game_ruleset().
Close the access info.
Definition at line 56 of file accessarea.c.
Referenced by load_rulesetdir(), and rulesets_deinit().
Initialize access info.
aunit | Access unit for the access info |
Definition at line 40 of file accessarea.c.
Referenced by load_ruleset_game().