13#ifndef FC__ACCESSAREA_H
14#define FC__ACCESSAREA_H
25#define SPECLIST_TAG aarea
26#define SPECLIST_TYPE struct access_area
29#define aarea_list_iterate(aarealist, parea) \
30 TYPED_LIST_ITERATE(struct access_area, aarealist, parea)
31#define aarea_list_iterate_end LIST_ITERATE_END
void access_info_init(const struct unit_type *aunit)
void access_info_close(void)
void access_areas_refresh(struct civ_map *nmap, struct player *plr)
const struct unit_type * access_info_access_unit(void)