struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
void real_city_report_dialog_update(void *unused)
void real_city_report_update_city(struct city *pcity)
void toggle_city_hilite(struct city *pcity, bool on_off)
void hilite_cities_from_canvas(void)
void city_report_dialog_popup(bool raise)