13#ifndef FC__CONNECTHAND_H
14#define FC__CONNECTHAND_H
void send_conn_info(struct conn_list *src, struct conn_list *dest)
bool connection_attach(struct connection *pconn, struct player *pplayer, bool observing)
void reject_new_connection(const char *msg, struct connection *pconn)
bool handle_login_request(struct connection *pconn, struct packet_server_join_req *req)
struct player * find_uncontrolled_player(void)
void lost_connection_to_client(struct connection *pconn)
void connection_close_server(struct connection *pconn, const char *reason)
bool connection_delegate_take(struct connection *pconn, struct player *pplayer)
void connection_detach(struct connection *pconn, bool remove_unused_player)
void conn_set_access(struct connection *pconn, enum cmdlevel new_level, bool granted)
bool connection_delegate_restore(struct connection *pconn)
void send_conn_info_remove(struct conn_list *src, struct conn_list *dest)
void establish_new_connection(struct connection *pconn)