13#ifndef FC__HAPPINESS_H
14#define FC__HAPPINESS_H
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit int const struct action *paction struct unit struct city * pcity
void happiness_dialog_init(void)
void close_happiness_dialog(struct city *pcity)
void happiness_dialog_done(void)
void refresh_happiness_dialog(struct city *pcity)
GtkWidget * get_top_happiness_display(struct city *pcity, bool low_dlg, GtkWidget *win)