Freeciv-3.3
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#include <daiunit.h>
Data Fields | |
int | ferryboat |
int | passenger |
int | bodyguard |
int | charge |
struct tile * | prev_struct |
struct tile * | cur_struct |
struct tile ** | prev_pos |
struct tile ** | cur_pos |
int | target |
bv_player | hunted |
bool | done |
enum ai_unit_task | task |
int unit_ai::bodyguard |
Definition at line 36 of file daiunit.h.
Referenced by aiguard_assign_guard_unit(), aiguard_check_charge_unit(), aiguard_clear_charge(), aiguard_has_guard(), aiguard_request_guard(), and aiguard_wanted().
int unit_ai::charge |
Definition at line 37 of file daiunit.h.
Referenced by aiguard_assign_guard_city(), aiguard_assign_guard_unit(), aiguard_check_charge_unit(), aiguard_check_guard(), aiguard_clear_guard(), aiguard_has_charge(), aiguard_has_guard(), aiguard_wanted(), and dai_unit_attack().
bool unit_ai::done |
Definition at line 44 of file daiunit.h.
Referenced by dai_find_strategic_airbase(), dai_manage_airunit(), dai_manage_diplomat(), dai_manage_hitpoint_recovery(), dai_manage_military(), dai_manage_units(), dai_military_bodyguard(), and dai_military_defend().
enum ai_unit_task unit_ai::task |
Definition at line 46 of file daiunit.h.
Referenced by dai_unit_new_task().