14#ifndef FC__API_GAME_FIND_H
15#define FC__API_GAME_FIND_H
Nation_Type * api_find_nation_type(lua_State *L, int nation_type_id)
Tile * api_find_tile(lua_State *L, int nat_x, int nat_y)
Unit_Type * api_find_unit_type(lua_State *L, int unit_type_id)
Government * api_find_government_by_name(lua_State *L, const char *name_orig)
Player * api_find_player(lua_State *L, int player_id)
Achievement * api_find_achievement_by_name(lua_State *L, const char *name_orig)
Achievement * api_find_achievement(lua_State *L, int achievement_id)
Unit_Type * api_find_role_unit_type(lua_State *L, const char *role_name, Player *pplayer)
const Direction * api_find_direction(lua_State *L, int id)
Action * api_find_action_type_by_name(lua_State *L, const char *name)
Tile * api_find_tile_by_index(lua_State *L, int tindex)
Building_Type * api_find_building_type_by_name(lua_State *L, const char *name_orig)
Nation_Type * api_find_nation_type_by_name(lua_State *L, const char *name_orig)
Disaster * api_find_disaster(lua_State *L, int disaster_id)
Tech_Type * api_find_tech_type_by_name(lua_State *L, const char *name_orig)
Government * api_find_government(lua_State *L, int government_id)
Disaster * api_find_disaster_by_name(lua_State *L, const char *name_orig)
Counter * api_find_counter(lua_State *L, int counter_id)
Building_Type * api_find_building_type(lua_State *L, int building_type_id)
Action * api_find_action_type_by_id(lua_State *L, int id)
Action * api_find_action_by_name(lua_State *L, const char *name_orig)
Nonexistent * api_find_nonexistent(lua_State *L)
Player * api_find_player_by_name(lua_State *L, const char *name)
Unit * api_find_transport_unit(lua_State *L, Player *pplayer, Unit_Type *ptype, Tile *ptile)
Tech_Type * api_find_tech_type(lua_State *L, int tech_type_id)
City * api_find_city(lua_State *L, Player *pplayer, int city_id)
Unit * api_find_unit(lua_State *L, Player *pplayer, int unit_id)
Action * api_find_action(lua_State *L, action_id act_id)
Terrain * api_find_terrain(lua_State *L, int terrain_id)
Terrain * api_find_terrain_by_name(lua_State *L, const char *name_orig)
Counter * api_find_counter_by_name(lua_State *L, const char *name)
Unit_Type * api_find_unit_type_by_name(lua_State *L, const char *name_orig)
int counter_id(struct counter *pcount)
enum direction8 Direction