struct treaty struct player * they
void close_all_diplomacy_dialogs(void)
void gui_gui_prepare_clause_updt(struct treaty *ptreaty, struct player *they)
void gui_gui_recv_remove_clause(struct treaty *ptreaty, struct player *they)
void gui_gui_recv_accept_treaty(struct treaty *ptreaty, struct player *they)
void gui_gui_init_meeting(struct treaty *ptreaty, struct player *they, struct player *initiator)
void gui_gui_recv_create_clause(struct treaty *ptreaty, struct player *they)
void gui_gui_recv_cancel_meeting(struct treaty *ptreaty, struct player *they, struct player *initiator)