Freeciv-3.3
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audio_none.c
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1/***********************************************************************
2 Freeciv - Copyright (C) 2002 - R. Falke
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifdef HAVE_CONFIG_H
15#include <fc_config.h>
16#endif
17
18#include <string.h>
19
20/* utility */
21#include "support.h"
22
23/* client */
24#include "audio.h"
25#include "gui_main_g.h"
26
27#include "audio_none.h"
28
29/**********************************************************************/
33{
34 self->initialized = FALSE;
35}
36
37/**********************************************************************/
40static void none_audio_stop(void)
41{
42}
43
44/**********************************************************************/
47static void none_audio_wait(void)
48{
49}
50
51/**********************************************************************/
54static bool none_audio_play(const char *const tag, const char *const fullpath,
55 bool repeat, bool music,
57{
58 if (strcmp(tag, "e_turn_bell") == 0) {
59 sound_bell();
60 return TRUE;
61 }
62
63 return FALSE;
64}
65
66/**********************************************************************/
69static void none_audio_pause(void)
70{
71}
72
73/**********************************************************************/
76static void none_audio_resume(void)
77{
78}
79
80/**********************************************************************/
83static bool none_audio_init(struct audio_plugin *self)
84{
85 self->initialized = TRUE;
86
87 return TRUE;
88}
89
90/**********************************************************************/
94{
95 struct audio_plugin self;
96
97 sz_strlcpy(self.name, "none");
98 sz_strlcpy(self.descr, "/dev/null plugin");
99 self.initialized = FALSE;
100 self.init = none_audio_init;
101 self.shutdown = none_audio_shutdown;
102 self.stop = none_audio_stop;
103 self.wait = none_audio_wait;
104 self.play = none_audio_play;
105 self.pause = none_audio_pause;
106 self.resume = none_audio_resume;
108}
void audio_add_plugin(struct audio_plugin *p)
Definition audio.c:136
void(* audio_finished_callback)(void)
Definition audio.h:28
static void none_audio_resume(void)
Definition audio_none.c:76
static void none_audio_stop(void)
Definition audio_none.c:40
static void none_audio_pause(void)
Definition audio_none.c:69
static void none_audio_wait(void)
Definition audio_none.c:47
void audio_none_init(void)
Definition audio_none.c:93
static void none_audio_shutdown(struct audio_plugin *self)
Definition audio_none.c:32
static bool none_audio_init(struct audio_plugin *self)
Definition audio_none.c:83
static bool none_audio_play(const char *const tag, const char *const fullpath, bool repeat, bool music, audio_finished_callback cb)
Definition audio_none.c:54
static struct ai_type * self
Definition classicai.c:46
char * incite_cost
Definition comments.c:76
void sound_bell(void)
Definition gui_main.c:2085
char name[MAX_LEN_NAME]
Definition ai.h:51
#define sz_strlcpy(dest, src)
Definition support.h:195
#define TRUE
Definition support.h:46
#define FALSE
Definition support.h:47