13#ifndef FC__FC_MANUAL_H
14#define FC__FC_MANUAL_H
25#define SPECENUM_NAME manuals
26#define SPECENUM_VALUE0 MANUAL_SETTINGS
27#define SPECENUM_VALUE0NAME N_("Settings")
28#define SPECENUM_VALUE1 MANUAL_COMMANDS
29#define SPECENUM_VALUE1NAME N_("Commands")
30#define SPECENUM_VALUE2 MANUAL_TERRAIN
31#define SPECENUM_VALUE2NAME N_("Terrain")
32#define SPECENUM_VALUE3 MANUAL_EXTRAS
33#define SPECENUM_VALUE3NAME N_("Extras")
34#define SPECENUM_VALUE4 MANUAL_BUILDINGS
35#define SPECENUM_VALUE4NAME N_("Buildings")
36#define SPECENUM_VALUE5 MANUAL_WONDERS
37#define SPECENUM_VALUE5NAME N_("Wonders")
38#define SPECENUM_VALUE6 MANUAL_GOVS
39#define SPECENUM_VALUE6NAME N_("Governments")
40#define SPECENUM_VALUE7 MANUAL_UNITS
41#define SPECENUM_VALUE7NAME N_("Units")
42#define SPECENUM_VALUE8 MANUAL_UCLASS
43#define SPECENUM_VALUE8NAME N_("Unit Classes")
44#define SPECENUM_VALUE9 MANUAL_TECHS
45#define SPECENUM_VALUE9NAME N_("Techs")
46#define SPECENUM_COUNT MANUAL_COUNT
bool manual_terrain(struct tag_types *tag_info)
bool manual_units(struct tag_types *tag_info)
void manual_finalize(struct tag_types *tag_info, FILE *doc, enum manuals manual)
bool manual_buildings(struct tag_types *tag_info)
bool manual_extras(struct tag_types *tag_info)
bool manual_settings(struct tag_types *tag_info)
bool manual_governments(struct tag_types *tag_info)
char * html_special_chars(char *str, size_t *len)
FILE * manual_start(struct tag_types *tag_info, int manual_number)
bool manual_commands(struct tag_types *tag_info)
bool manual_techs(struct tag_types *tag_info)
bool manual_uclasses(struct tag_types *tag_info)
const char * subitem_begin
const char * sect_title_end
const char * sect_title_begin