Freeciv-3.2
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Go to the source code of this file.
Macros | |
#define | MG_UNUSED mapgen_terrain_property_invalid() |
Functions | |
void | make_fracture_map (void) |
void | make_fracture_relief (void) |
Variables | |
int * | height_map |
int | hmap_shore_level |
int | hmap_mountain_level |
#define MG_UNUSED mapgen_terrain_property_invalid() |
Definition at line 32 of file fracture_map.h.
Fracture map generator
Definition at line 55 of file fracture_map.c.
Referenced by map_fractal_generate().
make_fracture_relief() Goes through a couple of iterations. The first iteration chooses mountains and hills based on how much the tile exceeds the elevation of the surrounding tiles. This will typically causes hills and mountains to be placed along the edges of landmasses. It can generate mountain ranges where there a differences in elevation between landmasses.
Definition at line 292 of file fracture_map.c.
Referenced by make_land().
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extern |
Definition at line 29 of file height_map.c.
int hmap_mountain_level |
Definition at line 28 of file fracture_map.h.
Referenced by make_fracture_map(), make_fracture_relief(), make_relief(), and terrain_is_too_high().
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extern |
Definition at line 30 of file height_map.c.
Referenced by create_tmap(), make_fracture_map(), make_fracture_relief(), make_land(), and make_relief().