#include <stdlib.h>
#include <SDL3/SDL.h>
#include "bitvector.h"
#include "fcintl.h"
#include "log.h"
#include "game.h"
#include "fc_types.h"
#include "nation.h"
#include "unitlist.h"
#include "client_main.h"
#include "control.h"
#include "goto.h"
#include "colors.h"
#include "graphics.h"
#include "gui_id.h"
#include "gui_main.h"
#include "gui_tilespec.h"
#include "mapview.h"
#include "sprite.h"
#include "widget.h"
#include "gotodlg.h"
Go to the source code of this file.
◆ exit_goto_dialog_callback()
Close goto dialog.
Definition at line 72 of file gotodlg.c.
◆ goto_city_callback()
User has selected city for unit to go to.
Definition at line 104 of file gotodlg.c.
◆ goto_dialog_window_callback()
User interacted with goto dialog window.
Definition at line 60 of file gotodlg.c.
◆ popdown_goto_airlift_dialog()
void popdown_goto_airlift_dialog |
( |
void |
| ) |
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Popdown goto/airlift to a city dialog.
Definition at line 420 of file gotodlg.c.
◆ popup_airlift_dialog()
Popup a dialog to have the focus unit airlift to a city.
Definition at line 404 of file gotodlg.c.
◆ popup_goto_airlift_dialog()
Popup a dialog to have the focus unit goto to a city.
Definition at line 242 of file gotodlg.c.
◆ popup_goto_dialog()
Popup a dialog to have the focus unit goto to a city.
Definition at line 389 of file gotodlg.c.
◆ toggle_goto_nations_cities_dialog_callback()
Toggle whether player cities are listed as possible destinations.
Definition at line 85 of file gotodlg.c.
◆ update_goto_dialog()
Refresh goto dialog.
Definition at line 131 of file gotodlg.c.
◆ all_players
◆ GOTO
◆ goto_dlg