Freeciv-3.2
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Data Structures | Data Fields
drawing_data Struct Reference

Data Structures

struct  drawing_layer
 

Data Fields

bool init
 
charname
 
int num_layers
 
struct drawing_data::drawing_layer layer [MAX_NUM_LAYERS]
 
bool is_reversed
 
int blending
 
struct spriteblender
 
struct spriteblend [4]
 

Detailed Description

Definition at line 167 of file tilespec.c.

Field Documentation

◆ blend

struct sprite* drawing_data::blend[4]

Definition at line 199 of file tilespec.c.

◆ blender

struct sprite* drawing_data::blender

Definition at line 198 of file tilespec.c.

◆ blending

int drawing_data::blending

Definition at line 197 of file tilespec.c.

◆ init

bool drawing_data::init

Definition at line 168 of file tilespec.c.

◆ is_reversed

bool drawing_data::is_reversed

Definition at line 195 of file tilespec.c.

◆ layer

Referenced by tileset_setup_tile_type().

◆ name

char* drawing_data::name

Definition at line 170 of file tilespec.c.

◆ num_layers

int drawing_data::num_layers

Definition at line 172 of file tilespec.c.

Referenced by fill_terrain_sprite_layer().