Freeciv-3.2
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Data Structures | |
struct | drawing_layer |
Data Fields | |
bool | init |
char * | name |
int | num_layers |
struct drawing_data::drawing_layer | layer [MAX_NUM_LAYERS] |
bool | is_reversed |
int | blending |
struct sprite * | blender |
struct sprite * | blend [4] |
Definition at line 167 of file tilespec.c.
Definition at line 199 of file tilespec.c.
Definition at line 198 of file tilespec.c.
int drawing_data::blending |
Definition at line 197 of file tilespec.c.
bool drawing_data::init |
Definition at line 168 of file tilespec.c.
bool drawing_data::is_reversed |
Definition at line 195 of file tilespec.c.
struct drawing_data::drawing_layer drawing_data::layer[MAX_NUM_LAYERS] |
Referenced by tileset_setup_tile_type().
char* drawing_data::name |
Definition at line 170 of file tilespec.c.
int drawing_data::num_layers |
Definition at line 172 of file tilespec.c.
Referenced by fill_terrain_sprite_layer().