Freeciv-3.1
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#include "support.h"
Go to the source code of this file.
Functions | |
void | savegame_load (struct section_file *sfile) |
void | savegame_save (struct section_file *sfile, const char *save_reason, bool scenario) |
void | save_game (const char *orig_filename, const char *save_reason, bool scenario) |
void | save_system_close (void) |
void save_game | ( | const char * | orig_filename, |
const char * | save_reason, | ||
bool | scenario | ||
) |
Unconditionally save the game, with specified filename. Always prints a message: either save ok, or failed.
Definition at line 142 of file savemain.c.
Referenced by api_server_save(), handle_save_scenario(), save_command(), save_game_auto(), and scensave_command().
void save_system_close | ( | void | ) |
Close saving system.
Definition at line 334 of file savemain.c.
Referenced by server_quit(), and srv_main().
void savegame_load | ( | struct section_file * | sfile | ) |
Main entry point for loading a game.
Definition at line 43 of file savemain.c.
Referenced by load_command().
void savegame_save | ( | struct section_file * | sfile, |
const char * | save_reason, | ||
bool | scenario | ||
) |
Main entry point for saving a game.
Definition at line 96 of file savemain.c.
Referenced by save_game().