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Freeciv-3.1
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Data Fields | |
| struct section_file * | file |
| char | secfile_options [512] |
| const char * | save_reason |
| bool | scenario |
| bool | save_players |
Definition at line 258 of file savegame3.c.
| struct section_file* savedata::file |
Definition at line 259 of file savegame3.c.
Referenced by savedata_new(), savegame3_save_real(), sg_save_event_cache(), sg_save_game(), sg_save_history(), sg_save_map(), sg_save_map_known(), sg_save_map_owner(), sg_save_map_startpos(), sg_save_map_tiles(), sg_save_map_tiles_extras(), sg_save_map_worked(), sg_save_mapimg(), sg_save_player_attributes(), sg_save_player_cities(), sg_save_player_main(), sg_save_player_units(), sg_save_player_vision(), sg_save_players(), sg_save_random(), sg_save_researches(), sg_save_ruledata(), sg_save_savefile(), sg_save_savefile_options(), sg_save_scenario(), sg_save_script(), sg_save_settings(), sg_save_treaties(), worklist_load(), and worklist_save().
| bool savedata::save_players |
Definition at line 267 of file savegame3.c.
Referenced by savedata_new(), sg_save_game(), sg_save_map_known(), sg_save_map_owner(), sg_save_map_worked(), sg_save_players(), and sg_save_researches().
| const char* savedata::save_reason |
Definition at line 263 of file savegame3.c.
Referenced by savedata_new(), savegame3_save_real(), and sg_save_savefile().
| bool savedata::scenario |
Definition at line 264 of file savegame3.c.
Referenced by savedata_new(), savegame3_save_real(), sg_save_event_cache(), sg_save_game(), sg_save_map(), sg_save_map_owner(), sg_save_map_worked(), sg_save_players(), sg_save_random(), sg_save_scenario(), and sg_save_settings().
| char savedata::secfile_options[512] |
Definition at line 260 of file savegame3.c.
Referenced by savedata_new(), and sg_save_savefile_options().