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Freeciv-3.1
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#include <vision.h>
Data Fields | |
| char * | name |
| struct tile * | location |
| struct player * | owner |
| int | identity |
| citizens | size |
| bool | occupied |
| int | walls |
| bool | happy |
| bool | unhappy |
| int | style |
| int | city_image |
| enum capital_type | capital |
| bv_imprs | improvements |
| enum capital_type vision_site::capital |
Definition at line 122 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| int vision_site::city_image |
Definition at line 121 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| bool vision_site::happy |
Definition at line 118 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| int vision_site::identity |
Definition at line 113 of file vision.h.
Referenced by handle_unit_get_actions(), package_dumb_city(), reality_check_city(), really_give_tile_info_from_player_to_player(), remove_dumb_city(), send_tile_info(), server_plr_tile_city_id_get(), sg_load_player_vision(), sg_load_player_vision(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), update_dumb_city(), vision_site_new(), and vision_site_update_from_city().
| bv_imprs vision_site::improvements |
Definition at line 124 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), spy_send_sabotage_list(), and update_dumb_city().
| struct tile* vision_site::location |
Definition at line 110 of file vision.h.
Referenced by map_get_player_city(), sg_load_player_vision(), sg_load_player_vision(), sg_load_player_vision_city(), sg_load_player_vision_city(), update_dumb_city(), vision_site_new(), and vision_site_update_from_city().
| char* vision_site::name |
Definition at line 109 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), update_dumb_city(), vision_site_copy(), vision_site_destroy(), vision_site_new_from_city(), and vision_site_update_from_city().
| bool vision_site::occupied |
Definition at line 116 of file vision.h.
Referenced by maybe_cancel_patrol_due_to_enemy(), package_dumb_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| struct player* vision_site::owner |
Definition at line 111 of file vision.h.
Referenced by mapimg_server_tile_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), vision_site_new(), and vision_site_update_from_city().
| citizens vision_site::size |
Definition at line 114 of file vision.h.
Referenced by vision_site_size_get(), and vision_site_size_set().
| int vision_site::style |
Definition at line 120 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| bool vision_site::unhappy |
Definition at line 119 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().
| int vision_site::walls |
Definition at line 117 of file vision.h.
Referenced by package_dumb_city(), sg_load_player_vision_city(), sg_load_player_vision_city(), sg_save_player_vision(), and update_dumb_city().