Freeciv-3.1
Loading...
Searching...
No Matches
menu.h
Go to the documentation of this file.
1/***********************************************************************
2 Freeciv - Copyright (C) 1996 - A Kjeldberg, L Gregersen, P Unold
3 This program is free software; you can redistribute it and/or modify
4 it under the terms of the GNU General Public License as published by
5 the Free Software Foundation; either version 2, or (at your option)
6 any later version.
7
8 This program is distributed in the hope that it will be useful,
9 but WITHOUT ANY WARRANTY; without even the implied warranty of
10 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
11 GNU General Public License for more details.
12***********************************************************************/
13
14#ifndef FC__MENU_H
15#define FC__MENU_H
16
17extern "C" {
18#include "menu_g.h"
19}
20
21#ifdef HAVE_CONFIG_H
22#include <fc_config.h>
23#endif
24
25// Qt
26#include <QDialog>
27#include <QMenuBar>
28
29// client
30#include "control.h"
31
32class QLabel;
33class QPushButton;
34class QScrollArea;
35struct fc_shortcut;
36
80
87
88/**************************************************************************
89 Class holding city list for rally points
90**************************************************************************/
92{
93public:
95 hover_tile = false;
96 hover_city = false;
97 };
101};
102
103void multiairlift(struct city *acity, Unit_type_id ut);
104
105/**************************************************************************
106 Class representing one unit for delayed goto
107**************************************************************************/
109{
110public:
112 order = dg;
113 id = i;
114 ptile = nullptr;
115 }
117 int id;
118 struct tile *ptile;
119};
120
121/**************************************************************************
122 Class holding unit list for delayed goto
123**************************************************************************/
125{
126public:
128 void add(qfc_delayed_unit_item* fui);
129 void clear();
130 QList<qfc_delayed_unit_item*> unit_list;
132};
133
134/**************************************************************************
135 Helper item for trade calculation
136***************************************************************************/
138{
139public:
140 trade_city(struct city *pcity);
141
142 bool done;
145 unsigned trade_num; // already created + generated
146 QList<struct city *> curr_tr_cities;
147 QList<struct city *> new_tr_cities;
148 QList<struct city *> pos_cities;
149 struct city *city;
150 struct tile *tile;
151
152};
153
154/**************************************************************************
155 Struct of 2 tiles, used for drawing trade routes.
156 Also assigned caravan if it was sent
157***************************************************************************/
158struct qtiles
159{
160 struct tile *t1;
161 struct tile *t2;
163
164 bool operator==(const qtiles& a) const
165 {
166 return (t1 == a.t1 && t2 == a.t2 && autocaravan == a.autocaravan);
167 }
168};
169
170/***************************************************************************
171 Class trade generator, used for calculating possible trade routes
172***************************************************************************/
174{
175public:
177
179 QList<qtiles> lines;
180 QList<struct city *> virtual_cities;
181 QList<trade_city*> cities;
182
183 void add_all_cities();
184 void add_city(struct city *pcity);
185 void add_tile(struct tile *ptile);
186 void calculate();
187 void clear_trade_planing();
188 void remove_city(struct city *pcity);
189 void remove_virtual_city(struct tile *ptile);
190
191private:
192 bool discard_any(trade_city *tc, int freeroutes);
193 bool discard_one(trade_city *tc);
194 int find_over_max(struct city *pcity);
196 void check_if_done(trade_city *tc1, trade_city *tc2);
197 void discard();
198 void discard_trade(trade_city *tc1, trade_city *tc2);
199 void find_certain_routes();
201 void calculate_inner(trade_city *tc);
202};
203
204
205/****************************************************************************
206 Instantiable government menu.
207****************************************************************************/
208class gov_menu : public QMenu
209{
210 Q_OBJECT
211 static QSet<gov_menu *> instances;
212
213 QVector<QAction *> actions;
214
215public:
216 gov_menu(QWidget* parent = 0);
217 virtual ~gov_menu();
218
219 static void create_all();
220 static void update_all();
221
222public slots:
223 void revolution();
224 void change_gov(int target_gov);
225
226 void create();
227 void update();
228};
229
230/****************************************************************************
231 Go to and... menu.
232****************************************************************************/
233class go_act_menu : public QMenu
234{
235 Q_OBJECT
236 static QSet<go_act_menu *> instances;
237
238 QMap<QAction *, int> items;
239
240public:
241 go_act_menu(QWidget *parent = nullptr);
242 virtual ~go_act_menu();
243
244 static void reset_all();
245 static void update_all();
246
247public slots:
248 void start_go_act(int act_id, int sub_tgt_id);
249
250 void reset();
251 void create();
252 void update();
253};
254
255/**************************************************************************
256 Class representing global menus in gameview
257**************************************************************************/
258class mr_menu : public QMenuBar
259{
260 Q_OBJECT
265 QActionGroup *airlift_type;
266 QActionGroup *action_vs_city;
267 QActionGroup *action_vs_unit;
270 QMultiHash<munit, QAction*> menu_list;
272public:
273 mr_menu();
274 void setup_menus();
275 void menus_sensitive();
276 void update_airlift_menu();
277 void update_roads_menu();
278 void update_bases_menu();
279 void set_tile_for_order(struct tile *ptile);
280 void execute_shortcut(int sid);
281 QString shortcut_exist(fc_shortcut *fcs);
282 QString shortcut_2_menustring(int sid);
285 QAction *lock_status;
286 QAction *osd_status;
287 QAction *btlog_status;
288 QAction *chat_status;
293private slots:
294 /* game menu */
295 void local_options();
296 void shortcut_options();
297 void server_options();
298 void messages_options();
299 void save_options_now();
300 void save_game();
301 void save_game_as();
302 void save_image();
303 void tileset_custom_load();
304 void load_new_tileset();
305 void back_to_menu();
307 void quit_game();
308
309 /* help menu */
310 void slot_help(const QString &topic);
311
312 /*used by work menu*/
313 void slot_build_path(int id);
314 void slot_build_base(int id);
315 void slot_build_city();
316 void slot_auto_settler();
317 void slot_build_road();
319 void slot_cultivate();
320 void slot_build_mine();
321 void slot_plant();
322 void slot_conn_road();
323 void slot_conn_rail();
324 void slot_conn_maglev();
326 void slot_transform();
328 void slot_clean_fallout();
329
330 /*used by unit menu */
331 void slot_unit_sentry();
332 void slot_unit_explore();
333 void slot_unit_goto();
334 void slot_airlift();
335 void slot_return_to_city();
336 void slot_patrol();
337 void slot_unsentry();
338 void slot_board();
339 void slot_deboard();
340 void slot_unload_all();
341 void slot_set_home();
342 void slot_upgrade();
343 void slot_convert();
344 void slot_disband();
345
346 /*used by combat menu*/
347 void slot_unit_fortify();
348 void slot_unit_fortress();
349 void slot_unit_airbase();
350 void slot_pillage();
351 void slot_action();
352
353 /*used by view menu*/
354 void slot_center_view();
355 void slot_minimap_view();
357 void slot_battlelog();
358 void slot_fullscreen();
359 void slot_lock();
360 void slot_city_outlines();
361 void slot_city_output();
362 void slot_map_grid();
363 void slot_borders();
364 void slot_fullbar();
365 void slot_native_tiles();
366 void slot_city_growth();
368 void slot_city_buycost();
370 void slot_stack_size();
371 void slot_city_names();
372 void zoom_in();
373 void zoom_scale_fonts();
374 void zoom_reset();
375 void zoom_out();
376
377 /*used by select menu */
378 void slot_select_one();
383 void slot_done_moving();
384 void slot_wait();
385 void slot_unit_filter();
386
387 /* used by multiplayer menu */
388 void slot_orders_clear();
389 void slot_execute_orders();
390 void slot_delayed_goto();
391 void slot_trade_add_all();
392 void slot_trade_city();
393 void slot_calculate();
394 void slot_clear_trade();
395 void slot_autocaravan();
396 void slot_rally();
398 void slot_quickairlift();
399 void slot_action_vs_unit();
400 void slot_action_vs_city();
401
402 /*used by civilization menu */
403 void slot_show_map();
404 void calc_trade_routes();
409 void slot_show_nations();
410 void slot_show_cities();
412 void slot_spaceship();
413 void slot_demographics();
414 void slot_achievements();
415 void slot_endgame();
416 void slot_top_five();
417 void slot_traveler();
418 void slot_bg1select();
419 void slot_bg1assign();
420 void slot_bg1append();
421 void slot_bg2select();
422 void slot_bg2assign();
423 void slot_bg2append();
424 void slot_bg3select();
425 void slot_bg3assign();
426 void slot_bg3append();
427 void slot_bg4select();
428 void slot_bg4assign();
429 void slot_bg4append();
430
431private:
432 struct tile *find_last_unit_pos(struct unit *punit, int pos);
433 bool execute_shortcut_inner(const QMenu *m, QKeySequence seq);
434 bool shortcut_exist_inner(const QMenu *m, QKeySequence seq,
435 fc_shortcut *fcs, QString *ret);
436 bool shortcut_2_menustring_inner(const QMenu *m, QKeySequence seq,
437 QString *ret);
438};
439
440#endif /* FC__MENU_H */
static void update_all()
Definition menu.cpp:895
virtual ~go_act_menu()
Definition menu.cpp:707
void start_go_act(int act_id, int sub_tgt_id)
Definition menu.cpp:872
void reset()
Definition menu.cpp:716
static QSet< go_act_menu * > instances
Definition menu.h:236
void update()
Definition menu.cpp:832
static void reset_all()
Definition menu.cpp:885
void create()
Definition menu.cpp:728
QMap< QAction *, int > items
Definition menu.h:238
static QSet< gov_menu * > instances
Definition menu.h:211
virtual ~gov_menu()
Definition menu.cpp:578
static void create_all()
Definition menu.cpp:677
void revolution()
Definition menu.cpp:656
QVector< QAction * > actions
Definition menu.h:213
static void update_all()
Definition menu.cpp:687
void change_gov(int target_gov)
Definition menu.cpp:664
void create()
Definition menu.cpp:587
void update()
Definition menu.cpp:628
bool shortcut_2_menustring_inner(const QMenu *m, QKeySequence seq, QString *ret)
Definition menu.cpp:1892
void slot_unit_sentry()
Definition menu.cpp:2856
QActionGroup * action_vs_city
Definition menu.h:266
void slot_bg3select()
Definition menu.cpp:3574
void slot_traveler()
Definition menu.cpp:3518
bool execute_shortcut_inner(const QMenu *m, QKeySequence seq)
Definition menu.cpp:1810
void slot_delayed_goto()
Definition menu.cpp:3015
void zoom_in()
Definition menu.cpp:3299
void slot_autocaravan()
Definition menu.cpp:2930
QMenu * multiplayer_menu
Definition menu.h:263
void slot_build_irrigation()
Definition menu.cpp:2816
void slot_execute_orders()
Definition menu.cpp:3046
void update_bases_menu()
Definition menu.cpp:2017
QString shortcut_exist(fc_shortcut *fcs)
Definition menu.cpp:1869
void tileset_custom_load()
Definition menu.cpp:3622
void update_roads_menu()
Definition menu.cpp:1970
void slot_calculate()
Definition menu.cpp:2914
void slot_conn_road()
Definition menu.cpp:2743
void slot_conn_irrigation()
Definition menu.cpp:2681
QMenu * bases_menu
Definition menu.h:262
QActionGroup * airlift_type
Definition menu.h:265
void slot_quickairlift_set()
Definition menu.cpp:2972
void slot_battlelog()
Definition menu.cpp:3255
QMultiHash< munit, QAction * > menu_list
Definition menu.h:270
void slot_trade_add_all()
Definition menu.cpp:2906
void update_airlift_menu()
Definition menu.cpp:1934
void slot_show_cities()
Definition menu.cpp:2625
void slot_transform()
Definition menu.cpp:2758
void slot_action_vs_unit()
Definition menu.cpp:2985
void slot_achievements()
Definition menu.cpp:3494
void slot_show_research_tab()
Definition menu.cpp:2575
void shortcut_options()
Definition menu.cpp:3751
void slot_city_output()
Definition menu.cpp:3368
void slot_show_eco_report()
Definition menu.cpp:2593
QMenu * airlift_menu
Definition menu.h:261
QAction * osd_status
Definition menu.h:286
void slot_bg1select()
Definition menu.cpp:3526
void slot_unload_all()
Definition menu.cpp:3135
void slot_airlift()
Definition menu.cpp:3109
void slot_select_same_continent()
Definition menu.cpp:3440
void slot_city_production()
Definition menu.cpp:3376
void slot_set_home()
Definition menu.cpp:3117
QAction * lock_status
Definition menu.h:285
void slot_native_tiles()
Definition menu.cpp:3275
void slot_unit_explore()
Definition menu.cpp:3167
void slot_bg4assign()
Definition menu.cpp:3606
void slot_bg1append()
Definition menu.cpp:3542
void slot_upgrade()
Definition menu.cpp:3151
void execute_shortcut(int sid)
Definition menu.cpp:1825
void slot_popup_mult_rates()
Definition menu.cpp:3693
void slot_select_same_everywhere()
Definition menu.cpp:3450
void slot_map_grid()
Definition menu.cpp:3408
void slot_unit_filter()
Definition menu.cpp:3476
void slot_bg2select()
Definition menu.cpp:3550
void slot_clean_pollution()
Definition menu.cpp:2659
void slot_done_moving()
Definition menu.cpp:3416
void calc_trade_routes()
Definition menu.cpp:3677
void slot_city_buycost()
Definition menu.cpp:3283
void slot_action()
Definition menu.cpp:2774
void slot_bg4append()
Definition menu.cpp:3614
QMenu * roads_menu
Definition menu.h:264
QAction * minimap_status
Definition menu.h:283
bool shortcut_exist_inner(const QMenu *m, QKeySequence seq, fc_shortcut *fcs, QString *ret)
Definition menu.cpp:1852
void slot_select_all_tile()
Definition menu.cpp:3424
void save_game()
Definition menu.cpp:3841
struct tile * find_last_unit_pos(struct unit *punit, int pos)
Definition menu.cpp:905
void save_image()
Definition menu.cpp:3791
void slot_pillage()
Definition menu.cpp:2766
void zoom_reset()
Definition menu.cpp:3308
void slot_board()
Definition menu.cpp:3081
void slot_center_view()
Definition menu.cpp:3175
void slot_build_mine()
Definition menu.cpp:2832
void server_options()
Definition menu.cpp:3759
void load_new_tileset()
Definition menu.cpp:3662
void set_tile_for_order(struct tile *ptile)
Definition menu.cpp:1798
void slot_fullscreen()
Definition menu.cpp:3221
void slot_bg4select()
Definition menu.cpp:3598
void slot_top_five()
Definition menu.cpp:3510
void slot_show_nations()
Definition menu.cpp:2617
QAction * messages_status
Definition menu.h:289
void slot_build_road()
Definition menu.cpp:2790
void slot_unsentry()
Definition menu.cpp:3143
void slot_show_new_turn_text()
Definition menu.cpp:3243
void local_options()
Definition menu.cpp:3743
bool delayed_order
Definition menu.h:290
void slot_borders()
Definition menu.cpp:3267
void slot_clear_trade()
Definition menu.cpp:2922
void zoom_scale_fonts()
Definition menu.cpp:3323
void slot_conn_rail()
Definition menu.cpp:2697
void slot_select_same_tile()
Definition menu.cpp:3460
void slot_convert()
Definition menu.cpp:2864
QMenu * action_unit_menu
Definition menu.h:268
QActionGroup * action_vs_unit
Definition menu.h:267
QAction * chat_status
Definition menu.h:288
void slot_endgame()
Definition menu.cpp:3502
void slot_bg2assign()
Definition menu.cpp:3558
void slot_select_one()
Definition menu.cpp:3432
void menus_sensitive()
Definition menu.cpp:2064
void messages_options()
Definition menu.cpp:3767
void slot_unit_goto()
Definition menu.cpp:3159
void slot_cultivate()
Definition menu.cpp:2824
void slot_stack_size()
Definition menu.cpp:3392
void slot_conn_maglev()
Definition menu.cpp:2712
void slot_patrol()
Definition menu.cpp:3091
void slot_unit_fortress()
Definition menu.cpp:2727
void slot_wait()
Definition menu.cpp:3468
void slot_demographics()
Definition menu.cpp:3486
void slot_build_city()
Definition menu.cpp:2633
void slot_city_growth()
Definition menu.cpp:3291
void slot_city_trade_routes()
Definition menu.cpp:3384
void slot_rally()
Definition menu.cpp:2889
void slot_plant()
Definition menu.cpp:2840
void slot_build_path(int id)
Definition menu.cpp:3709
void slot_bg1assign()
Definition menu.cpp:3534
void slot_return_to_city()
Definition menu.cpp:3099
Unit_type_id airlift_type_id
Definition menu.h:292
void slot_show_map()
Definition menu.cpp:2601
void slot_bg3assign()
Definition menu.cpp:3582
QAction * scale_fonts_status
Definition menu.h:284
void slot_minimap_view()
Definition menu.cpp:3231
void slot_trade_city()
Definition menu.cpp:2898
void quit_game()
Definition menu.cpp:3783
void slot_help(const QString &topic)
Definition menu.cpp:3701
void save_game_as()
Definition menu.cpp:3849
void slot_bg2append()
Definition menu.cpp:3566
bool quick_airlifting
Definition menu.h:291
void slot_spaceship()
Definition menu.cpp:2583
void slot_city_names()
Definition menu.cpp:3352
void slot_clean_fallout()
Definition menu.cpp:2651
QMenu * action_city_menu
Definition menu.h:269
void save_options_now()
Definition menu.cpp:3775
QAction * btlog_status
Definition menu.h:287
void slot_unit_fortify()
Definition menu.cpp:2848
void slot_show_units_report()
Definition menu.cpp:2609
void slot_quickairlift()
Definition menu.cpp:3007
QString shortcut_2_menustring(int sid)
Definition menu.cpp:1910
void slot_lock()
Definition menu.cpp:3183
void back_to_menu()
Definition menu.cpp:3876
void slot_deboard()
Definition menu.cpp:3125
void slot_popup_tax_rates()
Definition menu.cpp:3685
void slot_auto_settler()
Definition menu.cpp:2782
void slot_build_base(int id)
Definition menu.cpp:3725
qfc_units_list units_list
Definition menu.h:271
void setup_menus()
Definition menu.cpp:956
mr_menu()
Definition menu.cpp:947
void slot_bg3append()
Definition menu.cpp:3590
void slot_action_vs_city()
Definition menu.cpp:2996
void zoom_out()
Definition menu.cpp:3343
void slot_disband()
Definition menu.cpp:2872
void slot_unit_airbase()
Definition menu.cpp:2735
void slot_fullbar()
Definition menu.cpp:3400
void slot_city_outlines()
Definition menu.cpp:3360
bool confirm_disruptive_selection()
Definition menu.cpp:3902
void slot_orders_clear()
Definition menu.cpp:2880
qfc_delayed_unit_item(delay_order dg, int i)
Definition menu.h:111
struct tile * ptile
Definition menu.h:118
delay_order order
Definition menu.h:116
bool hover_city
Definition menu.h:99
bool hover_tile
Definition menu.h:98
qfc_rally_list()
Definition menu.h:94
struct city * rally_city
Definition menu.h:100
QList< qfc_delayed_unit_item * > unit_list
Definition menu.h:130
void add(qfc_delayed_unit_item *fui)
Definition menu.cpp:493
int nr_units
Definition menu.h:131
void clear()
Definition menu.cpp:501
struct tile * tile
Definition menu.h:150
bool done
Definition menu.h:142
unsigned trade_num
Definition menu.h:145
int poss_trade_num
Definition menu.h:144
QList< struct city * > pos_cities
Definition menu.h:148
QList< struct city * > new_tr_cities
Definition menu.h:147
int over_max
Definition menu.h:143
QList< struct city * > curr_tr_cities
Definition menu.h:146
struct city * city
Definition menu.h:149
void calculate_inner(trade_city *tc)
Definition menu.cpp:214
bool discard_one(trade_city *tc)
Definition menu.cpp:376
void add_city(struct city *pcity)
Definition menu.cpp:125
void find_certain_routes()
Definition menu.cpp:458
QList< trade_city * > cities
Definition menu.h:181
void find_certain_routes_inner(trade_city *tc)
Definition menu.cpp:423
trade_city * find_most_free()
Definition menu.cpp:325
void discard_trade(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:362
void add_tile(struct tile *ptile)
Definition menu.cpp:137
void remove_virtual_city(struct tile *ptile)
Definition menu.cpp:188
bool hover_city
Definition menu.h:178
void add_all_cities()
Definition menu.cpp:87
void clear_trade_planing()
Definition menu.cpp:105
void discard()
Definition menu.cpp:343
void remove_city(struct city *pcity)
Definition menu.cpp:170
QList< qtiles > lines
Definition menu.h:179
bool discard_any(trade_city *tc, int freeroutes)
Definition menu.cpp:402
void check_if_done(trade_city *tc1, trade_city *tc2)
Definition menu.cpp:473
QList< struct city * > virtual_cities
Definition menu.h:180
int find_over_max(struct city *pcity)
Definition menu.cpp:309
void calculate()
Definition menu.cpp:232
struct unit struct city struct unit struct tile struct extra_type const struct act_prob *act_probs int actor_unit_id struct unit struct unit * punit
Definition dialogs_g.h:73
int Unit_type_id
Definition fc_types.h:352
static struct tile * pos
Definition finddlg.c:53
delay_order
Definition menu.h:81
@ D_NUKE
Definition menu.h:83
@ D_FORT
Definition menu.h:85
@ D_PARADROP
Definition menu.h:84
@ D_GOTO
Definition menu.h:82
void multiairlift(struct city *acity, Unit_type_id ut)
Definition menu.cpp:3918
munit
Definition menu.h:39
@ AIRLIFT
Definition menu.h:69
@ CONNECT_RAIL
Definition menu.h:65
@ TRANSFORM
Definition menu.h:51
@ FORTIFY
Definition menu.h:55
@ GOTO_CITY
Definition menu.h:68
@ TRANSPORTER
Definition menu.h:44
@ BUILD
Definition menu.h:53
@ IRRIGATION
Definition menu.h:49
@ CONNECT_IRRIGATION
Definition menu.h:67
@ CONNECT_ROAD
Definition menu.h:64
@ HOMECITY
Definition menu.h:61
@ CONVERT
Definition menu.h:46
@ PILLAGE
Definition menu.h:52
@ FALLOUT
Definition menu.h:59
@ BUILD_WONDER
Definition menu.h:70
@ DISBAND
Definition menu.h:45
@ DEBOARD
Definition menu.h:43
@ NOT_4_OBS
Definition menu.h:75
@ UPGRADE
Definition menu.h:74
@ SAVE
Definition menu.h:78
@ MULTIPLIERS
Definition menu.h:76
@ PLANT
Definition menu.h:48
@ ORDER_TRADE_ROUTE
Definition menu.h:72
@ POLLUTION
Definition menu.h:58
@ WAKEUP
Definition menu.h:62
@ MINE
Definition menu.h:47
@ SENTRY
Definition menu.h:60
@ ORDER_DIPLOMAT_DLG
Definition menu.h:73
@ EXPLORE
Definition menu.h:41
@ STANDARD
Definition menu.h:40
@ ROAD
Definition menu.h:54
@ CONNECT_MAGLEV
Definition menu.h:66
@ CULTIVATE
Definition menu.h:50
@ AUTOSETTLER
Definition menu.h:63
@ BOARD
Definition menu.h:42
@ FORTRESS
Definition menu.h:56
@ ENDGAME
Definition menu.h:77
@ AUTOTRADEROUTE
Definition menu.h:71
@ AIRBASE
Definition menu.h:57
struct player_slot * slots
Definition player.c:50
Definition city.h:309
Definition menu.h:159
struct tile * t1
Definition menu.h:160
struct tile * t2
Definition menu.h:161
bool operator==(const qtiles &a) const
Definition menu.h:164
struct unit * autocaravan
Definition menu.h:162
Definition tile.h:49
Definition unit.h:138