Freeciv-3.4
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bool client_handle_packet | ( | enum packet_type | type, |
const void * | packet | ||
) |
Definition at line 17 of file packhand_gen.c.
Received package about gaining an achievement.
Definition at line 3041 of file packhand.c.
void handle_authentication_req | ( | enum authentication_type | type, |
const char * | message | ||
) |
Called when begin-turn packet is received. Server has finished processing turn change.
Definition at line 1493 of file packhand.c.
void handle_calendar_info | ( | const struct packet_calendar_info * | pcalendar | ) |
Packet calendar_info handler.
Definition at line 2370 of file packhand.c.
void handle_chat_msg | ( | const struct packet_chat_msg * | packet | ) |
Handle a message packet. This includes all messages - both in-game messages and chats from other players.
Definition at line 1547 of file packhand.c.
void handle_city_info | ( | const struct packet_city_info * | packet | ) |
A city-info packet contains all information about a city. If we receive this packet then we know everything about the city internals.
Definition at line 659 of file packhand.c.
Handle reply to our city name request.
Definition at line 4972 of file packhand.c.
void handle_city_nationalities | ( | const struct packet_city_nationalities * | packet | ) |
Handle city nationalities packet.
Definition at line 1001 of file packhand.c.
void handle_city_rally_point | ( | const struct packet_city_rally_point * | packet | ) |
Handle city rally point packet.
Definition at line 1021 of file packhand.c.
Handles a remove-city packet, used by the server to tell us any time a city is no longer there.
Definition at line 477 of file packhand.c.
void handle_city_sabotage_list | ( | int | actor_id, |
int | city_id, | ||
bv_imprs | improvements, | ||
action_id | act_id, | ||
int | request_kind | ||
) |
Handle list of potenttial buildings to sabotage.
Definition at line 5314 of file packhand.c.
void handle_city_short_info | ( | const struct packet_city_short_info * | packet | ) |
A city-short-info packet is sent to tell us about any cities we can't see the internals of. Most of the time this includes any cities owned by someone else.
Definition at line 1172 of file packhand.c.
void handle_city_update_counters | ( | const struct packet_city_update_counters * | packet | ) |
Handle updating city's counters, when server request
Definition at line 5766 of file packhand.c.
void handle_conn_info | ( | const struct packet_conn_info * | pinfo | ) |
Remove, add, or update dummy connection struct representing some connection to the server, with info from packet_conn_info. Updates player and game connection lists. Calls players_dialog_update() in case info for that has changed.
Definition at line 2912 of file packhand.c.
Reply to 'ping' packet with 'pong'
Definition at line 5502 of file packhand.c.
Handles a conn_ping_info packet from the server. This packet contains ping times for each connection.
Definition at line 3018 of file packhand.c.
Handle a connect message packet. Server sends connect message to client immediately when client connects.
Definition at line 1581 of file packhand.c.
Server tells us that either party has accepted treaty
Definition at line 5707 of file packhand.c.
Meeting has been cancelled.
Definition at line 5716 of file packhand.c.
void handle_diplomacy_create_clause | ( | int | counterpart, |
int | giver, | ||
enum clause_type | type, | ||
int | value | ||
) |
Add clause to the meeting
Definition at line 5724 of file packhand.c.
Open meeting
Definition at line 5699 of file packhand.c.
void handle_diplomacy_remove_clause | ( | int | counterpart, |
int | giver, | ||
enum clause_type | type, | ||
int | value | ||
) |
Remove clause from meeting.
Definition at line 5733 of file packhand.c.
void handle_early_chat_msg | ( | const struct packet_early_chat_msg * | packet | ) |
Handle an early message packet. Thease have format like other chat messages but server sends them only about events related to establishing the connection and other setup in the early phase. They are a separate packet just so that client knows thse to be already relevant when it's only setting itself up - other chat messages might be just something sent to all clients, and we might want to still consider ourselves "not connected" (not receivers of those messages) until we are fully in the game.
Definition at line 1567 of file packhand.c.
Handle edit mode fog-of-war state
Definition at line 5606 of file packhand.c.
Handle a notification from the server that an object was successfully created. The 'tag' was previously sent to the server when the client requested the creation. The 'id' is the identifier of the newly created object.
Definition at line 5529 of file packhand.c.
void handle_edit_startpos | ( | const struct packet_edit_startpos * | packet | ) |
Handle start position creation/removal.
Definition at line 5537 of file packhand.c.
void handle_edit_startpos_full | ( | const struct packet_edit_startpos_full * | packet | ) |
Handle start position internal information.
Definition at line 5575 of file packhand.c.
Called by the network code when an end-phase packet is received. This signifies the end of our phase (it's not sent for other player's phases).
Definition at line 1423 of file packhand.c.
Called when end-turn packet is received. Server starts processing turn change.
Definition at line 1507 of file packhand.c.
void handle_endgame_player | ( | const struct packet_endgame_player * | packet | ) |
Pass endgame report about single player.
Definition at line 5384 of file packhand.c.
void handle_endgame_report | ( | const struct packet_endgame_report * | packet | ) |
Pass the header information about things be displayed in a gui-specific endgame dialog.
Definition at line 5375 of file packhand.c.
We have received PACKET_FREEZE_CLIENT.
Definition at line 5481 of file packhand.c.
void handle_game_info | ( | const struct packet_game_info * | pinfo | ) |
Packet game_info handler.
Definition at line 2294 of file packhand.c.
This regenerates the player information from a loaded game on the server.
Provide a packet handler for packet_game_load.
This regenerates the player information from a loaded game on the server.
Provide a packet handler for packet_game_load
void handle_investigate_finished | ( | const struct packet_investigate_finished * | packet | ) |
Receive an investigate_finished packet
Definition at line 2172 of file packhand.c.
void handle_investigate_started | ( | const struct packet_investigate_started * | packet | ) |
Receive an investigate_started packet
Can't rely on generic packet_processing_started, as that works for the requesting connection only, and not for observers.
Definition at line 2148 of file packhand.c.
void handle_map_info | ( | const struct packet_map_info * | packet | ) |
Receive information about the map size and topology from the server. We initialize some global variables at the same time.
Definition at line 2252 of file packhand.c.
Handle nation availability info. This can change during pregame so is separate from ruleset_nation.
Definition at line 4820 of file packhand.c.
Handle turn and year advancement.
Definition at line 1374 of file packhand.c.
The tile (x,y) has been nuked!
Definition at line 554 of file packhand.c.
void handle_page_msg | ( | const char * | caption, |
const char * | headline, | ||
enum event_type | event, | ||
int | len, | ||
int | parts | ||
) |
Page_msg header handler.
Definition at line 1606 of file packhand.c.
Page_msg part handler.
Definition at line 1637 of file packhand.c.
Play suitable music
Definition at line 5683 of file packhand.c.
void handle_player_attribute_chunk | ( | const struct packet_player_attribute_chunk * | packet | ) |
Packet player_attribute_chunk handler.
Definition at line 5400 of file packhand.c.
void handle_player_diplstate | ( | const struct packet_player_diplstate * | packet | ) |
Packet player_diplstate handler.
Definition at line 2811 of file packhand.c.
void handle_player_info | ( | const struct packet_player_info * | pinfo | ) |
Handle information about a player. If the packet refers to a player slot that is not currently used, then this function will set that slot to used and update the total player count.
Definition at line 2464 of file packhand.c.
Handle a notification that the player slot identified by 'playerno' has become unused. If the slot is already unused, then just ignore. Otherwise update the total player count and the GUI.
Definition at line 2419 of file packhand.c.
Popup image
Definition at line 5691 of file packhand.c.
Handle request to stop processing packet.
Definition at line 5437 of file packhand.c.
Handle request to start processing packet.
Definition at line 5419 of file packhand.c.
void handle_research_info | ( | const struct packet_research_info * | packet | ) |
Receive a research info packet.
Definition at line 2697 of file packhand.c.
void handle_ruleset_achievement | ( | const struct packet_ruleset_achievement * | p | ) |
Handle a packet about a particular achievement type.
Definition at line 4644 of file packhand.c.
void handle_ruleset_action | ( | const struct packet_ruleset_action * | p | ) |
Handle a packet about a particular action.
Definition at line 4547 of file packhand.c.
void handle_ruleset_action_auto | ( | const struct packet_ruleset_action_auto * | p | ) |
Handle a packet about a particular action auto performer rule.
Definition at line 4607 of file packhand.c.
void handle_ruleset_action_enabler | ( | const struct packet_ruleset_action_enabler * | p | ) |
Handle a packet about a particular action enabler.
Definition at line 4581 of file packhand.c.
void handle_ruleset_base | ( | const struct packet_ruleset_base * | p | ) |
Handle a packet about a particular base type.
Definition at line 4458 of file packhand.c.
void handle_ruleset_building | ( | const struct packet_ruleset_building * | p | ) |
Packet ruleset_building handler.
Definition at line 4022 of file packhand.c.
void handle_ruleset_choices | ( | const struct packet_ruleset_choices * | packet | ) |
Handle the list of rulesets sent by the server.
Definition at line 765 of file connectdlg_common.c.
void handle_ruleset_city | ( | const struct packet_ruleset_city * | packet | ) |
Handle city style packet.
Definition at line 4866 of file packhand.c.
void handle_ruleset_clause | ( | const struct packet_ruleset_clause * | p | ) |
Handle a packet about a particular clause.
Definition at line 4850 of file packhand.c.
void handle_ruleset_control | ( | const struct packet_ruleset_control * | packet | ) |
Take arrival of ruleset control packet to indicate that current allocated governments should be free'd, and new memory allocated for new size. The same for nations.
Definition at line 3543 of file packhand.c.
void handle_ruleset_counter | ( | const struct packet_ruleset_counter * | packet | ) |
Handle each counter's ruleset packet sent from server instance to this client.
Definition at line 5743 of file packhand.c.
void handle_ruleset_description_part | ( | const struct packet_ruleset_description_part * | packet | ) |
Next part of ruleset description.
Definition at line 3657 of file packhand.c.
void handle_ruleset_disaster | ( | const struct packet_ruleset_disaster * | p | ) |
Handle a packet about a particular disaster type.
Definition at line 4626 of file packhand.c.
void handle_ruleset_effect | ( | const struct packet_ruleset_effect * | packet | ) |
Add effect data to ruleset cache.
Definition at line 5518 of file packhand.c.
void handle_ruleset_extra | ( | const struct packet_ruleset_extra * | p | ) |
Handle a packet about a particular extra type.
Definition at line 4307 of file packhand.c.
void handle_ruleset_extra_flag | ( | const struct packet_ruleset_extra_flag * | p | ) |
Packet ruleset_extra_flag handler.
Definition at line 4432 of file packhand.c.
void handle_ruleset_game | ( | const struct packet_ruleset_game * | packet | ) |
Packet ruleset_game handler.
Definition at line 4907 of file packhand.c.
void handle_ruleset_goods | ( | const struct packet_ruleset_goods * | p | ) |
Handle a packet about a particular goods type.
Definition at line 4524 of file packhand.c.
void handle_ruleset_gov_flag | ( | const struct packet_ruleset_gov_flag * | p | ) |
Packet ruleset_gov_flag handler.
Definition at line 4154 of file packhand.c.
void handle_ruleset_government | ( | const struct packet_ruleset_government * | p | ) |
Packet ruleset_government handler.
Definition at line 4114 of file packhand.c.
void handle_ruleset_government_ruler_title | ( | const struct packet_ruleset_government_ruler_title * | packet | ) |
Packet ruleset_government_ruler_title handler.
Definition at line 4139 of file packhand.c.
void handle_ruleset_impr_flag | ( | const struct packet_ruleset_impr_flag * | p | ) |
Packet ruleset_impr_flag handler.
Definition at line 4066 of file packhand.c.
void handle_ruleset_multiplier | ( | const struct packet_ruleset_multiplier * | p | ) |
Packet ruleset_multiplier handler.
Definition at line 4092 of file packhand.c.
void handle_ruleset_music | ( | const struct packet_ruleset_music * | packet | ) |
Handle music style packet.
Definition at line 4888 of file packhand.c.
void handle_ruleset_nation | ( | const struct packet_ruleset_nation * | packet | ) |
Handle initial ruleset nation info.
Definition at line 4730 of file packhand.c.
void handle_ruleset_nation_groups | ( | const struct packet_ruleset_nation_groups * | packet | ) |
Handle the list of nation groups, sent as part of the ruleset.
Definition at line 4708 of file packhand.c.
void handle_ruleset_nation_sets | ( | const struct packet_ruleset_nation_sets * | packet | ) |
Handle the list of nation sets, sent as part of the ruleset.
Definition at line 4687 of file packhand.c.
void handle_ruleset_resource | ( | const struct packet_ruleset_resource * | p | ) |
Handle a packet about a particular terrain resource.
Definition at line 4288 of file packhand.c.
void handle_ruleset_road | ( | const struct packet_ruleset_road * | p | ) |
Handle a packet about a particular road type.
Definition at line 4479 of file packhand.c.
void handle_ruleset_specialist | ( | const struct packet_ruleset_specialist * | p | ) |
Handle info about a single specialist.
Definition at line 4952 of file packhand.c.
void handle_ruleset_style | ( | const struct packet_ruleset_style * | p | ) |
Handle a packet about a particular style.
Definition at line 4838 of file packhand.c.
void handle_ruleset_summary | ( | const struct packet_ruleset_summary * | packet | ) |
Ruleset summary.
Definition at line 3639 of file packhand.c.
void handle_ruleset_tech | ( | const struct packet_ruleset_tech * | p | ) |
Packet ruleset_tech handler.
Definition at line 3915 of file packhand.c.
void handle_ruleset_tech_class | ( | const struct packet_ruleset_tech_class * | p | ) |
Packet ruleset_tech_class handler.
Definition at line 3984 of file packhand.c.
void handle_ruleset_tech_flag | ( | const struct packet_ruleset_tech_flag * | p | ) |
Packet ruleset_tech_flag handler.
Definition at line 3997 of file packhand.c.
void handle_ruleset_terrain | ( | const struct packet_ruleset_terrain * | p | ) |
Packet ruleset_terrain handler.
Definition at line 4180 of file packhand.c.
void handle_ruleset_terrain_control | ( | const struct packet_ruleset_terrain_control * | p | ) |
Handle the terrain control ruleset packet sent by the server.
Definition at line 4674 of file packhand.c.
void handle_ruleset_terrain_flag | ( | const struct packet_ruleset_terrain_flag * | p | ) |
Packet ruleset_terrain_flag handler.
Definition at line 4263 of file packhand.c.
void handle_ruleset_tiledef | ( | const struct packet_ruleset_tiledef * | p | ) |
Handle a packet about a particular tiledef type.
Definition at line 4506 of file packhand.c.
void handle_ruleset_trade | ( | const struct packet_ruleset_trade * | p | ) |
Handle a packet about a particular trade route type.
Definition at line 4660 of file packhand.c.
void handle_ruleset_unit | ( | const struct packet_ruleset_unit * | p | ) |
Packet ruleset_unit handler.
Definition at line 3739 of file packhand.c.
void handle_ruleset_unit_bonus | ( | const struct packet_ruleset_unit_bonus * | p | ) |
Packet ruleset_unit_bonus handler.
Definition at line 3811 of file packhand.c.
void handle_ruleset_unit_class | ( | const struct packet_ruleset_unit_class * | p | ) |
Packet ruleset_unit_class handler.
Definition at line 3721 of file packhand.c.
void handle_ruleset_unit_class_flag | ( | const struct packet_ruleset_unit_class_flag * | p | ) |
Packet ruleset_unit_class_flag handler.
Definition at line 3856 of file packhand.c.
void handle_ruleset_unit_flag | ( | const struct packet_ruleset_unit_flag * | p | ) |
Packet ruleset_unit_flag handler.
Definition at line 3831 of file packhand.c.
Received packet indicating that all rulesets have now been received.
Definition at line 3667 of file packhand.c.
Received packet containing description of current scenario
Definition at line 3531 of file packhand.c.
void handle_scenario_info | ( | const struct packet_scenario_info * | packet | ) |
Received packet containing info about current scenario
Definition at line 3510 of file packhand.c.
void handle_server_info | ( | const char * | version_label, |
int | major_version, | ||
int | minor_version, | ||
int | patch_version, | ||
int | emerg_version | ||
) |
Handle server info packet. Server sends info packet as soon as it knows client to be compatible.
Definition at line 1590 of file packhand.c.
void handle_server_join_reply | ( | bool | you_can_join, |
const char * | message, | ||
const char * | capability, | ||
const char * | challenge_file, | ||
int | conn_id | ||
) |
After we send a join packet to the server we receive a reply. This function handles the reply.
Definition at line 409 of file packhand.c.
void handle_server_setting_bitwise | ( | const struct packet_server_setting_bitwise * | packet | ) |
void handle_server_setting_bool | ( | const struct packet_server_setting_bool * | packet | ) |
void handle_server_setting_const | ( | const struct packet_server_setting_const * | packet | ) |
void handle_server_setting_control | ( | const struct packet_server_setting_control * | packet | ) |
void handle_server_setting_enum | ( | const struct packet_server_setting_enum * | packet | ) |
void handle_server_setting_int | ( | const struct packet_server_setting_int * | packet | ) |
void handle_server_setting_str | ( | const struct packet_server_setting_str * | packet | ) |
Handle server shutdown.
Definition at line 5510 of file packhand.c.
Server requested topology change.
Definition at line 2229 of file packhand.c.
Handle response (by the server) if the client has got hack or not.
Definition at line 723 of file connectdlg_common.c.
void handle_spaceship_info | ( | const struct packet_spaceship_info * | p | ) |
Packet spaceship_info handler.
Definition at line 3097 of file packhand.c.
Called by the network code when an start-phase packet is received. This may be the start of our phase or someone else's phase.
Definition at line 1434 of file packhand.c.
Handle servers's reply to request to sync via packet serial number
Definition at line 5796 of file packhand.c.
The name of team 'team_id'
Definition at line 562 of file packhand.c.
We have received PACKET_THAW_CLIENT
Definition at line 5491 of file packhand.c.
void handle_tile_info | ( | const struct packet_tile_info * | packet | ) |
Packet tile_info handler.
Definition at line 3251 of file packhand.c.
Sets the remaining turn time.
Definition at line 2378 of file packhand.c.
void handle_trade_route_info | ( | const struct packet_trade_route_info * | packet | ) |
A trade route-info packet contains information about one end of a trade route
Definition at line 1137 of file packhand.c.
void handle_unit_action_answer | ( | int | actor_id, |
int | target_id, | ||
int | cost, | ||
action_id | action_type, | ||
int | request_kind | ||
) |
Handle the requested follow up question about an action
The action can be a valid action or the special value ACTION_NONE. ACTION_NONE indicates that performing the action is impossible.
Definition at line 5008 of file packhand.c.
void handle_unit_actions | ( | const struct packet_unit_actions * | packet | ) |
Handle reply to possible actions.
Note that a reply to a foreground request (a reply where request_kind is REQEST_PLAYER_INITIATED) must result in its clean up.
Definition at line 5244 of file packhand.c.
void handle_unit_combat_info | ( | const struct packet_unit_combat_info * | packet | ) |
A combat packet. The server tells us the attacker and defender as well as both of their hitpoints after the combat is over (in most combat, one unit always dies and their HP drops to zero). If make_winner_veteran is set then the surviving unit becomes veteran.
Definition at line 577 of file packhand.c.
void handle_unit_info | ( | const struct packet_unit_info * | packet | ) |
Packet unit_info.
Definition at line 1663 of file packhand.c.
Handle a remove-unit packet, sent by the server to tell us any time a unit is no longer there.
Definition at line 500 of file packhand.c.
void handle_unit_short_info | ( | const struct packet_unit_short_info * | packet | ) |
Receive a short_unit info packet.
Definition at line 2179 of file packhand.c.
Received a packet indicating we don't know the research details any more.
Definition at line 2781 of file packhand.c.
void handle_vote_new | ( | const struct packet_vote_new * | packet | ) |
Create a new vote and add it to the queue. Refresh the GUI.
Definition at line 5647 of file packhand.c.
A vote no longer exists. Remove from queue and update gui.
Definition at line 5616 of file packhand.c.
Update the vote's status and refresh the GUI.
Definition at line 5664 of file packhand.c.
Find and update the corresponding vote and refresh the GUI.
Definition at line 5625 of file packhand.c.
void handle_worker_task | ( | const struct packet_worker_task * | packet | ) |
Handle worker task assigned to the city
Definition at line 1317 of file packhand.c.