# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR Freeciv Project # This file is distributed under the same license as the Freeciv package. # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: Freeciv 3.2.92.7-dev\n" "Report-Msgid-Bugs-To: https://redmine.freeciv.org/projects/freeciv\n" "POT-Creation-Date: 2025-01-16 22:17+0200\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Language-Team: LANGUAGE <LL@li.org>\n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n" #: ai/default/daicity.c:1000 #, c-format msgid "%s is selling %s for %d." msgid_plural "%s is selling %s for %d." msgstr[0] "" msgstr[1] "" #: ai/default/daidiplomacy.c:371 #, c-format msgid "*%s (AI)* In away mode AI can't sign such a treaty." msgstr "" #: ai/default/daidiplomacy.c:381 #, c-format msgid "*%s (AI)* First break alliance with %s, %s." msgstr "" #: ai/default/daidiplomacy.c:391 #, c-format msgid "" "*%s (AI)* I would like to see you keep your distance from %s for some time, " "%s." msgstr "" #: ai/default/daidiplomacy.c:405 #, c-format msgid "*%s (AI)* Let us first cease hostilities, %s." msgstr "" #: ai/default/daidiplomacy.c:410 #, c-format msgid "" "*%s (AI)* I wish to see you keep the current ceasefire for a bit longer " "first, %s." msgstr "" #: ai/default/daidiplomacy.c:433 #, c-format msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s." msgstr "" #: ai/default/daidiplomacy.c:527 #, c-format msgid "*%s (AI)* I do not know the city you mention." msgstr "" #: ai/default/daidiplomacy.c:558 #, c-format msgid "*%s (AI)* Sorry, sharing vision with you is not safe." msgstr "" #: ai/default/daidiplomacy.c:688 #, c-format msgid "*%s (AI)* This deal was not very good for us, %s!" msgstr "" #: ai/default/daidiplomacy.c:711 #, c-format msgid "*%s (AI)* Welcome into our alliance %s!" msgstr "" #: ai/default/daidiplomacy.c:715 #, c-format msgid "*%s (AI)* Yes, may we forever stand united, %s." msgstr "" #: ai/default/daidiplomacy.c:722 #, c-format msgid "*%s (AI)* Yes, peace in our time!" msgstr "" #: ai/default/daidiplomacy.c:727 #, c-format msgid "*%s (AI)* Agreed. No more hostilities, %s." msgstr "" #: ai/default/daidiplomacy.c:994 #, c-format msgid "" "*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each " "other better?" msgstr "" #: ai/default/daidiplomacy.c:1002 #, c-format msgid "" "*%s (AI)* I found you %s! Now make it worth my letting you live, or be " "crushed." msgstr "" #: ai/default/daidiplomacy.c:1356 #, c-format msgid "*%s (AI)* Space will never be yours." msgstr "" #: ai/default/daidiplomacy.c:1362 #, c-format msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!" msgstr "" #: ai/default/daidiplomacy.c:1368 #, c-format msgid "*%s (AI)* Peace in ... some other time." msgstr "" #: ai/default/daidiplomacy.c:1374 #, c-format msgid "" "*%s (AI)* Finally I get around to you! Did you really think you could get " "away with your crimes?" msgstr "" #: ai/default/daidiplomacy.c:1381 #, c-format msgid "*%s (AI)* Your covert hostilities brought this war upon you!" msgstr "" #: ai/default/daidiplomacy.c:1389 #, c-format msgid "*%s (AI)* Your aggression against %s was your last mistake!" msgstr "" #: ai/default/daidiplomacy.c:1496 #, c-format msgid "" "*%s (AI)* We will be launching an all-out war against %s in %d turn to stop " "the spaceship launch." msgid_plural "" "*%s (AI)* We will be launching an all-out war against %s in %d turns to stop " "the spaceship launch." msgstr[0] "" msgstr[1] "" #: ai/default/daidiplomacy.c:1507 #, c-format msgid "" "*%s (AI)* Your aid in this matter will be expected. Long live our glorious " "alliance!" msgstr "" #: ai/default/daidiplomacy.c:1514 #, c-format msgid "" "*%s (AI)* %s has grossly violated their treaties with us for own gain. We " "will answer in force in %d turn and expect you to honor your alliance with " "us and do likewise!" msgid_plural "" "*%s (AI)* %s has grossly violated their treaties with us for own gain. We " "will answer in force in %d turns and expect you to honor your alliance with " "us and do likewise!" msgstr[0] "" msgstr[1] "" #: ai/default/daidiplomacy.c:1528 #, c-format msgid "" "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We " "declare war in %d turn." msgid_plural "" "*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We " "declare war in %d turns." msgstr[0] "" msgstr[1] "" #: ai/default/daidiplomacy.c:1537 #, c-format msgid "" "*%s (AI)* If you want a piece of the loot, feel free to join in the action!" msgstr "" #: ai/default/daidiplomacy.c:1543 #, c-format msgid "" "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization " "apart. We declare war in %d turn." msgid_plural "" "*%s (AI)* We have had it with %s. Let us tear this pathetic civilization " "apart. We declare war in %d turns." msgstr[0] "" msgstr[1] "" #: ai/default/daidiplomacy.c:1554 #, c-format msgid "*%s (AI)* As our glorious allies, we expect your help in this war." msgstr "" #: ai/default/daidiplomacy.c:1561 #, c-format msgid "" "*%s (AI)* We will honor our alliance and declare war on %s in %d turn. Hold " "on - we are coming!" msgid_plural "" "*%s (AI)* We will honor our alliance and declare war on %s in %d turns. " "Hold on - we are coming!" msgstr[0] "" msgstr[1] "" #: ai/default/daidiplomacy.c:1571 #, c-format msgid "" "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d " "turns. We expect you to do likewise." msgid_plural "" "*%s (AI)* We will honor our alliance with %s and declare war on %s in %d " "turns. We expect you to do likewise." msgstr[0] "" msgstr[1] "" #: ai/default/daidiplomacy.c:1652 #, c-format msgid "" "*%s (AI)* Your attempt to conquer space for yourself alone betrays your true " "intentions, and I will have no more of our alliance!" msgstr "" #: ai/default/daidiplomacy.c:1668 #, c-format msgid "" "*%s (AI)* Your attempt to unilaterally dominate outer space is highly " "offensive." msgstr "" #: ai/default/daidiplomacy.c:1672 #, c-format msgid "" "*%s (AI)* If you do not stop constructing your spaceship, I may be forced to " "take action!" msgstr "" #: ai/default/daidiplomacy.c:1795 #, c-format msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe." msgstr "" #: ai/default/daidiplomacy.c:1866 #, c-format msgid "" "*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy " "our enemy, %s." msgstr "" #: ai/default/daidiplomacy.c:1874 #, c-format msgid "" "*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, " "%s. Why do I need to remind you of your promises?" msgstr "" #: ai/default/daidiplomacy.c:1884 #, c-format msgid "" "*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at " "peace with our mortal enemy, %s! This is unacceptable; our alliance is no " "more!" msgstr "" #: ai/default/daidiplomacy.c:1918 #, c-format msgid "" "*%s (AI)* Greetings friend, may we suggest making a common cause and join in " "an alliance?" msgstr "" #: ai/default/daidiplomacy.c:1935 #, c-format msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?" msgstr "" #: ai/default/daidiplomacy.c:1952 #, c-format msgid "" "*%s (AI)* We grow weary of this constant bloodshed. May we suggest a " "cessation of hostilities?" msgstr "" #: ai/default/daidiplomacy.c:2241 #, c-format msgid "" "*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor " "our glorious alliance and your name will never be forgotten!" msgstr "" #: ai/difficulty.c:252 msgid "" "Toggles 'away' mode for your nation. In away mode, the AI will govern your " "nation but make only minimal changes." msgstr "" #: ai/difficulty.c:258 #, c-format msgid "" "With no arguments, sets all AI players to skill level '%s', and sets the " "default level for any new AI players to '%s'. With an argument, sets the " "skill level for the specified player only." msgstr "" #: ai/difficulty.c:276 msgid "Has erratic decision-making." msgstr "" #: ai/difficulty.c:283 #, c-format msgid "Research takes %d%% as long as usual." msgstr "" #: ai/difficulty.c:287 msgid "Has reduced appetite for expansion." msgstr "" #: ai/difficulty.c:294 msgid "" "\n" "This skill level has the same features as 'Novice', but may suffer " "additional ruleset-defined penalties." msgstr "" #: ai/difficulty.c:300 msgid "" "\n" "This skill level has the same features as 'Hard', but may enjoy additional " "ruleset-defined bonuses." msgstr "" #: ai/difficulty.c:309 msgid "" "\n" "This skill level's features include the following. (Some rulesets may define " "extra level-specific behavior.)" msgstr "" #: ai/handicaps.c:86 msgid "Doesn't build offensive diplomatic units." msgstr "" #: ai/handicaps.c:90 msgid "Gets reduced bonuses from huts." msgstr "" #: ai/handicaps.c:92 msgid "Prefers defensive buildings and avoids close diplomatic relations." msgstr "" #: ai/handicaps.c:95 msgid "" "THIS IS ONLY FOR TESTING OF NEW AI FEATURES! For ordinary servers, this " "level is no different to 'Hard'." msgstr "" #: ai/handicaps.c:99 msgid "Has no restrictions on tax rates." msgstr "" #: ai/handicaps.c:102 msgid "Can target units and cities in unseen or unexplored territory." msgstr "" #: ai/handicaps.c:105 msgid "Knows the location of huts in unexplored territory." msgstr "" #: ai/handicaps.c:108 msgid "Can see through fog of war." msgstr "" #: ai/handicaps.c:110 msgid "Doesn't build air units." msgstr "" #: ai/handicaps.c:113 msgid "Has complete map knowledge, including unexplored territory." msgstr "" #: ai/handicaps.c:115 msgid "Naive at diplomacy." msgstr "" #: ai/handicaps.c:118 msgid "Can skip anarchy during revolution." msgstr "" #: ai/handicaps.c:120 msgid "Limits growth to match human players." msgstr "" #: ai/handicaps.c:122 msgid "Believes its cities are always under threat." msgstr "" #: ai/handicaps.c:124 msgid "Always offers cease-fire on first contact." msgstr "" #: ai/handicaps.c:126 msgid "Doesn't bribe worker or city founder units." msgstr "" #: ai/handicaps.c:129 msgid "Can change city production type without penalty." msgstr "" #: ai/handicaps.c:131 msgid "Limits the distance to search for threatening enemy units." msgstr "" #: ai/tex/texai.c:594 msgid "" "This Freeciv compilation has no full threads implementation, tex ai cannot " "be used." msgstr "" #: client/agents/cma_core.c:403 server/cityturn.c:423 #, c-format msgid "" "The citizen governor can't fulfill the requirements for %s. Passing back " "control." msgstr "" #: client/agents/cma_core.c:412 client/agents/cma_core.c:432 #, c-format msgid "" "The citizen governor has gotten confused dealing with %s. You may want to " "have a look." msgstr "" #: client/agents/cma_fec.c:226 client/gui-gtk-3.22/cityrep.c:771 #: client/gui-gtk-3.22/cityrep.c:797 client/gui-gtk-4.0/cityrep.c:782 #: client/gui-gtk-4.0/cityrep.c:821 client/gui-gtk-5.0/cityrep.c:952 #: client/gui-gtk-5.0/cityrep.c:991 msgid "?cma:none" msgstr "" #: client/agents/cma_fec.c:242 client/gui-gtk-3.22/cityrep.c:818 #: client/gui-gtk-4.0/cityrep.c:849 client/gui-gtk-5.0/cityrep.c:1019 msgid "?cma:custom" msgstr "" #. TRANS: city is not growing. Keep short. #. TRANS: city is not growing. Keep short. #: client/agents/cma_fec.c:257 client/agents/cma_fec.c:291 #: client/citydlg_common.c:311 client/citydlg_common.c:369 #: client/citydlg_common.c:473 client/gui-gtk-3.22/citydlg.c:1972 #: client/gui-gtk-4.0/citydlg.c:1959 client/gui-gtk-5.0/citydlg.c:2248 #: client/gui-qt/citydlg.cpp:3207 client/gui-sdl2/cityrep.c:572 #: client/gui-sdl2/cityrep.c:1114 client/gui-sdl2/wldlg.c:1481 #: client/gui-sdl2/wldlg.c:1485 client/gui-sdl3/cityrep.c:568 #: client/gui-sdl3/cityrep.c:1110 client/gui-sdl3/wldlg.c:1477 #: client/gui-sdl3/wldlg.c:1481 client/text.c:945 msgid "never" msgstr "" #: client/agents/cma_fec.c:277 client/agents/cma_fec.c:314 #: client/citydlg_common.c:366 client/gui-gtk-3.22/citydlg.c:1978 #: client/gui-gtk-3.22/helpdlg.c:1342 client/gui-gtk-3.22/helpdlg.c:1352 #: client/gui-gtk-3.22/helpdlg.c:1363 client/gui-gtk-4.0/citydlg.c:1965 #: client/gui-gtk-4.0/helpdlg.c:1387 client/gui-gtk-4.0/helpdlg.c:1397 #: client/gui-gtk-4.0/helpdlg.c:1408 client/gui-gtk-5.0/citydlg.c:2254 #: client/gui-gtk-5.0/helpdlg.c:1387 client/gui-gtk-5.0/helpdlg.c:1397 #: client/gui-gtk-5.0/helpdlg.c:1408 client/gui-qt/citydlg.cpp:3213 #: client/gui-qt/helpdlg.cpp:1345 client/gui-qt/helpdlg.cpp:1367 #: client/gui-qt/helpdlg.cpp:1390 client/helpdata.c:3756 client/text.c:943 #: client/text.c:1434 #, c-format msgid "%d turn" msgid_plural "%d turns" msgstr[0] "" msgstr[1] "" #. TRANS: "W" is worker citizens, as opposed to specialists; #. * %s will represent the specialist types, for instance "E/S/T" #: client/agents/cma_fec.c:335 #, c-format msgid "People (W/%s)" msgstr "" #. TRANS: preserve leading space #: client/agents/cma_fec.c:350 msgid " happy" msgstr "" #: client/agents/cma_fec.c:362 #, c-format msgid "" "Name: %s\n" "Food: %10s Gold: %10s\n" "Production: %10s Luxury: %10s\n" "Trade: %10s Science: %10s\n" "\n" "%*s%s: %s\n" " City grows: %s\n" "Production completed: %s" msgstr "" #: client/agents/cma_fec.c:430 msgid "?cma:Very happy" msgstr "" #: client/agents/cma_fec.c:431 msgid "?cma:Prefer food" msgstr "" #: client/agents/cma_fec.c:432 msgid "?cma:Prefer production" msgstr "" #: client/agents/cma_fec.c:433 msgid "?cma:Prefer gold" msgstr "" #: client/agents/cma_fec.c:434 msgid "?cma:Prefer science" msgstr "" #: client/attribute.c:375 msgid "" "There has been a CMA error. Your citizen governor settings may be broken." msgstr "" #: client/attribute.c:379 msgid "Old attributes detected and removed." msgstr "" #: client/audio.c:166 #, c-format msgid "Plugin '%s' isn't available. Available are %s" msgstr "" #: client/audio.c:230 #, c-format msgid "Couldn't find audioset \"%s\", trying \"%s\"." msgstr "" #: client/audio.c:294 msgid "No real audio plugin present." msgstr "" #: client/audio.c:295 client/audio.c:322 client/audio.c:361 client/audio.c:370 msgid "Proceeding with sound support disabled." msgstr "" #: client/audio.c:296 msgid "For sound support, install SDL2_mixer" msgstr "" #: client/audio.c:319 msgid "To get sound you need to download a sound set!" msgstr "" #: client/audio.c:320 #, c-format msgid "Get sound sets from <%s>." msgstr "" #: client/audio.c:330 #, c-format msgid "" "Could not load sound spec-file '%s':\n" "%s" msgstr "" #: client/audio.c:335 #, c-format msgid "" "Could not load music spec-file '%s':\n" "%s" msgstr "" #: client/audio.c:368 msgid "No real audio subsystem managed to initialize!" msgstr "" #: client/audio.c:369 msgid "Perhaps there is some misconfiguration or bad permissions." msgstr "" #: client/chatline_common.c:179 msgid "" "Freeciv is free software and you are welcome to distribute copies of it " "under certain conditions;" msgstr "" #: client/chatline_common.c:183 msgid "See the \"Copying\" item on the Help menu." msgstr "" #: client/chatline_common.c:186 msgid "See COPYING file distributed with this program." msgstr "" #: client/chatline_common.c:189 msgid "Now ... Go give 'em hell!" msgstr "" #: client/chatline_common.c:201 #, c-format msgid "Exporting output window to '%s' ..." msgstr "" #: client/chatline_common.c:208 msgid "Export complete." msgstr "" #: client/chatline_common.c:211 msgid "Export failed, couldn't write to file." msgstr "" #. TRANS: Use longer of "XXX turns" and "never" #: client/citydlg_common.c:276 msgid "?filler:XXX/XXX XXX turns" msgstr "" #: client/citydlg_common.c:286 #, c-format msgid "%3d gold per turn" msgid_plural "%3d gold per turn" msgstr[0] "" msgstr[1] "" #: client/citydlg_common.c:290 #, c-format msgid "%3d infrapoint per turn" msgid_plural "%3d infrapoints per turn" msgstr[0] "" msgstr[1] "" #: client/citydlg_common.c:307 #, c-format msgid "%3d turn" msgid_plural "%3d turns" msgstr[0] "" msgstr[1] "" #: client/citydlg_common.c:315 #, c-format msgid "%3d/%s:%s" msgstr "" #: client/citydlg_common.c:318 #, c-format msgid "%3d/%s %s" msgstr "" #: client/citydlg_common.c:350 client/citydlg_common.c:462 #, c-format msgid "%d/turn" msgstr "" #: client/citydlg_common.c:415 client/citydlg_common.c:425 #: client/gui-sdl2/wldlg.c:1449 client/gui-sdl3/wldlg.c:1445 msgid "Obsolete" msgstr "" #: client/citydlg_common.c:417 client/citydlg_common.c:427 #: client/gui-sdl2/repodlgs.c:2131 client/gui-sdl2/wldlg.c:1452 #: client/gui-sdl2/wldlg.c:1460 client/gui-sdl3/repodlgs.c:2131 #: client/gui-sdl3/wldlg.c:1448 client/gui-sdl3/wldlg.c:1456 common/events.c:93 #: common/events.c:170 msgid "Built" msgstr "" #: client/citydlg_common.c:419 client/gui-sdl2/wldlg.c:1454 #: client/gui-sdl3/wldlg.c:1450 msgid "Destroyed" msgstr "" #: client/citydlg_common.c:421 client/gui-sdl2/wldlg.c:1456 #: client/gui-sdl3/wldlg.c:1452 msgid "Great Wonder" msgstr "" #: client/citydlg_common.c:429 client/gui-sdl2/wldlg.c:1462 #: client/gui-sdl3/wldlg.c:1458 msgid "Small Wonder" msgstr "" #. TRANS: Client cannot explain some aspect of city #. * output. Should never happen. #: client/citydlg_common.c:724 msgid "?city_sum:(unknown)" msgstr "" #. TRANS: format string for a row of the city output sum that adds up #. * to "Total surplus" #: client/citydlg_common.c:764 #, c-format msgid "?city_surplus:%+4.0f : %s" msgstr "" #: client/citydlg_common.c:769 msgid "?city_surplus:Citizens" msgstr "" #: client/citydlg_common.c:775 msgid "?city_surplus:Taxed from trade" msgstr "" #. TRANS: unrecognized command #: client/citydlg_common.c:786 server/stdinhand.c:344 msgid "(unknown)" msgstr "" #: client/citydlg_common.c:792 #, c-format msgid "?city_surplus:Trading %s with %s" msgstr "" #: client/citydlg_common.c:797 #, c-format msgid "?city_surplus:Trading %s to %s" msgstr "" #: client/citydlg_common.c:802 #, c-format msgid "?city_surplus:Trading %s from %s" msgstr "" #: client/citydlg_common.c:815 msgid "?city_surplus:Building tithes" msgstr "" #: client/citydlg_common.c:854 client/citydlg_common.c:863 #, c-format msgid "?city_surplus:Bonus from %s" msgstr "" #: client/citydlg_common.c:855 client/citydlg_common.c:864 #, c-format msgid "?city_surplus:Loss from %s" msgstr "" #. TRANS: percentage city output bonus/loss from #. * some source; preserve leading space #: client/citydlg_common.c:862 #, c-format msgid "?city_surplus: (%+.0f%%)" msgstr "" #: client/citydlg_common.c:883 msgid "?city_surplus:Size penalty" msgstr "" #. TRANS: %s is normally empty, but becomes '?' if client is #. * uncertain about its accounting (should never happen) #: client/citydlg_common.c:899 #, c-format msgid "?city_surplus:Waste%s" msgstr "" #. TRANS: %s is normally empty, but becomes '?' if client is #. * uncertain about its accounting (should never happen) #: client/citydlg_common.c:904 #, c-format msgid "?city_surplus:Corruption%s" msgstr "" #: client/citydlg_common.c:912 msgid "?city_surplus:Disorder" msgstr "" #: client/citydlg_common.c:916 msgid "?city_surplus:Used" msgstr "" #: client/citydlg_common.c:920 #, c-format msgid "" "?city_surplus:==== : Adds up to\n" "%4.0f : Total surplus" msgstr "" #: client/citydlg_common.c:938 msgid "Illness deactivated in ruleset." msgstr "" #: client/citydlg_common.c:942 #, c-format msgid "?city_plague:%+5.1f%% : %s" msgstr "" #: client/citydlg_common.c:948 msgid "?city_plague:Risk from overcrowding" msgstr "" #: client/citydlg_common.c:950 msgid "?city_plague:Risk from trade" msgstr "" #: client/citydlg_common.c:952 msgid "?city_plague:Risk from pollution" msgstr "" #: client/citydlg_common.c:980 #, c-format msgid "?city_plague: (%+.0f%%)" msgstr "" #: client/citydlg_common.c:981 #, c-format msgid "?city_plague:Risk from %s" msgstr "" #: client/citydlg_common.c:982 #, c-format msgid "?city_plague:Bonus from %s" msgstr "" #: client/citydlg_common.c:991 #, c-format msgid "" "?city_plague:====== : Adds up to\n" "%5.1f%% : Plague chance per turn" msgstr "" #: client/citydlg_common.c:1004 #, c-format msgid "?city_pollution:%+4.0f : %s" msgstr "" #: client/citydlg_common.c:1014 msgid "?city_pollution:Pollution from shields" msgstr "" #: client/citydlg_common.c:1015 msgid "?city_pollution:Pollution from citizens" msgstr "" #: client/citydlg_common.c:1016 msgid "?city_pollution:Pollution modifier" msgstr "" #: client/citydlg_common.c:1018 #, c-format msgid "" "?city_pollution:==== : Adds up to\n" "%4.0f : Total surplus" msgstr "" #: client/citydlg_common.c:1030 #, c-format msgid "?city_culture:%4.0f : %s" msgstr "" #: client/citydlg_common.c:1035 #, c-format msgid "?city_culture:History (%+d/turn)" msgstr "" #. TRANS: Text describing source of culture bonus ("Library+Republic") #: client/citydlg_common.c:1063 #, c-format msgid "?city_culture:%s" msgstr "" #: client/citydlg_common.c:1068 #, c-format msgid "" "?city_culture:==== : Adds up to\n" "%4.0f : Total culture" msgstr "" #. TRANS: airlift. Possible take offs text. String is a #. * proviso that take offs can't occur if landings spend all the #. * remaining airlift when landings are limited and empty when they #. * aren't limited. #: client/citydlg_common.c:1092 #, c-format msgid "unlimited take offs%s" msgstr "" #. TRANS: Airlift unlimited take offs proviso used above. #. * Plural based on remaining airlift capacity. #: client/citydlg_common.c:1096 msgid " (until the landing has been spent)" msgid_plural " (until all landings have been spent)" msgstr[0] "" msgstr[1] "" #. TRANS: Airlift. Possible take offs text. Number is #. * airlift capacity. #: client/citydlg_common.c:1103 #, c-format msgid "%d take off" msgid_plural "%d take offs" msgstr[0] "" msgstr[1] "" #. TRANS: Airlift. Possible landings text. #: client/citydlg_common.c:1113 msgid "unlimited landings" msgstr "" #. TRANS: Airlift. Possible landings text. #. * Number is airlift capacity. #: client/citydlg_common.c:1118 #, c-format msgid "%d landing" msgid_plural "%d landings" msgstr[0] "" msgstr[1] "" #. TRANS: Airlift take offs and landings #: client/citydlg_common.c:1125 msgid "unlimited take offs and landings" msgstr "" #. TRANS: Airlift take offs and landings. One is unlimited. The first #. * string is the take offs text. The 2nd string is the landings text. #: client/citydlg_common.c:1130 #, c-format msgid "%s and %s" msgstr "" #. TRANS: Airlift take offs or landings, no unlimited. #. * Number is airlift capacity. #: client/citydlg_common.c:1136 #, c-format msgid "%d take off or landing" msgid_plural "%d take offs or landings" msgstr[0] "" msgstr[1] "" #. TRANS: Airlift. Possible take offs text. String is a symbol that #. * indicates that terms and conditions apply when landings are limited #. * and empty when they aren't limited. #: client/citydlg_common.c:1161 #, c-format msgid " \342\210\236%s" msgstr "" #. TRANS: airlift unlimited take offs may be spent symbol #. * used above. #: client/citydlg_common.c:1165 msgid "?landings:*" msgstr "" #. TRANS: Airlift. Possible take offs text. Number is #. * airlift capacity. #: client/citydlg_common.c:1169 #, c-format msgid "?takeoffs:%4d" msgstr "" #. TRANS: Airlift. Possible landings text. #. TRANS: Unlimited airlift take offs and landings #: client/citydlg_common.c:1178 client/citydlg_common.c:1187 msgid " \342\210\236" msgstr "" #. TRANS: Airlift. Possible landings text. #: client/citydlg_common.c:1181 #, c-format msgid "?landings:%4d" msgstr "" #. TRANS: Airlift take offs and landings. One is unlimited. The first #. * string is the take offs text. The 2nd string is the landings text. #. * For English, initials of d)epartures and a)rrivals were chosen. #: client/citydlg_common.c:1193 #, c-format msgid "d: %s a: %s" msgstr "" #. TRANS: Airlift take offs or landings, no unlimited #: client/citydlg_common.c:1197 #, c-format msgid "?airlifts:%s" msgstr "" #: client/cityrepdata.c:111 msgid "?city_state:Celebrating" msgstr "" #: client/cityrepdata.c:112 msgid "?city_state:Disorder" msgstr "" #: client/cityrepdata.c:113 msgid "?city_state:Peace" msgstr "" #: client/cityrepdata.c:602 msgid "(worklist)" msgstr "" #: client/cityrepdata.c:745 msgid "?city:Name" msgstr "" #: client/cityrepdata.c:745 client/gui-sdl2/cityrep.c:209 #: client/gui-sdl3/cityrep.c:205 msgid "City Name" msgstr "" #. TRANS: this and similar literal strings interpreted as (Qt) HTML #: client/cityrepdata.c:747 client/gui-gtk-3.22/citizensinfo.c:66 #: client/gui-gtk-3.22/editprop.c:3702 client/gui-gtk-3.22/editprop.c:4570 #: client/gui-gtk-3.22/gotodlg.c:219 client/gui-gtk-3.22/pages.c:1416 #: client/gui-gtk-3.22/pages.c:2760 client/gui-gtk-4.0/citizensinfo.c:65 #: client/gui-gtk-4.0/editprop.c:3710 client/gui-gtk-4.0/editprop.c:4579 #: client/gui-gtk-4.0/gotodlg.c:215 client/gui-gtk-4.0/pages.c:1447 #: client/gui-gtk-4.0/pages.c:2885 client/gui-gtk-5.0/citizensinfo.c:65 #: client/gui-gtk-5.0/editprop.c:3710 client/gui-gtk-5.0/editprop.c:4579 #: client/gui-gtk-5.0/gotodlg.c:215 client/gui-gtk-5.0/pages.c:1807 #: client/gui-gtk-5.0/pages.c:3245 client/gui-qt/citydlg.cpp:3084 #: client/gui-qt/gotodlg.cpp:49 client/gui-qt/pages.cpp:342 #: client/gui-qt/pages.cpp:676 client/gui-qt/pages.cpp:1328 #: client/gui-qt/plrdlg.cpp:588 client/gui-qt/repodlgs.cpp:1582 #: client/gui-sdl2/repodlgs.c:2164 client/gui-sdl3/repodlgs.c:2164 #: client/plrdlg_common.c:578 msgid "Nation" msgstr "" #: client/cityrepdata.c:749 msgid "?size [short]:Sz" msgstr "" #: client/cityrepdata.c:749 client/gui-gtk-3.22/editgui.c:1273 #: client/gui-gtk-3.22/editprop.c:4549 client/gui-gtk-4.0/editgui.c:1274 #: client/gui-gtk-4.0/editprop.c:4558 client/gui-gtk-5.0/editgui.c:1274 #: client/gui-gtk-5.0/editprop.c:4558 client/gui-qt/gotodlg.cpp:57 msgid "Size" msgstr "" #: client/cityrepdata.c:751 client/plrdlg_common.c:588 msgid "State" msgstr "" #: client/cityrepdata.c:751 msgid "Celebrating/Peace/Disorder" msgstr "" #: client/cityrepdata.c:753 msgid "Concise *=Celebrating, X=Disorder" msgstr "" #: client/cityrepdata.c:756 msgid "?Happy workers:H" msgstr "" #: client/cityrepdata.c:756 msgid "Workers: Happy" msgstr "" #: client/cityrepdata.c:758 msgid "?Content workers:C" msgstr "" #: client/cityrepdata.c:758 msgid "Workers: Content" msgstr "" #: client/cityrepdata.c:760 msgid "?Unhappy workers:U" msgstr "" #: client/cityrepdata.c:760 msgid "Workers: Unhappy" msgstr "" #: client/cityrepdata.c:762 msgid "?Angry workers:A" msgstr "" #: client/cityrepdata.c:762 msgid "Workers: Angry" msgstr "" #: client/cityrepdata.c:764 msgid "?city:Workers" msgstr "" #: client/cityrepdata.c:765 msgid "?happy/content/unhappy/angry:H/C/U/A" msgstr "" #: client/cityrepdata.c:766 msgid "Workers: Happy, Content, Unhappy, Angry" msgstr "" #: client/cityrepdata.c:769 client/cityrepdata.c:771 msgid "Best" msgstr "" #: client/cityrepdata.c:769 msgid "attack" msgstr "" #: client/cityrepdata.c:770 msgid "Best attacking units" msgstr "" #: client/cityrepdata.c:771 msgid "defense" msgstr "" #: client/cityrepdata.c:772 msgid "Best defending units" msgstr "" #: client/cityrepdata.c:773 client/cityrepdata.c:777 #: client/gui-gtk-3.22/cityrep.c:1520 client/gui-gtk-3.22/cityrep.c:1539 #: client/gui-gtk-3.22/cityrep.c:1558 client/gui-gtk-3.22/cityrep.c:1577 #: client/gui-gtk-3.22/cityrep.c:1597 client/gui-gtk-3.22/menu.c:391 #: client/gui-gtk-3.22/repodlgs.c:1665 client/gui-gtk-4.0/menu.c:951 #: client/gui-gtk-4.0/repodlgs.c:1696 client/gui-gtk-5.0/menu.c:951 #: client/gui-gtk-5.0/repodlgs.c:1696 client/gui-qt/cityrep.cpp:740 #: client/gui-qt/menu.cpp:1543 client/gui-qt/pages.cpp:755 #: client/gui-qt/pages.cpp:1340 client/gui-sdl2/helpdlg.c:768 #: client/gui-sdl2/mapctrl.c:1732 client/gui-sdl2/repodlgs.c:394 #: client/gui-sdl3/helpdlg.c:766 client/gui-sdl3/mapctrl.c:1728 #: client/gui-sdl3/repodlgs.c:394 client/include/helpdlg_g.h:48 #: data/helpdata.txt:1039 gen_headers/enums/manual_enums.def:14 msgid "Units" msgstr "" #. TRANS: Header "Number of units inside city" #: client/cityrepdata.c:775 msgid "?Present (units):Here" msgstr "" #: client/cityrepdata.c:776 msgid "Number of units present" msgstr "" #. TRANS: Header "Number of units supported by given city" #: client/cityrepdata.c:779 msgid "?Supported (units):Owned" msgstr "" #: client/cityrepdata.c:780 msgid "Number of units supported" msgstr "" #. TRANS: Header "It will take this many turns before city grows" #: client/cityrepdata.c:783 msgid "?food (population):Grow" msgstr "" #: client/cityrepdata.c:784 client/cityrepdata.c:840 msgid "?Stock/Target:(Have/Need)" msgstr "" #: client/cityrepdata.c:785 msgid "Turns until growth/famine" msgstr "" #: client/cityrepdata.c:788 msgid "Surplus" msgstr "" #: client/cityrepdata.c:788 msgid "?food/production/trade:F/P/T" msgstr "" #: client/cityrepdata.c:789 msgid "Surplus: Food, Production, Trade" msgstr "" #: client/cityrepdata.c:791 msgid "?Food surplus [short]:+F" msgstr "" #: client/cityrepdata.c:791 msgid "Surplus: Food" msgstr "" #: client/cityrepdata.c:793 msgid "?Production surplus [short]:+P" msgstr "" #: client/cityrepdata.c:794 msgid "Surplus: Production" msgstr "" #: client/cityrepdata.c:795 msgid "?Production loss (waste) [short]:-P" msgstr "" #: client/cityrepdata.c:796 msgid "Waste" msgstr "" #: client/cityrepdata.c:797 msgid "?Trade surplus [short]:+T" msgstr "" #: client/cityrepdata.c:797 msgid "Surplus: Trade" msgstr "" #: client/cityrepdata.c:799 msgid "?Trade loss (corruption) [short]:-T" msgstr "" #: client/cityrepdata.c:800 msgid "Corruption" msgstr "" #: client/cityrepdata.c:802 client/gui-gtk-3.22/menu.c:383 #: client/gui-gtk-3.22/repodlgs.c:1129 client/gui-gtk-4.0/menu.c:939 #: client/gui-gtk-4.0/repodlgs.c:1163 client/gui-gtk-5.0/menu.c:939 #: client/gui-gtk-5.0/repodlgs.c:1163 client/gui-qt/menu.cpp:1555 #: client/gui-qt/pages.cpp:770 client/gui-sdl2/mapctrl.c:1498 #: client/gui-sdl3/mapctrl.c:1494 client/include/helpdlg_g.h:45 #: data/helpdata.txt:453 msgid "Economy" msgstr "" #: client/cityrepdata.c:802 msgid "?gold/luxury/science:G/L/S" msgstr "" #: client/cityrepdata.c:803 msgid "Economy: Gold, Luxuries, Science" msgstr "" #: client/cityrepdata.c:805 msgid "?Gold:G" msgstr "" #: client/cityrepdata.c:805 msgid "Economy: Gold" msgstr "" #: client/cityrepdata.c:807 msgid "?Luxury:L" msgstr "" #: client/cityrepdata.c:807 msgid "Economy: Luxury" msgstr "" #: client/cityrepdata.c:809 msgid "?Science:S" msgstr "" #: client/cityrepdata.c:809 msgid "Economy: Science" msgstr "" #: client/cityrepdata.c:811 msgid "?Culture:Clt" msgstr "" #: client/cityrepdata.c:811 msgid "Culture (History+Performance)" msgstr "" #: client/cityrepdata.c:813 msgid "?History:Hst" msgstr "" #: client/cityrepdata.c:814 msgid "Culture: History (and gain per turn)" msgstr "" #: client/cityrepdata.c:816 msgid "?Performance:Prf" msgstr "" #: client/cityrepdata.c:816 msgid "Culture: Performance" msgstr "" #: client/cityrepdata.c:818 msgid "?Continent:C" msgstr "" #: client/cityrepdata.c:818 msgid "Continent number" msgstr "" #: client/cityrepdata.c:820 msgid "?number_trade_routes:n" msgstr "" #: client/cityrepdata.c:821 msgid "?number_trade_routes:R" msgstr "" #: client/cityrepdata.c:822 msgid "Number (and total value) of trade routes" msgstr "" #: client/cityrepdata.c:824 msgid "?pollution [short]:Pol" msgstr "" #: client/cityrepdata.c:824 server/report.c:255 msgid "?stats:Pollution" msgstr "" #: client/cityrepdata.c:826 msgid "?plague risk [short]:Pla" msgstr "" #: client/cityrepdata.c:826 msgid "(%)" msgstr "" #: client/cityrepdata.c:827 msgid "Plague risk per turn" msgstr "" #: client/cityrepdata.c:829 msgid "?cma:Governor" msgstr "" #: client/cityrepdata.c:829 client/gui-gtk-3.22/cityrep.c:1886 #: client/gui-gtk-3.22/menu.c:417 client/gui-gtk-4.0/cityrep.c:1860 #: client/gui-gtk-4.0/menu.c:990 client/gui-gtk-5.0/cityrep.c:2053 #: client/gui-gtk-5.0/menu.c:990 client/gui-sdl2/citydlg.c:3730 #: client/gui-sdl2/cma_fe.c:921 client/gui-sdl3/citydlg.c:3726 #: client/gui-sdl3/cma_fe.c:917 client/include/helpdlg_g.h:39 #: data/helpdata.txt:1829 msgid "Citizen Governor" msgstr "" #. TRANS: "BS" = "build slots" #: client/cityrepdata.c:833 msgid "BS" msgstr "" #: client/cityrepdata.c:833 msgid "Maximum units buildable per turn" msgstr "" #: client/cityrepdata.c:835 client/cityrepdata.c:837 #: client/gui-qt/cityrep.cpp:485 client/gui-sdl2/cityrep.c:214 #: client/gui-sdl3/cityrep.c:210 server/report.c:252 msgid "Production" msgstr "" #: client/cityrepdata.c:835 msgid "Turns/Buy" msgstr "" #: client/cityrepdata.c:839 client/cityrepdata.c:841 msgid "Currently Building" msgstr "" #: client/cityrepdata.c:892 msgid "Specialists: " msgstr "" #: client/cityrepdata.c:898 msgid "?specialist:S" msgstr "" #: client/cityrepdata.c:901 #, c-format msgid "Specialists: %s" msgstr "" #: client/cityrepdata.c:918 msgid "Special" msgstr "" #: client/client_main.c:333 #, c-format msgid "Can't load requested tileset %s!" msgstr "" #. TRANS: "Announce" is exactly what user must type, do not translate. #: client/client_main.c:421 server/srv_entrypoint.c:239 msgid "Announce PROTO" msgstr "" #: client/client_main.c:422 server/srv_entrypoint.c:240 msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)" msgstr "" #: client/client_main.c:425 msgid "Skip connect dialog" msgstr "" #. TRANS: "debug" is exactly what user must type, do not translate. #: client/client_main.c:429 client/client_main.c:435 tools/fcmp/mpcmdline.c:77 #: tools/fcmp/mpcmdline.c:83 tools/manual/fc_manual.c:468 #: tools/manual/fc_manual.c:474 server/srv_entrypoint.c:264 #: server/srv_entrypoint.c:270 msgid "debug LEVEL" msgstr "" #: client/client_main.c:430 tools/fcmp/mpcmdline.c:78 #: tools/manual/fc_manual.c:469 server/srv_entrypoint.c:265 msgid "Set debug log level (one of f,e,w,n,v,d, or d:file1,min,max:...)" msgstr "" #: client/client_main.c:436 tools/fcmp/mpcmdline.c:84 #: tools/manual/fc_manual.c:475 server/srv_entrypoint.c:271 msgid "Set debug log level (one of f,e,w,n,v)" msgstr "" #. TRANS: "Fatal" is exactly what user must type, do not translate. #: client/client_main.c:441 tools/ruleup.c:69 tools/manual/fc_manual.c:480 #: server/srv_entrypoint.c:276 msgid "Fatal [SIGNAL]" msgstr "" #: client/client_main.c:442 tools/manual/fc_manual.c:481 #: server/srv_entrypoint.c:277 msgid "Raise a signal on failed assertion" msgstr "" #. TRANS: "file" is exactly what user must type, do not translate. #: client/client_main.c:446 server/srv_entrypoint.c:281 msgid "file FILE" msgstr "" #: client/client_main.c:447 server/srv_entrypoint.c:282 msgid "Load saved game FILE" msgstr "" #: client/client_main.c:449 tools/ruleup.c:65 tools/fcmp/mpcmdline.c:61 #: tools/manual/fc_manual.c:484 server/srv_entrypoint.c:284 msgid "Print a summary of the options" msgstr "" #: client/client_main.c:452 msgid "Do not request hack access to local server" msgstr "" #. TRANS: "log" is exactly what user must type, do not translate. #: client/client_main.c:456 tools/manual/fc_manual.c:487 #: server/srv_entrypoint.c:291 msgid "log FILE" msgstr "" #: client/client_main.c:457 msgid "Use FILE as logfile (spawned server also uses this)" msgstr "" #. TRANS: "Meta" is exactly what user must type, do not translate. #: client/client_main.c:460 msgid "Meta HOST" msgstr "" #: client/client_main.c:461 msgid "Connect to the metaserver at HOST" msgstr "" #. TRANS: "name" is exactly what user must type, do not translate. #: client/client_main.c:464 msgid "name NAME" msgstr "" #: client/client_main.c:465 msgid "Use NAME as username on server" msgstr "" #. TRANS: "port" is exactly what user must type, do not translate. #: client/client_main.c:468 server/srv_entrypoint.c:310 msgid "port PORT" msgstr "" #: client/client_main.c:469 msgid "Connect to server port PORT (usually with -a)" msgstr "" #. TRANS: "Plugin" is exactly what user must type, do not translate. #: client/client_main.c:472 msgid "Plugin PLUGIN" msgstr "" #: client/client_main.c:473 #, c-format msgid "Use PLUGIN for sound output %s" msgstr "" #. TRANS: "read" is exactly what user must type, do not translate. #: client/client_main.c:477 server/srv_entrypoint.c:332 msgid "read FILE" msgstr "" #: client/client_main.c:478 msgid "Read startup script FILE (for spawned server only)" msgstr "" #. TRANS: "server" is exactly what user must type, do not translate. #: client/client_main.c:481 msgid "server HOST" msgstr "" #: client/client_main.c:482 msgid "Connect to the server at HOST (usually with -a)" msgstr "" #. TRANS: "Sound" is exactly what user must type, do not translate. #: client/client_main.c:485 msgid "Sound FILE" msgstr "" #: client/client_main.c:486 msgid "Read sound tags from FILE" msgstr "" #. TRANS: "music" is exactly what user must type, do not translate. #: client/client_main.c:489 msgid "music FILE" msgstr "" #: client/client_main.c:490 msgid "Read music tags from FILE" msgstr "" #. TRANS: "tiles" is exactly what user must type, do not translate. #: client/client_main.c:493 msgid "tiles FILE" msgstr "" #: client/client_main.c:494 msgid "Use data file FILE.tilespec for tiles" msgstr "" #: client/client_main.c:496 tools/fcmp/mpcmdline.c:87 #: tools/manual/fc_manual.c:494 server/srv_entrypoint.c:349 msgid "Print the version number" msgstr "" #: client/client_main.c:498 server/srv_entrypoint.c:351 msgid "Warn about deprecated modpack constructs" msgstr "" #: client/client_main.c:522 tools/ruleup.c:112 tools/manual/fc_manual.c:419 #: server/srv_entrypoint.c:113 #, c-format msgid "Invalid signal number \"%s\".\n" msgstr "" #: client/client_main.c:524 client/client_main.c:553 client/client_main.c:567 #: tools/ruleup.c:114 tools/fcmp/mpcmdline.c:105 msgid "Try using --help.\n" msgstr "" #: client/client_main.c:551 #, c-format msgid "Invalid port \"%s\" specified with --port option.\n" msgstr "" #: client/client_main.c:565 tools/fcmp/mpcmdline.c:103 #, c-format msgid "Invalid debug level \"%s\" specified with --debug option.\n" msgstr "" #: client/client_main.c:584 #, c-format msgid "Invalid announce protocol \"%s\".\n" msgstr "" #: client/client_main.c:593 client/gui-sdl2/gui_main.c:220 #: client/gui-sdl3/gui_main.c:213 tools/ruleup.c:121 tools/fcmp/mpcmdline.c:116 #: tools/manual/fc_manual.c:432 #, c-format msgid "Unrecognized option: \"%s\"\n" msgstr "" #. TRANS: don't translate option names #: client/client_main.c:601 msgid "-f/--file and -a/--autoconnect options are incompatible\n" msgstr "" #: client/client_main.c:864 msgid "Failed to start local server; aborting." msgstr "" #: client/client_main.c:871 msgid "There was an error while auto connecting; aborting." msgstr "" #: client/client_main.c:957 msgid "Game started." msgstr "" #: client/climisc.c:172 #, c-format msgid "Changing production of every %s into %s." msgstr "" #: client/climisc.c:205 msgid "?embassy:Both" msgstr "" #: client/climisc.c:207 msgid "?embassy:Yes" msgstr "" #: client/climisc.c:210 msgid "?embassy:With Us" msgstr "" #: client/climisc.c:213 msgid "?embassy:Contact" msgstr "" #: client/climisc.c:215 msgid "?embassy:No Contact" msgstr "" #: client/climisc.c:227 msgid "?vision:Both" msgstr "" #: client/climisc.c:229 msgid "?vision:To Them" msgstr "" #: client/climisc.c:232 msgid "?vision:To Us" msgstr "" #: client/climisc.c:248 client/climisc.c:255 #, c-format msgid "The %s give %s" msgstr "" #: client/climisc.c:259 #, c-format msgid "The %s give an unknown city" msgstr "" #: client/climisc.c:264 #, c-format msgid "The %s give %d gold" msgid_plural "The %s give %d gold" msgstr[0] "" msgstr[1] "" #: client/climisc.c:270 #, c-format msgid "The %s give their worldmap" msgstr "" #: client/climisc.c:274 #, c-format msgid "The %s give their seamap" msgstr "" #: client/climisc.c:278 msgid "The parties agree on a cease-fire" msgstr "" #: client/climisc.c:281 msgid "The parties agree on a peace" msgstr "" #: client/climisc.c:284 msgid "The parties create an alliance" msgstr "" #: client/climisc.c:287 #, c-format msgid "The %s give shared vision" msgstr "" #: client/climisc.c:291 #, c-format msgid "The %s give an embassy" msgstr "" #: client/climisc.c:295 #, c-format msgid "The %s share tiles" msgstr "" #: client/climisc.c:1054 msgid "Popup Request" msgstr "" #: client/climisc.c:1161 #, c-format msgid "You can't buy %s in %s!" msgstr "" #. TRANS: %s is a production type; this whole string is a sentence #. * fragment that is only ever included in one other string #. * (search comments for this string to find it) #: client/climisc.c:1177 #, c-format msgid "%s costs %d gold" msgid_plural "%s costs %d gold" msgstr[0] "" msgstr[1] "" #. TRANS: %s is a pre-pluralised sentence fragment: #. * "%s costs %d gold" #: client/climisc.c:1184 #, c-format msgid "%s and you only have %d gold." msgid_plural "%s and you only have %d gold." msgstr[0] "" msgstr[1] "" #: client/clinet.c:129 msgid "unknown reason" msgstr "" #: client/clinet.c:136 #, c-format msgid "Lost connection to server (%s)!" msgstr "" #: client/clinet.c:176 msgid "Failed looking up host." msgstr "" #: client/clinet.c:203 msgid "Connection in progress." msgstr "" #: client/clinet.c:323 msgid "Disconnected from server." msgstr "" #: client/clinet.c:435 client/clinet.c:484 msgid "server disconnected" msgstr "" #: client/clinet.c:437 client/clinet.c:487 server/sernet.c:901 msgid "read error" msgstr "" #: client/clinet.c:513 #, c-format msgid "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts" msgstr "" #: client/clinet.c:529 msgid "Connection to server refused. Please start the server." msgstr "" #: client/clinet.c:537 client/clinet.c:565 #, c-format msgid "" "Error contacting server \"%s\" at port %d as \"%s\":\n" " %s\n" msgstr "" #: client/clinet.c:558 #, c-format msgid "" "Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) for " "%d times" msgstr "" #: client/connectdlg_common.c:271 msgid "Starting local server..." msgstr "" #: client/connectdlg_common.c:282 client/connectdlg_common.c:564 msgid "Couldn't start the server." msgstr "" #: client/connectdlg_common.c:284 client/connectdlg_common.c:566 #: client/connectdlg_common.c:605 msgid "You'll have to start one manually. Sorry..." msgstr "" #: client/connectdlg_common.c:290 client/options.c:5560 client/options.c:5609 msgid "Cannot find freeciv storage directory" msgstr "" #: client/connectdlg_common.c:292 msgid "You'll have to start server manually. Sorry..." msgstr "" #: client/connectdlg_common.c:601 msgid "Couldn't connect to the server." msgstr "" #: client/connectdlg_common.c:603 msgid "We probably couldn't start it from here." msgstr "" #: client/connectdlg_common.c:735 msgid "" "Established control over the server. You have command access level 'hack'." msgstr "" #: client/connectdlg_common.c:741 msgid "" "Failed to obtain the required access level to take control of the server. " "Attempting to shut down server." msgstr "" #. TRANS: Only Nuclear or ICBM can do Explode #. * Nuclear. #. TRANS: Only Diplomat or Spy can do Steal Gold. #: client/control.c:1161 server/unithand.c:2540 #, c-format msgid "Only %s can do %s." msgstr "" #. TRANS: Spy can't do Explode Nuclear. #. TRANS: Spy can't do Capture Units. #: client/control.c:1169 server/unithand.c:2548 #, c-format msgid "%s can't do %s." msgstr "" #: client/control.c:1518 msgid "Only transporter units can be unloaded." msgstr "" #: client/control.c:1710 msgid "Joining a city uses the unit" msgstr "" #. TRANS: Unable to get rid of Leader. #: client/control.c:1994 #, c-format msgid "Unable to get rid of %s." msgstr "" #: client/control.c:2147 msgid "Only worker units can be put into auto working mode." msgstr "" #. TRANS: paradrop target tile. #: client/control.c:2267 msgid "Click on a tile to paradrop to it." msgstr "" #: client/control.c:2274 msgid "Only paratrooper units can do this." msgstr "" #. TRANS: teleport target tile. #: client/control.c:2305 msgid "Click on a tile to teleport to it." msgstr "" #: client/control.c:2312 msgid "Only teleporting units can do this." msgstr "" #: client/control.c:3139 client/control.c:3232 client/control.c:3249 msgid "Didn't find a route to the destination!" msgstr "" #: client/control.c:3305 msgid "Oh my! You seem to have no capital!" msgstr "" #. TRANS: Perform action inside a goto. #: client/control.c:3439 #, c-format msgid "Click on a tile to do %s against it." msgstr "" #. TRANS: "Do..." action selection dialog target. #: client/control.c:3453 msgid "" "Click on a tile to act against it. Press 'd' again to act against own tile." msgstr "" #: client/editor.c:199 client/gui-gtk-3.22/editprop.c:4448 #: client/gui-gtk-3.22/menu.c:381 client/gui-gtk-4.0/editprop.c:4457 #: client/gui-gtk-4.0/menu.c:936 client/gui-gtk-5.0/editprop.c:4457 #: client/gui-gtk-5.0/menu.c:936 client/include/helpdlg_g.h:53 #: data/helpdata.txt:291 gen_headers/enums/manual_enums.def:9 #: tools/manual/manual_terrain.c:47 msgid "Terrain" msgstr "" #: client/editor.c:201 msgid "" "Change tile terrain.\n" "Shortcut: t\n" "Select terrain type: shift+t or right-click here." msgstr "" #: client/editor.c:203 msgid "Terrain Resource" msgstr "" #: client/editor.c:205 msgid "" "Change tile terrain resources.\n" "Shortcut: r\n" "Select resource type: shift+r or right-click here." msgstr "" #: client/editor.c:207 msgid "Terrain Special" msgstr "" #: client/editor.c:209 msgid "" "Modify tile specials.\n" "Shortcut: s\n" "Select special type: shift+s or right-click here." msgstr "" #: client/editor.c:211 client/gui-gtk-3.22/citydlg.c:3095 #: client/gui-gtk-4.0/citydlg.c:3192 client/gui-gtk-5.0/citydlg.c:3476 #: client/gui-qt/citydlg.cpp:1399 common/fc_types.h:177 common/unit.c:675 #: data/civ1/terrain.ruleset:1162 data/civ2/terrain.ruleset:1301 #: data/classic/terrain.ruleset:1605 data/sandbox/terrain.ruleset:1874 #: data/civ2civ3/terrain.ruleset:1768 data/alien/terrain.ruleset:1059 #: data/multiplayer/terrain.ruleset:1577 data/granularity/terrain.ruleset:804 msgid "Road" msgstr "" #: client/editor.c:213 msgid "" "Modify roads on tile.\n" "Shortcut: p\n" "Select road type: shift+p or right-click here." msgstr "" #: client/editor.c:215 msgid "Military Base" msgstr "" #: client/editor.c:217 msgid "" "Create a military base.\n" "Shortcut: m\n" "Select base type: shift+m or right-click here." msgstr "" #: client/editor.c:219 client/gui-gtk-3.22/editprop.c:675 #: client/gui-gtk-3.22/unitselect.c:95 client/gui-gtk-4.0/cityrep.c:1573 #: client/gui-gtk-4.0/cityrep.c:1770 client/gui-gtk-4.0/cityrep.c:1808 #: client/gui-gtk-4.0/cityrep.c:1816 client/gui-gtk-4.0/cityrep.c:1840 #: client/gui-gtk-4.0/editprop.c:675 client/gui-gtk-4.0/unitselect.c:95 #: client/gui-gtk-5.0/cityrep.c:1766 client/gui-gtk-5.0/cityrep.c:1963 #: client/gui-gtk-5.0/cityrep.c:2001 client/gui-gtk-5.0/cityrep.c:2009 #: client/gui-gtk-5.0/cityrep.c:2033 client/gui-gtk-5.0/editprop.c:675 #: client/gui-gtk-5.0/unitselect.c:95 client/gui-qt/menu.cpp:1186 msgid "Unit" msgstr "" #: client/editor.c:221 msgid "" "Create unit.\n" "Shortcut: u\n" "Select unit type: shift+u or right-click here." msgstr "" #: client/editor.c:223 client/gui-gtk-3.22/citydlg.c:1590 #: client/gui-gtk-3.22/editprop.c:677 client/gui-gtk-3.22/gotodlg.c:208 #: client/gui-gtk-4.0/citydlg.c:1504 client/gui-gtk-4.0/editprop.c:677 #: client/gui-gtk-4.0/gotodlg.c:204 client/gui-gtk-5.0/citydlg.c:1793 #: client/gui-gtk-5.0/editprop.c:677 client/gui-gtk-5.0/gotodlg.c:204 #: client/gui-gtk-5.0/inteldlg.c:625 client/gui-qt/gotodlg.cpp:47 msgid "City" msgstr "" #: client/editor.c:224 msgid "" "Create city.\n" "Shortcut: c" msgstr "" #: client/editor.c:225 client/gui-gtk-3.22/editprop.c:4486 #: client/gui-gtk-4.0/editprop.c:4495 client/gui-gtk-5.0/editprop.c:4495 #: client/plrdlg_common.c:587 msgid "Vision" msgstr "" #: client/editor.c:226 msgid "" "Modify player's tile knowledge.\n" "Shortcut: v" msgstr "" #: client/editor.c:227 client/gui-gtk-3.22/editprop.c:673 #: client/gui-gtk-4.0/editprop.c:673 client/gui-gtk-5.0/editprop.c:673 msgid "Start Position" msgstr "" #: client/editor.c:228 msgid "" "Place a start position which allows any nation to start at the tile. To " "allow only certain nations to start there, middle click on the start " "position on the map and use the property editor.\n" "Shortcut: b" msgstr "" #: client/editor.c:233 msgid "Copy/Paste" msgstr "" #: client/editor.c:234 msgid "" "Copy and paste tiles.\n" "Shortcut for copy mode: shift-c\n" "Shoftcut for paste mode: shift-v" msgstr "" #: client/editor.c:1787 msgid "Paint" msgstr "" #: client/editor.c:1791 msgid "Erase Value" msgstr "" #: client/editor.c:1793 msgid "Erase" msgstr "" #: client/editor.c:1797 msgid "Copy" msgstr "" #: client/editor.c:1800 msgid "Paste" msgstr "" #: client/editor.c:1819 msgid "" "Toggle erase mode.\n" "Shortcut: shift-d" msgstr "" #: client/editor.c:1822 msgid "" "Toggle copy mode.\n" "Shortcut: shift-c" msgstr "" #: client/editor.c:1825 msgid "" "Toggle paste mode.\n" "Shortcut: shift-v" msgstr "" #: client/editor.c:1880 msgid "Buffer empty." msgstr "" #: client/editor.c:1887 #, c-format msgid "%d tile copied." msgid_plural "%d tiles copied." msgstr[0] "" msgstr[1] "" #: client/global_worklist.c:357 msgid "(noname)" msgstr "" #. TRANS: Used below. Separate so treasury content too can determine #. * if this is plural. #: client/gui-gtk-3.22/action_dialog.c:502 #: client/gui-gtk-3.22/action_dialog.c:541 #: client/gui-gtk-3.22/action_dialog.c:1030 client/gui-gtk-3.22/citydlg.c:3199 #: client/gui-gtk-3.22/repodlgs.c:1620 client/gui-gtk-4.0/action_dialog.c:501 #: client/gui-gtk-4.0/action_dialog.c:540 #: client/gui-gtk-4.0/action_dialog.c:1027 client/gui-gtk-4.0/citydlg.c:3319 #: client/gui-gtk-4.0/repodlgs.c:1652 client/gui-gtk-5.0/action_dialog.c:565 #: client/gui-gtk-5.0/action_dialog.c:604 #: client/gui-gtk-5.0/action_dialog.c:1117 client/gui-gtk-5.0/citydlg.c:3605 #: client/gui-gtk-5.0/repodlgs.c:1652 client/gui-qt/citydlg.cpp:3487 #: client/gui-qt/dialogs.cpp:3685 client/gui-qt/dialogs.cpp:3748 #: client/gui-qt/dialogs.cpp:3796 client/gui-qt/repodlgs.cpp:214 #: client/gui-sdl2/action_dialog.c:1659 client/gui-sdl2/action_dialog.c:1938 #: client/gui-sdl2/action_dialog.c:2103 client/gui-sdl2/citydlg.c:1192 #: client/gui-sdl2/repodlgs.c:211 client/gui-sdl3/action_dialog.c:1659 #: client/gui-sdl3/action_dialog.c:1938 client/gui-sdl3/action_dialog.c:2102 #: client/gui-sdl3/citydlg.c:1188 client/gui-sdl3/repodlgs.c:211 #: client/text.c:1342 common/unit.c:2100 server/unithand.c:2183 #: server/unithand.c:2893 #, c-format msgid "Treasury contains %d gold." msgid_plural "Treasury contains %d gold." msgstr[0] "" msgstr[1] "" #. TRANS: %s is pre-pluralised "Treasury contains %d gold." #: client/gui-gtk-3.22/action_dialog.c:511 #: client/gui-gtk-4.0/action_dialog.c:510 #: client/gui-gtk-5.0/action_dialog.c:574 client/gui-qt/dialogs.cpp:3754 #: client/gui-sdl2/action_dialog.c:1963 client/gui-sdl3/action_dialog.c:1963 #, c-format msgid "" "Bribe unit for %d gold?\n" "%s" msgid_plural "" "Bribe unit for %d gold?\n" "%s" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/action_dialog.c:513 #: client/gui-gtk-3.22/action_dialog.c:552 #: client/gui-gtk-4.0/action_dialog.c:512 #: client/gui-gtk-4.0/action_dialog.c:551 #: client/gui-gtk-5.0/action_dialog.c:576 client/gui-qt/dialogs.cpp:3757 #: client/gui-sdl2/action_dialog.c:1944 client/gui-sdl3/action_dialog.c:1944 msgid "Bribe Enemy Unit" msgstr "" #. TRANS: %s is pre-pluralised "Treasury contains %d gold." #: client/gui-gtk-3.22/action_dialog.c:519 #: client/gui-gtk-4.0/action_dialog.c:518 #: client/gui-gtk-5.0/action_dialog.c:582 client/gui-qt/dialogs.cpp:3769 #: client/gui-sdl2/action_dialog.c:2013 client/gui-sdl3/action_dialog.c:2013 #, c-format msgid "" "Bribing the unit costs %d gold.\n" "%s" msgid_plural "" "Bribing the unit costs %d gold.\n" "%s" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/action_dialog.c:521 #: client/gui-gtk-3.22/action_dialog.c:560 #: client/gui-gtk-3.22/action_dialog.c:1057 #: client/gui-gtk-4.0/action_dialog.c:520 #: client/gui-gtk-4.0/action_dialog.c:559 #: client/gui-gtk-4.0/action_dialog.c:1054 #: client/gui-gtk-5.0/action_dialog.c:584 #: client/gui-gtk-5.0/action_dialog.c:623 #: client/gui-gtk-5.0/action_dialog.c:1144 client/gui-qt/dialogs.cpp:3771 #: client/gui-qt/dialogs.cpp:3819 client/gui-sdl2/action_dialog.c:1781 #: client/gui-sdl2/action_dialog.c:2025 client/gui-sdl2/action_dialog.c:2190 #: client/gui-sdl3/action_dialog.c:1781 client/gui-sdl3/action_dialog.c:2025 #: client/gui-sdl3/action_dialog.c:2189 msgid "Traitors Demand Too Much!" msgstr "" #. TRANS: %s is pre-pluralised "Treasury contains %d gold." #: client/gui-gtk-3.22/action_dialog.c:550 #: client/gui-gtk-4.0/action_dialog.c:549 #: client/gui-gtk-5.0/action_dialog.c:613 client/gui-qt/dialogs.cpp:3802 #: client/gui-sdl2/action_dialog.c:2128 client/gui-sdl3/action_dialog.c:2127 #, c-format msgid "" "Bribe unit stack for %d gold?\n" "%s" msgid_plural "" "Bribe unit stack for %d gold?\n" "%s" msgstr[0] "" msgstr[1] "" #. TRANS: %s is pre-pluralised "Treasury contains %d gold." #: client/gui-gtk-3.22/action_dialog.c:558 #: client/gui-gtk-4.0/action_dialog.c:557 #: client/gui-gtk-5.0/action_dialog.c:621 #, c-format msgid "" "Bribing units costs %d gold.\n" "%s" msgid_plural "" "Bribing units costs %d gold.\n" "%s" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/action_dialog.c:642 #: client/gui-gtk-4.0/action_dialog.c:641 #: client/gui-gtk-5.0/action_dialog.c:733 client/gui-qt/dialogs.cpp:3198 msgid "Steal Technology" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:644 #: client/gui-gtk-3.22/action_dialog.c:832 #: client/gui-gtk-3.22/action_dialog.c:1609 client/gui-gtk-3.22/chatline.c:1134 #: client/gui-gtk-3.22/citydlg.c:3113 client/gui-gtk-3.22/dialogs.c:869 #: client/gui-gtk-3.22/editgui.c:1011 client/gui-gtk-3.22/finddlg.c:77 #: client/gui-gtk-3.22/gamedlgs.c:317 client/gui-gtk-3.22/gamedlgs.c:412 #: client/gui-gtk-3.22/gotodlg.c:144 client/gui-gtk-3.22/inputdlg.c:80 #: client/gui-gtk-3.22/luaconsole.c:317 client/gui-gtk-3.22/messagedlg.c:74 #: client/gui-gtk-3.22/optiondlg.c:328 client/gui-gtk-3.22/optiondlg.c:360 #: client/gui-gtk-3.22/pages.c:472 client/gui-gtk-3.22/pages.c:602 #: client/gui-gtk-3.22/pages.c:1440 client/gui-gtk-3.22/pages.c:2814 #: client/gui-gtk-3.22/pages.c:2971 client/gui-gtk-3.22/pages.c:3329 #: client/gui-gtk-4.0/action_dialog.c:643 #: client/gui-gtk-4.0/action_dialog.c:830 #: client/gui-gtk-4.0/action_dialog.c:1604 client/gui-gtk-4.0/chatline.c:1177 #: client/gui-gtk-4.0/citydlg.c:3210 client/gui-gtk-4.0/dialogs.c:876 #: client/gui-gtk-4.0/editgui.c:1003 client/gui-gtk-4.0/finddlg.c:77 #: client/gui-gtk-4.0/gamedlgs.c:308 client/gui-gtk-4.0/gamedlgs.c:400 #: client/gui-gtk-4.0/gotodlg.c:143 client/gui-gtk-4.0/inputdlg.c:81 #: client/gui-gtk-4.0/luaconsole.c:319 client/gui-gtk-4.0/messagedlg.c:75 #: client/gui-gtk-4.0/optiondlg.c:357 client/gui-gtk-4.0/optiondlg.c:388 #: client/gui-gtk-4.0/pages.c:486 client/gui-gtk-4.0/pages.c:616 #: client/gui-gtk-4.0/pages.c:1470 client/gui-gtk-4.0/pages.c:2948 #: client/gui-gtk-4.0/pages.c:3107 client/gui-gtk-4.0/pages.c:3477 #: client/gui-gtk-5.0/action_dialog.c:735 #: client/gui-gtk-5.0/action_dialog.c:919 #: client/gui-gtk-5.0/action_dialog.c:1694 client/gui-gtk-5.0/chatline.c:1177 #: client/gui-gtk-5.0/citydlg.c:3494 client/gui-gtk-5.0/dialogs.c:876 #: client/gui-gtk-5.0/editgui.c:1003 client/gui-gtk-5.0/finddlg.c:77 #: client/gui-gtk-5.0/gamedlgs.c:308 client/gui-gtk-5.0/gamedlgs.c:400 #: client/gui-gtk-5.0/gotodlg.c:143 client/gui-gtk-5.0/inputdlg.c:81 #: client/gui-gtk-5.0/luaconsole.c:319 client/gui-gtk-5.0/messagedlg.c:75 #: client/gui-gtk-5.0/optiondlg.c:357 client/gui-gtk-5.0/optiondlg.c:388 #: client/gui-gtk-5.0/pages.c:712 client/gui-gtk-5.0/pages.c:868 #: client/gui-gtk-5.0/pages.c:1830 client/gui-gtk-5.0/pages.c:3308 #: client/gui-gtk-5.0/pages.c:3467 client/gui-gtk-5.0/pages.c:3870 msgid "_Cancel" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:645 #: client/gui-gtk-4.0/action_dialog.c:644 #: client/gui-gtk-5.0/action_dialog.c:736 msgid "_Steal" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:653 #: client/gui-gtk-4.0/action_dialog.c:651 #: client/gui-gtk-5.0/action_dialog.c:743 client/gui-sdl2/action_dialog.c:397 #: client/gui-sdl3/action_dialog.c:397 msgid "Select Advance to Steal" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:678 #: client/gui-gtk-4.0/action_dialog.c:676 #: client/gui-gtk-5.0/action_dialog.c:769 msgid "_Advances:" msgstr "" #. TRANS: %s is a unit name, e.g., Spy #: client/gui-gtk-3.22/action_dialog.c:726 #: client/gui-gtk-3.22/action_dialog.c:908 #: client/gui-gtk-4.0/action_dialog.c:723 #: client/gui-gtk-4.0/action_dialog.c:904 #: client/gui-gtk-5.0/action_dialog.c:806 #: client/gui-gtk-5.0/action_dialog.c:991 client/gui-qt/dialogs.cpp:3227 #: client/gui-qt/dialogs.cpp:3926 client/gui-sdl2/action_dialog.c:493 #: client/gui-sdl2/action_dialog.c:1448 client/gui-sdl3/action_dialog.c:493 #: client/gui-sdl3/action_dialog.c:1448 #, c-format msgid "At %s's Discretion" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:830 #: client/gui-gtk-4.0/action_dialog.c:828 #: client/gui-gtk-5.0/action_dialog.c:917 msgid "Sabotage Improvements" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:833 #: client/gui-gtk-4.0/action_dialog.c:831 #: client/gui-gtk-5.0/action_dialog.c:920 msgid "_Sabotage" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:841 #: client/gui-gtk-4.0/action_dialog.c:838 #: client/gui-gtk-5.0/action_dialog.c:927 client/gui-qt/dialogs.cpp:3889 #: client/gui-sdl2/action_dialog.c:1355 client/gui-sdl3/action_dialog.c:1355 msgid "Select Improvement to Sabotage" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:866 #: client/gui-gtk-4.0/action_dialog.c:863 #: client/gui-gtk-5.0/action_dialog.c:953 msgid "_Improvements:" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:888 #: client/gui-gtk-4.0/action_dialog.c:884 #: client/gui-gtk-5.0/action_dialog.c:966 client/gui-qt/dialogs.cpp:3909 #: client/gui-qt/menu.cpp:1120 client/gui-sdl2/action_dialog.c:1388 #: client/gui-sdl3/action_dialog.c:1388 msgid "City Production" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1038 #: client/gui-gtk-4.0/action_dialog.c:1035 #: client/gui-gtk-5.0/action_dialog.c:1125 client/gui-qt/dialogs.cpp:3694 #: client/gui-sdl2/action_dialog.c:1697 client/gui-sdl3/action_dialog.c:1697 #, c-format msgid "You can't incite a revolt in %s." msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1040 #: client/gui-gtk-4.0/action_dialog.c:1037 #: client/gui-gtk-5.0/action_dialog.c:1127 client/gui-sdl2/action_dialog.c:1708 #: client/gui-sdl3/action_dialog.c:1708 msgid "City can't be incited!" msgstr "" #. TRANS: %s is pre-pluralised "Treasury contains %d gold." #: client/gui-gtk-3.22/action_dialog.c:1046 #: client/gui-gtk-4.0/action_dialog.c:1043 #: client/gui-gtk-5.0/action_dialog.c:1133 client/gui-qt/dialogs.cpp:3703 #: client/gui-sdl2/action_dialog.c:1718 client/gui-sdl3/action_dialog.c:1718 #, c-format msgid "" "Incite a revolt for %d gold?\n" "%s" msgid_plural "" "Incite a revolt for %d gold?\n" "%s" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/action_dialog.c:1048 #: client/gui-gtk-4.0/action_dialog.c:1045 #: client/gui-gtk-5.0/action_dialog.c:1135 client/gui-qt/dialogs.cpp:3707 #: client/gui-sdl2/action_dialog.c:1665 client/gui-sdl3/action_dialog.c:1665 msgid "Incite a Revolt!" msgstr "" #. TRANS: %s is pre-pluralised "Treasury contains %d gold." #: client/gui-gtk-3.22/action_dialog.c:1055 #: client/gui-gtk-4.0/action_dialog.c:1052 #: client/gui-gtk-5.0/action_dialog.c:1142 client/gui-qt/dialogs.cpp:3719 #: client/gui-sdl2/action_dialog.c:1769 client/gui-sdl3/action_dialog.c:1769 #, c-format msgid "" "Inciting a revolt costs %d gold.\n" "%s" msgid_plural "" "Inciting a revolt costs %d gold.\n" "%s" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/action_dialog.c:1126 #: client/gui-gtk-4.0/action_dialog.c:1123 #: client/gui-gtk-5.0/action_dialog.c:1213 msgid "Target unit selection" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1127 #: client/gui-gtk-4.0/action_dialog.c:1124 #: client/gui-gtk-5.0/action_dialog.c:1214 msgid "Looking for target unit:" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1128 #: client/gui-gtk-4.0/action_dialog.c:1125 #: client/gui-gtk-5.0/action_dialog.c:1215 msgid "Units at tile:" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1129 #: client/gui-gtk-3.22/action_dialog.c:1227 #: client/gui-gtk-4.0/action_dialog.c:1126 #: client/gui-gtk-4.0/action_dialog.c:1224 #: client/gui-gtk-5.0/action_dialog.c:1216 #: client/gui-gtk-5.0/action_dialog.c:1314 client/gui-qt/cityrep.cpp:523 #: client/gui-qt/hudwidget.cpp:1417 client/gui-qt/menu.cpp:1144 msgid "Select" msgstr "" #. TRANS: GTK action selection dialog extra target #. * selection dialog title. #: client/gui-gtk-3.22/action_dialog.c:1220 #: client/gui-gtk-4.0/action_dialog.c:1217 #: client/gui-gtk-5.0/action_dialog.c:1307 msgid "Target extra selection" msgstr "" #. TRANS: GTK action selection dialog extra target #. * selection dialog actor unit label. #. TRANS: Pillage dialog actor text. #. TRANS: GTK action selection dialog extra target #. * selection dialog actor unit label. #. TRANS: Pillage dialog actor text. #. TRANS: GTK action selection dialog extra target #. * selection dialog actor unit label. #. TRANS: Pillage dialog actor text. #: client/gui-gtk-3.22/action_dialog.c:1223 client/gui-gtk-3.22/dialogs.c:365 #: client/gui-gtk-4.0/action_dialog.c:1220 client/gui-gtk-4.0/dialogs.c:365 #: client/gui-gtk-5.0/action_dialog.c:1310 client/gui-gtk-5.0/dialogs.c:365 msgid "Looking for target extra:" msgstr "" #. TRANS: GTK action selection dialog extra target #. * selection dialog extra list label. #: client/gui-gtk-3.22/action_dialog.c:1226 #: client/gui-gtk-4.0/action_dialog.c:1223 #: client/gui-gtk-5.0/action_dialog.c:1313 msgid "Extra targets:" msgstr "" #. TRANS: %s is a unit name, e.g., Spy #: client/gui-gtk-3.22/action_dialog.c:1459 #: client/gui-gtk-4.0/action_dialog.c:1454 #: client/gui-gtk-5.0/action_dialog.c:1544 client/gui-qt/dialogs.cpp:2067 #: client/gui-sdl2/action_dialog.c:991 client/gui-sdl3/action_dialog.c:991 #, c-format msgid "Choose Your %s's Strategy" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1464 #: client/gui-gtk-4.0/action_dialog.c:1459 #: client/gui-gtk-5.0/action_dialog.c:1549 client/gui-qt/dialogs.cpp:2072 #, c-format msgid "" "Your %s from %s reaches the city of %s.\n" "What now?" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1470 #: client/gui-gtk-4.0/action_dialog.c:1465 #: client/gui-gtk-5.0/action_dialog.c:1555 client/gui-qt/dialogs.cpp:2078 #, c-format msgid "" "Your %s has arrived at %s.\n" "What is your command?" msgstr "" #. TRANS: Your Spy is ready to act against Roman Freight. #: client/gui-gtk-3.22/action_dialog.c:1476 #: client/gui-gtk-4.0/action_dialog.c:1471 #: client/gui-gtk-5.0/action_dialog.c:1561 client/gui-qt/dialogs.cpp:2084 #, c-format msgid "Your %s is ready to act against %s %s." msgstr "" #. TRANS: %s is a unit name, e.g., Diplomat, Spy #: client/gui-gtk-3.22/action_dialog.c:1485 #: client/gui-gtk-4.0/action_dialog.c:1480 #: client/gui-gtk-5.0/action_dialog.c:1570 client/gui-qt/dialogs.cpp:2096 #, c-format msgid "Your %s is waiting for your command." msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1580 #: client/gui-gtk-4.0/action_dialog.c:1575 #: client/gui-gtk-5.0/action_dialog.c:1665 msgid "Change unit target" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1588 #: client/gui-gtk-4.0/action_dialog.c:1583 #: client/gui-gtk-5.0/action_dialog.c:1673 msgid "Change extra target" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1595 #: client/gui-gtk-4.0/action_dialog.c:1590 #: client/gui-gtk-5.0/action_dialog.c:1680 msgid "Show Location" msgstr "" #: client/gui-gtk-3.22/action_dialog.c:1602 client/gui-gtk-3.22/menu.c:536 #: client/gui-gtk-4.0/action_dialog.c:1597 client/gui-gtk-4.0/menu.c:773 #: client/gui-gtk-5.0/action_dialog.c:1687 client/gui-gtk-5.0/menu.c:773 msgid "_Wait" msgstr "" #. TRANS: comma-separated list of player/user names for completion #: client/gui-gtk-3.22/chatline.c:336 client/gui-gtk-4.0/chatline.c:361 #: client/gui-gtk-5.0/chatline.c:361 #, c-format msgid "Suggestions: %s." msgstr "" #: client/gui-gtk-3.22/chatline.c:488 client/gui-gtk-4.0/chatline.c:525 #: client/gui-gtk-5.0/chatline.c:525 msgid "No visible unit on this tile." msgstr "" #: client/gui-gtk-3.22/chatline.c:634 client/gui-gtk-4.0/chatline.c:669 #: client/gui-gtk-5.0/chatline.c:669 client/gui-qt/chatline.cpp:404 msgid "This city isn't known!" msgstr "" #: client/gui-gtk-3.22/chatline.c:643 client/gui-gtk-4.0/chatline.c:678 #: client/gui-gtk-5.0/chatline.c:678 client/gui-qt/chatline.cpp:413 msgid "This tile doesn't exist in this game!" msgstr "" #: client/gui-gtk-3.22/chatline.c:653 client/gui-gtk-4.0/chatline.c:688 #: client/gui-gtk-5.0/chatline.c:688 client/gui-qt/chatline.cpp:422 msgid "This unit isn't known!" msgstr "" #: client/gui-gtk-3.22/chatline.c:946 client/gui-gtk-4.0/chatline.c:986 #: client/gui-gtk-5.0/chatline.c:986 client/gui-qt/chatline.cpp:818 msgid "Cleared output window." msgstr "" #. TRANS: "text" or "background". #: client/gui-gtk-3.22/chatline.c:1130 client/gui-gtk-4.0/chatline.c:1173 #: client/gui-gtk-5.0/chatline.c:1173 #, c-format msgid "Select the %s color" msgstr "" #: client/gui-gtk-3.22/chatline.c:1135 client/gui-gtk-3.22/optiondlg.c:329 #: client/gui-gtk-4.0/chatline.c:1178 client/gui-gtk-4.0/optiondlg.c:358 #: client/gui-gtk-5.0/chatline.c:1178 client/gui-gtk-5.0/optiondlg.c:358 msgid "C_lear" msgstr "" #: client/gui-gtk-3.22/chatline.c:1136 client/gui-gtk-3.22/dialogs.c:873 #: client/gui-gtk-3.22/editgui.c:1010 client/gui-gtk-3.22/gamedlgs.c:319 #: client/gui-gtk-3.22/gamedlgs.c:414 client/gui-gtk-3.22/inputdlg.c:81 #: client/gui-gtk-3.22/messagedlg.c:73 client/gui-gtk-3.22/optiondlg.c:330 #: client/gui-gtk-3.22/optiondlg.c:365 client/gui-gtk-3.22/pages.c:2976 #: client/gui-gtk-3.22/pages.c:3334 client/gui-gtk-4.0/chatline.c:1179 #: client/gui-gtk-4.0/dialogs.c:880 client/gui-gtk-4.0/editgui.c:1002 #: client/gui-gtk-4.0/gamedlgs.c:310 client/gui-gtk-4.0/gamedlgs.c:402 #: client/gui-gtk-4.0/inputdlg.c:82 client/gui-gtk-4.0/messagedlg.c:74 #: client/gui-gtk-4.0/optiondlg.c:359 client/gui-gtk-4.0/optiondlg.c:393 #: client/gui-gtk-4.0/pages.c:3112 client/gui-gtk-4.0/pages.c:3482 #: client/gui-gtk-5.0/chatline.c:1179 client/gui-gtk-5.0/dialogs.c:880 #: client/gui-gtk-5.0/editgui.c:1002 client/gui-gtk-5.0/gamedlgs.c:310 #: client/gui-gtk-5.0/gamedlgs.c:402 client/gui-gtk-5.0/inputdlg.c:82 #: client/gui-gtk-5.0/messagedlg.c:74 client/gui-gtk-5.0/optiondlg.c:359 #: client/gui-gtk-5.0/optiondlg.c:393 client/gui-gtk-5.0/pages.c:3472 #: client/gui-gtk-5.0/pages.c:3875 msgid "_OK" msgstr "" #: client/gui-gtk-3.22/chatline.c:1343 msgid "Bold" msgstr "" #: client/gui-gtk-3.22/chatline.c:1349 client/gui-gtk-4.0/chatline.c:1397 #: client/gui-gtk-5.0/chatline.c:1397 msgid "Bold (Ctrl-B)" msgstr "" #: client/gui-gtk-3.22/chatline.c:1353 msgid "Italic" msgstr "" #: client/gui-gtk-3.22/chatline.c:1358 client/gui-gtk-4.0/chatline.c:1408 #: client/gui-gtk-5.0/chatline.c:1408 msgid "Italic (Ctrl-I)" msgstr "" #: client/gui-gtk-3.22/chatline.c:1362 msgid "Strikethrough" msgstr "" #: client/gui-gtk-3.22/chatline.c:1367 client/gui-gtk-4.0/chatline.c:1418 #: client/gui-gtk-5.0/chatline.c:1418 msgid "Strikethrough (Ctrl-S)" msgstr "" #: client/gui-gtk-3.22/chatline.c:1371 msgid "Underline" msgstr "" #: client/gui-gtk-3.22/chatline.c:1376 client/gui-gtk-4.0/chatline.c:1428 #: client/gui-gtk-5.0/chatline.c:1428 msgid "Underline (Ctrl-U)" msgstr "" #: client/gui-gtk-3.22/chatline.c:1379 client/gui-gtk-4.0/chatline.c:1433 #: client/gui-gtk-5.0/chatline.c:1433 msgid "Color" msgstr "" #: client/gui-gtk-3.22/chatline.c:1384 client/gui-gtk-4.0/chatline.c:1439 #: client/gui-gtk-5.0/chatline.c:1439 msgid "Color (Ctrl-C)" msgstr "" #: client/gui-gtk-3.22/chatline.c:1394 client/gui-gtk-4.0/chatline.c:1448 #: client/gui-gtk-5.0/chatline.c:1448 msgid "foreground" msgstr "" #: client/gui-gtk-3.22/chatline.c:1397 client/gui-gtk-3.22/optiondlg.c:621 #: client/gui-gtk-4.0/chatline.c:1451 client/gui-gtk-4.0/optiondlg.c:659 #: client/gui-gtk-5.0/chatline.c:1451 client/gui-gtk-5.0/optiondlg.c:659 #: client/gui-qt/optiondlg.cpp:723 msgid "Select the text color" msgstr "" #: client/gui-gtk-3.22/chatline.c:1410 client/gui-gtk-4.0/chatline.c:1464 #: client/gui-gtk-5.0/chatline.c:1464 msgid "background" msgstr "" #: client/gui-gtk-3.22/chatline.c:1414 client/gui-gtk-3.22/optiondlg.c:630 #: client/gui-gtk-4.0/chatline.c:1468 client/gui-gtk-4.0/optiondlg.c:668 #: client/gui-gtk-5.0/chatline.c:1468 client/gui-gtk-5.0/optiondlg.c:668 #: client/gui-qt/optiondlg.cpp:739 msgid "Select the background color" msgstr "" #: client/gui-gtk-3.22/chatline.c:1426 client/gui-gtk-4.0/chatline.c:1479 #: client/gui-gtk-5.0/chatline.c:1479 client/gui-sdl2/dialogs.c:2937 #: client/gui-sdl2/dialogs.c:3385 client/gui-sdl2/mapctrl.c:2798 #: client/gui-sdl3/dialogs.c:2934 client/gui-sdl3/dialogs.c:3383 #: client/gui-sdl3/mapctrl.c:2793 common/mapimg.c:304 msgid "OK" msgstr "" #. TRANS: "Return" means the return key. #: client/gui-gtk-3.22/chatline.c:1432 client/gui-gtk-4.0/chatline.c:1485 #: client/gui-gtk-5.0/chatline.c:1485 msgid "Send the chat (Return)" msgstr "" #: client/gui-gtk-3.22/chatline.c:1446 client/gui-gtk-4.0/chatline.c:1499 #: client/gui-gtk-5.0/chatline.c:1499 msgid "Chat tools" msgstr "" #: client/gui-gtk-3.22/citizensinfo.c:64 client/gui-gtk-4.0/citizensinfo.c:63 #: client/gui-gtk-5.0/citizensinfo.c:63 client/gui-qt/citydlg.cpp:3084 msgid "#" msgstr "" #: client/gui-gtk-3.22/citizensinfo.c:65 client/gui-gtk-3.22/editprop.c:3733 #: client/gui-gtk-3.22/editprop.c:3747 client/gui-gtk-3.22/pages.c:2756 #: client/gui-gtk-4.0/citizensinfo.c:64 client/gui-gtk-4.0/editprop.c:3741 #: client/gui-gtk-4.0/editprop.c:3755 client/gui-gtk-4.0/pages.c:2881 #: client/gui-gtk-5.0/citizensinfo.c:64 client/gui-gtk-5.0/editprop.c:3741 #: client/gui-gtk-5.0/editprop.c:3755 client/gui-gtk-5.0/pages.c:3241 #: client/gui-qt/citydlg.cpp:3084 client/gui-qt/pages.cpp:676 #: client/plrdlg_common.c:577 msgid "Flag" msgstr "" #: client/gui-gtk-3.22/citizensinfo.c:254 client/gui-gtk-4.0/citizensinfo.c:251 #: client/gui-gtk-5.0/citizensinfo.c:251 client/gui-sdl2/citydlg.c:2488 #: client/gui-sdl3/citydlg.c:2484 msgid "Citizens" msgstr "" #: client/gui-gtk-3.22/citydlg.c:672 client/gui-gtk-4.0/citydlg.c:677 #: client/gui-gtk-5.0/citydlg.c:824 client/gui-qt/citydlg.cpp:3161 #, c-format msgid "Population: %d, Specialists: %d" msgstr "" #: client/gui-gtk-3.22/citydlg.c:753 client/gui-gtk-4.0/citydlg.c:746 #: client/gui-gtk-5.0/citydlg.c:893 client/gui-qt/citydlg.h:54 msgid "Size:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:754 client/gui-gtk-4.0/citydlg.c:747 #: client/gui-gtk-5.0/citydlg.c:894 client/gui-qt/citydlg.h:56 #: client/gui-qt/helpdlg.cpp:1321 msgid "Food:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:755 client/gui-gtk-4.0/citydlg.c:748 #: client/gui-gtk-5.0/citydlg.c:895 client/gui-qt/citydlg.h:58 msgid "Prod:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:756 client/gui-gtk-4.0/citydlg.c:749 #: client/gui-gtk-5.0/citydlg.c:896 client/gui-qt/citydlg.h:60 #: client/gui-qt/helpdlg.cpp:1325 msgid "Trade:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:757 client/gui-gtk-3.22/diplodlg.c:829 #: client/gui-gtk-3.22/diplodlg.c:911 client/gui-gtk-3.22/inteldlg.c:52 #: client/gui-gtk-4.0/citydlg.c:750 client/gui-gtk-4.0/diplodlg.c:893 #: client/gui-gtk-4.0/diplodlg.c:972 client/gui-gtk-4.0/inteldlg.c:52 #: client/gui-gtk-5.0/citydlg.c:897 client/gui-gtk-5.0/diplodlg.c:942 #: client/gui-gtk-5.0/diplodlg.c:1021 client/gui-gtk-5.0/inteldlg.c:52 #: client/gui-qt/citydlg.h:62 client/gui-qt/diplodlg.cpp:180 #: client/gui-qt/diplodlg.cpp:182 client/gui-qt/plrdlg.cpp:599 msgid "Gold:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:758 client/gui-gtk-3.22/inteldlg.c:56 #: client/gui-gtk-4.0/citydlg.c:751 client/gui-gtk-4.0/inteldlg.c:56 #: client/gui-gtk-5.0/citydlg.c:898 client/gui-gtk-5.0/inteldlg.c:56 #: client/gui-qt/citydlg.h:64 client/gui-qt/plrdlg.cpp:605 msgid "Luxury:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:759 client/gui-gtk-3.22/inteldlg.c:55 #: client/gui-gtk-4.0/citydlg.c:752 client/gui-gtk-4.0/inteldlg.c:55 #: client/gui-gtk-5.0/citydlg.c:899 client/gui-gtk-5.0/inteldlg.c:55 #: client/gui-qt/citydlg.h:66 client/gui-qt/plrdlg.cpp:603 msgid "Science:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:760 client/gui-gtk-4.0/citydlg.c:753 #: client/gui-gtk-5.0/citydlg.c:900 client/gui-qt/citydlg.h:68 msgid "Granary:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:761 client/gui-gtk-4.0/citydlg.c:754 #: client/gui-gtk-5.0/citydlg.c:901 client/gui-qt/citydlg.h:70 msgid "Change in:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:762 client/gui-gtk-4.0/citydlg.c:755 #: client/gui-gtk-5.0/citydlg.c:902 client/gui-qt/citydlg.h:72 msgid "Corruption:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:763 client/gui-gtk-4.0/citydlg.c:756 #: client/gui-gtk-5.0/citydlg.c:903 client/gui-qt/citydlg.h:74 msgid "Waste:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:764 client/gui-gtk-3.22/inteldlg.c:59 #: client/gui-gtk-4.0/citydlg.c:757 client/gui-gtk-4.0/inteldlg.c:59 #: client/gui-gtk-5.0/citydlg.c:904 client/gui-gtk-5.0/inteldlg.c:59 #: client/gui-qt/citydlg.h:76 client/gui-qt/plrdlg.cpp:609 msgid "Culture:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:765 client/gui-gtk-4.0/citydlg.c:758 #: client/gui-gtk-5.0/citydlg.c:905 client/gui-qt/citydlg.h:78 msgid "Pollution:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:766 client/gui-gtk-4.0/citydlg.c:759 #: client/gui-gtk-5.0/citydlg.c:906 client/gui-qt/citydlg.h:80 msgid "Plague risk:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:767 client/gui-gtk-4.0/citydlg.c:760 #: client/gui-gtk-5.0/citydlg.c:907 client/gui-qt/citydlg.h:82 msgid "Tech Stolen:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:768 client/gui-gtk-4.0/citydlg.c:761 #: client/gui-gtk-5.0/citydlg.c:908 client/gui-qt/citydlg.h:84 msgid "Airlift:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:885 client/gui-gtk-3.22/citydlg.c:1365 #: client/gui-gtk-4.0/citydlg.c:871 client/gui-gtk-4.0/citydlg.c:1337 #: client/gui-gtk-5.0/citydlg.c:1018 client/gui-gtk-5.0/citydlg.c:1626 #: client/gui-qt/citydlg.cpp:1598 client/gui-sdl2/citydlg.c:2473 #: client/gui-sdl3/citydlg.c:2469 msgid "City map" msgstr "" #. TRANS: Overview tab in city dialog #. TRANS: Overview tab of foreign intelligence report dialog #. TRANS: Overview tab in city dialog #. TRANS: Overview tab of foreign intelligence report dialog #. TRANS: Overview tab in city dialog #. TRANS: Overview tab of foreign intelligence report dialog #: client/gui-gtk-3.22/citydlg.c:964 client/gui-gtk-3.22/inteldlg.c:284 #: client/gui-gtk-4.0/citydlg.c:949 client/gui-gtk-4.0/inteldlg.c:287 #: client/gui-gtk-5.0/citydlg.c:1238 client/gui-gtk-5.0/inteldlg.c:427 msgid "_Overview" msgstr "" #: client/gui-gtk-3.22/citydlg.c:994 client/gui-gtk-3.22/citydlg.c:1287 #: client/gui-gtk-3.22/citydlg.c:2106 client/gui-gtk-4.0/citydlg.c:984 #: client/gui-gtk-4.0/citydlg.c:1256 client/gui-gtk-4.0/citydlg.c:2092 #: client/gui-gtk-5.0/citydlg.c:1276 client/gui-gtk-5.0/citydlg.c:1545 #: client/gui-gtk-5.0/citydlg.c:2380 client/gui-qt/helpdlg.cpp:1323 msgid "Production:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1033 client/gui-gtk-3.22/citydlg.c:1220 #: client/gui-gtk-4.0/citydlg.c:1000 client/gui-gtk-4.0/citydlg.c:1183 #: client/gui-gtk-5.0/citydlg.c:1312 client/gui-gtk-5.0/citydlg.c:1472 #, c-format msgid "%d/%d %d turns" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1036 client/gui-gtk-3.22/citydlg.c:1228 #: client/gui-gtk-3.22/cityrep.c:1171 client/gui-gtk-4.0/citydlg.c:1024 #: client/gui-gtk-4.0/citydlg.c:1188 client/gui-gtk-4.0/cityrep.c:1200 #: client/gui-gtk-5.0/citydlg.c:1320 client/gui-gtk-5.0/citydlg.c:1477 #: client/gui-gtk-5.0/cityrep.c:1370 msgid "_Buy" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1043 client/gui-gtk-4.0/citydlg.c:1031 #: client/gui-gtk-5.0/citydlg.c:1327 msgid "I_mprovements:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1068 client/gui-gtk-3.22/citydlg.c:1336 #: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/citydlg.c:1054 #: client/gui-gtk-4.0/citydlg.c:1313 client/gui-gtk-4.0/wldlg.c:1017 #: client/gui-gtk-5.0/citydlg.c:1343 client/gui-gtk-5.0/citydlg.c:1602 #: client/gui-gtk-5.0/wldlg.c:1113 msgid "Info" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1149 client/gui-gtk-4.0/citydlg.c:1116 #: client/gui-gtk-5.0/citydlg.c:1405 msgid "Citymap" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1245 client/gui-gtk-3.22/editprop.c:4553 #: client/gui-gtk-4.0/citydlg.c:1208 client/gui-gtk-4.0/editprop.c:4562 #: client/gui-gtk-5.0/citydlg.c:1497 client/gui-gtk-5.0/editprop.c:4562 #: client/gui-qt/cityrep.cpp:739 gen_headers/enums/manual_enums.def:11 msgid "Buildings" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1274 client/gui-gtk-4.0/citydlg.c:1239 #: client/gui-gtk-5.0/citydlg.c:1528 msgid "P_roduction" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1319 client/gui-gtk-4.0/citydlg.c:1291 #: client/gui-gtk-5.0/citydlg.c:1580 msgid "Happ_iness" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1396 client/gui-gtk-4.0/citydlg.c:1367 #: client/gui-gtk-5.0/citydlg.c:1656 client/include/helpdlg_g.h:61 msgid "Counters" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1438 client/gui-gtk-4.0/citydlg.c:1878 #: client/gui-gtk-5.0/citydlg.c:2167 msgid "Current value is: " msgstr "" #: client/gui-gtk-3.22/citydlg.c:1446 client/gui-gtk-4.0/citydlg.c:1886 #: client/gui-gtk-5.0/citydlg.c:2175 msgid "Activated once value equal or higher than: " msgstr "" #: client/gui-gtk-3.22/citydlg.c:1483 client/gui-gtk-4.0/citydlg.c:1387 #: client/gui-gtk-5.0/citydlg.c:1676 msgid "_Governor" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1506 client/gui-gtk-4.0/citydlg.c:1410 #: client/gui-gtk-5.0/citydlg.c:1699 msgid "_Settings" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1509 client/gui-gtk-3.22/gamedlgs.c:450 #: client/gui-gtk-4.0/citydlg.c:1414 client/gui-gtk-4.0/gamedlgs.c:436 #: client/gui-gtk-5.0/citydlg.c:1703 client/gui-gtk-5.0/gamedlgs.c:436 #: client/gui-qt/citydlg.cpp:1916 client/plrdlg_common.c:597 common/city.c:93 #: server/plrhand.c:312 msgid "Luxury" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1510 client/gui-gtk-3.22/editprop.c:4587 #: client/gui-gtk-3.22/gamedlgs.c:475 client/gui-gtk-4.0/citydlg.c:1415 #: client/gui-gtk-4.0/editprop.c:4596 client/gui-gtk-4.0/gamedlgs.c:460 #: client/gui-gtk-5.0/citydlg.c:1704 client/gui-gtk-5.0/editprop.c:4596 #: client/gui-gtk-5.0/gamedlgs.c:460 client/gui-qt/citydlg.cpp:1916 #: client/plrdlg_common.c:596 common/city.c:94 #: data/granularity/techs.ruleset:544 server/plrhand.c:314 msgid "Science" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1511 client/gui-gtk-3.22/editprop.c:4589 #: client/gui-gtk-3.22/repodlgs.c:1334 client/gui-gtk-4.0/citydlg.c:1416 #: client/gui-gtk-4.0/editprop.c:4598 client/gui-gtk-4.0/repodlgs.c:1366 #: client/gui-gtk-5.0/citydlg.c:1705 client/gui-gtk-5.0/editprop.c:4598 #: client/gui-gtk-5.0/repodlgs.c:1366 client/gui-qt/citydlg.cpp:1915 #: client/gui-qt/pages.cpp:1346 client/plrdlg_common.c:594 common/city.c:92 #: data/civ1/terrain.ruleset:1257 data/civ2/terrain.ruleset:1400 #: data/classic/terrain.ruleset:1703 data/sandbox/terrain.ruleset:2028 #: data/civ2civ3/terrain.ruleset:1918 data/multiplayer/terrain.ruleset:1675 msgid "Gold" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1515 client/gui-gtk-4.0/citydlg.c:1420 #: client/gui-gtk-5.0/citydlg.c:1709 msgid "Allow unit production to disband city" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1518 client/gui-gtk-4.0/citydlg.c:1423 #: client/gui-gtk-5.0/citydlg.c:1712 msgid "Overview page" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1519 client/gui-gtk-4.0/citydlg.c:1424 #: client/gui-gtk-5.0/citydlg.c:1713 msgid "Production page" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1520 client/gui-gtk-4.0/citydlg.c:1425 #: client/gui-gtk-5.0/citydlg.c:1714 msgid "Happiness page" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1521 client/gui-gtk-4.0/citydlg.c:1427 #: client/gui-gtk-5.0/citydlg.c:1716 msgid "Governor page" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1522 client/gui-gtk-4.0/citydlg.c:1428 #: client/gui-gtk-5.0/citydlg.c:1717 msgid "This Settings page" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1523 client/gui-gtk-4.0/citydlg.c:1429 #: client/gui-gtk-5.0/citydlg.c:1718 msgid "Last active page" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1544 client/gui-gtk-4.0/citydlg.c:1453 #: client/gui-gtk-5.0/citydlg.c:1742 client/gui-sdl2/citydlg.c:1007 #: client/gui-sdl3/citydlg.c:1003 msgid "New citizens produce" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1567 client/gui-gtk-4.0/citydlg.c:1478 #: client/gui-gtk-5.0/citydlg.c:1767 msgid "Next time open" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1600 client/gui-gtk-4.0/citydlg.c:1515 #: client/gui-gtk-5.0/citydlg.c:1804 msgid "R_ename..." msgstr "" #: client/gui-gtk-3.22/citydlg.c:1774 client/gui-gtk-4.0/citydlg.c:1687 #: client/gui-gtk-5.0/citydlg.c:1976 msgid "_List present units..." msgstr "" #: client/gui-gtk-3.22/citydlg.c:1793 client/gui-gtk-3.22/dialogs.c:112 #: client/gui-gtk-3.22/dialogs.c:204 client/gui-gtk-3.22/dialogs.c:213 #: client/gui-gtk-3.22/dialogs.c:218 client/gui-gtk-3.22/dialogs.c:255 #: client/gui-gtk-3.22/editprop.c:4976 client/gui-gtk-3.22/gamedlgs.c:326 #: client/gui-gtk-3.22/helpdlg.c:531 client/gui-gtk-3.22/inteldlg.c:259 #: client/gui-gtk-3.22/inteldlg.c:391 client/gui-gtk-3.22/luaconsole.c:242 #: client/gui-gtk-3.22/messagewin.c:379 client/gui-gtk-3.22/plrdlg.c:439 #: client/gui-gtk-3.22/repodlgs.c:594 client/gui-gtk-3.22/repodlgs.c:1200 #: client/gui-gtk-3.22/repodlgs.c:1730 client/gui-gtk-3.22/spaceshipdlg.c:230 #: client/gui-gtk-3.22/unitselect.c:281 client/gui-gtk-3.22/wldlg.c:228 #: client/gui-gtk-3.22/wldlg.c:395 client/gui-gtk-4.0/citydlg.c:1706 #: client/gui-gtk-4.0/dialogs.c:113 client/gui-gtk-4.0/dialogs.c:204 #: client/gui-gtk-4.0/dialogs.c:213 client/gui-gtk-4.0/dialogs.c:218 #: client/gui-gtk-4.0/dialogs.c:255 client/gui-gtk-4.0/editprop.c:4992 #: client/gui-gtk-4.0/gamedlgs.c:317 client/gui-gtk-4.0/helpdlg.c:552 #: client/gui-gtk-4.0/inteldlg.c:259 client/gui-gtk-4.0/inteldlg.c:405 #: client/gui-gtk-4.0/luaconsole.c:242 client/gui-gtk-4.0/messagewin.c:382 #: client/gui-gtk-4.0/plrdlg.c:595 client/gui-gtk-4.0/repodlgs.c:628 #: client/gui-gtk-4.0/repodlgs.c:1233 client/gui-gtk-4.0/repodlgs.c:1760 #: client/gui-gtk-4.0/spaceshipdlg.c:229 client/gui-gtk-4.0/unitselect.c:280 #: client/gui-gtk-4.0/wldlg.c:232 client/gui-gtk-4.0/wldlg.c:393 #: client/gui-gtk-5.0/citydlg.c:1995 client/gui-gtk-5.0/dialogs.c:113 #: client/gui-gtk-5.0/dialogs.c:204 client/gui-gtk-5.0/dialogs.c:213 #: client/gui-gtk-5.0/dialogs.c:218 client/gui-gtk-5.0/dialogs.c:255 #: client/gui-gtk-5.0/editprop.c:4992 client/gui-gtk-5.0/gamedlgs.c:317 #: client/gui-gtk-5.0/helpdlg.c:552 client/gui-gtk-5.0/inteldlg.c:399 #: client/gui-gtk-5.0/inteldlg.c:589 client/gui-gtk-5.0/luaconsole.c:242 #: client/gui-gtk-5.0/messagewin.c:382 client/gui-gtk-5.0/plrdlg.c:595 #: client/gui-gtk-5.0/repodlgs.c:628 client/gui-gtk-5.0/repodlgs.c:1233 #: client/gui-gtk-5.0/repodlgs.c:1760 client/gui-gtk-5.0/spaceshipdlg.c:229 #: client/gui-gtk-5.0/unitselect.c:280 client/gui-gtk-5.0/wldlg.c:339 #: client/gui-gtk-5.0/wldlg.c:489 msgid "_Close" msgstr "" #. TRANS: city dialog title #: client/gui-gtk-3.22/citydlg.c:1837 client/gui-gtk-4.0/citydlg.c:1753 #: client/gui-gtk-5.0/citydlg.c:2042 #, c-format msgid "<b>%s</b> - %s citizens - DISORDER" msgstr "" #. TRANS: city dialog title #: client/gui-gtk-3.22/citydlg.c:1842 client/gui-gtk-4.0/citydlg.c:1758 #: client/gui-gtk-5.0/citydlg.c:2047 #, c-format msgid "<b>%s</b> - %s citizens - celebrating" msgstr "" #. TRANS: city dialog title #: client/gui-gtk-3.22/citydlg.c:1847 client/gui-gtk-4.0/citydlg.c:1763 #: client/gui-gtk-5.0/citydlg.c:2052 #, c-format msgid "<b>%s</b> - %s citizens - happy" msgstr "" #. TRANS: city dialog title #: client/gui-gtk-3.22/citydlg.c:1852 client/gui-gtk-4.0/citydlg.c:1768 #: client/gui-gtk-5.0/citydlg.c:2057 #, c-format msgid "<b>%s</b> - %s citizens" msgstr "" #. TRANS: city growth is blocked. Keep short. #. TRANS: city growth is blocked. Keep short. #: client/gui-gtk-3.22/citydlg.c:1969 client/gui-gtk-4.0/citydlg.c:1956 #: client/gui-gtk-5.0/citydlg.c:2245 client/gui-qt/citydlg.cpp:3204 #: client/gui-sdl2/citydlg.c:3256 client/gui-sdl3/citydlg.c:3252 msgid "blocked" msgstr "" #: client/gui-gtk-3.22/citydlg.c:1998 client/gui-gtk-4.0/citydlg.c:1985 #: client/gui-gtk-5.0/citydlg.c:2274 client/gui-qt/citydlg.cpp:3237 #, c-format msgid "%d time" msgid_plural "%d times" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/citydlg.c:2001 client/gui-gtk-4.0/citydlg.c:1988 #: client/gui-gtk-5.0/citydlg.c:2277 client/gui-qt/citydlg.cpp:3240 msgid "Not stolen" msgstr "" #. TRANS: never actually used with built_slots <= 1 #: client/gui-gtk-3.22/citydlg.c:2099 client/gui-gtk-4.0/citydlg.c:2085 #: client/gui-gtk-5.0/citydlg.c:2373 #, c-format msgid "Production (up to %d unit per turn):" msgid_plural "Production (up to %d units per turn):" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/citydlg.c:2200 client/gui-gtk-4.0/citydlg.c:2191 #: client/gui-gtk-5.0/citydlg.c:2481 msgid "Press <b>ENTER</b> or double-click to sell an improvement." msgstr "" #: client/gui-gtk-3.22/citydlg.c:2202 client/gui-gtk-4.0/citydlg.c:2193 #: client/gui-gtk-5.0/citydlg.c:2483 msgid "Great Wonder - cannot be sold." msgstr "" #: client/gui-gtk-3.22/citydlg.c:2203 client/gui-gtk-4.0/citydlg.c:2194 #: client/gui-gtk-5.0/citydlg.c:2484 msgid "Small Wonder - cannot be sold." msgstr "" #: client/gui-gtk-3.22/citydlg.c:2348 client/gui-gtk-4.0/citydlg.c:2358 #: client/gui-gtk-5.0/citydlg.c:2642 client/gui-qt/citydlg.cpp:3324 #, c-format msgid "Supported units %d" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2451 client/gui-gtk-4.0/citydlg.c:2480 #: client/gui-gtk-5.0/citydlg.c:2764 client/gui-qt/citydlg.cpp:3345 #, c-format msgid "Present units %d" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2559 client/gui-gtk-3.22/cityrep.c:1179 #: client/gui-gtk-4.0/citydlg.c:2585 client/gui-gtk-4.0/cityrep.c:1208 #: client/gui-gtk-5.0/citydlg.c:2869 client/gui-gtk-5.0/cityrep.c:1378 msgid "Cen_ter" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2565 client/gui-gtk-3.22/citydlg.c:2621 #: client/gui-gtk-4.0/citydlg.c:2593 client/gui-gtk-5.0/citydlg.c:2877 msgid "_Activate unit" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2571 client/gui-gtk-3.22/citydlg.c:2627 #: client/gui-gtk-4.0/citydlg.c:2611 client/gui-gtk-5.0/citydlg.c:2895 msgid "Activate unit, _close dialog" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2577 client/gui-gtk-3.22/citydlg.c:2676 #: client/gui-gtk-4.0/citydlg.c:2668 client/gui-gtk-5.0/citydlg.c:2952 msgid "_Disband unit" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2633 client/gui-gtk-4.0/citydlg.c:2621 #: client/gui-gtk-5.0/citydlg.c:2905 msgid "_Load unit" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2643 client/gui-gtk-4.0/citydlg.c:2633 #: client/gui-gtk-5.0/citydlg.c:2917 msgid "_Unload unit" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2654 client/gui-gtk-4.0/citydlg.c:2645 #: client/gui-gtk-5.0/citydlg.c:2929 msgid "_Sentry unit" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2665 client/gui-gtk-4.0/citydlg.c:2657 #: client/gui-gtk-5.0/citydlg.c:2941 msgid "_Fortify unit" msgstr "" #: client/gui-gtk-3.22/citydlg.c:2695 client/gui-gtk-4.0/citydlg.c:2695 #: client/gui-gtk-5.0/citydlg.c:2979 msgid "U_pgrade unit" msgstr "" #: client/gui-gtk-3.22/citydlg.c:3016 client/gui-gtk-4.0/citydlg.c:3113 #: client/gui-gtk-5.0/citydlg.c:3397 msgid "There's no suitable extra to order." msgstr "" #: client/gui-gtk-3.22/citydlg.c:3060 client/gui-gtk-4.0/citydlg.c:3157 #: client/gui-gtk-5.0/citydlg.c:3441 msgid "What Action to Request" msgstr "" #: client/gui-gtk-3.22/citydlg.c:3061 client/gui-gtk-4.0/citydlg.c:3158 #: client/gui-gtk-5.0/citydlg.c:3442 msgid "Select autoworker activity:" msgstr "" #: client/gui-gtk-3.22/citydlg.c:3065 client/gui-gtk-4.0/citydlg.c:3162 #: client/gui-gtk-5.0/citydlg.c:3446 msgid "Clear request" msgstr "" #. TRANS: Activity name, verb in English #: client/gui-gtk-3.22/citydlg.c:3071 client/gui-gtk-4.0/citydlg.c:3168 #: client/gui-gtk-5.0/citydlg.c:3452 client/gui-qt/citydlg.cpp:1381 #: common/fc_types.h:144 common/unit.c:650 msgid "?act:Mine" msgstr "" #. TRANS: Activity name, verb in English #: client/gui-gtk-3.22/citydlg.c:3078 client/gui-gtk-3.22/menu.c:582 #: client/gui-gtk-4.0/citydlg.c:3175 client/gui-gtk-4.0/menu.c:799 #: client/gui-gtk-5.0/citydlg.c:3459 client/gui-gtk-5.0/menu.c:799 #: client/gui-qt/citydlg.cpp:1378 client/gui-qt/menu.cpp:1336 #: client/gui-qt/menu.cpp:2321 client/gui-qt/menu.cpp:2324 #: client/gui-qt/shortcuts.cpp:120 common/fc_types.h:183 common/unit.c:653 #: tools/manual/manual_terrain.c:51 msgid "Plant" msgstr "" #: client/gui-gtk-3.22/citydlg.c:3083 client/gui-gtk-4.0/citydlg.c:3180 #: client/gui-gtk-5.0/citydlg.c:3464 client/gui-qt/citydlg.cpp:1389 #: common/fc_types.h:147 common/unit.c:655 msgid "Irrigate" msgstr "" #: client/gui-gtk-3.22/citydlg.c:3090 client/gui-gtk-3.22/menu.c:578 #: client/gui-gtk-4.0/citydlg.c:3187 client/gui-gtk-4.0/menu.c:796 #: client/gui-gtk-5.0/citydlg.c:3471 client/gui-gtk-5.0/menu.c:796 #: client/gui-qt/citydlg.cpp:1386 client/gui-qt/menu.cpp:1326 #: client/gui-qt/menu.cpp:2298 client/gui-qt/menu.cpp:2301 #: client/gui-qt/shortcuts.cpp:124 common/fc_types.h:141 common/unit.c:657 #: tools/manual/manual_terrain.c:51 msgid "Cultivate" msgstr "" #: client/gui-gtk-3.22/citydlg.c:3102 client/gui-gtk-4.0/citydlg.c:3199 #: client/gui-gtk-5.0/citydlg.c:3483 client/gui-qt/citydlg.cpp:1395 #: client/gui-qt/shortcuts.cpp:138 common/fc_types.h:165 common/unit.c:671 #: data/civ2/units.ruleset:25 data/classic/units.ruleset:31 #: data/sandbox/units.ruleset:31 data/civ2civ3/units.ruleset:31 #: data/multiplayer/units.ruleset:31 tools/manual/manual_terrain.c:51 msgid "Transform" msgstr "" #: client/gui-gtk-3.22/citydlg.c:3108 client/gui-gtk-4.0/citydlg.c:3205 #: client/gui-gtk-5.0/citydlg.c:3489 client/gui-qt/citydlg.cpp:1404 #: client/gui-qt/menu.cpp:1364 client/gui-qt/shortcuts.cpp:152 #: common/fc_types.h:171 common/unit.c:647 msgid "Clean" msgstr "" #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold." #: client/gui-gtk-3.22/citydlg.c:3209 client/gui-gtk-4.0/citydlg.c:3329 #: client/gui-gtk-5.0/citydlg.c:3615 client/gui-sdl2/citydlg.c:1203 #: client/gui-sdl3/citydlg.c:1199 #, c-format msgid "" "Buy %s for %d gold?\n" "%s" msgid_plural "" "Buy %s for %d gold?\n" "%s" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/citydlg.c:3213 client/gui-gtk-3.22/citydlg.c:3227 #: client/gui-gtk-4.0/citydlg.c:3333 client/gui-gtk-4.0/citydlg.c:3347 #: client/gui-gtk-5.0/citydlg.c:3619 client/gui-gtk-5.0/citydlg.c:3633 msgid "Buy It!" msgstr "" #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold." #: client/gui-gtk-3.22/citydlg.c:3223 client/gui-gtk-4.0/citydlg.c:3343 #: client/gui-gtk-5.0/citydlg.c:3629 client/gui-sdl2/citydlg.c:1209 #: client/gui-sdl3/citydlg.c:1205 #, c-format msgid "" "%s costs %d gold.\n" "%s" msgid_plural "" "%s costs %d gold.\n" "%s" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/citydlg.c:3277 client/gui-gtk-4.0/citydlg.c:3397 #: client/gui-gtk-5.0/citydlg.c:3680 client/gui-qt/citydlg.cpp:629 #: client/gui-sdl2/citydlg.c:1454 client/gui-sdl3/citydlg.c:1450 #, c-format msgid "Sell %s for %d gold?" msgid_plural "Sell %s for %d gold?" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/citydlg.c:3283 client/gui-gtk-4.0/citydlg.c:3403 #: client/gui-gtk-5.0/citydlg.c:3686 msgid "Sell It!" msgstr "" #: client/gui-gtk-3.22/citydlg.c:3357 client/gui-gtk-4.0/citydlg.c:3473 #: client/gui-gtk-5.0/citydlg.c:3749 client/gui-qt/citydlg.cpp:2380 msgid "Rename City" msgstr "" #: client/gui-gtk-3.22/citydlg.c:3358 client/gui-gtk-4.0/citydlg.c:3474 #: client/gui-gtk-5.0/citydlg.c:3750 client/gui-qt/citydlg.cpp:2379 msgid "What should we rename the city to?" msgstr "" #: client/gui-gtk-3.22/cityrep.c:629 client/gui-gtk-4.0/cityrep.c:635 #: client/gui-gtk-5.0/cityrep.c:831 client/gui-qt/cityrep.cpp:667 #, c-format msgid "Are you sure you want to sell those %s?" msgstr "" #. TRANS: "Sold 3 Harbor for 90 gold." (Pluralisation is in gold -- #. * second %d -- not in buildings.) #: client/gui-gtk-3.22/cityrep.c:648 client/gui-gtk-4.0/cityrep.c:654 #: client/gui-gtk-5.0/cityrep.c:744 client/repodlgs_common.c:184 #, c-format msgid "Sold %d %s for %d gold." msgid_plural "Sold %d %s for %d gold." msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/cityrep.c:655 client/gui-gtk-4.0/cityrep.c:661 #: client/gui-gtk-5.0/cityrep.c:751 client/repodlgs_common.c:188 #, c-format msgid "No %s could be sold." msgstr "" #: client/gui-gtk-3.22/cityrep.c:976 client/gui-gtk-4.0/cityrep.c:1018 #: client/gui-gtk-5.0/cityrep.c:1188 client/gui-qt/citydlg.cpp:2811 #: client/gui-qt/cityrep.cpp:477 msgid "(no worklists defined)" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1053 client/gui-gtk-4.0/cityrep.c:1128 #: client/gui-gtk-4.0/cityrep.c:1695 client/gui-gtk-5.0/cityrep.c:1298 #: client/gui-gtk-5.0/cityrep.c:1888 msgid "_Production" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1060 client/gui-gtk-4.0/cityrep.c:1627 #: client/gui-gtk-5.0/cityrep.c:1820 msgid "Chan_ge" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1064 client/gui-gtk-4.0/cityrep.c:1634 #: client/gui-gtk-5.0/cityrep.c:1827 msgid "Add _First" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1068 client/gui-gtk-4.0/cityrep.c:1650 #: client/gui-gtk-5.0/cityrep.c:1843 msgid "Add _Next" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1072 client/gui-gtk-4.0/cityrep.c:1658 #: client/gui-gtk-5.0/cityrep.c:1851 msgid "Add _2nd Last" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1076 client/gui-gtk-4.0/cityrep.c:1642 #: client/gui-gtk-5.0/cityrep.c:1835 msgid "Add _Last" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1083 client/gui-gtk-4.0/cityrep.c:1662 #: client/gui-gtk-5.0/cityrep.c:1855 msgid "Set Worklist" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1089 client/gui-gtk-4.0/cityrep.c:1666 #: client/gui-gtk-5.0/cityrep.c:1859 msgid "Append Worklist" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1095 client/gui-gtk-4.0/cityrep.c:1673 #: client/gui-gtk-5.0/cityrep.c:1866 msgid "Clear _Worklist" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1100 client/gui-gtk-4.0/cityrep.c:894 #: client/gui-gtk-4.0/cityrep.c:1131 client/gui-gtk-5.0/cityrep.c:1064 #: client/gui-gtk-5.0/cityrep.c:1301 msgid "Gover_nor" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1105 client/gui-gtk-4.0/cityrep.c:1135 #: client/gui-gtk-4.0/cityrep.c:1612 client/gui-gtk-5.0/cityrep.c:1305 #: client/gui-gtk-5.0/cityrep.c:1805 msgid "S_ell" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1110 client/gui-gtk-3.22/menu.c:515 #: client/gui-gtk-3.22/unitselect.c:497 client/gui-gtk-4.0/cityrep.c:1136 #: client/gui-gtk-4.0/cityrep.c:1886 client/gui-gtk-4.0/menu.c:3122 #: client/gui-gtk-4.0/unitselect.c:504 client/gui-gtk-5.0/cityrep.c:1306 #: client/gui-gtk-5.0/cityrep.c:2079 client/gui-gtk-5.0/menu.c:3126 #: client/gui-gtk-5.0/unitselect.c:504 msgid "_Select" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1114 client/gui-gtk-3.22/plrdlg.c:554 #: client/gui-gtk-4.0/cityrep.c:1139 client/gui-gtk-4.0/plrdlg.c:717 #: client/gui-gtk-5.0/cityrep.c:1309 client/gui-gtk-5.0/plrdlg.c:717 msgid "_Display" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1151 client/gui-gtk-3.22/menu.c:385 #: client/gui-gtk-4.0/cityrep.c:1180 client/gui-gtk-4.0/menu.c:942 #: client/gui-gtk-5.0/cityrep.c:1350 client/gui-gtk-5.0/menu.c:942 #: client/gui-qt/diplodlg.cpp:414 client/gui-qt/menu.cpp:1551 #: client/gui-qt/pages.cpp:758 client/gui-qt/pages.cpp:1334 #: client/gui-sdl2/diplodlg.c:821 client/gui-sdl3/diplodlg.c:817 #: client/include/helpdlg_g.h:46 data/civ1/units.ruleset:26 #: data/civ2/units.ruleset:31 data/classic/units.ruleset:38 #: data/sandbox/units.ruleset:44 data/civ2civ3/units.ruleset:40 #: data/alien/units.ruleset:32 data/helpdata.txt:659 #: data/multiplayer/units.ruleset:37 data/granularity/units.ruleset:30 msgid "Cities" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1175 client/gui-gtk-4.0/cityrep.c:1204 #: client/gui-gtk-5.0/cityrep.c:1374 msgid "_Inspect" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1522 client/gui-gtk-3.22/cityrep.c:1541 #: client/gui-gtk-3.22/cityrep.c:1560 client/gui-gtk-3.22/cityrep.c:1579 #: client/gui-gtk-3.22/cityrep.c:1601 client/gui-sdl2/helpdlg.c:339 #: client/gui-sdl3/helpdlg.c:336 msgid "Improvements" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1524 client/gui-gtk-3.22/cityrep.c:1543 #: client/gui-gtk-3.22/cityrep.c:1562 client/gui-gtk-3.22/cityrep.c:1581 #: client/gui-gtk-3.22/cityrep.c:1605 client/gui-qt/cityrep.cpp:741 #: gen_headers/enums/manual_enums.def:12 msgid "Wonders" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1782 client/gui-gtk-4.0/cityrep.c:1727 #: client/gui-gtk-5.0/cityrep.c:1920 client/gui-qt/cityrep.cpp:960 msgid "All Cities" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1787 client/gui-gtk-4.0/cityrep.c:1734 #: client/gui-gtk-5.0/cityrep.c:1927 client/gui-qt/cityrep.cpp:962 msgid "No Cities" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1792 client/gui-gtk-4.0/cityrep.c:1741 #: client/gui-gtk-5.0/cityrep.c:1934 client/gui-qt/cityrep.cpp:964 msgid "Invert Selection" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1802 client/gui-gtk-4.0/cityrep.c:1748 #: client/gui-gtk-5.0/cityrep.c:1941 client/gui-qt/cityrep.cpp:975 msgid "Building Units" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1808 client/gui-gtk-4.0/cityrep.c:1755 #: client/gui-gtk-5.0/cityrep.c:1948 client/gui-qt/cityrep.cpp:978 msgid "Building Improvements" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1814 client/gui-gtk-4.0/cityrep.c:1762 #: client/gui-gtk-5.0/cityrep.c:1955 client/gui-qt/cityrep.cpp:981 msgid "Building Wonders" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1826 msgid "Building Unit" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1830 msgid "Building Improvement" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1834 msgid "Building Wonder" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1842 client/gui-gtk-4.0/cityrep.c:1793 #: client/gui-gtk-5.0/cityrep.c:1986 client/gui-qt/cityrep.cpp:967 msgid "Coastal Cities" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1847 client/gui-gtk-4.0/cityrep.c:1800 #: client/gui-gtk-5.0/cityrep.c:1993 client/gui-qt/cityrep.cpp:969 msgid "Same Island" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1857 client/gui-qt/cityrep.cpp:994 msgid "Supported Units" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1860 client/gui-qt/cityrep.cpp:998 msgid "Units Present" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1864 client/gui-qt/cityrep.cpp:985 msgid "Improvements in City" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1868 client/gui-qt/cityrep.cpp:989 msgid "Wonders in City" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1877 client/gui-qt/cityrep.cpp:1003 msgid "Available Units" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1880 client/gui-qt/cityrep.cpp:1007 msgid "Available Improvements" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1883 client/gui-qt/cityrep.cpp:1011 msgid "Available Wonders" msgstr "" #: client/gui-gtk-3.22/cityrep.c:1996 client/gui-gtk-4.0/cityrep.c:1927 #: client/gui-gtk-5.0/cityrep.c:2120 #, c-format msgid "Total Buy Cost: %d" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:268 client/gui-gtk-4.0/cma_fe.c:279 #: client/gui-gtk-5.0/cma_fe.c:340 msgid "" "For information on\n" "the citizen governor and governor presets,\n" "including sample presets,\n" "see README.governor." msgstr "" #: client/gui-gtk-3.22/cma_fe.c:283 client/gui-gtk-4.0/cma_fe.c:294 #: client/gui-gtk-5.0/cma_fe.c:348 msgid "Prese_ts:" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:299 client/gui-gtk-4.0/cma_fe.c:311 #: client/gui-gtk-5.0/cma_fe.c:363 msgid "Ne_w" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:306 client/gui-gtk-3.22/pages.c:601 #: client/gui-gtk-3.22/wldlg.c:224 client/gui-gtk-4.0/cma_fe.c:318 #: client/gui-gtk-4.0/pages.c:615 client/gui-gtk-4.0/wldlg.c:228 #: client/gui-gtk-5.0/cma_fe.c:370 client/gui-gtk-5.0/pages.c:867 #: client/gui-gtk-5.0/wldlg.c:335 msgid "_Delete" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:321 client/gui-gtk-4.0/cma_fe.c:333 #: client/gui-gtk-5.0/cma_fe.c:385 msgid "Results" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:341 client/gui-gtk-4.0/cma_fe.c:355 #: client/gui-gtk-5.0/cma_fe.c:407 client/gui-qt/citydlg.cpp:1918 #: client/gui-sdl2/cma_fe.c:951 client/gui-sdl3/cma_fe.c:947 msgid "Minimal Surplus" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:345 client/gui-gtk-4.0/cma_fe.c:359 #: client/gui-gtk-5.0/cma_fe.c:411 client/gui-sdl2/cma_fe.c:954 #: client/gui-sdl3/cma_fe.c:950 msgid "Factor" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:391 client/gui-gtk-4.0/cma_fe.c:411 #: client/gui-gtk-5.0/cma_fe.c:463 client/gui-qt/citydlg.cpp:1916 #: client/gui-sdl2/cma_fe.c:1000 client/gui-sdl3/cma_fe.c:996 msgid "Celebrate" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:422 client/gui-gtk-4.0/cma_fe.c:444 #: client/gui-gtk-5.0/cma_fe.c:496 client/gui-qt/citydlg.cpp:1917 msgid "Maximize growth" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:441 client/gui-gtk-3.22/repodlgs.c:613 #: client/gui-gtk-3.22/wldlg.c:1229 client/gui-gtk-4.0/cma_fe.c:462 #: client/gui-gtk-4.0/repodlgs.c:645 client/gui-gtk-4.0/wldlg.c:1310 #: client/gui-gtk-5.0/cma_fe.c:514 client/gui-gtk-5.0/repodlgs.c:645 #: client/gui-gtk-5.0/wldlg.c:1438 client/gui-qt/menu.cpp:1639 msgid "Help" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:506 client/gui-gtk-4.0/cma_fe.c:523 #: client/gui-gtk-5.0/cma_fe.c:573 msgid "Governor Enabl_ed" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:509 client/gui-gtk-4.0/cma_fe.c:526 #: client/gui-gtk-5.0/cma_fe.c:576 msgid "Governor Disabl_ed" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:578 client/gui-gtk-4.0/cma_fe.c:595 #: client/gui-gtk-5.0/cma_fe.c:647 client/gui-qt/citydlg.cpp:2431 #: client/gui-sdl2/cma_fe.c:269 client/gui-sdl2/cma_fe.c:348 #: client/gui-sdl3/cma_fe.c:265 client/gui-sdl3/cma_fe.c:344 msgid "new preset" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:582 client/gui-gtk-4.0/cma_fe.c:599 #: client/gui-gtk-5.0/cma_fe.c:651 client/gui-qt/citydlg.cpp:2430 #: client/gui-sdl2/cma_fe.c:319 client/gui-sdl3/cma_fe.c:315 msgid "Name new preset" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:583 client/gui-gtk-4.0/cma_fe.c:600 #: client/gui-gtk-5.0/cma_fe.c:652 client/gui-qt/citydlg.cpp:2429 #: client/gui-sdl2/cma_fe.c:336 client/gui-sdl3/cma_fe.c:332 msgid "What should we name the preset?" msgstr "" #: client/gui-gtk-3.22/cma_fe.c:668 client/gui-gtk-4.0/cma_fe.c:685 #: client/gui-gtk-5.0/cma_fe.c:737 client/gui-qt/citydlg.cpp:2677 msgid "Remove this preset?" msgstr "" #: client/gui-gtk-3.22/dialogs.c:211 client/gui-gtk-3.22/dialogs.c:217 #: client/gui-gtk-3.22/messagewin.c:389 client/gui-gtk-4.0/dialogs.c:211 #: client/gui-gtk-4.0/dialogs.c:217 client/gui-gtk-4.0/messagewin.c:392 #: client/gui-gtk-5.0/dialogs.c:211 client/gui-gtk-5.0/dialogs.c:217 #: client/gui-gtk-5.0/messagewin.c:392 msgid "Goto _Location" msgstr "" #: client/gui-gtk-3.22/dialogs.c:212 client/gui-gtk-3.22/messagewin.c:384 #: client/gui-gtk-4.0/dialogs.c:212 client/gui-gtk-4.0/messagewin.c:387 #: client/gui-gtk-5.0/dialogs.c:212 client/gui-gtk-5.0/messagewin.c:387 msgid "I_nspect City" msgstr "" #: client/gui-gtk-3.22/dialogs.c:294 client/gui-gtk-4.0/dialogs.c:294 #: client/gui-gtk-5.0/dialogs.c:294 client/gui-qt/dialogs.cpp:1316 msgid "You say you wanna revolution?" msgstr "" #: client/gui-gtk-3.22/dialogs.c:295 client/gui-gtk-4.0/dialogs.c:295 #: client/gui-gtk-5.0/dialogs.c:295 client/gui-qt/dialogs.cpp:1317 msgid "Revolution!" msgstr "" #. TRANS: Pillage dialog title. #: client/gui-gtk-3.22/dialogs.c:363 client/gui-gtk-4.0/dialogs.c:363 #: client/gui-gtk-5.0/dialogs.c:363 client/gui-qt/dialogs.cpp:3953 #: client/gui-sdl2/dialogs.c:2301 client/gui-sdl3/dialogs.c:2298 msgid "What To Pillage" msgstr "" #. TRANS: Pillage dialog target text. #: client/gui-gtk-3.22/dialogs.c:367 client/gui-gtk-4.0/dialogs.c:367 #: client/gui-gtk-5.0/dialogs.c:367 client/gui-qt/dialogs.cpp:3953 msgid "Select what to pillage:" msgstr "" #. TRANS: Pillage dialog do button text. #: client/gui-gtk-3.22/dialogs.c:369 client/gui-gtk-4.0/dialogs.c:369 #: client/gui-gtk-5.0/dialogs.c:369 client/gui-qt/menu.cpp:1290 #: client/gui-sdl2/menu.c:705 client/gui-sdl3/menu.c:701 common/fc_types.h:156 #: common/unit.c:665 msgid "Pillage" msgstr "" #: client/gui-gtk-3.22/dialogs.c:721 client/gui-gtk-4.0/dialogs.c:724 #: client/gui-gtk-5.0/dialogs.c:724 server/settings.h:61 msgid "All" msgstr "" #: client/gui-gtk-3.22/dialogs.c:859 client/gui-gtk-4.0/dialogs.c:866 #: client/gui-gtk-5.0/dialogs.c:866 client/gui-qt/dialogs.cpp:592 msgid "Edit Nation" msgstr "" #: client/gui-gtk-3.22/dialogs.c:861 client/gui-gtk-4.0/dialogs.c:868 #: client/gui-gtk-5.0/dialogs.c:868 client/gui-qt/dialogs.cpp:594 msgid "What Nation Will You Be?" msgstr "" #: client/gui-gtk-3.22/dialogs.c:863 client/gui-gtk-4.0/dialogs.c:870 #: client/gui-gtk-5.0/dialogs.c:870 client/gui-qt/dialogs.cpp:596 #: client/gui-qt/pages.cpp:698 client/gui-sdl2/chatline.c:818 #: client/gui-sdl3/chatline.c:814 msgid "Pick Nation" msgstr "" #: client/gui-gtk-3.22/dialogs.c:871 client/gui-gtk-4.0/dialogs.c:878 #: client/gui-gtk-5.0/dialogs.c:878 msgid "_Random Nation" msgstr "" #: client/gui-gtk-3.22/dialogs.c:883 client/gui-gtk-4.0/dialogs.c:889 #: client/gui-gtk-5.0/dialogs.c:889 msgid "Select a nation" msgstr "" #. TRANS: nation set name followed by number of playable nations; #. * <b> and </b> are Pango markup and should be left alone #: client/gui-gtk-3.22/dialogs.c:922 client/gui-gtk-4.0/dialogs.c:933 #: client/gui-gtk-5.0/dialogs.c:933 #, c-format msgid "<b>%s</b> (%d nation)" msgid_plural "<b>%s</b> (%d nations)" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/dialogs.c:995 client/gui-gtk-4.0/dialogs.c:1006 #: client/gui-gtk-5.0/dialogs.c:1006 msgid "_Nation Set:" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1028 client/gui-gtk-4.0/dialogs.c:1039 #: client/gui-gtk-5.0/dialogs.c:1039 msgid "Nation _Groups:" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1051 client/gui-gtk-3.22/wldlg.c:226 #: client/gui-gtk-4.0/dialogs.c:1062 client/gui-gtk-4.0/wldlg.c:230 #: client/gui-gtk-5.0/dialogs.c:1062 client/gui-gtk-5.0/wldlg.c:337 msgid "_Properties" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1072 client/gui-gtk-4.0/dialogs.c:1086 #: client/gui-gtk-5.0/dialogs.c:1086 msgid "_Leader:" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1119 client/gui-gtk-4.0/dialogs.c:1134 #: client/gui-gtk-5.0/dialogs.c:1134 msgid "City _Styles:" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1157 client/gui-gtk-4.0/dialogs.c:1172 #: client/gui-gtk-5.0/dialogs.c:1172 msgid "_Description" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1391 client/gui-gtk-4.0/dialogs.c:1410 #: client/gui-gtk-5.0/dialogs.c:1410 msgid "You must select your sex." msgstr "" #: client/gui-gtk-3.22/dialogs.c:1396 client/gui-gtk-4.0/dialogs.c:1415 #: client/gui-gtk-5.0/dialogs.c:1415 client/gui-qt/dialogs.cpp:852 msgid "You must select your style." msgstr "" #: client/gui-gtk-3.22/dialogs.c:1405 client/gui-gtk-4.0/dialogs.c:1425 #: client/gui-gtk-5.0/dialogs.c:1425 client/gui-qt/dialogs.cpp:857 #: client/gui-sdl2/dialogs.c:2613 client/gui-sdl3/dialogs.c:2610 msgid "You must type a legal name." msgstr "" #: client/gui-gtk-3.22/dialogs.c:1448 client/gui-gtk-4.0/dialogs.c:1486 #: client/gui-gtk-5.0/dialogs.c:1486 client/gui-qt/dialogs.cpp:4462 msgid "Upgrade Unit!" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1457 client/gui-gtk-3.22/repodlgs.c:1640 #: client/gui-gtk-4.0/dialogs.c:1495 client/gui-gtk-4.0/repodlgs.c:1672 #: client/gui-gtk-5.0/dialogs.c:1495 client/gui-gtk-5.0/repodlgs.c:1672 #: client/gui-qt/dialogs.cpp:4465 client/gui-qt/repodlgs.cpp:226 #: client/gui-sdl2/dialogs.c:704 client/gui-sdl2/repodlgs.c:225 #: client/gui-sdl3/dialogs.c:700 client/gui-sdl3/repodlgs.c:225 msgid "Upgrade Obsolete Units" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1486 client/gui-gtk-3.22/dialogs.c:1495 #: client/gui-gtk-3.22/repodlgs.c:1040 client/gui-gtk-4.0/dialogs.c:1525 #: client/gui-gtk-4.0/dialogs.c:1534 client/gui-gtk-4.0/repodlgs.c:1074 #: client/gui-gtk-5.0/dialogs.c:1525 client/gui-gtk-5.0/dialogs.c:1534 #: client/gui-gtk-5.0/repodlgs.c:1074 client/gui-qt/repodlgs.cpp:1462 #: client/gui-sdl2/dialogs.c:905 client/gui-sdl3/dialogs.c:901 msgid "Disband Units" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1548 client/gui-gtk-4.0/dialogs.c:1588 #: client/gui-gtk-5.0/dialogs.c:1588 client/gui-qt/dialogs.cpp:4419 #, c-format msgid "" "Tileset \"%s\" problem, it's probably incompatible with the ruleset:\n" "%s" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1555 client/gui-gtk-4.0/dialogs.c:1595 #: client/gui-gtk-5.0/dialogs.c:1595 client/gui-qt/dialogs.cpp:4423 #, c-format msgid "" "Tileset problem, it's probably incompatible with the ruleset:\n" "%s" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1614 client/gui-gtk-4.0/dialogs.c:1654 #: client/gui-gtk-5.0/dialogs.c:1654 #, c-format msgid "" "Are you sure you want to do %s?\n" "%s" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1617 client/gui-gtk-4.0/dialogs.c:1657 #: client/gui-gtk-5.0/dialogs.c:1657 #, c-format msgid "Are you sure you want to do %s?" msgstr "" #: client/gui-gtk-3.22/dialogs.c:1651 client/gui-gtk-4.0/dialogs.c:1694 #: client/gui-gtk-5.0/dialogs.c:1694 client/gui-qt/dialogs.cpp:5061 #: client/gui-sdl2/dialogs.c:3808 client/gui-sdl3/dialogs.c:3806 #, c-format msgid "No image for tag \"%s\", requested by the server." msgstr "" #: client/gui-gtk-3.22/diplodlg.c:269 client/gui-gtk-4.0/diplodlg.c:302 #: client/gui-gtk-5.0/diplodlg.c:351 client/gui-qt/diplodlg.cpp:352 msgid "World-map" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:282 client/gui-gtk-4.0/diplodlg.c:320 #: client/gui-gtk-5.0/diplodlg.c:369 client/gui-qt/diplodlg.cpp:364 msgid "Sea-map" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:291 client/gui-gtk-4.0/diplodlg.c:326 #: client/gui-gtk-5.0/diplodlg.c:375 msgid "_Maps" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:305 client/gui-gtk-4.0/diplodlg.c:402 #: client/gui-gtk-5.0/diplodlg.c:451 msgid "_Advances" msgstr "" #. TRANS: All technologies menu item in the diplomatic dialog. #: client/gui-gtk-3.22/diplodlg.c:333 client/gui-gtk-4.0/diplodlg.c:373 #: client/gui-gtk-5.0/diplodlg.c:422 client/gui-qt/diplodlg.cpp:389 msgid "All advances" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:417 client/gui-gtk-3.22/menu.c:325 #: client/gui-gtk-4.0/diplodlg.c:463 client/gui-gtk-4.0/menu.c:848 #: client/gui-gtk-5.0/diplodlg.c:512 client/gui-gtk-5.0/menu.c:848 msgid "_Cities" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:427 client/gui-gtk-4.0/diplodlg.c:476 #: client/gui-gtk-5.0/diplodlg.c:525 msgid "_Give shared vision" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:441 client/gui-gtk-4.0/diplodlg.c:492 #: client/gui-gtk-5.0/diplodlg.c:541 msgid "Give _embassy" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:456 client/gui-gtk-4.0/diplodlg.c:509 #: client/gui-gtk-5.0/diplodlg.c:558 msgid "_Share tiles" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:475 client/gui-gtk-4.0/diplodlg.c:530 #: client/gui-gtk-5.0/diplodlg.c:579 client/gui-qt/diplodlg.cpp:462 #: client/gui-sdl2/diplodlg.c:542 client/gui-sdl3/diplodlg.c:538 #: common/player.h:142 msgid "?diplomatic_state:Cease-fire" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:484 client/gui-gtk-4.0/diplodlg.c:546 #: client/gui-gtk-5.0/diplodlg.c:595 client/gui-qt/diplodlg.cpp:471 #: client/gui-sdl2/diplodlg.c:557 client/gui-sdl3/diplodlg.c:553 #: common/player.h:144 msgid "?diplomatic_state:Peace" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:493 client/gui-gtk-4.0/diplodlg.c:563 #: client/gui-gtk-5.0/diplodlg.c:612 client/gui-qt/diplodlg.cpp:480 #: client/gui-sdl2/diplodlg.c:573 client/gui-sdl3/diplodlg.c:569 #: common/player.h:146 msgid "?diplomatic_state:Alliance" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:502 client/gui-gtk-4.0/diplodlg.c:572 #: client/gui-gtk-5.0/diplodlg.c:621 msgid "_Pacts" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:564 client/gui-gtk-4.0/diplodlg.c:637 #: client/gui-gtk-5.0/diplodlg.c:686 msgid "Cancel _all meetings" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:641 client/gui-gtk-3.22/diplodlg.c:714 #: client/gui-gtk-4.0/diplodlg.c:711 client/gui-gtk-4.0/diplodlg.c:787 #: client/gui-gtk-5.0/diplodlg.c:760 client/gui-gtk-5.0/diplodlg.c:836 #, c-format msgid "Diplomacy [%d]" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:724 client/gui-gtk-4.0/diplodlg.c:797 #: client/gui-gtk-5.0/diplodlg.c:846 client/gui-qt/diplodlg.cpp:232 #: client/gui-sdl2/diplodlg.c:1028 client/gui-sdl3/diplodlg.c:1024 msgid "Accept treaty" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:726 client/gui-gtk-4.0/diplodlg.c:799 #: client/gui-gtk-5.0/diplodlg.c:848 client/gui-qt/diplodlg.cpp:235 #: client/gui-sdl2/diplodlg.c:1017 client/gui-sdl3/diplodlg.c:1013 msgid "Cancel meeting" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:805 client/gui-gtk-3.22/diplodlg.c:887 #: client/gui-qt/diplodlg.cpp:204 client/gui-qt/diplodlg.cpp:206 msgid "Add Clause..." msgstr "" #: client/gui-gtk-3.22/diplodlg.c:951 client/gui-gtk-4.0/diplodlg.c:1015 #: client/gui-gtk-5.0/diplodlg.c:1064 msgid "C_lauses:" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:999 client/gui-gtk-4.0/diplodlg.c:1062 #: client/gui-gtk-5.0/diplodlg.c:1111 client/gui-qt/diplodlg.cpp:726 msgid "--- This treaty is blank. Please add some clauses. ---" msgstr "" #: client/gui-gtk-3.22/diplodlg.c:1253 client/gui-gtk-4.0/diplodlg.c:1335 #: client/gui-gtk-5.0/diplodlg.c:1384 client/gui-sdl2/diplodlg.c:435 #: client/gui-sdl3/diplodlg.c:431 msgid "Invalid amount of gold specified." msgstr "" #: client/gui-gtk-3.22/editgui.c:188 client/gui-gtk-4.0/editgui.c:189 #: client/gui-gtk-5.0/editgui.c:189 msgid "" "The current ruleset does not define any objects corresponding to this editor " "tool." msgstr "" #: client/gui-gtk-3.22/editgui.c:239 client/gui-gtk-4.0/editgui.c:240 #: client/gui-gtk-5.0/editgui.c:240 msgid "Global Observer" msgstr "" #: client/gui-gtk-3.22/editgui.c:585 client/gui-gtk-4.0/editgui.c:591 #: client/gui-gtk-5.0/editgui.c:591 msgid "" "Switch player point-of-view. Use this to edit from the perspective of " "different players, or even as a global observer." msgstr "" #: client/gui-gtk-3.22/editgui.c:597 client/gui-gtk-4.0/editgui.c:603 #: client/gui-gtk-5.0/editgui.c:603 msgid "Show the property editor." msgstr "" #: client/gui-gtk-3.22/editgui.c:1008 client/gui-gtk-4.0/editgui.c:999 #: client/gui-gtk-5.0/editgui.c:999 msgid "Select Tool Value" msgstr "" #: client/gui-gtk-3.22/editgui.c:1178 client/gui-gtk-4.0/editgui.c:1176 #: client/gui-gtk-5.0/editgui.c:1176 msgid "Editor Tool" msgstr "" #: client/gui-gtk-3.22/editgui.c:1195 client/gui-gtk-4.0/editgui.c:1196 #: client/gui-gtk-5.0/editgui.c:1196 msgid "Click to change value if applicable." msgstr "" #: client/gui-gtk-3.22/editgui.c:1228 client/gui-gtk-4.0/editgui.c:1229 #: client/gui-gtk-5.0/editgui.c:1229 msgid "Click to change tool mode." msgstr "" #: client/gui-gtk-3.22/editgui.c:1245 client/gui-gtk-4.0/editgui.c:1245 #: client/gui-gtk-5.0/editgui.c:1245 msgid "Mode" msgstr "" #: client/gui-gtk-3.22/editgui.c:1264 client/gui-gtk-4.0/editgui.c:1265 #: client/gui-gtk-5.0/editgui.c:1265 msgid "" "Use this to change the \"size\" parameter for the tool. This parameter " "controls for example the half-width of the square of tiles that will be " "affected by the tool, or the size of a created city." msgstr "" #: client/gui-gtk-3.22/editgui.c:1282 client/gui-gtk-4.0/editgui.c:1284 #: client/gui-gtk-5.0/editgui.c:1284 msgid "" "Use this to change the tool's \"count\" parameter. This controls for example " "how many units are placed at once with the unit tool." msgstr "" #: client/gui-gtk-3.22/editgui.c:1290 client/gui-gtk-3.22/repodlgs.c:837 #: client/gui-gtk-3.22/unitselect.c:97 client/gui-gtk-4.0/editgui.c:1292 #: client/gui-gtk-4.0/repodlgs.c:869 client/gui-gtk-4.0/unitselect.c:97 #: client/gui-gtk-5.0/editgui.c:1292 client/gui-gtk-5.0/repodlgs.c:869 #: client/gui-gtk-5.0/unitselect.c:97 client/gui-qt/repodlgs.cpp:1222 msgid "Count" msgstr "" #: client/gui-gtk-3.22/editgui.c:1316 client/gui-gtk-4.0/editgui.c:1318 #: client/gui-gtk-5.0/editgui.c:1318 msgid "" "Use this to change the \"applied player\" tool parameter. This controls for " "example under which player units and cities are created." msgstr "" #: client/gui-gtk-3.22/editprop.c:671 client/gui-gtk-4.0/editprop.c:671 #: client/gui-gtk-5.0/editprop.c:671 msgid "Tile" msgstr "" #: client/gui-gtk-3.22/editprop.c:679 client/gui-gtk-4.0/editprop.c:679 #: client/gui-gtk-5.0/editprop.c:679 client/gui-qt/repodlgs.cpp:1582 msgid "Player" msgstr "" #: client/gui-gtk-3.22/editprop.c:681 client/gui-gtk-4.0/editprop.c:681 #: client/gui-gtk-5.0/editprop.c:681 msgid "?play:Game" msgstr "" #: client/gui-gtk-3.22/editprop.c:876 client/gui-gtk-4.0/editprop.c:876 #: client/gui-gtk-5.0/editprop.c:876 utility/shared.c:2269 msgid "TRUE" msgstr "" #: client/gui-gtk-3.22/editprop.c:876 client/gui-gtk-4.0/editprop.c:876 #: client/gui-gtk-5.0/editprop.c:876 utility/shared.c:2269 msgid "FALSE" msgstr "" #. TRANS: "Number of buildings, number of small #. * wonders (e.g. palace), number of great wonders." #: client/gui-gtk-3.22/editprop.c:908 client/gui-gtk-4.0/editprop.c:908 #: client/gui-gtk-5.0/editprop.c:908 #, c-format msgid "%db %ds %dW" msgstr "" #. TRANS: "Number of technologies known". #: client/gui-gtk-3.22/editprop.c:920 client/gui-gtk-4.0/editprop.c:920 #: client/gui-gtk-5.0/editprop.c:920 #, c-format msgid "%d known" msgstr "" #. TRANS: "The number of terrain specials (e.g. hut, #. * river, pollution, etc.) present on a tile." #: client/gui-gtk-3.22/editprop.c:930 client/gui-gtk-3.22/editprop.c:940 #: client/gui-gtk-3.22/editprop.c:950 client/gui-gtk-4.0/editprop.c:930 #: client/gui-gtk-4.0/editprop.c:940 client/gui-gtk-4.0/editprop.c:950 #: client/gui-gtk-5.0/editprop.c:930 client/gui-gtk-5.0/editprop.c:940 #: client/gui-gtk-5.0/editprop.c:950 #, c-format msgid "%d present" msgstr "" #: client/gui-gtk-3.22/editprop.c:955 client/gui-gtk-3.22/editprop.c:3935 #: client/gui-gtk-4.0/editprop.c:955 client/gui-gtk-4.0/editprop.c:3944 #: client/gui-gtk-5.0/editprop.c:955 client/gui-gtk-5.0/editprop.c:3944 #: client/gui-qt/dialogs.cpp:626 data/civ1/nations.ruleset:87 #: data/civ2/nations.ruleset:89 data/alien/nations.ruleset:89 msgid "All nations" msgstr "" #: client/gui-gtk-3.22/editprop.c:957 client/gui-gtk-4.0/editprop.c:957 #: client/gui-gtk-5.0/editprop.c:957 #, c-format msgid "%d nation" msgid_plural "%d nations" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/editprop.c:964 client/gui-gtk-4.0/editprop.c:964 #: client/gui-gtk-5.0/editprop.c:964 #, c-format msgid "%d byte" msgid_plural "%d bytes" msgstr[0] "" msgstr[1] "" #. TRANS: Improvement never built. #: client/gui-gtk-3.22/editprop.c:989 client/gui-gtk-4.0/editprop.c:989 #: client/gui-gtk-5.0/editprop.c:989 msgid "(never)" msgstr "" #. TRANS: Improvement was destroyed. #: client/gui-gtk-3.22/editprop.c:992 client/gui-gtk-4.0/editprop.c:992 #: client/gui-gtk-5.0/editprop.c:992 msgid "(destroyed)" msgstr "" #: client/gui-gtk-3.22/editprop.c:3588 client/gui-gtk-4.0/editprop.c:3599 #: client/gui-gtk-5.0/editprop.c:3599 client/gui-qt/menu.cpp:1021 msgid "?verb:View" msgstr "" #: client/gui-gtk-3.22/editprop.c:3590 client/gui-gtk-4.0/editprop.c:3601 #: client/gui-gtk-5.0/editprop.c:3601 msgid "Edit" msgstr "" #. TRANS: As in "this tile special is present". #. TRANS: As in "this building is present". #. TRANS: As in "this tile special is present". #. TRANS: As in "this building is present". #. TRANS: As in "this tile special is present". #. TRANS: As in "this building is present". #: client/gui-gtk-3.22/editprop.c:3691 client/gui-gtk-3.22/editprop.c:3716 #: client/gui-gtk-4.0/editprop.c:3699 client/gui-gtk-4.0/editprop.c:3724 #: client/gui-gtk-5.0/editprop.c:3699 client/gui-gtk-5.0/editprop.c:3724 msgid "Present" msgstr "" #: client/gui-gtk-3.22/editprop.c:3693 client/gui-gtk-3.22/editprop.c:3700 #: client/gui-gtk-3.22/editprop.c:3718 client/gui-gtk-3.22/editprop.c:3731 #: client/gui-gtk-3.22/editprop.c:3744 client/gui-gtk-3.22/editprop.c:3758 #: client/gui-gtk-3.22/editprop.c:4515 client/gui-gtk-3.22/editprop.c:4545 #: client/gui-gtk-4.0/editprop.c:3701 client/gui-gtk-4.0/editprop.c:3708 #: client/gui-gtk-4.0/editprop.c:3726 client/gui-gtk-4.0/editprop.c:3739 #: client/gui-gtk-4.0/editprop.c:3752 client/gui-gtk-4.0/editprop.c:3766 #: client/gui-gtk-4.0/editprop.c:4524 client/gui-gtk-4.0/editprop.c:4554 #: client/gui-gtk-5.0/editprop.c:3701 client/gui-gtk-5.0/editprop.c:3708 #: client/gui-gtk-5.0/editprop.c:3726 client/gui-gtk-5.0/editprop.c:3739 #: client/gui-gtk-5.0/editprop.c:3752 client/gui-gtk-5.0/editprop.c:3766 #: client/gui-gtk-5.0/editprop.c:4524 client/gui-gtk-5.0/editprop.c:4554 msgid "ID" msgstr "" #: client/gui-gtk-3.22/editprop.c:3695 client/gui-gtk-3.22/editprop.c:3704 #: client/gui-gtk-3.22/editprop.c:3720 client/gui-gtk-3.22/editprop.c:3735 #: client/gui-gtk-3.22/editprop.c:3750 client/gui-gtk-3.22/editprop.c:3760 #: client/gui-gtk-3.22/editprop.c:4539 client/gui-gtk-3.22/editprop.c:4563 #: client/gui-gtk-3.22/pages.c:1413 client/gui-gtk-3.22/pages.c:2750 #: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/editprop.c:3703 #: client/gui-gtk-4.0/editprop.c:3712 client/gui-gtk-4.0/editprop.c:3728 #: client/gui-gtk-4.0/editprop.c:3743 client/gui-gtk-4.0/editprop.c:3758 #: client/gui-gtk-4.0/editprop.c:3768 client/gui-gtk-4.0/editprop.c:4548 #: client/gui-gtk-4.0/editprop.c:4572 client/gui-gtk-4.0/pages.c:1444 #: client/gui-gtk-4.0/pages.c:2875 client/gui-gtk-4.0/wldlg.c:1017 #: client/gui-gtk-5.0/citydlg.c:1304 client/gui-gtk-5.0/cma_fe.c:330 #: client/gui-gtk-5.0/editprop.c:3703 client/gui-gtk-5.0/editprop.c:3712 #: client/gui-gtk-5.0/editprop.c:3728 client/gui-gtk-5.0/editprop.c:3743 #: client/gui-gtk-5.0/editprop.c:3758 client/gui-gtk-5.0/editprop.c:3768 #: client/gui-gtk-5.0/editprop.c:4548 client/gui-gtk-5.0/editprop.c:4572 #: client/gui-gtk-5.0/inteldlg.c:493 client/gui-gtk-5.0/inteldlg.c:616 #: client/gui-gtk-5.0/pages.c:1804 client/gui-gtk-5.0/pages.c:3235 #: client/gui-gtk-5.0/wldlg.c:364 client/gui-gtk-5.0/wldlg.c:1113 #: client/gui-qt/pages.cpp:342 client/gui-qt/pages.cpp:675 #: tools/fcmp/mpgui_gtk3.c:460 tools/fcmp/mpgui_gtk4.c:476 #: tools/fcmp/mpgui_gtk5.c:605 tools/fcmp/mpgui_qt.cpp:231 #: tools/manual/manual_buildings.c:60 msgid "Name" msgstr "" #. TRANS: As in "this invention is known". #: client/gui-gtk-3.22/editprop.c:3706 client/gui-gtk-3.22/editprop.c:3756 #: client/gui-gtk-4.0/editprop.c:3714 client/gui-gtk-4.0/editprop.c:3764 #: client/gui-gtk-5.0/editprop.c:3714 client/gui-gtk-5.0/editprop.c:3764 msgid "Known" msgstr "" #. TRANS: As in "the turn when this building was built". #: client/gui-gtk-3.22/editprop.c:3723 client/gui-gtk-4.0/editprop.c:3731 #: client/gui-gtk-5.0/editprop.c:3731 msgid "Turn Built" msgstr "" #. TRANS: As in "the player has set this nation". #: client/gui-gtk-3.22/editprop.c:3729 client/gui-gtk-3.22/editprop.c:3742 #: client/gui-gtk-4.0/editprop.c:3737 client/gui-gtk-4.0/editprop.c:3750 #: client/gui-gtk-5.0/editprop.c:3737 client/gui-gtk-5.0/editprop.c:3750 msgid "Set" msgstr "" #: client/gui-gtk-3.22/editprop.c:3747 client/gui-gtk-4.0/editprop.c:3755 #: client/gui-gtk-5.0/editprop.c:3755 msgid "Icon" msgstr "" #: client/gui-gtk-3.22/editprop.c:4446 client/gui-gtk-3.22/editprop.c:4495 #: client/gui-gtk-3.22/editprop.c:4507 client/gui-gtk-3.22/editprop.c:4537 #: client/gui-gtk-4.0/editprop.c:4455 client/gui-gtk-4.0/editprop.c:4504 #: client/gui-gtk-4.0/editprop.c:4516 client/gui-gtk-4.0/editprop.c:4546 #: client/gui-gtk-5.0/editprop.c:4455 client/gui-gtk-5.0/editprop.c:4504 #: client/gui-gtk-5.0/editprop.c:4516 client/gui-gtk-5.0/editprop.c:4546 msgid "Image" msgstr "" #: client/gui-gtk-3.22/editprop.c:4450 client/gui-gtk-4.0/editprop.c:4459 #: client/gui-gtk-5.0/editprop.c:4459 msgid "Resource" msgstr "" #: client/gui-gtk-3.22/editprop.c:4452 client/gui-gtk-4.0/editprop.c:4461 #: client/gui-gtk-5.0/editprop.c:4461 msgid "Index" msgstr "" #: client/gui-gtk-3.22/editprop.c:4454 client/gui-gtk-4.0/editprop.c:4463 #: client/gui-gtk-5.0/editprop.c:4463 msgid "?coordinate:X" msgstr "" #: client/gui-gtk-3.22/editprop.c:4456 client/gui-gtk-4.0/editprop.c:4465 #: client/gui-gtk-5.0/editprop.c:4465 msgid "?coordinate:Y" msgstr "" #. TRANS: The coordinate X in native coordinates. #. * The freeciv coordinate system is described in doc/HACKING. #: client/gui-gtk-3.22/editprop.c:4460 client/gui-gtk-4.0/editprop.c:4469 #: client/gui-gtk-5.0/editprop.c:4469 msgid "NAT X" msgstr "" #. TRANS: The coordinate Y in native coordinates. #. * The freeciv coordinate system is described in doc/HACKING. #: client/gui-gtk-3.22/editprop.c:4464 client/gui-gtk-4.0/editprop.c:4473 #: client/gui-gtk-5.0/editprop.c:4473 msgid "NAT Y" msgstr "" #: client/gui-gtk-3.22/editprop.c:4466 client/gui-gtk-4.0/editprop.c:4475 #: client/gui-gtk-5.0/editprop.c:4475 client/gui-qt/gotodlg.cpp:51 msgid "Continent" msgstr "" #: client/gui-gtk-3.22/editprop.c:4468 client/gui-gtk-3.22/editprop.c:4497 #: client/gui-gtk-3.22/editprop.c:4517 client/gui-gtk-3.22/editprop.c:4547 #: client/gui-gtk-4.0/editprop.c:4477 client/gui-gtk-4.0/editprop.c:4506 #: client/gui-gtk-4.0/editprop.c:4526 client/gui-gtk-4.0/editprop.c:4556 #: client/gui-gtk-5.0/editprop.c:4477 client/gui-gtk-5.0/editprop.c:4506 #: client/gui-gtk-5.0/editprop.c:4526 client/gui-gtk-5.0/editprop.c:4556 msgid "?coordinates:X,Y" msgstr "" #: client/gui-gtk-3.22/editprop.c:4470 client/gui-gtk-4.0/editprop.c:4479 #: client/gui-gtk-5.0/editprop.c:4479 msgid "Specials" msgstr "" #: client/gui-gtk-3.22/editprop.c:4473 client/gui-gtk-4.0/editprop.c:4482 #: client/gui-gtk-5.0/editprop.c:4482 msgid "Roads" msgstr "" #: client/gui-gtk-3.22/editprop.c:4476 client/gui-gtk-4.0/editprop.c:4485 #: client/gui-gtk-5.0/editprop.c:4485 msgid "Bases" msgstr "" #: client/gui-gtk-3.22/editprop.c:4480 client/gui-gtk-3.22/editprop.c:4510 #: client/gui-gtk-3.22/editprop.c:4542 client/gui-gtk-3.22/editprop.c:4567 #: client/gui-gtk-4.0/editprop.c:4489 client/gui-gtk-4.0/editprop.c:4519 #: client/gui-gtk-4.0/editprop.c:4551 client/gui-gtk-4.0/editprop.c:4576 #: client/gui-gtk-5.0/editprop.c:4489 client/gui-gtk-5.0/editprop.c:4519 #: client/gui-gtk-5.0/editprop.c:4551 client/gui-gtk-5.0/editprop.c:4576 msgid "Address" msgstr "" #. TRANS: Tile property "Label" label in editor #: client/gui-gtk-3.22/editprop.c:4490 client/gui-gtk-4.0/editprop.c:4499 #: client/gui-gtk-5.0/editprop.c:4499 msgid "?property:Label" msgstr "" #: client/gui-gtk-3.22/editprop.c:4499 client/gui-gtk-4.0/editprop.c:4508 #: client/gui-gtk-5.0/editprop.c:4508 msgid "Exclude Nations" msgstr "" #. TRANS: Nations report title #. TRANS: Nations report action #. TRANS: Nations report title #. TRANS: Nations report action #. TRANS: Nations report title #: client/gui-gtk-3.22/editprop.c:4501 client/gui-gtk-3.22/plrdlg.c:437 #: client/gui-gtk-4.0/editprop.c:4510 client/gui-gtk-4.0/plrdlg.c:593 #: client/gui-gtk-5.0/editprop.c:4510 client/gui-gtk-5.0/plrdlg.c:593 #: client/gui-qt/menu.cpp:1547 client/gui-qt/pages.cpp:763 #: client/gui-sdl2/mapctrl.c:1705 client/gui-sdl2/plrdlg.c:684 #: client/gui-sdl3/mapctrl.c:1701 client/gui-sdl3/plrdlg.c:680 msgid "Nations" msgstr "" #. TRANS: Image header #: client/gui-gtk-3.22/editprop.c:4513 client/gui-gtk-3.22/pages.c:1414 #: client/gui-gtk-3.22/repodlgs.c:831 client/gui-gtk-3.22/wldlg.c:996 #: client/gui-gtk-4.0/editprop.c:4522 client/gui-gtk-4.0/pages.c:1445 #: client/gui-gtk-4.0/repodlgs.c:863 client/gui-gtk-4.0/wldlg.c:1017 #: client/gui-gtk-5.0/editprop.c:4522 client/gui-gtk-5.0/pages.c:1805 #: client/gui-gtk-5.0/repodlgs.c:863 client/gui-gtk-5.0/wldlg.c:1113 #: client/gui-qt/pages.cpp:342 client/gui-qt/repodlgs.cpp:1221 msgid "Type" msgstr "" #: client/gui-gtk-3.22/editprop.c:4519 client/gui-gtk-4.0/editprop.c:4528 #: client/gui-gtk-5.0/editprop.c:4528 msgid "Moves Left" msgstr "" #: client/gui-gtk-3.22/editprop.c:4521 client/gui-gtk-4.0/editprop.c:4530 #: client/gui-gtk-5.0/editprop.c:4530 msgid "Fuel" msgstr "" #: client/gui-gtk-3.22/editprop.c:4523 client/gui-gtk-4.0/editprop.c:4532 #: client/gui-gtk-5.0/editprop.c:4532 msgid "Moved" msgstr "" #: client/gui-gtk-3.22/editprop.c:4525 client/gui-gtk-4.0/editprop.c:4534 #: client/gui-gtk-5.0/editprop.c:4534 client/gui-qt/shortcuts.cpp:103 msgid "Done Moving" msgstr "" #. TRANS: HP = Hit Points of a unit. #: client/gui-gtk-3.22/editprop.c:4528 client/gui-gtk-4.0/editprop.c:4537 #: client/gui-gtk-5.0/editprop.c:4537 msgid "HP" msgstr "" #: client/gui-gtk-3.22/editprop.c:4530 client/gui-gtk-4.0/editprop.c:4539 #: client/gui-gtk-5.0/editprop.c:4539 msgid "Veteran" msgstr "" #: client/gui-gtk-3.22/editprop.c:4532 client/gui-gtk-4.0/editprop.c:4541 #: client/gui-gtk-5.0/editprop.c:4541 msgid "Stay put" msgstr "" #: client/gui-gtk-3.22/editprop.c:4551 client/gui-gtk-4.0/editprop.c:4560 #: client/gui-gtk-5.0/editprop.c:4560 msgid "History" msgstr "" #: client/gui-gtk-3.22/editprop.c:4556 client/gui-gtk-4.0/editprop.c:4565 #: client/gui-gtk-5.0/editprop.c:4565 msgid "Food Stock" msgstr "" #: client/gui-gtk-3.22/editprop.c:4558 client/gui-gtk-4.0/editprop.c:4567 #: client/gui-gtk-5.0/editprop.c:4567 msgid "Shield Stock" msgstr "" #: client/gui-gtk-3.22/editprop.c:4573 client/gui-gtk-3.22/menu.c:397 #: client/gui-gtk-4.0/editprop.c:4582 client/gui-gtk-4.0/menu.c:960 #: client/gui-gtk-5.0/editprop.c:4582 client/gui-gtk-5.0/menu.c:960 #: client/gui-qt/menu.cpp:570 client/include/helpdlg_g.h:55 #: client/plrdlg_common.c:592 data/helpdata.txt:1402 #: data/granularity/techs.ruleset:358 msgid "Government" msgstr "" #: client/gui-gtk-3.22/editprop.c:4576 client/gui-gtk-4.0/editprop.c:4585 #: client/gui-gtk-5.0/editprop.c:4585 msgid "Age" msgstr "" #: client/gui-gtk-3.22/editprop.c:4578 client/gui-gtk-4.0/editprop.c:4587 #: client/gui-gtk-5.0/editprop.c:4587 msgid "Inventions" msgstr "" #: client/gui-gtk-3.22/editprop.c:4581 client/gui-gtk-4.0/editprop.c:4590 #: client/gui-gtk-5.0/editprop.c:4590 msgid "Reserved" msgstr "" #: client/gui-gtk-3.22/editprop.c:4583 client/gui-gtk-4.0/editprop.c:4592 #: client/gui-gtk-5.0/editprop.c:4592 msgid "Select Weight" msgstr "" #: client/gui-gtk-3.22/editprop.c:4584 client/gui-gtk-4.0/editprop.c:4593 #: client/gui-gtk-5.0/editprop.c:4593 msgid "" "How likely user is to get this player by autoselect. '-1' for default " "behavior." msgstr "" #: client/gui-gtk-3.22/editprop.c:4592 client/gui-gtk-4.0/editprop.c:4601 #: client/gui-gtk-5.0/editprop.c:4601 common/events.c:226 msgid "Infrapoints" msgstr "" #: client/gui-gtk-3.22/editprop.c:4598 client/gui-gtk-4.0/editprop.c:4607 #: client/gui-gtk-5.0/editprop.c:4607 tools/fcmp/modinst.h:45 msgid "Scenario" msgstr "" #: client/gui-gtk-3.22/editprop.c:4602 client/gui-gtk-4.0/editprop.c:4611 #: client/gui-gtk-5.0/editprop.c:4611 msgid "Scenario Name" msgstr "" #: client/gui-gtk-3.22/editprop.c:4606 client/gui-gtk-4.0/editprop.c:4615 #: client/gui-gtk-5.0/editprop.c:4615 msgid "Scenario Authors" msgstr "" #: client/gui-gtk-3.22/editprop.c:4610 client/gui-gtk-4.0/editprop.c:4619 #: client/gui-gtk-5.0/editprop.c:4619 msgid "Scenario Description" msgstr "" #: client/gui-gtk-3.22/editprop.c:4614 client/gui-gtk-4.0/editprop.c:4623 #: client/gui-gtk-5.0/editprop.c:4623 msgid "Save Random Number State" msgstr "" #: client/gui-gtk-3.22/editprop.c:4617 client/gui-gtk-4.0/editprop.c:4626 #: client/gui-gtk-5.0/editprop.c:4626 msgid "Save Players" msgstr "" #: client/gui-gtk-3.22/editprop.c:4620 client/gui-gtk-4.0/editprop.c:4629 #: client/gui-gtk-5.0/editprop.c:4629 msgid "Nation Start Positions" msgstr "" #: client/gui-gtk-3.22/editprop.c:4623 client/gui-gtk-4.0/editprop.c:4632 #: client/gui-gtk-5.0/editprop.c:4632 msgid "Prevent New Cities" msgstr "" #: client/gui-gtk-3.22/editprop.c:4626 client/gui-gtk-4.0/editprop.c:4635 #: client/gui-gtk-5.0/editprop.c:4635 msgid "Saltwater Flooding Lakes" msgstr "" #: client/gui-gtk-3.22/editprop.c:4629 client/gui-gtk-4.0/editprop.c:4638 #: client/gui-gtk-5.0/editprop.c:4638 msgid "Lock to current Ruleset" msgstr "" #: client/gui-gtk-3.22/editprop.c:4908 client/gui-gtk-4.0/editprop.c:4919 #: client/gui-gtk-5.0/editprop.c:4919 msgid "Create" msgstr "" #: client/gui-gtk-3.22/editprop.c:4911 client/gui-gtk-4.0/editprop.c:4922 #: client/gui-gtk-5.0/editprop.c:4922 msgid "" "Pressing this button will create a new object of the same type as the " "current property page and add it to the page. The specific type and count of " "the objects is taken from the editor tool state. So for example, the \"tool " "value\" of the unit tool and its \"count\" parameter affect unit creation." msgstr "" #: client/gui-gtk-3.22/editprop.c:4925 client/gui-gtk-4.0/editprop.c:4934 #: client/gui-gtk-5.0/editprop.c:4934 msgid "Destroy" msgstr "" #: client/gui-gtk-3.22/editprop.c:4928 client/gui-gtk-4.0/editprop.c:4937 #: client/gui-gtk-5.0/editprop.c:4937 msgid "" "Pressing this button will send a request to the server to destroy (i.e. " "erase) the objects selected in the object list." msgstr "" #. TRANS: %s is a type of object that can be edited, such as "Tile", #. * "Unit", "Start Position", etc. #: client/gui-gtk-3.22/editprop.c:4986 client/gui-gtk-4.0/editprop.c:5002 #: client/gui-gtk-5.0/editprop.c:5002 #, c-format msgid "%s Properties" msgstr "" #: client/gui-gtk-3.22/editprop.c:5030 client/gui-gtk-4.0/editprop.c:5051 #: client/gui-gtk-5.0/editprop.c:5051 msgid "Filter:" msgstr "" #: client/gui-gtk-3.22/editprop.c:5035 client/gui-gtk-4.0/editprop.c:5056 #: client/gui-gtk-5.0/editprop.c:5056 msgid "" "Enter a filter string to limit which properties are shown. The filter is one " "or more text patterns separated by | (\"or\") or & (\"and\"). The symbol & " "has higher precedence than |. A pattern may also be negated by prefixing it " "with !." msgstr "" #: client/gui-gtk-3.22/editprop.c:5047 client/gui-gtk-3.22/optiondlg.c:362 #: client/gui-gtk-4.0/editprop.c:5069 client/gui-gtk-4.0/optiondlg.c:390 #: client/gui-gtk-5.0/editprop.c:5069 client/gui-gtk-5.0/optiondlg.c:390 msgid "_Refresh" msgstr "" #: client/gui-gtk-3.22/editprop.c:5050 client/gui-gtk-4.0/editprop.c:5072 #: client/gui-gtk-5.0/editprop.c:5072 msgid "" "Pressing this button will reset all modified properties of the selected " "objects to their current values (the values they have on the server)." msgstr "" #: client/gui-gtk-3.22/editprop.c:5057 client/gui-gtk-3.22/optiondlg.c:364 #: client/gui-gtk-4.0/editprop.c:5079 client/gui-gtk-4.0/optiondlg.c:392 #: client/gui-gtk-5.0/editprop.c:5079 client/gui-gtk-5.0/optiondlg.c:392 msgid "_Apply" msgstr "" #: client/gui-gtk-3.22/editprop.c:5060 client/gui-gtk-4.0/editprop.c:5082 #: client/gui-gtk-5.0/editprop.c:5082 msgid "" "Pressing this button will send all modified properties of the objects " "selected in the object list to the server. Modified properties' names are " "shown in red in the properties panel." msgstr "" #: client/gui-gtk-3.22/editprop.c:6213 client/gui-gtk-4.0/editprop.c:6238 #: client/gui-gtk-5.0/editprop.c:6238 msgid "Property Editor" msgstr "" #. TRANS: Vision layer name. Feel free to leave untranslated. #: client/gui-gtk-3.22/editprop.c:6591 client/gui-gtk-4.0/editprop.c:6617 #: client/gui-gtk-5.0/editprop.c:6617 msgid "Seen (Main)" msgstr "" #. TRANS: Vision layer name. Feel free to leave untranslated. #: client/gui-gtk-3.22/editprop.c:6594 client/gui-gtk-4.0/editprop.c:6620 #: client/gui-gtk-5.0/editprop.c:6620 msgid "Seen (Invis)" msgstr "" #. TRANS: Vision layer name. Feel free to leave untranslated. #: client/gui-gtk-3.22/editprop.c:6597 client/gui-gtk-4.0/editprop.c:6623 #: client/gui-gtk-5.0/editprop.c:6623 msgid "Seen (Subsurface)" msgstr "" #: client/gui-gtk-3.22/editprop.c:6603 client/gui-gtk-3.22/pages.c:747 #: client/gui-gtk-4.0/editprop.c:6629 client/gui-gtk-4.0/pages.c:758 #: client/gui-gtk-5.0/editprop.c:6629 client/gui-gtk-5.0/inteldlg.c:502 #: client/gui-gtk-5.0/pages.c:1017 client/gui-qt/pages.cpp:957 #: client/gui-sdl2/citydlg.c:2047 client/gui-sdl3/citydlg.c:2043 #: client/text.c:216 common/unit.c:683 msgid "Unknown" msgstr "" #: client/gui-gtk-3.22/finddlg.c:72 client/gui-gtk-4.0/finddlg.c:72 #: client/gui-gtk-5.0/finddlg.c:72 client/gui-sdl2/finddlg.c:153 #: client/gui-sdl2/mapctrl.c:1717 client/gui-sdl3/finddlg.c:149 #: client/gui-sdl3/mapctrl.c:1713 msgid "Find City" msgstr "" #: client/gui-gtk-3.22/finddlg.c:75 client/gui-gtk-4.0/finddlg.c:75 #: client/gui-gtk-5.0/finddlg.c:75 msgid "_Find" msgstr "" #: client/gui-gtk-3.22/finddlg.c:117 client/gui-gtk-4.0/finddlg.c:117 #: client/gui-gtk-5.0/finddlg.c:117 msgid "Ci_ties:" msgstr "" #. TRANS: current value of policy in force #: client/gui-gtk-3.22/gamedlgs.c:281 client/gui-gtk-4.0/gamedlgs.c:272 #: client/gui-gtk-5.0/gamedlgs.c:272 msgid "?multiplier:Now" msgstr "" #: client/gui-gtk-3.22/gamedlgs.c:314 client/gui-gtk-4.0/gamedlgs.c:305 #: client/gui-gtk-5.0/gamedlgs.c:305 client/gui-qt/ratesdlg.cpp:143 msgid "Change policies" msgstr "" #: client/gui-gtk-3.22/gamedlgs.c:323 client/gui-gtk-3.22/menu.c:379 #: client/gui-gtk-4.0/gamedlgs.c:314 client/gui-gtk-4.0/menu.c:933 #: client/gui-gtk-5.0/gamedlgs.c:314 client/gui-gtk-5.0/menu.c:933 #: client/include/helpdlg_g.h:60 data/helpdata.txt:1461 msgid "Policies" msgstr "" #: client/gui-gtk-3.22/gamedlgs.c:336 client/gui-gtk-4.0/gamedlgs.c:326 #: client/gui-gtk-5.0/gamedlgs.c:326 msgid "Changes will not take effect until next turn." msgstr "" #: client/gui-gtk-3.22/gamedlgs.c:409 client/gui-gtk-4.0/gamedlgs.c:397 #: client/gui-gtk-5.0/gamedlgs.c:397 client/gui-qt/ratesdlg.cpp:70 msgid "Select tax, luxury and science rates" msgstr "" #: client/gui-gtk-3.22/gamedlgs.c:425 client/gui-gtk-4.0/gamedlgs.c:412 #: client/gui-gtk-5.0/gamedlgs.c:412 client/plrdlg_common.c:595 #: server/plrhand.c:310 msgid "Tax" msgstr "" #: client/gui-gtk-3.22/gamedlgs.c:447 client/gui-gtk-3.22/gamedlgs.c:472 #: client/gui-gtk-3.22/gamedlgs.c:497 client/gui-gtk-4.0/gamedlgs.c:433 #: client/gui-gtk-4.0/gamedlgs.c:457 client/gui-gtk-4.0/gamedlgs.c:481 #: client/gui-gtk-5.0/gamedlgs.c:433 client/gui-gtk-5.0/gamedlgs.c:457 #: client/gui-gtk-5.0/gamedlgs.c:481 client/gui-sdl2/repodlgs.c:1987 #: client/gui-sdl2/repodlgs.c:2034 client/gui-sdl3/repodlgs.c:1987 #: client/gui-sdl3/repodlgs.c:2034 msgid "Lock" msgstr "" #: client/gui-gtk-3.22/gamedlgs.c:546 client/gui-gtk-4.0/gamedlgs.c:530 #: client/gui-gtk-5.0/gamedlgs.c:530 #, c-format msgid "%s max rate: %d%%" msgstr "" #: client/gui-gtk-3.22/gotodlg.c:141 client/gui-gtk-4.0/gotodlg.c:140 #: client/gui-gtk-5.0/gotodlg.c:140 msgid "Goto/Airlift Unit" msgstr "" #: client/gui-gtk-3.22/gotodlg.c:146 client/gui-gtk-4.0/gotodlg.c:145 #: client/gui-gtk-5.0/gotodlg.c:145 msgid "Air_lift" msgstr "" #: client/gui-gtk-3.22/gotodlg.c:148 client/gui-gtk-4.0/gotodlg.c:147 #: client/gui-gtk-5.0/gotodlg.c:147 msgid "_Goto" msgstr "" #: client/gui-gtk-3.22/gotodlg.c:167 client/gui-gtk-4.0/gotodlg.c:165 #: client/gui-gtk-5.0/gotodlg.c:165 msgid "Select destination ci_ty" msgstr "" #: client/gui-gtk-3.22/gotodlg.c:201 client/gui-gtk-4.0/gotodlg.c:197 #: client/gui-gtk-5.0/gotodlg.c:197 msgid "Id" msgstr "" #: client/gui-gtk-3.22/gotodlg.c:225 client/gui-gtk-4.0/gotodlg.c:222 #: client/gui-gtk-5.0/gotodlg.c:222 client/gui-qt/gotodlg.cpp:55 msgid "Airlift" msgstr "" #: client/gui-gtk-3.22/gotodlg.c:238 client/gui-gtk-4.0/gotodlg.c:236 #: client/gui-gtk-5.0/gotodlg.c:236 msgid "Show _All Cities" msgstr "" #: client/gui-gtk-3.22/gotodlg.c:346 client/gui-gtk-4.0/gotodlg.c:345 #: client/gui-gtk-5.0/gotodlg.c:345 client/text.c:1169 msgid "No units selected." msgstr "" #. TRANS: goto/airlift dialog. "Paris (airlift: 2/4)". #. * A set of these appear in an "and"-separated list. #: client/gui-gtk-3.22/gotodlg.c:386 client/gui-gtk-4.0/gotodlg.c:385 #: client/gui-gtk-5.0/gotodlg.c:385 #, c-format msgid "%s (airlift: %s)" msgstr "" #. TRANS: goto/airlift dialog. Too many cities to list, some omitted. #. * Appears at the end of an "and"-separated list. #: client/gui-gtk-3.22/gotodlg.c:397 client/gui-gtk-4.0/gotodlg.c:396 #: client/gui-gtk-5.0/gotodlg.c:396 msgid "?gotodlg:more" msgstr "" #. TRANS: goto/airlift dialog. For units not currently in a city. #. * Appears at the end of an "and"-separated list. #: client/gui-gtk-3.22/gotodlg.c:402 client/gui-gtk-4.0/gotodlg.c:401 #: client/gui-gtk-5.0/gotodlg.c:401 msgid "?gotodlg:no city" msgstr "" #. TRANS: goto/airlift dialog. Current location of units; %s is an #. * "and"-separated list of cities and associated info #: client/gui-gtk-3.22/gotodlg.c:415 client/gui-gtk-4.0/gotodlg.c:414 #: client/gui-gtk-5.0/gotodlg.c:414 #, c-format msgid "Currently in: %s" msgstr "" #: client/gui-gtk-3.22/gui_main.c:270 msgid "" "This client accepts the standard Gtk command-line options\n" "after '--'. See the Gtk documentation.\n" "\n" msgstr "" #: client/gui-gtk-3.22/gui_main.c:274 client/gui-qt/gui_main.cpp:115 msgid "Other gui-specific options are:\n" msgstr "" #: client/gui-gtk-3.22/gui_main.c:277 msgid "" "-r, --resolution WIDTHxHEIGHT\tAssume given resolution screen\n" "\n" msgstr "" #. TRANS: No full stop after the URL, could cause confusion. #: client/gui-gtk-3.22/gui_main.c:281 client/gui-gtk-4.0/gui_main.c:285 #: client/gui-gtk-5.0/gui_main.c:286 client/gui-qt/gui_main.cpp:124 #: client/gui-sdl2/gui_main.c:190 client/gui-sdl3/gui_main.c:185 #: tools/fcmp/mpcli.c:115 tools/fcmp/mpgui_gtk3.c:579 #: tools/fcmp/mpgui_gtk4.c:626 tools/fcmp/mpgui_gtk5.c:761 #: tools/fcmp/mpgui_qt.cpp:102 utility/fc_cmdhelp.c:136 #, c-format msgid "Report bugs at %s\n" msgstr "" #: client/gui-gtk-3.22/gui_main.c:300 client/gui-gtk-4.0/gui_main.c:314 #: client/gui-gtk-5.0/gui_main.c:315 #, c-format msgid "Illegal video mode '%s'\n" msgstr "" #: client/gui-gtk-3.22/gui_main.c:803 client/gui-gtk-4.0/gui_main.c:803 #: client/gui-gtk-5.0/gui_main.c:804 msgid "Freeciv" msgstr "" #: client/gui-gtk-3.22/gui_main.c:870 client/gui-gtk-4.0/gui_main.c:863 #: client/gui-gtk-5.0/gui_main.c:864 msgid "Detach/Attach the pane." msgstr "" #: client/gui-gtk-3.22/gui_main.c:1115 client/gui-gtk-4.0/gui_main.c:1058 #: client/gui-gtk-5.0/gui_main.c:1059 client/gui-qt/sidebar.cpp:663 msgid "Fixed length turns" msgstr "" #: client/gui-gtk-3.22/gui_main.c:1120 client/gui-gtk-3.22/gui_main.c:1409 #: client/gui-gtk-4.0/gui_main.c:1063 client/gui-gtk-4.0/gui_main.c:1352 #: client/gui-gtk-5.0/gui_main.c:1064 client/gui-gtk-5.0/gui_main.c:1353 #: client/gui-qt/pages.cpp:773 client/gui-qt/sidebar.cpp:668 #: client/gui-sdl2/mapctrl.c:1690 client/gui-sdl3/mapctrl.c:1686 msgid "Turn Done" msgstr "" #: client/gui-gtk-3.22/gui_main.c:1120 client/gui-gtk-4.0/gui_main.c:1063 #: client/gui-gtk-5.0/gui_main.c:1064 client/gui-qt/sidebar.cpp:668 #: client/gui-sdl2/mapctrl.c:1690 client/gui-sdl2/mapview.c:952 #: client/gui-sdl3/mapctrl.c:1686 client/gui-sdl3/mapview.c:948 msgid "Shift+Return" msgstr "" #: client/gui-gtk-3.22/gui_main.c:1497 client/gui-gtk-4.0/gui_main.c:1445 #: client/gui-gtk-5.0/gui_main.c:1446 client/gui-qt/menu.cpp:1539 #: client/gui-qt/pages.cpp:749 msgid "?noun:View" msgstr "" #: client/gui-gtk-3.22/gui_main.c:1620 client/gui-gtk-4.0/gui_main.c:1576 #: client/gui-gtk-5.0/gui_main.c:1577 msgid "Chat" msgstr "" #: client/gui-gtk-3.22/gui_main.c:1650 client/gui-gtk-4.0/gui_main.c:1607 #: client/gui-gtk-5.0/gui_main.c:1608 msgid "Allies Only" msgstr "" #: client/gui-gtk-3.22/gui_main.c:1659 client/gui-gtk-4.0/gui_main.c:1616 #: client/gui-gtk-5.0/gui_main.c:1617 client/gui-qt/chatline.cpp:282 msgid "Clear links" msgstr "" #: client/gui-gtk-3.22/gui_main.c:1776 client/gui-gtk-4.0/gui_main.c:1736 #: client/gui-gtk-5.0/gui_main.c:1737 msgid "Migrating options from gtk2 to gtk3 client" msgstr "" #: client/gui-gtk-3.22/gui_main.c:1831 client/gui-gtk-4.0/gui_main.c:1791 #: client/gui-gtk-5.0/gui_main.c:1792 msgid "Migrating options from gtk3 to gtk3.22 client" msgstr "" #: client/gui-gtk-3.22/gui_main.c:1842 client/gui-gtk-4.0/gui_main.c:1802 #: client/gui-gtk-5.0/gui_main.c:1803 msgid "Migrating gtk3-client options from freeciv-2.5 options." msgstr "" #: client/gui-gtk-3.22/gui_main.c:1902 client/gui-gtk-4.0/gui_main.c:1907 #: client/gui-gtk-5.0/gui_main.c:1959 tools/fcmp/mpgui_gtk3.c:626 #: tools/fcmp/mpgui_gtk4.c:643 tools/fcmp/mpgui_gtk5.c:779 msgid "Failed to open graphical mode." msgstr "" #: client/gui-gtk-3.22/gui_main.c:1954 client/gui-gtk-4.0/gui_main.c:2006 #: client/gui-gtk-5.0/gui_main.c:2061 #, c-format msgid "Freeciv (%s)" msgstr "" #: client/gui-gtk-3.22/gui_main.c:2359 client/gui-gtk-4.0/gui_main.c:2372 #: client/gui-gtk-5.0/gui_main.c:2428 client/gui-qt/gui_main.cpp:569 msgid "Are you sure you want to quit?" msgstr "" #: client/gui-gtk-3.22/gui_main.c:2542 #, c-format msgid "" "\n" "Built against gtk+ %d.%d.%d, using %d.%d.%d\n" "Built against glib %d.%d.%d, using %d.%d.%d" msgstr "" #: client/gui-gtk-3.22/gui_stuff.c:609 client/gui-gtk-4.0/gui_stuff.c:589 #: client/gui-gtk-5.0/gui_stuff.c:590 #, c-format msgid "" "Close Tab:\n" "%s" msgstr "" #: client/gui-gtk-3.22/gui_stuff.c:609 client/gui-gtk-4.0/gui_stuff.c:589 #: client/gui-gtk-5.0/gui_stuff.c:590 msgid "Ctrl+W" msgstr "" #: client/gui-gtk-3.22/happiness.c:208 client/gui-gtk-4.0/happiness.c:178 #: client/gui-gtk-5.0/happiness.c:178 client/gui-qt/citydlg.cpp:1846 msgid "Cities:" msgstr "" #: client/gui-gtk-3.22/happiness.c:209 client/gui-gtk-4.0/happiness.c:179 #: client/gui-gtk-5.0/happiness.c:179 client/gui-qt/citydlg.cpp:1846 msgid "Luxuries:" msgstr "" #: client/gui-gtk-3.22/happiness.c:210 client/gui-gtk-4.0/happiness.c:180 #: client/gui-gtk-5.0/happiness.c:180 client/gui-qt/citydlg.cpp:1846 msgid "Buildings:" msgstr "" #: client/gui-gtk-3.22/happiness.c:211 client/gui-gtk-4.0/happiness.c:181 #: client/gui-gtk-5.0/happiness.c:181 client/gui-qt/citydlg.cpp:1847 msgid "Nationality:" msgstr "" #: client/gui-gtk-3.22/happiness.c:212 client/gui-gtk-4.0/happiness.c:182 #: client/gui-gtk-5.0/happiness.c:182 client/gui-qt/citydlg.cpp:1847 msgid "Units:" msgstr "" #: client/gui-gtk-3.22/happiness.c:213 client/gui-gtk-4.0/happiness.c:183 #: client/gui-gtk-5.0/happiness.c:183 client/gui-qt/citydlg.cpp:1847 msgid "Wonders:" msgstr "" #: client/gui-gtk-3.22/happiness.c:224 client/gui-gtk-4.0/happiness.c:194 #: client/gui-gtk-5.0/happiness.c:194 client/gui-qt/citydlg.cpp:1834 #: client/gui-sdl2/citydlg.c:2114 client/gui-sdl2/citydlg.c:3642 #: client/gui-sdl3/citydlg.c:2110 client/gui-sdl3/citydlg.c:3638 #: data/alien/techs.ruleset:410 msgid "Happiness" msgstr "" #: client/gui-gtk-3.22/happiness.c:272 client/gui-gtk-4.0/happiness.c:247 #: client/gui-gtk-5.0/happiness.c:247 #, c-format msgid "Additional information is available%svia left click on the citizens." msgstr "" #: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-3.22/helpdlg.c:112 #: client/gui-gtk-4.0/helpdlg.c:108 client/gui-gtk-4.0/helpdlg.c:112 #: client/gui-gtk-5.0/helpdlg.c:108 client/gui-gtk-5.0/helpdlg.c:112 #: client/gui-qt/helpdlg.cpp:1022 client/gui-sdl2/helpdlg.c:387 #: client/gui-sdl3/helpdlg.c:384 msgid "Base Cost:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-4.0/helpdlg.c:108 #: client/gui-gtk-5.0/helpdlg.c:108 client/gui-qt/helpdlg.cpp:1028 #: client/gui-sdl2/helpdlg.c:397 client/gui-sdl2/helpdlg.c:825 #: client/gui-sdl3/helpdlg.c:394 client/gui-sdl3/helpdlg.c:823 msgid "Upkeep:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-3.22/helpdlg.c:112 #: client/gui-gtk-3.22/helpdlg.c:123 client/gui-gtk-4.0/helpdlg.c:108 #: client/gui-gtk-4.0/helpdlg.c:112 client/gui-gtk-4.0/helpdlg.c:123 #: client/gui-gtk-5.0/helpdlg.c:108 client/gui-gtk-5.0/helpdlg.c:112 #: client/gui-gtk-5.0/helpdlg.c:123 client/gui-qt/helpdlg.cpp:1054 #: client/gui-sdl2/helpdlg.c:409 client/gui-sdl2/helpdlg.c:865 #: client/gui-sdl3/helpdlg.c:406 client/gui-sdl3/helpdlg.c:863 msgid "Requirement:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:112 client/gui-gtk-3.22/helpdlg.c:123 #: client/gui-gtk-4.0/helpdlg.c:112 client/gui-gtk-4.0/helpdlg.c:123 #: client/gui-gtk-5.0/helpdlg.c:112 client/gui-gtk-5.0/helpdlg.c:123 #: client/gui-qt/citydlg.cpp:4018 client/gui-qt/helpdlg.cpp:1073 #: client/gui-sdl2/helpdlg.c:450 client/gui-sdl2/helpdlg.c:897 #: client/gui-sdl3/helpdlg.c:447 client/gui-sdl3/helpdlg.c:895 msgid "Obsolete by:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:119 client/gui-gtk-4.0/helpdlg.c:119 #: client/gui-gtk-5.0/helpdlg.c:119 client/gui-qt/citydlg.cpp:4091 #: client/gui-qt/helpdlg.cpp:919 client/gui-sdl2/helpdlg.c:816 #: client/gui-sdl3/helpdlg.c:814 msgid "Cost:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:119 client/gui-gtk-4.0/helpdlg.c:119 #: client/gui-gtk-5.0/helpdlg.c:119 client/gui-qt/citydlg.cpp:4084 #: client/gui-qt/helpdlg.cpp:909 client/gui-sdl2/helpdlg.c:849 #: client/gui-sdl3/helpdlg.c:847 msgid "Attack:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:120 client/gui-gtk-4.0/helpdlg.c:120 #: client/gui-gtk-5.0/helpdlg.c:120 client/gui-qt/citydlg.cpp:4086 #: client/gui-qt/helpdlg.cpp:911 client/gui-sdl2/helpdlg.c:850 #: client/gui-sdl3/helpdlg.c:848 msgid "Defense:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:120 client/gui-gtk-4.0/helpdlg.c:120 #: client/gui-gtk-5.0/helpdlg.c:120 client/gui-qt/citydlg.cpp:4088 #: client/gui-sdl2/helpdlg.c:851 client/gui-sdl3/helpdlg.c:849 msgid "Move:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:121 client/gui-gtk-4.0/helpdlg.c:121 #: client/gui-gtk-5.0/helpdlg.c:121 client/gui-qt/citydlg.cpp:4100 #: client/gui-qt/helpdlg.cpp:921 client/gui-sdl2/helpdlg.c:853 #: client/gui-sdl3/helpdlg.c:851 msgid "Firepower:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:121 client/gui-gtk-4.0/helpdlg.c:121 #: client/gui-gtk-5.0/helpdlg.c:121 client/gui-qt/citydlg.cpp:4098 #: client/gui-qt/helpdlg.cpp:918 client/gui-sdl2/helpdlg.c:854 #: client/gui-sdl3/helpdlg.c:852 msgid "Hitpoints:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:122 client/gui-gtk-4.0/helpdlg.c:122 #: client/gui-gtk-5.0/helpdlg.c:122 client/gui-qt/citydlg.cpp:4095 msgid "Basic Upkeep:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:122 client/gui-gtk-4.0/helpdlg.c:122 #: client/gui-gtk-5.0/helpdlg.c:122 client/gui-qt/citydlg.cpp:4102 #: client/gui-sdl2/helpdlg.c:852 client/gui-sdl3/helpdlg.c:850 msgid "Vision:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:128 client/gui-gtk-4.0/helpdlg.c:128 #: client/gui-gtk-5.0/helpdlg.c:128 msgid "Move/Defense:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:128 client/gui-gtk-4.0/helpdlg.c:128 #: client/gui-gtk-5.0/helpdlg.c:128 msgid "Food/Res/Trade:" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:129 client/gui-gtk-4.0/helpdlg.c:129 #: client/gui-gtk-5.0/helpdlg.c:129 msgid "Resources:" msgstr "" #. TRANS: Label for build cost for extras in help. Will be followed by #. * something like "3 MP" (where MP = Movement Points) #: client/gui-gtk-3.22/helpdlg.c:135 client/gui-gtk-4.0/helpdlg.c:135 #: client/gui-gtk-5.0/helpdlg.c:135 msgid "Build:" msgstr "" #. TRANS: Extra conflicts in help. Will be followed by a list of extras #. * that can't be built on the same tile as this one. #: client/gui-gtk-3.22/helpdlg.c:138 client/gui-gtk-4.0/helpdlg.c:138 #: client/gui-gtk-5.0/helpdlg.c:138 msgid "Conflicts with:" msgstr "" #. TRANS: Extra bonus in help. Will be followed by food/production/trade #. * stats like "0/0/+1", "0/+50%/0" #: client/gui-gtk-3.22/helpdlg.c:141 client/gui-gtk-4.0/helpdlg.c:141 #: client/gui-gtk-5.0/helpdlg.c:141 msgid "Bonus (F/P/T):" msgstr "" #. TRANS: "None" tech #: client/gui-gtk-3.22/helpdlg.c:143 client/gui-gtk-4.0/helpdlg.c:143 #: client/gui-gtk-5.0/helpdlg.c:143 client/gui-qt/citydlg.cpp:4003 #: client/gui-qt/helpdlg.cpp:55 client/gui-qt/plrdlg.cpp:690 #: client/gui-qt/plrdlg.cpp:696 client/gui-qt/repodlgs.cpp:1091 #: client/gui-qt/repodlgs.cpp:1173 client/gui-sdl2/gui_tilespec.c:383 #: client/gui-sdl2/helpdlg.c:875 client/gui-sdl2/mapview.c:346 #: client/gui-sdl3/gui_tilespec.c:380 client/gui-sdl3/helpdlg.c:873 #: client/gui-sdl3/mapview.c:342 common/research.c:88 common/tech.c:488 msgid "?tech:None" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:144 client/gui-gtk-4.0/helpdlg.c:144 #: client/gui-gtk-5.0/helpdlg.c:144 client/gui-qt/helpdlg.cpp:54 msgid "(Never)" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:244 client/gui-gtk-4.0/helpdlg.c:241 #: client/gui-gtk-5.0/helpdlg.c:241 msgid "Removed" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:524 client/gui-gtk-4.0/helpdlg.c:545 #: client/gui-gtk-5.0/helpdlg.c:545 client/gui-qt/helpdlg.cpp:131 msgid "Freeciv Help Browser" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:527 client/gui-gtk-4.0/helpdlg.c:548 #: client/gui-gtk-5.0/helpdlg.c:548 msgid "_Back" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:529 client/gui-gtk-4.0/helpdlg.c:550 #: client/gui-gtk-5.0/helpdlg.c:550 msgid "_Forward" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:786 client/gui-gtk-4.0/helpdlg.c:814 #: client/gui-gtk-5.0/helpdlg.c:814 msgid "Expand All" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:787 client/gui-gtk-4.0/helpdlg.c:815 #: client/gui-gtk-5.0/helpdlg.c:815 msgid "Collapse All" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1130 client/gui-gtk-3.22/helpdlg.c:1147 #: client/gui-gtk-3.22/helpdlg.c:1184 client/gui-gtk-3.22/helpdlg.c:1196 #: client/gui-gtk-3.22/helpdlg.c:1204 client/gui-gtk-3.22/helpdlg.c:1222 #: client/gui-gtk-4.0/helpdlg.c:1174 client/gui-gtk-4.0/helpdlg.c:1191 #: client/gui-gtk-4.0/helpdlg.c:1227 client/gui-gtk-4.0/helpdlg.c:1239 #: client/gui-gtk-4.0/helpdlg.c:1247 client/gui-gtk-4.0/helpdlg.c:1265 #: client/gui-gtk-5.0/helpdlg.c:1174 client/gui-gtk-5.0/helpdlg.c:1191 #: client/gui-gtk-5.0/helpdlg.c:1227 client/gui-gtk-5.0/helpdlg.c:1239 #: client/gui-gtk-5.0/helpdlg.c:1247 client/gui-gtk-5.0/helpdlg.c:1265 #: client/gui-qt/helpdlg.cpp:1120 client/gui-qt/helpdlg.cpp:1136 #: client/gui-qt/helpdlg.cpp:1179 client/gui-sdl2/helpdlg.c:1082 #: client/gui-sdl3/helpdlg.c:1080 msgid "Allows" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1163 client/gui-gtk-4.0/helpdlg.c:1207 #: client/gui-gtk-5.0/helpdlg.c:1207 client/gui-qt/helpdlg.cpp:1155 msgid "Obsoletes" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1208 client/gui-gtk-3.22/helpdlg.c:1226 #: client/gui-gtk-4.0/helpdlg.c:1251 client/gui-gtk-4.0/helpdlg.c:1269 #: client/gui-gtk-5.0/helpdlg.c:1251 client/gui-gtk-5.0/helpdlg.c:1269 msgid "with" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1214 client/gui-gtk-3.22/helpdlg.c:1231 #: client/gui-gtk-4.0/helpdlg.c:1257 client/gui-gtk-4.0/helpdlg.c:1275 #: client/gui-gtk-5.0/helpdlg.c:1257 client/gui-gtk-5.0/helpdlg.c:1275 msgid "?techhelp:" msgstr "" #. TRANS: "Resources: (none)" #. TRANS: "Conflicts with: (none)" (extras) #. TRANS: missing value #. TRANS: "Resources: (none)" #. TRANS: "Conflicts with: (none)" (extras) #. TRANS: Missing value #. TRANS: "Resources: (none)" #. TRANS: "Conflicts with: (none)" (extras) #. TRANS: Missing value #. TRANS: missing value #: client/gui-gtk-3.22/helpdlg.c:1332 client/gui-gtk-3.22/helpdlg.c:1444 #: client/gui-gtk-3.22/inteldlg.c:597 client/gui-gtk-4.0/helpdlg.c:1377 #: client/gui-gtk-4.0/helpdlg.c:1489 client/gui-gtk-4.0/inteldlg.c:616 #: client/gui-gtk-5.0/helpdlg.c:1377 client/gui-gtk-5.0/helpdlg.c:1489 #: client/gui-gtk-5.0/inteldlg.c:778 client/gui-qt/plrdlg.cpp:552 #: client/gui-sdl2/inteldlg.c:343 client/gui-sdl3/inteldlg.c:339 #: common/requirements.c:7660 #, c-format msgid "(none)" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1344 client/gui-gtk-4.0/helpdlg.c:1389 #: client/gui-gtk-5.0/helpdlg.c:1389 msgid "Cultivate Rslt/Time" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1354 client/gui-gtk-4.0/helpdlg.c:1399 #: client/gui-gtk-5.0/helpdlg.c:1399 msgid "Plant Rslt/Time" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1365 client/gui-gtk-4.0/helpdlg.c:1410 #: client/gui-gtk-5.0/helpdlg.c:1410 msgid "Trans. Rslt/Time" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1372 client/gui-gtk-4.0/helpdlg.c:1417 #: client/gui-gtk-5.0/helpdlg.c:1417 client/gui-qt/helpdlg.cpp:1410 msgid "Build as irrigation" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1376 client/gui-gtk-4.0/helpdlg.c:1421 #: client/gui-gtk-5.0/helpdlg.c:1421 client/gui-qt/helpdlg.cpp:1414 msgid "Build as mine" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1380 client/gui-gtk-4.0/helpdlg.c:1425 #: client/gui-gtk-5.0/helpdlg.c:1425 client/gui-qt/helpdlg.cpp:1418 msgid "Build as road" msgstr "" #: client/gui-gtk-3.22/helpdlg.c:1384 client/gui-gtk-4.0/helpdlg.c:1429 #: client/gui-gtk-5.0/helpdlg.c:1429 client/gui-qt/helpdlg.cpp:1422 msgid "Build as base" msgstr "" #. TRANS: "MP" = movement points #: client/gui-gtk-3.22/helpdlg.c:1419 client/gui-gtk-4.0/helpdlg.c:1464 #: client/gui-gtk-5.0/helpdlg.c:1464 #, c-format msgid "%d MP" msgstr "" #. TRANS: Build time depends on terrain. #. TRANS: Road bonus depends on terrain. #. TRANS: Build time depends on terrain. #. TRANS: Road bonus depends on terrain. #. TRANS: Build time depends on terrain. #. TRANS: Road bonus depends on terrain. #: client/gui-gtk-3.22/helpdlg.c:1422 client/gui-gtk-3.22/helpdlg.c:1453 #: client/gui-gtk-4.0/helpdlg.c:1467 client/gui-gtk-4.0/helpdlg.c:1498 #: client/gui-gtk-5.0/helpdlg.c:1467 client/gui-gtk-5.0/helpdlg.c:1498 #, c-format msgid "Terrain specific" msgstr "" #. TRANS: (Resource extra) Conflicts with: #: client/gui-gtk-3.22/helpdlg.c:1432 client/gui-gtk-4.0/helpdlg.c:1477 #: client/gui-gtk-5.0/helpdlg.c:1477 msgid "Other Resources" msgstr "" #. TRANS: No output bonus from a road #: client/gui-gtk-3.22/helpdlg.c:1462 client/gui-gtk-3.22/helpdlg.c:1466 #: client/gui-gtk-4.0/helpdlg.c:1507 client/gui-gtk-4.0/helpdlg.c:1512 #: client/gui-gtk-5.0/helpdlg.c:1507 client/gui-gtk-5.0/helpdlg.c:1512 msgid "?bonus:None" msgstr "" #: client/gui-gtk-3.22/infradlg.c:96 client/gui-gtk-4.0/infradlg.c:97 #: client/gui-gtk-5.0/infradlg.c:97 msgid "Place infrastructure" msgstr "" #: client/gui-gtk-3.22/infradlg.c:97 client/gui-gtk-3.22/rallypointdlg.c:78 #: client/gui-gtk-3.22/unitselextradlg.c:131 #: client/gui-gtk-3.22/unitselunitdlg.c:94 client/gui-gtk-4.0/infradlg.c:98 #: client/gui-gtk-4.0/rallypointdlg.c:78 #: client/gui-gtk-4.0/unitselextradlg.c:135 #: client/gui-gtk-4.0/unitselunitdlg.c:96 client/gui-gtk-5.0/citydlg.c:3625 #: client/gui-gtk-5.0/infradlg.c:98 client/gui-gtk-5.0/rallypointdlg.c:78 #: client/gui-gtk-5.0/unitselextradlg.c:135 #: client/gui-gtk-5.0/unitselunitdlg.c:96 client/gui-qt/helpdlg.cpp:171 msgid "Close" msgstr "" #: client/gui-gtk-3.22/infradlg.c:108 client/gui-gtk-4.0/infradlg.c:109 #: client/gui-gtk-5.0/infradlg.c:109 msgid "First click a tile." msgstr "" #: client/gui-gtk-3.22/infradlg.c:114 client/gui-gtk-4.0/infradlg.c:115 #: client/gui-gtk-5.0/infradlg.c:115 msgid "- infrapoints" msgstr "" #: client/gui-gtk-3.22/infradlg.c:144 client/gui-gtk-4.0/infradlg.c:145 #: client/gui-gtk-5.0/infradlg.c:145 #, c-format msgid "%d infrapoint" msgid_plural "%d infrapoints" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/infradlg.c:191 client/gui-gtk-4.0/infradlg.c:199 #: client/gui-gtk-5.0/infradlg.c:199 msgid "No infra possible. Select another tile." msgstr "" #: client/gui-gtk-3.22/infradlg.c:194 client/gui-gtk-4.0/infradlg.c:202 #: client/gui-gtk-5.0/infradlg.c:202 msgid "Select infra for the tile, or another tile." msgstr "" #: client/gui-gtk-3.22/inteldlg.c:49 client/gui-gtk-4.0/inteldlg.c:49 #: client/gui-gtk-5.0/inteldlg.c:49 client/gui-qt/plrdlg.cpp:590 msgid "Ruler:" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:50 client/gui-gtk-4.0/inteldlg.c:50 #: client/gui-gtk-5.0/inteldlg.c:50 client/gui-qt/plrdlg.cpp:593 msgid "Government:" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:51 client/gui-gtk-4.0/inteldlg.c:51 #: client/gui-gtk-5.0/inteldlg.c:51 client/gui-qt/plrdlg.cpp:595 msgid "Capital:" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:54 client/gui-gtk-4.0/inteldlg.c:54 #: client/gui-gtk-5.0/inteldlg.c:54 client/gui-qt/plrdlg.cpp:601 msgid "Tax:" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:58 client/gui-gtk-4.0/inteldlg.c:58 #: client/gui-gtk-5.0/inteldlg.c:58 client/gui-qt/plrdlg.cpp:607 msgid "Researching:" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:330 client/gui-gtk-4.0/inteldlg.c:338 #: client/gui-gtk-5.0/inteldlg.c:478 msgid "_Diplomacy" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:364 client/gui-gtk-4.0/inteldlg.c:377 #: client/gui-gtk-5.0/inteldlg.c:512 msgid "_Techs" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:476 client/gui-gtk-4.0/inteldlg.c:495 #: client/gui-gtk-5.0/inteldlg.c:660 #, c-format msgid "Foreign Intelligence: %s Empire" msgstr "" #. TRANS: "unknown" location #. TRANS: "Unknown" advance/technology #. TRANS: "unknown" location #. TRANS: "Unknown" advance/technology #. TRANS: "unknown" location #. TRANS: "Unknown" advance/technology #. TRANS: "unknown" location #. TRANS: "Unknown" advance/technology #: client/gui-gtk-3.22/inteldlg.c:549 client/gui-gtk-3.22/inteldlg.c:555 #: client/gui-gtk-3.22/inteldlg.c:561 client/gui-gtk-3.22/inteldlg.c:568 #: client/gui-gtk-3.22/inteldlg.c:575 client/gui-gtk-3.22/inteldlg.c:582 #: client/gui-gtk-3.22/inteldlg.c:592 client/gui-gtk-3.22/inteldlg.c:599 #: client/gui-gtk-3.22/inteldlg.c:616 client/gui-gtk-4.0/inteldlg.c:568 #: client/gui-gtk-4.0/inteldlg.c:574 client/gui-gtk-4.0/inteldlg.c:580 #: client/gui-gtk-4.0/inteldlg.c:587 client/gui-gtk-4.0/inteldlg.c:594 #: client/gui-gtk-4.0/inteldlg.c:601 client/gui-gtk-4.0/inteldlg.c:611 #: client/gui-gtk-4.0/inteldlg.c:618 client/gui-gtk-4.0/inteldlg.c:635 #: client/gui-gtk-5.0/inteldlg.c:730 client/gui-gtk-5.0/inteldlg.c:736 #: client/gui-gtk-5.0/inteldlg.c:742 client/gui-gtk-5.0/inteldlg.c:749 #: client/gui-gtk-5.0/inteldlg.c:756 client/gui-gtk-5.0/inteldlg.c:763 #: client/gui-gtk-5.0/inteldlg.c:773 client/gui-gtk-5.0/inteldlg.c:780 #: client/gui-gtk-5.0/inteldlg.c:797 client/gui-qt/plrdlg.cpp:548 #: client/gui-qt/plrdlg.cpp:554 client/gui-qt/plrdlg.cpp:570 #: client/gui-qt/plrdlg.cpp:571 client/gui-qt/plrdlg.cpp:572 #: client/gui-qt/plrdlg.cpp:573 client/gui-qt/plrdlg.cpp:582 #: client/gui-qt/plrdlg.cpp:583 client/gui-qt/plrdlg.cpp:597 #: client/gui-sdl2/inteldlg.c:340 client/gui-sdl2/inteldlg.c:343 #: client/gui-sdl2/inteldlg.c:356 client/gui-sdl2/inteldlg.c:375 #: client/gui-sdl3/inteldlg.c:336 client/gui-sdl3/inteldlg.c:339 #: client/gui-sdl3/inteldlg.c:352 client/gui-sdl3/inteldlg.c:371 #: common/research.c:91 msgid "(Unknown)" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:641 client/gui-gtk-4.0/inteldlg.c:660 #: client/gui-gtk-5.0/inteldlg.c:822 #, c-format msgid "Wonders of %s Empire" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:650 client/gui-gtk-4.0/inteldlg.c:669 #: client/gui-gtk-5.0/inteldlg.c:831 client/gui-qt/plrdlg.cpp:720 msgid "All Wonders are known" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:653 client/gui-gtk-4.0/inteldlg.c:672 #: client/gui-gtk-5.0/inteldlg.c:834 client/gui-qt/plrdlg.cpp:723 msgid "Small Wonders not known" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:656 client/gui-gtk-4.0/inteldlg.c:675 #: client/gui-gtk-5.0/inteldlg.c:837 client/gui-qt/plrdlg.cpp:726 msgid "Small Wonders visible if we have an embassy" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:675 client/gui-gtk-4.0/inteldlg.c:695 #: client/gui-gtk-5.0/inteldlg.c:857 client/gui-qt/plrdlg.cpp:746 #: client/gui-sdl2/inteldlg.c:455 client/gui-sdl3/inteldlg.c:451 msgid "(unknown city)" msgstr "" #: client/gui-gtk-3.22/inteldlg.c:681 client/gui-gtk-4.0/inteldlg.c:701 #: client/gui-gtk-5.0/inteldlg.c:863 client/gui-qt/plrdlg.cpp:752 #: client/gui-sdl2/inteldlg.c:461 client/gui-sdl3/inteldlg.c:457 msgid "(lost)" msgstr "" #: client/gui-gtk-3.22/luaconsole.c:196 client/gui-gtk-4.0/luaconsole.c:196 #: client/gui-gtk-5.0/luaconsole.c:196 msgid "Client Lua Console" msgstr "" #: client/gui-gtk-3.22/luaconsole.c:246 client/gui-gtk-4.0/luaconsole.c:246 #: client/gui-gtk-5.0/luaconsole.c:246 msgid "Load Lua Script" msgstr "" #: client/gui-gtk-3.22/luaconsole.c:318 client/gui-gtk-3.22/pages.c:474 #: client/gui-gtk-4.0/luaconsole.c:320 client/gui-gtk-4.0/pages.c:488 #: client/gui-gtk-5.0/luaconsole.c:320 client/gui-gtk-5.0/pages.c:714 msgid "_Open" msgstr "" #: client/gui-gtk-3.22/mapctrl.c:200 client/gui-gtk-4.0/mapctrl.c:143 #: client/gui-gtk-5.0/mapctrl.c:143 client/gui-qt/mapctrl.cpp:60 msgid "Build New City" msgstr "" #: client/gui-gtk-3.22/mapctrl.c:201 client/gui-gtk-4.0/mapctrl.c:144 #: client/gui-gtk-5.0/mapctrl.c:144 client/gui-qt/mapctrl.cpp:59 #: client/gui-sdl2/mapctrl.c:2819 client/gui-sdl3/mapctrl.c:2814 msgid "What should we call our new city?" msgstr "" #: client/gui-gtk-3.22/mapview.c:124 client/gui-gtk-4.0/mapview.c:127 #: client/gui-gtk-5.0/mapview.c:127 msgid "" "Time to forced turn change,\n" "or estimated time to finish turn change processing." msgstr "" #: client/gui-gtk-3.22/mapview.c:129 client/gui-gtk-4.0/mapview.c:132 #: client/gui-gtk-5.0/mapview.c:132 msgid "" "Turn timeout disabled.\n" "Between turns this shows estimated time to finish turn change processing." msgstr "" #. TRANS: preserve leading space. #: client/gui-gtk-3.22/mapview.c:157 client/gui-gtk-4.0/mapview.c:160 #: client/gui-gtk-5.0/mapview.c:160 client/gui-qt/hudwidget.cpp:1684 #: common/networking/connection.c:502 msgid " (observer)" msgstr "" #: client/gui-gtk-3.22/mapview.c:219 client/gui-gtk-4.0/mapview.c:222 #: client/gui-gtk-5.0/mapview.c:222 msgid "Shows your current luxury/science/tax rates; click to toggle them." msgstr "" #: client/gui-gtk-3.22/menu.c:269 client/gui-gtk-4.0/menu.c:3061 #: client/gui-gtk-5.0/menu.c:3065 msgid "_Game" msgstr "" #: client/gui-gtk-3.22/menu.c:270 client/gui-gtk-4.0/menu.c:3048 #: client/gui-gtk-5.0/menu.c:3052 msgid "_Options" msgstr "" #: client/gui-gtk-3.22/menu.c:271 client/gui-gtk-4.0/menu.c:3075 #: client/gui-gtk-5.0/menu.c:3079 msgid "_Edit" msgstr "" #: client/gui-gtk-3.22/menu.c:272 client/gui-gtk-4.0/menu.c:3111 #: client/gui-gtk-5.0/menu.c:3115 msgid "?verb:_View" msgstr "" #: client/gui-gtk-3.22/menu.c:273 msgid "_Improvements" msgstr "" #: client/gui-gtk-3.22/menu.c:275 client/gui-gtk-4.0/menu.c:3216 #: client/gui-gtk-5.0/menu.c:3220 msgid "C_ivilization" msgstr "" #: client/gui-gtk-3.22/menu.c:277 client/gui-gtk-4.0/menu.c:3237 #: client/gui-gtk-5.0/menu.c:3241 msgid "_Battle Groups" msgstr "" #: client/gui-gtk-3.22/menu.c:279 client/gui-gtk-4.0/menu.c:3269 #: client/gui-gtk-5.0/menu.c:3273 msgid "_Help" msgstr "" #: client/gui-gtk-3.22/menu.c:280 client/gui-gtk-4.0/menu.c:537 #: client/gui-gtk-5.0/menu.c:537 msgid "_Clear Chat Log" msgstr "" #: client/gui-gtk-3.22/menu.c:282 client/gui-gtk-4.0/menu.c:540 #: client/gui-gtk-5.0/menu.c:540 msgid "Save Chat _Log" msgstr "" #: client/gui-gtk-3.22/menu.c:284 client/gui-gtk-4.0/menu.c:544 #: client/gui-gtk-5.0/menu.c:544 msgid "_Local Client" msgstr "" #: client/gui-gtk-3.22/menu.c:286 client/gui-gtk-4.0/menu.c:547 #: client/gui-gtk-5.0/menu.c:547 msgid "_Message" msgstr "" #: client/gui-gtk-3.22/menu.c:288 client/gui-gtk-4.0/menu.c:550 #: client/gui-gtk-5.0/menu.c:550 msgid "_Remote Server" msgstr "" #: client/gui-gtk-3.22/menu.c:290 client/gui-gtk-4.0/menu.c:553 #: client/gui-gtk-5.0/menu.c:553 msgid "Save Options _Now" msgstr "" #: client/gui-gtk-3.22/menu.c:292 client/gui-gtk-4.0/menu.c:561 #: client/gui-gtk-5.0/menu.c:561 msgid "_Reload Tileset" msgstr "" #: client/gui-gtk-3.22/menu.c:295 client/gui-gtk-4.0/menu.c:566 #: client/gui-gtk-5.0/menu.c:566 msgid "_Save Game" msgstr "" #: client/gui-gtk-3.22/menu.c:297 client/gui-gtk-4.0/menu.c:569 #: client/gui-gtk-5.0/menu.c:569 msgid "Save Game _As..." msgstr "" #: client/gui-gtk-3.22/menu.c:299 client/gui-gtk-4.0/menu.c:572 #: client/gui-gtk-5.0/menu.c:572 msgid "Save Map _Image" msgstr "" #: client/gui-gtk-3.22/menu.c:301 client/gui-gtk-4.0/menu.c:575 #: client/gui-gtk-5.0/menu.c:575 msgid "Save _Map Image As..." msgstr "" #: client/gui-gtk-3.22/menu.c:303 client/gui-gtk-4.0/menu.c:578 #: client/gui-gtk-5.0/menu.c:578 msgid "_Leave" msgstr "" #: client/gui-gtk-3.22/menu.c:304 client/gui-gtk-4.0/menu.c:581 #: client/gui-gtk-5.0/menu.c:581 msgid "_Quit" msgstr "" #: client/gui-gtk-3.22/menu.c:306 client/gui-gtk-4.0/menu.c:586 #: client/gui-gtk-5.0/menu.c:586 msgid "_Find City" msgstr "" #: client/gui-gtk-3.22/menu.c:308 client/gui-gtk-4.0/menu.c:589 #: client/gui-gtk-5.0/menu.c:589 msgid "Work_lists" msgstr "" #: client/gui-gtk-3.22/menu.c:311 client/gui-gtk-4.0/menu.c:592 #: client/gui-gtk-5.0/menu.c:592 msgid "Rally point dialog" msgstr "" #: client/gui-gtk-3.22/menu.c:314 client/gui-gtk-4.0/menu.c:595 #: client/gui-gtk-5.0/menu.c:595 msgid "Infra dialog" msgstr "" #: client/gui-gtk-3.22/menu.c:317 client/gui-gtk-4.0/menu.c:610 #: client/gui-gtk-5.0/menu.c:610 msgid "Client _Lua Script" msgstr "" #: client/gui-gtk-3.22/menu.c:319 client/gui-gtk-4.0/menu.c:839 #: client/gui-gtk-5.0/menu.c:839 msgid "?noun:_View" msgstr "" #: client/gui-gtk-3.22/menu.c:321 client/gui-gtk-3.22/menu.c:475 #: client/gui-gtk-3.22/unitselect.c:271 client/gui-gtk-4.0/menu.c:678 #: client/gui-gtk-4.0/menu.c:842 client/gui-gtk-4.0/unitselect.c:270 #: client/gui-gtk-5.0/menu.c:678 client/gui-gtk-5.0/menu.c:842 #: client/gui-gtk-5.0/unitselect.c:270 msgid "_Units" msgstr "" #: client/gui-gtk-3.22/menu.c:323 client/gui-gtk-4.0/menu.c:845 #: client/gui-gtk-5.0/menu.c:845 msgid "_Nations" msgstr "" #: client/gui-gtk-3.22/menu.c:327 client/gui-gtk-4.0/menu.c:868 #: client/gui-gtk-5.0/menu.c:868 msgid "_Wonders of the World" msgstr "" #: client/gui-gtk-3.22/menu.c:329 client/gui-gtk-3.22/menu.c:2441 #: client/gui-gtk-4.0/menu.c:871 client/gui-gtk-5.0/menu.c:871 #: client/gui-qt/menu.cpp:1567 client/gui-qt/menu.cpp:2136 msgid "Top Cities" msgstr "" #: client/gui-gtk-3.22/menu.c:331 client/gui-gtk-4.0/menu.c:874 #: client/gui-gtk-5.0/menu.c:874 msgid "_Messages" msgstr "" #: client/gui-gtk-3.22/menu.c:333 client/gui-gtk-4.0/menu.c:877 #: client/gui-gtk-5.0/menu.c:877 msgid "_Demographics" msgstr "" #: client/gui-gtk-3.22/menu.c:338 client/gui-gtk-4.0/menu.c:889 #: client/gui-gtk-5.0/menu.c:889 client/gui-qt/menu.cpp:1590 msgid "Select Battle Group 1" msgstr "" #: client/gui-gtk-3.22/menu.c:341 client/gui-gtk-4.0/menu.c:892 #: client/gui-gtk-5.0/menu.c:892 client/gui-qt/menu.cpp:1594 msgid "Assign Battle Group 1" msgstr "" #: client/gui-gtk-3.22/menu.c:344 client/gui-gtk-4.0/menu.c:895 #: client/gui-gtk-5.0/menu.c:895 client/gui-qt/menu.cpp:1598 msgid "Append to Battle Group 1" msgstr "" #: client/gui-gtk-3.22/menu.c:347 client/gui-gtk-4.0/menu.c:898 #: client/gui-gtk-5.0/menu.c:898 client/gui-qt/menu.cpp:1602 msgid "Select Battle Group 2" msgstr "" #: client/gui-gtk-3.22/menu.c:350 client/gui-gtk-4.0/menu.c:901 #: client/gui-gtk-5.0/menu.c:901 client/gui-qt/menu.cpp:1606 msgid "Assign Battle Group 2" msgstr "" #: client/gui-gtk-3.22/menu.c:353 client/gui-gtk-4.0/menu.c:904 #: client/gui-gtk-5.0/menu.c:904 client/gui-qt/menu.cpp:1610 msgid "Append to Battle Group 2" msgstr "" #: client/gui-gtk-3.22/menu.c:356 client/gui-gtk-4.0/menu.c:907 #: client/gui-gtk-5.0/menu.c:907 client/gui-qt/menu.cpp:1614 msgid "Select Battle Group 3" msgstr "" #: client/gui-gtk-3.22/menu.c:359 client/gui-gtk-4.0/menu.c:910 #: client/gui-gtk-5.0/menu.c:910 client/gui-qt/menu.cpp:1618 msgid "Assign Battle Group 3" msgstr "" #: client/gui-gtk-3.22/menu.c:362 client/gui-gtk-4.0/menu.c:913 #: client/gui-gtk-5.0/menu.c:913 client/gui-qt/menu.cpp:1622 msgid "Append to Battle Group 3" msgstr "" #: client/gui-gtk-3.22/menu.c:365 client/gui-gtk-4.0/menu.c:916 #: client/gui-gtk-5.0/menu.c:916 client/gui-qt/menu.cpp:1626 msgid "Select Battle Group 4" msgstr "" #: client/gui-gtk-3.22/menu.c:368 client/gui-gtk-4.0/menu.c:919 #: client/gui-gtk-5.0/menu.c:919 client/gui-qt/menu.cpp:1630 msgid "Assign Battle Group 4" msgstr "" #: client/gui-gtk-3.22/menu.c:371 client/gui-gtk-4.0/menu.c:922 #: client/gui-gtk-5.0/menu.c:922 client/gui-qt/menu.cpp:1634 msgid "Append to Battle Group 4" msgstr "" #. TRANS: "Overview" topic in built-in help #: client/gui-gtk-3.22/menu.c:375 client/gui-gtk-4.0/menu.c:927 #: client/gui-gtk-5.0/menu.c:927 client/include/helpdlg_g.h:33 #: data/helpdata.txt:43 msgid "?help:Overview" msgstr "" #: client/gui-gtk-3.22/menu.c:377 client/gui-gtk-4.0/menu.c:930 #: client/gui-gtk-5.0/menu.c:930 client/include/helpdlg_g.h:34 #: data/helpdata.txt:82 msgid "Strategy and Tactics" msgstr "" #: client/gui-gtk-3.22/menu.c:387 client/gui-gtk-4.0/menu.c:945 #: client/gui-gtk-5.0/menu.c:945 client/include/helpdlg_g.h:47 #: data/helpdata.txt:991 msgid "City Improvements" msgstr "" #: client/gui-gtk-3.22/menu.c:389 client/gui-gtk-4.0/menu.c:948 #: client/gui-gtk-5.0/menu.c:948 client/gui-qt/menu.cpp:1563 #: client/include/helpdlg_g.h:54 data/helpdata.txt:1016 server/report.c:597 #: server/report.c:671 msgid "Wonders of the World" msgstr "" #: client/gui-gtk-3.22/menu.c:393 client/gui-gtk-4.0/menu.c:954 #: client/gui-gtk-5.0/menu.c:954 client/gui-qt/menu.cpp:1267 #: client/include/helpdlg_g.h:49 data/helpdata.txt:1114 msgid "Combat" msgstr "" #: client/gui-gtk-3.22/menu.c:395 client/gui-gtk-4.0/menu.c:957 #: client/gui-gtk-5.0/menu.c:957 client/include/helpdlg_g.h:50 #: data/helpdata.txt:1358 msgid "Zones of Control" msgstr "" #: client/gui-gtk-3.22/menu.c:399 client/gui-gtk-4.0/menu.c:963 #: client/gui-gtk-5.0/menu.c:963 client/include/helpdlg_g.h:56 #: data/helpdata.txt:1475 data/granularity/techs.ruleset:290 msgid "Diplomacy" msgstr "" #: client/gui-gtk-3.22/menu.c:401 client/gui-gtk-4.0/menu.c:966 #: client/gui-gtk-5.0/menu.c:966 client/include/helpdlg_g.h:51 #: data/helpdata.txt:1518 msgid "Technology" msgstr "" #: client/gui-gtk-3.22/menu.c:403 client/gui-gtk-4.0/menu.c:969 #: client/gui-gtk-5.0/menu.c:969 client/include/helpdlg_g.h:57 #: data/helpdata.txt:1557 msgid "Space Race" msgstr "" #: client/gui-gtk-3.22/menu.c:405 client/gui-gtk-4.0/menu.c:972 #: client/gui-gtk-5.0/menu.c:972 client/include/helpdlg_g.h:41 msgid "About Current Ruleset" msgstr "" #: client/gui-gtk-3.22/menu.c:407 client/gui-gtk-4.0/menu.c:975 #: client/gui-gtk-5.0/menu.c:975 client/include/helpdlg_g.h:42 msgid "About Current Tileset" msgstr "" #: client/gui-gtk-3.22/menu.c:409 client/gui-gtk-4.0/menu.c:978 #: client/gui-gtk-5.0/menu.c:978 client/include/helpdlg_g.h:43 msgid "About Current Musicset" msgstr "" #: client/gui-gtk-3.22/menu.c:411 client/gui-gtk-4.0/menu.c:981 #: client/gui-gtk-5.0/menu.c:981 client/include/helpdlg_g.h:44 #: data/helpdata.txt:1600 msgid "About Nations" msgstr "" #: client/gui-gtk-3.22/menu.c:413 client/gui-gtk-4.0/menu.c:984 #: client/gui-gtk-5.0/menu.c:984 client/include/helpdlg_g.h:36 #: data/helpdata.txt:1615 msgid "Connecting" msgstr "" #: client/gui-gtk-3.22/menu.c:415 client/gui-gtk-4.0/menu.c:987 #: client/gui-gtk-5.0/menu.c:987 client/include/helpdlg_g.h:40 #: data/helpdata.txt:1642 msgid "Controls" msgstr "" #: client/gui-gtk-3.22/menu.c:419 client/gui-gtk-4.0/menu.c:993 #: client/gui-gtk-5.0/menu.c:993 client/include/helpdlg_g.h:37 #: data/helpdata.txt:1878 msgid "Chatline" msgstr "" #: client/gui-gtk-3.22/menu.c:421 client/gui-gtk-4.0/menu.c:996 #: client/gui-gtk-5.0/menu.c:996 client/include/helpdlg_g.h:38 #: data/helpdata.txt:1996 msgid "Worklist Editor" msgstr "" #: client/gui-gtk-3.22/menu.c:423 client/gui-gtk-4.0/menu.c:999 #: client/gui-gtk-5.0/menu.c:999 client/include/helpdlg_g.h:35 #: data/helpdata.txt:2020 msgid "Languages" msgstr "" #: client/gui-gtk-3.22/menu.c:425 client/gui-gtk-4.0/menu.c:1002 #: client/gui-gtk-5.0/menu.c:1002 client/include/helpdlg_g.h:58 #: data/helpdata.txt:2050 msgid "Copying" msgstr "" #: client/gui-gtk-3.22/menu.c:427 client/gui-gtk-4.0/menu.c:1005 #: client/gui-gtk-5.0/menu.c:1005 client/include/helpdlg_g.h:59 #: data/helpdata.txt:2355 msgid "About Freeciv" msgstr "" #: client/gui-gtk-3.22/menu.c:429 client/gui-gtk-4.0/menu.c:556 #: client/gui-gtk-5.0/menu.c:556 msgid "Save Options on _Exit" msgstr "" #: client/gui-gtk-3.22/menu.c:431 client/gui-gtk-4.0/menu.c:598 #: client/gui-gtk-5.0/menu.c:598 msgid "_Editing Mode" msgstr "" #: client/gui-gtk-3.22/menu.c:433 client/gui-gtk-4.0/menu.c:615 #: client/gui-gtk-5.0/menu.c:615 msgid "Cit_y Outlines" msgstr "" #: client/gui-gtk-3.22/menu.c:435 client/gui-gtk-4.0/menu.c:618 #: client/gui-gtk-5.0/menu.c:618 client/gui-qt/menu.cpp:1080 #: client/gui-qt/shortcuts.cpp:67 msgid "City Output" msgstr "" #: client/gui-gtk-3.22/menu.c:437 client/gui-gtk-4.0/menu.c:621 #: client/gui-gtk-5.0/menu.c:621 msgid "Map _Grid" msgstr "" #: client/gui-gtk-3.22/menu.c:439 client/gui-gtk-4.0/menu.c:624 #: client/gui-gtk-5.0/menu.c:624 msgid "National _Borders" msgstr "" #: client/gui-gtk-3.22/menu.c:441 client/gui-gtk-4.0/menu.c:627 #: client/gui-gtk-5.0/menu.c:627 client/gui-qt/menu.cpp:1098 msgid "Native Tiles" msgstr "" #: client/gui-gtk-3.22/menu.c:443 client/gui-gtk-4.0/menu.c:630 #: client/gui-gtk-5.0/menu.c:630 client/gui-qt/menu.cpp:1103 msgid "City Full Bar" msgstr "" #: client/gui-gtk-3.22/menu.c:445 client/gui-gtk-4.0/menu.c:633 #: client/gui-gtk-5.0/menu.c:633 msgid "City _Names" msgstr "" #: client/gui-gtk-3.22/menu.c:447 client/gui-gtk-4.0/menu.c:636 #: client/gui-gtk-5.0/menu.c:636 msgid "City G_rowth" msgstr "" #: client/gui-gtk-3.22/menu.c:449 client/gui-gtk-4.0/menu.c:639 #: client/gui-gtk-5.0/menu.c:639 msgid "City _Production" msgstr "" #: client/gui-gtk-3.22/menu.c:451 client/gui-gtk-4.0/menu.c:642 #: client/gui-gtk-5.0/menu.c:642 client/gui-qt/menu.cpp:1126 msgid "City Buy Cost" msgstr "" #: client/gui-gtk-3.22/menu.c:453 client/gui-gtk-4.0/menu.c:645 #: client/gui-gtk-5.0/menu.c:645 msgid "City Tra_deroutes" msgstr "" #: client/gui-gtk-3.22/menu.c:455 client/gui-gtk-4.0/menu.c:648 #: client/gui-gtk-5.0/menu.c:648 msgid "_Terrain" msgstr "" #: client/gui-gtk-3.22/menu.c:457 client/gui-gtk-4.0/menu.c:651 #: client/gui-gtk-5.0/menu.c:651 msgid "C_oastline" msgstr "" #: client/gui-gtk-3.22/menu.c:459 client/gui-gtk-4.0/menu.c:654 #: client/gui-gtk-5.0/menu.c:654 msgid "_Paths" msgstr "" #: client/gui-gtk-3.22/menu.c:461 client/gui-gtk-4.0/menu.c:657 #: client/gui-gtk-5.0/menu.c:657 msgid "_Irrigation" msgstr "" #: client/gui-gtk-3.22/menu.c:463 client/gui-gtk-4.0/menu.c:660 #: client/gui-gtk-5.0/menu.c:660 msgid "_Mines" msgstr "" #: client/gui-gtk-3.22/menu.c:465 client/gui-gtk-4.0/menu.c:663 #: client/gui-gtk-5.0/menu.c:663 msgid "_Bases" msgstr "" #: client/gui-gtk-3.22/menu.c:467 client/gui-gtk-4.0/menu.c:666 #: client/gui-gtk-5.0/menu.c:666 msgid "_Resources" msgstr "" #: client/gui-gtk-3.22/menu.c:469 client/gui-gtk-4.0/menu.c:669 #: client/gui-gtk-5.0/menu.c:669 msgid "_Huts" msgstr "" #: client/gui-gtk-3.22/menu.c:471 client/gui-gtk-4.0/menu.c:672 #: client/gui-gtk-5.0/menu.c:672 msgid "Po_llution & Fallout" msgstr "" #: client/gui-gtk-3.22/menu.c:473 client/gui-gtk-4.0/menu.c:675 #: client/gui-gtk-5.0/menu.c:675 msgid "Citi_es" msgstr "" #: client/gui-gtk-3.22/menu.c:477 client/gui-gtk-4.0/menu.c:681 #: client/gui-gtk-5.0/menu.c:681 msgid "Unit Solid Background" msgstr "" #: client/gui-gtk-3.22/menu.c:479 client/gui-gtk-4.0/menu.c:684 #: client/gui-gtk-5.0/menu.c:684 msgid "Unit shields" msgstr "" #: client/gui-gtk-3.22/menu.c:481 client/gui-gtk-4.0/menu.c:687 #: client/gui-gtk-5.0/menu.c:687 client/gui-qt/menu.cpp:1136 #: client/gui-qt/shortcuts.cpp:176 msgid "Unit Stack Size" msgstr "" #: client/gui-gtk-3.22/menu.c:484 client/gui-gtk-4.0/menu.c:690 #: client/gui-gtk-5.0/menu.c:690 msgid "Focu_s Unit" msgstr "" #: client/gui-gtk-3.22/menu.c:486 client/gui-gtk-4.0/menu.c:693 #: client/gui-gtk-5.0/menu.c:693 msgid "Fog of _War" msgstr "" #: client/gui-gtk-3.22/menu.c:488 client/gui-gtk-4.0/menu.c:697 #: client/gui-gtk-5.0/menu.c:697 msgid "_Fullscreen" msgstr "" #: client/gui-gtk-3.22/menu.c:491 msgid "Recalculate _Borders" msgstr "" #: client/gui-gtk-3.22/menu.c:493 client/gui-gtk-4.0/menu.c:601 #: client/gui-gtk-5.0/menu.c:601 msgid "Toggle Fog of _War" msgstr "" #: client/gui-gtk-3.22/menu.c:496 client/gui-gtk-4.0/menu.c:604 #: client/gui-gtk-5.0/menu.c:604 msgid "Game/Scenario Properties" msgstr "" #: client/gui-gtk-3.22/menu.c:498 client/gui-gtk-3.22/pages.c:3530 #: client/gui-gtk-4.0/menu.c:607 client/gui-gtk-4.0/pages.c:3676 #: client/gui-gtk-5.0/menu.c:607 client/gui-gtk-5.0/pages.c:4069 msgid "Save Scenario" msgstr "" #: client/gui-gtk-3.22/menu.c:501 client/gui-gtk-4.0/menu.c:700 #: client/gui-gtk-5.0/menu.c:700 msgid "_Center View" msgstr "" #: client/gui-gtk-3.22/menu.c:503 client/gui-gtk-4.0/menu.c:851 #: client/gui-gtk-5.0/menu.c:851 msgid "_Economy" msgstr "" #: client/gui-gtk-3.22/menu.c:505 client/gui-gtk-4.0/menu.c:854 #: client/gui-gtk-5.0/menu.c:854 msgid "_Research" msgstr "" #: client/gui-gtk-3.22/menu.c:507 client/gui-gtk-4.0/menu.c:861 #: client/gui-gtk-5.0/menu.c:861 msgid "_Policies..." msgstr "" #: client/gui-gtk-3.22/menu.c:510 client/gui-gtk-3.22/plrdlg.c:383 #: client/gui-gtk-4.0/menu.c:880 client/gui-gtk-4.0/plrdlg.c:490 #: client/gui-gtk-5.0/menu.c:880 client/gui-gtk-5.0/plrdlg.c:490 msgid "_Spaceship" msgstr "" #: client/gui-gtk-3.22/menu.c:512 client/gui-gtk-4.0/menu.c:883 #: client/gui-gtk-5.0/menu.c:883 msgid "_Achievements" msgstr "" #: client/gui-gtk-3.22/menu.c:516 client/gui-gtk-4.0/menu.c:3150 #: client/gui-gtk-5.0/menu.c:3154 msgid "_Unit" msgstr "" #: client/gui-gtk-3.22/menu.c:517 client/gui-gtk-4.0/menu.c:3178 #: client/gui-gtk-5.0/menu.c:3182 msgid "_Work" msgstr "" #: client/gui-gtk-3.22/menu.c:518 client/gui-gtk-4.0/menu.c:3189 #: client/gui-gtk-5.0/menu.c:3193 msgid "_Combat" msgstr "" #: client/gui-gtk-3.22/menu.c:519 client/gui-gtk-4.0/menu.c:3187 #: client/gui-gtk-4.0/menu.c:3680 client/gui-gtk-5.0/menu.c:3191 #: client/gui-gtk-5.0/menu.c:3684 msgid "Build _Base" msgstr "" #: client/gui-gtk-3.22/menu.c:520 client/gui-gtk-4.0/menu.c:3158 #: client/gui-gtk-4.0/menu.c:3581 client/gui-gtk-5.0/menu.c:3162 #: client/gui-gtk-5.0/menu.c:3585 msgid "Build _Path" msgstr "" #: client/gui-gtk-3.22/menu.c:521 client/gui-gtk-4.0/menu.c:3164 #: client/gui-gtk-4.0/menu.c:3654 client/gui-gtk-5.0/menu.c:3168 #: client/gui-gtk-5.0/menu.c:3658 msgid "_Clean Nuisance" msgstr "" #: client/gui-gtk-3.22/menu.c:522 client/gui-gtk-4.0/menu.c:705 #: client/gui-gtk-5.0/menu.c:705 msgid "_Single Unit (Unselect Others)" msgstr "" #: client/gui-gtk-3.22/menu.c:524 client/gui-gtk-4.0/menu.c:708 #: client/gui-gtk-5.0/menu.c:708 msgid "_All On Tile" msgstr "" #: client/gui-gtk-3.22/menu.c:526 client/gui-gtk-4.0/menu.c:711 #: client/gui-gtk-5.0/menu.c:711 msgid "Same Type on _Tile" msgstr "" #: client/gui-gtk-3.22/menu.c:529 client/gui-gtk-4.0/menu.c:714 #: client/gui-gtk-5.0/menu.c:714 msgid "Same Type on _Continent" msgstr "" #: client/gui-gtk-3.22/menu.c:532 client/gui-gtk-4.0/menu.c:717 #: client/gui-gtk-5.0/menu.c:717 msgid "Same Type _Everywhere" msgstr "" #: client/gui-gtk-3.22/menu.c:534 client/gui-gtk-4.0/menu.c:720 #: client/gui-gtk-5.0/menu.c:720 msgid "Unit Selection Dialog" msgstr "" #: client/gui-gtk-3.22/menu.c:538 client/gui-gtk-4.0/menu.c:776 #: client/gui-gtk-5.0/menu.c:776 msgid "_Done" msgstr "" #: client/gui-gtk-3.22/menu.c:540 client/gui-gtk-4.0/menu.c:725 #: client/gui-gtk-5.0/menu.c:725 msgid "_Go to" msgstr "" #: client/gui-gtk-3.22/menu.c:542 client/gui-gtk-4.0/menu.c:3130 #: client/gui-gtk-4.0/menu.c:3527 client/gui-gtk-5.0/menu.c:3134 #: client/gui-gtk-5.0/menu.c:3531 msgid "Go to a_nd..." msgstr "" #: client/gui-gtk-3.22/menu.c:543 client/gui-gtk-4.0/menu.c:728 #: client/gui-gtk-5.0/menu.c:728 msgid "Go _to/Airlift to City..." msgstr "" #: client/gui-gtk-3.22/menu.c:545 client/gui-gtk-4.0/menu.c:731 #: client/gui-gtk-5.0/menu.c:731 msgid "_Return to Nearest City" msgstr "" #: client/gui-gtk-3.22/menu.c:547 client/gui-gtk-4.0/menu.c:734 #: client/gui-gtk-5.0/menu.c:734 msgid "Auto E_xplore" msgstr "" #: client/gui-gtk-3.22/menu.c:549 client/gui-gtk-4.0/menu.c:737 #: client/gui-gtk-5.0/menu.c:737 msgid "_Patrol" msgstr "" #: client/gui-gtk-3.22/menu.c:551 client/gui-gtk-4.0/menu.c:743 #: client/gui-gtk-5.0/menu.c:743 msgid "_Sentry" msgstr "" #: client/gui-gtk-3.22/menu.c:553 client/gui-gtk-4.0/menu.c:746 #: client/gui-gtk-5.0/menu.c:746 msgid "Uns_entry All On Tile" msgstr "" #: client/gui-gtk-3.22/menu.c:555 client/gui-gtk-4.0/menu.c:749 #: client/gui-gtk-5.0/menu.c:749 msgid "_Load" msgstr "" #: client/gui-gtk-3.22/menu.c:557 client/gui-gtk-4.0/menu.c:752 #: client/gui-gtk-5.0/menu.c:752 msgid "_Unload" msgstr "" #: client/gui-gtk-3.22/menu.c:559 client/gui-gtk-4.0/menu.c:755 #: client/gui-gtk-5.0/menu.c:755 msgid "U_nload All From Transporter" msgstr "" #: client/gui-gtk-3.22/menu.c:562 client/gui-gtk-4.0/menu.c:758 #: client/gui-gtk-5.0/menu.c:758 msgid "Set _Home City" msgstr "" #: client/gui-gtk-3.22/menu.c:564 client/gui-gtk-3.22/menu.c:2750 #: client/gui-gtk-4.0/menu.c:761 client/gui-gtk-4.0/menu.c:3980 #: client/gui-gtk-5.0/menu.c:761 client/gui-gtk-5.0/menu.c:3984 msgid "Upgr_ade" msgstr "" #: client/gui-gtk-3.22/menu.c:566 client/gui-gtk-3.22/menu.c:2771 #: client/gui-gtk-4.0/menu.c:764 client/gui-gtk-4.0/menu.c:4000 #: client/gui-gtk-5.0/menu.c:764 client/gui-gtk-5.0/menu.c:4004 msgid "C_onvert" msgstr "" #: client/gui-gtk-3.22/menu.c:568 client/gui-gtk-3.22/repodlgs.c:1203 #: client/gui-gtk-4.0/menu.c:767 client/gui-gtk-4.0/repodlgs.c:1236 #: client/gui-gtk-5.0/menu.c:767 client/gui-gtk-5.0/repodlgs.c:1236 msgid "_Disband" msgstr "" #: client/gui-gtk-3.22/menu.c:570 client/gui-gtk-4.0/menu.c:781 #: client/gui-gtk-5.0/menu.c:781 msgid "_Build City" msgstr "" #: client/gui-gtk-3.22/menu.c:572 client/gui-gtk-4.0/menu.c:784 #: client/gui-gtk-5.0/menu.c:784 msgid "_Auto Worker" msgstr "" #: client/gui-gtk-3.22/menu.c:574 client/gui-gtk-3.22/menu.c:2728 #: client/gui-gtk-4.0/menu.c:787 client/gui-gtk-4.0/menu.c:3957 #: client/gui-gtk-5.0/menu.c:787 client/gui-gtk-5.0/menu.c:3961 msgid "Build _Road" msgstr "" #: client/gui-gtk-3.22/menu.c:576 client/gui-gtk-3.22/menu.c:2797 #: client/gui-gtk-3.22/menu.c:2800 client/gui-gtk-3.22/menu.c:2851 #: client/gui-gtk-4.0/menu.c:790 client/gui-gtk-4.0/menu.c:3160 #: client/gui-gtk-4.0/menu.c:3606 client/gui-gtk-4.0/menu.c:4026 #: client/gui-gtk-4.0/menu.c:4029 client/gui-gtk-4.0/menu.c:4080 #: client/gui-gtk-5.0/menu.c:790 client/gui-gtk-5.0/menu.c:3164 #: client/gui-gtk-5.0/menu.c:3610 client/gui-gtk-5.0/menu.c:4030 #: client/gui-gtk-5.0/menu.c:4033 client/gui-gtk-5.0/menu.c:4084 msgid "Build _Irrigation" msgstr "" #: client/gui-gtk-3.22/menu.c:580 client/gui-gtk-3.22/menu.c:2829 #: client/gui-gtk-3.22/menu.c:2832 client/gui-gtk-3.22/menu.c:2853 #: client/gui-gtk-4.0/menu.c:793 client/gui-gtk-4.0/menu.c:3162 #: client/gui-gtk-4.0/menu.c:3631 client/gui-gtk-4.0/menu.c:4058 #: client/gui-gtk-4.0/menu.c:4061 client/gui-gtk-4.0/menu.c:4082 #: client/gui-gtk-5.0/menu.c:793 client/gui-gtk-5.0/menu.c:3166 #: client/gui-gtk-5.0/menu.c:3635 client/gui-gtk-5.0/menu.c:4062 #: client/gui-gtk-5.0/menu.c:4065 client/gui-gtk-5.0/menu.c:4086 msgid "Build _Mine" msgstr "" #: client/gui-gtk-3.22/menu.c:584 client/gui-gtk-4.0/menu.c:805 #: client/gui-gtk-5.0/menu.c:805 msgid "Connect With Roa_d" msgstr "" #: client/gui-gtk-3.22/menu.c:586 client/gui-gtk-4.0/menu.c:808 #: client/gui-gtk-5.0/menu.c:808 msgid "Connect With Rai_l" msgstr "" #: client/gui-gtk-3.22/menu.c:588 client/gui-gtk-4.0/menu.c:811 #: client/gui-gtk-5.0/menu.c:811 msgid "Connect With _Maglev" msgstr "" #: client/gui-gtk-3.22/menu.c:590 client/gui-gtk-4.0/menu.c:814 #: client/gui-gtk-5.0/menu.c:814 msgid "Connect With Irri_gation" msgstr "" #: client/gui-gtk-3.22/menu.c:593 client/gui-gtk-3.22/menu.c:2848 #: client/gui-gtk-3.22/menu.c:2855 client/gui-gtk-4.0/menu.c:802 #: client/gui-gtk-4.0/menu.c:4077 client/gui-gtk-4.0/menu.c:4084 #: client/gui-gtk-5.0/menu.c:802 client/gui-gtk-5.0/menu.c:4081 #: client/gui-gtk-5.0/menu.c:4088 msgid "Transf_orm Terrain" msgstr "" #: client/gui-gtk-3.22/menu.c:595 client/gui-gtk-4.0/menu.c:817 #: client/gui-gtk-5.0/menu.c:817 msgid "_Clean" msgstr "" #: client/gui-gtk-3.22/menu.c:597 client/gui-gtk-4.0/menu.c:822 #: client/gui-gtk-5.0/menu.c:822 client/gui-qt/shortcuts.cpp:132 msgid "Fortify" msgstr "" #: client/gui-gtk-3.22/menu.c:599 client/gui-gtk-4.0/menu.c:825 #: client/gui-gtk-5.0/menu.c:825 msgid "Build Fortress" msgstr "" #: client/gui-gtk-3.22/menu.c:601 client/gui-gtk-4.0/menu.c:828 #: client/gui-gtk-5.0/menu.c:828 msgid "Build Airbase" msgstr "" #: client/gui-gtk-3.22/menu.c:603 client/gui-gtk-4.0/menu.c:831 #: client/gui-gtk-5.0/menu.c:831 msgid "P_aradrop" msgstr "" #: client/gui-gtk-3.22/menu.c:605 client/gui-gtk-4.0/menu.c:834 #: client/gui-gtk-5.0/menu.c:834 msgid "_Pillage" msgstr "" #: client/gui-gtk-3.22/menu.c:607 client/gui-gtk-4.0/menu.c:770 #: client/gui-gtk-5.0/menu.c:770 msgid "_Do..." msgstr "" #: client/gui-gtk-3.22/menu.c:610 client/gui-gtk-4.0/menu.c:3207 #: client/gui-gtk-4.0/menu.c:3556 client/gui-gtk-5.0/menu.c:3211 #: client/gui-gtk-5.0/menu.c:3560 msgid "_Government" msgstr "" #: client/gui-gtk-3.22/menu.c:612 client/gui-gtk-4.0/menu.c:858 #: client/gui-gtk-5.0/menu.c:858 msgid "_Tax Rates..." msgstr "" #: client/gui-gtk-3.22/menu.c:614 client/gui-gtk-4.0/menu.c:864 #: client/gui-gtk-5.0/menu.c:864 msgid "_Revolution..." msgstr "" #: client/gui-gtk-3.22/menu.c:643 client/gui-gtk-3.22/pages.c:143 #: client/gui-gtk-4.0/menu.c:1192 client/gui-gtk-4.0/pages.c:147 #: client/gui-gtk-5.0/menu.c:1192 client/gui-gtk-5.0/pages.c:373 #: client/gui-qt/fc_client.cpp:886 client/gui-qt/menu.cpp:984 msgid "Set local options" msgstr "" #: client/gui-gtk-3.22/menu.c:659 client/gui-gtk-3.22/pages.c:1583 #: client/gui-gtk-4.0/menu.c:1212 client/gui-gtk-4.0/pages.c:1612 #: client/gui-gtk-5.0/menu.c:1212 client/gui-gtk-5.0/pages.c:1972 msgid "Game Settings" msgstr "" #: client/gui-gtk-3.22/menu.c:735 client/gui-gtk-4.0/menu.c:1318 #: client/gui-gtk-5.0/menu.c:1320 client/gui-qt/menu.cpp:3884 msgid "Leaving a local game will end it!" msgstr "" #. TRANS: Connect with some road type (Road/Railroad) #: client/gui-gtk-3.22/menu.c:2411 client/gui-gtk-3.22/menu.c:2418 #: client/gui-gtk-3.22/menu.c:2425 client/gui-gtk-4.0/menu.c:3767 #: client/gui-gtk-4.0/menu.c:3774 client/gui-gtk-5.0/menu.c:3771 #: client/gui-gtk-5.0/menu.c:3778 #, c-format msgid "Connect With %s" msgstr "" #: client/gui-gtk-3.22/menu.c:2436 #, c-format msgid "Top %d City" msgid_plural "Top %d Cities" msgstr[0] "" msgstr[1] "" #. TRANS: Build road of specific type (Road/Railroad/Maglev) #. TRANS: Build irrigation of specific type #. TRANS: Build mine of specific type #. TRANS: Build road of specific type (Road/Railroad) #. TRANS: Build irrigation of specific type #. TRANS: Build mine of specific type #. TRANS: Build road of specific type (Road/Railroad) #. TRANS: Build irrigation of specific type #. TRANS: Build mine of specific type #: client/gui-gtk-3.22/menu.c:2723 client/gui-gtk-3.22/menu.c:2794 #: client/gui-gtk-3.22/menu.c:2826 client/gui-gtk-4.0/menu.c:3952 #: client/gui-gtk-4.0/menu.c:4023 client/gui-gtk-4.0/menu.c:4055 #: client/gui-gtk-5.0/menu.c:3956 client/gui-gtk-5.0/menu.c:4027 #: client/gui-gtk-5.0/menu.c:4059 #, c-format msgid "Build %s" msgstr "" #. TRANS: %s is a unit type. #: client/gui-gtk-3.22/menu.c:2737 client/gui-gtk-4.0/menu.c:3967 #: client/gui-gtk-5.0/menu.c:3971 #, c-format msgid "Upgr_ade to %s" msgstr "" #. TRANS: %s is a unit type. #: client/gui-gtk-3.22/menu.c:2759 client/gui-gtk-4.0/menu.c:3988 #: client/gui-gtk-5.0/menu.c:3992 #, c-format msgid "C_onvert to %s" msgstr "" #. TRANS: Menu name part to be used like "Change to Improvement" #. * This is about changing current production. #: client/gui-gtk-3.22/menu.c:2804 client/gui-gtk-3.22/menu.c:2836 #: client/gui-gtk-4.0/cityrep.c:1626 client/gui-gtk-4.0/menu.c:4033 #: client/gui-gtk-4.0/menu.c:4065 client/gui-gtk-5.0/cityrep.c:1819 #: client/gui-gtk-5.0/menu.c:4037 client/gui-gtk-5.0/menu.c:4069 #, c-format msgid "Change to %s" msgstr "" #: client/gui-gtk-3.22/menu.c:2808 client/gui-gtk-3.22/menu.c:2852 #: client/gui-gtk-4.0/menu.c:4037 client/gui-gtk-4.0/menu.c:4081 #: client/gui-gtk-5.0/menu.c:4041 client/gui-gtk-5.0/menu.c:4085 msgid "_Cultivate" msgstr "" #: client/gui-gtk-3.22/menu.c:2839 client/gui-gtk-3.22/menu.c:2854 #: client/gui-gtk-4.0/menu.c:4068 client/gui-gtk-4.0/menu.c:4083 #: client/gui-gtk-5.0/menu.c:4072 client/gui-gtk-5.0/menu.c:4087 msgid "_Plant" msgstr "" #: client/gui-gtk-3.22/menu.c:2844 client/gui-gtk-4.0/menu.c:4073 #: client/gui-gtk-5.0/menu.c:4077 #, c-format msgid "Transf_orm to %s" msgstr "" #. TRANS: %s is a government name #: client/gui-gtk-3.22/menu.c:2969 client/gui-gtk-4.0/menu.c:3549 #: client/gui-gtk-5.0/menu.c:3553 #, c-format msgid "%s..." msgstr "" #: client/gui-gtk-3.22/messagedlg.c:69 client/gui-gtk-4.0/messagedlg.c:70 #: client/gui-gtk-5.0/messagedlg.c:70 msgid "Message Options" msgstr "" #: client/gui-gtk-3.22/messagedlg.c:79 client/gui-gtk-4.0/messagedlg.c:83 #: client/gui-gtk-5.0/messagedlg.c:83 msgid "" "Where to display messages?\n" "<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual " "window" msgstr "" #: client/gui-gtk-3.22/messagedlg.c:126 client/gui-gtk-4.0/messagedlg.c:130 #: client/gui-gtk-5.0/messagedlg.c:130 client/gui-qt/messagedlg.cpp:53 msgid "Event" msgstr "" #: client/gui-gtk-3.22/messagedlg.c:136 client/gui-gtk-4.0/messagedlg.c:140 #: client/gui-gtk-5.0/messagedlg.c:140 client/gui-qt/messagedlg.cpp:53 msgid "Out" msgstr "" #: client/gui-gtk-3.22/messagedlg.c:144 client/gui-gtk-4.0/messagedlg.c:148 #: client/gui-gtk-5.0/messagedlg.c:148 client/gui-qt/messagedlg.cpp:53 msgid "Mes" msgstr "" #: client/gui-gtk-3.22/messagedlg.c:152 client/gui-gtk-4.0/messagedlg.c:156 #: client/gui-gtk-5.0/messagedlg.c:156 client/gui-qt/messagedlg.cpp:53 msgid "Pop" msgstr "" #: client/gui-gtk-3.22/messagewin.c:337 client/gui-gtk-4.0/messagewin.c:336 #: client/gui-gtk-5.0/messagewin.c:336 client/gui-qt/menu.cpp:988 #: client/gui-sdl2/messagewin.c:257 client/gui-sdl3/messagewin.c:253 msgid "Messages" msgstr "" #: client/gui-gtk-3.22/optiondlg.c:196 client/gui-gtk-4.0/optiondlg.c:220 #: client/gui-gtk-5.0/optiondlg.c:220 msgid "Refresh this option" msgstr "" #: client/gui-gtk-3.22/optiondlg.c:201 client/gui-gtk-4.0/optiondlg.c:226 #: client/gui-gtk-5.0/optiondlg.c:226 msgid "Reset this option" msgstr "" #: client/gui-gtk-3.22/optiondlg.c:206 client/gui-gtk-4.0/optiondlg.c:233 #: client/gui-gtk-5.0/optiondlg.c:233 msgid "Apply the changes for this option" msgstr "" #: client/gui-gtk-3.22/optiondlg.c:326 client/gui-gtk-4.0/optiondlg.c:355 #: client/gui-gtk-5.0/optiondlg.c:355 msgid "Select a color" msgstr "" #: client/gui-gtk-3.22/optiondlg.c:361 client/gui-gtk-3.22/pages.c:474 #: client/gui-gtk-3.22/pages.c:603 client/gui-gtk-4.0/optiondlg.c:389 #: client/gui-gtk-4.0/pages.c:488 client/gui-gtk-4.0/pages.c:617 #: client/gui-gtk-5.0/optiondlg.c:389 client/gui-gtk-5.0/pages.c:714 #: client/gui-gtk-5.0/pages.c:869 msgid "_Save" msgstr "" #: client/gui-gtk-3.22/optiondlg.c:363 client/gui-gtk-4.0/optiondlg.c:391 #: client/gui-gtk-5.0/optiondlg.c:391 client/gui-qt/optiondlg.cpp:147 #: client/gui-qt/shortcuts.cpp:631 msgid "Reset" msgstr "" #: client/gui-gtk-3.22/pages.c:117 client/gui-gtk-4.0/pages.c:121 #: client/gui-gtk-5.0/pages.c:347 msgid "Compiling scenario list." msgstr "" #. TRANS: "version 2.6.0, gui-gtk-3.22 client" #: client/gui-gtk-3.22/pages.c:189 client/gui-gtk-4.0/pages.c:194 #: client/gui-gtk-5.0/pages.c:420 #, c-format msgid "%s%s, %s client" msgstr "" #. TRANS: "version 2.6.0 #. * commit: [modified] <git commit id> #. * gui-gtk-3.22 client" #: client/gui-gtk-3.22/pages.c:195 client/gui-gtk-4.0/pages.c:200 #: client/gui-gtk-5.0/pages.c:426 #, c-format msgid "" "%s%s\n" "commit: %s\n" "%s client" msgstr "" #: client/gui-gtk-3.22/pages.c:316 client/gui-gtk-4.0/pages.c:325 #: client/gui-gtk-5.0/pages.c:551 msgid "Start _New Game" msgstr "" #: client/gui-gtk-3.22/pages.c:320 client/gui-gtk-4.0/pages.c:329 #: client/gui-gtk-5.0/pages.c:555 client/gui-qt/pages.cpp:223 msgid "Launches local server, and connects to it for a single-player game." msgstr "" #: client/gui-gtk-3.22/pages.c:324 client/gui-gtk-4.0/pages.c:333 #: client/gui-gtk-5.0/pages.c:559 msgid "Start _Scenario Game" msgstr "" #: client/gui-gtk-3.22/pages.c:328 client/gui-gtk-4.0/pages.c:337 #: client/gui-gtk-5.0/pages.c:563 client/gui-qt/pages.cpp:229 msgid "" "Loads one of the scenarios for a single-player game. Tutorial is one of the " "scenarios." msgstr "" #: client/gui-gtk-3.22/pages.c:333 client/gui-gtk-4.0/pages.c:342 #: client/gui-gtk-5.0/pages.c:568 msgid "_Load Saved Game" msgstr "" #: client/gui-gtk-3.22/pages.c:337 client/gui-gtk-4.0/pages.c:346 #: client/gui-gtk-5.0/pages.c:572 client/gui-qt/pages.cpp:238 msgid "Continues previously saved single-player game." msgstr "" #: client/gui-gtk-3.22/pages.c:341 client/gui-gtk-4.0/pages.c:350 #: client/gui-gtk-5.0/pages.c:576 msgid "C_onnect to Network Game" msgstr "" #: client/gui-gtk-3.22/pages.c:345 client/gui-gtk-4.0/pages.c:354 #: client/gui-gtk-5.0/pages.c:580 client/gui-qt/pages.cpp:246 msgid "" "Connects to outside server. Sometimes you want to launch a separate server " "even for local games." msgstr "" #: client/gui-gtk-3.22/pages.c:350 client/gui-gtk-4.0/pages.c:359 #: client/gui-gtk-5.0/pages.c:585 msgid "Client Settings" msgstr "" #: client/gui-gtk-3.22/pages.c:354 client/gui-gtk-4.0/pages.c:363 #: client/gui-gtk-5.0/pages.c:589 client/gui-qt/pages.cpp:254 msgid "Adjusting client-side options." msgstr "" #: client/gui-gtk-3.22/pages.c:357 client/gui-gtk-4.0/pages.c:366 #: client/gui-gtk-5.0/pages.c:592 msgid "E_xit" msgstr "" #: client/gui-gtk-3.22/pages.c:362 client/gui-gtk-4.0/pages.c:371 #: client/gui-gtk-5.0/pages.c:597 client/gui-qt/pages.cpp:259 msgid "Gives you a break from playing freeciv." msgstr "" #: client/gui-gtk-3.22/pages.c:496 client/gui-gtk-4.0/pages.c:509 #: client/gui-gtk-5.0/pages.c:735 msgid "Select Location to Save" msgstr "" #: client/gui-gtk-3.22/pages.c:600 client/gui-gtk-3.22/pages.c:2965 #: client/gui-gtk-3.22/pages.c:3323 client/gui-gtk-4.0/pages.c:614 #: client/gui-gtk-4.0/pages.c:3102 client/gui-gtk-4.0/pages.c:3472 #: client/gui-gtk-5.0/pages.c:866 client/gui-gtk-5.0/pages.c:3462 #: client/gui-gtk-5.0/pages.c:3865 msgid "_Browse..." msgstr "" #: client/gui-gtk-3.22/pages.c:943 client/gui-gtk-3.22/pages.c:973 #: client/gui-gtk-3.22/pages.c:985 client/gui-gtk-3.22/pages.c:1381 #: client/gui-gtk-4.0/pages.c:956 client/gui-gtk-4.0/pages.c:988 #: client/gui-gtk-4.0/pages.c:1000 client/gui-gtk-4.0/pages.c:1412 #: client/gui-gtk-5.0/pages.c:1215 client/gui-gtk-5.0/pages.c:1247 #: client/gui-gtk-5.0/pages.c:1259 client/gui-gtk-5.0/pages.c:1766 msgid "Pass_word:" msgstr "" #: client/gui-gtk-3.22/pages.c:957 client/gui-gtk-4.0/pages.c:971 #: client/gui-gtk-5.0/pages.c:1230 msgid "New Pass_word:" msgstr "" #: client/gui-gtk-3.22/pages.c:1074 client/gui-gtk-4.0/pages.c:1091 #: client/gui-gtk-5.0/pages.c:1350 client/gui-qt/pages.cpp:1680 #: client/gui-sdl2/connectdlg.c:942 client/gui-sdl3/connectdlg.c:938 msgid "Passwords don't match, enter password." msgstr "" #: client/gui-gtk-3.22/pages.c:1241 client/gui-gtk-3.22/pages.c:1286 #: client/gui-gtk-4.0/pages.c:1264 client/gui-gtk-4.0/pages.c:1315 #: client/gui-gtk-5.0/pages.c:1618 client/gui-gtk-5.0/pages.c:1669 #: client/gui-qt/pages.cpp:339 msgid "Server Name" msgstr "" #: client/gui-gtk-3.22/pages.c:1242 client/gui-gtk-3.22/pages.c:1287 #: client/gui-gtk-4.0/pages.c:1265 client/gui-gtk-4.0/pages.c:1316 #: client/gui-gtk-5.0/pages.c:1619 client/gui-gtk-5.0/pages.c:1670 #: client/gui-qt/pages.cpp:339 client/gui-qt/pages.cpp:400 #: client/gui-sdl2/mapview.c:673 client/gui-sdl3/mapview.c:670 msgid "Port" msgstr "" #: client/gui-gtk-3.22/pages.c:1243 client/gui-gtk-3.22/pages.c:1288 #: client/gui-gtk-4.0/pages.c:1266 client/gui-gtk-4.0/pages.c:1317 #: client/gui-gtk-5.0/pages.c:1620 client/gui-gtk-5.0/pages.c:1671 #: client/gui-qt/pages.cpp:339 tools/fcmp/mpgui_gtk3.c:465 #: tools/fcmp/mpgui_gtk4.c:481 tools/fcmp/mpgui_gtk5.c:613 #: tools/fcmp/mpgui_qt.cpp:231 msgid "Version" msgstr "" #: client/gui-gtk-3.22/pages.c:1244 client/gui-gtk-3.22/pages.c:1289 #: client/gui-gtk-4.0/pages.c:1267 client/gui-gtk-4.0/pages.c:1318 #: client/gui-gtk-5.0/pages.c:1621 client/gui-gtk-5.0/pages.c:1672 #: client/gui-qt/pages.cpp:340 msgid "Status" msgstr "" #: client/gui-gtk-3.22/pages.c:1245 client/gui-gtk-3.22/pages.c:1290 #: client/gui-gtk-4.0/pages.c:1268 client/gui-gtk-4.0/pages.c:1319 #: client/gui-gtk-5.0/pages.c:1622 client/gui-gtk-5.0/pages.c:1673 #: client/gui-qt/pages.cpp:1297 msgid "Players" msgstr "" #: client/gui-gtk-3.22/pages.c:1246 client/gui-gtk-3.22/pages.c:1291 #: client/gui-gtk-4.0/pages.c:1269 client/gui-gtk-4.0/pages.c:1320 #: client/gui-gtk-5.0/pages.c:1623 client/gui-gtk-5.0/pages.c:1674 msgid "Humans" msgstr "" #: client/gui-gtk-3.22/pages.c:1247 client/gui-gtk-3.22/pages.c:1292 #: client/gui-gtk-4.0/pages.c:1270 client/gui-gtk-4.0/pages.c:1321 #: client/gui-gtk-5.0/pages.c:1624 client/gui-gtk-5.0/pages.c:1675 #: client/gui-qt/pages.cpp:340 msgid "Comment" msgstr "" #: client/gui-gtk-3.22/pages.c:1249 client/gui-gtk-4.0/pages.c:1272 #: client/gui-gtk-5.0/pages.c:1626 msgid "Local _Area Network" msgstr "" #: client/gui-gtk-3.22/pages.c:1294 client/gui-gtk-4.0/pages.c:1323 #: client/gui-gtk-5.0/pages.c:1677 msgid "Internet _Metaserver" msgstr "" #: client/gui-gtk-3.22/pages.c:1333 client/gui-gtk-4.0/pages.c:1364 #: client/gui-gtk-5.0/pages.c:1718 msgid "_Host:" msgstr "" #: client/gui-gtk-3.22/pages.c:1348 client/gui-gtk-4.0/pages.c:1379 #: client/gui-gtk-5.0/pages.c:1733 msgid "_Port:" msgstr "" #: client/gui-gtk-3.22/pages.c:1364 client/gui-gtk-4.0/pages.c:1395 #: client/gui-gtk-5.0/pages.c:1749 msgid "_Login:" msgstr "" #: client/gui-gtk-3.22/pages.c:1397 client/gui-gtk-4.0/pages.c:1428 #: client/gui-gtk-5.0/pages.c:1782 msgid "Conf_irm Password:" msgstr "" #: client/gui-gtk-3.22/pages.c:1415 client/gui-gtk-4.0/pages.c:1446 #: client/gui-gtk-5.0/pages.c:1806 client/gui-qt/pages.cpp:342 #: client/gui-qt/pages.cpp:677 msgid "Host" msgstr "" #: client/gui-gtk-3.22/pages.c:1445 client/gui-gtk-4.0/pages.c:1475 #: client/gui-gtk-5.0/pages.c:1835 msgid "C_onnect" msgstr "" #: client/gui-gtk-3.22/pages.c:1773 client/gui-gtk-4.0/pages.c:1838 #: client/gui-gtk-5.0/pages.c:2198 #, c-format msgid "Connection name: %s" msgstr "" #: client/gui-gtk-3.22/pages.c:1776 client/gui-gtk-4.0/pages.c:1841 #: client/gui-gtk-5.0/pages.c:2201 #, c-format msgid "Player name: %s" msgstr "" #: client/gui-gtk-3.22/pages.c:1781 client/gui-gtk-4.0/pages.c:1846 #: client/gui-gtk-5.0/pages.c:2206 #, c-format msgid "Host: %s" msgstr "" #: client/gui-gtk-3.22/pages.c:1789 client/gui-gtk-4.0/pages.c:1854 #: client/gui-gtk-5.0/pages.c:2214 msgid "Player/conn info" msgstr "" #: client/gui-gtk-3.22/pages.c:1822 client/gui-gtk-4.0/pages.c:1895 #: client/gui-gtk-5.0/pages.c:2255 #, c-format msgid "%s info" msgstr "" #: client/gui-gtk-3.22/pages.c:1831 client/gui-gtk-4.0/pages.c:1908 #: client/gui-gtk-5.0/pages.c:2268 msgid "Toggle player ready" msgstr "" #: client/gui-gtk-3.22/pages.c:1837 client/gui-gtk-4.0/pages.c:1917 #: client/gui-gtk-5.0/pages.c:2277 client/gui-qt/pages.cpp:2063 msgid "Pick nation" msgstr "" #: client/gui-gtk-3.22/pages.c:1845 client/gui-gtk-4.0/pages.c:1924 #: client/gui-gtk-5.0/pages.c:2284 msgid "Observe this player" msgstr "" #: client/gui-gtk-3.22/pages.c:1852 client/gui-gtk-4.0/pages.c:1930 #: client/gui-gtk-5.0/pages.c:2290 client/gui-qt/pages.cpp:2053 msgid "Take this player" msgstr "" #: client/gui-gtk-3.22/pages.c:1864 client/gui-gtk-4.0/pages.c:1941 #: client/gui-gtk-5.0/pages.c:2301 msgid "Cut connection" msgstr "" #: client/gui-gtk-3.22/pages.c:1875 client/gui-gtk-4.0/pages.c:1950 #: client/gui-gtk-5.0/pages.c:2310 client/gui-qt/pages.cpp:2120 msgid "Aitoggle player" msgstr "" #: client/gui-gtk-3.22/pages.c:1883 client/gui-gtk-4.0/pages.c:1958 #: client/gui-gtk-5.0/pages.c:2318 client/gui-qt/pages.cpp:2045 msgid "Remove player" msgstr "" #. TRANS: Give access level to a connection. #: client/gui-gtk-3.22/pages.c:1899 client/gui-gtk-4.0/pages.c:1970 #: client/gui-gtk-5.0/pages.c:2330 #, c-format msgid "Give %s access" msgstr "" #. TRANS: e.g., "Put on Team 5" #: client/gui-gtk-3.22/pages.c:1954 client/gui-gtk-4.0/pages.c:2030 #: client/gui-gtk-5.0/pages.c:2390 #, c-format msgid "Put on %s" msgstr "" #: client/gui-gtk-3.22/pages.c:2211 client/gui-gtk-4.0/pages.c:2321 #: client/gui-gtk-5.0/pages.c:2681 msgid "Not _ready" msgstr "" #: client/gui-gtk-3.22/pages.c:2222 client/gui-gtk-3.22/pages.c:2829 #: client/gui-gtk-4.0/pages.c:2332 client/gui-gtk-4.0/pages.c:2963 #: client/gui-gtk-5.0/pages.c:2692 client/gui-gtk-5.0/pages.c:3323 msgid "_Ready" msgstr "" #: client/gui-gtk-3.22/pages.c:2226 client/gui-gtk-3.22/pages.c:2230 #: client/gui-gtk-4.0/pages.c:2336 client/gui-gtk-4.0/pages.c:2340 #: client/gui-gtk-5.0/pages.c:2696 client/gui-gtk-5.0/pages.c:2700 msgid "_Start" msgstr "" #: client/gui-gtk-3.22/pages.c:2250 client/gui-gtk-4.0/pages.c:2360 #: client/gui-gtk-5.0/pages.c:2720 #, c-format msgid "_Take %s" msgstr "" #: client/gui-gtk-3.22/pages.c:2254 client/gui-gtk-3.22/pages.c:2819 #: client/gui-gtk-4.0/pages.c:2364 client/gui-gtk-4.0/pages.c:2953 #: client/gui-gtk-5.0/pages.c:2724 client/gui-gtk-5.0/pages.c:3313 msgid "Pick _Nation" msgstr "" #: client/gui-gtk-3.22/pages.c:2257 client/gui-gtk-4.0/pages.c:2367 #: client/gui-gtk-5.0/pages.c:2727 msgid "_Take a Player" msgstr "" #: client/gui-gtk-3.22/pages.c:2265 client/gui-gtk-4.0/pages.c:2375 #: client/gui-gtk-5.0/pages.c:2735 #, c-format msgid "_Observe %s" msgstr "" #: client/gui-gtk-3.22/pages.c:2270 client/gui-gtk-3.22/pages.c:2824 #: client/gui-gtk-4.0/pages.c:2380 client/gui-gtk-4.0/pages.c:2958 #: client/gui-gtk-5.0/pages.c:2740 client/gui-gtk-5.0/pages.c:3318 msgid "_Observe" msgstr "" #: client/gui-gtk-3.22/pages.c:2273 client/gui-gtk-4.0/pages.c:2383 #: client/gui-gtk-5.0/pages.c:2743 msgid "Do not _observe" msgstr "" #. TRANS: "<Novice AI>" #: client/gui-gtk-3.22/pages.c:2406 client/gui-gtk-4.0/pages.c:2516 #: client/gui-gtk-5.0/pages.c:2876 #, c-format msgid "<%s AI>" msgstr "" #: client/gui-gtk-3.22/pages.c:2418 client/gui-gtk-4.0/pages.c:2528 #: client/gui-gtk-5.0/pages.c:2888 client/gui-qt/dialogs.cpp:569 #: client/gui-qt/fc_client.cpp:1281 client/gui-qt/pages.cpp:1763 msgid "Random" msgstr "" #: client/gui-gtk-3.22/pages.c:2467 client/gui-gtk-3.22/pages.c:2528 #: client/gui-gtk-4.0/pages.c:2577 client/gui-gtk-4.0/pages.c:2638 #: client/gui-gtk-5.0/pages.c:2937 client/gui-gtk-5.0/pages.c:2998 #: client/gui-qt/pages.cpp:1860 client/gui-qt/pages.cpp:1890 msgid "Observer" msgstr "" #: client/gui-gtk-3.22/pages.c:2553 client/gui-gtk-4.0/pages.c:2663 #: client/gui-gtk-5.0/pages.c:3023 client/gui-qt/pages.cpp:1908 msgid "Detached" msgstr "" #. TRANS: Keep individual lines short #: client/gui-gtk-3.22/pages.c:2682 client/gui-gtk-4.0/pages.c:2804 #: client/gui-gtk-5.0/pages.c:3164 msgid "" "Number of _Players\n" "(including AI):" msgstr "" #: client/gui-gtk-3.22/pages.c:2708 client/gui-gtk-4.0/pages.c:2830 #: client/gui-gtk-5.0/pages.c:3190 msgid "AI Skill _Level:" msgstr "" #: client/gui-gtk-3.22/pages.c:2723 client/gui-gtk-4.0/pages.c:2845 #: client/gui-gtk-5.0/pages.c:3205 msgid "Ruleset:" msgstr "" #: client/gui-gtk-3.22/pages.c:2730 client/gui-gtk-4.0/pages.c:2852 #: client/gui-gtk-5.0/pages.c:3212 msgid "_More Game Options..." msgstr "" #: client/gui-gtk-3.22/pages.c:2752 client/gui-gtk-3.22/unitselect.c:475 #: client/gui-gtk-4.0/pages.c:2877 client/gui-gtk-4.0/unitselect.c:480 #: client/gui-gtk-5.0/pages.c:3237 client/gui-gtk-5.0/unitselect.c:480 #: client/gui-qt/pages.cpp:675 client/gui-qt/pages.cpp:1959 #: tools/fcmp/mpgui_gtk3.c:262 tools/fcmp/mpgui_gtk4.c:274 #: tools/fcmp/mpgui_gtk5.c:340 tools/fcmp/mpgui_qt_worker.cpp:54 msgid "Ready" msgstr "" #: client/gui-gtk-3.22/pages.c:2754 client/gui-gtk-4.0/pages.c:2879 #: client/gui-gtk-5.0/pages.c:3239 client/gui-qt/pages.cpp:675 msgid "?player:Leader" msgstr "" #: client/gui-gtk-3.22/pages.c:2758 client/gui-gtk-4.0/pages.c:2883 #: client/gui-gtk-5.0/pages.c:3243 client/gui-qt/pages.cpp:676 #: client/plrdlg_common.c:579 msgid "Border" msgstr "" #: client/gui-gtk-3.22/pages.c:2762 client/gui-gtk-4.0/pages.c:2887 #: client/gui-gtk-5.0/pages.c:3247 client/gui-qt/pages.cpp:676 #: client/plrdlg_common.c:581 msgid "Team" msgstr "" #: client/gui-gtk-3.22/pages.c:2883 client/gui-gtk-4.0/pages.c:3017 #: client/gui-gtk-5.0/pages.c:3377 client/gui-qt/pages.cpp:514 #: client/gui-sdl2/chatline.c:204 client/gui-sdl3/chatline.c:200 msgid "Choose Saved Game to Load" msgstr "" #: client/gui-gtk-3.22/pages.c:2944 client/gui-gtk-4.0/pages.c:3083 #: client/gui-gtk-5.0/pages.c:3443 msgid "Choose Saved Game to _Load:" msgstr "" #. TRANS: Old scenario format version #. TRANS: Unknown scenario format #: client/gui-gtk-3.22/pages.c:3023 client/gui-gtk-4.0/pages.c:3159 #: client/gui-gtk-5.0/pages.c:3519 client/gui-qt/pages.cpp:1545 msgid "pre-2.6" msgstr "" #: client/gui-gtk-3.22/pages.c:3061 client/gui-gtk-4.0/pages.c:3197 #: client/gui-gtk-5.0/pages.c:3557 client/gui-qt/pages.cpp:598 msgid "Choose a Scenario" msgstr "" #: client/gui-gtk-3.22/pages.c:3225 client/gui-gtk-4.0/pages.c:3368 #: client/gui-gtk-5.0/pages.c:3761 msgid "Choose a _Scenario:" msgstr "" #: client/gui-gtk-3.22/pages.c:3281 client/gui-gtk-4.0/pages.c:3421 #: client/gui-gtk-5.0/pages.c:3814 msgid "Filename:" msgstr "" #. TRANS: Scenario format version #: client/gui-gtk-3.22/pages.c:3295 client/gui-gtk-4.0/pages.c:3439 #: client/gui-gtk-5.0/pages.c:3832 client/gui-qt/pages.cpp:1571 msgid "Format:" msgstr "" #: client/gui-gtk-3.22/pages.c:3495 client/gui-gtk-4.0/pages.c:3641 #: client/gui-gtk-5.0/pages.c:4034 client/gui-qt/menu.cpp:1001 #: client/gui-sdl2/optiondlg.c:862 client/gui-sdl3/optiondlg.c:876 msgid "Save Game" msgstr "" #: client/gui-gtk-3.22/pages.c:3495 client/gui-gtk-4.0/pages.c:3641 #: client/gui-gtk-5.0/pages.c:4034 msgid "Saved _Games:" msgstr "" #: client/gui-gtk-3.22/pages.c:3496 client/gui-gtk-4.0/pages.c:3642 #: client/gui-gtk-5.0/pages.c:4035 msgid "Save _Filename:" msgstr "" #: client/gui-gtk-3.22/pages.c:3530 client/gui-gtk-4.0/pages.c:3676 #: client/gui-gtk-5.0/pages.c:4069 msgid "Saved Sce_narios:" msgstr "" #: client/gui-gtk-3.22/pages.c:3531 client/gui-gtk-4.0/pages.c:3677 #: client/gui-gtk-5.0/pages.c:4070 msgid "Save Sc_enario:" msgstr "" #: client/gui-gtk-3.22/pages.c:3559 client/gui-gtk-4.0/pages.c:3705 #: client/gui-gtk-5.0/pages.c:4098 msgid "Save Map Image" msgstr "" #: client/gui-gtk-3.22/pages.c:3559 client/gui-gtk-4.0/pages.c:3705 #: client/gui-gtk-5.0/pages.c:4098 msgid "Saved Map _Images:" msgstr "" #: client/gui-gtk-3.22/pages.c:3560 client/gui-gtk-4.0/pages.c:3706 #: client/gui-gtk-5.0/pages.c:4099 msgid "Save _Map Images:" msgstr "" #: client/gui-gtk-3.22/pages.c:3576 client/gui-gtk-4.0/pages.c:3722 #: client/gui-gtk-5.0/pages.c:4115 client/gui-qt/menu.cpp:3835 msgid "Error" msgstr "" #: client/gui-gtk-3.22/pages.c:3577 client/gui-gtk-4.0/pages.c:3723 #: client/gui-gtk-5.0/pages.c:4116 msgid "Error Creating the Map Image!" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:341 client/gui-gtk-4.0/plrdlg.c:445 #: client/gui-gtk-5.0/plrdlg.c:445 msgid "_Meet" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:347 client/gui-gtk-4.0/plrdlg.c:451 #: client/gui-gtk-5.0/plrdlg.c:451 msgid "Cancel _Treaty" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:353 client/gui-gtk-4.0/plrdlg.c:458 #: client/gui-gtk-5.0/plrdlg.c:458 msgid "_Withdraw Vision" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:372 client/gui-gtk-4.0/plrdlg.c:479 #: client/gui-gtk-5.0/plrdlg.c:479 msgid "_Report" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:378 client/gui-gtk-4.0/plrdlg.c:485 #: client/gui-gtk-5.0/plrdlg.c:485 msgid "_Wonders" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:415 client/gui-gtk-4.0/plrdlg.c:387 #: client/gui-gtk-5.0/plrdlg.c:387 msgid "?show:Dead Players" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:544 client/gui-gtk-4.0/plrdlg.c:711 #: client/gui-gtk-5.0/plrdlg.c:711 msgid "Di_plomacy" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:549 client/gui-gtk-4.0/plrdlg.c:714 #: client/gui-gtk-5.0/plrdlg.c:714 msgid "_Intelligence" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:559 client/gui-gtk-4.0/plrdlg.c:720 #: client/gui-gtk-5.0/plrdlg.c:720 msgid "_AI" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:565 client/gui-gtk-4.0/plrdlg.c:551 #: client/gui-gtk-5.0/plrdlg.c:551 msgid "_Toggle AI Mode" msgstr "" #. TRANS: %s is a diplomatic state: "Cancel Cease-fire" #: client/gui-gtk-3.22/plrdlg.c:827 client/gui-gtk-4.0/plrdlg.c:964 #: client/gui-gtk-5.0/plrdlg.c:964 #, c-format msgid "Cancel %s" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:830 client/gui-gtk-4.0/plrdlg.c:967 #: client/gui-gtk-5.0/plrdlg.c:967 #, c-format msgid "Really declare war on the %s?" msgstr "" #. TRANS: "Cancel Belgian Alliance? ... will be Armistice." #: client/gui-gtk-3.22/plrdlg.c:834 client/gui-gtk-4.0/plrdlg.c:971 #: client/gui-gtk-5.0/plrdlg.c:971 #, c-format msgid "Cancel %s %s? New diplomatic state will be %s." msgstr "" #. TRANS: "...from the Belgians?" #: client/gui-gtk-3.22/plrdlg.c:864 client/gui-gtk-4.0/plrdlg.c:1002 #: client/gui-gtk-5.0/plrdlg.c:1002 #, c-format msgid "Withdraw shared vision from the %s?" msgstr "" #: client/gui-gtk-3.22/plrdlg.c:868 client/gui-gtk-4.0/plrdlg.c:1006 #: client/gui-gtk-5.0/plrdlg.c:1006 msgid "Withdraw Shared Vision" msgstr "" #: client/gui-gtk-3.22/rallypointdlg.c:77 client/gui-gtk-4.0/rallypointdlg.c:77 #: client/gui-gtk-5.0/rallypointdlg.c:77 msgid "Place Rally Point" msgstr "" #: client/gui-gtk-3.22/rallypointdlg.c:89 client/gui-gtk-4.0/rallypointdlg.c:87 #: client/gui-gtk-5.0/rallypointdlg.c:87 msgid "First click a city." msgstr "" #: client/gui-gtk-3.22/rallypointdlg.c:95 client/gui-gtk-4.0/rallypointdlg.c:93 #: client/gui-gtk-5.0/rallypointdlg.c:93 msgid "Persistent rallypoint" msgstr "" #: client/gui-gtk-3.22/rallypointdlg.c:156 #: client/gui-gtk-4.0/rallypointdlg.c:157 #: client/gui-gtk-5.0/rallypointdlg.c:157 msgid "Select another city." msgstr "" #: client/gui-gtk-3.22/rallypointdlg.c:171 #: client/gui-gtk-4.0/rallypointdlg.c:172 #: client/gui-gtk-5.0/rallypointdlg.c:172 #, c-format msgid "Now select rally point for %s" msgstr "" #: client/gui-gtk-3.22/rallypointdlg.c:184 #: client/gui-gtk-4.0/rallypointdlg.c:185 #: client/gui-gtk-5.0/rallypointdlg.c:185 #, c-format msgid "%s rally point set. Select another city." msgstr "" #: client/gui-gtk-3.22/rallypointdlg.c:188 #: client/gui-gtk-4.0/rallypointdlg.c:189 #: client/gui-gtk-5.0/rallypointdlg.c:189 #, c-format msgid "%s rally point setting failed. Select next city." msgstr "" #. TRANS: Research report title #. TRANS: Research report action #. TRANS: Research report title #. TRANS: Research report action #. TRANS: Research report title #: client/gui-gtk-3.22/repodlgs.c:592 client/gui-gtk-4.0/repodlgs.c:626 #: client/gui-gtk-5.0/repodlgs.c:626 client/gui-qt/menu.cpp:1559 #: client/gui-qt/pages.cpp:767 client/gui-sdl2/mapctrl.c:1513 #: client/gui-sdl2/mapview.c:345 client/gui-sdl2/mapview.c:353 #: client/gui-sdl2/mapview.c:361 client/gui-sdl2/repodlgs.c:3393 #: client/gui-sdl3/mapctrl.c:1509 client/gui-sdl3/mapview.c:341 #: client/gui-sdl3/mapview.c:349 client/gui-sdl3/mapview.c:357 #: client/gui-sdl3/repodlgs.c:3393 client/plrdlg_common.c:598 msgid "Research" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:606 client/gui-gtk-4.0/repodlgs.c:638 #: client/gui-gtk-5.0/repodlgs.c:638 client/gui-qt/pages.cpp:1423 msgid "Researching" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:638 client/gui-gtk-4.0/repodlgs.c:670 #: client/gui-gtk-5.0/repodlgs.c:670 msgid "Goal" msgstr "" #. TRANS: As in 'Show all (even not reachable) techs'. #: client/gui-gtk-3.22/repodlgs.c:671 client/gui-gtk-4.0/repodlgs.c:703 #: client/gui-gtk-5.0/repodlgs.c:703 msgid "Show all" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:833 client/gui-gtk-4.0/repodlgs.c:865 #: client/gui-gtk-5.0/repodlgs.c:865 client/gui-qt/repodlgs.cpp:1221 msgid "?Building or Unit type:Name" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:835 client/gui-gtk-4.0/repodlgs.c:867 #: client/gui-gtk-5.0/repodlgs.c:867 client/gui-qt/repodlgs.cpp:1221 msgid "Redundant" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:839 client/gui-gtk-3.22/wldlg.c:996 #: client/gui-gtk-4.0/repodlgs.c:871 client/gui-gtk-4.0/wldlg.c:1017 #: client/gui-gtk-5.0/repodlgs.c:871 client/gui-gtk-5.0/wldlg.c:1113 #: client/gui-qt/repodlgs.cpp:1222 tools/manual/manual_buildings.c:60 msgid "Cost" msgstr "" #. TRANS: Upkeep total, count*cost. #: client/gui-gtk-3.22/repodlgs.c:842 client/gui-gtk-4.0/repodlgs.c:874 #: client/gui-gtk-5.0/repodlgs.c:874 client/gui-qt/repodlgs.cpp:1222 #: client/gui-sdl2/repodlgs.c:2131 client/gui-sdl3/repodlgs.c:2131 msgid "U Total" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:945 client/gui-gtk-4.0/repodlgs.c:977 #: client/gui-gtk-5.0/repodlgs.c:977 client/gui-qt/pages.cpp:2198 #: client/gui-qt/repodlgs.cpp:1393 #, c-format msgid "Income: %d Total Costs: %d" msgstr "" #. TRANS: %s is an improvement #: client/gui-gtk-3.22/repodlgs.c:1006 client/gui-gtk-4.0/repodlgs.c:1039 #: client/gui-gtk-5.0/repodlgs.c:1039 client/gui-qt/repodlgs.cpp:1542 #, c-format msgid "Do you really wish to sell every redundant %s (%d total)?" msgstr "" #. TRANS: %s is an improvement #: client/gui-gtk-3.22/repodlgs.c:1009 client/gui-gtk-4.0/repodlgs.c:1042 #: client/gui-gtk-5.0/repodlgs.c:1042 client/gui-qt/repodlgs.cpp:1499 #, c-format msgid "Do you really wish to sell every %s (%d total)?" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1014 client/gui-gtk-4.0/repodlgs.c:1047 #: client/gui-gtk-5.0/repodlgs.c:1047 client/gui-qt/repodlgs.cpp:1503 #: client/gui-qt/repodlgs.cpp:1546 msgid "Sell Improvements" msgstr "" #. TRANS: %s is a unit #: client/gui-gtk-3.22/repodlgs.c:1035 client/gui-gtk-4.0/repodlgs.c:1069 #: client/gui-gtk-5.0/repodlgs.c:1069 client/gui-qt/repodlgs.cpp:1459 #, c-format msgid "Do you really wish to disband every %s (%d total)?" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1060 client/gui-gtk-4.0/repodlgs.c:1094 #: client/gui-gtk-5.0/repodlgs.c:1094 client/gui-qt/repodlgs.cpp:1519 #: client/gui-qt/repodlgs.cpp:1562 msgid "Sell-Off: Results" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1207 client/gui-gtk-4.0/repodlgs.c:1240 #: client/gui-gtk-5.0/repodlgs.c:1240 msgid "Sell _All" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1211 client/gui-gtk-4.0/repodlgs.c:1244 #: client/gui-gtk-5.0/repodlgs.c:1244 msgid "Sell _Redundant" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1319 client/gui-gtk-4.0/repodlgs.c:1351 #: client/gui-gtk-5.0/repodlgs.c:1351 msgid "Unit Type" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1321 client/gui-gtk-4.0/repodlgs.c:1353 #: client/gui-gtk-5.0/repodlgs.c:1353 msgid "?Upgradable unit [short]:U" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1322 client/gui-gtk-4.0/repodlgs.c:1354 #: client/gui-gtk-5.0/repodlgs.c:1354 msgid "Upgradable" msgstr "" #. TRANS: "In progress" abbreviation. #. URD_COL_IN_PROGRESS #: client/gui-gtk-3.22/repodlgs.c:1326 client/gui-gtk-4.0/repodlgs.c:1358 #: client/gui-gtk-5.0/repodlgs.c:1358 msgid "In-Prog" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1327 client/gui-gtk-4.0/repodlgs.c:1359 #: client/gui-gtk-5.0/repodlgs.c:1359 msgid "In progress" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1328 client/gui-gtk-4.0/repodlgs.c:1360 #: client/gui-gtk-5.0/repodlgs.c:1360 msgid "Active" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1330 client/gui-gtk-4.0/repodlgs.c:1362 #: client/gui-gtk-5.0/repodlgs.c:1362 client/gui-qt/citydlg.cpp:1915 #: common/city.c:90 msgid "Shield" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1331 client/gui-gtk-4.0/repodlgs.c:1363 #: client/gui-gtk-5.0/repodlgs.c:1363 msgid "Total shield upkeep" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1332 client/gui-gtk-4.0/repodlgs.c:1364 #: client/gui-gtk-5.0/repodlgs.c:1364 client/gui-qt/citydlg.cpp:1915 #: common/city.c:89 msgid "Food" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1333 client/gui-gtk-4.0/repodlgs.c:1365 #: client/gui-gtk-5.0/repodlgs.c:1365 msgid "Total food upkeep" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1335 client/gui-gtk-4.0/repodlgs.c:1367 #: client/gui-gtk-5.0/repodlgs.c:1367 msgid "Total gold upkeep" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1478 client/gui-gtk-4.0/repodlgs.c:1510 #: client/gui-gtk-5.0/repodlgs.c:1510 msgid "Totals:" msgstr "" #. TRANS: Last %s is pre-pluralised #. * "Treasury contains %d gold." #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold." #: client/gui-gtk-3.22/repodlgs.c:1631 client/gui-gtk-4.0/repodlgs.c:1663 #: client/gui-gtk-5.0/repodlgs.c:1663 client/gui-qt/repodlgs.cpp:219 #: client/gui-sdl2/repodlgs.c:218 client/gui-sdl3/repodlgs.c:218 #, c-format msgid "" "Upgrade as many %s to %s as possible for %d gold each?\n" "%s" msgid_plural "" "Upgrade as many %s to %s as possible for %d gold each?\n" "%s" msgstr[0] "" msgstr[1] "" #: client/gui-gtk-3.22/repodlgs.c:1733 client/gui-gtk-4.0/repodlgs.c:1763 #: client/gui-gtk-5.0/repodlgs.c:1763 msgid "_Upgrade" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1738 client/gui-gtk-4.0/repodlgs.c:1768 #: client/gui-gtk-5.0/repodlgs.c:1768 msgid "Find _Nearest" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1832 client/gui-gtk-4.0/repodlgs.c:1861 #: client/gui-gtk-5.0/repodlgs.c:1861 msgid "Player\n" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1834 client/gui-gtk-4.0/repodlgs.c:1863 #: client/gui-gtk-5.0/repodlgs.c:1863 msgid "Nation\n" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1836 client/gui-gtk-4.0/repodlgs.c:1865 #: client/gui-gtk-5.0/repodlgs.c:1865 msgid "Score\n" msgstr "" #: client/gui-gtk-3.22/repodlgs.c:1955 client/gui-gtk-4.0/repodlgs.c:1984 #: client/gui-gtk-5.0/repodlgs.c:1984 client/gui-qt/repodlgs.cpp:1582 #: client/plrdlg_common.c:580 msgid "Score" msgstr "" #: client/gui-gtk-3.22/soundset_dlg.c:60 client/gui-gtk-4.0/soundset_dlg.c:57 #: client/gui-gtk-5.0/soundset_dlg.c:57 msgid "Preferred soundset" msgstr "" #: client/gui-gtk-3.22/soundset_dlg.c:63 client/gui-gtk-4.0/soundset_dlg.c:60 #: client/gui-gtk-5.0/soundset_dlg.c:60 msgid "_Load soundset" msgstr "" #: client/gui-gtk-3.22/soundset_dlg.c:65 client/gui-gtk-4.0/soundset_dlg.c:62 #: client/gui-gtk-5.0/soundset_dlg.c:62 msgid "_Keep current soundset" msgstr "" #: client/gui-gtk-3.22/soundset_dlg.c:73 client/gui-gtk-4.0/soundset_dlg.c:70 #: client/gui-gtk-5.0/soundset_dlg.c:70 #, c-format msgid "" "Modpack suggests using %s soundset.\n" "It might not work with other soundsets.\n" "You are currently using soundset %s." msgstr "" #: client/gui-gtk-3.22/soundset_dlg.c:114 client/gui-gtk-4.0/soundset_dlg.c:109 #: client/gui-gtk-5.0/soundset_dlg.c:109 msgid "Preferred musicset" msgstr "" #: client/gui-gtk-3.22/soundset_dlg.c:117 client/gui-gtk-4.0/soundset_dlg.c:112 #: client/gui-gtk-5.0/soundset_dlg.c:112 msgid "_Load musicset" msgstr "" #: client/gui-gtk-3.22/soundset_dlg.c:119 client/gui-gtk-4.0/soundset_dlg.c:114 #: client/gui-gtk-5.0/soundset_dlg.c:114 msgid "_Keep current musicset" msgstr "" #: client/gui-gtk-3.22/soundset_dlg.c:126 client/gui-gtk-4.0/soundset_dlg.c:121 #: client/gui-gtk-5.0/soundset_dlg.c:121 #, c-format msgid "" "Modpack suggests using %s musicset.\n" "It might not work with other musicsets.\n" "You are currently using musicset %s." msgstr "" #: client/gui-gtk-3.22/spaceshipdlg.c:232 client/gui-gtk-4.0/spaceshipdlg.c:231 #: client/gui-gtk-5.0/spaceshipdlg.c:231 msgid "_Launch" msgstr "" #: client/gui-gtk-3.22/sprite.c:187 client/gui-gtk-4.0/sprite.c:187 #: client/gui-gtk-5.0/sprite.c:187 #, c-format msgid "Can't load %s: %s" msgstr "" #: client/gui-gtk-3.22/theme_dlg.c:59 client/gui-gtk-4.0/theme_dlg.c:58 #: client/gui-gtk-5.0/theme_dlg.c:58 msgid "Theme suggested" msgstr "" #: client/gui-gtk-3.22/theme_dlg.c:62 client/gui-gtk-4.0/theme_dlg.c:61 #: client/gui-gtk-5.0/theme_dlg.c:61 msgid "Load theme" msgstr "" #: client/gui-gtk-3.22/theme_dlg.c:64 client/gui-gtk-4.0/theme_dlg.c:63 #: client/gui-gtk-5.0/theme_dlg.c:63 msgid "Keep current theme" msgstr "" #: client/gui-gtk-3.22/theme_dlg.c:71 client/gui-gtk-4.0/theme_dlg.c:70 #: client/gui-gtk-5.0/theme_dlg.c:70 #, c-format msgid "" "Tileset suggests using %s theme.\n" "You are currently using %s." msgstr "" #: client/gui-gtk-3.22/tileset_dlg.c:49 client/gui-gtk-4.0/tileset_dlg.c:48 #: client/gui-gtk-5.0/tileset_dlg.c:48 client/gui-qt/dialogs.cpp:4052 msgid "Can't load requested tileset." msgstr "" #: client/gui-gtk-3.22/tileset_dlg.c:63 client/gui-gtk-4.0/tileset_dlg.c:62 #: client/gui-gtk-5.0/tileset_dlg.c:62 msgid "Preferred tileset" msgstr "" #: client/gui-gtk-3.22/tileset_dlg.c:66 client/gui-gtk-4.0/tileset_dlg.c:65 #: client/gui-gtk-5.0/tileset_dlg.c:65 msgid "_Load tileset" msgstr "" #: client/gui-gtk-3.22/tileset_dlg.c:68 client/gui-gtk-4.0/tileset_dlg.c:67 #: client/gui-gtk-5.0/tileset_dlg.c:67 msgid "_Keep current tileset" msgstr "" #: client/gui-gtk-3.22/tileset_dlg.c:76 client/gui-gtk-4.0/tileset_dlg.c:75 #: client/gui-gtk-5.0/tileset_dlg.c:75 #, c-format msgid "" "Modpack suggests using %s tileset.\n" "It might not work with other tilesets.\n" "You are currently using tileset %s." msgstr "" #: client/gui-gtk-3.22/transportdlg.c:112 client/gui-gtk-4.0/transportdlg.c:112 #: client/gui-gtk-5.0/transportdlg.c:112 msgid "Transport selection" msgstr "" #: client/gui-gtk-3.22/transportdlg.c:113 client/gui-gtk-4.0/transportdlg.c:113 #: client/gui-gtk-5.0/transportdlg.c:113 msgid "Looking for transport:" msgstr "" #: client/gui-gtk-3.22/transportdlg.c:114 client/gui-gtk-4.0/transportdlg.c:114 #: client/gui-gtk-5.0/transportdlg.c:114 msgid "Transports available:" msgstr "" #: client/gui-gtk-3.22/transportdlg.c:115 client/gui-gtk-4.0/transportdlg.c:115 #: client/gui-gtk-5.0/transportdlg.c:115 client/gui-qt/citydlg.cpp:837 #: client/gui-qt/menu.cpp:1229 client/gui-qt/pages.cpp:570 #: client/gui-qt/shortcuts.cpp:142 msgid "Load" msgstr "" #: client/gui-gtk-3.22/unitselect.c:96 client/gui-gtk-4.0/unitselect.c:96 #: client/gui-gtk-5.0/citydlg.c:1142 client/gui-gtk-5.0/unitselect.c:96 msgid "Description" msgstr "" #: client/gui-gtk-3.22/unitselect.c:255 client/gui-gtk-4.0/unitselect.c:255 #: client/gui-gtk-5.0/unitselect.c:255 client/gui-sdl2/dialogs.c:1113 #: client/gui-sdl3/dialogs.c:1109 msgid "Unit selection" msgstr "" #: client/gui-gtk-3.22/unitselect.c:272 client/gui-gtk-4.0/unitselect.c:271 #: client/gui-gtk-5.0/unitselect.c:271 msgid "_Tile" msgstr "" #: client/gui-gtk-3.22/unitselect.c:273 client/gui-gtk-4.0/unitselect.c:272 #: client/gui-gtk-5.0/unitselect.c:272 msgid "C_ontinent" msgstr "" #: client/gui-gtk-3.22/unitselect.c:274 client/gui-gtk-4.0/unitselect.c:273 #: client/gui-gtk-5.0/unitselect.c:273 msgid "_Land" msgstr "" #: client/gui-gtk-3.22/unitselect.c:275 client/gui-gtk-4.0/unitselect.c:274 #: client/gui-gtk-5.0/unitselect.c:274 msgid "_Sea" msgstr "" #: client/gui-gtk-3.22/unitselect.c:276 client/gui-gtk-4.0/unitselect.c:275 #: client/gui-gtk-5.0/unitselect.c:275 msgid "_Both" msgstr "" #: client/gui-gtk-3.22/unitselect.c:277 client/gui-gtk-4.0/unitselect.c:276 #: client/gui-gtk-5.0/unitselect.c:276 msgid "_World" msgstr "" #: client/gui-gtk-3.22/unitselect.c:484 client/gui-gtk-4.0/unitselect.c:490 #: client/gui-gtk-5.0/unitselect.c:490 client/gui-qt/menu.cpp:1218 #: client/gui-qt/shortcuts.cpp:130 common/unit.c:663 msgid "Sentry" msgstr "" #: client/gui-gtk-3.22/unitselect.c:506 client/gui-gtk-4.0/unitselect.c:514 #: client/gui-gtk-5.0/unitselect.c:514 msgid "_Deselect" msgstr "" #: client/gui-gtk-3.22/unitselect.c:519 client/gui-gtk-4.0/unitselect.c:528 #: client/gui-gtk-5.0/unitselect.c:528 msgid "C_enter" msgstr "" #: client/gui-gtk-3.22/unitselect.c:528 client/gui-gtk-4.0/unitselect.c:538 #: client/gui-gtk-5.0/unitselect.c:538 msgid "_Focus" msgstr "" #. TRANS: used in place of unit home city name #: client/gui-gtk-3.22/unitselect.c:798 client/gui-gtk-4.0/unitselect.c:809 #: client/gui-gtk-5.0/unitselect.c:809 msgid "no home city" msgstr "" #. TRANS: used in place of unit home city name #: client/gui-gtk-3.22/unitselect.c:801 client/gui-gtk-4.0/unitselect.c:812 #: client/gui-gtk-5.0/unitselect.c:812 msgid "unknown" msgstr "" #. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)" #. TRANS: extra name ... one of the above strings depending on if the #. * target extra currently exists at the target tile and if it has an #. * owner. #. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)" #. TRANS: extra name ... one of the above strings depending on if the #. * target extra currently exists at the target tile and if it has an #. * owner. #. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)" #. TRANS: extra name ... one of the above strings depending on if the #. * target extra currently exists at the target tile and if it has an #. * owner. #: client/gui-gtk-3.22/unitselect.c:818 #: client/gui-gtk-3.22/unitselextradlg.c:76 client/gui-gtk-4.0/unitselect.c:829 #: client/gui-gtk-4.0/unitselextradlg.c:76 client/gui-gtk-5.0/unitselect.c:829 #: client/gui-gtk-5.0/unitselextradlg.c:76 #, c-format msgid "" "%s\n" "(%s)" msgstr "" #. TRANS: nation adjective for extra owner used below if the target #. * tile has the target extra and it has an owner. #: client/gui-gtk-3.22/unitselextradlg.c:60 #: client/gui-gtk-4.0/unitselextradlg.c:60 #: client/gui-gtk-5.0/unitselextradlg.c:60 #, c-format msgid "?eowner:%s" msgstr "" #. TRANS: used below if the target tile has the target extra but it #. * doesn't have an owner. #: client/gui-gtk-3.22/unitselextradlg.c:65 #: client/gui-gtk-4.0/unitselextradlg.c:65 #: client/gui-gtk-5.0/unitselextradlg.c:65 msgid "target" msgstr "" #. TRANS: used below if the target tile doesn't have the target #. * extra (so it is assumed that it will be created). #: client/gui-gtk-3.22/unitselextradlg.c:70 #: client/gui-gtk-4.0/unitselextradlg.c:70 #: client/gui-gtk-5.0/unitselextradlg.c:70 msgid "create" msgstr "" #: client/gui-gtk-3.22/voteinfo_bar.c:156 client/gui-gtk-4.0/voteinfo_bar.c:154 #: client/gui-gtk-5.0/voteinfo_bar.c:154 msgid "_YES" msgstr "" #: client/gui-gtk-3.22/voteinfo_bar.c:171 client/gui-gtk-4.0/voteinfo_bar.c:169 #: client/gui-gtk-5.0/voteinfo_bar.c:169 msgid "_NO" msgstr "" #: client/gui-gtk-3.22/voteinfo_bar.c:186 client/gui-gtk-4.0/voteinfo_bar.c:184 #: client/gui-gtk-5.0/voteinfo_bar.c:184 msgid "_ABSTAIN" msgstr "" #. TRANS: Describing a vote that passed. #: client/gui-gtk-3.22/voteinfo_bar.c:243 client/gui-gtk-4.0/voteinfo_bar.c:241 #: client/gui-gtk-5.0/voteinfo_bar.c:241 client/gui-qt/voteinfo_bar.cpp:123 msgid "[passed]" msgstr "" #. TRANS: Describing a vote that failed. #: client/gui-gtk-3.22/voteinfo_bar.c:247 client/gui-gtk-4.0/voteinfo_bar.c:245 #: client/gui-gtk-5.0/voteinfo_bar.c:245 client/gui-qt/voteinfo_bar.cpp:127 msgid "[failed]" msgstr "" #. TRANS: Describing a vote that was removed. #: client/gui-gtk-3.22/voteinfo_bar.c:251 client/gui-gtk-4.0/voteinfo_bar.c:249 #: client/gui-gtk-5.0/voteinfo_bar.c:249 client/gui-qt/voteinfo_bar.cpp:131 msgid "[removed]" msgstr "" #. TRANS: "Vote" as a process #: client/gui-gtk-3.22/voteinfo_bar.c:276 client/gui-gtk-4.0/voteinfo_bar.c:274 #: client/gui-gtk-5.0/voteinfo_bar.c:274 #, c-format msgid "%sVote %d by %s: %s%s" msgstr "" #: client/gui-gtk-3.22/wldlg.c:154 client/gui-gtk-4.0/wldlg.c:156 #: client/gui-gtk-5.0/wldlg.c:246 msgid "new" msgstr "" #: client/gui-gtk-3.22/wldlg.c:219 client/gui-gtk-4.0/wldlg.c:223 #: client/gui-gtk-5.0/wldlg.c:330 msgid "Edit worklists" msgstr "" #: client/gui-gtk-3.22/wldlg.c:222 client/gui-gtk-4.0/wldlg.c:226 #: client/gui-gtk-5.0/wldlg.c:333 msgid "_New" msgstr "" #: client/gui-gtk-3.22/wldlg.c:274 client/gui-gtk-4.0/wldlg.c:274 #: client/gui-gtk-5.0/wldlg.c:370 msgid "_Worklists:" msgstr "" #: client/gui-gtk-3.22/wldlg.c:510 client/gui-gtk-4.0/wldlg.c:527 #: client/gui-gtk-5.0/wldlg.c:623 msgid "Edit Global _Worklists" msgstr "" #: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/wldlg.c:1017 #: client/gui-gtk-5.0/wldlg.c:1113 msgid "Turns" msgstr "" #: client/gui-gtk-3.22/wldlg.c:1112 client/gui-gtk-4.0/wldlg.c:1193 #: client/gui-gtk-5.0/wldlg.c:1321 msgid "Source _Tasks:" msgstr "" #: client/gui-gtk-3.22/wldlg.c:1116 client/gui-gtk-4.0/wldlg.c:1197 #: client/gui-gtk-5.0/wldlg.c:1325 msgid "Show _Future Targets" msgstr "" #: client/gui-gtk-3.22/wldlg.c:1205 client/gui-gtk-4.0/wldlg.c:1292 #: client/gui-gtk-5.0/wldlg.c:1420 msgid "Target _Worklist:" msgstr "" #: client/gui-gtk-3.22/wldlg.c:1221 msgid "_Add Global Worklist" msgstr "" #: client/gui-gtk-3.22/wldlg.c:1236 client/gui-gtk-4.0/wldlg.c:1317 #: client/gui-gtk-5.0/wldlg.c:1445 msgid "Change Prod_uction" msgstr "" #: client/gui-gtk-4.0/citydlg.c:1426 client/gui-gtk-5.0/citydlg.c:1715 msgid "Counters Page" msgstr "" #: client/gui-gtk-4.0/cityrep.c:1581 client/gui-gtk-4.0/cityrep.c:1778 #: client/gui-gtk-4.0/cityrep.c:1824 client/gui-gtk-4.0/cityrep.c:1848 #: client/gui-gtk-5.0/action_dialog.c:947 client/gui-gtk-5.0/cityrep.c:1774 #: client/gui-gtk-5.0/cityrep.c:1971 client/gui-gtk-5.0/cityrep.c:2017 #: client/gui-gtk-5.0/cityrep.c:2041 msgid "Improvement" msgstr "" #: client/gui-gtk-4.0/cityrep.c:1589 client/gui-gtk-4.0/cityrep.c:1786 #: client/gui-gtk-4.0/cityrep.c:1832 client/gui-gtk-4.0/cityrep.c:1856 #: client/gui-gtk-5.0/cityrep.c:1782 client/gui-gtk-5.0/cityrep.c:1979 #: client/gui-gtk-5.0/cityrep.c:2025 client/gui-gtk-5.0/cityrep.c:2049 #: client/gui-sdl2/repodlgs.c:2166 client/gui-sdl3/repodlgs.c:2166 msgid "Wonder" msgstr "" #. TRANS: Menu name to be used like "Set Improvement first" #. * This is about adding item to the beginning of the worklist. #: client/gui-gtk-4.0/cityrep.c:1633 client/gui-gtk-5.0/cityrep.c:1826 #, c-format msgid "Set %s first" msgstr "" #. TRANS: Menu name to be used like "Set Improvement last" #. * This is about adding item to the end of the worklist. #: client/gui-gtk-4.0/cityrep.c:1641 client/gui-gtk-5.0/cityrep.c:1834 #, c-format msgid "Set %s last" msgstr "" #. TRANS: Menu name to be used like "Set Improvement next" #. * This is about adding item after current one on the worklist. #: client/gui-gtk-4.0/cityrep.c:1649 client/gui-gtk-5.0/cityrep.c:1842 #, c-format msgid "Set %s next" msgstr "" #. TRANS: Menu name to be used like "Set Improvement 2nd last" #. * This is about adding item as second last on the worklist. #: client/gui-gtk-4.0/cityrep.c:1657 client/gui-gtk-5.0/cityrep.c:1850 #, c-format msgid "Set %s 2nd last" msgstr "" #: client/gui-gtk-4.0/cityrep.c:1770 client/gui-gtk-4.0/cityrep.c:1778 #: client/gui-gtk-4.0/cityrep.c:1786 client/gui-gtk-5.0/cityrep.c:1963 #: client/gui-gtk-5.0/cityrep.c:1971 client/gui-gtk-5.0/cityrep.c:1979 #, c-format msgid "Building %s" msgstr "" #: client/gui-gtk-4.0/cityrep.c:1808 client/gui-gtk-5.0/cityrep.c:2001 #, c-format msgid "Supported %s" msgstr "" #: client/gui-gtk-4.0/cityrep.c:1816 client/gui-gtk-4.0/cityrep.c:1824 #: client/gui-gtk-4.0/cityrep.c:1832 client/gui-gtk-5.0/cityrep.c:2009 #: client/gui-gtk-5.0/cityrep.c:2017 client/gui-gtk-5.0/cityrep.c:2025 #, c-format msgid "Present %s" msgstr "" #: client/gui-gtk-4.0/cityrep.c:1840 client/gui-gtk-4.0/cityrep.c:1848 #: client/gui-gtk-4.0/cityrep.c:1856 client/gui-gtk-5.0/cityrep.c:2033 #: client/gui-gtk-5.0/cityrep.c:2041 client/gui-gtk-5.0/cityrep.c:2049 #, c-format msgid "Available %s" msgstr "" #: client/gui-gtk-4.0/gui_main.c:274 msgid "gtk4-client gui-specific options are:\n" msgstr "" #: client/gui-gtk-4.0/gui_main.c:277 client/gui-gtk-5.0/gui_main.c:278 msgid "-r, --resolution WIDTHxHEIGHT\tAssume given resolution screen\n" msgstr "" #. TRANS: Keep word 'default' untranslated #: client/gui-gtk-4.0/gui_main.c:281 client/gui-gtk-5.0/gui_main.c:282 msgid "" "-z, --zoom LEVEL\tSet zoom level; use value 'default' to reset\n" "\n" msgstr "" #: client/gui-gtk-4.0/gui_main.c:319 client/gui-gtk-5.0/gui_main.c:320 #, c-format msgid "Unknown command-line option \"%s\".\n" msgstr "" #: client/gui-gtk-4.0/gui_main.c:1850 client/gui-gtk-5.0/gui_main.c:1851 msgid "Migrating options from gtk3.22 to gtk4 client" msgstr "" #: client/gui-gtk-4.0/gui_main.c:2564 client/gui-gtk-5.0/gui_main.c:2617 #, c-format msgid "" "\n" "Built against gtk %d.%d.%d, using %d.%d.%d\n" "Built against glib %d.%d.%d, using %d.%d.%d" msgstr "" #: client/gui-gtk-4.0/menu.c:740 client/gui-gtk-5.0/menu.c:740 msgid "_Teleport" msgstr "" #: client/gui-gtk-4.0/pages.c:1994 client/gui-gtk-5.0/pages.c:2354 #, c-format msgid "Difficulty: %s" msgstr "" #: client/gui-gtk-5.0/action_dialog.c:615 client/gui-qt/dialogs.cpp:3805 #: client/gui-sdl2/action_dialog.c:2109 client/gui-sdl3/action_dialog.c:2108 msgid "Bribe Enemy Stack" msgstr "" #: client/gui-gtk-5.0/action_dialog.c:763 msgid "Tech" msgstr "" #: client/gui-gtk-5.0/citydlg.c:1133 client/gui-gtk-5.0/citydlg.c:1295 msgid "Pix" msgstr "" #: client/gui-gtk-5.0/citydlg.c:1151 tools/manual/manual_buildings.c:60 msgid "Upkeep" msgstr "" #: client/gui-gtk-5.0/citydlg.c:3611 client/gui-gtk-5.0/cityrep.c:825 #: client/gui-gtk-5.0/gui_main.c:2426 client/gui-qt/dialogs.cpp:3991 #: client/gui-qt/pages.cpp:1803 client/gui-qt/voteinfo_bar.cpp:39 #: client/gui-sdl2/action_dialog.c:1730 client/gui-sdl2/action_dialog.c:1975 #: client/gui-sdl2/action_dialog.c:2140 client/gui-sdl2/citydlg.c:1262 #: client/gui-sdl2/cma_fe.c:361 client/gui-sdl2/diplodlg.c:1504 #: client/gui-sdl2/plrdlg.c:251 client/gui-sdl2/repodlgs.c:268 #: client/gui-sdl3/action_dialog.c:1730 client/gui-sdl3/action_dialog.c:1975 #: client/gui-sdl3/action_dialog.c:2139 client/gui-sdl3/citydlg.c:1258 #: client/gui-sdl3/cma_fe.c:357 client/gui-sdl3/diplodlg.c:1500 #: client/gui-sdl3/plrdlg.c:247 client/gui-sdl3/repodlgs.c:268 #: client/text.c:686 msgid "Yes" msgstr "" #: client/gui-gtk-5.0/citydlg.c:3611 client/gui-gtk-5.0/cityrep.c:825 #: client/gui-gtk-5.0/gui_main.c:2426 client/gui-qt/dialogs.cpp:3992 #: client/gui-qt/pages.cpp:1805 client/gui-qt/voteinfo_bar.cpp:40 #: client/gui-sdl2/action_dialog.c:1741 client/gui-sdl2/action_dialog.c:1985 #: client/gui-sdl2/action_dialog.c:2150 client/gui-sdl2/citydlg.c:1249 #: client/gui-sdl2/cma_fe.c:371 client/gui-sdl2/diplodlg.c:1492 #: client/gui-sdl2/plrdlg.c:251 client/gui-sdl2/repodlgs.c:255 #: client/gui-sdl2/repodlgs.c:1668 client/gui-sdl3/action_dialog.c:1741 #: client/gui-sdl3/action_dialog.c:1985 client/gui-sdl3/action_dialog.c:2149 #: client/gui-sdl3/citydlg.c:1245 client/gui-sdl3/cma_fe.c:367 #: client/gui-sdl3/diplodlg.c:1488 client/gui-sdl3/plrdlg.c:247 #: client/gui-sdl3/repodlgs.c:255 client/gui-sdl3/repodlgs.c:1668 msgid "No" msgstr "" #: client/gui-gtk-5.0/gui_main.c:275 msgid "gtk4x-client gui-specific options are:\n" msgstr "" #: client/gui-gtk-5.0/gui_main.c:1902 msgid "Migrating options from gtk4 to gtk4x client" msgstr "" #: client/gui-gtk-5.0/menu.c:1318 msgid "Leave" msgstr "" #: client/gui-gtk-5.0/menu.c:1318 client/gui-qt/citydlg.cpp:4219 #: client/gui-qt/dialogs.cpp:565 client/gui-qt/hudwidget.cpp:1418 #: client/gui-qt/messagedlg.cpp:65 client/gui-qt/optiondlg.cpp:140 #: client/gui-qt/pages.cpp:421 client/gui-qt/pages.cpp:563 #: client/gui-qt/pages.cpp:630 client/gui-qt/ratesdlg.cpp:78 #: client/gui-qt/ratesdlg.cpp:168 client/gui-qt/shortcuts.cpp:624 #: client/gui-sdl2/action_dialog.c:1127 client/gui-sdl2/citydlg.c:548 #: client/gui-sdl2/citydlg.c:1468 client/gui-sdl2/connectdlg.c:314 #: client/gui-sdl2/connectdlg.c:633 client/gui-sdl2/connectdlg.c:833 #: client/gui-sdl2/connectdlg.c:1010 client/gui-sdl2/dialogs.c:734 #: client/gui-sdl2/dialogs.c:934 client/gui-sdl2/dialogs.c:3374 #: client/gui-sdl2/mapctrl.c:2808 client/gui-sdl3/action_dialog.c:1127 #: client/gui-sdl3/citydlg.c:544 client/gui-sdl3/citydlg.c:1464 #: client/gui-sdl3/connectdlg.c:310 client/gui-sdl3/connectdlg.c:629 #: client/gui-sdl3/connectdlg.c:829 client/gui-sdl3/connectdlg.c:1006 #: client/gui-sdl3/dialogs.c:730 client/gui-sdl3/dialogs.c:930 #: client/gui-sdl3/dialogs.c:3372 client/gui-sdl3/mapctrl.c:2803 #: tools/fcmp/mpgui_gtk5.c:178 msgid "Cancel" msgstr "" #: client/gui-qt/chatline.cpp:274 msgid "Allies only" msgstr "" #: client/gui-qt/citydlg.cpp:633 msgid "Sell improvement?" msgstr "" #: client/gui-qt/citydlg.cpp:802 client/gui-sdl2/citydlg.c:444 #: client/gui-sdl3/citydlg.c:440 msgid "Activate unit" msgstr "" #: client/gui-qt/citydlg.cpp:804 msgid "Activate and close dialog" msgstr "" #: client/gui-qt/citydlg.cpp:809 client/gui-sdl2/citydlg.c:470 #: client/gui-sdl3/citydlg.c:466 msgid "Sentry unit" msgstr "" #: client/gui-qt/citydlg.cpp:816 client/gui-sdl2/citydlg.c:486 #: client/gui-sdl3/citydlg.c:482 msgid "Fortify unit" msgstr "" #: client/gui-qt/citydlg.cpp:822 client/gui-sdl2/citydlg.c:503 #: client/gui-sdl3/citydlg.c:499 msgid "Disband unit" msgstr "" #: client/gui-qt/citydlg.cpp:844 client/gui-qt/menu.cpp:1234 #: client/gui-qt/shortcuts.cpp:144 msgid "Unload" msgstr "" #: client/gui-qt/citydlg.cpp:851 client/gui-qt/menu.cpp:1239 #: client/gui-sdl2/menu.c:655 client/gui-sdl3/menu.c:651 msgid "Unload All From Transporter" msgstr "" #: client/gui-qt/citydlg.cpp:858 client/gui-sdl2/menu.c:474 #: client/gui-sdl3/menu.c:470 msgid "Upgrade Unit" msgstr "" #. TRANS: %1 is a custom string chosen by player. #: client/gui-qt/citydlg.cpp:1247 msgid "Governor %1" msgstr "" #: client/gui-qt/citydlg.cpp:1371 msgid "Autoworker activity:" msgstr "" #: client/gui-qt/citydlg.cpp:1408 client/gui-qt/citydlg.cpp:2802 #: client/gui-qt/cityrep.cpp:476 msgid "Clear" msgstr "" #: client/gui-qt/citydlg.cpp:1522 msgid "Click to change city name" msgstr "" #: client/gui-qt/citydlg.cpp:1577 client/gui-qt/menu.cpp:1058 msgid "Zoom in" msgstr "" #: client/gui-qt/citydlg.cpp:1583 client/gui-qt/menu.cpp:1066 msgid "Zoom out" msgstr "" #: client/gui-qt/citydlg.cpp:1644 client/gui-qt/citydlg.cpp:1648 msgid "Show buildings" msgstr "" #: client/gui-qt/citydlg.cpp:1654 client/gui-qt/citydlg.cpp:1656 #: client/options.c:2524 msgid "Show units" msgstr "" #: client/gui-qt/citydlg.cpp:1663 client/gui-qt/citydlg.cpp:1665 msgid "Show wonders" msgstr "" #: client/gui-qt/citydlg.cpp:1672 client/gui-qt/citydlg.cpp:1674 msgid "Show future targets" msgstr "" #: client/gui-qt/citydlg.cpp:1686 msgid "Close city dialog" msgstr "" #: client/gui-qt/citydlg.cpp:1692 msgid "Show next city" msgstr "" #: client/gui-qt/citydlg.cpp:1699 msgid "Show previous city" msgstr "" #: client/gui-qt/citydlg.cpp:1765 msgid "Worklist Option" msgstr "" #: client/gui-qt/citydlg.cpp:1780 msgid "Click to change current production" msgstr "" #: client/gui-qt/citydlg.cpp:1783 client/gui-qt/cityrep.cpp:486 #: client/gui-qt/cityrep.cpp:509 msgid "Change" msgstr "" #: client/gui-qt/citydlg.cpp:1784 msgid "Insert Before" msgstr "" #: client/gui-qt/citydlg.cpp:1785 msgid "Insert After" msgstr "" #: client/gui-qt/citydlg.cpp:1786 msgid "Add Last" msgstr "" #: client/gui-qt/citydlg.cpp:1806 client/gui-qt/cityrep.cpp:499 msgid "Worklist" msgstr "" #: client/gui-qt/citydlg.cpp:1870 msgid "Presets:" msgstr "" #: client/gui-qt/citydlg.cpp:1871 msgid "Governor settings" msgstr "" #: client/gui-qt/citydlg.cpp:1872 msgid "Results:" msgstr "" #: client/gui-qt/citydlg.cpp:1883 client/gui-qt/optiondlg.cpp:167 #: client/gui-qt/shortcuts.cpp:645 msgid "Save" msgstr "" #: client/gui-qt/citydlg.cpp:1915 client/gui-qt/gotodlg.cpp:61 common/city.c:91 #: data/civ1/techs.ruleset:637 data/civ2/techs.ruleset:805 #: data/classic/techs.ruleset:808 data/sandbox/techs.ruleset:859 #: data/civ2civ3/techs.ruleset:834 data/multiplayer/techs.ruleset:813 msgid "Trade" msgstr "" #: client/gui-qt/citydlg.cpp:1922 msgid "Priority" msgstr "" #: client/gui-qt/citydlg.cpp:2106 client/gui-qt/citydlg.cpp:2113 msgid "Show city production" msgstr "" #: client/gui-qt/citydlg.cpp:2107 client/gui-qt/citydlg.cpp:2116 msgid "Show counters information" msgstr "" #: client/gui-qt/citydlg.cpp:2110 msgid "Show happiness information" msgstr "" #: client/gui-qt/citydlg.cpp:2619 msgid "No governor defined" msgstr "" #. TRANS: %1 is custom string chosen by player #: client/gui-qt/citydlg.cpp:2632 msgid "<h3>Governor Enabled<br>(%1)</h3>" msgstr "" #: client/gui-qt/citydlg.cpp:2641 msgid "<h3>Governor Disabled</h3>" msgstr "" #: client/gui-qt/citydlg.cpp:2655 msgid "Disable" msgstr "" #: client/gui-qt/citydlg.cpp:2657 msgid "Enable" msgstr "" #: client/gui-qt/citydlg.cpp:2767 msgid "Remove Governor" msgstr "" #: client/gui-qt/citydlg.cpp:2800 msgid "Change worklist" msgstr "" #: client/gui-qt/citydlg.cpp:2801 msgid "Insert worklist" msgstr "" #: client/gui-qt/citydlg.cpp:2827 msgid "Save worklist" msgstr "" #: client/gui-qt/citydlg.cpp:2829 client/gui-qt/menu.cpp:979 #: client/gui-qt/menu.cpp:981 client/gui-qt/pages.cpp:212 #: client/gui-sdl2/mapctrl.c:1756 client/gui-sdl2/optiondlg.c:797 #: client/gui-sdl2/optiondlg.c:1390 client/gui-sdl2/pages.c:273 #: client/gui-sdl3/mapctrl.c:1752 client/gui-sdl3/optiondlg.c:811 #: client/gui-sdl3/optiondlg.c:1404 client/gui-sdl3/pages.c:273 msgid "Options" msgstr "" #: client/gui-qt/citydlg.cpp:2830 msgid "Allow disbanding city" msgstr "" #: client/gui-qt/citydlg.cpp:2891 msgid "Buy (%1 gold)" msgid_plural "Buy (%1 gold)" msgstr[0] "" msgstr[1] "" #: client/gui-qt/citydlg.cpp:2898 msgid "Buy" msgstr "" #: client/gui-qt/citydlg.cpp:3036 #, c-format msgid "Current value is: %d" msgstr "" #: client/gui-qt/citydlg.cpp:3039 #, c-format msgid "Activated once value equal or higher than: %d" msgstr "" #: client/gui-qt/citydlg.cpp:3491 #, c-format msgid "Buy %s for %d gold?" msgid_plural "Buy %s for %d gold?" msgstr[0] "" msgstr[1] "" #: client/gui-qt/citydlg.cpp:3624 msgid "Improvements - upkeep %1" msgstr "" #: client/gui-qt/citydlg.cpp:3765 msgid "What should we name new worklist?" msgstr "" #: client/gui-qt/citydlg.cpp:3766 msgid "Save current worklist" msgstr "" #: client/gui-qt/citydlg.cpp:3767 msgid "New worklist" msgstr "" #. TRANS: city dialog title #: client/gui-qt/citydlg.cpp:3801 msgid "%1 - %2 citizens - DISORDER" msgstr "" #. TRANS: city dialog title #: client/gui-qt/citydlg.cpp:3805 msgid "%1 - %2 citizens - celebrating" msgstr "" #. TRANS: city dialog title #: client/gui-qt/citydlg.cpp:3809 msgid "%1 - %2 citizens - happy" msgstr "" #. TRANS: city dialog title #: client/gui-qt/citydlg.cpp:3813 msgid "%1 - %2 citizens" msgstr "" #: client/gui-qt/citydlg.cpp:4024 msgid "Cost: %1, Upkeep: %2\n" msgstr "" #: client/gui-qt/citydlg.cpp:4031 msgid "Cost Estimate: %1, Upkeep: %2\n" msgstr "" #. TRANS: this and nearby literal strings are interpreted #. * as (Qt) HTML #: client/gui-qt/citydlg.cpp:4075 msgid "Obsoleted by %1 (%2)." msgstr "" #. TRANS: Current unit obsoleted by other unit #: client/gui-qt/citydlg.cpp:4079 client/gui-qt/helpdlg.cpp:983 msgid "Obsoleted by %1." msgstr "" #: client/gui-qt/cityrep.cpp:489 msgid "Add next" msgstr "" #: client/gui-qt/cityrep.cpp:492 msgid "Add before last" msgstr "" #: client/gui-qt/cityrep.cpp:495 msgid "Add last" msgstr "" #: client/gui-qt/cityrep.cpp:502 msgid "Add" msgstr "" #: client/gui-qt/cityrep.cpp:515 msgid "Governor" msgstr "" #: client/gui-qt/cityrep.cpp:518 client/gui-sdl2/citydlg.c:1477 #: client/gui-sdl2/repodlgs.c:1681 client/gui-sdl3/citydlg.c:1473 #: client/gui-sdl3/repodlgs.c:1681 msgid "Sell" msgstr "" #: client/gui-qt/cityrep.cpp:529 msgid "City/Buy" msgstr "" #: client/gui-qt/cityrep.cpp:531 msgid "View" msgstr "" #: client/gui-qt/cityrep.cpp:533 msgid "Center" msgstr "" #: client/gui-qt/cityrep.cpp:541 #, c-format msgid "Buy ( Cost: %d )" msgstr "" #: client/gui-qt/cityrep.cpp:672 msgid "Sell?" msgstr "" #: client/gui-qt/cityrep.cpp:1132 client/gui-qt/plrdlg.cpp:430 msgid "Column visibility" msgstr "" #: client/gui-qt/dialogs.cpp:457 msgid "Select Nation" msgstr "" #: client/gui-qt/dialogs.cpp:476 msgid "Nation Set:" msgstr "" #: client/gui-qt/dialogs.cpp:506 msgid "Choose nation" msgstr "" #: client/gui-qt/dialogs.cpp:507 msgid "Your leader name" msgstr "" #: client/gui-qt/dialogs.cpp:573 client/gui-qt/messagedlg.cpp:69 #: client/gui-qt/optiondlg.cpp:174 client/gui-qt/ratesdlg.cpp:79 #: client/gui-qt/ratesdlg.cpp:169 client/gui-qt/shortcuts.cpp:652 msgid "Ok" msgstr "" #: client/gui-qt/dialogs.cpp:864 msgid "Nation has been chosen by other player" msgstr "" #: client/gui-qt/dialogs.cpp:1121 msgid "Goto Location" msgstr "" #: client/gui-qt/dialogs.cpp:1123 msgid "Inspect City" msgstr "" #: client/gui-qt/dialogs.cpp:2259 msgid "&Wait" msgstr "" #: client/gui-qt/dialogs.cpp:2263 msgid "Do nothing" msgstr "" #: client/gui-qt/dialogs.cpp:3198 msgid "Steal" msgstr "" #. TRANS: %s is pre-pluralised "Treasury contains %d gold." #: client/gui-qt/dialogs.cpp:3817 client/gui-sdl2/action_dialog.c:2178 #: client/gui-sdl3/action_dialog.c:2177 #, c-format msgid "" "Bribing the unit stack costs %d gold.\n" "%s" msgid_plural "" "Bribing the unit stack costs %d gold.\n" "%s" msgstr[0] "" msgstr[1] "" #: client/gui-qt/dialogs.cpp:3888 client/gui-qt/menu.cpp:1432 #: common/events.c:125 common/events.c:135 msgid "Sabotage" msgstr "" #: client/gui-qt/dialogs.cpp:3988 msgid "Are you sure you want to disband that %1 unit?" msgid_plural "Are you sure you want to disband those %1 units?" msgstr[0] "" msgstr[1] "" #: client/gui-qt/dialogs.cpp:3993 msgid "Disband units" msgstr "" #: client/gui-qt/dialogs.cpp:4037 msgid "Modpack suggests using %1 tileset." msgstr "" #: client/gui-qt/dialogs.cpp:4042 msgid "Keep current tileset" msgstr "" #: client/gui-qt/dialogs.cpp:4043 msgid "Load tileset" msgstr "" #: client/gui-qt/dialogs.cpp:4068 msgid "Modpack suggests using %1 soundset." msgstr "" #: client/gui-qt/dialogs.cpp:4073 msgid "Keep current soundset" msgstr "" #: client/gui-qt/dialogs.cpp:4074 msgid "Load soundset" msgstr "" #: client/gui-qt/dialogs.cpp:4093 msgid "Modpack suggests using %1 musicset." msgstr "" #: client/gui-qt/dialogs.cpp:4098 msgid "Keep current musicset" msgstr "" #: client/gui-qt/dialogs.cpp:4099 msgid "Load musicset" msgstr "" #: client/gui-qt/dialogs.cpp:4429 msgid "Tileset error" msgstr "" #. TRANS: MP = Movement points #: client/gui-qt/dialogs.cpp:4651 msgid "MP:" msgstr "" #. TRANS: HP - hit points #: client/gui-qt/dialogs.cpp:4756 msgid "%1 HP:%2/%3" msgstr "" #: client/gui-qt/dialogs.cpp:4761 client/gui-qt/hudwidget.cpp:1503 msgid "%1 unit" msgid_plural "%1 units" msgstr[0] "" msgstr[1] "" #: client/gui-qt/dialogs.cpp:5027 msgid "Are you sure you want to do %1?" msgstr "" #: client/gui-qt/diplodlg.cpp:101 msgid "%1 turn left" msgid_plural "%1 turns left" msgstr[0] "" msgstr[1] "" #: client/gui-qt/diplodlg.cpp:351 client/gui-qt/diplodlg.cpp:361 #: client/gui-sdl2/diplodlg.c:614 client/gui-sdl3/diplodlg.c:610 #: data/granularity/techs.ruleset:412 msgid "Maps" msgstr "" #: client/gui-qt/diplodlg.cpp:374 client/gui-sdl2/diplodlg.c:737 #: client/gui-sdl2/helpdlg.c:2035 client/gui-sdl3/diplodlg.c:733 #: client/gui-sdl3/helpdlg.c:2033 msgid "Advances" msgstr "" #: client/gui-qt/diplodlg.cpp:438 client/gui-sdl2/diplodlg.c:596 #: client/gui-sdl3/diplodlg.c:592 msgid "Give shared vision" msgstr "" #: client/gui-qt/diplodlg.cpp:448 client/gui-sdl2/diplodlg.c:663 #: client/gui-sdl3/diplodlg.c:659 msgid "Give embassy" msgstr "" #: client/gui-qt/diplodlg.cpp:458 client/gui-sdl2/diplodlg.c:532 #: client/gui-sdl3/diplodlg.c:528 msgid "Pacts" msgstr "" #: client/gui-qt/fc_client.cpp:136 msgid "Freeciv (%1)" msgstr "" #: client/gui-qt/fc_client.cpp:175 msgid "Welcome to Freeciv" msgstr "" #: client/gui-qt/fc_client.cpp:267 msgid "This is Qt-client for Freeciv." msgstr "" #: client/gui-qt/fc_client.cpp:559 client/gui-qt/pages.cpp:1939 msgid "Don't Observe" msgstr "" #: client/gui-qt/fc_client.cpp:562 client/gui-qt/pages.cpp:705 #: client/gui-qt/pages.cpp:1941 client/gui-qt/pages.cpp:2036 msgid "Observe" msgstr "" #: client/gui-qt/fc_client.cpp:1180 msgid "Client Options" msgstr "" #: client/gui-qt/fc_client.cpp:1208 msgid "More Game Options" msgstr "" #: client/gui-qt/fc_client.cpp:1214 msgid "Nation:" msgstr "" #: client/gui-qt/fc_client.cpp:1215 msgid "Rules:" msgstr "" #: client/gui-qt/fc_client.cpp:1220 msgid "Players:" msgstr "" #: client/gui-qt/fc_client.cpp:1356 msgid "Set server options" msgstr "" #: client/gui-qt/fonts.cpp:141 #, c-format msgid "Failed to setup font for role %s." msgstr "" #: client/gui-qt/gotodlg.cpp:53 msgid "Building" msgstr "" #: client/gui-qt/gotodlg.cpp:59 msgid "Distance" msgstr "" #: client/gui-qt/gotodlg.cpp:86 msgid "&Goto" msgstr "" #: client/gui-qt/gotodlg.cpp:87 msgid "&Airlift" msgstr "" #: client/gui-qt/gotodlg.cpp:88 msgid "&Close" msgstr "" #: client/gui-qt/gotodlg.cpp:93 msgid "Show All Cities" msgstr "" #: client/gui-qt/gui_main.cpp:111 msgid "" "This client accepts the standard Qt command-line options\n" "after '--'. See the Qt documentation.\n" "\n" msgstr "" #: client/gui-qt/gui_main.cpp:118 msgid "-s, --shortcutreset\tReset shortcut keys to default values\n" msgstr "" #: client/gui-qt/gui_main.cpp:157 msgid "Migrating Qt-client options from freeciv-2.5 options." msgstr "" #: client/gui-qt/gui_main.cpp:185 msgid "svg flags not enabled in this freeciv build." msgstr "" #: client/gui-qt/gui_main.cpp:569 tools/fcmp/mpgui_qt.cpp:500 msgid "Quit?" msgstr "" #: client/gui-qt/gui_main.cpp:591 #, c-format msgid "" "\n" "Built against Qt %s, using %s" msgstr "" #: client/gui-qt/gui_main.cpp:595 msgid "" "\n" "Built in Qt5 mode." msgstr "" #: client/gui-qt/gui_main.cpp:597 msgid "" "\n" "Built in Qt6x mode." msgstr "" #: client/gui-qt/gui_main.cpp:599 msgid "" "\n" "Built in Qt6 mode." msgstr "" #: client/gui-qt/helpdlg.cpp:167 msgid "About Qt" msgstr "" #: client/gui-qt/helpdlg.cpp:913 msgid "Moves:" msgstr "" #: client/gui-qt/helpdlg.cpp:933 msgid "Basic upkeep:" msgstr "" #. TRANS: this and similar literal strings interpreted as (Qt) HTML #: client/gui-qt/helpdlg.cpp:945 msgid "Requires" msgstr "" #: client/gui-qt/helpdlg.cpp:957 msgid "No technology required." msgstr "" #: client/gui-qt/helpdlg.cpp:968 msgid "Obsoleted by" msgstr "" #: client/gui-qt/helpdlg.cpp:988 msgid "Never obsolete." msgstr "" #: client/gui-qt/helpdlg.cpp:1330 msgid "Move cost:" msgstr "" #: client/gui-qt/helpdlg.cpp:1332 msgid "Defense bonus:" msgstr "" #. TRANS: Display a percentage, eg "50%". #: client/gui-qt/helpdlg.cpp:1335 msgid "%1%" msgstr "" #: client/gui-qt/helpdlg.cpp:1348 msgid "Cultiv. Rslt/Time:" msgstr "" #: client/gui-qt/helpdlg.cpp:1370 msgid "Plant Rslt/Time:" msgstr "" #: client/gui-qt/helpdlg.cpp:1393 msgid "Trans. Rslt/Time:" msgstr "" #. TRANS: %1 food, %2 shields, %3 trade #: client/gui-qt/helpdlg.cpp:1441 msgid "Tile output becomes %1, %2, %3." msgstr "" #. TRANS: Tooltip decorating strings like "1, 2, 3". #: client/gui-qt/helpdlg.cpp:1446 msgid "Output (Food, Shields, Trade) of a tile where the resource is present." msgstr "" #. TRANS: MP = Movement points #: client/gui-qt/hudwidget.cpp:641 msgid "MP: " msgstr "" #: client/gui-qt/hudwidget.cpp:643 msgid "HP:%1/%2" msgstr "" #. TRANS: preserve leading space; always at least 2 #: client/gui-qt/hudwidget.cpp:652 msgid " (Selected %1 unit)" msgid_plural " (Selected %1 units)" msgstr[0] "" msgstr[1] "" #. TRANS: preserve leading space #: client/gui-qt/hudwidget.cpp:660 msgid " +%1 unit" msgid_plural " +%1 units" msgstr[0] "" msgstr[1] "" #: client/gui-qt/hudwidget.cpp:1262 msgid "MP" msgstr "" #: client/gui-qt/hudwidget.cpp:1336 msgid "Unit type" msgstr "" #: client/gui-qt/hudwidget.cpp:1337 msgid "Selected type" msgstr "" #: client/gui-qt/hudwidget.cpp:1339 msgid "All types" msgstr "" #: client/gui-qt/hudwidget.cpp:1353 msgid "Unit activity" msgstr "" #: client/gui-qt/hudwidget.cpp:1354 msgid "Any activity" msgstr "" #: client/gui-qt/hudwidget.cpp:1356 common/fc_types.h:150 common/unit.c:661 msgid "Fortified" msgstr "" #: client/gui-qt/hudwidget.cpp:1357 common/fc_types.h:138 common/unit.c:645 msgid "Idle" msgstr "" #: client/gui-qt/hudwidget.cpp:1358 msgid "Sentried" msgstr "" #: client/gui-qt/hudwidget.cpp:1373 msgid "Unit HP and MP" msgstr "" #: client/gui-qt/hudwidget.cpp:1374 msgid "Any unit" msgstr "" #: client/gui-qt/hudwidget.cpp:1375 msgid "Full HP" msgstr "" #: client/gui-qt/hudwidget.cpp:1376 msgid "Full MP" msgstr "" #: client/gui-qt/hudwidget.cpp:1377 msgid "Full HP and MP" msgstr "" #: client/gui-qt/hudwidget.cpp:1393 msgid "Location" msgstr "" #: client/gui-qt/hudwidget.cpp:1394 msgid "Anywhere" msgstr "" #: client/gui-qt/hudwidget.cpp:1395 msgid "Current tile" msgstr "" #: client/gui-qt/hudwidget.cpp:1396 msgid "Current continent" msgstr "" #: client/gui-qt/hudwidget.cpp:1397 msgid "Main continent" msgstr "" #: client/gui-qt/hudwidget.cpp:1627 msgid "Terrain: %1\n" msgstr "" #: client/gui-qt/hudwidget.cpp:1628 msgid "Food/Prod/Trade: %1\n" msgstr "" #: client/gui-qt/hudwidget.cpp:1632 msgid "Infrastructure: %1\n" msgstr "" #: client/gui-qt/hudwidget.cpp:1634 msgid "Defense bonus: %1%\n" msgstr "" #: client/gui-qt/hudwidget.cpp:1650 client/gui-qt/hudwidget.cpp:1652 msgid "Movement cost: %1" msgstr "" #: client/gui-qt/hudwidget.cpp:1680 msgid "Year: %1 (Turn: %2)" msgstr "" #: client/gui-qt/hudwidget.cpp:1686 msgid "Population: %1" msgstr "" #. TRANS: current gold, then loss/gain per turn #: client/gui-qt/hudwidget.cpp:1702 msgid "Gold: %1 (%2)" msgstr "" #: client/gui-qt/luaconsole.cpp:77 msgid "Lua scripts" msgstr "" #: client/gui-qt/luaconsole.cpp:79 msgid "Load lua script" msgstr "" #: client/gui-qt/mapctrl.cpp:260 #, c-format msgid "Selected city %s. Now choose rally point." msgstr "" #: client/gui-qt/mapctrl.cpp:264 msgid "No city selected. Aborted" msgstr "" #: client/gui-qt/mapctrl.cpp:279 #, c-format msgid "Tile %s set as rally point from city %s." msgstr "" #: client/gui-qt/mapctrl.cpp:284 #, c-format msgid "Could not set rally point for city %s." msgstr "" #. TRANS: T is shortcut from Turn #: client/gui-qt/mapview.cpp:1023 msgid "" "%1 \n" "T:%2" msgstr "" #: client/gui-qt/mapview.cpp:1035 msgid "%1 (+%2)" msgstr "" #: client/gui-qt/mapview.cpp:1039 msgid "%1 (%2)" msgstr "" #: client/gui-qt/menu.cpp:132 msgid "Adding city %1 to trade planning" msgstr "" #: client/gui-qt/menu.cpp:180 client/gui-qt/menu.cpp:199 msgid "Removing city %1 from trade planning" msgstr "" #: client/gui-qt/menu.cpp:292 #, c-format msgid "City %s - 1 free trade route." msgid_plural "City %s - %d free trade routes." msgstr[0] "" msgstr[1] "" #: client/gui-qt/menu.cpp:603 msgid "Revolution..." msgstr "" #: client/gui-qt/menu.cpp:700 msgid "Go to and..." msgstr "" #: client/gui-qt/menu.cpp:971 msgid "Game" msgstr "" #: client/gui-qt/menu.cpp:986 msgid "Server Options" msgstr "" #: client/gui-qt/menu.cpp:990 msgid "Shortcuts" msgstr "" #: client/gui-qt/menu.cpp:992 msgid "Load another tileset" msgstr "" #: client/gui-qt/menu.cpp:994 msgid "Save Options Now" msgstr "" #: client/gui-qt/menu.cpp:997 msgid "Save Options on Exit" msgstr "" #: client/gui-qt/menu.cpp:1006 client/gui-qt/menu.cpp:3865 msgid "Save Game As..." msgstr "" #: client/gui-qt/menu.cpp:1010 msgid "Save Map to Image" msgstr "" #: client/gui-qt/menu.cpp:1013 msgid "Leave game" msgstr "" #: client/gui-qt/menu.cpp:1016 client/gui-qt/pages.cpp:212 #: client/gui-sdl2/optiondlg.c:897 client/gui-sdl2/pages.c:289 #: client/gui-sdl3/optiondlg.c:911 client/gui-sdl3/pages.c:289 #: tools/fcmp/mpgui_gtk5.c:178 msgid "Quit" msgstr "" #: client/gui-qt/menu.cpp:1022 client/gui-qt/shortcuts.cpp:61 msgid "Center View" msgstr "" #: client/gui-qt/menu.cpp:1027 client/gui-qt/shortcuts.cpp:63 #: client/options.c:2734 client/options.c:2955 client/options.c:3176 #: client/options.c:3408 client/options.c:3451 client/options.c:3490 msgid "Fullscreen" msgstr "" #: client/gui-qt/menu.cpp:1034 msgid "Minimap" msgstr "" #: client/gui-qt/menu.cpp:1041 msgid "Show new turn information" msgstr "" #: client/gui-qt/menu.cpp:1046 msgid "Show combat detailed information" msgstr "" #: client/gui-qt/menu.cpp:1050 msgid "Lock interface" msgstr "" #: client/gui-qt/menu.cpp:1062 msgid "Zoom default" msgstr "" #: client/gui-qt/menu.cpp:1070 msgid "Scale fonts" msgstr "" #: client/gui-qt/menu.cpp:1076 msgid "City Outlines" msgstr "" #: client/gui-qt/menu.cpp:1086 client/gui-qt/shortcuts.cpp:69 msgid "Map Grid" msgstr "" #: client/gui-qt/menu.cpp:1092 client/gui-qt/shortcuts.cpp:71 msgid "National Borders" msgstr "" #: client/gui-qt/menu.cpp:1109 client/gui-qt/shortcuts.cpp:101 #: client/options.c:2936 client/options.c:3157 client/options.c:3378 #: client/options.c:3429 client/options.c:3468 client/options.c:3530 msgid "City Names" msgstr "" #: client/gui-qt/menu.cpp:1115 msgid "City Growth" msgstr "" #: client/gui-qt/menu.cpp:1130 client/gui-qt/shortcuts.cpp:97 msgid "City Trade Routes" msgstr "" #: client/gui-qt/menu.cpp:1145 msgid "Single Unit (Unselect Others)" msgstr "" #: client/gui-qt/menu.cpp:1149 msgid "All On Tile" msgstr "" #: client/gui-qt/menu.cpp:1154 msgid "Same Type on Tile" msgstr "" #: client/gui-qt/menu.cpp:1158 msgid "Same Type on Continent" msgstr "" #: client/gui-qt/menu.cpp:1163 msgid "Same Type Everywhere" msgstr "" #: client/gui-qt/menu.cpp:1169 client/gui-qt/shortcuts.cpp:136 #: client/gui-sdl2/action_dialog.c:1114 client/gui-sdl2/menu.c:422 #: client/gui-sdl3/action_dialog.c:1114 client/gui-sdl3/menu.c:418 msgid "Wait" msgstr "" #: client/gui-qt/menu.cpp:1174 msgid "Done" msgstr "" #: client/gui-qt/menu.cpp:1180 msgid "Advanced unit selection" msgstr "" #: client/gui-qt/menu.cpp:1187 client/gui-qt/shortcuts.cpp:134 #: client/gui-sdl2/menu.c:538 client/gui-sdl3/menu.c:534 msgid "Go to Tile" msgstr "" #: client/gui-qt/menu.cpp:1196 msgid "Go to Nearest City" msgstr "" #: client/gui-qt/menu.cpp:1200 client/gui-qt/shortcuts.cpp:105 msgid "Go to/Airlift to City..." msgstr "" #: client/gui-qt/menu.cpp:1206 client/gui-qt/shortcuts.cpp:107 #: client/gui-sdl2/menu.c:615 client/gui-sdl3/menu.c:611 msgid "Auto Explore" msgstr "" #: client/gui-qt/menu.cpp:1211 client/gui-qt/shortcuts.cpp:109 #: client/gui-sdl2/menu.c:550 client/gui-sdl3/menu.c:546 msgid "Patrol" msgstr "" #: client/gui-qt/menu.cpp:1223 client/gui-qt/shortcuts.cpp:111 #: client/gui-sdl2/menu.c:641 client/gui-sdl3/menu.c:637 msgid "Unsentry All On Tile" msgstr "" #: client/gui-qt/menu.cpp:1252 client/gui-qt/shortcuts.cpp:114 #: client/gui-sdl2/dialogs.c:747 client/gui-sdl3/dialogs.c:743 msgid "Upgrade" msgstr "" #: client/gui-qt/menu.cpp:1257 common/fc_types.h:180 common/unit.c:677 msgid "Convert" msgstr "" #: client/gui-qt/menu.cpp:1261 client/gui-qt/repodlgs.cpp:1235 #: client/gui-sdl2/dialogs.c:947 client/gui-sdl3/dialogs.c:943 msgid "Disband" msgstr "" #: client/gui-qt/menu.cpp:1268 client/gui-sdl2/menu.c:772 #: client/gui-sdl3/menu.c:768 msgid "Fortify Unit" msgstr "" #: client/gui-qt/menu.cpp:1283 msgid "Build Base" msgstr "" #: client/gui-qt/menu.cpp:1285 client/gui-qt/shortcuts.cpp:178 #: data/alien/techs.ruleset:546 msgid "Paradrop" msgstr "" #. TRANS: Menu item to bring up the action selection dialog. #. TRANS: Button to bring up the action selection dialog. #: client/gui-qt/menu.cpp:1295 client/gui-qt/shortcuts.cpp:112 #: client/gui-sdl2/menu.c:449 client/gui-sdl3/menu.c:445 msgid "Do..." msgstr "" #: client/gui-qt/menu.cpp:1302 msgid "Work" msgstr "" #: client/gui-qt/menu.cpp:1309 client/gui-qt/menu.cpp:2457 #: client/gui-sdl2/menu.c:627 client/gui-sdl3/menu.c:623 msgid "Auto Worker" msgstr "" #: client/gui-qt/menu.cpp:1315 client/gui-qt/shortcuts.cpp:126 msgid "Build Road" msgstr "" #: client/gui-qt/menu.cpp:1320 msgid "Build Path" msgstr "" #: client/gui-qt/menu.cpp:1321 client/gui-qt/menu.cpp:2274 #: client/gui-qt/menu.cpp:2277 client/gui-qt/shortcuts.cpp:122 msgid "Build Irrigation" msgstr "" #: client/gui-qt/menu.cpp:1331 client/gui-qt/menu.cpp:2241 #: client/gui-qt/menu.cpp:2244 client/gui-qt/shortcuts.cpp:118 msgid "Build Mine" msgstr "" #: client/gui-qt/menu.cpp:1342 msgid "Connect With Road" msgstr "" #: client/gui-qt/menu.cpp:1346 msgid "Connect With Railroad" msgstr "" #: client/gui-qt/menu.cpp:1350 msgid "Connect With Maglev" msgstr "" #: client/gui-qt/menu.cpp:1354 client/gui-sdl2/menu.c:563 #: client/gui-sdl3/menu.c:559 msgid "Connect With Irrigation" msgstr "" #: client/gui-qt/menu.cpp:1359 client/gui-qt/menu.cpp:2347 msgid "Transform Terrain" msgstr "" #: client/gui-qt/menu.cpp:1381 msgid "Multiplayer" msgstr "" #: client/gui-qt/menu.cpp:1382 msgid "Delayed Goto" msgstr "" #: client/gui-qt/menu.cpp:1385 msgid "Delayed Orders Execute" msgstr "" #: client/gui-qt/menu.cpp:1388 msgid "Clear Orders" msgstr "" #: client/gui-qt/menu.cpp:1391 msgid "Add all cities to trade planning" msgstr "" #: client/gui-qt/menu.cpp:1393 msgid "Calculate trade planning" msgstr "" #: client/gui-qt/menu.cpp:1395 msgid "Add/Remove City" msgstr "" #: client/gui-qt/menu.cpp:1398 msgid "Clear Trade Planning" msgstr "" #: client/gui-qt/menu.cpp:1400 msgid "Automatic caravan" msgstr "" #: client/gui-qt/menu.cpp:1404 msgid "Set/Unset rally point" msgstr "" #: client/gui-qt/menu.cpp:1407 msgid "Quick Airlift" msgstr "" #: client/gui-qt/menu.cpp:1411 msgid "Unit type for quickairlifting" msgstr "" #: client/gui-qt/menu.cpp:1416 msgid "Default action vs unit" msgstr "" #: client/gui-qt/menu.cpp:1418 client/gui-qt/menu.cpp:1447 msgid "Ask" msgstr "" #: client/gui-qt/menu.cpp:1425 msgid "Bribe Unit" msgstr "" #: client/gui-qt/menu.cpp:1439 msgid "Sabotage Unit Escape" msgstr "" #: client/gui-qt/menu.cpp:1446 msgid "Default action vs city" msgstr "" #: client/gui-qt/menu.cpp:1454 msgid "Investigate city" msgstr "" #: client/gui-qt/menu.cpp:1461 msgid "Investigate city (spends the unit)" msgstr "" #: client/gui-qt/menu.cpp:1468 msgid "Establish embassy" msgstr "" #: client/gui-qt/menu.cpp:1475 msgid "Become Ambassador" msgstr "" #: client/gui-qt/menu.cpp:1482 msgid "Steal technology" msgstr "" #: client/gui-qt/menu.cpp:1489 msgid "Steal technology and escape" msgstr "" #: client/gui-qt/menu.cpp:1496 msgid "Incite a revolt" msgstr "" #: client/gui-qt/menu.cpp:1503 msgid "Incite a Revolt and Escape" msgstr "" #: client/gui-qt/menu.cpp:1510 msgid "Poison city" msgstr "" #: client/gui-qt/menu.cpp:1517 msgid "Poison City Escape" msgstr "" #: client/gui-qt/menu.cpp:1525 msgid "Civilization" msgstr "" #: client/gui-qt/menu.cpp:1526 msgid "Tax Rates..." msgstr "" #: client/gui-qt/menu.cpp:1531 msgid "Policies..." msgstr "" #: client/gui-qt/menu.cpp:1572 msgid "Demographics" msgstr "" #: client/gui-qt/menu.cpp:1576 msgid "Spaceship" msgstr "" #: client/gui-qt/menu.cpp:1580 common/events.c:150 msgid "Achievements" msgstr "" #: client/gui-qt/menu.cpp:1583 msgid "Endgame report" msgstr "" #: client/gui-qt/menu.cpp:1588 msgid "Battle Groups" msgstr "" #: client/gui-qt/menu.cpp:2132 msgid "Top %1 City" msgid_plural "Top %1 Cities" msgstr[0] "" msgstr[1] "" #. TRANS: Build mine of specific type #. TRANS: Build irrigation of specific type #. TRANS: Build road of specific type #: client/gui-qt/menu.cpp:2237 client/gui-qt/menu.cpp:2270 #: client/gui-qt/menu.cpp:2387 msgid "Build %1" msgstr "" #. TRANS: Transform terrain to specific type #: client/gui-qt/menu.cpp:2294 msgid "Cultivate to %1" msgstr "" #. TRANS: Transform terrain to specific type #: client/gui-qt/menu.cpp:2317 msgid "Plant to %1" msgstr "" #. TRANS: Transform terrain to specific type #: client/gui-qt/menu.cpp:2343 msgid "Transform to %1" msgstr "" #: client/gui-qt/menu.cpp:2455 msgid "Auto Settler" msgstr "" #: client/gui-qt/menu.cpp:2966 msgid "Didn't find any trade route to establish" msgstr "" #: client/gui-qt/menu.cpp:3638 msgid "Available tilesets" msgstr "" #: client/gui-qt/menu.cpp:3640 msgid "Some tilesets might not be compatible with current map topology!" msgstr "" #: client/gui-qt/menu.cpp:3833 msgid "Success" msgstr "" #: client/gui-qt/menu.cpp:3835 msgid "Failed to save image of the map" msgstr "" #: client/gui-qt/menu.cpp:3862 msgid "Save Games" msgstr "" #: client/gui-qt/menu.cpp:3911 msgid "Selection will cancel current assignments!" msgstr "" #: client/gui-qt/menu.cpp:3912 msgid "Confirm Disruptive Selection" msgstr "" #: client/gui-qt/optiondlg.cpp:93 msgid "... read more in help" msgstr "" #: client/gui-qt/optiondlg.cpp:153 client/gui-qt/pages.cpp:416 msgid "Refresh" msgstr "" #: client/gui-qt/optiondlg.cpp:160 client/gui-qt/ratesdlg.cpp:80 #: client/gui-qt/shortcuts.cpp:638 msgid "Apply" msgstr "" #: client/gui-qt/optiondlg.cpp:818 msgid "Select Font" msgstr "" #: client/gui-qt/optiondlg.cpp:864 msgid "Select Color" msgstr "" #: client/gui-qt/pages.cpp:164 #, c-format msgid "%s%s, Qt5 client" msgstr "" #: client/gui-qt/pages.cpp:167 #, c-format msgid "%s%s, Qt6x client" msgstr "" #: client/gui-qt/pages.cpp:170 #, c-format msgid "%s%s, Qt6 client" msgstr "" #. TRANS: "commit: [modified] <git commit id>" #: client/gui-qt/pages.cpp:181 tools/fcmp/mpcli.c:136 #, c-format msgid "commit: %s" msgstr "" #: client/gui-qt/pages.cpp:187 msgid "Qt5 client" msgstr "" #: client/gui-qt/pages.cpp:189 msgid "Qt6x client" msgstr "" #: client/gui-qt/pages.cpp:191 msgid "Qt6 client" msgstr "" #: client/gui-qt/pages.cpp:210 msgid "Start new game" msgstr "" #: client/gui-qt/pages.cpp:210 msgid "Start scenario game" msgstr "" #: client/gui-qt/pages.cpp:211 msgid "Load saved game" msgstr "" #: client/gui-qt/pages.cpp:211 msgid "Connect to network game" msgstr "" #: client/gui-qt/pages.cpp:340 msgid "?count:Players" msgstr "" #: client/gui-qt/pages.cpp:400 client/gui-qt/pages.cpp:427 #: client/gui-sdl2/connectdlg.c:624 client/gui-sdl3/connectdlg.c:620 msgid "Connect" msgstr "" #: client/gui-qt/pages.cpp:400 msgid "Login" msgstr "" #: client/gui-qt/pages.cpp:401 msgid "Password" msgstr "" #: client/gui-qt/pages.cpp:401 msgid "Confirm Password" msgstr "" #: client/gui-qt/pages.cpp:441 msgid "Internet servers:" msgstr "" #: client/gui-qt/pages.cpp:444 msgid "Local servers:" msgstr "" #: client/gui-qt/pages.cpp:490 msgid "Loading..." msgstr "" #: client/gui-qt/pages.cpp:513 msgid "Show preview" msgstr "" #: client/gui-qt/pages.cpp:514 msgid "Date" msgstr "" #: client/gui-qt/pages.cpp:557 client/gui-qt/pages.cpp:624 msgid "Browse..." msgstr "" #: client/gui-qt/pages.cpp:641 msgid "Load Scenario" msgstr "" #: client/gui-qt/pages.cpp:693 msgid "Disconnect" msgstr "" #: client/gui-qt/pages.cpp:711 client/gui-qt/pages.cpp:1963 #: client/gui-qt/pages.cpp:1967 client/gui-sdl2/chatline.c:807 #: client/gui-sdl3/chatline.c:803 msgid "Start" msgstr "" #: client/gui-qt/pages.cpp:844 msgid "Save Files" msgstr "" #: client/gui-qt/pages.cpp:847 msgid "Open Save File" msgstr "" #: client/gui-qt/pages.cpp:898 msgid "Scenarios Files" msgstr "" #: client/gui-qt/pages.cpp:901 msgid "Open Scenario File" msgstr "" #: client/gui-qt/pages.cpp:1290 msgid "Turn" msgstr "" #: client/gui-qt/pages.cpp:1574 msgid "Authors: " msgstr "" #: client/gui-qt/pages.cpp:1732 client/gui-sdl2/connectdlg.c:327 #: client/gui-sdl2/plrdlg.c:365 client/gui-sdl3/connectdlg.c:323 #: client/gui-sdl3/plrdlg.c:361 msgid "?header:Players" msgstr "" #: client/gui-qt/pages.cpp:1875 msgid "Global observers" msgstr "" #: client/gui-qt/pages.cpp:1948 msgid "Not ready" msgstr "" #: client/gui-qt/pages.cpp:2075 msgid "Set difficulty" msgstr "" #: client/gui-qt/pages.cpp:2096 msgid "Put on team" msgstr "" #: client/gui-qt/pages.cpp:2186 msgid "Tax: %1% Science: %2% Luxury: %3%\n" msgstr "" #. TRANS: Government - max rate (of taxes) x% #: client/gui-qt/pages.cpp:2191 client/gui-qt/ratesdlg.cpp:66 msgid "%1 - max rate: %2%" msgstr "" #: client/gui-qt/plrdlg.cpp:655 msgid "<b>Techs unknown by %1:</b>" msgstr "" #: client/gui-qt/plrdlg.cpp:658 msgid "<b>Techs unknown by you :</b>" msgstr "" #: client/gui-qt/plrdlg.cpp:703 msgid "<b>Techs known by %1:</b>" msgstr "" #: client/gui-qt/plrdlg.cpp:731 msgid "Wonders of %1 Empire" msgstr "" #: client/gui-qt/plrdlg.cpp:732 msgid "Rule: " msgstr "" #: client/gui-qt/plrdlg.cpp:749 client/gui-sdl2/inteldlg.c:458 #: client/gui-sdl3/inteldlg.c:454 msgid " (obsolete)" msgstr "" #: client/gui-qt/plrdlg.cpp:823 msgid "Meet" msgstr "" #: client/gui-qt/plrdlg.cpp:825 client/gui-sdl2/diplodlg.c:1639 #: client/gui-sdl3/diplodlg.c:1635 msgid "Cancel Treaty" msgstr "" #: client/gui-qt/plrdlg.cpp:827 msgid "Withdraw Vision" msgstr "" #: client/gui-qt/plrdlg.cpp:829 client/gui-qt/plrdlg.cpp:1129 #: client/gui-qt/plrdlg.cpp:1134 msgid "AI Mode" msgstr "" #: client/gui-qt/plrdlg.cpp:833 client/gui-qt/plrdlg.cpp:1022 msgid "Hide Relations" msgstr "" #: client/gui-qt/plrdlg.cpp:835 client/gui-qt/plrdlg.cpp:1018 msgid "Show Relations" msgstr "" #: client/gui-qt/plrdlg.cpp:840 client/gui-qt/plrdlg.cpp:1038 msgid "Hide Techs" msgstr "" #: client/gui-qt/plrdlg.cpp:842 client/gui-qt/plrdlg.cpp:1034 msgid "Show Techs" msgstr "" #: client/gui-qt/plrdlg.cpp:847 client/gui-qt/plrdlg.cpp:1054 msgid "Hide Wonders" msgstr "" #: client/gui-qt/plrdlg.cpp:849 client/gui-qt/plrdlg.cpp:1050 msgid "Show Wonders" msgstr "" #: client/gui-qt/plrdlg.cpp:970 msgid "Toggle AI Mode" msgstr "" #: client/gui-qt/plrdlg.cpp:1131 msgid "Away Mode" msgstr "" #: client/gui-qt/ratesdlg.cpp:56 msgid "Tax rates" msgstr "" #: client/gui-qt/repodlgs.cpp:1237 msgid "Sell All" msgstr "" #: client/gui-qt/repodlgs.cpp:1239 msgid "Sell Redundant" msgstr "" #: client/gui-qt/repodlgs.cpp:1476 msgid "Disband Results" msgstr "" #: client/gui-qt/shortcuts.cpp:65 msgid "Show minimap" msgstr "" #: client/gui-qt/shortcuts.cpp:73 msgid "Quick buy from map" msgstr "" #: client/gui-qt/shortcuts.cpp:75 msgid "Quick production select from map" msgstr "" #: client/gui-qt/shortcuts.cpp:77 msgid "Select button" msgstr "" #: client/gui-qt/shortcuts.cpp:79 msgid "Adjust workers" msgstr "" #: client/gui-qt/shortcuts.cpp:81 msgid "Append focus" msgstr "" #: client/gui-qt/shortcuts.cpp:83 msgid "Popup tile info" msgstr "" #: client/gui-qt/shortcuts.cpp:85 msgid "Wakeup sentries" msgstr "" #: client/gui-qt/shortcuts.cpp:87 msgid "Show link to tile" msgstr "" #: client/gui-qt/shortcuts.cpp:89 msgid "Paste production" msgstr "" #: client/gui-qt/shortcuts.cpp:91 msgid "Copy production" msgstr "" #: client/gui-qt/shortcuts.cpp:93 msgid "Show/hide workers" msgstr "" #: client/gui-qt/shortcuts.cpp:95 msgid "Units selection (for tile under mouse position)" msgstr "" #: client/gui-qt/shortcuts.cpp:99 msgid "City Production Levels" msgstr "" #: client/gui-qt/shortcuts.cpp:116 msgid "Set Home City" msgstr "" #: client/gui-qt/shortcuts.cpp:128 msgid "Build City" msgstr "" #: client/gui-qt/shortcuts.cpp:140 msgid "Explode Nuclear" msgstr "" #: client/gui-qt/shortcuts.cpp:146 msgid "Quick buy current production from map" msgstr "" #: client/gui-qt/shortcuts.cpp:148 msgid "Lock/unlock interface" msgstr "" #: client/gui-qt/shortcuts.cpp:150 msgid "Auto worker" msgstr "" #: client/gui-qt/shortcuts.cpp:154 msgid "Popup combat information" msgstr "" #: client/gui-qt/shortcuts.cpp:156 msgid "Reload theme" msgstr "" #: client/gui-qt/shortcuts.cpp:158 msgid "Reload tileset" msgstr "" #: client/gui-qt/shortcuts.cpp:160 msgid "Toggle city full bar visibility" msgstr "" #: client/gui-qt/shortcuts.cpp:162 msgid "Reload zoomed in tileset" msgstr "" #: client/gui-qt/shortcuts.cpp:164 msgid "Reload zoomed out tileset" msgstr "" #: client/gui-qt/shortcuts.cpp:166 msgid "Load Lua script" msgstr "" #: client/gui-qt/shortcuts.cpp:168 msgid "Load last loaded Lua script" msgstr "" #: client/gui-qt/shortcuts.cpp:170 msgid "Reload tileset with default scale" msgstr "" #: client/gui-qt/shortcuts.cpp:172 msgid "Go And Build City" msgstr "" #: client/gui-qt/shortcuts.cpp:174 msgid "Go And Join City" msgstr "" #: client/gui-qt/shortcuts.cpp:457 msgid "NoButton" msgstr "" #: client/gui-qt/shortcuts.cpp:459 msgid "LeftButton" msgstr "" #: client/gui-qt/shortcuts.cpp:461 msgid "RightButton" msgstr "" #: client/gui-qt/shortcuts.cpp:463 msgid "MiddleButton" msgstr "" #: client/gui-qt/shortcuts.cpp:465 msgid "BackButton" msgstr "" #: client/gui-qt/shortcuts.cpp:467 msgid "ForwardButton" msgstr "" #: client/gui-qt/shortcuts.cpp:469 msgid "TaskButton" msgstr "" #: client/gui-qt/shortcuts.cpp:471 msgid "ExtraButton4" msgstr "" #: client/gui-qt/shortcuts.cpp:473 msgid "ExtraButton5" msgstr "" #: client/gui-qt/shortcuts.cpp:475 msgid "ExtraButton6" msgstr "" #: client/gui-qt/shortcuts.cpp:477 msgid "ExtraButton7" msgstr "" #: client/gui-qt/shortcuts.cpp:479 msgid "ExtraButton8" msgstr "" #: client/gui-qt/shortcuts.cpp:481 msgid "ExtraButton9" msgstr "" #: client/gui-qt/shortcuts.cpp:483 msgid "ExtraButton10" msgstr "" #: client/gui-qt/shortcuts.cpp:485 msgid "ExtraButton11" msgstr "" #: client/gui-qt/shortcuts.cpp:487 msgid "ExtraButton12" msgstr "" #: client/gui-qt/shortcuts.cpp:489 msgid "ExtraButton13" msgstr "" #: client/gui-qt/shortcuts.cpp:491 msgid "ExtraButton14" msgstr "" #: client/gui-qt/shortcuts.cpp:493 msgid "ExtraButton15" msgstr "" #: client/gui-qt/shortcuts.cpp:495 msgid "ExtraButton16" msgstr "" #: client/gui-qt/shortcuts.cpp:497 msgid "ExtraButton17" msgstr "" #: client/gui-qt/shortcuts.cpp:499 msgid "ExtraButton18" msgstr "" #: client/gui-qt/shortcuts.cpp:501 msgid "ExtraButton19" msgstr "" #: client/gui-qt/shortcuts.cpp:503 msgid "ExtraButton20" msgstr "" #: client/gui-qt/shortcuts.cpp:505 msgid "ExtraButton21" msgstr "" #: client/gui-qt/shortcuts.cpp:507 msgid "ExtraButton22" msgstr "" #: client/gui-qt/shortcuts.cpp:509 msgid "ExtraButton23" msgstr "" #: client/gui-qt/shortcuts.cpp:511 msgid "ExtraButton24" msgstr "" #. TRANS: Given shortcut(%1) is already assigned #: client/gui-qt/shortcuts.cpp:566 msgid "%1 is already assigned to" msgstr "" #: client/gui-qt/shortcuts.cpp:582 msgid "Shortcuts options" msgstr "" #: client/gui-qt/sidebar.cpp:726 msgid "Observe %1" msgstr "" #: client/gui-qt/sidebar.cpp:737 msgid "Observe globally" msgstr "" #: client/gui-qt/spaceshipdlg.cpp:56 client/gui-sdl2/spaceshipdlg.c:191 #: client/gui-sdl3/spaceshipdlg.c:191 msgid "Launch" msgstr "" #. TRANS: No full stop after the URL, could cause confusion. #: client/gui-qt/themes.cpp:108 #, c-format msgid "" "No Qt-client theme was found. For instructions on how to get one, please " "visit %s" msgstr "" #: client/gui-qt/voteinfo_bar.cpp:41 msgid "Abstain" msgstr "" #: client/gui-qt/voteinfo_bar.cpp:151 msgid "<b>%1 called a vote for:</b>" msgstr "" #: client/gui-sdl2/action_dialog.c:416 client/gui-sdl2/action_dialog.c:1374 #: client/gui-sdl2/action_dialog.c:1686 client/gui-sdl2/action_dialog.c:1756 #: client/gui-sdl2/action_dialog.c:2000 client/gui-sdl2/action_dialog.c:2165 #: client/gui-sdl2/chatline.c:224 client/gui-sdl2/citydlg.c:3605 #: client/gui-sdl2/cma_fe.c:523 client/gui-sdl2/cma_fe.c:939 #: client/gui-sdl2/dialogs.c:339 client/gui-sdl2/dialogs.c:543 #: client/gui-sdl2/dialogs.c:1131 client/gui-sdl2/dialogs.c:1390 #: client/gui-sdl2/dialogs.c:1750 client/gui-sdl2/dialogs.c:2320 #: client/gui-sdl2/dialogs.c:3780 client/gui-sdl2/finddlg.c:171 #: client/gui-sdl2/gotodlg.c:280 client/gui-sdl2/helpdlg.c:267 #: client/gui-sdl2/helpdlg.c:695 client/gui-sdl2/helpdlg.c:1986 #: client/gui-sdl2/inteldlg.c:272 client/gui-sdl2/optiondlg.c:813 #: client/gui-sdl2/plrdlg.c:380 client/gui-sdl2/plrdlg.c:701 #: client/gui-sdl2/repodlgs.c:418 client/gui-sdl2/repodlgs.c:2087 #: client/gui-sdl2/repodlgs.c:2980 client/gui-sdl2/repodlgs.c:3169 #: client/gui-sdl2/repodlgs.c:3458 client/gui-sdl2/spaceshipdlg.c:179 #: client/gui-sdl3/action_dialog.c:416 client/gui-sdl3/action_dialog.c:1374 #: client/gui-sdl3/action_dialog.c:1686 client/gui-sdl3/action_dialog.c:1756 #: client/gui-sdl3/action_dialog.c:2000 client/gui-sdl3/action_dialog.c:2164 #: client/gui-sdl3/chatline.c:220 client/gui-sdl3/citydlg.c:3601 #: client/gui-sdl3/cma_fe.c:519 client/gui-sdl3/cma_fe.c:935 #: client/gui-sdl3/dialogs.c:335 client/gui-sdl3/dialogs.c:539 #: client/gui-sdl3/dialogs.c:1127 client/gui-sdl3/dialogs.c:1386 #: client/gui-sdl3/dialogs.c:1746 client/gui-sdl3/dialogs.c:2317 #: client/gui-sdl3/dialogs.c:3778 client/gui-sdl3/finddlg.c:167 #: client/gui-sdl3/gotodlg.c:276 client/gui-sdl3/helpdlg.c:263 #: client/gui-sdl3/helpdlg.c:692 client/gui-sdl3/helpdlg.c:1984 #: client/gui-sdl3/inteldlg.c:268 client/gui-sdl3/optiondlg.c:827 #: client/gui-sdl3/plrdlg.c:376 client/gui-sdl3/plrdlg.c:697 #: client/gui-sdl3/repodlgs.c:418 client/gui-sdl3/repodlgs.c:2087 #: client/gui-sdl3/repodlgs.c:2980 client/gui-sdl3/repodlgs.c:3169 #: client/gui-sdl3/repodlgs.c:3458 client/gui-sdl3/spaceshipdlg.c:179 msgid "Close Dialog (Esc)" msgstr "" #: client/gui-sdl2/action_dialog.c:996 client/gui-sdl3/action_dialog.c:996 msgid "Subvert Enemy Unit" msgstr "" #: client/gui-sdl2/chatline.c:745 client/gui-sdl3/chatline.c:741 #, c-format msgid "Total users logged in : %d" msgstr "" #: client/gui-sdl2/chatline.c:795 client/gui-sdl3/chatline.c:791 msgid "Back" msgstr "" #: client/gui-sdl2/chatline.c:830 client/gui-sdl2/pages.c:209 #: client/gui-sdl3/chatline.c:826 client/gui-sdl3/pages.c:209 msgid "Load Game" msgstr "" #: client/gui-sdl2/chatline.c:843 client/gui-sdl3/chatline.c:839 msgid "Server Settings" msgstr "" #: client/gui-sdl2/citydlg.c:421 client/gui-sdl3/citydlg.c:417 msgid "Unit commands" msgstr "" #: client/gui-sdl2/citydlg.c:456 client/gui-sdl3/citydlg.c:452 msgid "Activate unit, close dialog" msgstr "" #: client/gui-sdl2/citydlg.c:533 client/gui-sdl3/citydlg.c:529 msgid "Upgrade unit" msgstr "" #: client/gui-sdl2/citydlg.c:754 client/gui-sdl2/mapview.c:832 #: client/gui-sdl3/citydlg.c:750 client/gui-sdl3/mapview.c:829 msgid "?homecity:None" msgstr "" #: client/gui-sdl2/citydlg.c:985 client/gui-sdl3/citydlg.c:981 msgid "" "Allow unit production\n" "to disband city" msgstr "" #: client/gui-sdl2/citydlg.c:1216 client/gui-sdl3/citydlg.c:1212 msgid "Sorry, you have already bought here in this turn." msgstr "" #: client/gui-sdl2/citydlg.c:1219 client/gui-sdl3/citydlg.c:1215 msgid "Sorry, you can't buy here in this turn." msgstr "" #: client/gui-sdl2/citydlg.c:1223 client/gui-sdl3/citydlg.c:1219 msgid "Buy it?" msgstr "" #: client/gui-sdl2/citydlg.c:1440 client/gui-sdl3/citydlg.c:1436 msgid "Sell it?" msgstr "" #: client/gui-sdl2/citydlg.c:1796 client/gui-sdl2/citydlg.c:3687 #: client/gui-sdl3/citydlg.c:1792 client/gui-sdl3/citydlg.c:3683 msgid "City options" msgstr "" #: client/gui-sdl2/citydlg.c:1841 client/gui-sdl3/citydlg.c:1837 #, c-format msgid "Supported units: %d" msgstr "" #: client/gui-sdl2/citydlg.c:1898 client/gui-sdl3/citydlg.c:1894 #, c-format msgid "Present units: %d" msgstr "" #: client/gui-sdl2/citydlg.c:1947 client/gui-sdl2/citydlg.c:3654 #: client/gui-sdl3/citydlg.c:1943 client/gui-sdl3/citydlg.c:3650 msgid "City info" msgstr "" #: client/gui-sdl2/citydlg.c:1968 client/gui-sdl3/citydlg.c:1964 #, c-format msgid "Pollution: %d" msgstr "" #: client/gui-sdl2/citydlg.c:1996 client/gui-sdl3/citydlg.c:1992 msgid "Pollution: none" msgstr "" #: client/gui-sdl2/citydlg.c:2012 client/gui-sdl3/citydlg.c:2008 #, c-format msgid "Plague risk: %.1f%%" msgstr "" #: client/gui-sdl2/citydlg.c:2015 client/gui-sdl3/citydlg.c:2011 msgid "Plague risk: none" msgstr "" #: client/gui-sdl2/citydlg.c:2024 client/gui-sdl3/citydlg.c:2020 msgid "Trade routes: " msgstr "" #: client/gui-sdl2/citydlg.c:2070 client/gui-sdl3/citydlg.c:2066 #, c-format msgid "Trade: +%d" msgstr "" #: client/gui-sdl2/citydlg.c:2082 client/gui-sdl3/citydlg.c:2078 msgid "?trade:None" msgstr "" #: client/gui-sdl2/citydlg.c:2502 client/gui-sdl3/citydlg.c:2498 msgid "City improvements" msgstr "" #: client/gui-sdl2/citydlg.c:2518 client/gui-sdl3/citydlg.c:2514 #, c-format msgid "Food: %d per turn" msgstr "" #: client/gui-sdl2/citydlg.c:2555 client/gui-sdl3/citydlg.c:2551 #, c-format msgid "?food:Surplus: %d" msgstr "" #: client/gui-sdl2/citydlg.c:2602 client/gui-sdl3/citydlg.c:2598 #, c-format msgid "Production: %d (%d) per turn" msgstr "" #: client/gui-sdl2/citydlg.c:2648 client/gui-sdl3/citydlg.c:2644 #, c-format msgid "?production:Support: %d" msgstr "" #: client/gui-sdl2/citydlg.c:2687 client/gui-sdl3/citydlg.c:2683 #, c-format msgid "Trade: %d per turn" msgstr "" #: client/gui-sdl2/citydlg.c:2721 client/gui-sdl3/citydlg.c:2717 #, c-format msgid "Corruption: %d" msgstr "" #: client/gui-sdl2/citydlg.c:2758 client/gui-sdl3/citydlg.c:2754 #, c-format msgid "Gold: %d (%d) per turn" msgstr "" #: client/gui-sdl2/citydlg.c:2805 client/gui-sdl3/citydlg.c:2801 #, c-format msgid "Upkeep: %d" msgstr "" #: client/gui-sdl2/citydlg.c:2845 client/gui-sdl3/citydlg.c:2841 #, c-format msgid "Science: %d per turn" msgstr "" #: client/gui-sdl2/citydlg.c:2886 client/gui-sdl3/citydlg.c:2882 #, c-format msgid "Luxury: %d per turn" msgstr "" #: client/gui-sdl2/citydlg.c:2925 client/gui-sdl3/citydlg.c:2921 msgid "City growth: blocked" msgstr "" #: client/gui-sdl2/citydlg.c:2927 client/gui-sdl3/citydlg.c:2923 msgid "City growth: never" msgstr "" #: client/gui-sdl2/citydlg.c:2931 client/gui-sdl3/citydlg.c:2927 #, c-format msgid "City shrinks: %d %s" msgstr "" #: client/gui-sdl2/citydlg.c:2932 client/gui-sdl2/citydlg.c:2936 #: client/gui-sdl2/citydlg.c:3259 client/gui-sdl2/cityrep.c:575 #: client/gui-sdl2/cityrep.c:1117 client/gui-sdl2/menu.c:1119 #: client/gui-sdl2/menu.c:1173 client/gui-sdl2/menu.c:1190 #: client/gui-sdl2/menu.c:1205 client/gui-sdl2/menu.c:1218 #: client/gui-sdl2/menu.c:1231 client/gui-sdl2/menu.c:1246 #: client/gui-sdl2/menu.c:1267 client/gui-sdl2/menu.c:1290 #: client/gui-sdl2/plrdlg.c:739 client/gui-sdl2/repodlgs.c:594 #: client/gui-sdl2/repodlgs.c:993 client/gui-sdl2/wldlg.c:973 #: client/gui-sdl2/wldlg.c:1187 client/gui-sdl2/wldlg.c:1492 #: client/gui-sdl2/wldlg.c:1497 client/gui-sdl2/wldlg.c:1636 #: client/gui-sdl3/citydlg.c:2928 client/gui-sdl3/citydlg.c:2932 #: client/gui-sdl3/citydlg.c:3255 client/gui-sdl3/cityrep.c:571 #: client/gui-sdl3/cityrep.c:1113 client/gui-sdl3/menu.c:1115 #: client/gui-sdl3/menu.c:1169 client/gui-sdl3/menu.c:1186 #: client/gui-sdl3/menu.c:1201 client/gui-sdl3/menu.c:1214 #: client/gui-sdl3/menu.c:1227 client/gui-sdl3/menu.c:1242 #: client/gui-sdl3/menu.c:1263 client/gui-sdl3/menu.c:1286 #: client/gui-sdl3/plrdlg.c:735 client/gui-sdl3/repodlgs.c:594 #: client/gui-sdl3/repodlgs.c:993 client/gui-sdl3/wldlg.c:969 #: client/gui-sdl3/wldlg.c:1183 client/gui-sdl3/wldlg.c:1488 #: client/gui-sdl3/wldlg.c:1493 client/gui-sdl3/wldlg.c:1632 msgid "turn" msgid_plural "turns" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/citydlg.c:2935 client/gui-sdl3/citydlg.c:2931 #, c-format msgid "City growth: %d %s" msgstr "" #: client/gui-sdl2/citydlg.c:2966 client/gui-sdl2/citydlg.c:3080 #: client/gui-sdl3/citydlg.c:2962 client/gui-sdl3/citydlg.c:3076 msgid "Stock" msgstr "" #: client/gui-sdl2/citydlg.c:2977 client/gui-sdl3/citydlg.c:2973 #: data/civ1/buildings.ruleset:358 data/civ2/buildings.ruleset:420 #: data/classic/buildings.ruleset:427 data/sandbox/buildings.ruleset:530 #: data/civ2civ3/buildings.ruleset:527 data/multiplayer/buildings.ruleset:428 #: data/granularity/buildings.ruleset:161 msgid "Granary" msgstr "" #: client/gui-sdl2/citydlg.c:3263 client/gui-sdl3/citydlg.c:3259 msgid "finished" msgstr "" #: client/gui-sdl2/citydlg.c:3519 client/gui-sdl3/citydlg.c:3515 #, c-format msgid "City of %s (Population %s citizens)" msgstr "" #. TRANS: preserve leading space #: client/gui-sdl2/citydlg.c:3525 client/gui-sdl3/citydlg.c:3521 msgid " - DISORDER" msgstr "" #. TRANS: preserve leading space #: client/gui-sdl2/citydlg.c:3529 client/gui-sdl3/citydlg.c:3525 msgid " - celebrating" msgstr "" #. TRANS: preserve leading space #: client/gui-sdl2/citydlg.c:3533 client/gui-sdl3/citydlg.c:3529 msgid " - happy" msgstr "" #. TRANS: preserve leading space #: client/gui-sdl2/citydlg.c:3540 client/gui-sdl3/citydlg.c:3536 msgid " - under Citizen Governor control." msgstr "" #: client/gui-sdl2/citydlg.c:3618 client/gui-sdl3/citydlg.c:3614 msgid "Present units" msgstr "" #: client/gui-sdl2/citydlg.c:3629 client/gui-sdl3/citydlg.c:3625 msgid "Supported units" msgstr "" #: client/gui-sdl2/citydlg.c:3701 client/gui-sdl3/citydlg.c:3697 msgid "Change production" msgstr "" #: client/gui-sdl2/citydlg.c:3715 client/gui-sdl2/dialogs.c:1813 #: client/gui-sdl3/citydlg.c:3711 client/gui-sdl3/dialogs.c:1809 msgid "Hurry production" msgstr "" #: client/gui-sdl2/citydlg.c:3745 client/gui-sdl3/citydlg.c:3741 msgid "Previous city" msgstr "" #: client/gui-sdl2/citydlg.c:3760 client/gui-sdl3/citydlg.c:3756 msgid "Next city" msgstr "" #: client/gui-sdl2/cityrep.c:200 client/gui-sdl3/cityrep.c:196 msgid "size" msgstr "" #: client/gui-sdl2/cityrep.c:205 client/gui-sdl3/cityrep.c:201 msgid "" "time\n" "to grow" msgstr "" #: client/gui-sdl2/cityrep.c:225 client/gui-sdl2/mapctrl.c:1716 #: client/gui-sdl3/cityrep.c:221 client/gui-sdl3/mapctrl.c:1712 msgid "Cities Report" msgstr "" #: client/gui-sdl2/cityrep.c:241 client/gui-sdl3/cityrep.c:237 msgid "Close Dialog" msgstr "" #: client/gui-sdl2/cityrep.c:254 client/gui-sdl3/cityrep.c:250 msgid "Information Report" msgstr "" #: client/gui-sdl2/cityrep.c:264 client/gui-sdl3/cityrep.c:260 msgid "Happiness Report" msgstr "" #: client/gui-sdl2/cityrep.c:275 client/gui-sdl3/cityrep.c:271 msgid "Garrison Report" msgstr "" #: client/gui-sdl2/cityrep.c:285 client/gui-sdl3/cityrep.c:281 msgid "Maintenance Report" msgstr "" #: client/gui-sdl2/cityrep.c:559 client/gui-sdl2/cityrep.c:1099 #: client/gui-sdl3/cityrep.c:555 client/gui-sdl3/cityrep.c:1095 msgid "worklist" msgstr "" #: client/gui-sdl2/cityrep.c:563 client/gui-sdl3/cityrep.c:559 msgid "" "\n" "finished" msgstr "" #: client/gui-sdl2/cma_fe.c:506 client/gui-sdl3/cma_fe.c:502 msgid "Presets" msgstr "" #: client/gui-sdl2/cma_fe.c:918 client/gui-sdl3/cma_fe.c:914 #, c-format msgid "City of %s (Population %s citizens) : %s" msgstr "" #: client/gui-sdl2/cma_fe.c:1035 client/gui-sdl3/cma_fe.c:1031 msgid "Save settings as..." msgstr "" #: client/gui-sdl2/cma_fe.c:1044 client/gui-sdl3/cma_fe.c:1040 msgid "Load settings" msgstr "" #: client/gui-sdl2/cma_fe.c:1053 client/gui-sdl3/cma_fe.c:1049 msgid "Delete settings" msgstr "" #: client/gui-sdl2/cma_fe.c:1062 client/gui-sdl3/cma_fe.c:1058 msgid "Control city" msgstr "" #: client/gui-sdl2/cma_fe.c:1070 client/gui-sdl3/cma_fe.c:1066 msgid "Apply once" msgstr "" #: client/gui-sdl2/cma_fe.c:1078 client/gui-sdl3/cma_fe.c:1074 msgid "Release city" msgstr "" #: client/gui-sdl2/connectdlg.c:240 client/gui-sdl3/connectdlg.c:236 msgid "Creating Server List..." msgstr "" #: client/gui-sdl2/connectdlg.c:289 client/gui-sdl2/connectdlg.c:354 #: client/gui-sdl3/connectdlg.c:285 client/gui-sdl3/connectdlg.c:350 msgid "No LAN servers found" msgstr "" #: client/gui-sdl2/connectdlg.c:291 client/gui-sdl2/connectdlg.c:356 #: client/gui-sdl3/connectdlg.c:287 client/gui-sdl3/connectdlg.c:352 msgid "No public servers found" msgstr "" #. TRANS: "host.example.com Port 5556 Ver: 3.1.0 Running Players 3\n #. * [server message]" #: client/gui-sdl2/connectdlg.c:325 client/gui-sdl3/connectdlg.c:321 #, c-format msgid "" "%s Port %d Ver: %s %s %s %d\n" "%s" msgstr "" #: client/gui-sdl2/connectdlg.c:565 client/gui-sdl3/connectdlg.c:561 msgid "Player Name :" msgstr "" #: client/gui-sdl2/connectdlg.c:583 client/gui-sdl3/connectdlg.c:579 msgid "Freeciv Server :" msgstr "" #: client/gui-sdl2/connectdlg.c:601 client/gui-sdl3/connectdlg.c:597 msgid "Port :" msgstr "" #: client/gui-sdl2/connectdlg.c:823 client/gui-sdl2/connectdlg.c:1002 #: client/gui-sdl3/connectdlg.c:819 client/gui-sdl3/connectdlg.c:998 msgid "Next" msgstr "" #: client/gui-sdl2/dialogs.c:1153 client/gui-sdl3/dialogs.c:1149 #, c-format msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s" msgstr "" #: client/gui-sdl2/dialogs.c:1165 client/gui-sdl3/dialogs.c:1161 #, c-format msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%" msgstr "" #. TRANS: "CtW" = "Chance to Win"; preserve leading space #: client/gui-sdl2/dialogs.c:1178 client/gui-sdl2/dialogs.c:1976 #: client/gui-sdl2/dialogs.c:2102 client/gui-sdl3/dialogs.c:1174 #: client/gui-sdl3/dialogs.c:1972 client/gui-sdl3/dialogs.c:2098 #, c-format msgid " CtW: Att:%d%% Def:%d%%" msgstr "" #: client/gui-sdl2/dialogs.c:1318 client/gui-sdl3/dialogs.c:1314 #, c-format msgid "Terrain Defense Bonus: +%d%% " msgstr "" #: client/gui-sdl2/dialogs.c:1343 client/gui-sdl2/dialogs.c:1760 #: client/gui-sdl3/dialogs.c:1339 client/gui-sdl3/dialogs.c:1756 msgid "Terrain Info" msgstr "" #: client/gui-sdl2/dialogs.c:1733 client/gui-sdl3/dialogs.c:1729 msgid "Advanced Menu" msgstr "" #: client/gui-sdl2/dialogs.c:1787 client/gui-sdl3/dialogs.c:1783 #, c-format msgid "Zoom to : %s" msgstr "" #: client/gui-sdl2/dialogs.c:1801 client/gui-sdl3/dialogs.c:1797 msgid "Change Production" msgstr "" #: client/gui-sdl2/dialogs.c:1825 client/gui-sdl3/dialogs.c:1821 msgid "Change City Governor settings" msgstr "" #: client/gui-sdl2/dialogs.c:1846 client/gui-sdl3/dialogs.c:1842 msgid "Goto here" msgstr "" #: client/gui-sdl2/dialogs.c:1857 client/gui-sdl3/dialogs.c:1853 msgid "Patrol here" msgstr "" #: client/gui-sdl2/dialogs.c:1870 client/gui-sdl3/dialogs.c:1866 msgid "Connect here" msgstr "" #: client/gui-sdl2/dialogs.c:1889 client/gui-sdl3/dialogs.c:1885 msgid "Paradrop here" msgstr "" #: client/gui-sdl2/dialogs.c:1943 client/gui-sdl2/dialogs.c:2060 #: client/gui-sdl3/dialogs.c:1939 client/gui-sdl3/dialogs.c:2056 #, c-format msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s" msgstr "" #: client/gui-sdl2/dialogs.c:1962 client/gui-sdl2/dialogs.c:2088 #: client/gui-sdl3/dialogs.c:1958 client/gui-sdl3/dialogs.c:2084 #, c-format msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%" msgstr "" #: client/gui-sdl2/dialogs.c:2021 client/gui-sdl3/dialogs.c:2017 msgid "Ready all" msgstr "" #: client/gui-sdl2/dialogs.c:2030 client/gui-sdl3/dialogs.c:2026 msgid "Sentry idle" msgstr "" #: client/gui-sdl2/dialogs.c:2121 client/gui-sdl3/dialogs.c:2117 #, c-format msgid "Look up \"%s\" in the Help Browser" msgstr "" #: client/gui-sdl2/dialogs.c:2468 client/gui-sdl3/dialogs.c:2465 msgid "Choose Your New Government" msgstr "" #: client/gui-sdl2/dialogs.c:3144 client/gui-sdl3/dialogs.c:3141 msgid "What nation will you be?" msgstr "" #: client/gui-sdl2/dialogs.c:3238 client/gui-sdl3/dialogs.c:3236 msgid "Nation set" msgstr "" #: client/gui-sdl2/diplodlg.c:625 client/gui-sdl3/diplodlg.c:621 msgid "World map" msgstr "" #: client/gui-sdl2/diplodlg.c:642 client/gui-sdl3/diplodlg.c:638 msgid "Sea map" msgstr "" #: client/gui-sdl2/diplodlg.c:678 client/gui-sdl3/diplodlg.c:674 msgid "Share tiles" msgstr "" #: client/gui-sdl2/diplodlg.c:696 client/gui-sdl3/diplodlg.c:692 #, c-format msgid "Gold(max %d)" msgstr "" #: client/gui-sdl2/diplodlg.c:965 client/gui-sdl3/diplodlg.c:961 msgid "Diplomacy meeting" msgstr "" #. TRANS: "Polish incident !" FIXME!!! #: client/gui-sdl2/diplodlg.c:1462 client/gui-sdl3/diplodlg.c:1458 #, c-format msgid "%s incident !" msgstr "" #: client/gui-sdl2/diplodlg.c:1480 client/gui-sdl3/diplodlg.c:1476 msgid "Shall we declare WAR on them?" msgstr "" #: client/gui-sdl2/diplodlg.c:1597 client/gui-sdl3/diplodlg.c:1593 msgid "Foreign Minister" msgstr "" #: client/gui-sdl2/diplodlg.c:1614 client/gui-sdl3/diplodlg.c:1610 #, c-format msgid "" "Sir!, the %s ambassador has arrived\n" "What are your wishes?" msgstr "" #: client/gui-sdl2/diplodlg.c:1618 client/gui-sdl3/diplodlg.c:1614 #, c-format msgid "" "Ma'am!, the %s ambassador has arrived\n" "What are your wishes?" msgstr "" #: client/gui-sdl2/diplodlg.c:1637 client/gui-sdl3/diplodlg.c:1633 msgid "Declare WAR" msgstr "" #: client/gui-sdl2/diplodlg.c:1667 client/gui-sdl3/diplodlg.c:1663 msgid "Withdraw vision" msgstr "" #: client/gui-sdl2/diplodlg.c:1687 client/gui-sdl3/diplodlg.c:1683 msgid "Call Diplomatic Meeting" msgstr "" #: client/gui-sdl2/diplodlg.c:1704 client/gui-sdl3/diplodlg.c:1700 msgid "Send them back" msgstr "" #: client/gui-sdl2/gotodlg.c:262 client/gui-sdl3/gotodlg.c:258 msgid "Select destination" msgstr "" #: client/gui-sdl2/graphics.c:316 client/gui-sdl3/graphics.c:317 #, c-format msgid "load_surf: Failed to load graphic file %s!" msgstr "" #: client/gui-sdl2/graphics.c:339 #, c-format msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d" msgstr "" #: client/gui-sdl2/graphics.c:525 #, c-format msgid "Unable to initialize SDL2 library: %s" msgstr "" #: client/gui-sdl2/graphics.c:533 #, c-format msgid "Unable to initialize SDL2_ttf library: %s" msgstr "" #: client/gui-sdl2/graphics.c:579 client/gui-sdl3/graphics.c:564 #, c-format msgid "Failed to create RGB surface: %s" msgstr "" #: client/gui-sdl2/graphics.c:593 client/gui-sdl3/graphics.c:571 #, c-format msgid "Failed to create renderer: %s" msgstr "" #: client/gui-sdl2/graphics.c:603 client/gui-sdl3/graphics.c:581 #, c-format msgid "Failed to create texture: %s" msgstr "" #: client/gui-sdl2/graphics.c:638 msgid "SDL2 Client for Freeciv" msgstr "" #: client/gui-sdl2/graphics.c:645 client/gui-sdl3/graphics.c:620 #, c-format msgid "Failed to create main window: %s" msgstr "" #: client/gui-sdl2/gui_main.c:183 client/gui-sdl3/gui_main.c:179 msgid " -f, --fullscreen\tStart Client in Fullscreen mode\n" msgstr "" #: client/gui-sdl2/gui_main.c:185 client/gui-sdl3/gui_main.c:181 msgid " -F, --Font SIZE\tUse SIZE as the base font size\n" msgstr "" #: client/gui-sdl2/gui_main.c:186 msgid " -s, --swrenderer\tUse SW renderer\n" msgstr "" #: client/gui-sdl2/gui_main.c:187 client/gui-sdl3/gui_main.c:182 msgid " -t, --theme THEME\tUse GUI theme THEME\n" msgstr "" #: client/gui-sdl2/gui_main.c:212 client/gui-sdl3/gui_main.c:205 #, c-format msgid "Invalid font size %s" msgstr "" #: client/gui-sdl2/gui_main.c:772 client/gui-sdl3/gui_main.c:767 #, c-format msgid "Making screenshot %s" msgstr "" #: client/gui-sdl2/gui_main.c:1017 msgid "Migrating options from sdl to sdl2 client" msgstr "" #: client/gui-sdl2/gui_main.c:1059 client/gui-sdl3/gui_main.c:1061 #, c-format msgid "Using Video Output: %s" msgstr "" #. TRANS: Future Technology #: client/gui-sdl2/gui_tilespec.c:406 client/gui-sdl3/gui_tilespec.c:403 msgid "FT" msgstr "" #: client/gui-sdl2/helpdlg.c:246 client/gui-sdl3/helpdlg.c:242 msgid "Help : Improvements" msgstr "" #: client/gui-sdl2/helpdlg.c:439 client/gui-sdl3/helpdlg.c:436 #: tools/manual/manual_buildings.c:83 tools/manual/manual_buildings.c:103 msgid "?req:None" msgstr "" #: client/gui-sdl2/helpdlg.c:465 client/gui-sdl3/helpdlg.c:462 msgid "Never" msgstr "" #: client/gui-sdl2/helpdlg.c:674 client/gui-sdl3/helpdlg.c:671 msgid "Help : Units" msgstr "" #: client/gui-sdl2/helpdlg.c:817 client/gui-sdl2/helpdlg.c:829 #: client/gui-sdl2/wldlg.c:1480 client/gui-sdl2/wldlg.c:1485 #: client/gui-sdl2/wldlg.c:1491 client/gui-sdl2/wldlg.c:1496 #: client/gui-sdl2/wldlg.c:1524 client/gui-sdl2/wldlg.c:1528 #: client/gui-sdl2/wldlg.c:1627 client/gui-sdl2/wldlg.c:1635 #: client/gui-sdl2/wldlg.c:1647 client/gui-sdl3/helpdlg.c:815 #: client/gui-sdl3/helpdlg.c:827 client/gui-sdl3/wldlg.c:1476 #: client/gui-sdl3/wldlg.c:1481 client/gui-sdl3/wldlg.c:1487 #: client/gui-sdl3/wldlg.c:1492 client/gui-sdl3/wldlg.c:1520 #: client/gui-sdl3/wldlg.c:1524 client/gui-sdl3/wldlg.c:1623 #: client/gui-sdl3/wldlg.c:1631 client/gui-sdl3/wldlg.c:1643 msgid "shield" msgid_plural "shields" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/helpdlg.c:821 client/gui-sdl2/helpdlg.c:844 #: client/gui-sdl3/helpdlg.c:819 client/gui-sdl3/helpdlg.c:842 msgid "citizen" msgid_plural "citizens" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/helpdlg.c:834 client/gui-sdl3/helpdlg.c:832 msgid "food" msgid_plural "foods" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/helpdlg.c:839 client/gui-sdl3/helpdlg.c:837 msgid "gold" msgid_plural "golds" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/helpdlg.c:905 client/gui-sdl3/helpdlg.c:903 #: tools/manual/manual_units.c:98 msgid "?utype:None" msgstr "" #: client/gui-sdl2/helpdlg.c:1102 client/gui-sdl3/helpdlg.c:1100 msgid "( with " msgstr "" #: client/gui-sdl2/helpdlg.c:1105 client/gui-sdl3/helpdlg.c:1103 msgid " )" msgstr "" #: client/gui-sdl2/helpdlg.c:1966 client/gui-sdl3/helpdlg.c:1964 msgid "Help : Advances Tree" msgstr "" #: client/gui-sdl2/inteldlg.c:252 client/gui-sdl3/inteldlg.c:248 msgid "Foreign Intelligence Report" msgstr "" #: client/gui-sdl2/inteldlg.c:300 client/gui-sdl3/inteldlg.c:296 #, c-format msgid "Intelligence Information about the %s Spaceship" msgstr "" #: client/gui-sdl2/inteldlg.c:308 client/gui-sdl3/inteldlg.c:304 #, c-format msgid "Intelligence Information for the %s Empire" msgstr "" #: client/gui-sdl2/inteldlg.c:332 client/gui-sdl3/inteldlg.c:328 #, c-format msgid "" "Ruler: %s Government: %s\n" "Capital: %s Gold: %d\n" "Tax: %d%% Science: %d%% Luxury: %d%%\n" "Researching: %s\n" "Culture: %d" msgstr "" #: client/gui-sdl2/inteldlg.c:348 client/gui-sdl3/inteldlg.c:344 #, c-format msgid "" "Ruler: %s Government: %s\n" "Capital: %s Gold: %d\n" "Tax: %d%% Science: %d%% Luxury: %d%%\n" "Researching: %s(%d/%d)\n" "Culture: %d" msgstr "" #: client/gui-sdl2/inteldlg.c:367 client/gui-sdl3/inteldlg.c:363 #, c-format msgid "" "Ruler: %s Government: %s\n" "Capital: %s Gold: %d\n" "Tax rates unknown\n" "Researching: (Unknown)\n" "Culture: (Unknown)" msgstr "" #: client/gui-sdl2/inteldlg.c:436 client/gui-sdl3/inteldlg.c:432 msgid "Their techs that we don't have :" msgstr "" #: client/gui-sdl2/mapctrl.c:298 client/gui-sdl3/mapctrl.c:294 msgid "Show Unit Info Window" msgstr "" #: client/gui-sdl2/mapctrl.c:358 client/gui-sdl2/mapctrl.c:1550 #: client/gui-sdl3/mapctrl.c:354 client/gui-sdl3/mapctrl.c:1546 msgid "Hide Unit Info Window" msgstr "" #: client/gui-sdl2/mapctrl.c:415 client/gui-sdl3/mapctrl.c:411 msgid "Show Mini Map" msgstr "" #: client/gui-sdl2/mapctrl.c:491 client/gui-sdl2/mapctrl.c:1780 #: client/gui-sdl3/mapctrl.c:487 client/gui-sdl3/mapctrl.c:1775 msgid "Hide Mini Map" msgstr "" #: client/gui-sdl2/mapctrl.c:534 client/gui-sdl3/mapctrl.c:530 msgid "Show Messages (F9)" msgstr "" #: client/gui-sdl2/mapctrl.c:537 client/gui-sdl3/mapctrl.c:533 msgid "Hide Messages (F9)" msgstr "" #: client/gui-sdl2/mapctrl.c:727 client/gui-sdl3/mapctrl.c:723 msgid "Scale Mini Map" msgstr "" #: client/gui-sdl2/mapctrl.c:738 client/gui-sdl3/mapctrl.c:734 msgid "Single Tile Width" msgstr "" #: client/gui-sdl2/mapctrl.c:742 client/gui-sdl3/mapctrl.c:738 msgid "Single Tile Height" msgstr "" #: client/gui-sdl2/mapctrl.c:790 client/gui-sdl2/mapctrl.c:1168 #: client/gui-sdl3/mapctrl.c:786 client/gui-sdl3/mapctrl.c:1164 msgid "Exit" msgstr "" #: client/gui-sdl2/mapctrl.c:1118 client/gui-sdl3/mapctrl.c:1114 msgid "Scale Unit Info" msgstr "" #: client/gui-sdl2/mapctrl.c:1128 client/gui-sdl3/mapctrl.c:1124 msgid "Width" msgstr "" #: client/gui-sdl2/mapctrl.c:1132 client/gui-sdl3/mapctrl.c:1128 msgid "Height" msgstr "" #: client/gui-sdl2/mapctrl.c:1527 client/gui-sdl2/mapview.c:324 #: client/gui-sdl2/mapview.c:328 client/gui-sdl3/mapctrl.c:1523 #: client/gui-sdl3/mapview.c:320 client/gui-sdl3/mapview.c:324 msgid "Revolution" msgstr "" #: client/gui-sdl2/mapctrl.c:1717 client/gui-sdl3/mapctrl.c:1713 msgid "or" msgstr "" #: client/gui-sdl2/mapctrl.c:1743 client/gui-sdl3/mapctrl.c:1739 msgid "Hide Messages" msgstr "" #: client/gui-sdl2/mapview.c:161 #, c-format msgid "Failed to add events to SDL2 event buffer: %s" msgstr "" #: client/gui-sdl2/mapview.c:329 client/gui-sdl3/mapview.c:325 msgid "?gov:None" msgstr "" #. TRANS: "(Obs) Egyptian..." #: client/gui-sdl2/mapview.c:428 client/gui-sdl3/mapview.c:424 #, c-format msgid "%s%s Population: %s Year: %s Gold %d " msgstr "" #. TRANS: Observer #: client/gui-sdl2/mapview.c:431 client/gui-sdl3/mapview.c:427 msgid "(Obs) " msgstr "" #. TRANS: "(Observer) Egyptian..." #: client/gui-sdl2/mapview.c:439 client/gui-sdl3/mapview.c:435 #, c-format msgid "%s%s Population: %s Year: %s Gold %d Tax: %d Lux: %d Sci: %d " msgstr "" #: client/gui-sdl2/mapview.c:441 client/gui-sdl3/mapview.c:437 msgid "(Observer) " msgstr "" #: client/gui-sdl2/mapview.c:601 client/gui-sdl3/mapview.c:598 #: client/text.c:153 msgid "?nation:Hostile" msgstr "" #: client/gui-sdl2/mapview.c:603 client/gui-sdl3/mapview.c:600 #: client/text.c:155 msgid "?nation:Peaceful" msgstr "" #: client/gui-sdl2/mapview.c:603 client/gui-sdl3/mapview.c:600 #: client/text.c:155 msgid "?nation:Friendly" msgstr "" #: client/gui-sdl2/mapview.c:604 client/gui-sdl3/mapview.c:601 #: client/text.c:156 msgid "?nation:Mysterious" msgstr "" #: client/gui-sdl2/mapview.c:607 client/gui-sdl3/mapview.c:604 msgid "" "\n" "Our Territory" msgstr "" #: client/gui-sdl2/mapview.c:618 client/gui-sdl3/mapview.c:615 #, c-format msgid "" "\n" "%s territory (%d turn ceasefire)" msgid_plural "" "\n" "%s territory (%d turn ceasefire)" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/mapview.c:626 client/gui-sdl3/mapview.c:623 #, c-format msgid "" "\n" "%s territory (%d turn armistice)" msgid_plural "" "\n" "%s territory (%d turn armistice)" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/mapview.c:631 client/gui-sdl3/mapview.c:628 #, c-format msgid "" "\n" "Territory of the %s %s" msgstr "" #: client/gui-sdl2/mapview.c:636 client/gui-sdl3/mapview.c:633 msgid "" "\n" "Unclaimed territory" msgstr "" #: client/gui-sdl2/mapview.c:646 client/gui-sdl2/mapview.c:647 #: client/gui-sdl3/mapview.c:643 client/gui-sdl3/mapview.c:644 msgid "?city:Neutral" msgstr "" #: client/gui-sdl2/mapview.c:646 client/gui-sdl3/mapview.c:643 #: client/text.c:158 msgid "?city:Hostile" msgstr "" #: client/gui-sdl2/mapview.c:647 client/gui-sdl3/mapview.c:644 #: client/text.c:160 msgid "?city:Peaceful" msgstr "" #: client/gui-sdl2/mapview.c:648 client/gui-sdl3/mapview.c:645 #: client/text.c:160 msgid "?city:Friendly" msgstr "" #: client/gui-sdl2/mapview.c:648 client/gui-sdl3/mapview.c:645 #: client/text.c:160 msgid "?city:Mysterious" msgstr "" #: client/gui-sdl2/mapview.c:651 client/gui-sdl3/mapview.c:648 #, c-format msgid "" "\n" "City of %s" msgstr "" #: client/gui-sdl2/mapview.c:665 client/gui-sdl3/mapview.c:662 msgid "?blistbegin: with " msgstr "" #: client/gui-sdl2/mapview.c:667 client/gui-sdl3/mapview.c:664 #: data/civ1/buildings.ruleset:136 data/civ2/buildings.ruleset:167 #: data/classic/buildings.ruleset:169 data/sandbox/buildings.ruleset:264 #: data/sandbox/units.ruleset:75 data/civ2civ3/buildings.ruleset:261 #: data/civ2civ3/units.ruleset:65 data/multiplayer/buildings.ruleset:197 #: data/granularity/buildings.ruleset:85 msgid "Barracks" msgstr "" #: client/gui-sdl2/mapview.c:669 client/gui-sdl2/mapview.c:675 #: client/gui-sdl2/mapview.c:681 client/gui-sdl3/mapview.c:666 #: client/gui-sdl3/mapview.c:672 client/gui-sdl3/mapview.c:678 #: client/helpdata.c:5004 client/helpdata.c:5012 msgid "?blistmore:, " msgstr "" #: client/gui-sdl2/mapview.c:679 client/gui-sdl3/mapview.c:676 #: data/civ2/buildings.ruleset:86 data/classic/buildings.ruleset:86 #: data/sandbox/buildings.ruleset:86 data/civ2civ3/buildings.ruleset:86 #: data/multiplayer/buildings.ruleset:85 msgid "Airport" msgstr "" #: client/gui-sdl2/mapview.c:685 client/gui-sdl3/mapview.c:682 #: data/civ1/buildings.ruleset:253 data/civ2/buildings.ruleset:288 #: data/classic/buildings.ruleset:293 data/sandbox/buildings.ruleset:386 #: data/civ2civ3/buildings.ruleset:383 data/multiplayer/buildings.ruleset:321 #: data/granularity/buildings.ruleset:111 msgid "City Walls" msgstr "" #: client/gui-sdl2/mapview.c:688 client/gui-sdl3/mapview.c:685 msgid "?blistend:" msgstr "" #. TRANS: (<nation>,<diplomatic_state>)" #: client/gui-sdl2/mapview.c:697 client/gui-sdl3/mapview.c:694 #, c-format msgid "" "\n" "(%s,%s)" msgstr "" #: client/gui-sdl2/mapview.c:706 client/gui-sdl3/mapview.c:703 #, c-format msgid "" "\n" "Food/Prod/Trade: %s" msgstr "" #: client/gui-sdl2/mapview.c:952 client/gui-sdl3/mapview.c:948 msgid "End of Turn" msgstr "" #: client/gui-sdl2/mapview.c:952 client/gui-sdl3/mapview.c:948 msgid "Press" msgstr "" #: client/gui-sdl2/menu.c:406 client/gui-sdl3/menu.c:402 msgid "No Orders" msgstr "" #. TRANS: "Space" refers to the space bar on a keyboard. #: client/gui-sdl2/menu.c:408 client/gui-sdl3/menu.c:404 msgid "Space" msgstr "" #: client/gui-sdl2/menu.c:461 client/gui-sdl3/menu.c:457 msgid "Disband Unit" msgstr "" #: client/gui-sdl2/menu.c:487 client/gui-sdl3/menu.c:483 msgid "Convert Unit" msgstr "" #: client/gui-sdl2/menu.c:501 client/gui-sdl3/menu.c:497 msgid "Return to Nearest City" msgstr "" #: client/gui-sdl2/menu.c:514 client/gui-sdl3/menu.c:510 msgid "Go to City" msgstr "" #: client/gui-sdl2/menu.c:526 client/gui-sdl3/menu.c:522 msgid "Airlift to City" msgstr "" #: client/gui-sdl2/menu.c:580 client/gui-sdl2/menu.c:599 #: client/gui-sdl3/menu.c:576 client/gui-sdl3/menu.c:595 #, c-format msgid "Connect With %s (%s)" msgstr "" #: client/gui-sdl2/menu.c:668 client/gui-sdl3/menu.c:664 msgid "Load Unit" msgstr "" #: client/gui-sdl2/menu.c:680 client/gui-sdl3/menu.c:676 msgid "Unload Unit" msgstr "" #: client/gui-sdl2/menu.c:718 client/gui-sdl3/menu.c:714 msgid "Sentry Unit" msgstr "" #. TRANS: "Build Railroad (R) 3 turns" #. TRANS: "Build Irrigation (I) 5 turns" #. TRANS: "Build Mine (M) 5 turns" #. TRANS: "Build Fortress (Shift+F) 5 turns" #. TRANS: "Build Airbase (Shift+E) 5 turns" #. TRANS: "Build Railroad (R) 3 turns" #. TRANS: "Build Irrigation (I) 5 turns" #. TRANS: "Build Mine (M) 5 turns" #. TRANS: "Build Fortress (Shift+F) 5 turns" #. TRANS: "Build Airbase (Shift+E) 5 turns" #: client/gui-sdl2/menu.c:1116 client/gui-sdl2/menu.c:1171 #: client/gui-sdl2/menu.c:1188 client/gui-sdl2/menu.c:1244 #: client/gui-sdl2/menu.c:1265 client/gui-sdl3/menu.c:1112 #: client/gui-sdl3/menu.c:1167 client/gui-sdl3/menu.c:1184 #: client/gui-sdl3/menu.c:1240 client/gui-sdl3/menu.c:1261 #, c-format msgid "Build %s (%s) %d %s" msgstr "" #: client/gui-sdl2/menu.c:1145 client/gui-sdl3/menu.c:1141 #, c-format msgid "%s With %s ( %d one time bonus + %d trade ) (R)" msgstr "" #: client/gui-sdl2/menu.c:1153 client/gui-sdl3/menu.c:1149 #, c-format msgid "%s Of %s ( %d one time bonus ) (R)" msgstr "" #: client/gui-sdl2/menu.c:1203 client/gui-sdl3/menu.c:1199 msgid "Cultivate to" msgstr "" #: client/gui-sdl2/menu.c:1216 client/gui-sdl3/menu.c:1212 msgid "Plant to" msgstr "" #: client/gui-sdl2/menu.c:1229 client/gui-sdl3/menu.c:1225 msgid "Transform to" msgstr "" #. TRANS: "Clean Pollution (P) 3 turns" #: client/gui-sdl2/menu.c:1288 client/gui-sdl3/menu.c:1284 #, c-format msgid "Clean %s (%s) %d %s" msgstr "" #: client/gui-sdl2/optiondlg.c:318 client/gui-sdl3/optiondlg.c:314 msgid "Local Options" msgstr "" #: client/gui-sdl2/optiondlg.c:330 client/gui-sdl2/optiondlg.c:831 #: client/gui-sdl3/optiondlg.c:326 client/gui-sdl3/optiondlg.c:845 msgid "Server options" msgstr "" #: client/gui-sdl2/optiondlg.c:822 client/gui-sdl3/optiondlg.c:836 msgid "Local options" msgstr "" #: client/gui-sdl2/optiondlg.c:842 client/gui-sdl3/optiondlg.c:856 msgid "Worklists" msgstr "" #: client/gui-sdl2/optiondlg.c:853 client/gui-sdl3/optiondlg.c:867 msgid "Save Local Options" msgstr "" #: client/gui-sdl2/optiondlg.c:873 client/gui-sdl3/optiondlg.c:887 msgid "Help Browser" msgstr "" #: client/gui-sdl2/optiondlg.c:885 client/gui-sdl3/optiondlg.c:899 msgid "Leave Game" msgstr "" #: client/gui-sdl2/optiondlg.c:1038 client/gui-sdl3/optiondlg.c:1052 msgid "Apply changes" msgstr "" #: client/gui-sdl2/optiondlg.c:1155 client/gui-sdl3/optiondlg.c:1169 msgid "empty worklist" msgstr "" #: client/gui-sdl2/optiondlg.c:1261 client/gui-sdl3/optiondlg.c:1275 msgid "Add new worklist" msgstr "" #. TRANS: Freeciv 3.2.0 #: client/gui-sdl2/pages.c:164 client/gui-sdl3/pages.c:164 #, c-format msgid "Freeciv %s" msgstr "" #. TRANS: gui-sdl2 client #. TRANS: gui-sdl3 client #: client/gui-sdl2/pages.c:178 client/gui-sdl3/pages.c:178 #, c-format msgid "%s client" msgstr "" #: client/gui-sdl2/pages.c:193 client/gui-sdl3/pages.c:193 msgid "Start New Game" msgstr "" #: client/gui-sdl2/pages.c:225 client/gui-sdl3/pages.c:225 msgid "Join Game" msgstr "" #: client/gui-sdl2/pages.c:241 client/gui-sdl3/pages.c:241 msgid "Join Pubserver" msgstr "" #: client/gui-sdl2/pages.c:257 client/gui-sdl3/pages.c:257 msgid "Join LAN Server" msgstr "" #: client/gui-sdl2/pages.c:343 msgid "SDL2-client welcomes you..." msgstr "" #: client/gui-sdl2/pages.c:353 client/gui-sdl3/pages.c:353 #, c-format msgid "Commit: %s" msgstr "" #. TRANS: Dead -- Rest In Peace -- Reqia In Pace #: client/gui-sdl2/plrdlg.c:459 client/gui-sdl3/plrdlg.c:455 #: client/plrdlg_common.c:234 msgid "R.I.P." msgstr "" #: client/gui-sdl2/plrdlg.c:649 client/gui-sdl3/plrdlg.c:645 msgid "" "You cannot interact with that player with your current contact state - Try " "right mouse button for intelligence." msgstr "" #: client/gui-sdl2/plrdlg.c:722 client/gui-sdl3/plrdlg.c:718 #: client/plrdlg_common.c:582 server/stdinhand.c:3659 server/stdinhand.c:6815 msgid "AI" msgstr "" #: client/gui-sdl2/plrdlg.c:726 client/gui-sdl3/plrdlg.c:722 #: client/plrdlg_common.c:256 client/plrdlg_common.c:265 msgid "done" msgstr "" #: client/gui-sdl2/plrdlg.c:728 client/gui-sdl3/plrdlg.c:724 #: client/plrdlg_common.c:267 msgid "moving" msgstr "" #: client/gui-sdl2/plrdlg.c:731 client/gui-sdl3/plrdlg.c:727 msgid "disconnected" msgstr "" #: client/gui-sdl2/repodlgs.c:377 client/gui-sdl3/repodlgs.c:377 #: common/fc_types.h:906 msgid "active" msgstr "" #: client/gui-sdl2/repodlgs.c:382 client/gui-sdl3/repodlgs.c:382 msgid "" "under\n" "construction" msgstr "" #: client/gui-sdl2/repodlgs.c:386 client/gui-sdl3/repodlgs.c:386 msgid "" "soonest\n" "completion" msgstr "" #: client/gui-sdl2/repodlgs.c:390 client/gui-sdl3/repodlgs.c:390 msgid "Total" msgstr "" #: client/gui-sdl2/repodlgs.c:401 client/gui-sdl3/repodlgs.c:401 msgid "Units Report" msgstr "" #: client/gui-sdl2/repodlgs.c:1628 client/gui-sdl3/repodlgs.c:1628 #, c-format msgid "" "We have %d of %s\n" "(total value is : %d)\n" "We can sell %d of them for %d gold." msgstr "" #: client/gui-sdl2/repodlgs.c:1635 client/gui-sdl3/repodlgs.c:1635 #, c-format msgid "We can't sell any %s in this turn." msgstr "" #: client/gui-sdl2/repodlgs.c:1639 client/gui-sdl3/repodlgs.c:1639 msgid "Sell It?" msgstr "" #: client/gui-sdl2/repodlgs.c:1864 client/gui-sdl3/repodlgs.c:1864 msgid "Economy Report" msgstr "" #: client/gui-sdl2/repodlgs.c:1879 client/gui-sdl3/repodlgs.c:1879 msgid "Treasury: " msgstr "" #: client/gui-sdl2/repodlgs.c:1899 client/gui-sdl3/repodlgs.c:1899 msgid "Tax Rate: " msgstr "" #: client/gui-sdl2/repodlgs.c:1918 client/gui-sdl3/repodlgs.c:1918 msgid "Total Income: " msgstr "" #: client/gui-sdl2/repodlgs.c:1936 client/gui-sdl3/repodlgs.c:1936 msgid "Total Cost: " msgstr "" #: client/gui-sdl2/repodlgs.c:1953 client/gui-sdl3/repodlgs.c:1953 msgid "Net Income: " msgstr "" #: client/gui-sdl2/repodlgs.c:1975 client/gui-sdl3/repodlgs.c:1975 #, c-format msgid "%s max rate : %d%%" msgstr "" #: client/gui-sdl2/repodlgs.c:2076 client/gui-sdl3/repodlgs.c:2076 msgid "Update" msgstr "" #: client/gui-sdl2/repodlgs.c:2963 client/gui-sdl3/repodlgs.c:2963 msgid "What should we focus on now?" msgstr "" #: client/gui-sdl2/repodlgs.c:3153 client/gui-sdl3/repodlgs.c:3153 msgid "Select target :" msgstr "" #: client/gui-sdl2/repodlgs.c:3222 client/gui-sdl3/repodlgs.c:3222 msgid "step" msgid_plural "steps" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/repodlgs.c:3534 client/gui-sdl3/repodlgs.c:3534 #, c-format msgid "%2d: The %s ruler %s scored %d point\n" msgid_plural "%2d: The %s ruler %s scored %d points\n" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/repodlgs.c:3541 client/gui-sdl3/repodlgs.c:3541 msgid "Final Report:" msgstr "" #: client/gui-sdl2/repodlgs.c:3542 client/gui-sdl3/repodlgs.c:3542 msgid "The Greatest Civilizations in the world." msgstr "" #: client/gui-sdl2/spaceshipdlg.c:158 client/gui-sdl3/spaceshipdlg.c:158 #, c-format msgid "The %s Spaceship" msgstr "" #: client/gui-sdl2/sprite.c:78 #, c-format msgid "load_gfxfile: Unable to load graphic file %s!" msgstr "" #. TRANS: No full stop after the URL, could cause confusion. #: client/gui-sdl2/themes.c:70 #, c-format msgid "" "No Sdl2-client theme was found. For instructions on how to get one, please " "visit %s" msgstr "" #: client/gui-sdl2/themespec.c:353 client/gui-sdl3/themespec.c:353 msgid "No usable default theme found, aborting!" msgstr "" #: client/gui-sdl2/themespec.c:387 client/gui-sdl3/themespec.c:387 #, c-format msgid "Loading theme \"%s\"." msgstr "" #: client/gui-sdl2/themespec.c:499 client/gui-sdl2/themespec.c:538 #: client/gui-sdl3/themespec.c:499 client/gui-sdl3/themespec.c:538 #: client/tilespec.c:1654 client/tilespec.c:1689 #, c-format msgid "" "Could not open '%s':\n" "%s" msgstr "" #: client/gui-sdl2/wldlg.c:953 client/gui-sdl2/wldlg.c:1169 #: client/gui-sdl3/wldlg.c:949 client/gui-sdl3/wldlg.c:1165 #, c-format msgid "" "%s\n" "%d gold per turn" msgid_plural "" "%s\n" "%d gold per turn" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/wldlg.c:959 client/gui-sdl2/wldlg.c:1174 #: client/gui-sdl3/wldlg.c:955 client/gui-sdl3/wldlg.c:1170 #, c-format msgid "" "%s\n" "%d infrapoint per turn" msgid_plural "" "%s\n" "%d infrapoints per turn" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/wldlg.c:970 client/gui-sdl2/wldlg.c:1184 #: client/gui-sdl3/wldlg.c:966 client/gui-sdl3/wldlg.c:1180 #, c-format msgid "" "%s\n" "blocked!" msgstr "" #: client/gui-sdl2/wldlg.c:972 client/gui-sdl2/wldlg.c:1186 #: client/gui-sdl3/wldlg.c:968 client/gui-sdl3/wldlg.c:1182 #, c-format msgid "" "%s\n" "%d %s" msgstr "" #: client/gui-sdl2/wldlg.c:976 client/gui-sdl2/wldlg.c:1190 #: client/gui-sdl3/wldlg.c:972 client/gui-sdl3/wldlg.c:1186 #, c-format msgid "" "%s\n" "finished!" msgstr "" #. TRANS: length of worklist #. TRANS: Length of worklist #. TRANS: length of worklist #. TRANS: Length of worklist #: client/gui-sdl2/wldlg.c:1030 client/gui-sdl2/wldlg.c:1147 #: client/gui-sdl3/wldlg.c:1026 client/gui-sdl3/wldlg.c:1143 #, c-format msgid "( %d entry )" msgid_plural "( %d entries )" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/wldlg.c:1131 client/gui-sdl3/wldlg.c:1127 #, c-format msgid "" "Worklist of\n" "%s" msgstr "" #: client/gui-sdl2/wldlg.c:1478 client/gui-sdl3/wldlg.c:1474 #, c-format msgid "" "(%s)\n" "%d/%d %s\n" "%s" msgstr "" #: client/gui-sdl2/wldlg.c:1483 client/gui-sdl3/wldlg.c:1479 #, c-format msgid "" "%d/%d %s\n" "%s" msgstr "" #: client/gui-sdl2/wldlg.c:1489 client/gui-sdl3/wldlg.c:1485 #, c-format msgid "" "(%s)\n" "%d/%d %s\n" "%d %s" msgstr "" #: client/gui-sdl2/wldlg.c:1494 client/gui-sdl3/wldlg.c:1490 #, c-format msgid "" "%d/%d %s\n" "%d %s" msgstr "" #: client/gui-sdl2/wldlg.c:1505 client/gui-sdl3/wldlg.c:1501 #, c-format msgid "%d gold per turn" msgid_plural "%d gold per turn" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/wldlg.c:1509 client/gui-sdl3/wldlg.c:1505 #, c-format msgid "%d infrapoint per turn" msgid_plural "%d infrapoints per turn" msgstr[0] "" msgstr[1] "" #: client/gui-sdl2/wldlg.c:1522 client/gui-sdl3/wldlg.c:1518 #, c-format msgid "" "(%s)\n" "%d %s" msgstr "" #. TRANS: <year> <label> -> "1000 BC" #. TRANS: <year> <label> -> "1000 AD" #: client/gui-sdl2/wldlg.c:1526 client/gui-sdl3/wldlg.c:1522 #: common/calendar.c:127 common/calendar.c:131 #, c-format msgid "%d %s" msgstr "" #: client/gui-sdl2/wldlg.c:1532 client/gui-sdl3/wldlg.c:1528 msgid "shields into gold" msgstr "" #: client/gui-sdl2/wldlg.c:1534 client/gui-sdl3/wldlg.c:1530 msgid "shields into infrapoints" msgstr "" #: client/gui-sdl2/wldlg.c:1622 client/gui-sdl3/wldlg.c:1618 #, c-format msgid "" "(%d/%d/%s)\n" "%d/%d %s\n" "never" msgstr "" #: client/gui-sdl2/wldlg.c:1630 client/gui-sdl3/wldlg.c:1626 #, c-format msgid "" "(%d/%d/%s)\n" "%d/%d %s\n" "%d %s" msgstr "" #: client/gui-sdl2/wldlg.c:1642 client/gui-sdl3/wldlg.c:1638 #, c-format msgid "" "(%d/%d/%s)\n" "%d %s" msgstr "" #: client/gui-sdl3/graphics.c:334 #, c-format msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits" msgstr "" #: client/gui-sdl3/graphics.c:525 #, c-format msgid "Unable to initialize SDL3 library: %s" msgstr "" #: client/gui-sdl3/graphics.c:533 #, c-format msgid "Unable to initialize SDL3_ttf library: %s" msgstr "" #: client/gui-sdl3/graphics.c:616 msgid "SDL3 Client for Freeciv" msgstr "" #: client/gui-sdl3/gui_main.c:1012 msgid "Migrating options from sdl2 to sdl3 client" msgstr "" #: client/gui-sdl3/mapview.c:157 #, c-format msgid "Failed to add events to SDL3 event buffer: %s" msgstr "" #: client/gui-sdl3/optiondlg.c:463 #, c-format msgid "Failed to get display count: %s" msgstr "" #: client/gui-sdl3/optiondlg.c:471 #, c-format msgid "Failed to get display modes for display %d: %s" msgstr "" #: client/gui-sdl3/pages.c:343 msgid "SDL3-client welcomes you..." msgstr "" #: client/gui-sdl3/sprite.c:74 #, c-format msgid "load_gfxfile(): Unable to load graphic file %s!" msgstr "" #. TRANS: No full stop after the URL, could cause confusion. #: client/gui-sdl3/themes.c:70 #, c-format msgid "" "No Sdl3-client theme was found. For instructions on how to get one, please " "visit %s" msgstr "" #. TRANS: Character appearing in the beginning of each helptext point #: client/helpdata.c:63 msgid "?bullet:*" msgstr "" #. TRANS: bullet point with trailing space #: client/helpdata.c:65 msgid "?bullet:* " msgstr "" #. TRANS: Header for fixed-width veteran level table. #. * TRANS: Translators cannot change column widths :( #. * TRANS: "Level name" left-justified, other two right-justified #: client/helpdata.c:181 msgid "Veteran level Power factor Move bonus\n" msgstr "" #. TRANS: Part of header for veteran level table. #: client/helpdata.c:184 msgid "--------------------------------------------" msgstr "" #. TRANS: Header for fixed-width terrain alteration table. #. * TRANS: Translators cannot change column widths :( #: client/helpdata.c:221 msgid "Terrain Cultivate Plant Transform\n" msgstr "" #: client/helpdata.c:408 msgid "Time taken for the following activities is independent of terrain:\n" msgstr "" #. TRANS: Header for fixed-width terrain alteration table. #. * TRANS: Translators cannot change column widths :( #: client/helpdata.c:414 msgid "Activity Time\n" msgstr "" #: client/helpdata.c:419 #, c-format msgid "" "\n" "Clean %3d" msgstr "" #: client/helpdata.c:423 #, c-format msgid "" "\n" "Pillage %3d" msgstr "" #: client/helpdata.c:456 msgid "In this ruleset, the following veteran levels are defined:" msgstr "" #: client/helpdata.c:457 msgid "This ruleset has no default veteran levels defined." msgstr "" #. TRANS: First %s is version string, e.g., #. * "Freeciv version 3.2.0-beta1 (beta version)" (translated). #. * Second %s is client_string, e.g., "gui-gtk-4.0". #: client/helpdata.c:465 #, c-format msgid "This is %s, %s client." msgstr "" #. TRANS: First %s is a government name. #: client/helpdata.c:579 #, c-format msgid "?gov:Allows %s (with %s but no %s)." msgstr "" #. TRANS: First %s is a government name. #: client/helpdata.c:581 #, c-format msgid "?gov:Allows %s (with %s)." msgstr "" #. TRANS: First %s is a government name. #: client/helpdata.c:583 #, c-format msgid "?gov:Allows %s (absent %s)." msgstr "" #. TRANS: %s is a government name. #: client/helpdata.c:585 #, c-format msgid "?gov:Allows %s." msgstr "" #. TRANS: %s is a government name. #: client/helpdata.c:587 #, c-format msgid "?gov:Prevents %s." msgstr "" #. TRANS: First %s is a building name. #: client/helpdata.c:598 #, c-format msgid "?improvement:Allows %s (with %s but no %s)." msgstr "" #. TRANS: First %s is a building name. #: client/helpdata.c:600 #, c-format msgid "?improvement:Allows %s (with %s)." msgstr "" #. TRANS: First %s is a building name. #: client/helpdata.c:602 #, c-format msgid "?improvement:Allows %s (absent %s)." msgstr "" #. TRANS: %s is a building name. #: client/helpdata.c:604 #, c-format msgid "?improvement:Allows %s." msgstr "" #. TRANS: %s is a building name. #: client/helpdata.c:606 #, c-format msgid "?improvement:Prevents %s." msgstr "" #. TRANS: First %s is a unit type name. #: client/helpdata.c:617 #, c-format msgid "?unittype:Allows %s (with %s but no %s)." msgstr "" #. TRANS: First %s is a unit type name. #: client/helpdata.c:619 #, c-format msgid "?unittype:Allows %s (with %s)." msgstr "" #. TRANS: First %s is a unit type name. #: client/helpdata.c:621 #, c-format msgid "?unittype:Allows %s (absent %s)." msgstr "" #. TRANS: %s is a unit type name. #: client/helpdata.c:623 #, c-format msgid "?unittype:Allows %s." msgstr "" #. TRANS: %s is a unit type name. #: client/helpdata.c:625 #, c-format msgid "?unittype:Prevents %s." msgstr "" #. TRANS: First %s is an extra name. #: client/helpdata.c:635 #, c-format msgid "?extra:Allows %s (with %s but no %s)." msgstr "" #. TRANS: First %s is an extra name. #: client/helpdata.c:637 #, c-format msgid "?extra:Allows %s (with %s)." msgstr "" #. TRANS: First %s is an extra name. #: client/helpdata.c:639 #, c-format msgid "?extra:Allows %s (absent %s)." msgstr "" #. TRANS: %s is an extra name. #: client/helpdata.c:641 #, c-format msgid "?extra:Allows %s." msgstr "" #. TRANS: %s is an extra name. #: client/helpdata.c:643 #, c-format msgid "?extra:Prevents %s." msgstr "" #. TRANS: First %s is a good name. #: client/helpdata.c:653 #, c-format msgid "?good:Allows %s (with %s but no %s)." msgstr "" #. TRANS: First %s is a good name. #: client/helpdata.c:655 #, c-format msgid "?good:Allows %s (with %s)." msgstr "" #. TRANS: First %s is a good name. #: client/helpdata.c:657 #, c-format msgid "?good:Allows %s (absent %s)." msgstr "" #. TRANS: %s is a good name. #: client/helpdata.c:659 #, c-format msgid "?good:Allows %s." msgstr "" #. TRANS: %s is a good name. #: client/helpdata.c:661 #, c-format msgid "?good:Prevents %s." msgstr "" #: client/helpdata.c:957 msgid "Current ruleset contains no summary." msgstr "" #: client/helpdata.c:1031 msgid "Current tileset contains no summary." msgstr "" #: client/helpdata.c:1105 msgid "Current musicset contains no summary." msgstr "" #: client/helpdata.c:1319 #, c-format msgid "Sorry, no help topic for %s.\n" msgstr "" #: client/helpdata.c:1323 #, c-format msgid "" "Sorry, no help topic for %s.\n" "This page was auto-generated.\n" "\n" msgstr "" #: client/helpdata.c:1416 #, c-format msgid "%s The discovery of %s will make %s obsolete.\n" msgstr "" #. TRANS: both %s are improvement names #: client/helpdata.c:1424 #, c-format msgid "%s The presence of %s in the city will make %s obsolete.\n" msgstr "" #: client/helpdata.c:1434 #, c-format msgid "" "%s A 'small wonder': at most one of your cities may possess this " "improvement.\n" msgstr "" #. TRANS: 'Allows all players with knowledge of atomic #. * power to build nuclear units.' #: client/helpdata.c:1475 #, c-format msgid "%s Allows all players with knowledge of %s to build %s units.\n" msgstr "" #. TRANS: 'Allows all players with knowledge of required #. * techs to build nuclear units.' #: client/helpdata.c:1484 #, c-format msgid "" "%s Allows all players with knowledge of required techs to build %s units.\n" msgstr "" #. TRANS: 'Allows all players to build nuclear units.' #: client/helpdata.c:1491 #, c-format msgid "%s Allows all players to build %s units.\n" msgstr "" #. TRANS: Help build Wonder #: client/helpdata.c:1553 #, c-format msgid "" "%s Makes it possible to target the city building it with the action '%s'.\n" msgstr "" #. TRANS: Help build Wonder #: client/helpdata.c:1562 #, c-format msgid "%s Makes it possible to target its city with the action '%s'.\n" msgstr "" #. TRANS: Help build Wonder #: client/helpdata.c:1571 #, c-format msgid "" "%s Makes it possible to target its city and its trade partners with the " "action '%s'.\n" msgstr "" #. TRANS: Help build Wonder #: client/helpdata.c:1581 #, c-format msgid "" "%s Makes it possible to target all cities with its owner on its continent " "with the action '%s'.\n" msgstr "" #. TRANS: Help build Wonder #: client/helpdata.c:1591 #, c-format msgid "" "%s Makes it possible to target all cities with its owner with the action " "'%s'.\n" msgstr "" #. TRANS: Help build Wonder #: client/helpdata.c:1601 #, c-format msgid "" "%s Makes it possible to target all cities on the same team with the action " "'%s'.\n" msgstr "" #. TRANS: Help build Wonder #: client/helpdata.c:1611 #, c-format msgid "" "%s Makes it possible to target all cities owned by or allied to its owner " "with the action '%s'.\n" msgstr "" #. TRANS: Help build Wonder #: client/helpdata.c:1621 #, c-format msgid "%s Makes it possible to target all cities with the action '%s'.\n" msgstr "" #. TRANS: Incite City #: client/helpdata.c:1697 #, c-format msgid "%s Makes it impossible to do the action '%s' to the city building it.\n" msgstr "" #. TRANS: Incite City #: client/helpdata.c:1705 #, c-format msgid "%s Makes it impossible to do the action '%s' to its city.\n" msgstr "" #. TRANS: Incite City #: client/helpdata.c:1713 #, c-format msgid "" "%s Makes it impossible to do the action '%s' to its city or to its city's " "trade partners.\n" msgstr "" #. TRANS: Incite City #: client/helpdata.c:1721 #, c-format msgid "" "%s Makes it impossible to do the action '%s' to any city with its owner on " "its continent.\n" msgstr "" #. TRANS: Incite City #: client/helpdata.c:1729 #, c-format msgid "" "%s Makes it impossible to do the action '%s' to any city with its owner.\n" msgstr "" #. TRANS: Incite City #: client/helpdata.c:1737 #, c-format msgid "" "%s Makes it impossible to do the action '%s' to any city on the same team.\n" msgstr "" #. TRANS: Incite City #: client/helpdata.c:1745 #, c-format msgid "" "%s Makes it impossible to do the action '%s' to any city allied to or owned " "by its owner.\n" msgstr "" #. TRANS: Incite City #: client/helpdata.c:1753 #, c-format msgid "%s Makes it impossible to do the action '%s' to any city in the game.\n" msgstr "" #: client/helpdata.c:1778 #, c-format msgid "%s All players start with this improvement in their first city.\n" msgstr "" #. TRANS: %s is a nation plural #: client/helpdata.c:1801 #, c-format msgid "%s The %s start with this improvement in their first city.\n" msgstr "" #. TRANS: don't translate 'savepalace' #: client/helpdata.c:1812 #, c-format msgid "" "%s If you lose the city containing this improvement, it will be rebuilt for " "free in another of your cities (if the 'savepalace' server setting is " "enabled).\n" msgstr "" #. TRANS: indented unit class property, preserve leading spaces #: client/helpdata.c:1880 #, c-format msgid " %s Speed is not affected by terrain.\n" msgstr "" #. TRANS: indented unit class property, preserve leading spaces #: client/helpdata.c:1885 #, c-format msgid " %s Does not get defense bonuses from terrain.\n" msgstr "" #. TRANS: indented unit class property, preserve leading spaces #: client/helpdata.c:1891 #, c-format msgid " %s Not subject to zones of control.\n" msgstr "" #. TRANS: indented unit class property, preserve leading spaces #: client/helpdata.c:1897 #, c-format msgid " %s Slowed down while damaged.\n" msgstr "" #. TRANS: indented unit class property, preserve leading spaces #: client/helpdata.c:1903 #, c-format msgid " %s Is unreachable. Most units cannot attack this one.\n" msgstr "" #. TRANS: Indented unit class property, preserve leading spaces #. TRANS: indented; preserve leading spaces #: client/helpdata.c:1910 client/helpdata.c:2408 #, c-format msgid " %s Doesn't prevent enemy cities from working the tile it's on.\n" msgstr "" #: client/helpdata.c:1955 #, c-format msgid "%s Belongs to %s unit class." msgstr "" #. TRANS: Indented unit class property, preserve leading spaces #: client/helpdata.c:1968 #, c-format msgid " %s Subject to zones of control.\n" msgstr "" #. TRANS: Indented unit class property, preserve leading #. * spaces #: client/helpdata.c:1985 #, c-format msgid " %s Gets a %d%% defensive bonus while in cities.\n" msgstr "" #. TRANS: Indented twice; preserve leading spaces #: client/helpdata.c:1993 #, c-format msgid "" " %s Doesn't prevent enemy units from attacking other units on its tile.\n" msgstr "" #. TRANS: Indented unit class property, preserve leading spaces #: client/helpdata.c:2000 #, c-format msgid " %s Can attack units on non-native tiles.\n" msgstr "" #. TRANS: percentage ... or-list of unit types #: client/helpdata.c:2029 client/helpdata.c:2052 #, c-format msgid "%s %d%% defense bonus if attacked by %s.\n" msgstr "" #. TRANS: defense divider ... or-list of unit types #: client/helpdata.c:2037 #, c-format msgid "%s Reduces target's defense to 1 / %d when attacking %s.\n" msgstr "" #. TRANS: or-list of unit types #: client/helpdata.c:2045 #, c-format msgid "%s Reduces target's firepower to 1 when attacking %s.\n" msgstr "" #. TRANS: defense divider ... or-list of unit types #: client/helpdata.c:2059 #, c-format msgid "%s Reduces target's defense to 1 / %.2f when attacking %s.\n" msgstr "" #. TRANS: percentage ... or-list of unit types #: client/helpdata.c:2067 #, c-format msgid "" "%s %d%% defense bonus instead of any bonuses from city improvements if " "attacked by %s in a city.\n" msgstr "" #: client/helpdata.c:2086 #, c-format msgid "%s Can pursue escaping units and kill them.\n" msgstr "" #: client/helpdata.c:2091 #, c-format msgid "%s May not be built in cities.\n" msgstr "" #: client/helpdata.c:2094 #, c-format msgid "%s Only barbarians may build this.\n" msgstr "" #: client/helpdata.c:2097 #, c-format msgid "%s Can only be built in games where new cities are allowed.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:2101 #, c-format msgid " %s New cities are not allowed in the current game.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:2105 #, c-format msgid " %s New cities are allowed in the current game.\n" msgstr "" #. TRANS: %s is a nation plural #: client/helpdata.c:2126 #, c-format msgid "%s The %s start the game with %d of these units.\n" msgid_plural "%s The %s start the game with %d of these units.\n" msgstr[0] "" msgstr[1] "" #. TRANS: %s is a list of unit types separated by "or". #: client/helpdata.c:2148 #, c-format msgid "%s May be obtained by conversion of %s.\n" msgstr "" #: client/helpdata.c:2155 #, c-format msgid "%s Built without a home city.\n" msgstr "" #: client/helpdata.c:2157 #, c-format msgid "%s Never has a home city.\n" msgstr "" #: client/helpdata.c:2161 #, c-format msgid "%s Losing this unit will lose you the game!\n" msgstr "" #: client/helpdata.c:2166 #, c-format msgid "%s Each player may only have one of this type of unit.\n" msgstr "" #: client/helpdata.c:2180 #, c-format msgid "%s Costs %d population to build.\n" msgid_plural "%s Costs %d population to build.\n" msgstr[0] "" msgstr[1] "" #. TRANS: %s is a list of unit classes separated by "or". #: client/helpdata.c:2198 #, c-format msgid "%s Can carry and refuel %d %s unit.\n" msgid_plural "%s Can carry and refuel up to %d %s units.\n" msgstr[0] "" msgstr[1] "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:2227 #, c-format msgid "" " %s Some cargo cannot be loaded except in a city or a base native to this " "transport.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:2233 #, c-format msgid "" " %s Cargo cannot be loaded except in a city or a base native to this " "transport.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:2242 #, c-format msgid "" " %s Some cargo cannot be unloaded except in a city or a base native to this " "transport.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:2248 #, c-format msgid "" " %s Cargo cannot be unloaded except in a city or a base native to this " "transport.\n" msgstr "" #: client/helpdata.c:2255 #, c-format msgid "%s Must stay next to safe coast.\n" msgstr "" #. TRANS: %s is a list of unit classes separated #. * by "or". #: client/helpdata.c:2313 #, c-format msgid "%s May load onto and unload from %s transports even when underway.\n" msgstr "" #. TRANS: %s is a list of unit classes separated #. * by "or". #: client/helpdata.c:2320 #, c-format msgid "%s May load onto %s transports even when underway.\n" msgstr "" #. TRANS: %s is a list of unit classes separated #. * by "or". #: client/helpdata.c:2340 #, c-format msgid "%s May unload from %s transports even when underway.\n" msgstr "" #: client/helpdata.c:2347 #, c-format msgid "%s Strong in diplomatic battles.\n" msgstr "" #: client/helpdata.c:2351 #, c-format msgid "%s Defends cities against diplomatic actions.\n" msgstr "" #: client/helpdata.c:2355 #, c-format msgid "%s Will never lose a diplomat-versus-diplomat fight.\n" msgstr "" #: client/helpdata.c:2360 #, c-format msgid "%s Will always survive a spy mission.\n" msgstr "" #: client/helpdata.c:2364 #, c-format msgid "%s Is invisible except when next to an enemy unit or city.\n" msgstr "" #: client/helpdata.c:2369 #, c-format msgid "%s Can only attack units on native tiles.\n" msgstr "" #: client/helpdata.c:2373 #, c-format msgid "%s Gets double firepower when attacking cities.\n" msgstr "" #. TRANS: "MP" = movement points. %s may have a #. * fractional part. #: client/helpdata.c:2379 #, c-format msgid "%s Ignores terrain effects (moving costs at most %s MP per tile).\n" msgstr "" #: client/helpdata.c:2384 #, c-format msgid "%s Never imposes a zone of control.\n" msgstr "" #: client/helpdata.c:2386 #, c-format msgid "%s May impose a zone of control on its adjacent tiles.\n" msgstr "" #: client/helpdata.c:2390 #, c-format msgid "%s Not subject to zones of control imposed by other units.\n" msgstr "" #: client/helpdata.c:2395 #, c-format msgid "%s A non-military unit:\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:2398 #, c-format msgid " %s Cannot attack.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:2401 #, c-format msgid " %s Doesn't impose martial law.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:2404 #, c-format msgid " %s Can enter foreign territory regardless of peace treaty.\n" msgstr "" #: client/helpdata.c:2413 #, c-format msgid "%s A field unit: one unhappiness applies even when non-aggressive.\n" msgstr "" #: client/helpdata.c:2420 #, c-format msgid "" "%s An enemy unit considering to auto attack this unit will choose to do so " "even if it has better odds when defending against it than when attacking " "it.\n" msgstr "" #: client/helpdata.c:2429 #, c-format msgid "%s Can attack against %s units, which are usually not reachable.\n" msgstr "" #: client/helpdata.c:2450 #, c-format msgid "" "%s Unit has to end each turn next to safe coast or in a city or a base.\n" msgstr "" #. TRANS: Never called for 'turns = 1' case #: client/helpdata.c:2457 #, c-format msgid "" "%s Unit has to be next to safe coast, in a city or a base after %d turn.\n" msgid_plural "" "%s Unit has to be next to safe coast, in a city or a base after %d turns.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:2466 #, c-format msgid "%s Unit has to be in a city or a base after %d turn.\n" msgid_plural "%s Unit has to be in a city or a base after %d turns.\n" msgstr[0] "" msgstr[1] "" #. TRANS: %s is a list of unit types separated by "or" #: client/helpdata.c:2479 #, c-format msgid "" "%s Unit has to be next to safe coast, in a city, a base, or on a %s after %d " "turn.\n" msgid_plural "" "%s Unit has to be next to safe coast, in a city, a base, or on a %s after %d " "turns.\n" msgstr[0] "" msgstr[1] "" #. TRANS: %s is a list of unit types separated by "or" #: client/helpdata.c:2488 #, c-format msgid "%s Unit has to be in a city, a base, or on a %s after %d turn.\n" msgid_plural "" "%s Unit has to be in a city, a base, or on a %s after %d turns.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:2519 #, c-format msgid "" "%s Will never be forced (by the autoattack server setting) to attack units " "moving to an adjacent tile.\n" msgstr "" #. TRANS: %s is the action's ruleset defined ui name #: client/helpdata.c:2541 #, c-format msgid "%s Can do the action '%s'.\n" msgstr "" #. TRANS: describes the target of an action. #: client/helpdata.c:2552 msgid "domestic " msgstr "" #. TRANS: describes the target of an action. #: client/helpdata.c:2556 msgid "foreign " msgstr "" #. TRANS: action sub target extras with tile #. * extras target. #: client/helpdata.c:2569 msgid "extras among " msgstr "" #. TRANS: action sub target kind. #: client/helpdata.c:2573 #, c-format msgid "%s " msgstr "" #. TRANS: First %s in %s%s%s is the sub target kind. #. * The next may be an adjective (that includes a space). #. * The next is the name of the target kind. #. * Example: "* is done to extras on foreign tiles." #: client/helpdata.c:2584 #, c-format msgid " %s is done to %s%s%s.\n" msgstr "" #. TRANS: said about an action. %s is a unit type #. * name. #: client/helpdata.c:2594 #, c-format msgid " %s uses up the %s.\n" msgstr "" #. TRANS: The %s is a kind of battle defined in #. * actions.h. Example: "diplomatic battle". #: client/helpdata.c:2602 #, c-format msgid " %s can lead to a %s against a defender.\n" msgstr "" #: client/helpdata.c:2622 #, c-format msgid " %s may fail because of a dice throw.\n" msgstr "" #. TRANS: said about an action. %s is a unit type #. * name. #: client/helpdata.c:2632 #, c-format msgid "" " %s the %s may be captured while trying to escape after completing the " "mission.\n" msgstr "" #. TRANS: Indented unit action property, preserve #. * leading spaces. #: client/helpdata.c:2644 #, c-format msgid " %s ends this unit's turn.\n" msgstr "" #. TRANS: Indented unit action property, preserve #. * leading spaces. #: client/helpdata.c:2654 #, c-format msgid "" " %s ending up on a native tile after this action has been performed ends " "this unit's turn.\n" msgstr "" #. TRANS: distance between an actor unit and its #. * target when performing a specific action. #: client/helpdata.c:2677 #, c-format msgid " %s target must be at the same tile.\n" msgstr "" #. TRANS: distance between an actor unit and its #. * target when performing a specific action. #: client/helpdata.c:2683 #, c-format msgid " %s target must be exactly %d tile away.\n" msgid_plural " %s target must be exactly %d tiles away.\n" msgstr[0] "" msgstr[1] "" #. TRANS: distance between an actor unit and its #. * target when performing a specific action. #: client/helpdata.c:2695 #, c-format msgid " %s target can be anywhere.\n" msgstr "" #. TRANS: distance between an actor unit and its #. * target when performing a specific action. #: client/helpdata.c:2700 #, c-format msgid " %s target must be at least %d tile away.\n" msgid_plural " %s target must be at least %d tiles away.\n" msgstr[0] "" msgstr[1] "" #. TRANS: distance between an actor unit and its #. * target when performing a specific action. #: client/helpdata.c:2711 #, c-format msgid " %s target can be max %d tile away.\n" msgid_plural " %s target can be max %d tiles away.\n" msgstr[0] "" msgstr[1] "" #. TRANS: distance between an actor unit and its #. * target when performing a specific action. #: client/helpdata.c:2721 #, c-format msgid " %s target must be between %d and %d tile away.\n" msgid_plural " %s target must be between %d and %d tiles away.\n" msgstr[0] "" msgstr[1] "" #. TRANS: ...performing this action ... Casus Belli #: client/helpdata.c:2735 msgid "successfully" msgstr "" #. TRANS: ...performing this action ... Casus Belli #: client/helpdata.c:2737 msgid "getting caught before" msgstr "" #. TRANS: successfully ... Peace, or Alliance #: client/helpdata.c:2786 #, c-format msgid "" " %s %s performing this action during %s causes international outrage: the " "whole world gets Casus Belli against you.\n" msgstr "" #. TRANS: successfully ... Peace, or Alliance #: client/helpdata.c:2798 #, c-format msgid "" " %s %s performing this action during %s gives the victim Casus Belli " "against you.\n" msgstr "" #. TRANS: the %d is the number of shields the unit can #. * contribute. #: client/helpdata.c:2815 #, c-format msgid " %s adds %d production.\n" msgstr "" #: client/helpdata.c:2826 #, c-format msgid " %s restores up to %d%% of the target unit's hit points.\n" msgstr "" #. TRANS: is talking about an action. #: client/helpdata.c:2838 #, c-format msgid " %s is disabled in the current game.\n" msgstr "" #. TRANS: the %d is initial population. #: client/helpdata.c:2843 #, c-format msgid " %s initial population: %d.\n" msgid_plural " %s initial population: %d.\n" msgstr[0] "" msgstr[1] "" #. TRANS: the %d is population. #: client/helpdata.c:2851 #, c-format msgid " %s max target size: %d.\n" msgid_plural " %s max target size: %d.\n" msgstr[0] "" msgstr[1] "" #. TRANS: the %d is the population added. #: client/helpdata.c:2857 #, c-format msgid " %s adds %d population.\n" msgid_plural " %s adds %d population.\n" msgstr[0] "" msgstr[1] "" #. TRANS: %d is bombard rate. #: client/helpdata.c:2865 #, c-format msgid " %s %d per turn.\n" msgstr "" #. TRANS: talking about bombard #: client/helpdata.c:2869 #, c-format msgid "" " %s Will damage all defenders on a tile, and have no risk for the " "attacker.\n" msgstr "" #. TRANS: %s is a unit type. #: client/helpdata.c:2876 #, c-format msgid "" " %s upgraded to %s or, when possible, to the unit type it upgrades to.\n" msgstr "" #: client/helpdata.c:2883 #, c-format msgid "" " %s weaker when tired. If performed with less than a single move point left " "the attack power is reduced accordingly.\n" msgstr "" #: client/helpdata.c:2890 #, c-format msgid " %s can wipe stack of units with zero defense.\n" msgstr "" #. TRANS: %s is a unit type. "MP" = movement points. #: client/helpdata.c:2896 #, c-format msgid " %s is converted into %s (takes %d MP).\n" msgid_plural " %s is converted into %s (takes %d MP).\n" msgstr[0] "" msgstr[1] "" #. TRANS: percentage #: client/helpdata.c:2909 #, c-format msgid "" " %s %d%% of the population of each city inside the nuclear blast dies.\n" msgstr "" #: client/helpdata.c:2914 #, c-format msgid "" " %s can never destroy city completely (%d%% of size 1 rounds down to 0).\n" msgstr "" #: client/helpdata.c:2919 #, c-format msgid "" " %s can even destroy city completely (%d%% of size 1 rounds up to 1).\n" msgstr "" #: client/helpdata.c:2926 #, c-format msgid " %s all units caught in the open by the nuclear blast die.\n" msgstr "" #. TRANS: percentage #: client/helpdata.c:2930 #, c-format msgid "" " %s a unit caught in the nuclear blast while inside a city has a %d%% " "chance of survival.\n" msgstr "" #: client/helpdata.c:2936 #, c-format msgid " %s all units caught in the nuclear blast die.\n" msgstr "" #: client/helpdata.c:2951 #, c-format msgid " %s has a squared blast radius of %d.\n" msgstr "" #: client/helpdata.c:2960 #, c-format msgid " %s converts target tile terrain to another type.\n" msgstr "" #. TRANS: %s is list of extra types separated by ',' and 'and' #: client/helpdata.c:2980 #, c-format msgid " %s builds %s on tiles.\n" msgstr "" #. TRANS: list of extras separated by "and" #: client/helpdata.c:3002 #, c-format msgid " %s cleans %s from tiles.\n" msgstr "" #. TRANS: list of extras separated by "and" #: client/helpdata.c:3024 #, c-format msgid " %s pillages %s from tiles.\n" msgstr "" #. TRANS: indented unit action property, preserve #. * leading spaces #: client/helpdata.c:3053 #, c-format msgid " %s to stay put. No defensive bonus.\n" msgstr "" #. TRANS: indented unit action property, preserve #. * leading spaces #: client/helpdata.c:3059 #, c-format msgid " %s granting a %d%% defensive bonus.\n" msgstr "" #. TRANS: indented unit action property, preserve #. * leading spaces. #. * %s is a list of extra types separated by "and". #: client/helpdata.c:3092 #, c-format msgid " %s done to %s.\n" msgstr "" #. TRANS: indented unit action property, preserve #. * leading spaces. #: client/helpdata.c:3109 #, c-format msgid " %s if a suitable hut is at the targetet tile it will be entered.\n" msgstr "" #. TRANS: indented unit action property, preserve #. * leading spaces. #: client/helpdata.c:3116 #, c-format msgid " %s if a suitable hut is at the targetet tile it will be frightened.\n" msgstr "" #. TRANS: indented unit action property, preserve #. * leading spaces. #. * The %s is the unit type name #: client/helpdata.c:3124 #, c-format msgid "" " %s the %s may end up loaded into a transport if it can't survive on its " "own at the target tile.\n" msgstr "" #. TRANS: talking about non lethal attacks #: client/helpdata.c:3131 #, c-format msgid " %s These attacks will only damage (never kill) defenders.\n" msgstr "" #. TRANS: %s is an action that can block another. #: client/helpdata.c:3152 #, c-format msgid "'%s'" msgstr "" #. TRANS: %s is a list of actions separated by "or". #: client/helpdata.c:3164 #, c-format msgid " %s can't be done if %s is legal.\n" msgstr "" #: client/helpdata.c:3209 #, c-format msgid "%s Doing the action '%s' to this unit is impossible.\n" msgstr "" #: client/helpdata.c:3217 #, c-format msgid "%s Will never achieve veteran status.\n" msgstr "" #: client/helpdata.c:3230 #, c-format msgid "%s May acquire veteran status.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:3236 #, c-format msgid " %s Veterans have increased strength in combat.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:3244 #, c-format msgid " %s Veterans have improved chances in diplomatic contests.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:3249 #, c-format msgid " %s Veterans are more likely to survive missions.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:3256 #, c-format msgid " %s Veterans work faster.\n" msgstr "" #: client/helpdata.c:3267 msgid "This type of unit has its own veteran levels:" msgstr "" #: client/helpdata.c:3307 msgid "" "Belongs to the default tech class.\n" "\n" msgstr "" #: client/helpdata.c:3309 #, c-format msgid "" "Belongs to tech class %s.\n" "\n" msgstr "" #: client/helpdata.c:3322 #, c-format msgid "Starting now, researching %s would need %d bulb." msgid_plural "Starting now, researching %s would need %d bulbs." msgstr[0] "" msgstr[1] "" #. TRANS: appended to another sentence. Preserve the #. * leading space. #: client/helpdata.c:3334 #, c-format msgid " The whole project will require %d bulb to complete." msgid_plural " The whole project will require %d bulbs to complete." msgstr[0] "" msgstr[1] "" #. TRANS: last %s is a sentence pluralized separately. #: client/helpdata.c:3340 #, c-format msgid "To research %s you need to research %d other technology first.%s" msgid_plural "" "To research %s you need to research %d other technologies first.%s" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:3349 msgid "You cannot research this technology." msgstr "" #. TRANS: preserve leading space #: client/helpdata.c:3355 msgid " This number may vary depending on what other players research.\n" msgstr "" #: client/helpdata.c:3366 msgid "Requirements to research:\n" msgstr "" #: client/helpdata.c:3384 #, c-format msgid "%s All players start the game with knowledge of this technology.\n" msgstr "" #. TRANS: %s is a nation plural #: client/helpdata.c:3406 #, c-format msgid "%s The %s start the game with knowledge of this technology.\n" msgstr "" #. TRANS: 'and'-separated list of techs #: client/helpdata.c:3461 #, c-format msgid "%s Only those who know %s can acquire this technology (by any means).\n" msgstr "" #: client/helpdata.c:3471 #, c-format msgid "%s The first player to learn %s gets an immediate advance.\n" msgstr "" #: client/helpdata.c:3488 #, c-format msgid "" "%s To preserve this technology for our nation some bulbs are needed each " "turn.\n" msgstr "" #: client/helpdata.c:3528 #, c-format msgid "%s You cannot build cities on this terrain.\n" msgstr "" #: client/helpdata.c:3536 #, c-format msgid "%s Paths cannot be built on this terrain.\n" msgstr "" #: client/helpdata.c:3547 #, c-format msgid "%s Bases cannot be built on this terrain.\n" msgstr "" #: client/helpdata.c:3556 #, c-format msgid "%s The coastline of this terrain is unsafe.\n" msgstr "" #. TRANS: %s is a list of unit classes separated by "and". #: client/helpdata.c:3573 client/helpdata.c:4045 #, c-format msgid "%s Can be traveled by %s units.\n" msgstr "" #: client/helpdata.c:3580 #, c-format msgid "" "%s Units on this terrain neither impose zones of control nor are restricted " "by them.\n" msgstr "" #: client/helpdata.c:3584 #, c-format msgid "" "%s Units on this terrain may impose a zone of control, or be restricted by " "one.\n" msgstr "" #: client/helpdata.c:3761 #, c-format msgid ", +%d food" msgid_plural ", +%d food" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:3765 #, c-format msgid ", +%d shield" msgid_plural ", +%d shields" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:3769 #, c-format msgid ", +%d trade" msgid_plural ", +%d trade" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:3827 msgid "Build by issuing an \"irrigate\" order.\n" msgstr "" #: client/helpdata.c:3831 msgid "Build by issuing a \"mine\" order.\n" msgstr "" #: client/helpdata.c:3835 msgid "Build by issuing a \"road\" order.\n" msgstr "" #: client/helpdata.c:3842 msgid "Build by issuing a \"build base\" order.\n" msgstr "" #. TRANS: %s is a gui_type base string from a ruleset #: client/helpdata.c:3859 #, c-format msgid "Build by issuing a \"%s\" order.\n" msgstr "" #: client/helpdata.c:3866 msgid "May randomly appear around polluting city.\n" msgstr "" #: client/helpdata.c:3871 msgid "May randomly appear around nuclear blast.\n" msgstr "" #: client/helpdata.c:3879 msgid "Placed by map generator.\n" msgstr "" #: client/helpdata.c:3884 msgid "Can be explored by certain units.\n" msgstr "" #: client/helpdata.c:3889 msgid "May appear spontaneously.\n" msgstr "" #: client/helpdata.c:3904 msgid "Requirements to build:\n" msgstr "" #: client/helpdata.c:3911 #, c-format msgid "Cost: %d\n" msgstr "" #: client/helpdata.c:3943 msgid "Can be pillaged by units (time is terrain-dependent).\n" msgstr "" #: client/helpdata.c:3946 #, c-format msgid "Can be pillaged by units (takes %d turn).\n" msgid_plural "Can be pillaged by units (takes %d turns).\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:3977 msgid "Can be cleaned by units (time is terrain-dependent).\n" msgstr "" #: client/helpdata.c:3980 #, c-format msgid "Can be cleaned by units (takes %d turn).\n" msgid_plural "Can be cleaned by units (takes %d turns).\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:3994 msgid "Requirements to remove:\n" msgstr "" #: client/helpdata.c:4019 #, c-format msgid "%s Visible only if %s known.\n" msgstr "" #: client/helpdata.c:4026 #, c-format msgid "%s Units inside are hidden from non-allied players.\n" msgstr "" #. TRANS: %s is a list of unit classes separated by "and". #: client/helpdata.c:4050 #, c-format msgid "%s Native to %s units.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:4059 #, c-format msgid "" " %s Such units can move onto this tile even if it would not normally be " "suitable terrain.\n" msgstr "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:4066 #, c-format msgid "" " %s Such units situated here are not considered aggressive if this tile is " "within %d tile of a friendly city.\n" msgid_plural "" " %s Such units situated here are not considered aggressive if this tile is " "within %d tiles of a friendly city.\n" msgstr[0] "" msgstr[1] "" #. TRANS: indented; preserve leading spaces #: client/helpdata.c:4077 #, c-format msgid " %s Such units get a %d%% defense bonus on this tile.\n" msgstr "" #. TRANS: %s is a list of unit types separated by "and". #: client/helpdata.c:4099 #, c-format msgid "%s Can be conquered by %s.\n" msgstr "" #: client/helpdata.c:4107 #, c-format msgid "%s Allows infinite movement.\n" msgstr "" #. TRANS: "MP" = movement points. Second %s may have a #. * fractional part. #: client/helpdata.c:4112 #, c-format msgid "%s Movement cost along %s is %s MP.\n" msgstr "" #: client/helpdata.c:4122 #, c-format msgid "" "%s Defeat of one unit does not cause death of all other units on this tile.\n" msgstr "" #: client/helpdata.c:4128 #, c-format msgid "%s Extends national borders of the building nation.\n" msgstr "" #: client/helpdata.c:4133 #, c-format msgid "%s Grants permanent vision of an area around the tile to its owner.\n" msgstr "" #: client/helpdata.c:4138 #, c-format msgid "" "%s Allows the owner to see normally invisible stealth units in an area " "around the tile.\n" msgstr "" #: client/helpdata.c:4143 #, c-format msgid "" "%s Allows the owner to see normally invisible subsurface units in an area " "around the tile.\n" msgstr "" #: client/helpdata.c:4181 msgid "" "\n" "Time to build and output bonus depends on terrain:\n" "\n" msgstr "" #. TRANS: Header for fixed-width road properties table. #. * TRANS: Translators cannot change column widths :( #: client/helpdata.c:4185 msgid "" "Terrain Time Bonus F/P/T\n" "----------------------------------\n" msgstr "" #: client/helpdata.c:4189 msgid "" "\n" "Time to build depends on terrain:\n" "\n" msgstr "" #. TRANS: Header for fixed-width extra properties table. #. * TRANS: Translators cannot change column widths :( #: client/helpdata.c:4193 msgid "" "Terrain Time\n" "------------------\n" msgstr "" #. TRANS: Header for fixed-width road properties table. #. * TRANS: Translators cannot change column widths :( #: client/helpdata.c:4200 msgid "" "\n" "Yields an output bonus with some terrains:\n" "\n" msgstr "" #: client/helpdata.c:4202 msgid "" "Terrain Bonus F/P/T\n" "-------------------------\n" msgstr "" #: client/helpdata.c:4262 msgid "" "There's no bonuses paid when trade route gets established.\n" "\n" msgstr "" #: client/helpdata.c:4265 #, c-format msgid "When trade route gets established, %d%% of the normal bonus is paid.\n" msgstr "" #: client/helpdata.c:4268 #, c-format msgid "Sending city enjoys %d%% income from the route.\n" msgstr "" #: client/helpdata.c:4270 #, c-format msgid "" "Receiving city enjoys %d%% income from the route.\n" "\n" msgstr "" #: client/helpdata.c:4356 msgid "Features:\n" msgstr "" #. TRANS: Empty output type list, should never happen. #: client/helpdata.c:4483 client/helpdata.c:4484 msgid "?outputlist: Nothing " msgstr "" #: client/helpdata.c:4496 #, c-format msgid "" "%s Military units away from home and field units will each cause %d citizen " "to become unhappy.\n" msgid_plural "" "%s Military units away from home and field units will each cause %d citizens " "to become unhappy.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:4509 #, c-format msgid "" "%s Unhappiness from foreign citizens due to war with their home state is " "%d%% the usual value.\n" msgstr "" #: client/helpdata.c:4515 #, c-format msgid "" "%s No unhappiness from foreign citizens even when at war with their home " "state.\n" msgstr "" #. TRANS: not pluralised as gettext doesn't support #. * fractional numbers, which this might be #: client/helpdata.c:4522 #, c-format msgid "" "%s Each foreign citizen causes %.2g unhappiness in their city while you are " "at war with their home state.\n" msgstr "" #: client/helpdata.c:4532 #, c-format msgid "%s Each of your cities will avoid %d unhappiness caused by units.\n" msgid_plural "" "%s Each of your cities will avoid %d unhappiness caused by units.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:4543 #, c-format msgid "" "%s Each of your cities will avoid %d unhappiness, not including that caused " "by aggression.\n" msgid_plural "" "%s Each of your cities will avoid %d unhappiness, not including that caused " "by aggression.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:4554 #, c-format msgid "" "%s Each of your cities will avoid %d unhappiness, including that caused by " "aggression.\n" msgid_plural "" "%s Each of your cities will avoid %d unhappiness, including that caused by " "aggression.\n" msgstr[0] "" msgstr[1] "" #. TRANS: %s is the output type, like 'shield' #. * or 'gold'. #: client/helpdata.c:4569 #, c-format msgid "%s You pay no %s upkeep for your units.\n" msgstr "" #: client/helpdata.c:4573 #, c-format msgid "%s You pay no upkeep for your units.\n" msgstr "" #. TRANS: %s is the output type, like 'shield' #. * or 'gold'. #: client/helpdata.c:4582 #, c-format msgid "%s You pay %.2g times normal %s upkeep for your units.\n" msgstr "" #: client/helpdata.c:4587 #, c-format msgid "%s You pay %.2g times normal upkeep for your units.\n" msgstr "" #. TRANS: %s is the output type, like 'shield' or #. * 'gold'; pluralised in %d but there is currently #. * no way to control the singular/plural name of the #. * output type; sorry #: client/helpdata.c:4602 #, c-format msgid "%s Each of your cities will avoid paying %d %s upkeep for your units.\n" msgid_plural "" "%s Each of your cities will avoid paying %d %s upkeep for your units.\n" msgstr[0] "" msgstr[1] "" #. TRANS: Amount is subtracted from upkeep cost #. * for each upkeep type. #: client/helpdata.c:4612 #, c-format msgid "%s Each of your cities will avoid paying %d upkeep for your units.\n" msgid_plural "" "%s Each of your cities will avoid paying %d upkeep for your units.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:4623 #, c-format msgid "%s If you lose your capital, the base chance of civil war is %d%%.\n" msgstr "" #: client/helpdata.c:4631 #, c-format msgid "" "%s You can have %d city before an additional unhappy citizen appears in each " "city due to civilization size.\n" msgid_plural "" "%s You can have up to %d cities before an additional unhappy citizen appears " "in each city due to civilization size.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:4643 #, c-format msgid "" "%s After the first unhappy citizen due to civilization size, for each %d " "additional city another unhappy citizen will appear.\n" msgid_plural "" "%s After the first unhappy citizen due to civilization size, for each %d " "additional cities another unhappy citizen will appear.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:4657 #, c-format msgid "" "%s The maximum rate you can set for science, gold, or luxuries is %d%%.\n" msgstr "" #: client/helpdata.c:4662 #, c-format msgid "%s Has unlimited science/gold/luxuries rates.\n" msgstr "" #: client/helpdata.c:4670 #, c-format msgid "" "%s Your units may impose martial law. Each military unit inside a city will " "force %d unhappy citizen to become content.\n" msgid_plural "" "%s Your units may impose martial law. Each military unit inside a city will " "force %d unhappy citizens to become content.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:4683 #, c-format msgid "%s A maximum of %d unit in each city can enforce martial law.\n" msgid_plural "%s A maximum of %d units in each city can enforce martial law.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:4694 #, c-format msgid "%s You may grow your cities by means of celebrations." msgstr "" #. TRANS: Preserve leading space. %d should always be #. * 2 or greater. #: client/helpdata.c:4700 #, c-format msgid " (Cities below size %d cannot grow in this way.)" msgstr "" #: client/helpdata.c:4709 #, c-format msgid "" "%s If a city is in disorder for more than %d turn in a row, government will " "fall into anarchy.\n" msgid_plural "" "%s If a city is in disorder for more than %d turns in a row, government will " "fall into anarchy.\n" msgstr[0] "" msgstr[1] "" #: client/helpdata.c:4720 #, c-format msgid "%s Has a senate that may prevent declaration of war.\n" msgstr "" #: client/helpdata.c:4727 #, c-format msgid "%s Allows partisans when cities are taken by the enemy.\n" msgstr "" #: client/helpdata.c:4734 #, c-format msgid "" "%s Buildings that normally confer bonuses against unhappiness will instead " "give gold.\n" msgstr "" #. TRANS: %s is list of unit types separated by 'or' #: client/helpdata.c:4750 #, c-format msgid "%s Pays no upkeep for %s.\n" msgstr "" #: client/helpdata.c:4758 #, c-format msgid "%s Has no unhappy citizens.\n" msgstr "" #. TRANS: %s is a unit class #: client/helpdata.c:4783 #, c-format msgid "?unitclass:* New %s units will be veteran.\n" msgstr "" #. TRANS: %s is a (translatable) unit type flag #: client/helpdata.c:4789 #, c-format msgid "?unitflag:* New %s units will be veteran.\n" msgstr "" #. TRANS: "* New Partisan units will have the rank #. * of elite." #: client/helpdata.c:4801 #, c-format msgid "?unittype:%s New %s units will have the rank of %s.\n" msgstr "" #: client/helpdata.c:4810 #, c-format msgid "%s New units will be veteran.\n" msgstr "" #. TRANS: %s is list of output types, with 'or'; #. * pluralised in %d but of course the output types #. * can't be pluralised; sorry #: client/helpdata.c:4820 #, c-format msgid "" "%s Each worked tile that gives more than %d %s will suffer a -1 penalty, " "unless the city working it is celebrating." msgid_plural "" "%s Each worked tile that gives more than %d %s will suffer a -1 penalty, " "unless the city working it is celebrating." msgstr[0] "" msgstr[1] "" #. TRANS: Preserve leading space. %d should always be #. * 2 or greater. #: client/helpdata.c:4831 client/helpdata.c:4851 #, c-format msgid " (Cities below size %d will not celebrate.)" msgstr "" #. TRANS: %s is list of output types, with 'or' #: client/helpdata.c:4840 #, c-format msgid "" "%s Each worked tile with at least 1 %s will yield %d more of it while the " "city working it is celebrating." msgid_plural "" "%s Each worked tile with at least 1 %s will yield %d more of it while the " "city working it is celebrating." msgstr[0] "" msgstr[1] "" #. TRANS: %s is list of output types, with 'or' #: client/helpdata.c:4859 #, c-format msgid "%s Each worked tile with at least 1 %s will yield %d more of it.\n" msgid_plural "" "%s Each worked tile with at least 1 %s will yield %d more of it.\n" msgstr[0] "" msgstr[1] "" #. TRANS: %s is list of output types, with 'and' #: client/helpdata.c:4870 #, c-format msgid "%s %s production is increased %d%%.\n" msgstr "" #. TRANS: %s is list of output types, with 'and' #: client/helpdata.c:4878 #, c-format msgid "%s %s production will suffer massive losses.\n" msgstr "" #. TRANS: %s is list of output types, with 'and' #: client/helpdata.c:4883 #, c-format msgid "%s %s production will suffer some losses.\n" msgstr "" #. TRANS: %s is list of output types, with 'and' #: client/helpdata.c:4888 #, c-format msgid "%s %s production will suffer a small amount of losses.\n" msgstr "" #: client/helpdata.c:4897 #, c-format msgid "%s Increases the chance of plague within your cities.\n" msgstr "" #: client/helpdata.c:4900 #, c-format msgid "%s Decreases the chance of plague within your cities.\n" msgstr "" #. TRANS: %s is list of output types, with 'and' #: client/helpdata.c:4916 #, c-format msgid "%s %s losses will increase quickly with distance from capital.\n" msgstr "" #. TRANS: %s is list of output types, with 'and' #: client/helpdata.c:4922 #, c-format msgid "%s %s losses will increase with distance from capital.\n" msgstr "" #. TRANS: %s is list of output types, with 'and' #: client/helpdata.c:4928 #, c-format msgid "%s %s losses will increase slowly with distance from capital.\n" msgstr "" #: client/helpdata.c:4937 #, c-format msgid "%s Increases the chance of migration into your cities.\n" msgstr "" #: client/helpdata.c:4940 #, c-format msgid "%s Decreases the chance of migration into your cities.\n" msgstr "" #: client/helpdata.c:4948 #, c-format msgid "%s All tiles inside your borders are monitored.\n" msgstr "" #. TRANS: action name ... action target #. * ("individual units", etc) #: client/helpdata.c:4974 #, c-format msgid "%s Makes it impossible to do the action '%s' to your %s.\n" msgstr "" #. TRANS: "2 Food" or ", 1 Shield" #: client/helpdata.c:5003 #, c-format msgid "%s%d %s" msgstr "" #. TRANS: "2 Unhappy" or ", 1 Unhappy" #: client/helpdata.c:5011 #, c-format msgid "%s%d Unhappy" msgstr "" #: client/helpdata.c:5055 #, c-format msgid "Initial government is %s.\n" msgstr "" #. TRANS: %s is an and-separated list of techs #: client/helpdata.c:5075 #, c-format msgid "" "Starts with knowledge of %s in addition to the standard starting " "technologies.\n" msgstr "" #. TRANS: %s is an and-separated list of techs #: client/helpdata.c:5080 #, c-format msgid "Starts with knowledge of %s.\n" msgstr "" #. TRANS: a unit type followed by a count. For instance, #. * "Fighter (2)" means two Fighters. Count is never 1. #. * Used in a list. #: client/helpdata.c:5119 #, c-format msgid "%s (%d)" msgstr "" #. TRANS: %s is an and-separated list of unit types #. * possibly with counts. Plurality is in total number of #. * units represented. #: client/helpdata.c:5141 #, c-format msgid "Starts with the following additional unit: %s.\n" msgid_plural "Starts with the following additional units: %s.\n" msgstr[0] "" msgstr[1] "" #. TRANS: %s is an and-separated list of improvements #: client/helpdata.c:5165 #, c-format msgid "" "First city will get %s for free in addition to the standard improvements.\n" msgstr "" #. TRANS: %s is an and-separated list of improvements #: client/helpdata.c:5170 #, c-format msgid "First city will get %s for free.\n" msgstr "" #: client/include/helpdlg_g.h:52 gen_headers/enums/manual_enums.def:10 msgid "Extras" msgstr "" #: client/luaconsole_common.c:111 msgid "This is the Client Lua Console." msgstr "" #: client/mapctrl_common.c:404 #, c-format msgid "You don't know how to build %s!" msgstr "" #: client/mapctrl_common.c:415 #, c-format msgid "Copy %s to clipboard." msgstr "" #: client/mapctrl_common.c:431 msgid "Clipboard is empty." msgstr "" #: client/mapview_common.c:4049 msgid "ISO|Hex" msgstr "" #: client/mapview_common.c:4051 common/fc_types.h:475 msgid "ISO" msgstr "" #: client/mapview_common.c:4054 common/fc_types.h:477 msgid "Hex" msgstr "" #: client/mapview_common.c:4057 client/tilespec.h:50 msgid "Overhead" msgstr "" #: client/music.c:158 #, c-format msgid "Musicset from %s has no name defined!" msgstr "" #. TRANS: enum value for 'gtk3_22/gtk4/gtk5_message_chat_location' #: client/options.c:1880 msgid "Split" msgstr "" #. TRANS: enum value for 'gtk3_22/gtk4/gtk5_message_chat_location' #: client/options.c:1882 msgid "Separate" msgstr "" #. TRANS: enum value for 'gtk3_22/gtk4/gtk5_message_chat_location' #: client/options.c:1884 msgid "Merged" msgstr "" #. TRANS: enum value for 'gui_popup_tech_help' #: client/options.c:1900 server/settings.c:408 msgid "Enabled" msgstr "" #. TRANS: enum value for 'gui_popup_tech_help' #: client/options.c:1902 server/settings.c:342 server/settings.c:362 #: server/settings.c:407 msgid "Disabled" msgstr "" #. TRANS: enum value for 'gui_popup_tech_help' #: client/options.c:1904 tools/fcmp/modinst.h:39 msgid "Ruleset" msgstr "" #: client/options.c:1924 msgid "Login name" msgstr "" #: client/options.c:1925 msgid "" "This is the default login username that will be used in the connection " "dialogs or with the -a command-line parameter." msgstr "" #: client/options.c:1929 msgid "Default to previously used server" msgstr "" #: client/options.c:1930 msgid "" "Automatically update \"Server\" and \"Server port\" options to match your " "latest connection, so by default you connect to the same server you used on " "the previous run. You should enable saving options on exit too, so that the " "automatic updates to the options get saved too." msgstr "" #: client/options.c:1938 msgid "Server" msgstr "" #: client/options.c:1939 msgid "" "This is the default server hostname that will be used in the connection " "dialogs or with the -a command-line parameter." msgstr "" #: client/options.c:1944 msgid "Server port" msgstr "" #: client/options.c:1945 msgid "" "This is the default server port that will be used in the connection dialogs " "or with the -a command-line parameter." msgstr "" #: client/options.c:1950 msgid "Metaserver" msgstr "" #: client/options.c:1951 msgid "" "The metaserver is a host that the client contacts to find out about games on " "the internet. Don't change this from its default value unless you know what " "you're doing." msgstr "" #: client/options.c:1957 msgid "Send heartbeat messages to the server" msgstr "" #: client/options.c:1958 msgid "" "Periodically send an empty heartbeat message to the server to probe whether " "the connection is still up. This can help to make it obvious when the server " "has cut the connection due to a connectivity outage, if the client would " "otherwise sit idle for a long period." msgstr "" #: client/options.c:1965 msgid "Followtag override" msgstr "" #. TRANS: Leave 'builtin' untranslated #: client/options.c:1967 msgid "" "Followtag determines which kind of new freeciv versions' availability gets " "checked from the metaserver. Special value 'builtin' means that value " "builtin to the client gets used." msgstr "" #: client/options.c:1973 msgid "Send desired settings to the server" msgstr "" #: client/options.c:1974 msgid "" "In single-player mode client usually sends user's desired server settings to " "the server it has launched internally. By disabling this option one can " "prevent such override of server settings from other sources, such as " "settings balanced for a custom ruleset." msgstr "" #: client/options.c:1982 tools/fcmp/modinst.h:47 msgid "Soundset" msgstr "" #: client/options.c:1983 msgid "" "This is the soundset that will be used. Changing this is the same as using " "the -S command-line parameter. Use modpack installer utility to install " "additional soundsets." msgstr "" #: client/options.c:1989 tools/fcmp/modinst.h:49 msgid "Musicset" msgstr "" #: client/options.c:1990 msgid "" "This is the musicset that will be used. Changing this is the same as using " "the -m command-line parameter. Use modpack installer utility to install " "additional musicsets." msgstr "" #: client/options.c:1997 msgid "Sound plugin" msgstr "" #: client/options.c:1998 msgid "" "If you have a problem with sound, try changing the sound plugin. The new " "plugin won't take effect until you restart Freeciv. Changing this is the " "same as using the -P command-line option." msgstr "" #: client/options.c:2004 msgid "The chat log file" msgstr "" #: client/options.c:2005 msgid "The name of the chat log file." msgstr "" #: client/options.c:2010 client/options.c:2015 client/options.c:2020 #: client/options.c:2025 client/options.c:2030 client/options.c:2035 msgid "Theme" msgstr "" #: client/options.c:2011 client/options.c:2016 client/options.c:2021 #: client/options.c:2026 client/options.c:2031 client/options.c:2036 msgid "By changing this option you change the active theme." msgstr "" #: client/options.c:2046 msgid "Tileset (Square)" msgstr "" #: client/options.c:2047 msgid "" "Select the tileset used with Square based maps. This may change the " "currently active tileset, if you are playing on such a map, in which case " "this is the same as using the -t command-line parameter. Use modpack " "installer utility to install additional tilesets." msgstr "" #: client/options.c:2056 msgid "Tileset (Hex)" msgstr "" #: client/options.c:2057 msgid "" "Select the tileset used with Hex maps. This may change the currently active " "tileset, if you are playing on such a map, in which case this is the same as " "using the -t command-line parameter. Use modpack installer utility to " "install additional tilesets." msgstr "" #: client/options.c:2066 msgid "Tileset (Iso-Hex)" msgstr "" #: client/options.c:2067 msgid "" "Select the tileset used with Iso-Hex maps. This may change the currently " "active tileset, if you are playing on such a map, in which case this is the " "same as using the -t command-line parameter.Use modpack installer utility to " "install additional tilesets." msgstr "" #: client/options.c:2077 msgid "Draw city outlines" msgstr "" #: client/options.c:2078 msgid "Setting this option will draw a line at the city workable limit." msgstr "" #: client/options.c:2082 msgid "Draw city output" msgstr "" #: client/options.c:2083 msgid "Setting this option will draw city output for every citizen." msgstr "" #: client/options.c:2087 msgid "Draw the map grid" msgstr "" #: client/options.c:2088 msgid "Setting this option will draw a grid over the map." msgstr "" #: client/options.c:2091 msgid "Draw the city bar" msgstr "" #: client/options.c:2092 msgid "" "Setting this option will display a 'city bar' containing useful information " "beneath each city. Disabling this option will display only the city's name " "and, optionally, production." msgstr "" #: client/options.c:2098 msgid "Draw the city names" msgstr "" #: client/options.c:2099 msgid "Setting this option will draw the names of the cities on the map." msgstr "" #: client/options.c:2103 msgid "Draw the city growth" msgstr "" #: client/options.c:2104 msgid "" "Setting this option will draw in how many turns the cities will grow or " "shrink." msgstr "" #: client/options.c:2108 msgid "Draw the city productions" msgstr "" #: client/options.c:2109 msgid "" "Setting this option will draw what the cities are currently building on the " "map." msgstr "" #: client/options.c:2113 msgid "Draw the city buy costs" msgstr "" #: client/options.c:2114 msgid "" "Setting this option will draw how much gold is needed to buy the production " "of the cities." msgstr "" #: client/options.c:2118 msgid "Draw the city trade routes" msgstr "" #: client/options.c:2119 msgid "" "Setting this option will draw trade route lines between cities which have " "trade routes." msgstr "" #: client/options.c:2123 msgid "Draw the terrain" msgstr "" #: client/options.c:2124 msgid "Setting this option will draw the terrain." msgstr "" #: client/options.c:2127 msgid "Draw the coast line" msgstr "" #: client/options.c:2128 msgid "" "Setting this option will draw a line to separate the land from the ocean." msgstr "" #: client/options.c:2132 msgid "Draw the paths" msgstr "" #: client/options.c:2133 msgid "Setting this option will draw all kind of paths on the map." msgstr "" #: client/options.c:2137 msgid "Draw the irrigation" msgstr "" #: client/options.c:2138 msgid "Setting this option will draw the irrigation systems on the map." msgstr "" #: client/options.c:2142 msgid "Draw the mines" msgstr "" #: client/options.c:2143 msgid "Setting this option will draw the mines on the map." msgstr "" #: client/options.c:2146 msgid "Draw the bases" msgstr "" #: client/options.c:2147 msgid "Setting this option will draw the bases on the map." msgstr "" #: client/options.c:2150 msgid "Draw the resources" msgstr "" #: client/options.c:2151 msgid "Setting this option will draw the resources on the map." msgstr "" #: client/options.c:2155 msgid "Draw the huts" msgstr "" #: client/options.c:2156 msgid "Setting this option will draw the huts on the map." msgstr "" #: client/options.c:2160 msgid "Draw the pollution/nuclear fallout" msgstr "" #: client/options.c:2161 msgid "Setting this option will draw pollution and nuclear fallout on the map." msgstr "" #: client/options.c:2165 msgid "Draw the cities" msgstr "" #: client/options.c:2166 msgid "Setting this option will draw the cities on the map." msgstr "" #: client/options.c:2169 msgid "Draw the units" msgstr "" #: client/options.c:2170 msgid "Setting this option will draw the units on the map." msgstr "" #: client/options.c:2174 msgid "Solid unit background color" msgstr "" #: client/options.c:2175 msgid "" "Setting this option will cause units on the map view to be drawn with a " "solid background color instead of the flag backdrop." msgstr "" #: client/options.c:2180 msgid "Draw shield graphics for units" msgstr "" #: client/options.c:2181 msgid "" "Setting this option will draw a shield icon as the flags on units. If " "unset, the full flag will be drawn." msgstr "" #: client/options.c:2185 msgid "Draw size of the unit stacks" msgstr "" #: client/options.c:2186 msgid "" "Setting this option will draw a numbers indicating size of the unit stacks. " "Not all clients support this." msgstr "" #: client/options.c:2190 msgid "Draw the units in focus" msgstr "" #: client/options.c:2191 msgid "" "Setting this option will cause the currently focused unit(s) to always be " "drawn, even if units are not otherwise being drawn (for instance if 'Draw " "the units' is unset)." msgstr "" #: client/options.c:2197 msgid "Draw the fog of war" msgstr "" #: client/options.c:2198 msgid "Setting this option will draw the fog of war." msgstr "" #: client/options.c:2201 msgid "Draw the borders" msgstr "" #: client/options.c:2202 msgid "Setting this option will draw the national borders." msgstr "" #: client/options.c:2205 msgid "Draw whether tiles are native to selected unit" msgstr "" #: client/options.c:2207 msgid "" "Setting this option will highlight tiles that the currently selected unit " "cannot enter unaided due to non-native terrain. (If multiple units are " "selected, only tiles that all of them can enter are indicated.)" msgstr "" #: client/options.c:2214 msgid "Show dead players in Nations report" msgstr "" #: client/options.c:2215 msgid "" "This option controls whether defeated nations are shown on the Nations " "report page." msgstr "" #: client/options.c:2219 msgid "Sound bell at new turn" msgstr "" #: client/options.c:2220 msgid "" "Set this option to have a \"bell\" event be generated at the start of a new " "turn. You can control the behavior of the \"bell\" event by editing the " "message options." msgstr "" #: client/options.c:2226 msgid "Unit movement animation time (milliseconds)" msgstr "" #: client/options.c:2227 msgid "" "This option controls how long unit \"animation\" takes when a unit moves on " "the map view. Set it to 0 to disable animation entirely." msgstr "" #: client/options.c:2232 msgid "Mapview recentering time (milliseconds)" msgstr "" #: client/options.c:2233 msgid "" "When the map view is recentered, it will slide smoothly over the map to its " "new position. This option controls how long this slide lasts. Set it to 0 " "to disable mapview sliding entirely." msgstr "" #: client/options.c:2239 msgid "Combat animation step time (milliseconds)" msgstr "" #: client/options.c:2240 msgid "" "This option controls the speed of combat animation between units on the " "mapview. Set it to 0 to disable animation entirely." msgstr "" #: client/options.c:2245 msgid "Show icons in the technology tree" msgstr "" #: client/options.c:2246 msgid "" "Setting this option will display icons on the technology tree diagram. " "Turning this option off makes the technology tree more compact." msgstr "" #: client/options.c:2252 msgid "Use curved lines in the technology tree" msgstr "" #: client/options.c:2253 msgid "" "Setting this option make the technology tree diagram use curved lines to " "show technology relations. Turning this option off causes the lines to be " "drawn straight." msgstr "" #: client/options.c:2260 msgid "Color to highlight your player/user name" msgstr "" #: client/options.c:2261 msgid "" "If set, your player and user name in the new chat messages will be " "highlighted using this color as background. If not set, it will just not " "highlight anything." msgstr "" #: client/options.c:2266 msgid "Manual Turn Done in AI mode" msgstr "" #: client/options.c:2267 msgid "" "Disable this option if you do not want to press the Turn Done button " "manually when watching an AI player." msgstr "" #: client/options.c:2271 msgid "Auto center on units" msgstr "" #: client/options.c:2272 msgid "" "Set this option to have the active unit centered automatically when the unit " "focus changes." msgstr "" #: client/options.c:2275 msgid "Show automated units" msgstr "" #: client/options.c:2276 msgid "" "Disable this option if you do not want to see automated units autocentered " "and animated." msgstr "" #: client/options.c:2279 msgid "Auto center on combat" msgstr "" #: client/options.c:2280 msgid "" "Set this option to have any combat be centered automatically. Disabling " "this will speed up the time between turns but may cause you to miss combat " "entirely." msgstr "" #: client/options.c:2285 msgid "Auto center on new turn" msgstr "" #: client/options.c:2286 msgid "" "Set this option to have the client automatically recenter the map on a " "suitable location at the start of each turn." msgstr "" #: client/options.c:2290 msgid "Focus on awakened units" msgstr "" #: client/options.c:2291 msgid "Set this option to have newly awoken units be focused automatically." msgstr "" #: client/options.c:2294 msgid "Keyboardless goto" msgstr "" #: client/options.c:2295 msgid "" "If this option is set then a goto may be initiated by left-clicking and then " "holding down the mouse button while dragging the mouse onto a different tile." msgstr "" #: client/options.c:2300 msgid "Allow goto into the unknown" msgstr "" #: client/options.c:2301 msgid "" "Setting this option will make the game consider moving into unknown tiles. " "If not, then goto routes will detour around or be blocked by unknown tiles." msgstr "" #: client/options.c:2305 msgid "Center map when popup city" msgstr "" #: client/options.c:2306 msgid "" "Setting this option makes the mapview center on a city when its city dialog " "is popped up." msgstr "" #: client/options.c:2309 msgid "Show messages from previous turn" msgstr "" #: client/options.c:2310 msgid "" "Message Window shows messages also from previous turn. This makes sure you " "don't miss messages received in the end of the turn, just before the window " "gets cleared." msgstr "" #: client/options.c:2314 msgid "Concise city production" msgstr "" #: client/options.c:2315 msgid "" "Set this option to make the city production (as shown in the city dialog) to " "be more compact." msgstr "" #: client/options.c:2318 msgid "End turn when done moving" msgstr "" #: client/options.c:2319 msgid "" "Setting this option makes your turn end automatically when all your units " "are done moving." msgstr "" #: client/options.c:2322 msgid "Prompt for city names" msgstr "" #: client/options.c:2323 msgid "" "Disabling this option will make the names of newly founded cities be chosen " "automatically by the server." msgstr "" #: client/options.c:2326 msgid "Pop up city dialog for new cities" msgstr "" #: client/options.c:2327 msgid "" "Setting this option will pop up a newly-founded city's city dialog " "automatically." msgstr "" #: client/options.c:2330 msgid "Pop up caravan and spy actions" msgstr "" #: client/options.c:2331 msgid "" "If this option is enabled, when a unit arrives at a city where it can " "perform an action like establishing a trade route, helping build a wonder, " "or establishing an embassy, a window will pop up asking which action should " "be performed. Disabling this option means you will have to do the action " "manually by pressing either 'r' (for a trade route), 'b' (for building a " "wonder) or 'd' (for a spy action) when the unit is in the city." msgstr "" #: client/options.c:2341 msgid "Pop up attack questions" msgstr "" #: client/options.c:2342 msgid "" "If this option is enabled, when a unit arrives at a target it can attack, a " "window will pop up asking which action should be performed even if an attack " "action is legal and no other interesting action are. This allows you to " "change your mind or to select an uninteresting action." msgstr "" #: client/options.c:2354 msgid "Pop up actions when final move to allied tile" msgstr "" #: client/options.c:2355 msgid "" "If this option is enabled the final move in a unit's orders to a tile with " "allied units or cities it can perform an action to is interpreted as an " "attempted action. This makes the action selection dialog pop up while the " "unit is at the adjacent tile. This can, in cases where the action requires " "that the actor unit has moves left, save a turn. The down side is that the " "unit remains adjacent to rather than inside the protection of an allied city " "or unit stack." msgstr "" #: client/options.c:2366 msgid "Enable cursor changing" msgstr "" #: client/options.c:2367 msgid "" "This option controls whether the client should try to change the mouse " "cursor depending on what is being pointed at, as well as to indicate changes " "in the client or server state." msgstr "" #: client/options.c:2372 msgid "Select cities before units" msgstr "" #: client/options.c:2373 msgid "" "If this option is enabled, when both cities and units are present in the " "selection rectangle, only cities will be selected. See the help on Controls." msgstr "" #: client/options.c:2378 msgid "Clear unit orders on selection" msgstr "" #: client/options.c:2379 msgid "" "Enabling this option will cause unit orders to be cleared as soon as one or " "more units are selected. If this option is disabled, busy units will not " "stop their current activity when selected. Giving them new orders will clear " "their current ones; pressing <space> once will clear their orders and leave " "them selected, and pressing <space> a second time will dismiss them." msgstr "" #: client/options.c:2388 msgid "Enable vote bar" msgstr "" #: client/options.c:2389 msgid "" "If this option is turned on, the vote bar will be displayed to show vote " "information." msgstr "" #: client/options.c:2393 msgid "Always display the vote bar" msgstr "" #: client/options.c:2394 msgid "" "If this option is turned on, the vote bar will never be hidden, even if " "there is no running vote." msgstr "" #: client/options.c:2398 msgid "Do not show vote bar if not a player" msgstr "" #: client/options.c:2399 msgid "" "If this option is enabled, the client won't show the vote bar if you are not " "a player." msgstr "" #: client/options.c:2402 msgid "Set new votes at front" msgstr "" #: client/options.c:2403 msgid "" "If this option is enabled, then new votes will go to the front of the vote " "list." msgstr "" #: client/options.c:2407 msgid "Autoaccept tileset suggestions" msgstr "" #: client/options.c:2408 msgid "" "If this option is enabled, any tileset suggested by the ruleset is " "automatically used; otherwise you are prompted to change tileset." msgstr "" #: client/options.c:2414 msgid "Enable sound effects" msgstr "" #: client/options.c:2415 msgid "" "Play sound effects, assuming there's suitable sound plugin and soundset with " "the sounds." msgstr "" #: client/options.c:2419 msgid "Enable in-game music" msgstr "" #: client/options.c:2420 msgid "" "Play music during the game, assuming there's suitable sound plugin and " "musicset with in-game tracks." msgstr "" #: client/options.c:2424 msgid "Enable menu music" msgstr "" #: client/options.c:2425 msgid "" "Play music while not in actual game, assuming there's suitable sound plugin " "and musicset with menu music tracks." msgstr "" #: client/options.c:2430 msgid "Silent when not in focus" msgstr "" #: client/options.c:2431 msgid "" "Fade all sound out when the client is not in focus. Not all clients support " "this." msgstr "" #: client/options.c:2435 msgid "Sound volume" msgstr "" #: client/options.c:2436 msgid "Volume scale from 0-100" msgstr "" #: client/options.c:2442 msgid "Autoaccept soundset suggestions" msgstr "" #: client/options.c:2443 msgid "" "If this option is enabled, any soundset suggested by the ruleset is " "automatically used." msgstr "" #: client/options.c:2447 msgid "Autoaccept musicset suggestions" msgstr "" #: client/options.c:2448 msgid "" "If this option is enabled, any musicset suggested by the ruleset is " "automatically used." msgstr "" #: client/options.c:2453 msgid "Background layer" msgstr "" #: client/options.c:2454 msgid "The background layer of the overview shows just ocean and land." msgstr "" #: client/options.c:2458 msgid "Terrain relief map layer" msgstr "" #: client/options.c:2459 msgid "The relief layer shows all terrains on the map." msgstr "" #: client/options.c:2462 msgid "Borders layer" msgstr "" #: client/options.c:2463 msgid "" "The borders layer of the overview shows which tiles are owned by each player." msgstr "" #: client/options.c:2467 msgid "Borders layer on ocean tiles" msgstr "" #: client/options.c:2468 msgid "" "The borders layer of the overview are drawn on ocean tiles as well (this may " "look ugly with many islands). This option is only of interest if you have " "set the option \"Borders layer\" already." msgstr "" #: client/options.c:2474 msgid "Units layer" msgstr "" #: client/options.c:2475 msgid "Enabling this will draw units on the overview." msgstr "" #: client/options.c:2478 msgid "Cities layer" msgstr "" #: client/options.c:2479 msgid "Enabling this will draw cities on the overview." msgstr "" #: client/options.c:2482 msgid "Overview fog of war" msgstr "" #: client/options.c:2483 msgid "Enabling this will show fog of war on the overview." msgstr "" #: client/options.c:2489 msgid "Image format" msgstr "" #: client/options.c:2490 msgid "The image toolkit and file format used for map images." msgstr "" #: client/options.c:2495 msgid "Zoom factor for map images" msgstr "" #: client/options.c:2496 msgid "The magnification used for map images." msgstr "" #: client/options.c:2499 msgid "Show area within borders" msgstr "" #: client/options.c:2500 msgid "If set, the territory of each nation is shown on the saved image." msgstr "" #: client/options.c:2504 msgid "Show borders" msgstr "" #: client/options.c:2505 msgid "If set, the border of each nation is shown on the saved image." msgstr "" #: client/options.c:2509 msgid "Show cities" msgstr "" #: client/options.c:2510 msgid "If set, cities are shown on the saved image." msgstr "" #: client/options.c:2513 msgid "Show fog of war" msgstr "" #: client/options.c:2514 msgid "If set, the extent of fog of war is shown on the saved image." msgstr "" #: client/options.c:2518 msgid "Show full terrain" msgstr "" #: client/options.c:2519 msgid "" "If set, terrain relief is shown with different colors in the saved image; " "otherwise, only land and water are distinguished." msgstr "" #: client/options.c:2525 msgid "If set, units are shown in the saved image." msgstr "" #: client/options.c:2528 msgid "Map image file name" msgstr "" #: client/options.c:2529 msgid "" "The base part of the filename for saved map images. A string identifying the " "game turn and map options will be appended." msgstr "" #: client/options.c:2630 client/options.c:2738 client/options.c:2959 #: client/options.c:3180 msgid "Show map scrollbars" msgstr "" #: client/options.c:2631 client/options.c:2739 client/options.c:2960 #: client/options.c:3181 msgid "Disable this option to hide the scrollbars on the map view." msgstr "" #: client/options.c:2735 client/options.c:2956 client/options.c:3177 #: client/options.c:3409 client/options.c:3452 client/options.c:3491 msgid "" "If this option is set the client will use the whole screen area for drawing." msgstr "" #: client/options.c:2742 client/options.c:2963 client/options.c:3184 msgid "Keep dialogs on top" msgstr "" #: client/options.c:2743 client/options.c:2964 client/options.c:3185 msgid "" "If this option is set then dialog windows will always remain in front of the " "main Freeciv window. Disabling this has no effect in fullscreen mode." msgstr "" #: client/options.c:2747 client/options.c:2968 client/options.c:3189 msgid "Show worklist task icons" msgstr "" #: client/options.c:2748 client/options.c:2969 client/options.c:3190 msgid "" "Disabling this will turn off the unit and building icons in the worklist " "dialog and the production tab of the city dialog." msgstr "" #: client/options.c:2752 client/options.c:2973 client/options.c:3194 msgid "Enable status report tabs" msgstr "" #: client/options.c:2753 client/options.c:2974 client/options.c:3195 msgid "" "If this option is enabled then report dialogs will be shown as separate tabs " "rather than in popup dialogs." msgstr "" #: client/options.c:2758 client/options.c:2979 client/options.c:3200 msgid "Show time for each chat message" msgstr "" #: client/options.c:2759 client/options.c:2980 client/options.c:3201 msgid "" "If this option is enabled then all chat messages will be prefixed by a time " "string of the form [hour:minute:second]." msgstr "" #: client/options.c:2764 client/options.c:2985 client/options.c:3206 msgid "New message events go to top of list" msgstr "" #: client/options.c:2765 client/options.c:2986 client/options.c:3207 msgid "" "If this option is enabled, new events in the message window will appear at " "the top of the list, rather than being appended at the bottom." msgstr "" #: client/options.c:2770 client/options.c:2991 client/options.c:3212 msgid "Show extra message window buttons" msgstr "" #: client/options.c:2771 client/options.c:2992 client/options.c:3213 msgid "" "If this option is enabled, there will be two buttons displayed in the " "message window for inspecting a city and going to a location. If this option " "is disabled, these buttons will not appear (you can still double-click with " "the left mouse button or right-click on a row to inspect or goto " "respectively). This option will only take effect once the message window is " "closed and reopened." msgstr "" #: client/options.c:2781 client/options.c:3002 client/options.c:3223 msgid "Metaserver tab first in network page" msgstr "" #: client/options.c:2782 client/options.c:3003 client/options.c:3224 msgid "" "If this option is enabled, the metaserver tab will be the first notebook tab " "in the network page. This option requires a restart in order to take effect." msgstr "" #: client/options.c:2787 client/options.c:3008 client/options.c:3229 msgid "Plain chat messages are sent to allies only" msgstr "" #: client/options.c:2788 client/options.c:3009 client/options.c:3230 msgid "" "If this option is enabled, then plain messages typed into the chat entry " "while the game is running will only be sent to your allies. Otherwise plain " "messages will be sent as public chat messages. To send a public chat message " "with this option enabled, prefix the message with a single colon ':'. This " "option can also be set using a toggle button beside the chat entry (only " "visible in multiplayer games)." msgstr "" #: client/options.c:2800 client/options.c:3021 client/options.c:3242 msgid "Messages and Chat reports location" msgstr "" #. TRANS: The strings used in the UI for 'Split' etc are #. * tagged 'gui_gtk3_22/gtk4/gtk4_message_chat_location' #. TRANS: The strings used in the UI for 'Split' etc are #. * tagged 'gui_gtk3_22/gtk4/gtk5_message_chat_location' #: client/options.c:2803 client/options.c:3024 client/options.c:3245 msgid "" "Controls where the Messages and Chat reports appear relative to the main " "view containing the map.\n" "'Split' allows all three to be seen simultaneously, which is best for " "multiplayer, but requires a large window to be usable.\n" "'Separate' puts Messages and Chat in a notebook separate from the main view, " "so that one of them can always be seen alongside the main view.\n" "'Merged' makes the Messages and Chat reports into tabs alongside the map and " "other reports; this allows a larger map view on small screens.\n" "This option requires a restart in order to take effect." msgstr "" #: client/options.c:2819 client/options.c:3040 client/options.c:3261 msgid "Arrange widgets for small displays" msgstr "" #: client/options.c:2820 client/options.c:3041 client/options.c:3262 msgid "" "If this option is enabled, widgets in the main window will be arranged so " "that they take up the least amount of total screen space. Specifically, the " "left panel containing the overview, player status, and the unit information " "box will be extended over the entire left side of the window. This option " "requires a restart in order to take effect." msgstr "" #: client/options.c:2829 client/options.c:3050 client/options.c:3271 msgid "Mouse over the map widget selects it automatically" msgstr "" #: client/options.c:2830 client/options.c:3051 client/options.c:3272 msgid "" "If this option is enabled, then the map will be focused when the mouse " "hovers over it." msgstr "" #: client/options.c:2834 client/options.c:3055 client/options.c:3276 msgid "Player or user name autocompletion" msgstr "" #: client/options.c:2835 client/options.c:3056 client/options.c:3277 msgid "" "If this option is turned on, the tabulation key will be used in the chatline " "to complete the word you are typing with the name of a player or a user." msgstr "" #: client/options.c:2840 client/options.c:3061 client/options.c:3282 msgid "Width of the city dialog" msgstr "" #: client/options.c:2841 client/options.c:3062 client/options.c:3283 msgid "This value is only used if the width of the city dialog is saved." msgstr "" #: client/options.c:2847 client/options.c:3068 client/options.c:3289 msgid "Height of the city dialog" msgstr "" #: client/options.c:2848 client/options.c:3069 client/options.c:3290 msgid "This value is only used if the height of the city dialog is saved." msgstr "" #: client/options.c:2854 client/options.c:3075 client/options.c:3296 msgid "Popup tech help when gained" msgstr "" #: client/options.c:2855 client/options.c:3076 client/options.c:3297 msgid "" "Controls if tech help should be opened when new tech has been gained.\n" "'Ruleset' means that behavior suggested by current ruleset is used." msgstr "" #: client/options.c:2862 client/options.c:3083 client/options.c:3304 msgid "Minimum surplus for a governor" msgstr "" #: client/options.c:2863 client/options.c:3084 client/options.c:3305 msgid "" "The lower limit of the range for requesting surpluses from the governor." msgstr "" #: client/options.c:2869 client/options.c:3090 client/options.c:3311 msgid "Maximum surplus for a governor" msgstr "" #: client/options.c:2870 client/options.c:3091 client/options.c:3312 msgid "" "The higher limit of the range for requesting surpluses from the governor." msgstr "" #: client/options.c:2876 client/options.c:3097 client/options.c:3318 msgid "City Label" msgstr "" #: client/options.c:2877 client/options.c:3098 client/options.c:3319 msgid "This font is used to display the city labels on city dialogs." msgstr "" #: client/options.c:2882 client/options.c:3103 client/options.c:3324 #: client/options.c:3506 msgid "Notify Label" msgstr "" #: client/options.c:2883 client/options.c:3104 client/options.c:3325 #: client/options.c:3507 msgid "" "This font is used to display server reports such as the demographic report " "or historian publications." msgstr "" #: client/options.c:2888 client/options.c:3109 client/options.c:3330 msgid "Spaceship Label" msgstr "" #: client/options.c:2889 client/options.c:3110 client/options.c:3331 msgid "This font is used to display the spaceship widgets." msgstr "" #: client/options.c:2893 client/options.c:3114 client/options.c:3335 #: client/options.c:3512 msgid "Help Label" msgstr "" #: client/options.c:2894 client/options.c:3115 client/options.c:3336 msgid "This font is used to display the help headers in the help window." msgstr "" #: client/options.c:2899 client/options.c:3120 client/options.c:3341 msgid "Help Link" msgstr "" #: client/options.c:2900 client/options.c:3121 client/options.c:3342 msgid "This font is used to display the help links in the help window." msgstr "" #: client/options.c:2905 client/options.c:3126 client/options.c:3347 #: client/options.c:3518 msgid "Help Text" msgstr "" #: client/options.c:2906 client/options.c:3127 client/options.c:3348 #: client/options.c:3519 msgid "This font is used to display the help body text in the help window." msgstr "" #: client/options.c:2911 client/options.c:3132 client/options.c:3353 #: client/options.c:3524 msgid "Chatline Area" msgstr "" #: client/options.c:2912 client/options.c:3133 client/options.c:3354 #: client/options.c:3525 msgid "This font is used to display the text in the chatline area." msgstr "" #: client/options.c:2917 client/options.c:3138 client/options.c:3359 msgid "Beta Label" msgstr "" #: client/options.c:2918 client/options.c:3139 client/options.c:3360 msgid "This font is used to display the beta label." msgstr "" #: client/options.c:2922 client/options.c:3143 client/options.c:3364 msgid "Small Font" msgstr "" #: client/options.c:2923 client/options.c:3144 client/options.c:3365 msgid "" "This font is used for any small font request. For example, it is used for " "display the building lists in the city dialog, the Economy report or the " "Units report." msgstr "" #: client/options.c:2930 client/options.c:3151 client/options.c:3372 msgid "Comment Label" msgstr "" #: client/options.c:2931 client/options.c:3152 client/options.c:3373 msgid "" "This font is used to display comment labels, such as in the governor page of " "the city dialogs." msgstr "" #: client/options.c:2937 client/options.c:3158 client/options.c:3379 #: client/options.c:3531 msgid "This font is used to the display the city names on the map." msgstr "" #: client/options.c:2942 client/options.c:3163 client/options.c:3384 #: client/options.c:3435 client/options.c:3474 client/options.c:3536 msgid "City Productions" msgstr "" #: client/options.c:2943 client/options.c:3164 client/options.c:3385 #: client/options.c:3537 msgid "This font is used to display the city production on the map." msgstr "" #: client/options.c:2948 client/options.c:3169 client/options.c:3390 #: client/options.c:3542 msgid "Requirement Tree" msgstr "" #: client/options.c:2949 client/options.c:3170 client/options.c:3391 #: client/options.c:3543 msgid "" "This font is used to the display the requirement tree in the Research report." msgstr "" #: client/options.c:3412 client/options.c:3455 msgid "Screen resolution" msgstr "" #: client/options.c:3413 client/options.c:3456 msgid "This option controls the resolution of the selected screen." msgstr "" #: client/options.c:3416 msgid "Use software rendering" msgstr "" #: client/options.c:3417 msgid "" "Usually hardware rendering is used when possible. With this option set, " "software rendering is always used." msgstr "" #: client/options.c:3420 client/options.c:3459 msgid "Do cursor animation" msgstr "" #: client/options.c:3421 client/options.c:3460 msgid "" "If this option is disabled, the cursor will always be displayed as static." msgstr "" #: client/options.c:3424 client/options.c:3463 msgid "Use color cursors" msgstr "" #: client/options.c:3425 client/options.c:3464 msgid "" "If this option is disabled, the cursor will always be displayed in black and " "white." msgstr "" #: client/options.c:3430 client/options.c:3469 msgid "The size of font used to the display the city names on the map." msgstr "" #: client/options.c:3436 client/options.c:3475 msgid "" "The size of font used to the display the city production names on the map." msgstr "" #: client/options.c:3440 client/options.c:3479 msgid "Use theme defined font size" msgstr "" #: client/options.c:3441 client/options.c:3480 msgid "" "Disable this to override base font size set by theme by the setting below." msgstr "" #: client/options.c:3444 client/options.c:3483 msgid "Base Font Size" msgstr "" #: client/options.c:3445 client/options.c:3484 msgid "" "Base Font Size. All the fonts' sizes are defined relative to this. This " "option has effect only if theme font sizes option is disabled." msgstr "" #: client/options.c:3494 msgid "Show titlebar" msgstr "" #: client/options.c:3495 msgid "" "If this option is set the client will show a titlebar. If disabled, then no " "titlebar will be shown, and minimize/maximize/etc buttons will be placed on " "the menu bar." msgstr "" #: client/options.c:3501 msgid "Default font" msgstr "" #: client/options.c:3502 msgid "This is default font" msgstr "" #: client/options.c:3513 msgid "This font is used to display the help labels in the help window." msgstr "" #: client/options.c:3547 msgid "Show savegame information" msgstr "" #: client/options.c:3548 msgid "" "If this option is set the client will show information and map preview of " "current savegame." msgstr "" #: client/options.c:3551 msgid "Sidebar position" msgstr "" #: client/options.c:3552 msgid "" "If this option is set, the sidebar will be to the left of the map, otherwise " "to the right." msgstr "" #: client/options.c:3556 msgid "Wake up sequence" msgstr "" #: client/options.c:3557 msgid "" "String which will trigger sound in pregame page; %1 stands for username." msgstr "" #: client/options.c:3560 msgid "SVG flags features" msgstr "" #: client/options.c:3562 msgid "" "Enable svgflags features, such as bigger flags on the diplomacy dialog. " "Change to this comes to an effect on next client start." msgstr "" #: client/options.c:3566 msgid "" "Enable svgflags features, such as bigger flags on the diplomacy dialog. This " "has no effect on this freeciv build, as the svg support has not been built " "in." msgstr "" #: client/options.c:3643 msgid "Graphics" msgstr "" #. TRANS: Options section for overview map (mini-map) #: client/options.c:3646 msgid "?map:Overview" msgstr "" #: client/options.c:3648 msgid "Sound" msgstr "" #: client/options.c:3650 msgid "Interface" msgstr "" #: client/options.c:3652 msgid "Map Image" msgstr "" #: client/options.c:3654 msgid "Network" msgstr "" #: client/options.c:3656 msgid "Font" msgstr "" #: client/options.c:5417 msgid "Deprecated event type E_UNIT_WIN in client options." msgstr "" #: client/options.c:5516 msgid "If you add a preset by hand, also update \"number_of_presets\"" msgstr "" #: client/options.c:5625 client/options.c:5655 #, c-format msgid "Didn't find '%s' option file, loading from '%s' instead." msgstr "" #: client/options.c:5640 msgid "Cannot find your home directory" msgstr "" #: client/options.c:6174 msgid "Didn't find the option file. Creating a new one." msgstr "" #: client/options.c:6192 #, c-format msgid "Save failed, cannot write to file %s" msgstr "" #: client/options.c:6194 #, c-format msgid "Saved settings to file %s" msgstr "" #: client/options.c:6358 msgid "Save failed, cannot find a filename." msgstr "" #: client/options.c:6448 #, c-format msgid "Saving options failed, cannot create directory %s" msgstr "" #: client/options.c:6457 #, c-format msgid "Saving options failed, cannot write to file %s" msgstr "" #: client/options.c:6459 #, c-format msgid "Saved options to file %s" msgstr "" #: client/packhand.c:453 client/packhand.c:457 #, c-format msgid "You were rejected from the game: %s" msgstr "" #: client/packhand.c:466 #, c-format msgid "Client capability string: %s" msgstr "" #: client/packhand.c:468 #, c-format msgid "Server capability string: %s" msgstr "" #: client/packhand.c:1398 #, c-format msgid "Start of turn %d" msgstr "" #: client/packhand.c:1517 #, c-format msgid "Beginning turn %d" msgstr "" #: client/packhand.c:1574 msgid "Welcome" msgstr "" #: client/packhand.c:2261 client/tilespec.c:1493 #, c-format msgid "Map topology (%s) and tileset (%s) incompatible." msgstr "" #: client/packhand.c:2308 msgid "" "This scenario may have manually set properties the editor cannot handle." msgstr "" #: client/packhand.c:2311 msgid "They won't be saved when scenario is saved from the editor." msgstr "" #: client/packhand.c:2590 msgid "AI mode is now ON." msgstr "" #: client/packhand.c:2596 msgid "AI mode is now OFF." msgstr "" #. TRANS: No connection #: client/plrdlg_common.c:250 msgid "noconn" msgstr "" #: client/plrdlg_common.c:254 client/plrdlg_common.c:263 msgid "waiting" msgstr "" #. TRANS: Turnblocking & player not connected #: client/plrdlg_common.c:259 msgid "blocking" msgstr "" #: client/plrdlg_common.c:575 msgid "?Player:Name" msgstr "" #: client/plrdlg_common.c:576 msgid "Username" msgstr "" #: client/plrdlg_common.c:583 msgid "Attitude" msgstr "" #: client/plrdlg_common.c:584 common/events.c:121 common/events.c:131 #: common/events.c:164 msgid "Embassy" msgstr "" #: client/plrdlg_common.c:585 msgid "Dipl.State" msgstr "" #: client/plrdlg_common.c:589 msgid "?Player_dlg:Host" msgstr "" #: client/plrdlg_common.c:590 msgid "?Player_dlg:Idle" msgstr "" #: client/plrdlg_common.c:591 msgid "Ping" msgstr "" #: client/plrdlg_common.c:593 data/granularity/techs.ruleset:258 #: server/report.c:256 msgid "Culture" msgstr "" #: client/repodlgs_common.c:166 msgid "You cannot sell improvements." msgstr "" #. TRANS: Obscure observer error. #: client/repodlgs_common.c:207 msgid "You cannot disband units." msgstr "" #: client/repodlgs_common.c:212 #, c-format msgid "%s cannot be disbanded." msgstr "" #: client/repodlgs_common.c:233 #, c-format msgid "Disbanded %d %s." msgstr "" #: client/repodlgs_common.c:236 #, c-format msgid "No %s could be disbanded." msgstr "" #. TRANS: Type is version tag name like "stable", "S3_2", #. * "windows" (which can also be localised -- msgids start #. * '?vertag:') #: client/servers.c:153 #, c-format msgid "There's no %s release yet." msgstr "" #. TRANS: Type is version tag name like "stable", "S3_2", #. * "windows" (which can also be localised -- msgids start #. * '?vertag:') #: client/servers.c:169 #, c-format msgid "Latest %s release of Freeciv is %s, this is %s." msgstr "" #: client/servers.c:175 #, c-format msgid "There is no newer %s release of Freeciv available." msgstr "" #: client/servers.c:265 #, c-format msgid "Failed to read the metaserver data from %s." msgstr "" #: client/servers.c:283 #, c-format msgid "" "Failed to parse the metaserver data from %s:\n" "%s." msgstr "" #: client/servers.c:334 server/meta.c:257 msgid "Error connecting to metaserver" msgstr "" #: client/servers.c:434 #, c-format msgid "" "Opening socket to listen LAN announcements failed:\n" "%s" msgstr "" #: client/servers.c:474 #, c-format msgid "" "Binding socket to listen LAN announcements failed:\n" "%s" msgstr "" #: client/servers.c:491 #, c-format msgid "" "Adding membership for IPv6 LAN announcement group failed:\n" "%s" msgstr "" #: client/servers.c:511 #, c-format msgid "" "Adding membership for IPv4 LAN announcement group failed:\n" "%s" msgstr "" #: client/servers.c:524 #, c-format msgid "" "Opening socket for sending LAN announcement request failed:\n" "%s" msgstr "" #: client/servers.c:562 #, c-format msgid "" "Setting Time-to-Live failed:\n" "%s" msgstr "" #: client/servers.c:577 #, c-format msgid "" "Setting Broadcast option failed:\n" "%s" msgstr "" #: client/servers.c:595 #, c-format msgid "" "Sending LAN announcement request failed:\n" "%s" msgstr "" #: client/svgflag.c:78 msgid "Client has no required support for svg. Disabled use of svg flags." msgstr "" #: client/svgflag.c:83 msgid "Client is capable of using svg flags." msgstr "" #. TRANS: "AI <player name>" #: client/text.c:110 #, c-format msgid "AI %s" msgstr "" #. TRANS: "<nation adjective>, team <team name>" #: client/text.c:134 #, c-format msgid "%s, team %s" msgstr "" #: client/text.c:156 msgid "?nation:Friendly(team)" msgstr "" #: client/text.c:161 msgid "?city:Friendly(team)" msgstr "" #: client/text.c:174 #, c-format msgid "Location: (%d, %d) [%d]" msgstr "" #: client/text.c:177 #, c-format msgid "Native coordinates: (%d, %d)" msgstr "" #: client/text.c:185 #, c-format msgid "Continent size: %d" msgstr "" #: client/text.c:187 #, c-format msgid "Surrounded by ocean %d" msgstr "" #: client/text.c:190 #, c-format msgid "Continent size: at least %d" msgstr "" #: client/text.c:192 #, c-format msgid "Maybe surrounded by ocean %d" msgstr "" #: client/text.c:200 #, c-format msgid "Ocean size: %d" msgstr "" #: client/text.c:202 #, c-format msgid "Surrounded by continent %d" msgstr "" #: client/text.c:205 #, c-format msgid "Ocean size: at least %d" msgstr "" #: client/text.c:207 #, c-format msgid "Maybe surrounded by continent %d" msgstr "" #: client/text.c:212 #, c-format msgid "Latitude: %d" msgstr "" #: client/text.c:219 #, c-format msgid "Terrain: %s" msgstr "" #: client/text.c:220 #, c-format msgid "Food/Prod/Trade: %s" msgstr "" #: client/text.c:241 msgid "Our territory" msgstr "" #. TRANS: "Territory of <username> (<nation + team>)" #: client/text.c:244 #, c-format msgid "Territory of %s (%s)" msgstr "" #. TRANS: "Territory of <username> (<nation + team>) #. * (<number> turn cease-fire)" #: client/text.c:254 #, c-format msgid "Territory of %s (%s) (%d turn cease-fire)" msgid_plural "Territory of %s (%s) (%d turn cease-fire)" msgstr[0] "" msgstr[1] "" #. TRANS: "Territory of <username> (<nation + team>) #. * (<number> turn armistice)" #: client/text.c:264 #, c-format msgid "Territory of %s (%s) (%d turn armistice)" msgid_plural "Territory of %s (%s) (%d turn armistice)" msgstr[0] "" msgstr[1] "" #. TRANS: "Territory of <username> #. * (<nation + team> | <diplomatic state>)" #: client/text.c:273 #, c-format msgid "Territory of %s (%s | %s)" msgstr "" #: client/text.c:278 msgid "Unclaimed territory" msgstr "" #. TRANS: "City: <city name> | <username> (<nation + team>)" #: client/text.c:294 #, c-format msgid "City: %s | %s (%s)" msgstr "" #. TRANS: "City: <city name> | <username> #. * (<nation + team>, <number> turn cease-fire)" #: client/text.c:304 #, c-format msgid "City: %s | %s (%s, %d turn cease-fire)" msgid_plural "City: %s | %s (%s, %d turn cease-fire)" msgstr[0] "" msgstr[1] "" #. TRANS: "City: <city name> | <username> #. * (<nation + team>, <number> turn armistice)" #: client/text.c:313 #, c-format msgid "City: %s | %s (%s, %d turn armistice)" msgid_plural "City: %s | %s (%s, %d turn armistice)" msgstr[0] "" msgstr[1] "" #. TRANS: "City: <city name> | <username> #. * (<nation + team>, <diplomatic state>)" #: client/text.c:320 #, c-format msgid "City: %s | %s (%s, %s)" msgstr "" #. TRANS: preserve leading space #: client/text.c:331 #, c-format msgid " | Occupied with %d unit." msgid_plural " | Occupied with %d units." msgstr[0] "" msgstr[1] "" #. TRANS: preserve leading space #: client/text.c:335 client/text.c:343 msgid " | Not occupied." msgstr "" #. TRANS: preserve leading space #: client/text.c:340 msgid " | Occupied." msgstr "" #. TRANS: %s is a list of "and"-separated improvements. #: client/text.c:360 #, c-format msgid " with %s." msgstr "" #. TRANS: "Trade from Warsaw: 5" #: client/text.c:373 #, c-format msgid "Trade from %s: %d" msgstr "" #: client/text.c:383 #, c-format msgid "Infrastructure: %s" msgstr "" #: client/text.c:388 #, c-format msgid "Activity: %s" msgstr "" #. TRANS: "Unit: <unit type> | <username> (<nation + team>)" #: client/text.c:403 #, c-format msgid "Unit: %s | %s (%s)" msgstr "" #. TRANS: on own line immediately following \n, "from <city> | #. * <nationality> people" #: client/text.c:411 #, c-format msgid "from %s | %s people" msgstr "" #. TRANS: Nationality of the people comprising a unit, if #. * different from owner. #: client/text.c:416 client/text.c:563 client/text.c:1203 #, c-format msgid "%s people" msgstr "" #. TRANS: on own line immediately following \n, ... <city> #: client/text.c:421 client/text.c:555 #, c-format msgid "from %s" msgstr "" #. TRANS: "Unit: <unit type> | <username> (<nation + team>, #. * <number> turn cease-fire)" #: client/text.c:431 #, c-format msgid "Unit: %s | %s (%s, %d turn cease-fire)" msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)" msgstr[0] "" msgstr[1] "" #. TRANS: "Unit: <unit type> | <username> (<nation + team>, #. * <number> turn armistice)" #: client/text.c:441 #, c-format msgid "Unit: %s | %s (%s, %d turn armistice)" msgid_plural "Unit: %s | %s (%s, %d turn armistice)" msgstr[0] "" msgstr[1] "" #. TRANS: "Unit: <unit type> | <username> (<nation + team>, #. * <diplomatic state>)" #: client/text.c:449 #, c-format msgid "Unit: %s | %s (%s, %s)" msgstr "" #: client/text.c:455 common/events.c:61 #, c-format msgid "Unit: %s" msgstr "" #: client/text.c:462 #, c-format msgid "Probable bribe cost: %d" msgstr "" #: client/text.c:466 #, c-format msgid "Estimated bribe cost: > %d" msgstr "" #. TRANS: "5 more" units on this tile #: client/text.c:473 #, c-format msgid " (%d more)" msgstr "" #. TRANS: on own line immediately following \n, ... <city> #: client/text.c:501 #, c-format msgid "far from %s" msgstr "" #. TRANS: on own line immediately following \n, ... <city> #: client/text.c:504 #, c-format msgid "near %s" msgstr "" #. TRANS: on own line immediately following \n, ... <city> #: client/text.c:507 #, c-format msgid "in %s" msgstr "" #: client/text.c:805 client/text.c:809 msgid "Progress: no research" msgstr "" #: client/text.c:814 #, c-format msgid "Progress: %d turn/advance" msgid_plural "Progress: %d turns/advance" msgstr[0] "" msgstr[1] "" #: client/text.c:820 #, c-format msgid "Progress: %d turn/advance loss" msgid_plural "Progress: %d turns/advance loss" msgstr[0] "" msgstr[1] "" #: client/text.c:826 msgid "Progress: decreasing!" msgstr "" #: client/text.c:828 msgid "Progress: none" msgstr "" #. TRANS: <perturn> bulbs/turn #: client/text.c:832 client/text.c:1447 #, c-format msgid "%d bulb/turn" msgid_plural "%d bulbs/turn" msgstr[0] "" msgstr[1] "" #. TRANS: This is appended to "%d bulb/turn" text #: client/text.c:837 #, c-format msgid ", %d bulb/turn from team" msgid_plural ", %d bulbs/turn from team" msgstr[0] "" msgstr[1] "" #: client/text.c:848 #, c-format msgid "Bulbs produced per turn: %d" msgstr "" #. TRANS: keep leading space; appended to "Bulbs produced per turn: %d" #: client/text.c:850 #, c-format msgid " (needed for technology upkeep: %d)" msgstr "" #: client/text.c:878 #, c-format msgid "%d/- (never)" msgstr "" #: client/text.c:889 #, c-format msgid "%d/%d (%d turn)" msgid_plural "%d/%d (%d turns)" msgstr[0] "" msgstr[1] "" #: client/text.c:892 #, c-format msgid "%d/%d (%d turn to loss)" msgid_plural "%d/%d (%d turns to loss)" msgstr[0] "" msgstr[1] "" #: client/text.c:897 #, c-format msgid "%d/%d (never)" msgstr "" #: client/text.c:937 #, c-format msgid "%d step" msgid_plural "%d steps" msgstr[0] "" msgstr[1] "" #: client/text.c:939 #, c-format msgid "%d bulb" msgid_plural "%d bulbs" msgstr[0] "" msgstr[1] "" #: client/text.c:971 #, c-format msgid "Population: %s" msgstr "" #: client/text.c:974 #, c-format msgid "Year: %s (T%d)" msgstr "" #: client/text.c:978 #, c-format msgid "Gold: %d (%+d)" msgstr "" #: client/text.c:981 #, c-format msgid "Tax: %d Lux: %d Sci: %d" msgstr "" #: client/text.c:988 client/text.c:995 msgid "Moving: Nobody" msgstr "" #: client/text.c:990 client/text.c:997 #, c-format msgid "Moving: %s" msgstr "" #: client/text.c:1003 msgid "(Click for more info)" msgstr "" #: client/text.c:1023 #, c-format msgid "%s People" msgstr "" #: client/text.c:1026 server/gamehand.c:899 #, c-format msgid "Year: %s" msgstr "" #: client/text.c:1027 #, c-format msgid "Turn: %d" msgstr "" #: client/text.c:1034 #, c-format msgid "Gold: %d" msgstr "" #: client/text.c:1036 #, c-format msgid "Net Income: %d" msgstr "" #. TRANS: Gold, luxury, and science rates are in percentage values. #: client/text.c:1039 #, c-format msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%" msgstr "" #: client/text.c:1043 #, c-format msgid "Researching %s: %s" msgstr "" #: client/text.c:1049 #, c-format msgid "Bulbs per turn: %d - %d = %d" msgstr "" #: client/text.c:1053 #, c-format msgid "Bulbs per turn: %d" msgstr "" #: client/text.c:1061 #, c-format msgid "Culture: %d (%+d/turn)" msgstr "" #: client/text.c:1071 #, c-format msgid "Global warming chance: %d%% (%+d%%/turn)" msgstr "" #: client/text.c:1074 client/text.c:1478 msgid "Global warming deactivated." msgstr "" #: client/text.c:1080 #, c-format msgid "Nuclear winter chance: %d%% (%+d%%/turn)" msgstr "" #: client/text.c:1083 client/text.c:1505 msgid "Nuclear winter deactivated." msgstr "" #: client/text.c:1087 #, c-format msgid "Government: %s" msgstr "" #: client/text.c:1113 #, c-format msgid "%d unit" msgid_plural "%d units" msgstr[0] "" msgstr[1] "" #. TRANS: Impossible to reach goto target tile #: client/text.c:1151 msgid "?goto:Unreachable" msgstr "" #: client/text.c:1153 #, c-format msgid "Turns to target: %d" msgstr "" #: client/text.c:1155 #, c-format msgid "Turns to target: %d to %d" msgstr "" #: client/text.c:1164 #, c-format msgid "%d unit selected" msgid_plural "%d units selected" msgstr[0] "" msgstr[1] "" #: client/text.c:1265 #, c-format msgid "Others: %d civil; %d military" msgstr "" #: client/text.c:1267 #, c-format msgid "Others: %d civilian" msgstr "" #: client/text.c:1269 #, c-format msgid "Others: %d military" msgstr "" #: client/text.c:1308 msgid "No units to upgrade!" msgstr "" #: client/text.c:1332 msgid "None of these units may be upgraded." msgstr "" #. TRANS: this whole string is a sentence fragment that is only ever #. * used by including it in another string (search comments for this #. * string to find it) #: client/text.c:1349 #, c-format msgid "Upgrade %d unit" msgid_plural "Upgrade %d units" msgstr[0] "" msgstr[1] "" #. TRANS: This is complicated. The first %s is a pre-pluralised #. * sentence fragment "Upgrade %d unit(s)"; the second is pre-pluralised #. * "Treasury contains %d gold." So the whole thing reads #. * "Upgrade 13 units for 1000 gold?\nTreasury contains 2000 gold." #: client/text.c:1357 #, c-format msgid "" "%s for %d gold?\n" "%s" msgid_plural "" "%s for %d gold?\n" "%s" msgstr[0] "" msgstr[1] "" #: client/text.c:1374 msgid "No units to disband!" msgstr "" #: client/text.c:1379 #, c-format msgid "%s refuses to disband!" msgstr "" #. TRANS: %s is a unit type #: client/text.c:1384 #, c-format msgid "Disband %s?" msgstr "" #: client/text.c:1397 msgid "None of these units may be disbanded." msgstr "" #. TRANS: %d is never 0 or 1 #: client/text.c:1401 #, c-format msgid "Disband %d unit?" msgid_plural "Disband %d units?" msgstr[0] "" msgstr[1] "" #: client/text.c:1420 msgid "Shows your progress in researching the current technology." msgstr "" #: client/text.c:1427 msgid "No research target." msgstr "" #: client/text.c:1436 #, c-format msgid "%d turn to loss" msgid_plural "%d turns to loss" msgstr[0] "" msgstr[1] "" #: client/text.c:1440 msgid "Decreasing" msgstr "" #: client/text.c:1442 msgid "No progress" msgstr "" #. TRANS: <tech>: <amount>/<total bulbs> #: client/text.c:1450 #, c-format msgid "%s: %d/%d (%s, %s)." msgstr "" #: client/text.c:1483 msgid "Shows the progress of global warming:" msgstr "" #: client/text.c:1484 #, c-format msgid "Pollution rate: %d%%" msgstr "" #: client/text.c:1485 #, c-format msgid "Chance of catastrophic warming each turn: %d%%" msgstr "" #: client/text.c:1510 msgid "Shows the progress of nuclear winter:" msgstr "" #: client/text.c:1511 #, c-format msgid "Fallout rate: %d%%" msgstr "" #: client/text.c:1512 #, c-format msgid "Chance of catastrophic winter each turn: %d%%" msgstr "" #: client/text.c:1531 msgid "Shows your current government:" msgstr "" #. TRANS: spaceship text; should have constant width. #: client/text.c:1560 #, c-format msgid "Population: %5d" msgstr "" #. TRANS: spaceship text; should have constant width. #: client/text.c:1563 #, c-format msgid "Support: %5d %%" msgstr "" #. TRANS: spaceship text; should have constant width. #: client/text.c:1567 #, c-format msgid "Energy: %5d %%" msgstr "" #. TRANS: spaceship text; should have constant width. #: client/text.c:1571 #, c-format msgid "Mass: %5d ton" msgid_plural "Mass: %5d tons" msgstr[0] "" msgstr[1] "" #. TRANS: spaceship text; should have constant width. #: client/text.c:1577 #, c-format msgid "Travel time: %5.1f years" msgstr "" #. TRANS: spaceship text; should have constant width. #: client/text.c:1581 msgid "Travel time: N/A " msgstr "" #. TRANS: spaceship text; should have constant width. #: client/text.c:1585 #, c-format msgid "Success prob.: %5d %%" msgstr "" #. TRANS: spaceship text; should have constant width. #: client/text.c:1589 #, c-format msgid "Year of arrival: %8s" msgstr "" #: client/text.c:1614 msgid "?timeout:wait" msgstr "" #: client/text.c:1616 msgid "?timeout:eta" msgstr "" #: client/text.c:1620 msgid "?timeout:off" msgstr "" #: client/text.c:1647 #, c-format msgid "?seconds:%02ds" msgstr "" #: client/text.c:1649 #, c-format msgid "?mins/secs:%02dm %02ds" msgstr "" #: client/text.c:1651 #, c-format msgid "?hrs/mns:%02dh %02dm" msgstr "" #: client/text.c:1653 #, c-format msgid "?dys/hrs:%02dd %02dh" msgstr "" #: client/text.c:1656 msgid "?duration:overflow" msgstr "" #: client/text.c:1681 #, c-format msgid "%6d.%02d ms" msgstr "" #. TRANS: <nation adjective> <government name>. #. * E.g. "Polish Republic". #: client/text.c:1733 #, c-format msgid "?nationgovernment:%s %s" msgstr "" #. TRANS: Just appending 2 strings, using the correct localized #. * syntax. #: client/text.c:1739 #, c-format msgid "%s - %s" msgstr "" #. TRANS: "Observer - 1985 AD" #: client/text.c:1744 #, c-format msgid "Observer - %s" msgstr "" #. TRANS: Estimated one time bonus and recurring revenue for #. * the Establish Trade _Route action. #: client/text.c:1786 #, c-format msgid "%d one time bonus + %d trade" msgstr "" #. TRANS: Estimated recurring revenue for #. * the Establish Trade _Route action. #: client/text.c:1793 #, c-format msgid "%d trade" msgstr "" #. TRANS: Estimated one time bonus for the Enter Marketplace #. * action. #: client/text.c:1807 #, c-format msgid "%d one time bonus" msgstr "" #: client/text.c:1819 #, c-format msgid "%d remaining" msgstr "" #: client/text.c:1857 #, c-format msgid "Buildings: %s." msgstr "" #: client/text.c:1860 msgid "Buildings: None." msgstr "" #: client/text.c:1882 msgid "Nationality: " msgstr "" #: client/text.c:1895 #, c-format msgid "%d enemy nationalist" msgid_plural "%d enemy nationalists" msgstr[0] "" msgstr[1] "" #. TRANS: No enemy nationalities, as there's no enemies present. #: client/text.c:1902 msgid "None." msgstr "" #. TRANS: No nationalities present. #: client/text.c:1906 msgid "Disabled." msgstr "" #: client/text.c:1929 #, c-format msgid "Wonders: %s." msgstr "" #: client/text.c:1932 msgid "Wonders: None." msgstr "" #: client/text.c:1962 #, c-format msgid "Cities: %d total, but no penalty for empire size." msgid_plural "Cities: %d total, but no penalty for empire size." msgstr[0] "" msgstr[1] "" #. TRANS: %d is number of citizens #: client/text.c:1968 client/text.c:2042 #, c-format msgid "%d content per city." msgid_plural "%d content per city." msgstr[0] "" msgstr[1] "" #. TRANS: sentence fragment, will have text appended #: client/text.c:2008 #, c-format msgid "Cities: %d total:" msgid_plural "Cities: %d total:" msgstr[0] "" msgstr[1] "" #. TRANS: appended to "Cities: %d total:"; preserve leading #. * space. Pluralized in "nearest threshold of %d cities". #: client/text.c:2015 #, c-format msgid " %d over nearest threshold of %d city." msgid_plural " %d over nearest threshold of %d cities." msgstr[0] "" msgstr[1] "" #. TRANS: Number of content [citizen(s)] ... #: client/text.c:2020 #, c-format msgid "%d content before penalty." msgid_plural "%d content before penalty." msgstr[0] "" msgstr[1] "" #: client/text.c:2024 #, c-format msgid "%d additional unhappy citizen." msgid_plural "%d additional unhappy citizens." msgstr[0] "" msgstr[1] "" #: client/text.c:2029 #, c-format msgid "%d angry citizen." msgid_plural "%d angry citizens." msgstr[0] "" msgstr[1] "" #. TRANS: appended to "Cities: %d total:"; preserve leading #. * space. #: client/text.c:2037 #, c-format msgid " not more than %d, so no empire size penalty." msgid_plural " not more than %d, so no empire size penalty." msgstr[0] "" msgstr[1] "" #: client/text.c:2048 #, c-format msgid "With %d more city, another citizen will become unhappy." msgid_plural "With %d more cities, another citizen will become unhappy." msgstr[0] "" msgstr[1] "" #: client/text.c:2059 #, c-format msgid "With %d more city, another citizen will become angry." msgid_plural "With %d more cities, another citizen will become angry." msgstr[0] "" msgstr[1] "" #: client/text.c:2069 msgid "More cities will not cause more unhappy citizens." msgstr "" #: client/text.c:2093 msgid "Unlimited martial law in effect." msgstr "" #: client/text.c:2095 #, c-format msgid "%d military unit may impose martial law." msgid_plural "Up to %d military units may impose martial law." msgstr[0] "" msgstr[1] "" #: client/text.c:2099 #, c-format msgid "Each military unit makes %d unhappy citizen content." msgid_plural "Each military unit makes %d unhappy citizens content." msgstr[0] "" msgstr[1] "" #: client/text.c:2106 msgid "Military units in the field may cause unhappiness. " msgstr "" #: client/text.c:2109 msgid "Military units have no happiness effect. " msgstr "" #: client/text.c:2127 #, c-format msgid "Luxury: %d total." msgstr "" #: client/text.c:2181 msgid " (us)" msgstr "" #: client/text.c:2183 msgid " (an ally)" msgstr "" #: client/text.c:2187 msgid " (an enemy)" msgstr "" #. TRANS: %s is a Nation #: client/text.c:2197 #, c-format msgid "%s%s: score %d" msgstr "" #: client/tilespec.c:1372 msgid "No usable default tileset found, aborting!" msgstr "" #: client/tilespec.c:1416 #, c-format msgid "Loading tileset \"%s\"." msgstr "" #: client/tilespec.c:1660 client/tilespec.c:1694 #, c-format msgid "Specfile %s has incompatible capabilities" msgstr "" #: client/tilespec.c:1669 #, c-format msgid "Could not load gfx file for the spec file \"%s\"." msgstr "" #: client/tilespec.c:1867 #, c-format msgid "Couldn't find a supported gfx file extension for \"%s\"." msgstr "" #. TRANS: "Overhead" or "Isometric" #: client/tilespec.c:2114 #, c-format msgid "Client does not support %s tilesets." msgstr "" #: client/tilespec.c:2116 msgid "Using default tileset instead." msgstr "" #: client/tilespec.c:2320 #, c-format msgid "Unknown unit_default_orientation \"%s\"" msgstr "" #: client/tilespec.c:2401 #, c-format msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique." msgstr "" #: client/tilespec.c:2414 #, c-format msgid "No [%s] sections present." msgstr "" #: client/tilespec.c:2434 #, c-format msgid "No terrain tag given in section [%s] in %s." msgstr "" #: client/tilespec.c:2843 #, c-format msgid "Couldn't load gfx file \"%s\" for sprite '%s'." msgstr "" #: client/tilespec.c:2854 #, c-format msgid "Sprite '%s' in file \"%s\" isn't within the image!" msgstr "" #: client/tilespec.c:2928 client/tilespec.c:2938 client/tilespec.c:2947 #, c-format msgid "Sprite for tag '%s' missing." msgstr "" #: client/tilespec.c:2960 client/tilespec.c:2978 #, c-format msgid "Sprite for tags '%s' and alternate '%s' are both missing." msgstr "" #: client/tilespec.c:2972 #, c-format msgid "%s: Using tag \"%s\" deprecated by \"%s\" in %s" msgstr "" #: client/tilespec.c:2999 #, c-format msgid "Animation for tag '%s' missing." msgstr "" #: client/tilespec.c:3038 #, c-format msgid "Animation sprite for tag '%s' missing." msgstr "" #: client/tilespec.c:3169 #, c-format msgid "No graphics for specialist \"%s\" in %s." msgstr "" #: client/tilespec.c:3215 #, c-format msgid "No graphics for citizen \"%s\" in %s." msgstr "" #: client/tilespec.c:3516 msgid "Missing necessary citybar.occupancy_N sprites." msgstr "" #: client/tilespec.c:3639 msgid "Missing overlay-color sprite colors.overlay_0." msgstr "" #: client/tilespec.c:3714 msgid "Sprite tx.darkness missing." msgstr "" #: client/tilespec.c:3867 #, c-format msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"." msgstr "" #: client/tilespec.c:4006 #, c-format msgid "" "Missing %s unit sprite for tags \"%s\" and alternatives \"%s\" and \"%s\"." msgstr "" #: client/tilespec.c:4015 #, c-format msgid "" "Unit type %s has no unoriented sprite and tileset has no " "unit_default_orientation." msgstr "" #: client/tilespec.c:4084 #, c-format msgid "No extra style for \"%s\" or \"%s\"." msgstr "" #: client/tilespec.c:4139 #, c-format msgid "No cardinal-style graphics \"%s*\" for extra \"%s\"" msgstr "" #: client/tilespec.c:4166 #, c-format msgid "" "Missing %s building activity sprite for tags \"%s\" and alternatives \"%s\" " "and \"%s\"." msgstr "" #: client/tilespec.c:4185 #, c-format msgid "" "Missing %s removal activity sprite for tags \"%s\" and alternatives \"%s\" " "and \"%s\"." msgstr "" #: client/tilespec.c:4277 #, c-format msgid "No river-style graphics \"%s*\" for extra \"%s\"" msgstr "" #: client/tilespec.c:4333 #, c-format msgid "No graphics with tag \"%s_bg/mg/fg\" for extra \"%s\"" msgstr "" #: client/tilespec.c:4354 #, c-format msgid "Terrain \"%s\": no graphic tile \"%s\", \"%s\", or \"%s\"." msgstr "" #: client/tilespec.c:4390 #, c-format msgid "Missing base sprite for tag \"%s\"." msgstr "" #: client/tilespec.c:4645 #, c-format msgid "Nation %s: no national flag." msgstr "" #: client/tilespec.c:5934 #, c-format msgid "" "Tileset \"%s\" doesn't support long goto paths, such as %d. Path not " "displayed as expected." msgstr "" #: client/tilespec.c:6519 #, c-format msgid "" "Tileset \"%s\" doesn't support big cities size, such as %d. Size not " "displayed as expected." msgstr "" #: client/tilespec.c:6708 #, c-format msgid "City style \"%s\": no city graphics." msgstr "" #: client/tilespec.c:6713 #, c-format msgid "City style \"%s\": no occupied graphics." msgstr "" #: client/tilespec.h:52 server/settings.c:265 msgid "Isometric" msgstr "" #: client/tilespec.h:54 msgid "3D" msgstr "" #. TRANS: the probability that an action will succeed. Given in #. * percentage. Resolution is 0.5%. #: common/actions.c:1290 #, c-format msgid "%.1f%%" msgstr "" #. TRANS: the interval (end points included) where the probability of #. * the action's success is. Given in percentage. Resolution is 0.5%. #: common/actions.c:1294 #, c-format msgid "[%.1f%%, %.1f%%]" msgstr "" #: common/actions.c:1336 #, c-format msgid "%s%s (name may be wrong)" msgstr "" #. TRANS: action UI name's info part with custom info and probability. #. * Hint: you can move the paren handling from this string to the action #. * names if you need to add extra information (like a mnemonic letter #. * that doesn't appear in the action UI name) to it. In that case you #. * must do so for all strings with this comment and for every action #. * name. To avoid a `()` when no UI name info part is added you have #. * to add the extra information to every action name or remove the #. * surrounding parens. #: common/actions.c:1355 #, c-format msgid " (%s; %s)" msgstr "" #. TRANS: action UI name's info part with probability. #. * Hint: you can move the paren handling from this string to the action #. * names if you need to add extra information (like a mnemonic letter #. * that doesn't appear in the action UI name) to it. In that case you #. * must do so for all strings with this comment and for every action #. * name. To avoid a `()` when no UI name info part is added you have #. * to add the extra information to every action name or remove the #. * surrounding parens. #. TRANS: action UI name's info part with custom info. #. * Hint: you can move the paren handling from this string to the action #. * names if you need to add extra information (like a mnemonic letter #. * that doesn't appear in the action UI name) to it. In that case you #. * must do so for all strings with this comment and for every action #. * name. To avoid a `()` when no UI name info part is added you have #. * to add the extra information to every action name or remove the #. * surrounding parens. #. TRANS: Appending the reason why a connection has closed. #. * Preserve leading space. #: common/actions.c:1365 common/actions.c:1375 #: common/networking/connection.c:489 #, c-format msgid " (%s)" msgstr "" #. TRANS: action probability of success. Given in percentage. #. * Resolution is 0.5%. #: common/actions.c:1435 #, c-format msgid "The probability of success is %.1f%%." msgstr "" #. TRANS: action probability interval (min to max). Given in #. * percentage. Resolution is 0.5%. The string at the end is #. * shown when the interval is wide enough to not be caused by #. * rounding. It explains that the interval is imprecise because #. * the player doesn't have enough information. #: common/actions.c:1444 #, c-format msgid "The probability of success is %.1f%%, %.1f%% or somewhere in between.%s" msgstr "" #. TRANS: explanation used in the action probability tooltip #. * above. Preserve leading space. #: common/actions.c:1451 msgid "" " (This is the most precise interval I can calculate given the information " "our nation has access to.)" msgstr "" #. TRANS: ruledit shows this when an enabler for a tile targeted #. * action requires that the actor has a diplomatic relationship to #. * the target but doesn't require that the target tile is claimed. #. * (DiplRel requirements to an unclaimed tile are never fulfilled #. * so this is implicit.) #: common/actions.c:1828 #, c-format msgid "" "Requirement {%s} of action \"%s\" implies a claimed tile. No diplomatic " "relation to Nature." msgstr "" #. TRANS: ruledit shows this when an enabler for a tile targeted #. * action requires that the target tile is unclaimed and that the #. * actor has a diplomatic relationship to the target. (DiplRel #. * requirements to an unclaimed tile are never fulfilled.) #: common/actions.c:1892 #, c-format msgid "" "In enabler for \"%s\": No diplomatic relation to Nature. Requirements {%s} " "and {%s} contradict each other." msgstr "" #. TRANS: ruledit warns a user about an unused action enabler #: common/actions.c:2030 #, c-format msgid "Action enabler for \"%s\" is never used by any unit." msgstr "" #. TRANS: requirement vector in an action enabler (ruledit) #: common/actions.c:2104 msgid "actor_reqs" msgstr "" #. TRANS: requirement vector in an action enabler (ruledit) #: common/actions.c:2107 msgid "target_reqs" msgstr "" #. TRANS: _Poison City (3% chance of success). #: common/actions.c:6110 data/civ2/actions.ruleset:262 #: data/classic/actions.ruleset:279 data/sandbox/actions.ruleset:313 #: data/civ2civ3/actions.ruleset:287 data/multiplayer/actions.ruleset:276 #, c-format msgid "%sPoison City%s" msgstr "" #. TRANS: _Poison City and Escape (3% chance of success). #: common/actions.c:6113 #, c-format msgid "%sPoison City and Escape%s" msgstr "" #. TRANS: S_abotage Enemy Unit (3% chance of success). #: common/actions.c:6116 #, c-format msgid "S%sabotage Enemy Unit%s" msgstr "" #. TRANS: S_abotage Enemy Unit and Escape (3% chance of success). #: common/actions.c:6119 #, c-format msgid "S%sabotage Enemy Unit and Escape%s" msgstr "" #. TRANS: Bribe Enemy _Unit (3% chance of success). #: common/actions.c:6122 #, c-format msgid "Bribe Enemy %sUnit%s" msgstr "" #. TRANS: Bribe Enemy _Stack (3% chance of success). #: common/actions.c:6125 #, c-format msgid "Bribe Enemy %sStack%s" msgstr "" #. TRANS: _Sabotage City (3% chance of success). #: common/actions.c:6128 #, c-format msgid "%sSabotage City%s" msgstr "" #. TRANS: _Sabotage City and Escape (3% chance of success). #: common/actions.c:6131 #, c-format msgid "%sSabotage City and Escape%s" msgstr "" #. TRANS: Industria_l Sabotage (3% chance of success). #: common/actions.c:6134 #, c-format msgid "Industria%sl Sabotage%s" msgstr "" #. TRANS: Industria_l Sabotage Production (3% chance of success). #: common/actions.c:6137 #, c-format msgid "Industria%sl Sabotage Production%s" msgstr "" #. TRANS: Industria_l Sabotage and Escape (3% chance of success). #: common/actions.c:6140 #, c-format msgid "Industria%sl Sabotage and Escape%s" msgstr "" #. TRANS: Industria_l Sabotage Production and Escape (3% chance of success). #: common/actions.c:6143 #, c-format msgid "Industria%sl Sabotage Production and Escape%s" msgstr "" #. TRANS: Incite a Re_volt (3% chance of success). #: common/actions.c:6146 #, c-format msgid "Incite a Re%svolt%s" msgstr "" #. TRANS: Incite a Re_volt and Escape (3% chance of success). #: common/actions.c:6149 #, c-format msgid "Incite a Re%svolt and Escape%s" msgstr "" #. TRANS: Establish _Embassy (100% chance of success). #: common/actions.c:6152 #, c-format msgid "Establish %sEmbassy%s" msgstr "" #. TRANS: Becom_e Ambassador (100% chance of success). #: common/actions.c:6155 #, c-format msgid "Becom%se Ambassador%s" msgstr "" #. TRANS: Steal _Technology (3% chance of success). #: common/actions.c:6158 #, c-format msgid "Steal %sTechnology%s" msgstr "" #. TRANS: Steal _Technology and Escape (3% chance of success). #: common/actions.c:6161 #, c-format msgid "Steal %sTechnology and Escape%s" msgstr "" #. TRANS: In_dustrial Espionage (3% chance of success). #: common/actions.c:6164 #, c-format msgid "In%sdustrial Espionage%s" msgstr "" #. TRANS: In_dustrial Espionage and Escape (3% chance of success). #: common/actions.c:6167 #, c-format msgid "In%sdustrial Espionage and Escape%s" msgstr "" #. TRANS: _Investigate City (100% chance of success). #: common/actions.c:6170 #, c-format msgid "%sInvestigate City%s" msgstr "" #. TRANS: _Investigate City (spends the unit) (100% chance of #. * success). #: common/actions.c:6174 #, c-format msgid "%sInvestigate City (spends the unit)%s" msgstr "" #. TRANS: Steal _Gold (100% chance of success). #: common/actions.c:6177 #, c-format msgid "Steal %sGold%s" msgstr "" #. TRANS: Steal _Gold and Escape (100% chance of success). #: common/actions.c:6180 #, c-format msgid "Steal %sGold and Escape%s" msgstr "" #. TRANS: Spread _Plague (100% chance of success). #: common/actions.c:6183 #, c-format msgid "Spread %sPlague%s" msgstr "" #. TRANS: Steal _Maps (100% chance of success). #: common/actions.c:6186 #, c-format msgid "Steal %sMaps%s" msgstr "" #. TRANS: Steal _Maps and Escape (100% chance of success). #: common/actions.c:6189 #, c-format msgid "Steal %sMaps and Escape%s" msgstr "" #. TRANS: Establish Trade _Route (100% chance of success). #: common/actions.c:6192 #, c-format msgid "Establish Trade %sRoute%s" msgstr "" #. TRANS: Enter _Marketplace (100% chance of success). #: common/actions.c:6195 #, c-format msgid "Enter %sMarketplace%s" msgstr "" #. TRANS: Help _build Wonder (100% chance of success). #: common/actions.c:6198 #, c-format msgid "Help %sbuild Wonder%s" msgstr "" #. TRANS: _Capture Units (100% chance of success). #: common/actions.c:6201 #, c-format msgid "%sCapture Units%s" msgstr "" #. TRANS: _Expel Unit (100% chance of success). #: common/actions.c:6204 #, c-format msgid "%sExpel Unit%s" msgstr "" #. TRANS: _Found City (100% chance of success). #: common/actions.c:6207 #, c-format msgid "%sFound City%s" msgstr "" #. TRANS: _Join City (100% chance of success). #: common/actions.c:6210 #, c-format msgid "%sJoin City%s" msgstr "" #. TRANS: B_ombard (100% chance of success). #: common/actions.c:6213 #, c-format msgid "B%sombard%s" msgstr "" #. TRANS: B_ombard 2 (100% chance of success). #: common/actions.c:6216 #, c-format msgid "B%sombard 2%s" msgstr "" #. TRANS: B_ombard 3 (100% chance of success). #: common/actions.c:6219 #, c-format msgid "B%sombard 3%s" msgstr "" #. TRANS: B_ombard 4 (100% chance of success). #: common/actions.c:6222 #, c-format msgid "B%sombard 4%s" msgstr "" #. TRANS: Lethal B_ombard (100% chance of success). #: common/actions.c:6226 #, c-format msgid "Lethal B%sombard%s" msgstr "" #. TRANS: Suitcase _Nuke (100% chance of success). #: common/actions.c:6229 #, c-format msgid "Suitcase %sNuke%s" msgstr "" #. TRANS: Suitcase _Nuke and Escape (100% chance of success). #: common/actions.c:6232 #, c-format msgid "Suitcase %sNuke and Escape%s" msgstr "" #. TRANS: Explode _Nuclear (100% chance of success). #: common/actions.c:6235 #, c-format msgid "Explode %sNuclear%s" msgstr "" #. TRANS: _Nuke City (100% chance of success). #: common/actions.c:6238 #, c-format msgid "%sNuke City%s" msgstr "" #. TRANS: _Nuke Units (100% chance of success). #: common/actions.c:6241 #, c-format msgid "%sNuke Units%s" msgstr "" #. TRANS: Destroy _City (100% chance of success). #: common/actions.c:6244 #, c-format msgid "Destroy %sCity%s" msgstr "" #. TRANS: Dis_band recovering production (100% chance of success). #: common/actions.c:6247 #, c-format msgid "Dis%sband recovering production%s" msgstr "" #. TRANS: Dis_band without recovering production (100% chance of success). #: common/actions.c:6250 #, c-format msgid "Dis%sband without recovering production%s" msgstr "" #. TRANS: Set _Home City (100% chance of success). #: common/actions.c:6253 #, c-format msgid "Set %sHome City%s" msgstr "" #. TRANS: Make _Homeless (100% chance of success). #: common/actions.c:6256 #, c-format msgid "Make %sHomeless%s" msgstr "" #. TRANS: _Upgrade Unit (100% chance of success). #: common/actions.c:6259 #, c-format msgid "%sUpgrade Unit%s" msgstr "" #. TRANS: Drop _Paratrooper (100% chance of success). #: common/actions.c:6262 common/actions.c:6265 common/actions.c:6268 #: common/actions.c:6271 common/actions.c:6274 common/actions.c:6277 #, c-format msgid "Drop %sParatrooper%s" msgstr "" #. TRANS: _Airlift to City (100% chance of success). #: common/actions.c:6280 #, c-format msgid "%sAirlift to City%s" msgstr "" #. TRANS: _Attack (100% chance of success). #: common/actions.c:6284 #, c-format msgid "%sAttack%s" msgstr "" #. TRANS: _Suicide Attack (100% chance of success). #: common/actions.c:6288 #, c-format msgid "%sSuicide Attack%s" msgstr "" #. TRANS: _Wipe Units (100% chance of success). #: common/actions.c:6291 #, c-format msgid "%sWipe Units%s" msgstr "" #. TRANS: Collect _Ransom (100% chance of success). #: common/actions.c:6294 #, c-format msgid "Collect %sRansom%s" msgstr "" #. TRANS: Surgical Str_ike Building (100% chance of success). #: common/actions.c:6297 #, c-format msgid "Surgical Str%sike Building%s" msgstr "" #. TRANS: Surgical Str_ike Production (100% chance of success). #: common/actions.c:6300 #, c-format msgid "Surgical Str%sike Production%s" msgstr "" #. TRANS: _Conquer City (100% chance of success). #: common/actions.c:6305 #, c-format msgid "%sConquer City%s" msgstr "" #. TRANS: _Conquer City 2 (100% chance of success). #: common/actions.c:6308 #, c-format msgid "%sConquer City 2%s" msgstr "" #. TRANS: _Conquer Extras (100% chance of success). #: common/actions.c:6313 #, c-format msgid "%sConquer Extras%s" msgstr "" #. TRANS: _Conquer Extras 2 (100% chance of success). #: common/actions.c:6316 #, c-format msgid "%sConquer Extras 2%s" msgstr "" #. TRANS: Heal _Unit (3% chance of success). #: common/actions.c:6320 #, c-format msgid "Heal %sUnit%s" msgstr "" #. TRANS: _Transform Terrain (3% chance of success). #: common/actions.c:6324 #, c-format msgid "%sTransform Terrain%s" msgstr "" #. TRANS: Transform by _Cultivating (3% chance of success). #: common/actions.c:6328 #, c-format msgid "Transform by %sCultivating%s" msgstr "" #. TRANS: Transform by _Planting (3% chance of success). #: common/actions.c:6332 #, c-format msgid "Transform by %sPlanting%s" msgstr "" #. TRANS: Pilla_ge (100% chance of success). #: common/actions.c:6336 #, c-format msgid "Pilla%sge%s" msgstr "" #. TRANS: Clean (100% chance of success). #: common/actions.c:6340 #, c-format msgid "%sClean%s" msgstr "" #. TRANS: _Fortify (100% chance of success). #: common/actions.c:6344 #, c-format msgid "%sFortify%s" msgstr "" #. TRANS: Build _Road (100% chance of success). #: common/actions.c:6348 #, c-format msgid "Build %sRoad%s" msgstr "" #. TRANS: _Convert Unit (100% chance of success). #: common/actions.c:6351 #, c-format msgid "%sConvert Unit%s" msgstr "" #. TRANS: _Build Base (100% chance of success). #: common/actions.c:6355 #, c-format msgid "%sBuild Base%s" msgstr "" #. TRANS: Build _Mine (100% chance of success). #: common/actions.c:6359 #, c-format msgid "Build %sMine%s" msgstr "" #. TRANS: Build _Irrigation (100% chance of success). #: common/actions.c:6363 #, c-format msgid "Build %sIrrigation%s" msgstr "" #. TRANS: _Deboard (100% chance of success). #: common/actions.c:6366 #, c-format msgid "%sDeboard%s" msgstr "" #. TRANS: _Board (100% chance of success). #: common/actions.c:6371 #, c-format msgid "%sBoard%s" msgstr "" #. TRANS: _Embark (100% chance of success). #: common/actions.c:6377 #, c-format msgid "%sEmbark%s" msgstr "" #. TRANS: _Unload (100% chance of success). #: common/actions.c:6380 #, c-format msgid "%sUnload%s" msgstr "" #. TRANS: _Load (100% chance of success). #: common/actions.c:6385 #, c-format msgid "%sLoad%s" msgstr "" #. TRANS: _Disembark (100% chance of success). #: common/actions.c:6390 #, c-format msgid "%sDisembark%s" msgstr "" #. TRANS: _Disembark 2 (100% chance of success). #: common/actions.c:6393 #, c-format msgid "%sDisembark 2%s" msgstr "" #. TRANS: _Eliminate Diplomat (100% chance of success). #: common/actions.c:6396 #, c-format msgid "%sEliminate Diplomat%s" msgstr "" #. TRANS: Enter _Hut (100% chance of success). #: common/actions.c:6402 #, c-format msgid "Enter %sHut%s" msgstr "" #. TRANS: Frighten _Hut (100% chance of success). #: common/actions.c:6408 #, c-format msgid "Frighten %sHut%s" msgstr "" #. TRANS: Regular _Move (100% chance of success). #: common/actions.c:6413 #, c-format msgid "Regular %sMove%s" msgstr "" #. TRANS: _Teleport (100% chance of success). #: common/actions.c:6418 common/actions.c:6421 common/actions.c:6424 #: common/actions.c:6427 common/actions.c:6430 common/actions.c:6433 #, c-format msgid "%sTeleport%s" msgstr "" #. TRANS: _Escape To Nearest City (100% chance of success). #: common/actions.c:6436 #, c-format msgid "%sEscape To Nearest City%s" msgstr "" #. TRANS: _User Action 1 (100% chance of success). #: common/actions.c:6439 #, c-format msgid "%sUser Action 1%s" msgstr "" #. TRANS: _User Action 2 (100% chance of success). #: common/actions.c:6442 #, c-format msgid "%sUser Action 2%s" msgstr "" #. TRANS: _User Action 3 (100% chance of success). #: common/actions.c:6445 #, c-format msgid "%sUser Action 3%s" msgstr "" #. TRANS: _User Action 4 (100% chance of success). #: common/actions.c:6448 #, c-format msgid "%sUser Action 4%s" msgstr "" #: common/actions.c:6450 #, c-format msgid "%sGain Veterancy%s" msgstr "" #: common/actions.c:6452 #, c-format msgid "%sEscape%s" msgstr "" #: common/actions.c:6454 #, c-format msgid "%sCivil War%s" msgstr "" #: common/actions.c:7580 msgid "individual cities" msgstr "" #: common/actions.c:7581 msgid "individual units" msgstr "" #: common/actions.c:7582 msgid "unit stacks" msgstr "" #: common/actions.c:7583 msgid "tiles" msgstr "" #: common/actions.c:7584 msgid "tile extras" msgstr "" #: common/actions.c:7585 msgid "itself" msgstr "" #: common/actions.h:43 msgid "a unit" msgstr "" #: common/actions.h:64 msgid "stays" msgstr "" #: common/actions.h:66 data/granularity/units.ruleset:52 msgid "regular" msgstr "" #: common/actions.h:68 msgid "teleport" msgstr "" #: common/actions.h:70 msgid "escape" msgstr "" #: common/actions.h:72 msgid "forced" msgstr "" #: common/actions.h:74 msgid "unrepresentable" msgstr "" #: common/actions.h:81 msgid "the player" msgstr "" #: common/actions.h:84 msgid "the game rules" msgstr "" #: common/actions.h:87 msgid "a server agent" msgstr "" #. TRANS: in place of player name or "global observer" #: common/actres.h:60 common/fc_types.h:900 server/stdinhand.c:5659 msgid "nothing" msgstr "" #: common/actres.h:62 msgid "buildings in" msgstr "" #: common/actres.h:64 msgid "techs from" msgstr "" #: common/actres.h:66 msgid "extras on" msgstr "" #: common/actres.h:68 msgid "create extras on" msgstr "" #: common/actres.h:77 msgid "simple" msgstr "" #: common/actres.h:84 msgid "flexible" msgstr "" #: common/actres.h:91 msgid "mandatory" msgstr "" #: common/actres.h:99 msgid "no battle" msgstr "" #: common/actres.h:101 msgid "battle" msgstr "" #: common/actres.h:103 msgid "diplomatic battle" msgstr "" #: common/ai.c:307 #, c-format msgid "Too many AI modules. Max is %d." msgstr "" #: common/city.c:671 msgid "?wonder:W" msgstr "" #: common/city.c:673 msgid "?destroyed:D" msgstr "" #: common/city.c:675 msgid "?built:B" msgstr "" #: common/city.c:682 msgid "?obsolete:O" msgstr "" #: common/city.c:684 msgid "?redundant:*" msgstr "" #: common/city.c:1154 #, c-format msgid "City name \"%s\" too long" msgstr "" #. TRANS: Worklist Cancelling behavior #. * (when something cannot be built right away) #: common/city.h:70 msgid "?wlcb:Smart" msgstr "" #: common/city.h:72 msgid "?wlcb:Always Purge" msgstr "" #: common/city.h:74 msgid "?wlcb:Always Postpone" msgstr "" #: common/clientutils.c:285 #, c-format msgid "Pillage %s(%d)" msgstr "" #: common/clientutils.c:286 #, c-format msgid "Clean %s(%d)" msgstr "" #. TRANS: "Chance to win: A:95% D:46%" - "%s" are just the percent signs. #: common/clientutils.c:339 #, c-format msgid "Chance to win: A:%d%s D:%d%s" msgstr "" #. TRANS: A is attack power, D is defense power, FP is firepower, #. * HP is hitpoints (current and max). #: common/clientutils.c:346 #, c-format msgid "A:%d D:%d FP:%d HP:%d/%d" msgstr "" #: common/effects.c:1289 msgid "?req-list-separator:+" msgstr "" #. TRANS: This and following strings are prefixes for event names, which #. * replace %s. For instance, "Technology: Selected New Goal". #: common/events.c:52 #, c-format msgid "Technology: %s" msgstr "" #: common/events.c:53 #, c-format msgid "Improvement: %s" msgstr "" #: common/events.c:54 #, c-format msgid "City: %s" msgstr "" #: common/events.c:55 #, c-format msgid "Diplomat Action: %s" msgstr "" #: common/events.c:56 #, c-format msgid "Enemy Diplomat: %s" msgstr "" #: common/events.c:57 #, c-format msgid "Global: %s" msgstr "" #: common/events.c:58 #, c-format msgid "Hut: %s" msgstr "" #: common/events.c:59 #, c-format msgid "Nation: %s" msgstr "" #: common/events.c:60 #, c-format msgid "Treaty: %s" msgstr "" #. TRANS: "Vote" as a process #: common/events.c:63 #, c-format msgid "Vote: %s" msgstr "" #: common/events.c:64 #, c-format msgid "Wonder: %s" msgstr "" #. TRANS: This and following strings are names for events which cause the #. * server to generate messages. They are used in configuring how the client #. * handles the different types of messages. Some of them will be displayed #. * with prefixes, such as "Technology: Learned From Great Library". #: common/events.c:87 msgid "Acquired New Tech" msgstr "" #: common/events.c:88 msgid "Learned New Tech" msgstr "" #: common/events.c:89 msgid "Selected New Goal" msgstr "" #: common/events.c:90 msgid "Lost a Tech" msgstr "" #: common/events.c:91 msgid "Other Player Gained/Lost a Tech" msgstr "" #: common/events.c:92 common/events.c:169 msgid "Bought" msgstr "" #: common/events.c:94 msgid "Forced to Sell" msgstr "" #: common/events.c:95 msgid "New Improvement Selected" msgstr "" #: common/events.c:96 msgid "Sold" msgstr "" #: common/events.c:97 msgid "Building Unavailable Item" msgstr "" #: common/events.c:98 msgid "Captured/Destroyed" msgstr "" #: common/events.c:99 msgid "Celebrating" msgstr "" #: common/events.c:100 msgid "Civil Disorder" msgstr "" #: common/events.c:101 data/civ1/game.ruleset:426 msgid "Famine" msgstr "" #: common/events.c:102 msgid "Famine Feared" msgstr "" #: common/events.c:103 msgid "Growth" msgstr "" #: common/events.c:104 msgid "May Soon Grow" msgstr "" #: common/events.c:105 msgid "Needs Aqueduct" msgstr "" #: common/events.c:106 msgid "Needs Aqueduct Being Built" msgstr "" #: common/events.c:107 common/fc_types.h:358 msgid "Normal" msgstr "" #: common/events.c:108 msgid "Nuked" msgstr "" #: common/events.c:109 msgid "Released from citizen governor" msgstr "" #: common/events.c:110 msgid "Suggest Growth Throttling" msgstr "" #: common/events.c:111 msgid "Transfer" msgstr "" #: common/events.c:112 msgid "Was Built" msgstr "" #: common/events.c:113 msgid "Has Plague" msgstr "" #: common/events.c:114 msgid "City Map changed" msgstr "" #: common/events.c:115 msgid "Worklist Events" msgstr "" #: common/events.c:116 msgid "Production changed" msgstr "" #: common/events.c:117 msgid "Disaster" msgstr "" #: common/events.c:118 common/events.c:130 msgid "Bribe" msgstr "" #: common/events.c:119 msgid "Caused Incident" msgstr "" #: common/events.c:120 data/alien/techs.ruleset:327 msgid "Escape" msgstr "" #: common/events.c:122 common/events.c:132 msgid "Failed" msgstr "" #: common/events.c:123 common/events.c:133 msgid "Incite" msgstr "" #: common/events.c:124 common/events.c:134 msgid "Poison" msgstr "" #: common/events.c:126 common/events.c:136 msgid "Theft" msgstr "" #: common/events.c:127 common/events.c:137 msgid "Gold Theft" msgstr "" #: common/events.c:128 common/events.c:138 msgid "Map Theft" msgstr "" #: common/events.c:129 common/events.c:139 msgid "Suitcase Nuke" msgstr "" #: common/events.c:140 msgid "Eco-Disaster" msgstr "" #: common/events.c:141 msgid "Nuke Detonated" msgstr "" #: common/events.c:142 msgid "Barbarians in a Hut Roused" msgstr "" #: common/events.c:143 msgid "City Founded from Hut" msgstr "" #: common/events.c:144 msgid "Gold Found in Hut" msgstr "" #: common/events.c:145 msgid "Killed by Barbarians in a Hut" msgstr "" #: common/events.c:146 msgid "Mercenaries Found in Hut" msgstr "" #: common/events.c:147 msgid "Settler Found in Hut" msgstr "" #: common/events.c:148 msgid "Tech Found in Hut" msgstr "" #: common/events.c:149 msgid "Unit Spared by Barbarians" msgstr "" #: common/events.c:151 msgid "Barbarian Uprising" msgstr "" #: common/events.c:152 msgid "Civil War" msgstr "" #: common/events.c:153 msgid "Collapse to Anarchy" msgstr "" #: common/events.c:154 msgid "First Contact" msgstr "" #: common/events.c:155 msgid "Learned New Government" msgstr "" #: common/events.c:156 msgid "Low Funds" msgstr "" #: common/events.c:157 msgid "?event:Pollution" msgstr "" #: common/events.c:158 msgid "Revolution Ended" msgstr "" #: common/events.c:159 msgid "Revolution Started" msgstr "" #: common/events.c:160 msgid "Spaceship Events" msgstr "" #: common/events.c:161 msgid "Alliance" msgstr "" #: common/events.c:162 msgid "Broken" msgstr "" #: common/events.c:163 msgid "Cease-fire" msgstr "" #: common/events.c:165 msgid "Peace" msgstr "" #: common/events.c:166 msgid "Shared Vision" msgstr "" #: common/events.c:167 msgid "Attack Failed" msgstr "" #: common/events.c:168 msgid "Attack Succeeded" msgstr "" #: common/events.c:171 msgid "Defender Destroyed" msgstr "" #: common/events.c:172 msgid "Defender Survived" msgstr "" #: common/events.c:173 msgid "Promoted to Veteran" msgstr "" #: common/events.c:174 msgid "Lost outside battle" msgstr "" #: common/events.c:175 msgid "Production Upgraded" msgstr "" #: common/events.c:176 msgid "Relocated" msgstr "" #: common/events.c:177 msgid "Orders / goto events" msgstr "" #: common/events.c:178 msgid "Built unit with population cost" msgstr "" #: common/events.c:179 msgid "Was Expelled" msgstr "" #: common/events.c:180 msgid "Did Expel" msgstr "" #: common/events.c:181 msgid "Action failed" msgstr "" #. TRANS: "vote" as a process #: common/events.c:183 server/stdinhand.c:4561 msgid "New vote" msgstr "" #. TRANS: "Vote" as a process #: common/events.c:185 msgid "Vote resolved" msgstr "" #. TRANS: "Vote" as a process #: common/events.c:187 msgid "Vote canceled" msgstr "" #: common/events.c:188 msgid "Finished" msgstr "" #: common/events.c:189 msgid "Made Obsolete" msgstr "" #: common/events.c:190 msgid "Started" msgstr "" #: common/events.c:191 msgid "Stopped" msgstr "" #: common/events.c:192 msgid "Will Finish Next Turn" msgstr "" #: common/events.c:193 msgid "AI Debug messages" msgstr "" #: common/events.c:194 msgid "Broadcast Report" msgstr "" #: common/events.c:195 msgid "Caravan actions" msgstr "" #: common/events.c:196 msgid "Chat error messages" msgstr "" #: common/events.c:197 msgid "Chat messages" msgstr "" #: common/events.c:198 msgid "Connect/disconnect messages" msgstr "" #: common/events.c:199 msgid "Diplomatic Message" msgstr "" #: common/events.c:200 msgid "Error message from bad command" msgstr "" #: common/events.c:201 msgid "Game Ended" msgstr "" #: common/events.c:202 msgid "Game Started" msgstr "" #: common/events.c:203 msgid "Nation Selected" msgstr "" #: common/events.c:204 msgid "Player Destroyed" msgstr "" #: common/events.c:205 msgid "Report" msgstr "" #: common/events.c:206 msgid "Server Aborting" msgstr "" #: common/events.c:207 msgid "Server Problems" msgstr "" #: common/events.c:208 msgid "Message from server operator" msgstr "" #: common/events.c:209 msgid "Server settings changed" msgstr "" #: common/events.c:210 msgid "Turn Bell" msgstr "" #: common/events.c:211 msgid "Scenario/ruleset script message" msgstr "" #. TRANS: Event name for when the game year changes. #: common/events.c:213 msgid "Year Advance" msgstr "" #: common/events.c:214 msgid "Deprecated Modpack syntax warnings" msgstr "" #: common/events.c:215 msgid "Extra Appears or Disappears" msgstr "" #: common/events.c:216 msgid "Unit Illegal Action" msgstr "" #: common/events.c:217 msgid "Unit escaped" msgstr "" #: common/events.c:218 msgid "Help for beginners" msgstr "" #: common/events.c:219 msgid "Unit did heal" msgstr "" #: common/events.c:220 msgid "Unit was healed" msgstr "" #: common/events.c:221 msgid "Multiplier changed" msgstr "" #: common/events.c:222 msgid "Your unit did" msgstr "" #: common/events.c:223 msgid "Your unit failed" msgstr "" #: common/events.c:224 msgid "Unit did to you" msgstr "" #: common/events.c:225 msgid "Unit did" msgstr "" #: common/events.c:227 msgid "Map found from a hut" msgstr "" #: common/events.c:228 msgid "Tiles shared" msgstr "" #: common/events.c:229 msgid "Conquered" msgstr "" #: common/extras.h:31 msgid "?extraflag:NativeTile" msgstr "" #: common/extras.h:34 msgid "?extraflag:Refuel" msgstr "" #: common/extras.h:36 msgid "?extraflag:TerrChangeRemoves" msgstr "" #: common/extras.h:39 msgid "?extraflag:AutoOnCityCenter" msgstr "" #: common/extras.h:42 msgid "?extraflag:AlwaysOnCityCenter" msgstr "" #: common/extras.h:45 msgid "?extraflag:ConnectLand" msgstr "" #: common/extras.h:48 msgid "?extraflag:GlobalWarming" msgstr "" #: common/extras.h:51 msgid "?extraflag:NuclearWinter" msgstr "" #: common/extras.h:54 msgid "?extraflag:ShowFlag" msgstr "" #: common/extras.h:58 msgid "?extraflag:NaturalDefense" msgstr "" #: common/extras.h:61 msgid "NoStackDeath" msgstr "" #: common/extras.h:64 msgid "CauseZoC" msgstr "" #: common/fc_types.h:168 common/unit.c:659 msgid "Fortifying" msgstr "" #: common/fc_types.h:174 common/unit.c:673 msgid "Base" msgstr "" #: common/fc_types.h:221 msgid "No Casus Belli" msgstr "" #: common/fc_types.h:224 msgid "Victim Casus Belli" msgstr "" #: common/fc_types.h:227 msgid "International Outrage" msgstr "" #: common/fc_types.h:352 msgid "Restricted" msgstr "" #: common/fc_types.h:354 msgid "Novice" msgstr "" #: common/fc_types.h:356 msgid "Easy" msgstr "" #: common/fc_types.h:360 msgid "Hard" msgstr "" #: common/fc_types.h:362 msgid "Cheating" msgstr "" #: common/fc_types.h:366 msgid "Experimental" msgstr "" #: common/fc_types.h:370 common/fc_types.h:373 msgid "Away" msgstr "" #: common/fc_types.h:479 common/fc_types.h:488 msgid "WrapX" msgstr "" #: common/fc_types.h:481 common/fc_types.h:490 msgid "WrapY" msgstr "" #: common/fc_types.h:903 msgid "passive" msgstr "" #. TRANS: year label (Anno Domini) #: common/game.h:774 data/civ1/game.ruleset:392 data/civ2/game.ruleset:388 msgid "AD" msgstr "" #. TRANS: year label (Before Christ) #: common/game.h:776 data/civ1/game.ruleset:394 data/civ2/game.ruleset:390 msgid "BC" msgstr "" #: common/government.c:430 #, c-format msgid "Mr. %s" msgstr "" #: common/government.c:432 #, c-format msgid "Ms. %s" msgstr "" #: common/mapimg.c:302 msgid "not checked" msgstr "" #: common/mapimg.c:306 msgid "error" msgstr "" #: common/mapimg.c:433 msgid "Standard ppm files" msgstr "" #: common/mapimg.c:438 msgid "ImageMagick" msgstr "" #: common/mapimg.c:474 msgid "internal error" msgstr "" #: common/mapimg.c:588 msgid "no players, only terrain" msgstr "" #: common/mapimg.c:589 msgid "one image per player" msgstr "" #: common/mapimg.c:590 msgid "one image per human player" msgstr "" #: common/mapimg.c:591 msgid "all players on a single image" msgstr "" #: common/mapimg.c:592 msgid "just the player named with 'plrname'" msgstr "" #: common/mapimg.c:593 msgid "just the player specified with 'plrid'" msgstr "" #: common/mapimg.c:594 msgid "one image per player in 'plrbv'" msgstr "" #. TRANS: This is help for a server command, so keywords like #. * "define" in the first column are server keywords that must not #. * be translated. Do not translate keywords in single quotes, but #. * strings in <angle brackets> should be translated. #: common/mapimg.c:693 #, c-format msgid "" "This command controls the creation of map images. Supported arguments:\n" " define <mapdef> - define a map image; returns numeric <id>\n" " show <id>|all - list map image definitions or show a specific one\n" " create <id>|all - manually save image(s) for current map state\n" " delete <id>|all - delete map image definition(s)\n" " colortest - create test image(s) showing all colors\n" "\n" "Multiple definitions can be active at once. A definition <mapdef> consists " "of colon-separated options:\n" "\n" "option (default) description\n" "\n" "format=<[tool|]format> %-10s file format\n" "show=<show> %-10s which players to show\n" " plrname=<name> player name\n" " plrid=<id> numeric player id\n" " plrbv=<bit vector> see example; first char = id 0\n" "turns=<turns> %-10s save image each <turns> turns\n" " (0=no autosave, save with 'create')\n" "zoom=<zoom> %-10s magnification factor (1-5)\n" "map=<map> %-10s which map layers to draw\n" "\n" "<[tool|]format> = use image format <format>, optionally specifying toolkit " "<tool>. The following toolkits and formats are compiled in:\n" "%s\n" "\n" "<show> determines which players are represented and how many images are " "saved by this definition:\n" "%s\n" "\n" "<map> can contain one or more of the following layers:\n" " - 'a' show area within borders of specified players\n" " - 'b' show borders of specified players\n" " - 'c' show cities of specified players\n" " - 'f' show fog of war (single-player images only)\n" " - 'k' show only player knowledge (single-player images only)\n" " - 't' full display of terrain types\n" " - 'u' show units of specified players\n" "\n" "Examples of <mapdef>:\n" " 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n" " 'zoom=2:map=tcub:show=each:format=png'\n" " 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n" " 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n" " 'zoom=1:map=t:show=none:format=magick|jpg'" msgstr "" #: common/mapimg.c:780 msgid "no map definition" msgstr "" #: common/mapimg.c:786 #, c-format msgid "map definition string too long (max %d characters)" msgstr "" #: common/mapimg.c:793 #, c-format msgid "maximum number of map definitions reached (%d)" msgstr "" #: common/mapimg.c:801 #, c-format msgid "duplicate of map image definition %d ('%s')" msgstr "" #: common/mapimg.c:823 common/mapimg.c:827 #, c-format msgid "unknown map option: '%s'" msgstr "" #: common/mapimg.c:843 #, c-format msgid "'show=%s' but no player name 'plrname'" msgstr "" #: common/mapimg.c:850 #, c-format msgid "'show=%s' but no player id 'plrid'" msgstr "" #: common/mapimg.c:857 #, c-format msgid "'show=%s' but no player bitvector 'plrbv'" msgstr "" #: common/mapimg.c:1010 #, c-format msgid "invalid character in bitvector: '%c' (%s)" msgstr "" #: common/mapimg.c:1031 #, c-format msgid "'plrid' should be between 0 and %d" msgstr "" #: common/mapimg.c:1047 #, c-format msgid "player name too long: '%s' (max: %lu)" msgstr "" #: common/mapimg.c:1077 msgid "'turns' should be between 0 and 99" msgstr "" #: common/mapimg.c:1095 msgid "'zoom' factor should be between 1 and 5" msgstr "" #: common/mapimg.c:1114 #, c-format msgid "invalid value for option '%s': '%s'" msgstr "" #: common/mapimg.c:1138 msgid "map definition not checked (game not started)" msgstr "" #: common/mapimg.c:1142 #, c-format msgid "map definition deactivated: %s" msgstr "" #: common/mapimg.c:1242 #, c-format msgid "Detailed information for map image definition %d\n" msgstr "" #: common/mapimg.c:1245 #, c-format msgid " - status: %s (%s)\n" msgstr "" #: common/mapimg.c:1248 #, c-format msgid " - status: %s\n" msgstr "" #: common/mapimg.c:1251 #, c-format msgid " - file name string: %s\n" msgstr "" #: common/mapimg.c:1253 #, c-format msgid " - image toolkit: %s\n" msgstr "" #: common/mapimg.c:1255 #, c-format msgid " - image format: %s\n" msgstr "" #: common/mapimg.c:1257 #, c-format msgid " - zoom factor: %d\n" msgstr "" #: common/mapimg.c:1259 #, c-format msgid " - show area within borders: %s\n" msgstr "" #: common/mapimg.c:1260 common/mapimg.c:1262 common/mapimg.c:1264 #: common/mapimg.c:1266 common/mapimg.c:1268 common/mapimg.c:1272 msgid "yes" msgstr "" #: common/mapimg.c:1260 common/mapimg.c:1262 common/mapimg.c:1264 #: common/mapimg.c:1266 common/mapimg.c:1268 common/mapimg.c:1272 msgid "no" msgstr "" #: common/mapimg.c:1261 #, c-format msgid " - show borders: %s\n" msgstr "" #: common/mapimg.c:1263 #, c-format msgid " - show cities: %s\n" msgstr "" #: common/mapimg.c:1265 #, c-format msgid " - show fog of war: %s\n" msgstr "" #: common/mapimg.c:1267 #, c-format msgid " - show player knowledge: %s\n" msgstr "" #: common/mapimg.c:1269 #, c-format msgid " - show terrain: %s\n" msgstr "" #: common/mapimg.c:1270 msgid "full" msgstr "" #: common/mapimg.c:1270 msgid "basic" msgstr "" #: common/mapimg.c:1271 #, c-format msgid " - show units: %s\n" msgstr "" #: common/mapimg.c:1273 #, c-format msgid " - players included: %s" msgstr "" #: common/mapimg.c:1283 #, c-format msgid "" "\n" " - player name: %s" msgstr "" #: common/mapimg.c:1287 #, c-format msgid "" "\n" " - player id: %d" msgstr "" #: common/mapimg.c:1291 #, c-format msgid "" "\n" " - players: %s" msgstr "" #: common/mapimg.c:1346 msgid "map not yet created" msgstr "" #: common/mapimg.c:1354 common/mapimg.c:1589 msgid "map definition not checked or error" msgstr "" #: common/mapimg.c:1572 #, c-format msgid "no map definition with id %d" msgstr "" #: common/mapimg.c:1678 #, c-format msgid "unknown player name: '%s'" msgstr "" #: common/mapimg.c:1694 #, c-format msgid "invalid player id: %d" msgstr "" #: common/mapimg.c:1886 #, c-format msgid "Turn: %4d - Year: %10s" msgstr "" #: common/mapimg.c:2056 msgid "toolkit not defined" msgstr "" #: common/mapimg.c:2062 msgid "can't create directory" msgstr "" #: common/mapimg.c:2120 common/mapimg.c:2327 msgid "error generating the file name" msgstr "" #: common/mapimg.c:2293 #, c-format msgid "error saving map image '%s'" msgstr "" #: common/mapimg.c:2321 msgid "the ppm toolkit can only create images in the ppm format" msgstr "" #: common/mapimg.c:2333 #, c-format msgid "could not open file: %s" msgstr "" #: common/oblig_reqs.c:261 #, c-format msgid "All action enablers for %s must require a foreign target." msgstr "" #. TRANS: error message for ruledit #: common/oblig_reqs.c:287 common/oblig_reqs.c:303 #, c-format msgid "All action enablers for %s must require a non domestic target." msgstr "" #: common/oblig_reqs.c:317 #, c-format msgid "All action enablers for %s must require the absence of a real embassy." msgstr "" #: common/oblig_reqs.c:328 #, c-format msgid "" "All action enablers for %s must require that the actor unit isn't already " "fortified." msgstr "" #: common/oblig_reqs.c:338 #, c-format msgid "All action enablers for %s must require a domestic target." msgstr "" #: common/oblig_reqs.c:347 common/oblig_reqs.c:356 common/oblig_reqs.c:365 #: common/oblig_reqs.c:374 common/oblig_reqs.c:383 #, c-format msgid "All action enablers for %s must require a domestic or allied target." msgstr "" #: common/oblig_reqs.c:396 #, c-format msgid "" "All action enablers for %s must require that the actor has the Workers utype " "flag." msgstr "" #: common/oblig_reqs.c:414 #, c-format msgid "" "All action enablers for %s must require that the target tile's terrain's " "irrigation_time is above 0. (See \"TerrainAlter\"'s \"CanIrrigate\")" msgstr "" #: common/oblig_reqs.c:425 #, c-format msgid "" "All action enablers for %s must require that the target tile's terrain's " "mining_time is above 0. (See \"TerrainAlter\"'s \"CanMine\")" msgstr "" #: common/oblig_reqs.c:436 #, c-format msgid "" "All action enablers for %s must require that the target tile's terrain's " "road_time is above 0. (See \"TerrainAlter\"'s \"CanRoad\")" msgstr "" #: common/oblig_reqs.c:447 #, c-format msgid "" "All action enablers for %s must require that the target tile's terrain's " "base_time is above 0. (See \"TerrainAlter\"'s \"CanBase\")" msgstr "" #: common/oblig_reqs.c:461 #, c-format msgid "" "All action enablers for %s must require that the target doesn't have the " "NoCities terrain flag." msgstr "" #: common/oblig_reqs.c:474 common/oblig_reqs.c:653 #, c-format msgid "All action enablers for %s must require that the actor has a home city." msgstr "" #. TRANS: error message for ruledit #: common/oblig_reqs.c:496 #, c-format msgid "" "All action enablers for %s must require that the actor has the NonMil utype " "flag or that the target tile is unclaimed or that the diplomatic relation to " "the target tile owner isn't peace." msgstr "" #: common/oblig_reqs.c:511 #, c-format msgid "" "All action enablers for %s must require that the actor doesn't have the " "NonMil utype flag." msgstr "" #. TRANS: error message for ruledit #: common/oblig_reqs.c:528 #, c-format msgid "" "All action enablers for %s must require no city at the target tile or that " "the actor doesn't have the NonMil utype flag." msgstr "" #: common/oblig_reqs.c:541 #, c-format msgid "" "All action enablers for %s must require that the actor has the CanOccupyCity " "uclass flag." msgstr "" #. TRANS: error message for ruledit #: common/oblig_reqs.c:557 #, c-format msgid "" "All action enablers for %s must require no city at the target tile or that " "the actor has the CanOccupyCity uclass flag." msgstr "" #: common/oblig_reqs.c:570 #, c-format msgid "" "All action enablers for %s must require that the actor is at war with the " "target." msgstr "" #. TRANS: error message for ruledit #: common/oblig_reqs.c:584 #, c-format msgid "" "All action enablers for %s must require no city at the target tile or that " "the actor is at war with the target." msgstr "" #: common/oblig_reqs.c:597 #, c-format msgid "" "All action enablers for %s must require that the actor has a movement point " "left." msgstr "" #: common/oblig_reqs.c:627 #, c-format msgid "All action enablers for %s must require that the target city is empty." msgstr "" #: common/oblig_reqs.c:640 #, c-format msgid "" "All action enablers for %s must require that the actor isn't transporting " "another unit." msgstr "" #: common/oblig_reqs.c:663 #, c-format msgid "" "All action enablers for %s must require that the target isn't transporting " "another unit." msgstr "" #: common/oblig_reqs.c:673 #, c-format msgid "" "All action enablers for %s must require that the target is transporting a " "unit." msgstr "" #: common/oblig_reqs.c:680 #, c-format msgid "All action enablers for %s must require that the actor is transported." msgstr "" #: common/oblig_reqs.c:689 #, c-format msgid "" "All action enablers for %s must require that the actor is on a livable tile." msgstr "" #: common/oblig_reqs.c:698 #, c-format msgid "" "All action enablers for %s must require that the actor is transporting a " "unit." msgstr "" #: common/oblig_reqs.c:705 #, c-format msgid "All action enablers for %s must require that the target is transported." msgstr "" #: common/oblig_reqs.c:712 #, c-format msgid "" "All action enablers for %s must require that the target is on a livable tile." msgstr "" #: common/oblig_reqs.c:722 #, c-format msgid "" "All action enablers for %s must require that the actor isn't transported." msgstr "" #: common/oblig_reqs.c:733 #, c-format msgid "" "All action enablers for %s must require that the actor unit is in a city." msgstr "" #: common/oblig_reqs.c:748 #, c-format msgid "" "All action enablers for %s must require that the actor unit doesn't have the " "HutFrighten unit class flag." msgstr "" #: common/oblig_reqs.c:759 #, c-format msgid "" "All action enablers for %s must require that the actor unit has the " "HutFrighten unit class flag." msgstr "" #: common/oblig_reqs.c:780 #, c-format msgid "All action enablers for %s must require a non animal player actor." msgstr "" #. TRANS: error message for ruledit #: common/oblig_reqs.c:795 #, c-format msgid "" "All action enablers for %s must require no city at the target tile or a non " "animal player actor." msgstr "" #. TRANS: These words should be adjectives which can fit in the sentence #. "The x are y towards us" #. "The Babylonians are respectful towards us" #: common/player.c:1360 msgid "?attitude:Genocidal" msgstr "" #: common/player.c:1362 msgid "?attitude:Belligerent" msgstr "" #: common/player.c:1364 msgid "?attitude:Hostile" msgstr "" #: common/player.c:1366 msgid "?attitude:Uncooperative" msgstr "" #: common/player.c:1368 msgid "?attitude:Uneasy" msgstr "" #: common/player.c:1370 msgid "?attitude:Neutral" msgstr "" #: common/player.c:1372 msgid "?attitude:Respectful" msgstr "" #: common/player.c:1374 msgid "?attitude:Helpful" msgstr "" #: common/player.c:1376 msgid "?attitude:Enthusiastic" msgstr "" #: common/player.c:1378 msgid "?attitude:Admiring" msgstr "" #: common/player.c:1381 msgid "?attitude:Worshipful" msgstr "" #: common/player.h:48 msgid "Unassigned" msgstr "" #: common/player.h:138 msgid "?diplomatic_state:Armistice" msgstr "" #: common/player.h:140 msgid "?diplomatic_state:War" msgstr "" #: common/player.h:148 msgid "?diplomatic_state:Never met" msgstr "" #: common/player.h:150 msgid "?diplomatic_state:Team" msgstr "" #: common/player.h:164 msgid "Gives shared vision" msgstr "" #: common/player.h:166 msgid "Receives shared vision" msgstr "" #: common/player.h:168 msgid "Hosts embassy" msgstr "" #: common/player.h:170 msgid "Has embassy" msgstr "" #: common/player.h:172 msgid "Hosts real embassy" msgstr "" #: common/player.h:174 msgid "Has real embassy" msgstr "" #: common/player.h:176 msgid "Has Casus Belli" msgstr "" #: common/player.h:178 msgid "Provided Casus Belli" msgstr "" #: common/player.h:180 msgid "Foreign" msgstr "" #: common/player.h:182 msgid "Has team embassy" msgstr "" #: common/player.h:184 msgid "Hosts team embassy" msgstr "" #: common/reqtext.c:65 #, c-format msgid "Requires counter %s to achieve at minimum %d value." msgstr "" #: common/reqtext.c:72 #, c-format msgid "Requires counter %s to be less than %d value." msgstr "" #: common/reqtext.c:83 #, c-format msgid "Requires knowledge of the technology %s." msgstr "" #: common/reqtext.c:87 #, c-format msgid "Prevented by knowledge of the technology %s." msgstr "" #: common/reqtext.c:95 #, c-format msgid "Requires that a player on your team knows the technology %s." msgstr "" #: common/reqtext.c:100 #, c-format msgid "Prevented if any player on your team knows the technology %s." msgstr "" #: common/reqtext.c:109 #, c-format msgid "Requires that a player allied to you knows the technology %s." msgstr "" #: common/reqtext.c:114 #, c-format msgid "Prevented if any player allied to you knows the technology %s." msgstr "" #: common/reqtext.c:124 #, c-format msgid "Requires that someone has discovered the technology %s." msgstr "" #: common/reqtext.c:129 #, c-format msgid "Requires that no-one has yet discovered the technology %s." msgstr "" #: common/reqtext.c:136 #, c-format msgid "Requires that some player knows the technology %s." msgstr "" #: common/reqtext.c:141 #, c-format msgid "Requires that no player knows the technology %s." msgstr "" #. TRANS: %s is a (translatable) tech flag. #: common/reqtext.c:167 #, c-format msgid "Requires knowledge of a technology with the \"%s\" flag." msgstr "" #. TRANS: %s is a (translatable) tech flag. #: common/reqtext.c:173 #, c-format msgid "Prevented by knowledge of any technology with the \"%s\" flag." msgstr "" #. TRANS: %s is a (translatable) tech flag. #: common/reqtext.c:183 #, c-format msgid "" "Requires that a player on your team knows a technology with the \"%s\" flag." msgstr "" #. TRANS: %s is a (translatable) tech flag. #: common/reqtext.c:189 #, c-format msgid "" "Prevented if any player on your team knows any technology with the \"%s\" " "flag." msgstr "" #. TRANS: %s is a (translatable) tech flag. #: common/reqtext.c:199 #, c-format msgid "" "Requires that a player allied to you knows a technology with the \"%s\" flag." msgstr "" #. TRANS: %s is a (translatable) tech flag. #: common/reqtext.c:205 #, c-format msgid "" "Prevented if any player allied to you knows any technology with the \"%s\" " "flag." msgstr "" #. TRANS: %s is a (translatable) tech flag. #: common/reqtext.c:215 #, c-format msgid "Requires that some player knows a technology with the \"%s\" flag." msgstr "" #. TRANS: %s is a (translatable) tech flag. #: common/reqtext.c:221 #, c-format msgid "Requires that no player knows any technology with the \"%s\" flag." msgstr "" #: common/reqtext.c:245 #, c-format msgid "Requires the %s government." msgstr "" #: common/reqtext.c:248 #, c-format msgid "Not available under the %s government." msgstr "" #: common/reqtext.c:258 #, c-format msgid "Requires you to have achieved \"%s\"." msgstr "" #: common/reqtext.c:261 #, c-format msgid "Not available once you have achieved \"%s\"." msgstr "" #: common/reqtext.c:269 #, c-format msgid "Requires that at least one of your team-mates has achieved \"%s\"." msgstr "" #: common/reqtext.c:273 #, c-format msgid "Not available if any of your team-mates has achieved \"%s\"." msgstr "" #: common/reqtext.c:281 #, c-format msgid "Requires that at least one of your allies has achieved \"%s\"." msgstr "" #: common/reqtext.c:285 #, c-format msgid "Not available if any of your allies has achieved \"%s\"." msgstr "" #: common/reqtext.c:293 #, c-format msgid "Requires that at least one player has achieved \"%s\"." msgstr "" #: common/reqtext.c:297 #, c-format msgid "Not available if any player has achieved \"%s\"." msgstr "" #: common/reqtext.c:320 #, c-format msgid "Applies to the \"%s\" action." msgstr "" #: common/reqtext.c:323 #, c-format msgid "Doesn't apply to the \"%s\" action." msgstr "" #: common/reqtext.c:339 common/reqtext.c:359 #, c-format msgid "Applies to \"%s\" buildings." msgstr "" #: common/reqtext.c:343 common/reqtext.c:363 #, c-format msgid "Doesn't apply to \"%s\" buildings." msgstr "" #: common/reqtext.c:379 #, c-format msgid "Applies to players with \"%s\" flag." msgstr "" #: common/reqtext.c:383 #, c-format msgid "Doesn't apply to players with \"%s\" flag." msgstr "" #: common/reqtext.c:399 #, c-format msgid "Applies to \"%s\" players." msgstr "" #: common/reqtext.c:402 #, c-format msgid "Doesn't apply to \"%s\" players." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:424 #, c-format msgid "" "Requires that %s was built at some point, and that it has not yet been " "rendered obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:432 #, c-format msgid "Requires that %s was built at some point." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:441 #, c-format msgid "Prevented if %s has ever been built, unless it would be obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:448 #, c-format msgid "Prevented if %s has ever been built." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:460 #, c-format msgid "Requires %s to be owned by any player and not yet obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:467 #, c-format msgid "Requires %s to be owned by any player." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:476 #, c-format msgid "" "Prevented if %s is currently owned by any player, unless it is obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:483 #, c-format msgid "Prevented if %s is currently owned by any player." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:503 #, c-format msgid "" "Requires someone who is currently allied to you to have built %s at some " "point, and for it not to have been rendered obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:511 #, c-format msgid "" "Requires someone who is currently allied to you to have built %s at some " "point." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:521 #, c-format msgid "" "Prevented if someone currently allied to you has ever built %s, unless it " "would be obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:529 #, c-format msgid "Prevented if someone currently allied to you has ever built %s." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:542 #, c-format msgid "" "Requires someone allied to you to own %s, and for it not to have been " "rendered obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:550 #, c-format msgid "Requires someone allied to you to own %s." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:559 #, c-format msgid "Prevented if someone allied to you owns %s, unless it is obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:566 #, c-format msgid "Prevented if someone allied to you owns %s." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:585 #, c-format msgid "" "Requires someone on your team to have built %s at some point, and for it not " "to have been rendered obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:593 #, c-format msgid "Requires someone on your team to have built %s at some point." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:603 #, c-format msgid "" "Prevented if someone on your team has ever built %s, unless it would be " "obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:610 #, c-format msgid "Prevented if someone on your team has ever built %s." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:623 #, c-format msgid "" "Requires someone on your team to own %s, and for it not to have been " "rendered obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:631 #, c-format msgid "Requires someone on your team to own %s." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:640 #, c-format msgid "Prevented if someone on your team owns %s, unless it is obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:647 #, c-format msgid "Prevented if someone on your team owns %s." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:666 #, c-format msgid "" "Requires you to have built %s at some point, and for it not to have been " "rendered obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:674 #, c-format msgid "Requires you to have built %s at some point." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:683 #, c-format msgid "Prevented if you have ever built %s, unless it would be obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:690 #, c-format msgid "Prevented if you have ever built %s." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:702 #, c-format msgid "Requires you to own %s, which must not be obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:709 #, c-format msgid "Requires you to own %s." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:718 #, c-format msgid "Prevented if you own %s, unless it is obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:725 #, c-format msgid "Prevented if you own %s." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:743 #, c-format msgid "" "Requires %s in one of your cities on the same continent, and not yet " "obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:750 #, c-format msgid "Requires %s in one of your cities on the same continent." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:760 #, c-format msgid "" "Prevented if %s is in one of your cities on the same continent, unless it is " "obsolete." msgstr "" #. TRANS: %s is a wonder #: common/reqtext.c:767 #, c-format msgid "Prevented if %s is in one of your cities on the same continent." msgstr "" #. TRANS: %s is a building or wonder #: common/reqtext.c:785 #, c-format msgid "Requires %s in the city or a trade partner (and not yet obsolete)." msgstr "" #. TRANS: %s is a building or wonder #: common/reqtext.c:792 #, c-format msgid "Requires %s in the city or a trade partner." msgstr "" #. TRANS: %s is a building or wonder #: common/reqtext.c:802 #, c-format msgid "Prevented by %s in the city or a trade partner (unless it is obsolete)." msgstr "" #. TRANS: %s is a building or wonder #: common/reqtext.c:809 #, c-format msgid "Prevented by %s in the city or a trade partner." msgstr "" #. TRANS: %s is a building or wonder #: common/reqtext.c:823 #, c-format msgid "Requires %s in the city (and not yet obsolete)." msgstr "" #. TRANS: %s is a building or wonder #: common/reqtext.c:829 #, c-format msgid "Requires %s in the city." msgstr "" #. TRANS: %s is a building or wonder #: common/reqtext.c:839 #, c-format msgid "Prevented by %s in the city (unless it is obsolete)." msgstr "" #. TRANS: %s is a building or wonder #: common/reqtext.c:846 #, c-format msgid "Prevented by %s in the city." msgstr "" #: common/reqtext.c:856 #, c-format msgid "Only applies to \"%s\" buildings." msgstr "" #: common/reqtext.c:861 #, c-format msgid "Does not apply to \"%s\" buildings." msgstr "" #: common/reqtext.c:870 #, c-format msgid "Requires \"%s\" building in a city on the tile." msgstr "" #: common/reqtext.c:875 #, c-format msgid "Prevented by \"%s\" building in a city on the tile." msgstr "" #: common/reqtext.c:894 #, c-format msgid "Only applies to \"%s\" extras." msgstr "" #: common/reqtext.c:898 #, c-format msgid "Does not apply to \"%s\" extras." msgstr "" #: common/reqtext.c:906 #, c-format msgid "?extra:Requires %s on the tile." msgstr "" #: common/reqtext.c:910 #, c-format msgid "?extra:Prevented by %s on the tile." msgstr "" #: common/reqtext.c:918 #, c-format msgid "?extra:Requires %s on the tile or a cardinally adjacent tile." msgstr "" #: common/reqtext.c:923 #, c-format msgid "?extra:Prevented by %s on the tile or any cardinally adjacent tile." msgstr "" #: common/reqtext.c:932 #, c-format msgid "?extra:Requires %s on the tile or an adjacent tile." msgstr "" #: common/reqtext.c:937 #, c-format msgid "?extra:Prevented by %s on the tile or any adjacent tile." msgstr "" #: common/reqtext.c:946 #, c-format msgid "?extra:Requires %s on a tile within the city radius." msgstr "" #: common/reqtext.c:951 #, c-format msgid "?extra:Prevented by %s on any tile within the city radius." msgstr "" #: common/reqtext.c:960 #, c-format msgid "" "?extra:Requires %s on a tile within the city radius, or the city radius of a " "trade partner." msgstr "" #: common/reqtext.c:965 #, c-format msgid "" "?extra:Prevented by %s on any tile within the city radius or the city radius " "of a trade partner." msgstr "" #: common/reqtext.c:986 #, c-format msgid "?good:Requires import of %s ." msgstr "" #: common/reqtext.c:989 #, c-format msgid "?goods:Prevented by import of %s." msgstr "" #: common/reqtext.c:1014 #, c-format msgid "?terrain:Requires %s on the tile." msgstr "" #: common/reqtext.c:1017 #, c-format msgid "?terrain:Prevented by %s on the tile." msgstr "" #: common/reqtext.c:1025 #, c-format msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile." msgstr "" #: common/reqtext.c:1030 #, c-format msgid "?terrain:Prevented by %s on the tile or any cardinally adjacent tile." msgstr "" #: common/reqtext.c:1039 #, c-format msgid "?terrain:Requires %s on the tile or an adjacent tile." msgstr "" #: common/reqtext.c:1044 #, c-format msgid "?terrain:Prevented by %s on the tile or any adjacent tile." msgstr "" #: common/reqtext.c:1053 #, c-format msgid "?terrain:Requires %s on a tile within the city radius." msgstr "" #: common/reqtext.c:1058 #, c-format msgid "?terrain:Prevented by %s on any tile within the city radius." msgstr "" #: common/reqtext.c:1067 #, c-format msgid "" "?terrain:Requires %s on a tile within the city radius, or the city radius of " "a trade partner." msgstr "" #: common/reqtext.c:1072 #, c-format msgid "" "?terrain:Prevented by %s on any tile within the city radius or the city " "radius of a trade partner." msgstr "" #. TRANS: "... playing as the Swedes." #: common/reqtext.c:1096 #, c-format msgid "Requires that you are playing as the %s." msgstr "" #. TRANS: "... playing as the Turks." #: common/reqtext.c:1101 #, c-format msgid "Requires that you are not playing as the %s." msgstr "" #. TRANS: "... same team as the Indonesians." #: common/reqtext.c:1110 #, c-format msgid "Requires that you are on the same team as the %s." msgstr "" #. TRANS: "... same team as the Greeks." #: common/reqtext.c:1116 #, c-format msgid "Requires that you are not on the same team as the %s." msgstr "" #. TRANS: "... allied with the Koreans." #: common/reqtext.c:1126 #, c-format msgid "Requires that you are allied with the %s." msgstr "" #. TRANS: "... allied with the Danes." #: common/reqtext.c:1131 #, c-format msgid "Requires that you are not allied with the %s." msgstr "" #. TRANS: "Requires the Apaches to have ..." #: common/reqtext.c:1141 #, c-format msgid "Requires the %s to have been in the game." msgstr "" #. TRANS: "Requires the Celts never to have ..." #: common/reqtext.c:1146 #, c-format msgid "Requires the %s never to have been in the game." msgstr "" #. TRANS: "Requires the Belgians in the game." #: common/reqtext.c:1154 #, c-format msgid "Requires the %s in the game." msgstr "" #. TRANS: "Requires that the Russians are not ... #: common/reqtext.c:1159 #, c-format msgid "Requires that the %s are not in the game." msgstr "" #. TRANS: nation group: "... playing African nation." #: common/reqtext.c:1184 #, c-format msgid "Requires that you are playing %s nation." msgstr "" #. TRANS: nation group: "... playing Imaginary nation." #: common/reqtext.c:1189 #, c-format msgid "Prevented if you are playing %s nation." msgstr "" #. TRANS: nation group: "Requires Medieval nation ..." #: common/reqtext.c:1198 #, c-format msgid "Requires %s nation on your team." msgstr "" #. TRANS: nation group: "Prevented by Medieval nation ..." #: common/reqtext.c:1203 #, c-format msgid "Prevented by %s nation on your team." msgstr "" #. TRANS: nation group: "Requires Modern nation ..." #: common/reqtext.c:1212 #, c-format msgid "Requires %s nation in alliance with you." msgstr "" #. TRANS: nation group: "Prevented by Modern nation ..." #: common/reqtext.c:1217 #, c-format msgid "Prevented if %s nation is in alliance with you." msgstr "" #. TRANS: nation group: "Requires Asian nation ..." #: common/reqtext.c:1226 #, c-format msgid "Requires %s nation in the game." msgstr "" #. TRANS: nation group: "Prevented by Asian nation ..." #: common/reqtext.c:1231 #, c-format msgid "Prevented by %s nation in the game." msgstr "" #. TRANS: "Requires that you are playing Asian style #. * nation." #: common/reqtext.c:1257 #, c-format msgid "Requires that you are playing %s style nation." msgstr "" #. TRANS: "Requires that you are not playing Classical #. * style nation." #: common/reqtext.c:1263 #, c-format msgid "Requires that you are not playing %s style nation." msgstr "" #. TRANS: "Requires at least one Barbarian citizen ..." #: common/reqtext.c:1275 #, c-format msgid "Requires at least one %s citizen in the city or a trade partner." msgstr "" #. TRANS: "... no Pirate citizens ..." #: common/reqtext.c:1281 #, c-format msgid "" "Requires that there are no %s citizens in the city or any trade partners." msgstr "" #. TRANS: "Requires at least one Barbarian citizen ..." #: common/reqtext.c:1291 #, c-format msgid "Requires at least one %s citizen in the city." msgstr "" #. TRANS: "... no Pirate citizens ..." #: common/reqtext.c:1296 #, c-format msgid "Requires that there are no %s citizens in the city." msgstr "" #: common/reqtext.c:1322 #, c-format msgid "Requires city to be founded by %s." msgstr "" #: common/reqtext.c:1326 #, c-format msgid "Requires that city was not originally owned by %s." msgstr "" #. TRANS: in this and following strings, '%s' can be one #. * of a wide range of relationships; e.g., 'Peace', #. * 'Never met', 'Foreign', 'Hosts embassy', #. * 'Provided Casus Belli' #: common/reqtext.c:1356 #, c-format msgid "" "Requires that you have the relationship '%s' with at least one other living " "player." msgstr "" #: common/reqtext.c:1361 #, c-format msgid "" "Requires that you do not have the relationship '%s' with any living player." msgstr "" #: common/reqtext.c:1370 #, c-format msgid "" "Requires that somebody on your team has the relationship '%s' with at least " "one other living player." msgstr "" #: common/reqtext.c:1376 #, c-format msgid "" "Requires that nobody on your team has the relationship '%s' with any living " "player." msgstr "" #: common/reqtext.c:1385 #, c-format msgid "" "Requires that somebody in your alliance has the relationship '%s' with at " "least one other living player." msgstr "" #: common/reqtext.c:1391 #, c-format msgid "" "Requires that nobody in your alliance has the relationship '%s' with any " "living player." msgstr "" #: common/reqtext.c:1400 #, c-format msgid "Requires the relationship '%s' between two living players." msgstr "" #: common/reqtext.c:1405 #, c-format msgid "Requires that no two living players have the relationship '%s'." msgstr "" #: common/reqtext.c:1414 #, c-format msgid "Requires that you have the relationship '%s' with the other player." msgstr "" #: common/reqtext.c:1419 #, c-format msgid "" "Requires that you do not have the relationship '%s' with the other player." msgstr "" #. TRANS: in this and following strings, '%s' can be one #. * of a wide range of relationships; e.g., 'Peace', #. * 'Never met', 'Foreign', 'Hosts embassy', #. * 'Provided Casus Belli' #: common/reqtext.c:1446 #, c-format msgid "" "Requires that the tile owner has the relationship '%s' with at least one " "other living player." msgstr "" #: common/reqtext.c:1451 #, c-format msgid "" "Requires that the tile owner does not have the relationship '%s' with any " "living player." msgstr "" #: common/reqtext.c:1460 #, c-format msgid "" "Requires that somebody on the tile owner's team has the relationship '%s' " "with at least one other living player." msgstr "" #: common/reqtext.c:1466 #, c-format msgid "" "Requires that nobody on the tile owner's team has the relationship '%s' with " "any living player." msgstr "" #: common/reqtext.c:1475 #, c-format msgid "" "Requires that somebody in the tile owner's alliance has the relationship " "'%s' with at least one other living player." msgstr "" #: common/reqtext.c:1481 #, c-format msgid "" "Requires that nobody in the tile owner's alliance has the relationship '%s' " "with any living player." msgstr "" #: common/reqtext.c:1490 #, c-format msgid "Requires that you have the relationship '%s' with the tile owner." msgstr "" #: common/reqtext.c:1495 #, c-format msgid "" "Requires that you do not have the relationship '%s' with the tile owner." msgstr "" #: common/reqtext.c:1519 #, c-format msgid "" "Requires that the tile owner has the relationship '%s' with the other player." msgstr "" #: common/reqtext.c:1524 #, c-format msgid "" "Requires that the tile owner does not have the relationship '%s' with the " "other player." msgstr "" #. TRANS: in this and following strings, '%s' can be one #. * of a wide range of relationships; e.g., 'Peace', #. * 'Never met', 'Foreign', 'Hosts embassy', #. * 'Provided Casus Belli' #: common/reqtext.c:1555 #, c-format msgid "" "Requires that the tile has at least one unit whose owner has the " "relationship '%s' with at least one other living player." msgstr "" #: common/reqtext.c:1561 #, c-format msgid "" "Requires that no unit at the tile is owned by a player who has the " "relationship '%s' with any living player." msgstr "" #: common/reqtext.c:1570 #, c-format msgid "" "Requires that the tile has at least one unit whose owner is on a team where " "a member has the relationship '%s' with at least one other living player." msgstr "" #: common/reqtext.c:1577 #, c-format msgid "" "Requires that no unit at the tile is owned by a player who is on a team " "where a member has the relationship '%s' with at least one other living " "player." msgstr "" #: common/reqtext.c:1588 #, c-format msgid "" "Requires that the tile has at least one unit whose owner is allied to " "someone that has the relationship '%s' with at least one other living player." msgstr "" #: common/reqtext.c:1595 #, c-format msgid "" "Requires that no unit at the tile is owned by a player allied to someone " "that has the relationship '%s' with any living player." msgstr "" #: common/reqtext.c:1605 #, c-format msgid "" "Requires that you have the relationship '%s' with the owner of at least one " "unit at the tile." msgstr "" #: common/reqtext.c:1610 #, c-format msgid "" "Requires that you do not have the relationship '%s' with the owner of any " "unit at the tile." msgstr "" #: common/reqtext.c:1634 #, c-format msgid "" "Requires that the tile has at least one unit whose owner has the " "relationship '%s' with the other player." msgstr "" #: common/reqtext.c:1639 #, c-format msgid "" "Requires that no unit at the tile is owned by a player who has the " "relationship '%s' with the other player." msgstr "" #. TRANS: %s is a single kind of unit (e.g., "Settlers"). #: common/reqtext.c:1666 #, c-format msgid "?unit:Requires %s." msgstr "" #. TRANS: %s is a single kind of unit (e.g., "Settlers"). #: common/reqtext.c:1670 #, c-format msgid "?unit:Does not apply to %s." msgstr "" #. TRANS: %s is a list of unit types separated by "or". #: common/reqtext.c:1703 #, c-format msgid "?ulist:Requires %s." msgstr "" #. TRANS: %s is a list of unit types separated by "or". #: common/reqtext.c:1707 #, c-format msgid "?ulist:Does not apply to %s." msgstr "" #. TRANS: %s is a single unit class (e.g., "Air"). #: common/reqtext.c:1737 #, c-format msgid "?uclass:Requires %s units." msgstr "" #. TRANS: %s is a single unit class (e.g., "Air"). #: common/reqtext.c:1741 #, c-format msgid "?uclass:Does not apply to %s units." msgstr "" #. TRANS: %s is a list of unit classes separated by "or". #: common/reqtext.c:1780 #, c-format msgid "?uclasslist:Requires %s units." msgstr "" #. TRANS: %s is a list of unit classes separated by "or". #: common/reqtext.c:1784 #, c-format msgid "?uclasslist:Does not apply to %s units." msgstr "" #: common/reqtext.c:1820 msgid "Requires that the unit is transported." msgstr "" #: common/reqtext.c:1823 msgid "Requires that the unit isn't transported." msgstr "" #: common/reqtext.c:1830 msgid "Requires that the unit is on livable tile." msgstr "" #: common/reqtext.c:1833 msgid "Requires that the unit isn't on livable tile." msgstr "" #: common/reqtext.c:1840 msgid "Requires that the unit does transport one or more cargo units." msgstr "" #: common/reqtext.c:1844 msgid "Requires that the unit doesn't transport any cargo units." msgstr "" #: common/reqtext.c:1852 msgid "Requires that the unit has a home city." msgstr "" #: common/reqtext.c:1855 msgid "Requires that the unit is homeless." msgstr "" #: common/reqtext.c:1862 msgid "Requires that the unit is on native tile." msgstr "" #: common/reqtext.c:1865 msgid "Requires that the unit isn't on native tile." msgstr "" #: common/reqtext.c:1872 msgid "Requires that the unit is in a native extra." msgstr "" #: common/reqtext.c:1875 msgid "Requires that the unit isn't in a native extra." msgstr "" #: common/reqtext.c:1882 msgid "Requires that the unit has moved this turn." msgstr "" #: common/reqtext.c:1885 msgid "Requires that the unit hasn't moved this turn." msgstr "" #: common/reqtext.c:1917 #, c-format msgid "Requires that the unit is performing activity %s." msgstr "" #: common/reqtext.c:1921 #, c-format msgid "Requires that the unit is not performing activity %s." msgstr "" #. TRANS: %s is numeric move points; it may have a #. * fractional part ("1 1/3 MP"). #: common/reqtext.c:1951 #, c-format msgid "Requires that the unit has at least %s MP left." msgstr "" #. TRANS: %s is numeric move points; it may have a #. * fractional part ("1 1/3 MP"). #: common/reqtext.c:1957 #, c-format msgid "Requires that the unit has less than %s MP left." msgstr "" #: common/reqtext.c:1987 #, c-format msgid "Requires a unit with at least %d veteran level." msgid_plural "Requires a unit with at least %d veteran levels." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:1993 #, c-format msgid "Requires a unit with fewer than %d veteran level." msgid_plural "Requires a unit with fewer than %d veteran levels." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2008 #, c-format msgid "Requires a unit with at least %d hit point left." msgid_plural "Requires a unit with at least %d hit points left." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2014 #, c-format msgid "Requires a unit with fewer than %d hit point left." msgid_plural "Requires a unit with fewer than %d hit points left." msgstr[0] "" msgstr[1] "" #. TRANS: "Applies only to Food." #: common/reqtext.c:2030 #, c-format msgid "?output:Applies only to %s." msgstr "" #. TRANS: "Does not apply to Food." #: common/reqtext.c:2034 #, c-format msgid "?output:Does not apply to %s." msgstr "" #. TRANS: "Applies only to Scientists." #: common/reqtext.c:2046 #, c-format msgid "?specialist:Applies only to %s." msgstr "" #. TRANS: "Does not apply to Scientists." #: common/reqtext.c:2050 #, c-format msgid "?specialist:Does not apply to %s." msgstr "" #: common/reqtext.c:2061 #, c-format msgid "Requires a minimum city size of %d for this city or a trade partner." msgid_plural "" "Requires a minimum city size of %d for this city or a trade partner." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2069 #, c-format msgid "" "Requires the city size to be less than %d for this city and all trade " "partners." msgid_plural "" "Requires the city size to be less than %d for this city and all trade " "partners." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2081 #, c-format msgid "Requires a minimum city size of %d." msgid_plural "Requires a minimum city size of %d." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2087 #, c-format msgid "Requires the city size to be less than %d." msgid_plural "Requires the city size to be less than %d." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2114 #, c-format msgid "Requires a minimum culture of %d in the city." msgid_plural "Requires a minimum culture of %d in the city." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2120 #, c-format msgid "Requires the culture in the city to be less than %d." msgid_plural "Requires the culture in the city to be less than %d." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2132 #, c-format msgid "Requires a minimum culture of %d in this city or a trade partner." msgid_plural "" "Requires a minimum culture of %d in this city or a trade partner." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2140 #, c-format msgid "" "Requires the culture in this city and all trade partners to be less than %d." msgid_plural "" "Requires the culture in this city and all trade partners to be less than %d." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2152 #, c-format msgid "Requires your nation to have culture of at least %d." msgid_plural "Requires your nation to have culture of at least %d." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2160 #, c-format msgid "Prevented if your nation has culture of %d or more." msgid_plural "Prevented if your nation has culture of %d or more." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2172 #, c-format msgid "Requires someone on your team to have culture of at least %d." msgid_plural "Requires someone on your team to have culture of at least %d." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2180 #, c-format msgid "Prevented if anyone on your team has culture of %d or more." msgid_plural "Prevented if anyone on your team has culture of %d or more." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2192 #, c-format msgid "" "Requires someone in your current alliance to have culture of at least %d." msgid_plural "" "Requires someone in your current alliance to have culture of at least %d." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2200 #, c-format msgid "Prevented if anyone in your current alliance has culture of %d or more." msgid_plural "" "Prevented if anyone in your current alliance has culture of %d or more." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2212 #, c-format msgid "Requires that some player has culture of at least %d." msgid_plural "Requires that some player has culture of at least %d." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2220 #, c-format msgid "Requires that no player has culture of %d or more." msgid_plural "Requires that no player has culture of %d or more." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2244 #, c-format msgid "At least %d%% of the citizens of the city must be foreign." msgstr "" #: common/reqtext.c:2249 #, c-format msgid "Less than %d%% of the citizens of the city must be foreign." msgstr "" #: common/reqtext.c:2258 #, c-format msgid "" "At least %d%% of the citizens of the city or some trade partner must be " "foreign." msgstr "" #: common/reqtext.c:2263 #, c-format msgid "" "Less than %d%% of the citizens of the city and each trade partner must be " "foreign." msgstr "" #: common/reqtext.c:2288 #, c-format msgid "At most %d unit may be present on the tile." msgid_plural "At most %d units may be present on the tile." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2294 #, c-format msgid "There must be more than %d unit present on the tile." msgid_plural "There must be more than %d units present on the tile." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2306 #, c-format msgid "" "The tile or at least one cardinally adjacent tile must have %d unit or fewer." msgid_plural "" "The tile or at least one cardinally adjacent tile must have %d units or " "fewer." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2314 #, c-format msgid "" "The tile and all cardinally adjacent tiles must have more than %d unit each." msgid_plural "" "The tile and all cardinally adjacent tiles must have more than %d units each." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2326 #, c-format msgid "The tile or at least one adjacent tile must have %d unit or fewer." msgid_plural "" "The tile or at least one adjacent tile must have %d units or fewer." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:2334 #, c-format msgid "The tile and all adjacent tiles must have more than %d unit each." msgid_plural "" "The tile and all adjacent tiles must have more than %d units each." msgstr[0] "" msgstr[1] "" #. TRANS: AI level (e.g., "Handicapped") #: common/reqtext.c:2364 #, c-format msgid "Applies to %s AI players." msgstr "" #. TRANS: AI level (e.g., "Cheating") #: common/reqtext.c:2369 #, c-format msgid "Does not apply to %s AI players." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2381 #, c-format msgid "?terrainclass:Requires %s terrain on the tile." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2387 #, c-format msgid "?terrainclass:Prevented by %s terrain on the tile." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2397 #, c-format msgid "" "?terrainclass:Requires %s terrain on the tile or a cardinally adjacent tile." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2404 #, c-format msgid "" "?terrainclass:Prevented by %s terrain on the tile or any cardinally adjacent " "tile." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2415 #, c-format msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2422 #, c-format msgid "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2433 #, c-format msgid "?terrainclass:Requires %s terrain on a tile within the city radius." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2440 #, c-format msgid "" "?terrainclass:Prevented by %s terrain on any tile within the city radius." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2451 #, c-format msgid "" "?terrainclass:Requires %s terrain on a tile within the city radius or the " "city radius of a trade partner." msgstr "" #. TRANS: %s is a terrain class #: common/reqtext.c:2459 #, c-format msgid "" "?terrainclass:Prevented by %s terrain on any tile within the city radius or " "the city radius of a trade partner." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2485 #, c-format msgid "Requires terrain with the \"%s\" flag on the tile." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2490 #, c-format msgid "Prevented by terrain with the \"%s\" flag on the tile." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2500 #, c-format msgid "" "Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent " "tile." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2506 #, c-format msgid "" "Prevented by terrain with the \"%s\" flag on the tile or any cardinally " "adjacent tile." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2516 #, c-format msgid "Requires terrain with the \"%s\" flag on the tile or an adjacent tile." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2522 #, c-format msgid "" "Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2532 #, c-format msgid "Requires terrain with the \"%s\" flag on a tile within the city radius." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2538 #, c-format msgid "" "Prevented by terrain with the \"%s\" flag on any tile within the city radius." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2548 #, c-format msgid "" "Requires terrain with the \"%s\" flag on a tile within the city radius or " "the city radius of a trade partner." msgstr "" #. TRANS: %s is a (translatable) terrain flag. #: common/reqtext.c:2555 #, c-format msgid "" "Prevented by terrain with the \"%s\" flag on any tile within the city radius " "or the city radius of a trade partner." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2580 #, c-format msgid "Only applies to roads with the \"%s\" flag." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2586 #, c-format msgid "Does not apply to roads with the \"%s\" flag." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2596 #, c-format msgid "Requires a road with the \"%s\" flag on the tile." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2601 #, c-format msgid "Prevented by a road with the \"%s\" flag on the tile." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2611 #, c-format msgid "" "Requires a road with the \"%s\" flag on the tile or a cardinally adjacent " "tile." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2617 #, c-format msgid "" "Prevented by a road with the \"%s\" flag on the tile or any cardinally " "adjacent tile." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2627 #, c-format msgid "Requires a road with the \"%s\" flag on the tile or an adjacent tile." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2633 #, c-format msgid "" "Prevented by a road with the \"%s\" flag on the tile or any adjacent tile." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2643 #, c-format msgid "Requires a road with the \"%s\" flag on a tile within the city radius." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2649 #, c-format msgid "" "Prevented by a road with the \"%s\" flag on any tile within the city radius." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2659 #, c-format msgid "" "Requires a road with the \"%s\" flag on a tile within the city radius or the " "city radius of a trade partner." msgstr "" #. TRANS: %s is a (translatable) road flag. #: common/reqtext.c:2666 #, c-format msgid "" "Prevented by a road with the \"%s\" flag on any tile within the city radius " "or the city radius of a trade partner." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2690 #, c-format msgid "Only applies to extras with the \"%s\" flag." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2696 #, c-format msgid "Does not apply to extras with the \"%s\" flag." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2706 #, c-format msgid "Requires an extra with the \"%s\" flag on the tile." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2711 #, c-format msgid "Prevented by an extra with the \"%s\" flag on the tile." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2721 #, c-format msgid "" "Requires an extra with the \"%s\" flag on the tile or a cardinally adjacent " "tile." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2727 #, c-format msgid "" "Prevented by an extra with the \"%s\" flag on the tile or any cardinally " "adjacent tile." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2737 #, c-format msgid "Requires an extra with the \"%s\" flag on the tile or an adjacent tile." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2743 #, c-format msgid "" "Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2753 #, c-format msgid "" "Requires an extra with the \"%s\" flag on a tile within the city radius." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2759 #, c-format msgid "" "Prevented by an extra with the \"%s\" flag on any tile within the city " "radius." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2769 #, c-format msgid "" "Requires an extra with the \"%s\" flag on a tile within the city radius or " "the city radius of a trade partner." msgstr "" #. TRANS: %s is a (translatable) extra flag. #: common/reqtext.c:2776 #, c-format msgid "" "Prevented by an extra with the \"%s\" flag on any tile within the city " "radius or the city radius of a trade partner." msgstr "" #: common/reqtext.c:2800 #, c-format msgid "Requires the game to have reached the year %s." msgstr "" #: common/reqtext.c:2804 #, c-format msgid "Requires that the game has not yet reached the year %s." msgstr "" #. TRANS: %s is a representation of a calendar fragment, #. * from the ruleset. May be a bare number. #: common/reqtext.c:2819 #, c-format msgid "Requires the game to have reached %s." msgstr "" #. TRANS: %s is a representation of a calendar fragment, #. * from the ruleset. May be a bare number. #: common/reqtext.c:2825 #, c-format msgid "Requires that the game has not yet reached %s." msgstr "" #. TRANS: topology flag name ("Hex", "ISO") #. TRANS: wrap flag name ("WrapX", "WrapY") #: common/reqtext.c:2838 common/reqtext.c:2856 #, c-format msgid "Requires %s map." msgstr "" #. TRANS: topology flag name ("Hex", "ISO") #. TRANS: wrap flag name ("WrapX", "WrapY") #: common/reqtext.c:2843 common/reqtext.c:2861 #, c-format msgid "Prevented on %s map." msgstr "" #. TRANS: %s is a server setting, its value and if it is #. * required to be present or absent. The string's format #. * is specified in ssetv_human_readable(). #. * Example: "killstack is enabled". #: common/reqtext.c:2876 #, c-format msgid "Requires that the server setting %s." msgstr "" #: common/reqtext.c:2885 #, c-format msgid "Requires age of %d turns." msgstr "" #: common/reqtext.c:2889 #, c-format msgid "Prevented if age is over %d turns." msgstr "" #: common/reqtext.c:2898 #, c-format msgid "Requires form age of %d turns." msgstr "" #: common/reqtext.c:2902 #, c-format msgid "Prevented if form age is over %d turns." msgstr "" #: common/reqtext.c:2913 #, c-format msgid "Requires %d techs to be known in the world." msgstr "" #: common/reqtext.c:2917 #, c-format msgid "Prevented when %d techs are known in the world." msgstr "" #: common/reqtext.c:2925 #, c-format msgid "Requires player to know %d techs." msgstr "" #: common/reqtext.c:2929 #, c-format msgid "Prevented when player knows %d techs." msgstr "" #: common/reqtext.c:2954 #, c-format msgid "Requires player to have at least %d cities." msgstr "" #: common/reqtext.c:2958 #, c-format msgid "Prevented when player has at least %d cities." msgstr "" #: common/reqtext.c:2984 #, c-format msgid "Requires terrain on which alteration %s is possible." msgstr "" #: common/reqtext.c:2989 #, c-format msgid "Prevented by terrain on which alteration %s can be made." msgstr "" #: common/reqtext.c:3018 msgid "city centers" msgstr "" #: common/reqtext.c:3021 msgid "claimed tiles" msgstr "" #: common/reqtext.c:3024 msgid "owned extras" msgstr "" #: common/reqtext.c:3027 msgid "worked tiles" msgstr "" #. TRANS: a specific city for each use case #: common/reqtext.c:3031 msgid "tiles on the same continent as the city" msgstr "" #. TRANS: a specific city for each use case #: common/reqtext.c:3042 msgid "tiles of a mass of a different terrain class next to the city" msgstr "" #. TRANS: a specific city for each use case #: common/reqtext.c:3051 msgid "tiles of a body of water next to the city" msgstr "" #. TRANS: tile property ("city centers", etc) #: common/reqtext.c:3065 #, c-format msgid "?tileprop:Applies only to %s." msgstr "" #. TRANS: tile property ("city centers", etc) #: common/reqtext.c:3069 #, c-format msgid "?tileprop:Does not apply to %s." msgstr "" #. TRANS: tile property ("city centers", etc) #: common/reqtext.c:3076 #, c-format msgid "?tileprop:Applies only to %s and cardinally adjacent tiles." msgstr "" #. TRANS: tile property ("city centers", etc) #: common/reqtext.c:3081 #, c-format msgid "?tileprop:Does not apply to %s or cardinally adjacent tiles." msgstr "" #. TRANS: tile property ("city centers", etc) #: common/reqtext.c:3090 #, c-format msgid "?tileprop:Applies only to %s and adjacent tiles." msgstr "" #. TRANS: tile property ("city centers", etc) #: common/reqtext.c:3094 #, c-format msgid "?tileprop:Does not apply to %s or adjacent tiles." msgstr "" #: common/reqtext.c:3120 msgid "owned by original" msgstr "" #: common/reqtext.c:3123 msgid "starved" msgstr "" #: common/reqtext.c:3126 msgid "disorder" msgstr "" #: common/reqtext.c:3129 msgid "celebration" msgstr "" #: common/reqtext.c:3132 msgid "transferred" msgstr "" #. TRANS: city property ("owned by original", etc) #: common/reqtext.c:3144 #, c-format msgid "?cityprop:Applies only to %s cities" msgstr "" #. TRANS: city property ("owned by original", etc) #: common/reqtext.c:3148 #, c-format msgid "?cityprop:Does not apply to %s cities" msgstr "" #. TRANS: city property ("owned by original", etc) #: common/reqtext.c:3156 #, c-format msgid "?cityprop:Applies only to %s cities or their trade partners." msgstr "" #. TRANS: city property ("owned by original", etc) #: common/reqtext.c:3160 #, c-format msgid "?cityprop:Does not apply to %s cities or their trade partners." msgstr "" #: common/reqtext.c:3186 #, c-format msgid "Some part of the world must be at latitude %d or further north." msgstr "" #: common/reqtext.c:3191 #, c-format msgid "The entire world must be at latitude %d or further south." msgstr "" #: common/reqtext.c:3200 common/reqtext.c:3273 #, c-format msgid "Tile must be at latitude %d or further north." msgstr "" #: common/reqtext.c:3204 common/reqtext.c:3269 #, c-format msgid "Tile must be at latitude %d or further south." msgstr "" #: common/reqtext.c:3212 #, c-format msgid "A cardinally adjacent tile must be at latitude %d or further north." msgstr "" #: common/reqtext.c:3217 #, c-format msgid "All cardinally adjacent tiles must be at latitude %d or further south." msgstr "" #: common/reqtext.c:3226 #, c-format msgid "An adjacent tile must be at latitude %d or further north." msgstr "" #: common/reqtext.c:3231 #, c-format msgid "All adjacent tiles must be at latitude %d or further south." msgstr "" #: common/reqtext.c:3255 #, c-format msgid "Some part of the world must be at latitude %d or further south." msgstr "" #: common/reqtext.c:3260 #, c-format msgid "The entire world must be at latitude %d or further north." msgstr "" #: common/reqtext.c:3281 #, c-format msgid "A cardinally adjacent tile must be at latitude %d or further south." msgstr "" #: common/reqtext.c:3286 #, c-format msgid "All cardinally adjacent tiles must be at latitude %d or further north." msgstr "" #: common/reqtext.c:3295 #, c-format msgid "An adjacent tile must be at latitude %d or further south." msgstr "" #: common/reqtext.c:3300 #, c-format msgid "All adjacent tiles must be at latitude %d or further north." msgstr "" #: common/reqtext.c:3327 msgid "Must be the same tile." msgstr "" #: common/reqtext.c:3329 msgid "Must not be the same tile." msgstr "" #: common/reqtext.c:3334 msgid "Must be cardinally adjacent." msgstr "" #: common/reqtext.c:3336 msgid "Must not be cardinally adjacent." msgstr "" #: common/reqtext.c:3342 msgid "Must be adjacent." msgstr "" #: common/reqtext.c:3344 msgid "Must not be adjacent." msgstr "" #: common/reqtext.c:3351 #, c-format msgid "The squared distance between the tiles must be at most %d." msgstr "" #: common/reqtext.c:3356 #, c-format msgid "The squared distance between the tiles must be at least %d." msgstr "" #: common/reqtext.c:3389 msgid "" "No other cardinally adjacent tile may be part of the same continent or ocean." msgstr "" #: common/reqtext.c:3394 #, c-format msgid "" "No more than %d other cardinally adjacent tile may be part of the same " "continent or ocean." msgid_plural "" "No more than %d other cardinally adjacent tiles may be part of the same " "continent or ocean." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:3403 #, c-format msgid "" "Requires at least %d other cardinally adjacent tile of the same continent or " "ocean." msgid_plural "" "Requires at least %d other cardinally adjacent tiles of the same continent " "or ocean." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:3420 msgid "No other adjacent tile may be part of the same continent or ocean." msgstr "" #: common/reqtext.c:3425 #, c-format msgid "" "No more than %d other adjacent tile may be part of the same continent or " "ocean." msgid_plural "" "No more than %d other adjacent tiles may be part of the same continent or " "ocean." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:3434 #, c-format msgid "" "Requires at least %d other adjacent tile of the same continent or ocean." msgid_plural "" "Requires at least %d other adjacent tiles of the same continent or ocean." msgstr[0] "" msgstr[1] "" #: common/reqtext.c:3447 #, c-format msgid "Requires a continent or ocean size of at most %d." msgstr "" #: common/reqtext.c:3451 #, c-format msgid "Requires a continent or ocean size of at least %d." msgstr "" #: common/reqtext.c:3477 msgid "Must be on the same terrain class." msgstr "" #: common/reqtext.c:3480 msgid "Must be on a different terrain class." msgstr "" #: common/reqtext.c:3487 msgid "Must be cardinally adjacent to the same terrain class." msgstr "" #: common/reqtext.c:3491 msgid "Must not be cardinally adjacent to the same terrain class." msgstr "" #: common/reqtext.c:3499 msgid "Must be adjacent to the same terrain class." msgstr "" #: common/reqtext.c:3502 msgid "Must not be adjacent to the same terrain class." msgstr "" #: common/reqtext.c:3525 msgid "Must be on the same continent or ocean." msgstr "" #: common/reqtext.c:3528 msgid "Must be on a different continent or ocean." msgstr "" #: common/reqtext.c:3535 msgid "Must be cardinally adjacent to the same continent or ocean." msgstr "" #: common/reqtext.c:3539 msgid "Must not be cardinally adjacent to the same continent or ocean." msgstr "" #: common/reqtext.c:3547 msgid "Must be adjacent to the same continent or ocean." msgstr "" #: common/reqtext.c:3551 msgid "Must not be adjacent to the same continent or ocean." msgstr "" #: common/reqtext.c:3574 msgid "May only be cardinally adjacent to this other continent or ocean." msgstr "" #: common/reqtext.c:3578 msgid "" "Must be cardinally adjacent to more than just this other continent or ocean." msgstr "" #: common/reqtext.c:3586 msgid "May only be adjacent to this other continent or ocean." msgstr "" #: common/reqtext.c:3590 msgid "Must be adjacent to more than just this other continent or ocean." msgstr "" #: common/reqtext.c:3614 msgid "Must be on a lake or island surrounded by this continent or ocean." msgstr "" #: common/reqtext.c:3618 msgid "Must not be on a lake or island surrounded by this continent or ocean." msgstr "" #: common/reqtext.c:3626 msgid "" "Must be on or cardinally adjacent to a lake or island surrounded by this " "continent or ocean." msgstr "" #: common/reqtext.c:3631 msgid "" "Must not be on nor cardinally adjacent to a lake or island surrounded by " "this continent or ocean." msgstr "" #: common/reqtext.c:3640 msgid "" "Must be on or adjacent to a lake or island surrounded by this continent or " "ocean." msgstr "" #: common/reqtext.c:3644 msgid "" "Must not be on nor adjacent to a lake or island surrounded by this continent " "or ocean." msgstr "" #. TRANS: default description of a requirement vector #. * (used in ruledit) #: common/requirements.c:6893 msgid "the requirement vector" msgstr "" #. TRANS: remove a requirement from a requirement vector #. * (in ruledit). #. * The first %s is the operation. #. * The second %s is the requirement. #. * The third %s is a description of the requirement vector, #. * like "actor_reqs" #: common/requirements.c:6907 #, c-format msgid "%s %s from %s" msgstr "" #. TRANS: append a requirement to a requirement vector #. * (in ruledit). #. * The first %s is the operation. #. * The second %s is the requirement. #. * The third %s is a description of the requirement vector, #. * like "actor_reqs" #: common/requirements.c:6921 #, c-format msgid "%s %s to %s" msgstr "" #. TRANS: do nothing to a requirement vector (in ruledit). #. * The first %s is a description of the requirement vector, #. * like "actor_reqs" #: common/requirements.c:6932 #, c-format msgid "Do nothing to %s" msgstr "" #: common/requirements.c:7101 #, c-format msgid "Requirements {%s} and {%s} contradict each other." msgstr "" #: common/requirements.c:7195 #, c-format msgid "Requirement {%s} requires %s but it will never be there." msgstr "" #: common/requirements.c:7212 #, c-format msgid "Requirement {%s} mentions %s but it will never be there." msgstr "" #: common/requirements.c:7275 #, c-format msgid "Requirements {%s} and {%s} are the same." msgstr "" #: common/requirements.c:7669 #, c-format msgid "\"%s\" tech" msgstr "" #: common/requirements.c:7692 #, c-format msgid "%s site" msgstr "" #: common/requirements.c:7736 #, c-format msgid "%s citizens" msgstr "" #. TRANS: Keep short. City founding nation. #: common/requirements.c:7741 #, c-format msgid "%s original owner" msgstr "" #. TRANS: Unit type flag #: common/requirements.c:7758 #, c-format msgid "?utflag:\"%s\" units" msgstr "" #. TRANS: Unit class #: common/requirements.c:7765 #, c-format msgid "%s units" msgstr "" #. TRANS: Unit class flag #: common/requirements.c:7771 #, c-format msgid "?ucflag:\"%s\" units" msgstr "" #: common/requirements.c:7777 #, c-format msgid "Veteran level >=%d" msgstr "" #. TRANS: unit state. (appears in strings like "Missile+Transported") #: common/requirements.c:7784 msgid "Transported" msgstr "" #. TRANS: unit state. (appears in strings like #. * "Missile+On livable tile") #: common/requirements.c:7790 msgid "On livable tile" msgstr "" #. TRANS: unit state. (appears in strings like "Missile+Transported") #: common/requirements.c:7794 msgid "Transporting" msgstr "" #. TRANS: unit state. (appears in strings like "Missile+Has a home city") #: common/requirements.c:7798 msgid "Has a home city" msgstr "" #. TRANS: unit state. (appears in strings like #. * "Missile+On native tile") #: common/requirements.c:7804 msgid "On native tile" msgstr "" #. TRANS: unit state. (appears in strings like #. * "Missile+In native extra") #: common/requirements.c:7810 msgid "In native extra" msgstr "" #. TRANS: unit state. (appears in strings like #. * "Missile+Has moved this turn") #: common/requirements.c:7815 msgid "Has moved this turn" msgstr "" #: common/requirements.c:7824 #, c-format msgid "%s activity" msgstr "" #. TRANS: Minimum unit movement points left for requirement to be met #. * (%s is a string like "1" or "2 1/3") #: common/requirements.c:7830 #, c-format msgid "%s MP" msgstr "" #. TRANS: HP = hit points #: common/requirements.c:7835 #, c-format msgid "%d HP" msgstr "" #: common/requirements.c:7839 #, c-format msgid "Age %d" msgstr "" #: common/requirements.c:7843 #, c-format msgid "Form age %d" msgstr "" #: common/requirements.c:7847 #, c-format msgid "%d Techs" msgstr "" #: common/requirements.c:7851 #, c-format msgid "%d Cities" msgstr "" #: common/requirements.c:7867 #, c-format msgid "Size %d" msgstr "" #: common/requirements.c:7871 #, c-format msgid "Culture %d" msgstr "" #: common/requirements.c:7875 #, c-format msgid "%d%% Foreigners" msgstr "" #. TRANS: "Hard AI" #: common/requirements.c:7880 #, c-format msgid "%s AI" msgstr "" #. TRANS: here <= means 'less than or equal' #: common/requirements.c:7885 #, c-format msgid "<=%d unit" msgid_plural "<=%d units" msgstr[0] "" msgstr[1] "" #. TRANS: Terrain class: "Land terrain" #: common/requirements.c:7891 #, c-format msgid "%s terrain" msgstr "" #. TRANS: Terrain flag #: common/requirements.c:7897 #, c-format msgid "?terrflag:\"%s\" terrain" msgstr "" #. TRANS: Road flag #: common/requirements.c:7904 #, c-format msgid "?roadflag:\"%s\" road" msgstr "" #. TRANS: Extra flag #: common/requirements.c:7910 #, c-format msgid "?extraflag:\"%s\" extra" msgstr "" #: common/requirements.c:7914 #, c-format msgid "After %s" msgstr "" #. TRANS: here >= means 'greater than or equal'. #. * %s identifies a calendar fragment (may be bare number). #: common/requirements.c:7920 #, c-format msgid ">=%s" msgstr "" #. TRANS: topology flag name ("Hex", "ISO") #. TRANS: wrap flag name ("WrapX", "WrapY") #: common/requirements.c:7925 common/requirements.c:7930 #, c-format msgid "%s map" msgstr "" #. TRANS: "Irrigation possible" #: common/requirements.c:7939 #, c-format msgid "%s possible" msgstr "" #: common/requirements.c:7945 msgid "City center" msgstr "" #: common/requirements.c:7948 msgid "Tile claimed" msgstr "" #: common/requirements.c:7951 msgid "Extras owned" msgstr "" #: common/requirements.c:7954 msgid "Worked tile" msgstr "" #: common/requirements.c:7957 msgid "Same continent tile" msgstr "" #. TRANS: Short for "a tile of other terrain class mass near city" #: common/requirements.c:7961 msgid "Port reachable tile" msgstr "" #: common/requirements.c:7972 msgid "Owned by original" msgstr "" #: common/requirements.c:7975 msgid "Starved" msgstr "" #: common/requirements.c:7978 msgid "Disorder" msgstr "" #: common/requirements.c:7981 msgid "Celebration" msgstr "" #. TRANS: CityStatus value - city has changed hands #: common/requirements.c:7985 msgid "Transferred" msgstr "" #: common/requirements.c:7996 msgid "Same terrain class" msgstr "" #: common/requirements.c:7999 msgid "Same continent/ocean" msgstr "" #: common/requirements.c:8002 msgid "Only other continent/ocean" msgstr "" #: common/requirements.c:8005 msgid "Lake/island surrounded" msgstr "" #. TRANS: here >= means 'greater than or equal'. #: common/requirements.c:8015 #, c-format msgid "Latitude >= %d" msgstr "" #. TRANS: here <= means 'less than or equal'. #: common/requirements.c:8020 #, c-format msgid "Latitude <= %d" msgstr "" #. TRANS: here <= means 'less than or equal'. #: common/requirements.c:8025 #, c-format msgid "Squared distance <= %d" msgstr "" #: common/requirements.c:8029 #, c-format msgid "%d or fewer region tiles" msgstr "" #: common/requirements.h:285 msgid "Remove" msgstr "" #: common/requirements.h:287 msgid "Append" msgstr "" #: common/research.c:89 msgid "Future Tech." msgstr "" #. TRANS: e.g. "members of team 1", or even "members of team Red". #. * Used in many places where a nation plural might be used. #: common/research.c:183 #, c-format msgid "members of %s" msgstr "" #: common/research.c:285 #, c-format msgid "Future Tech. %d" msgstr "" #. TRANS: this and following strings are 'road flags', which may rarely #. * be presented to the player in ruleset help text #: common/road.h:25 data/civ1/terrain.ruleset:1230 #: data/civ2/terrain.ruleset:1372 data/classic/terrain.ruleset:1676 #: data/sandbox/terrain.ruleset:1992 data/civ2civ3/terrain.ruleset:1884 #: data/multiplayer/terrain.ruleset:1648 data/granularity/terrain.ruleset:832 msgid "River" msgstr "" #: common/road.h:27 msgid "UnrestrictedInfra" msgstr "" #: common/road.h:29 msgid "JumpFrom" msgstr "" #: common/road.h:31 msgid "JumpTo" msgstr "" #. TRANS: the first %s is a server setting, the second %s is it's value. #. * Example: killstack is enabled #: common/server_settings.c:191 #, c-format msgid "%s is %s" msgstr "" #: common/server_settings.c:193 server/settings.c:634 msgid "enabled" msgstr "" #: common/server_settings.c:193 server/settings.c:633 msgid "disabled" msgstr "" #: common/sex.c:47 msgid "Male" msgstr "" #: common/sex.c:49 msgid "Female" msgstr "" #: common/sex.c:80 #, c-format msgid "%sMale" msgstr "" #: common/sex.c:83 #, c-format msgid "%sFemale" msgstr "" #: common/team.c:221 #, c-format msgid "Team %d" msgstr "" #. TRANS: %s is ruleset-chosen team name (e.g. "Red") #: common/team.c:437 #, c-format msgid "team %s" msgstr "" #. TRANS: this and following strings are 'tech flags', which may rarely #. * be presented to the player in ruleset help text #: common/tech.h:80 msgid "Bonus_Tech" msgstr "" #: common/tech.h:83 msgid "Bridge" msgstr "" #: common/tech.h:86 msgid "Build_Airborne" msgstr "" #: common/traderoutes.h:66 msgid "?routedir:None" msgstr "" #: common/traderoutes.h:68 msgid "?routedir:From" msgstr "" #: common/traderoutes.h:70 msgid "?routedir:To" msgstr "" #: common/traderoutes.h:72 msgid "?routedir:Bidirectional" msgstr "" #: common/unit.c:667 msgid "Goto" msgstr "" #: common/unit.c:669 msgid "Explore" msgstr "" #: common/unit.c:1200 common/unit.c:1205 msgid "Moves" msgstr "" #: common/unit.c:1266 msgid "Food/Shield/Gold:" msgstr "" #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold." #: common/unit.c:2110 #, c-format msgid "" "Upgrade %s to %s for %d gold?\n" "%s" msgid_plural "" "Upgrade %s to %s for %d gold?\n" "%s" msgstr[0] "" msgstr[1] "" #: common/unit.c:2119 #, c-format msgid "Sorry, cannot upgrade %s (yet)." msgstr "" #. TRANS: Last %s is pre-pluralised "Treasury contains %d gold." #: common/unit.c:2125 #, c-format msgid "" "Upgrading %s to %s costs %d gold.\n" "%s" msgid_plural "" "Upgrading %s to %s costs %d gold.\n" "%s" msgstr[0] "" msgstr[1] "" #: common/unit.c:2135 msgid "You can only upgrade units in your cities." msgstr "" #: common/unit.c:2139 #, c-format msgid "Upgrading this %s would strand units it transports." msgstr "" #: common/unit.c:2144 #, c-format msgid "" "Upgrading this %s would result in a %s which can not survive at this place." msgstr "" #: common/unit.c:2151 #, c-format msgid "" "Upgrading this %s would result in a %s which its current transport, %s, " "could not transport." msgstr "" #: common/unit.c:2159 #, c-format msgid "Cannot upgrade %s while doing '%s'." msgstr "" #: common/unit.h:129 msgid "?serveragent:None" msgstr "" #: common/unit.h:131 msgid "AutoWorker" msgstr "" #: common/unit.h:133 msgid "Autoexplore" msgstr "" #: common/unittype.c:1678 #, c-format msgid "%s or similar units" msgstr "" #: common/unittype.c:1681 #, c-format msgid "%s and similar units" msgstr "" #: common/unittype.h:61 msgid "?uclassflag:TerrainSpeed" msgstr "" #: common/unittype.h:63 msgid "?uclassflag:TerrainDefense" msgstr "" #: common/unittype.h:65 msgid "?uclassflag:DamageSlows" msgstr "" #: common/unittype.h:68 msgid "?uclassflag:CanOccupyCity" msgstr "" #: common/unittype.h:70 msgid "?uclassflag:BuildAnywhere" msgstr "" #: common/unittype.h:72 msgid "?uclassflag:Unreachable" msgstr "" #: common/unittype.h:75 msgid "?uclassflag:CollectRansom" msgstr "" #: common/unittype.h:78 msgid "?uclassflag:ZOC" msgstr "" #: common/unittype.h:81 msgid "?uclassflag:DoesntOccupyTile" msgstr "" #: common/unittype.h:84 msgid "?uclassflag:AttackNonNative" msgstr "" #: common/unittype.h:87 msgid "?uclassflag:KillCitizen" msgstr "" #: common/unittype.h:90 msgid "?uclassflag:HutFrighten" msgstr "" #: common/unittype.h:93 msgid "?uclassflag:NonNatBombardTgt" msgstr "" #: common/unittype.h:191 msgid "?unitflag:HasNoZOC" msgstr "" #. TRANS: unit type flag (rarely shown): "ignore zones of control" #: common/unittype.h:194 msgid "?unitflag:IgZOC" msgstr "" #: common/unittype.h:196 msgid "?unitflag:NonMil" msgstr "" #. TRANS: unit type flag (rarely shown): "ignore terrain" #: common/unittype.h:199 msgid "?unitflag:IgTer" msgstr "" #: common/unittype.h:201 msgid "?unitflag:FieldUnit" msgstr "" #: common/unittype.h:205 msgid "?unitflag:Provoking" msgstr "" #: common/unittype.h:208 msgid "?unitflag:NeverProtects" msgstr "" #: common/unittype.h:211 msgid "?unitflag:Workers" msgstr "" #: common/unittype.h:213 msgid "?unitflag:Diplomat" msgstr "" #: common/unittype.h:216 msgid "?unitflag:CoastStrict" msgstr "" #: common/unittype.h:219 msgid "?unitflag:Coast" msgstr "" #: common/unittype.h:222 msgid "?unitflag:Spy" msgstr "" #: common/unittype.h:225 msgid "?unitflag:Only_Native_Attack" msgstr "" #: common/unittype.h:228 msgid "?unitflag:Fanatic" msgstr "" #: common/unittype.h:231 msgid "?unitflag:GameLoss" msgstr "" #: common/unittype.h:234 msgid "?unitflag:Unique" msgstr "" #: common/unittype.h:239 msgid "?unitflag:EvacuateFirst" msgstr "" #: common/unittype.h:242 msgid "?unitflag:SuperSpy" msgstr "" #: common/unittype.h:245 msgid "?unitflag:NoHome" msgstr "" #: common/unittype.h:251 msgid "?unitflag:CityBuster" msgstr "" #: common/unittype.h:254 msgid "?unitflag:NoBuild" msgstr "" #: common/unittype.h:258 msgid "?unitflag:BadWallAttacker" msgstr "" #: common/unittype.h:261 msgid "?unitflag:BadCityDefender" msgstr "" #: common/unittype.h:264 msgid "?unitflag:BarbarianOnly" msgstr "" #: common/unittype.h:267 msgid "?unitflag:NewCityGamesOnly" msgstr "" #: common/unittype.h:270 msgid "?unitflag:CanKillEscaping" msgstr "" #: common/unittype.h:273 msgid "?unitflag:RandomMovement" msgstr "" #: common/unittype.h:276 msgid "?unitflag:Flagless" msgstr "" #: common/unittype.h:278 msgid "?unitflag:ProvidesRansom" msgstr "" #: common/unittype.h:359 msgid "?unitflag:FirstBuild" msgstr "" #: common/unittype.h:362 msgid "?unitflag:Explorer" msgstr "" #: common/unittype.h:365 msgid "?unitflag:Hut" msgstr "" #: common/unittype.h:368 msgid "?unitflag:HutTech" msgstr "" #: common/unittype.h:371 msgid "?unitflag:Partisan" msgstr "" #: common/unittype.h:374 msgid "?unitflag:DefendOk" msgstr "" #: common/unittype.h:377 msgid "?unitflag:DefendGood" msgstr "" #: common/unittype.h:380 msgid "?unitflag:FerryBoat" msgstr "" #: common/unittype.h:383 msgid "?unitflag:Barbarian" msgstr "" #: common/unittype.h:386 msgid "?unitflag:BarbarianTech" msgstr "" #: common/unittype.h:389 msgid "?unitflag:BarbarianBoat" msgstr "" #: common/unittype.h:392 msgid "?unitflag:BarbarianBoatTech" msgstr "" #: common/unittype.h:395 msgid "?unitflag:BarbarianBuild" msgstr "" #: common/unittype.h:398 msgid "?unitflag:BarbarianBuildTech" msgstr "" #: common/unittype.h:401 msgid "?unitflag:BarbarianLeader" msgstr "" #: common/unittype.h:404 msgid "?unitflag:BarbarianSea" msgstr "" #: common/unittype.h:407 msgid "?unitflag:BarbarianSeaTech" msgstr "" #: common/unittype.h:410 msgid "?unitflag:CitiesStartUnit" msgstr "" #: common/unittype.h:413 msgid "?unitflag:WorkerStartUnit" msgstr "" #: common/unittype.h:416 msgid "?unitflag:ExplorerStartUnit" msgstr "" #: common/unittype.h:419 msgid "?unitflag:KingStartUnit" msgstr "" #: common/unittype.h:422 msgid "?unitflag:DiplomatStartUnit" msgstr "" #: common/unittype.h:425 msgid "?unitflag:FerryStartUnit" msgstr "" #: common/unittype.h:428 msgid "?unitflag:DefendOkStartUnit" msgstr "" #: common/unittype.h:431 msgid "?unitflag:DefendGoodStartUnit" msgstr "" #: common/unittype.h:434 msgid "?unitflag:AttackFastStartUnit" msgstr "" #: common/unittype.h:437 msgid "?unitflag:AttackStrongStartUnit" msgstr "" #: common/unittype.h:440 msgid "?unitflag:Hunter" msgstr "" #: common/unittype.h:443 msgid "?unitflag:Settlers" msgstr "" #: common/version.c:41 #, c-format msgid "Freeciv version %s %s (%s)" msgstr "" #: common/version.c:42 common/version.c:46 msgid "(beta version)" msgstr "" #: common/version.c:45 #, c-format msgid "Freeciv version %s %s" msgstr "" #: common/version.c:49 #, c-format msgid "Freeciv version %s (%s)" msgstr "" #: common/version.c:52 #, c-format msgid "Freeciv version %s" msgstr "" #: common/version.c:65 msgid "betatest version " msgstr "" #: common/version.c:67 msgid "version " msgstr "" #: common/version.c:111 msgid "January" msgstr "" #: common/version.c:112 msgid "February" msgstr "" #: common/version.c:113 msgid "March" msgstr "" #: common/version.c:114 msgid "April" msgstr "" #: common/version.c:115 msgid "May" msgstr "" #: common/version.c:116 msgid "June" msgstr "" #: common/version.c:117 msgid "July" msgstr "" #: common/version.c:118 msgid "August" msgstr "" #: common/version.c:119 msgid "September" msgstr "" #: common/version.c:120 msgid "October" msgstr "" #: common/version.c:121 msgid "November" msgstr "" #: common/version.c:122 msgid "December" msgstr "" #. TRANS: No full stop after the URL, could cause confusion. #: common/version.c:128 #, c-format msgid "" "THIS IS A BETA VERSION\n" "Freeciv %s will be released in %s, at %s" msgstr "" #: common/version.c:133 #, c-format msgid "" "THIS IS A BETA VERSION\n" "Freeciv %s will be released at %s" msgstr "" #: common/version.c:150 msgid "THIS IS A DEVELOPMENT VERSION" msgstr "" #: common/version.c:179 msgid "'Cause civilization should be free!" msgstr "" #: common/networking/connection.c:195 server/sernet.c:428 server/sernet.c:822 msgid "network exception" msgstr "" #: common/networking/connection.c:209 server/sernet.c:368 msgid "lagging connection" msgstr "" #: common/networking/connection.c:274 msgid "buffer overflow" msgstr "" #: common/networking/connection.c:481 #, c-format msgid "%s from %s" msgstr "" #. TRANS: preserve leading space. #: common/networking/connection.c:492 msgid " (connection incomplete)" msgstr "" #. TRANS: preserve leading space. #: common/networking/connection.c:497 #, c-format msgid " (player %s)" msgstr "" #: common/networking/connection.c:898 #, c-format msgid "\"%s\" is not a valid pattern type" msgstr "" #: common/networking/connection.c:909 msgid "Missing pattern type" msgstr "" #: common/networking/connection.c:922 msgid "Missing pattern" msgstr "" #: common/networking/packets.c:437 msgid "illegal packet size" msgstr "" #: common/networking/packets.c:466 common/networking/packets.c:515 #: common/networking/packets_json.c:112 msgid "decoding error" msgstr "" #: common/networking/packets.c:527 common/networking/packets_json.c:171 msgid "unsupported packet type" msgstr "" #: common/networking/packets.c:588 common/networking/packets_json.c:235 msgid "incompatible packet contents" msgstr "" #: common/scriptcore/api_game_effects.c:148 #, c-format msgid "Unknown output identifier \"%s\"" msgstr "" #: common/scriptcore/luascript.c:236 msgid "Execution time limit exceeded in script" msgstr "" #: data/civ1/actions.ruleset:250 data/civ2/actions.ruleset:282 #: data/classic/actions.ruleset:299 data/sandbox/actions.ruleset:333 #: data/civ2civ3/actions.ruleset:307 data/alien/actions.ruleset:264 #: data/multiplayer/actions.ruleset:296 #, c-format msgid "Incite a %sRevolt%s" msgstr "" #: data/civ1/actions.ruleset:254 data/civ2/actions.ruleset:286 #: data/classic/actions.ruleset:307 data/sandbox/actions.ruleset:337 #: data/civ2civ3/actions.ruleset:311 data/alien/actions.ruleset:272 #: data/multiplayer/actions.ruleset:300 data/granularity/actions.ruleset:208 #, c-format msgid "%sBribe Enemy Unit%s" msgstr "" #: data/civ1/actions.ruleset:258 data/civ2/actions.ruleset:294 #: data/classic/actions.ruleset:315 data/sandbox/actions.ruleset:345 #: data/civ2civ3/actions.ruleset:319 data/alien/actions.ruleset:276 #: data/multiplayer/actions.ruleset:308 data/granularity/actions.ruleset:212 #, c-format msgid "%sBuild City%s" msgstr "" #: data/civ1/actions.ruleset:262 data/civ2/actions.ruleset:298 #: data/classic/actions.ruleset:319 data/sandbox/actions.ruleset:349 #: data/civ2civ3/actions.ruleset:323 data/multiplayer/actions.ruleset:312 #, c-format msgid "%sAdd to City%s" msgstr "" #: data/civ1/actions.ruleset:266 data/civ2/actions.ruleset:306 #: data/classic/actions.ruleset:323 data/civ2civ3/actions.ruleset:327 #: data/multiplayer/actions.ruleset:316 #, c-format msgid "Explode %sNuclear In Place%s" msgstr "" #: data/civ1/actions.ruleset:270 data/civ2/actions.ruleset:310 #: data/classic/actions.ruleset:327 data/sandbox/actions.ruleset:373 #: data/civ2civ3/actions.ruleset:331 data/alien/actions.ruleset:280 #: data/multiplayer/actions.ruleset:320 #, c-format msgid "%sExplode Missile%s" msgstr "" #: data/civ1/actions.ruleset:274 #, c-format msgid "Enter %sHut from transport%s" msgstr "" #: data/civ1/actions.ruleset:278 data/civ2/actions.ruleset:318 #: data/classic/actions.ruleset:359 data/sandbox/actions.ruleset:437 #: data/civ2civ3/actions.ruleset:359 data/alien/actions.ruleset:300 #: data/multiplayer/actions.ruleset:344 data/granularity/actions.ruleset:224 #, c-format msgid "%sKeep moving%s" msgstr "" #: data/civ1/actions.ruleset:282 data/civ2/actions.ruleset:322 #, c-format msgid "Clean %sPollution%s" msgstr "" #: data/civ1/buildings.ruleset:84 data/civ2/buildings.ruleset:117 #: data/classic/buildings.ruleset:117 data/sandbox/buildings.ruleset:121 #: data/civ2civ3/buildings.ruleset:118 data/multiplayer/buildings.ruleset:145 msgid "Aqueduct" msgstr "" #: data/civ1/buildings.ruleset:102 msgid "Allows a city to grow larger than size 10." msgstr "" #: data/civ1/buildings.ruleset:104 msgid "" "An Aqueduct also eliminates a city's risk of plague causing loss of " "population, and of fire causing loss of buildings." msgstr "" #: data/civ1/buildings.ruleset:110 data/civ2/buildings.ruleset:141 #: data/classic/buildings.ruleset:143 data/sandbox/buildings.ruleset:238 #: data/civ2civ3/buildings.ruleset:235 data/multiplayer/buildings.ruleset:171 msgid "Bank" msgstr "" #: data/civ1/buildings.ruleset:130 data/civ2/buildings.ruleset:161 #: data/classic/buildings.ruleset:163 data/multiplayer/buildings.ruleset:191 #, no-c-format msgid "" "Together with the Marketplace improvement, a Bank increases the luxury and " "tax production within a city by 100%." msgstr "" #: data/civ1/buildings.ruleset:157 data/civ1/buildings.ruleset:188 #: data/civ1/buildings.ruleset:218 #, no-c-format msgid "" "With a Barracks, each new unit built in a city will automatically have " "Veteran status, which means that its attack and defense strengths are " "increased by 50%." msgstr "" #: data/civ1/buildings.ruleset:161 data/civ1/buildings.ruleset:192 #: data/civ1/buildings.ruleset:222 msgid "" "Barracks also prevent stored food and goods in coastal cities being lost to " "piracy." msgstr "" #: data/civ1/buildings.ruleset:167 data/civ2/buildings.ruleset:198 #: data/classic/buildings.ruleset:201 data/sandbox/buildings.ruleset:296 #: data/civ2civ3/buildings.ruleset:293 data/multiplayer/buildings.ruleset:229 msgid "Barracks II" msgstr "" #: data/civ1/buildings.ruleset:198 data/civ2/buildings.ruleset:229 #: data/classic/buildings.ruleset:233 data/sandbox/buildings.ruleset:328 #: data/civ2civ3/buildings.ruleset:325 data/multiplayer/buildings.ruleset:261 msgid "Barracks III" msgstr "" #: data/civ1/buildings.ruleset:228 data/civ2/buildings.ruleset:259 #: data/classic/buildings.ruleset:263 data/sandbox/buildings.ruleset:358 #: data/civ2civ3/buildings.ruleset:355 data/multiplayer/buildings.ruleset:291 msgid "Cathedral" msgstr "" #: data/civ1/buildings.ruleset:246 msgid "" "A Cathedral makes 4 unhappy citizens content in a city, making it easier to " "maintain order in that city; however, it does not affect citizens made " "unhappy by military activity." msgstr "" #: data/civ1/buildings.ruleset:272 msgid "" "City Walls make it easier to defend a city. They triple the defense " "strength of units within the city. They are ineffective against Artillery " "and Bombers. City Walls also prevent the loss of population which occurs " "when a defending unit is destroyed by a land unit." msgstr "" #: data/civ1/buildings.ruleset:278 msgid "" "For cities near rivers, City Walls also eliminate the risk of population " "loss from flooding." msgstr "" #: data/civ1/buildings.ruleset:284 data/civ2/buildings.ruleset:341 #: data/classic/buildings.ruleset:346 msgid "Colosseum" msgstr "" #: data/civ1/buildings.ruleset:302 msgid "" "Entertains the citizens of a city, making 3 unhappy citizens content. " "However, it does not affect citizens made unhappy by military activity." msgstr "" #: data/civ1/buildings.ruleset:308 data/civ2/buildings.ruleset:366 #: data/classic/buildings.ruleset:373 data/sandbox/buildings.ruleset:470 #: data/civ2civ3/buildings.ruleset:467 data/multiplayer/buildings.ruleset:374 #: data/granularity/buildings.ruleset:136 msgid "Courthouse" msgstr "" #: data/civ1/buildings.ruleset:327 #, no-c-format msgid "" "Reduces the corruption in a city by 50%. Has no effect in your capital city." msgstr "" #: data/civ1/buildings.ruleset:333 data/civ2/buildings.ruleset:395 #: data/classic/buildings.ruleset:402 data/sandbox/buildings.ruleset:501 #: data/civ2civ3/buildings.ruleset:498 data/alien/buildings.ruleset:233 #: data/multiplayer/buildings.ruleset:403 msgid "Factory" msgstr "" #: data/civ1/buildings.ruleset:352 data/civ2/buildings.ruleset:414 #: data/classic/buildings.ruleset:421 data/multiplayer/buildings.ruleset:422 #, no-c-format msgid "" "Increases the shield production in a city by 50%. This increase may also " "contribute significantly to pollution." msgstr "" #: data/civ1/buildings.ruleset:376 data/civ2/buildings.ruleset:438 #: data/classic/buildings.ruleset:445 data/multiplayer/buildings.ruleset:446 msgid "" "The amount of stored food will be set to half full whenever a city with a " "Granary shrinks or grows. This helps a city to grow faster and more easily " "withstand famine." msgstr "" #: data/civ1/buildings.ruleset:384 msgid "" "Famine can occur when food stock reaches zero due to a food deficit (which a " "Granary merely delays), in which case it leads to the loss of any Settlers " "consuming food, or of city population if there are none. Famine can also " "occur at any time due to random crop failure, in which case it causes loss " "of population and all stored food; a Granary eliminates this risk." msgstr "" #: data/civ1/buildings.ruleset:394 data/civ2/buildings.ruleset:474 #: data/classic/buildings.ruleset:481 data/sandbox/buildings.ruleset:590 #: data/civ2civ3/buildings.ruleset:587 data/multiplayer/buildings.ruleset:479 msgid "Hydro Plant" msgstr "" #: data/civ1/buildings.ruleset:415 data/civ2/buildings.ruleset:495 #, no-c-format msgid "" "Reduces the amount of pollution generated by production in a city by 50%. " "It also increases the shield production of a Factory or Mfg. Plant in the " "city: a Factory and a Hydro Plant together give a 100% production bonus, and " "a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus." msgstr "" #: data/civ1/buildings.ruleset:422 msgid "" "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant. A city " "can only build a Hydro Plant if it is next to (or on) a River tile." msgstr "" #: data/civ1/buildings.ruleset:431 data/civ2/buildings.ruleset:511 #: data/classic/buildings.ruleset:521 data/sandbox/buildings.ruleset:635 #: data/civ2civ3/buildings.ruleset:632 data/multiplayer/buildings.ruleset:516 #: data/granularity/buildings.ruleset:208 msgid "Library" msgstr "" #: data/civ1/buildings.ruleset:450 data/civ2/buildings.ruleset:530 #: data/sandbox/buildings.ruleset:654 #, no-c-format msgid "Increases the science output in a city by 50%." msgstr "" #: data/civ1/buildings.ruleset:455 data/civ2/buildings.ruleset:535 #: data/classic/buildings.ruleset:545 data/sandbox/buildings.ruleset:659 #: data/civ2civ3/buildings.ruleset:657 data/multiplayer/buildings.ruleset:540 #: data/granularity/buildings.ruleset:233 msgid "Marketplace" msgstr "" #: data/civ1/buildings.ruleset:474 data/civ2/buildings.ruleset:554 #: data/classic/buildings.ruleset:564 data/sandbox/buildings.ruleset:678 #: data/civ2civ3/buildings.ruleset:676 data/multiplayer/buildings.ruleset:559 #, no-c-format msgid "Increases the luxury and tax output in a city by 50%." msgstr "" #: data/civ1/buildings.ruleset:479 data/civ2/buildings.ruleset:559 #: data/classic/buildings.ruleset:569 data/sandbox/buildings.ruleset:683 #: data/civ2civ3/buildings.ruleset:681 data/multiplayer/buildings.ruleset:564 msgid "Mass Transit" msgstr "" #: data/civ1/buildings.ruleset:497 data/civ2/buildings.ruleset:577 #: data/classic/buildings.ruleset:587 data/multiplayer/buildings.ruleset:582 msgid "" "Neutralizes the pollution generated by the population. The population " "simply has no effect on the pollution generated in the city." msgstr "" #: data/civ1/buildings.ruleset:504 data/civ2/buildings.ruleset:584 #: data/classic/buildings.ruleset:594 data/sandbox/buildings.ruleset:708 #: data/civ2civ3/buildings.ruleset:706 data/multiplayer/buildings.ruleset:589 msgid "Mfg. Plant" msgstr "" #: data/civ1/buildings.ruleset:524 #, no-c-format msgid "" "Together with a Factory, a Manufacturing Plant increases the shield " "production in a city by 100%." msgstr "" #: data/civ1/buildings.ruleset:530 data/civ2/buildings.ruleset:611 #: data/classic/buildings.ruleset:624 data/sandbox/buildings.ruleset:746 #: data/civ2civ3/buildings.ruleset:744 data/multiplayer/buildings.ruleset:616 msgid "Nuclear Plant" msgstr "" #: data/civ1/buildings.ruleset:550 data/civ2/buildings.ruleset:631 #, no-c-format msgid "" "Reduces the amount of pollution generated by production in a city by 50%. " "It also increases the shield production of a Factory or Mfg. Plant in the " "city: a Factory and a Nuclear Plant together give a 100% production bonus, " "and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production " "bonus." msgstr "" #: data/civ1/buildings.ruleset:557 data/civ1/buildings.ruleset:634 msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant." msgstr "" #: data/civ1/buildings.ruleset:566 data/civ2/buildings.ruleset:672 #: data/classic/buildings.ruleset:693 data/sandbox/buildings.ruleset:819 #: data/civ2civ3/buildings.ruleset:817 data/multiplayer/buildings.ruleset:677 #: data/granularity/buildings.ruleset:357 msgid "Palace" msgstr "" #: data/civ1/buildings.ruleset:585 data/classic/buildings.ruleset:712 msgid "" "Makes a city the capital and the center of your government. Corruption in " "other cities is related to how far away from the capital they are, except " "when the government is Democracy or Communism. On top of this, corruption in " "your capital itself is half of what it would otherwise be (as if it had a " "Courthouse)." msgstr "" #: data/civ1/buildings.ruleset:591 msgid "" "The cost to enemy Diplomats of inciting a revolt in a city also depends upon " "the city's distance from the capital (under all forms of government). Your " "capital city itself cannot be incited to revolt, and enjoys a bonus when " "enemy agents try to evade your own agents stationed in the city, or sabotage " "your buildings." msgstr "" #: data/civ1/buildings.ruleset:597 data/civ2/buildings.ruleset:705 #: data/classic/buildings.ruleset:725 data/sandbox/buildings.ruleset:851 #: data/civ2civ3/buildings.ruleset:849 data/multiplayer/buildings.ruleset:710 msgid "" "Take good care of your capital, as its loss may result in your empire " "plunging into civil war. Losing your current palace also results in losing " "whatever spaceship you might have." msgstr "" #: data/civ1/buildings.ruleset:601 data/civ2/buildings.ruleset:709 #: data/classic/buildings.ruleset:729 data/sandbox/buildings.ruleset:855 #: data/civ2civ3/buildings.ruleset:853 data/multiplayer/buildings.ruleset:714 msgid "" "If the capital is in a dangerous location, or a more central capital would " "give a better corruption distribution, you can move your palace by " "rebuilding it in another city." msgstr "" #: data/civ1/buildings.ruleset:608 data/civ2/buildings.ruleset:768 #: data/classic/buildings.ruleset:796 data/sandbox/buildings.ruleset:988 #: data/civ2civ3/buildings.ruleset:957 data/multiplayer/buildings.ruleset:778 msgid "Power Plant" msgstr "" #: data/civ1/buildings.ruleset:628 data/civ2/buildings.ruleset:788 #, no-c-format msgid "" "Increases the shield production of a Factory or Mfg. Plant in a city: a " "Factory and a Power Plant together give a 100% production bonus, and a " "Factory, Mfg. Plant and Power Plant together give a 150% production bonus. " "The extra production may lead to the city generating more pollution." msgstr "" #: data/civ1/buildings.ruleset:640 data/civ2/buildings.ruleset:800 #: data/classic/buildings.ruleset:833 data/sandbox/buildings.ruleset:1023 #: data/civ2civ3/buildings.ruleset:992 data/multiplayer/buildings.ruleset:812 msgid "Recycling Center" msgstr "" #: data/civ1/buildings.ruleset:659 data/civ2/buildings.ruleset:819 #: data/classic/buildings.ruleset:852 data/multiplayer/buildings.ruleset:831 #, no-c-format msgid "" "Building a Recycling Center reduces the amount of pollution generated by " "production in a city by 66%." msgstr "" #: data/civ1/buildings.ruleset:665 data/civ2/buildings.ruleset:877 #: data/classic/buildings.ruleset:910 data/sandbox/buildings.ruleset:1107 #: data/civ2civ3/buildings.ruleset:1076 data/multiplayer/buildings.ruleset:889 msgid "SDI Defense" msgstr "" #: data/civ1/buildings.ruleset:683 msgid "" "Protects a city and its environs (up to 2 tiles away) from attacks by other " "nations' Nuclear units. A Nuclear unit not owned by you or a teammate which " "attacks a city with SDI Defense, or attacks a unit (or is deliberately " "exploded) within range, is shot down and simply has no effect." msgstr "" #: data/civ1/buildings.ruleset:691 data/civ2/buildings.ruleset:963 #: data/classic/buildings.ruleset:1003 data/sandbox/buildings.ruleset:1202 #: data/civ2civ3/buildings.ruleset:1171 data/alien/buildings.ruleset:614 #: data/multiplayer/buildings.ruleset:980 msgid "Space Component" msgstr "" #: data/civ1/buildings.ruleset:709 data/civ2/buildings.ruleset:981 #: data/classic/buildings.ruleset:1022 data/sandbox/buildings.ruleset:1224 #: data/civ2civ3/buildings.ruleset:1193 data/alien/buildings.ruleset:632 #: data/multiplayer/buildings.ruleset:999 msgid "" "Space Components can be differentiated into Propulsion and Fuel Components. " "Each pair of them reduces your spaceship's travel time. You can build up to " "8 pairs." msgstr "" #: data/civ1/buildings.ruleset:713 data/civ1/buildings.ruleset:750 #: data/civ1/buildings.ruleset:778 data/civ2/buildings.ruleset:985 #: data/civ2/buildings.ruleset:1022 data/civ2/buildings.ruleset:1050 #: data/classic/buildings.ruleset:1026 data/classic/buildings.ruleset:1064 #: data/classic/buildings.ruleset:1093 data/sandbox/buildings.ruleset:1228 #: data/sandbox/buildings.ruleset:1306 data/sandbox/buildings.ruleset:1338 #: data/civ2civ3/buildings.ruleset:1197 data/civ2civ3/buildings.ruleset:1238 #: data/civ2civ3/buildings.ruleset:1270 msgid "" "Before you can build any spaceship parts, the Apollo Program wonder must " "have been built by any player." msgstr "" #: data/civ1/buildings.ruleset:719 data/civ2/buildings.ruleset:991 #: data/classic/buildings.ruleset:1032 data/sandbox/buildings.ruleset:1271 #: data/civ2civ3/buildings.ruleset:1203 data/alien/buildings.ruleset:639 #: data/multiplayer/buildings.ruleset:1009 msgid "Space Module" msgstr "" #: data/civ1/buildings.ruleset:737 data/civ2/buildings.ruleset:1009 #: data/classic/buildings.ruleset:1051 data/sandbox/buildings.ruleset:1293 #: data/civ2civ3/buildings.ruleset:1225 data/alien/buildings.ruleset:657 #: data/multiplayer/buildings.ruleset:1028 msgid "" "Space Modules are the most expensive parts of spaceships. There are three " "different types of Space Module:" msgstr "" #: data/civ1/buildings.ruleset:740 data/civ2/buildings.ruleset:1012 #: data/classic/buildings.ruleset:1054 data/sandbox/buildings.ruleset:1296 #: data/civ2civ3/buildings.ruleset:1228 data/alien/buildings.ruleset:660 #: data/multiplayer/buildings.ruleset:1031 msgid "- Habitation Module: provides living space for 10,000 people." msgstr "" #: data/civ1/buildings.ruleset:742 data/civ2/buildings.ruleset:1014 #: data/classic/buildings.ruleset:1056 data/sandbox/buildings.ruleset:1298 #: data/civ2civ3/buildings.ruleset:1230 data/alien/buildings.ruleset:662 #: data/multiplayer/buildings.ruleset:1033 msgid "" "- Life Support Module: provides food and water for the population of one " "Habitation Module." msgstr "" #: data/civ1/buildings.ruleset:745 data/civ2/buildings.ruleset:1017 #: data/classic/buildings.ruleset:1059 data/sandbox/buildings.ruleset:1301 #: data/civ2civ3/buildings.ruleset:1233 data/alien/buildings.ruleset:665 #: data/multiplayer/buildings.ruleset:1036 msgid "" "- Solar Panels: provides the energy needed for any two of the other Modules." msgstr "" #: data/civ1/buildings.ruleset:748 data/civ2/buildings.ruleset:1020 #: data/classic/buildings.ruleset:1062 data/sandbox/buildings.ruleset:1304 #: data/civ2civ3/buildings.ruleset:1236 data/alien/buildings.ruleset:668 #: data/multiplayer/buildings.ruleset:1039 msgid "You can build up to 4 Space Modules of each kind." msgstr "" #: data/civ1/buildings.ruleset:756 data/civ2/buildings.ruleset:1028 #: data/classic/buildings.ruleset:1070 data/sandbox/buildings.ruleset:1312 #: data/civ2civ3/buildings.ruleset:1244 data/alien/buildings.ruleset:673 #: data/multiplayer/buildings.ruleset:1047 msgid "Space Structural" msgstr "" #: data/civ1/buildings.ruleset:774 data/civ2/buildings.ruleset:1046 #: data/classic/buildings.ruleset:1089 data/sandbox/buildings.ruleset:1334 #: data/civ2civ3/buildings.ruleset:1266 data/alien/buildings.ruleset:691 #: data/multiplayer/buildings.ruleset:1066 msgid "" "Space Structurals form the base of your spaceship. All other spaceship " "parts need to be connected to Structurals in order to function. You can " "build up to 32 Space Structurals." msgstr "" #: data/civ1/buildings.ruleset:784 data/civ2/buildings.ruleset:1135 #: data/classic/buildings.ruleset:1180 data/sandbox/buildings.ruleset:1432 #: data/civ2civ3/buildings.ruleset:1364 data/multiplayer/buildings.ruleset:1155 #: data/granularity/buildings.ruleset:283 msgid "Temple" msgstr "" #: data/civ1/buildings.ruleset:802 msgid "" "Makes one unhappy citizen content. The Mysticism advance doubles this " "effect, as does the Oracle wonder. With both Mysticism and the Oracle, 4 " "citizens are made content. Does not affect citizens made unhappy by military " "activity." msgstr "" #: data/civ1/buildings.ruleset:807 msgid "" "A Temple in a city near mountains additionally prevents population loss from " "volcanic activity." msgstr "" #: data/civ1/buildings.ruleset:813 data/civ1/techs.ruleset:645 #: data/civ2/buildings.ruleset:1161 data/civ2/techs.ruleset:813 #: data/classic/buildings.ruleset:1206 data/classic/techs.ruleset:816 #: data/sandbox/buildings.ruleset:1458 data/sandbox/techs.ruleset:870 #: data/civ2civ3/buildings.ruleset:1390 data/civ2civ3/techs.ruleset:845 #: data/multiplayer/buildings.ruleset:1181 data/multiplayer/techs.ruleset:821 msgid "University" msgstr "" #: data/civ1/buildings.ruleset:833 data/civ2/buildings.ruleset:1181 #, no-c-format msgid "" "Together with a Library, a University increases the science production of a " "city by 100%." msgstr "" #: data/civ1/buildings.ruleset:839 data/civ2/buildings.ruleset:1187 #: data/classic/buildings.ruleset:1232 data/sandbox/buildings.ruleset:1520 #: data/civ2civ3/buildings.ruleset:1422 data/multiplayer/buildings.ruleset:1207 msgid "Apollo Program" msgstr "" #: data/civ1/buildings.ruleset:854 msgid "" "All cities on the map become visible for the player who owns it -- the " "player always has up-to-date knowledge of all tiles with cities despite fog-" "of-war. It allows all players to start building spaceship parts (assuming " "they have researched the necessary technologies)." msgstr "" #: data/civ1/buildings.ruleset:863 data/civ2/buildings.ruleset:1238 #: data/classic/buildings.ruleset:1283 data/sandbox/buildings.ruleset:1607 #: data/civ2civ3/buildings.ruleset:1484 data/multiplayer/buildings.ruleset:1258 msgid "Colossus" msgstr "" #: data/civ1/buildings.ruleset:882 data/civ2/buildings.ruleset:1257 #: data/classic/buildings.ruleset:1302 data/sandbox/buildings.ruleset:1626 #: data/civ2civ3/buildings.ruleset:1503 data/multiplayer/buildings.ruleset:1278 msgid "" "Each tile around the city where this wonder is built that is already " "generating some trade produces one extra trade resource." msgstr "" #: data/civ1/buildings.ruleset:888 data/civ2/buildings.ruleset:1263 #: data/classic/buildings.ruleset:1308 data/sandbox/buildings.ruleset:1632 #: data/civ2civ3/buildings.ruleset:1509 data/multiplayer/buildings.ruleset:1284 msgid "Copernicus' Observatory" msgstr "" #: data/civ1/buildings.ruleset:908 data/civ2/buildings.ruleset:1282 #, no-c-format msgid "Boosts science production by 50% in the city where it is built." msgstr "" #: data/civ1/buildings.ruleset:913 data/civ2/buildings.ruleset:1287 #: data/classic/buildings.ruleset:1332 data/sandbox/buildings.ruleset:1657 #: data/civ2civ3/buildings.ruleset:1534 data/multiplayer/buildings.ruleset:1309 msgid "Cure For Cancer" msgstr "" #: data/civ1/buildings.ruleset:931 data/civ2/buildings.ruleset:1305 #: data/classic/buildings.ruleset:1350 msgid "" "This stunning technological achievement makes one unhappy citizen content in " "each of your cities (including citizens unhappy about military activity)." msgstr "" #: data/civ1/buildings.ruleset:938 data/civ2/buildings.ruleset:1312 #: data/classic/buildings.ruleset:1360 data/sandbox/buildings.ruleset:1685 #: data/civ2civ3/buildings.ruleset:1562 data/multiplayer/buildings.ruleset:1337 msgid "Darwin's Voyage" msgstr "" #: data/civ1/buildings.ruleset:956 data/civ2/buildings.ruleset:1330 #: data/classic/buildings.ruleset:1378 msgid "" "Charles Darwin's voyage sparked the discovery of the evolution of the " "species, which inspired greater confidence in science. Gives two immediate " "technology advances." msgstr "" #: data/civ1/buildings.ruleset:963 data/civ2/buildings.ruleset:1362 #: data/classic/buildings.ruleset:1410 data/sandbox/buildings.ruleset:1769 #: data/civ2civ3/buildings.ruleset:1616 data/multiplayer/buildings.ruleset:1388 msgid "Great Library" msgstr "" #: data/civ1/buildings.ruleset:982 data/civ2/buildings.ruleset:1381 #: data/classic/buildings.ruleset:1429 msgid "" "The civilization which builds the Great Library gets every advance that at " "least two other teams have achieved." msgstr "" #: data/civ1/buildings.ruleset:988 data/civ2/buildings.ruleset:1387 #: data/classic/buildings.ruleset:1435 data/sandbox/buildings.ruleset:1799 #: data/civ2civ3/buildings.ruleset:1644 data/multiplayer/buildings.ruleset:1413 msgid "Great Wall" msgstr "" #: data/civ1/buildings.ruleset:1007 data/civ2/buildings.ruleset:1406 #: data/classic/buildings.ruleset:1454 msgid "Works as a City Wall in all your cities." msgstr "" #: data/civ1/buildings.ruleset:1014 data/civ2/buildings.ruleset:1413 #: data/classic/buildings.ruleset:1462 data/sandbox/buildings.ruleset:1827 #: data/civ2civ3/buildings.ruleset:1672 data/multiplayer/buildings.ruleset:1438 msgid "Hanging Gardens" msgstr "" #: data/civ1/buildings.ruleset:1033 msgid "" "Makes one content citizen happy in every city. In the unlikely event where " "there are no content citizens to get the effect of Hanging Gardens, the " "wonder applies to unhappy citizens instead (including those unhappy about " "military activity), making each content." msgstr "" #: data/civ1/buildings.ruleset:1041 data/civ2/buildings.ruleset:1442 #: data/classic/buildings.ruleset:1491 data/sandbox/buildings.ruleset:1854 #: data/civ2civ3/buildings.ruleset:1699 data/multiplayer/buildings.ruleset:1467 msgid "Hoover Dam" msgstr "" #: data/civ1/buildings.ruleset:1059 msgid "" "Works as if you had a Hydro Plant in every city on the same continent where " "the wonder is built. (This reduces pollution and increases the effects of " "Factories and Mfg. Plants.)" msgstr "" #: data/civ1/buildings.ruleset:1067 data/civ2/buildings.ruleset:1466 #: data/classic/buildings.ruleset:1516 data/sandbox/buildings.ruleset:1882 #: data/civ2civ3/buildings.ruleset:1727 data/multiplayer/buildings.ruleset:1494 msgid "Isaac Newton's College" msgstr "" #: data/civ1/buildings.ruleset:1087 data/civ2/buildings.ruleset:1485 #: data/classic/buildings.ruleset:1327 data/multiplayer/buildings.ruleset:1304 #, no-c-format msgid "Boosts science production by 100% in the city where it is built." msgstr "" #: data/civ1/buildings.ruleset:1092 data/civ2/buildings.ruleset:1490 #: data/classic/buildings.ruleset:1541 data/sandbox/buildings.ruleset:1910 #: data/civ2civ3/buildings.ruleset:1755 data/multiplayer/buildings.ruleset:1520 msgid "J.S. Bach's Cathedral" msgstr "" #: data/civ1/buildings.ruleset:1110 msgid "" "Makes two unhappy citizens content in every city of yours on the same " "continent where the wonder is built (including citizens unhappy about " "military activity)." msgstr "" #: data/civ1/buildings.ruleset:1117 data/civ2/buildings.ruleset:1563 #: data/classic/buildings.ruleset:1614 data/sandbox/buildings.ruleset:1987 #: data/civ2civ3/buildings.ruleset:1832 data/multiplayer/buildings.ruleset:1596 msgid "Lighthouse" msgstr "" #: data/civ1/buildings.ruleset:1136 data/multiplayer/buildings.ruleset:1617 msgid "Gives all your sea units 1 additional movement point." msgstr "" #: data/civ1/buildings.ruleset:1141 data/civ2/buildings.ruleset:1588 #: data/classic/buildings.ruleset:1640 data/sandbox/buildings.ruleset:2014 #: data/civ2civ3/buildings.ruleset:1859 data/multiplayer/buildings.ruleset:1622 msgid "Magellan's Expedition" msgstr "" #: data/civ1/buildings.ruleset:1159 msgid "Gives all sea units 1 additional movement point." msgstr "" #: data/civ1/buildings.ruleset:1164 data/civ2/buildings.ruleset:1611 #: data/classic/buildings.ruleset:1664 data/sandbox/buildings.ruleset:2041 #: data/civ2civ3/buildings.ruleset:1886 data/multiplayer/buildings.ruleset:1649 msgid "Manhattan Project" msgstr "" #: data/civ1/buildings.ruleset:1186 data/civ2/buildings.ruleset:1657 #: data/classic/buildings.ruleset:1710 data/sandbox/buildings.ruleset:2090 #: data/civ2civ3/buildings.ruleset:1935 data/multiplayer/buildings.ruleset:1697 msgid "Michelangelo's Chapel" msgstr "" #: data/civ1/buildings.ruleset:1205 msgid "Double effects of Cathedrals, in all cities." msgstr "" #: data/civ1/buildings.ruleset:1210 data/civ2/buildings.ruleset:1686 #: data/classic/buildings.ruleset:1739 data/multiplayer/buildings.ruleset:1727 msgid "Oracle" msgstr "" #: data/civ1/buildings.ruleset:1229 data/civ2/buildings.ruleset:1705 msgid "" "Doubles the effect of a Temple in every city. Does not affect citizens made " "unhappy by military activity." msgstr "" #: data/civ1/buildings.ruleset:1235 data/civ2/buildings.ruleset:1711 #: data/classic/buildings.ruleset:1765 data/sandbox/buildings.ruleset:2196 #: data/civ2civ3/buildings.ruleset:2041 data/multiplayer/buildings.ruleset:1754 msgid "Pyramids" msgstr "" #: data/civ1/buildings.ruleset:1254 data/civ1/buildings.ruleset:1329 #: data/civ2/buildings.ruleset:1802 data/classic/buildings.ruleset:1858 #: data/multiplayer/buildings.ruleset:1851 msgid "" "Allows you to choose any government, including those that have not yet been " "researched by your civilization, and without the transition period of " "Anarchy." msgstr "" #: data/civ1/buildings.ruleset:1261 data/civ2/buildings.ruleset:1734 #: data/classic/buildings.ruleset:1791 msgid "SETI Program" msgstr "" #: data/civ1/buildings.ruleset:1280 #, no-c-format msgid "Boosts science production in each city by 50%." msgstr "" #: data/civ1/buildings.ruleset:1285 data/civ2/buildings.ruleset:1759 #: data/classic/buildings.ruleset:1815 data/sandbox/buildings.ruleset:2253 #: data/civ2civ3/buildings.ruleset:2098 data/multiplayer/buildings.ruleset:1806 msgid "Shakespeare's Theater" msgstr "" #: data/civ1/buildings.ruleset:1305 data/civ2/buildings.ruleset:1778 #: data/classic/buildings.ruleset:1834 data/multiplayer/buildings.ruleset:1826 msgid "" "Makes all angry and unhappy citizens content in the city where it is " "located, including citizens unhappy about military activity." msgstr "" #: data/civ1/buildings.ruleset:1311 data/civ2/buildings.ruleset:1836 #: data/classic/buildings.ruleset:1892 data/sandbox/buildings.ruleset:2420 #: data/civ2civ3/buildings.ruleset:2179 data/multiplayer/buildings.ruleset:1885 msgid "United Nations" msgstr "" #: data/civ1/buildings.ruleset:1341 data/civ2/buildings.ruleset:1867 #: data/classic/buildings.ruleset:1915 data/sandbox/buildings.ruleset:2452 #: data/civ2civ3/buildings.ruleset:2211 data/multiplayer/buildings.ruleset:1910 msgid "Women's Suffrage" msgstr "" #: data/civ1/buildings.ruleset:1359 msgid "" "In all cities, the unhappiness effect of every unit is reduced by 1. This " "means that in a Republic, units do not cause unhappiness, and in a " "Democracy, aggressive units cause only 1 unhappy citizen each." msgstr "" #: data/civ1/cities.ruleset:48 data/civ2/cities.ruleset:48 #: data/classic/cities.ruleset:48 data/sandbox/cities.ruleset:48 #: data/civ2civ3/cities.ruleset:48 data/multiplayer/cities.ruleset:47 msgid "Entertainers" msgstr "" #: data/civ1/cities.ruleset:52 data/civ2/cities.ruleset:52 #: data/classic/cities.ruleset:52 data/sandbox/cities.ruleset:52 #: data/civ2civ3/cities.ruleset:52 data/multiplayer/cities.ruleset:51 msgid "?Elvis:E" msgstr "" #: data/civ1/cities.ruleset:58 data/civ2/cities.ruleset:58 #: data/classic/cities.ruleset:58 data/multiplayer/cities.ruleset:57 msgid "" "Each entertainer produces two luxury points for their city per turn. See the " "section on Happiness for the effects of luxury points." msgstr "" #: data/civ1/cities.ruleset:64 data/civ2/cities.ruleset:64 #: data/classic/cities.ruleset:64 data/sandbox/cities.ruleset:65 #: data/civ2civ3/cities.ruleset:65 data/alien/cities.ruleset:65 #: data/multiplayer/cities.ruleset:63 msgid "Scientists" msgstr "" #: data/civ1/cities.ruleset:66 data/civ2/cities.ruleset:66 #: data/classic/cities.ruleset:66 data/sandbox/cities.ruleset:67 #: data/civ2civ3/cities.ruleset:67 data/alien/cities.ruleset:66 #: data/multiplayer/cities.ruleset:65 msgid "?Scientist:S" msgstr "" #: data/civ1/cities.ruleset:72 data/civ2/cities.ruleset:72 msgid "" "Each scientist adds two points to your empire's research output per turn." msgstr "" #: data/civ1/cities.ruleset:78 data/civ2/cities.ruleset:78 #: data/classic/cities.ruleset:78 data/sandbox/cities.ruleset:80 #: data/civ2civ3/cities.ruleset:80 data/multiplayer/cities.ruleset:77 msgid "Taxmen" msgstr "" #: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80 #: data/classic/cities.ruleset:80 data/sandbox/cities.ruleset:82 #: data/civ2civ3/cities.ruleset:82 data/multiplayer/cities.ruleset:79 msgid "?Taxman:T" msgstr "" #: data/civ1/cities.ruleset:86 data/civ2/cities.ruleset:86 msgid "Each tax collector produces two extra gold for your treasury per turn." msgstr "" #: data/civ1/game.ruleset:32 msgid "Civ1 ruleset" msgstr "" #: data/civ1/game.ruleset:44 msgid "" "You are playing with civ1 style rules. These rules are much simpler than the " "Freeciv default rules. If you know only the default rules, spend some time " "checking the differences.\n" "\n" " * There are fewer technologies, buildings and units.\n" " * Hitpoints are meaningless. If unit wins a battle, it remains in full " "health.\n" msgstr "" #: data/civ1/game.ruleset:386 data/civ2/game.ruleset:382 #: data/classic/game.ruleset:405 data/sandbox/game.ruleset:408 #: data/civ2civ3/game.ruleset:410 data/multiplayer/game.ruleset:408 #: data/granularity/game.ruleset:401 msgid "Jan" msgstr "" #: data/civ1/game.ruleset:387 data/civ2/game.ruleset:383 #: data/classic/game.ruleset:406 data/sandbox/game.ruleset:409 #: data/civ2civ3/game.ruleset:411 data/multiplayer/game.ruleset:409 #: data/granularity/game.ruleset:402 msgid "Feb" msgstr "" #: data/civ1/game.ruleset:417 data/classic/game.ruleset:436 #: data/sandbox/game.ruleset:439 data/civ2civ3/game.ruleset:441 #: data/alien/game.ruleset:434 data/granularity/game.ruleset:433 msgid "Earthquake" msgstr "" #: data/civ1/game.ruleset:435 data/classic/game.ruleset:446 #: data/sandbox/game.ruleset:457 data/civ2civ3/game.ruleset:459 #: data/alien/game.ruleset:439 data/granularity/techs.ruleset:310 msgid "Fire" msgstr "" #: data/civ1/game.ruleset:444 data/sandbox/game.ruleset:448 #: data/civ2civ3/game.ruleset:450 msgid "Flood" msgstr "" #: data/civ1/game.ruleset:454 msgid "Piracy" msgstr "" #: data/civ1/game.ruleset:466 msgid "Plague" msgstr "" #: data/civ1/game.ruleset:476 msgid "Volcano" msgstr "" #: data/civ1/game.ruleset:601 data/civ2/game.ruleset:532 #: data/classic/game.ruleset:584 data/sandbox/game.ruleset:727 #: data/civ2civ3/game.ruleset:671 data/multiplayer/game.ruleset:551 #: data/granularity/game.ruleset:556 msgid "Goods" msgstr "" #: data/civ1/game.ruleset:724 data/civ2/game.ruleset:655 #: data/classic/game.ruleset:709 data/sandbox/game.ruleset:911 #: data/civ2civ3/game.ruleset:795 data/alien/game.ruleset:694 msgid "Team 1" msgstr "" #: data/civ1/game.ruleset:725 data/civ2/game.ruleset:656 #: data/classic/game.ruleset:710 data/sandbox/game.ruleset:912 #: data/civ2civ3/game.ruleset:796 data/alien/game.ruleset:695 msgid "Team 2" msgstr "" #: data/civ1/game.ruleset:726 data/civ2/game.ruleset:657 #: data/classic/game.ruleset:711 data/sandbox/game.ruleset:913 #: data/civ2civ3/game.ruleset:797 data/alien/game.ruleset:696 msgid "Team 3" msgstr "" #: data/civ1/game.ruleset:727 data/civ2/game.ruleset:658 #: data/classic/game.ruleset:712 data/sandbox/game.ruleset:914 #: data/civ2civ3/game.ruleset:798 data/alien/game.ruleset:697 msgid "Team 4" msgstr "" #: data/civ1/governments.ruleset:71 data/civ2/governments.ruleset:69 #: data/classic/governments.ruleset:69 data/sandbox/governments.ruleset:69 #: data/civ2civ3/governments.ruleset:69 data/alien/governments.ruleset:70 #: data/multiplayer/governments.ruleset:69 #: data/granularity/governments.ruleset:69 msgid "Anarchy" msgstr "" #: data/civ1/governments.ruleset:79 data/civ2/governments.ruleset:77 #: data/classic/governments.ruleset:77 data/sandbox/governments.ruleset:77 #: data/sandbox/governments.ruleset:119 data/civ2civ3/governments.ruleset:77 #: data/civ2civ3/governments.ruleset:119 #: data/multiplayer/governments.ruleset:77 #: data/granularity/governments.ruleset:99 #, c-format msgid "Warlord %s" msgstr "" #: data/civ1/governments.ruleset:80 data/civ2/governments.ruleset:78 #: data/classic/governments.ruleset:78 data/sandbox/governments.ruleset:78 #: data/sandbox/governments.ruleset:120 data/civ2civ3/governments.ruleset:78 #: data/civ2civ3/governments.ruleset:120 #: data/multiplayer/governments.ruleset:78 #: data/granularity/governments.ruleset:100 #, c-format msgid "Warlady %s" msgstr "" #: data/civ1/governments.ruleset:82 data/civ2/governments.ruleset:80 #: data/classic/governments.ruleset:80 data/sandbox/governments.ruleset:80 #: data/civ2civ3/governments.ruleset:80 data/multiplayer/governments.ruleset:80 msgid "" "Anarchy is simply the absence of any recognizable government. Citizens are " "disorganized and unproductive, and will spend all income as quickly as " "possible, rather than paying taxes or conducting research." msgstr "" #: data/civ1/governments.ruleset:87 data/classic/governments.ruleset:85 #: data/multiplayer/governments.ruleset:85 msgid "" "Anarchy offers slightly less corruption than Despotism, but slightly more " "unhappiness." msgstr "" #: data/civ1/governments.ruleset:95 data/civ2/governments.ruleset:93 #: data/classic/governments.ruleset:93 data/sandbox/governments.ruleset:152 #: data/civ2civ3/governments.ruleset:152 data/alien/governments.ruleset:88 #: data/multiplayer/governments.ruleset:93 #: data/granularity/governments.ruleset:110 msgid "Despotism" msgstr "" #: data/civ1/governments.ruleset:104 data/civ2/governments.ruleset:102 #: data/classic/governments.ruleset:102 data/sandbox/governments.ruleset:161 #: data/civ2civ3/governments.ruleset:161 #: data/multiplayer/governments.ruleset:102 #: data/granularity/governments.ruleset:121 #, c-format msgid "Chief %s" msgstr "" #: data/civ1/governments.ruleset:105 data/civ2/governments.ruleset:103 #: data/classic/governments.ruleset:103 data/sandbox/governments.ruleset:162 #: data/civ2civ3/governments.ruleset:162 #: data/multiplayer/governments.ruleset:103 #: data/granularity/governments.ruleset:122 #, c-format msgid "?female:Chief %s" msgstr "" #: data/civ1/governments.ruleset:107 data/civ2/governments.ruleset:105 #: data/classic/governments.ruleset:105 data/sandbox/governments.ruleset:164 #: data/civ2civ3/governments.ruleset:164 #: data/multiplayer/governments.ruleset:105 msgid "" "Under Despotism, you are the absolute ruler of your people. Your control " "over your citizens is maintained largely by martial law." msgstr "" #: data/civ1/governments.ruleset:110 data/classic/governments.ruleset:108 #: data/multiplayer/governments.ruleset:108 msgid "" "Despotism suffers the highest level of corruption of all forms of government." msgstr "" #: data/civ1/governments.ruleset:118 data/civ1/techs.ruleset:447 #: data/civ2/governments.ruleset:116 data/civ2/techs.ruleset:543 #: data/classic/governments.ruleset:116 data/classic/techs.ruleset:540 #: data/sandbox/governments.ruleset:192 data/sandbox/techs.ruleset:556 #: data/civ2civ3/governments.ruleset:192 data/civ2civ3/techs.ruleset:551 #: data/multiplayer/governments.ruleset:116 data/multiplayer/techs.ruleset:548 #: data/granularity/governments.ruleset:132 data/granularity/techs.ruleset:462 msgid "Monarchy" msgstr "" #: data/civ1/governments.ruleset:129 data/civ2/governments.ruleset:127 #: data/classic/governments.ruleset:127 data/sandbox/governments.ruleset:202 #: data/civ2civ3/governments.ruleset:202 #: data/multiplayer/governments.ruleset:127 #: data/granularity/governments.ruleset:143 #, c-format msgid "King %s" msgstr "" #: data/civ1/governments.ruleset:130 data/civ2/governments.ruleset:128 #: data/classic/governments.ruleset:128 data/sandbox/governments.ruleset:203 #: data/civ2civ3/governments.ruleset:203 #: data/multiplayer/governments.ruleset:128 #, c-format msgid "Queen %s" msgstr "" #: data/civ1/governments.ruleset:132 data/civ2/governments.ruleset:130 #: data/classic/governments.ruleset:130 data/sandbox/governments.ruleset:205 #: data/civ2civ3/governments.ruleset:205 #: data/multiplayer/governments.ruleset:130 msgid "" "Under Monarchy, a king or queen serves as a hereditary figurehead for your " "government." msgstr "" #: data/civ1/governments.ruleset:135 data/classic/governments.ruleset:133 #: data/multiplayer/governments.ruleset:133 msgid "" "Monarchy suffers the same small amount of corruption that the Republic does." msgstr "" #: data/civ1/governments.ruleset:143 data/civ1/techs.ruleset:219 #: data/civ2/governments.ruleset:141 data/civ2/techs.ruleset:235 #: data/classic/governments.ruleset:141 data/classic/techs.ruleset:235 #: data/sandbox/governments.ruleset:232 data/sandbox/techs.ruleset:238 #: data/civ2civ3/governments.ruleset:232 data/civ2civ3/techs.ruleset:237 #: data/alien/governments.ruleset:111 data/multiplayer/governments.ruleset:141 #: data/multiplayer/techs.ruleset:235 msgid "Communism" msgstr "" #: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:151 #: data/classic/governments.ruleset:151 data/sandbox/governments.ruleset:242 #: data/civ2civ3/governments.ruleset:242 data/alien/governments.ruleset:122 #: data/alien/governments.ruleset:170 data/multiplayer/governments.ruleset:151 #, c-format msgid "Comrade %s" msgstr "" #: data/civ1/governments.ruleset:154 data/civ2/governments.ruleset:152 #: data/classic/governments.ruleset:152 data/sandbox/governments.ruleset:243 #: data/civ2civ3/governments.ruleset:243 data/alien/governments.ruleset:123 #: data/alien/governments.ruleset:171 data/multiplayer/governments.ruleset:152 #, c-format msgid "?female:Comrade %s" msgstr "" #: data/civ1/governments.ruleset:156 data/civ2/governments.ruleset:154 #: data/classic/governments.ruleset:154 data/sandbox/governments.ruleset:245 #: data/civ2civ3/governments.ruleset:245 #: data/multiplayer/governments.ruleset:154 msgid "" "A Communist government is based on the ideal that all people are equal. All " "goods are owned by the state, rather than by private citizens. Communism " "gives a balance between military and commercial styles of government." msgstr "" #: data/civ1/governments.ruleset:161 data/classic/governments.ruleset:159 #: data/multiplayer/governments.ruleset:159 msgid "" "Under Communism, corruption does not vary by distance from the capital; all " "cities (including the capital) have a modest amount of corruption." msgstr "" #: data/civ1/governments.ruleset:170 data/civ2/governments.ruleset:199 #: data/classic/governments.ruleset:168 data/sandbox/governments.ruleset:362 #: data/civ2civ3/governments.ruleset:361 #: data/multiplayer/governments.ruleset:168 msgid "Republic" msgstr "" #: data/civ1/governments.ruleset:180 data/civ2/governments.ruleset:209 #: data/sandbox/governments.ruleset:333 data/civ2civ3/governments.ruleset:332 #: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53 #, c-format msgid "Consul %s" msgstr "" #: data/civ1/governments.ruleset:181 data/civ2/governments.ruleset:210 #: data/sandbox/governments.ruleset:334 data/civ2civ3/governments.ruleset:333 #: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53 #, c-format msgid "?female:Consul %s" msgstr "" #: data/civ1/governments.ruleset:183 data/civ2/governments.ruleset:212 #: data/classic/governments.ruleset:181 data/sandbox/governments.ruleset:375 #: data/civ2civ3/governments.ruleset:374 #: data/multiplayer/governments.ruleset:181 msgid "" "Under a Republican government, citizens hold an election to select a " "representative who will govern them; since elected leaders must remain " "popular to remain in control, citizens are given a greater degree of " "freedom. Citizens under the Republic become unhappy easily, but the self-" "sufficiency of your citizens allows high levels of trade." msgstr "" #: data/civ1/governments.ruleset:195 data/civ1/techs.ruleset:260 #: data/civ2/governments.ruleset:224 data/civ2/techs.ruleset:277 #: data/classic/governments.ruleset:193 data/classic/techs.ruleset:280 #: data/sandbox/governments.ruleset:404 data/sandbox/techs.ruleset:282 #: data/civ2civ3/governments.ruleset:402 data/civ2civ3/techs.ruleset:281 #: data/alien/governments.ruleset:135 data/multiplayer/governments.ruleset:193 #: data/multiplayer/techs.ruleset:280 msgid "Democracy" msgstr "" #: data/civ1/governments.ruleset:205 data/civ2/governments.ruleset:234 #: data/classic/governments.ruleset:178 data/sandbox/governments.ruleset:372 #: data/civ2civ3/governments.ruleset:371 data/alien/governments.ruleset:146 #: data/alien/governments.ruleset:194 data/multiplayer/governments.ruleset:178 #, c-format msgid "President %s" msgstr "" #: data/civ1/governments.ruleset:206 data/civ2/governments.ruleset:235 #: data/classic/governments.ruleset:179 data/sandbox/governments.ruleset:373 #: data/civ2civ3/governments.ruleset:372 data/alien/governments.ruleset:147 #: data/alien/governments.ruleset:195 data/multiplayer/governments.ruleset:179 #, c-format msgid "?female:President %s" msgstr "" #: data/civ1/governments.ruleset:208 data/classic/governments.ruleset:206 #: data/multiplayer/governments.ruleset:206 msgid "" "Under Democracy, citizens govern directly by voting on issues. Democracy " "offers the highest possible level of trade, but also offers the most " "potential for unhappiness. There is no corruption during Democracy, but " "citizens become very upset during wars." msgstr "" #: data/civ1/governments.ruleset:213 data/civ2/governments.ruleset:243 msgid "" "Because (happy) citizens of Democracy believe strongly in the government, " "their loyalty is unswerving. Military units of Democratic civilizations " "cannot be bribed, and Democratic cities cannot be incited to revolt by enemy " "Diplomats and Spies." msgstr "" #: data/civ1/nations.ruleset:102 data/civ2/nations.ruleset:104 #: data/default/nationlist.ruleset:60 msgid "?nationgroup:Ancient" msgstr "" #: data/civ1/nations.ruleset:106 data/civ2/nations.ruleset:108 #: data/default/nationlist.ruleset:69 msgid "?nationgroup:Modern" msgstr "" #: data/civ1/nations.ruleset:110 data/civ2/nations.ruleset:112 #: data/default/nationlist.ruleset:90 data/alien/nations.ruleset:104 msgid "?nationgroup:Barbarian" msgstr "" #: data/civ1/nations.ruleset:118 data/civ2/nations.ruleset:120 #: data/nation/american.ruleset:5 msgid "American" msgstr "" #: data/civ1/nations.ruleset:119 data/civ2/nations.ruleset:121 #: data/nation/american.ruleset:6 msgid "?plural:Americans" msgstr "" #: data/civ1/nations.ruleset:121 data/civ2/nations.ruleset:123 msgid "" "Formally named the United States of America. Independent from Great Britain " "after a revolution in 1776-1783 AD." msgstr "" #: data/civ1/nations.ruleset:131 data/civ1/nations.ruleset:245 #: data/civ2/nations.ruleset:134 data/civ2/nations.ruleset:250 #: data/civ2/nations.ruleset:461 data/nation/american.ruleset:49 #: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:42 #, c-format msgid "Speaker %s" msgstr "" #: data/civ1/nations.ruleset:131 data/civ1/nations.ruleset:245 #: data/civ2/nations.ruleset:134 data/civ2/nations.ruleset:250 #: data/civ2/nations.ruleset:461 data/nation/american.ruleset:49 #: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:42 #, c-format msgid "?female:Speaker %s" msgstr "" #: data/civ1/nations.ruleset:230 data/civ2/nations.ruleset:234 #: data/nation/aztec.ruleset:5 msgid "Aztec" msgstr "" #: data/civ1/nations.ruleset:231 data/civ2/nations.ruleset:235 #: data/nation/aztec.ruleset:6 msgid "?plural:Aztecs" msgstr "" #: data/civ1/nations.ruleset:233 data/civ2/nations.ruleset:237 #: data/nation/aztec.ruleset:8 msgid "" "The Azteca, a Nahuatl speaking people from the Sonoran desert, seized " "control of the Toltec-derived civilizations of Central Mexico during the " "15th century, reviving the practice of human sacrifice. They were conquered " "by the Spanish under Cort\303\251s in 1521." msgstr "" #: data/civ1/nations.ruleset:330 data/civ2/nations.ruleset:335 #: data/nation/babylonian.ruleset:5 msgid "Babylonian" msgstr "" #: data/civ1/nations.ruleset:331 data/civ2/nations.ruleset:336 #: data/nation/babylonian.ruleset:6 msgid "?plural:Babylonians" msgstr "" #: data/civ1/nations.ruleset:333 data/civ2/nations.ruleset:338 msgid "" "Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries " "BC under a succession of peoples including Amorites, Kassites, Assyrians, " "and Chaldeans." msgstr "" #. TRANS: Lugal = Great Man #: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351 #: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29 #, c-format msgid "%s Lugal" msgstr "" #: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351 #: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29 #, c-format msgid "?female:%s Lugal" msgstr "" #: data/civ1/nations.ruleset:346 data/civ2/nations.ruleset:352 #, c-format msgid "%s Ensi" msgstr "" #: data/civ1/nations.ruleset:346 data/civ2/nations.ruleset:352 #, c-format msgid "?female:%s Ensi" msgstr "" #: data/civ1/nations.ruleset:397 data/civ2/nations.ruleset:530 #: data/nation/chinese.ruleset:5 msgid "Chinese" msgstr "" #: data/civ1/nations.ruleset:398 data/civ2/nations.ruleset:531 #: data/nation/chinese.ruleset:6 msgid "?plural:Chinese" msgstr "" #: data/civ1/nations.ruleset:400 data/civ2/nations.ruleset:533 msgid "" "China is the oldest major civilization that is still in existence today, " "with written records dating back over 3,500 years. After first being unified " "by the Qin dynasty in 221 BC, China alternated between periods of unity and " "disunity, and was occasionally conquered by external ethnicities. Today, the " "People's Republic of China, established by the Communists in 1949, occupies " "the mainland, while the former Nationalist government of the Republic of " "China governs the island of Taiwan." msgstr "" #: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550 #: data/civ2/nations.ruleset:1429 data/nation/aztec.ruleset:30 #: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31 #: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27 #: data/nation/japanese.ruleset:23 #, c-format msgid "Emperor %s" msgstr "" #: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550 #: data/nation/chinese.ruleset:29 #, c-format msgid "Empress Dowager %s" msgstr "" #: data/civ1/nations.ruleset:417 data/civ2/nations.ruleset:551 #: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30 #, c-format msgid "Chairman %s" msgstr "" #: data/civ1/nations.ruleset:417 data/civ2/nations.ruleset:551 #, c-format msgid "Chairperson %s" msgstr "" #: data/civ1/nations.ruleset:546 data/civ2/nations.ruleset:680 #: data/nation/egyptian.ruleset:5 msgid "Egyptian" msgstr "" #: data/civ1/nations.ruleset:547 data/civ2/nations.ruleset:681 #: data/nation/egyptian.ruleset:6 msgid "?plural:Egyptians" msgstr "" #: data/civ1/nations.ruleset:549 data/civ2/nations.ruleset:683 msgid "" "Egypt was the second-oldest of the world's civilizations. Since ancient " "times it has been unusually urbanized, supporting a large population on silt " "deposited by the annual floodings of the Nile." msgstr "" #: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695 #: data/nation/egyptian.ruleset:29 #, c-format msgid "Pharaoh %s" msgstr "" #: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695 #: data/nation/egyptian.ruleset:29 #, c-format msgid "?female:Pharaoh %s" msgstr "" #: data/civ1/nations.ruleset:561 data/civ2/nations.ruleset:696 #: data/nation/egyptian.ruleset:30 #, c-format msgid "Great Pharaoh %s" msgstr "" #: data/civ1/nations.ruleset:561 data/civ2/nations.ruleset:696 #: data/nation/egyptian.ruleset:30 #, c-format msgid "?female:Great Pharaoh %s" msgstr "" #: data/civ1/nations.ruleset:628 data/civ2/nations.ruleset:763 #: data/nation/english.ruleset:5 msgid "English" msgstr "" #: data/civ1/nations.ruleset:629 data/civ2/nations.ruleset:764 #: data/nation/english.ruleset:6 msgid "?plural:English" msgstr "" #: data/civ1/nations.ruleset:631 data/civ2/nations.ruleset:766 #: data/nation/english.ruleset:8 msgid "" "England was unified by Alfred the Great of Wessex in the late 9th century, " "only to be conquered by William of Normandy a century later, in the last " "successful invasion of the country." msgstr "" #: data/civ1/nations.ruleset:642 data/civ1/nations.ruleset:1035 #: data/civ2/nations.ruleset:778 data/civ2/nations.ruleset:1177 #: data/civ2/nations.ruleset:1431 data/civ2/nations.ruleset:1943 #: data/civ2/nations.ruleset:2017 data/classic/governments.ruleset:203 #: data/sandbox/governments.ruleset:414 data/civ2civ3/governments.ruleset:412 #: data/multiplayer/governments.ruleset:203 #, c-format msgid "Prime Minister %s" msgstr "" #: data/civ1/nations.ruleset:642 data/civ1/nations.ruleset:1035 #: data/civ2/nations.ruleset:778 data/civ2/nations.ruleset:1177 #: data/civ2/nations.ruleset:1431 data/civ2/nations.ruleset:1943 #: data/civ2/nations.ruleset:2017 data/classic/governments.ruleset:204 #: data/sandbox/governments.ruleset:415 data/civ2civ3/governments.ruleset:413 #: data/multiplayer/governments.ruleset:204 #, c-format msgid "?female:Prime Minister %s" msgstr "" #: data/civ1/nations.ruleset:741 data/civ2/nations.ruleset:878 #: data/nation/french.ruleset:5 msgid "French" msgstr "" #: data/civ1/nations.ruleset:742 data/civ2/nations.ruleset:879 #: data/nation/french.ruleset:6 msgid "?plural:French" msgstr "" #: data/civ1/nations.ruleset:744 data/civ2/nations.ruleset:881 msgid "" "France has long been a major power in Europe. French conquerors like Emperor " "Napoleon and King Charlemagne united large parts of Europe under the French " "flag." msgstr "" #: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893 #: data/nation/french.ruleset:42 #, c-format msgid "Chieftain %s" msgstr "" #: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893 #: data/nation/french.ruleset:42 #, c-format msgid "?female:Chieftain %s" msgstr "" #: data/civ1/nations.ruleset:756 data/civ2/nations.ruleset:894 #: data/nation/french.ruleset:43 #, c-format msgid "Premier %s" msgstr "" #: data/civ1/nations.ruleset:756 data/civ2/nations.ruleset:894 #, c-format msgid "?female:Premier %s" msgstr "" #: data/civ1/nations.ruleset:866 data/civ2/nations.ruleset:1005 #: data/nation/german.ruleset:5 msgid "German" msgstr "" #: data/civ1/nations.ruleset:867 data/civ2/nations.ruleset:1006 #: data/nation/german.ruleset:6 msgid "?plural:Germans" msgstr "" #: data/civ1/nations.ruleset:870 data/civ2/nations.ruleset:1009 #: data/nation/german.ruleset:9 msgid "" "Germany was united in 1871 by the Prussian military force. After World War I " "it became a republic, but fell into Nazism in 1933 and started World War II. " "After the war it was split into two states, which reunited in 1990 at the " "end of the Cold War." msgstr "" #: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022 #: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28 #: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33 #, c-format msgid "Chancellor %s" msgstr "" #: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022 #: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28 #: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33 #, c-format msgid "?female:Chancellor %s" msgstr "" #: data/civ1/nations.ruleset:883 data/civ2/nations.ruleset:1023 #: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35 #: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38 #, c-format msgid "First Secretary %s" msgstr "" #: data/civ1/nations.ruleset:883 data/civ2/nations.ruleset:1023 #: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35 #: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38 #, c-format msgid "?female:First Secretary %s" msgstr "" #: data/civ1/nations.ruleset:1022 data/civ2/nations.ruleset:1163 #: data/nation/greek.ruleset:5 msgid "Greek" msgstr "" #: data/civ1/nations.ruleset:1023 data/civ2/nations.ruleset:1164 #: data/nation/greek.ruleset:6 msgid "?plural:Greeks" msgstr "" #: data/civ1/nations.ruleset:1025 data/civ2/nations.ruleset:1166 #: data/nation/greek.ruleset:8 msgid "The ancient Greeks, between Mycenae and the Roman conquest." msgstr "" #: data/civ1/nations.ruleset:1034 data/civ2/nations.ruleset:1176 #: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24 #, c-format msgid "Despot %s" msgstr "" #: data/civ1/nations.ruleset:1034 data/civ2/nations.ruleset:1176 #: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24 #, c-format msgid "?female:Despot %s" msgstr "" #: data/civ1/nations.ruleset:1174 data/civ2/nations.ruleset:1316 #: data/nation/indian.ruleset:5 msgid "Indian" msgstr "" #: data/civ1/nations.ruleset:1175 data/civ2/nations.ruleset:1317 #: data/nation/indian.ruleset:6 msgid "?plural:Indians" msgstr "" #: data/civ1/nations.ruleset:1177 data/civ2/nations.ruleset:1319 msgid "" "The cradle of Ancient Indian civilization lay in the Indus river valley in " "modern-day Pakistan." msgstr "" #: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330 #: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26 #, c-format msgid "Raja %s" msgstr "" #: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330 #: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26 #, c-format msgid "Rani %s" msgstr "" #: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331 #: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27 #, c-format msgid "Maharaja %s" msgstr "" #: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331 #: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27 #, c-format msgid "Maharani %s" msgstr "" #: data/civ1/nations.ruleset:1189 data/civ2/nations.ruleset:1332 #: data/nation/indian.ruleset:29 #, c-format msgid "Mahatma %s" msgstr "" #: data/civ1/nations.ruleset:1189 data/civ2/nations.ruleset:1332 #: data/nation/indian.ruleset:29 #, c-format msgid "?female:Mahatma %s" msgstr "" #: data/civ1/nations.ruleset:1271 data/civ2/nations.ruleset:1532 #: data/nation/mongol.ruleset:5 msgid "Mongol" msgstr "" #: data/civ1/nations.ruleset:1272 data/civ2/nations.ruleset:1533 #: data/nation/mongol.ruleset:6 msgid "?plural:Mongols" msgstr "" #: data/civ1/nations.ruleset:1274 data/civ2/nations.ruleset:1535 #: data/nation/mongol.ruleset:8 msgid "" "In the centuries after their unification by Chinggis Khan, the Mongols " "conquered the largest empire in human history, encompassing most of the " "continent of Asia. They became notorious for their utter ruthlessness in " "warfare." msgstr "" #: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548 #: data/nation/hunnic.ruleset:42 data/nation/mongol.ruleset:33 #, c-format msgid "%s Khan" msgstr "" #: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548 #: data/nation/hunnic.ruleset:42 data/nation/mongol.ruleset:33 #, c-format msgid "%s Khatan" msgstr "" #: data/civ1/nations.ruleset:1287 data/civ2/nations.ruleset:1549 #: data/nation/hunnic.ruleset:43 data/nation/mongol.ruleset:34 #, c-format msgid "%s Khagan" msgstr "" #: data/civ1/nations.ruleset:1287 data/civ2/nations.ruleset:1549 #: data/nation/hunnic.ruleset:43 data/nation/mongol.ruleset:34 #, c-format msgid "?female:%s Khagan" msgstr "" #: data/civ1/nations.ruleset:1338 data/civ2/nations.ruleset:1676 #: data/nation/roman.ruleset:5 msgid "Roman" msgstr "" #: data/civ1/nations.ruleset:1339 data/civ2/nations.ruleset:1677 #: data/nation/roman.ruleset:6 msgid "?plural:Romans" msgstr "" #: data/civ1/nations.ruleset:1341 data/civ2/nations.ruleset:1679 msgid "" "Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome " "controlled nearly all of Europe, northern Africa and Mesopotamia." msgstr "" #: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691 #: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51 #, c-format msgid "Dictator %s" msgstr "" #: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691 #: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51 #, c-format msgid "Dictatrix %s" msgstr "" #: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692 #, c-format msgid "Imperator %s" msgstr "" #: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692 #, c-format msgid "Imperatrix %s" msgstr "" #: data/civ1/nations.ruleset:1355 data/civ2/nations.ruleset:1693 #: data/alien/governments.ruleset:78 data/granularity/governments.ruleset:77 #: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:22 #: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23 #: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:41 #: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28 #, c-format msgid "Usurper %s" msgstr "" #: data/civ1/nations.ruleset:1355 data/civ2/nations.ruleset:1693 #: data/alien/governments.ruleset:79 data/granularity/governments.ruleset:78 #: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:22 #: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23 #: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:41 #: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28 #, c-format msgid "?female:Usurper %s" msgstr "" #: data/civ1/nations.ruleset:1393 data/civ2/nations.ruleset:1731 #: data/nation/russian.ruleset:5 msgid "Russian" msgstr "" #: data/civ1/nations.ruleset:1394 data/civ2/nations.ruleset:1732 #: data/nation/russian.ruleset:6 msgid "?plural:Russians" msgstr "" #: data/civ1/nations.ruleset:1396 data/civ2/nations.ruleset:1734 msgid "" "According to legend, Slavic and Finnic tribes of Novgorod invited in the " "year 862 the Varangian (Viking) king Rurik to bring order to their land. " "Rurik established Kievan Rus' in this realm, the first Russian state. By the " "11th century, Kievan Rus' had disintegrated into lesser princedoms, which " "were once again united into one state by Ivan III in the 15th century. After " "decisive victory over Sweden and large territorial gains, Peter I pronounced " "the Russian Empire in 1721. The Russian Empire lasted until 1917 when a " "socialist revolution dethroned the last Russian emperor. After USSR " "dissolution in 1991 Russia appeared on world map again, now as a federative " "republic." msgstr "" #: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753 #, c-format msgid "Duke %s" msgstr "" #: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753 #, c-format msgid "Duchess %s" msgstr "" #: data/civ1/nations.ruleset:1415 data/civ2/nations.ruleset:1754 #: data/nation/russian.ruleset:50 #, c-format msgid "Tsar %s" msgstr "" #: data/civ1/nations.ruleset:1415 data/civ2/nations.ruleset:1754 #: data/nation/russian.ruleset:50 #, c-format msgid "Tsaritsa %s" msgstr "" #: data/civ1/nations.ruleset:1490 data/civ2/nations.ruleset:2084 #: data/nation/zulu.ruleset:5 msgid "Zulu" msgstr "" #: data/civ1/nations.ruleset:1491 data/civ2/nations.ruleset:2085 #: data/nation/zulu.ruleset:6 msgid "?plural:Zulus" msgstr "" #: data/civ1/nations.ruleset:1493 data/civ2/nations.ruleset:2087 #: data/nation/zulu.ruleset:8 msgid "" "The Zulus are a warlike Bantu people who migrated from west-central Africa " "into southern Africa beginning in the early 1700s, conquering the native " "Khoisan peoples and clashing with European settlers." msgstr "" #: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845 #: data/civ2/nations.ruleset:2099 data/nation/apache.ruleset:28 #: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28 #: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29 #: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:28 #: data/nation/zulu.ruleset:40 #, c-format msgid "Great Chief %s" msgstr "" #: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845 #: data/civ2/nations.ruleset:2099 data/nation/apache.ruleset:28 #: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28 #: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29 #: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:28 #: data/nation/zulu.ruleset:40 #, c-format msgid "?female:Great Chief %s" msgstr "" #: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:460 #: data/civ2/nations.ruleset:1846 data/civ2/nations.ruleset:2100 #: data/nation/celtic.ruleset:41 data/nation/cherokee.ruleset:25 #: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23 #: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41 #, c-format msgid "Spokesman %s" msgstr "" #: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:460 #: data/civ2/nations.ruleset:1846 data/civ2/nations.ruleset:2100 #: data/nation/celtic.ruleset:41 data/nation/cherokee.ruleset:25 #: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23 #: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41 #, c-format msgid "Spokeswoman %s" msgstr "" #: data/civ1/nations.ruleset:1506 data/civ2/nations.ruleset:1847 #: data/civ2/nations.ruleset:2101 data/nation/cherokee.ruleset:26 #: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24 #: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:26 #: data/nation/zulu.ruleset:42 #, c-format msgid "Principal Chief %s" msgstr "" #: data/civ1/nations.ruleset:1506 data/civ2/nations.ruleset:1847 #: data/civ2/nations.ruleset:2101 data/nation/cherokee.ruleset:26 #: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24 #: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:26 #: data/nation/zulu.ruleset:42 #, c-format msgid "?female:Principal Chief %s" msgstr "" #: data/civ1/nations.ruleset:1562 data/civ2/nations.ruleset:2157 #: data/nation/barbarian.ruleset:5 data/nation/singlebarbarian.ruleset:5 #: server/stdinhand.c:3657 server/stdinhand.c:6813 msgid "Barbarian" msgstr "" #: data/civ1/nations.ruleset:1563 data/civ2/nations.ruleset:2158 #: data/nation/barbarian.ruleset:6 data/nation/singlebarbarian.ruleset:6 msgid "?plural:Barbarians" msgstr "" #: data/civ1/nations.ruleset:1565 data/civ2/nations.ruleset:2160 #: data/nation/barbarian.ruleset:8 data/nation/singlebarbarian.ruleset:8 msgid "" "Since the dawn of civilization, barbarians have been a threat to cultured " "peoples everywhere." msgstr "" #: data/civ1/nations.ruleset:1603 data/civ2/nations.ruleset:2198 #: data/nation/pirate.ruleset:5 msgid "Pirate" msgstr "" #: data/civ1/nations.ruleset:1604 data/civ2/nations.ruleset:2199 #: data/nation/pirate.ruleset:6 msgid "?plural:Pirates" msgstr "" #: data/civ1/nations.ruleset:1606 data/civ2/nations.ruleset:2201 #: data/nation/pirate.ruleset:8 msgid "" "As long as honest men have sailed the seas, pirates have been a scourge of " "them and of all coastal dwelling peoples." msgstr "" #: data/civ1/styles.ruleset:29 data/civ2/styles.ruleset:29 #: data/classic/styles.ruleset:29 data/sandbox/styles.ruleset:29 #: data/civ2civ3/styles.ruleset:29 data/multiplayer/styles.ruleset:29 msgid "?style:European" msgstr "" #: data/civ1/styles.ruleset:32 data/civ2/styles.ruleset:32 #: data/classic/styles.ruleset:32 data/sandbox/styles.ruleset:32 #: data/civ2civ3/styles.ruleset:32 data/multiplayer/styles.ruleset:32 msgid "?style:Classical" msgstr "" #: data/civ1/styles.ruleset:35 data/civ2/styles.ruleset:35 #: data/classic/styles.ruleset:35 data/sandbox/styles.ruleset:35 #: data/civ2civ3/styles.ruleset:35 data/multiplayer/styles.ruleset:35 msgid "?style:Tropical" msgstr "" #: data/civ1/styles.ruleset:38 data/civ2/styles.ruleset:38 #: data/classic/styles.ruleset:38 data/sandbox/styles.ruleset:38 #: data/civ2civ3/styles.ruleset:38 data/multiplayer/styles.ruleset:38 msgid "?style:Asian" msgstr "" #: data/civ1/styles.ruleset:41 data/civ2/styles.ruleset:41 #: data/classic/styles.ruleset:41 data/sandbox/styles.ruleset:41 #: data/civ2civ3/styles.ruleset:41 data/multiplayer/styles.ruleset:41 msgid "?style:Babylonian" msgstr "" #: data/civ1/styles.ruleset:44 data/civ2/styles.ruleset:44 #: data/classic/styles.ruleset:44 data/sandbox/styles.ruleset:44 #: data/civ2civ3/styles.ruleset:44 data/multiplayer/styles.ruleset:44 msgid "?style:Celtic" msgstr "" #: data/civ1/styles.ruleset:65 data/civ2/styles.ruleset:65 #: data/classic/styles.ruleset:65 data/sandbox/styles.ruleset:65 #: data/civ2civ3/styles.ruleset:65 data/multiplayer/styles.ruleset:65 msgid "?citystyle:European" msgstr "" #: data/civ1/styles.ruleset:74 data/civ2/styles.ruleset:74 #: data/classic/styles.ruleset:74 data/sandbox/styles.ruleset:74 #: data/civ2civ3/styles.ruleset:74 data/multiplayer/styles.ruleset:74 msgid "?citystyle:Classical" msgstr "" #: data/civ1/styles.ruleset:83 data/civ2/styles.ruleset:83 #: data/classic/styles.ruleset:83 data/sandbox/styles.ruleset:83 #: data/civ2civ3/styles.ruleset:83 data/multiplayer/styles.ruleset:83 msgid "?citystyle:Tropical" msgstr "" #: data/civ1/styles.ruleset:92 data/civ2/styles.ruleset:92 #: data/classic/styles.ruleset:92 data/sandbox/styles.ruleset:92 #: data/civ2civ3/styles.ruleset:92 data/multiplayer/styles.ruleset:92 msgid "?citystyle:Asian" msgstr "" #: data/civ1/styles.ruleset:101 data/civ2/styles.ruleset:101 #: data/classic/styles.ruleset:101 data/sandbox/styles.ruleset:101 #: data/civ2civ3/styles.ruleset:101 data/multiplayer/styles.ruleset:101 msgid "?citystyle:Babylonian" msgstr "" #: data/civ1/styles.ruleset:110 data/civ2/styles.ruleset:110 #: data/classic/styles.ruleset:110 data/sandbox/styles.ruleset:110 #: data/civ2civ3/styles.ruleset:110 data/multiplayer/styles.ruleset:110 msgid "?citystyle:Celtic" msgstr "" #: data/civ1/styles.ruleset:119 data/civ2/styles.ruleset:119 msgid "?citystyle:Renaissance" msgstr "" #: data/civ1/styles.ruleset:128 data/civ2/styles.ruleset:128 #: data/classic/styles.ruleset:119 data/sandbox/styles.ruleset:119 #: data/civ2civ3/styles.ruleset:119 data/multiplayer/styles.ruleset:119 msgid "?citystyle:Industrial" msgstr "" #: data/civ1/styles.ruleset:137 data/civ2/styles.ruleset:137 #: data/classic/styles.ruleset:137 data/sandbox/styles.ruleset:137 #: data/civ2civ3/styles.ruleset:137 data/multiplayer/styles.ruleset:137 msgid "?citystyle:Modern" msgstr "" #: data/civ1/styles.ruleset:146 data/civ2/styles.ruleset:146 #: data/classic/styles.ruleset:146 data/sandbox/styles.ruleset:146 #: data/civ2civ3/styles.ruleset:146 data/multiplayer/styles.ruleset:146 msgid "?citystyle:PostModern" msgstr "" #: data/civ1/techs.ruleset:114 data/civ2/techs.ruleset:114 #: data/classic/techs.ruleset:114 data/sandbox/techs.ruleset:114 #: data/civ2civ3/techs.ruleset:114 data/multiplayer/techs.ruleset:114 msgid "Advanced Flight" msgstr "" #: data/civ1/techs.ruleset:122 data/civ2/techs.ruleset:122 #: data/classic/techs.ruleset:122 data/sandbox/techs.ruleset:124 #: data/civ2civ3/techs.ruleset:123 data/multiplayer/techs.ruleset:122 #: data/granularity/techs.ruleset:123 msgid "Alphabet" msgstr "" #: data/civ1/techs.ruleset:130 data/civ2/techs.ruleset:138 #: data/classic/techs.ruleset:138 data/sandbox/techs.ruleset:140 #: data/civ2civ3/techs.ruleset:139 data/multiplayer/techs.ruleset:138 #: data/granularity/techs.ruleset:171 msgid "Astronomy" msgstr "" #: data/civ1/techs.ruleset:138 data/civ2/techs.ruleset:146 #: data/classic/techs.ruleset:146 data/sandbox/techs.ruleset:149 #: data/civ2civ3/techs.ruleset:148 data/multiplayer/techs.ruleset:146 msgid "Atomic Theory" msgstr "" #: data/civ1/techs.ruleset:146 data/civ2/techs.ruleset:154 #: data/classic/techs.ruleset:154 data/sandbox/techs.ruleset:157 #: data/civ2civ3/techs.ruleset:156 data/multiplayer/techs.ruleset:154 msgid "Automobile" msgstr "" #: data/civ1/techs.ruleset:151 data/civ1/techs.ruleset:418 #: data/civ1/techs.ruleset:509 data/civ2/techs.ruleset:159 #: data/civ2/techs.ruleset:500 data/civ2/techs.ruleset:616 #: data/classic/techs.ruleset:159 data/classic/techs.ruleset:497 #: data/classic/techs.ruleset:613 data/multiplayer/techs.ruleset:159 #: data/multiplayer/techs.ruleset:505 data/multiplayer/techs.ruleset:621 msgid "Increases the population's contribution to pollution." msgstr "" #: data/civ1/techs.ruleset:154 data/civ2/techs.ruleset:162 #: data/classic/techs.ruleset:162 data/sandbox/techs.ruleset:165 #: data/civ2civ3/techs.ruleset:164 data/multiplayer/techs.ruleset:162 msgid "Banking" msgstr "" #: data/civ1/techs.ruleset:162 data/civ2/techs.ruleset:170 #: data/classic/techs.ruleset:170 data/sandbox/techs.ruleset:173 #: data/civ2civ3/techs.ruleset:172 data/multiplayer/techs.ruleset:170 msgid "Bridge Building" msgstr "" #: data/civ1/techs.ruleset:168 data/civ2/techs.ruleset:176 #: data/classic/techs.ruleset:176 data/sandbox/techs.ruleset:179 #: data/civ2civ3/techs.ruleset:178 data/multiplayer/techs.ruleset:176 msgid "Allows roads to be built on river tiles." msgstr "" #: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:179 #: data/classic/techs.ruleset:179 data/sandbox/techs.ruleset:182 #: data/civ2civ3/techs.ruleset:181 data/multiplayer/techs.ruleset:179 msgid "Bronze Working" msgstr "" #: data/civ1/techs.ruleset:179 data/civ2/techs.ruleset:187 #: data/classic/techs.ruleset:187 data/sandbox/techs.ruleset:190 #: data/civ2civ3/techs.ruleset:189 data/multiplayer/techs.ruleset:187 msgid "Ceremonial Burial" msgstr "" #: data/civ1/techs.ruleset:187 data/civ2/techs.ruleset:195 #: data/classic/techs.ruleset:195 data/sandbox/techs.ruleset:198 #: data/civ2civ3/techs.ruleset:197 data/multiplayer/techs.ruleset:195 msgid "Chemistry" msgstr "" #: data/civ1/techs.ruleset:195 data/civ2/techs.ruleset:203 #: data/classic/techs.ruleset:203 data/sandbox/techs.ruleset:206 #: data/civ2civ3/techs.ruleset:205 data/multiplayer/techs.ruleset:203 msgid "Chivalry" msgstr "" #: data/civ1/techs.ruleset:203 data/civ2/techs.ruleset:211 #: data/classic/techs.ruleset:211 data/sandbox/techs.ruleset:214 #: data/civ2civ3/techs.ruleset:213 data/multiplayer/techs.ruleset:211 #: data/granularity/techs.ruleset:218 msgid "Code of Laws" msgstr "" #: data/civ1/techs.ruleset:211 data/civ2/techs.ruleset:227 #: data/classic/techs.ruleset:227 data/sandbox/techs.ruleset:230 #: data/civ2civ3/techs.ruleset:229 data/multiplayer/techs.ruleset:227 msgid "Combustion" msgstr "" #: data/civ1/techs.ruleset:227 data/civ2/techs.ruleset:244 #: data/classic/techs.ruleset:244 data/sandbox/techs.ruleset:246 #: data/civ2civ3/techs.ruleset:245 data/multiplayer/techs.ruleset:244 msgid "Computers" msgstr "" #: data/civ1/techs.ruleset:235 data/civ2/techs.ruleset:252 #: data/classic/techs.ruleset:252 data/sandbox/techs.ruleset:254 #: data/civ2civ3/techs.ruleset:253 data/multiplayer/techs.ruleset:252 msgid "Conscription" msgstr "" #: data/civ1/techs.ruleset:243 data/civ2/techs.ruleset:260 #: data/classic/techs.ruleset:260 data/sandbox/techs.ruleset:262 #: data/civ2civ3/techs.ruleset:261 data/multiplayer/techs.ruleset:260 #: data/granularity/techs.ruleset:238 msgid "Construction" msgstr "" #: data/civ1/techs.ruleset:249 msgid "Allows Settlers to build fortresses." msgstr "" #: data/civ1/techs.ruleset:252 data/civ2/techs.ruleset:269 #: data/classic/techs.ruleset:272 data/sandbox/techs.ruleset:274 #: data/civ2civ3/techs.ruleset:273 data/multiplayer/techs.ruleset:272 #: data/granularity/techs.ruleset:269 msgid "Currency" msgstr "" #: data/civ1/techs.ruleset:268 data/civ2/techs.ruleset:293 #: data/classic/techs.ruleset:296 data/sandbox/techs.ruleset:298 #: data/civ2civ3/techs.ruleset:297 data/multiplayer/techs.ruleset:296 msgid "Electricity" msgstr "" #: data/civ1/techs.ruleset:276 data/civ2/techs.ruleset:302 #: data/classic/techs.ruleset:305 data/sandbox/techs.ruleset:312 #: data/civ2civ3/techs.ruleset:309 data/multiplayer/techs.ruleset:305 msgid "Electronics" msgstr "" #: data/civ1/techs.ruleset:284 data/civ2/techs.ruleset:310 #: data/classic/techs.ruleset:313 data/sandbox/techs.ruleset:320 #: data/civ2civ3/techs.ruleset:317 data/multiplayer/techs.ruleset:313 #: data/granularity/techs.ruleset:299 msgid "Engineering" msgstr "" #: data/civ1/techs.ruleset:292 data/civ2/techs.ruleset:334 #: data/classic/techs.ruleset:337 data/sandbox/techs.ruleset:344 #: data/civ2civ3/techs.ruleset:341 data/multiplayer/techs.ruleset:339 msgid "Explosives" msgstr "" #: data/civ1/techs.ruleset:300 data/civ2/techs.ruleset:342 #: data/classic/techs.ruleset:345 data/sandbox/techs.ruleset:352 #: data/civ2civ3/techs.ruleset:349 data/multiplayer/techs.ruleset:347 msgid "Feudalism" msgstr "" #: data/civ1/techs.ruleset:308 data/civ2/techs.ruleset:350 #: data/classic/techs.ruleset:353 data/sandbox/techs.ruleset:360 #: data/civ2civ3/techs.ruleset:357 data/multiplayer/techs.ruleset:355 #: data/granularity/techs.ruleset:331 msgid "Flight" msgstr "" #: data/civ1/techs.ruleset:314 data/civ1/techs.ruleset:528 #: data/civ2/techs.ruleset:356 data/civ2/techs.ruleset:652 #: data/classic/techs.ruleset:359 data/classic/techs.ruleset:649 msgid "Decreases one-time revenue from new trade routes." msgstr "" #: data/civ1/techs.ruleset:317 data/civ2/techs.ruleset:367 #: data/classic/techs.ruleset:362 data/sandbox/techs.ruleset:369 #: data/civ2civ3/techs.ruleset:365 data/multiplayer/techs.ruleset:371 msgid "Fusion Power" msgstr "" #: data/civ1/techs.ruleset:325 data/civ2/techs.ruleset:375 #: data/classic/techs.ruleset:370 data/sandbox/techs.ruleset:379 #: data/civ2civ3/techs.ruleset:374 data/multiplayer/techs.ruleset:379 msgid "Genetic Engineering" msgstr "" #: data/civ1/techs.ruleset:333 data/civ2/techs.ruleset:391 #: data/classic/techs.ruleset:386 data/sandbox/techs.ruleset:395 #: data/civ2civ3/techs.ruleset:390 data/multiplayer/techs.ruleset:395 msgid "Gunpowder" msgstr "" #: data/civ1/techs.ruleset:341 data/civ2/techs.ruleset:399 #: data/classic/techs.ruleset:394 data/sandbox/techs.ruleset:402 #: data/civ2civ3/techs.ruleset:397 data/multiplayer/techs.ruleset:403 #: data/granularity/techs.ruleset:390 msgid "Horseback Riding" msgstr "" #: data/civ1/techs.ruleset:349 data/civ2/techs.ruleset:407 #: data/classic/techs.ruleset:402 data/sandbox/techs.ruleset:410 #: data/civ2civ3/techs.ruleset:405 data/multiplayer/techs.ruleset:411 msgid "Industrialization" msgstr "" #: data/civ1/techs.ruleset:354 data/civ2/techs.ruleset:412 #: data/classic/techs.ruleset:407 data/multiplayer/techs.ruleset:416 msgid "Population will start contributing to pollution." msgstr "" #: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:415 #: data/classic/techs.ruleset:410 data/sandbox/techs.ruleset:417 #: data/civ2civ3/techs.ruleset:412 data/multiplayer/techs.ruleset:419 msgid "Invention" msgstr "" #: data/civ1/techs.ruleset:365 data/civ2/techs.ruleset:423 #: data/classic/techs.ruleset:419 data/sandbox/techs.ruleset:426 #: data/civ2civ3/techs.ruleset:421 data/multiplayer/techs.ruleset:428 #: data/granularity/techs.ruleset:379 msgid "Iron Working" msgstr "" #: data/civ1/techs.ruleset:373 data/civ2/techs.ruleset:431 #: data/classic/techs.ruleset:427 data/sandbox/techs.ruleset:434 #: data/civ2civ3/techs.ruleset:429 data/multiplayer/techs.ruleset:436 msgid "Labor Union" msgstr "" #: data/civ1/techs.ruleset:381 data/civ2/techs.ruleset:455 #: data/classic/techs.ruleset:451 data/sandbox/techs.ruleset:458 #: data/civ2civ3/techs.ruleset:453 data/multiplayer/techs.ruleset:460 msgid "Literacy" msgstr "" #: data/civ1/techs.ruleset:389 data/civ2/techs.ruleset:471 #: data/classic/techs.ruleset:467 data/sandbox/techs.ruleset:474 #: data/civ2civ3/techs.ruleset:469 data/multiplayer/techs.ruleset:476 msgid "Magnetism" msgstr "" #: data/civ1/techs.ruleset:397 data/civ2/techs.ruleset:479 #: data/classic/techs.ruleset:476 data/sandbox/techs.ruleset:482 #: data/civ2civ3/techs.ruleset:477 data/multiplayer/techs.ruleset:484 msgid "Map Making" msgstr "" #: data/civ1/techs.ruleset:405 data/civ2/techs.ruleset:487 #: data/classic/techs.ruleset:484 data/sandbox/techs.ruleset:490 #: data/civ2civ3/techs.ruleset:485 data/multiplayer/techs.ruleset:492 #: data/granularity/techs.ruleset:423 msgid "Masonry" msgstr "" #: data/civ1/techs.ruleset:413 data/civ2/techs.ruleset:495 #: data/classic/techs.ruleset:492 data/sandbox/techs.ruleset:498 #: data/civ2civ3/techs.ruleset:493 data/multiplayer/techs.ruleset:500 msgid "Mass Production" msgstr "" #: data/civ1/techs.ruleset:421 data/civ2/techs.ruleset:503 #: data/classic/techs.ruleset:500 data/sandbox/techs.ruleset:506 #: data/civ2civ3/techs.ruleset:501 data/multiplayer/techs.ruleset:508 msgid "Mathematics" msgstr "" #: data/civ1/techs.ruleset:429 data/civ2/techs.ruleset:511 #: data/classic/techs.ruleset:508 data/sandbox/techs.ruleset:514 #: data/civ2civ3/techs.ruleset:509 data/multiplayer/techs.ruleset:516 #: data/granularity/techs.ruleset:432 msgid "Medicine" msgstr "" #: data/civ1/techs.ruleset:435 msgid "Eliminates the risk of population loss from plague in all your cities." msgstr "" #: data/civ1/techs.ruleset:439 data/civ2/techs.ruleset:519 #: data/classic/techs.ruleset:516 data/sandbox/techs.ruleset:527 #: data/civ2civ3/techs.ruleset:522 data/multiplayer/techs.ruleset:524 msgid "Metallurgy" msgstr "" #: data/civ1/techs.ruleset:455 data/civ2/techs.ruleset:559 #: data/classic/techs.ruleset:556 data/sandbox/techs.ruleset:572 #: data/civ2civ3/techs.ruleset:567 data/multiplayer/techs.ruleset:564 msgid "Mysticism" msgstr "" #: data/civ1/techs.ruleset:461 data/civ2/techs.ruleset:565 #: data/classic/techs.ruleset:562 data/sandbox/techs.ruleset:578 #: data/civ2civ3/techs.ruleset:573 data/multiplayer/techs.ruleset:570 msgid "Improves the effect of Temples." msgstr "" #: data/civ1/techs.ruleset:464 data/civ2/techs.ruleset:568 #: data/classic/techs.ruleset:565 data/sandbox/techs.ruleset:589 #: data/civ2civ3/techs.ruleset:576 data/multiplayer/techs.ruleset:573 msgid "Navigation" msgstr "" #: data/civ1/techs.ruleset:472 data/civ2/techs.ruleset:576 #: data/classic/techs.ruleset:573 data/sandbox/techs.ruleset:597 #: data/civ2civ3/techs.ruleset:584 data/multiplayer/techs.ruleset:581 msgid "Nuclear Fission" msgstr "" #: data/civ1/techs.ruleset:480 data/civ2/techs.ruleset:584 #: data/classic/techs.ruleset:581 data/sandbox/techs.ruleset:605 #: data/civ2civ3/techs.ruleset:592 data/multiplayer/techs.ruleset:589 msgid "Nuclear Power" msgstr "" #: data/civ1/techs.ruleset:488 data/civ2/techs.ruleset:593 #: data/classic/techs.ruleset:590 data/sandbox/techs.ruleset:614 #: data/civ2civ3/techs.ruleset:601 data/multiplayer/techs.ruleset:598 msgid "Philosophy" msgstr "" #: data/civ1/techs.ruleset:496 data/civ2/techs.ruleset:603 #: data/classic/techs.ruleset:600 data/sandbox/techs.ruleset:624 #: data/civ2civ3/techs.ruleset:611 data/multiplayer/techs.ruleset:608 msgid "Physics" msgstr "" #: data/civ1/techs.ruleset:504 data/civ2/techs.ruleset:611 #: data/classic/techs.ruleset:608 data/sandbox/techs.ruleset:632 #: data/civ2civ3/techs.ruleset:619 data/multiplayer/techs.ruleset:616 msgid "Plastics" msgstr "" #: data/civ1/techs.ruleset:512 data/civ2/techs.ruleset:627 #: data/classic/techs.ruleset:624 data/sandbox/techs.ruleset:648 #: data/civ2civ3/techs.ruleset:635 data/multiplayer/techs.ruleset:632 #: data/granularity/techs.ruleset:491 msgid "Pottery" msgstr "" #: data/civ1/techs.ruleset:520 data/civ2/techs.ruleset:644 #: data/classic/techs.ruleset:641 data/sandbox/techs.ruleset:668 #: data/civ2civ3/techs.ruleset:655 data/multiplayer/techs.ruleset:649 msgid "?tech:Railroad" msgstr "" #: data/civ1/techs.ruleset:526 msgid "Allows Settlers to upgrade roads to railroads." msgstr "" #: data/civ1/techs.ruleset:533 data/civ2/techs.ruleset:657 #: data/classic/techs.ruleset:654 data/sandbox/techs.ruleset:686 #: data/civ2civ3/techs.ruleset:671 data/multiplayer/techs.ruleset:660 msgid "Recycling" msgstr "" #: data/civ1/techs.ruleset:541 data/civ2/techs.ruleset:665 #: data/classic/techs.ruleset:662 data/sandbox/techs.ruleset:694 #: data/civ2civ3/techs.ruleset:679 data/multiplayer/techs.ruleset:668 msgid "Refining" msgstr "" #: data/civ1/techs.ruleset:549 msgid "Religion" msgstr "" #: data/civ1/techs.ruleset:557 data/civ2/techs.ruleset:684 #: data/classic/techs.ruleset:686 data/sandbox/techs.ruleset:719 #: data/civ2civ3/techs.ruleset:704 data/multiplayer/techs.ruleset:692 msgid "Robotics" msgstr "" #: data/civ1/techs.ruleset:565 data/civ2/techs.ruleset:692 #: data/classic/techs.ruleset:694 data/sandbox/techs.ruleset:727 #: data/civ2civ3/techs.ruleset:712 data/multiplayer/techs.ruleset:700 msgid "Rocketry" msgstr "" #: data/civ1/techs.ruleset:573 data/civ2/techs.ruleset:716 #: data/classic/techs.ruleset:718 data/sandbox/techs.ruleset:762 #: data/civ2civ3/techs.ruleset:737 data/multiplayer/techs.ruleset:724 msgid "Space Flight" msgstr "" #: data/civ1/techs.ruleset:581 data/civ2/techs.ruleset:732 #: data/classic/techs.ruleset:734 data/sandbox/techs.ruleset:778 #: data/civ2civ3/techs.ruleset:753 data/multiplayer/techs.ruleset:740 msgid "Steam Engine" msgstr "" #: data/civ1/techs.ruleset:589 data/civ2/techs.ruleset:740 #: data/classic/techs.ruleset:742 data/sandbox/techs.ruleset:786 #: data/civ2civ3/techs.ruleset:761 data/multiplayer/techs.ruleset:748 msgid "Steel" msgstr "" #: data/civ1/techs.ruleset:597 data/civ2/techs.ruleset:748 #: data/classic/techs.ruleset:750 data/sandbox/techs.ruleset:794 #: data/civ2civ3/techs.ruleset:769 data/multiplayer/techs.ruleset:756 msgid "Superconductors" msgstr "" #: data/civ1/techs.ruleset:605 data/civ2/techs.ruleset:764 #: data/classic/techs.ruleset:766 data/sandbox/techs.ruleset:814 #: data/civ2civ3/techs.ruleset:789 data/multiplayer/techs.ruleset:772 msgid "The Corporation" msgstr "" #: data/civ1/techs.ruleset:613 data/civ2/techs.ruleset:772 #: data/classic/techs.ruleset:775 data/sandbox/techs.ruleset:826 #: data/civ2civ3/techs.ruleset:801 data/multiplayer/techs.ruleset:780 msgid "The Republic" msgstr "" #: data/civ1/techs.ruleset:621 data/civ2/techs.ruleset:780 #: data/classic/techs.ruleset:783 data/sandbox/techs.ruleset:834 #: data/civ2civ3/techs.ruleset:809 data/multiplayer/techs.ruleset:788 #: data/granularity/techs.ruleset:596 msgid "The Wheel" msgstr "" #: data/civ1/techs.ruleset:629 data/civ2/techs.ruleset:797 #: data/classic/techs.ruleset:800 data/sandbox/techs.ruleset:851 #: data/civ2civ3/techs.ruleset:826 data/multiplayer/techs.ruleset:805 msgid "Theory of Gravity" msgstr "" #: data/civ1/techs.ruleset:653 data/civ2/techs.ruleset:829 #: data/classic/techs.ruleset:832 data/sandbox/techs.ruleset:886 #: data/civ2civ3/techs.ruleset:861 data/multiplayer/techs.ruleset:837 #: data/granularity/techs.ruleset:631 msgid "Writing" msgstr "" #: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26 #: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30 #: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29 #: data/multiplayer/terrain.ruleset:28 msgid "NoFortify" msgstr "" #: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26 #: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30 #: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29 #: data/multiplayer/terrain.ruleset:28 msgid "No units can fortify on this terrain." msgstr "" #: data/civ1/terrain.ruleset:214 data/civ2/terrain.ruleset:214 #: data/classic/terrain.ruleset:311 data/sandbox/terrain.ruleset:319 #: data/civ2civ3/terrain.ruleset:318 data/alien/terrain.ruleset:511 #: data/multiplayer/terrain.ruleset:309 msgid "Ocean" msgstr "" #: data/civ1/terrain.ruleset:256 data/civ2/terrain.ruleset:256 msgid "Oceans cover much of the world." msgstr "" #: data/civ1/terrain.ruleset:258 msgid "" "In cities built on the coast, stored food and work towards the current " "project are at risk from piracy, unless there is any kind of Barracks in the " "city." msgstr "" #: data/civ1/terrain.ruleset:265 msgid "Arctic" msgstr "" #: data/civ1/terrain.ruleset:307 msgid "" "Arctic tiles are found only in the most northerly or southerly reaches of " "the world. They are very cold, and hence difficult to work with." msgstr "" #: data/civ1/terrain.ruleset:314 data/civ2/terrain.ruleset:310 #: data/classic/terrain.ruleset:467 data/sandbox/terrain.ruleset:473 #: data/civ2civ3/terrain.ruleset:472 data/multiplayer/terrain.ruleset:459 msgid "Desert" msgstr "" #: data/civ1/terrain.ruleset:357 data/civ2/terrain.ruleset:354 #: data/classic/terrain.ruleset:514 data/sandbox/terrain.ruleset:520 #: data/civ2civ3/terrain.ruleset:519 data/multiplayer/terrain.ruleset:504 msgid "" "Deserts are regions of extreme dryness, making agriculture and trade very " "difficult." msgstr "" #: data/civ1/terrain.ruleset:363 data/civ2/terrain.ruleset:360 #: data/classic/terrain.ruleset:522 data/sandbox/terrain.ruleset:534 #: data/civ2civ3/terrain.ruleset:533 data/multiplayer/terrain.ruleset:512 msgid "Forest" msgstr "" #: data/civ1/terrain.ruleset:408 data/civ2/terrain.ruleset:405 #: data/classic/terrain.ruleset:570 data/sandbox/terrain.ruleset:582 #: data/civ2civ3/terrain.ruleset:581 data/multiplayer/terrain.ruleset:558 msgid "Forests are densely wooded, making agriculture somewhat problematic." msgstr "" #: data/civ1/terrain.ruleset:414 data/civ2/terrain.ruleset:411 #: data/classic/terrain.ruleset:576 data/sandbox/terrain.ruleset:588 #: data/civ2civ3/terrain.ruleset:587 data/multiplayer/terrain.ruleset:564 msgid "Grassland" msgstr "" #: data/civ1/terrain.ruleset:457 data/civ2/terrain.ruleset:454 #: data/classic/terrain.ruleset:622 data/sandbox/terrain.ruleset:634 #: data/civ2civ3/terrain.ruleset:633 data/multiplayer/terrain.ruleset:608 msgid "Grasslands afford exceptional agricultural opportunities." msgstr "" #: data/civ1/terrain.ruleset:462 data/civ2/terrain.ruleset:459 #: data/classic/terrain.ruleset:627 data/sandbox/terrain.ruleset:639 #: data/civ2civ3/terrain.ruleset:638 data/alien/terrain.ruleset:414 #: data/multiplayer/terrain.ruleset:613 msgid "Hills" msgstr "" #: data/civ1/terrain.ruleset:505 data/civ2/terrain.ruleset:502 #: data/classic/terrain.ruleset:673 data/sandbox/terrain.ruleset:685 #: data/civ2civ3/terrain.ruleset:684 data/multiplayer/terrain.ruleset:657 msgid "" "In addition to being amenable to agriculture, Hills are frequently rich in " "resources." msgstr "" #: data/civ1/terrain.ruleset:508 msgid "" "A city built in or next to hills is at risk of earthquakes, which can " "destroy buildings in that city. There is no technology or improvement which " "can prevent this disaster." msgstr "" #: data/civ1/terrain.ruleset:515 data/civ2/terrain.ruleset:508 #: data/classic/terrain.ruleset:679 data/sandbox/terrain.ruleset:694 #: data/civ2civ3/terrain.ruleset:693 data/multiplayer/terrain.ruleset:663 msgid "Jungle" msgstr "" #: data/civ1/terrain.ruleset:557 data/civ2/terrain.ruleset:552 #: data/classic/terrain.ruleset:726 data/multiplayer/terrain.ruleset:708 msgid "Jungles are densely overgrown, making agriculture somewhat problematic." msgstr "" #: data/civ1/terrain.ruleset:563 data/civ2/terrain.ruleset:558 #: data/classic/terrain.ruleset:732 data/sandbox/terrain.ruleset:748 #: data/civ2civ3/terrain.ruleset:747 data/multiplayer/terrain.ruleset:714 msgid "Mountains" msgstr "" #: data/civ1/terrain.ruleset:604 data/civ2/terrain.ruleset:600 #: data/classic/terrain.ruleset:777 data/sandbox/terrain.ruleset:793 #: data/civ2civ3/terrain.ruleset:792 data/multiplayer/terrain.ruleset:757 msgid "" "Mountains are regions of extreme altitude, making agriculture and trade very " "difficult." msgstr "" #: data/civ1/terrain.ruleset:607 msgid "" "Cities built in or next to mountains are at risk from volcanic activity. A " "Temple in the city instils sufficient respect for the forces of nature to " "prevent population loss." msgstr "" #: data/civ1/terrain.ruleset:614 data/civ2/terrain.ruleset:606 #: data/classic/terrain.ruleset:783 data/sandbox/terrain.ruleset:804 #: data/civ2civ3/terrain.ruleset:803 data/multiplayer/terrain.ruleset:763 msgid "Plains" msgstr "" #: data/civ1/terrain.ruleset:657 data/civ2/terrain.ruleset:650 #: data/classic/terrain.ruleset:829 data/sandbox/terrain.ruleset:850 #: data/civ2civ3/terrain.ruleset:849 data/multiplayer/terrain.ruleset:807 msgid "" "Plains are very broad, sparse regions, which makes trade slightly " "inconvenient." msgstr "" #: data/civ1/terrain.ruleset:663 data/civ2/terrain.ruleset:656 #: data/classic/terrain.ruleset:835 data/sandbox/terrain.ruleset:856 #: data/civ2civ3/terrain.ruleset:855 data/multiplayer/terrain.ruleset:813 msgid "Swamp" msgstr "" #: data/civ1/terrain.ruleset:707 data/civ2/terrain.ruleset:701 #: data/classic/terrain.ruleset:883 data/multiplayer/terrain.ruleset:859 msgid "" "Swamps suffer from an over-abundance of water, making agriculture somewhat " "problematic." msgstr "" #: data/civ1/terrain.ruleset:713 data/civ2/terrain.ruleset:707 #: data/classic/terrain.ruleset:889 data/sandbox/terrain.ruleset:911 #: data/civ2civ3/terrain.ruleset:910 data/multiplayer/terrain.ruleset:865 msgid "Tundra" msgstr "" #: data/civ1/terrain.ruleset:755 data/civ2/terrain.ruleset:749 #: data/classic/terrain.ruleset:934 data/sandbox/terrain.ruleset:956 #: data/civ2civ3/terrain.ruleset:955 data/multiplayer/terrain.ruleset:908 msgid "" "Tundra are broad, cold regions, fit for some agriculture and little else." msgstr "" #: data/civ1/terrain.ruleset:846 msgid "?gui_type:Build Fortress" msgstr "" #: data/civ1/terrain.ruleset:849 msgid "?gui_type:Build None" msgstr "" #: data/civ1/terrain.ruleset:977 data/civ2/terrain.ruleset:1048 #: data/classic/terrain.ruleset:1235 data/sandbox/terrain.ruleset:1257 #: data/civ2civ3/terrain.ruleset:1256 data/multiplayer/terrain.ruleset:1209 #: data/granularity/terrain.ruleset:675 tools/manual/manual_terrain.c:51 msgid "Irrigation" msgstr "" #: data/civ1/terrain.ruleset:992 data/civ2/terrain.ruleset:1064 msgid "" "Building an irrigation system on a suitable tile causes it to produce one " "extra food each turn. This requires a nearby source of water: an ocean or " "river tile, or another tile with an irrigation system, must share an edge " "(not just a corner) with the target tile. However, once irrigated, land " "remains so even if the water source is removed." msgstr "" #: data/civ1/terrain.ruleset:999 data/civ2/terrain.ruleset:1071 msgid "Building irrigation on a tile with a mine will destroy it." msgstr "" #: data/civ1/terrain.ruleset:1001 data/civ2/terrain.ruleset:1073 msgid "" "City center tiles get their terrain's irrigation bonus automatically, if " "there is no conflicting mine on the tile; however, this does not make cities " "count as a water source for further irrigation. Irrigation can be built on " "the city tile simply to allow building further irrigation elsewhere, but " "will not give the tile any further bonus." msgstr "" #: data/civ1/terrain.ruleset:1011 data/civ2/terrain.ruleset:1083 #: data/classic/terrain.ruleset:1270 data/sandbox/terrain.ruleset:1298 #: data/civ2civ3/terrain.ruleset:1297 data/alien/terrain.ruleset:838 #: data/multiplayer/terrain.ruleset:1244 data/granularity/terrain.ruleset:727 msgid "?extra:Mine" msgstr "" #: data/civ1/terrain.ruleset:1026 data/civ2/terrain.ruleset:1098 #: data/classic/terrain.ruleset:1289 data/multiplayer/terrain.ruleset:1263 msgid "" "Mines can be built on some types of terrain, which increases the number of " "production points produced by that tile. Hills get an extra 3 production " "points per tile; other terrains get 1 extra production point." msgstr "" #: data/civ1/terrain.ruleset:1031 data/civ2/terrain.ruleset:1103 #: data/classic/terrain.ruleset:1294 data/sandbox/terrain.ruleset:1324 #: data/civ2civ3/terrain.ruleset:1323 data/multiplayer/terrain.ruleset:1268 msgid "Building a mine on an irrigated tile will destroy the irrigation." msgstr "" #: data/civ1/terrain.ruleset:1036 data/civ2/terrain.ruleset:1108 #: data/classic/terrain.ruleset:1327 data/sandbox/terrain.ruleset:1386 #: data/civ2civ3/terrain.ruleset:1385 data/alien/terrain.ruleset:859 #: data/multiplayer/terrain.ruleset:1301 msgid "?extra:Pollution" msgstr "" #: data/civ1/terrain.ruleset:1054 data/civ2/terrain.ruleset:1126 msgid "" "Pollution appears on land tiles around cities with high production or " "population, or when a Nuclear unit is detonated. It halves all output from " "its tile, and contributes to the risk of global warming." msgstr "" #: data/civ1/terrain.ruleset:1059 msgid "" "The pollution can only be cleared by dispatching Settlers with the \"clean " "pollution\" order." msgstr "" #: data/civ1/terrain.ruleset:1062 msgid "" "Pollution from production is likely to start becoming important as your " "civilization becomes more industrialized, giving you buildings such as " "Factory and Power Plant which boost production. Replacing a Power Plant with " "cleaner forms of energy -- a Hydro Plant / Hoover Dam or Nuclear Plant -- " "will reduce pollution from production, as will a Recycling Center." msgstr "" #: data/civ1/terrain.ruleset:1069 data/civ2/terrain.ruleset:1141 #: data/classic/terrain.ruleset:1360 data/multiplayer/terrain.ruleset:1335 msgid "" "The city's population starts adding to pollution with the discovery of " "Industrialization, and Automobile, Mass Production, and Plastics make this " "worse. Building a Mass Transit in a city eliminates the population's " "contribution to pollution." msgstr "" #: data/civ1/terrain.ruleset:1074 data/civ2/terrain.ruleset:1146 #: data/classic/terrain.ruleset:1365 data/sandbox/terrain.ruleset:1426 #: data/civ2civ3/terrain.ruleset:1425 data/multiplayer/terrain.ruleset:1340 msgid "" "The contribution of these factors can be seen in the city dialog; once it " "exceeds a threshold, the excess is the percent chance of pollution appearing " "each turn." msgstr "" #: data/civ1/terrain.ruleset:1078 data/civ2/terrain.ruleset:1150 msgid "" "When an unused tile becomes polluted, there is the temptation to avoid the " "effort of cleaning it; but the spread of pollution has far more terrible " "results than the immediate economic impact -- every polluted tile increases " "the chance of global warming. Each time global warming advances, the entire " "world loses coastal land to jungles and swamps, and inland tiles are lost to " "desert. This tends to devastate cities and leads to global impoverishment." msgstr "" #: data/civ1/terrain.ruleset:1086 data/civ2/terrain.ruleset:1158 #: data/classic/terrain.ruleset:1377 data/sandbox/terrain.ruleset:1438 #: data/civ2civ3/terrain.ruleset:1437 data/multiplayer/terrain.ruleset:1352 msgid "" "The risk of global warming is cumulative; the longer polluted tiles are left " "uncleaned, the higher the risk becomes, and the risk can linger for some " "time even after all pollution has been cleaned. If a long time passes with " "an elevated risk of warming, its effects will be all the more severe when it " "does occur." msgstr "" #: data/civ1/terrain.ruleset:1095 data/civ2/terrain.ruleset:1167 #: data/classic/terrain.ruleset:1386 data/sandbox/terrain.ruleset:1447 #: data/civ2civ3/terrain.ruleset:1446 data/multiplayer/terrain.ruleset:1361 msgid "Minor Tribe Village" msgstr "" #: data/civ1/terrain.ruleset:1114 data/civ2/terrain.ruleset:1186 #: data/classic/terrain.ruleset:1405 data/sandbox/terrain.ruleset:1466 #: data/civ2civ3/terrain.ruleset:1465 data/multiplayer/terrain.ruleset:1380 msgid "" "Villages (also called \"huts\") are primitive communities spread across the " "world at the beginning of the game. Any land unit can enter a village, " "making the village disappear and deliver a random response. If the village " "proves hostile, it could produce barbarians or the unit entering may simply " "be destroyed. If they are friendly, the player could receive gold, a new " "technology, a military unit (occasionally a settler; and sometimes a unit " "that the player cannot yet create), or even a new city." msgstr "" #: data/civ1/terrain.ruleset:1123 msgid "Flying units just fly over the village, leaving it untouched." msgstr "" #: data/civ1/terrain.ruleset:1128 data/civ2/terrain.ruleset:1233 #: data/classic/terrain.ruleset:1483 data/sandbox/terrain.ruleset:1613 #: data/sandbox/units.ruleset:30 data/civ2civ3/terrain.ruleset:1582 #: data/civ2civ3/units.ruleset:30 data/multiplayer/terrain.ruleset:1455 msgid "Fortress" msgstr "" #: data/civ1/terrain.ruleset:1153 msgid "Fortresses improve defense for land units outside cities." msgstr "" #: data/civ1/terrain.ruleset:1157 data/civ2/terrain.ruleset:1264 #: data/classic/terrain.ruleset:1515 data/sandbox/terrain.ruleset:44 #: data/civ2civ3/terrain.ruleset:43 data/multiplayer/terrain.ruleset:1487 #, no-c-format msgid "Diplomatic units get a 25% defense bonus in diplomatic fights." msgstr "" #: data/civ1/terrain.ruleset:1185 data/civ2/terrain.ruleset:1324 #: data/classic/terrain.ruleset:1628 data/multiplayer/terrain.ruleset:1600 #: data/granularity/terrain.ruleset:826 msgid "" "Roads allow your land units to move more quickly, and on some terrain, also " "provide a trade bonus." msgstr "" #: data/civ1/terrain.ruleset:1188 data/civ2/terrain.ruleset:1327 msgid "" "Building roads on river tiles requires knowledge of Bridge Building. City " "center tiles automatically get roads, and are an exception to this " "requirement." msgstr "" #: data/civ1/terrain.ruleset:1195 data/civ2/terrain.ruleset:1334 #: data/classic/terrain.ruleset:1638 data/sandbox/terrain.ruleset:1912 #: data/civ2civ3/terrain.ruleset:1804 data/multiplayer/terrain.ruleset:1610 msgid "Railroad" msgstr "" #: data/civ1/terrain.ruleset:1219 data/civ2/terrain.ruleset:1358 #: data/classic/terrain.ruleset:1662 data/multiplayer/terrain.ruleset:1634 msgid "" "Once you learn the Railroad technology, you may upgrade your roads to " "railroads. Units expend no movement points when moving along a railroad; you " "may ride a railroad indefinitely. (As may your enemies!)" msgstr "" #: data/civ1/terrain.ruleset:1223 msgid "" "A railroad also increases by half (rounding down) all kinds of resources " "produced by a tile. A tile whose road is upgraded to a railroad retains any " "trade bonus from the road as well." msgstr "" #: data/civ1/terrain.ruleset:1245 msgid "A grassland tile may have a River on it." msgstr "" #: data/civ1/terrain.ruleset:1247 data/civ2/terrain.ruleset:1394 #: data/classic/terrain.ruleset:1697 data/multiplayer/terrain.ruleset:1669 msgid "" "Roads and railroads can only be built on River tiles if your civilization " "has learned Bridge Building technology." msgstr "" #: data/civ1/terrain.ruleset:1250 msgid "" "Cities built on or next to rivers are at risk of flooding, which will cause " "a loss of population and stored food. City Walls eliminate this risk." msgstr "" #: data/civ1/terrain.ruleset:1271 data/civ2/terrain.ruleset:1428 #: data/classic/terrain.ruleset:1731 data/sandbox/terrain.ruleset:2056 #: data/civ2civ3/terrain.ruleset:1946 data/multiplayer/terrain.ruleset:1703 msgid "?animals:Game" msgstr "" #: data/civ1/terrain.ruleset:1285 data/civ2/terrain.ruleset:1456 #: data/classic/terrain.ruleset:1759 data/sandbox/terrain.ruleset:2084 #: data/civ2civ3/terrain.ruleset:1974 data/multiplayer/terrain.ruleset:1731 msgid "Coal" msgstr "" #: data/civ1/terrain.ruleset:1299 data/civ2/terrain.ruleset:1470 #: data/classic/terrain.ruleset:1773 data/sandbox/terrain.ruleset:2098 #: data/civ2civ3/terrain.ruleset:1988 data/alien/terrain.ruleset:1336 #: data/multiplayer/terrain.ruleset:1745 msgid "Fish" msgstr "" #: data/civ1/terrain.ruleset:1313 data/civ2/terrain.ruleset:1498 #: data/classic/terrain.ruleset:1801 data/sandbox/game.ruleset:685 #: data/sandbox/terrain.ruleset:2126 data/civ2civ3/terrain.ruleset:2016 #: data/multiplayer/terrain.ruleset:1773 msgid "Gems" msgstr "" #: data/civ1/terrain.ruleset:1327 msgid "Horses" msgstr "" #: data/civ1/terrain.ruleset:1341 data/civ2/terrain.ruleset:1540 #: data/classic/terrain.ruleset:1843 data/sandbox/terrain.ruleset:2168 #: data/civ2civ3/terrain.ruleset:2058 data/multiplayer/terrain.ruleset:1815 msgid "Oasis" msgstr "" #: data/civ1/terrain.ruleset:1355 data/civ2/terrain.ruleset:1666 #: data/civ2/terrain.ruleset:1681 data/classic/terrain.ruleset:26 #: data/classic/terrain.ruleset:1969 data/sandbox/terrain.ruleset:26 #: data/sandbox/terrain.ruleset:2295 data/civ2civ3/terrain.ruleset:26 #: data/civ2civ3/terrain.ruleset:2185 data/multiplayer/terrain.ruleset:26 #: data/multiplayer/terrain.ruleset:1941 msgid "Oil" msgstr "" #: data/civ1/terrain.ruleset:1369 data/civ2/terrain.ruleset:1582 #: data/classic/terrain.ruleset:1885 data/sandbox/terrain.ruleset:2211 #: data/civ2civ3/terrain.ruleset:2101 data/alien/terrain.ruleset:1260 #: data/multiplayer/terrain.ruleset:1857 tools/manual/manual_terrain.c:48 msgid "Resources" msgstr "" #: data/civ1/terrain.ruleset:1383 msgid "Seals" msgstr "" #: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29 #: data/classic/units.ruleset:36 data/sandbox/units.ruleset:39 #: data/civ2civ3/units.ruleset:35 data/alien/units.ruleset:27 msgid "TradeRoute" msgstr "" #: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29 #: data/classic/units.ruleset:36 data/sandbox/units.ruleset:39 #: data/civ2civ3/units.ruleset:35 data/alien/units.ruleset:27 msgid "Can establish trade routes (must travel to target city)." msgstr "" #: data/civ1/units.ruleset:25 data/civ2/units.ruleset:30 #: data/classic/units.ruleset:37 data/sandbox/units.ruleset:40 #: data/civ2civ3/units.ruleset:36 data/alien/units.ruleset:28 #: data/multiplayer/units.ruleset:36 msgid "HelpWonder" msgstr "" #: data/civ1/units.ruleset:27 data/civ2/units.ruleset:32 #: data/classic/units.ruleset:39 data/sandbox/units.ruleset:45 #: data/civ2civ3/units.ruleset:41 data/multiplayer/units.ruleset:38 msgid "AddToCity" msgstr "" #: data/civ1/units.ruleset:28 data/civ1/units.ruleset:1349 #: data/civ2/units.ruleset:33 data/civ2/units.ruleset:2142 #: data/classic/units.ruleset:40 data/classic/units.ruleset:2100 #: data/sandbox/units.ruleset:46 data/sandbox/units.ruleset:2440 #: data/civ2civ3/units.ruleset:42 data/civ2civ3/units.ruleset:2331 #: data/multiplayer/units.ruleset:39 data/multiplayer/units.ruleset:2211 msgid "Nuclear" msgstr "" #: data/civ1/units.ruleset:29 data/civ2/units.ruleset:36 #: data/classic/units.ruleset:43 data/sandbox/units.ruleset:51 #: data/civ2civ3/units.ruleset:45 data/alien/units.ruleset:34 #: data/multiplayer/units.ruleset:43 data/granularity/units.ruleset:31 msgid "Cant_Fortify" msgstr "" #: data/civ1/units.ruleset:30 data/civ2/units.ruleset:37 #: data/classic/units.ruleset:44 data/sandbox/units.ruleset:52 #: data/civ2civ3/units.ruleset:46 data/multiplayer/units.ruleset:44 msgid "OneAttack" msgstr "" #: data/civ1/units.ruleset:31 data/civ2/units.ruleset:40 #: data/sandbox/units.ruleset:53 data/civ2civ3/units.ruleset:47 #: server/ruleset/rscompat.c:359 msgid "NoVeteran" msgstr "" #: data/civ1/units.ruleset:42 data/civ2/units.ruleset:51 #: data/classic/units.ruleset:57 data/sandbox/units.ruleset:70 #: data/civ2civ3/units.ruleset:60 data/alien/units.ruleset:46 #: data/multiplayer/units.ruleset:57 msgid "Missile" msgstr "" #: data/civ1/units.ruleset:43 data/civ2/units.ruleset:52 #: data/classic/units.ruleset:58 data/sandbox/units.ruleset:71 #: data/civ2civ3/units.ruleset:61 data/alien/units.ruleset:47 #: data/multiplayer/units.ruleset:58 msgid "CanPillage" msgstr "" #: data/civ1/units.ruleset:44 data/civ2/units.ruleset:53 #: data/classic/units.ruleset:59 data/sandbox/units.ruleset:72 #: data/civ2civ3/units.ruleset:62 data/alien/units.ruleset:48 #: data/multiplayer/units.ruleset:59 data/granularity/units.ruleset:45 msgid "CanFortify" msgstr "" #: data/civ1/units.ruleset:46 data/civ2/units.ruleset:55 #: data/classic/units.ruleset:61 data/sandbox/units.ruleset:74 #: data/civ2civ3/units.ruleset:64 data/alien/units.ruleset:50 #: data/multiplayer/units.ruleset:61 data/granularity/units.ruleset:47 #, no-c-format msgid "Gets a 50% defensive bonus while in cities." msgstr "" #: data/civ1/units.ruleset:47 msgid "HutNothing" msgstr "" #: data/civ1/units.ruleset:52 data/civ1/units.ruleset:1431 #: data/civ2/units.ruleset:60 data/civ2/units.ruleset:2224 #: data/civ2/units.ruleset:2323 data/classic/units.ruleset:66 #: data/classic/units.ruleset:473 data/classic/units.ruleset:522 #: data/classic/units.ruleset:567 data/classic/units.ruleset:2130 #: data/classic/units.ruleset:2502 data/classic/units.ruleset:2544 #: data/sandbox/units.ruleset:82 data/sandbox/units.ruleset:521 #: data/sandbox/units.ruleset:569 data/sandbox/units.ruleset:613 #: data/sandbox/units.ruleset:706 data/sandbox/units.ruleset:2381 #: data/sandbox/units.ruleset:2470 data/sandbox/units.ruleset:2533 #: data/sandbox/units.ruleset:2943 data/sandbox/units.ruleset:2985 #: data/civ2civ3/units.ruleset:72 data/civ2civ3/units.ruleset:508 #: data/civ2civ3/units.ruleset:556 data/civ2civ3/units.ruleset:599 #: data/civ2civ3/units.ruleset:2273 data/civ2civ3/units.ruleset:2361 #: data/civ2civ3/units.ruleset:2763 data/civ2civ3/units.ruleset:2804 #: data/multiplayer/units.ruleset:66 data/multiplayer/units.ruleset:473 #: data/multiplayer/units.ruleset:523 data/multiplayer/units.ruleset:568 #: data/multiplayer/units.ruleset:2241 data/multiplayer/units.ruleset:2601 #: data/multiplayer/units.ruleset:2643 data/granularity/units.ruleset:52 msgid "green" msgstr "" #: data/civ1/units.ruleset:52 data/civ1/units.ruleset:1431 #: data/civ2/units.ruleset:60 data/civ2/units.ruleset:2224 #: data/civ2/units.ruleset:2323 data/classic/units.ruleset:66 #: data/sandbox/units.ruleset:82 data/sandbox/units.ruleset:2381 #: data/civ2civ3/units.ruleset:72 data/civ2civ3/units.ruleset:2273 #: data/multiplayer/units.ruleset:66 msgid "veteran" msgstr "" #. TRANS: Unit class: used adjectivally #: data/civ1/units.ruleset:131 data/civ2/units.ruleset:146 #: data/classic/units.ruleset:152 data/sandbox/units.ruleset:169 #: data/civ2civ3/units.ruleset:159 data/multiplayer/units.ruleset:152 msgid "?unitclass:Land" msgstr "" #. TRANS: Unit class: used adjectivally #: data/civ1/units.ruleset:140 data/civ2/units.ruleset:158 #: data/classic/units.ruleset:164 data/sandbox/units.ruleset:206 #: data/civ2civ3/units.ruleset:196 data/alien/units.ruleset:151 #: data/multiplayer/units.ruleset:164 msgid "?unitclass:Sea" msgstr "" #: data/civ1/units.ruleset:144 data/civ2/units.ruleset:35 #: data/civ2/units.ruleset:162 data/classic/units.ruleset:42 #: data/classic/units.ruleset:56 data/sandbox/units.ruleset:50 #: data/sandbox/units.ruleset:69 data/civ2civ3/units.ruleset:44 #: data/civ2civ3/units.ruleset:59 data/alien/units.ruleset:155 #: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:56 msgid "Can launch attack from non-native tiles." msgstr "" #. TRANS: Unit class: used adjectivally #: data/civ1/units.ruleset:150 data/civ2/units.ruleset:175 #: data/classic/units.ruleset:185 data/sandbox/units.ruleset:231 #: data/civ2civ3/units.ruleset:218 data/multiplayer/units.ruleset:185 msgid "?unitclass:Air" msgstr "" #. TRANS: Unit class: used adjectivally #: data/civ1/units.ruleset:157 data/civ2/units.ruleset:139 #: data/classic/units.ruleset:145 data/sandbox/units.ruleset:161 #: data/civ2civ3/units.ruleset:151 data/alien/units.ruleset:181 #: data/multiplayer/units.ruleset:145 msgid "?unitclass:Missile" msgstr "" #: data/civ1/units.ruleset:427 data/civ2/units.ruleset:436 #: data/classic/units.ruleset:446 data/sandbox/units.ruleset:493 #: data/civ2civ3/units.ruleset:480 data/alien/units.ruleset:443 #: data/multiplayer/units.ruleset:446 data/granularity/units.ruleset:779 msgid "Settlers" msgstr "" #: data/civ1/units.ruleset:454 data/civ2/units.ruleset:464 msgid "" "Settlers are one of the key units in the game, as they are your main means " "of founding new cities, and can also improve terrain; see the help on " "Terrain and Terrain Alterations." msgstr "" #: data/civ1/units.ruleset:458 data/classic/units.ruleset:485 msgid "" "Upkeep for Settlers is in food as well as production, and a Settler can die " "if its supporting city runs out of food. Settlers in a Republic or Democracy " "require twice as much food per turn." msgstr "" #: data/civ1/units.ruleset:465 msgid "Militia" msgstr "" #: data/civ1/units.ruleset:492 data/civ2/units.ruleset:550 #: data/classic/units.ruleset:618 data/sandbox/units.ruleset:743 #: data/civ2civ3/units.ruleset:688 data/multiplayer/units.ruleset:619 msgid "" "This unit may be built from the start of the game. It is the weakest " "offensive unit." msgstr "" #: data/civ1/units.ruleset:498 data/civ2/units.ruleset:556 #: data/classic/units.ruleset:624 data/sandbox/units.ruleset:749 #: data/civ2civ3/units.ruleset:694 data/multiplayer/units.ruleset:625 #: data/granularity/units.ruleset:461 msgid "Phalanx" msgstr "" #: data/civ1/units.ruleset:528 data/civ2/units.ruleset:586 #: data/classic/units.ruleset:654 data/sandbox/units.ruleset:779 #: data/civ2civ3/units.ruleset:724 data/multiplayer/units.ruleset:655 msgid "The Phalanx is armored infantry, suitable for defending your cities." msgstr "" #: data/civ1/units.ruleset:533 data/civ2/units.ruleset:627 #: data/classic/units.ruleset:695 data/sandbox/units.ruleset:820 #: data/civ2civ3/units.ruleset:765 data/multiplayer/units.ruleset:696 #: data/granularity/units.ruleset:496 msgid "Legion" msgstr "" #: data/civ1/units.ruleset:563 data/civ2/units.ruleset:657 #: data/classic/units.ruleset:725 data/sandbox/units.ruleset:850 #: data/civ2civ3/units.ruleset:795 data/multiplayer/units.ruleset:726 msgid "" "Legions are heavily armed and well disciplined infantry units with an " "excellent offensive value." msgstr "" #: data/civ1/units.ruleset:569 data/civ2/units.ruleset:703 #: data/classic/units.ruleset:771 data/sandbox/units.ruleset:892 #: data/civ2civ3/units.ruleset:837 data/multiplayer/units.ruleset:772 msgid "Musketeers" msgstr "" #: data/civ1/units.ruleset:600 msgid "" "Musketeers are infantry equipped with early firearms and replace Phalanx as " "the preferred city defender." msgstr "" #: data/civ1/units.ruleset:607 data/civ2/units.ruleset:860 #: data/classic/units.ruleset:889 data/sandbox/units.ruleset:930 #: data/civ2civ3/units.ruleset:875 data/multiplayer/units.ruleset:929 msgid "Riflemen" msgstr "" #: data/civ1/units.ruleset:637 data/civ2/units.ruleset:890 #: data/classic/units.ruleset:919 data/sandbox/units.ruleset:960 #: data/civ2civ3/units.ruleset:905 data/multiplayer/units.ruleset:959 msgid "" "Riflemen are World War-era infantry, very good at defending your cities." msgstr "" #: data/civ1/units.ruleset:643 data/civ2/units.ruleset:972 #: data/classic/units.ruleset:1001 data/sandbox/units.ruleset:1173 #: data/civ2civ3/units.ruleset:1117 data/multiplayer/units.ruleset:1041 msgid "Mech. Inf." msgstr "" #: data/civ1/units.ruleset:673 msgid "" "Mechanized Infantry; this unit has the strongest defense strength of any " "land unit, but is only available near the end of the technology tree." msgstr "" #: data/civ1/units.ruleset:680 data/civ2/units.ruleset:1226 #: data/classic/units.ruleset:1183 data/sandbox/units.ruleset:1432 #: data/civ2civ3/units.ruleset:1376 data/multiplayer/units.ruleset:1295 msgid "Cavalry" msgstr "" #: data/civ1/units.ruleset:710 msgid "" "Cavalry are mounted warriors and an early shock-troop that can penetrate " "deep into enemy territory." msgstr "" #: data/civ1/units.ruleset:717 data/civ2/units.ruleset:1046 #: data/classic/units.ruleset:1075 data/sandbox/units.ruleset:1249 #: data/civ2civ3/units.ruleset:1193 data/multiplayer/units.ruleset:1115 msgid "Chariot" msgstr "" #: data/civ1/units.ruleset:747 msgid "" "Chariots are horse-pulled war wagons, stronger but more expensive than " "Cavalry." msgstr "" #: data/civ1/units.ruleset:753 data/civ2/units.ruleset:1154 #: data/classic/units.ruleset:1111 data/sandbox/units.ruleset:1361 #: data/civ2civ3/units.ruleset:1305 data/multiplayer/units.ruleset:1223 msgid "Knights" msgstr "" #: data/civ1/units.ruleset:784 data/civ2/units.ruleset:1185 #: data/classic/units.ruleset:1142 data/sandbox/units.ruleset:1392 #: data/civ2civ3/units.ruleset:1336 data/multiplayer/units.ruleset:1254 msgid "Knights are mounted and heavily armored warriors." msgstr "" #: data/civ1/units.ruleset:789 data/civ2/units.ruleset:1261 #: data/classic/units.ruleset:1218 data/sandbox/units.ruleset:1467 #: data/civ2civ3/units.ruleset:1411 data/multiplayer/units.ruleset:1330 msgid "Armor" msgstr "" #: data/civ1/units.ruleset:819 data/civ2/units.ruleset:1291 #: data/classic/units.ruleset:1248 data/multiplayer/units.ruleset:1360 msgid "" "Armors are motorized war wagons that are faster, stronger, and can take more " "damage than any mounted unit." msgstr "" #: data/civ1/units.ruleset:826 data/civ2/units.ruleset:1298 #: data/classic/units.ruleset:1255 data/sandbox/units.ruleset:1506 #: data/civ2civ3/units.ruleset:1450 data/multiplayer/units.ruleset:1367 #: data/granularity/units.ruleset:672 msgid "Catapult" msgstr "" #: data/civ1/units.ruleset:856 data/civ2/units.ruleset:1328 #: data/classic/units.ruleset:1285 data/sandbox/units.ruleset:1536 #: data/civ2civ3/units.ruleset:1480 data/multiplayer/units.ruleset:1397 msgid "" "Catapults are large rock-throwing machines of war. They are very strong " "attackers but equally weak defenders and will need an escort to be effective." msgstr "" #: data/civ1/units.ruleset:863 data/civ2/units.ruleset:1335 #: data/classic/units.ruleset:1292 data/sandbox/units.ruleset:1548 #: data/civ2civ3/units.ruleset:1492 data/multiplayer/units.ruleset:1404 msgid "Cannon" msgstr "" #: data/civ1/units.ruleset:893 data/civ2/units.ruleset:1365 #: data/classic/units.ruleset:1322 data/multiplayer/units.ruleset:1434 msgid "" "Cannons are large firearms that can fire heavy projectiles over long " "distances. They are very strong attackers but equally weak defenders and " "will need an escort to be effective." msgstr "" #: data/civ1/units.ruleset:901 data/civ2/units.ruleset:1373 #: data/classic/units.ruleset:1330 data/sandbox/units.ruleset:1586 #: data/civ2civ3/units.ruleset:1530 data/multiplayer/units.ruleset:1442 msgid "Artillery" msgstr "" #: data/civ1/units.ruleset:931 msgid "" "The artillery is an upgraded cannon with improved defensive as well as " "offensive capabilities. It can shoot over city walls, ignoring their effect." msgstr "" #: data/civ1/units.ruleset:938 data/civ2/units.ruleset:38 #: data/civ2/units.ruleset:1447 data/classic/units.ruleset:1404 #: data/sandbox/units.ruleset:1660 data/civ2civ3/units.ruleset:1604 #: data/multiplayer/units.ruleset:1516 msgid "Fighter" msgstr "" #: data/civ1/units.ruleset:969 data/civ2/units.ruleset:1485 #: data/classic/units.ruleset:1441 data/sandbox/units.ruleset:1691 #: data/civ2civ3/units.ruleset:1635 data/multiplayer/units.ruleset:1553 msgid "" "Fighters are your first airborne units. They can move anywhere and attack " "any unit." msgstr "" #: data/civ1/units.ruleset:975 data/civ2/units.ruleset:39 #: data/civ2/units.ruleset:1491 data/classic/units.ruleset:45 #: data/classic/units.ruleset:1447 data/sandbox/units.ruleset:1702 #: data/civ2civ3/units.ruleset:1646 data/multiplayer/units.ruleset:45 #: data/multiplayer/units.ruleset:1559 data/granularity/units.ruleset:743 msgid "Bomber" msgstr "" #: data/civ1/units.ruleset:1005 data/civ2/units.ruleset:1521 #: data/classic/units.ruleset:1477 data/sandbox/units.ruleset:1733 #: data/civ2civ3/units.ruleset:1676 data/multiplayer/units.ruleset:1589 msgid "" "Bombers are specialized airborne units that may only attack ground targets, " "not other airborne units." msgstr "" #. TRANS: unit type #: data/civ1/units.ruleset:1013 data/civ2/units.ruleset:1649 #: data/classic/units.ruleset:1607 data/sandbox/units.ruleset:1875 #: data/civ2civ3/units.ruleset:1817 data/multiplayer/units.ruleset:1718 #: data/granularity/units.ruleset:886 msgid "Trireme" msgstr "" #: data/civ1/units.ruleset:1044 data/civ2/units.ruleset:1680 msgid "" "The Trireme is your first boat unit. It can act as a transport ship and has " "rudimentary offensive capabilities, but may not stray too far from the shore." msgstr "" #: data/civ1/units.ruleset:1051 msgid "Sail" msgstr "" #: data/civ1/units.ruleset:1082 msgid "" "The Sail replaces the Trireme and is much more reliable on the open seas." msgstr "" #: data/civ1/units.ruleset:1088 data/civ2/units.ruleset:1762 #: data/classic/units.ruleset:1720 data/sandbox/units.ruleset:1993 #: data/civ2civ3/units.ruleset:1932 data/multiplayer/units.ruleset:1831 msgid "Frigate" msgstr "" #: data/civ1/units.ruleset:1119 data/civ2/units.ruleset:1793 #: data/classic/units.ruleset:1751 data/multiplayer/units.ruleset:1862 msgid "" "The Frigate is a highly versatile boat unit, that is both a strong offensive " "unit as well as a decent transport ship." msgstr "" #: data/civ1/units.ruleset:1126 data/civ2/units.ruleset:1800 #: data/classic/units.ruleset:1758 data/sandbox/units.ruleset:2029 #: data/civ2civ3/units.ruleset:1968 data/multiplayer/units.ruleset:1869 msgid "Ironclad" msgstr "" #: data/civ1/units.ruleset:1156 data/civ2/units.ruleset:1830 #: data/classic/units.ruleset:1788 data/multiplayer/units.ruleset:1899 msgid "" "The Ironclad is an armored ship that is much more sturdy than the Frigate " "but loses the latter's transport capability." msgstr "" #: data/civ1/units.ruleset:1163 data/civ2/units.ruleset:1875 #: data/classic/units.ruleset:1833 data/sandbox/units.ruleset:2108 #: data/civ2civ3/units.ruleset:2047 data/multiplayer/units.ruleset:1944 msgid "Cruiser" msgstr "" #: data/civ1/units.ruleset:1193 data/civ2/units.ruleset:1905 #: data/classic/units.ruleset:1863 data/sandbox/units.ruleset:2138 #: data/civ2civ3/units.ruleset:2077 data/multiplayer/units.ruleset:1974 msgid "The Cruiser is a strong offensive boat unit." msgstr "" #: data/civ1/units.ruleset:1198 data/civ2/units.ruleset:1950 #: data/classic/units.ruleset:1908 data/sandbox/units.ruleset:2183 #: data/civ2civ3/units.ruleset:2122 data/multiplayer/units.ruleset:2019 msgid "Battleship" msgstr "" #: data/civ1/units.ruleset:1228 data/civ2/units.ruleset:1980 #: data/classic/units.ruleset:1938 data/sandbox/units.ruleset:2217 #: data/civ2civ3/units.ruleset:2152 data/multiplayer/units.ruleset:2049 msgid "" "The Battleship is the supreme naval unit with excellent offensive and " "defensive values." msgstr "" #: data/civ1/units.ruleset:1234 data/civ2/units.ruleset:1986 #: data/classic/units.ruleset:1944 data/sandbox/units.ruleset:33 #: data/sandbox/units.ruleset:2223 data/civ2civ3/units.ruleset:33 #: data/civ2civ3/units.ruleset:2158 data/multiplayer/units.ruleset:2055 msgid "Submarine" msgstr "" #: data/civ1/units.ruleset:1265 data/civ2/units.ruleset:2019 #: data/classic/units.ruleset:1977 data/sandbox/units.ruleset:2256 #: data/civ2civ3/units.ruleset:2191 data/multiplayer/units.ruleset:2088 msgid "" "Traveling under the surface of the ocean, Submarines have a very high " "strategic value, but a weak defense if caught off guard." msgstr "" #: data/civ1/units.ruleset:1272 data/civ2/units.ruleset:2026 #: data/classic/units.ruleset:1984 data/sandbox/units.ruleset:2303 #: data/civ2civ3/units.ruleset:2198 data/multiplayer/units.ruleset:2095 msgid "Carrier" msgstr "" #: data/civ1/units.ruleset:1303 data/civ2/units.ruleset:2057 #: data/classic/units.ruleset:2015 data/sandbox/units.ruleset:2337 #: data/civ2civ3/units.ruleset:2229 data/multiplayer/units.ruleset:2126 msgid "The Carrier is a mobile airport." msgstr "" #: data/civ1/units.ruleset:1305 data/civ2/units.ruleset:2059 #: data/classic/units.ruleset:2017 data/sandbox/units.ruleset:2343 #: data/civ2civ3/units.ruleset:2235 data/multiplayer/units.ruleset:2128 msgid "" "TIP: Guard Carriers with a handful of fast-moving ships and a battleship, " "as losing a fully-equipped Carrier is VERY painful and expensive." msgstr "" #: data/civ1/units.ruleset:1312 data/civ2/units.ruleset:2066 #: data/classic/units.ruleset:2024 data/sandbox/units.ruleset:2350 #: data/civ2civ3/units.ruleset:2242 data/multiplayer/units.ruleset:2135 msgid "Transport" msgstr "" #: data/civ1/units.ruleset:1343 data/civ2/units.ruleset:2097 #: data/classic/units.ruleset:2055 data/sandbox/units.ruleset:2387 #: data/civ2civ3/units.ruleset:2279 data/multiplayer/units.ruleset:2166 msgid "" "The Transport cannot attack on its own but may defend itself when under " "attack." msgstr "" #: data/civ1/units.ruleset:1379 data/civ2/units.ruleset:2172 #: data/classic/units.ruleset:2136 data/sandbox/units.ruleset:2539 #: data/multiplayer/units.ruleset:2247 msgid "" "You can build Nuclear units when you have the required advance, and the " "Manhattan Project wonder has been built by any player." msgstr "" #: data/civ1/units.ruleset:1382 data/civ2/units.ruleset:2175 msgid "" "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 " "squares for rectangular grids), including friendly units. Any city within " "the blast area loses half its population, and land tiles within the blast " "area are subject to nuclear fallout, which appears as pollution and " "contributes to global warming." msgstr "" #: data/civ1/units.ruleset:1388 data/civ2/units.ruleset:2181 #: data/classic/units.ruleset:2147 data/multiplayer/units.ruleset:2258 msgid "" "TIP 1: Nuking the ocean will not generate fallout, and is a most effective " "(but expensive!!) way of getting rid of enemy ships." msgstr "" #: data/civ1/units.ruleset:1392 msgid "" "TIP 2: You may be involved in a situation where you've invaded an enemy " "country en masse, but the enemy cities are too strong. Before using a " "Nuclear unit, assemble a gang of Settlers next to the city and have them " "ready to fix the fallout on the same turn it occurs! This minimizes the " "chance of global warming. Eco-friendly nukes!" msgstr "" #: data/civ1/units.ruleset:1402 data/civ2/units.ruleset:2195 #: data/classic/units.ruleset:2161 data/sandbox/units.ruleset:2567 #: data/civ2civ3/units.ruleset:2393 data/multiplayer/units.ruleset:2272 msgid "Diplomat" msgstr "" #: data/civ1/units.ruleset:1437 data/civ2/units.ruleset:2230 #: data/classic/units.ruleset:2204 data/sandbox/units.ruleset:2612 #: data/civ2civ3/units.ruleset:2438 data/multiplayer/units.ruleset:2315 msgid "" "A Diplomat is an official that carries your dispatches and is authorized to " "deal with foreign dignitaries. He may also undertake various covert " "operations with the intent of harming your opponents; Diplomats in your own " "cities defend them against such actions." msgstr "" #: data/civ1/units.ruleset:1443 data/civ2/units.ruleset:2236 #: data/classic/units.ruleset:2210 data/multiplayer/units.ruleset:2321 msgid "" "Many covert actions may be attempted even in peacetime, but the more " "aggressive actions will be discovered and cause diplomatic incidents, which " "can allow Republics and Democracies to break treaties." msgstr "" #: data/civ1/units.ruleset:1447 data/civ2/units.ruleset:2240 #: data/classic/units.ruleset:2214 data/multiplayer/units.ruleset:2325 msgid "" "If a foreign unit is alone on a tile, you may attempt to bribe it with your " "Diplomat. By paying a sum of gold the unit will immediately become yours; " "the exact sum depends on the status of the unit and that of the civilization " "owning it. However, units belonging to Democratic governments cannot be " "bribed. Bribery when not at war will cause a diplomatic incident." msgstr "" #: data/civ1/units.ruleset:1454 data/civ2/units.ruleset:2247 msgid "" "Diplomats can also perform a number of actions in another player's city, " "although each Diplomat may attempt only one action. Most of these actions " "have a chance of failure. Also, any enemy Diplomats or Spies in the city " "will oppose hostile actions; in this case, either your unit or the defending " "unit will die. If the defending unit dies, you lose one movement point and " "may try again." msgstr "" #: data/civ1/units.ruleset:1461 data/civ2/units.ruleset:2254 #: data/classic/units.ruleset:2229 data/sandbox/units.ruleset:2638 #: data/civ2civ3/units.ruleset:2464 data/multiplayer/units.ruleset:2340 msgid "The actions available to Diplomats in a city are:" msgstr "" #: data/civ1/units.ruleset:1463 data/civ2/units.ruleset:2256 #: data/classic/units.ruleset:2231 data/multiplayer/units.ruleset:2342 msgid "" " - \"Establish Embassy\": This action always succeeds, and gives permanent " "contact with the city's owner, as well as intelligence on their tax rates " "and technology." msgstr "" #: data/civ1/units.ruleset:1467 data/civ2/units.ruleset:2260 #: data/classic/units.ruleset:2235 data/multiplayer/units.ruleset:2346 msgid "" " - \"Investigate City\": Your unit attempts to report detailed information " "about the city: its status, what buildings and units are within, and what it " "is currently producing." msgstr "" #: data/civ1/units.ruleset:1471 data/civ2/units.ruleset:2264 #: data/classic/units.ruleset:2239 data/sandbox/units.ruleset:2651 #: data/civ2civ3/units.ruleset:2477 data/multiplayer/units.ruleset:2350 msgid "" " - \"Sabotage City\": Your unit attempts either to disrupt all the city's " "work so far towards its current project, or to destroy an existing building " "in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, " "and attempts to sabotage City Walls or any building in a capital each halve " "the chance of success. Sabotage may only be attempted when openly at war." msgstr "" #: data/civ1/units.ruleset:1478 data/civ2/units.ruleset:2271 #: data/classic/units.ruleset:2246 data/sandbox/units.ruleset:2658 #: data/civ2civ3/units.ruleset:2484 data/multiplayer/units.ruleset:2357 msgid "" " - \"Steal Technology\": Your unit attempts to learn the secrets of a random " "technology known to the city's owner but not to you. Technology may only be " "stolen once from a given enemy city by Diplomats. This action may be " "attempted even when not at war, but will cause a diplomatic incident." msgstr "" #: data/civ1/units.ruleset:1484 data/civ2/units.ruleset:2277 #: data/classic/units.ruleset:2252 data/multiplayer/units.ruleset:2363 msgid "" " - \"Incite a Revolt\": In return for gold a foreign city will change " "allegiance and join your empire, bringing along all nearby units that call " "it home, but reducing its size by 1. Units in other cities remain in the " "enemy's control, but units outside cities are lost to both players. The " "exact sum depends on the status of the city and that of the civilization " "that owns it. It is not possible to incite a rebellion in a capital, or in " "any city governed by a democracy. Incitement may be attempted in peacetime, " "but will cause a diplomatic incident." msgstr "" #: data/civ1/units.ruleset:1494 data/civ2/units.ruleset:2287 #: data/classic/units.ruleset:2262 data/sandbox/units.ruleset:2673 #: data/civ2civ3/units.ruleset:2499 data/multiplayer/units.ruleset:2373 msgid "" "In some game strategies, hordes of Diplomats can be used to wreak havoc on " "the enemy. Little wonder that Diplomats are often viewed with suspicion and " "fear!" msgstr "" #: data/civ1/units.ruleset:1501 data/civ2/units.ruleset:2358 #: data/classic/units.ruleset:2346 data/sandbox/units.ruleset:2774 #: data/civ2civ3/units.ruleset:2597 data/alien/units.ruleset:1468 #: data/multiplayer/units.ruleset:2457 msgid "Caravan" msgstr "" #: data/civ1/units.ruleset:1531 data/civ2/units.ruleset:2388 #: data/classic/units.ruleset:2376 msgid "" "A Caravan carries goods or material for trading with distant cities and " "foreign countries, or to help build wonders in your cities." msgstr "" #: data/civ1/units.ruleset:1534 data/civ2/units.ruleset:2391 msgid "" "Caravans can establish trade routes with your own cities or those of other " "nations (even enemies) by traveling to them. A route's ongoing revenue is " "doubled if the two cities involved are on different continents, and doubled " "again if the cities are from different civilizations. This last condition " "means the net benefit to your civilization of a trade route is the same " "regardless of whether you own both cities or only one of them; if you only " "own one city, trade in each city is doubled, but you only get the benefit " "from one end of the route. Each city can support a maximum of three trade " "routes." msgstr "" #: data/civ1/units.ruleset:1544 data/civ2/units.ruleset:2401 #: data/classic/units.ruleset:2392 msgid "" "Every Caravan that is used to build a wonder will add 50 shields towards the " "production of the wonder." msgstr "" #: data/civ1/units.ruleset:1547 data/civ2/units.ruleset:2404 #: data/classic/units.ruleset:2395 data/sandbox/units.ruleset:2821 #: data/civ2civ3/units.ruleset:2642 data/multiplayer/units.ruleset:2493 msgid "" "TIP: You can stockpile a stack of Caravans in advance and bring them all " "into a city where you have started to build a wonder, and finish it in only " "one turn!" msgstr "" #: data/civ1/units.ruleset:1554 data/civ2/units.ruleset:2483 #: data/classic/units.ruleset:2515 data/sandbox/units.ruleset:2956 #: data/civ2civ3/units.ruleset:2776 data/multiplayer/units.ruleset:2614 msgid "Barbarian Leader" msgstr "" #: data/civ1/units.ruleset:1581 data/civ2/units.ruleset:2510 #: data/classic/units.ruleset:2550 data/sandbox/units.ruleset:2991 #: data/civ2civ3/units.ruleset:2810 data/multiplayer/units.ruleset:2649 msgid "" "One Barbarian Leader appears every time there is a barbarian uprising " "somewhere in the world." msgstr "" #: data/civ1/units.ruleset:1584 msgid "" "When a Barbarian Leader is killed on a tile without any defending units, the " "ransom is paid, but only to land units. Usually the ransom is 100 gold, but " "can be less if the barbarian has less money." msgstr "" #: data/civ2/actions.ruleset:266 data/classic/actions.ruleset:283 #: data/sandbox/actions.ruleset:317 data/civ2civ3/actions.ruleset:291 #: data/multiplayer/actions.ruleset:280 #, c-format msgid "%sSabotage City Escape%s" msgstr "" #: data/civ2/actions.ruleset:270 data/classic/actions.ruleset:287 #: data/sandbox/actions.ruleset:321 data/civ2civ3/actions.ruleset:295 #: data/multiplayer/actions.ruleset:284 #, c-format msgid "Industrial %sSabotage%s" msgstr "" #: data/civ2/actions.ruleset:274 data/classic/actions.ruleset:291 #: data/sandbox/actions.ruleset:325 data/civ2civ3/actions.ruleset:299 #: data/multiplayer/actions.ruleset:288 #, c-format msgid "Industrial %sSabotage Production%s" msgstr "" #: data/civ2/actions.ruleset:278 data/classic/actions.ruleset:295 #: data/sandbox/actions.ruleset:329 data/civ2civ3/actions.ruleset:303 #: data/multiplayer/actions.ruleset:292 #, c-format msgid "Indus%strial Espionage%s" msgstr "" #: data/civ2/actions.ruleset:290 data/classic/actions.ruleset:311 #: data/sandbox/actions.ruleset:341 data/civ2civ3/actions.ruleset:315 #: data/multiplayer/actions.ruleset:304 #, c-format msgid "%sSabotage Enemy Unit%s" msgstr "" #: data/civ2/actions.ruleset:302 #, c-format msgid "Plant %sNuclear Device%s" msgstr "" #: data/civ2/actions.ruleset:314 data/classic/actions.ruleset:355 #: data/sandbox/actions.ruleset:429 data/civ2civ3/actions.ruleset:355 #: data/alien/actions.ruleset:296 data/multiplayer/actions.ruleset:340 #, c-format msgid "%sParadrop to Contested Landing%s" msgstr "" #: data/civ2/buildings.ruleset:104 data/classic/buildings.ruleset:104 #: data/sandbox/buildings.ruleset:104 data/civ2civ3/buildings.ruleset:104 #: data/multiplayer/buildings.ruleset:103 msgid "" "Allows a city to produce veteran air units (including helicopters and " "missiles). Also, damaged air units (again, including helicopters) which stay " "in town for one full turn without moving are completely restored." msgstr "" #: data/civ2/buildings.ruleset:109 data/classic/buildings.ruleset:109 #: data/multiplayer/buildings.ruleset:108 msgid "" "Two cities with Airports can airlift one unit per turn. Airlifting " "instantly transports the unit from one city to another and will use all of " "the unit's movement points. A unit must have some movement points left to " "be airlifted." msgstr "" #: data/civ2/buildings.ruleset:135 data/classic/buildings.ruleset:135 #: data/multiplayer/buildings.ruleset:163 msgid "" "Allows a city to grow larger than size 8. A Sewer System is also required " "for a city to grow larger than size 12." msgstr "" #: data/civ2/buildings.ruleset:188 data/civ2/buildings.ruleset:219 #: data/civ2/buildings.ruleset:249 data/classic/buildings.ruleset:191 #: data/classic/buildings.ruleset:223 data/classic/buildings.ruleset:253 #: data/multiplayer/buildings.ruleset:219 #: data/multiplayer/buildings.ruleset:251 #: data/multiplayer/buildings.ruleset:281 #, no-c-format msgid "" "With a Barracks, each new land unit built in a city will automatically have " "Veteran status, which means that its attack and defense strengths are " "increased by 50%." msgstr "" #: data/civ2/buildings.ruleset:192 data/civ2/buildings.ruleset:223 #: data/civ2/buildings.ruleset:253 data/classic/buildings.ruleset:195 #: data/classic/buildings.ruleset:227 data/classic/buildings.ruleset:257 #: data/sandbox/buildings.ruleset:290 data/sandbox/buildings.ruleset:322 #: data/sandbox/buildings.ruleset:352 data/civ2civ3/buildings.ruleset:287 #: data/civ2civ3/buildings.ruleset:319 data/civ2civ3/buildings.ruleset:349 #: data/multiplayer/buildings.ruleset:223 #: data/multiplayer/buildings.ruleset:255 #: data/multiplayer/buildings.ruleset:285 msgid "" "Also, damaged land units which stay in town for one full turn without moving " "are completely restored." msgstr "" #: data/civ2/buildings.ruleset:277 data/classic/buildings.ruleset:282 #: data/multiplayer/buildings.ruleset:310 msgid "" "A Cathedral makes 3 unhappy citizens content in a city, making it easier to " "maintain order in that city; however, it does not affect citizens made " "unhappy by military activity. The discovery of Theology increases the " "effect of a Cathedral, making an additional unhappy citizen content. The " "discovery of Communism lessens the effect of a Cathedral, reducing by one " "the number of unhappy citizens made content." msgstr "" #: data/civ2/buildings.ruleset:307 data/classic/buildings.ruleset:312 #: data/multiplayer/buildings.ruleset:340 msgid "" "City Walls make it easier to defend a city. They triple the defense " "strength of units within the city against land and helicopter units. They " "are ineffective against airborne and sea units as well as Howitzers. City " "Walls also prevent the loss of population which occurs when a defending unit " "is destroyed by a land unit." msgstr "" #: data/civ2/buildings.ruleset:316 data/classic/buildings.ruleset:321 #: data/sandbox/buildings.ruleset:416 data/civ2civ3/buildings.ruleset:413 #: data/multiplayer/buildings.ruleset:349 msgid "Coastal Defense" msgstr "" #: data/civ2/buildings.ruleset:335 data/classic/buildings.ruleset:340 #: data/multiplayer/buildings.ruleset:368 msgid "" "Increases the defense strength of units within a city by a factor of 2 when " "defending against bombardments from enemy ships." msgstr "" #: data/civ2/buildings.ruleset:359 msgid "" "Entertains the citizens of a city, making 3 unhappy citizens content. (Four " "after the discovery of Electronics.) However, it does not affect citizens " "made unhappy by military activity." msgstr "" #: data/civ2/buildings.ruleset:385 data/multiplayer/buildings.ruleset:393 #, no-c-format msgid "" "Reduces the corruption and waste in a city by 50%, and makes the revolt cost " "of the city 4 times bigger. (These effects are redundant in your capital " "city.)" msgstr "" #: data/civ2/buildings.ruleset:389 data/classic/buildings.ruleset:396 #: data/multiplayer/buildings.ruleset:397 msgid "" "Under a Democracy, a Courthouse also makes 1 unhappy citizen content (unless " "that citizen is unhappy about military activity)." msgstr "" #: data/civ2/buildings.ruleset:448 data/classic/buildings.ruleset:455 #: data/sandbox/buildings.ruleset:563 data/civ2civ3/buildings.ruleset:560 #: data/multiplayer/buildings.ruleset:453 msgid "Harbor" msgstr "" #: data/civ2/buildings.ruleset:468 data/classic/buildings.ruleset:475 #: data/multiplayer/buildings.ruleset:473 msgid "" "Gives one extra food resource on all Oceanic tiles. The city needs to be " "coastal to build this improvement." msgstr "" #: data/civ2/buildings.ruleset:502 msgid "" "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar " "Plant. A city can only build a Hydro Plant if it is next to (or on) a River " "tile." msgstr "" #: data/civ2/buildings.ruleset:604 data/classic/buildings.ruleset:614 #: data/multiplayer/buildings.ruleset:609 #, no-c-format msgid "" "Together with a Factory, a Manufacturing Plant increases the shield " "production in a city by 100%. A Manufacturing Plant on its own increases " "shield production by 50%." msgstr "" #: data/civ2/buildings.ruleset:638 data/civ2/buildings.ruleset:794 #: data/civ2/buildings.ruleset:957 msgid "" "A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar " "Plant." msgstr "" #: data/civ2/buildings.ruleset:647 data/classic/buildings.ruleset:668 #: data/sandbox/buildings.ruleset:790 data/civ2civ3/buildings.ruleset:788 #: data/multiplayer/buildings.ruleset:652 msgid "Offshore Platform" msgstr "" #: data/civ2/buildings.ruleset:666 data/classic/buildings.ruleset:687 #: data/multiplayer/buildings.ruleset:671 msgid "" "Adds 1 extra shield resource on all Oceanic tiles worked by a city. The " "city needs to be coastal to build this improvement." msgstr "" #: data/civ2/buildings.ruleset:691 data/multiplayer/buildings.ruleset:696 msgid "" "Makes a city the capital and the center of your government. Corruption and " "waste in other cities is related to how far away from the capital they are, " "except when the government is Democracy or Communism. On top of this, " "corruption and waste in your capital itself is half of what it would " "otherwise be (as if it had a Courthouse)." msgstr "" #: data/civ2/buildings.ruleset:698 data/classic/buildings.ruleset:718 #: data/sandbox/buildings.ruleset:844 data/civ2civ3/buildings.ruleset:842 #: data/multiplayer/buildings.ruleset:703 msgid "" "The cost to enemy Diplomats and Spies of inciting a revolt in a city also " "depends upon the city's distance from the capital (under all forms of " "government). Your capital city itself cannot be incited to revolt, and " "enjoys a bonus when enemy agents try to evade your own agents stationed in " "the city, or sabotage your buildings." msgstr "" #: data/civ2/buildings.ruleset:716 data/classic/buildings.ruleset:741 #: data/sandbox/buildings.ruleset:935 data/civ2civ3/buildings.ruleset:904 #: data/multiplayer/buildings.ruleset:726 msgid "Police Station" msgstr "" #: data/civ2/buildings.ruleset:734 data/classic/buildings.ruleset:759 msgid "" "Reduces the unhappiness caused by aggressively deployed military units owned " "by the city by 2 under Democracy and 1 under Republic -- in other words, it " "neutralizes the unhappiness caused by a single military unit. This " "improvement has no effect under other governments." msgstr "" #: data/civ2/buildings.ruleset:742 data/classic/buildings.ruleset:770 #: data/sandbox/buildings.ruleset:960 data/civ2civ3/buildings.ruleset:929 #: data/multiplayer/buildings.ruleset:752 msgid "Port Facility" msgstr "" #: data/civ2/buildings.ruleset:761 data/classic/buildings.ruleset:789 #: data/sandbox/buildings.ruleset:979 data/civ2civ3/buildings.ruleset:948 #: data/multiplayer/buildings.ruleset:771 msgid "" "Allows a city to build veteran sea units. Also, damaged sea units which " "stay in town for one full turn without moving are completely restored." msgstr "" #: data/civ2/buildings.ruleset:825 data/classic/buildings.ruleset:858 #: data/sandbox/buildings.ruleset:1050 data/civ2civ3/buildings.ruleset:1019 #: data/multiplayer/buildings.ruleset:837 msgid "Research Lab" msgstr "" #: data/civ2/buildings.ruleset:845 #, no-c-format msgid "" "Together with a Library, a Research Lab increases the science production of " "a city by 100%. Together with a Library and a University, a Research Lab " "increases the science production of a city by 150%." msgstr "" #: data/civ2/buildings.ruleset:853 data/classic/buildings.ruleset:886 #: data/sandbox/buildings.ruleset:1083 data/civ2civ3/buildings.ruleset:1052 #: data/multiplayer/buildings.ruleset:865 msgid "SAM Battery" msgstr "" #: data/civ2/buildings.ruleset:871 data/classic/buildings.ruleset:904 #: data/multiplayer/buildings.ruleset:883 msgid "" "Doubles the defense of all units inside the city when attacked by aircraft " "(not including helicopters or missiles)." msgstr "" #: data/civ2/buildings.ruleset:895 data/classic/buildings.ruleset:928 #: data/multiplayer/buildings.ruleset:907 msgid "" "Protects a city and its environs (up to 2 tiles away) from attacks by other " "nations' Nuclear units. A Nuclear unit not owned by you or a teammate which " "attacks a city with SDI Defense, or attacks a unit (or is deliberately " "exploded) within range, is shot down and simply has no effect. Also, doubles " "defense for units in the city against non-nuclear missiles." msgstr "" #: data/civ2/buildings.ruleset:906 data/classic/buildings.ruleset:939 #: data/sandbox/buildings.ruleset:1135 data/civ2civ3/buildings.ruleset:1104 #: data/multiplayer/buildings.ruleset:916 msgid "Sewer System" msgstr "" #: data/civ2/buildings.ruleset:925 data/classic/buildings.ruleset:958 #: data/multiplayer/buildings.ruleset:935 msgid "" "Allows a city to grow larger than size 12. An Aqueduct is first required " "for a city to grow larger than size 8." msgstr "" #: data/civ2/buildings.ruleset:931 data/classic/buildings.ruleset:966 #: data/sandbox/buildings.ruleset:1161 data/civ2civ3/buildings.ruleset:1130 #: data/multiplayer/buildings.ruleset:943 msgid "Solar Plant" msgstr "" #: data/civ2/buildings.ruleset:951 #, no-c-format msgid "" "Eliminates all pollution generated by production in a city. It also " "increases the shield production of a Factory or Mfg. Plant in the city: a " "Factory and a Solar Plant together give a 100% production bonus, and a " "Factory, Mfg. Plant and Solar Plant together give a 150% production bonus." msgstr "" #: data/civ2/buildings.ruleset:1056 data/classic/buildings.ruleset:1099 #: data/sandbox/buildings.ruleset:1344 data/civ2civ3/buildings.ruleset:1276 #: data/multiplayer/buildings.ruleset:1076 msgid "Stock Exchange" msgstr "" #: data/civ2/buildings.ruleset:1076 data/classic/buildings.ruleset:1119 #: data/multiplayer/buildings.ruleset:1096 #, no-c-format msgid "" "Together with a Bank, a Stock Exchange boosts tax and luxury production in a " "city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts " "tax and luxury production in a city by 150%." msgstr "" #: data/civ2/buildings.ruleset:1084 data/classic/buildings.ruleset:1127 #: data/sandbox/buildings.ruleset:1372 data/civ2civ3/buildings.ruleset:1304 #: data/multiplayer/buildings.ruleset:1104 msgid "Super Highways" msgstr "" #: data/civ2/buildings.ruleset:1103 data/classic/buildings.ruleset:1146 #: data/multiplayer/buildings.ruleset:1123 #, no-c-format msgid "Increases trade resources by 50% on all tiles with roads or railroads." msgstr "" #: data/civ2/buildings.ruleset:1109 data/classic/buildings.ruleset:1154 #: data/sandbox/buildings.ruleset:1406 data/civ2civ3/buildings.ruleset:1338 #: data/multiplayer/buildings.ruleset:1129 msgid "Supermarket" msgstr "" #: data/civ2/buildings.ruleset:1128 data/classic/buildings.ruleset:1173 #: data/sandbox/buildings.ruleset:1425 data/civ2civ3/buildings.ruleset:1357 #, no-c-format msgid "" "Increases the food resources by 50% on each farmland tile which is being " "used around the city. Farmland tiles are those which have been irrigated a " "second time." msgstr "" #: data/civ2/buildings.ruleset:1153 msgid "" "Makes one unhappy citizen content. The Mysticism advance doubles this " "effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 " "citizens are made content. Does not affect citizens made unhappy by military " "activity." msgstr "" #: data/civ2/buildings.ruleset:1205 data/classic/buildings.ruleset:1250 msgid "" "The entire map becomes permanently visible to the player who owns it -- the " "player always has up-to-date knowledge of all terrain and cities (but not " "units) despite fog-of-war. It allows all players to start building spaceship " "parts (assuming they have researched the necessary technologies)." msgstr "" #: data/civ2/buildings.ruleset:1214 data/classic/buildings.ruleset:1259 #: data/sandbox/buildings.ruleset:1552 data/civ2civ3/buildings.ruleset:1454 #: data/multiplayer/buildings.ruleset:1233 msgid "A.Smith's Trading Co." msgstr "" #: data/civ2/buildings.ruleset:1232 msgid "" "City improvements which would normally have an upkeep of 1 are free of " "upkeep, for all cities." msgstr "" #: data/civ2/buildings.ruleset:1337 data/classic/buildings.ruleset:1385 #: data/sandbox/buildings.ruleset:1713 data/civ2civ3/buildings.ruleset:1590 #: data/multiplayer/buildings.ruleset:1362 msgid "Eiffel Tower" msgstr "" #: data/civ2/buildings.ruleset:1356 #, no-c-format msgid "" "Your reputation and goodwill among other nations is recovered four times as " "fast." msgstr "" #: data/civ2/buildings.ruleset:1432 data/classic/buildings.ruleset:1481 msgid "" "Makes one content citizen happy in every city. Makes two extra content " "citizens happy in the city containing the Hanging Gardens (that is, a total " "of 3). In the unlikely event where there are no content citizens to get the " "effect of Hanging Gardens, the wonder applies to unhappy citizens (including " "those unhappy about military activity), making each content then happy." msgstr "" #: data/civ2/buildings.ruleset:1460 data/classic/buildings.ruleset:1510 msgid "" "Works as if you had a Hydro Plant in every city. (This reduces pollution " "and increases the effects of Factories and Mfg. Plants.)" msgstr "" #: data/civ2/buildings.ruleset:1508 data/classic/buildings.ruleset:1559 msgid "" "Makes two unhappy citizens content in every city (including citizens unhappy " "about military activity)." msgstr "" #: data/civ2/buildings.ruleset:1514 data/classic/buildings.ruleset:1565 #: data/sandbox/buildings.ruleset:1934 data/civ2civ3/buildings.ruleset:1779 #: data/multiplayer/buildings.ruleset:1545 msgid "King Richard's Crusade" msgstr "" #: data/civ2/buildings.ruleset:1533 data/classic/buildings.ruleset:1584 #: data/multiplayer/buildings.ruleset:1565 msgid "" "Adds one extra shield resource on every tile around the city where it is " "built." msgstr "" #: data/civ2/buildings.ruleset:1539 data/classic/buildings.ruleset:1590 #: data/sandbox/buildings.ruleset:1963 data/civ2civ3/buildings.ruleset:1808 #: data/multiplayer/buildings.ruleset:1571 msgid "Leonardo's Workshop" msgstr "" #: data/civ2/buildings.ruleset:1558 data/classic/buildings.ruleset:1609 #: data/sandbox/buildings.ruleset:1982 data/civ2civ3/buildings.ruleset:1827 msgid "Upgrades one obsolete unit per game turn." msgstr "" #: data/civ2/buildings.ruleset:1582 msgid "" "Gives all your sea units 1 additional movement point. Makes all your new " "military sea units veterans (for all cities)." msgstr "" #: data/civ2/buildings.ruleset:1606 msgid "Gives all sea units 2 additional movement points." msgstr "" #: data/civ2/buildings.ruleset:1633 data/classic/buildings.ruleset:1686 #: data/sandbox/buildings.ruleset:2063 data/civ2civ3/buildings.ruleset:1908 #: data/multiplayer/buildings.ruleset:1671 msgid "Marco Polo's Embassy" msgstr "" #: data/civ2/buildings.ruleset:1652 data/classic/buildings.ruleset:1705 #: data/sandbox/buildings.ruleset:2082 data/civ2civ3/buildings.ruleset:1927 msgid "The player who owns it gets an embassy with all players." msgstr "" #: data/civ2/buildings.ruleset:1675 data/classic/buildings.ruleset:1728 msgid "" "Counts as having a Cathedral in each of your cities. This makes 3 unhappy " "citizens content in each city; however, it does not affect citizens made " "unhappy by military activity. The discovery of Theology increases the " "effect of a Cathedral, making an additional unhappy citizen content. The " "discovery of Communism lessens the effect of a Cathedral, reducing by one " "the number of unhappy citizens made content." msgstr "" #: data/civ2/buildings.ruleset:1729 msgid "Counts as having a Granary in every city." msgstr "" #: data/civ2/buildings.ruleset:1753 #, no-c-format msgid "" "Boosts science production in each city with a Library by 50%. (Counts as " "having a Research Lab in all of your cities.)" msgstr "" #: data/civ2/buildings.ruleset:1784 data/classic/buildings.ruleset:1840 #: data/sandbox/buildings.ruleset:2321 data/civ2civ3/buildings.ruleset:2126 #: data/multiplayer/buildings.ruleset:1832 msgid "Statue of Liberty" msgstr "" #: data/civ2/buildings.ruleset:1809 data/classic/buildings.ruleset:1865 #: data/sandbox/buildings.ruleset:2348 data/civ2civ3/buildings.ruleset:2153 #: data/multiplayer/buildings.ruleset:1858 msgid "Sun Tzu's War Academy" msgstr "" #: data/civ2/buildings.ruleset:1829 #, no-c-format msgid "" "All your new military land units become veterans (for all cities). The " "chance of a land unit becoming a veteran after a battle increases from 50% " "to 100%." msgstr "" #: data/civ2/buildings.ruleset:1854 data/classic/buildings.ruleset:1910 msgid "All your units regain two extra hitpoints per turn." msgstr "" #: data/civ2/buildings.ruleset:1885 data/classic/buildings.ruleset:1933 msgid "" "Counts as a Police Station in every city. (That is, for each city, it " "reduces the unhappiness caused by aggressively deployed military units owned " "by that city by 2 under Democracy and 1 under Republic -- in other words, it " "neutralizes the unhappiness caused by a single military unit per city. This " "wonder has no effect under other governments.)" msgstr "" #: data/civ2/buildings.ruleset:1895 msgid "Capitalization" msgstr "" #: data/civ2/buildings.ruleset:1911 msgid "" "This is not a normal improvement. Instead, setting a city's production to " "Capitalization means its shield production is converted to tax output " "(money)." msgstr "" #: data/civ2/game.ruleset:32 msgid "Civ2 ruleset" msgstr "" #: data/civ2/game.ruleset:44 msgid "" "You are playing with civ2 style rules. These are somewhat close to classic " "(old default) Freeciv rules, but with some additions, and without certain " "more recent changes." msgstr "" #: data/civ2/governments.ruleset:85 msgid "" "Anarchy offers slightly less corruption and waste than Despotism, but " "slightly more unhappiness." msgstr "" #: data/civ2/governments.ruleset:108 msgid "" "Despotism suffers the highest level of corruption and waste of all forms of " "government." msgstr "" #: data/civ2/governments.ruleset:133 msgid "" "Monarchy suffers the same small amount of corruption and waste that the " "Republic does." msgstr "" #: data/civ2/governments.ruleset:159 msgid "" "Under Communism, corruption and waste does not vary by distance from the " "capital; all cities (including the capital) have a modest amount of " "corruption." msgstr "" #: data/civ2/governments.ruleset:168 data/civ2/techs.ruleset:359 #: data/sandbox/governments.ruleset:274 data/civ2civ3/governments.ruleset:273 #: data/multiplayer/governments.ruleset:217 data/multiplayer/techs.ruleset:363 msgid "Fundamentalism" msgstr "" #: data/civ2/governments.ruleset:178 data/sandbox/governments.ruleset:284 #: data/civ2civ3/governments.ruleset:283 #: data/multiplayer/governments.ruleset:227 #, c-format msgid "High Priest %s" msgstr "" #: data/civ2/governments.ruleset:179 data/sandbox/governments.ruleset:285 #: data/civ2civ3/governments.ruleset:284 #: data/multiplayer/governments.ruleset:228 #, c-format msgid "High Priestess %s" msgstr "" #: data/civ2/governments.ruleset:181 data/sandbox/governments.ruleset:287 #: data/civ2civ3/governments.ruleset:286 #: data/multiplayer/governments.ruleset:230 msgid "" "Fundamentalism is a form of government organized around a central set of " "beliefs. The beliefs, usually religious in nature, form a rigid guideline " "for actions and reactions of both the rulers and the people." msgstr "" #: data/civ2/governments.ruleset:186 data/sandbox/governments.ruleset:292 #: data/civ2civ3/governments.ruleset:291 #: data/multiplayer/governments.ruleset:235 msgid "" "In a fundamentalist society, the people and the rulers are entirely devoted " "to their beliefs, and are usually willing to die to preserve them." msgstr "" #: data/civ2/governments.ruleset:190 data/sandbox/governments.ruleset:296 #: data/civ2civ3/governments.ruleset:295 #: data/multiplayer/governments.ruleset:239 msgid "" "Improvements that normally convert unhappy citizens to content citizens, " "produce `tithes' (gold) equivalent to the number of people they would " "convert, and require no maintenance." msgstr "" #: data/civ2/governments.ruleset:237 msgid "" "Under Democracy, citizens govern directly by voting on issues. Democracy " "offers the highest possible level of trade, but also offers the most " "potential for unhappiness. There is no corruption or waste during " "Democracy, but citizens become very upset during wars." msgstr "" #: data/civ2/nations.ruleset:135 data/nation/american.ruleset:50 #: data/nation/dutch.ruleset:40 #, c-format msgid "Reverend %s" msgstr "" #: data/civ2/nations.ruleset:135 data/nation/american.ruleset:50 #: data/nation/dutch.ruleset:40 #, c-format msgid "?female:Reverend %s" msgstr "" #: data/civ2/nations.ruleset:403 data/nation/carthaginian.ruleset:5 msgid "Carthaginian" msgstr "" #: data/civ2/nations.ruleset:404 data/nation/carthaginian.ruleset:6 msgid "?plural:Carthaginians" msgstr "" #: data/civ2/nations.ruleset:406 msgid "" "The Carthaginians, descendants of Phoenician traders, ran a naval empire in " "the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed " "by Rome in 146 BC." msgstr "" #: data/civ2/nations.ruleset:439 data/nation/celtic.ruleset:5 msgid "Celtic" msgstr "" #: data/civ2/nations.ruleset:440 data/nation/celtic.ruleset:6 msgid "?plural:Celts" msgstr "" #: data/civ2/nations.ruleset:442 data/nation/celtic.ruleset:8 msgid "" "The Celts were an Indo-European ethno-linguistic complex in Western Europe, " "probably originating from the area between the upper Rhine and upper Danube, " "from the Urnfield culture and the western group of the Hallstatt culture. " "The Celts were known as cruel and savage warriors who terrorized the ancient " "civilized peoples of Europe and Asia Minor. The Celts colonized much of " "Europe and had a large influence on the development of European civilization." msgstr "" #: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39 #, c-format msgid "Great Warrior %s" msgstr "" #: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39 #, c-format msgid "?female:Great Warrior %s" msgstr "" #: data/civ2/nations.ruleset:459 data/nation/celtic.ruleset:40 #: data/nation/khmer.ruleset:28 #, c-format msgid "Brother %s" msgstr "" #: data/civ2/nations.ruleset:459 data/nation/celtic.ruleset:40 #: data/nation/khmer.ruleset:28 #, c-format msgid "Sister %s" msgstr "" #: data/civ2/nations.ruleset:462 data/nation/celtic.ruleset:43 #, c-format msgid "High Druid %s" msgstr "" #: data/civ2/nations.ruleset:462 data/nation/celtic.ruleset:43 #, c-format msgid "?female:High Druid %s" msgstr "" #: data/civ2/nations.ruleset:779 data/nation/english.ruleset:30 #, c-format msgid "Lord Protector %s" msgstr "" #: data/civ2/nations.ruleset:779 data/nation/english.ruleset:30 #, c-format msgid "Lady Protector %s" msgstr "" #: data/civ2/nations.ruleset:895 data/civ2/nations.ruleset:1024 #: data/nation/austrian.ruleset:52 data/nation/german.ruleset:34 #: data/nation/italian.ruleset:44 #, c-format msgid "Archbishop %s" msgstr "" #: data/civ2/nations.ruleset:895 data/civ2/nations.ruleset:1024 #: data/nation/german.ruleset:34 #, c-format msgid "?female:Archbishop %s" msgstr "" #: data/civ2/nations.ruleset:1333 data/nation/indian.ruleset:27 #, c-format msgid "Guru %s" msgstr "" #: data/civ2/nations.ruleset:1333 data/nation/indian.ruleset:27 #, c-format msgid "?female:Guru %s" msgstr "" #: data/civ2/nations.ruleset:1415 data/nation/japanese.ruleset:5 msgid "Japanese" msgstr "" #: data/civ2/nations.ruleset:1416 data/nation/japanese.ruleset:6 msgid "?plural:Japanese" msgstr "" #: data/civ2/nations.ruleset:1418 msgid "" "According to traditional Japanese mythology, Japan was founded in the 7th " "century BC by the ancestral Emperor Jimmu." msgstr "" #: data/civ2/nations.ruleset:1429 data/nation/aztec.ruleset:30 #: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31 #: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23 #, c-format msgid "Empress %s" msgstr "" #: data/civ2/nations.ruleset:1430 data/nation/japanese.ruleset:24 #, c-format msgid "Shogun %s" msgstr "" #: data/civ2/nations.ruleset:1430 data/nation/japanese.ruleset:24 #, c-format msgid "?female:Shogun %s" msgstr "" #: data/civ2/nations.ruleset:1600 data/nation/persian.ruleset:5 msgid "Persian" msgstr "" #: data/civ2/nations.ruleset:1601 data/nation/persian.ruleset:6 msgid "?plural:Persians" msgstr "" #: data/civ2/nations.ruleset:1603 msgid "" "The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the " "second (Sassanid) from 226 AD to 642 AD." msgstr "" #: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:25 #, c-format msgid "%s Shah" msgstr "" #: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:25 #, c-format msgid "%s Shahbanu" msgstr "" #: data/civ2/nations.ruleset:1615 data/nation/persian.ruleset:26 #, c-format msgid "Ayatollah %s" msgstr "" #: data/civ2/nations.ruleset:1615 data/nation/persian.ruleset:26 #, c-format msgid "?female:Ayatollah %s" msgstr "" #: data/civ2/nations.ruleset:1755 data/nation/byzantium.ruleset:30 #: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:32 #: data/nation/russian.ruleset:51 #, c-format msgid "Patriarch %s" msgstr "" #: data/civ2/nations.ruleset:1755 data/nation/byzantium.ruleset:30 #: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51 #, c-format msgid "Matriarch %s" msgstr "" #: data/civ2/nations.ruleset:1830 data/nation/sioux.ruleset:5 msgid "Sioux" msgstr "" #: data/civ2/nations.ruleset:1831 data/nation/sioux.ruleset:6 msgid "?plural:Sioux" msgstr "" #: data/civ2/nations.ruleset:1833 data/nation/sioux.ruleset:8 msgid "" "The Sioux was a North American nation that fought several decisive battles " "against the United States. It consisted of three distinct groups of tribes: " "the Lakota, the Dakota and the Nakota." msgstr "" #: data/civ2/nations.ruleset:1924 data/nation/spanish.ruleset:5 msgid "Spanish" msgstr "" #: data/civ2/nations.ruleset:1925 data/nation/spanish.ruleset:6 msgid "?plural:Spanish" msgstr "" #: data/civ2/nations.ruleset:1927 data/nation/spanish.ruleset:8 msgid "" "The modern Spanish nation was formed when the rulers of the kingdoms of " "Castile and Aragon led the recapture of the Iberian peninsula from the " "Moslems. The Reconquista was completed in 1492, the same year Columbus " "sailed. Spain then went on to create an empire on which the sun never set." msgstr "" #: data/civ2/nations.ruleset:1941 data/nation/spanish.ruleset:42 #, c-format msgid "Caudillo %s" msgstr "" #: data/civ2/nations.ruleset:1941 data/nation/spanish.ruleset:42 #, c-format msgid "Caudilla %s" msgstr "" #: data/civ2/nations.ruleset:1942 data/nation/french.ruleset:44 #: data/nation/spanish.ruleset:43 #, c-format msgid "Cardinal %s" msgstr "" #: data/civ2/nations.ruleset:1942 #, c-format msgid "?female:Cardinal %s" msgstr "" #: data/civ2/nations.ruleset:2001 data/nation/viking.ruleset:5 msgid "Viking" msgstr "" #: data/civ2/nations.ruleset:2002 data/nation/viking.ruleset:6 msgid "?plural:Vikings" msgstr "" #: data/civ2/nations.ruleset:2004 msgid "" "The Vikings raided and traded along the coasts of Europe between 800 AD and " "1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, " "and a short-lived kingdom in Sicily." msgstr "" #: data/civ2/nations.ruleset:2016 #, c-format msgid "%s Jarl" msgstr "" #: data/civ2/nations.ruleset:2016 #, c-format msgid "?female:%s Jarl" msgstr "" #: data/civ2/techs.ruleset:130 data/classic/techs.ruleset:130 #: data/sandbox/techs.ruleset:132 data/civ2civ3/techs.ruleset:131 #: data/multiplayer/techs.ruleset:130 msgid "Amphibious Warfare" msgstr "" #: data/civ2/techs.ruleset:219 data/classic/techs.ruleset:219 #: data/sandbox/techs.ruleset:222 data/civ2civ3/techs.ruleset:221 #: data/multiplayer/techs.ruleset:219 msgid "Combined Arms" msgstr "" #: data/civ2/techs.ruleset:241 data/classic/techs.ruleset:241 #: data/multiplayer/techs.ruleset:241 msgid "Reduces the effect of Cathedrals." msgstr "" #: data/civ2/techs.ruleset:266 msgid "Allows Settlers and Engineers to build fortresses." msgstr "" #: data/civ2/techs.ruleset:285 data/classic/techs.ruleset:288 #: data/sandbox/techs.ruleset:290 data/civ2civ3/techs.ruleset:289 #: data/multiplayer/techs.ruleset:288 server/report.c:253 msgid "Economics" msgstr "" #: data/civ2/techs.ruleset:299 data/classic/techs.ruleset:302 msgid "Improves the effect of Colosseums." msgstr "" #: data/civ2/techs.ruleset:318 data/classic/techs.ruleset:321 #: data/sandbox/techs.ruleset:328 data/civ2civ3/techs.ruleset:325 #: data/multiplayer/techs.ruleset:321 msgid "Environmentalism" msgstr "" #: data/civ2/techs.ruleset:326 data/classic/techs.ruleset:329 #: data/sandbox/techs.ruleset:336 data/civ2civ3/techs.ruleset:333 #: data/multiplayer/techs.ruleset:331 msgid "Espionage" msgstr "" #: data/civ2/techs.ruleset:383 data/classic/techs.ruleset:378 #: data/sandbox/techs.ruleset:387 data/civ2civ3/techs.ruleset:382 #: data/multiplayer/techs.ruleset:387 msgid "Guerilla Warfare" msgstr "" #: data/civ2/techs.ruleset:439 data/classic/techs.ruleset:435 #: data/sandbox/techs.ruleset:442 data/civ2civ3/techs.ruleset:437 #: data/multiplayer/techs.ruleset:444 msgid "Laser" msgstr "" #: data/civ2/techs.ruleset:447 data/classic/techs.ruleset:443 #: data/sandbox/techs.ruleset:450 data/civ2civ3/techs.ruleset:445 #: data/multiplayer/techs.ruleset:452 msgid "Leadership" msgstr "" #: data/civ2/techs.ruleset:463 data/classic/techs.ruleset:459 #: data/sandbox/techs.ruleset:466 data/civ2civ3/techs.ruleset:461 #: data/multiplayer/techs.ruleset:468 msgid "Machine Tools" msgstr "" #: data/civ2/techs.ruleset:527 data/classic/techs.ruleset:524 #: data/sandbox/techs.ruleset:535 data/civ2civ3/techs.ruleset:530 #: data/multiplayer/techs.ruleset:532 msgid "Miniaturization" msgstr "" #: data/civ2/techs.ruleset:535 data/classic/techs.ruleset:532 #: data/sandbox/techs.ruleset:548 data/civ2civ3/techs.ruleset:543 #: data/multiplayer/techs.ruleset:540 msgid "Mobile Warfare" msgstr "" #: data/civ2/techs.ruleset:551 data/classic/techs.ruleset:548 #: data/sandbox/techs.ruleset:564 data/civ2civ3/techs.ruleset:559 #: data/multiplayer/techs.ruleset:556 msgid "Monotheism" msgstr "" #: data/civ2/techs.ruleset:590 data/classic/techs.ruleset:587 #: data/sandbox/techs.ruleset:611 data/civ2civ3/techs.ruleset:598 #: data/multiplayer/techs.ruleset:595 msgid "Gives sea units one extra move." msgstr "" #: data/civ2/techs.ruleset:597 data/classic/techs.ruleset:594 #: data/sandbox/techs.ruleset:618 data/civ2civ3/techs.ruleset:605 #, c-format msgid "" "Great philosophers from all the world join your civilization: you learn %s " "immediately." msgstr "" #: data/civ2/techs.ruleset:619 data/classic/techs.ruleset:616 #: data/sandbox/techs.ruleset:640 data/civ2civ3/techs.ruleset:627 #: data/multiplayer/techs.ruleset:624 msgid "Polytheism" msgstr "" #: data/civ2/techs.ruleset:635 data/classic/techs.ruleset:632 #: data/sandbox/techs.ruleset:656 data/civ2civ3/techs.ruleset:643 #: data/multiplayer/techs.ruleset:640 msgid "Radio" msgstr "" #: data/civ2/techs.ruleset:641 msgid "Allows Settlers and Engineers to build airbases." msgstr "" #: data/civ2/techs.ruleset:650 msgid "Allows Settlers and Engineers to upgrade roads to railroads." msgstr "" #: data/civ2/techs.ruleset:673 data/classic/techs.ruleset:674 #: data/sandbox/techs.ruleset:707 data/civ2civ3/techs.ruleset:692 #: data/multiplayer/techs.ruleset:680 msgid "Refrigeration" msgstr "" #: data/civ2/techs.ruleset:679 msgid "" "Allows Settlers and Engineers to upgrade irrigation systems to farmland." msgstr "" #: data/civ2/techs.ruleset:700 data/classic/techs.ruleset:702 #: data/sandbox/techs.ruleset:746 data/civ2civ3/techs.ruleset:721 #: data/multiplayer/techs.ruleset:708 msgid "Sanitation" msgstr "" #: data/civ2/techs.ruleset:708 data/classic/techs.ruleset:710 #: data/sandbox/techs.ruleset:754 data/civ2civ3/techs.ruleset:729 #: data/multiplayer/techs.ruleset:716 data/granularity/techs.ruleset:556 msgid "Seafaring" msgstr "" #: data/civ2/techs.ruleset:724 data/classic/techs.ruleset:726 #: data/sandbox/techs.ruleset:770 data/civ2civ3/techs.ruleset:745 #: data/multiplayer/techs.ruleset:732 msgid "Stealth" msgstr "" #: data/civ2/techs.ruleset:756 data/classic/techs.ruleset:758 #: data/sandbox/techs.ruleset:806 data/civ2civ3/techs.ruleset:781 #: data/multiplayer/techs.ruleset:764 msgid "Tactics" msgstr "" #: data/civ2/techs.ruleset:788 data/classic/techs.ruleset:791 #: data/sandbox/techs.ruleset:842 data/civ2civ3/techs.ruleset:817 #: data/multiplayer/techs.ruleset:796 msgid "Theology" msgstr "" #: data/civ2/techs.ruleset:794 data/classic/techs.ruleset:797 #: data/sandbox/techs.ruleset:848 data/civ2civ3/techs.ruleset:823 #: data/multiplayer/techs.ruleset:802 msgid "Improves the effect of Cathedrals." msgstr "" #: data/civ2/techs.ruleset:821 data/classic/techs.ruleset:824 #: data/sandbox/techs.ruleset:878 data/civ2civ3/techs.ruleset:853 #: data/multiplayer/techs.ruleset:829 msgid "Warrior Code" msgstr "" #: data/civ2/terrain.ruleset:261 data/classic/terrain.ruleset:413 #: data/sandbox/terrain.ruleset:421 data/civ2civ3/terrain.ruleset:420 #: data/multiplayer/terrain.ruleset:407 msgid "Glacier" msgstr "" #: data/civ2/terrain.ruleset:303 data/classic/terrain.ruleset:458 #: data/sandbox/terrain.ruleset:466 data/civ2civ3/terrain.ruleset:465 #: data/multiplayer/terrain.ruleset:450 msgid "" "Glaciers are found only in the most northerly or southerly reaches of the " "world. They are very cold, and hence difficult to work with." msgstr "" #: data/civ2/terrain.ruleset:917 data/alien/terrain.ruleset:676 msgid "?gui_type:Build Land base" msgstr "" #: data/civ2/terrain.ruleset:920 data/alien/terrain.ruleset:679 msgid "?gui_type:Build Airforce base" msgstr "" #: data/civ2/terrain.ruleset:1131 msgid "" "The pollution can only be cleared by dispatching Settlers or Engineers with " "the \"clean pollution\" order." msgstr "" #: data/civ2/terrain.ruleset:1134 data/classic/terrain.ruleset:1353 #: data/sandbox/terrain.ruleset:1412 data/civ2civ3/terrain.ruleset:1411 msgid "" "Pollution from production is likely to start becoming important as your " "civilization becomes more industrialized, giving you buildings such as " "Factory and Power Plant which boost production. Replacing a Power Plant with " "cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or " "Solar Plant -- will reduce pollution from production, as will a Recycling " "Center." msgstr "" #: data/civ2/terrain.ruleset:1195 data/classic/terrain.ruleset:1414 #: data/sandbox/terrain.ruleset:1475 data/civ2civ3/terrain.ruleset:1474 #: data/multiplayer/terrain.ruleset:1389 msgid "" "Later in the game, helicopters may also enter villages, but overflight by " "other aircraft will cause the villagers to take fright and disband." msgstr "" #: data/civ2/terrain.ruleset:1201 data/classic/terrain.ruleset:1420 #: data/sandbox/terrain.ruleset:1511 data/civ2civ3/terrain.ruleset:1480 #: data/multiplayer/terrain.ruleset:1395 msgid "Farmland" msgstr "" #: data/civ2/terrain.ruleset:1222 data/classic/terrain.ruleset:1441 #: data/sandbox/terrain.ruleset:1534 data/civ2civ3/terrain.ruleset:1503 #, no-c-format msgid "" "Once Refrigeration is known, irrigation systems can be upgraded to farmland " "by irrigating them a second time; if the city working the tile has a " "Supermarket, a farmland tile provides 50% more food. (Hence, farmland is " "only useful on tiles which with irrigation yield 2 or more food.)" msgstr "" #: data/civ2/terrain.ruleset:1228 msgid "Like irrigation, farmland is incompatible with mines." msgstr "" #: data/civ2/terrain.ruleset:1258 msgid "" "Fortresses improve defense for land units outside cities. Among other " "effects, a land unit remaining in a fortress for a whole turn without moving " "recovers a quarter of its hit points." msgstr "" #: data/civ2/terrain.ruleset:1269 data/civ2/units.ruleset:24 #: data/classic/terrain.ruleset:1520 data/classic/units.ruleset:30 #: data/sandbox/terrain.ruleset:1744 data/civ2civ3/terrain.ruleset:1670 #: data/multiplayer/terrain.ruleset:1492 data/multiplayer/units.ruleset:30 msgid "Airbase" msgstr "" #: data/civ2/terrain.ruleset:1293 data/classic/terrain.ruleset:1543 #: data/multiplayer/terrain.ruleset:1515 msgid "" "Airbases allow your air units to land and refuel outside cities. Air units " "in an airbase may be attacked also by land units." msgstr "" #: data/civ2/terrain.ruleset:1296 data/classic/terrain.ruleset:1546 #: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40 #: data/alien/terrain.ruleset:1054 data/multiplayer/terrain.ruleset:1518 msgid "Units can paradrop from this tile." msgstr "" #: data/civ2/terrain.ruleset:1362 data/classic/terrain.ruleset:1666 #: data/sandbox/terrain.ruleset:1942 data/civ2civ3/terrain.ruleset:1834 #: data/multiplayer/terrain.ruleset:1638 msgid "" "A railroad also increases any shield resources produced by a tile by half. A " "tile whose road is upgraded to a railroad retains any trade bonus from the " "road as well." msgstr "" #: data/civ2/terrain.ruleset:1366 data/classic/terrain.ruleset:1670 #: data/sandbox/terrain.ruleset:1946 data/civ2civ3/terrain.ruleset:1838 #: data/multiplayer/terrain.ruleset:1642 msgid "" "City center tiles with roads are automatically upgraded to railroads when " "you learn the Railroad technology." msgstr "" #: data/civ2/terrain.ruleset:1389 data/classic/terrain.ruleset:1692 #: data/multiplayer/terrain.ruleset:1664 #, no-c-format msgid "" "Any land terrain type may have a River on it. A River adds 1 trade to the " "resources produced by that tile. It also increases a tile's defense factor " "by 50%. Finally, land units may move along a River (but not diagonally) for " "fast travel." msgstr "" #: data/civ2/terrain.ruleset:1414 data/classic/terrain.ruleset:1717 #: data/sandbox/terrain.ruleset:2042 data/civ2civ3/terrain.ruleset:1932 #: data/multiplayer/terrain.ruleset:1689 data/granularity/terrain.ruleset:852 msgid "Iron" msgstr "" #: data/civ2/terrain.ruleset:1442 data/classic/terrain.ruleset:1745 #: data/sandbox/terrain.ruleset:2070 data/civ2civ3/terrain.ruleset:1960 #: data/multiplayer/terrain.ruleset:1717 msgid "Furs" msgstr "" #: data/civ2/terrain.ruleset:1484 data/classic/terrain.ruleset:1787 #: data/sandbox/terrain.ruleset:2112 data/civ2civ3/terrain.ruleset:2002 #: data/multiplayer/terrain.ruleset:1759 msgid "Fruit" msgstr "" #: data/civ2/terrain.ruleset:1512 data/classic/terrain.ruleset:1815 #: data/sandbox/terrain.ruleset:2140 data/civ2civ3/terrain.ruleset:2030 #: data/multiplayer/terrain.ruleset:1787 msgid "Buffalo" msgstr "" #: data/civ2/terrain.ruleset:1526 data/classic/terrain.ruleset:1829 #: data/sandbox/terrain.ruleset:2154 data/civ2civ3/terrain.ruleset:2044 #: data/multiplayer/terrain.ruleset:1801 msgid "Wheat" msgstr "" #: data/civ2/terrain.ruleset:1554 data/classic/terrain.ruleset:1857 #: data/sandbox/terrain.ruleset:2183 data/civ2civ3/terrain.ruleset:2073 #: data/multiplayer/terrain.ruleset:1829 msgid "Peat" msgstr "" #: data/civ2/terrain.ruleset:1568 data/classic/terrain.ruleset:1871 #: data/sandbox/terrain.ruleset:2197 data/civ2civ3/terrain.ruleset:2087 #: data/multiplayer/terrain.ruleset:1843 msgid "Pheasant" msgstr "" #: data/civ2/terrain.ruleset:1596 data/classic/terrain.ruleset:1899 #: data/sandbox/terrain.ruleset:2225 data/civ2civ3/terrain.ruleset:2115 #: data/multiplayer/terrain.ruleset:1871 msgid "Ivory" msgstr "" #: data/civ2/terrain.ruleset:1610 data/classic/terrain.ruleset:1913 #: data/sandbox/terrain.ruleset:2239 data/civ2civ3/terrain.ruleset:2129 #: data/multiplayer/terrain.ruleset:1885 msgid "Silk" msgstr "" #: data/civ2/terrain.ruleset:1624 data/classic/terrain.ruleset:1927 #: data/sandbox/game.ruleset:674 data/sandbox/terrain.ruleset:2253 #: data/civ2civ3/terrain.ruleset:2143 data/multiplayer/terrain.ruleset:1899 msgid "Spice" msgstr "" #: data/civ2/terrain.ruleset:1638 data/classic/terrain.ruleset:1941 #: data/sandbox/terrain.ruleset:2267 data/civ2civ3/terrain.ruleset:2157 #: data/multiplayer/terrain.ruleset:1913 msgid "Whales" msgstr "" #: data/civ2/terrain.ruleset:1652 data/classic/terrain.ruleset:1955 #: data/sandbox/terrain.ruleset:2281 data/civ2civ3/terrain.ruleset:2171 #: data/multiplayer/terrain.ruleset:1927 msgid "Wine" msgstr "" #: data/civ2/units.ruleset:26 data/classic/units.ruleset:32 #: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32 #: data/multiplayer/units.ruleset:32 msgid "AirAttacker" msgstr "" #: data/civ2/units.ruleset:26 data/classic/units.ruleset:32 #: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32 #: data/multiplayer/units.ruleset:32 msgid "Very bad at attacking AEGIS." msgstr "" #: data/civ2/units.ruleset:27 data/classic/units.ruleset:33 #: data/multiplayer/units.ruleset:33 msgid "Horse" msgstr "" #: data/civ2/units.ruleset:27 data/classic/units.ruleset:33 #: data/multiplayer/units.ruleset:33 msgid "Attack value halved when attacking Pikemen." msgstr "" #. TRANS: unit type #: data/civ2/units.ruleset:28 data/civ2/units.ruleset:1529 #: data/classic/units.ruleset:34 data/classic/units.ruleset:1485 #: data/sandbox/units.ruleset:1749 data/civ2civ3/units.ruleset:1692 #: data/multiplayer/units.ruleset:34 data/multiplayer/units.ruleset:1597 msgid "Helicopter" msgstr "" #: data/civ2/units.ruleset:28 data/classic/units.ruleset:34 #: data/multiplayer/units.ruleset:34 msgid "Defends very badly against Fighters." msgstr "" #: data/civ2/units.ruleset:34 data/civ2/units.ruleset:931 #: data/classic/units.ruleset:41 data/classic/units.ruleset:960 #: data/sandbox/units.ruleset:49 data/sandbox/units.ruleset:1130 #: data/civ2civ3/units.ruleset:43 data/civ2civ3/units.ruleset:1074 #: data/alien/units.ruleset:33 data/multiplayer/units.ruleset:41 #: data/multiplayer/units.ruleset:1000 msgid "Paratroopers" msgstr "" #: data/civ2/units.ruleset:34 data/classic/units.ruleset:41 #: data/sandbox/units.ruleset:49 data/civ2civ3/units.ruleset:43 #: data/alien/units.ruleset:33 data/multiplayer/units.ruleset:41 msgid "Can be paradropped from a friendly city or suitable base." msgstr "" #: data/civ2/units.ruleset:35 data/civ2/units.ruleset:896 #: data/classic/units.ruleset:42 data/classic/units.ruleset:925 #: data/sandbox/units.ruleset:50 data/sandbox/units.ruleset:1093 #: data/civ2civ3/units.ruleset:44 data/civ2civ3/units.ruleset:1037 #: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:965 msgid "Marines" msgstr "" #: data/civ2/units.ruleset:152 data/classic/units.ruleset:158 #: data/multiplayer/units.ruleset:158 msgid " * Can be airlifted from a suitable city." msgstr "" #. TRANS: Unit class: used adjectivally #: data/civ2/units.ruleset:168 data/classic/units.ruleset:178 #: data/sandbox/units.ruleset:223 data/civ2civ3/units.ruleset:210 #: data/multiplayer/units.ruleset:178 msgid "?unitclass:Helicopter" msgstr "" #: data/civ2/units.ruleset:468 msgid "" "Upkeep for Settlers is in food as well as production, and a Settler can die " "if its supporting city runs out of food. Settlers require twice as much food " "per turn under Republic, Democracy, Communism, or Fundamentalism." msgstr "" #: data/civ2/units.ruleset:476 data/classic/units.ruleset:537 #: data/sandbox/units.ruleset:625 data/civ2civ3/units.ruleset:611 #: data/multiplayer/units.ruleset:538 msgid "Engineers" msgstr "" #: data/civ2/units.ruleset:507 msgid "" "Engineers are similar to Settlers, but they work twice as fast and move " "twice as fast. Engineers may also perform major terrain transformations " "(for example, converting Tundra into Desert) which are beyond the " "capabilities of Settlers; see the Terrain Alterations section for more " "details." msgstr "" #: data/civ2/units.ruleset:513 msgid "" "TIP 1: Upgrade Settlers to Engineers when possible, as Engineers require " "the same resources as ordinary Settlers." msgstr "" #: data/civ2/units.ruleset:516 msgid "" "TIP 2: If you manage to build Leonardo's Workshop, research Explosives " "before the Workshop becomes obsolete. This way, your Settler units will be " "upgraded for free." msgstr "" #: data/civ2/units.ruleset:523 data/classic/units.ruleset:591 #: data/sandbox/units.ruleset:716 data/civ2civ3/units.ruleset:661 #: data/multiplayer/units.ruleset:592 data/granularity/units.ruleset:426 msgid "Warriors" msgstr "" #: data/civ2/units.ruleset:591 data/classic/units.ruleset:659 #: data/sandbox/units.ruleset:784 data/civ2civ3/units.ruleset:729 #: data/multiplayer/units.ruleset:660 data/granularity/units.ruleset:602 msgid "Archers" msgstr "" #: data/civ2/units.ruleset:621 data/classic/units.ruleset:689 #: data/multiplayer/units.ruleset:690 msgid "" "Archers fight with bows and arrows and have a good offensive value as well " "as decent defense." msgstr "" #: data/civ2/units.ruleset:663 data/classic/units.ruleset:731 #: data/sandbox/units.ruleset:856 data/civ2civ3/units.ruleset:801 #: data/multiplayer/units.ruleset:732 msgid "Pikemen" msgstr "" #: data/civ2/units.ruleset:697 data/classic/units.ruleset:765 #: data/sandbox/units.ruleset:886 data/civ2civ3/units.ruleset:831 #: data/multiplayer/units.ruleset:766 msgid "" "Equipped with long pikes, Pikemen replaces Phalanx as the preferred city " "defender." msgstr "" #: data/civ2/units.ruleset:734 data/classic/units.ruleset:802 #: data/sandbox/units.ruleset:923 data/civ2civ3/units.ruleset:868 #: data/multiplayer/units.ruleset:803 msgid "" "Musketeers are infantry equipped with early firearms and replace Pikemen as " "the preferred city defender." msgstr "" #: data/civ2/units.ruleset:741 data/sandbox/units.ruleset:1050 #: data/civ2civ3/units.ruleset:995 data/multiplayer/units.ruleset:810 msgid "Fanatics" msgstr "" #: data/civ2/units.ruleset:772 data/sandbox/units.ruleset:1084 #: data/civ2civ3/units.ruleset:1028 data/multiplayer/units.ruleset:841 msgid "Fanatics are warriors extremely devoted to a higher cause." msgstr "" #: data/civ2/units.ruleset:774 data/multiplayer/units.ruleset:843 msgid "" "Fundamentalist nations can maintain Fanatic units without having to pay any " "shields for upkeep." msgstr "" #: data/civ2/units.ruleset:780 data/classic/units.ruleset:809 #: data/sandbox/units.ruleset:1004 data/civ2civ3/units.ruleset:949 #: data/multiplayer/units.ruleset:849 msgid "Partisan" msgstr "" #: data/civ2/units.ruleset:810 data/classic/units.ruleset:839 #: data/sandbox/units.ruleset:1036 data/civ2civ3/units.ruleset:981 #: data/multiplayer/units.ruleset:879 msgid "" "Partisans are guerilla fighters who are experts at using the terrain to " "their advantage." msgstr "" #: data/civ2/units.ruleset:813 data/classic/units.ruleset:842 #: data/multiplayer/units.ruleset:882 msgid "" "A number of Partisans are granted free when an enemy conquers your city -- " "they automatically assume defensive positions in the surrounding countryside " "-- but only under these conditions:\n" " - Guerilla Warfare must be known by at least one player.\n" " - You must be the player who originally built the city.\n" " - You must know about Communism and Gunpowder.\n" " - You must run either a Democracy or a Communist government." msgstr "" #: data/civ2/units.ruleset:824 data/classic/units.ruleset:853 #: data/sandbox/units.ruleset:966 data/civ2civ3/units.ruleset:911 #: data/multiplayer/units.ruleset:893 msgid "Alpine Troops" msgstr "" #: data/civ2/units.ruleset:854 data/classic/units.ruleset:883 #: data/sandbox/units.ruleset:998 data/civ2civ3/units.ruleset:943 #: data/multiplayer/units.ruleset:923 msgid "Alpine Troops are highly mobile units as well as excellent defenders." msgstr "" #: data/civ2/units.ruleset:926 data/classic/units.ruleset:955 #: data/sandbox/units.ruleset:1125 data/civ2civ3/units.ruleset:1069 #: data/multiplayer/units.ruleset:995 msgid "Marines are infantry who are experts at marine warfare." msgstr "" #: data/civ2/units.ruleset:961 data/classic/units.ruleset:990 #: data/multiplayer/units.ruleset:1030 msgid "" "Paratroopers are experts at airborne attacks. From a friendly city or " "airbase, Paratroopers who have not expended any movement points can paradrop " "directly to any tile in range, and be immediately ready to act there. " "(Beware dropping into unseen territory, as Paratroopers landing on a tile " "occupied by enemy units are easy targets!)" msgstr "" #: data/civ2/units.ruleset:1002 data/classic/units.ruleset:1031 #: data/multiplayer/units.ruleset:1071 msgid "" "The Mechanized Infantry has the strongest defensive strength of any land " "unit, but is only available near the end of the technology tree." msgstr "" #: data/civ2/units.ruleset:1009 data/classic/units.ruleset:1038 #: data/sandbox/units.ruleset:1212 data/civ2civ3/units.ruleset:1156 #: data/multiplayer/units.ruleset:1078 data/granularity/units.ruleset:637 msgid "Horsemen" msgstr "" #: data/civ2/units.ruleset:1039 data/classic/units.ruleset:1068 #: data/sandbox/units.ruleset:1242 data/civ2civ3/units.ruleset:1186 #: data/multiplayer/units.ruleset:1108 msgid "" "Horsemen are mounted warriors and an early shock-troop that can penetrate " "deep into enemy territory." msgstr "" #: data/civ2/units.ruleset:1076 data/classic/units.ruleset:1105 #: data/multiplayer/units.ruleset:1145 msgid "" "Chariots are horse-pulled war wagons, stronger but more expensive than " "horsemen." msgstr "" #: data/civ2/units.ruleset:1082 data/sandbox/units.ruleset:1289 #: data/civ2civ3/units.ruleset:1233 data/multiplayer/units.ruleset:1151 msgid "Elephants" msgstr "" #: data/civ2/units.ruleset:1112 data/multiplayer/units.ruleset:1181 msgid "" "Elephants are towering animals trained for war that are often used as " "powerful shock troops, but defend poorly against most other units." msgstr "" #: data/civ2/units.ruleset:1118 data/sandbox/units.ruleset:1325 #: data/civ2civ3/units.ruleset:1269 data/multiplayer/units.ruleset:1187 msgid "Crusaders" msgstr "" #: data/civ2/units.ruleset:1148 data/sandbox/units.ruleset:1355 #: data/civ2civ3/units.ruleset:1299 data/multiplayer/units.ruleset:1217 msgid "" "Crusaders are highly disciplined mounted warriors driven by a higher cause." msgstr "" #: data/civ2/units.ruleset:1190 data/classic/units.ruleset:1147 #: data/sandbox/units.ruleset:1397 data/civ2civ3/units.ruleset:1341 #: data/multiplayer/units.ruleset:1259 msgid "Dragoons" msgstr "" #: data/civ2/units.ruleset:1221 data/classic/units.ruleset:1178 #: data/sandbox/units.ruleset:1427 data/civ2civ3/units.ruleset:1371 #: data/multiplayer/units.ruleset:1290 msgid "Dragoons are mounted warriors carrying early firearms." msgstr "" #: data/civ2/units.ruleset:1256 data/classic/units.ruleset:1213 #: data/sandbox/units.ruleset:1462 data/civ2civ3/units.ruleset:1406 #: data/multiplayer/units.ruleset:1325 msgid "Cavalry are mounted and highly trained soldiers." msgstr "" #: data/civ2/units.ruleset:1403 data/classic/units.ruleset:1360 #: data/multiplayer/units.ruleset:1472 msgid "" "The artillery is an upgraded cannon. It is a very strong attacker but " "equally weak defender and will need an escort to be effective." msgstr "" #: data/civ2/units.ruleset:1410 data/classic/units.ruleset:1367 #: data/sandbox/units.ruleset:1623 data/civ2civ3/units.ruleset:1567 #: data/multiplayer/units.ruleset:1479 msgid "Howitzer" msgstr "" #: data/civ2/units.ruleset:1440 data/classic/units.ruleset:1397 #: data/multiplayer/units.ruleset:1509 msgid "" "Howitzers are upgraded artillery with improved defensive as well as " "offensive capabilities. They can shoot over city walls, ignoring their " "effect." msgstr "" #: data/civ2/units.ruleset:1488 data/civ2/units.ruleset:1609 msgid "Fighters scramble from cities, repulsing enemy airstrikes." msgstr "" #: data/civ2/units.ruleset:1559 data/classic/units.ruleset:1515 msgid "" "The Helicopter is a very powerful unit, as it can both fly and conquer " "cities. Care must be exercised, because Helicopters lose a small amount of " "health for every turn not spent in a city or airbase or on a Carrier, unless " "you have the United Nations wonder, and Helicopters may be attacked also by " "ground units." msgstr "" #: data/civ2/units.ruleset:1568 data/classic/units.ruleset:1524 #: data/sandbox/units.ruleset:1798 data/civ2civ3/units.ruleset:1741 #: data/multiplayer/units.ruleset:1635 msgid "Stealth Fighter" msgstr "" #: data/civ2/units.ruleset:1606 data/classic/units.ruleset:1562 #: data/sandbox/units.ruleset:1830 data/civ2civ3/units.ruleset:1773 #: data/multiplayer/units.ruleset:1673 msgid "An improved Fighter, with improved attack and a higher movement radius." msgstr "" #: data/civ2/units.ruleset:1612 data/classic/units.ruleset:1568 #: data/sandbox/units.ruleset:1836 data/civ2civ3/units.ruleset:1779 #: data/multiplayer/units.ruleset:1679 msgid "Stealth Bomber" msgstr "" #: data/civ2/units.ruleset:1642 data/classic/units.ruleset:1600 #: data/sandbox/units.ruleset:1868 data/civ2civ3/units.ruleset:1810 #: data/multiplayer/units.ruleset:1711 msgid "An improved Bomber, with improved attack and a higher movement radius." msgstr "" #: data/civ2/units.ruleset:1687 data/classic/units.ruleset:1645 #: data/sandbox/units.ruleset:1916 data/civ2civ3/units.ruleset:1857 #: data/multiplayer/units.ruleset:1756 msgid "Caravel" msgstr "" #: data/civ2/units.ruleset:1718 msgid "" "The Caravel replaces the Trireme and is much more reliable on the open seas." msgstr "" #: data/civ2/units.ruleset:1724 data/classic/units.ruleset:1682 #: data/sandbox/units.ruleset:1955 data/civ2civ3/units.ruleset:1895 #: data/multiplayer/units.ruleset:1793 msgid "Galleon" msgstr "" #: data/civ2/units.ruleset:1755 data/classic/units.ruleset:1713 #: data/multiplayer/units.ruleset:1824 msgid "" "The Galleon is a pure transport ship and cannot attack other ships, though " "it may still defend itself when attacked." msgstr "" #: data/civ2/units.ruleset:1837 data/classic/units.ruleset:1795 #: data/sandbox/units.ruleset:2065 data/civ2civ3/units.ruleset:2004 #: data/alien/units.ruleset:1324 data/multiplayer/units.ruleset:1906 msgid "Destroyer" msgstr "" #: data/civ2/units.ruleset:1867 data/classic/units.ruleset:1825 #: data/multiplayer/units.ruleset:1936 msgid "An improved Ironclad, with better move rate and vision." msgstr "" #: data/civ2/units.ruleset:1869 data/classic/units.ruleset:1827 #: data/multiplayer/units.ruleset:1938 msgid "" "TIP: A very fast unit, which is very useful for hunting down enemy " "Transports." msgstr "" #: data/civ2/units.ruleset:1910 data/classic/units.ruleset:1868 #: data/sandbox/units.ruleset:2143 data/civ2civ3/units.ruleset:2082 #: data/multiplayer/units.ruleset:1979 msgid "AEGIS Cruiser" msgstr "" #: data/civ2/units.ruleset:1944 data/classic/units.ruleset:1902 #: data/sandbox/units.ruleset:2177 data/civ2civ3/units.ruleset:2116 #: data/multiplayer/units.ruleset:2013 msgid "" "The AEGIS Cruiser is equipped with an advanced defensive missile system." msgstr "" #: data/civ2/units.ruleset:2103 data/classic/units.ruleset:2061 #: data/sandbox/units.ruleset:2399 data/civ2civ3/units.ruleset:2291 #: data/multiplayer/units.ruleset:2172 msgid "Cruise Missile" msgstr "" #: data/civ2/units.ruleset:2133 data/classic/units.ruleset:2091 #: data/sandbox/units.ruleset:2431 data/civ2civ3/units.ruleset:2322 #: data/multiplayer/units.ruleset:2202 msgid "" "The Cruise Missile is a long-distance missile that can strike deep into " "enemy territory." msgstr "" #: data/civ2/units.ruleset:2136 data/classic/units.ruleset:2094 #: data/sandbox/units.ruleset:2434 data/civ2civ3/units.ruleset:2325 #: data/multiplayer/units.ruleset:2205 msgid "" "TIP: A handful of these can successfully keep the waters around your " "treasured homeland free of enemy ships." msgstr "" #: data/civ2/units.ruleset:2185 msgid "" "TIP 2: You may be involved in a situation where you've invaded an enemy " "country en masse, but the enemy cities are too strong. Before using a " "Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city " "and have them ready to fix the fallout on the same turn it occurs! This " "minimizes the chance of global warming. Eco-friendly nukes!" msgstr "" #: data/civ2/units.ruleset:2294 data/classic/units.ruleset:2272 #: data/sandbox/units.ruleset:2696 data/civ2civ3/units.ruleset:2522 #: data/multiplayer/units.ruleset:2383 msgid "Spy" msgstr "" #: data/civ2/units.ruleset:2329 data/classic/units.ruleset:2316 #: data/sandbox/units.ruleset:2741 data/civ2civ3/units.ruleset:2567 #: data/multiplayer/units.ruleset:2427 msgid "" "A Spy is more skilled in the arts of espionage than her Diplomat predecessor." msgstr "" #: data/civ2/units.ruleset:2331 data/classic/units.ruleset:2318 #: data/sandbox/units.ruleset:2743 data/civ2civ3/units.ruleset:2569 #: data/multiplayer/units.ruleset:2429 msgid "" "She can perform all the functions of the Diplomat; refer to the Diplomat " "entry for more details. Unlike a Diplomat, a Spy may also survive an " "operation in a foreign city and become more experienced as a result. Spies " "are also more effective than Diplomats at defending cities against foreign " "Diplomats and Spies." msgstr "" #: data/civ2/units.ruleset:2337 data/classic/units.ruleset:2324 #: data/civ2civ3/units.ruleset:2575 data/multiplayer/units.ruleset:2435 msgid "" "A Spy can also be used to:\n" " - sabotage an enemy unit (reducing its hit points to half), if it is alone " "on a tile and the players are at war;\n" " - poison the water supply of an enemy city (reducing the population by " "one);\n" " - steal specific technology (with a reduced chance of success);\n" " - steal further technologies from a city which has already been stolen from " "(although cities become more resistant each time they are stolen from);\n" " - sabotage predetermined city targets (with a reduced chance of success)." msgstr "" #: data/civ2/units.ruleset:2349 data/classic/units.ruleset:2336 #: data/sandbox/units.ruleset:2764 data/civ2civ3/units.ruleset:2587 #: data/multiplayer/units.ruleset:2447 msgid "" "A Spy that survives the more aggressive actions (sabotage, theft, inciting " "rebellion, and poisoning) escapes to the safety of the nearest friendly city." msgstr "" #: data/civ2/units.ruleset:2353 msgid "Spies built under a Communist government will be built as veteran." msgstr "" #: data/civ2/units.ruleset:2411 data/classic/units.ruleset:2402 #: data/sandbox/units.ruleset:2828 data/civ2civ3/units.ruleset:2649 #: data/alien/units.ruleset:1428 data/multiplayer/units.ruleset:2500 msgid "Freight" msgstr "" #: data/civ2/units.ruleset:2441 msgid "" "The Freight unit replaces the Caravan, moves at twice the speed and brings " "you twice bigger benefit at arrival." msgstr "" #: data/civ2/units.ruleset:2447 data/classic/units.ruleset:2437 #: data/sandbox/units.ruleset:2865 data/civ2civ3/units.ruleset:2685 #: data/alien/units.ruleset:1184 data/multiplayer/units.ruleset:2536 #: data/granularity/units.ruleset:34 msgid "Explorer" msgstr "" #: data/civ2/units.ruleset:2477 data/classic/units.ruleset:2467 #: data/sandbox/units.ruleset:2895 data/civ2civ3/units.ruleset:2715 #: data/multiplayer/units.ruleset:2566 msgid "" "Explorers are brave individuals that are very useful for mapping unknown " "territory." msgstr "" #: data/civ2/units.ruleset:2513 data/classic/units.ruleset:2553 #: data/sandbox/units.ruleset:2994 data/civ2civ3/units.ruleset:2813 #: data/multiplayer/units.ruleset:2652 msgid "" "When a Barbarian Leader is killed on a tile without any defending units, the " "ransom is paid, but only to land units and helicopters. Usually the ransom " "is 100 gold, but can be less if the barbarian has less money." msgstr "" #: data/default/default.lua:24 #, c-format msgid "%s found %d gold." msgid_plural "%s found %d gold." msgstr[0] "" msgstr[1] "" #: data/default/default.lua:41 #, c-format msgid "You found %s in ancient scrolls of wisdom." msgstr "" #. TRANS: One player got tech for the whole team. #: data/default/default.lua:45 #, c-format msgid "The %s found %s in ancient scrolls of wisdom for you." msgstr "" #. TRANS: first %s is nation plural or team name #: data/default/default.lua:50 #, c-format msgid "The %s have acquired %s from ancient scrolls of wisdom." msgstr "" #: data/default/default.lua:73 msgid "A band of friendly mercenaries joins your cause." msgstr "" #: data/default/default.lua:89 msgid "You found a friendly city." msgstr "" #: data/default/default.lua:94 msgid "Friendly nomads are impressed by you, and join you." msgstr "" #: data/default/default.lua:115 server/unittools.c:3318 msgid "An abandoned village is here." msgstr "" #: data/default/default.lua:123 msgid "You have unleashed a horde of barbarians!" msgstr "" #: data/default/default.lua:126 server/unittools.c:3321 #, c-format msgid "Your %s has been killed by barbarians!" msgstr "" #: data/default/default.lua:137 #, c-format msgid "%s finds a map of the surrounding terrain." msgstr "" #: data/default/default.lua:181 msgid "Your overflight frightens the tribe;" msgstr "" #: data/default/default.lua:220 data/default/default.lua:222 #, c-format msgid "The loss of %s has inspired partisans!" msgstr "" #: data/default/default.lua:233 msgid "We survived the disaster without serious damage." msgstr "" #: data/default/default.lua:243 #, c-format msgid "Your %s has run out of supplies." msgstr "" #: data/default/default.lua:247 #, c-format msgid "Your %s has run out of fuel." msgstr "" #: data/default/nationlist.ruleset:23 msgid "?nationset:Core" msgstr "" #. TRANS: Description of 'Core' nation set in default rulesets. #. ; If you have translated all of the nations in the extended set, not #. ; just these core nations, feel free to discard the words about #. ; localization, rather than translating literally. #: data/default/nationlist.ruleset:29 msgid "" "A small set of playable nations that should be fully localized into " "languages other than English." msgstr "" #: data/default/nationlist.ruleset:34 msgid "?nationset:Extended" msgstr "" #. TRANS: Description of the 'Extended' nation set in default rulesets, #. ; which contains all nations that come with Freeciv. #. ; If you have only translated the Core nations, replace this #. ; description to say so rather than making it a literal translation. #. ; Conversely, if you have translated everything, you can get rid of the #. ; caveat about localization. #: data/default/nationlist.ruleset:42 msgid "" "The complete set of playable nations; this allows for larger games or more " "variety, but not all of these may have been localized into languages other " "than English." msgstr "" #: data/default/nationlist.ruleset:63 msgid "?nationgroup:Medieval" msgstr "" #: data/default/nationlist.ruleset:66 msgid "?nationgroup:Early Modern" msgstr "" #: data/default/nationlist.ruleset:72 msgid "?nationgroup:African" msgstr "" #: data/default/nationlist.ruleset:75 msgid "?nationgroup:American" msgstr "" #: data/default/nationlist.ruleset:78 msgid "?nationgroup:Asian" msgstr "" #: data/default/nationlist.ruleset:81 msgid "?nationgroup:European" msgstr "" #: data/default/nationlist.ruleset:84 msgid "?nationgroup:Oceanian" msgstr "" #: data/default/nationlist.ruleset:87 msgid "?nationgroup:Imaginary" msgstr "" #: data/classic/actions.ruleset:303 #, c-format msgid "Sell %sGoods%s" msgstr "" #: data/classic/actions.ruleset:331 data/sandbox/actions.ruleset:389 #: data/civ2civ3/actions.ruleset:339 data/alien/actions.ruleset:288 #: data/multiplayer/actions.ruleset:324 data/granularity/actions.ruleset:220 #, c-format msgid "%sDisembark from non native%s" msgstr "" #: data/classic/actions.ruleset:335 data/sandbox/actions.ruleset:401 #: data/civ2civ3/actions.ruleset:343 data/multiplayer/actions.ruleset:328 #, c-format msgid "Eliminate %sSpy%s" msgstr "" #: data/classic/actions.ruleset:339 data/multiplayer/actions.ruleset:332 #, c-format msgid "%sConquer Fortress%s" msgstr "" #: data/classic/actions.ruleset:343 data/multiplayer/actions.ruleset:336 #, c-format msgid "%sConquer Fortress from non native%s" msgstr "" #: data/classic/actions.ruleset:347 data/sandbox/actions.ruleset:413 #: data/civ2civ3/actions.ruleset:347 data/alien/actions.ruleset:292 #, c-format msgid "Enter %sHut from non native%s" msgstr "" #: data/classic/actions.ruleset:351 data/sandbox/actions.ruleset:417 #: data/civ2civ3/actions.ruleset:351 #, c-format msgid "Frighten %sHut from non native%s" msgstr "" #: data/classic/buildings.ruleset:364 data/sandbox/buildings.ruleset:463 #: data/civ2civ3/buildings.ruleset:460 data/multiplayer/buildings.ruleset:138 msgid "" "Entertains the citizens of a city, making 3 unhappy citizens content. (Four " "after the discovery of Electricity.) However, it does not affect citizens " "made unhappy by military activity." msgstr "" #: data/classic/buildings.ruleset:392 #, no-c-format msgid "" "Reduces the corruption in a city by 50%, and makes the revolt cost of the " "city 4 times bigger. (These effects are redundant in your capital city.)" msgstr "" #: data/classic/buildings.ruleset:502 data/multiplayer/buildings.ruleset:500 #, no-c-format msgid "" "Increases the effect of Factory and Mfg. Plant on the shield production of a " "city, and also reduces the amount of pollution generated by that " "production. A Hydro Plant in combination with either a Factory or Mfg. " "Plant gives a 75% production bonus over the level without any of these " "improvements, while giving pollution only 75% of the equivalent combination " "with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant together give a " "150% production bonus with pollution only 50% of the equivalent combination " "with a Power Plant." msgstr "" #: data/classic/buildings.ruleset:512 data/classic/buildings.ruleset:657 #: data/classic/buildings.ruleset:824 data/classic/buildings.ruleset:997 #: data/sandbox/buildings.ruleset:629 data/sandbox/buildings.ruleset:784 #: data/sandbox/buildings.ruleset:1017 data/sandbox/buildings.ruleset:1196 #: data/civ2civ3/buildings.ruleset:626 data/civ2civ3/buildings.ruleset:782 #: data/civ2civ3/buildings.ruleset:986 data/civ2civ3/buildings.ruleset:1165 #: data/multiplayer/buildings.ruleset:510 #: data/multiplayer/buildings.ruleset:646 #: data/multiplayer/buildings.ruleset:806 #: data/multiplayer/buildings.ruleset:974 msgid "" "In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar " "Plant can take effect at any one time." msgstr "" #: data/classic/buildings.ruleset:540 data/multiplayer/buildings.ruleset:535 #, no-c-format msgid "Increases the science output in a city by 100%." msgstr "" #: data/classic/buildings.ruleset:618 data/sandbox/buildings.ruleset:740 #: data/civ2civ3/buildings.ruleset:738 msgid "" "A Manufacturing Plant also has a small risk of suffering an industrial " "accident, which can lead to pollution and reduce the city's population." msgstr "" #: data/classic/buildings.ruleset:644 data/multiplayer/buildings.ruleset:636 #, no-c-format msgid "" "Increases the effect of Factory and Mfg. Plant on the shield production of a " "city, and also reduces the amount of pollution generated by that " "production. A Nuclear Plant in combination with either a Factory or Mfg. " "Plant gives a 75% production bonus over the level without any of these " "improvements, while giving pollution only 75% of the equivalent combination " "with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant together give a " "150% production bonus with pollution only 50% of the equivalent combination " "with a Power Plant." msgstr "" #: data/classic/buildings.ruleset:654 data/sandbox/buildings.ruleset:781 #: data/civ2civ3/buildings.ruleset:779 msgid "" "A Nuclear Plant has a small risk of suffering a nuclear accident, which can " "lead to fallout and reduce the city's population." msgstr "" #: data/classic/buildings.ruleset:735 data/multiplayer/buildings.ruleset:720 #, no-c-format msgid "" "Under Despotism the city containing the palace gains a +75% production " "bonus, and under Monarchy a +50% production bonus." msgstr "" #: data/classic/buildings.ruleset:816 data/multiplayer/buildings.ruleset:798 #, no-c-format msgid "" "Increases the effect of Factory and Mfg. Plant on the shield production of a " "city. A Power Plant in combination with either a Factory or Mfg. Plant " "gives a 75% production bonus over the level without any of these " "improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% " "production bonus. The extra production may lead to the city generating more " "pollution." msgstr "" #: data/classic/buildings.ruleset:878 data/multiplayer/buildings.ruleset:857 #, no-c-format msgid "" "Together with a Library, a Research Lab increases the science production of " "a city by 200%. Together with a Library and a University, a Research Lab " "increases the science production of a city by 450%." msgstr "" #: data/classic/buildings.ruleset:986 data/multiplayer/buildings.ruleset:963 #, no-c-format msgid "" "Increases the effect of Factory and Mfg. Plant on the shield production of a " "city, and also greatly reduces the amount of pollution generated by that " "production; a Solar Plant leads to less overall pollution than no plant at " "all. A Solar Plant in combination with either a Factory or Mfg. Plant gives " "a 75% production bonus over the level without any of these improvements, " "while giving pollution only 50% of the equivalent combination with a Power " "Plant; a Solar Plant, Factory, and Mfg. Plant together give a 150% " "production bonus, and eliminates all pollution generated by production in " "that city." msgstr "" #: data/classic/buildings.ruleset:1198 data/multiplayer/buildings.ruleset:1173 msgid "" "Makes one unhappy citizen content. The Mysticism advance doubles this " "effect. With both Mysticism and the Oracle, 4 citizens are made content. " "Does not affect citizens made unhappy by military activity." msgstr "" #: data/classic/buildings.ruleset:1226 data/multiplayer/buildings.ruleset:1201 #, no-c-format msgid "" "Together with a Library, a University increases the science production of a " "city by 250%." msgstr "" #: data/classic/buildings.ruleset:1277 msgid "" "City improvements which would normally have an upkeep of 1 are free of " "upkeep, for all your cities." msgstr "" #: data/classic/buildings.ruleset:1404 #, no-c-format msgid "" "Your reputation and goodwill among other nations is recovered twice as fast." msgstr "" #: data/classic/buildings.ruleset:1535 #, no-c-format msgid "" "Boosts science production by 100% in every city you control that has a " "University." msgstr "" #: data/classic/buildings.ruleset:1634 msgid "" "Gives all your sea units 1 additional movement point. Makes all your new " "military sea units veterans (for all your cities)." msgstr "" #: data/classic/buildings.ruleset:1659 msgid "Gives all your sea units 2 additional movement points." msgstr "" #: data/classic/buildings.ruleset:1758 msgid "" "Makes two additional unhappy citizens content in every city with a Temple. " "Does not affect citizens made unhappy by military activity." msgstr "" #: data/classic/buildings.ruleset:1784 #, no-c-format msgid "" "The amount of stored food lost when one of your cities grows or shrinks is " "reduced by 25%. This helps a city to grow faster and more easily withstand " "famine. Cumulative with Granary." msgstr "" #: data/classic/buildings.ruleset:1810 #, no-c-format msgid "Boosts science production in each city with a Research Lab by 100%." msgstr "" #: data/classic/buildings.ruleset:1884 msgid "" "All your new military land units start with an additional veteran level " "(this is cumulative with any Barracks building in a city; with both, units " "are created as Hardened). The chance of a land unit getting the next veteran " "level after a battle increases by half." msgstr "" #: data/classic/buildings.ruleset:1946 data/sandbox/buildings.ruleset:2478 #: data/civ2civ3/buildings.ruleset:2237 data/alien/buildings.ruleset:590 #: data/multiplayer/buildings.ruleset:1939 msgid "Coinage" msgstr "" #: data/classic/buildings.ruleset:1970 data/sandbox/buildings.ruleset:2502 #: data/civ2civ3/buildings.ruleset:2261 data/alien/buildings.ruleset:606 #: data/multiplayer/buildings.ruleset:1955 msgid "" "This is not a normal improvement. Instead, setting a city's production to " "Coinage means its shield production is converted to tax output (money, " "coins!)." msgstr "" #: data/classic/cities.ruleset:72 data/multiplayer/cities.ruleset:71 msgid "" "Each scientist adds three points to your empire's research output per turn." msgstr "" #: data/classic/cities.ruleset:86 data/multiplayer/cities.ruleset:85 msgid "" "Each tax collector produces three extra gold for your treasury per turn." msgstr "" #: data/classic/game.ruleset:32 msgid "Classic ruleset" msgstr "" #: data/classic/game.ruleset:44 msgid "" "You are playing with classic Freeciv ruleset for single player games. Note " "that in addition to the ruleset, also server settings affect the rules of " "the game.\n" "\n" "This was the default ruleset until Freeciv 2.6." msgstr "" #. TRANS: year label (Common Era) #: data/classic/game.ruleset:411 data/sandbox/game.ruleset:414 #: data/civ2civ3/game.ruleset:416 data/multiplayer/game.ruleset:414 #: data/granularity/game.ruleset:407 msgid "CE" msgstr "" #. TRANS: year label (Before Common Era) #: data/classic/game.ruleset:413 data/sandbox/game.ruleset:416 #: data/civ2civ3/game.ruleset:418 data/multiplayer/game.ruleset:416 #: data/granularity/game.ruleset:409 msgid "BCE" msgstr "" #: data/classic/game.ruleset:441 msgid "Pestilence" msgstr "" #: data/classic/game.ruleset:451 data/sandbox/game.ruleset:466 #: data/civ2civ3/game.ruleset:468 msgid "Industrial Accident" msgstr "" #: data/classic/game.ruleset:460 data/sandbox/game.ruleset:475 #: data/civ2civ3/game.ruleset:477 msgid "Nuclear Accident" msgstr "" #: data/classic/game.ruleset:469 data/sandbox/game.ruleset:484 #: data/civ2civ3/game.ruleset:486 msgid "Robbery" msgstr "" #: data/classic/script.lua:75 data/sandbox/script.lua:381 #: data/civ2civ3/script.lua:345 msgid "Highest Peak" msgstr "" #: data/classic/script.lua:80 data/sandbox/script.lua:228 #: data/civ2civ3/script.lua:192 msgid "Deep Trench" msgstr "" #: data/classic/script.lua:85 msgid "Scorched Spot" msgstr "" #: data/classic/script.lua:90 data/sandbox/script.lua:282 #: data/civ2civ3/script.lua:246 msgid "Frozen Lake" msgstr "" #: data/classic/styles.ruleset:128 data/sandbox/styles.ruleset:128 #: data/civ2civ3/styles.ruleset:128 data/multiplayer/styles.ruleset:128 msgid "?citystyle:ElectricAge" msgstr "" #: data/classic/techs.ruleset:266 data/multiplayer/techs.ruleset:266 msgid "" "Allows Settlers, Workers and Engineers to build fortresses, and to build oil " "wells on Desert tiles." msgstr "" #: data/classic/techs.ruleset:416 data/sandbox/techs.ruleset:146 #: data/civ2civ3/techs.ruleset:145 data/multiplayer/techs.ruleset:425 msgid "Increases units' vision when in fortresses." msgstr "" #: data/classic/techs.ruleset:473 data/classic/techs.ruleset:772 msgid "Allows establishing one more trade route from each city." msgstr "" #: data/classic/techs.ruleset:638 data/multiplayer/techs.ruleset:646 msgid "Allows Workers and Engineers to build airbases and buoys." msgstr "" #: data/classic/techs.ruleset:647 data/multiplayer/techs.ruleset:655 msgid "Allows Settlers, Workers and Engineers to upgrade roads to railroads." msgstr "" #: data/classic/techs.ruleset:668 data/multiplayer/techs.ruleset:674 msgid "" "Allows Settlers, Workers and Engineers to build oil wells on Glacier tiles." msgstr "" #: data/classic/techs.ruleset:680 data/multiplayer/techs.ruleset:686 msgid "" "Allows Settlers, Workers and Engineers to upgrade irrigation systems to " "farmland." msgstr "" #: data/classic/terrain.ruleset:26 data/multiplayer/terrain.ruleset:26 msgid "Has Oil Well instead of Mine." msgstr "" #: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28 #: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28 #: data/multiplayer/terrain.ruleset:27 msgid "NoPollution" msgstr "" #: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28 #: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28 #: data/multiplayer/terrain.ruleset:27 msgid "No Pollution nor Fallout appear here." msgstr "" #: data/classic/terrain.ruleset:219 data/sandbox/terrain.ruleset:227 #: data/civ2civ3/terrain.ruleset:226 data/alien/terrain.ruleset:220 #: data/multiplayer/terrain.ruleset:219 msgid "Inaccessible" msgstr "" #: data/classic/terrain.ruleset:256 data/sandbox/terrain.ruleset:264 #: data/civ2civ3/terrain.ruleset:263 data/multiplayer/terrain.ruleset:256 msgid "No unit can enter this terrain, nor can any city work its tiles." msgstr "" #: data/classic/terrain.ruleset:261 data/sandbox/terrain.ruleset:269 #: data/civ2civ3/terrain.ruleset:268 data/multiplayer/terrain.ruleset:261 msgid "Lake" msgstr "" #: data/classic/terrain.ruleset:306 data/sandbox/terrain.ruleset:314 #: data/civ2civ3/terrain.ruleset:313 data/multiplayer/terrain.ruleset:304 msgid "Lakes are substantial bodies of fresh water." msgstr "" #: data/classic/terrain.ruleset:356 data/sandbox/terrain.ruleset:364 #: data/civ2civ3/terrain.ruleset:363 data/multiplayer/terrain.ruleset:352 msgid "" "Shallow oceans are mostly found near coastlines, and are often rich sources " "of food and other resources." msgstr "" #: data/classic/terrain.ruleset:362 data/sandbox/terrain.ruleset:370 #: data/civ2civ3/terrain.ruleset:369 data/multiplayer/terrain.ruleset:358 msgid "Deep Ocean" msgstr "" #: data/classic/terrain.ruleset:407 data/sandbox/terrain.ruleset:415 #: data/civ2civ3/terrain.ruleset:414 data/multiplayer/terrain.ruleset:401 msgid "" "Deep oceans cover much of the world away from coastlines, and only seaworthy " "units (not including Triremes) can travel on them." msgstr "" #: data/classic/terrain.ruleset:462 data/multiplayer/terrain.ruleset:454 msgid "Oil wells can be built when Refining is known." msgstr "" #: data/classic/terrain.ruleset:517 data/multiplayer/terrain.ruleset:507 msgid "Oil wells can be built when Construction is known." msgstr "" #: data/classic/terrain.ruleset:1104 data/multiplayer/terrain.ruleset:1078 msgid "?gui_type:Build Fortress/Buoy" msgstr "" #: data/classic/terrain.ruleset:1107 data/multiplayer/terrain.ruleset:1081 msgid "?gui_type:Build Airbase" msgstr "" #: data/classic/terrain.ruleset:1251 data/multiplayer/terrain.ruleset:1225 msgid "" "Building an irrigation system on a suitable tile causes it to produce one " "extra food each turn. This requires a nearby source of water: an ocean, " "lake, or river tile, or another tile with an irrigation system, must share " "an edge (not just a corner) with the target tile. However, once irrigated, " "land remains so even if the water source is removed." msgstr "" #: data/classic/terrain.ruleset:1258 data/sandbox/terrain.ruleset:1286 #: data/civ2civ3/terrain.ruleset:1285 data/multiplayer/terrain.ruleset:1232 msgid "Building irrigation on a tile with a mine or oil well will destroy it." msgstr "" #: data/classic/terrain.ruleset:1260 data/sandbox/terrain.ruleset:1288 #: data/civ2civ3/terrain.ruleset:1287 data/multiplayer/terrain.ruleset:1234 msgid "" "City center tiles get their terrain's irrigation bonus automatically, if " "there is no conflicting mine or oil well on the tile; however, this does not " "make cities count as a water source for further irrigation. Irrigation can " "be built on the city tile simply to allow building further irrigation " "elsewhere, but will not give the tile any further bonus." msgstr "" #: data/classic/terrain.ruleset:1299 data/sandbox/terrain.ruleset:1329 #: data/civ2civ3/terrain.ruleset:1328 data/multiplayer/terrain.ruleset:1273 msgid "Oil Well" msgstr "" #: data/classic/terrain.ruleset:1318 data/multiplayer/terrain.ruleset:1292 msgid "" "Oil wells behave like mines (giving an extra production point), but require " "more technology. Oil wells can be built on Desert with knowledge of " "Construction, and on Glacier with knowledge of Refining." msgstr "" #: data/classic/terrain.ruleset:1322 data/multiplayer/terrain.ruleset:1296 msgid "Building an oil well on an irrigated tile will destroy the irrigation." msgstr "" #: data/classic/terrain.ruleset:1345 msgid "" "Pollution appears on land tiles around cities with high production or " "population, or when a Mfg. Plant suffers an industrial accident. It halves " "all output from its tile, and contributes to the risk of global warming." msgstr "" #: data/classic/terrain.ruleset:1350 data/multiplayer/terrain.ruleset:1324 msgid "" "The pollution can only be cleared by dispatching Workers, Settlers, or " "Engineers with the \"clean pollution\" order." msgstr "" #: data/classic/terrain.ruleset:1369 data/sandbox/terrain.ruleset:1430 #: data/civ2civ3/terrain.ruleset:1429 data/multiplayer/terrain.ruleset:1344 msgid "" "When an unused tile becomes polluted, there is the temptation to avoid the " "effort of cleaning it; but the spread of pollution has far more terrible " "results than the immediate economic impact -- every polluted tile increases " "the chance of global warming. Each time global warming advances, the entire " "world loses coastal land to the sea and to jungles and swamps, and inland " "tiles are lost to desert. This tends to devastate cities and leads to global " "impoverishment." msgstr "" #: data/classic/terrain.ruleset:1447 data/sandbox/terrain.ruleset:1542 #: data/civ2civ3/terrain.ruleset:1511 data/multiplayer/terrain.ruleset:1420 msgid "Like irrigation, farmland is incompatible with mines and oil wells." msgstr "" #: data/classic/terrain.ruleset:1452 data/sandbox/terrain.ruleset:1547 #: data/civ2civ3/terrain.ruleset:1516 data/alien/terrain.ruleset:949 #: data/multiplayer/terrain.ruleset:1425 msgid "Fallout" msgstr "" #: data/classic/terrain.ruleset:1470 msgid "" "Nuclear fallout can appear on land tiles when a Nuclear unit is detonated, " "or when a city's Nuclear Plant has an accident. It halves all output from " "its tile." msgstr "" #: data/classic/terrain.ruleset:1474 data/sandbox/terrain.ruleset:1569 #: data/civ2civ3/terrain.ruleset:1538 data/multiplayer/terrain.ruleset:1446 msgid "" "Every tile with nuclear fallout also increases the risk of global nuclear " "winter. If nuclear winter occurs, land across the globe changes into desert, " "tundra, and ice, and lakes and oceans freeze." msgstr "" #: data/classic/terrain.ruleset:1478 data/multiplayer/terrain.ruleset:1450 msgid "Settlers, Workers, and Engineers can clean up nuclear fallout." msgstr "" #: data/classic/terrain.ruleset:1508 data/multiplayer/terrain.ruleset:1480 msgid "" "Fortresses improve defense for land units outside cities. Among other " "effects, a land unit remaining in a fortress for a whole turn without moving " "recovers a quarter of its hit points. With Invention, fortresses gain " "watchtowers from which land units can see further afield." msgstr "" #: data/classic/terrain.ruleset:1551 data/sandbox/terrain.ruleset:1788 #: data/civ2civ3/terrain.ruleset:1713 data/multiplayer/terrain.ruleset:1523 msgid "Buoy" msgstr "" #: data/classic/terrain.ruleset:1573 data/multiplayer/terrain.ruleset:1545 msgid "" "Buoys may be built in the ocean (by units on a sea-going vessel) to allow " "their owner to see the surrounding tiles." msgstr "" #: data/classic/terrain.ruleset:1579 data/sandbox/terrain.ruleset:1821 #: data/civ2civ3/terrain.ruleset:1742 data/multiplayer/terrain.ruleset:1551 msgid "Ruins" msgstr "" #: data/classic/terrain.ruleset:1599 data/sandbox/terrain.ruleset:1841 #: data/civ2civ3/terrain.ruleset:1762 data/multiplayer/terrain.ruleset:1571 msgid "" "Ruins mark the former site of a city that was destroyed or abandoned. They " "have no effect on gameplay." msgstr "" #: data/classic/terrain.ruleset:1631 data/multiplayer/terrain.ruleset:1603 msgid "" "Building roads on river tiles requires knowledge of Bridge Building. City " "center tiles automatically get roads (unless they are on a river tile and " "you do not yet know Bridge Building)." msgstr "" #: data/classic/units.ruleset:35 data/sandbox/units.ruleset:38 #: data/civ2civ3/units.ruleset:34 data/multiplayer/units.ruleset:35 msgid "Unbribable" msgstr "" #: data/classic/units.ruleset:45 data/multiplayer/units.ruleset:45 msgid "Bad at attacking Fighters" msgstr "" #: data/classic/units.ruleset:56 data/sandbox/units.ruleset:69 #: data/civ2civ3/units.ruleset:59 data/multiplayer/units.ruleset:56 msgid "AttFromNonNative" msgstr "" #: data/classic/units.ruleset:66 data/sandbox/units.ruleset:82 #: data/sandbox/units.ruleset:2381 data/civ2civ3/units.ruleset:72 #: data/civ2civ3/units.ruleset:2273 data/multiplayer/units.ruleset:66 msgid "hardened" msgstr "" #: data/classic/units.ruleset:66 data/sandbox/units.ruleset:82 #: data/sandbox/units.ruleset:2381 data/civ2civ3/units.ruleset:72 #: data/civ2civ3/units.ruleset:2273 data/multiplayer/units.ruleset:66 msgid "elite" msgstr "" #. TRANS: Unit class: used adjectivally #: data/classic/units.ruleset:171 data/sandbox/units.ruleset:215 #: data/civ2civ3/units.ruleset:203 data/multiplayer/units.ruleset:171 msgid "?unitclass:Trireme" msgstr "" #: data/classic/units.ruleset:479 data/sandbox/units.ruleset:527 #: data/civ2civ3/units.ruleset:514 data/multiplayer/units.ruleset:479 msgid "" "Settlers are one of the key units in the game, as they are your main means " "of founding new cities." msgstr "" #: data/classic/units.ruleset:482 data/multiplayer/units.ruleset:482 msgid "" "Settlers can also perform most of the same terrain alterations as Workers " "(but cannot build Airbases or Buoys)." msgstr "" #: data/classic/units.ruleset:492 data/sandbox/units.ruleset:585 #: data/civ2civ3/units.ruleset:572 data/multiplayer/units.ruleset:493 #: data/granularity/units.ruleset:813 msgid "?unit:Workers" msgstr "" #: data/classic/units.ruleset:528 data/sandbox/units.ruleset:619 #: data/civ2civ3/units.ruleset:605 data/multiplayer/units.ruleset:529 msgid "" "Workers have the ability to improve terrain tiles. See the help on Terrain " "and Terrain Alterations for the effects of their actions." msgstr "" #: data/classic/units.ruleset:531 data/multiplayer/units.ruleset:532 msgid "" "Workers can build airbases and buoys, which Settlers cannot. Workers must be " "on board a ship to build buoys." msgstr "" #: data/classic/units.ruleset:573 data/multiplayer/units.ruleset:574 msgid "" "Engineers are similar to Workers, but they work twice as fast and move twice " "as fast. Engineers may also perform major terrain transformations which are " "beyond the capabilities of Workers and Settlers, such as converting Tundra " "into Desert, or even Ocean into Swamp in some circumstances (when on board " "an ocean-going vessel, on a tile surrounded by sufficient existing land). " "See the Terrain Alterations section for more details." msgstr "" #: data/classic/units.ruleset:581 data/multiplayer/units.ruleset:582 msgid "" "TIP 1: Upgrade Workers to Engineers when possible, as Engineers require the " "same resources as ordinary Workers." msgstr "" #: data/classic/units.ruleset:584 data/multiplayer/units.ruleset:585 msgid "" "TIP 2: If you manage to build Leonardo's Workshop, research Explosives " "before the Workshop becomes obsolete. This way, your Workers units will be " "upgraded for free." msgstr "" #: data/classic/units.ruleset:1638 data/multiplayer/units.ruleset:1749 msgid "" "The Trireme is your first boat unit. It can act as a transport ship and has " "rudimentary offensive capabilities, but may not enter deep ocean tiles." msgstr "" #: data/classic/units.ruleset:1676 data/multiplayer/units.ruleset:1787 msgid "The Caravel replaces the Trireme and can enter any ocean tile." msgstr "" #: data/classic/units.ruleset:2139 data/sandbox/units.ruleset:2484 #: data/sandbox/units.ruleset:2546 data/civ2civ3/units.ruleset:2375 #: data/multiplayer/units.ruleset:2250 msgid "" "On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 " "squares for rectangular grids), including friendly units. Any city within " "the blast area loses half its population, and land tiles within the blast " "area are subject to nuclear fallout." msgstr "" #: data/classic/units.ruleset:2144 data/sandbox/units.ruleset:2489 #: data/sandbox/units.ruleset:2551 data/civ2civ3/units.ruleset:2380 #: data/multiplayer/units.ruleset:2255 msgid "" "Nuclear fallout reduces tile output and increases the risk of global nuclear " "winter; see the help on Fallout." msgstr "" #: data/classic/units.ruleset:2151 data/multiplayer/units.ruleset:2262 msgid "" "TIP 2: You may be involved in a situation where you've invaded an enemy " "country en masse, but the enemy cities are too strong. Before using a " "Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to " "the city and have them ready to fix the fallout on the same turn it occurs! " "This minimizes the chance of nuclear winter. Eco-friendly nukes!" msgstr "" #. TRANS: diplomatic rank. #: data/classic/units.ruleset:2192 data/sandbox/units.ruleset:2600 #: data/civ2civ3/units.ruleset:2426 data/multiplayer/units.ruleset:2303 msgid "?diplomatic_rank:attach\303\251" msgstr "" #. TRANS: diplomatic rank #: data/classic/units.ruleset:2194 data/sandbox/units.ruleset:2602 #: data/civ2civ3/units.ruleset:2428 data/multiplayer/units.ruleset:2305 msgid "?diplomatic_rank:secretary" msgstr "" #. TRANS: diplomatic rank #: data/classic/units.ruleset:2196 data/sandbox/units.ruleset:2604 #: data/civ2civ3/units.ruleset:2430 data/multiplayer/units.ruleset:2307 msgid "?diplomatic_rank:envoy" msgstr "" #. TRANS: diplomatic rank #: data/classic/units.ruleset:2198 data/sandbox/units.ruleset:2606 #: data/civ2civ3/units.ruleset:2432 data/multiplayer/units.ruleset:2309 msgid "?diplomatic_rank:ambassador" msgstr "" #: data/classic/units.ruleset:2221 data/sandbox/units.ruleset:2630 #: data/civ2civ3/units.ruleset:2456 data/multiplayer/units.ruleset:2332 msgid "" "Diplomats can also perform a number of actions in another player's city, " "although each Diplomat may attempt only one action. Most of these actions " "have a chance of failure. Also, any enemy Diplomats or Spies in the city " "will oppose hostile actions, as will the enemy Leader in games with leaders; " "in this case, either your unit or the defending unit will die (if you go up " "against the Leader you will always die). If the defending unit dies, you " "lose one movement point and may try again." msgstr "" #: data/classic/units.ruleset:2266 data/multiplayer/units.ruleset:2377 msgid "" "Diplomats built under a Communist government will start at the first veteran " "level (secretary)." msgstr "" #. TRANS: Spy veteran level #: data/classic/units.ruleset:2304 data/sandbox/units.ruleset:2729 #: data/civ2civ3/units.ruleset:2555 data/multiplayer/units.ruleset:2415 msgid "?spy_level:informant" msgstr "" #. TRANS: Spy veteran level #: data/classic/units.ruleset:2306 data/sandbox/units.ruleset:2731 #: data/civ2civ3/units.ruleset:2557 data/multiplayer/units.ruleset:2417 msgid "?spy_level:handler" msgstr "" #. TRANS: Spy veteran level #: data/classic/units.ruleset:2308 data/sandbox/units.ruleset:2733 #: data/civ2civ3/units.ruleset:2559 data/multiplayer/units.ruleset:2419 msgid "?spy_level:agent" msgstr "" #. TRANS: Spy veteran level #: data/classic/units.ruleset:2310 data/sandbox/units.ruleset:2735 #: data/civ2civ3/units.ruleset:2561 data/multiplayer/units.ruleset:2421 msgid "?spy_level:spymaster" msgstr "" #: data/classic/units.ruleset:2340 data/multiplayer/units.ruleset:2451 msgid "" "Spies built under a Communist government will start at the first veteran " "level (handler)." msgstr "" #: data/classic/units.ruleset:2379 msgid "" "Caravans can establish trade routes with your own cities or those of other " "nations (even enemies) by traveling to them. A route's ongoing revenue is " "doubled if the two cities involved are on different continents, and doubled " "again if the cities are from different civilizations. This last condition " "means the net benefit to your civilization of a trade route is the same " "regardless of whether you own both cities or only one of them; if you only " "own one city, trade in each city is doubled, but you only get the benefit " "from one end of the route." msgstr "" #: data/classic/units.ruleset:2388 msgid "" "Initially cities can support a maximum of two trade routes. Knowledge of the " "technologies Magnetism and The Corporation each increase this limit by one; " "knowing both allows cities to support four trade routes each." msgstr "" #: data/classic/units.ruleset:2432 msgid "The Freight unit replaces the Caravan, and moves at twice the speed." msgstr "" #: data/classic/units.ruleset:2473 data/sandbox/units.ruleset:2914 #: data/civ2civ3/units.ruleset:2734 data/multiplayer/units.ruleset:2572 msgid "?unit:Leader" msgstr "" #: data/classic/units.ruleset:2508 data/sandbox/units.ruleset:2949 #: data/civ2civ3/units.ruleset:2769 data/multiplayer/units.ruleset:2607 msgid "This is you. If you lose this unit, you lose the game. So don't." msgstr "" #: data/classic/units.ruleset:2510 data/sandbox/units.ruleset:2951 #: data/civ2civ3/units.ruleset:2771 data/multiplayer/units.ruleset:2609 msgid "Won't unleash barbarians from huts." msgstr "" #: data/classic/units.ruleset:2561 data/sandbox/units.ruleset:3002 #: data/civ2civ3/units.ruleset:2821 data/multiplayer/units.ruleset:2660 msgid "AWACS" msgstr "" #: data/classic/units.ruleset:2591 data/sandbox/units.ruleset:3032 #: data/civ2civ3/units.ruleset:2851 data/multiplayer/units.ruleset:2690 msgid "" "The AWACS (Airborne Warning and Control System) is an airplane with an " "advanced radar that can determine the location of enemy units over a wide " "area." msgstr "" #: data/sandbox/actions.ruleset:353 #, c-format msgid "Steal %sMap Fragments and Escape%s" msgstr "" #: data/sandbox/actions.ruleset:357 #, c-format msgid "%sNuke Target Tile%s" msgstr "" #: data/sandbox/actions.ruleset:361 #, c-format msgid "%sNuke%s" msgstr "" #: data/sandbox/actions.ruleset:365 #, c-format msgid "Tactical %sNuke%s" msgstr "" #: data/sandbox/actions.ruleset:369 #, c-format msgid "Make %sSacrifice of Work%s" msgstr "" #: data/sandbox/actions.ruleset:377 data/civ2civ3/actions.ruleset:335 #: data/alien/actions.ruleset:284 data/granularity/actions.ruleset:216 #, c-format msgid "%sBombard%s" msgstr "" #: data/sandbox/actions.ruleset:381 data/sandbox/actions.ruleset:385 #, c-format msgid "%sSwitch Transporter%s" msgstr "" #: data/sandbox/actions.ruleset:393 #, c-format msgid "%sTransfer Cargo%s" msgstr "" #: data/sandbox/actions.ruleset:397 #, c-format msgid "Release %sPlague%s" msgstr "" #: data/sandbox/actions.ruleset:405 #, c-format msgid "%sStorm the Castle%s" msgstr "" #: data/sandbox/actions.ruleset:409 #, c-format msgid "%sStorm the Castle from non native%s" msgstr "" #: data/sandbox/actions.ruleset:421 #, c-format msgid "%sRepair%s" msgstr "" #: data/sandbox/actions.ruleset:425 #, c-format msgid "%sCut Root%s" msgstr "" #: data/sandbox/actions.ruleset:433 #, c-format msgid "%sWipe Defenders%s" msgstr "" #: data/sandbox/actions.ruleset:441 #, c-format msgid "%sDisrupt Supply Lines%s" msgstr "" #: data/sandbox/actions.ruleset:445 #, c-format msgid "%sUse Ancient Transportation Network%s" msgstr "" #: data/sandbox/buildings.ruleset:109 msgid "" "A city with an Airport can airlift an extra unit per turn. Airlifting " "instantly transports the unit from one city to another and will use all of " "the unit's movement points. A unit must have some movement points left to be " "airlifted, and cannot carry cargo." msgstr "" #: data/sandbox/buildings.ruleset:115 msgid "" "Two cities with Airports can airlift medium and heavy weight units once " "Advanced Flight and Fusion Power are discovered." msgstr "" #: data/sandbox/buildings.ruleset:141 data/sandbox/buildings.ruleset:179 #: data/sandbox/buildings.ruleset:218 data/civ2civ3/buildings.ruleset:138 #: data/civ2civ3/buildings.ruleset:176 data/civ2civ3/buildings.ruleset:215 msgid "" "Allows a city to grow larger than size 8. (A Sewer System is required for a " "city to grow larger than size 16.)" msgstr "" #: data/sandbox/buildings.ruleset:146 data/sandbox/buildings.ruleset:184 #: data/sandbox/buildings.ruleset:223 data/civ2civ3/buildings.ruleset:143 #: data/civ2civ3/buildings.ruleset:181 data/civ2civ3/buildings.ruleset:220 #, no-c-format msgid "" "These larger cities enjoy increased defense (+50%) against both land and sea " "units; however, such large settlements have a small risk of fire, which can " "destroy buildings in the city." msgstr "" #: data/sandbox/buildings.ruleset:152 data/sandbox/buildings.ruleset:190 #: data/sandbox/buildings.ruleset:229 data/civ2civ3/buildings.ruleset:149 #: data/civ2civ3/buildings.ruleset:187 data/civ2civ3/buildings.ruleset:226 #, no-c-format msgid "" "Starting at size 5, growing cities incur an increasing risk of plague due to " "overcrowding; an Aqueduct reduces that base chance by 30%." msgstr "" #: data/sandbox/buildings.ruleset:155 data/civ2civ3/buildings.ruleset:152 msgid "" "Building an Aqueduct in a city without access to a lake or river requires " "knowledge of Construction, and it costs more to build and maintain." msgstr "" #: data/sandbox/buildings.ruleset:161 data/civ2civ3/buildings.ruleset:158 msgid "Aqueduct, Lake" msgstr "" #: data/sandbox/buildings.ruleset:193 data/civ2civ3/buildings.ruleset:190 msgid "" "Aqueducts in cities with access to a lake require no special technology and " "are cheap to build and maintain." msgstr "" #: data/sandbox/buildings.ruleset:199 data/civ2civ3/buildings.ruleset:196 msgid "Aqueduct, River" msgstr "" #: data/sandbox/buildings.ruleset:232 data/civ2civ3/buildings.ruleset:229 msgid "" "Aqueducts in cities with access to a river require no special technology and " "are cheap to build and maintain." msgstr "" #: data/sandbox/buildings.ruleset:258 data/civ2civ3/buildings.ruleset:255 #, no-c-format msgid "" "Increases the luxury and tax output in a city by an additional 50%. With " "both a Bank and a Marketplace in a city, the total bonus is 100%." msgstr "" #: data/sandbox/buildings.ruleset:286 data/sandbox/buildings.ruleset:318 #: data/sandbox/buildings.ruleset:348 data/civ2civ3/buildings.ruleset:283 #: data/civ2civ3/buildings.ruleset:315 data/civ2civ3/buildings.ruleset:345 #, no-c-format msgid "" "With a Barracks, each new military land unit built in a city will " "automatically have Veteran status, which means that its attack and defense " "strengths are increased by 50%." msgstr "" #: data/sandbox/buildings.ruleset:377 data/civ2civ3/buildings.ruleset:374 msgid "" "A Cathedral makes 3 unhappy citizens content in a city, making it easier to " "maintain order in that city; however, it does not affect citizens made " "unhappy by aggression. Knowledge of Theology increases the effect of a " "Cathedral, making an additional unhappy citizen content, except under " "Communism." msgstr "" #: data/sandbox/buildings.ruleset:406 data/civ2civ3/buildings.ruleset:403 #, no-c-format msgid "" "City Walls make it easier to defend a city. They add a +100% bonus to the " "intrinsic defense strength of units within the city against land units (that " "is a two-thirds increase for small cities, or a one-half increase for cities " "larger than size 8), but are ineffective against airborne and sea units. " "City Walls also prevent the loss of population which occurs when a defending " "unit is defeated by a land unit." msgstr "" #: data/sandbox/buildings.ruleset:436 data/civ2civ3/buildings.ruleset:433 #, no-c-format msgid "" "Gives a +100% bonus to the intrinsic defense strength of units within a city " "when defending against enemy ships. For small cities the defense strength is " "doubled by this improvement; for cities larger than size 8, it is increased " "by two-thirds." msgstr "" #: data/sandbox/buildings.ruleset:444 data/civ2civ3/buildings.ruleset:441 #: data/multiplayer/buildings.ruleset:119 msgid "Amphitheater" msgstr "" #: data/sandbox/buildings.ruleset:488 data/civ2civ3/buildings.ruleset:485 msgid "" "Halves all kinds of waste in a city (corruption, production waste, and food " "waste). In your capital, corruption and production waste is eliminated. A " "Granary together with a Courthouse in a city will eliminate food waste." msgstr "" #: data/sandbox/buildings.ruleset:493 data/civ2civ3/buildings.ruleset:490 msgid "" "Also makes one unhappy citizen content (unless that citizen is unhappy about " "military activity)." msgstr "" #: data/sandbox/buildings.ruleset:496 data/civ2civ3/buildings.ruleset:493 msgid "A city with a Courthouse cannot be incited to revolt." msgstr "" #: data/sandbox/buildings.ruleset:520 data/civ2civ3/buildings.ruleset:517 #, no-c-format msgid "" "Increases the shield production in a city by 25%, or 50% with an electrical " "plant of any kind in the same city." msgstr "" #: data/sandbox/buildings.ruleset:523 data/civ2civ3/buildings.ruleset:520 msgid "" "This increase in production may contribute significantly to pollution; a " "Factory also increases the pollution caused by the population of the city." msgstr "" #: data/sandbox/buildings.ruleset:548 data/civ2civ3/buildings.ruleset:545 msgid "" "When any small city grows or shrinks, 10 food points are saved; this helps " "cities to grow faster and more easily withstand famine. With a Granary this " "is extended to cities of size 4 and above. (10 food points is half what a " "small city needs to grow, but more points are needed for later growth steps.)" msgstr "" #: data/sandbox/buildings.ruleset:554 data/civ2civ3/buildings.ruleset:551 msgid "" "A Granary also halves the food wasted in cities far from your capital. " "Together with a Courthouse it eliminates food waste." msgstr "" #: data/sandbox/buildings.ruleset:557 data/civ2civ3/buildings.ruleset:554 msgid "" "TIP: to maximise the speed with which a city grows, you should build a " "Granary before it grows larger than size 4." msgstr "" #: data/sandbox/buildings.ruleset:583 data/civ2civ3/buildings.ruleset:580 msgid "" "Gives one extra food resource on all Ocean or Deep Ocean tiles (but not " "Lakes). The city needs to be coastal (next to one of these tiles) to build " "this improvement." msgstr "" #: data/sandbox/buildings.ruleset:611 data/sandbox/buildings.ruleset:766 #: data/sandbox/buildings.ruleset:1008 data/sandbox/buildings.ruleset:1181 #: data/civ2civ3/buildings.ruleset:608 data/civ2civ3/buildings.ruleset:764 #: data/civ2civ3/buildings.ruleset:977 data/civ2civ3/buildings.ruleset:1150 #, no-c-format msgid "" "Any kind of electrical plant increases the shield production effects of any " "Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in " "combination with either a Factory or Mfg. Plant gives a 50% production bonus " "over the level without any of these improvements; an electrical plant, " "Factory, and Mfg. Plant together give a 100% production bonus. The extra " "production may lead to the city generating more pollution." msgstr "" #: data/sandbox/buildings.ruleset:622 data/civ2civ3/buildings.ruleset:619 #, no-c-format msgid "" "However, a Hydro Plant also reduces the pollution associated with shield " "production to 50% of its normal value, or 25% in combination with a " "Recycling Center; pollution is reduced further for the player who owns the " "Hoover Dam. (A Hydro Plant's effect is the same as that of a Nuclear Plant; " "with the Hoover Dam, its effect is increased to that of a Solar Plant.)" msgstr "" #: data/sandbox/buildings.ruleset:701 data/civ2civ3/buildings.ruleset:699 msgid "" "Reduces the pollution generated by the population in a city; this building " "counteracts the additional pollution associated with any two other buildings." msgstr "" #: data/sandbox/buildings.ruleset:728 data/civ2civ3/buildings.ruleset:726 #, no-c-format msgid "" "Increases the shield production in a city by an additional 25%, or 50% with " "an electrical plant of any kind in the same city; this effect is cumulative " "with that of a Factory." msgstr "" #: data/sandbox/buildings.ruleset:732 data/civ2civ3/buildings.ruleset:730 msgid "" "With sufficient shield production, cities with a Manufacturing Plant can " "produce up to two units each turn (but only single units of types which cost " "population)." msgstr "" #: data/sandbox/buildings.ruleset:736 data/civ2civ3/buildings.ruleset:734 msgid "" "This increase in shield production may contribute significantly to " "pollution; a Manufacturing Plant also increases the pollution caused by the " "population of the city." msgstr "" #: data/sandbox/buildings.ruleset:777 data/civ2civ3/buildings.ruleset:775 #, no-c-format msgid "" "However, a Nuclear Plant also reduces the pollution associated with shield " "production to 50% of its normal value, or 25% in combination with a " "Recycling Center. (Its effect is the same as that of a Hydro Plant.)" msgstr "" #: data/sandbox/buildings.ruleset:809 data/civ2civ3/buildings.ruleset:807 msgid "" "Every Ocean or Lake tile worked by the city yields one extra shield " "resource, as well as any Deep Ocean tile containing an oil platform. The " "city needs to be next to a water tile to build this improvement." msgstr "" #: data/sandbox/buildings.ruleset:813 data/civ2civ3/buildings.ruleset:811 msgid "" "Offshore Platforms also increase the pollution caused by the population of " "the city." msgstr "" #: data/sandbox/buildings.ruleset:837 data/civ2civ3/buildings.ruleset:835 msgid "" "Makes a city the capital and the center of your government. Waste in other " "cities (corruption, production waste, and food waste) is often related to " "how far away from the capital they are. On top of this, corruption and " "production waste in your capital itself is half of what it would otherwise " "be (and a Courthouse will eliminate it entirely)." msgstr "" #: data/sandbox/buildings.ruleset:861 data/sandbox/buildings.ruleset:900 #: data/civ2civ3/buildings.ruleset:859 data/civ2civ3/buildings.ruleset:898 #, no-c-format msgid "" "Under Despotism the city containing the palace gains a +75% gold bonus, and " "under Monarchy a +50% gold bonus." msgstr "" #: data/sandbox/buildings.ruleset:867 data/civ2civ3/buildings.ruleset:865 msgid "Ecclesiastical Palace" msgstr "" #: data/sandbox/buildings.ruleset:885 data/civ2civ3/buildings.ruleset:883 msgid "" "Makes a city the ecclesiastical capital, that acts as a second center of " "government." msgstr "" #: data/sandbox/buildings.ruleset:888 data/civ2civ3/buildings.ruleset:886 msgid "" "Waste in other cities (corruption, production waste, and food waste) is " "related to how far away from the nearest capital they are. On top of this, " "corruption and production waste in the capital itself is half of what it " "would otherwise be (and a Courthouse will eliminate it entirely)." msgstr "" #: data/sandbox/buildings.ruleset:894 data/civ2civ3/buildings.ruleset:892 msgid "" "The city where this palace is located cannot be incited to revolt, and " "enjoys a bonus when enemy agents try to evade your own agents stationed in " "the city, or sabotage your buildings." msgstr "" #: data/sandbox/buildings.ruleset:908 msgid "Am\303\252z\303\242r\303\242kian Mysteries" msgstr "" #: data/sandbox/buildings.ruleset:927 msgid "" "Initiates of The School of Am\303\252z\303\242r\303\242k knows how to " "operate an Ancient Transport Hub." msgstr "" #: data/sandbox/buildings.ruleset:930 msgid "" "Initiates of The School of Am\303\252z\303\242r\303\242k know how to heal " "wounded flesh." msgstr "" #: data/sandbox/buildings.ruleset:953 data/civ2civ3/buildings.ruleset:922 msgid "" "A Police Station neutralizes any unhappiness caused by one military unit in " "its city. It also makes up to 2 more unhappy citizens content provided they " "are not unhappy about aggression." msgstr "" #: data/sandbox/buildings.ruleset:1042 data/civ2civ3/buildings.ruleset:1011 #, no-c-format msgid "" "Building a Recycling Center reduces the amount of pollution generated by " "shield production in a city by 50%, or by an additional 25% in cities with " "another building which reduces pollution (Nuclear Plant, Hydro Plant, or " "Solar Plant)." msgstr "" #: data/sandbox/buildings.ruleset:1070 data/civ2civ3/buildings.ruleset:1039 #, no-c-format msgid "" "Increases the science output in a city by an additional 50%, or by 100% once " "the Internet wonder has been built by any player." msgstr "" #: data/sandbox/buildings.ruleset:1075 #, no-c-format msgid "" "The total bonus is 150% if a Library, a University and a Research Lab are " "all present in the same city, increasing to 250% once Isaac Newton's " "College, and the Internet have both been built." msgstr "" #: data/sandbox/buildings.ruleset:1101 data/civ2civ3/buildings.ruleset:1070 msgid "" "Doubles the intrinsic defense strength of units within a city when defending " "against aircraft (including helicopters)." msgstr "" #: data/sandbox/buildings.ruleset:1125 data/civ2civ3/buildings.ruleset:1094 msgid "" "Protects a city and its environs (up to 2 tiles away) from attacks by other " "nations' Nuclear units. A Nuclear unit not owned by you or a teammate which " "attacks a city with SDI Defense, or attacks a unit (or is deliberately " "exploded) within range, is shot down and simply has no effect. Also, doubles " "the intrinsic defense strength of units in the city when defending against " "conventional missiles." msgstr "" #: data/sandbox/buildings.ruleset:1155 data/civ2civ3/buildings.ruleset:1124 #, no-c-format msgid "" "Together with an Aqueduct, allows a city to grow larger than size 16, and " "further reduces the chance of a plague (by 30% of the base chance)." msgstr "" #: data/sandbox/buildings.ruleset:1192 data/civ2civ3/buildings.ruleset:1161 #, no-c-format msgid "" "However, a Solar Plant also reduces the pollution associated with shield " "production to 25% of its normal value, or eliminates it entirely in " "combination with a Recycling Center." msgstr "" #: data/sandbox/buildings.ruleset:1234 msgid "Space Elevator Tether" msgstr "" #: data/sandbox/buildings.ruleset:1254 data/sandbox/buildings.ruleset:2304 msgid "" "Each tile around the city that is already generating some trade, produces " "one extra trade resource." msgstr "" #: data/sandbox/buildings.ruleset:1257 data/sandbox/buildings.ruleset:2307 msgid "Adds 3 trade route slots to the city." msgstr "" #: data/sandbox/buildings.ruleset:1259 data/sandbox/buildings.ruleset:2309 msgid "Increases the radius of the city." msgstr "" #: data/sandbox/buildings.ruleset:1261 data/sandbox/buildings.ruleset:2311 msgid "Increases the vision radius of the city." msgstr "" #: data/sandbox/buildings.ruleset:1263 data/sandbox/buildings.ruleset:2313 msgid "" "A Space Elevator is too easy for an enemy to destroy to leave operational " "and fully assembled during war. It is therefore shut down and without any " "effect if its owner is at war with anyone at all." msgstr "" #: data/sandbox/buildings.ruleset:1364 data/civ2civ3/buildings.ruleset:1296 #, no-c-format msgid "" "Increases the luxury and tax output in a city by an additional 50%, or 100% " "if Super Highways are also in the city. A Marketplace, Bank, and Stock " "Exchange together in a city yield a total bonus of 150%; adding Super " "Highways yields a total of 200%." msgstr "" #: data/sandbox/buildings.ruleset:1390 data/civ2civ3/buildings.ruleset:1322 msgid "" "Each tile around the city with roads and without farmland, that is already " "generating some trade, produces one extra trade resource. The same applies " "to the city center tile (even if it is receiving a farmland bonus)." msgstr "" #: data/sandbox/buildings.ruleset:1397 data/civ2civ3/buildings.ruleset:1329 #, no-c-format msgid "" "Also doubles the effect of any Stock Exchange in the city (increasing luxury " "and tax output by an additional 50%)." msgstr "" #: data/sandbox/buildings.ruleset:1400 data/civ2civ3/buildings.ruleset:1332 msgid "" "Super Highways also increase the pollution caused by the population of the " "city." msgstr "" #: data/sandbox/buildings.ruleset:1450 data/civ2civ3/buildings.ruleset:1382 msgid "" "Makes one unhappy citizen content. The Mysticism advance doubles this effect " "(except under a Communist government). With both Mysticism and the Temple of " "Artemis, 4 citizens are made content (3 under Communism). Does not affect " "citizens made unhappy by aggression." msgstr "" #: data/sandbox/buildings.ruleset:1478 data/civ2civ3/buildings.ruleset:1410 #, no-c-format msgid "" "Increases the science output in a city by an additional 50%, or by 100% once " "Isaac Newton's College has been built by any player." msgstr "" #: data/sandbox/buildings.ruleset:1483 #, no-c-format msgid "" "The total bonus is 100% if a Library and a University are present together " "in the same city, increasing to 150% once Isaac Newton's College has been " "built." msgstr "" #: data/sandbox/buildings.ruleset:1494 msgid "Altar to The Divine Ruler" msgstr "" #: data/sandbox/buildings.ruleset:1513 msgid "" "Makes it possible to receive sacrifices from your subjects. A Sacrifice of " "Work makes the unit unhomed and therefore without material or happiness " "upkeep." msgstr "" #: data/sandbox/buildings.ruleset:1538 data/civ2civ3/buildings.ruleset:1440 msgid "" "The entire map becomes permanently visible to the player who owns it -- the " "player always has up-to-date knowledge of all terrain and cities (but not " "units) despite fog-of-war. It allows all players to start building " "spaceship parts (assuming they have researched the necessary technologies)." msgstr "" #: data/sandbox/buildings.ruleset:1544 data/civ2civ3/buildings.ruleset:1446 msgid "" "Completion of the Apollo Program also allows nuclear-armed powers to declare " "war without provocation, regardless of the existence of the United Nations, " "and AI players will no longer be friendly towards the owner of the United " "Nations or the Eiffel Tower." msgstr "" #: data/sandbox/buildings.ruleset:1571 data/civ2civ3/buildings.ruleset:1473 msgid "" "In every city with a Stock Exchange, city improvements which would normally " "have an upkeep of 1 become free of upkeep. (Communist governments inherently " "give this benefit, so there is no bonus under Communism.)" msgstr "" #: data/sandbox/buildings.ruleset:1576 data/civ2civ3/buildings.ruleset:1478 msgid "" "Upon completion of this wonder, tax collector specialists' gold output " "increases to 3 permanently for every nation." msgstr "" #: data/sandbox/buildings.ruleset:1582 msgid "Chichen Itza" msgstr "" #: data/sandbox/buildings.ruleset:1601 msgid "" "In a city with Chichen Itza, settlers can be built without size of the city " "shrinking." msgstr "" #: data/sandbox/buildings.ruleset:1651 data/civ2civ3/buildings.ruleset:1528 msgid "" "Each tile worked by the city where this wonder is built produces one extra " "research point." msgstr "" #: data/sandbox/buildings.ruleset:1676 data/civ2civ3/buildings.ruleset:1553 #, no-c-format msgid "" "This stunning technological achievement makes one content citizen happy in " "each of your cities (2 extra luxury per city). It further reduces your risk " "of plague (by 10% of the base chance); with knowledge of Medicine, any of " "your cities with an Aqueduct and a Sewer System will be entirely free of " "plague." msgstr "" #: data/sandbox/buildings.ruleset:1703 data/civ2civ3/buildings.ruleset:1580 msgid "" "Charles Darwin's voyage sparked the discovery of the evolution of the " "species, which inspired greater confidence in science. All your cities " "generate 1 extra science bulb." msgstr "" #: data/sandbox/buildings.ruleset:1707 data/civ2civ3/buildings.ruleset:1584 msgid "" "Upon completion of this wonder, scientist specialists' research output " "increases to 3 permanently for every nation." msgstr "" #: data/sandbox/buildings.ruleset:1731 data/civ2civ3/buildings.ruleset:1608 msgid "" "AI nations are more inclined to be friendly and forgiving toward the owner " "of this wonder (until the Apollo Program is completed). It also reduces the " "pollution caused by the population; it counteracts the pollution associated " "with a single building in each of your cities." msgstr "" #: data/sandbox/buildings.ruleset:1745 msgid "Guidestones" msgstr "" #: data/sandbox/buildings.ruleset:1763 msgid "" "Allows releasing plague against any city as this helps maintain humanity " "under 500,000,000." msgstr "" #: data/sandbox/buildings.ruleset:1788 data/civ2civ3/buildings.ruleset:1635 msgid "" "Gives an immediate technology advance to the player that builds it, and " "thereafter 4 extra research points every turn to its city." msgstr "" #: data/sandbox/buildings.ruleset:1793 #, no-c-format msgid "" "Completion of this wonder starts permanent tech sharing so that once a tech " "is known by 30% of players, also all the others get it." msgstr "" #: data/sandbox/buildings.ruleset:1819 data/civ2civ3/buildings.ruleset:1664 #, no-c-format msgid "" "Increases the defense of all your cities by adding a +50% bonus to its " "units' intrinsic defense strength against land units (this is cumulative " "with any City Walls), and preventing the loss of population which occurs " "when a defending unit is defeated by a land unit." msgstr "" #: data/sandbox/buildings.ruleset:1846 data/civ2civ3/buildings.ruleset:1691 msgid "" "Makes one unhappy citizen content in every city of the player that owns it " "(not including citizens unhappy about aggression). This wonder also makes " "two content citizens happy in the city where it is located (4 extra luxury " "points)." msgstr "" #: data/sandbox/buildings.ruleset:1875 data/civ2civ3/buildings.ruleset:1720 #, no-c-format msgid "" "Acts as a Hydro Plant in the city where it is built, and reduces pollution " "from shield production by a further 25% in all cities with Hydro Plants, " "making them equivalent to Solar Plants." msgstr "" #: data/sandbox/buildings.ruleset:1901 data/civ2civ3/buildings.ruleset:1746 msgid "" "Gives an immediate technology advance to the player that builds it, and " "thereafter 6 extra research points every turn to its city." msgstr "" #: data/sandbox/buildings.ruleset:1904 data/civ2civ3/buildings.ruleset:1749 msgid "" "Completion of this wonder permanently doubles the effect of Universities for " "every player." msgstr "" #: data/sandbox/buildings.ruleset:1928 data/civ2civ3/buildings.ruleset:1773 msgid "" "Makes one content citizen happy in every city of the player that owns it (2 " "extra luxury points per city)." msgstr "" #: data/sandbox/buildings.ruleset:1953 data/civ2civ3/buildings.ruleset:1798 msgid "" "Reduces the unhappiness caused by aggressively deployed military units owned " "by the city by 1 -- in other words, it neutralizes the unhappiness caused by " "a single military unit (except under Democracy, where a single unit makes " "two citizens unhappy). Under governments where unit upkeep is paid in gold, " "it gives two free gold per city towards upkeep every turn." msgstr "" #: data/sandbox/buildings.ruleset:2007 data/civ2civ3/buildings.ruleset:1852 msgid "" "Gives all your sea units 1 additional movement point (except Triremes while " "moving on rivers). Makes all your new sea units veterans (for all your " "cities)." msgstr "" #: data/sandbox/buildings.ruleset:2034 data/civ2civ3/buildings.ruleset:1879 msgid "" "Gives all your sea units 1 additional movement point. The chance of a sea " "unit getting the next veteran level after a battle increases by half." msgstr "" #: data/sandbox/buildings.ruleset:2084 data/civ2civ3/buildings.ruleset:1929 msgid "" "TIP: if you're behind in research, this can help you catch up, by reducing " "the cost of technologies that other players already know." msgstr "" #: data/sandbox/buildings.ruleset:2109 data/civ2civ3/buildings.ruleset:1954 msgid "" "Doubles the base effect of Cathedrals. This makes 3 additional unhappy " "citizens content in each city with a Cathedral; however, it does not affect " "citizens made unhappy by aggression." msgstr "" #: data/sandbox/buildings.ruleset:2116 data/civ2civ3/buildings.ruleset:1961 msgid "Mausoleum of Mausolos" msgstr "" #: data/sandbox/buildings.ruleset:2135 data/civ2civ3/buildings.ruleset:1980 msgid "" "With this wonder, City Walls and Courthouses each make one unhappy citizen " "content in their city, unless that citizen is unhappy about aggression. " "Also, none of the owner's cities can be incited to revolt." msgstr "" #: data/sandbox/buildings.ruleset:2142 data/civ2civ3/buildings.ruleset:1987 msgid "Statue of Zeus" msgstr "" #: data/sandbox/buildings.ruleset:2161 data/civ2civ3/buildings.ruleset:2006 msgid "" "Reduces by 1 the unhappiness caused by one aggressively deployed military " "unit per city -- in other words, in each city it neutralizes the unhappiness " "caused by a single military unit (except under Democracy, where it just " "halves the unhappiness from that unit). Each city also avoids one shield of " "upkeep for units." msgstr "" #: data/sandbox/buildings.ruleset:2170 data/civ2civ3/buildings.ruleset:2015 msgid "Temple of Artemis" msgstr "" #: data/sandbox/buildings.ruleset:2190 data/civ2civ3/buildings.ruleset:2035 msgid "" "Makes 2 additional unhappy citizens content in every city with a Temple. " "Does not affect citizens made unhappy by aggression." msgstr "" #: data/sandbox/buildings.ruleset:2215 data/civ2civ3/buildings.ruleset:2060 msgid "" "Each tile around the city where this wonder is built that is already " "generating some shield output produces one extra shield resource. Under " "Despotism or Tribal governments, the Pyramids cancel the penalty to worked " "tiles with output greater than 2 (for all kinds of output), as if all your " "cities were always celebrating." msgstr "" #: data/sandbox/buildings.ruleset:2224 data/civ2civ3/buildings.ruleset:2069 msgid "Internet" msgstr "" #: data/sandbox/buildings.ruleset:2243 data/civ2civ3/buildings.ruleset:2088 msgid "" "Gives an immediate technology advance to the player that builds it, and " "thereafter all cities on the map are continuously visible to its owner " "despite fog-of-war." msgstr "" #: data/sandbox/buildings.ruleset:2247 data/civ2civ3/buildings.ruleset:2092 msgid "" "Completion of this wonder permanently doubles the effect of Research Labs " "for every player." msgstr "" #: data/sandbox/buildings.ruleset:2272 data/civ2civ3/buildings.ruleset:2117 msgid "" "Gives 1 additional luxury to every city, and 6 luxuries to the city where it " "is located." msgstr "" #: data/sandbox/buildings.ruleset:2275 data/civ2civ3/buildings.ruleset:2120 msgid "" "Upon completion of this wonder, entertainer specialists' luxury output " "increases to 3 permanently for every nation." msgstr "" #: data/sandbox/buildings.ruleset:2281 msgid "Space Elevator" msgstr "" #: data/sandbox/buildings.ruleset:2339 data/civ2civ3/buildings.ruleset:2144 msgid "" "Allows you to choose any government, including those that have not yet been " "researched by your civilization, and without the transition period of " "Anarchy. It also allows unprovoked declaration of war regardless of any " "senate instituted by a Democracy or Federation government or by the United " "Nations." msgstr "" #: data/sandbox/buildings.ruleset:2367 data/civ2civ3/buildings.ruleset:2172 msgid "" "All your new military land units start with an additional veteran level " "(this is cumulative with any Barracks building in a city; with both, units " "are created as Hardened)." msgstr "" #: data/sandbox/buildings.ruleset:2391 msgid "Treuga Dei" msgstr "" #: data/sandbox/buildings.ruleset:2409 msgid "" "Historical note: The real Treuga Dei was far less extreme. Fighting was " "allowed around 80 days each year. It also both began and ended during the " "middle ages - long before communism." msgstr "" #: data/sandbox/buildings.ruleset:2414 msgid "" "Makes violence impossible before Communism is discovered. Makes every " "violent action a Casus Belli after Communism is discovered." msgstr "" #: data/sandbox/buildings.ruleset:2438 data/civ2civ3/buildings.ruleset:2197 msgid "" "Creates a world senate that prevents unprovoked declaration of war by any " "nuclear-capable nation (that is, any nation with knowledge of Nuclear " "Fission, once the Manhattan Project has been built). AI players are more " "inclined to be friendly and forgiving toward the owner of this wonder. These " "effects last until the Apollo Program is completed." msgstr "" #: data/sandbox/buildings.ruleset:2445 data/civ2civ3/buildings.ruleset:2204 msgid "" "Also, if any player's city is in disorder for more than two turns in a row, " "that player's government falls (even for governments other than Republic and " "Democracy)." msgstr "" #: data/sandbox/buildings.ruleset:2470 data/civ2civ3/buildings.ruleset:2229 msgid "" "Neutralizes the unhappiness caused by one aggressively deployed military " "unit per city. Under Democracy, it additionally halves the unhappiness " "caused by military units (reducing it to the same level as a Republic)." msgstr "" #: data/sandbox/cities.ruleset:58 data/civ2civ3/cities.ruleset:58 msgid "" "Each entertainer produces two luxury points for their city per turn, " "increasing to three once any player has built Shakespeare's Theater. See the " "section on Happiness for the effects of luxury points." msgstr "" #: data/sandbox/cities.ruleset:73 data/civ2civ3/cities.ruleset:73 msgid "" "Each scientist adds two points to your empire's research output per turn, " "increasing to three once any player has built Darwin's Voyage." msgstr "" #: data/sandbox/cities.ruleset:88 data/civ2civ3/cities.ruleset:88 msgid "" "Each tax collector produces two extra gold for your treasury per turn, " "increasing to three once any player has built A.Smith's Trading Co." msgstr "" #: data/sandbox/game.ruleset:32 msgid "Sandbox ruleset" msgstr "" #. TRANS: In the client, this is displayed alongside the contents of #. ; README.sandbox, which are not localized. #: data/sandbox/game.ruleset:46 msgid "" "You are playing Freeciv with sandbox ruleset. This showcases new or unusual " "features available in Freeciv without regard for strict game balancing, " "playability, AI performance, availability of graphics, or savegame " "compatibility between versions.\n" "\n" "This ruleset was originally based on current default ruleset, civ2civ3, as " "it stood in 2.6." msgstr "" #: data/sandbox/game.ruleset:513 data/civ2civ3/game.ruleset:515 msgid "Spaceship Launch" msgstr "" #: data/sandbox/game.ruleset:517 data/civ2civ3/game.ruleset:519 msgid "You're the first one to launch a spaceship towards Alpha Centauri!" msgstr "" #: data/sandbox/game.ruleset:518 data/civ2civ3/game.ruleset:520 msgid "You have launched a spaceship towards Alpha Centauri!" msgstr "" #: data/sandbox/game.ruleset:521 data/civ2civ3/game.ruleset:523 msgid "Entire Map Known" msgstr "" #: data/sandbox/game.ruleset:526 data/civ2civ3/game.ruleset:528 msgid "You're the first one to have mapped the entire world!" msgstr "" #: data/sandbox/game.ruleset:527 data/civ2civ3/game.ruleset:529 msgid "You have mapped the entire world!" msgstr "" #: data/sandbox/game.ruleset:530 data/civ2civ3/game.ruleset:532 msgid "Land Ahoy" msgstr "" #: data/sandbox/game.ruleset:535 data/civ2civ3/game.ruleset:537 msgid "Your people were the first in history to sight a foreign shore!" msgstr "" #: data/sandbox/game.ruleset:536 data/civ2civ3/game.ruleset:538 msgid "You sighted your first foreign shore!" msgstr "" #: data/sandbox/game.ruleset:539 data/civ2civ3/game.ruleset:541 msgid "Literate" msgstr "" #: data/sandbox/game.ruleset:545 data/civ2civ3/game.ruleset:547 #, no-c-format msgid "Your nation is the first to reach 100% literacy!" msgstr "" #: data/sandbox/game.ruleset:547 data/civ2civ3/game.ruleset:549 #, no-c-format msgid "Your nation has reached 100% literacy!" msgstr "" #: data/sandbox/game.ruleset:550 data/civ2civ3/game.ruleset:552 msgid "Multicultural" msgstr "" #: data/sandbox/game.ruleset:555 data/civ2civ3/game.ruleset:557 msgid "You're the first nation to have citizens of multiple nationalities!" msgstr "" #: data/sandbox/game.ruleset:556 data/civ2civ3/game.ruleset:558 msgid "Your nation now has citizens of multiple nationalities!" msgstr "" #: data/sandbox/game.ruleset:559 data/civ2civ3/game.ruleset:561 msgid "Metropolis" msgstr "" #: data/sandbox/game.ruleset:564 data/civ2civ3/game.ruleset:566 msgid "Your nation is the first with a city of population 20!" msgstr "" #: data/sandbox/game.ruleset:565 data/civ2civ3/game.ruleset:567 msgid "One of your cities has reached population 20!" msgstr "" #: data/sandbox/game.ruleset:568 data/civ2civ3/game.ruleset:570 msgid "Cultured City" msgstr "" #: data/sandbox/game.ruleset:573 data/civ2civ3/game.ruleset:575 msgid "Your nation is the first with a city of 1000 culture points!" msgstr "" #: data/sandbox/game.ruleset:574 data/civ2civ3/game.ruleset:576 msgid "One of your cities has 1000 culture points!" msgstr "" #: data/sandbox/game.ruleset:577 data/civ2civ3/game.ruleset:579 msgid "Cultured Nation" msgstr "" #: data/sandbox/game.ruleset:581 data/civ2civ3/game.ruleset:583 msgid "Your nation is the first one to achieve 10000 culture points!" msgstr "" #: data/sandbox/game.ruleset:582 data/civ2civ3/game.ruleset:584 msgid "Your nation has achieved 10000 culture points!" msgstr "" #: data/sandbox/game.ruleset:669 msgid "Wares" msgstr "" #: data/sandbox/game.ruleset:696 msgid "Jewelry" msgstr "" #: data/sandbox/game.ruleset:707 msgid "Ore" msgstr "" #: data/sandbox/game.ruleset:716 msgid "Metal" msgstr "" #: data/sandbox/game.ruleset:739 msgid "Equipment" msgstr "" #: data/sandbox/game.ruleset:835 msgid "Turn Owned 1" msgstr "" #: data/sandbox/game.ruleset:842 msgid "Turn Owned 2" msgstr "" #: data/sandbox/game.ruleset:849 msgid "Turn of Celebration" msgstr "" #: data/sandbox/game.ruleset:856 msgid "Turn of Disorder" msgstr "" #: data/sandbox/governments.ruleset:87 data/civ2civ3/governments.ruleset:87 #, no-c-format msgid "" "* Buildings and technologies do not require any upkeep.\n" "* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer " "a -1 penalty, unless the city working it is celebrating. (Cities below size " "3 will not celebrate.)\n" "* Each city can support up to 2 units for free; further units each cost 1 " "shield per turn.\n" "* Military units do not cause unhappiness even when deployed aggressively.\n" "* Military units impose martial law. Up to 3 military units inside a city " "will each force 1 unhappy citizen to become content.\n" "* You have no control over tax rates. All trade income is converted to " "luxuries.\n" "* Half of the luxuries, including those converted from other trade income, " "are wasted.\n" "* Conventional corruption increases with distance from the capital (half as " "fast with knowledge of The Corporation).\n" "* Base production waste is 30%. This increases with distance from the " "capital (half as fast with knowledge of Trade)." msgstr "" #: data/sandbox/governments.ruleset:110 data/civ2civ3/governments.ruleset:110 #: data/granularity/governments.ruleset:88 msgid "Tribal" msgstr "" #: data/sandbox/governments.ruleset:122 data/civ2civ3/governments.ruleset:122 msgid "" "Under a Tribal government, you are part ruler of your people. Your control " "over your citizens is maintained largely by spiritual counsel." msgstr "" #: data/sandbox/governments.ruleset:125 data/civ2civ3/governments.ruleset:125 msgid "" "Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses " "to veterancy can be an advantage in wartime, but it lacks the martial law of " "other early governments." msgstr "" #: data/sandbox/governments.ruleset:131 data/civ2civ3/governments.ruleset:131 #, no-c-format msgid "" "* Increases by half the chance of land units getting the next veteran level " "after a battle.\n" "* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer " "a -1 penalty, unless the city working it is celebrating. (Cities below size " "3 will not celebrate.)\n" "* Each city gets 1 extra content citizen.\n" "* Each city can support up to 2 units for free; further units each cost 1 " "shield per turn.\n" "* Unlike later governments, military units do not cause unhappiness even " "when deployed aggressively.\n" "* Base corruption is 30% (the highest under any government). This increases " "with distance from the capital (half as fast with knowledge of The " "Corporation).\n" "* There is no base level of production waste, but an increasing amount with " "distance from the capital (half as fast with knowledge of Trade)." msgstr "" #: data/sandbox/governments.ruleset:167 data/civ2civ3/governments.ruleset:167 msgid "Compared to Tribalism, a Despotic economy is more trade-oriented." msgstr "" #: data/sandbox/governments.ruleset:171 data/civ2civ3/governments.ruleset:171 #, no-c-format msgid "" "* Your centers of government (cities with Palace and Ecclesiastical Palace) " "get a +75% bonus to gold production.\n" "* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer " "a -1 penalty, unless the city working it is celebrating. (Cities below size " "3 will not celebrate.)\n" "* Each city can support up to 2 units for free; further units each cost 1 " "gold per turn.\n" "* Unlike later governments, military units do not cause unhappiness even " "when deployed aggressively.\n" "* Military units impose martial law. Up to 3 military units inside a city " "will each force 1 unhappy citizen to become content.\n" "* Base corruption is 20%. This increases with distance from the capital " "(half as fast with knowledge of The Corporation).\n" "* Base production waste is 10%. This increases with distance from the " "capital (half as fast with knowledge of Trade)." msgstr "" #: data/sandbox/governments.ruleset:208 data/civ2civ3/governments.ruleset:208 msgid "Monarchy gives low unit upkeep costs." msgstr "" #: data/sandbox/governments.ruleset:212 data/civ2civ3/governments.ruleset:212 #, no-c-format msgid "" "* Your centers of government (cities with Palace and Ecclesiastical Palace) " "get a +50% bonus to gold production.\n" "* Celebrating cities produce one extra trade point for every tile which is " "already producing trade. (Cities below size 3 will not celebrate.)\n" "* Each city can support up to 3 units for free (the maximum possible); " "further units each cost 1 gold per turn.\n" "* Each city tolerates up to 3 aggressively deployed military units; each " "further unit causes 1 unhappy citizen.\n" "* Military units impose martial law. Up to 3 military units inside a city " "will each force 1 unhappy citizen to become content.\n" "* Base corruption is 10%. This increases with distance from the capital " "(half as fast with knowledge of The Corporation).\n" "* Base production waste is 20%. This increases with distance from the " "capital (half as fast with knowledge of Trade)." msgstr "" #: data/sandbox/governments.ruleset:250 data/civ2civ3/governments.ruleset:250 msgid "" "Communism is a good government for maximizing shield production, and for " "large empires." msgstr "" #: data/sandbox/governments.ruleset:255 data/civ2civ3/governments.ruleset:255 #, no-c-format msgid "" "* City improvements which would normally have an upkeep of 1 gold are free " "of upkeep.\n" "* Cancels the bonus from Mysticism and Theology (to Temples and " "Cathedrals).\n" "* Each city can support up to 3 units for free (the maximum possible); " "further units each cost 1 shield per turn.\n" "* Each city tolerates up to 3 aggressively deployed military units; each " "further unit causes 1 unhappy citizen.\n" "* Military units impose martial law. Up to 3 military units inside a city " "will each force 2 unhappy citizens to become content (the maximum " "possible).\n" "* Base corruption is 30%, but is not affected by distance to the capital.\n" "* There is no production waste." msgstr "" #: data/sandbox/governments.ruleset:268 data/sandbox/governments.ruleset:398 #: data/sandbox/governments.ruleset:439 msgid "* Your bureaucracy can prevent you from disbanding certain units." msgstr "" #: data/sandbox/governments.ruleset:300 data/civ2civ3/governments.ruleset:299 msgid "" "Fundamentalism is a good government for maximizing gold, and its Fanatics " "are useful in wartime, but it has a heavy penalty to technological progress." msgstr "" #: data/sandbox/governments.ruleset:306 data/civ2civ3/governments.ruleset:305 #, no-c-format msgid "" "* Base science production is half that of other governments. (A " "Fundamentalist city with a Library produces as much science as a city under " "another government does alone.)\n" "* Each city can support up to 2 units for free; further units each cost 2 " "gold per turn (except for Fanatics).\n" "* Each city tolerates up to 2 aggressively deployed military units; each " "further unit causes 1 unhappy citizen.\n" "* Base corruption is 15%. This increases with distance from the capital " "(half as fast with knowledge of The Corporation).\n" "* Base production waste is 15%. This increases with distance from the " "capital (half as fast with knowledge of Trade)." msgstr "" #: data/sandbox/governments.ruleset:323 data/civ2civ3/governments.ruleset:322 msgid "Federation" msgstr "" #: data/sandbox/governments.ruleset:336 data/civ2civ3/governments.ruleset:335 msgid "" "Federalism is a system in which the power to govern is shared between " "national and provincial governments. This decentralization minimizes the " "corruption and waste caused by distance to capital, and avoids separatist " "movements." msgstr "" #: data/sandbox/governments.ruleset:343 data/civ2civ3/governments.ruleset:342 #, no-c-format msgid "" "* Each city gets 2 extra luxury points.\n" "* Celebrating cities produce one extra trade point for every tile which is " "already producing trade. (Cities below size 3 will not celebrate.)\n" "* Each city can support up to 2 units for free; further units each cost 2 " "gold per turn.\n" "* Each city tolerates up to 2 aggressively deployed military units; each " "further unit causes 1 unhappy citizen.\n" "* There is no base level of corruption, but an increasing amount with " "distance from the capital (half as much as with most other governments). " "Knowledge of The Corporation eliminates this corruption.\n" "* Base production waste is 30%, but is not affected by distance to the " "capital.\n" "* Has a senate that may prevent declaration of war." msgstr "" #: data/sandbox/governments.ruleset:384 data/civ2civ3/governments.ruleset:383 #, no-c-format msgid "" "* Cities produce an extra trade point for every worked land tile that is " "already producing trade.\n" "* Celebrating cities produce a further trade point for every worked tile " "(land or water) which is already producing trade. (Cities below size 3 will " "not celebrate.)\n" "* Each city can support one unit for free; further units each cost 1 shield " "per turn.\n" "* Each city tolerates a single aggressively deployed military unit; each " "further unit causes 1 unhappy citizen.\n" "* Base corruption is 25%. This increases with distance from the capital " "(half as fast with knowledge of The Corporation).\n" "* Base production waste is 5%. This increases with distance from the capital " "(half as fast with knowledge of Trade)." msgstr "" #: data/sandbox/governments.ruleset:417 data/civ2civ3/governments.ruleset:415 msgid "" "Under Democracy, citizens govern directly by voting on issues. Democracy " "offers the highest possible level of trade, but also offers the most " "potential for unhappiness; citizens become very upset during wars." msgstr "" #: data/sandbox/governments.ruleset:424 data/civ2civ3/governments.ruleset:422 #, no-c-format msgid "" "* Cities produce an extra trade point for every worked land tile that is " "already producing trade.\n" "* Celebrating cities produce a further trade point for every worked tile " "(land or water) which is already producing trade. (Cities below size 3 will " "not celebrate.)\n" "* Each city can support one unit for free; further units each cost 2 gold " "per turn.\n" "* Each city tolerates a single aggressively deployed military unit; each " "further unit causes 2 unhappy citizens.\n" "* Base corruption is 5%. This increases with distance from the capital (half " "as fast with knowledge of The Corporation).\n" "* Base production waste is 25%. This increases with distance from the " "capital (half as fast with knowledge of Trade).\n" "* Has a senate that may prevent declaration of war." msgstr "" #: data/sandbox/governments.ruleset:471 msgid "Personal Freedom" msgstr "" #: data/sandbox/governments.ruleset:477 #, no-c-format msgid "" "Each step of personal freedom you allow your citizens yields a 10% increase " "in science output, but makes an additional citizen unhappy for every " "aggressively deployed military unit." msgstr "" #: data/sandbox/governments.ruleset:484 msgid "Polluting Productivity" msgstr "" #: data/sandbox/governments.ruleset:490 #, no-c-format msgid "" "Each step of polluting productivity increases a cities shield production by " "1%, but also increases all pollution related to shields by 5%." msgstr "" #: data/sandbox/governments.ruleset:497 msgid "Military Training Duration" msgstr "" #: data/sandbox/governments.ruleset:503 #, no-c-format msgid "" "Each step increases newly built military units veterancy level by 1, but " "also increases the costs of the unit by 25% due to the additional training." msgstr "" #: data/sandbox/governments.ruleset:510 msgid "Diplomatic Training Duration" msgstr "" #: data/sandbox/governments.ruleset:516 #, no-c-format msgid "" "Each step increases newly built diplomatic units veterancy level by 1, but " "also increases the costs of the unit by 25% due to the additional training." msgstr "" #: data/sandbox/governments.ruleset:523 msgid "Civil Training Duration" msgstr "" #: data/sandbox/governments.ruleset:529 #, no-c-format msgid "" "Each step increases newly built civil (workers, engineers) units veterancy " "level by 1, but also increases the costs of the unit by 25% due to the " "additional training." msgstr "" #: data/sandbox/script.lua:33 msgid "You found Hermit's Place." msgstr "" #: data/sandbox/script.lua:38 #, c-format msgid "Secluded studies have led the Hermit to the discovery of %s!" msgstr "" #: data/sandbox/script.lua:42 msgid "The Hermit has left nothing useful." msgstr "" #: data/sandbox/script.lua:54 #, c-format msgid "Your %s has overflied a Hermit's Place and destroyed it!" msgstr "" #: data/sandbox/script.lua:212 data/civ2civ3/script.lua:176 msgid "Grand Canyon" msgstr "" #: data/sandbox/script.lua:214 data/civ2civ3/script.lua:178 msgid "Deep Gorge" msgstr "" #: data/sandbox/script.lua:216 data/civ2civ3/script.lua:180 msgid "Fjords" msgstr "" #: data/sandbox/script.lua:218 data/civ2civ3/script.lua:182 msgid "Waterfalls" msgstr "" #: data/sandbox/script.lua:220 data/civ2civ3/script.lua:184 msgid "Travertine Terraces" msgstr "" #: data/sandbox/script.lua:230 data/civ2civ3/script.lua:194 #: data/alien/terrain.ruleset:1317 msgid "Thermal Vent" msgstr "" #: data/sandbox/script.lua:238 data/civ2civ3/script.lua:202 msgid "Atoll Chain" msgstr "" #: data/sandbox/script.lua:240 data/civ2civ3/script.lua:204 msgid "Glacier Bay" msgstr "" #: data/sandbox/script.lua:242 data/civ2civ3/script.lua:206 msgid "Great Barrier Reef" msgstr "" #: data/sandbox/script.lua:245 data/civ2civ3/script.lua:209 msgid "Great Blue Hole" msgstr "" #: data/sandbox/script.lua:253 data/civ2civ3/script.lua:217 msgid "Great Lakes" msgstr "" #: data/sandbox/script.lua:256 data/civ2civ3/script.lua:220 msgid "Dead Sea" msgstr "" #: data/sandbox/script.lua:258 data/civ2civ3/script.lua:222 msgid "Rift Lake" msgstr "" #: data/sandbox/script.lua:266 data/civ2civ3/script.lua:230 msgid "Grand Prismatic Spring" msgstr "" #: data/sandbox/script.lua:269 data/civ2civ3/script.lua:233 msgid "Mangrove Forest" msgstr "" #: data/sandbox/script.lua:271 data/civ2civ3/script.lua:235 msgid "Cenotes" msgstr "" #: data/sandbox/script.lua:279 data/civ2civ3/script.lua:243 msgid "Ice Sheet" msgstr "" #: data/sandbox/script.lua:285 data/civ2civ3/script.lua:249 msgid "Ice Shelf" msgstr "" #: data/sandbox/script.lua:287 data/civ2civ3/script.lua:251 msgid "Advancing Glacier" msgstr "" #: data/sandbox/script.lua:293 data/civ2civ3/script.lua:257 msgid "Geothermal Area" msgstr "" #: data/sandbox/script.lua:300 data/civ2civ3/script.lua:264 msgid "Sand Sea" msgstr "" #: data/sandbox/script.lua:303 data/civ2civ3/script.lua:267 msgid "Salt Flat" msgstr "" #: data/sandbox/script.lua:305 data/civ2civ3/script.lua:269 msgid "Singing Dunes" msgstr "" #: data/sandbox/script.lua:307 data/civ2civ3/script.lua:271 msgid "White Desert" msgstr "" #: data/sandbox/script.lua:315 data/civ2civ3/script.lua:279 msgid "Long Beach" msgstr "" #: data/sandbox/script.lua:317 data/civ2civ3/script.lua:281 msgid "Valley of Geysers" msgstr "" #: data/sandbox/script.lua:319 data/civ2civ3/script.lua:283 msgid "Rock Pillars" msgstr "" #: data/sandbox/script.lua:327 data/civ2civ3/script.lua:291 msgid "White Cliffs" msgstr "" #: data/sandbox/script.lua:329 data/civ2civ3/script.lua:293 msgid "Giant Cave" msgstr "" #: data/sandbox/script.lua:331 data/civ2civ3/script.lua:295 msgid "Rock Formation" msgstr "" #: data/sandbox/script.lua:339 data/civ2civ3/script.lua:303 msgid "Rainforest" msgstr "" #: data/sandbox/script.lua:342 data/civ2civ3/script.lua:306 msgid "Subterranean River" msgstr "" #: data/sandbox/script.lua:344 data/civ2civ3/script.lua:308 msgid "Sinkholes" msgstr "" #: data/sandbox/script.lua:351 data/civ2civ3/script.lua:315 msgid "Stone Forest" msgstr "" #: data/sandbox/script.lua:354 data/civ2civ3/script.lua:318 msgid "Sequoia Forest" msgstr "" #: data/sandbox/script.lua:356 data/civ2civ3/script.lua:320 msgid "Millenary Trees" msgstr "" #: data/sandbox/script.lua:365 data/civ2civ3/script.lua:329 msgid "Table Mountain" msgstr "" #: data/sandbox/script.lua:368 data/civ2civ3/script.lua:332 msgid "Inselberg" msgstr "" #: data/sandbox/script.lua:371 data/civ2civ3/script.lua:335 msgid "Karst Landscape" msgstr "" #: data/sandbox/script.lua:373 data/civ2civ3/script.lua:337 msgid "Mud Volcanoes" msgstr "" #: data/sandbox/script.lua:384 data/civ2civ3/script.lua:348 msgid "Sacred Mount" msgstr "" #: data/sandbox/script.lua:387 data/civ2civ3/script.lua:351 msgid "Cliff Coast" msgstr "" #: data/sandbox/script.lua:389 data/civ2civ3/script.lua:353 msgid "Active Volcano" msgstr "" #: data/sandbox/script.lua:391 data/civ2civ3/script.lua:355 msgid "High Summit" msgstr "" #. TRANS: Your Marines does Disrupt Supply Lines to American Armor. #: data/sandbox/script.lua:456 #, c-format msgid "Your %s does %s to %s %s." msgstr "" #. TRANS: German Paratroopers does Disrupt Supply Lines to your Armor. #: data/sandbox/script.lua:466 #, c-format msgid "%s %s does %s to your %s." msgstr "" #. TRANS: Your Marines didn't survive doing #. -- * Use Ancient Transportation Network. #: data/sandbox/script.lua:507 #, c-format msgid "Your %s didn't survive doing %s." msgstr "" #: data/sandbox/script.lua:512 msgid "Be more careful the next time you select a target." msgstr "" #: data/sandbox/techs.ruleset:120 data/civ2civ3/techs.ruleset:120 msgid "Enables movement of nuclear units." msgstr "" #: data/sandbox/techs.ruleset:121 msgid "Enables airlift of medium weight units." msgstr "" #: data/sandbox/techs.ruleset:268 data/civ2civ3/techs.ruleset:267 msgid "" "Allows Settlers, Migrants, Workers, Engineers, and military infantry units " "to build forts and fortresses." msgstr "" #: data/sandbox/techs.ruleset:304 data/civ2civ3/techs.ruleset:303 msgid "" "Allows irrigation without an adjacent water source, improves the effect of " "Amphitheaters, and increases city vision radius." msgstr "" #: data/sandbox/techs.ruleset:307 msgid "Grants you vision inside your borders." msgstr "" #: data/sandbox/techs.ruleset:366 msgid "Enables airlift of light weight units." msgstr "" #: data/sandbox/techs.ruleset:375 data/civ2civ3/techs.ruleset:371 msgid "Makes it possible for Engineers to transform terrains." msgstr "" #: data/sandbox/techs.ruleset:376 msgid "Enables airlift of heavy weight units." msgstr "" #: data/sandbox/techs.ruleset:423 data/civ2civ3/techs.ruleset:418 msgid "Halves the upgrade cost of your units." msgstr "" #: data/sandbox/techs.ruleset:521 data/civ2civ3/techs.ruleset:516 #, no-c-format msgid "" "Reduces the risk of plague in your cities by 30% of the base chance (this is " "additive with the benefits of any buildings)." msgstr "" #: data/sandbox/techs.ruleset:541 data/civ2civ3/techs.ruleset:536 msgid "" "Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil " "platforms on Deep Ocean, required to get the bonus from Offshore Platforms." msgstr "" #: data/sandbox/techs.ruleset:581 msgid "Nanomaterials" msgstr "" #: data/sandbox/techs.ruleset:662 data/civ2civ3/techs.ruleset:649 msgid "" "Allows Settlers, Migrants, Workers and Engineers to build airstrips, " "airbases and buoys. Allows Transports to build buoys." msgstr "" #: data/sandbox/techs.ruleset:674 data/civ2civ3/techs.ruleset:661 msgid "" "Allows Settlers, Migrants, Workers and Engineers to upgrade roads to " "railroads." msgstr "" #: data/sandbox/techs.ruleset:677 msgid "Halves one-time revenue from new trade routes." msgstr "" #: data/sandbox/techs.ruleset:679 data/civ2civ3/techs.ruleset:664 msgid "" "For Despotism or Tribal governments, cancels the penalty to worked tiles " "with output greater than 2 (as if all your cities were always celebrating)." msgstr "" #: data/sandbox/techs.ruleset:700 data/civ2civ3/techs.ruleset:685 msgid "" "Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil " "wells on Desert and Glacier tiles, for an extra production point." msgstr "" #: data/sandbox/techs.ruleset:713 data/civ2civ3/techs.ruleset:698 msgid "" "Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation " "systems to farmland." msgstr "" #: data/sandbox/techs.ruleset:733 data/civ2civ3/techs.ruleset:718 msgid "Doubles movement of nuclear units." msgstr "" #: data/sandbox/techs.ruleset:739 msgid "Ruler Apotheosis" msgstr "" #: data/sandbox/techs.ruleset:800 data/civ2civ3/techs.ruleset:775 msgid "" "Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with " "maglev." msgstr "" #: data/sandbox/techs.ruleset:820 data/civ2civ3/techs.ruleset:795 msgid "" "Halves the corruption of trade related to distance from the capital (or " "eliminates it for Federation governments)." msgstr "" #: data/sandbox/techs.ruleset:865 data/civ2civ3/techs.ruleset:840 msgid "Halves the waste of production related to distance from the capital." msgstr "" #: data/sandbox/terrain.ruleset:26 data/civ2civ3/terrain.ruleset:26 msgid "Mine can be upgraded to Oil Well." msgstr "" #: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27 msgid "Sea" msgstr "" #: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27 msgid "Allows cities to build Harbors and coastal wonders." msgstr "" #: data/sandbox/terrain.ruleset:29 msgid "DifficultLanding" msgstr "" #: data/sandbox/terrain.ruleset:29 msgid "Only veterans can paradrop here." msgstr "" #: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40 msgid "ParadropFrom" msgstr "" #: data/sandbox/terrain.ruleset:42 data/civ2civ3/terrain.ruleset:41 msgid "DiplomatDefense" msgstr "" #: data/sandbox/terrain.ruleset:45 data/civ2civ3/terrain.ruleset:44 msgid "IrrigationSource" msgstr "" #: data/sandbox/terrain.ruleset:46 data/civ2civ3/terrain.ruleset:45 msgid "AllowsFarmlandOnDesert" msgstr "" #: data/sandbox/terrain.ruleset:523 data/civ2civ3/terrain.ruleset:522 msgid "" "Deserts can be irrigated for a small amount of extra food, but without an " "oasis or river, bare desert cannot be further improved with farmland." msgstr "" #: data/sandbox/terrain.ruleset:527 data/civ2civ3/terrain.ruleset:526 msgid "" "Rivers bring fertile soil to deserts; on a desert river not already " "benefiting from an oasis, building irrigation will yield two extra food " "resources rather than the usual one." msgstr "" #: data/sandbox/terrain.ruleset:688 data/civ2civ3/terrain.ruleset:687 msgid "" "Cities built in hills are at risk of earthquakes, which can interrupt a " "city's current project." msgstr "" #: data/sandbox/terrain.ruleset:741 data/civ2civ3/terrain.ruleset:740 msgid "" "Jungles are densely overgrown, making agriculture somewhat problematic. Big " "Land units may not move into jungle without a road." msgstr "" #: data/sandbox/terrain.ruleset:796 data/civ2civ3/terrain.ruleset:795 msgid "" "Land units that move into mountains can see an extra space, but a fast land " "unit ending its turn in mountains without a road will start its next turn " "with one fewer movement point. Big Land units may not move into mountains " "without a road." msgstr "" #: data/sandbox/terrain.ruleset:904 data/civ2civ3/terrain.ruleset:903 msgid "" "Swamps suffer from an over-abundance of water, making agriculture somewhat " "problematic. Big Land units may not move in swamps without a road." msgstr "" #: data/sandbox/terrain.ruleset:1126 data/civ2civ3/terrain.ruleset:1125 msgid "?gui_type:Build Fort/Fortress/Buoy" msgstr "" #: data/sandbox/terrain.ruleset:1129 data/civ2civ3/terrain.ruleset:1128 msgid "?gui_type:Build Airstrip/Airbase" msgstr "" #: data/sandbox/terrain.ruleset:1274 data/civ2civ3/terrain.ruleset:1273 msgid "" "Building an irrigation system on a suitable tile causes it to produce some " "extra food each turn. Most tiles yield one extra food; a desert with a river " "will yield two, if it is not already benefiting from an oasis." msgstr "" #: data/sandbox/terrain.ruleset:1279 data/civ2civ3/terrain.ruleset:1278 msgid "" "Without knowledge of Electricity, irrigation requires a nearby source of " "water: an ocean, lake, or river tile, or another tile with an irrigation " "system, must share an edge (not just a corner) with the target tile. " "However, once irrigated, land remains so even if the water source is " "removed. Once Electricity is known, any suitable tile may be irrigated " "without a water source." msgstr "" #: data/sandbox/terrain.ruleset:1319 data/civ2civ3/terrain.ruleset:1318 msgid "" "Mines can be built on some types of terrain, which increases the number of " "production points produced by that tile. Hills and Mountains get an extra 2 " "production points per tile; other terrains get 1 extra production point." msgstr "" #: data/sandbox/terrain.ruleset:1351 data/civ2civ3/terrain.ruleset:1350 msgid "" "Once Refining is known, mines on Desert and Glacier tiles can be upgraded to " "oil wells for an extra production point." msgstr "" #: data/sandbox/terrain.ruleset:1357 data/civ2civ3/terrain.ruleset:1356 msgid "Oil Platform" msgstr "" #: data/sandbox/terrain.ruleset:1377 data/civ2civ3/terrain.ruleset:1376 msgid "" "Oil platforms allow cities with Offshore Platforms to get an extra " "production point from Deep Ocean tiles." msgstr "" #: data/sandbox/terrain.ruleset:1380 data/civ2civ3/terrain.ruleset:1379 msgid "" "Oil platforms can be built by Workers and similar units on board ships, or " "directly by Transport units." msgstr "" #: data/sandbox/terrain.ruleset:1404 data/civ2civ3/terrain.ruleset:1403 msgid "" "Pollution appears on tiles around cities with high production or population, " "or when a Mfg. Plant suffers an industrial accident. It halves all output " "from its tile, and contributes to the risk of global warming." msgstr "" #: data/sandbox/terrain.ruleset:1409 data/civ2civ3/terrain.ruleset:1408 msgid "" "The pollution can only be cleared by dispatching Workers, Migrants, " "Settlers, Engineers, or a Transport with the \"clean pollution\" order." msgstr "" #: data/sandbox/terrain.ruleset:1419 data/civ2civ3/terrain.ruleset:1418 msgid "" "The city's population starts adding to pollution with the Factory, Super " "Highways, Offshore Platform, and Mfg. Plant buildings; each building causes " "the population to add more to pollution. A Mass Transit will counteract the " "pollution from two buildings in a city, and the Eiffel Tower wonder will " "counteract the pollution from one building in all the owner's cities." msgstr "" #: data/sandbox/terrain.ruleset:1481 msgid "Hermit's Place" msgstr "" #: data/sandbox/terrain.ruleset:1502 #, no-c-format msgid "" "One can explore Hermit's Places once the philosopher has abandoned them. In " "most cases one can learn some of the wisdom of the former inhabitant, with " "the cost of 20% of the normal price. After year 1000 there's no more such " "individuals figuring entire technologies out in the solitude. " msgstr "" #: data/sandbox/terrain.ruleset:1540 data/civ2civ3/terrain.ruleset:1509 msgid "Farmland on a tile prevents any trade bonus from Super Highways." msgstr "" #: data/sandbox/terrain.ruleset:1565 data/civ2civ3/terrain.ruleset:1534 msgid "" "Nuclear fallout can appear on tiles when a Nuclear unit is detonated, or " "when a city's Nuclear Plant has an accident. It halves all output from its " "tile." msgstr "" #: data/sandbox/terrain.ruleset:1573 data/civ2civ3/terrain.ruleset:1542 msgid "" "Settlers, Workers, Migrants, Engineers, and Transport units can all clean up " "nuclear fallout." msgstr "" #: data/sandbox/terrain.ruleset:1579 data/civ2civ3/terrain.ruleset:1548 #: data/granularity/terrain.ruleset:753 msgid "Fort" msgstr "" #: data/sandbox/terrain.ruleset:1606 data/civ2civ3/terrain.ruleset:1575 #, no-c-format msgid "" "Forts are rapidly-built fortifications providing some defense (+50%) against " "land units and boats. A fort is also necessary to start building a fortress." msgstr "" #: data/sandbox/terrain.ruleset:1643 data/civ2civ3/terrain.ruleset:1610 msgid "" "Fortresses are more permanent forts; construction on them can only begin " "once the underlying fort is complete. Forts on River tiles cannot be " "upgraded to Fortresses." msgstr "" #: data/sandbox/terrain.ruleset:1649 data/civ2civ3/terrain.ruleset:1616 #, no-c-format msgid "" "Compared to a fort, units in a fortress receive extra defense (+50%) against " "all units (in total, their defense against land units and boats is doubled), " "and do not count as aggressive if near a friendly city. Any kind of land " "unit remaining in a fortress for a whole turn without moving recovers a " "quarter of its hit points." msgstr "" #: data/sandbox/terrain.ruleset:1655 data/civ2civ3/terrain.ruleset:1622 msgid "" "With Astronomy, fortresses gain watchtowers from which units can see further " "afield." msgstr "" #: data/sandbox/terrain.ruleset:1661 msgid "Castle" msgstr "" #: data/sandbox/terrain.ruleset:1691 msgid "" "Castles are fortresses with an administration center; construction on them " "can only begin once the underlying fortress is complete." msgstr "" #: data/sandbox/terrain.ruleset:1694 msgid "" "The castle and its surrounding area is ruled by a vassal with a high degree " "of autonomy. This makes a castle able to control terrain far from the " "borders of its nation's cities." msgstr "" #: data/sandbox/terrain.ruleset:1702 data/civ2civ3/terrain.ruleset:1628 msgid "Airstrip" msgstr "" #: data/sandbox/terrain.ruleset:1728 data/civ2civ3/terrain.ruleset:1654 msgid "" "Airstrips are rapidly-built runways allowing air units to land, refuel, and " "recover outside cities; an aircraft remaining on an airstrip for a whole " "turn without moving recovers a tenth of its hit points (that is, the same " "amount it loses each turn while airborne). However, air units on an airstrip " "are vulnerable to attack by land units." msgstr "" #: data/sandbox/terrain.ruleset:1736 data/civ2civ3/terrain.ruleset:1662 #, no-c-format msgid "" "Any units on an airstrip receive extra defense (+50%) against enemy aircraft." msgstr "" #: data/sandbox/terrain.ruleset:1739 data/civ2civ3/terrain.ruleset:1665 msgid "An airstrip is necessary to start building an airbase." msgstr "" #: data/sandbox/terrain.ruleset:1773 data/civ2civ3/terrain.ruleset:1698 msgid "" "Airbases are more permanent airstrips; construction on them can only begin " "once the underlying airstrip is complete. Airstrips on River tiles cannot be " "upgraded to Airbases." msgstr "" #: data/sandbox/terrain.ruleset:1779 data/civ2civ3/terrain.ruleset:1704 #, no-c-format msgid "" "Compared to an airstrip, units in an airbase receive extra defense (+50%) " "against all units (in total, their defense against air units and missiles is " "doubled), do not count as aggressive if near a friendly city, and can see " "further afield. Also, air units recover more hit points (a third per turn, " "the same as in a city without an Airport)." msgstr "" #: data/sandbox/terrain.ruleset:1812 data/civ2civ3/terrain.ruleset:1736 msgid "" "Buoys may be built in the ocean by Transports (or by worker units on a sea-" "going vessel) to allow their owner to see the surrounding tiles." msgstr "" #: data/sandbox/terrain.ruleset:1815 msgid "" "Only those players that already know Radio can see Buoys of any players." msgstr "" #: data/sandbox/terrain.ruleset:1847 msgid "Ancient Transport Hub" msgstr "" #: data/sandbox/terrain.ruleset:1864 msgid "" "An Ancient Transport Hub can transport units to any other Ancient Transport " "Hub on the map." msgstr "" #: data/sandbox/terrain.ruleset:1867 msgid "" "Using an Ancient Transport Hub to move to an Ancient Transport Hub known to " "exist, to be free from non-allied units and on native terrain should be " "reasonably safe." msgstr "" #: data/sandbox/terrain.ruleset:1898 msgid "" "Roads allow your land units to move more quickly, allow wheeled Big Land " "units such as Chariots and Catapults to travel through otherwise difficult " "terrain (Mountains, Jungle, and Swamp), and Merchant units (Caravans and " "Freight) can only travel on roads, railroads, rivers or ships." msgstr "" #: data/sandbox/terrain.ruleset:1904 data/civ2civ3/terrain.ruleset:1796 msgid "On some terrains, roads also provide a trade bonus." msgstr "" #: data/sandbox/terrain.ruleset:1906 data/civ2civ3/terrain.ruleset:1798 msgid "" "Building roads on river tiles requires knowledge of Bridge Building. City " "center tiles automatically get roads (even on a river tile)." msgstr "" #: data/sandbox/terrain.ruleset:1938 data/civ2civ3/terrain.ruleset:1830 msgid "" "Once you learn the Railroad technology, you may upgrade your roads to " "railroads. Units travel considerably faster along railroads than along roads." msgstr "" #: data/sandbox/terrain.ruleset:1952 data/civ2civ3/terrain.ruleset:1844 #: data/alien/techs.ruleset:432 data/alien/terrain.ruleset:1117 msgid "Maglev" msgstr "" #: data/sandbox/terrain.ruleset:1977 data/civ2civ3/terrain.ruleset:1869 msgid "" "With sufficient technology, you may build magnetic levitation systems along " "your railroad routes. Land and Small Land units expend no movement points " "when riding a maglev; you may ride indefinitely. (As may your enemies!)" msgstr "" #: data/sandbox/terrain.ruleset:1982 data/civ2civ3/terrain.ruleset:1874 msgid "" "Your regular railroads are still used to carry heavy Big Land and Merchant " "units for which the maglev system is unsuitable, and they continue to " "provide production and trade bonuses." msgstr "" #: data/sandbox/terrain.ruleset:1986 data/civ2civ3/terrain.ruleset:1878 msgid "" "City center tiles with railroads are automatically upgraded to maglev when " "you learn about Superconductors." msgstr "" #: data/sandbox/terrain.ruleset:2009 data/civ2civ3/terrain.ruleset:1901 #, no-c-format msgid "" "Any land terrain type may have a River on it. A River adds 1 trade to the " "resources produced by that tile. It also increases a tile's defense factor " "by 25%." msgstr "" #: data/sandbox/terrain.ruleset:2013 msgid "" "Land units may move along rivers for faster travel (but not diagonally), and " "Merchant units (Caravans and Freight) may require rivers to travel along in " "the absence of roads. Triremes may also travel up rivers (although later " "boats cannot)." msgstr "" #: data/sandbox/terrain.ruleset:2018 data/civ2civ3/terrain.ruleset:1908 msgid "" "Roads and railroads can only be built on River tiles if your civilization " "has learned Bridge Building technology. Fortresses and Airbases cannot be " "built on River tiles." msgstr "" #: data/sandbox/terrain.ruleset:2022 data/civ2civ3/terrain.ruleset:1912 msgid "" "Cities built on or next to rivers incur a small risk of flooding, which will " "destroy stored food." msgstr "" #: data/sandbox/units.ruleset:30 data/civ2civ3/units.ruleset:30 msgid "Can build Forts and Fortresses." msgstr "" #: data/sandbox/units.ruleset:33 data/civ2civ3/units.ruleset:33 msgid "Attack value halved when attacking Destroyer." msgstr "" #: data/sandbox/units.ruleset:34 msgid "SupplyLines" msgstr "" #: data/sandbox/units.ruleset:34 msgid "" "Can slow down (take 1 MP from) an enemy unit by disrupting its supply lines." msgstr "" #: data/sandbox/units.ruleset:35 msgid "Consensus" msgstr "" #: data/sandbox/units.ruleset:35 msgid "Undisbandable when your bureaucracy has a veto." msgstr "" #: data/sandbox/units.ruleset:36 msgid "FleshBased" msgstr "" #: data/sandbox/units.ruleset:37 msgid "IronBased" msgstr "" #: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37 #: data/alien/units.ruleset:29 msgid "Capturer" msgstr "" #: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37 #: data/alien/units.ruleset:29 msgid "Can capture some enemy units." msgstr "" #: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38 #: data/alien/units.ruleset:30 msgid "Capturable" msgstr "" #: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38 #: data/alien/units.ruleset:30 msgid "Can be captured by some enemy units." msgstr "" #: data/sandbox/units.ruleset:43 data/civ2civ3/units.ruleset:39 #: data/alien/units.ruleset:31 data/granularity/units.ruleset:33 msgid "Bombarder" msgstr "" #: data/sandbox/units.ruleset:47 msgid "NuclearOP" msgstr "" #: data/sandbox/units.ruleset:48 msgid "TacticalNuke" msgstr "" #: data/sandbox/units.ruleset:64 msgid "LightWeight" msgstr "" #: data/sandbox/units.ruleset:64 msgid "Airliftable once you learn Flight." msgstr "" #: data/sandbox/units.ruleset:65 msgid "MediumWeight" msgstr "" #: data/sandbox/units.ruleset:65 msgid "Airliftable from Airport after you learn Advanced Flight." msgstr "" #: data/sandbox/units.ruleset:66 msgid "HeavyWeight" msgstr "" #: data/sandbox/units.ruleset:66 msgid "Airliftable from Airport after you learn Fusion Power." msgstr "" #: data/sandbox/units.ruleset:67 msgid "BorderPolice" msgstr "" #: data/sandbox/units.ruleset:67 msgid "Can peacefully expel certain foreign units." msgstr "" #: data/sandbox/units.ruleset:68 msgid "Expellable" msgstr "" #: data/sandbox/units.ruleset:68 msgid "Can be peacefully expelled from foreign tiles." msgstr "" #: data/sandbox/units.ruleset:75 data/civ2civ3/units.ruleset:65 msgid "Benefits from barracks" msgstr "" #: data/sandbox/units.ruleset:76 data/civ2civ3/units.ruleset:66 msgid "Ground" msgstr "" #: data/sandbox/units.ruleset:76 data/civ2civ3/units.ruleset:66 msgid "Ground units" msgstr "" #: data/sandbox/units.ruleset:77 data/civ2civ3/units.ruleset:67 msgid "Aerial" msgstr "" #: data/sandbox/units.ruleset:77 data/civ2civ3/units.ruleset:67 msgid "Aerial units" msgstr "" #. TRANS: Unit class: used adjectivally #: data/sandbox/units.ruleset:179 data/civ2civ3/units.ruleset:169 msgid "?unitclass:Small Land" msgstr "" #. TRANS: Unit class: used adjectivally #: data/sandbox/units.ruleset:188 data/civ2civ3/units.ruleset:178 msgid "?unitclass:Big Land" msgstr "" #. TRANS: Unit class: used adjectivally #: data/sandbox/units.ruleset:197 data/civ2civ3/units.ruleset:187 msgid "?unitclass:Merchant" msgstr "" #: data/sandbox/units.ruleset:530 data/civ2civ3/units.ruleset:517 msgid "Settlers can also perform the same terrain alterations as Workers." msgstr "" #: data/sandbox/units.ruleset:532 data/civ2civ3/units.ruleset:519 msgid "" "TIP: optimal production of Settlers occurs in cities of at most size 4, or " "cities with a Granary of at most size 6." msgstr "" #: data/sandbox/units.ruleset:538 data/civ2civ3/units.ruleset:525 msgid "Migrants" msgstr "" #: data/sandbox/units.ruleset:575 data/civ2civ3/units.ruleset:562 msgid "" "Migrants can be used to transfer population to other cities, but may not " "found new cities. They can also perform the same terrain alterations as " "Workers." msgstr "" #: data/sandbox/units.ruleset:579 data/civ2civ3/units.ruleset:566 msgid "" "TIP: Migrants can be a good alternative to Workers in overpopulated cities, " "as they benefit from free food upkeep." msgstr "" #: data/sandbox/units.ruleset:655 data/civ2civ3/units.ruleset:640 msgid "beginner" msgstr "" #: data/sandbox/units.ruleset:655 data/civ2civ3/units.ruleset:640 msgid "seasoned" msgstr "" #: data/sandbox/units.ruleset:655 data/civ2civ3/units.ruleset:640 msgid "senior" msgstr "" #: data/sandbox/units.ruleset:655 data/civ2civ3/units.ruleset:640 msgid "expert" msgstr "" #: data/sandbox/units.ruleset:661 data/civ2civ3/units.ruleset:646 msgid "" "Engineers are similar to Workers, but they work twice as fast, move twice as " "fast, and may gain experience from work enabling them to work even faster." msgstr "" #: data/sandbox/units.ruleset:665 data/civ2civ3/units.ruleset:650 msgid "" "With knowledge of Fusion Power, Engineers may also perform more radical " "terrain transformations than Workers, Settlers, or Migrants, with the " "\"transform\" order. Examples include conversion of Tundra into Plains, or " "even Ocean into Swamp in some circumstances (when on board an ocean-going " "vessel, on a tile surrounded by sufficient existing land). See the Terrain " "Alterations section for more details." msgstr "" #: data/sandbox/units.ruleset:676 msgid "Mechanic" msgstr "" #: data/sandbox/units.ruleset:711 msgid "A Mechanic can repair machines in the field." msgstr "" #: data/sandbox/units.ruleset:814 data/civ2civ3/units.ruleset:759 msgid "Archers fight with bows and arrows and have a good offensive value." msgstr "" #: data/sandbox/units.ruleset:1039 data/civ2civ3/units.ruleset:984 msgid "" "A number of Partisans are granted free when an enemy conquers your city -- " "they automatically assume defensive positions in the surrounding countryside " "-- but only under these conditions:\n" " - Guerilla Warfare must be known by at least one player.\n" " - At least three quarters of the citizens must have your nationality.\n" " - You must know about Communism and Gunpowder.\n" " - You must run either a Democracy or a Communist government." msgstr "" #: data/sandbox/units.ruleset:1086 data/civ2civ3/units.ruleset:1030 msgid "" "Fundamentalist nations can maintain Fanatic units without having to pay any " "upkeep nor causing military unhappiness. Instead, each unit reduces the " "population by 1." msgstr "" #: data/sandbox/units.ruleset:1162 data/civ2civ3/units.ruleset:1106 msgid "" "Paratroopers are experts at airborne attacks. From a friendly city, airbase, " "or airstrip, Paratroopers who have not expended any movement points can " "paradrop directly to any tile in range, and be immediately ready to act " "there. (Beware dropping into unseen territory, as Paratroopers landing on a " "tile occupied by enemy units are easy targets!)" msgstr "" #: data/sandbox/units.ruleset:1169 msgid "Veteran Paratroopers can land on forest and jungle tiles." msgstr "" #: data/sandbox/units.ruleset:1203 data/civ2civ3/units.ruleset:1147 msgid "" "The Mechanized Infantry has the strongest inherent defensive strength of any " "land unit, and is very fast on roads and easy terrain, but it is hindered " "rather than helped by rough terrain (it cannot move into mountains, swamps, " "or jungles), and it is only available near the end of the technology tree." msgstr "" #: data/sandbox/units.ruleset:1279 data/civ2civ3/units.ruleset:1223 msgid "" "Chariots are horse-pulled war wagons. They have a stronger attack than " "Horsemen, but their speed comes at a cost: they are more expensive to build, " "they cannot take advantage of terrain to defend themselves, they cannot move " "in rough terrain (mountains, swamps, and jungles) without roads, and they " "cannot be transported by sea using early ships (Triremes and Caravels)." msgstr "" #: data/sandbox/units.ruleset:1319 data/civ2civ3/units.ruleset:1263 msgid "" "Elephants are towering animals trained for war that are often used as " "powerful shock troops." msgstr "" #: data/sandbox/units.ruleset:1497 data/civ2civ3/units.ruleset:1441 msgid "" "Armors are motorized war wagons that are faster, stronger, and can take more " "damage than any mounted unit. However, they are less adaptable to very rough " "terrain (they cannot move into mountains, swamps, or jungles without roads), " "and unable to use less rough terrain to improve their defense." msgstr "" #: data/sandbox/units.ruleset:1540 data/civ2civ3/units.ruleset:1484 msgid "" "While powerful, Catapults (and their successors) are bulky and awkward; they " "require roads to move in rough terrain (mountains, swamps, and jungles), are " "difficult to defend, and are too big for early ships (Triremes and Caravels)." msgstr "" #: data/sandbox/units.ruleset:1578 data/civ2civ3/units.ruleset:1522 msgid "" "Cannons are large firearms that can fire heavy projectiles over long " "distances. As with the catapults they replace, they are very strong " "attackers but equally weak defenders and will need an escort to be " "effective, and have limited mobility." msgstr "" #: data/sandbox/units.ruleset:1616 data/civ2civ3/units.ruleset:1560 msgid "" "The artillery is an upgraded cannon. As with its predecessors, it is a very " "strong attacker but equally weak defender and will need an escort to be " "effective, and has limited mobility." msgstr "" #: data/sandbox/units.ruleset:1653 data/civ2civ3/units.ruleset:1597 msgid "" "Howitzers are upgraded artillery with improved defensive as well as " "offensive capabilities. However, they still have the limited mobility of " "their predecessors." msgstr "" #: data/sandbox/units.ruleset:1696 data/civ2civ3/units.ruleset:1640 #, no-c-format msgid "" "Fighters and other aircraft lose 10% of their hitpoints for every turn not " "spent in a city, airstrip, or airbase, or on a Carrier." msgstr "" #: data/sandbox/units.ruleset:1737 data/civ2civ3/units.ruleset:1680 msgid "" "A Bomber's attack against units on land is a bombard attack; against units " "on water it has a regular attack." msgstr "" #: data/sandbox/units.ruleset:1742 data/civ2civ3/units.ruleset:1685 #, no-c-format msgid "" "As with other aircraft, Bombers lose 10% of their hitpoints for every turn " "not spent in a city, airstrip, or airbase, or on a Carrier." msgstr "" #: data/sandbox/units.ruleset:1781 data/civ2civ3/units.ruleset:1724 msgid "" "A Helicopter's attack against units on land is a bombard attack; against " "units on water it has a regular attack." msgstr "" #: data/sandbox/units.ruleset:1784 data/civ2civ3/units.ruleset:1727 msgid "" "Helicopters can also transport one military land unit; while most troops " "must load or unload in a city, airstrip, or airbase (and not in the field or " "onboard a Carrier), units specializing in mobility (Paratroopers, Alpine " "Troops, Marines, Partisans, and Fanatics) can embark or disembark at any " "time." msgstr "" #: data/sandbox/units.ruleset:1790 data/civ2civ3/units.ruleset:1733 msgid "" "Unlike other aircraft, Helicopters are not required to return to a city, " "base, or Carrier to refuel after a set number of turns; however, care must " "be exercised, due to the health they lose every turn." msgstr "" #: data/sandbox/units.ruleset:1907 data/civ2civ3/units.ruleset:1848 msgid "" "The Trireme is your first boat unit. It can act as a transport ship, and " "unlike later boats can travel on rivers, but it may not enter deep ocean " "tiles. It cannot attack other ships, though it may still defend itself when " "attacked." msgstr "" #: data/sandbox/units.ruleset:1948 msgid "" "The Caravel is a sailing ship that can enter any ocean tile, but have to " "spend at least every third turn change next to land to load supplies for the " "crew." msgstr "" #: data/sandbox/units.ruleset:1987 data/civ2civ3/units.ruleset:1926 msgid "" "The Galleon is a big transport ship, the first which can transport large " "wheeled units." msgstr "" #: data/sandbox/units.ruleset:2023 data/civ2civ3/units.ruleset:1962 msgid "" "The Frigate is a specialized ship with a strong offensive value, and can " "attack units on land, but it cannot transport units." msgstr "" #: data/sandbox/units.ruleset:2059 data/civ2civ3/units.ruleset:1998 msgid "The Ironclad is an armored ship, more sturdy than the Frigate." msgstr "" #: data/sandbox/units.ruleset:2099 data/civ2civ3/units.ruleset:2038 msgid "" "An improved Ironclad, with better move rate and vision. Anti-submarine " "weapons double its defense against Submarines." msgstr "" #: data/sandbox/units.ruleset:2102 data/civ2civ3/units.ruleset:2041 msgid "" "TIP: A very fast unit, which is very useful for hunting down enemy " "Transports and Submarines." msgstr "" #: data/sandbox/units.ruleset:2263 msgid "SSBN" msgstr "" #: data/sandbox/units.ruleset:2296 msgid "A SSBN is a nuclear submarine." msgstr "" #: data/sandbox/units.ruleset:2298 msgid "It gets tactical nukes once you discover Rocketry." msgstr "" #: data/sandbox/units.ruleset:2339 data/civ2civ3/units.ruleset:2231 msgid "" "It can transport aircraft and military land units (not wheeled), although " "land units cannot always be transferred to and from Helicopters while " "onboard (see Helicopter help)." msgstr "" #: data/sandbox/units.ruleset:2390 data/civ2civ3/units.ruleset:2282 msgid "" "Transports can also clean pollution and fallout on water tiles, and with " "knowledge of Miniaturization, may build oil platforms on deep ocean tiles " "(for use by Offshore Platforms)." msgstr "" #: data/sandbox/units.ruleset:2476 data/civ2civ3/units.ruleset:2367 msgid "" "You can build Nuclear units when you have the required advance, and the " "Manhattan Project wonder has been built by any player. However, without " "further technology they cannot move on their own." msgstr "" #: data/sandbox/units.ruleset:2480 data/civ2civ3/units.ruleset:2371 msgid "" "With Advanced Flight, all Nuclear units (including those already built) gain " "a range of 8 movement points, and Rocketry increases this to 16." msgstr "" #: data/sandbox/units.ruleset:2492 data/sandbox/units.ruleset:2557 #: data/civ2civ3/units.ruleset:2383 msgid "" "TIP: You may be involved in a situation where you've invaded an enemy " "country en masse, but the enemy cities are too strong. Before using a " "Nuclear unit, assemble a gang of cleanup units next to the city and have " "them ready to fix the fallout on the same turn it occurs! This minimizes the " "chance of nuclear winter. Eco-friendly nukes!" msgstr "" #: data/sandbox/units.ruleset:2502 msgid "ICBM" msgstr "" #: data/sandbox/units.ruleset:2542 msgid "" "Has unlimited range but 0 moves. Specify the target tile by selecting the " "ICBM, ordering `Do...` (or by pressing `d`) and then clicking at the target " "tile." msgstr "" #: data/sandbox/units.ruleset:2554 msgid "" "Make sure that the upkeep (gold and shield) of your ICBM is paid. A non " "maintained nuke will detonate in place." msgstr "" #: data/sandbox/units.ruleset:2618 data/civ2civ3/units.ruleset:2444 msgid "" "Many covert actions may be attempted even in peacetime, but the more " "aggressive actions will be discovered and cause diplomatic incidents, giving " "an excuse for the breaking of treaties by a Federation or Democracy, or a " "nuclear-armed regime otherwise restrained by the United Nations." msgstr "" #: data/sandbox/units.ruleset:2624 data/civ2civ3/units.ruleset:2450 msgid "" "If a foreign unit is alone on a tile, you may attempt to bribe it with your " "Diplomat. By paying a sum of gold the unit will immediately become yours; " "the exact sum depends on the status of the unit and that of the civilization " "owning it. Bribery when not at war will cause a diplomatic incident. " "Homeless Diplomats cannot bribe units." msgstr "" #: data/sandbox/units.ruleset:2640 data/sandbox/units.ruleset:2900 #: data/civ2civ3/units.ruleset:2466 data/civ2civ3/units.ruleset:2720 msgid "" " - \"Establish Embassy\": This action always succeeds, and gives permanent " "contact with the city's owner, as well as intelligence on their tax rates " "and technology. Each player you have an embassy with that knows a technology " "reduces that technology's research cost to you." msgstr "" #: data/sandbox/units.ruleset:2646 data/sandbox/units.ruleset:2906 #: data/civ2civ3/units.ruleset:2472 data/civ2civ3/units.ruleset:2726 msgid "" " - \"Investigate City\": Your unit attempts to report detailed information " "about the city: its status, what buildings and units are within, and what it " "is currently producing. The unit is not consumed by this action." msgstr "" #: data/sandbox/units.ruleset:2664 data/civ2civ3/units.ruleset:2490 msgid "" " - \"Incite a Revolt\": In return for gold a foreign city will change " "allegiance and join your empire, bringing along all nearby units that call " "it home, but reducing its size by 1. Units in other cities remain in the " "enemy's control, but units outside cities are lost to both players. The " "exact sum depends on the status of the city and that of the civilization " "that owns it. It is not possible to incite a rebellion in a capital, or in " "any city with Courthouse. Incitement may be attempted in peacetime, but will " "cause a diplomatic incident." msgstr "" #: data/sandbox/units.ruleset:2677 data/civ2civ3/units.ruleset:2503 msgid "" "Diplomats built under Communist or Federation governments will start at the " "first veteran level (secretary)." msgstr "" #: data/sandbox/units.ruleset:2682 data/civ2civ3/units.ruleset:2508 #, no-c-format msgid "" "The cost to bribe units or incite cities increases +50% for each 1000 " "culture points accumulated by the target player, up to +500% (as if the " "distance to the capital was 6 times lower) when the player reaches 10000 " "culture points." msgstr "" #: data/sandbox/units.ruleset:2689 data/civ2civ3/units.ruleset:2515 #, no-c-format msgid "" "A city gets +5% resistance in diplomatic fights against enemy agents for " "each 100 culture points, up to +50% when the city reaches 1000 culture " "points." msgstr "" #: data/sandbox/units.ruleset:2749 msgid "" "A Spy can also be used to:\n" " - sabotage an enemy unit (reducing its hit points to half), if it is alone " "on a tile and the players are at war;\n" " - poison the water supply of an enemy city (reducing the population by " "one);\n" " - steal specific technology (with a reduced chance of success);\n" " - steal further technologies from a city which has already been stolen from " "(although cities become more resistant each time they are stolen from);\n" " - sabotage predetermined city targets (with a reduced chance of success);\n" " - release plague in an enemy city if it has a Research Lab and the Spy's " "owner knows Medicine. Be careful! Plague spreads along trade routes." msgstr "" #: data/sandbox/units.ruleset:2768 data/civ2civ3/units.ruleset:2591 msgid "" "Spies built under Communist or Federation governments will start at the " "first veteran level (handler)." msgstr "" #: data/sandbox/units.ruleset:2805 data/civ2civ3/units.ruleset:2627 msgid "" "A Caravan carries goods or material for trading with other nations, or to " "help build wonders in your own cities." msgstr "" #: data/sandbox/units.ruleset:2808 msgid "" "Caravans can only travel on roads, railroads, rivers or ships. (Caravans " "cannot take advantage of maglevs, but may travel on the railroads that " "accompany them.)" msgstr "" #: data/sandbox/units.ruleset:2812 data/civ2civ3/units.ruleset:2633 msgid "" "A Caravan sent to a foreign city (one not owned by an enemy) can establish a " "trade route. The route's ongoing revenue is doubled if the two cities " "involved are on different continents. Each city can support a maximum of two " "trade routes." msgstr "" #: data/sandbox/units.ruleset:2817 data/civ2civ3/units.ruleset:2638 msgid "" "A Caravan sent to one of your own cities that is building a wonder can add " "50 shields towards its production. If your city is not building a wonder, " "the Caravan can take no special action." msgstr "" #: data/sandbox/units.ruleset:2859 data/civ2civ3/units.ruleset:2679 msgid "" "The Freight unit replaces the Caravan, and moves at twice the speed. It has " "the same behavior and movement restrictions." msgstr "" #: data/sandbox/units.ruleset:2898 data/civ2civ3/units.ruleset:2718 msgid "Explorers can also perform some actions in another player's city:" msgstr "" #: data/sandbox/units.ruleset:3039 data/civ2civ3/units.ruleset:2858 msgid "Storm" msgstr "" #: data/sandbox/units.ruleset:3068 data/civ2civ3/units.ruleset:2887 msgid "Storms move randomly at seas." msgstr "" #: data/civ2civ3/buildings.ruleset:109 msgid "" "Two cities with Airports can airlift one unit per turn (including aircraft). " "Airlifting instantly transports the unit from one city to another and will " "use all of the unit's movement points. A unit must have some movement points " "left to be airlifted, and cannot carry cargo." msgstr "" #: data/civ2civ3/buildings.ruleset:651 #, no-c-format msgid "" "Increases the science output in a city by 50%, or by 100% once the Great " "Library has been built by any player." msgstr "" #: data/civ2civ3/buildings.ruleset:1044 #, no-c-format msgid "" "The total bonus is 150% if a Library, a University and a Research Lab are " "all present in the same city, increasing to 300% once the Great Library, " "Isaac Newton's College, and the Internet have all been built." msgstr "" #: data/civ2civ3/buildings.ruleset:1415 #, no-c-format msgid "" "The total bonus is 100% if a Library and a University are present together " "in the same city, increasing to 200% once the Great Library and Isaac " "Newton's College have both been built." msgstr "" #: data/civ2civ3/buildings.ruleset:1638 msgid "" "Completion of this wonder permanently doubles the effect of Libraries for " "every player." msgstr "" #: data/civ2civ3/game.ruleset:32 msgid "Civ2Civ3 ruleset" msgstr "" #. TRANS: In the client, this is displayed alongside the contents of #. ; README.civ2civ3, which are not localized. #: data/civ2civ3/game.ruleset:46 msgid "" "You are playing Freeciv with civ2civ3 rules:\n" "\n" "Gameplay more similar to civ3, keeping the combat system from civ2.\n" "\n" "Adapted for single player, with AI less aggressive at start, but more " "challenging at the end.\n" "\n" "The differences from the former default ruleset, 'classic', are listed in " "full in README.civ2civ3." msgstr "" #: data/civ2civ3/terrain.ruleset:1792 msgid "" "Roads allow your land units to move more quickly, and allow wheeled Big Land " "units such as Chariots and Catapults to travel through otherwise difficult " "terrain (Mountains, Jungle, and Swamp)." msgstr "" #: data/civ2civ3/terrain.ruleset:1905 msgid "" "Land units may move along rivers for faster travel (but not diagonally). " "Triremes may also travel up rivers (although later boats cannot)." msgstr "" #: data/civ2civ3/units.ruleset:58 data/alien/units.ruleset:45 msgid "Airliftable" msgstr "" #: data/civ2civ3/units.ruleset:58 data/alien/units.ruleset:45 msgid "Can be airlifted from a suitable city." msgstr "" #: data/civ2civ3/units.ruleset:1889 msgid "The Caravel is a sailing ship that can enter any ocean tile." msgstr "" #: data/civ2civ3/units.ruleset:2630 msgid "" "Caravans cannot take advantage of maglevs, but may travel on the railroads " "that accompany them." msgstr "" #: data/alien/actions.ruleset:260 #, c-format msgid "Copy Research %sData%s" msgstr "" #: data/alien/actions.ruleset:268 #, c-format msgid "Monetize %sContainers%s" msgstr "" #: data/alien/buildings.ruleset:86 msgid "Antigrav Port" msgstr "" #: data/alien/buildings.ruleset:105 #, no-c-format msgid "" "Allows one unit airlift from and to city, increased to three once Low-Level " "Orbit is known." msgstr "" #: data/alien/buildings.ruleset:110 msgid "Archive" msgstr "" #: data/alien/buildings.ruleset:129 #, no-c-format msgid "Increases the science production of a city by 75%." msgstr "" #: data/alien/buildings.ruleset:133 msgid "Basic Infrastructure" msgstr "" #: data/alien/buildings.ruleset:151 #, no-c-format msgid "" "Basic Infrastructure to the city. This improvement has no maintenance, and " "cannot be sabotaged by enemy Stealth Spy.\n" "\n" "Without this improvement city cannot grow bigger than size 2." msgstr "" #: data/alien/buildings.ruleset:158 msgid "Bunker" msgstr "" #: data/alien/buildings.ruleset:179 #, no-c-format msgid "Revolt cannot be incited in a city with bunker." msgstr "" #: data/alien/buildings.ruleset:184 msgid "Central Mine" msgstr "" #: data/alien/buildings.ruleset:204 #, no-c-format msgid "City center tile produces three extra shields." msgstr "" #: data/alien/buildings.ruleset:209 msgid "Cyberpart Factory" msgstr "" #: data/alien/buildings.ruleset:228 #, no-c-format msgid "Increases the tax output in a city by 75%." msgstr "" #: data/alien/buildings.ruleset:251 msgid "" "Factory produces spare parts for two units removing their production upkeep." msgstr "" #: data/alien/buildings.ruleset:256 msgid "Filter" msgstr "" #: data/alien/buildings.ruleset:275 msgid "" "Filter System gets 1 extra food and 1 extra production from each oceanic " "tile." msgstr "" #: data/alien/buildings.ruleset:280 msgid "Force Walls" msgstr "" #: data/alien/buildings.ruleset:300 #, no-c-format msgid "" "Force Walls doubles city defense against all kind of attacks. Bonus is " "increased to 150% when Strong Force technology is known." msgstr "" #: data/alien/buildings.ruleset:305 msgid "Headquarters" msgstr "" #: data/alien/buildings.ruleset:323 #, no-c-format msgid "" "Headquarters building marks city as your capital. City with headquarters is " "also safe from enemy's incite revolt attacks." msgstr "" #: data/alien/buildings.ruleset:328 msgid "Hospital" msgstr "" #: data/alien/buildings.ruleset:347 #, no-c-format msgid "" "Damaged units which stay in city without moving, heal 50% of their hitpoints " "each turn." msgstr "" #: data/alien/buildings.ruleset:352 msgid "Information Distillery" msgstr "" #: data/alien/buildings.ruleset:371 #, no-c-format msgid "" "Improved information gathering. Only 2 other factions needs to know given " "technology before we gain access to it." msgstr "" #: data/alien/buildings.ruleset:376 msgid "Mood Center" msgstr "" #: data/alien/buildings.ruleset:395 #, no-c-format msgid "Makes 3 unhappy citizens content." msgstr "" #: data/alien/buildings.ruleset:400 msgid "Training Facility" msgstr "" #: data/alien/buildings.ruleset:419 #, no-c-format msgid "All new units are built as Elite ones." msgstr "" #: data/alien/buildings.ruleset:424 msgid "Transportation" msgstr "" #: data/alien/buildings.ruleset:443 #, no-c-format msgid "" "City workers can travel further from city center to work and goods can be " "transported from further away to city center. On hex maps city radius grows " "to 2 tiles. On square based maps increases city area by 8 tiles." msgstr "" #: data/alien/buildings.ruleset:451 msgid "Radar Tower" msgstr "" #: data/alien/buildings.ruleset:469 msgid "City with Radar Tower sees much further than one without." msgstr "" #: data/alien/buildings.ruleset:473 msgid "Radiation Resistor" msgstr "" #: data/alien/buildings.ruleset:491 msgid "Radiation Resistor increases maximum city size by 3." msgstr "" #: data/alien/buildings.ruleset:496 msgid "Research Nest" msgstr "" #: data/alien/buildings.ruleset:515 #, no-c-format msgid "Increases the science production of a city by 100%." msgstr "" #: data/alien/buildings.ruleset:519 msgid "Secret Police" msgstr "" #: data/alien/buildings.ruleset:537 msgid "" "Secret Police is good at leading army.\n" "\n" "Makes martial law possible. Each military unit in city makes one unhappy " "citizen content, to the maximum of 2." msgstr "" #: data/alien/buildings.ruleset:543 msgid "Skyscraper" msgstr "" #: data/alien/buildings.ruleset:561 msgid "" "Radiation is weaker miles high. Top levels of really tall buildings can " "safely house more people.\n" "\n" "Cities can grow 5 sizes bigger." msgstr "" #: data/alien/buildings.ruleset:566 msgid "Virtual Reality Theatre" msgstr "" #: data/alien/buildings.ruleset:585 #, no-c-format msgid "Makes two unhappy citizens content." msgstr "" #: data/alien/buildings.ruleset:698 msgid "Earth Monument" msgstr "" #: data/alien/buildings.ruleset:715 msgid "" "Monument to celebrate our true home planet, Earth.\n" "\n" "Each square around the city where this wonder is built that is already " "generating some trade produces one extra trade resource." msgstr "" #: data/alien/buildings.ruleset:722 msgid "Great Tunnel" msgstr "" #: data/alien/buildings.ruleset:740 msgid "" "Real deep mining.\n" "\n" "Each square around the city where this wonder is built that is already " "generating some production produces one extra shield resource." msgstr "" #: data/alien/buildings.ruleset:747 msgid "Antigrav Control Center" msgstr "" #: data/alien/buildings.ruleset:766 #, no-c-format msgid "" "All player's antigravity units will regenerate 50% of their hitpoints each " "turn." msgstr "" #: data/alien/buildings.ruleset:772 msgid "Oceanic Downtown" msgstr "" #: data/alien/buildings.ruleset:791 msgid "Each oceanic city center generates 3 points more trade and production." msgstr "" #: data/alien/buildings.ruleset:796 msgid "Monument of Co-operation" msgstr "" #: data/alien/buildings.ruleset:815 #, no-c-format msgid "" "All player's native alien units will regenerate 50% of their hitpoints each " "turn." msgstr "" #: data/alien/buildings.ruleset:821 msgid "Protector" msgstr "" #: data/alien/buildings.ruleset:839 msgid "" "Provides additional protection against radiation making it possible for all " "cities player owns to grow 2 sizes bigger, unless growth is blocked by lack " "of the Basic Infrastructure." msgstr "" #: data/alien/cities.ruleset:52 msgid "Culturists" msgstr "" #: data/alien/cities.ruleset:53 msgid "?Culturists:C" msgstr "" #: data/alien/cities.ruleset:60 msgid "" "Culturists create works that keep people satisfied. They create two luxury " "points per turn, four if Specialist Training tech is known." msgstr "" #: data/alien/cities.ruleset:73 msgid "" "Scientist research two bulbs worth of science each turn, four bulbs when " "Specialist Training tech is known." msgstr "" #: data/alien/cities.ruleset:78 msgid "Government Merchants" msgstr "" #: data/alien/cities.ruleset:80 msgid "?Merchant:M" msgstr "" #: data/alien/cities.ruleset:87 msgid "" "Government Merchants produce two gold for the government each turn, four " "once Specialist Training tech is known." msgstr "" #: data/alien/game.ruleset:34 msgid "Alien World" msgstr "" #. TRANS: In the client, this is displayed alongside the contents of #. ; README.alien, which are not localized. #: data/alien/game.ruleset:48 msgid "" "One of the design goals of this ruleset was that it has to provide gameplay " "different from standard rules. Do not assume that any rules you know from " "classic rules apply with this ruleset.\n" "\n" "See https://www.freeciv.org/wiki/Alien_World and https://www.cazfi.net/" "freeciv/alien/ for additional ruleset info." msgstr "" #. TRANS: Quarters #: data/alien/game.ruleset:404 msgid "Q1" msgstr "" #: data/alien/game.ruleset:405 msgid "Q2" msgstr "" #: data/alien/game.ruleset:406 msgid "Q3" msgstr "" #: data/alien/game.ruleset:407 msgid "Q4" msgstr "" #: data/alien/game.ruleset:410 msgid "GE" msgstr "" #: data/alien/game.ruleset:411 msgid "BGE" msgstr "" #: data/alien/game.ruleset:444 msgid "Radiation Burst" msgstr "" #: data/alien/game.ruleset:449 msgid "Rebels" msgstr "" #: data/alien/game.ruleset:454 msgid "Alien Microbes" msgstr "" #: data/alien/game.ruleset:569 msgid "Commodities" msgstr "" #: data/alien/governments.ruleset:81 msgid "Anarchy happens between government changes." msgstr "" #: data/alien/governments.ruleset:99 #, c-format msgid "Leader %s" msgstr "" #: data/alien/governments.ruleset:100 #, c-format msgid "?female:Leader %s" msgstr "" #: data/alien/governments.ruleset:103 #, no-c-format msgid "" "This is the only available form of government in the beginning.\n" "\n" "Max tax/science/lux rate is 40%." msgstr "" #: data/alien/governments.ruleset:126 #, no-c-format msgid "" "Government type for military might.\n" "\n" "Max tax/science/lux rate is 60%.\n" "\n" "Communism gains 20% bonus to production." msgstr "" #: data/alien/governments.ruleset:150 #, no-c-format msgid "" "Government type of freedom.\n" "\n" "Max tax/science/lux rate is 70%.\n" "\n" "Democracy gains 20% bonus to trade." msgstr "" #: data/alien/governments.ruleset:159 msgid "Dual Communism" msgstr "" #: data/alien/governments.ruleset:174 #, no-c-format msgid "" "Government type for military might for both humans and aliens alike.\n" "\n" "Max tax/science/lux rate is 80%.\n" "\n" "Dual Communism gains 40% production bonus, and 20% trade bonus." msgstr "" #: data/alien/governments.ruleset:183 msgid "Dual Democracy" msgstr "" #: data/alien/governments.ruleset:198 #, no-c-format msgid "" "Government type of freedom for both humans and aliens alike.\n" "\n" "Max tax/science/lux rate is 90%.\n" "\n" "Dual Democracy gains 40% trade bonus, and 20% production bonus." msgstr "" #: data/alien/script.lua:24 #, c-format msgid "It was a safe containing %d gold." msgid_plural "It was a safe containing %d gold." msgstr[0] "" msgstr[1] "" #: data/alien/script.lua:37 #, c-format msgid "There was a datapod containing research info about %s." msgstr "" #: data/alien/script.lua:40 #, c-format msgid "The %s found datapod containing research info about %s." msgstr "" #. TRANS: first %s is nation plural or team name #: data/alien/script.lua:45 #, c-format msgid "The %s have acquired %s from Space Capsule they found." msgstr "" #: data/alien/script.lua:61 msgid "You found a base starting kit." msgstr "" #: data/alien/script.lua:80 msgid "The Space Capsule was already scavenged by someone." msgstr "" #: data/alien/script.lua:88 msgid "It was a trap! Set by the outcasts." msgstr "" #: data/alien/script.lua:91 #, c-format msgid "Your %s has been killed by outcasts!" msgstr "" #: data/alien/script.lua:133 msgid "" "Deneb 7 was known to have strange force field surrounding it\n" "that made it impossible to get near planet with year\n" "250 Galactic Era Earth technology. However, when you were\n" "flying past, that field suddenly reverted and sucked you\n" "to the planet.\n" "\n" "You find yourself in a strange world, probably touched\n" "by superior technology, where big portion of Earth science\n" "is invalid. You have to learn new rules,\n" "rules of this world.\n" "\n" "There's deadly radiation that no known shielding works against.\n" "There's alien life, but more surprisingly also some\n" "edible plants just like on Earth.\n" "\n" "Radio doesn't work,\n" "air doesn't allow flying, some basic Physics does\n" "not apply here.\n" "\n" "You struggle to live on this planet, and read\n" "Roadside Picnic by Strugatsky brothers once more." msgstr "" #: data/alien/styles.ruleset:30 msgid "?style:Human" msgstr "" #: data/alien/styles.ruleset:51 msgid "?citystyle:Human" msgstr "" #: data/alien/styles.ruleset:60 msgid "?citystyle:Dual" msgstr "" #: data/alien/styles.ruleset:70 msgid "?citystyle:Oceanic" msgstr "" #: data/alien/techs.ruleset:118 msgid "Alien Rights" msgstr "" #: data/alien/techs.ruleset:124 msgid "" "They're smart. Should they have rights too?\n" "\n" "Alien Forest tiles produce +1 production." msgstr "" #: data/alien/techs.ruleset:129 msgid "Alien Taming" msgstr "" #: data/alien/techs.ruleset:135 msgid "Some of the Alien lifeforms now work for us." msgstr "" #: data/alien/techs.ruleset:138 msgid "Alien Training" msgstr "" #: data/alien/techs.ruleset:144 msgid "Trained native lifeforms - deadly." msgstr "" #: data/alien/techs.ruleset:147 msgid "Amphibious Tactics" msgstr "" #: data/alien/techs.ruleset:153 msgid "Warfare with amphibious units." msgstr "" #: data/alien/techs.ruleset:156 msgid "Antigravity" msgstr "" #: data/alien/techs.ruleset:162 msgid "" "Even if normal method of flying is impossible in this world antigravity " "works. We just need to master it." msgstr "" #: data/alien/techs.ruleset:166 msgid "Burrowing" msgstr "" #: data/alien/techs.ruleset:172 msgid "" "Since it seems to be impossible to fly in this world, we focus on opposite " "direction. Burrowing through earth is possible.\n" "\n" " In addition to making first burrowing units available, knowledge of this " "tech allows mining of Thick Mountains." msgstr "" #: data/alien/techs.ruleset:180 msgid "Brain Development" msgstr "" #: data/alien/techs.ruleset:188 msgid "Brute Force" msgstr "" #: data/alien/techs.ruleset:194 msgid "It's time to make more powerful weapons than ever before." msgstr "" #: data/alien/techs.ruleset:197 msgid "City Defense" msgstr "" #: data/alien/techs.ruleset:203 msgid "" "Advanced form of force channeling allows us to protect city size objects " "with channeled radiation energy." msgstr "" #: data/alien/techs.ruleset:207 msgid "Commercial Antigravity" msgstr "" #: data/alien/techs.ruleset:213 msgid "" "Antigravity is not only for military. It has commercial applications as well." msgstr "" #: data/alien/techs.ruleset:217 msgid "Communication" msgstr "" #: data/alien/techs.ruleset:223 msgid "" "Conventional radio does not work here. Develop working alternative that " "takes advantage of the local radiation. You'll get contact to other factions " "and much more information about them.\n" "\n" "Also your own bases can communicate more efficiently with each other, so " "number of bases you have is not causing as much unhappiness as before." msgstr "" #: data/alien/techs.ruleset:230 msgid "Composites" msgstr "" #: data/alien/techs.ruleset:236 msgid "Stronger materials mean stronger armors." msgstr "" #: data/alien/techs.ruleset:239 msgid "Controlled Biomass" msgstr "" #: data/alien/techs.ruleset:245 msgid "" "Bugs, Slimes, Molds. We can drive masses of them together and then control " "movement of that biomass to act like a one being." msgstr "" #: data/alien/techs.ruleset:249 msgid "Crust Defense" msgstr "" #: data/alien/techs.ruleset:255 msgid "Defense against burrowing units." msgstr "" #: data/alien/techs.ruleset:258 msgid "Cyber Aliens" msgstr "" #: data/alien/techs.ruleset:264 msgid "Alliance of the machine and alien organisms." msgstr "" #: data/alien/techs.ruleset:267 msgid "Cybermodules" msgstr "" #: data/alien/techs.ruleset:273 msgid "" "Standardized cyber units save money - or make money to those producing them." msgstr "" #: data/alien/techs.ruleset:277 msgid "Cybernetics" msgstr "" #: data/alien/techs.ruleset:283 msgid "" "Making old Earth technology better than before is relatively easy task to " "do. For small investment, cybernetics gives us much better attack units." msgstr "" #: data/alien/techs.ruleset:287 msgid "Data Storage" msgstr "" #: data/alien/techs.ruleset:293 msgid "" "Needs to archive all the media produced for and by politics drive " "development of better data storage methods." msgstr "" #: data/alien/techs.ruleset:297 msgid "Deep Pumping" msgstr "" #: data/alien/techs.ruleset:303 msgid "" "We can pump water from the depths of the crust. We no longer need any of the " "adjacent tiles to have water in order to build Greenhouses." msgstr "" #: data/alien/techs.ruleset:307 msgid "Deneb Radar" msgstr "" #: data/alien/techs.ruleset:313 msgid "" "Not really an conventional radar, but named so as it fills similar role. " "It's based on Deneb 7 radiation and works on this planet." msgstr "" #: data/alien/techs.ruleset:317 msgid "Dual Government" msgstr "" #: data/alien/techs.ruleset:323 msgid "Government should consider both Humans and Native aliens." msgstr "" #: data/alien/techs.ruleset:333 msgid "" "We are finally able to escape force field surrounding Deneb 7. In addition " "to technical insight it requires correct attitude." msgstr "" #: data/alien/techs.ruleset:337 msgid "Faction Government" msgstr "" #: data/alien/techs.ruleset:343 msgid "Familiar government types adjusted to local environment." msgstr "" #: data/alien/techs.ruleset:346 msgid "Faction Politics" msgstr "" #: data/alien/techs.ruleset:352 msgid "" "Human relations in this situation, where various factions have been forced " "to this strange planet, are quite unlike anything seen before. It very well " "deserves small study. Maybe we then can co-operate with other factions." msgstr "" #: data/alien/techs.ruleset:358 msgid "Food Regeneration" msgstr "" #: data/alien/techs.ruleset:365 #, no-c-format msgid "" "If what we harvest grows back faster, we get more food. It's simple as " "that.\n" "\n" "Protein Houses tiles get additional 50% food production bonus." msgstr "" #: data/alien/techs.ruleset:370 msgid "Force Channeling" msgstr "" #: data/alien/techs.ruleset:376 msgid "" "Radiation is obstacle for us, but now also an resource. We know how to " "channel Deneb 7's power to our own use.\n" "\n" "Engineers can build Force Fortresses." msgstr "" #: data/alien/techs.ruleset:381 msgid "Gravity Manipulation" msgstr "" #: data/alien/techs.ruleset:387 msgid "" "From inside the crust we gather information required to understand how " "gravity works and what one can do with it." msgstr "" #: data/alien/techs.ruleset:391 msgid "Global Knowledge" msgstr "" #: data/alien/techs.ruleset:397 msgid "" "Information flows to us. We learn any tech known by four other factions." msgstr "" #: data/alien/techs.ruleset:401 msgid "High-Tech Filtering" msgstr "" #: data/alien/techs.ruleset:407 msgid "You can get a lot of things from ocean if you know how." msgstr "" #: data/alien/techs.ruleset:416 msgid "Simply knowing this tech makes two content citizens happy in each city." msgstr "" #: data/alien/techs.ruleset:420 msgid "Low-Level Orbit" msgstr "" #: data/alien/techs.ruleset:426 msgid "" "With further advances in antigravitics we are able to enter orbit even if we " "still are prisoners of the force field surrounding Deneb 7.\n" "\n" "Makes Antigrav Ports more efficient. They can airlift three units instead of " "just one." msgstr "" #: data/alien/techs.ruleset:438 msgid "" "Using Deneb 7's own power available everywhere land travel speeds can reach " "levels never seen before." msgstr "" #: data/alien/techs.ruleset:442 msgid "Manufacturing" msgstr "" #: data/alien/techs.ruleset:448 msgid "" "It takes some research to even make basic manufacturing in this alien world." msgstr "" #: data/alien/techs.ruleset:452 msgid "Martial Law" msgstr "" #: data/alien/techs.ruleset:458 msgid "" "Effective martial law requires that we can react quickly, to immediately " "send forces where they are needed.\n" "\n" "Maximum martial law for cities with Secret Police is increased from two to " "five." msgstr "" #: data/alien/techs.ruleset:464 msgid "Mental Powers" msgstr "" #: data/alien/techs.ruleset:470 msgid "" "I WANT\n" "\n" "One way to resist radiation is willpower.\n" "\n" "Simply knowing this tech allows cities to grow 3 sizes bigger." msgstr "" #: data/alien/techs.ruleset:475 msgid "?tech:Mining" msgstr "" #: data/alien/techs.ruleset:481 msgid "" "Earthly mining technologies were not sufficient for heavy scale mining on " "this planet." msgstr "" #: data/alien/techs.ruleset:485 msgid "Modified Spitter" msgstr "" #: data/alien/techs.ruleset:491 msgid "" "We already know how to make modifications to alien lifeforms. Let's improve " "spitters." msgstr "" #: data/alien/techs.ruleset:495 msgid "Mood Manipulation" msgstr "" #: data/alien/techs.ruleset:501 msgid "People are happy if they believe that they are happy." msgstr "" #: data/alien/techs.ruleset:504 msgid "Naval Superiority" msgstr "" #: data/alien/techs.ruleset:510 msgid "" "It's no longer enough to replicate old Earth technologies. We want " "superiority." msgstr "" #: data/alien/techs.ruleset:514 msgid "New Frontier" msgstr "" #: data/alien/techs.ruleset:521 #, no-c-format msgid "" "We finally fully realize that we are not limited to what we had as part of " "Earth empire.\n" "\n" "Increases max tax/science/lux rate by 10%." msgstr "" #: data/alien/techs.ruleset:526 msgid "Ocean Cities" msgstr "" #: data/alien/techs.ruleset:532 msgid "Cities on ocean. Why not?" msgstr "" #: data/alien/techs.ruleset:535 msgid "Organic Structures" msgstr "" #: data/alien/techs.ruleset:541 msgid "" "The art of making armor from alien organisms resistant to Deneb 7's strange " "radiation allows us to enter new areas.\n" "\n" "Cities can work radiating tiles." msgstr "" #: data/alien/techs.ruleset:551 msgid "" "It's easy to fall all the way from orbit, but to hit small target and to be " "ready to act immediately after landing are hard for aliens. They need extra " "mental powers for that." msgstr "" #: data/alien/techs.ruleset:556 msgid "Personal Contact" msgstr "" #: data/alien/techs.ruleset:562 #, no-c-format msgid "" "With Virtual Reality it's like actor actually was there with you. When you " "allow actors to teleport to meet their audience, maybe she is.\n" "\n" "Stealth Spies protecting your cities against enemy Spies will get 40% bonus. " "It also gets 40% harder for enemies to sabotage specific buildings." msgstr "" #: data/alien/techs.ruleset:569 msgid "Protein Modifications" msgstr "" #: data/alien/techs.ruleset:575 #, no-c-format msgid "" "Turns out we can make alien lifeforms edible.\n" "\n" "Engineers can build Protein Houses, which increases tile food production by " "50%." msgstr "" #: data/alien/techs.ruleset:580 msgid "Radiation Resistance" msgstr "" #: data/alien/techs.ruleset:586 msgid "" "By closely examining alien lifeform and how they survive the radiation, we " "are able to build some radiation resistance to our cities. \n" "\n" "Simply knowing this tech allows cities to grow 1 size bigger." msgstr "" #: data/alien/techs.ruleset:591 msgid "Regeneration" msgstr "" #: data/alien/techs.ruleset:597 msgid "" "We know how aliens regenerate, we know how self-repairing machines " "regenerate, we know how Earth organisms regenerate." msgstr "" #: data/alien/techs.ruleset:601 msgid "Research Methods" msgstr "" #: data/alien/techs.ruleset:608 #, no-c-format msgid "" "Research methods suitable for tackling challenges here allow us to gain " "knowledge much faster.\n" "\n" "Simply knowing this tech increases science output by 35%." msgstr "" #: data/alien/techs.ruleset:613 msgid "Smart Aliens" msgstr "" #: data/alien/techs.ruleset:619 msgid "" "Once we have given some smarts, backed with some remote control, to them, " "they can work on more demanding tasks." msgstr "" #: data/alien/techs.ruleset:623 msgid "Soul" msgstr "" #: data/alien/techs.ruleset:629 msgid "" "By combining our knowledge about humans and aliens we finally understand " "universal concept of soul.\n" "\n" "We can cause terror in our enemies. Once somebody knows Soul, two content " "citizens is converted to unhappy in every city in the world unless owner of " "the city also knows Soul." msgstr "" #: data/alien/techs.ruleset:636 msgid "Specialist Training" msgstr "" #: data/alien/techs.ruleset:642 msgid "" "Based on our Tactics teaching techniques, we can teach our specialists trick " "or two.\n" "\n" "Output of all specialists doubles." msgstr "" #: data/alien/techs.ruleset:647 msgid "Spitter Control" msgstr "" #: data/alien/techs.ruleset:653 msgid "" "Alien lifeforms spitting solid objects are interesting research subject." msgstr "" #: data/alien/techs.ruleset:657 msgid "Stealth Module" msgstr "" #: data/alien/techs.ruleset:663 msgid "" "Even when we know this technology making our units invisible, it's far too " "expensive to be used for armies. It's perfect for individuals in espionage " "mission." msgstr "" #: data/alien/techs.ruleset:668 msgid "Strong Force" msgstr "" #: data/alien/techs.ruleset:674 msgid "" "We are quite capable of making different energy fields out of radiation. We " "can still improve, though.\n" "\n" "Allows Engineers to build Towers instead of Force Fortresses." msgstr "" #: data/alien/techs.ruleset:679 msgid "Strong Resistance" msgstr "" #: data/alien/techs.ruleset:685 msgid "" "We get better at building resistance against radiation.\n" "\n" "Simply knowing this tech allows cities to grow 2 sizes bigger." msgstr "" #: data/alien/techs.ruleset:689 msgid "Supermodule" msgstr "" #: data/alien/techs.ruleset:695 msgid "Supermodule combines lesser modules in one extremely efficient pack." msgstr "" #: data/alien/techs.ruleset:699 msgid "Synthetic Food" msgstr "" #: data/alien/techs.ruleset:705 msgid "" "This is completely new, and extremely efficient, way of making synthetic " "food.\n" "\n" "As their food consumption is no longer an problem, we can grow bigger, " "meaner, aliens." msgstr "" #: data/alien/techs.ruleset:711 msgid "Teleportation" msgstr "" #: data/alien/techs.ruleset:717 msgid "" "We can teleport relatively small objects relatively short distances. This " "reduces problem of not being able to fly." msgstr "" #: data/alien/techs.ruleset:721 msgid "Thermal Module" msgstr "" #: data/alien/techs.ruleset:727 msgid "" "To be competent in boiling waters requires good control of temperature " "surrounding vessels. Also, knowledge about basic module technology allows " "more advanced modules in the future.\n" "\n" "Cities can work Boiling Ocean tiles." msgstr "" #: data/alien/techs.ruleset:733 msgid "Underground Habitat" msgstr "" #: data/alien/techs.ruleset:739 msgid "" "If needed, we can produce everything we need without ever leaving " "underground bunker." msgstr "" #: data/alien/techs.ruleset:743 msgid "Travel" msgstr "" #: data/alien/techs.ruleset:749 msgid "" "Once we master ship manufacturing, traveling more hospitable seas of Deneb 7 " "proved to be no different from other planets." msgstr "" #: data/alien/techs.ruleset:754 msgid "Unified Theory" msgstr "" #: data/alien/techs.ruleset:760 msgid "" "We now understand that radiation and antigravity are two sides of the same " "phenomenon." msgstr "" #: data/alien/techs.ruleset:764 msgid "Virtual Entertainment" msgstr "" #: data/alien/techs.ruleset:770 msgid "Another tech that Earth has long been close to mastering." msgstr "" #: data/alien/techs.ruleset:773 msgid "Virtual Reality Training" msgstr "" #: data/alien/techs.ruleset:779 msgid "" "Virtual Reality provides excellent way to train our forces, both infantry " "and naval forces." msgstr "" #: data/alien/techs.ruleset:783 msgid "War Monsters" msgstr "" #: data/alien/techs.ruleset:789 msgid "" "We can tame monsters suitable for war. These might be relatively weak, but " "they are the only thing that can wage war on radiating areas for the time " "being." msgstr "" #: data/alien/techs.ruleset:794 msgid "Water Flow" msgstr "" #: data/alien/techs.ruleset:800 msgid "" "We understand Deneb 7 fluid dynamics and can get water to flow where we " "want. Building Greenhouses becomes possible in tiles adjacent to cities and " "rivers." msgstr "" #: data/alien/terrain.ruleset:27 msgid "Radiating" msgstr "" #: data/alien/terrain.ruleset:27 msgid "Terrain has alien radiation." msgstr "" #: data/alien/terrain.ruleset:257 msgid "No unit can enter this terrain, nor can city work the tile." msgstr "" #: data/alien/terrain.ruleset:262 msgid "Savannah" msgstr "" #: data/alien/terrain.ruleset:306 msgid "For some reason, there is Earth like plants and animals around." msgstr "" #: data/alien/terrain.ruleset:311 msgid "Alien Forest" msgstr "" #: data/alien/terrain.ruleset:355 msgid "" "These forests are filled with strange alien organisms. This planet's " "radiation makes it impossible for Earthly organisms to survive here.\n" "\n" "Cities can work these tiles only when Organic Structures is known. Inventing " "Alien Rights gives +1 production bonus to Alien Forest tiles." msgstr "" #: data/alien/terrain.ruleset:363 msgid "Radiating Rocks" msgstr "" #: data/alien/terrain.ruleset:407 msgid "" "Planet's radiation makes it impossible for Earth organisms to survive here.\n" "\n" "Cities can work these tiles only when Organic Structures is known." msgstr "" #: data/alien/terrain.ruleset:457 msgid "Hills just like on Earth." msgstr "" #: data/alien/terrain.ruleset:462 msgid "Thick Mountains" msgstr "" #: data/alien/terrain.ruleset:504 msgid "" "What are these mountains made of?!? Diamond drill makes no scratch on them.\n" "\n" "Burrowing units are unable to burrow through these mountains, but at least " "Burrowing technology makes mining them possible." msgstr "" #: data/alien/terrain.ruleset:554 msgid "This is normal oceanic terrain." msgstr "" #: data/alien/terrain.ruleset:559 msgid "Boiling Ocean" msgstr "" #: data/alien/terrain.ruleset:602 msgid "" "This ocean is boiling. No ship without special equipment can enter.\n" "\n" "Cities can work these tiles only when Thermal Module is known, and city can " "never be located on Boiling Ocean." msgstr "" #: data/alien/terrain.ruleset:807 msgid "Greenhouses" msgstr "" #: data/alien/terrain.ruleset:824 msgid "" "Greenhouses can be built on certain terrain types to give a food bonus. " "Building Greenhouses requires the tile to have a water source:\n" "- Cities have Greenhouses built in, unless there is a Mine on the tile. They " "do not need to be built.\n" "- With Manufacturing, Greenhouses can be built outside cities directly on " "river tiles, or cardinally adjacent to Oceanic tiles.\n" "- With Water Flow, it becomes possible to also build Greenhouses cardinally " "adjacent to river tiles or city centers.\n" "- Deep Pumping allows water to be drawn from the depths of the crust, " "allowing Greenhouses to be built anywhere." msgstr "" #: data/alien/terrain.ruleset:853 msgid "" "Mines can be built on Hills for an extra production point. Once Burrowing is " "known, Thick Mountains can also be mined." msgstr "" #: data/alien/terrain.ruleset:877 msgid "" "Pollution appears on tiles around cities with high production. It halves all " "output from its tile." msgstr "" #: data/alien/terrain.ruleset:880 msgid "" "The pollution can only be cleared by dispatching Engineer or Hunter units " "with the \"clean pollution\" order." msgstr "" #: data/alien/terrain.ruleset:883 msgid "" "The contribution of production to pollution can be seen in the city dialog; " "once it exceeds a threshold, the excess is the percent chance of pollution " "appearing each turn." msgstr "" #: data/alien/terrain.ruleset:890 msgid "Space Capsule" msgstr "" #: data/alien/terrain.ruleset:908 msgid "" "Space Capsules have landed to the surface of Deneb Seven. Any unit can enter " "tile with a capsule to open it. Capsule disappears from the map in the " "process. There can be gold, blueprints of new technologies, equipment for a " "unit, or it can even provide starting kit for a new base on the spot. " "Unfortunately it's also possible that Madmen or Lunatics have already found " "the capsule, and are there ready to kill anybody who enters." msgstr "" #: data/alien/terrain.ruleset:919 msgid "Protein Houses" msgstr "" #: data/alien/terrain.ruleset:941 #, no-c-format msgid "" "Once Protein Modifications are understood, Greenhouses can be upgraded to " "Protein Houses, giving 50% more food. Once Food Regeneration is known, " "Protein Houses give a further 50% food. City center tiles automatically get " "Protein Houses as soon as they are available." msgstr "" #: data/alien/terrain.ruleset:967 msgid "" "Fallout appears after Rebels strike a city. It halves all output from its " "tile." msgstr "" #: data/alien/terrain.ruleset:970 msgid "" "Fallout can only be cleared by dispatching Engineer or Hunter units with the " "\"clean fallout\" order." msgstr "" #: data/alien/terrain.ruleset:976 msgid "Tower" msgstr "" #: data/alien/terrain.ruleset:1004 msgid "Force Fortress" msgstr "" #: data/alien/terrain.ruleset:1031 msgid "Antigrav Base" msgstr "" #: data/alien/terrain.ruleset:1081 msgid "" "Basic Road is available for building from the beginning of the game.\n" "\n" "Having Road on Savannah tile provides increase of +1 to trade on that tile." msgstr "" #: data/alien/terrain.ruleset:1088 msgid "Highway" msgstr "" #: data/alien/terrain.ruleset:1112 msgid "You can upgrade Roads to Highways." msgstr "" #: data/alien/terrain.ruleset:1141 #, no-c-format msgid "" "You can upgrade Highways to Maglevs.\n" "\n" "Units can move via Maglevs indefinitely, Shield production of any tile with " "Maglev is increased by 50%." msgstr "" #: data/alien/terrain.ruleset:1149 msgid "Tunnel" msgstr "" #: data/alien/terrain.ruleset:1174 #, no-c-format msgid "" "Earthly units can travel on radiating tiles with tunnel built on them. " "Tunnel provides no increase to unit speed, but they give 35% defense bonus." msgstr "" #: data/alien/terrain.ruleset:1180 msgid "Burrow Tube" msgstr "" #: data/alien/terrain.ruleset:1202 msgid "" "Burrow Tubes provide the only way for burrowing units to cross oceans. They " "can be built on oceanic terrains only, but first part of the tube must be " "built cardinally adjacent to land and following parts must be built in order." msgstr "" #: data/alien/terrain.ruleset:1210 msgid "Green River" msgstr "" #: data/alien/terrain.ruleset:1227 data/alien/terrain.ruleset:1252 #, no-c-format msgid "" "Any river increases a tile's natural defense factor by 50%. Native and " "Amphibious units may move along a River (but not diagonally) for fast travel." msgstr "" #: data/alien/terrain.ruleset:1230 msgid "Green River increases also tile's food production by 1." msgstr "" #: data/alien/terrain.ruleset:1235 msgid "Brown River" msgstr "" #: data/alien/terrain.ruleset:1255 msgid "Brown River increases also tile's shield production by 1." msgstr "" #: data/alien/terrain.ruleset:1273 #, no-c-format msgid "" "There is more than average amount of various resources, but nothing exciting." msgstr "" #: data/alien/terrain.ruleset:1279 msgid "Alien Mine" msgstr "" #: data/alien/terrain.ruleset:1292 #, no-c-format msgid "" "Mine run by superior alien technology ready to operate. We have no idea who " "built it nor where they went." msgstr "" #: data/alien/terrain.ruleset:1298 msgid "Huge Plant" msgstr "" #: data/alien/terrain.ruleset:1311 #, no-c-format msgid "" "Entire forest seems to be of the single fast-growing organism with huge " "central blooming." msgstr "" #: data/alien/terrain.ruleset:1330 #, no-c-format msgid "Where the heat from inside the planet escapes, mineral rich hills form." msgstr "" #: data/alien/terrain.ruleset:1349 #, no-c-format msgid "" "Weird alien fish might look like something escaped from nightmares, but are " "in fact very tasty." msgstr "" #: data/alien/terrain.ruleset:1355 msgid "Glowing Rocks" msgstr "" #: data/alien/terrain.ruleset:1368 #, no-c-format msgid "Rocks in the area have unusually bright glow." msgstr "" #: data/alien/units.ruleset:55 data/alien/units.ruleset:1539 msgid "Regular" msgstr "" #: data/alien/units.ruleset:55 data/alien/units.ruleset:1539 msgid "Elite" msgstr "" #: data/alien/units.ruleset:55 data/alien/units.ruleset:1539 msgid "Superb" msgstr "" #: data/alien/units.ruleset:133 msgid "?unitclass:Earthly" msgstr "" #: data/alien/units.ruleset:142 msgid "?unitclass:Native" msgstr "" #: data/alien/units.ruleset:160 msgid "?unitclass:Amphibious" msgstr "" #: data/alien/units.ruleset:169 msgid "?unitclass:Antigravity" msgstr "" #: data/alien/units.ruleset:175 msgid "?unitclass:Burrowing" msgstr "" #: data/alien/units.ruleset:470 msgid "" "This is Earth technology settler. Most military enemy units can capture it " "instead of killing it." msgstr "" #: data/alien/units.ruleset:476 msgid "Native Settlers" msgstr "" #: data/alien/units.ruleset:505 msgid "" "This is native Settler that can enter radiating areas. Most military enemy " "units can capture it instead of killing it." msgstr "" #: data/alien/units.ruleset:511 msgid "Engineer" msgstr "" #: data/alien/units.ruleset:538 msgid "This is Earth technology engineer." msgstr "" #: data/alien/units.ruleset:543 msgid "Native Engineer" msgstr "" #: data/alien/units.ruleset:574 msgid "Native version of the Engineer unit." msgstr "" #: data/alien/units.ruleset:579 msgid "Water Engineer" msgstr "" #: data/alien/units.ruleset:611 msgid "" "Amphibious Engineer that can also establish new cities on Ocean. Cities " "cannot be located on Boiling Ocean." msgstr "" #: data/alien/units.ruleset:617 msgid "Star Marines" msgstr "" #: data/alien/units.ruleset:644 msgid "" "This unit may be built from the start of the game. It is the weakest " "military unit." msgstr "" #: data/alien/units.ruleset:650 msgid "Cyborgs" msgstr "" #: data/alien/units.ruleset:680 msgid "Attack power to the early game." msgstr "" #: data/alien/units.ruleset:685 msgid "Tank" msgstr "" #: data/alien/units.ruleset:716 msgid "This is the most powerful Earth technology unit." msgstr "" #: data/alien/units.ruleset:721 msgid "War Monster" msgstr "" #: data/alien/units.ruleset:751 msgid "As a native unit, this can move and fight on radiating areas too." msgstr "" #: data/alien/units.ruleset:756 msgid "Crusher" msgstr "" #: data/alien/units.ruleset:786 msgid "Alien lifeform trained to be fast." msgstr "" #: data/alien/units.ruleset:791 msgid "Cyber Alien" msgstr "" #: data/alien/units.ruleset:821 msgid "" "Alien lifeform with cybernetic implants. Good in combat, and has better " "vision than any purely organic unit." msgstr "" #. TRANS: Alien lifeform. Name refers to Tyrannosaurus Rex, not "King" role #: data/alien/units.ruleset:827 msgid "Rex" msgstr "" #: data/alien/units.ruleset:856 msgid "Most powerful alien lifeform, like one from Earth's Jurassic period." msgstr "" #: data/alien/units.ruleset:861 msgid "Paradropper" msgstr "" #: data/alien/units.ruleset:891 msgid "Alien lifeform able to paradrop." msgstr "" #: data/alien/units.ruleset:896 msgid "Turtle Defender" msgstr "" #: data/alien/units.ruleset:927 msgid "This is excellent defense vehicle." msgstr "" #: data/alien/units.ruleset:932 msgid "Earth Sub" msgstr "" #: data/alien/units.ruleset:962 msgid "" "Burrow through earth. Only some special units can attack against Earth Sub. " "These can pass ocean tiles only through Burrow Tubes." msgstr "" #: data/alien/units.ruleset:967 msgid "Hunter" msgstr "" #: data/alien/units.ruleset:999 msgid "" "Burrowing unit that also has capability to attack Antigravity units with its " "own minimissiles.\n" "\n" "It's also an settler type unit for hostile areas, well capable of defending " "itself." msgstr "" #: data/alien/units.ruleset:1006 msgid "Light Saucer" msgstr "" #: data/alien/units.ruleset:1036 msgid "" "Nobody, but some of the other Antigravity units and Hunters can attack this " "unit. This unit itself can attack other Antigravity units." msgstr "" #: data/alien/units.ruleset:1041 msgid "Bomb Saucer" msgstr "" #: data/alien/units.ruleset:1071 msgid "" "Nobody, but some of the other Antigravity and Hunters units can attack this " "unit." msgstr "" #: data/alien/units.ruleset:1075 msgid "Spitter" msgstr "" #: data/alien/units.ruleset:1106 msgid "This alien lifeform is first bombarding unit." msgstr "" #: data/alien/units.ruleset:1111 msgid "Heavy Spitter" msgstr "" #: data/alien/units.ruleset:1143 msgid "" "This improved spitter can both make bombard attacks, and transport missiles " "next to targets." msgstr "" #: data/alien/units.ruleset:1148 msgid "Biomass" msgstr "" #: data/alien/units.ruleset:1179 msgid "" "Just let the biomass to engulf your tank and pick it up, then enjoy the ride " "in the radiation-safe inside of the slimy being." msgstr "" #: data/alien/units.ruleset:1211 msgid "" "Like all Earthly units, Explorer are unable to enter radiating tiles. They " "can maintain themselves, no upkeep cost to homecity." msgstr "" #: data/alien/units.ruleset:1217 msgid "Scout Animal" msgstr "" #: data/alien/units.ruleset:1247 msgid "This is native scout animal that can enter any land terrain." msgstr "" #: data/alien/units.ruleset:1252 msgid "Raft" msgstr "" #: data/alien/units.ruleset:1281 msgid " This vessel allows coastal travel, but not on Boiling Seas." msgstr "" #: data/alien/units.ruleset:1286 msgid "Ship" msgstr "" #: data/alien/units.ruleset:1318 msgid "" " This is basic ship type. It has no any special equipment, so it cannot " "enter boiling seas." msgstr "" #: data/alien/units.ruleset:1353 msgid "This vessel is for battle! Too bad it cannot enter boiling oceans." msgstr "" #: data/alien/units.ruleset:1358 msgid "Battle Unit" msgstr "" #: data/alien/units.ruleset:1387 msgid "Amphibious battle machine." msgstr "" #: data/alien/units.ruleset:1391 msgid "Amphibious Transport" msgstr "" #: data/alien/units.ruleset:1423 msgid "This is first unit that can enter boiling oceans - and more." msgstr "" #: data/alien/units.ruleset:1458 msgid "" "Earth technology unit that can establish trade routes and transfer goods to " "help build wonders in other cities." msgstr "" #: data/alien/units.ruleset:1461 data/alien/units.ruleset:1501 msgid "" "Trade routes with other factions provide three times as much ongoing trade " "as routes within your faction. Each city can support up to four trade routes." msgstr "" #: data/alien/units.ruleset:1499 msgid "Native caravan unit, that can move on all land terrains." msgstr "" #: data/alien/units.ruleset:1508 msgid "Stealth Spy" msgstr "" #: data/alien/units.ruleset:1545 msgid "" "Stealth Spy can make diplomatic actions, and is invisible until next to " "enemy unit or city." msgstr "" #: data/alien/units.ruleset:1550 msgid "Teleporting Missile" msgstr "" #: data/alien/units.ruleset:1577 msgid "Teleporting Missile can teleport and attack to neighbor tile." msgstr "" #: data/alien/units.ruleset:1581 msgid "Antiburrow Missile" msgstr "" #: data/alien/units.ruleset:1609 msgid "" "Missile that can attack also against burrowing units. Since more expensive " "than normal Teleporting Missile, does not completely replace it." msgstr "" #: data/alien/nation/adventurers.ruleset:5 msgid "Adventurers" msgstr "" #: data/alien/nation/adventurers.ruleset:6 msgid "?plural:Adventurers" msgstr "" #: data/alien/nation/adventurers.ruleset:7 msgid "" "Without any destination, they were just traveling around, looking for " "trouble.\n" "\n" "* All units have one extra movement point\n" "* City size limits one size bigger than for other factions" msgstr "" #: data/alien/nation/galacticsound.ruleset:5 msgid "Galactic Sound" msgstr "" #: data/alien/nation/galacticsound.ruleset:6 msgid "?plural:Fans" msgstr "" #: data/alien/nation/galacticsound.ruleset:7 msgid "" "Shipful of music fans originally heading to big concert happening.\n" "\n" "* Three unhappy citizens in each city becomes content" msgstr "" #: data/alien/nation/jw.ruleset:5 msgid "J&W Corporation" msgstr "" #: data/alien/nation/jw.ruleset:6 msgid "?plural:JeeWees" msgstr "" #: data/alien/nation/jw.ruleset:8 #, no-c-format msgid "" "J&W Corporation ship was heading to establish another branch.\n" "\n" "* 40% bonus to trade." msgstr "" #: data/alien/nation/kindergarden.ruleset:5 msgid "Kindergarden" msgstr "" #: data/alien/nation/kindergarden.ruleset:6 msgid "?plural:Children" msgstr "" #: data/alien/nation/kindergarden.ruleset:8 #, no-c-format msgid "" "Deneb 7 ended vacation of children and their parents. Everyone had kids, so " "obviously there was nobody supporting zero child policy.\n" "\n" "* Granary is not emptied when city grows, but set to 25% full" msgstr "" #: data/alien/nation/lunatics.ruleset:5 msgid "Lunatic" msgstr "" #: data/alien/nation/lunatics.ruleset:6 msgid "?plural:Lunatics" msgstr "" #: data/alien/nation/lunatics.ruleset:8 msgid "Something drove them crazy, made them escape the society to seas." msgstr "" #: data/alien/nation/madmen.ruleset:5 msgid "Madmen" msgstr "" #: data/alien/nation/madmen.ruleset:6 msgid "?plural:Madmen" msgstr "" #: data/alien/nation/madmen.ruleset:8 msgid "They have escaped society, and attack it for no sane reason." msgstr "" #: data/alien/nation/mathclub.ruleset:5 msgid "Math Club" msgstr "" #: data/alien/nation/mathclub.ruleset:6 msgid "?plural:Mathematicians" msgstr "" #: data/alien/nation/mathclub.ruleset:8 #, no-c-format msgid "" "Math Club was traveling home from Math Competition when Deneb 7 got their " "ship.\n" "\n" "* 30% bonus to science output" msgstr "" #: data/alien/nation/secretsociety.ruleset:5 msgid "Secret Society" msgstr "" #: data/alien/nation/secretsociety.ruleset:6 msgid "?plural:Billionaries" msgstr "" #: data/alien/nation/secretsociety.ruleset:8 #, no-c-format msgid "" "They are the truly rich of whom nobody knows anything since they socialize " "only in their own circles.\n" "\n" "* Builds veteran Stealth Spies\n" "* Has 50% spy resistance bonus\n" "* 20% bonus to trade" msgstr "" #: data/alien/nation/teamgladiators.ruleset:5 msgid "Team Gladiators" msgstr "" #: data/alien/nation/teamgladiators.ruleset:6 msgid "?plural:Athletes" msgstr "" #: data/alien/nation/teamgladiators.ruleset:7 msgid "" "Spaceball is sport of massive teams. Team Gladiators ship contained enough " "players to start entire planetary faction.\n" "\n" "* Builds elite units, superb units in cities with Training Facility\n" "* Each city receives free unit upkeep worth one shield" msgstr "" #: data/helpdata.txt:44 msgid "" "Freeciv is a turn-based strategy game, in which each player becomes the " "leader of a civilization. You compete against several opponents to found " "cities, use them to support a military and economy, and finally to complete " "an empire that survives all encounters with its neighbors to emerge " "victorious. Each opponent may be either another human or be controlled by " "the computer. All players begin at the dawn of history with a handful of " "units -- typically with an explorer and a couple of settlers in 4000 BCE -- " "and race to expand outward from those humble beginnings." msgstr "" #: data/helpdata.txt:54 msgid "" "Achieving success requires a balance between economic expansion, military " "strength, and technological development. Not only must you develop all three " "in concert to both expand and successfully defend your empire, but any of " "the three may provide victory over your opponents:" msgstr "" #: data/helpdata.txt:60 msgid "" " - As in other games of conquest and expansion, you are declared the winner " "by default once the last city and unit of every other civilization is " "destroyed." msgstr "" #: data/helpdata.txt:64 msgid "" " - Once technological progress has brought you into the space age, you may " "launch a spacecraft destined for Alpha Centauri; the first civilization " "whose craft reaches the system wins." msgstr "" #: data/helpdata.txt:68 msgid "" " - In the absence of other means to determine victory, the game will end " "after 5000 turns if no spacecraft have yet been launched. The surviving " "civilizations are then rated, and the one with the highest score is the " "winner." msgstr "" #: data/helpdata.txt:73 msgid "" "A word of warning: Freeciv is highly customizable, both through run-time " "configuration and through custom rulesets which can change almost any aspect " "of the game rules. This help system tries to adapt to different rules, but " "may not completely cover rulesets which are very different from the classic " "rules." msgstr "" #: data/helpdata.txt:83 msgid "" "While every game is different, there's a basic strategy which most players " "follow, especially at the start of the game." msgstr "" #: data/helpdata.txt:86 msgid "" "These steps may vary depending upon the server options, but in general, the " "steps are: " msgstr "" #: data/helpdata.txt:89 msgid "" " 0. Choosing the first city site.\n" " 1. Mapping the countryside.\n" " 2. Defending the cities.\n" " 3. Deciding which units to build first.\n" " 4. Improving the land.\n" " 5. Deciding where to build cities.\n" " 6. Taking care of the cities.\n" " 7. Interacting with other players (diplomacy).\n" " 8. Exploring the world.\n" " 9. Things to keep in mind.\n" "10. Making your own strategy for the game.\n" msgstr "" #: data/helpdata.txt:101 msgid "" " 0. Choosing the first city site.\n" "\n" " Start the game by wandering around BRIEFLY to find a good place to build " "the first city. Don't feel tempted to investigate any yellow-roofed " "villages yet - they might contain barbarian tribes. Build the city close to " "resources and perhaps close to the sea. Keep in mind that the city you " "build first will be your capital! The idea is to balance the quality of the " "site you find against getting your first city established as early as " "possible." msgstr "" #: data/helpdata.txt:112 msgid "" " 1. Mapping the countryside.\n" "\n" " After the capital city has been founded, it will start producing a " "warrior unit. These units can be used to rove around exploring the " "countryside. Remember, it is risky to leave a city undefended, so perhaps " "keep the first warrior in the city, and use the following one to explore. " "If you started the game with an explorer unit, use that to explore, " "obviously!" msgstr "" #: data/helpdata.txt:121 msgid "" " 2. Defending the cities.\n" "\n" " At this point, defend your cities by always leaving a warrior unit in " "them. As your civilization develops units with a greater defense strength, " "replace the obsolete units with new ones to ensure your cities have maximum " "defense. The units most often used for defense are (in order of strength): " "Warrior, Phalanx, Pikemen, Musketeers, and Riflemen." msgstr "" #: data/helpdata.txt:131 #, no-c-format msgid "" " Keep in mind that with some types of government, military units inside " "or outside cities can reduce or create unhappiness. Also remember that when " "a land unit is inside a city, it gets a 50% defensive bonus, as if " "fortified. When a new city is built, the city starts to build the best " "available defensive unit from the above list." msgstr "" #: data/helpdata.txt:138 msgid "" " 3. Deciding which units to build first.\n" "\n" " After building one or two Warrior units, start building Settlers. " "Settlers take city population, but if you picked a good city site, your city " "should be big enough by now. Settlers are best put to use founding new " "cities; while they can also build agricultural improvements (see the next " "section), it is better to use Workers for this when available, as unlike " "Settlers, Workers do not consume food from their parent city. Keep in mind " "that a large population increases both the amount of productivity and your " "civilization's research rate, not to mention that cities secure land for " "your empire, so founding new cities should be a high priority initially." msgstr "" #: data/helpdata.txt:151 msgid "" " 4. Improving the land.\n" "\n" " Each city has an area of land around it that can be used for growing " "food, producing goods, and generating trade. This output can be increased " "by using Workers (or Settlers) to improve the land close to your cities. " "The land can be improved with irrigation (increasing food), roads (allowing " "units to move faster and increasing trade), and mines (increasing " "production), among other improvements." msgstr "" #: data/helpdata.txt:161 msgid "" " 5. Deciding where to build cities.\n" "\n" " The best location for a city is a matter of taste. A city which is " "placed near the sea is easier to spot by opponents, but can also serve as a " "port for sea-going units. (They also usually need a coastal defense later " "on.) The best strategy is to build a few of both, but keep in mind that " "your opponents will find it harder to locate your city if you don't build it " "by the sea." msgstr "" #: data/helpdata.txt:170 msgid "" " 6. Taking care of the cities.\n" "\n" " Every city has a band of citizens. The number of citizens depends on " "the city's population. When you click on a city, you can see how the land " "around the city is being used. You can assign your citizens to the land, or " "they can be specialists that contribute to your civilization in other ways. " "Especially at the start of the game, care should be taken to ensure that the " "citizens are employed so that they maximize growth, trade and production." msgstr "" #: data/helpdata.txt:180 msgid "" " If too much food is being generated, a citizen can be taken off the land " "by clicking on the occupied land tile. This citizen can then be transferred " "to the other duties mentioned previously." msgstr "" #: data/helpdata.txt:185 msgid "" " If you move all of your citizens into the city and right-click on the " "central tile of the land, the citizens will be rearranged to maximize food " "production." msgstr "" #: data/helpdata.txt:191 msgid "" " The golden rule of taking care of a city is that there should be at " "least as many happy citizens as unhappy citizens. A city where this is not " "so falls into disorder; such cities are labeled with a raised fist or a " "lightning bolt (depending on the tileset). Take care not to let this happen " "to any of your cities, as cities in disorder produce nothing, and are prone " "to revolt." msgstr "" #: data/helpdata.txt:198 msgid "" " 7. Interacting with other players (diplomacy).\n" "\n" " When one of your units first meets a unit of another nation, or finds " "one of their cities (or equally if they find you), a basic contact is " "established between the two nations. This provides each with basic " "intelligence about the other, which can be accessed from the 'Nations' " "report." msgstr "" #: data/helpdata.txt:206 msgid "" " This communication will lapse after a set number of turns with no " "contact. Establishing an embassy will give a more permanent communication " "channel, as well as more advanced intelligence such as details of " "technology. Embassies are one-way - the nation hosting the embassy receives " "no benefit - and once established, cannot be revoked." msgstr "" #: data/helpdata.txt:213 msgid "" " If you are in contact with another player, then you can arrange a " "diplomatic meeting. From the 'Nations' report, this is done by clicking on " "the nation with whom you wish to meet and selecting 'Meet'. If the entry " "under the embassy column is not blank and the other player is connected (or " "is a server AI) then a treaty dialog will pop up." msgstr "" #: data/helpdata.txt:220 msgid "" " In this dialog you can negotiate an exchange of assets (maps, vision, " "advances, cities, or gold), embassies, or binding pacts such as a cease-fire " "or peace. There is no need to trade like for like; you can trade, say, an " "advance or city for gold - you can consider this buying and selling. Each " "player builds a list of offered items. To remove an item from the list, " "double-click on it. When both players indicate satisfaction, the pact is " "concluded." msgstr "" #: data/helpdata.txt:228 msgid "" " Pacts affect where your units can go and what they can do, and a pact " "with one nation can affect your relations with others. Under authoritarian " "governments such as Monarchy you can break a pact at any time, but the " "representative governments (Republic and Democracy) have a senate which will " "block the unprovoked cancellation of a treaty; unless a foreign Diplomat or " "Spy sparks a diplomatic incident, the only way to dissolve a pact in this " "situation is to dissolve your government. The details of pacts are " "described in the Diplomacy section." msgstr "" #: data/helpdata.txt:238 msgid " A couple of notes:" msgstr "" #: data/helpdata.txt:240 msgid " - You can't give away your capital." msgstr "" #: data/helpdata.txt:242 msgid "" " - You can only request property that you know about; so you can't request " "technology unless you have an embassy, and if you can't see a city on your " "map, then you can't request it. Of course, the owner of that city can still " "offer it to you, in which case the area around the city is shown on your map " "before you accept the treaty." msgstr "" #: data/helpdata.txt:249 msgid "" " - One important thing to note: when a city is transferred, any units in " "the field and supported by that city are also transferred (but not those " "sitting in other cities). So make sure the other player isn't getting a " "better deal than you expect." msgstr "" #: data/helpdata.txt:254 msgid "" " 8. Exploring the world.\n" "\n" " After you have fortified your cities with troops, build Triremes in the " "cities near the sea. Use the Triremes to map the world in search of " "opponents and new lands. If you are on an island, you should spend less on " "military and more on expansion. Or if you are located close to an opponent, " "it is truly a good idea to make a peace treaty and share the advances you " "have made. Diplomatic units are very useful here, and WILL pay off later." msgstr "" #: data/helpdata.txt:264 msgid "" " 9. Things to keep in mind.\n" "\n" " - What the next advance you'll need is.\n" "\n" " - What your tax, luxury and research rates are currently set to.\n" "\n" " - Treaties are often broken, so don't neglect defense...\n" "\n" " - Some wonders can be made obsolete." msgstr "" #: data/helpdata.txt:274 msgid "" " 10. Making your own strategy for the game.\n" "\n" " These basic concepts will allow you to play the game pretty well, " "especially in the beginning of the game. But to improve, you need to study " "the various units and advances, and PRACTICE, PRACTICE, PRACTICE! Freeciv " "has many twists, so if you haven't played a similar game before, try " "consulting the Freeciv WWW pages at:" msgstr "" #: data/helpdata.txt:285 msgid "" "You'll find more tips for playing, and details of how to contact other " "players." msgstr "" #: data/helpdata.txt:292 msgid "" "Terrain serves three roles: the theater upon which your units battle rival " "civilizations, the landscape across which your units travel, and the medium " "which your cities work to produce resources. The different types of terrain " "each have different strengths and drawbacks; see the sections on each " "terrain type for details." msgstr "" #: data/helpdata.txt:298 msgid "" "Terrain affects combat very simply: when a unit is attacked, its defense " "strength is multiplied by the defense factor (\"bonus\") of the terrain " "beneath it. (However, some types of units do not enjoy this bonus; in the " "classic ruleset, only land units do.) See the help section on Combat for " "further details." msgstr "" #: data/helpdata.txt:304 msgid "" "Terrain can complicate the movement of units. For instance, in the classic " "ruleset, moving onto rough terrain such as Mountains can cost land units " "more than flat terrain like Plains, although sea and air units always expend " "one movement point to move one tile." msgstr "" #: data/helpdata.txt:309 msgid "" "Tiles within range of a city may be worked by that city to produce food, " "production, and trade points, and the quantity of each produced depends on " "the terrain. These three products are so important that we specify the " "output of a tile simply by listing them with slashes in between: for " "example, \"1/2/0\" describes a tile that each turn when it is being worked " "produces one food point, two production points, and no trade points. In " "addition to the characteristic output of the terrain, some tiles have an " "additional special resource that boosts one or two of the products. See the " "Economy section for more information on the use of these products." msgstr "" #: data/helpdata.txt:320 msgid "" "The net benefit of a tile for your city depends on your government type as " "well as city improvements and wonders." msgstr "" #: data/helpdata.txt:323 msgid "" "It is possible for your units to change the terrain and hence its effects; " "see the section on Terrain Alterations for more details." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:337 msgid " Resources" msgstr "" #: data/helpdata.txt:338 msgid "Tiles can have natural resources in addition to their base terrain." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:348 msgid " Terrain Alterations" msgstr "" #: data/helpdata.txt:349 msgid "" "Certain units have the ability to alter terrain tiles in several ways: they " "may add or remove tile improvements, remove unwanted features such as " "pollution, or change the base terrain type entirely." msgstr "" #: data/helpdata.txt:353 msgid "" "Tile improvements typically provide some lasting bonus for as long as they " "are present, such as a production bonus when a city works the tile. Roads or " "paths typically ease movement, if they connect to a similar road on an " "adjacent tile, and bases often provide protection and refueling. The " "available tile improvements are described in the following sections." msgstr "" #: data/helpdata.txt:360 msgid "" "Improvements can be built by issuing one of several orders to a suitable " "unit while on a suitable tile: \"mine\", \"irrigate\", \"road\", or \"build " "base\" (although whether the order builds an improvement of the same name is " "up to the ruleset). Terrain alterations can also be requested from the city " "map (see the help on Cities)." msgstr "" #: data/helpdata.txt:366 msgid "" "Terrain can sometimes be permanently converted into a type more suitable to " "the player's needs, although this usually takes longer than adding an " "improvement. Converting terrain from one type to another in this way may " "destroy existing improvements, if the new terrain is unsuitable, and may " "also remove access to special resources if they were specific to the " "original terrain type." msgstr "" #: data/helpdata.txt:373 msgid "" "The requirements for terrain conversion are set by the ruleset. It can be " "initiated in several ways:" msgstr "" #: data/helpdata.txt:376 msgid "" " - By issuing \"irrigate\" or \"mine\" orders when on terrain unsuitable for " "tile improvements." msgstr "" #: data/helpdata.txt:379 msgid "" " - By issuing the special \"transform\" order. This often causes more " "radical transformations." msgstr "" #: data/helpdata.txt:382 msgid "" "In some rulesets, units can even reclaim land from water tiles, and " "similarly land can be transformed to water, although such radical " "transformations may require a certain number of surrounding tiles to already " "be land or water respectively. Terrain-altering units that cannot reach the " "existing terrain may have to be loaded onto a suitable vessel, and if " "necessary and possible, they will move to safe neighboring tiles when the " "conversion is complete." msgstr "" #: data/helpdata.txt:390 msgid "" "Units may also be able to destroy terrain alterations, by pillaging; " "typically more kinds of unit can pillage an improvement than could build it " "in the first place. Some tile features can only be removed by specialized " "units, with the \"clean\" order." msgstr "" #: data/helpdata.txt:395 msgid "" "Terrain conversions cannot be undone in this way; for example, in the " "classic ruleset, if a Forest tile has been irrigated to convert it into " "Plains, you cannot convert it back into a Forest by pillaging -- to do so, " "you would have to convert the tile again with a suitable unit." msgstr "" #: data/helpdata.txt:400 msgid "" "The time it takes a unit to alter terrain depends on its movement rate. The " "following table shows the number of turns required for a unit with 1 " "movement point to complete an activity; these numbers are reduced for units " "with faster move rates (such as Engineers in the classic ruleset). The time " "taken can be reduced further by several units working together as a team; if " "two or more units are working on the same task on the same tile, their " "efforts will be added together each turn until the task is finished. Be " "careful not to dedicate too many units to one task, though; excess effort " "can be wasted, and groups of terrain improving units are often vulnerable to " "enemy attacks." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:425 msgid " National Borders" msgstr "" #: data/helpdata.txt:426 msgid "" "If enabled on the server, each nation has borders, which can be seen as " "dotted lines on the map. Borders determine what land your citizens can work " "and where you can found new cities, and whether your units are considered to " "be aggressively deployed by your citizens (see the section on Happiness). " "Borders also come into play when there is a diplomatic pact between nations " "(see the section on Diplomacy)." msgstr "" #: data/helpdata.txt:433 msgid "" "Founding a city establishes a claim on an area of land around the city. In " "the classic ruleset, once claimed, a tile that can be directly worked by a " "city can not change ownership unless the city does (or is destroyed). " "However, the ownership of land that is out of range of any city can change " "depending on factors such as the relative size of nearby nations' cities. " "Other rulesets may differ in which, if any, tiles are permanently claimed by " "a city." msgstr "" #: data/helpdata.txt:441 msgid "" "Normally borders extend into water only for tiles adjacent to a city; beyond " "that, only narrow inlets and inland lakes can usually be claimed. Some " "rulesets may allow water tiles to be claimed as easily as land tiles in some " "circumstances, although the classic ruleset does not. Border claims can " "never extend to remote islands." msgstr "" #: data/helpdata.txt:447 msgid "" "Bases can also extend national borders. See the help on Terrain Alterations " "for more details." msgstr "" #: data/helpdata.txt:454 msgid "" "The products which your cities extract from the surrounding terrain are the " "fountain from which your civilization is watered. There are three types of " "products: food points, production points, and trade points. The following " "sections describe each of these resources along with its properties, uses, " "and limitations." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:464 msgid " Food" msgstr "" #: data/helpdata.txt:465 msgid "" "Your population needs food to survive. Each citizen requires two food points " "per turn; in addition, some units (such as Settlers in the classic ruleset) " "may require food points from the city supporting them." msgstr "" #: data/helpdata.txt:470 msgid "" "Every city has a granary for storing food points (the building called a " "Granary in the classic ruleset only enhances this capability). Cities " "producing more food than they require accumulate the surplus in their " "granary, while those producing less than they require deplete their granary. " "When food is needed but none remains, the city population starves, killing " "food-consuming units first, followed by citizens, until the food deficit " "ends." msgstr "" #: data/helpdata.txt:478 msgid "" "Excess food can increase the population: the city granary has a limited " "capacity, and once full the city grows by one citizen and the granary starts " "again at empty. But since granary capacity increases with population, each " "citizen is more costly than the last, making this mode of growth important " "only for small cities. (An alternative way for cities to grow is " "\"rapture\", described in the section on Happiness.)" msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:490 msgid " Production" msgstr "" #: data/helpdata.txt:491 msgid "" "Production points (also known as \"shields\") represent manufacturing " "output. In the classic ruleset, most units require production points as " "upkeep, and demand them from their home city, although under autocratic " "regimes each city supports a few units for free. If city production drops " "too low, the units that cannot be supported are automatically disbanded. You " "can also disband most types of unit at any time. If a unit is disbanded " "while in a city, half of its production cost will usually be put towards " "that city's surplus." msgstr "" #: data/helpdata.txt:500 msgid "" "Production points in excess of any required by the city's units are put " "towards whichever unit, building, or wonder has been selected as the city's " "current product. Just as food points accumulate in the city granary and " "yield a citizen when it reaches full, so production points accumulate until " "the cost of the product has been achieved. Products appear in their city " "when complete -- units appear on the map while improvements and wonders are " "added to their city's list of structures. Any leftover production points " "remain available to be applied towards the next project." msgstr "" #: data/helpdata.txt:510 msgid "" "Some units, such as Settlers, are built from city population as well as " "production points; the city size will reduce when the unit is built. By " "default, a city will not finish building a unit that would take all of the " "city's remaining population; in this case, production points will continue " "to accumulate until the city is of sufficient size. You can allow a city to " "be disbanded from the city's dialog; however, you cannot disband your last " "city this way." msgstr "" #: data/helpdata.txt:518 msgid "" "In the classic ruleset, a city can build at most one product per turn, " "regardless of its production surplus. However, in some rulesets, factors " "such as city size and technology may enable a single city to produce more " "than one unit in a single turn under certain conditions. A city with " "multiple \"build slots\", ordered to build a unit, can build as many of that " "single kind of unit per turn as its production surplus allows, up to the " "number of slots. Units which cost city population to build are an exception " "to this rule; they can only be built singly, as can buildings." msgstr "" #: data/helpdata.txt:528 msgid "" "A city can be given a list of several products to build in its \"worklist\", " "avoiding the need to pay attention to it every few turns. Each item on the " "worklist represents a single product (such as a unit); the city will work " "through them in order. When a city has finished all the work you have given " "it to do, it will try to build the last item again if possible, otherwise it " "will choose a new target itself. If a city is currently producing gold " "(building Coinage in the classic rules), an activity which never completes, " "putting an item on its worklist will cause it to stop producing gold and " "start working on the new item next turn. In rulesets which permit it, a city " "may take several units of the same type off its worklist in a single turn, " "but if a different kind of item is reached, production pauses until the " "following turn. This can be used to limit the number of units produced by " "highly productive cities." msgstr "" #: data/helpdata.txt:543 msgid "" "Each player is free to build any products that their technology has made " "available, with a few restrictions; see the sections on Units, City " "Improvements, and Wonders of the World for more information. Be careful -- " "the game even gives you the freedom to produce units you cannot support and " "buildings whose upkeep you cannot afford, both of which will be disbanded " "immediately after completion." msgstr "" #: data/helpdata.txt:550 msgid "" "You can always change the product on which a city is working, though you " "lose half of the accumulated production points when switching from a " "building, unit, or wonder to a product from one of the other two categories. " "You can spend gold to complete a project in one turn by hitting the Buy " "button on the city dialog." msgstr "" #: data/helpdata.txt:556 msgid "" "Some production points may be lost to waste, although there is no waste in " "the classic rules. Waste can result in your cities not building anything." msgstr "" #: data/helpdata.txt:560 msgid "" "Cities with a large production output contribute to pollution, which affects " "the tiles around the city. See the Terrain help." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:567 msgid " Trade" msgstr "" #: data/helpdata.txt:568 msgid "" "Trade points reflect wealth generated in each city by external commerce. " "Some trade points may be lost to corruption, which varies among forms of " "government, and tends to increase with distance from your center of " "government. Each city distributes its remaining trade points among three " "uses: gold, in the form of taxes, goes into your national treasury; luxury " "points influence citizen morale; and science points (\"bulbs\") contribute " "towards the discovery of new technology." msgstr "" #: data/helpdata.txt:577 msgid "" "You must choose a single ratio for your civilization by which trade points " "are distributed among these three uses. Though you may alter the tax rates " "on any turn, you are constrained to multiples of ten percent, and most forms " "of government limit their maximum value." msgstr "" #: data/helpdata.txt:582 msgid "" "Having this single ratio does not impact gold and science, because gold and " "technological progress are both empire-wide tallies. Luxury is more " "problematic, however, because its effect is local -- it affects only the " "city producing it. Thus, while it would be convenient for unhappy cities to " "invest all their trade in luxury while others invested in science or taxes " "instead, you will instead have to compromise among the needs of all your " "cities (although there may be ways to make local adjustments, such as " "assigning citizens as entertainers in the classic ruleset). See the section " "on Happiness for more details on the effect of luxuries." msgstr "" #: data/helpdata.txt:593 msgid "" "Besides working terrain gifted with rare commodities, or logistical benefits " "such as waterways or roads, you can increase trade by using units to " "establish permanent trade routes between two cities, if the ruleset allows " "it." msgstr "" #: data/helpdata.txt:598 msgid "" "The ruleset may limit the ability to trade or the yield from doing so " "depending on whether the two cities are on different continents and/or in " "different nations; for international trade routes, on the diplomatic status " "of the two trade partners; and for domestic routes, there must be a minimum " "distance between the two cities, controlled by the 'trademindist' server " "option (default nine tiles)." msgstr "" #: data/helpdata.txt:605 msgid "" "A trade route is established when a suitable unit (in the classic ruleset, a " "Caravan or Freight unit) enters an eligible city. For your own or allied " "cities, you need to issue the \"Establish Trade Route\" command. This " "creates a trade route between the unit's home city (which might be different " "from the city that originally produced it) and the destination." msgstr "" #: data/helpdata.txt:612 msgid "" "Depending on the ruleset, the origin civilization of the unit may gain " "immediate revenue in gold, science, or both from selling its trade goods at " "the destination city. The initial revenue depends on the trade already " "produced by the two cities involved and their distance apart. The " "destination civilization learns about the location of the origin city, if it " "is not already known." msgstr "" #: data/helpdata.txt:619 msgid "" "The ongoing trade route that is established benefits both its origin and " "destination cities equally by generating trade points for each city every " "turn. The amount of ongoing trade increases with the size of each city and " "the distance between them, and may also depend on the factors mentioned " "above. The trade relationship also gives each civilization limited ongoing " "intelligence about the partner city. If a trade route ever becomes " "unsustainable -- for instance, if war breaks out in a ruleset where enemies " "cannot trade -- it may be permanently canceled." msgstr "" #: data/helpdata.txt:629 msgid "" "Each city can only support a limited number of trade routes (the exact limit " "is set by ruleset and circumstance). If you attempt to establish more, the " "trade route with the smallest ongoing revenue is canceled if it would be " "less than the new route. (Otherwise, the origin civilization can still gain " "initial revenue by entering the marketplace and selling trade goods, but it " "is reduced to a third.)" msgstr "" #: data/helpdata.txt:636 msgid "" "This limit is enforced only when attempting to establish a new route. If you " "temporarily lose the ability to establish as many trade routes as a city " "already has, existing ones are not affected." msgstr "" #: data/helpdata.txt:640 msgid "" "Beware: in rulesets where plague is enabled, it can travel along trade " "routes. See the section on Plague for more details." msgstr "" #: data/helpdata.txt:643 msgid "" "To view the current trade routes of a city, click and hold over the Trade: " "line in the Overview tab in the city view." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:650 msgid " Goods" msgstr "" #: data/helpdata.txt:651 msgid "Goods are carried via trade routes." msgstr "" #: data/helpdata.txt:660 msgid "" "Cities are your sole instrument for developing natural resources and " "channeling them toward expansion, technological progress, and warfare." msgstr "" #: data/helpdata.txt:663 msgid "" "A city is created when Settlers are given the \"build city\" command on " "suitable terrain, removing the unit from play to provide the city with its " "first citizens. A city may grow to include dozens of citizens, some working " "within the city while others are dispatched as new settlers. Famine, war, " "and plague kill citizens and reduce population; with the loss of its last " "citizen a city disappears (in the classic ruleset, this can leave ruins, " "although these have no effect on gameplay)." msgstr "" #: data/helpdata.txt:672 msgid "" "While city growth should usually be your aim, it comes with challenges. As " "cities grow, managing happiness becomes a problem; this is described in its " "own section. Depending on the ruleset, pollution (described in the Terrain " "help), plague, and migration can also be issues." msgstr "" #: data/helpdata.txt:677 msgid "" "Each city may work the terrain within its reach. In the classic ruleset, " "this is a fixed radius of approximately three tiles, giving access to 20 " "tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to the " "city center tile. In other rulesets it may be different, and may vary " "depending on factors such as the size of the city and known technologies." msgstr "" #: data/helpdata.txt:684 msgid "" "To extract resources from a tile, you must have a citizen working there. You " "cannot begin working a tile which a neighboring city is already working, nor " "can you work terrain upon which an enemy unit is standing, or terrain inside " "another player's borders. Thus you can simulate conditions of siege by " "stationing your units atop valuable resources around an enemy city. Units " "can also be ordered to pillage, which damages improvements. Worker units " "could even transform the terrain to make the tile less productive." msgstr "" #: data/helpdata.txt:693 msgid "" "The section on Terrain describes how the output of each tile is affected by " "the terrain, the presence of special resources such as game or minerals, and " "tile improvements built by units. Note that the tile on which the city " "itself rests -- the city center -- gets worked for free, without being " "assigned a citizen. The city's tile may also receive other benefits. In the " "classic ruleset, it always produces at least one food and one production " "point regardless of terrain; gains whatever advantages the terrain offers " "with an irrigation system (because cities come with water systems built-in); " "and is usually developed with roads. Other rulesets may differ in detail." msgstr "" #: data/helpdata.txt:704 msgid "" "The roles of citizens are controlled from the City dialog. Citizens working " "the land are represented by three numbers showing their output on the tile " "they are working. Clicking on these numbers will remove the citizen from the " "tile, turning them into a specialist (see the section on Specialists for " "more details); this can be seen in the row of citizen icons. You can click " "another tile to assign the citizen to work it, or click on the specialist " "icon to change their specialist role." msgstr "" #: data/helpdata.txt:713 msgid "" "Clicking on the city center tile in the city map will automatically choose " "citizen roles and tiles to work, with an emphasis on food production and " "hence growth. Citizen roles are also automatically assigned when a city " "grows; you may want to inspect cities that have just grown and adjust the " "role in which the new citizen has been placed. You can set different " "priorities for a city with the Citizen Governor; see its help section." msgstr "" #: data/helpdata.txt:721 msgid "" "You can also request tile alterations from the city map, as an alternative " "to explicitly instructing units to make them. In clients which support it, " "right-clicking on a city map tile gives a menu of changes which can be made " "to that tile, such as irrigation and building roads (see the section on " "Terrain Alterations); you can select one improvement per tile at a time. " "These 'worker tasks' will be carried out by any units capable of them that " "are in 'auto worker' mode." msgstr "" #: data/helpdata.txt:730 msgid "" "Citizens have a nationality distinct from that of the state they inhabit. " "When a city grows due to food surplus, new citizens take the nationality of " "the city's current owner, but when a city is conquered or otherwise " "transferred, its citizens retain their original nationality, as do any " "immigrants. Units founding or contributing citizens to a city can also bring " "their own nationality." msgstr "" #: data/helpdata.txt:737 msgid "" "Citizens of another nationality will work in your cities just the same as " "your own, and behave the same in most respects, but they may become unhappy " "when you are at war with their associated state; their presence makes it " "cheaper for their state's agents to incite revolt in your cities; and if " "migration is enabled, they have an increased tendency to migrate to their " "state's cities. Over time, citizens may be assimilated into their home city, " "depending on ruleset settings." msgstr "" #: data/helpdata.txt:745 msgid "" "Some rulesets do not have nationality; in this case, citizens always " "consider their nationality to be that of their home city. If nationality is " "enabled, you can see the cultural makeup of your cities and any consequent " "effects on happiness in the City dialog, on the Happiness tab." msgstr "" #: data/helpdata.txt:751 msgid "" "Cities may be enhanced with a wide variety of buildings, which can improve " "their productivity, their military strength, or give them new abilities. See " "the sections on City Improvements and Wonders of the World for more " "information." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:760 msgid " Specialists" msgstr "" #: data/helpdata.txt:761 msgid "" "The first citizens of each city usually work the land, each toiling to yield " "up the resources of one terrain tile. However, there may be other specialist " "roles citizens can assume; in fact, taking another role is the only way they " "can stop working. A city may outgrow the land available for it to work, in " "which case some citizens must become specialists." msgstr "" #: data/helpdata.txt:768 msgid "" "All specialists enjoy enough privilege to remain perpetually content -- they " "do not contribute to unhappiness or to celebration. See the section on " "Happiness for more details." msgstr "" #: data/helpdata.txt:772 msgid "" "This section describes the available specialist roles, their effects, and " "their requirements, if any." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:782 msgid " Happiness" msgstr "" #: data/helpdata.txt:783 msgid "" "Keeping your citizens happy (or at least content) is one of the most " "important objectives in Freeciv. When your citizens become unhappy, your " "cities will fall into disorder, which disrupts production; but when your " "citizens are happy, your cities will celebrate, and your production will " "increase greatly. (If migration is enabled, happiness also affects the " "relative desirability of cities; see the section on Migration for details.)" msgstr "" #: data/helpdata.txt:791 msgid "" "Each citizen working the land is either happy, content, unhappy, or angry. " "The normal state of a working citizen is contentment. However, as your " "cities grow larger, crowding causes citizens to become unhappy. In the " "classic rules, each citizen in a city after the fourth will be generated " "unhappy, instead of content." msgstr "" #: data/helpdata.txt:797 msgid "" "If the number of unhappy citizens in a city exceeds the number of happy " "citizens, the city falls into disorder. A city in disorder produces no food " "or production surplus, science, or taxes; only luxury production remains. " "Cities which are in disorder are also easier for enemy agents to incite to " "revolt. Prolonged disorder under certain governments can lead to a " "spontaneous national revolution, overthrowing your government." msgstr "" #: data/helpdata.txt:805 msgid "" "It should be stressed that only citizens working the land vary in morale -- " "specialists enjoy enough privilege to remain perpetually content (see the " "section on Specialists). Thus one solution to the problem of an unhappy " "citizen is simply to assign that citizen to the role of a specialist. But if " "cities are ever to work more than four terrain tiles at once, the problem of " "morale must be confronted more directly." msgstr "" #: data/helpdata.txt:813 msgid "" "There are many ways of making unhappy citizens content, which does prevent " "disorder but is without further benefit. Producing happy citizens can " "balance the effect of unhappy citizens and also bring other benefits." msgstr "" #: data/helpdata.txt:818 msgid "" "Cities that are sufficiently large celebrate when at least half their " "citizens are happy and none remain unhappy. The effects of celebration vary; " "in the classic ruleset, they depend on your government type:" msgstr "" #: data/helpdata.txt:822 msgid "" " - Under Anarchy or Despotism, you will not suffer the normal production " "penalty for tiles which produce more than 2 points of any resource (food, " "production, or trade)." msgstr "" #: data/helpdata.txt:826 msgid "" " - Under Monarchy or Communism, your city will gain the trade bonus of " "Republican/Democratic governments: 1 bonus trade point in any tile which " "already produces at least 1 trade." msgstr "" #: data/helpdata.txt:830 msgid "" " - Under a Republic or a Democracy, your city will enter \"rapture\": its " "population will increase by 1 each turn until there is no excess food or " "until the number of happy citizens is no longer sufficient for celebration. " "Without rapture, large cities can grow only by struggling to produce a food " "surplus -- which can be difficult enough -- and then waiting dozens of turns " "for their granary to fill." msgstr "" #: data/helpdata.txt:837 msgid "" "In small empires, as already stated, the fifth citizen in each city is the " "first unhappy one. As you gain more cities, this limit actually decreases, " "to simulate the difficulty of imposing order upon a large empire. The " "precise thresholds depend on government type; see the section on Government " "for details." msgstr "" #: data/helpdata.txt:845 msgid "" "Thus, you may find that founding or conquering a city triggers widespread " "disorder across your empire. Continued empire growth may lead to further " "penalty steps. In empires that grow beyond the point where no citizens are " "naturally content, angry citizens will appear; these must all be made merely " "unhappy before any unhappy citizens can be made content, but in all other " "respects behave as unhappy citizens." msgstr "" #: data/helpdata.txt:855 msgid "" "Luxury makes citizens happy. For every two luxury points a city produces, " "one content citizen is made happy (if there are no content citizens left, " "unhappy citizens become content then happy). Each city receives back some of " "the trade points it produces as luxury points according to your empire's tax " "rates; see the section on Trade. Luxury points may also be produced by other " "means, such as entertainer specialists in the classic ruleset." msgstr "" #: data/helpdata.txt:863 msgid "" "There are several city improvements that will make content those remaining " "citizens that are unhappy due to crowding, such as Temples and Colosseums in " "the classic rules. Some wonders of the world can also have this effect. See " "the appropriate sections for details." msgstr "" #: data/helpdata.txt:868 msgid "" "Military units can affect city happiness. Under authoritarian regimes this " "is helpful, as military units stationed in a city can prevent unhappiness by " "imposing martial law. However, under representative governments, citizens " "become unhappy when their city is supporting military units which have been " "deployed into an aggressive stance. This includes units not inside your " "national borders, a friendly city (including the cities of your allies), or " "a suitable base within three tiles of a friendly city; however, certain " "units (\"field units\") are inherently aggressive and cause unhappiness " "regardless of location." msgstr "" #: data/helpdata.txt:879 msgid "" "If you are at war with a civilization and some of your citizens are of that " "nationality, those citizens may also become unhappy." msgstr "" #: data/helpdata.txt:882 msgid "" "These forms of unhappiness are distinct from that caused by overcrowding, " "and cannot be offset by luxuries, or by most city improvements. In the " "classic ruleset, Police Stations and the Women's Suffrage wonder can offset " "unhappiness caused by units, and only a few wonders -- such as J.S. Bach's " "Cathedral -- can offset any kind of unhappiness, even that caused by " "military or diplomatic tensions." msgstr "" #: data/helpdata.txt:889 msgid "" "The Happiness tab on the city dialog will give detailed insight into the " "mood of the citizenry and its causes." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:896 msgid " Plague" msgstr "" #: data/helpdata.txt:897 msgid "Plague is a ruleset option, and is not enabled in the classic ruleset." msgstr "" #: data/helpdata.txt:900 msgid "" "When plague strikes a city, its population is reduced by one. Unless action " "is taken to reduce the risk of plague, this tends to act as a natural limit " "on city size. Rulesets which enable plague will typically have city " "improvements or other means to reduce the risk of plague." msgstr "" #: data/helpdata.txt:906 msgid "" "The risk of plague depends on city size (overcrowding leads to insanitary " "conditions) and on the pollution generated in a city. Also, plague can " "spread via trade routes (without regard for nationality); after a city has " "been struck by plague, it will remain infectious to its trade partners for " "several turns, increasing the risk of plague in those cities by a factor " "depending on the size of both cities." msgstr "" #: data/helpdata.txt:913 msgid "" "If migration is enabled, citizens will tend to prefer cities with a lower " "risk of plague." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:920 msgid " Migration" msgstr "" #: data/helpdata.txt:921 msgid "" "Migration is the movement of citizens from one city to another based on the " "relative attractions of living in each city. Whether migration is enabled is " "controlled by the server option 'migration'; it is disabled by default." msgstr "" #: data/helpdata.txt:926 msgid "" "When migration is enabled, every few turns, a citizen of each city in the " "game may migrate to a nearby, more attractive city, either within the same " "nation or even across national borders (to a lesser extent, by default)." msgstr "" #: data/helpdata.txt:931 msgid "" "You cannot directly prevent or direct the migration of citizens. However, " "you can influence the attractiveness of your cities. The following factors " "affect the perceived desirability of each city, in approximately decreasing " "order of importance. (Each factor counts for much more in the citizen's " "current city, as they prefer not to move without a compelling reason.)" msgstr "" #: data/helpdata.txt:938 msgid " - City size." msgstr "" #: data/helpdata.txt:940 msgid "" " - The number of happy citizens. (To a lesser extent, unhappy and angry " "citizens reduce the desirability of a city.)" msgstr "" #: data/helpdata.txt:943 msgid "" " - In rulesets where nationality is enabled, citizens have a strong " "preference to move to cities of their own nationality." msgstr "" #: data/helpdata.txt:946 msgid "" " - The presence of any wonder in a city will greatly increase its " "desirability (further wonders do not contribute except by the lesser effect " "of their build cost)." msgstr "" #: data/helpdata.txt:950 msgid "" " - Capital cities are more attractive than other cities, all other factors " "being equal; in addition, citizens will never migrate out of a capital city." msgstr "" #: data/helpdata.txt:954 msgid " - A high risk of plague reduces a city's attractiveness." msgstr "" #: data/helpdata.txt:956 msgid " - Food surplus. (A food deficit reduces the desirability of a city.)" msgstr "" #: data/helpdata.txt:958 msgid "" " - Cities that are further away are less desirable. The absolute maximum " "distance that a citizen is prepared to migrate is controlled by the server " "option 'mgr_dist'." msgstr "" #: data/helpdata.txt:962 msgid " - Trade surplus." msgstr "" #: data/helpdata.txt:964 msgid " - Luxury and science output." msgstr "" #: data/helpdata.txt:966 msgid "" " - The quantity of city improvements (and wonders), measured by build cost." msgstr "" #: data/helpdata.txt:969 msgid "" " - Depending on the ruleset, a number of other factors such as government " "type and city improvements may increase or decrease the desirability of " "cities; these are noted in other sections of the help. (The classic ruleset " "contains no such effects.)" msgstr "" #: data/helpdata.txt:974 msgid "" "Citizens will not migrate to cities which cannot increase in size to support " "them, for instance due to lack of a city improvement such as an Aqueduct. If " "the server option 'mgr_foodneeded' is set, they will not migrate to cities " "which would not have enough food to support them." msgstr "" #: data/helpdata.txt:979 msgid "" "Migration can even cause cities to be completely abandoned (ownership of any " "units being transferred to your nearest remaining city). However, cities " "with wonders will never be disbanded (so the wonder will not be destroyed), " "and the last citizen from your only remaining city will never migrate to " "another nation." msgstr "" #: data/helpdata.txt:985 msgid "" "Several of the details of migration can be changed with the 'mgr_*' server " "options." msgstr "" #: data/helpdata.txt:992 msgid "" "Cities may be improved with a wide variety of buildings, each with a " "different effect. Each city may have only one of each improvement, and some " "improvements require others to have been built first." msgstr "" #: data/helpdata.txt:996 msgid "" "It costs production points to build improvements, and once completed, many " "improvements require an upkeep of one or more gold pieces per turn. You may " "dismantle and sell an improvement, receiving one gold piece for each " "production point used in its construction, although you may only sell one " "improvement per city per turn. If a turn comes on which you cannot pay the " "upkeep on all of your improvements, some of them will be automatically sold; " "obviously this should be avoided as the improvements chosen might not be " "ones you would have preferred to sell." msgstr "" #: data/helpdata.txt:1006 msgid "" "Most improvements become available only when you achieve certain " "technologies, and some improvements can become obsolete, at which point they " "are automatically sold." msgstr "" #: data/helpdata.txt:1017 msgid "" "Wonders are special buildings which can each be completed by only one player " "each game, and which often enhance their entire civilization. Unlike " "ordinary city improvements, which must be built with local production " "points, certain special units built in one city (Caravans and Freight in the " "classic ruleset) can contribute their full cost in production points towards " "the construction of a wonder in another city." msgstr "" #: data/helpdata.txt:1025 msgid "" "Once built, a wonder is placed in the city that constructed it, and cannot " "be sold or destroyed (unless the entire city is destroyed). However, some " "wonders are made obsolete under certain, ruleset dependent, circumstances, " "and lose their effect. Note the asymmetry under many rulesets: while you " "must personally achieve the advance required by each wonder to build it, it " "will be disabled when any player achieves the obsoleting advance." msgstr "" #: data/helpdata.txt:1040 msgid "" "Units provide both the mobility your civilization needs, and the violence " "with which it will survive and expand. The available units may be classified " "as military units, whose talents are those of defense and aggression, and a " "few noncombatants which support expansion, diplomacy, and trade." msgstr "" #: data/helpdata.txt:1046 msgid "" "Units are usually built in cities using production points. Once built, units " "are owned by the city that built them (although they can later be re-homed " "while visiting a different city) and demand support from that city; this " "will be one of your major expenses. Most units require upkeep such as " "production points from their home city every turn, although some autocratic " "styles of government can force cities to support several units for free. If " "the upkeep of a unit outweighs its benefit, you can disband it; see the " "section on Production. A few units, particularly those that you start the " "game with, have no home city and thus require no upkeep." msgstr "" #: data/helpdata.txt:1057 msgid "" "Most units begin every turn with one or more movement points. Every action " "undertaken by a unit consumes movement points." msgstr "" #: data/helpdata.txt:1060 msgid "" "The most basic action is movement; units can move into any of the tiles " "surrounding their current location, subject to restrictions imposed by their " "physical nature (the terrain they are 'native' to), by diplomatic " "obligations (see the section on Diplomacy), and by enemy units (see the " "section on Zones of Control). The number of movement points consumed may " "depend on the type of terrain; see the Terrain help." msgstr "" #: data/helpdata.txt:1068 msgid "" "A unit cannot move onto a tile occupied by an enemy unit, and when directed " "to do so will attack instead (if capable of attack), locking the two units " "in combat until one is destroyed. The outcome depends on the attributes of " "the units in question (hit points, attack and defense strength, and " "firepower); the Combat section describes the process in detail, and the " "following sections list specific units' attributes." msgstr "" #: data/helpdata.txt:1076 msgid "" "Units' attributes can be further boosted by being veteran. Units may be " "built as veteran by means of certain city improvements or other influences; " "once built, units can also become veteran through experience (such as " "surviving combat), which may provide further levels of bonuses beyond those " "available from their initial training." msgstr "" #: data/helpdata.txt:1084 msgid "" "Units which have been damaged in combat will regain hit points each turn in " "which they are not moved. Normally, a unit which has not moved will regain " "one hit point per turn. Units which are fortified gain an extra hit point. A " "unit which spends a turn in a city regains one third of its base hit points, " "and city improvements appropriate to the unit type can improve this further. " "In the field, bases on tiles can improve the recovery rate (for instance, " "fortresses in the classic ruleset have this effect); units must stay on the " "tile for a whole turn to get this recovery bonus. Wonders can also boost " "recovery (such as the United Nations in the classic ruleset). Damaged units " "in Sentry mode will wake up when they have regained all of their hit points." msgstr "" #: data/helpdata.txt:1097 msgid "" "As technology advances, new types of units become available which obsolete " "existing types. When you discover such a new technology, your existing units " "remain intact, but you can no longer build new units of the obsolete type. " "While an obsolete unit is in one of your cities, you can choose to upgrade " "it to the latest equivalent by spending gold, with the cost increasing with " "the difference in production point cost between the two types. When a unit " "is upgraded, its hit points and movement points are preserved as a fraction " "of the total; however, in some rulesets (but not the classic rules) it will " "lose some or all of its veteran levels." msgstr "" #: data/helpdata.txt:1115 msgid "" "In standard combat, when one unit attacks another unit, either the attacker " "will be destroyed, or the defender will be destroyed -- never both (unless " "the attacker was a missile)." msgstr "" #: data/helpdata.txt:1119 msgid "" "(In some rulesets, certain units sometimes use a different style of attack " "called 'bombardment', which works rather differently: the attacker sustains " "no damage, and damages every unit in the target tile or city, but defenders " "are never completely destroyed.)" msgstr "" #: data/helpdata.txt:1124 msgid "The outcome of combat depends on several factors, including chance." msgstr "" #: data/helpdata.txt:1126 msgid "" "The description below is for the classic ruleset, and does not match exactly " "current default ruleset, civ2civ3. The principles are similar for any " "ruleset. Notice that many bonuses are possible for defenders, but few for " "attackers, aside from veteran status; an attacking unit can mostly expect " "circumstance to work against it." msgstr "" #: data/helpdata.txt:1134 msgid "First, the attacker's strength is modified." msgstr "" #: data/helpdata.txt:1136 msgid "" " - If the attacker is a veteran, its strength is multiplied by the bonus " "associated with its veteran level." msgstr "" #: data/helpdata.txt:1139 msgid "" " - Some rulesets (but not the classic rules) have 'tired attacks': a unit " "that attacks with less than a full movement point will have its strength " "proportionally reduced." msgstr "" #: data/helpdata.txt:1145 msgid "Next, the defender's strength is modified." msgstr "" #: data/helpdata.txt:1147 msgid "" " - If the defender is a veteran, then its strength is multiplied by the " "bonus associated with its veteran level." msgstr "" #: data/helpdata.txt:1152 msgid "" " - Then the defender's strength is multiplied by the defense factor of the " "terrain it occupies." msgstr "" #: data/helpdata.txt:1157 msgid "" " - If the defender is fortified, or is of a type that could fortify and is " "inside a city, its strength is multiplied by 1.5." msgstr "" #: data/helpdata.txt:1160 msgid " - Ruleset-specific bonuses are applied:" msgstr "" #: data/helpdata.txt:1164 msgid "" " - The defender's strength is doubled if it is a Pikeman unit defending " "against a mounted unit." msgstr "" #: data/helpdata.txt:1169 msgid "" " - If the defender is an AEGIS Cruiser defending against airborne units " "(including missiles and Helicopters), the defense is quintupled." msgstr "" #: data/helpdata.txt:1175 msgid "" " - The defender's strength is doubled again if it is in a city with a SAM " "Battery and the attacker is an air unit (other than a Helicopter or a " "missile)." msgstr "" #: data/helpdata.txt:1181 msgid "" " - An SDI Defense doubles the defender's strength against missile attacks." msgstr "" #: data/helpdata.txt:1186 msgid "" " - If the attacker is a ship and the defender is in a city with a Coastal " "Defense, the defender's strength is doubled." msgstr "" #: data/helpdata.txt:1191 msgid "" " - Against land units (other than Howitzers) and Helicopters, defending " "units in a city with City Walls have their strength tripled." msgstr "" #: data/helpdata.txt:1197 msgid "" " - If the defender is in a fortress (and not a city), its strength is " "doubled." msgstr "" #: data/helpdata.txt:1202 msgid "" " - Finally, if the attacker is a fighter and the defender is a helicopter, " "the defender's strength is halved." msgstr "" #: data/helpdata.txt:1205 msgid "" "If, after these modifications, the attacker has a strength of 0, it " "automatically loses. Otherwise, if the defender has a strength of 0, the " "defender loses." msgstr "" #: data/helpdata.txt:1211 msgid "The firepower of the attacker and defender are also modified." msgstr "" #: data/helpdata.txt:1215 msgid "" " - If the defender is a ship and is inside a city the firepower of the " "attacker is doubled and the firepower of the ship is set to 1." msgstr "" #: data/helpdata.txt:1220 msgid "" " - If a fighter is attacking a helicopter the firepower of the helicopter is " "set to 1." msgstr "" #: data/helpdata.txt:1225 msgid "" " - If neither unit could move to where the other is, such as a ship " "attacking a land unit on land, the firepower of both is set to 1." msgstr "" #: data/helpdata.txt:1228 msgid "" "After these preliminaries, combat occurs, as long as both units are still " "alive (i.e., hit points are greater than 0). Each round, a random number " "between 1 and the sum of the attacker's and defender's strengths is " "generated. If this number is greater than the defender's strength, the " "defender loses hit points equal to the attacker's firepower. Otherwise, the " "attacker loses hit points equal to the defender's firepower. The first unit " "to reach 0 hit points (or negative hit points) loses." msgstr "" #: data/helpdata.txt:1243 #, no-c-format msgid "" "Whichever unit survives the fight has a chance of being promoted a veteran " "level. In the classic ruleset, if the winner's civilization has the Sun " "Tzu's War Academy (and if it isn't obsolete), the chance is increased by " "half in case of land units." msgstr "" #: data/helpdata.txt:1250 msgid "" "If the attacker is a land unit and wins, and the defender is in a city " "without City Walls, the city is reduced in size by 1. (This can be changed " "with the 'killcitizen' server option.)" msgstr "" #: data/helpdata.txt:1256 msgid "" "If the defender loses, and is not inside a city, fortress, or airbase, all " "other units at the defender's location may be destroyed along with the " "defender. (This can be changed with the 'killstack' server option.)" msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:1265 msgid " Combat example 1" msgstr "" #: data/helpdata.txt:1266 msgid "" "Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, " "HP:20, FP:1) inside a city with City Walls built on a Forest tile. Neither " "are veteran." msgstr "" #: data/helpdata.txt:1270 msgid "" "The defender's base strength is 3. Because it is on a Forest tile, its " "strength becomes 4.5. It is behind City Walls, so its strength is tripled, " "to 13.5. It is a ground unit inside a city, so its strength is increased to " "20.25." msgstr "" #: data/helpdata.txt:1275 msgid "" "Strength values inside the game are actually multiplied by 10, with " "fractions dropped, so the attacker's strength is 80, and the defender's " "strength is 202." msgstr "" #: data/helpdata.txt:1279 msgid "Both units keep their firepower of 1 unchanged." msgstr "" #: data/helpdata.txt:1282 #, no-c-format msgid "" "Each round of combat, a random number between 1 and 282 is generated. If " "the number is greater than 202 (about a 28% chance), the defender loses 1 " "hit point. Otherwise (about a 72% chance), the attacker loses 1 point." msgstr "" #: data/helpdata.txt:1293 #, no-c-format msgid "" "Since both units have 20 hit points, the odds favor a victory for the " "defender. The defender will probably lose somewhere around 40% of its hit " "points during the fight. But the outcome is never certain as long as both " "units have non-zero strengths; the defender might emerge untouched, or it " "might lose most of its hit points, or it might even lose the battle." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:1304 msgid " Combat example 2" msgstr "" #: data/helpdata.txt:1305 msgid "" "Values in this example match classic ruleset, not the current default " "ruleset, civ2civ3." msgstr "" #: data/helpdata.txt:1308 msgid "" "Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement " "points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a city " "built on a Grassland tile, with City Walls and a Coastal Defense." msgstr "" #: data/helpdata.txt:1313 msgid "The attacker's strength is 12, raised to 18 because of veteran status." msgstr "" #: data/helpdata.txt:1316 msgid "" "The defender's strength is 5, raised to 7.5 due to veteran status. The " "terrain's defense factor is 1 (no effect). The Coastal Defense doubles the " "defender's strength to 15. (The City Walls have no effect against attacking " "sea units.) The defender is a ground unit inside a city, so its total " "strength is 22.5." msgstr "" #: data/helpdata.txt:1322 msgid "" "Internally, the values used for attacker and defender strength are 180 and " "225, respectively." msgstr "" #: data/helpdata.txt:1325 msgid "The firepower of the Battleship is set from 2 to 1." msgstr "" #: data/helpdata.txt:1328 #, no-c-format msgid "" "Each round, a random number from 1 to 405 is generated. If it is greater " "than 225 (about a 44% chance) the defender loses 1 hit point. Otherwise, " "the attacker loses 1 hit point." msgstr "" #: data/helpdata.txt:1339 #, no-c-format msgid "" "In this case, the odds greatly favor the attacker winning. The Battleship " "is 25% less likely to score a hit in any given round, but the Battleship has " "twice as many hit points. The Battleship should expect to lose about 60% of " "its hit points during the fight, and should expect to have no movement " "points left." msgstr "" #: data/helpdata.txt:1349 msgid "" "Counters are currently hard-coded entity, which value could been tested to " "fire various possibilities, like allowing to build unit, or to enabling " "effect (reduce/increase production), etc. Currently only city counters are " "supported." msgstr "" #: data/helpdata.txt:1359 msgid "" "Zones of Control, abbreviated as ZOC, is a game concept which prevents you " "moving freely in zones controlled (or partially controlled) by enemy forces." msgstr "" #: data/helpdata.txt:1363 msgid "" "Zones of control are only enforceable on some terrain -- in the classic " "rules, only on land tiles. When ZOC applies, the general rule is that a unit " "which is adjacent to an enemy occupied tile cannot move directly to another " "tile which is also adjacent to an enemy occupied tile. An enemy occupied " "tile is one with a foreign unit of a type that imposes ZOC, unless you have " "an Alliance pact with that nation. Adjacency means any of the eight tiles " "surrounding a unit for rectangular grids, or six tiles for hexagonal grids." msgstr "" #: data/helpdata.txt:1372 msgid "" "In the following special cases, units can move regardless of ZOC:\n" "- A unit moving directly into or out of a city.\n" "- A unit moving onto a tile already occupied by a friendly unit.\n" "- A unit moving to or from a terrain where ZOC cannot be enforced; for " "instance, in the classic rules, a land unit disembarking from a boat which " "is on an ocean tile.\n" "- A unit type which explicitly ignores ZOC, such as Diplomats and Spies in " "the classic rules." msgstr "" #: data/helpdata.txt:1381 msgid "Notes:" msgstr "" #: data/helpdata.txt:1383 msgid "- ZOC does not restrict unit attacks, only movement." msgstr "" #: data/helpdata.txt:1385 msgid "" "- Units may only impose ZOC when they are on terrain that supports it. Thus, " "units that are not native to terrain effectively cannot impose ZOC except " "for the special case where they are in a city." msgstr "" #: data/helpdata.txt:1389 msgid "" "- An enemy city counts as an enemy occupied tile if there are any units " "inside the city, but not if the city is empty." msgstr "" #: data/helpdata.txt:1392 msgid "" "TIP: You can infiltrate enemy zones by first moving in a Diplomat (or some " "other unit which ignores ZOC), and then moving regular units onto the tile " "now occupied by the Diplomat. By repeating this process (and optionally " "leaving some units behind to keep tiles occupied), you can make a path " "through enemy territory." msgstr "" #: data/helpdata.txt:1403 msgid "" "Your government type influences your cities' productivity and commerce, your " "citizens' happiness, and many other game factors." msgstr "" #: data/helpdata.txt:1406 msgid "" "In the classic rules, your start out ruling your civilization through " "Despotism. As your technology improves, you can select other forms of " "government (listed below). In order to change your form of government, you " "must start a revolution. This will cause your civilization to undergo a " "period of Anarchy (lasting 1-5 turns); at the end of this time, you will be " "able to choose your new government." msgstr "" #: data/helpdata.txt:1414 msgid "" "TIP 1: Offensive military campaigns are difficult under Republican and " "Democratic governments unless you give your citizens lots of luxuries to " "keep them happy. When conquering other civilizations, it may be helpful to " "switch to one of the more militant styles of government." msgstr "" #: data/helpdata.txt:1420 msgid "" "TIP 2: Scientific advancement requires high levels of trade, which are much " "easier to achieve under Republican and Democratic governments. Consider " "switching to the Republic as soon as you can; gaining advanced technology " "early in the game puts you at an advantage." msgstr "" #. TRANS: Preserve the leading space: it controls nesting #: data/helpdata.txt:1433 msgid " Civil War" msgstr "" #: data/helpdata.txt:1434 msgid "" "Civil war is devastating to any empire. In rulesets with civil war, it is " "triggered by the loss of your capital. Up to half of your cities will rebel " "and declare allegiance to a new (AI) leader, who will loot half of your " "treasury and retain all of your scientific advances." msgstr "" #: data/helpdata.txt:1440 msgid "" "Players remain in the civil war state for just one turn, after which the " "empire enters a state of anarchy." msgstr "" #: data/helpdata.txt:1443 msgid "" "The capture of your capital does not always lead to civil war. If you have " "treated your people with kindness, you are more likely to retain their " "loyalty. Each city that is celebrating reduces the chance of civil war, " "while each city in disorder increases the likelihood." msgstr "" #: data/helpdata.txt:1449 msgid "" "In addition, the form of government directly contributes to the chance of " "civil war. Governments with universal franchise are far less likely to " "revolt than those more despotic in nature." msgstr "" #: data/helpdata.txt:1453 msgid "" "The number of cities an empire needs before it can erupt into civil war is " "by default 10. That is, empires with fewer than 10 cities are immune from " "civil war. However, this is a server option ('civilwarsize'), and may vary " "upwards from a minimum of 6." msgstr "" #: data/helpdata.txt:1462 msgid "" "Some rulesets define \"policies\". These are empire-wide settings, usually " "trade-offs similar to tax rates. If the current ruleset defines any " "policies, they are described in the following sections." msgstr "" #: data/helpdata.txt:1466 msgid "" "You may change policy values at any time, but any changes only take effect " "at the next turn." msgstr "" #: data/helpdata.txt:1476 msgid "" "There are five diplomatic states between players: War, Cease-fire, " "Armistice, Peace, and Alliance. The first is the natural state, while the " "others can be achieved by signing diplomatic treaties." msgstr "" #: data/helpdata.txt:1480 msgid "" "During War, you can freely move your units inside enemy territory and attack " "their units and cities at will." msgstr "" #: data/helpdata.txt:1483 msgid "" "When two players decide to end hostilities between them, they can agree on a " "Cease-fire treaty. This prevents each player from attacking the other, but " "you can still move your units inside the other player's borders. After a set " "number of turns, the Cease-fire will lead back to War. Upon first contact " "with an AI player, it will automatically offer you a Cease-fire treaty." msgstr "" #: data/helpdata.txt:1490 msgid "" "If you wish for a more permanent peaceful coexistence with another player, " "you may sign a peace pact. This will enter a transitional Armistice state, " "which after another set number of turns will turn into a permanent Peace. " "Breaking an Armistice will drop you directly back to War." msgstr "" #: data/helpdata.txt:1496 msgid "" "At the moment two players enter into the diplomatic state of Peace, all " "military units belonging to either player that happen to be within the " "other's borders will be automatically disbanded according to the treaty. " "After this, you may not move military units into the other's territory until " "you either declare War, or forge an Alliance. Breaking a Peace treaty will " "drop you directly back to War." msgstr "" #: data/helpdata.txt:1503 msgid "" "An Alliance is the ultimate diplomatic relationship between two players. In " "this state, you may move units into each other's cities and your units may " "share the same tile; units no longer impose zones of control. However, " "alliance treaties come with obligations; you won't be able to ally with a " "player that is at war with a current ally unless you break the first treaty. " "If one of your allies declares war on another, the alliance with the " "aggressor is automatically broken. Breaking an Alliance will drop you to an " "Armistice treaty. An allied AI player will freely give you its world maps " "and shared vision, and will seriously consider trading technologies and " "cities, but in return will expect you to join its wars against other players." msgstr "" #: data/helpdata.txt:1519 msgid "" "Research into technology is a necessity for improving the ability of your " "civilization to develop new military units and city improvements." msgstr "" #: data/helpdata.txt:1523 msgid "" "There are a few ways to gain advances from other civilizations: you will " "sometimes discover enemy technology when you capture a city; your agents can " "steal advances; wonders can provide you with technology; and another player " "might grant technology in the terms of a pact. But otherwise advances must " "be discovered through the efforts of your own people." msgstr "" #: data/helpdata.txt:1530 msgid "" "Most technology progress comes from trade (see the Trade section) and, in " "the classic ruleset, from scientist specialists (see the Specialists " "section). While it is possible to change which advance you are currently " "researching, by default all progress is lost by doing so." msgstr "" #: data/helpdata.txt:1535 msgid "" "While the majority of the resulting research output (\"bulbs\") usually goes " "toward advancing technology, in some rulesets (but not the classic rules), " "some of it may be diverted to maintain expertise in existing technologies; " "the quantity required for technology upkeep increases with the total " "research cost of all advances known to you. The state of advancement at " "which you start paying this upkeep may depend on factors such as your " "government type. If research output drops below that required for upkeep, " "your civilization will forget an advance, requiring it to be researched " "again." msgstr "" #: data/helpdata.txt:1545 msgid "" "Technological advances can render units, city improvements, and wonders " "obsolete. While obsolete units merely become impossible for you to make -- " "leaving the ones you have already made intact -- obsolete improvements are " "immediately sold, and obsolete wonders lose their effect. See the relevant " "sections for more information." msgstr "" #: data/helpdata.txt:1558 msgid "" "The Space Race is a second option to win the game, besides eliminating all " "other civilizations. If your spaceship arrives first at Alpha Centauri, the " "game is over and you have won. (However it is possible for this to be " "disabled on the server.)" msgstr "" #: data/helpdata.txt:1563 msgid "" "In the classic rules, before you can build spaceship parts, the Apollo " "Program wonder must have been built by any player. You also need specific " "technologies to build the different spaceship parts: see the help texts for " "Space Structural, Space Component, and Space Module, under City " "Improvements. (If there are no help texts for these items, it probably means " "the 'SPACERACE' victory type is not enabled in the 'victories' server " "setting for your game.)" msgstr "" #: data/helpdata.txt:1571 msgid "" "When you have started building your spaceship, you can see it with the " "\"Spaceship\" command in the Report menu. To see spaceships of other " "players, select the player in the Nations report and click \"Spaceship\"." msgstr "" #: data/helpdata.txt:1576 msgid "" "If the success probability is below 100%, some fraction of the people on " "board may not survive the journey. This reduces the score bonus from the " "spaceship, but it still counts as a win." msgstr "" #: data/helpdata.txt:1580 msgid "" "If the capital of a civilization is captured, a spaceship that has been " "launched will be lost, so defend your capital well!" msgstr "" #: data/helpdata.txt:1583 msgid "" "TIP: If an enemy civilization has launched a spaceship, try to quickly " "build a light spaceship with many propulsion units that will arrive earlier. " "The only other option is to capture their capital." msgstr "" #: data/helpdata.txt:1601 msgid "" "Each player in the game is represented by a nation. A nation can be a modern-" "day nation state, a historical state or empire, an ethnic group, or even a " "fictional nation." msgstr "" #: data/helpdata.txt:1605 msgid "" "Nations are distinguished by their flags, leaders and city names; in the " "classic rules they are identical in all other aspects and play by the same " "rules, but other rules may have nation-specific behavior." msgstr "" #: data/helpdata.txt:1616 msgid "" "Before a game is started, anyone can connect to the server by supplying its " "hostname and port number (5556 by default). If the server is started with " "the -m flag, it will report to the metaserver," msgstr "" #: data/helpdata.txt:1623 msgid "" "The client can fetch this page, too: use the Metaserver button in the " "connection dialog. If it never shows any results, check whether your WWW " "browser is using a HTTP proxy; to make the client use the same proxy, before " "starting the client, set the $http_proxy environment variable to:" msgstr "" #: data/helpdata.txt:1631 msgid "" "When the game has started, everyone can connect as any player who isn't " "already connected, including AI players. Merely connecting to an AI player " "doesn't make it human controlled; this is an independent server setting. If " "you lose connection early in the game and reconnect, use the name you chose " "for your ruler, not your original nickname! If the server is reporting on " "the metaserver, the player names can be found there." msgstr "" #. TRANS: This text mentions the names of some client options. These names #. ; * are separately translated elsewhere; they should match! #: data/helpdata.txt:1645 msgid "" "Unit Orders:\n" "============\n" " a: (a)uto-settler (settler/worker units)\n" " b: (b)uild city (settler units)\n" " b: help (b)uild wonder (caravan units)\n" " B: go to and (B)uild city on target tile (settler units)\n" " d: (d)o an action to the selected tile (press twice to target own " "tile)\n" " d: (d)o the action to the selected tile (when in go-to mode)\n" " D: (D)isband unit\n" " E: build airbas(e) (airbase units)\n" " f: (f)ortify unit (military units)\n" " F: build (f)ortress (settler/worker units)\n" " g: (g)o to tile (then left-click mouse to select target tile)\n" " g: add a (g)o-to waypoint (when in go-to mode)\n" " G: return unit to nearest friendly city\n" " h: set unit's (h)omecity (to city on current tile)\n" " i: build (i)rrigation (settler/worker units)\n" " I: change terrain by cultivating\n" " Ctrl+I: connect current and target tile with (I)rrigation\n" " Ctrl+I: set an (I)rrigation waypoint (when connecting with irrigation)\n" " j: drop paratrooper (paratroop units)\n" " l: (l)oad unit on transporter\n" " Ctrl+L: connect current and target tile with rai(L)\n" " Ctrl+L: set a rai(L) waypoint (when connecting with rail)\n" " m: build (m)ine (settler/worker units)\n" " M: change terrain by planting\n" " Ctrl+M: connect current and target tile with M)aglev\n" " N: explode (N)uclear\n" " o: transf(o)rm terrain (engineer unit)\n" " O: c(O)nvert to another kind of unit\n" " p: clean (p)ollution (settler/worker units)\n" " P: (P)illage (destroy terrain alteration)\n" " q: patrol with unit (then left-click mouse to select other " "endpoint)\n" " q: add a patrol waypoint (when in patrol mode)\n" " r: build (r)oad/railroad (settler/worker units)\n" " r: establish trade (r)oute (caravan units)\n" " Ctrl+R: connect current and target tile with (R)oad\n" " Ctrl+R: set a (R)oad waypoint (when connecting with road)\n" " s: (s)entry unit\n" " S: un(S)entry all units on tile\n" " t: unit go (t)o/airlift to city\n" " T: unload all units from (T)ransporter\n" " u: (u)nload unit from transporter\n" " U: (U)pgrade unit\n" " x: unit auto e(x)plore\n" msgstr "" #: data/helpdata.txt:1691 msgid "" "Unit Selection:\n" "==============\n" " z: select only first unit of selected group\n" " v: select all units on tile\n" " V: (on tile) select all units of the same type as the active unit\n" " C: (on continent) select all units of the same type as the active unit\n" " X: (everywhere) select all units of the same type as the active unit\n" "\n" " w: (w)ait: focus on next unit\n" " 5: focus on previous unit\n" "space: done giving orders (unit stays put)\n" msgstr "" #: data/helpdata.txt:1703 msgid "" "Unit Movement:\n" "==============\n" " 1: move south-west\n" " 2: move south\n" " 3: move south-east\n" " 4: move west\n" " 6: move east\n" " 7: move north-west\n" " 8: move north\n" " 9: move north-east\n" msgstr "" #: data/helpdata.txt:1714 msgid "" "Main Map (Keys):\n" "================\n" " Some clients support zooming/scaling the map graphics with the + and - " "keys.\n" " Some clients support audio volume control with Shift-+ and Shift-- keys.\n" " c: (c)enter view on active unit\n" " Shift-home: center view on capital\n" " Shift-arrows: scroll map\n" "\n" " Ctrl-B: show/hide national borders\n" " Ctrl-D: show/hide city trade routes\n" " Ctrl-G: show/hide map grid lines\n" " Ctrl-N: show/hide city names\n" " Ctrl-P: show/hide city production\n" " Ctrl-O: show/hide city growth\n" " Ctrl-V: show/hide city output values\n" " Ctrl-Y: show/hide city outlines\n" msgstr "" #: data/helpdata.txt:1731 msgid "" "Main Map (Mouse):\n" "=================\n" " Left-click on city: Pop up city dialog\n" " Left-click on unit: Select a single unit\n" " (cancels any current activity if \"clear\n" " unit orders on selection\" is set)\n" " Shift-left-click on unit: Add unit to selection (GTK)\n" " Left-click-and-drag on unit: Go-to command for unit\n" " (if \"keyboardless goto\" enabled in " "options)\n" " Center-click, Alt-left-click: Show tile info\n" " Right-click: Center tile in view\n" " Ctrl-center-click: Wake up sentried units" msgstr "" #: data/helpdata.txt:1744 msgid "" " Quick unit selection:\n" " =====================\n" " Ctrl-left-click on tile: Select a sea unit (prefers transporters)\n" " Ctrl-right-click on tile: Select a land unit (prefers military)\n" "\n" " These combinations choose and select a single unit from those on a tile. " "All other things being equal, units which have movement points left are " "preferred. If keyboardless goto is enabled, dragging allows the unit to be " "selected and moved in one gesture." msgstr "" #: data/helpdata.txt:1754 msgid "" " City manipulation (GTK):\n" " ========================\n" " Shift-Ctrl-left-click: Adjust city workers\n" " Shift-Alt-right-click: Show city workers (mouse over or near " "city)\n" " Shift-right-click: Copy production (from city or unit)\n" " Shift-Ctrl-right-click: Paste production into city" msgstr "" #: data/helpdata.txt:1761 msgid "" " Area Selection mode (GTK):\n" " ==========================\n" " Right-click-and-drag: Select units/cities by area\n" " Shift-right-click-and-drag: Append area contents to existing selection\n" "\n" " In this mode, multiple units and/or cities are selected. If the selection " "rectangle contains any cities, and \"Select cities before units\" is set in " "the options, only the cities are selected and the current unit selection is " "left alone; otherwise, both cities and units are selected.\n" "\n" " Selected cities are highlighted on the map and in the Cities report for " "further mass actions. Immediately after selecting, the set of cities can be " "adjusted by left-clicking on individual cities; and the production for all " "the highlighted cities can be changed with Shift-Ctrl-right-click (see " "previous section). Right-clicking leaves this mode." msgstr "" #: data/helpdata.txt:1777 msgid "" " Chatline (GTK):\n" " ===============\n" " ' (apostrophe): Focus chatline\n" " Ctrl-Alt-right-click: Paste city or tile link into chatline\n" " Shift-Ctrl-Alt-right-click: Paste unit link into chatline\n" "\n" " These controls allow map elements to be referred to in chat. See the " "Chatline help for more details.\n" msgstr "" #: data/helpdata.txt:1786 msgid "" "Overview Map (Mouse):\n" "=====================\n" " Left-click, Shift-left-click, and Right-click have the same functions as " "they do on the main map.\n" msgstr "" #: data/helpdata.txt:1791 msgid "" "Dialogs and Reports:\n" "====================\n" " F1: show Map View\n" " F2: open Units Report\n" " F3: open Nations Report\n" " F4: open Cities Report\n" " F5: open Economy Report\n" " F6: open Research Report\n" " F7: open World Wonders\n" " F8: open Top Cities\n" " F9: open Messages dialog\n" " F11: open Demographics\n" " F12: open Spaceship\n" "\n" " Ctrl-F: open Find City dialog\n" " Shift-Ctrl-L: open Worklists dialog\n" " Ctrl-T: open Tax/Lux/Sci Rates dialog\n" " Shift-Ctrl-G: open Revolution dialog\n" " Shift-Ctrl-I: open Infrapoints dialog\n" " Shift-Ctrl-R: open Rally point dialog\n" "\n" "Shift-Return: Turn done\n" msgstr "" #: data/helpdata.txt:1814 msgid "" "Editing Mode (GTK):\n" "===================\n" " Ctrl-E: toggle editing mode\n" " Ctrl-Shift-W: toggle fog of war in editing mode\n" msgstr "" #: data/helpdata.txt:1819 msgid "" "Battle Groups (GTK & Qt):\n" "====================\n" " Four Battle Groups are supported, controlled by F1, F2, F3, and F4.\n" " Ctrl-F?: Assign selected units as a Battle Group\n" " Ctrl-Shift-F?: Add selected units to a Battle Group\n" " Shift-F?: Select a Battle Group\n" msgstr "" #: data/helpdata.txt:1830 msgid "" "The Citizen Governor (formerly called the CMA) helps you manage your cities. " "It deploys the available workers on the free tiles around the city to " "achieve maximal city output. It also changes workers to specialists, if " "appropriate. And the governor has another ability: whenever possible, it " "keeps your cities content." msgstr "" #: data/helpdata.txt:1836 msgid "" "There are various means to tell the governor what kind of output you would " "like. Open the city window and click on the governor tab. There are two " "kinds of sliders: On the left, you can set a Minimal Surplus for each kind " "of production; e.g. Gold = +3 means the city earns 3 gold more than it needs " "to upkeep its improvements. On the right, the sliders let you define by how " "much you prefer one kind of production to another; setting science to 3 " "means you prefer a single bulb to three shields (or gold, trade,...). You " "can set different factors for each kind of production, according to your " "needs." msgstr "" #: data/helpdata.txt:1847 msgid "" "If you set up some Minimal Surpluses which are impossible to fulfill, the " "governor can't be activated. Whenever the governor can't fulfill its task in " "the ongoing game, it passes back control to you. So you'd better not define " "too high a surplus; instead, use factors to achieve your goals." msgstr "" #: data/helpdata.txt:1853 msgid "" "The Celebrate checkbox lets your city - celebrate. This will work only with " "a high luxury rate. See help about 'Happiness'." msgstr "" #: data/helpdata.txt:1856 msgid "" "Clicking on 'Control city' puts the city under control of the governor, " "'Release city' passes control back to you." msgstr "" #: data/helpdata.txt:1859 msgid "" "For ease of use, you can save your slider setting as a preset with a name. " "Click on 'add preset' and enter a name for your setting. You can use this " "preset in every city by just clicking on its name. Also, you can control " "your setting from within the city report, in the governor column. And you " "can change it from there (use 'change' --> 'Citizen Governor'), if you have " "saved it as a preset." msgstr "" #: data/helpdata.txt:1866 msgid "" "Use 'Game' --> 'Options' --> 'Save Settings' to store your presets " "permanently." msgstr "" #: data/helpdata.txt:1869 msgid "" "But beware! If you use the governor for some of your cities, you will " "encounter some difficulties with managing cities nearby, by hand. It's best " "to manage all cities on an island either by hand or by governor. Read more " "hints, some background information, and some preset examples in the file " "README.governor, included with Freeciv." msgstr "" #: data/helpdata.txt:1879 msgid "" "The client has a primitive chat interface. The lines you type are sent to " "all players, or only to your allies if the client is configured for that, " "except:" msgstr "" #: data/helpdata.txt:1883 msgid "" " - Messages starting with '/' are interpreted as server commands and " "executed, if you have the required access level." msgstr "" #: data/helpdata.txt:1886 msgid "" " - Messages starting with 'John:' are private messages to 'John'. Names can " "be abbreviated, or surrounded with double-quotes if they have spaces. The " "server looks for players named 'John' and if that fails tries to match a " "username beginning with 'John' (like 'Johnathan')." msgstr "" #: data/helpdata.txt:1891 msgid "" " - Messages starting with 'John::' are private messages as above, but will " "match only users (not players) named 'John'. A user name 'Johnathan' will " "still be matched." msgstr "" #: data/helpdata.txt:1895 msgid "" " - Messages starting with ':' will be sent to everyone (even if your client " "is configured to send only to allies by default)." msgstr "" #: data/helpdata.txt:1898 msgid "" " - Messages starting with '.' will be sent only to all your allies (or, if " "you're a global observer, only to other global observers)." msgstr "" #: data/helpdata.txt:1901 msgid "" "Featured text (GTK):\n" "====================\n" "\n" "Since 2.2, the GTK client has featured text support. This feature allows " "users to format the chat messages they are sending using boldface, italic, " "colors, links, etc... Such changes are performed using escape sequences." msgstr "" #: data/helpdata.txt:1908 msgid "" "* Getting boldface:\n" "Full name sequence: '[bold] ... [/bold]'\n" "Abbreviation sequence: '[b] ... [/b]'\n" "Short cut in the entry: Ctrl-B\n" "Example: '[b]bold[/b]' will display the word 'bold' in bold style." msgstr "" #: data/helpdata.txt:1914 msgid "" "* Getting colors:\n" "Full name sequence: '[color] ... [/color]' \n" "Abbreviation sequence: '[c] ... [/c]'\n" "Short cut in the entry: Ctrl-C (you also need to select the color in the " "toolbar over the entry)\n" "The color start sequence always takes at least one of the following " "parameters:\n" "- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex " "specification such as #3050b2 or #35b.\n" "- 'background' (abbreviation 'bg'): same as above.\n" "Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word " "'color' in blue on a yellow background." msgstr "" #: data/helpdata.txt:1927 msgid "" "* Getting italic:\n" "Full name sequence: '[italic] ... [/italic]'\n" "Abbreviation sequence: '[i] ... [/i]'\n" "Short cut in the entry: Ctrl-I\n" "Example: '[i]italic[/i]' will display the word 'italic' in italic style." msgstr "" #: data/helpdata.txt:1933 msgid "" "* Getting strikethrough:\n" "Full name sequence: '[strike] ... [/strike]'\n" "Abbreviation sequence: '[s] ... [/s]'\n" "Short cut in the entry: Ctrl-S\n" "Example: '[s]strikethrough[/s]' will display the word 'strikethrough' with a " "strike." msgstr "" #: data/helpdata.txt:1940 msgid "" "* Getting underline:\n" "Full name sequence: '[underline] ... [/underline]'\n" "Abbreviation sequence: '[u] ... [/u]'\n" "Short cut in the entry: Ctrl-U\n" "Example: '[u]underlined[/u]' will display the word 'underlined' with an " "underline." msgstr "" #: data/helpdata.txt:1947 msgid "" "* Getting city links:\n" "Full name sequence: '[link target=\"city\"] ... [/link]'\n" "Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n" "Short cut: Control-Alt-Right-click on a city on the map.\n" "The 'id' parameter must be set to the id of the city you are pointing.\n" "An optional 'name' parameter can be set to bind the city name in the case " "the destination users don't know this city on their map.\n" "This expression can also be started and finished within the same pair of " "brackets, like '[link target=\"city\" id=121 /]' (note the slash at the " "end).\n" "Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' " "clickable and pointing to the city id 65.\n" "'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the city " "id 65 if known, else, the word 'noname'." msgstr "" #: data/helpdata.txt:1962 msgid "" "* Getting tile links:\n" "Full name sequence: '[link target=\"tile\"] ... [/link]'\n" "Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n" "Short cut: Control-Alt-Right-click on a tile without city on the map.\n" "The 'x' and 'y' parameters must be set to the tile location you are " "pointing.\n" "This expression can also be started and finished within the same pair of " "brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the " "end).\n" "Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string 'this " "tile' clickable and pointing to the tile (17, 3)." msgstr "" #: data/helpdata.txt:1974 msgid "" "* Getting unit links:\n" "Full name sequence: '[link target=\"unit\"] ... [/link]'\n" "Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n" "Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n" "The 'id' parameter must be set to the id of the unit you are pointing to. " "An optional 'name' parameter can be set to bind the unit name in the case " "the destination users don't know this unit on their map.\n" "This expression can also be started and finished within the same pair of " "brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the " "end).\n" "Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' " "clickable and pointing to the unit id 235.\n" "'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the " "unit id 235 if known, else, the word 'Warrior'." msgstr "" #: data/helpdata.txt:1989 msgid "" "Of course, the different escape sequences can be combined in the same " "sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] [u]to[/" "i] test[/b] this[/s] [/c]new[/u] feature[/c]'." msgstr "" #: data/helpdata.txt:1997 msgid "" "The worklist editor is used to edit both worklists for each city (from the " "city dialog) and global worklists. Using this editor you can create lists " "specifying what to build in the turns to come." msgstr "" #: data/helpdata.txt:2001 msgid "" "To add an item to the worklist, double-click the desired item in the list of " "available items. You can also press the Help button to get help on the " "selected item. Pressing Help with no item selected will display this page." msgstr "" #: data/helpdata.txt:2005 msgid "" "To remove an item from the worklist simply double-click the item to remove. " "Use the buttons below the worklist to move items up and/or down in the list." msgstr "" #: data/helpdata.txt:2008 msgid "" "Keyboard shortcuts: Home to focus the worklist, End to focus the available " "list, Up/Down arrows to select previous/next item in worklist or available " "list, PageUp/Down to move items up/down in the worklist, Insert to insert " "items from the available list into the worklist and Delete to delete the " "selected item from the worklist." msgstr "" #: data/helpdata.txt:2014 msgid "" "If you want to buy the unit that's first on the list, you can do that from " "the City Overview window." msgstr "" #: data/helpdata.txt:2021 msgid "" "Freeciv supports several local languages. See the Native Language Support " "section of the README file for instructions on how to use one of these " "languages.\n" "\n" "First, check whether a localization is already in progress for your language:" msgstr "" #: data/helpdata.txt:2030 msgid "" "If you would like to add a localization (translation) for your language, " "please see the instructions at:" msgstr "" #: data/helpdata.txt:2035 msgid "" "You are also welcome to send any questions to the translation mailing list:" msgstr "" #: data/helpdata.txt:2051 msgid "" "Freeciv is released under the GNU General Public License (version 2 or, at " "your option, any later version). In short, you may copy this program " "(including source) freely, but see the full license text below for full " "details." msgstr "" #. TRANS: followed by a URL #: data/helpdata.txt:2360 msgid "" "If you find any bugs, then please send us a bug report. This is best done " "by visiting the Freeciv Bug Tracking System, at:" msgstr "" #: data/helpdata.txt:2365 msgid "" "Please quote the above version information. For more information about " "submitting bug reports see the file BUGS in the Freeciv distribution." msgstr "" #: data/helpdata.txt:2369 msgid "" "To contact the developers about anything else, please email one of the " "project's mailing lists:" msgstr "" #: data/helpdata.txt:2372 msgid "" " freeciv-dev_at_freelists.org - public development mailing\n" " list (archives are public)\n" " freeciv-private_at_lists.sourceforge.net\n" " - private project administration\n" " list (for security issues, etc)" msgstr "" #: data/helpdata.txt:2378 msgid "" " Original authors:\n" " (they are no longer involved, please don't mail them!)" msgstr "" #: data/helpdata.txt:2385 msgid " Present administrators: " msgstr "" #: data/helpdata.txt:2392 msgid "For more information in general, visit the Freeciv website, at:" msgstr "" #: data/multiplayer/buildings.ruleset:744 msgid "" "Reduces the unhappiness caused by aggressively deployed military units owned " "by the city by 4 under Democracy and 2 under Republic -- in other words, it " "neutralizes the unhappiness caused by two military units. This improvement " "has no effect under other governments." msgstr "" #: data/multiplayer/buildings.ruleset:1003 #: data/multiplayer/buildings.ruleset:1041 #: data/multiplayer/buildings.ruleset:1070 msgid "" "Before you can build any spaceship parts, you must build the Apollo Program." msgstr "" #: data/multiplayer/buildings.ruleset:1148 #, no-c-format msgid "" "Increases the food resources by 100% on each farmland tile which is being " "used around the city. Farmland tiles are those which have been irrigated a " "second time." msgstr "" #: data/multiplayer/buildings.ruleset:1226 msgid "" "Allows you to start building spaceship parts in cities with factories " "(assuming you have researched the necessary technologies)." msgstr "" #: data/multiplayer/buildings.ruleset:1252 msgid "" "City improvements which would normally have an upkeep of 1 are free of " "upkeep, for all your cities on the same continent." msgstr "" #: data/multiplayer/buildings.ruleset:1327 msgid "" "This stunning technological achievement makes two content citizens happy in " "all cities of all players who have researched Genetic Engineering. In the " "unlikely event where there are not enough content citizens to benefit from " "this effect in a city, the wonder applies to unhappy citizens (including " "those unhappy about military activity), making each content then happy." msgstr "" #: data/multiplayer/buildings.ruleset:1356 msgid "" "Gives immediate technology advance the first time it is built by each player." msgstr "" #: data/multiplayer/buildings.ruleset:1382 #, no-c-format msgid "" "Each city on the same continent may support one unit free of shield upkeep." msgstr "" #: data/multiplayer/buildings.ruleset:1408 #, no-c-format msgid "Reduces corruption by 50% in all cities on the same continent." msgstr "" #: data/multiplayer/buildings.ruleset:1433 msgid "Works as a City Wall in all your cities on the same continent." msgstr "" #: data/multiplayer/buildings.ruleset:1458 msgid "" "Makes two content citizens happy in every city on the same continent. In the " "unlikely event where there are no content citizens to get the effect of " "Hanging Gardens, the wonder applies to unhappy citizens (including those " "unhappy about military activity), making each content then happy." msgstr "" #: data/multiplayer/buildings.ruleset:1487 msgid "" "Works as if you had a Hydro Plant in every city on the same continent. (This " "reduces pollution and increases the effects of Factories and Mfg. Plants.)" msgstr "" #: data/multiplayer/buildings.ruleset:1514 #, no-c-format msgid "" "Boosts science production by 100% in every city on the same continent that " "has a University." msgstr "" #: data/multiplayer/buildings.ruleset:1539 msgid "" "Makes two unhappy citizens content in every city on the same continent " "(including citizens unhappy about military activity)." msgstr "" #: data/multiplayer/buildings.ruleset:1591 msgid "Upgrades two obsolete units per game turn." msgstr "" #: data/multiplayer/buildings.ruleset:1642 msgid "" "All your new sea units built in cities on the same continent start with an " "additional veteran level (this is cumulative with any Port Facility in a " "city; with both, units are created as Hardened)." msgstr "" #: data/multiplayer/buildings.ruleset:1691 #, no-c-format msgid "Increases trade output by 40% in all cities on the same continent." msgstr "" #: data/multiplayer/buildings.ruleset:1716 msgid "" "Counts as having a Cathedral in each of your cities on the same continent. " "This makes 3 unhappy citizens content in each city; however, it does not " "affect citizens made unhappy by military activity. The discovery of Theology " "increases the effect of a Cathedral, making an additional unhappy citizen " "content. The discovery of Communism lessens the effect of a Cathedral, " "reducing by one the number of unhappy citizens made content." msgstr "" #: data/multiplayer/buildings.ruleset:1747 msgid "" "Makes two of your unhappy citizens content in every city with a Temple on " "the same continent. Does not affect citizens made unhappy by military " "activity." msgstr "" #: data/multiplayer/buildings.ruleset:1774 #, no-c-format msgid "" "The city where this wonder is built will experience rapture growth when " "celebrating." msgstr "" #: data/multiplayer/buildings.ruleset:1780 msgid "The Internet" msgstr "" #: data/multiplayer/buildings.ruleset:1800 #, no-c-format msgid "" "Boosts science production in each city on the same continent with a Research " "Lab by 100%." msgstr "" #: data/multiplayer/buildings.ruleset:1878 msgid "" "All your new military land units produced in cities on the same continent " "start with an additional veteran level (this is cumulative with any Barracks " "building in a city; with both, units are created as Hardened)." msgstr "" #: data/multiplayer/buildings.ruleset:1903 msgid "" "Creates a world senate that may prevent declarations of war in some " "circumstances. If any player's city is in revolt for more than two turns, " "that player's government falls." msgstr "" #: data/multiplayer/buildings.ruleset:1929 msgid "" "Counts as a Police Station in every city on the same continent. (That is, " "for each city, it reduces the unhappiness caused by aggressively deployed " "military units owned by that city by 4 under Democracy and 2 under Republic " "-- in other words, it neutralizes the unhappiness caused by two military " "units per city. This wonder has no effect under other governments.)" msgstr "" #: data/multiplayer/game.ruleset:32 msgid "Multiplayer ruleset" msgstr "" #. TRANS: In the client, this is displayed alongside the contents of #. ; README.multiplayer, which are not localized. #: data/multiplayer/game.ruleset:46 msgid "" "You are playing Freeciv with rules designed for multiplayer gaming. The " "biggest differences from the classic ruleset are that trade routes are " "disabled, and that most wonders can be built once by each player, and affect " "only cities on the same continent. A full description of the differences " "from the classic ruleset can be found in README.multiplayer." msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #. TRANS: With this and other color team names, uniqueness is more #. TRANS: important than precise translation. To see the colors, start a #. TRANS: multiplayer game with 32 players and look at the Nations report. #: data/multiplayer/game.ruleset:679 msgid "?team name:Red" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:681 msgid "?team name:Yellow" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:683 msgid "?team name:Blue" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:685 msgid "?team name:Purple" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:687 msgid "?team name:Orange" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:689 msgid "?team name:Magenta" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:691 msgid "?team name:Cornflower" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:693 msgid "?team name:Emerald" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:695 msgid "?team name:Salmon" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:697 msgid "?team name:Green" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:699 msgid "?team name:Burgundy" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:701 msgid "?team name:Pink" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:703 msgid "?team name:Silver" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:705 msgid "?team name:Heliotrope" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:707 msgid "?team name:Fuchsia" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:709 msgid "?team name:Azure" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:711 msgid "?team name:Gold" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:713 msgid "?team name:Khaki" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:715 msgid "?team name:Butter" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:717 msgid "?team name:Mint" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:719 msgid "?team name:Lime" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:721 msgid "?team name:Peach" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:723 msgid "?team name:Vermilion" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:725 msgid "?team name:Puce" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:727 msgid "?team name:Mustard" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:729 msgid "?team name:Aubergine" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:731 msgid "?team name:Brown" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:733 msgid "?team name:Pumpkin" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:735 msgid "?team name:Turquoise" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:737 msgid "?team name:Crimson" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:739 msgid "?team name:Lavender" msgstr "" #. TRANS: Name of a color; used as unique identifier for a team #: data/multiplayer/game.ruleset:741 msgid "?team name:Cream" msgstr "" #: data/multiplayer/script.lua:48 #, c-format msgid "%s boosts research; you gain the immediate advance %s." msgstr "" #: data/multiplayer/script.lua:53 #, c-format msgid "%s boosts %s research; you gain the immediate advance %s." msgstr "" #. TRANS: 1st %s is nation or team name #: data/multiplayer/script.lua:62 #, c-format msgid "The %s gain %s from %s." msgstr "" #: data/multiplayer/script.lua:123 #, c-format msgid "" "Great philosophers from all the world join your civilization: you get the " "immediate advance %s." msgstr "" #: data/multiplayer/script.lua:128 #, c-format msgid "" "Great philosophers from all the world join the %s: you get the immediate " "advance %s." msgstr "" #. TRANS: first %s is nation plural or team name #: data/multiplayer/script.lua:136 #, c-format msgid "" "Great philosophers from all the world join the %s: they get %s as an " "immediate advance." msgstr "" #: data/multiplayer/techs.ruleset:302 msgid "Improves the effect of Amphitheaters." msgstr "" #: data/multiplayer/techs.ruleset:327 msgid "Having this advance decreases pollution in all your cities by 50%." msgstr "" #: data/multiplayer/techs.ruleset:604 msgid "" "When you research this technology, you also get one other immediate " "technology advance." msgstr "" #: data/multiplayer/techs.ruleset:849 msgid "Theory of Evolution" msgstr "" #: data/multiplayer/techs.ruleset:856 msgid "" "This technology is only acquired the first time you build Darwin's Voyage." msgstr "" #: data/multiplayer/terrain.ruleset:1319 msgid "" "Pollution appears on land tiles around cities with high production or " "population. It halves all output from its tile, and contributes to the risk " "of global warming." msgstr "" #: data/multiplayer/terrain.ruleset:1327 msgid "" "Pollution from production is likely to start becoming important as your " "civilization becomes more industrialized, giving you buildings such as " "Factory and Power Plant which boost production. Replacing a Power Plant with " "cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or " "Solar Plant -- will reduce pollution from production, as will a Recycling " "Center or knowledge of Environmentalism." msgstr "" #: data/multiplayer/terrain.ruleset:1416 #, no-c-format msgid "" "Once Refrigeration is known, irrigation systems can be upgraded to farmland " "by irrigating them a second time; if the city working the tile has a " "Supermarket, a farmland tile provides twice as much food." msgstr "" #: data/multiplayer/terrain.ruleset:1443 msgid "" "Nuclear fallout can appear on land tiles when a Nuclear unit is detonated. " "It halves all output from its tile." msgstr "" #: data/multiplayer/units.ruleset:40 msgid "Infra" msgstr "" #: data/multiplayer/units.ruleset:40 msgid "Can build infrastructure." msgstr "" #: data/multiplayer/units.ruleset:485 msgid "" "Upkeep for Settlers is in food as well as production, and a Settler can die " "if its supporting city runs out of food. Settlers in a Republic or Democracy " "require twice as much food per turn, and in Fundamentalist societies, three " "times as much." msgstr "" #: data/multiplayer/units.ruleset:1627 msgid "" "The Helicopter is a very powerful unit, as it can both fly and conquer " "cities. Care must be exercised, because Helicopters lose a small amount of " "health for every turn not spent in a city or airbase or on a Carrier, and " "they may be attacked also by ground units." msgstr "" #: data/multiplayer/units.ruleset:2487 msgid "" "A Caravan carries goods or material to help build wonders in your cities." msgstr "" #: data/multiplayer/units.ruleset:2490 msgid "" "Every Caravan that is used to build a wonder will add 30 shields towards the " "production of the wonder." msgstr "" #: data/multiplayer/units.ruleset:2530 msgid "" "The Freight unit replaces the Caravan, and moves at twice the speed. Each " "Freight used to build a wonder will add 50 shields." msgstr "" #: data/granularity/actions.ruleset:228 #, c-format msgid "%sRelocate%s" msgstr "" #: data/granularity/buildings.ruleset:103 #, c-format msgid "" "With a Barracks, each new land unit built in a city will automatically have " "Veteran status. Units in a city with Barracks heal additional 20% of their " "maximum hitpoints each turn." msgstr "" #: data/granularity/buildings.ruleset:130 msgid "" "City Walls make it easier to defend a city. They triple the defense strength " "of units within the city against land units." msgstr "" #: data/granularity/buildings.ruleset:155 #, no-c-format msgid "" "Reduces corruption by 30% - from the computational total, that might be over " "100% of all trade." msgstr "" #: data/granularity/buildings.ruleset:179 #, c-format msgid "" "Granary reduces famine speed by making city food storage half full after " "city shrinks, and speeds up city growth by making the food storage 10% full " "after city grows." msgstr "" #: data/granularity/buildings.ruleset:186 msgid "Housing" msgstr "" #: data/granularity/buildings.ruleset:203 msgid "Space for people to live allows settlements to grow one size bigger." msgstr "" #: data/granularity/buildings.ruleset:226 msgid "" "Increases science output by 50%, 75% if Science known. Produces two points " "of history each turn, three points if Literature known." msgstr "" #: data/granularity/buildings.ruleset:251 msgid "Increases gold output by 50%. Increases luxury output by 30%." msgstr "" #: data/granularity/buildings.ruleset:257 msgid "Sacred Grove" msgstr "" #: data/granularity/buildings.ruleset:275 #: data/granularity/buildings.ruleset:301 msgid "" "Makes one unhappy citizen content. Does not affect citizens made unhappy by " "military activity." msgstr "" #: data/granularity/buildings.ruleset:278 msgid "Produces one point of history each turn." msgstr "" #: data/granularity/buildings.ruleset:304 msgid "Produces two points of history each turn." msgstr "" #: data/granularity/buildings.ruleset:309 msgid "Central Rock Pile" msgstr "" #: data/granularity/buildings.ruleset:327 msgid "" "This Rock Pile marks the spot where your people first settled, and found a " "city. Increases city center food production by 100. It marks your capital " "city until you have more fitting building to do so." msgstr "" #: data/granularity/buildings.ruleset:334 msgid "Throne" msgstr "" #: data/granularity/buildings.ruleset:352 msgid "City with your throne is your capital city." msgstr "" #: data/granularity/buildings.ruleset:376 msgid "Palace reduces corruption in the empire and gives +3 history each turn." msgstr "" #: data/granularity/buildings.ruleset:381 msgid "Quarry" msgstr "" #: data/granularity/buildings.ruleset:399 msgid "Quarry produces 300 infrapoints per turn." msgstr "" #: data/granularity/buildings.ruleset:404 msgid "Stone Circle" msgstr "" #: data/granularity/buildings.ruleset:422 msgid "" "Stone Circle produces two points of history per turn for each city, five " "points for the city its located at." msgstr "" #: data/granularity/buildings.ruleset:428 msgid "Gather Wood" msgstr "" #: data/granularity/buildings.ruleset:443 msgid "" "This is not a normal improvement. Instead, setting a city's production to " "this means its shield production is converted to infra points." msgstr "" #: data/granularity/cities.ruleset:48 msgid "Generic" msgstr "" #: data/granularity/cities.ruleset:49 msgid "?gspecialist:G" msgstr "" #: data/granularity/cities.ruleset:57 msgid "Philosopher" msgstr "" #: data/granularity/cities.ruleset:58 msgid "?specialist:P" msgstr "" #: data/granularity/game.ruleset:32 msgid "Granularity" msgstr "" #: data/granularity/game.ruleset:44 msgid "" "Values in this ruleset have a high granularity. Rules are less subject to " "integer math peculiarities than in standard rulesets.\n" "THIS RULESET IS STILL IN DEVELOPMENT, NOT BALANCED NOR COMPLETE." msgstr "" #: data/granularity/game.ruleset:467 msgid "Your explorers are best in the world, and gain a longer vision range." msgstr "" #: data/granularity/governments.ruleset:80 msgid "" "Anarchy happens between government changes. No new cities can be acquired " "during anarchy." msgstr "" #: data/granularity/governments.ruleset:102 msgid "" "The initial form of government. Under tribalism the maximum nation size is " "five cities." msgstr "" #: data/granularity/governments.ruleset:124 msgid "" "Compared to tribalism, despotism gives some more power to the leader. It's " "possible acquire up to ten cities." msgstr "" #: data/granularity/governments.ruleset:144 #, c-format msgid "?female:Queen %s" msgstr "" #: data/granularity/governments.ruleset:146 msgid "It's possible to acquire more than ten cities." msgstr "" #: data/granularity/governments.ruleset:179 msgid "Farming Time" msgstr "" #: data/granularity/governments.ruleset:185 #, no-c-format msgid "" "People take time from the production work to the farming work. Each step " "increases food output by 10%, and reduces shields output by 10%." msgstr "" #: data/granularity/governments.ruleset:191 msgid "Offensive Strategies" msgstr "" #: data/granularity/governments.ruleset:202 #, no-c-format msgid "" "Gear your military training, and whole nation, towards offensive strategies, " "at the cost of defensive ones. Each step gives +5% bonus for attack, and -5% " "penalty for defense. Once the policy has been set, it cannot be changed " "again before five turns has passed - it takes time to align entire nation " "with such decisions." msgstr "" #: data/granularity/styles.ruleset:29 msgid "?style:Generic" msgstr "" #: data/granularity/styles.ruleset:50 msgid "?citystyle:Generic" msgstr "" #: data/granularity/techs.ruleset:114 msgid "Agriculture" msgstr "" #: data/granularity/techs.ruleset:120 msgid "Agriculture allows placing irrigation." msgstr "" #: data/granularity/techs.ruleset:129 msgid "" "Abstract symbols to mark things make it possible to adjust tax/science/lux " "rates more freely." msgstr "" #: data/granularity/techs.ruleset:135 msgid "Animal Taming" msgstr "" #: data/granularity/techs.ruleset:144 msgid "Archery" msgstr "" #: data/granularity/techs.ruleset:153 msgid "Architecture" msgstr "" #: data/granularity/techs.ruleset:162 msgid "Art" msgstr "" #: data/granularity/techs.ruleset:180 msgid "Bronze Weapons" msgstr "" #: data/granularity/techs.ruleset:189 msgid "Calendar" msgstr "" #: data/granularity/techs.ruleset:195 msgid "Allows nations to agree on fixed length ceasefire." msgstr "" #: data/granularity/techs.ruleset:200 msgid "Carving" msgstr "" #: data/granularity/techs.ruleset:206 msgid "Boats can be carved from wood." msgstr "" #: data/granularity/techs.ruleset:209 msgid "Cave Painting" msgstr "" #: data/granularity/techs.ruleset:215 msgid "Cave Paintings record hunting and fights." msgstr "" #: data/granularity/techs.ruleset:227 msgid "Combat Practice" msgstr "" #: data/granularity/techs.ruleset:233 msgid "Also humans can be trained." msgstr "" #: data/granularity/techs.ruleset:247 msgid "Counting" msgstr "" #: data/granularity/techs.ruleset:253 msgid "Allows collecting taxes without miscalculation penalties." msgstr "" #: data/granularity/techs.ruleset:264 msgid "Multiplies culture output by 1.5." msgstr "" #: data/granularity/techs.ruleset:275 msgid "" "Makes it possible for diplomatic units to bribe opponents. Makes it possible " "to agree on gold transfer as part of diplomatic treaties." msgstr "" #: data/granularity/techs.ruleset:281 msgid "Deception" msgstr "" #: data/granularity/techs.ruleset:305 msgid "Makes it possible to upgrade units in cities." msgstr "" #: data/granularity/techs.ruleset:316 msgid "" "With fire, there can be a place to live permanently. Allows settlements to " "grow two sizes bigger." msgstr "" #: data/granularity/techs.ruleset:322 msgid "Fishing" msgstr "" #: data/granularity/techs.ruleset:328 msgid "Makes it possible to use Oceanic tiles." msgstr "" #: data/granularity/techs.ruleset:337 msgid "First flying machines." msgstr "" #: data/granularity/techs.ruleset:340 msgid "Food Preservation" msgstr "" #: data/granularity/techs.ruleset:349 msgid "Geometry" msgstr "" #: data/granularity/techs.ruleset:367 msgid "Herbs" msgstr "" #: data/granularity/techs.ruleset:373 #, c-format msgid "" "Makes units that do not move during the turn to heal additional 10% of their " "maximum hitpoints. Outside cities that might be the only healing they do." msgstr "" #: data/granularity/techs.ruleset:385 msgid "Make iron available." msgstr "" #: data/granularity/techs.ruleset:399 msgid "Literature" msgstr "" #: data/granularity/techs.ruleset:405 msgid "" "Player knowing the Literature tech get the benegit of Tech Leakage from " "other players. If other players know techs that the Tech Leakage receiving " "player does not, some bulbs leak per tech per player each turn." msgstr "" #: data/granularity/techs.ruleset:418 msgid "" "If both parties know this advance, Maps and Seamaps can be exchanged between " "players." msgstr "" #: data/granularity/techs.ruleset:438 msgid "" "Advancement of medicine allows people to live in higher density. Allows " "settlements to grow two sizes bigger." msgstr "" #: data/granularity/techs.ruleset:444 msgid "Military Constructs" msgstr "" #: data/granularity/techs.ruleset:453 tools/manual/manual_terrain.c:51 msgid "Mining" msgstr "" #: data/granularity/techs.ruleset:471 msgid "Plow" msgstr "" #: data/granularity/techs.ruleset:477 msgid "Make Irrigation fully effective." msgstr "" #: data/granularity/techs.ruleset:482 msgid "Policing" msgstr "" #: data/granularity/techs.ruleset:498 #, no-c-format msgid "" "As food can be stored, granary is set to 15% full when city grows or 25% " "full when city shrinks." msgstr "" #: data/granularity/techs.ruleset:504 msgid "Road Building" msgstr "" #: data/granularity/techs.ruleset:510 msgid "Allows build actual roads." msgstr "" #: data/granularity/techs.ruleset:513 msgid "Rituals" msgstr "" #: data/granularity/techs.ruleset:519 msgid "" "Provides a morale boost increasing both attack and defense values of units " "by 20%." msgstr "" #: data/granularity/techs.ruleset:524 msgid "Rope" msgstr "" #: data/granularity/techs.ruleset:533 msgid "Sailing" msgstr "" #: data/granularity/techs.ruleset:539 msgid "Increases speed of sea-going vessels by 1." msgstr "" #: data/granularity/techs.ruleset:550 msgid "Enables philosophers specialist type. Libraries provide more science." msgstr "" #: data/granularity/techs.ruleset:565 msgid "Siege Engines" msgstr "" #: data/granularity/techs.ruleset:574 msgid "Spirits" msgstr "" #: data/granularity/techs.ruleset:580 msgid "" "Belief in natural spirits is the first step in Religious tech tree branch." msgstr "" #: data/granularity/techs.ruleset:585 msgid "Strategies" msgstr "" #: data/granularity/techs.ruleset:591 msgid "Makes it possible to adjust Offensive Strategies policy." msgstr "" #: data/granularity/techs.ruleset:602 msgid "" "With carts it's possible to bring produce and resources longer distance " "away. Increases city radius." msgstr "" #: data/granularity/techs.ruleset:608 msgid "Tools" msgstr "" #: data/granularity/techs.ruleset:614 msgid "" "Anything can be done with right tools. Allows more efficient use of " "production resources." msgstr "" #: data/granularity/techs.ruleset:620 msgid "Trenches" msgstr "" #: data/granularity/techs.ruleset:626 msgid "Allows units to fortify." msgstr "" #: data/granularity/terrain.ruleset:544 server/ruleset/ruleload.c:3136 msgid "?gui_type:Build Type A Base" msgstr "" #: data/granularity/terrain.ruleset:547 server/ruleset/ruleload.c:3141 msgid "?gui_type:Build Type B Base" msgstr "" #: data/granularity/terrain.ruleset:696 msgid "" "Irrigation increases tile food production. Full bonus is achieved only when " "player also knows the Plow tech, otherwise only 3/4 of the bonus is " "effective." msgstr "" #: data/granularity/terrain.ruleset:703 msgid "Nets" msgstr "" #: data/granularity/terrain.ruleset:724 msgid "Nets increase ocean tile food production." msgstr "" #: data/granularity/terrain.ruleset:748 msgid "Mine increases tile shield production." msgstr "" #: data/granularity/terrain.ruleset:774 #, c-format msgid "Simplest of military castles, Fort provides just 35% defense bonus." msgstr "" #: data/granularity/terrain.ruleset:779 msgid "Path" msgstr "" #: data/granularity/terrain.ruleset:801 msgid "Path is the simplest road type, buildable from the beginning." msgstr "" #: data/granularity/terrain.ruleset:846 msgid "" "Any land terrain type may have a River on it. Land units may move along a " "River (but not diagonally) for fast travel." msgstr "" #: data/granularity/terrain.ruleset:865 msgid "" "Adds +200 to the tile shield output. Becomes visible and usable by the Iron " "Working tech." msgstr "" #: data/granularity/terrain.ruleset:871 msgid "Generic Resource" msgstr "" #: data/granularity/units.ruleset:32 msgid "Defenseless" msgstr "" #: data/granularity/units.ruleset:32 msgid "Can be captured by any military unit." msgstr "" #: data/granularity/units.ruleset:34 msgid "Gets explorer unit bonuses." msgstr "" #. TRANS: terrain class: used adjectivally #: data/granularity/units.ruleset:129 gen_headers/enums/terrain_enums.def:11 msgid "Land" msgstr "" #: data/granularity/units.ruleset:135 msgid "ShallowSea" msgstr "" #: data/granularity/units.ruleset:141 msgid "Air" msgstr "" #: data/granularity/units.ruleset:393 msgid "Nomad" msgstr "" #: data/granularity/units.ruleset:420 msgid "" "Nomads can both fight and found new cities, but unlike specialized units " "they cost two population points to build." msgstr "" #: data/granularity/units.ruleset:456 msgid "Warriors are the first unit specialized in war." msgstr "" #: data/granularity/units.ruleset:491 msgid "Phalanx is a good defender for your early cities." msgstr "" #: data/granularity/units.ruleset:526 msgid "Legion is fairly good both at defending and attacking. " msgstr "" #: data/granularity/units.ruleset:531 msgid "Hunters" msgstr "" #: data/granularity/units.ruleset:561 msgid "" "Hunters and their dogs can mostly provide upkeep for themselves, not " "requiring as much of it from their homecity." msgstr "" #: data/granularity/units.ruleset:567 msgid "Mercenaries" msgstr "" #: data/granularity/units.ruleset:597 msgid "" "Mercenaries are not bound to march under specific flag, but can be serving " "any master." msgstr "" #: data/granularity/units.ruleset:632 msgid "Powerful attack unit." msgstr "" #: data/granularity/units.ruleset:667 msgid "Horsemen are the first fast unit." msgstr "" #: data/granularity/units.ruleset:703 msgid "" "Catapults are the first bombarding unit and it can also destroy buildings." msgstr "" #: data/granularity/units.ruleset:708 msgid "Bounty Hunter" msgstr "" #: data/granularity/units.ruleset:738 msgid "Bounty Hunters are able to capture all enemy units." msgstr "" #: data/granularity/units.ruleset:774 msgid "Unit capable of bombing enemy cities, and more." msgstr "" #: data/granularity/units.ruleset:808 msgid "Settlers are specialized in founding new cities." msgstr "" #: data/granularity/units.ruleset:843 msgid "" "Workers have the ability to transform terrain by cutting and planting trees " "and plants." msgstr "" #: data/granularity/units.ruleset:849 msgid "Boats" msgstr "" #: data/granularity/units.ruleset:880 msgid "Boats carved from logs. They cannot sail off the coast." msgstr "" #: data/granularity/units.ruleset:917 msgid "" "First boat type able to leave the coastline, but still restricted to sail on " "shallow oceans only." msgstr "" #: data/granularity/units.ruleset:923 msgid "Emissary" msgstr "" #: data/granularity/units.ruleset:953 msgid "Diplomatic unit." msgstr "" #: data/nation/american.ruleset:8 msgid "" "The United States of America achieved its independence from Great Britain " "after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, " "making the country one of the first modern representative republics. The " "United States then started to expand its territory, first on the North " "American mainland and later also overseas. By the 20th century the country " "had become a world superpower; its cultural, economic and political " "influence on the rest of the world is enormous." msgstr "" #: data/nation/animals.ruleset:5 msgid "Animal Kingdom" msgstr "" #: data/nation/animals.ruleset:6 msgid "?plural:Animals" msgstr "" #: data/nation/animals.ruleset:8 msgid "" "Before civilization claimed the lands, ancient man had to survive the " "wilderness with all kinds of dangerous animals." msgstr "" #: data/nation/apache.ruleset:5 msgid "Apache" msgstr "" #: data/nation/apache.ruleset:6 msgid "?plural:Apaches" msgstr "" #: data/nation/apache.ruleset:8 msgid "" "The Apaches are a group of Athabascan speaking Indian tribes living in " "Arizona, New Mexico and Oklahoma. Apache groups include the Western, " "Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from " "the Far North around 1000 CE. The Apache are known as fierce warriors. In " "the 19th century it took the United States half a century to subdue them." msgstr "" #: data/nation/apache.ruleset:27 #, c-format msgid "Great Shaman %s" msgstr "" #: data/nation/apache.ruleset:27 #, c-format msgid "?female:Great Shaman %s" msgstr "" #: data/nation/arab.ruleset:5 msgid "Arab" msgstr "" #: data/nation/arab.ruleset:6 msgid "?plural:Arabs" msgstr "" #: data/nation/arab.ruleset:8 msgid "The Arab/Islamic civilization of 622 to 1495 CE." msgstr "" #: data/nation/arab.ruleset:23 #, c-format msgid "Sheikh %s" msgstr "" #: data/nation/arab.ruleset:23 #, c-format msgid "Shaykha %s" msgstr "" #: data/nation/arab.ruleset:24 #, c-format msgid "Vizier %s" msgstr "" #: data/nation/arab.ruleset:24 #, c-format msgid "?female:Vizier %s" msgstr "" #: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:27 #: data/nation/turk.ruleset:32 #, c-format msgid "Caliph %s" msgstr "" #: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:27 #: data/nation/turk.ruleset:32 #, c-format msgid "Calipha %s" msgstr "" #: data/nation/austrian.ruleset:5 msgid "Austrian" msgstr "" #: data/nation/austrian.ruleset:6 msgid "?plural:Austrians" msgstr "" #. TRANS: Legend for nation in "core" set #: data/nation/austrian.ruleset:9 msgid "" "The origins of Austria date back to the time of the Roman Empire when a " "Celtic kingdom was conquered by the Romans in approximately 15 BCE, and " "later became Noricum, a Roman province, in the mid 1st century CE - an area " "which mostly encloses today's Austria. In 788 CE, the Frankish king " "Charlemagne conquered the area, and introduced Christianity. Under the " "native Habsburg dynasty, Austria became one of the great powers of Europe. " "In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-" "Hungarian Empire collapsed in 1918 with the end of World War I. After " "establishing the First Austrian Republic in 1919, Austria joined Nazi " "Germany in the Anschluss in 1938. This lasted until the end of World War II " "in 1945, after which Austria was occupied by the Allies." msgstr "" #: data/nation/austrian.ruleset:49 #, c-format msgid "Archduke %s" msgstr "" #: data/nation/austrian.ruleset:49 #, c-format msgid "Archduchess %s" msgstr "" #: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36 #, c-format msgid "Kaiser %s" msgstr "" #: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36 #, c-format msgid "Kaiserin %s" msgstr "" #: data/nation/austrian.ruleset:52 data/nation/french.ruleset:44 #: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37 #: data/nation/portuguese.ruleset:32 data/nation/spanish.ruleset:43 #, c-format msgid "Mother Superior %s" msgstr "" #: data/nation/babylonian.ruleset:8 msgid "" "Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries " "BCE under a succession of peoples including Amorites, Kassites, Assyrians, " "and Chaldeans." msgstr "" #: data/nation/brazilian.ruleset:5 msgid "Brazilian" msgstr "" #: data/nation/brazilian.ruleset:6 msgid "?plural:Brazilians" msgstr "" #: data/nation/brazilian.ruleset:8 msgid "" "Brazil was founded as a colony of Portugal but became independent in 1822 as " "a result of Portugal's occupation by Napoleonic France. The country was " "first established as an empire under the exiled Portuguese royal family. The " "empire lasted until the establishment of a republican government in 1889." msgstr "" #: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30 #, c-format msgid "Chairwoman %s" msgstr "" #: data/nation/brazilian.ruleset:32 #, c-format msgid "Director-President %s" msgstr "" #: data/nation/brazilian.ruleset:32 #, c-format msgid "?female:Director-President %s" msgstr "" #: data/nation/byzantium.ruleset:5 msgid "Byzantine" msgstr "" #: data/nation/byzantium.ruleset:6 msgid "?plural:Byzantines" msgstr "" #: data/nation/byzantium.ruleset:8 msgid "" "At the time of the decline of the old Roman empire, the Emperor Constantine " "moved the empire's capital to Byzantium and formed a new empire mostly known " "as the Eastern Roman empire or the Byzantine empire. This empire lasted " "until 1453 when its capital fell to the Ottomans. At the time of Justinian " "I, the Byzantines controlled nearly all of the Middle East, northern Africa, " "Italy, and parts of Spain." msgstr "" #: data/nation/carthaginian.ruleset:8 msgid "" "The Carthaginians, descendants of Phoenician traders, ran a naval empire in " "the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed " "by Rome in 146 BCE." msgstr "" #: data/nation/carthaginian.ruleset:23 #, c-format msgid "Judge %s" msgstr "" #: data/nation/carthaginian.ruleset:23 #, c-format msgid "?female:Judge %s" msgstr "" #: data/nation/cherokee.ruleset:5 msgid "Cherokee" msgstr "" #: data/nation/cherokee.ruleset:6 msgid "?plural:Cherokees" msgstr "" #: data/nation/cherokee.ruleset:8 msgid "" "The Cherokee nation is the largest Native American nation in North America " "today." msgstr "" #: data/nation/chinese.ruleset:8 msgid "" "China is the oldest major civilization that is still in existence today, " "with written records dating back over 3,500 years. After first being unified " "by the Qin dynasty in 221 BCE, China alternated between periods of unity and " "disunity, and was occasionally conquered by external ethnicities. Today, the " "People's Republic of China, established by the Communists in 1949, occupies " "the mainland, while the former Nationalist government of the Republic of " "China governs the island of Taiwan." msgstr "" #: data/nation/danish.ruleset:5 msgid "Danish" msgstr "" #: data/nation/danish.ruleset:6 msgid "?plural:Danes" msgstr "" #: data/nation/danish.ruleset:8 msgid "" "The founding of the Danish kingdom is generally assigned to the reign of " "Harald Bl\303\245tand, who unified what is now Denmark between 958 CE and " "988 CE." msgstr "" #: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34 #: data/nation/viking.ruleset:29 #, c-format msgid "Earl %s" msgstr "" #: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34 #: data/nation/viking.ruleset:29 #, c-format msgid "?female:Earl %s" msgstr "" #: data/nation/dutch.ruleset:5 msgid "Dutch" msgstr "" #: data/nation/dutch.ruleset:6 msgid "?plural:Dutch" msgstr "" #: data/nation/dutch.ruleset:8 msgid "" "When the Holy Roman Emperor sentenced the entire population to death, the " "people of the Netherlands revolted and declared themselves independent, " "forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant " "maritime and economic power in the 17th century." msgstr "" #: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36 #: data/nation/russian.ruleset:49 #, c-format msgid "Prince %s" msgstr "" #: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36 #: data/nation/russian.ruleset:49 #, c-format msgid "Princess %s" msgstr "" #: data/nation/dutch.ruleset:41 #, c-format msgid "Stadtholder %s" msgstr "" #: data/nation/dutch.ruleset:41 #, c-format msgid "Stadtholdress %s" msgstr "" #: data/nation/egyptian.ruleset:8 msgid "" "Egypt was the second-oldest of the world's civilizations. Since ancient " "times it has been unusually urbanized, supporting a large population on silt " "deposited by the annual floodings of the Nile." msgstr "" #: data/nation/english.ruleset:27 data/nation/russian.ruleset:48 #: data/nation/spanish.ruleset:41 #, c-format msgid "Pretender %s" msgstr "" #: data/nation/english.ruleset:27 data/nation/russian.ruleset:48 #: data/nation/spanish.ruleset:41 #, c-format msgid "?female:Pretender %s" msgstr "" #: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27 #, c-format msgid "Lord %s" msgstr "" #: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27 #, c-format msgid "Lady %s" msgstr "" #: data/nation/english.ruleset:29 data/nation/polish.ruleset:37 #, c-format msgid "Bishop %s" msgstr "" #: data/nation/english.ruleset:29 #, c-format msgid "?female:Bishop %s" msgstr "" #: data/nation/ethiopian.ruleset:5 msgid "Ethiopian" msgstr "" #: data/nation/ethiopian.ruleset:6 msgid "?plural:Ethiopians" msgstr "" #: data/nation/ethiopian.ruleset:8 msgid "" "Ethiopia is the oldest nation in Africa and the only one to remain " "independent during European colonialism." msgstr "" #: data/nation/french.ruleset:8 msgid "" "France has long been a major power in Europe. French conquerors like Emperor " "Napoleon and King Charlemagne united large parts of Europe under the French " "flag. The country also built the world's second largest colonial empire. The " "French kingdom first came into existence when it grew out of the western " "part of the Frankish empire during the High Middle Ages. France - and indeed " "the world - was shaken on its foundations by the French Revolution of 1789." msgstr "" #: data/nation/french.ruleset:41 #, c-format msgid "Citizen %s" msgstr "" #: data/nation/french.ruleset:41 #, c-format msgid "?female:Citizen %s" msgstr "" #: data/nation/french.ruleset:43 #, c-format msgid "Premiere %s" msgstr "" #: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28 #: data/nation/zulu.ruleset:39 #, c-format msgid "Elder %s" msgstr "" #: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28 #: data/nation/zulu.ruleset:39 #, c-format msgid "?female:Elder %s" msgstr "" #: data/nation/hittite.ruleset:5 msgid "Hittite" msgstr "" #: data/nation/hittite.ruleset:6 msgid "?plural:Hittites" msgstr "" #: data/nation/hittite.ruleset:8 msgid "" "The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were " "the first civilization to discover iron working. At its height, they " "controlled central Anatolia, north-western Syria and Mesopotamia down to " "Babylon." msgstr "" #: data/nation/hunnic.ruleset:5 msgid "Hunnic" msgstr "" #: data/nation/hunnic.ruleset:6 msgid "?plural:Huns" msgstr "" #: data/nation/hunnic.ruleset:8 msgid "" "The European Huns were an ancient tribal confederation who first appeared in " "the 4th century. The Huns inhabited the Eurasian steppes and were known as " "formidable horse archers. In the fifth century CE they created a powerful " "military empire under the leadership of Attila, famous for his campaigns " "against the Roman Empire. Attila died in 453, and the empire fell apart one " "year later. The origins of the Huns are still a matter of dispute; they have " "long been associated with the Xiongnu mentioned in Chinese sources, but that " "link has still not been unequivocally proven. Hunnic ethnic relations and " "language are likewise controversial." msgstr "" #: data/nation/inca.ruleset:5 msgid "Inca" msgstr "" #: data/nation/inca.ruleset:6 msgid "?plural:Incas" msgstr "" #: data/nation/inca.ruleset:9 msgid "" "The Inca were an Amerind people of the Northern Andes who conquered an " "empire stretching along the west coast of South America from what is now " "southern Chile nearly to the Equator. They had the bad timing to do it just " "a few decades before the Spanish conquistadors arrived in their part of the " "world in the 1530s CE. In that short time frame, the Inca were able to build " "over 15,000 km of roads throughout their realm. Their state was the largest " "in the Americas prior to the Spanish conquest and was maintained through a " "complex, hierarchical and pragmatic administrative system. They were, " "however, wracked as many kingdoms have been by crises of succession. When " "the Spanish arrived, the Inca were in the middle of one such crisis - the " "war between Atawallpa and Waskhar. They were the sons of the late ruler " "Wayna Qhapaq, who had died from disease - likely smallpox - that was " "sweeping through the land." msgstr "" #: data/nation/inca.ruleset:35 #, c-format msgid "Inka %s" msgstr "" #: data/nation/inca.ruleset:35 #, c-format msgid "Qoya %s" msgstr "" #: data/nation/inca.ruleset:36 #, c-format msgid "Sapa Inka %s" msgstr "" #: data/nation/inca.ruleset:36 #, c-format msgid "Sapa Qoya %s" msgstr "" #: data/nation/indian.ruleset:8 msgid "" "The Republic of India was created in 1950 following a non-violent " "independence movement led by Mahatma Gandhi. With more than a billion " "inhabitants it is the world's second most populous country as well as the " "world's largest democracy." msgstr "" #: data/nation/indonesian.ruleset:5 msgid "Indonesian" msgstr "" #: data/nation/indonesian.ruleset:6 msgid "?plural:Indonesians" msgstr "" #: data/nation/indonesian.ruleset:8 msgid "" "Indonesia is a large country on the Malay Archipelago with central " "government on the island of Java. The country has a Muslim majority and is " "one of the most populous in the world." msgstr "" #: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31 #, c-format msgid "Sultan %s" msgstr "" #: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31 #, c-format msgid "Sultana %s" msgstr "" #: data/nation/indonesian.ruleset:22 #, c-format msgid "Imam %s" msgstr "" #: data/nation/indonesian.ruleset:22 #, c-format msgid "Imama %s" msgstr "" #: data/nation/iroquois.ruleset:5 msgid "Iroquois" msgstr "" #: data/nation/iroquois.ruleset:6 msgid "?plural:Iroquois" msgstr "" #: data/nation/iroquois.ruleset:8 msgid "" "The Iroquois Confederacy - known as Haudenosaunee in their own language - " "was a North American group of nations with common language and culture. They " "were based in what is now upstate New York and consisted originally of five " "nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a " "written constitution and a currency system making them the most advanced " "state in North America upon the arrival of the Europeans." msgstr "" #: data/nation/italian.ruleset:5 msgid "Italian" msgstr "" #: data/nation/italian.ruleset:6 msgid "?plural:Italians" msgstr "" #: data/nation/italian.ruleset:8 msgid "" "The Italian nation was unified in 1870 CE after decades of campaigning by " "indigenous nationalists. It was a monarchy under the House of Savoy until " "1922, then a fascist state until 1945 after which democracy was restored by " "the World War II victors." msgstr "" #: data/nation/italian.ruleset:43 #, c-format msgid "Duce %s" msgstr "" #: data/nation/italian.ruleset:43 #, c-format msgid "Ducezza %s" msgstr "" #: data/nation/japanese.ruleset:8 msgid "" "According to traditional Japanese mythology, Japan was founded in the 7th " "century BCE by the ancestral Emperor Jimmu." msgstr "" #: data/nation/khmer.ruleset:5 msgid "Khmer" msgstr "" #: data/nation/khmer.ruleset:6 msgid "?plural:Khmers" msgstr "" #: data/nation/khmer.ruleset:8 msgid "" "The Khmer Empire, established in 802 CE, dominated Southeast Asia for many " "centuries during the Middle Ages. Heavily influenced by Indian culture, the " "Khmers were great builders who erected innumerable stone temples to Hindu " "deities. The Khmers today are the majority ethnicity of Cambodia." msgstr "" #: data/nation/korean.ruleset:5 msgid "Korean" msgstr "" #: data/nation/korean.ruleset:6 msgid "?plural:Koreans" msgstr "" #: data/nation/korean.ruleset:8 msgid "" "According to legend, the first Korean kingdom was founded in prehistory by " "the ancestral Tangun in southern Manchuria. The Korean kingdoms were united " "in 668 by king Munmu. Today the Korean peninsula is divided into two states, " "North and South Korea, as a result of the stalemate after the Korean war in " "1953." msgstr "" #: data/nation/mali.ruleset:5 msgid "Mali" msgstr "" #: data/nation/mali.ruleset:6 msgid "?plural:Malis" msgstr "" #: data/nation/mali.ruleset:8 msgid "" "Sub-Saharan Africa has been a cultural and ethnical melting pot for " "millennia. In medieval times, the region was home to a succession of empires " "called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most " "influential. This empire reigned from the 14th to the 17th century and was " "famed for its wealth and benevolent kings. The modern Republic of Mali " "derives its name from this empire." msgstr "" #. TRANS: Mansa = King of kings #: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:28 #, c-format msgid "Mansa %s" msgstr "" #: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:28 #, c-format msgid "?female:Mansa %s" msgstr "" #: data/nation/mayan.ruleset:5 msgid "Mayan" msgstr "" #: data/nation/mayan.ruleset:6 msgid "?plural:Mayas" msgstr "" #: data/nation/mayan.ruleset:8 msgid "" "The Mayans were a Mesoamerican civilization. They are famous for building " "great pyramids and palaces in the jungle." msgstr "" #: data/nation/persian.ruleset:8 msgid "" "The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the " "second (Sassanid) from 226 CE to 642 CE." msgstr "" #: data/nation/persian.ruleset:24 #, c-format msgid "Satrap %s" msgstr "" #: data/nation/persian.ruleset:24 #, c-format msgid "?female:Satrap %s" msgstr "" #: data/nation/polish.ruleset:5 msgid "Polish" msgstr "" #: data/nation/polish.ruleset:6 msgid "?plural:Poles" msgstr "" #: data/nation/polish.ruleset:8 msgid "" "The Polish state was formed about a millennium ago, and reached its Golden " "Age near the end of the 16th century." msgstr "" #: data/nation/polynesian.ruleset:5 msgid "Polynesian" msgstr "" #: data/nation/polynesian.ruleset:6 msgid "?plural:Polynesians" msgstr "" #: data/nation/polynesian.ruleset:8 msgid "" "Polynesian culture stretches from Hawaii to New Zealand to Easter Island and " "covers all the islands in between." msgstr "" #: data/nation/portuguese.ruleset:5 msgid "Portuguese" msgstr "" #: data/nation/portuguese.ruleset:6 msgid "?plural:Portuguese" msgstr "" #: data/nation/portuguese.ruleset:8 msgid "" "Portugal was originally a Castillian county that achieved independence. " "After finishing it's reconquista in 1249, Portugal founded the first of the " "great mercantile empires in the 1400s on the shipbuilding advances funded by " "Prince Henry the Navigator." msgstr "" #: data/nation/portuguese.ruleset:31 #, c-format msgid "Count %s" msgstr "" #: data/nation/portuguese.ruleset:31 #, c-format msgid "Countess %s" msgstr "" #: data/nation/roman.ruleset:8 msgid "" "Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome " "controlled much of Europe, northern Africa and the Near East. Roman culture " "adopted much of the civilizations it conquered, such as the Greeks and " "Etruscans, and forms one of the bases of the Western culture. Even today, " "Roman influence in fields such as law, philosophy and language remains " "enormous. The Roman civilization spanned more than a millennium; first as a " "kingdom, later as a republic and then from 27 BCE onward as an empire. The " "empire was split in the 4th century CE. The Western Roman Empire fell in 476 " "CE, the Eastern Roman or Byzantine Empire survived almost a thousand years " "more; its capital Constantinople fell to the Turks in 1453." msgstr "" #: data/nation/roman.ruleset:50 #, c-format msgid "Tribune %s" msgstr "" #: data/nation/roman.ruleset:50 #, c-format msgid "?female:Tribune %s" msgstr "" #: data/nation/roman.ruleset:52 #, c-format msgid "%s Augustus" msgstr "" #: data/nation/roman.ruleset:52 #, c-format msgid "%s Augusta" msgstr "" #: data/nation/russian.ruleset:8 msgid "" "Russia is the largest country in the world, occupying a huge part of both " "Europe and Asia. According to legend, Slavic tribes of Novgorod invited the " "Varangian (Viking) king Oleg to bring order to their land. Oleg established " "the Kievan Rus' in this realm, the first Russian state. By the 11th century, " "the Kievan Rus' had disintegrated into lesser princedoms, which were once " "again united into one state by Ivan III in the 15th century. After a " "decisive victory over Sweden and large territorial gains, Peter I pronounced " "the Russian Empire in 1721. The Russian Empire lasted until 1917 when a " "socialist revolution dethroned the last Russian emperor. After the " "dissolution of the USSR in 1991 Russia appeared on the world map again, now " "as a federal republic." msgstr "" #: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:27 #, c-format msgid "Shaman %s" msgstr "" #: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:27 #, c-format msgid "?female:Shaman %s" msgstr "" #: data/nation/songhai.ruleset:5 msgid "Songhai" msgstr "" #: data/nation/songhai.ruleset:6 msgid "?plural:Songhai" msgstr "" #: data/nation/songhai.ruleset:8 msgid "" "The Songhai people established a state in the 11th century CE centered on " "the city of Gao. Following the decline of the Mali empire a few hundred " "years later, the Songhai established an empire of their own which eventually " "grew to become one of the largest in the history of Africa. The rulers of " "Songhai became known for their wealth as well as their devotion to the " "Muslim faith." msgstr "" #: data/nation/sumerian.ruleset:5 msgid "Sumerian" msgstr "" #: data/nation/sumerian.ruleset:6 msgid "?plural:Sumerians" msgstr "" #: data/nation/sumerian.ruleset:8 msgid "" "Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets " "of Sumerian writing some 5500 years old have been found, pre-dating every " "other writing in history." msgstr "" #: data/nation/swedish.ruleset:5 msgid "Swedish" msgstr "" #: data/nation/swedish.ruleset:6 msgid "?plural:Swedes" msgstr "" #: data/nation/swedish.ruleset:8 msgid "" "The Kingdom of Sweden was christianized and consolidated as a political " "entity by the 12th century CE. The country rose to prominence as one of the " "great powers of Europe in the 17th century, following substantial military " "conquests by the so called Warrior Kings. However, due to a worsening " "economy and several disastrous defeats to Russia, Sweden soon lost most of " "its gained territory. The country has not been involved in an armed conflict " "since 1814." msgstr "" #: data/nation/taino.ruleset:5 msgid "Taino" msgstr "" #: data/nation/taino.ruleset:6 msgid "?plural:Taino" msgstr "" #: data/nation/taino.ruleset:8 msgid "" "Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, " "and other Caribbean islands who gave us the root words for hurricane, " "tobacco, potato, canoe, barbeque, hammock, and yucca. They were a " "matrilineal people, and the first that Columbus came into contact with in " "1492. Though numbering the hundreds of thousands, if not millions, " "throughout the Caribbean, the Taino fell victim to slavery and disease, and " "their population declined rapidly as a result. Spanish accounts paint them " "as a peaceful people compared to their Carib neighbors to the south. Their " "dugout canoes, which were often nearly as long as Columbus' ships, ferried " "traders between islands. Recent genetic studies show that roughly half of " "Puerto Ricans have Taino maternal descent." msgstr "" #: data/nation/thai.ruleset:5 msgid "Thai" msgstr "" #: data/nation/thai.ruleset:6 msgid "?plural:Thai" msgstr "" #: data/nation/thai.ruleset:8 msgid "" "The Thai kingdom was the only country in Southeast Asia to preserve its " "independence through the colonial era of the 18th and 19th centuries CE." msgstr "" #: data/nation/tupi.ruleset:5 msgid "Tupi" msgstr "" #: data/nation/tupi.ruleset:6 msgid "?plural:Tupi" msgstr "" #: data/nation/tupi.ruleset:9 msgid "" "The Tupi are a native Brazilian people related to the Guarani who inhabited " "the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do " "Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed " "through Portuguese slave-raids, the creation of mission-villages, and " "disease. The Tupi intermarried with African slaves and Europeans alike and a " "great many Brazilian place names are derived from Tupi words. " msgstr "" #: data/nation/turk.ruleset:5 msgid "Turkish" msgstr "" #: data/nation/turk.ruleset:6 msgid "?plural:Turks" msgstr "" #: data/nation/turk.ruleset:8 msgid "" "Modern Turkey is the successor state of the Ottoman Empire, which collapsed " "and was dismembered by the victors in World War I after backing the Central " "Powers. The country was subsequently reformed and secularized by Kemal " "Mustapha, the hero of the defense of Gallipoli." msgstr "" #: data/nation/turk.ruleset:30 #, c-format msgid "%s Pasha" msgstr "" #: data/nation/turk.ruleset:30 #, c-format msgid "?female:%s Pasha" msgstr "" #: data/nation/viking.ruleset:8 msgid "" "The Vikings raided and traded along the coasts of Europe between 800 CE and " "1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, " "and a short-lived kingdom in Sicily." msgstr "" #: data/alio.tilespec:18 msgid "Tileset containing graphics suitable for playing with alien ruleset." msgstr "" #: data/amplio2.tilespec:15 msgid "Large isometric tileset." msgstr "" #: data/cimpletoon.tilespec:15 msgid "" "Variant of Amplio2 isometric tileset with unit sprites showing the direction " "the unit is facing." msgstr "" #: data/hex2t.tilespec:15 msgid "Small hex tileset." msgstr "" #: data/hexemplio.tilespec:17 msgid "Large iso-hex tileset, similar to Amplio." msgstr "" #: data/isophex.tilespec:15 msgid "Small iso-hex tileset." msgstr "" #: data/isotrident.tilespec:15 msgid "Isometric tileset based on Trident tileset." msgstr "" #: data/toonhex.tilespec:18 msgid "" "Large iso-hex tileset combining Hexemplio's terrains and Cimpletoon's units " "with orientation." msgstr "" #: data/trident.tilespec:14 msgid "Small overhead tileset." msgstr "" #: data/scenarios/british-isles.sav:5 msgid "British Isles (classic/medium)" msgstr "" #: data/scenarios/british-isles.sav:6 msgid "" "Map: Martin McMahon, Daniel Markstedt\n" "Start positions: Mateusz Stefek" msgstr "" #: data/scenarios/british-isles.sav:7 msgid "Overhead 73x81 map of the British Isles." msgstr "" #: data/scenarios/earth-large.sav:5 msgid "Earth (classic/large)" msgstr "" #: data/scenarios/earth-large.sav:6 msgid "" "Map: Daniel Gudlat, Daniel Markstedt\n" "Start positions: Jason Dorje Short, Mateusz Stefek, Mathieu Roy, David " "Fernandez, Rhue" msgstr "" #: data/scenarios/earth-large.sav:7 msgid "Overhead 160x90 map of the Earth." msgstr "" #: data/scenarios/earth-small.sav:5 msgid "Earth (classic/small)" msgstr "" #: data/scenarios/earth-small.sav:6 msgid "" "Map: Daniel Gudlat, Daniel Markstedt\n" "Start positions: Jason Dorje Short, Mateusz Stefek, David Fernandez" msgstr "" #: data/scenarios/earth-small.sav:7 msgid "Overhead 80x50 map of the Earth." msgstr "" #: data/scenarios/europe.sav:5 msgid "Europe (classic/giant)" msgstr "" #: data/scenarios/europe.sav:6 msgid "" "Map: Christian Grothoff, Jerzy Klek, Mateusz Stefek, Daniel Markstedt\n" "Start positions: Jason Dorje Short, Mateusz Stefek" msgstr "" #: data/scenarios/europe.sav:7 msgid "Overhead 177x100 map of Europe." msgstr "" #: data/scenarios/france.sav:5 msgid "France (classic/large)" msgstr "" #: data/scenarios/france.sav:6 msgid "Mathieu Roy" msgstr "" #: data/scenarios/france.sav:7 msgid "Overhead 140x90 map of France." msgstr "" #: data/scenarios/hagworld.sav:5 msgid "Earth (classic/medium)" msgstr "" #: data/scenarios/hagworld.sav:6 msgid "Helge Arne Gudmestad, Daniel Markstedt" msgstr "" #: data/scenarios/hagworld.sav:7 msgid "Overhead 120x60 map of the Earth." msgstr "" #: data/scenarios/iberian-peninsula.sav:5 msgid "Iberian Peninsula (classic/large)" msgstr "" #: data/scenarios/iberian-peninsula.sav:6 msgid "Miguel Farah, Daniel Markstedt" msgstr "" #: data/scenarios/iberian-peninsula.sav:7 msgid "" "Overhead 136x100 map of the Iberian Peninsula (modern-day Spain and " "Portugal)." msgstr "" #: data/scenarios/italy.sav:5 msgid "Italy (classic/medium)" msgstr "" #: data/scenarios/italy.sav:6 msgid "Paolo Sammicheli" msgstr "" #: data/scenarios/italy.sav:7 msgid "Overhead 114x100 map of Italy." msgstr "" #: data/scenarios/japan.sav:5 msgid "Japan (classic/medium)" msgstr "" #: data/scenarios/japan.sav:6 data/scenarios/north_america.sav:6 msgid "Robert Michael Best" msgstr "" #: data/scenarios/japan.sav:7 msgid "Overhead 88x100 map of Japan (Mercator projection)." msgstr "" #: data/scenarios/north_america.sav:5 msgid "North America (classic/medium)" msgstr "" #: data/scenarios/north_america.sav:7 msgid "Overhead 116x100 map of North America (conical projection)." msgstr "" #: data/scenarios/europe_1900_WWI.sav:5 msgid "Europe 1900" msgstr "" #: data/scenarios/europe_1900_WWI.sav:6 msgid "" "Ferdinand Steinkr\303\274ger (a.k.a. XYZ) and Jamie Troini (a.k.a. Nimrod)." msgstr "" #: data/scenarios/europe_1900_WWI.sav:7 msgid "" "Europe 1900\n" "\n" "An attempt at an historically accurate recreation of the Great Powers of " "Europe just prior to the outbreak of the First World War.\n" "\n" "WARNING: Each AI controlled player will spend a long time on its moves " "during turn change.\n" "\n" "(update: 28.07.2016) " msgstr "" #: data/scenarios/tutorial.sav:5 msgid "Tutorial" msgstr "" #: data/scenarios/tutorial.sav:6 msgid "" "Play this tutorial scenario to get an introduction to Freeciv. This is " "intended for single-player games. It uses the default (civ2civ3) rules." msgstr "" #: data/scenarios/tutorial.sav:108 msgid "" "Welcome to Freeciv. You lead a civilization. Your\n" "task is to conquer the world! You should start by\n" "exploring the land around you with your explorer,\n" "and using your settlers to find a good place to build\n" "a city. Use the number pad to move units around." msgstr "" #: data/scenarios/tutorial.sav:129 msgid "" "Outside of a city, if a 'stack' of units on a single tile is\n" "attacked, the strongest unit defends; and if that unit is defeated,\n" "ALL of the units on the tile are killed. Therefore, it's often a\n" "good idea to spread units out, avoiding 'stacks' of units like this,\n" "particularly on land." msgstr "" #: data/scenarios/tutorial.sav:144 #, c-format msgid "" "This looks like a good place to build a city. The next time this\n" "%s gets a chance to move, press (b) to found a city.\n" "\n" "In general you want to build cities on open ground near water. Food\n" "is the most important resource for any city. Grassland and plains\n" "provide plenty of food." msgstr "" #: data/scenarios/tutorial.sav:157 msgid "" "Now you have built your first city. The city window should have\n" "opened automatically; if not click on the city to open it. Cities are\n" "a fundamental concept in Freeciv, so you should familiarize yourself\n" "with them by playing around in the window. See the help menu for more.\n" "\n" "You probably want to build some settlers first, so as to expand your\n" "civilization further. Click on the production tab, then click on the\n" "settler unit from the list of possible productions, then click on the\n" "Change button to begin building it. When you are done, close the city\n" "dialog. If all goes well the city should display the settler\n" "production on the map view." msgstr "" #: data/scenarios/tutorial.sav:167 msgid "" "Congratulations, you have founded your second city. This city will\n" "behave almost exactly like the first one - it will be slightly different\n" "because of the terrain around it. You probably want to build\n" "settlers here too." msgstr "" #: data/scenarios/tutorial.sav:177 msgid "" "You have built your third city! Your civilization seems to be\n" "thriving. It might be time to think about a military. Pick one of\n" "the cities that has a high production, and turn it into a military\n" "center. Build a Barracks there first, then start work on a military\n" "unit. Pick the best unit you have available - at the beginning of\n" "the game, Warriors will be the only choice, but soon you will have\n" "plenty of options.\n" "\n" "This might also be a good time to use the worklist feature of the\n" "city dialog production report. Click on Barracks, then click Change\n" "to begin building them. Then double-click on a military unit to\n" "append it to the worklist. As soon as the Barracks are complete the\n" "city will automatically switch over to producing the unit." msgstr "" #: data/scenarios/tutorial.sav:187 msgid "" "Another city! You are really getting the hang of this. You\n" "probably have a pretty good idea what to do with new cities by\n" "now. Take a moment to look at the bar below the city on the map\n" "view. This display shows some useful information about the city.\n" "The flag and background color indicate what civilization the city\n" "belongs to (this will be useful when you meet other civilizations).\n" "The top row of the bar also shows the name and size of the city, and\n" "will show one or more stars to indicate if there are units in the\n" "city. The bottom row shows what the city is building, and how long it\n" "will take; it also shows how long the city will take to grow to the\n" "next largest size." msgstr "" #: data/scenarios/tutorial.sav:197 msgid "" "As the number of cities in your empire grows, it becomes harder to\n" "manage individual cities. This is where the Cities report becomes\n" "useful. Press F4 to bring it up. This report shows a list of cities\n" "with various statistics about each. Play around with it a bit if you\n" "like (return to the map view by pressing F1 or clicking on the View\n" "tab). With a bit of practice it is possible to control almost every\n" "aspect of the cities from this report. The full power of the Cities\n" "report is beyond the scope of this tutorial, however." msgstr "" #: data/scenarios/tutorial.sav:228 #, c-format msgid "" "%s has grown! As a city grows, more citizens become\n" "available that can be put to work in the fields or dedicated as\n" "citizen specialists. A city with two citizens gets to work two\n" "different tiles, in addition to its center tile which is worked\n" "for free. In the city dialog, the map shows which tiles are worked\n" "and how much food, shields, and trade each provides. Food is used\n" "to grow your city, shields are used for production of buildings\n" "and units, while trade provides taxable revenue that can be\n" "turned into science research, gold, or luxuries.\n" "\n" "Click on a worked tile to remove the citizen from that tile. Then\n" "click on an unworked tile to place a citizen there. You may place\n" "up to two citizens on tiles, of course. The remaining citizens are\n" "all specialists - by default they are all entertainers which provide\n" "only luxuries (which will not be useful until later)." msgstr "" #: data/scenarios/tutorial.sav:232 #, c-format msgid "" "%s has grown again! Now with three citizens you have\n" "a fair amount of choice over where the city should focus its\n" "resources. A city of size three or more may also build\n" "settlers, which costs two units of population.\n" "\n" "If your city is building settlers, you should consider buying them\n" "now. Open the city dialog and click on the Buy button. This trades\n" "in gold (if you have enough of it) to instantly complete the\n" "production." msgstr "" #: data/scenarios/tutorial.sav:236 #, c-format msgid "" "Now %s has grown to size five. As cities get larger unrest\n" "becomes a problem. A city of this size will usually have one unhappy\n" "citizen unless pacifying effects are used; meaning one entertainer\n" "specialist is required to keep your citizens content. This is basically\n" "a wasted citizen.\n" "\n" "There are several things that can be done about this. One quick fix\n" "is to build a temple (or other cultural building) that will make an\n" "unhappy citizen content (see the help on City Improvements for specs\n" "on each building type). As you get more large cities, it may pay off\n" "to change your tax rates (by pressing ctrl-T) to dedicate some of\n" "your taxes directly to luxuries (every two luxuries will pacify one\n" "citizen). Building a marketplace enhances the benefit from this\n" "by providing +50%% luxuries to the city." msgstr "" #: data/scenarios/tutorial.sav:240 #, c-format msgid "" "Finally you have grown %s to size eight. A size eight city can\n" "provide substantial output provided you have enough luxuries to keep\n" "your population content.\n" "\n" "To grow a city beyond size eight requires an aqueduct. If your city is\n" "going to continue to grow you should start building one soon. Building\n" "an aqueduct requires the Construction technology, unless your city is next " "to lake or river." msgstr "" #: data/scenarios/tutorial.sav:244 #, c-format msgid "" "You have grown %s to size 16. To grow\n" "it larger, however, you will need to build a Sewer System. This\n" "requires the Sanitation technology." msgstr "" #: data/scenarios/tutorial.sav:248 #, c-format msgid "" "Congratulations, you have grown %s to size 17. A city this\n" "large can provide a tremendous amount of output if properly upgraded.\n" "Make sure you have enough taxes and cultural buildings to keep your\n" "citizens content. You should also make sure the city is upgraded\n" "with buildings that provide bonuses to its output. Library, Marketplace,\n" "Factory, and Offshore Platform are four good buildings that provide a\n" "large bonus to big cities. Consider how much benefit each building\n" "will provide and weigh this against its cost - for very large cities\n" "almost all buildings are worthwhile. Such large cities will also\n" "provide enough taxable revenue (gold) to allow you to purchase some\n" "buildings to accelerate their productions." msgstr "" #: data/scenarios/tutorial.sav:268 msgid "" "You have built a settlers unit. Settlers are best used to build \n" "new cities, so as to expand your civilization. Move your settler\n" "away from your existing cities to find a spot for a new city. When\n" "you have picked a spot press B to build the city.\n" "\n" "Again, cities are best built on open ground near water. Grassland\n" "and plains provide food for the city. Forests and hills provide\n" "the resources (shields) needed for building things. Rivers and ocean\n" "give trade bonuses that provide civilization-wide benefits. Desert\n" "and tundra generally provide little output and are not of much\n" "use to small cities. See the help on Terrain for more information\n" "about terrain specs." msgstr "" #: data/scenarios/tutorial.sav:271 msgid "" "Your second Settlers should also be used to build a new city.\n" "Notice how when you move the Settlers away from your existing cities\n" "an outline is drawn around them. This shows the area that would be\n" "covered by a city built at this location; it fits in with the outline\n" "already on the map view that shows which tiles are covered by your\n" "existing cities. Generally when building new cities you want to make\n" "sure that all tiles are covered by at least one city, but after that\n" "it is best that your cities overlap as little as possible. Spreading\n" "out cities properly gives each city access to more resources, allowing\n" "them to grow to larger sizes." msgstr "" #: data/scenarios/tutorial.sav:276 msgid "" "You have built your first military unit! Military units have two\n" "basic purposes: attack and defense. Each unit has an attack strength\n" "and a defense strength. While a Warriors is a measly 1/1, a Phalanx\n" "is a much stronger defender with 2 defense (1/2). A Catapult is a good\n" "attacking unit because it has 6 attack (6/1).\n" "\n" "Usually it is a good idea to keep one or two defenders in each city.\n" "Important cities like your capital may deserve extra protection. Units\n" "built in one city may be sent to another city to defend (press the G\n" "key to enter goto mode to move units easily over distances). If you\n" "are at war, however, you may wish to move your unit toward an enemy\n" "city to attack. Be careful not to lose it though!" msgstr "" #: data/scenarios/tutorial.sav:289 msgid "" "You have built your first waterborne unit. These can transport\n" "other units across water, allowing you to explore and settle new\n" "lands. You can load land units onto your boat in one of two ways.\n" "When your boat and the unit you want to transport are in the same\n" "city, select the latter and press L to load the unit; or if the boat\n" "is adjacent to a land tile, you can move the unit from there onto the\n" "boat. When you want to disembark, select the transported unit and\n" "press U, or move it onto a land tile." msgstr "" #: data/scenarios/tutorial.sav:305 msgid "" "You have built a Barracks. This building will make any military\n" "units you build start out as veterans. Veteran units are stronger\n" "than inexperienced (green) troops, and will survive longer in\n" "combat. See the help on City Improvements for more information\n" "about this and other buildings.\n" "\n" "You probably want to start building a military unit in the city\n" "that built the Barracks. A barracks are a significant investment\n" "and have a small upkeep as well, so it is not a good idea to let\n" "them go to waste." msgstr "" #: data/scenarios/tutorial.sav:318 msgid "" "Your city cannot build a settler. Settlers take two units of\n" "population to build, so a city of size one or two cannot build one without\n" "disbanding the city.\n" "\n" "To remedy this, you need to adjust the citizens in the city to\n" "provide more food so as to grow the city faster. Cities that\n" "do not have much food should not try to build settlers. When\n" "founding a new city, make sure it is built on terrain that provides\n" "enough food - grassland is best; plains or hills are almost as good." msgstr "" #: data/scenarios/tutorial.sav:331 msgid "" "You have gained your first technology! Technological advances\n" "are an integral concept in Freeciv. As you increase your technology\n" "level new units, buildings, governments, and various free bonuses will\n" "become available to you.\n" "\n" "For now, go over into the Research report and play around a little.\n" "Press F6 to open the Research report (or click on the Research tab in\n" "the main window area). Find the technology called Republic and click\n" "on it. Now Republic has been set as your technology goal; this means\n" "the next advance on the path toward this technology will automatically\n" "be chosen to research. In the top of the window it shows how much\n" "scientific research you are accomplishing each turn - research (bulbs)\n" "comes from the taxable trade in your cities. In the bottom of the\n" "window is the tech tree; here you may left-click to set the research\n" "target or research goal, or right-click to get help about a particular\n" "technology. When you are done playing around click on the View tab\n" "(F1) to return to the map view." msgstr "" #: data/scenarios/tutorial.sav:334 msgid "" "Now you have gained your second technology. Go back into the\n" "Research report (F6) and take a quick look at your progress. If you\n" "set Republic as your technology goal earlier, a new research target\n" "should have been chosen for you automatically. If you do not have\n" "any goal set, however, there will not be any new target chosen until\n" "the end of the turn.\n" "\n" "In the turn when you complete your research, you can pick a new tech\n" "to research. However, switching targets midway through researching a\n" "particular technology costs you all of the research done on\n" "it so far. Setting your technology goal wisely means you do not have\n" "to worry about picking a new research target each time you finish\n" "researching a technology." msgstr "" #: data/scenarios/tutorial.sav:337 msgid "" "You have successfully completed research into The Republic. This\n" "technology is particularly useful because it allows a new form of\n" "government. The government your civilization follows is very\n" "important in determining your development. In the beginning you\n" "started as a Despotism, a very inefficient form of government. Later\n" "government options will give you some choice of whether your\n" "civilization is to be a peaceful trading nation or a conquering\n" "juggernaut. Each has advantages.\n" "\n" "For now, you probably want to switch straight into Republic. In the\n" "Civilization menu, go to the Government submenu and choose\n" "Republic. Yes you want a revolution! Changing governments means\n" "going through a few turns of anarchy, so it is not without cost.\n" "However Republic is a substantially better form of government\n" "than Despotism so the investment will soon pay off." msgstr "" #: data/scenarios/tutorial.sav:350 #, c-format msgid "" "%s has found a Hut. These are small villages scattered across\n" "the landscape. When a unit enters one, several things may happen. The\n" "most likely outcome is that you will find resources worth a small\n" "amount of gold. However it is also possible to find technologies or\n" "mercenary units inside a hut. Some huts contain native settlers\n" "that will join your civilization and bring a new city into your\n" "empire. Finally, some huts contain barbarians which will kill your\n" "unit instantly. On average, it is beneficial to search out and enter\n" "any huts you find as soon as possible." msgstr "" #: data/scenarios/tutorial.sav:357 msgid "Loading tutorial events." msgstr "" #: gen_headers/enums/manual_enums.def:7 msgid "Settings" msgstr "" #: gen_headers/enums/manual_enums.def:8 msgid "Commands" msgstr "" #: gen_headers/enums/manual_enums.def:13 msgid "Governments" msgstr "" #: gen_headers/enums/manual_enums.def:15 msgid "Unit Classes" msgstr "" #: gen_headers/enums/manual_enums.def:16 msgid "Techs" msgstr "" #. TRANS: terrain class: used adjectivally #: gen_headers/enums/terrain_enums.def:13 msgid "Oceanic" msgstr "" #. TRANS: this and following strings may rarely be presented to the player #. * in ruleset help text, to denote the set of terrains which can be altered #. * in a particular way #: gen_headers/enums/terrain_enums.def:30 msgid "CanBase" msgstr "" #: gen_headers/enums/terrain_enums.def:32 msgid "CanIrrigate" msgstr "" #: gen_headers/enums/terrain_enums.def:34 msgid "CanMine" msgstr "" #: gen_headers/enums/terrain_enums.def:36 msgid "CanPlace" msgstr "" #: gen_headers/enums/terrain_enums.def:38 msgid "CanRoad" msgstr "" #. TRANS: this and following strings are 'terrain flags', which may rarely #. * be presented to the player in ruleset help text #: gen_headers/enums/terrain_enums.def:51 msgid "CanHaveRiver" msgstr "" #: gen_headers/enums/terrain_enums.def:53 msgid "EnterBorders" msgstr "" #: gen_headers/enums/terrain_enums.def:55 msgid "FreshWater" msgstr "" #: gen_headers/enums/terrain_enums.def:57 msgid "Frozen" msgstr "" #: gen_headers/enums/terrain_enums.def:59 msgid "NotGenerated" msgstr "" #: gen_headers/enums/terrain_enums.def:61 msgid "NoBarbs" msgstr "" #: gen_headers/enums/terrain_enums.def:63 msgid "NoCities" msgstr "" #: gen_headers/enums/terrain_enums.def:65 msgid "NoZoc" msgstr "" #: gen_headers/enums/terrain_enums.def:67 msgid "Starter" msgstr "" #: gen_headers/enums/terrain_enums.def:69 msgid "UnsafeCoast" msgstr "" #. TRANS: Version tag name received from metaserver #: translations/Strings.txt:15 msgid "?vertag:stable" msgstr "" #: translations/Strings.txt:16 msgid "?vertag:windows" msgstr "" #: translations/Strings.txt:17 msgid "?vertag:macos" msgstr "" #: translations/Strings.txt:18 msgid "?vertag:S3_1" msgstr "" #: translations/Strings.txt:19 msgid "?vertag:S3_2" msgstr "" #: translations/Strings.txt:20 msgid "?vertag:S3_3" msgstr "" #: translations/Strings.txt:21 msgid "?vertag:crosser" msgstr "" #: translations/Strings.txt:22 msgid "?vertag:windows-S3_1" msgstr "" #: translations/Strings.txt:23 msgid "?vertag:windows-S3_2" msgstr "" #: translations/Strings.txt:24 msgid "?vertag:windows-S3_3" msgstr "" #: translations/Strings.txt:25 msgid "?vertag:macos-S3_2" msgstr "" #: translations/Strings.txt:26 msgid "?vertag:macos-S3_3" msgstr "" #. TRANS: part of revision based version number string #. "(modified 855bfb8e2f)" (the second 'word' is a git hash) #. (Preserve the trailing space.) #: translations/Strings.txt:34 msgid "modified " msgstr "" #. TRANS: Modpack subtype, "isometric" #: translations/Strings.txt:40 msgid "iso" msgstr "" #. TRANS: Modpack subtype #: translations/Strings.txt:42 msgid "hex" msgstr "" #. TRANS: Modpack subtype, isometric hex #: translations/Strings.txt:44 msgid "hex & iso" msgstr "" #. TRANS: Modpack subtype, overhead tileset #: translations/Strings.txt:46 msgid "overhead" msgstr "" #: tools/ruleup.c:70 msgid "Raise a signal on failed assertion or broken data" msgstr "" #. TRANS: "ruleset" is exactly what user must type, do not translate. #: tools/ruleup.c:74 tools/manual/fc_manual.c:491 server/srv_entrypoint.c:340 msgid "ruleset RULESET" msgstr "" #: tools/ruleup.c:75 msgid "Update RULESET" msgstr "" #. TRANS: "output" is exactly what user must type, do not translate. #: tools/ruleup.c:78 msgid "output DIRECTORY" msgstr "" #: tools/ruleup.c:79 msgid "Create directory DIRECTORY for output" msgstr "" #: tools/ruleup.c:81 msgid "Clean up the ruleset before saving it." msgstr "" #: tools/ruleup.c:94 msgid "Multiple rulesets requested. Only one ruleset at time supported.\n" msgstr "" #: tools/ruleup.c:101 msgid "Multiple output directories given.\n" msgstr "" #: tools/ruleup.c:230 #, c-format msgid "Can't load ruleset %s" msgstr "" #: tools/fcmp/download.c:100 msgid "Recursive dependencies too deep" msgstr "" #: tools/fcmp/download.c:104 msgid "No URL given" msgstr "" #: tools/fcmp/download.c:110 tools/fcmp/download.c:120 msgid "This does not look like modpack URL" msgstr "" #: tools/fcmp/download.c:123 #, c-format msgid "Installing modpack %s from %s" msgstr "" #: tools/fcmp/download.c:126 msgid "Cannot install to given directory hierarchy" msgstr "" #. TRANS: %s is a filename with suffix '.mpdl' #: tools/fcmp/download.c:133 #, c-format msgid "Downloading \"%s\" control file." msgstr "" #: tools/fcmp/download.c:140 msgid "Failed to get and parse modpack control file" msgstr "" #: tools/fcmp/download.c:146 msgid "Modpack control file has no capability string" msgstr "" #: tools/fcmp/download.c:156 msgid "Modpack control file is incompatible" msgstr "" #: tools/fcmp/download.c:161 msgid "Modpack name not defined in control file" msgstr "" #: tools/fcmp/download.c:165 msgid "Modpack version not defined in control file" msgstr "" #: tools/fcmp/download.c:171 msgid "Illegal modpack type" msgstr "" #: tools/fcmp/download.c:197 msgid "Dependency has no download URL" msgstr "" #: tools/fcmp/download.c:203 msgid "Illegal dependency modpack type" msgstr "" #: tools/fcmp/download.c:226 msgid "Download dependency modpack" msgstr "" #: tools/fcmp/download.c:338 #, c-format msgid "Illegal path for %s" msgstr "" #: tools/fcmp/download.c:371 msgid "Cannot create required directories" msgstr "" #: tools/fcmp/download.c:377 #, c-format msgid "Downloading %s" msgstr "" #: tools/fcmp/download.c:387 #, c-format msgid "Failed to download %s" msgstr "" #: tools/fcmp/download.c:414 msgid "Some parts of the modpack failed to install." msgstr "" #: tools/fcmp/download.c:441 msgid "Cannot fetch and parse modpack list" msgstr "" #: tools/fcmp/download.c:451 msgid "Invalid modpack list URL" msgstr "" #: tools/fcmp/download.c:457 msgid "Modpack list has no capability string" msgstr "" #: tools/fcmp/download.c:467 msgid "Modpack list is incompatible" msgstr "" #: tools/fcmp/modinst.h:41 msgid "Tileset" msgstr "" #: tools/fcmp/modinst.h:43 msgid "Modpack" msgstr "" #: tools/fcmp/modinst.h:51 msgid "Group" msgstr "" #. TRANS: Unknown modpack type #: tools/fcmp/mpcli.c:67 tools/fcmp/mpgui_gtk3.c:378 #: tools/fcmp/mpgui_gtk4.c:392 tools/fcmp/mpgui_gtk5.c:465 #: tools/fcmp/mpgui_qt.cpp:397 msgid "?" msgstr "" #. TRANS: License of modpack is not known #: tools/fcmp/mpcli.c:74 tools/fcmp/mpgui_gtk3.c:385 #: tools/fcmp/mpgui_gtk4.c:399 tools/fcmp/mpgui_gtk5.c:472 #: tools/fcmp/mpgui_qt.cpp:404 msgid "?license:Unknown" msgstr "" #: tools/fcmp/mpcli.c:79 tools/fcmp/mpgui_gtk3.c:231 #: tools/fcmp/mpgui_gtk3.c:390 tools/fcmp/mpgui_gtk4.c:243 #: tools/fcmp/mpgui_gtk4.c:404 tools/fcmp/mpgui_gtk5.c:308 #: tools/fcmp/mpgui_gtk5.c:477 tools/fcmp/mpgui_qt.cpp:362 #: tools/fcmp/mpgui_qt.cpp:409 msgid "Not installed" msgstr "" #: tools/fcmp/mpcli.c:83 #, c-format msgid "Name=\"%s\"" msgstr "" #: tools/fcmp/mpcli.c:84 #, c-format msgid "Version=\"%s\"" msgstr "" #: tools/fcmp/mpcli.c:85 #, c-format msgid "Installed=\"%s\"" msgstr "" #: tools/fcmp/mpcli.c:86 #, c-format msgid "Type=\"%s\" / \"%s\"" msgstr "" #: tools/fcmp/mpcli.c:87 #, c-format msgid "License=\"%s\"" msgstr "" #: tools/fcmp/mpcli.c:88 #, c-format msgid "URL=\"%s\"" msgstr "" #: tools/fcmp/mpcli.c:90 #, c-format msgid "Comment=\"%s\"" msgstr "" #: tools/fcmp/mpcli.c:112 msgid "" "This modpack installer does not support any specific options\n" "\n" msgstr "" #: tools/fcmp/mpcli.c:119 #, c-format msgid "Unknown option '--' '%s'" msgstr "" #: tools/fcmp/mpcli.c:130 msgid "Freeciv modpack installer (command line version)" msgstr "" #: tools/fcmp/mpcli.c:149 msgid "Modpack installed successfully" msgstr "" #: tools/fcmp/mpcli.c:151 #, c-format msgid "Modpack install failed: %s" msgstr "" #. TRANS: "List" is exactly what user must type, do not translate. #: tools/fcmp/mpcmdline.c:64 msgid "List URL" msgstr "" #: tools/fcmp/mpcmdline.c:65 msgid "Load modpack list from given URL" msgstr "" #. TRANS: "prefix" is exactly what user must type, do not translate. #: tools/fcmp/mpcmdline.c:68 msgid "prefix DIR" msgstr "" #: tools/fcmp/mpcmdline.c:69 msgid "Install modpacks to given directory hierarchy" msgstr "" #. TRANS: "install" is exactly what user must type, do not translate. #: tools/fcmp/mpcmdline.c:72 msgid "install URL" msgstr "" #: tools/fcmp/mpcmdline.c:73 msgid "Automatically install modpack from a given URL" msgstr "" #: tools/fcmp/mpdb.c:148 #, c-format msgid "Can't create directory \"%s\" for modpack database." msgstr "" #: tools/fcmp/mpdb.c:174 #, c-format msgid "Creating \"%s\" failed: %s" msgstr "" #: tools/fcmp/mpdb.c:195 #, c-format msgid "Opening \"%s\" failed: %s" msgstr "" #: tools/fcmp/mpdb.c:244 #, c-format msgid "Failed to insert modpack '%s' information" msgstr "" #: tools/fcmp/mpgui_gtk3.c:102 tools/fcmp/mpgui_gtk4.c:113 #: tools/fcmp/mpgui_gtk5.c:180 tools/fcmp/mpgui_qt.cpp:496 msgid "" "Modpack installation in progress.\n" "Are you sure you want to quit?" msgstr "" #: tools/fcmp/mpgui_gtk3.c:286 tools/fcmp/mpgui_gtk4.c:298 #: tools/fcmp/mpgui_gtk5.c:364 tools/fcmp/mpgui_qt.cpp:325 msgid "Another download already active" msgstr "" #: tools/fcmp/mpgui_gtk3.c:299 tools/fcmp/mpgui_gtk4.c:311 #: tools/fcmp/mpgui_gtk5.c:377 msgid "Failed to start downloader" msgstr "" #: tools/fcmp/mpgui_gtk3.c:450 tools/fcmp/mpgui_gtk4.c:466 #: tools/fcmp/mpgui_gtk5.c:587 #, c-format msgid "" "%s%s\n" "commit: %s" msgstr "" #: tools/fcmp/mpgui_gtk3.c:470 tools/fcmp/mpgui_gtk4.c:486 #: tools/fcmp/mpgui_gtk5.c:621 tools/fcmp/mpgui_qt.cpp:232 msgid "Installed" msgstr "" #: tools/fcmp/mpgui_gtk3.c:475 tools/fcmp/mpgui_gtk4.c:491 #: tools/fcmp/mpgui_gtk5.c:629 tools/fcmp/mpgui_qt.cpp:232 msgid "?modpack:Type" msgstr "" #: tools/fcmp/mpgui_gtk3.c:481 tools/fcmp/mpgui_gtk4.c:497 #: tools/fcmp/mpgui_gtk5.c:637 tools/fcmp/mpgui_qt.cpp:233 msgid "Subtype" msgstr "" #. TRANS: noun #: tools/fcmp/mpgui_gtk3.c:488 tools/fcmp/mpgui_gtk4.c:504 #: tools/fcmp/mpgui_gtk5.c:645 tools/fcmp/mpgui_qt.cpp:233 msgid "License" msgstr "" #: tools/fcmp/mpgui_gtk3.c:493 tools/fcmp/mpgui_gtk4.c:509 #: tools/fcmp/mpgui_gtk5.c:653 tools/fcmp/mpgui_qt.cpp:234 msgid "URL" msgstr "" #: tools/fcmp/mpgui_gtk3.c:499 tools/fcmp/mpgui_gtk4.c:515 #: tools/fcmp/mpgui_gtk5.c:657 tools/fcmp/mpgui_qt.cpp:196 msgid "Install modpack" msgstr "" #: tools/fcmp/mpgui_gtk3.c:507 tools/fcmp/mpgui_gtk4.c:520 #: tools/fcmp/mpgui_gtk5.c:662 tools/fcmp/mpgui_qt.cpp:193 msgid "Modpack URL" msgstr "" #: tools/fcmp/mpgui_gtk3.c:524 tools/fcmp/mpgui_gtk4.c:536 #: tools/fcmp/mpgui_gtk5.c:678 tools/fcmp/mpgui_qt.cpp:273 msgid "Select modpack to install" msgstr "" #: tools/fcmp/mpgui_gtk3.c:575 msgid "" "This modpack installer accepts the standard Gtk command-line options\n" "after '--'. See the Gtk documentation.\n" "\n" msgstr "" #: tools/fcmp/mpgui_gtk3.c:597 msgid "Freeciv modpack installer (gtk3)" msgstr "" #: tools/fcmp/mpgui_gtk4.c:580 msgid "Freeciv modpack installer (gtk4)" msgstr "" #: tools/fcmp/mpgui_gtk5.c:715 msgid "Freeciv modpack installer (gtk4x)" msgstr "" #: tools/fcmp/mpgui_qt.cpp:98 msgid "" "This modpack installer accepts the standard Qt command-line options\n" "after '--'. See the Qt documentation.\n" "\n" msgstr "" #: tools/fcmp/mpgui_qt.cpp:129 msgid "Freeciv modpack installer (Qt)" msgstr "" #: tools/fcmp/mpgui_qt.cpp:218 #, c-format msgid "" "%s%s\n" "commit: %s\n" "%s" msgstr "" #: tools/manual/fc_manual.c:301 #, c-format msgid "Could not write manual file %s." msgstr "" #: tools/manual/fc_manual.c:325 #, c-format msgid "%s (%d) manual successfully written." msgstr "" #: tools/manual/fc_manual.c:398 msgid "Multiple rulesets requested. Only one ruleset at a time is supported.\n" msgstr "" #: tools/manual/fc_manual.c:488 server/srv_entrypoint.c:292 msgid "Use FILE as logfile" msgstr "" #: tools/manual/fc_manual.c:492 msgid "Make manual for RULESET" msgstr "" #: tools/manual/fc_manual.c:496 msgid "Write manual in wiki format" msgstr "" #. TRANS: markup ... Freeciv version ... ruleset name ... markup #: tools/manual/manual_buildings.c:50 #, c-format msgid "" "%sFreeciv %s buildings help (%s)%s\n" "\n" msgstr "" #. TRANS: markup ... Freeciv version ... ruleset name ... markup #: tools/manual/manual_buildings.c:54 #, c-format msgid "" "%sFreeciv %s wonders help (%s)%s\n" "\n" msgstr "" #: tools/manual/manual_buildings.c:61 msgid "Requirement" msgstr "" #: tools/manual/manual_buildings.c:61 msgid "Obsolete by" msgstr "" #: tools/manual/manual_buildings.c:61 msgid "More info" msgstr "" #. TRANS: Feature required to be absent. #: tools/manual/manual_buildings.c:91 tools/manual/manual_buildings.c:111 #, c-format msgid "no %s" msgstr "" #. TRANS: markup ... Freeciv version ... markup #: tools/manual/manual_commands.c:45 #, c-format msgid "" "%sFreeciv %s server commands%s\n" "\n" msgstr "" #: tools/manual/manual_commands.c:59 #, c-format msgid "" "<table>\n" "<tr>\n" "<td valign=\"top\"><pre>Synopsis:</pre></td>\n" "<td>" msgstr "" #: tools/manual/manual_commands.c:64 #, c-format msgid "<p class=\"level\">Level: %s</p>\n" msgstr "" #: tools/manual/manual_commands.c:75 #, c-format msgid "" "<p>Description:</p>\n" "\n" msgstr "" #. TRANS: markup ... Freeciv version ... ruleset name ... markup #: tools/manual/manual_extras.c:48 #, c-format msgid "" "%sFreeciv %s extras help (%s)%s\n" "\n" msgstr "" #. TRANS: markup ... Freeciv version ... ruleset name ... markup #: tools/manual/manual_governments.c:51 #, c-format msgid "" "%sFreeciv %s governments help (%s)%s\n" "\n" msgstr "" #. TRANS: markup ... Freeciv version ... markup #: tools/manual/manual_settings.c:50 #, c-format msgid "" "%sFreeciv %s server settings%s\n" "\n" msgstr "" #: tools/manual/manual_settings.c:71 #, c-format msgid "Level: %s.<br>" msgstr "" #: tools/manual/manual_settings.c:73 #, c-format msgid "Category: %s.<br>" msgstr "" #: tools/manual/manual_settings.c:79 #, c-format msgid "Is locked by the ruleset." msgstr "" #: tools/manual/manual_settings.c:81 #, c-format msgid "Can only be used in server console." msgstr "" #: tools/manual/manual_settings.c:89 server/stdinhand.c:1810 msgid "Minimum:" msgstr "" #: tools/manual/manual_settings.c:90 tools/manual/manual_settings.c:128 #: server/stdinhand.c:1811 server/stdinhand.c:1830 server/stdinhand.c:1846 msgid "Default:" msgstr "" #: tools/manual/manual_settings.c:91 server/stdinhand.c:1812 msgid "Maximum:" msgstr "" #: tools/manual/manual_settings.c:98 server/stdinhand.c:1819 msgid "Possible values:" msgstr "" #: tools/manual/manual_settings.c:111 server/stdinhand.c:1838 msgid "Possible values (option can take any number of these):" msgstr "" #: tools/manual/manual_settings.c:131 #, c-format msgid "" "\n" "<p class=\"changed\">Value set to %s</p>\n" msgstr "" #. TRANS: markup ... Freeciv version ... ruleset name ... markup #: tools/manual/manual_techs.c:49 #, c-format msgid "" "%sFreeciv %s tech help (%s)%s\n" "\n" msgstr "" #. TRANS: Markup ... Freeciv version ... ruleset name ... markup #: tools/manual/manual_terrain.c:45 #, c-format msgid "" "%sFreeciv %s terrain help (%s)%s\n" "\n" msgstr "" #: tools/manual/manual_terrain.c:49 msgid "Move cost" msgstr "" #: tools/manual/manual_terrain.c:49 msgid "Defense bonus" msgstr "" #: tools/manual/manual_terrain.c:53 #, no-c-format msgid "% of Road bonus" msgstr "" #: tools/manual/manual_terrain.c:53 msgid "turns" msgstr "" #: tools/manual/manual_terrain.c:112 tools/manual/manual_terrain.c:126 #: tools/manual/manual_terrain.c:137 tools/manual/manual_terrain.c:151 msgid "impossible" msgstr "" #. TRANS: markup ... Freeciv version ... ruleset name ... markup #: tools/manual/manual_uclass.c:48 #, c-format msgid "" "%sFreeciv %s unit classes help (%s)%s\n" "\n" msgstr "" #. TRANS: markup ... Freeciv version ... ruleset name ... markup #: tools/manual/manual_units.c:51 #, c-format msgid "" "%sFreeciv %s unit types help (%s)%s\n" "\n" msgstr "" #: tools/manual/manual_units.c:62 #, c-format msgid "Cost: %d shield" msgid_plural "Cost: %d shields" msgstr[0] "" msgstr[1] "" #: tools/manual/manual_units.c:68 #, c-format msgid "Upkeep: %s" msgstr "" #: tools/manual/manual_units.c:72 #, c-format msgid "Moves: %s" msgstr "" #: tools/manual/manual_units.c:76 #, c-format msgid "Vision: %d" msgstr "" #: tools/manual/manual_units.c:80 #, c-format msgid "Attack: %d" msgstr "" #: tools/manual/manual_units.c:84 #, c-format msgid "Defense: %d" msgstr "" #: tools/manual/manual_units.c:88 #, c-format msgid "Firepower: %d" msgstr "" #: tools/manual/manual_units.c:92 #, c-format msgid "Hitpoints: %d" msgstr "" #: tools/manual/manual_units.c:96 #, c-format msgid "Obsolete by: %s" msgstr "" #: tools/ruleutil/comments.c:117 msgid "Can't find the comments file" msgstr "" #: tools/ruleutil/comments.c:123 msgid "Can't parse the comments file" msgstr "" #: tools/ruleutil/comments.c:134 #, c-format msgid "Can't read %s from comments file" msgstr "" #: tools/ruleutil/comments.c:288 #, c-format msgid "Comment for %s missing." msgstr "" #: tools/ruleutil/comments.c:302 #, c-format msgid "Comment to section %s missing." msgstr "" #: tools/ruleutil/rulesave.c:3475 #, c-format msgid "Failed to create directory %s" msgstr "" #. TRANS: Suitcase Nuke ... San Francisco #: server/actiontools.c:228 #, c-format msgid "" "You have caused an diplomatic incident getting caught trying to do %s to %s." msgstr "" #. TRANS: Bribe Enemy Unit ... American ... Partisan #: server/actiontools.c:238 #, c-format msgid "" "You have caused an diplomatic incident getting caught trying to do %s to %s " "%s." msgstr "" #. TRANS: Explode Nuclear ... (54, 26) #: server/actiontools.c:249 #, c-format msgid "" "You have caused an diplomatic incident getting caught trying to do %s at %s." msgstr "" #. TRANS: Europeans ... Suitcase Nuke ... San Francisco #: server/actiontools.c:285 #, c-format msgid "" "The %s have caused an diplomatic incident getting caught trying to do %s to " "%s." msgstr "" #. TRANS: Europeans ... Bribe Enemy Unit ... Partisan #: server/actiontools.c:296 #, c-format msgid "" "The %s have caused an diplomatic incident getting caught trying to do %s to " "your %s." msgstr "" #. TRANS: Europeans ... Explode Nuclear ... (54, 26) #: server/actiontools.c:307 #, c-format msgid "" "The %s have caused an diplomatic incident getting caught trying to do %s at " "%s." msgstr "" #. TRANS: Suitcase Nuke #: server/actiontools.c:337 #, c-format msgid "" "Getting caught while trying to do %s gives everyone a casus belli against " "you." msgstr "" #. TRANS: Suitcase Nuke ... Europeans #: server/actiontools.c:344 #, c-format msgid "" "Getting caught while trying to do %s to you gives everyone a casus belli " "against the %s." msgstr "" #. TRANS: Europeans ... Suitcase Nuke #: server/actiontools.c:352 #, c-format msgid "" "You now have a casus belli against the %s. They got caught trying to do %s." msgstr "" #. TRANS: Europeans ... Suitcase Nuke ... Americans #: server/actiontools.c:360 #, c-format msgid "" "You now have a casus belli against the %s. They got caught trying to do %s " "to the %s." msgstr "" #. TRANS: Suitcase Nuke ... San Francisco #: server/actiontools.c:411 #, c-format msgid "You have caused an diplomatic incident doing %s to %s." msgstr "" #: server/actiontools.c:420 #, c-format msgid "You have caused an diplomatic incident doing %s to %s %s." msgstr "" #. TRANS: Explode Nuclear ... (54, 26) #: server/actiontools.c:430 #, c-format msgid "You have caused an diplomatic incident doing %s at %s." msgstr "" #. TRANS: Europeans ... Suitcase Nuke ... San Francisco #: server/actiontools.c:465 #, c-format msgid "The %s have caused an diplomatic incident doing %s to %s." msgstr "" #. TRANS: Europeans ... Bribe Enemy Unit ... Partisan #: server/actiontools.c:475 #, c-format msgid "The %s have caused an diplomatic incident doing %s to your %s." msgstr "" #. TRANS: Europeans ... Explode Nuclear ... (54, 26) #: server/actiontools.c:486 #, c-format msgid "The %s have caused an diplomatic incident doing %s at %s." msgstr "" #. TRANS: Suitcase Nuke #: server/actiontools.c:515 #, c-format msgid "Doing %s gives everyone a casus belli against you." msgstr "" #. TRANS: Suitcase Nuke ... Europeans #: server/actiontools.c:521 #, c-format msgid "Doing %s to you gives everyone a casus belli against the %s." msgstr "" #. TRANS: Europeans ... Suitcase Nuke #: server/actiontools.c:529 #, c-format msgid "You now have a casus belli against the %s. They did %s." msgstr "" #. TRANS: Europeans ... Suitcase Nuke ... Americans #: server/actiontools.c:537 #, c-format msgid "You now have a casus belli against the %s. They did %s to the %s." msgstr "" #: server/aiiface.c:89 #, c-format msgid "Cannot open AI module %s (%s)" msgstr "" #: server/aiiface.c:96 #, c-format msgid "Cannot find capstr function from ai module %s (%s)" msgstr "" #: server/aiiface.c:103 #, c-format msgid "Incompatible ai module %s:" msgstr "" #: server/aiiface.c:104 #, c-format msgid " Module options: %s" msgstr "" #: server/aiiface.c:105 #, c-format msgid " Supported options: %s" msgstr "" #: server/aiiface.c:113 #, c-format msgid "Cannot find setup function from ai module %s (%s)" msgstr "" #: server/aiiface.c:120 #, c-format msgid "Setup of ai module %s failed." msgstr "" #: server/aiiface.c:170 server/aiiface.c:181 server/aiiface.c:192 #: server/aiiface.c:203 #, c-format msgid "Failed to setup \"%s\" AI module" msgstr "" #: server/aiiface.c:222 #, c-format msgid "Failed to setup default AI module \"%s\", cannot continue." msgstr "" #: server/auth.c:86 #, c-format msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'." msgstr "" #: server/auth.c:92 msgid "Guests are not allowed on this server. Sorry." msgstr "" #: server/auth.c:94 #, c-format msgid "%s was rejected: Guests not allowed." msgstr "" #: server/auth.c:113 #, c-format msgid "" "There was an error reading the user database, logging in as guest connection " "'%s'." msgstr "" #: server/auth.c:118 msgid "" "There was an error reading the user database and guest logins are not " "allowed. Sorry" msgstr "" #: server/auth.c:121 #, c-format msgid "%s was rejected: Database error and guests not allowed." msgstr "" #: server/auth.c:127 #, c-format msgid "Enter password for %s:" msgstr "" #. TRANS: Try not to make the translation much longer than the original. #: server/auth.c:136 msgid "First time login. Set a new password and confirm it." msgstr "" #: server/auth.c:141 msgid "This server allows only preregistered users. Sorry." msgstr "" #: server/auth.c:143 #, c-format msgid "%s was rejected: Only preregistered users allowed." msgstr "" #: server/auth.c:165 server/auth.c:221 msgid "Sorry, too many wrong tries..." msgstr "" #: server/auth.c:166 #, c-format msgid "%s was rejected: Too many wrong password verifies for new user." msgstr "" #: server/auth.c:178 msgid "" "Warning: There was an error in saving to the database. Continuing, but your " "stats will not be saved." msgstr "" #: server/auth.c:222 #, c-format msgid "%s was rejected: Too many wrong password tries." msgstr "" #: server/auth.c:224 server/auth.c:244 msgid "auth failed" msgstr "" #: server/auth.c:231 msgid "Your password is incorrect. Try again." msgstr "" #: server/auth.c:241 msgid "Sorry, your connection timed out..." msgstr "" #: server/auth.c:242 #, c-format msgid "%s was rejected: Connection timeout waiting for password." msgstr "" #: server/auth.c:308 #, c-format msgid "Your password is too short, the minimum length is %d. Try again." msgstr "" #: server/auth.c:314 #, c-format msgid "" "The password must have at least %d capital letters, %d numbers, and be at " "minimum %d [printable] characters long. Try again." msgstr "" #: server/barbarian.c:191 #, c-format msgid "%s gain a leader by the name %s. Dangerous times may lie ahead." msgstr "" #: server/barbarian.c:724 #, c-format msgid "Native unrest near %s led by %s." msgstr "" #: server/barbarian.c:729 #, c-format msgid "Sea raiders seen near %s!" msgstr "" #: server/cityhand.c:251 msgid "You have already sold something here this turn." msgstr "" #: server/cityhand.c:262 #, c-format msgid "You sell %s in %s for %d gold." msgid_plural "You sell %s in %s for %d gold." msgstr[0] "" msgstr[1] "" #: server/cityhand.c:304 msgid "Cannot buy in city created this turn." msgstr "" #: server/cityhand.c:310 msgid "You have already bought this turn." msgstr "" #: server/cityhand.c:316 #, c-format msgid "You don't buy %s!" msgstr "" #: server/cityhand.c:323 msgid "Can't buy units when city is in disorder." msgstr "" #. TRANS: This whole string is only ever used when included in one #. * other string (search for this string to find it). #: server/cityhand.c:339 #, c-format msgid "%d gold required." msgid_plural "%d gold required." msgstr[0] "" msgstr[1] "" #. TRANS: %s is a pre-pluralised string: #. * "%d gold required." #: server/cityhand.c:345 #, c-format msgid "%s You only have %d gold." msgid_plural "%s You only have %d gold." msgstr[0] "" msgstr[1] "" #. TRANS: bought an unit. #: server/cityhand.c:364 #, c-format msgid "?unit:You bought %s in %s." msgstr "" #. TRANS: bought an improvement . #: server/cityhand.c:370 #, c-format msgid "?improvement:You bought %s in %s." msgstr "" #: server/cityhand.c:471 msgid "You have bought this turn, can't change." msgstr "" #: server/citytools.c:383 #, c-format msgid "You already have a city called %s." msgstr "" #: server/citytools.c:395 #, c-format msgid "A city called %s already exists." msgstr "" #: server/citytools.c:423 #, c-format msgid "Can't use %s as a city name. It is reserved for %s." msgstr "" #: server/citytools.c:441 #, c-format msgid "" "%s is not a valid name. Only ASCII or ruleset names are allowed for cities." msgstr "" #: server/citytools.c:561 #, c-format msgid "City no. %d" msgstr "" #: server/citytools.c:568 msgid "A poorly-named city" msgstr "" #: server/citytools.c:611 #, c-format msgid "Changed homecity of %s to %s." msgstr "" #. TRANS: Americans ... Leader #: server/citytools.c:640 #, c-format msgid "The %s already have a %s. Can't transfer yours." msgstr "" #: server/citytools.c:659 #, c-format msgid "Transferred %s in %s from %s to %s." msgstr "" #: server/citytools.c:673 #, c-format msgid "Transferred %s from %s to %s." msgstr "" #. TRANS: Polish Destroyer ... German <city> #: server/citytools.c:687 #, c-format msgid "%s %s lost in transfer to %s %s" msgstr "" #: server/citytools.c:817 server/unithand.c:452 #, c-format msgid "%s lost along with control of %s." msgstr "" #. TRANS: <building> ... <city> #: server/citytools.c:1056 #, c-format msgid "A replacement %s was built in %s." msgstr "" #: server/citytools.c:1186 #, c-format msgid "You already had a city called %s. The city was renamed to %s." msgstr "" #: server/citytools.c:1297 #, c-format msgid "Transfer of %s" msgstr "" #: server/citytools.c:1315 #, c-format msgid "The people in %s are stunned by your technological insight!" msgstr "" #: server/citytools.c:1321 #, c-format msgid "Workers spontaneously gather and upgrade %s with %s." msgstr "" #: server/citytools.c:1326 #, c-format msgid "Workers spontaneously gather and upgrade %s infrastructure." msgstr "" #. TRANS: Reason that a building was added to the city. #. * Building is given for free to player's first city. #: server/citytools.c:1474 server/citytools.c:1497 #, c-format msgid "?initbldg:Free %s" msgstr "" #: server/citytools.c:1644 #, c-format msgid "You have founded %s." msgstr "" #: server/citytools.c:1792 #, c-format msgid "Moved %s out of disbanded city %s since it cannot stay on %s." msgstr "" #: server/citytools.c:1804 #, c-format msgid "" "When %s was disbanded your %s could not get out, and it was therefore lost." msgstr "" #: server/citytools.c:1838 #, c-format msgid "" "When %s was disbanded your %s in %s was trapped, and it was therefore lost." msgstr "" #: server/citytools.c:2046 server/unithand.c:4825 #, c-format msgid "You destroy %s completely." msgstr "" #: server/citytools.c:2049 server/unithand.c:4832 #, c-format msgid "%s has been destroyed by %s." msgstr "" #: server/citytools.c:2075 #, c-format msgid "You conquer %s; your lootings accumulate to %d gold!" msgid_plural "You conquer %s; your lootings accumulate to %d gold!" msgstr[0] "" msgstr[1] "" #: server/citytools.c:2082 #, c-format msgid "%s conquered %s and looted %d gold from the city." msgid_plural "%s conquered %s and looted %d gold from the city." msgstr[0] "" msgstr[1] "" #: server/citytools.c:2091 #, c-format msgid "You conquer %s." msgstr "" #: server/citytools.c:2094 #, c-format msgid "%s conquered %s." msgstr "" #: server/citytools.c:2101 #, c-format msgid "You have liberated %s! Lootings accumulate to %d gold." msgid_plural "You have liberated %s! Lootings accumulate to %d gold." msgstr[0] "" msgstr[1] "" #: server/citytools.c:2108 #, c-format msgid "%s liberated %s and looted %d gold from the city." msgid_plural "%s liberated %s and looted %d gold from the city." msgstr[0] "" msgstr[1] "" #: server/citytools.c:2117 #, c-format msgid "You have liberated %s!" msgstr "" #: server/citytools.c:2120 #, c-format msgid "%s liberated %s." msgstr "" #: server/citytools.c:2901 #, c-format msgid "Trade between %s and %s lost along with city." msgstr "" #: server/citytools.c:2906 #, c-format msgid "Trade route between %s and %s canceled." msgstr "" #. TRANS: "...between Spanish city Madrid and Paris..." #: server/citytools.c:2914 #, c-format msgid "Trade between %s city %s and %s lost along with their city." msgstr "" #: server/citytools.c:2922 #, c-format msgid "Sorry, the %s canceled the trade route from %s to your city %s." msgstr "" #. TRANS: "...from Paris to Spanish city Madrid." #: server/citytools.c:2928 #, c-format msgid "We canceled the trade route from %s to %s city %s." msgstr "" #: server/citytools.c:2983 #, c-format msgid "%s has been struck by a plague! Population lost!" msgstr "" #: server/citytools.c:3048 #, c-format msgid "Moving %s" msgstr "" #: server/citytools.c:3051 #, c-format msgid "Acquiring %s" msgstr "" #: server/citytools.c:3210 #, c-format msgid "The %s have stopped building The %s in %s." msgstr "" #. TRANS: Possible 'source' of the production change #. * (in "<city> is building ..." sentence). Preserve leading space. #: server/citytools.c:3232 msgid " from the worklist" msgstr "" #. TRANS: Possible 'source' of the production change #. * (in "<city> is building ..." sentence). Preserve leading space. #: server/citytools.c:3237 msgid " as suggested by the advisor" msgstr "" #. TRANS: "<city> is building <production><source>." #. * 'source' might be an empty string, or a clause like #. * " from the worklist". #: server/citytools.c:3254 #, c-format msgid "%s is building %s%s." msgstr "" #: server/citytools.c:3263 #, c-format msgid "The %s have started building The %s in %s." msgstr "" #: server/citytools.c:3432 #, c-format msgid "You sell %s in %s (now landlocked) for %d gold." msgid_plural "You sell %s in %s (now landlocked) for %d gold." msgstr[0] "" msgstr[1] "" #: server/citytools.c:3572 #, c-format msgid "The size of the city map of %s is %s." msgstr "" #: server/citytools.c:3574 msgid "increased" msgstr "" #: server/citytools.c:3575 msgid "reduced" msgstr "" #: server/cityturn.c:248 #, c-format msgid "%s is selling %s (obsolete) for %d." msgid_plural "%s is selling %s (obsolete) for %d." msgstr[0] "" msgstr[1] "" #: server/cityturn.c:501 #, c-format msgid "Notice: Wonder %s in %s will be finished next turn." msgstr "" #: server/cityturn.c:536 #, c-format msgid "" "Suggest throttling growth in %s to use %s (being built) more effectively." msgstr "" #: server/cityturn.c:551 #, c-format msgid "%s may soon grow to size %i." msgstr "" #: server/cityturn.c:563 #, c-format msgid "Warning: Famine feared in %s." msgstr "" #: server/cityturn.c:936 #, c-format msgid "%s needs %s (being built) to grow beyond size %d." msgstr "" #: server/cityturn.c:942 #, c-format msgid "%s needs an improvement to grow beyond size %d." msgstr "" #: server/cityturn.c:1020 #, c-format msgid "%s grows to size %d." msgstr "" #: server/cityturn.c:1092 #, c-format msgid "A recent plague outbreak prevents growth in %s." msgstr "" #: server/cityturn.c:1124 #, c-format msgid "Famine feared in %s, %s lost!" msgstr "" #: server/cityturn.c:1138 #, c-format msgid "Famine causes population loss in %s." msgstr "" #: server/cityturn.c:1143 #, c-format msgid "Famine destroys %s entirely." msgstr "" #: server/cityturn.c:1204 #, c-format msgid "%s can't build %s from the worklist. Postponing..." msgstr "" #: server/cityturn.c:1219 #, c-format msgid "" "%s can't build %s from the worklist; counter %s value's checkpoint do not " "met Postponing..." msgstr "" #: server/cityturn.c:1234 server/cityturn.c:2261 #, c-format msgid "" "%s can't build %s from the worklist; tech %s not yet available. Postponing..." msgstr "" #: server/cityturn.c:1251 #, c-format msgid "" "%s can't build %s from the worklist; no tech with flag \"%s\" yet available. " "Postponing..." msgstr "" #: server/cityturn.c:1273 server/cityturn.c:1303 server/cityturn.c:1333 #: server/cityturn.c:1359 #, c-format msgid "" "%s can't build %s from the worklist; need to have %s first. Postponing..." msgstr "" #: server/cityturn.c:1284 server/cityturn.c:1314 server/cityturn.c:1344 #: server/cityturn.c:1370 #, c-format msgid "%s can't build %s from the worklist; need to not have %s. Postponing..." msgstr "" #: server/cityturn.c:1387 #, c-format msgid "" "%s can't build %s from the worklist; it needs %s government. Postponing..." msgstr "" #: server/cityturn.c:1397 #, c-format msgid "" "%s can't build %s from the worklist; it cannot have %s government. " "Postponing..." msgstr "" #: server/cityturn.c:1410 #, c-format msgid "" "%s can't build %s from the worklist; it needs \"%s\" achievement. " "Postponing..." msgstr "" #: server/cityturn.c:1426 server/cityturn.c:1449 #, c-format msgid "" "?extra:%s can't build %s from the worklist; %s is required. Postponing..." msgstr "" #: server/cityturn.c:1436 server/cityturn.c:1459 #, c-format msgid "" "?extra:%s can't build %s from the worklist; %s is prohibited. Postponing..." msgstr "" #: server/cityturn.c:1472 #, c-format msgid "" "?terrain:%s can't build %s from the worklist; %s terrain is required. " "Postponing..." msgstr "" #: server/cityturn.c:1482 #, c-format msgid "" "?terrain:%s can't build %s from the worklist; %s terrain is prohibited. " "Postponing..." msgstr "" #. TRANS: "%s nation" is adjective #: server/cityturn.c:1501 #, c-format msgid "" "?nation:%s can't build %s from the worklist; %s nation is required. " "Postponing..." msgstr "" #: server/cityturn.c:1511 #, c-format msgid "" "?nation:%s can't build %s from the worklist; %s nation is prohibited. " "Postponing..." msgstr "" #. TRANS: "%s nation" is adjective #: server/cityturn.c:1531 #, c-format msgid "" "?ngroup:%s can't build %s from the worklist; %s nation is required. " "Postponing..." msgstr "" #: server/cityturn.c:1541 #, c-format msgid "" "?ngroup:%s can't build %s from the worklist; %s nation is prohibited. " "Postponing..." msgstr "" #: server/cityturn.c:1558 #, c-format msgid "" "%s can't build %s from the worklist; only %s style cities may build this. " "Postponing..." msgstr "" #: server/cityturn.c:1568 #, c-format msgid "" "%s can't build %s from the worklist; %s style cities may not build this. " "Postponing..." msgstr "" #. TRANS: Latter %s is citizen nationality #: server/cityturn.c:1584 #, c-format msgid "" "%s can't build %s from the worklist; only city with %s may build this. " "Postponing..." msgstr "" #. TRANS: Latter %s is citizen nationality #: server/cityturn.c:1595 #, c-format msgid "" "%s can't build %s from the worklist; only city without %s may build this. " "Postponing..." msgstr "" #. TRANS: '%s' is a wide range of relationships; #. * e.g., 'Peace', 'Never met', 'Foreign', #. * 'Hosts embassy', 'Provided Casus Belli' #: server/cityturn.c:1620 #, c-format msgid "" "%s can't build %s from the worklist; the relationship '%s' is required. " "Postponing..." msgstr "" #: server/cityturn.c:1644 #, c-format msgid "" "%s can't build %s from the worklist; the relationship '%s' is prohibited. " "Postponing..." msgstr "" #. TRANS: '%s' is a wide range of relationships; #. * e.g., 'Peace', 'Never met', 'Foreign', #. * 'Hosts embassy', 'Provided Casus Belli' #: server/cityturn.c:1675 #, c-format msgid "" "%s can't build %s from the worklist; unit with the relationship '%s' is " "required. Postponing..." msgstr "" #: server/cityturn.c:1697 #, c-format msgid "" "%s can't build %s from the worklist; unit with the relationship '%s' is " "prohibited. Postponing..." msgstr "" #: server/cityturn.c:1720 #, c-format msgid "" "%s can't build %s from the worklist; city must be of size %d or larger. " "Postponing..." msgstr "" #: server/cityturn.c:1731 #, c-format msgid "" "%s can't build %s from the worklist; city must be of size %d or " "smaller.Postponing..." msgstr "" #: server/cityturn.c:1745 #, c-format msgid "" "%s can't build %s from the worklist; city must have culture of %d. " "Postponing..." msgstr "" #: server/cityturn.c:1761 #, c-format msgid "" "%s can't build %s from the worklist; city must have %d%% foreign population. " "Postponing..." msgstr "" #: server/cityturn.c:1771 #, c-format msgid "" "%s can't build %s from the worklist; city must have %d%% native population. " "Postponing..." msgstr "" #: server/cityturn.c:1784 #, c-format msgid "" "%s can't build %s from the worklist; %d techs must be known. Postponing..." msgstr "" #: server/cityturn.c:1799 #, c-format msgid "%s can't build %s from the worklist; Must own %d cities. Postponing..." msgstr "" #: server/cityturn.c:1814 #, c-format msgid "" "%s can't build %s from the worklist; more than %d unit on tile. " "Postponing..." msgid_plural "" "%s can't build %s from the worklist; more than %d units on tile. " "Postponing..." msgstr[0] "" msgstr[1] "" #: server/cityturn.c:1829 #, c-format msgid "" "%s can't build %s from the worklist; fewer than %d unit on tile. " "Postponing..." msgid_plural "" "%s can't build %s from the worklist; fewer than %d units on tile. " "Postponing..." msgstr[0] "" msgstr[1] "" #: server/cityturn.c:1856 #, c-format msgid "" "%s can't build %s from the worklist; terrain with \"%s\" flag is required. " "Postponing..." msgstr "" #: server/cityturn.c:1867 #, c-format msgid "" "%s can't build %s from the worklist; terrain with \"%s\" flag is prohibited. " "Postponing..." msgstr "" #: server/cityturn.c:1886 #, c-format msgid "" "%s can't build %s from the worklist; road with \"%s\" flag is required. " "Postponing..." msgstr "" #: server/cityturn.c:1897 #, c-format msgid "" "%s can't build %s from the worklist; road with \"%s\" flag is prohibited. " "Postponing..." msgstr "" #: server/cityturn.c:1911 #, c-format msgid "" "%s can't build %s from the worklist; extra with \"%s\" flag is required. " "Postponing..." msgstr "" #: server/cityturn.c:1922 #, c-format msgid "" "%s can't build %s from the worklist; extra with \"%s\" flag is prohibited. " "Postponing..." msgstr "" #: server/cityturn.c:1944 #, c-format msgid "" "%s can't build %s from the worklist; different terrain class nearby is " "required. Postponing..." msgstr "" #: server/cityturn.c:1954 #, c-format msgid "" "%s can't build %s from the worklist; different terrain class nearby is " "prohibited. Postponing..." msgstr "" #. TRANS: last %s is a CityStatus ("OwnedByOriginal") #: server/cityturn.c:1998 #, c-format msgid "" "%s can't build %s from the worklist; only available when city in range %s " "\"%s\". Postponing..." msgstr "" #. TRANS: last %s is a CityStatus ("OwnedByOriginal") #: server/cityturn.c:2010 #, c-format msgid "" "%s can't build %s from the worklist; not available when city in range %s is " "\"%s\". Postponing..." msgstr "" #. TRANS: last %s is a date #. TRANS: last %s is a calendar fragment from #. * the ruleset; may be a bare number #: server/cityturn.c:2030 server/cityturn.c:2050 #, c-format msgid "" "%s can't build %s from the worklist; only available from %s. Postponing..." msgstr "" #. TRANS: last %s is a calendar fragment from #. * the ruleset; may be a bare number #: server/cityturn.c:2063 #, c-format msgid "" "%s can't build %s from the worklist; not available after %s. Postponing..." msgstr "" #. TRANS: third %s is topology flag name #. * ("Hex", "ISO" #. TRANS: third %s is wrap flag name #. * ("WrapX", "Wrapy") #: server/cityturn.c:2078 server/cityturn.c:2094 #, c-format msgid "" "%s can't build %s from the worklist; only available in worlds with %s map." msgstr "" #. TRANS: %s is a server setting, its value and #. * if it is required to be present or absent. #. * The string's format is specified in #. * ssetv_human_readable(). #. * Example: "killstack is enabled". #: server/cityturn.c:2112 #, c-format msgid "" "%s can't build %s from the worklist; only available when the server setting " "%s." msgstr "" #: server/cityturn.c:2128 #, c-format msgid "" "%s can't build %s from the worklist; only available once %d turns old. " "Postponing..." msgstr "" #: server/cityturn.c:2144 #, c-format msgid "" "%s can't build %s from the worklist; only available once %d turns old form. " "Postponing..." msgstr "" #: server/cityturn.c:2268 #, c-format msgid "" "%s can't build %s from the worklist; multiple techs still needed. " "Postponing..." msgstr "" #: server/cityturn.c:2290 server/cityturn.c:2358 #, c-format msgid "%s can't build %s from the worklist. Purging..." msgstr "" #: server/cityturn.c:2309 server/cityturn.c:2347 server/cityturn.c:2482 #: server/cityturn.c:2530 #, c-format msgid "Production of %s is upgraded to %s in %s." msgstr "" #. TRANS: The <city> worklist .... #: server/cityturn.c:2396 #, c-format msgid "The %s worklist is now empty." msgstr "" #: server/cityturn.c:2564 #, c-format msgid "%s can't upkeep %s, unit disbanded." msgstr "" #: server/cityturn.c:2604 #, c-format msgid "Citizens in %s perish for their failure to upkeep %s!" msgstr "" #: server/cityturn.c:2610 #, c-format msgid "Citizens in %s perish for their failure to upkeep units!" msgstr "" #: server/cityturn.c:2659 server/cityturn.c:2874 #, c-format msgid "%s is building %s, which is no longer available." msgstr "" #: server/cityturn.c:2691 #, c-format msgid "Completion of %s" msgstr "" #: server/cityturn.c:2700 #, c-format msgid "The %s have finished building %s in %s." msgstr "" #: server/cityturn.c:2707 #, c-format msgid "%s has finished building %s." msgstr "" #: server/cityturn.c:2728 #, c-format msgid "%s boosts research; you gain %d immediate advance." msgid_plural "%s boosts research; you gain %d immediate advances." msgstr[0] "" msgstr[1] "" #. TRANS: Tech from building (Darwin's Voyage) #: server/cityturn.c:2742 #, c-format msgid "?frombldg:Acquired %s from %s." msgstr "" #. TRANS: Tech from building (Darwin's #. * Voyage) #: server/cityturn.c:2748 #, c-format msgid "?frombldg:The %s have acquired %s from %s." msgstr "" #: server/cityturn.c:2755 #, c-format msgid "The %s have started building a spaceship!" msgstr "" #. TRANS: city ... utype ... size ... pop_cost #: server/cityturn.c:2899 #, c-format msgid "%s can't build %s yet. (city size: %d, unit population cost: %d)" msgstr "" #. TRANS: <city> is finished building <unit/building>. #: server/cityturn.c:2934 #, c-format msgid "%s is finished building %s." msgstr "" #. TRANS: "<unit> cost... <city> shrinks..." #. * Plural in "%d population", not "size %d". #: server/cityturn.c:2971 #, c-format msgid "%s cost %d population. %s shrinks to size %d." msgid_plural "%s cost %d population. %s shrinks to size %d." msgstr[0] "" msgstr[1] "" #: server/cityturn.c:3051 #, c-format msgid "Can't afford to maintain %s in %s, building sold!" msgstr "" #: server/cityturn.c:3202 #, c-format msgid "Not enough gold. %s disbanded." msgstr "" #: server/cityturn.c:3443 server/cityturn.c:4325 #, c-format msgid "Pollution near %s." msgstr "" #: server/cityturn.c:3625 #, c-format msgid "Celebrations in your honor in %s." msgstr "" #: server/cityturn.c:3631 #, c-format msgid "Celebrations canceled in %s." msgstr "" #. TRANS: preserve leading space; this string will be appended to #. * another sentence #: server/cityturn.c:3735 msgid " Unrest threatens to spread beyond the city." msgstr "" #. TRANS: second %s is an optional extra sentence #: server/cityturn.c:3742 #, c-format msgid "Civil disorder in %s.%s" msgstr "" #. TRANS: second %s is an optional extra sentence #: server/cityturn.c:3747 #, c-format msgid "CIVIL DISORDER CONTINUES in %s.%s" msgstr "" #: server/cityturn.c:3753 #, c-format msgid "Order restored in %s." msgstr "" #. TRANS: %s - government form, e.g., Democracy #: server/cityturn.c:3771 #, c-format msgid "The people have overthrown your %s, your country is in turmoil." msgstr "" #: server/cityturn.c:3815 #, c-format msgid "%s can't build %s yet, as we can't disband our only city." msgstr "" #. TRANS: "<city> is disbanded into Settler." #: server/cityturn.c:3844 #, c-format msgid "%s is disbanded into %s." msgstr "" #. TRANS: From <city1> to <city2>. #: server/cityturn.c:4054 #, c-format msgid "" "Migrants from %s can't go to %s because there is not enough food available!" msgstr "" #. TRANS: From <city1> to <city2> (<city2 nation adjective>). #: server/cityturn.c:4061 #, c-format msgid "" "Migrants from %s can't go to %s (%s) because there is not enough food " "available!" msgstr "" #. TRANS: From <city1> (<city1 nation adjective>) to <city2>. #: server/cityturn.c:4066 #, c-format msgid "" "Migrants from %s (%s) can't go to %s because there is not enough food " "available!" msgstr "" #. TRANS: From <city1> to <city2>. #: server/cityturn.c:4081 #, c-format msgid "" "Migrants from %s can't go to %s because it needs an improvement to grow!" msgstr "" #. TRANS: From <city1> to <city2> of <city2 nation adjective>. #: server/cityturn.c:4088 #, c-format msgid "" "Migrants from %s can't go to %s (%s) because it needs an improvement to grow!" msgstr "" #. TRANS: From <city1> (<city1 nation adjective>) to <city2>. #: server/cityturn.c:4093 #, c-format msgid "" "Migrants from %s (%s) can't go to %s because it needs an improvement to grow!" msgstr "" #: server/cityturn.c:4142 #, c-format msgid "%s was disbanded by its citizens." msgstr "" #. TRANS: From <city1> to <city2>. #: server/cityturn.c:4180 #, c-format msgid "Migrants from %s moved to %s in search of a better life." msgstr "" #. TRANS: From <city1> to <city2> (<city2 nation adjective>). #: server/cityturn.c:4186 #, c-format msgid "Migrants from %s moved to %s (%s) in search of a better life." msgstr "" #. TRANS: From <city1> (<city1 nation adjective>) to <city2>. #: server/cityturn.c:4191 #, c-format msgid "Migrants from %s (%s) moved to %s in search of a better life." msgstr "" #. TRANS: %s is a city name #: server/cityturn.c:4283 #, c-format msgid "All stored food destroyed in %s." msgstr "" #. TRANS: Disasters such as Earthquake #: server/cityturn.c:4305 #, c-format msgid "%s was hit by %s." msgstr "" #: server/cityturn.c:4315 #, c-format msgid "Robbery in %s. %d gold stolen." msgid_plural "Robbery in %s. %d gold stolen." msgstr[0] "" msgstr[1] "" #: server/cityturn.c:4333 #, c-format msgid "Fallout near %s." msgstr "" #. TRANS: "Industrial Accident destroys Bogota entirely." #: server/cityturn.c:4344 #, c-format msgid "%s destroys %s entirely." msgstr "" #. TRANS: "Nuclear Accident ... Montreal." #: server/cityturn.c:4350 #, c-format msgid "%s causes population loss in %s." msgstr "" #. TRANS: second %s is the name of a city improvement #: server/cityturn.c:4375 #, c-format msgid "%s destroys %s in %s." msgstr "" #. TRANS: "Production of Colossus in Rhodes destroyed." #: server/cityturn.c:4400 #, c-format msgid "Production of %s in %s destroyed." msgstr "" #: server/cityturn.c:4570 #, c-format msgid "Citizens of %s are thinking about migrating to %s for a better life." msgstr "" #. TRANS: <city1> to <city2> (<city2 nation adjective>). #: server/cityturn.c:4592 #, c-format msgid "" "Citizens of %s are thinking about migrating to %s (%s) for a better life." msgstr "" #: server/commands.c:56 msgid "Start the game, or restart after loading a savegame." msgstr "" #: server/commands.c:57 msgid "" "This command starts the game. When starting a new game, it should be used " "after all human players have connected, and AI players have been created (if " "required), and any desired changes to initial server options have been made. " "After 'start', each human player will be able to choose their nation, and " "then the game will begin. This command is also required after loading a " "savegame for the game to recommence. Once the game is running this command " "is no longer available, since it would have no effect." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:71 msgid "" "help\n" "help commands\n" "help options\n" "help <command-name>\n" "help <option-name>" msgstr "" #: server/commands.c:76 msgid "Show help about server commands and server options." msgstr "" #: server/commands.c:77 msgid "" "With no arguments gives some introductory help. With argument \"commands\" " "or \"options\" gives respectively a list of all commands or all options. " "Otherwise the argument is taken as a command name or option name, and help " "is given for that command or option. For options, the help information " "includes the current and default values for that option. The argument may be " "abbreviated where unambiguous." msgstr "" #: server/commands.c:102 msgid "Show a list of various things." msgstr "" #. TRANS: Don't translate text in '' #: server/commands.c:104 msgid "" "Show a list of:\n" " - AI types,\n" " - the player colors,\n" " - connections to the server,\n" " - all player delegations,\n" " - your ignore list,\n" " - the list of defined map images,\n" " - the list of the players in the game,\n" " - the available rulesets (for 'read' command),\n" " - the available scenarios,\n" " - the available nation sets in this ruleset,\n" " - the teams of players or\n" " - the running votes.\n" "The argument may be abbreviated, and defaults to 'players' if absent." msgstr "" #: server/commands.c:124 msgid "Quit the game and shutdown the server." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:129 msgid "cut <connection-name>" msgstr "" #: server/commands.c:130 msgid "Cut a client's connection to server." msgstr "" #: server/commands.c:131 msgid "" "Cut specified client's connection to the server, removing that client from " "the game. If the game has not yet started that client's player is removed " "from the game, otherwise there is no effect on the player. Note that this " "command now takes connection names, not player names." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:140 msgid "" "explain\n" "explain <option-name>" msgstr "" #: server/commands.c:142 msgid "Explain server options." msgstr "" #: server/commands.c:143 msgid "" "The 'explain' command gives a subset of the functionality of 'help', and is " "included for backward compatibility. With no arguments it gives a list of " "options (like 'help options'), and with an argument it gives help for a " "particular option (like 'help <option-name>')." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:152 msgid "" "show\n" "show <option-name>\n" "show <option-prefix>\n" "show all\n" "show vital\n" "show situational\n" "show rare\n" "show changed\n" "show locked\n" "show rulesetdir" msgstr "" #: server/commands.c:162 msgid "Show server options." msgstr "" #: server/commands.c:163 msgid "" "With no arguments, shows vital server options (or available options, when " "used by clients). With an option name argument, show only the named option, " "or options with that prefix. With \"all\", it shows all options. With " "\"vital\", \"situational\" or \"rare\", a set of options with this level. " "With \"changed\", it shows only the options which have been modified, while " "with \"locked\" all settings locked by the ruleset will be listed. With " "\"ruleset\", it will show the current ruleset directory name." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:175 msgid "wall <message>" msgstr "" #: server/commands.c:176 msgid "Send message to all connections." msgstr "" #: server/commands.c:177 msgid "" "For each connected client, pops up a window showing the message entered." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:183 msgid "connectmsg <message>" msgstr "" #: server/commands.c:184 msgid "Set message to show to connecting players." msgstr "" #: server/commands.c:185 msgid "" "Set message to send to clients when they connect.\n" "Empty message means that no message is sent." msgstr "" #. TRANS: translate text between [] only; "vote" is as a process #: server/commands.c:191 msgid "vote yes|no|abstain [vote number]" msgstr "" #. TRANS: "vote" as an instance of voting #: server/commands.c:193 msgid "Cast a vote." msgstr "" #: server/commands.c:195 #, no-c-format msgid "" "A player with basic level access issuing a control level command starts a " "new vote for the command. The /vote command followed by \"yes\", \"no\", or " "\"abstain\", and optionally a vote number, gives your vote. If you do not " "add a vote number, your vote applies to the latest vote. You can only " "suggest one vote at a time. The vote will pass immediately if more than half " "of the voters who have not abstained vote for it, or fail immediately if at " "least half of the voters who have not abstained vote against it." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:208 msgid "" "debug diplomacy <player>\n" "debug ferries\n" "debug tech <player>\n" "debug city <x> <y>\n" "debug units <x> <y>\n" "debug unit <id>\n" "debug timing\n" "debug info" msgstr "" #: server/commands.c:216 msgid "Turn on or off AI debugging of given entity." msgstr "" #: server/commands.c:217 msgid "" "Print AI debug information about given entity and turn continuous debugging " "output for this entity on or off." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:223 msgid "set <option-name> <value>" msgstr "" #: server/commands.c:224 msgid "Set server option." msgstr "" #. TRANS: don't translate text in '' #: server/commands.c:226 msgid "" "Set an option on the server. The syntax and legal values depend on the " "option; see the help for each option. Some options are \"bitwise\", in that " "they consist of a choice from a set of values; separate these with |, for " "instance, '/set topology wrapx|iso'. For these options, use syntax like '/" "set topology \"\"' to set no values." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:236 msgid "team <player> <team>" msgstr "" #: server/commands.c:237 msgid "Change a player's team affiliation." msgstr "" #: server/commands.c:238 msgid "" "A team is a group of players that start out allied, with shared vision and " "embassies, and fight together to achieve team victory with averaged " "individual scores. Each player is always a member of a team (possibly the " "only member). This command changes which team a player is a member of. Use " "\"\" if names contain whitespace." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:248 msgid "rulesetdir <directory>" msgstr "" #: server/commands.c:249 msgid "Choose new ruleset directory or modpack." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:255 msgid "metamessage <meta-line>" msgstr "" #: server/commands.c:256 msgid "Set metaserver info line." msgstr "" #: server/commands.c:257 msgid "" "This command is deprecated. Set metamessage setting directly instead. " "Command sets user defined metaserver info line. If parameter is omitted, " "previously set metamessage will be removed. For most of the time user " "defined metamessage will be used instead of automatically generated " "messages, if it is available." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:266 msgid "metapatches <meta-line>" msgstr "" #: server/commands.c:267 msgid "Set metaserver patches line." msgstr "" #: server/commands.c:276 msgid "Control metaserver connection." msgstr "" #: server/commands.c:277 msgid "" "'metaconnection ?' reports on the status of the connection to metaserver. " "'metaconnection down' or 'metac d' brings the metaserver connection down. " "'metaconnection up' or 'metac u' brings the metaserver connection up. " "'metaconnection persistent' or 'metac p' is like 'up', but keeps trying " "after failures. " msgstr "" #. TRANS: translate text between <> only #: server/commands.c:286 msgid "metaserver <address>" msgstr "" #: server/commands.c:287 msgid "Set address (URL) for metaserver to report to." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:292 msgid "aitoggle <player-name>" msgstr "" #: server/commands.c:293 msgid "Toggle AI status of player." msgstr "" #. TRANS: translate text between [] and <> only #: server/commands.c:298 msgid "take [connection-name] <player-name>" msgstr "" #: server/commands.c:299 msgid "Take over a player's place in the game." msgstr "" #. TRANS: Don't translate text between '' #: server/commands.c:301 msgid "" "Only the console and connections with cmdlevel 'hack' can force other " "connections to take over a player. If you're not one of these, only the " "<player-name> argument is allowed. If '-' is given for the player name and " "the connection does not already control a player, one is created and " "assigned to the connection. The 'allowtake' option controls which players " "may be taken and in what circumstances." msgstr "" #. TRANS: translate text between [] only #: server/commands.c:312 msgid "observe [connection-name] [player-name]" msgstr "" #: server/commands.c:313 msgid "Observe a player or the whole game." msgstr "" #. TRANS: Don't translate text between '' #: server/commands.c:315 msgid "" "Only the console and connections with cmdlevel 'hack' can force other " "connections to observe a player. If you're not one of these, only the " "[player-name] argument is allowed. If the console gives no player-name or " "the connection uses no arguments, then the connection is attached to a " "global observer. The 'allowtake' option controls which players may be " "observed and in what circumstances." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:325 msgid "detach <connection-name>" msgstr "" #: server/commands.c:326 msgid "Detach from a player." msgstr "" #: server/commands.c:327 msgid "" "Only the console and connections with cmdlevel 'hack' can force other " "connections to detach from a player." msgstr "" #. TRANS: translate text between <> and [] only #: server/commands.c:333 msgid "create <player-name> [ai type]" msgstr "" #: server/commands.c:334 msgid "Create an AI player with a given name." msgstr "" #. TRANS: don't translate text between single quotes #: server/commands.c:336 msgid "" "With the 'create' command a new player with the given name is created.\n" "If 'player-name' is empty, a random name will be assigned when the game " "begins. Until then the player will be known by a name derived from its " "type.\n" "The 'ai type' parameter can be used to select which AI module will be used " "for the created player. This requires that the respective module has been " "loaded or built in to the server.\n" "If the game has already started, the new player will have no units or " "cities; also, if no free player slots are available, the slot of a dead " "player can be reused (removing all record of that player from the running " "game)." msgstr "" #: server/commands.c:353 msgid "Set yourself in away mode. The AI will watch your back." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:359 msgid "" "restricted\n" "restricted <player-name>" msgstr "" #. TRANS: translate 'Restricted' as AI skill level #: server/commands.c:362 msgid "Set one or all AI players to 'Restricted'." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:367 msgid "" "novice\n" "novice <player-name>" msgstr "" #. TRANS: translate 'Novice' as AI skill level #: server/commands.c:370 msgid "Set one or all AI players to 'Novice'." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:375 msgid "" "easy\n" "easy <player-name>" msgstr "" #. TRANS: translate 'Easy' as AI skill level #: server/commands.c:378 msgid "Set one or all AI players to 'Easy'." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:383 msgid "" "normal\n" "normal <player-name>" msgstr "" #. TRANS: translate 'Normal' as AI skill level #: server/commands.c:386 msgid "Set one or all AI players to 'Normal'." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:391 msgid "" "hard\n" "hard <player-name>" msgstr "" #. TRANS: translate 'Hard' as AI skill level #: server/commands.c:394 msgid "Set one or all AI players to 'Hard'." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:399 msgid "" "cheating\n" "cheating <player-name>" msgstr "" #. TRANS: translate 'Cheating' as AI skill level #: server/commands.c:402 msgid "Set one or all AI players to 'Cheating'." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:408 msgid "" "experimental\n" "experimental <player-name>" msgstr "" #. TRANS: translate 'Experimental' as AI skill level #: server/commands.c:411 msgid "Set one or all AI players to 'Experimental'." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:417 msgid "" "cmdlevel\n" "cmdlevel <level>\n" "cmdlevel <level> new\n" "cmdlevel <level> first\n" "cmdlevel <level> <connection-name>" msgstr "" #: server/commands.c:422 msgid "Query or set command access level access." msgstr "" #: server/commands.c:423 msgid "" "The command access level controls which server commands are available to " "users via the client chatline. The available levels are:\n" " none - no commands\n" " info - informational or observer commands only\n" " basic - commands available to players in the game\n" " ctrl - commands that affect the game and users\n" " admin - commands that affect server operation\n" " hack - *all* commands - dangerous!\n" "With no arguments, the current command access levels are reported. With a " "single argument, the level is set for all existing connections, and the " "default is set for future connections. If 'new' is specified, the level is " "set for newly connecting clients. If 'first come' is specified, the 'first " "come' level is set; it will be granted to the first client to connect, or if " "there are connections already, the first client to issue the 'first' " "command. If a connection name is specified, the level is set for that " "connection only.\n" "Command access levels do not persist if a client disconnects, because some " "untrusted person could reconnect with the same name. Note that this command " "now takes connection names, not player names." msgstr "" #: server/commands.c:449 msgid "If there is none, become the game organizer with increased permissions." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:455 msgid "timeoutincrease <turn> <turninc> <value> <valuemult>" msgstr "" #: server/commands.c:456 msgid "See \"/help timeoutincrease\"." msgstr "" #: server/commands.c:457 msgid "" "Every <turn> turns, add <value> to timeout timer, then add <turninc> to " "<turn> and multiply <value> by <valuemult>. Use this command in concert with " "the option \"timeout\". Defaults are 0 0 0 1" msgstr "" #. TRANS: translate text between <> only; "vote" is as a process #: server/commands.c:464 msgid "" "cancelvote\n" "cancelvote <vote number>\n" "cancelvote all\n" msgstr "" #. TRANS: "vote" as a process #: server/commands.c:468 msgid "Cancel a running vote." msgstr "" #. TRANS: "vote" as a process #: server/commands.c:470 msgid "" "With no arguments this command removes your own vote. If you have an admin " "access level, you can cancel any vote by vote number, or all votes with the " "'all' argument." msgstr "" #. TRANS: translate text between <> and [] only #: server/commands.c:477 msgid "ignore [type=]<pattern>" msgstr "" #: server/commands.c:478 msgid "Block all messages from users matching the pattern." msgstr "" #: server/commands.c:479 msgid "" "The given pattern will be added to your ignore list; you will not receive " "any messages from users matching this pattern. The type may be either " "\"user\", \"host\", or \"ip\". The default type (if omitted) is to match " "against the username. The pattern supports unix glob style wildcards, i.e., " "* matches zero or more character, ? exactly one character, [abc] exactly one " "of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list " "ignore\"." msgstr "" #. TRANS: translate text between <> #: server/commands.c:490 msgid "unignore <range>" msgstr "" #: server/commands.c:491 msgid "Remove ignore list entries." msgstr "" #: server/commands.c:492 msgid "" "The ignore list entries in the given range will be removed; you will be able " "to receive messages from the respective users. The range argument may be a " "single number or a pair of numbers separated by a dash '-'. If the first " "number is omitted, it is assumed to be 1; if the last is omitted, it is " "assumed to be the last valid ignore list index. To access your current " "ignore list, issue \"/list ignore\"." msgstr "" #. TRANS: translate text between <> #: server/commands.c:503 msgid "" "playercolor <player-name> <color>\n" "playercolor <player-name> reset" msgstr "" #: server/commands.c:505 msgid "Define the color of a player." msgstr "" #: server/commands.c:506 msgid "" "This command sets the color of a specific player, overriding any color " "assigned according to the 'plrcolormode' setting.\n" "The color is defined using hexadecimal notation (hex) for the combination of " "Red, Green, and Blue color components (RGB), similarly to HTML. For each " "component, the lowest (darkest) value is 0 (in hex: 00), and the highest " "value is 255 (in hex: FF). The color definition is simply the three hex " "values concatenated together (RRGGBB). For example, the following command " "sets Caesar to pure red:\n" " playercolor Caesar ff0000\n" "Before the game starts, this command can only be used if the 'plrcolormode' " "setting is set to 'PLR_SET'; a player's color can be unset again by " "specifying 'reset'.\n" "Once the game has started and colors have been assigned, this command " "changes the player color in any mode; 'reset' cannot be used.\n" "To list the player colors, use 'list colors'." msgstr "" #. TRANS: translate text between <> and [] only #: server/commands.c:525 msgid "playernation <player-name> [nation] [is-male] [leader] [style]" msgstr "" #: server/commands.c:526 msgid "Define the nation of a player." msgstr "" #: server/commands.c:527 msgid "" "This command sets the nation, leader name, style, and gender of a specific " "player.\n" "The gender parameter should be 1 if male, otherwise 0. Omitting any of the " "player settings will reset the player to defaults.\n" "This command may not be used once the game has started." msgstr "" #: server/commands.c:537 msgid "End the game immediately in a draw." msgstr "" #: server/commands.c:543 msgid "Concede the game." msgstr "" #: server/commands.c:544 msgid "" "This tells everyone else that you concede the game, and if all but one " "player (or one team) have conceded the game in this way then the game ends." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:551 msgid "remove <player-name>" msgstr "" #: server/commands.c:552 msgid "Fully remove player from game." msgstr "" #: server/commands.c:553 msgid "" "This *completely* removes a player from the game, including all cities and " "units etc. Use with care!" msgstr "" #. TRANS: translate text between <> only #: server/commands.c:559 msgid "" "save\n" "save <file-name>" msgstr "" #: server/commands.c:561 msgid "Save game to file." msgstr "" #: server/commands.c:562 msgid "" "Save the current game to file <file-name>. If no file-name argument is given " "saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame " "created by 'save', start the server with the command-line argument:\n" " '--file <filename>' or '-f <filename>'\n" "and use the 'start' command once players have reconnected." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:572 msgid "" "scensave\n" "scensave <file-name>" msgstr "" #: server/commands.c:574 msgid "Save game to file as scenario." msgstr "" #: server/commands.c:575 msgid "" "Save the current game to file <file-name> as scenario. If no file-name " "argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To " "reload a savegame created by 'scensave', start the server with the command-" "line argument:\n" " '--file <filename>' or '-f <filename>'\n" "and use the 'start' command once players have reconnected." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:585 msgid "" "load\n" "load <file-name>" msgstr "" #: server/commands.c:587 msgid "Load game from file." msgstr "" #: server/commands.c:588 msgid "" "Load a game from <file-name>. Any current data including players, rulesets " "and server options are lost." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:594 msgid "read <file-name>" msgstr "" #: server/commands.c:595 msgid "Process server commands from file." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:600 msgid "write <file-name>" msgstr "" #: server/commands.c:601 msgid "Write current settings as server commands to file." msgstr "" #: server/commands.c:607 msgid "Reset all server settings." msgstr "" #: server/commands.c:608 msgid "" "Reset all settings if it is possible. The following levels are supported:\n" " game - using the values defined at the game start\n" " ruleset - using the values defined in the ruleset\n" " script - using default values and rereading the start script\n" " default - using default values\n" msgstr "" #. TRANS: translate text between <> only #: server/commands.c:618 msgid "default <option name>" msgstr "" #: server/commands.c:619 msgid "Set option to its default value" msgstr "" #: server/commands.c:620 msgid "" "Reset the option to its default value. If the default ever changes in a " "future version, the option's value will follow that change." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:627 msgid "" "lua cmd <script line>\n" "lua unsafe-cmd <script line>\n" "lua file <script file>\n" "lua unsafe-file <script file>\n" "lua <script line> (deprecated)" msgstr "" #: server/commands.c:632 msgid "" "Evaluate a line of Freeciv script or a Freeciv script file in the current " "game." msgstr "" #. TRANS: Do not translate 'unsafe' or 'hack' #: server/commands.c:635 msgid "" "Subcommands with the 'unsafe' prefix run the script in an instance separate " "from the ruleset. This instance doesn't restrict access to Lua functions " "that can be used to hack the computer running the Freeciv server. Access to " "it is therefore limited to the console and connections with cmdlevel 'hack'" msgstr "" #. TRANS: translate text between <> #: server/commands.c:644 msgid "kick <user>" msgstr "" #: server/commands.c:645 msgid "Cut a connection and disallow reconnect." msgstr "" #: server/commands.c:646 msgid "" "The connection given by the 'user' argument will be cut from the server and " "not allowed to reconnect. The time the user wouldn't be able to reconnect is " "controlled by the 'kicktime' setting." msgstr "" #. TRANS: translate only text between [] and <> #: server/commands.c:653 msgid "" "delegate to <username> [player-name]\n" "delegate cancel [player-name]\n" "delegate take <player-name>\n" "delegate restore\n" "delegate show <player-name>" msgstr "" #: server/commands.c:658 msgid "Delegate control to another user." msgstr "" #: server/commands.c:659 msgid "" "Delegation allows a user to nominate another user who can temporarily take " "over control of their player while they are away.\n" "'delegate to <username>': allow <username> to 'delegate take' your player.\n" "'delegate cancel': nominated user can no longer take your player.\n" "'delegate take <player-name>': take control of a player who has been " "delegated to you. (Behaves like 'take', except that the 'allowtake' " "restrictions are not enforced.)\n" "'delegate restore': relinquish control of a delegated player (opposite of " "'delegate take') and restore your previous view, if any. (This also happens " "automatically if the player's owner reconnects.)\n" "'delegate show': show who control of your player is currently delegated to, " "if anyone.\n" "The [player-name] argument can only be used by connections with cmdlevel " "'admin' or above to force the corresponding change of the delegation status." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:679 msgid "aicmd <player> <command>" msgstr "" #: server/commands.c:680 msgid "Execute AI command" msgstr "" #: server/commands.c:681 msgid "Execute a command in the context of the AI for the given player" msgstr "" #. TRANS: translate text between <> only #: server/commands.c:687 msgid "" "fcdb reload\n" "fcdb lua <script>" msgstr "" #: server/commands.c:689 msgid "Manage the authentication database." msgstr "" #: server/commands.c:690 msgid "" "The argument 'reload' causes the database script file to be re-read after a " "change, while the argument 'lua' evaluates a line of Lua script in the " "context of the Lua instance for the database." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:697 msgid "" "mapimg define <mapdef>\n" "mapimg show <id>|all\n" "mapimg create <id>|all\n" "mapimg delete <id>|all\n" "mapimg colortest" msgstr "" #: server/commands.c:702 msgid "Create image files of the world/player map." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:708 msgid "lock <setting>" msgstr "" #: server/commands.c:709 msgid "Lock setting so that non-admins can't change it." msgstr "" #. TRANS: translate text between <> only #: server/commands.c:715 msgid "unlock <setting>" msgstr "" #: server/commands.c:716 msgid "Unlock setting so that non-admins can change it." msgstr "" #: server/commands.c:723 msgid "Switch server output between 'RFC-style' and normal style." msgstr "" #: server/commands.c:729 msgid "Simply returns the id of the server." msgstr "" #: server/connecthand.c:146 #, c-format msgid "%s Welcome" msgstr "" #: server/connecthand.c:172 #, c-format msgid "Welcome to the %s Server running at %s port %d." msgstr "" #: server/connecthand.c:176 #, c-format msgid "Welcome to the %s Server at port %d." msgstr "" #: server/connecthand.c:184 server/connecthand.c:331 #, c-format msgid "%s has connected from %s." msgstr "" #: server/connecthand.c:213 #, c-format msgid "Your delegate %s was controlling your player '%s'; now detached." msgstr "" #: server/connecthand.c:217 #, c-format msgid "%s reconnected, ending your delegated control of player '%s'." msgstr "" #: server/connecthand.c:226 #, c-format msgid "Couldn't get control of '%s' from delegation to %s." msgstr "" #: server/connecthand.c:265 msgid "Couldn't attach your connection to a scenario player." msgstr "" #: server/connecthand.c:278 msgid "Couldn't attach your connection to new player." msgstr "" #: server/connecthand.c:296 #, c-format msgid "You are logged in as '%s' connected to no player." msgstr "" #: server/connecthand.c:300 #, c-format msgid "You are logged in as '%s' connected to %s." msgstr "" #: server/connecthand.c:315 #, c-format msgid "%s has connected (player %s)." msgstr "" #: server/connecthand.c:320 #, c-format msgid "%s has connected from %s (player %s)." msgstr "" #: server/connecthand.c:327 #, c-format msgid "%s has connected." msgstr "" #: server/connecthand.c:349 #, c-format msgid "Turn-blocking game play: waiting on %s to finish turn..." msgstr "" #: server/connecthand.c:358 msgid " *** Server is in edit mode. *** " msgstr "" #: server/connecthand.c:388 #, c-format msgid "Client rejected: %s." msgstr "" #: server/connecthand.c:408 #, c-format msgid "Connection request from %s from %s" msgstr "" #: server/connecthand.c:412 #, c-format msgid "%s has client version %d.%d.%d%s" msgstr "" #: server/connecthand.c:422 #, c-format msgid "" "The client is missing a capability that this server needs.\n" "Server version: %d.%d.%d%s Client version: %d.%d.%d%s. Upgrading may help!" msgstr "" #: server/connecthand.c:429 server/connecthand.c:444 #, c-format msgid "%s was rejected: Mismatched capabilities." msgstr "" #: server/connecthand.c:437 #, c-format msgid "" "The server is missing a capability that the client needs.\n" "Server version: %d.%d.%d%s Client version: %d.%d.%d%s. Upgrading may help!" msgstr "" #: server/connecthand.c:470 #, c-format msgid "Invalid username '%s'" msgstr "" #: server/connecthand.c:472 #, c-format msgid "%s was rejected: Invalid name [%s]." msgstr "" #: server/connecthand.c:478 #, c-format msgid "" "You have been kicked from this server and cannot reconnect for %d seconds." msgstr "" #: server/connecthand.c:482 #, c-format msgid "%s was rejected: Connection kicked (%d seconds remaining)." msgstr "" #: server/connecthand.c:491 #, c-format msgid "'%s' already connected." msgstr "" #: server/connecthand.c:494 #, c-format msgid "%s was rejected: Duplicate login name [%s]." msgstr "" #: server/connecthand.c:536 server/connecthand.c:541 #, c-format msgid "Lost connection: %s." msgstr "" #: server/connecthand.c:567 msgid "?IP:Hidden" msgstr "" #: server/connecthand.c:846 #, c-format msgid "Detaching from %s." msgstr "" #. TRANS: No full stop after the URL, could cause confusion. #: server/console.c:74 utility/bugs.c:42 utility/log.c:564 #, c-format msgid "Please report this message at %s" msgstr "" #: server/console.c:255 msgid "Ok. RFC-style set." msgstr "" #: server/console.c:257 msgid "Ok. Standard style set." msgstr "" #: server/console.c:278 msgid "For introductory help, type 'help'." msgstr "" #: server/diplhand.c:216 #, c-format msgid "The %s can't accept %s." msgstr "" #: server/diplhand.c:229 #, c-format msgid "You don't have tech %s, you can't accept treaty." msgstr "" #: server/diplhand.c:239 msgid "City you are trying to give no longer exists, you can't accept treaty." msgstr "" #: server/diplhand.c:245 #, c-format msgid "You are not owner of %s, you can't accept treaty." msgstr "" #: server/diplhand.c:251 server/diplhand.c:390 #, c-format msgid "Your capital (%s) is requested, you can't accept treaty." msgstr "" #: server/diplhand.c:273 #, c-format msgid "You cannot form an alliance because you are at war with an ally of %s." msgstr "" #: server/diplhand.c:278 #, c-format msgid "You cannot form an alliance because %s is at war with an ally of yours." msgstr "" #: server/diplhand.c:289 msgid "You don't have enough gold, you can't accept treaty." msgstr "" #: server/diplhand.c:325 server/diplhand.c:330 #, c-format msgid "A treaty containing %d clause was agreed upon." msgid_plural "A treaty containing %d clauses was agreed upon." msgstr[0] "" msgstr[1] "" #: server/diplhand.c:349 server/diplhand.c:353 #, c-format msgid "Clause requirements are no longer fulfilled. Treaty with %s canceled!" msgstr "" #: server/diplhand.c:366 server/diplhand.c:370 #, c-format msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!" msgstr "" #: server/diplhand.c:377 server/diplhand.c:382 #, c-format msgid "The %s no longer control %s! Treaty canceled!" msgstr "" #: server/diplhand.c:420 server/diplhand.c:424 #, c-format msgid "The %s don't have the promised amount of gold! Treaty canceled!" msgstr "" #: server/diplhand.c:454 #, c-format msgid "You gave an embassy to %s." msgstr "" #: server/diplhand.c:457 #, c-format msgid "%s allowed you to create an embassy!" msgstr "" #: server/diplhand.c:480 #, c-format msgid "You are taught the knowledge of %s." msgstr "" #: server/diplhand.c:489 #, c-format msgid "You have acquired %s thanks to the %s treaty with the %s." msgstr "" #. TRANS: Tech from another player #: server/diplhand.c:497 #, c-format msgid "?fromplr:The %s have acquired %s from the %s." msgstr "" #: server/diplhand.c:517 #, c-format msgid "You get %d gold." msgid_plural "You get %d gold." msgstr[0] "" msgstr[1] "" #. TRANS: ... Polish worldmap. #: server/diplhand.c:525 #, c-format msgid "You receive the %s worldmap." msgstr "" #. TRANS: ... Polish seamap. #: server/diplhand.c:534 #, c-format msgid "You receive the %s seamap." msgstr "" #: server/diplhand.c:550 #, c-format msgid "You receive the city of %s from %s." msgstr "" #: server/diplhand.c:554 #, c-format msgid "You give the city of %s to %s." msgstr "" #: server/diplhand.c:573 server/diplhand.c:576 #, c-format msgid "You agree on a cease-fire with %s." msgstr "" #. TRANS: ... the Poles ... Polish territory #: server/diplhand.c:598 server/diplhand.c:612 #, c-format msgid "" "You agree on an armistice with the %s. In %d turn, it will become a peace " "treaty. Move your military units out of %s territory to avoid them being " "disbanded." msgid_plural "" "You agree on an armistice with the %s. In %d turns, it will become a peace " "treaty. Move any military units out of %s territory to avoid them being " "disbanded." msgstr[0] "" msgstr[1] "" #: server/diplhand.c:637 server/diplhand.c:640 #, c-format msgid "You agree on an alliance with %s." msgstr "" #: server/diplhand.c:650 #, c-format msgid "You give shared vision to %s." msgstr "" #: server/diplhand.c:653 #, c-format msgid "%s gives you shared vision." msgstr "" #: server/diplhand.c:663 #, c-format msgid "You share your tiles with %s." msgstr "" #: server/diplhand.c:666 #, c-format msgid "%s shares their tiles with you." msgstr "" #: server/diplhand.c:814 #, c-format msgid "%s canceled the meeting!" msgstr "" #: server/diplhand.c:821 #, c-format msgid "Meeting with %s canceled." msgstr "" #: server/diplhand.c:861 msgid "Your diplomatic envoy was decapitated!" msgstr "" #. TRANS: unit, action #: server/diplomats.c:134 server/diplomats.c:257 #, c-format msgid "Your %s was caught attempting to do %s!" msgstr "" #. TRANS: nation, unit, action, city #: server/diplomats.c:140 server/diplomats.c:263 #, c-format msgid "You caught %s %s attempting to do %s in %s!" msgstr "" #: server/diplomats.c:162 #, c-format msgid "Your %s poisoned the water supply of %s." msgstr "" #: server/diplomats.c:166 #, c-format msgid "%s is suspected of poisoning the water supply of %s." msgstr "" #: server/diplomats.c:180 #, c-format msgid "Your %s destroyed %s by poisoning its water supply." msgstr "" #: server/diplomats.c:184 #, c-format msgid "%s is suspected of destroying %s by poisoning its water supply." msgstr "" #. TRANS: unit, action, city #: server/diplomats.c:292 #, c-format msgid "Your %s did %s to %s." msgstr "" #. TRANS: action, city, nation #: server/diplomats.c:298 #, c-format msgid "%s done to %s, %s suspected." msgstr "" #: server/diplomats.c:516 #, c-format msgid "You have established an embassy in %s." msgstr "" #: server/diplomats.c:520 #, c-format msgid "The %s have established an embassy in %s." msgstr "" #: server/diplomats.c:592 #, c-format msgid "Your %s's successful sabotage killed the %s %s." msgstr "" #. TRANS: ... the Poles! #: server/diplomats.c:599 #, c-format msgid "Your %s was killed by %s sabotage!" msgstr "" #: server/diplomats.c:610 #, c-format msgid "Your %s succeeded in sabotaging the %s %s." msgstr "" #. TRANS: ... the Poles! #: server/diplomats.c:617 #, c-format msgid "Your %s was sabotaged by the %s!" msgstr "" #: server/diplomats.c:691 #, c-format msgid "You don't have enough gold to bribe the %s %s." msgstr "" #. TRANS: <diplomat> ... <unit> #: server/diplomats.c:733 #, c-format msgid "Your %s succeeded in bribing the %s." msgstr "" #. TRANS: <unit> ... <Poles> #: server/diplomats.c:741 server/diplomats.c:856 #, c-format msgid "Your %s was bribed by the %s." msgstr "" #: server/diplomats.c:828 msgid "You are not in war with all the units in the stack." msgstr "" #: server/diplomats.c:839 msgid "You don't have enough gold to bribe the unit stack." msgstr "" #. TRANS: <diplomat> ... #: server/diplomats.c:875 #, c-format msgid "Your %s succeeded in bribing %d units." msgstr "" #. TRANS: Paris was expecting ... Your Spy was caught #: server/diplomats.c:1127 #, c-format msgid "" "%s was expecting your attempt to steal technology again. Your %s was caught " "and executed." msgstr "" #. TRANS: The Belgian Spy ... from Paris #: server/diplomats.c:1134 #, c-format msgid "" "The %s %s failed to steal technology again from %s. We were prepared for the " "attempt." msgstr "" #. TRANS: Your Spy was caught ... from %s. #: server/diplomats.c:1143 #, c-format msgid "Your %s was caught in the attempt of stealing technology from %s." msgstr "" #. TRANS: The Belgian Spy ... from Paris #: server/diplomats.c:1150 #, c-format msgid "The %s %s failed to steal technology from %s." msgstr "" #: server/diplomats.c:1168 #, c-format msgid "No new technology found in %s." msgstr "" #: server/diplomats.c:1211 #, c-format msgid "Your %d gold prepared to incite the revolt was lost!" msgid_plural "Your %d gold prepared to incite the revolt was lost!" msgstr[0] "" msgstr[1] "" #: server/diplomats.c:1222 #, c-format msgid "Your security service captured %d gold prepared to incite your town!" msgid_plural "" "Your security service captured %d gold prepared to incite your town!" msgstr[0] "" msgstr[1] "" #: server/diplomats.c:1292 #, c-format msgid "You don't have enough gold to subvert %s." msgstr "" #: server/diplomats.c:1314 #, c-format msgid "Your %s was caught in the attempt of inciting a revolt!" msgstr "" #: server/diplomats.c:1318 #, c-format msgid "You caught %s %s attempting to incite a revolt in %s!" msgstr "" #: server/diplomats.c:1348 #, c-format msgid "Revolt incited in %s, you now rule the city!" msgstr "" #: server/diplomats.c:1351 #, c-format msgid "%s has revolted, %s influence suspected." msgstr "" #: server/diplomats.c:1442 #, c-format msgid "Your %s was caught in the attempt of industrial sabotage!" msgstr "" #: server/diplomats.c:1447 #, c-format msgid "You caught %s %s attempting sabotage in %s!" msgstr "" #: server/diplomats.c:1483 #, c-format msgid "Your %s could not find anything to sabotage in %s." msgstr "" #: server/diplomats.c:1540 #, c-format msgid "You cannot sabotage a %s!" msgstr "" #: server/diplomats.c:1551 #, c-format msgid "Your %s could not find the %s to sabotage in %s." msgstr "" #: server/diplomats.c:1576 server/unithand.c:5418 #, c-format msgid "Your %s succeeded in destroying the production of %s in %s." msgstr "" #: server/diplomats.c:1583 server/unithand.c:5424 #, c-format msgid "The production of %s was destroyed in %s, %s are suspected." msgstr "" #: server/diplomats.c:1607 #, c-format msgid "Your %s was caught in the attempt of sabotage!" msgstr "" #: server/diplomats.c:1611 #, c-format msgid "You caught %s %s attempting to sabotage the %s in %s!" msgstr "" #: server/diplomats.c:1630 server/unithand.c:5541 #, c-format msgid "Your %s destroyed the %s in %s." msgstr "" #: server/diplomats.c:1636 server/unithand.c:5547 #, c-format msgid "The %s destroyed the %s in %s." msgstr "" #: server/diplomats.c:1733 #, c-format msgid "Your %s was caught attempting to steal gold!" msgstr "" #. TRANS: nation, unit, city #: server/diplomats.c:1738 #, c-format msgid "You caught %s %s attempting to steal your gold in %s!" msgstr "" #. TRANS: unit, gold, city #: server/diplomats.c:1784 #, c-format msgid "Your %s stole %d gold from %s." msgid_plural "Your %s stole %d gold from %s." msgstr[0] "" msgstr[1] "" #. TRANS: gold, city, nation #: server/diplomats.c:1789 #, c-format msgid "%d gold stolen from %s, %s suspected." msgid_plural "%d gold stolen from %s, %s suspected." msgstr[0] "" msgstr[1] "" #: server/diplomats.c:1870 #, c-format msgid "Your %s was caught in an attempt of stealing parts of the %s world map!" msgstr "" #: server/diplomats.c:1876 #, c-format msgid "You caught %s %s attempting to steal parts of your world map in %s!" msgstr "" #: server/diplomats.c:1926 #, c-format msgid "Your %s stole parts of the %s world map in %s." msgstr "" #: server/diplomats.c:1931 #, c-format msgid "The %s are suspected of stealing parts of your world map in %s." msgstr "" #: server/diplomats.c:1999 #, c-format msgid "Your %s was caught in an attempt of hiding a nuke in %s!" msgstr "" #: server/diplomats.c:2005 #, c-format msgid "You caught %s %s attempting to hide a nuke in %s!" msgstr "" #: server/diplomats.c:2024 #, c-format msgid "Your %s hid a nuke in %s." msgstr "" #: server/diplomats.c:2028 #, c-format msgid "The %s are suspected of hiding a nuke in %s." msgstr "" #. TRANS: <unit> ... <diplomat> #: server/diplomats.c:2197 #, c-format msgid "An enemy %s has been eliminated by your %s." msgstr "" #. TRANS: <unit> ... <city> ... <diplomat> #: server/diplomats.c:2204 #, c-format msgid "Your %s has been eliminated defending %s against a %s." msgstr "" #. TRANS: <nation adj> <unit> ... <city> #. * TRANS: ... <diplomat> #: server/diplomats.c:2211 #, c-format msgid "A %s %s has been eliminated defending %s against a %s." msgstr "" #. TRANS: ... <unit> ... <nation adj> <city> #. * TRANS: ... <diplomat> #: server/diplomats.c:2218 #, c-format msgid "Your %s has been eliminated defending %s %s against a %s." msgstr "" #. TRANS: <unit> ... <diplomat> #. TRANS: ... <unit> ... <diplomat> #: server/diplomats.c:2227 server/diplomats.c:2238 #, c-format msgid "Your %s has been eliminated defending against a %s." msgstr "" #. TRANS: <nation adj> <unit> ... <diplomat> #: server/diplomats.c:2232 #, c-format msgid "A %s %s has been eliminated defending against a %s." msgstr "" #: server/diplomats.c:2263 #, c-format msgid "Your %s was eliminated by a defending %s." msgstr "" #: server/diplomats.c:2269 #, c-format msgid "Eliminated a %s %s while infiltrating %s." msgstr "" #: server/diplomats.c:2274 #, c-format msgid "A %s %s eliminated a %s %s while infiltrating %s." msgstr "" #: server/diplomats.c:2279 #, c-format msgid "Your %s eliminated a %s %s while infiltrating %s." msgstr "" #: server/diplomats.c:2287 #, c-format msgid "Eliminated a %s %s while infiltrating our troops." msgstr "" #: server/diplomats.c:2292 #, c-format msgid "A %s %s eliminated a %s %s while infiltrating our troops." msgstr "" #. TRANS: ... <unit> ... <diplomat> #: server/diplomats.c:2298 #, c-format msgid "Your %s eliminated a %s %s while infiltrating our troops." msgstr "" #: server/diplomats.c:2420 #, c-format msgid "" "Your %s has successfully completed the mission and returned unharmed to %s." msgstr "" #: server/diplomats.c:2441 #, c-format msgid "Your %s was captured after completing the mission in %s." msgstr "" #: server/diplomats.c:2447 #, c-format msgid "Your %s was captured after completing the mission." msgstr "" #: server/edithand.c:202 #, c-format msgid " *** Server set to edit mode by %s! *** " msgstr "" #: server/edithand.c:208 #, c-format msgid " *** Edit mode canceled by %s. *** " msgstr "" #: server/edithand.c:312 server/edithand.c:349 server/edithand.c:390 #, c-format msgid "Cannot edit the tile because %d is not a valid tile index on this map!" msgstr "" #. TRANS: ..." the tile <tile-coordinates> because"... #: server/edithand.c:321 #, c-format msgid "" "Cannot modify terrain for the tile %s because %d is not a valid terrain id." msgstr "" #. TRANS: ..." the tile <tile-coordinates> because"... #: server/edithand.c:357 #, c-format msgid "" "Cannot modify extras for the tile %s because %d is not a valid extra id." msgstr "" #: server/edithand.c:452 #, c-format msgid "Cannot create units because %d is not a valid tile index on this map!" msgstr "" #. TRANS: ..." at <tile-coordinates> because"... #: server/edithand.c:461 #, c-format msgid "" "Cannot create a unit at %s because the given unit type id %d is invalid." msgstr "" #. TRANS: ..." type <unit-type> at <tile-coordinates>"... #: server/edithand.c:471 #, c-format msgid "" "Cannot create a unit of type %s at %s because the given owner's player id %d " "is invalid." msgstr "" #: server/edithand.c:481 #, c-format msgid "" "Cannot create another instance of unique unit type %s. Player already has " "one such unit." msgstr "" #: server/edithand.c:488 #, c-format msgid "Cannot create multiple instances of unique unit type %s." msgstr "" #. TRANS: ..." type <unit-type> on enemy tile #. * <tile-coordinates>"... #: server/edithand.c:502 #, c-format msgid "Cannot create unit of type %s on enemy tile %s." msgstr "" #. TRANS: ..." type <unit-type> on the terrain at #. * <tile-coordinates>"... #: server/edithand.c:512 #, c-format msgid "Cannot create a unit of type %s on the terrain at %s." msgstr "" #: server/edithand.c:555 #, c-format msgid "Cannot remove units because %d is not a valid tile index on this map!" msgstr "" #. TRANS: ..." at <tile-coordinates> because"... #: server/edithand.c:564 #, c-format msgid "" "Cannot remove a unit at %s because the given unit type id %d is invalid." msgstr "" #. TRANS: ..." type <unit-type> at <tile-coordinates> #. * because"... #: server/edithand.c:575 #, c-format msgid "" "Cannot remove a unit of type %s at %s because the given owner's player id %d " "is invalid." msgstr "" #: server/edithand.c:606 server/edithand.c:629 #, c-format msgid "No such unit (ID %d)." msgstr "" #: server/edithand.c:667 #, c-format msgid "Invalid veteran level %d for unit %d (%s)." msgstr "" #: server/edithand.c:703 #, c-format msgid "Cannot create a city because %d is not a valid tile index on this map!" msgstr "" #. TRANS: ..." at <tile-coordinates> because"... #: server/edithand.c:712 #, c-format msgid "" "Cannot create a city at %s because the given owner's player id %d is invalid" msgstr "" #. TRANS: ..." at <tile-coordinates>." #: server/edithand.c:724 #, c-format msgid "A city may not be built at %s." msgstr "" #: server/edithand.c:764 #, c-format msgid "Cannot edit city with invalid city ID %d." msgstr "" #: server/edithand.c:777 #, c-format msgid "Cannot edit city name: %s" msgstr "" #: server/edithand.c:788 #, c-format msgid "Invalid city size %d for city %s." msgstr "" #: server/edithand.c:810 #, c-format msgid "It is impossible for a city to have %s!" msgstr "" #: server/edithand.c:852 #, c-format msgid "" "Invalid city food stock amount %d for city %s (allowed range is %d to %d)." msgstr "" #: server/edithand.c:867 #, c-format msgid "" "Invalid city shield stock amount %d for city %s (allowed range is %d to %d)." msgstr "" #: server/edithand.c:918 #, c-format msgid "" "No more players can be added because the maximum number of players (%d) has " "been reached." msgstr "" #: server/edithand.c:926 #, c-format msgid "" "No more players can be added because there's already maximum number of " "players allowed by maxplayers setting (value %d)" msgstr "" #: server/edithand.c:934 #, c-format msgid "" "No more players can be added because there are no available nations (%d " "used)." msgstr "" #: server/edithand.c:943 msgid "Player cannot be created because random nation selection failed." msgstr "" #: server/edithand.c:952 msgid "Player creation failed." msgstr "" #: server/edithand.c:995 #, c-format msgid "No such player (ID %d)." msgstr "" #: server/edithand.c:1025 #, c-format msgid "Cannot edit player with invalid player ID %d." msgstr "" #: server/edithand.c:1042 #, c-format msgid "Cannot change name of player (%d) '%s' to '%s': %s" msgstr "" #: server/edithand.c:1053 #, c-format msgid "" "Cannot change nation for player %d (%s) because the given nation ID %d is " "invalid." msgstr "" #: server/edithand.c:1059 #, c-format msgid "" "Cannot change nation for player %d (%s) to nation %d (%s) because that " "nation is already assigned to player %d (%s)." msgstr "" #: server/edithand.c:1068 #, c-format msgid "" "Cannot change nation for player %d (%s) to nation %d (%s) because that " "nation is not in the current nation set." msgstr "" #: server/edithand.c:1077 #, c-format msgid "" "Cannot change nation for player %d (%s) to nation %d (%s) because that " "nation is unsuitable for this player." msgstr "" #: server/edithand.c:1117 #, c-format msgid "" "Cannot set gold for player %d (%s) because the value %d is outside the " "allowed range." msgstr "" #: server/edithand.c:1131 #, c-format msgid "" "Cannot set infrapoints for player %d (%s) because the value %d is outside " "the allowed range." msgstr "" #: server/edithand.c:1237 #, c-format msgid "Cannot edit vision because %d is not a valid tile index on this map!" msgstr "" #. TRANS: ..." at <tile-coordinates> because"... #: server/edithand.c:1246 #, c-format msgid "" "Cannot edit vision for the tile at %s because given player id %d is invalid." msgstr "" #: server/edithand.c:1315 #, c-format msgid "No such city (ID %d)." msgstr "" #: server/edithand.c:1341 msgid "Cannot toggle fog-of-war when it is already disabled." msgstr "" #: server/edithand.c:1349 #, c-format msgid "Cannot toggle fog-of-war for invalid player ID %d." msgstr "" #: server/edithand.c:1377 server/edithand.c:1416 #, c-format msgid "Invalid tile index %d for start position." msgstr "" #: server/edithand.c:1424 #, c-format msgid "" "Cannot edit start position nations at (%d, %d) because there is no start " "position there." msgstr "" #: server/edithand.c:1523 msgid "No permissions to remotely save scenario." msgstr "" #: server/edithand.c:1530 msgid "Scenario information not set. Cannot save scenario." msgstr "" #: server/fcdb.c:128 #, c-format msgid "" "Cannot load fcdb config file '%s':\n" "%s" msgstr "" #: server/gamehand.c:441 #, c-format msgid "Didn't find optimal solution for team placement in %d iterations." msgstr "" #: server/gamehand.c:876 #, c-format msgid "No units placed for %s!" msgstr "" #: server/gamehand.c:1004 msgid "The turn timeout has exceeded its maximum value, fixing at its maximum." msgstr "" #: server/gamehand.c:1012 msgid "The turn timeout is smaller than zero, fixing at zero." msgstr "" #: server/generator/mapgen.c:1473 msgid "The server couldn't allocate starting positions." msgstr "" #: server/generator/mapgen.c:2118 msgid "High landmass - this may take a few seconds." msgstr "" #: server/generator/mapgen.c:2401 msgid "Generator 3 didn't place all big islands." msgstr "" #: server/generator/mapgen.c:2431 #, c-format msgid "Generator 3 left %li landmass unplaced." msgstr "" #: server/generator/mapgen_topology.c:124 #, c-format msgid "Creating a map of size %d x %d = %d tiles (%d requested)." msgstr "" #: server/generator/mapgen_topology.c:180 #, c-format msgid "Creating a map of size %d x %d = %d tiles (map size: %d)." msgstr "" #: server/generator/mapgen_topology.c:192 #, c-format msgid "" "Map size calculated for %d (land) tiles per player and %d player(s) too " "small. Setting map size to the minimal size %d." msgstr "" #: server/generator/mapgen_topology.c:199 #, c-format msgid "" "Map size calculated for %d (land) tiles per player and %d player(s) too " "large. Setting map size to the maximal size %d." msgstr "" #: server/generator/mapgen_topology.c:205 #, c-format msgid "" "Setting map size to %d (approx. %d (land) tiles for each of the %d " "player(s))." msgstr "" #: server/generator/startpos.c:499 msgid "" "The server appears to have gotten into an infinite loop in the allocation of " "starting positions.\n" "Maybe the number of players is too high for this map." msgstr "" #: server/handchat.c:109 #, c-format msgid "%s is an ambiguous player name-prefix." msgstr "" #: server/handchat.c:113 #, c-format msgid "%s is an ambiguous connection name-prefix." msgstr "" #: server/handchat.c:117 #, c-format msgid "%s is an anonymous name. Use connection name." msgstr "" #: server/handchat.c:136 server/handchat.c:173 #, c-format msgid "You cannot send messages to %s; you are ignored." msgstr "" #: server/handchat.c:232 #, c-format msgid "%s to allies: %s" msgstr "" #: server/handchat.c:264 #, c-format msgid "%s to global observers: %s" msgstr "" #: server/handchat.c:360 msgid "You are not attached to a player." msgstr "" #: server/handchat.c:446 #, c-format msgid "%s is not connected." msgstr "" #: server/handchat.c:457 #, c-format msgid "There is no connection by the name %s." msgstr "" #: server/handchat.c:460 #, c-format msgid "There is no player nor connection by the name %s." msgstr "" #: server/infrapts.c:47 #, c-format msgid "Cannot place %s to unseen tile." msgstr "" #: server/infrapts.c:54 #, c-format msgid "Cannot place %s for lack of infrapoints." msgstr "" #: server/infrapts.c:61 #, c-format msgid "Cannot place unbuildable %s." msgstr "" #: server/maphand.c:108 msgid "Global warming has occurred!" msgstr "" #: server/maphand.c:110 msgid "" "Coastlines have been flooded and vast ranges of grassland have become " "deserts." msgstr "" #: server/maphand.c:121 msgid "Nuclear winter has occurred!" msgstr "" #: server/maphand.c:123 msgid "Wetlands have dried up and vast ranges of grassland have become tundra." msgstr "" #: server/maphand.c:313 msgid "" "New hope sweeps like fire through the country as the discovery of new " "infrastructure building technology is announced." msgstr "" #: server/maphand.c:320 msgid "" "The people are pleased to hear that your scientists finally know about new " "infrastructure building technology." msgstr "" #: server/maphand.c:328 msgid "" "Workers spontaneously gather and upgrade all possible cities with better " "infrastructure." msgstr "" #: server/maphand.c:332 #, c-format msgid "Workers spontaneously gather and upgrade all possible cities with %s." msgstr "" #: server/maphand.c:1853 #, c-format msgid "Moved your %s due to changing terrain." msgstr "" #: server/maphand.c:1911 #, c-format msgid "Disbanded your %s due to changing terrain." msgstr "" #: server/meta.c:215 msgid "Not reporting to the metaserver in this game." msgstr "" #: server/meta.c:220 msgid "Metaserver connection currently failing." msgstr "" #: server/plrhand.c:165 #, c-format msgid "The %s are no more!" msgstr "" #: server/plrhand.c:294 msgid "Cannot change rates before game start." msgstr "" #: server/plrhand.c:318 #, c-format msgid "%s rate exceeds the max rate for %s." msgstr "" #: server/plrhand.c:361 #, c-format msgid "%s now governs the %s as a %s." msgstr "" #: server/plrhand.c:384 #, c-format msgid "" "The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/" "science) to %3d%%/%3d%%/%3d%%." msgstr "" #: server/plrhand.c:419 #, c-format msgid "You looted parts of %s map!" msgstr "" #: server/plrhand.c:428 #, c-format msgid "You loot %d gold!" msgid_plural "You loot %d gold!" msgstr[0] "" msgstr[1] "" #. TRANS: Getting a city as loot #: server/plrhand.c:492 #, c-format msgid "You conquer %s as loot!" msgstr "" #: server/plrhand.c:555 msgid "You can't revolt without selecting target government." msgstr "" #: server/plrhand.c:610 msgid "You can't revolt the same turn you finished previous revolution." msgstr "" #. TRANS: Switching to a new form of government #: server/plrhand.c:631 #, c-format msgid "The %s will switch to %s in the end of the player phase." msgstr "" #. TRANS: This is a message event so don't make it #. * too long. #: server/plrhand.c:640 #, c-format msgid "" "The %s have incited a revolt! %d turn of anarchy will ensue! Target " "government is %s." msgid_plural "" "The %s have incited a revolt! %d turns of anarchy will ensue! Target " "government is %s." msgstr[0] "" msgstr[1] "" #: server/plrhand.c:654 msgid "Revolution: returning to anarchy." msgstr "" #: server/plrhand.c:715 msgid "You should choose a new government from the government menu." msgstr "" #: server/plrhand.c:783 msgid "Tax rate exceeded the max rate; adjusted." msgstr "" #: server/plrhand.c:787 msgid "Science rate exceeded the max rate; adjusted." msgstr "" #: server/plrhand.c:791 msgid "Luxury rate exceeded the max rate; adjusted." msgstr "" #: server/plrhand.c:906 #, c-format msgid "%s no longer gives us shared vision!" msgstr "" #: server/plrhand.c:926 #, c-format msgid "%s no longer shares tiles with us!" msgstr "" #: server/plrhand.c:937 #, c-format msgid "" "The senate will not allow you to break treaty with the %s. You must either " "dissolve the senate or wait until a more timely moment." msgstr "" #: server/plrhand.c:1001 #, c-format msgid "" "The senate passes your bill because of the constant provocations of the %s." msgstr "" #: server/plrhand.c:1006 #, c-format msgid "" "The senate refuses to break treaty with the %s, but you have no trouble " "finding a new senate." msgstr "" #: server/plrhand.c:1030 #, c-format msgid "The diplomatic state between the %s and the %s is now %s." msgstr "" #: server/plrhand.c:1036 #, c-format msgid "" " %s canceled the diplomatic agreement! The diplomatic state between the %s " "and the %s is now %s." msgstr "" #: server/plrhand.c:1054 #, c-format msgid "" "%s has attacked your ally %s! You cancel your alliance to the aggressor." msgstr "" #: server/plrhand.c:1067 #, c-format msgid "" "Your team mate %s declared war on %s. You are obligated to cancel alliance " "with %s." msgstr "" #: server/plrhand.c:1722 msgid "" "Can only set player color prior to game start if 'plrcolormode' is PLR_SET." msgstr "" #: server/plrhand.c:1862 msgid "no color" msgstr "" #: server/plrhand.c:1954 #, c-format msgid "Removing player %s." msgstr "" #: server/plrhand.c:1957 msgid "You've been removed from the game!" msgstr "" #: server/plrhand.c:1960 #, c-format msgid "%s has been removed from the game." msgstr "" #: server/plrhand.c:2116 msgid "Please choose a non-blank name." msgstr "" #: server/plrhand.c:2129 msgid "That nation is already in use." msgstr "" #: server/plrhand.c:2134 #, c-format msgid "Another player already has the name '%s'. Please choose another name." msgstr "" #: server/plrhand.c:2158 msgid "Please choose a name containing only ASCII characters." msgstr "" #: server/plrhand.c:2233 server/plrhand.c:2247 #, c-format msgid "Player no. %d" msgstr "" #: server/plrhand.c:2262 msgid "A poorly-named player" msgstr "" #: server/plrhand.c:2332 server/plrhand.c:2336 #, c-format msgid "You have made contact with the %s, ruled by %s." msgstr "" #: server/plrhand.c:3025 #, c-format msgid "Could not throw %s into civil war - too many players" msgstr "" #: server/plrhand.c:3032 #, c-format msgid "Could not throw %s into civil war - maxplayers (%d) reached" msgstr "" #: server/plrhand.c:3039 #, c-format msgid "Could not throw %s into civil war - no available nations" msgstr "" #: server/plrhand.c:3074 #, c-format msgid "Could not throw %s into civil war - no available cities" msgstr "" #: server/plrhand.c:3097 msgid "Your nation is thrust into civil war." msgstr "" #. TRANS: <leader> ... the Poles. #: server/plrhand.c:3101 #, c-format msgid "%s is the rebellious leader of the %s." msgstr "" #. TRANS: <city> ... the Poles. #: server/plrhand.c:3123 #, c-format msgid "%s declares allegiance to the %s." msgstr "" #. TRANS: ... Danes ... Poles ... <7> cities. #: server/plrhand.c:3148 #, c-format msgid "Civil war partitions the %s; the %s now hold %d city." msgid_plural "Civil war partitions the %s; the %s now hold %d cities." msgstr[0] "" msgstr[1] "" #. TRANS: '/delegate cancel' is a server command and must not #. * be translated #: server/plrhand.c:3290 #, c-format msgid "" "User '%s' is currently allowed to take control of your player while you are " "away. Use '/delegate cancel' to revoke this access." msgstr "" #: server/plrhand.c:3303 #, c-format msgid "Control of player '%s' is delegated to you." msgstr "" #. TRANS: '/delegate take' is a server command and must not #. * be translated; but <player> should be translated. #: server/plrhand.c:3312 msgid "Use '/delegate take <player>' to take control of a delegated player." msgstr "" #: server/plrhand.c:3521 #, c-format msgid "WARNING, we're LOW on FUNDS %s." msgstr "" #. TRANS: year <name> reports ... #: server/report.c:97 #, c-format msgid "%s %s reports on the RICHEST Civilizations in the World." msgstr "" #. TRANS: year <name> reports ... #: server/report.c:99 #, c-format msgid "%s %s reports on the most ADVANCED Civilizations in the World." msgstr "" #. TRANS: year <name> reports ... #: server/report.c:101 #, c-format msgid "%s %s reports on the most MILITARIZED Civilizations in the World." msgstr "" #. TRANS: year <name> reports ... #: server/report.c:103 #, c-format msgid "%s %s reports on the HAPPIEST Civilizations in the World." msgstr "" #. TRANS: year <name> reports ... #: server/report.c:105 #, c-format msgid "%s %s reports on the LARGEST Civilizations in the World." msgstr "" #. TRANS: year <name> reports ... #: server/report.c:107 #, c-format msgid "%s %s reports on the MOST CULTURAL Civilizations in the World." msgstr "" #. TRANS: [year] <name> [reports ...] #: server/report.c:112 msgid "Herodotus" msgstr "" #. TRANS: [year] <name> [reports ...] #: server/report.c:114 msgid "Thucydides" msgstr "" #. TRANS: [year] <name> [reports ...] #: server/report.c:116 msgid "Pliny the Elder" msgstr "" #. TRANS: [year] <name> [reports ...] #: server/report.c:118 msgid "Livy" msgstr "" #. TRANS: [year] <name> [reports ...] #: server/report.c:120 msgid "Toynbee" msgstr "" #. TRANS: [year] <name> [reports ...] #: server/report.c:122 msgid "Gibbon" msgstr "" #. TRANS: [year] <name> [reports ...] #: server/report.c:124 msgid "Ssu-ma Ch'ien" msgstr "" #. TRANS: [year] <name> [reports ...] #: server/report.c:126 msgid "Pan Ku" msgstr "" #: server/report.c:246 msgid "Population" msgstr "" #: server/report.c:247 msgid "Land Area" msgstr "" #: server/report.c:248 msgid "Settled Area" msgstr "" #: server/report.c:249 msgid "Research Speed" msgstr "" #. TRANS: How literate people are. #: server/report.c:251 msgid "?ability:Literacy" msgstr "" #: server/report.c:254 msgid "Military Service" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:274 #, c-format msgid "%2d: The Supreme %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:276 #, c-format msgid "%2d: The Magnificent %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:278 #, c-format msgid "%2d: The Great %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:280 #, c-format msgid "%2d: The Glorious %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:282 #, c-format msgid "%2d: The Excellent %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:284 #, c-format msgid "%2d: The Eminent %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:286 #, c-format msgid "%2d: The Distinguished %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:288 #, c-format msgid "%2d: The Average %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:290 #, c-format msgid "%2d: The Mediocre %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:292 #, c-format msgid "%2d: The Ordinary %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:294 #, c-format msgid "%2d: The Pathetic %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:296 #, c-format msgid "%2d: The Useless %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:298 #, c-format msgid "%2d: The Valueless %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:300 #, c-format msgid "%2d: The Worthless %s" msgstr "" #. TRANS: <#>: The <ranking> Poles #: server/report.c:302 #, c-format msgid "%2d: The Wretched %s" msgstr "" #: server/report.c:385 msgid "Historian Publishes!" msgstr "" #. TRANS:"The French City of Lyon (team 3) of size 18". #: server/report.c:458 #, c-format msgid "%2d: The %s City of %s (%s) of size %d, " msgstr "" #: server/report.c:464 #, c-format msgid "%2d: The %s City of %s of size %d, " msgstr "" #: server/report.c:471 msgid "with no Great Wonders\n" msgstr "" #: server/report.c:474 #, c-format msgid "with %d Great Wonder\n" msgid_plural "with %d Great Wonders\n" msgstr[0] "" msgstr[1] "" #: server/report.c:481 #, c-format msgid "The %d Greatest City in the World!" msgid_plural "The %d Greatest Cities in the World!" msgstr[0] "" msgstr[1] "" #: server/report.c:485 server/report.c:596 server/report.c:670 msgid "Traveler's Report:" msgstr "" #. TRANS: "Colossus in Rhodes (Greek, team 2)". #: server/report.c:518 server/report.c:623 #, c-format msgid "%s in %s (%s, %s)\n" msgstr "" #: server/report.c:524 server/report.c:629 #, c-format msgid "%s in %s (%s)\n" msgstr "" #: server/report.c:544 server/report.c:635 #, c-format msgid "%s has been DESTROYED\n" msgstr "" #. TRANS: "([...] (Roman, team 4))". #: server/report.c:572 server/report.c:655 #, c-format msgid "(building %s in %s (%s, %s))\n" msgstr "" #: server/report.c:577 server/report.c:660 #, c-format msgid "(building %s in %s (%s))\n" msgstr "" #. TRANS: abbreviation of "square miles" #: server/report.c:1020 msgid " sq. mi." msgid_plural " sq. mi." msgstr[0] "" msgstr[1] "" #. TRANS: "M tons" = million tons, so always plural #: server/report.c:1041 msgid " M tons" msgid_plural " M tons" msgstr[0] "" msgstr[1] "" #. TRANS: "M goods" = million goods, so always plural #: server/report.c:1051 msgid " M goods" msgid_plural " M goods" msgstr[0] "" msgstr[1] "" #: server/report.c:1060 msgid " bulb" msgid_plural " bulbs" msgstr[0] "" msgstr[1] "" #: server/report.c:1069 msgid " month" msgid_plural " months" msgstr[0] "" msgstr[1] "" #: server/report.c:1078 msgid " ton" msgid_plural " tons" msgstr[0] "" msgstr[1] "" #. TRANS: Unit(s) of culture #: server/report.c:1088 msgid " point" msgid_plural " points" msgstr[0] "" msgstr[1] "" #: server/report.c:1120 #, c-format msgid "(ranked %d)" msgstr "" #: server/report.c:1236 server/report.c:1263 msgid "Demographics Report:" msgstr "" #: server/report.c:1237 msgid "Sorry, the Demographics report is unavailable." msgstr "" #: server/report.c:1242 server/report.c:1279 #, c-format msgid "%s %s (%s)" msgstr "" #: server/report.c:1293 msgid "Achievements List:" msgstr "" #: server/report.c:1730 msgid "Population\n" msgstr "" #. TRANS: "M goods" = million goods #: server/report.c:1732 msgid "" "Trade\n" "(M goods)" msgstr "" #. TRANS: "M tons" = million tons #: server/report.c:1734 msgid "" "Production\n" "(M tons)" msgstr "" #: server/report.c:1735 msgid "Cities\n" msgstr "" #: server/report.c:1736 msgid "Technologies\n" msgstr "" #: server/report.c:1737 msgid "" "Military Service\n" "(months)" msgstr "" #: server/report.c:1738 msgid "Wonders\n" msgstr "" #: server/report.c:1739 msgid "" "Research Speed\n" "(bulbs)" msgstr "" #. TRANS: "sq. mi." is abbreviation for "square miles" #: server/report.c:1741 msgid "" "Land Area\n" "(sq. mi.)" msgstr "" #. TRANS: "sq. mi." is abbreviation for "square miles" #: server/report.c:1743 msgid "" "Settled Area\n" "(sq. mi.)" msgstr "" #: server/report.c:1744 msgid "" "Literacy\n" "(%)" msgstr "" #: server/report.c:1745 msgid "Culture\n" msgstr "" #: server/report.c:1746 msgid "Spaceship\n" msgstr "" #: server/report.c:1747 msgid "Built Units\n" msgstr "" #: server/report.c:1748 msgid "Killed Units\n" msgstr "" #: server/report.c:1749 msgid "Unit Losses\n" msgstr "" #: server/report.c:1750 msgid "Units Used\n" msgstr "" #. TRANS: message about an installation error. #: server/ruleset/ruleload.c:546 #, c-format msgid "Could not find a readable \"%s.%s\" ruleset file." msgstr "" #: server/ruleset/ruleload.c:9214 msgid "Ruleset couldn't be loaded. Keeping previous one." msgstr "" #: server/ruleset/ruleload.c:9236 msgid "Ruleset couldn't be loaded. Switching to default one." msgstr "" #: server/ruleset/ruleload.c:9243 msgid "" "Cannot load any ruleset. Freeciv-web ruleset is available from https://" "github.com/freeciv/freeciv-web" msgstr "" #: server/ruleset/ruleload.c:9287 msgid "Loading rulesets." msgstr "" #: server/ruleset/rscompat.c:359 msgid "May acquire veteran status." msgstr "" #: server/ruleset/rscompat.c:360 msgid "CanEscape" msgstr "" #: server/ruleset/rscompat.c:360 msgid "Can try to escape stack death." msgstr "" #: server/ruleset/rscompat.c:361 msgid "Shield2Gold" msgstr "" #: server/ruleset/rscompat.c:361 msgid "May switch from shield upkeep to gold upkeep" msgstr "" #: server/ruleset/rscompat.c:406 msgid "Claim_Ocean" msgstr "" #: server/ruleset/rscompat.c:407 msgid "National borders expand freely into the ocean." msgstr "" #: server/ruleset/rscompat.c:408 msgid "Claim_Ocean_Limited" msgstr "" #: server/ruleset/rscompat.c:409 msgid "National borders from oceanic sources expand freely." msgstr "" #: server/ruleset/rssanity.c:66 #, c-format msgid "" "Too long ruleset summary. It can be only %d bytes long. Put longer " "explanations to ruleset description." msgstr "" #: server/ruleset/rssanity.c:185 #, c-format msgid "" "%s: World-ranged requirement not supported for %s (only great wonders " "supported)" msgstr "" #: server/ruleset/rssanity.c:191 #, c-format msgid "%s: %s-ranged requirement not supported for %s (only wonders supported)" msgstr "" #: server/ruleset/rssanity.c:204 #, c-format msgid "%s: MinCalFrag requirement used in ruleset without calendar fragments" msgstr "" #: server/ruleset/rssanity.c:209 #, c-format msgid "%s: MinCalFrag requirement %d out of range (max %d in this ruleset)" msgstr "" #: server/ruleset/rssanity.c:228 #, c-format msgid "" "%s: ServerSetting requirement %s isn't visible enough to appear in a " "requirement. Everyone should be able to see the value of a server setting " "that appears in a requirement." msgstr "" #: server/ruleset/rssanity.c:239 #, c-format msgid "%s: ServerSetting requirement setting %s isn't about a game rule." msgstr "" #: server/ruleset/rssanity.c:291 #, c-format msgid "" "%s: Requirement list has multiple local-ranged extra requirements (did you " "mean to make them tile-ranged?)" msgstr "" #: server/ruleset/rssanity.c:309 server/ruleset/rssanity.c:317 #, c-format msgid "%s: Requirement list has both tile terrain and terrainclass requirement" msgstr "" #: server/ruleset/rssanity.c:326 #, c-format msgid "%s: Requirement list has duplicate %s requirement at Tile range" msgstr "" #: server/ruleset/rssanity.c:365 #, c-format msgid "%s: Requirement list has multiple %s requirements" msgstr "" #: server/ruleset/rssanity.c:374 server/ruleset/rssanity.c:384 #: server/ruleset/rssanity.c:395 server/ruleset/rssanity.c:406 #, c-format msgid "" "%s: Requirement list has more %s requirements than can ever be fulfilled." msgstr "" #: server/ruleset/rssanity.c:572 #, c-format msgid "" "The effect Action_Success_Target_Move_Cost has the requirement {%s} but the " "action %s isn't (single) unit targeted." msgstr "" #: server/ruleset/rssanity.c:588 #, c-format msgid "" "The effect Action_Success_Actor_Move_Cost has the requirement {%s} but the " "action %s isn't performed by a unit." msgstr "" #: server/ruleset/rssanity.c:606 #, c-format msgid "" "The effect %s has the requirement {%s} but the action %s doesn't roll the " "dice to see if it fails." msgstr "" #: server/ruleset/rssanity.c:622 msgid "Effects have conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:637 msgid "No role barbarian leader units" msgstr "" #: server/ruleset/rssanity.c:641 msgid "No role barbarian build units" msgstr "" #: server/ruleset/rssanity.c:645 msgid "No role barbarian ship units" msgstr "" #: server/ruleset/rssanity.c:661 #, c-format msgid "Barbarian boat (%s) needs to be able to move at sea." msgstr "" #: server/ruleset/rssanity.c:667 msgid "No role sea raider barbarian units" msgstr "" #: server/ruleset/rssanity.c:675 #, c-format msgid "Barbarian boat %s has no capacity for both leader and at least one man." msgstr "" #: server/ruleset/rssanity.c:687 #, c-format msgid "Barbarian boat %s cannot transport barbarian cargo %s." msgstr "" #: server/ruleset/rssanity.c:709 msgid "No flag Worker units" msgstr "" #: server/ruleset/rssanity.c:713 msgid "No role Start Explorer units" msgstr "" #: server/ruleset/rssanity.c:717 msgid "No role Ferryboat units" msgstr "" #: server/ruleset/rssanity.c:721 msgid "No role Firstbuild units" msgstr "" #: server/ruleset/rssanity.c:739 #, c-format msgid "Ferryboat (%s) needs to be able to move at sea." msgstr "" #: server/ruleset/rssanity.c:748 msgid "Inspire_Partisans effect present, but no units with partisan role." msgstr "" #: server/ruleset/rssanity.c:766 #, c-format msgid "%s has transport capacity %d, but no cargo types." msgstr "" #: server/ruleset/rssanity.c:772 #, c-format msgid "%s has cargo types, but no transport capacity." msgstr "" #: server/ruleset/rssanity.c:791 #, c-format msgid "Gold producing improvement %s with genus other than \"Convert\"" msgstr "" #: server/ruleset/rssanity.c:798 msgid "The same improvement has both \"Gold\" and \"Infra\" flags" msgstr "" #: server/ruleset/rssanity.c:804 #, c-format msgid "Infrapoints producing improvement %s with genus other than \"Convert\"" msgstr "" #: server/ruleset/rssanity.c:811 #, c-format msgid "Improvement %s with no conversion target with genus \"Convert\"" msgstr "" #: server/ruleset/rssanity.c:819 #, c-format msgid "Disasterproof improvement %s with genus other than \"Improvement\"" msgstr "" #: server/ruleset/rssanity.c:832 #, c-format msgid "Space part %s with genus other than \"Special\"" msgstr "" #: server/ruleset/rssanity.c:839 #, c-format msgid "%s is a nonsellable building with a nonzero upkeep value" msgstr "" #: server/ruleset/rssanity.c:886 #, c-format msgid "" "Boolean effect %s can get disabled, but it can't get enabled before that." msgstr "" #: server/ruleset/rssanity.c:922 msgid "" "Cost based free tech method, but tech cost style \"Civ I|II\" so all techs " "cost the same." msgstr "" #: server/ruleset/rssanity.c:942 #, c-format msgid "Tech \"%s\" requires itself." msgstr "" #: server/ruleset/rssanity.c:951 #, c-format msgid "Tech \"%s\" requires itself indirectly via \"%s\"." msgstr "" #: server/ruleset/rssanity.c:965 #, c-format msgid "" "Tech \"%s\" requires a tech in its research_reqs. This isn't supported yet. " "Please keep using req1 and req2 like before." msgstr "" #: server/ruleset/rssanity.c:980 #, c-format msgid "" "Tech \"%s\" has the requirement %s in its research_reqs. This requirement " "may change during the game. Changing requirements aren't supported yet." msgstr "" #: server/ruleset/rssanity.c:994 #, c-format msgid "Tech \"%s\" bonus message is not format with %%s for a bonus tech name." msgstr "" #: server/ruleset/rssanity.c:1004 #, c-format msgid "" "The government form %s reserved for revolution handling has been set as " "default_government." msgstr "" #: server/ruleset/rssanity.c:1023 #, c-format msgid "Tech %s does not exist, but is initial tech for everyone." msgstr "" #: server/ruleset/rssanity.c:1031 #, c-format msgid "Tech %s is initial for everyone, but %s has no root_req for it." msgstr "" #: server/ruleset/rssanity.c:1048 #, c-format msgid "Tech %s does not exist, but is initial tech for %s." msgstr "" #: server/ruleset/rssanity.c:1056 #, c-format msgid "Tech %s is initial for %s, but they have no root_req for it." msgstr "" #: server/ruleset/rssanity.c:1068 #, c-format msgid "Barbarian nation %s has init_buildings set but will never see them" msgstr "" #: server/ruleset/rssanity.c:1074 #, c-format msgid "" "The government form %s reserved for revolution handling has been set as " "initial government for %s." msgstr "" #: server/ruleset/rssanity.c:1093 #, c-format msgid "There seems to be obsoleted_by loop in update chain that starts from %s" msgstr "" #: server/ruleset/rssanity.c:1111 #, c-format msgid "" "The unit type '%s' has the 'Spy' unit type flag but not the 'Diplomat' unit " "type flag." msgstr "" #: server/ruleset/rssanity.c:1124 #, c-format msgid "" "The paratroopers_range of the unit type '%s' is %d. That is out of range. " "Max range is %d." msgstr "" #: server/ruleset/rssanity.c:1134 #, c-format msgid "" "Unit type '%s' would build size %d cities. City sizes must be from 1 to %d." msgstr "" #: server/ruleset/rssanity.c:1154 server/ruleset/rssanity.c:1173 #, c-format msgid "There is no base %s effect." msgstr "" #: server/ruleset/rssanity.c:1168 #, c-format msgid "Missing base %s effect. Please add one." msgstr "" #: server/ruleset/rssanity.c:1190 msgid "Disasters have conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:1200 msgid "Goods have conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:1210 msgid "Buildings have conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:1216 msgid "Buildings have conflicting or invalid obsolescence req!" msgstr "" #: server/ruleset/rssanity.c:1226 msgid "Governments have conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:1236 msgid "Specialists have conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:1246 msgid "Extras have conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:1252 msgid "Extras have conflicting or invalid removal requirements!" msgstr "" #: server/ruleset/rssanity.c:1259 msgid "Requirements for extra removal defined but not a valid remove cause!" msgstr "" #: server/ruleset/rssanity.c:1276 #, c-format msgid "Road '%s' integrates with '%s' but not vice versa!" msgstr "" #: server/ruleset/rssanity.c:1289 msgid "City styles have conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:1300 #, c-format msgid "Action \"%s\": unsupported target kind %s." msgstr "" #: server/ruleset/rssanity.c:1308 #, c-format msgid "Action %s: negative min distance (%d)." msgstr "" #: server/ruleset/rssanity.c:1315 #, c-format msgid "" "Action %s: min distance (%d) larger than any distance on a map can be (%d)." msgstr "" #: server/ruleset/rssanity.c:1324 #, c-format msgid "Action %s: max distance is %d. A map can't be that big." msgstr "" #: server/ruleset/rssanity.c:1332 #, c-format msgid "Action %s: min distance is %d but max distance is %d." msgstr "" #: server/ruleset/rssanity.c:1346 #, c-format msgid "The action %s can't block %s." msgstr "" #: server/ruleset/rssanity.c:1359 #, c-format msgid "Action enabler for %s has conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:1371 #, c-format msgid "" "An action enabler for %s has a target requirement vector. %s doesn't have a " "target." msgstr "" #: server/ruleset/rssanity.c:1388 #, c-format msgid "" "Action enabler for %s has a local DiplRel requirement %s in target_reqs! " "Please read the section \"Requirement vector rules\" in doc/README.actions" msgstr "" #: server/ruleset/rssanity.c:1403 #, c-format msgid "" "Action enabler for %s has a tile MaxDistanceSq requirement %s in " "target_reqs! Please read the section \"Requirement vector rules\" in doc/" "README.actions" msgstr "" #: server/ruleset/rssanity.c:1460 #, c-format msgid "diplchance_initial_odds: \"%s\" not supported." msgstr "" #: server/ruleset/rssanity.c:1468 #, c-format msgid "%s both enters and frightens a hut at the same time." msgstr "" #: server/ruleset/rssanity.c:1492 #, c-format msgid "auto_attack: %s not supported in attack_actions." msgstr "" #: server/ruleset/rssanity.c:1504 #, c-format msgid "There's no basic city style for nation style %s" msgstr "" #: server/ruleset/rssanity.c:1514 msgid "Music Styles have conflicting or invalid requirements!" msgstr "" #: server/ruleset/rssanity.c:1523 #, c-format msgid "%s has %s as animal to appear, but it's not native to the terrain." msgstr "" #: server/ruleset/rssanity.c:1533 #, c-format msgid "%s has %s as a resource, but it's not a resource extra." msgstr "" #: server/ruleset/rssanity.c:1564 #, c-format msgid "Unit class %s cannot exist anywhere." msgstr "" #: server/ruleset/rssanity.c:1574 #, c-format msgid "" "Achievement %s has no message for consecutive gainers though it's possible " "to be gained by multiple players" msgstr "" #: server/ruleset/rssanity.c:1590 #, c-format msgid "" "There's nation %s listed in embedded nations, but there's no such nation." msgstr "" #: server/ruleset/rssanity.c:1720 msgid "Disabling 'barbarians' setting for lack of suitable unit types." msgstr "" #: server/savegame/savecompat.c:174 #, c-format msgid "" "Run compatibility function for version: <%d (save file: %d; server: %d)." msgstr "" #: server/savegame/savecompat.c:209 #, c-format msgid "" "Run post load compatibility function for version: <%d (save file: %d; " "server: %d)." msgstr "" #: server/savegame/savecompat.c:1278 #, c-format msgid "" "The save game is wrong about what the closest relationship %s (player %d) " "and %s (player %d) have had is. Fixing it..." msgstr "" #. TRANS: Minor error message. #: server/savegame/savegame2.c:238 server/savegame/savegame3.c:248 msgid "" "Saved game contains incomplete map data. This can happen with old saved " "games, or it may indicate an invalid saved game file. Proceed at your own " "risk." msgstr "" #: server/savegame/savegame2.c:752 server/savegame/savegame2.c:763 #: server/savegame/savegame2.c:775 server/savegame/savegame3.c:928 #: server/savegame/savegame3.c:939 server/savegame/savegame3.c:951 msgid "Syntax error in attribute block." msgstr "" #: server/savegame/savegame2.c:1428 server/savegame/savegame3.c:1427 #, c-format msgid "Failed to load ruleset '%s' needed for savegame." msgstr "" #: server/savegame/savegame2.c:2979 server/savegame/savegame3.c:3994 #: server/srv_main.c:2581 server/srv_main.c:2586 #, c-format msgid "%s has been added as %s level AI-controlled player (%s)." msgstr "" #: server/savegame/savegame2.c:2984 server/savegame/savegame3.c:3999 #, c-format msgid "%s has been added as human player." msgstr "" #. TRANS: Minor error message: <Leader> ... <Poles>. #: server/savegame/savegame2.c:3008 server/savegame/savegame3.c:4022 #, c-format msgid "%s had invalid nation; changing to %s." msgstr "" #: server/savegame/savegame2.c:3095 server/savegame/savegame2.c:3101 #: server/savegame/savegame3.c:4113 server/savegame/savegame3.c:4119 #, c-format msgid "%s did not give shared vision to team member %s." msgstr "" #: server/savegame/savegame2.c:5650 server/savegame/savegame3.c:8123 #, c-format msgid "%s had invalid researching technology." msgstr "" #: server/savegame/savegame2.c:5660 server/savegame/savegame3.c:8133 #, c-format msgid "%s had invalid technology goal." msgstr "" #: server/savegame/savegame2.c:5702 server/savegame/savegame3.c:8153 #, c-format msgid "" "%s has multiple units of type %s though it should be possible to have only " "one." msgstr "" #: server/savegame/savegame3.c:1372 #, c-format msgid "Failed to load ruleset '%s'." msgstr "" #: server/savegame/savegame3.c:1384 #, c-format msgid "Scenario requires ruleset capabilities: %s" msgstr "" #: server/savegame/savegame3.c:1385 #, c-format msgid "Ruleset has capabilities: %s" msgstr "" #. TRANS: ... ruleset dir ... scenario name ... #: server/savegame/savegame3.c:1388 #, c-format msgid "" "Current ruleset %s not compatible with the scenario %s. Trying to switch to " "the ruleset specified by the scenario." msgstr "" #: server/savegame/savegame3.c:1422 #, c-format msgid "Failed to load either of rulesets '%s' or '%s' needed for savegame." msgstr "" #. TRANS: ruleset dir #: server/savegame/savegame3.c:1434 #, c-format msgid "Successfully loaded the scenario's ruleset %s." msgstr "" #: server/savegame/savegame3.c:1460 #, c-format msgid "Can't find scenario luadata file %s.luadata." msgstr "" #: server/savegame/savegame3.c:1467 #, c-format msgid "Failed to load scenario luadata file %s.luadata" msgstr "" #: server/savegame/savemain.c:128 #, c-format msgid "Failed saving game as %s" msgstr "" #: server/savegame/savemain.c:131 msgid "Failed saving game." msgstr "" #: server/savegame/savemain.c:133 #, c-format msgid "Game saved as %s" msgstr "" #: server/savegame/savemain.c:242 server/savegame/savemain.c:245 #, c-format msgid "Unsupported compression type %d." msgstr "" #: server/savegame/savemain.c:258 #, c-format msgid "Can't create saves directory %s!" msgstr "" #: server/savegame/savemain.c:262 msgid "Can't create saves directory!" msgstr "" #: server/savegame/savemain.c:276 #, c-format msgid "Can't create scenario saves directory %s!" msgstr "" #: server/savegame/savemain.c:280 msgid "Can't create scenario saves directory!" msgstr "" #: server/scripting/api_server_edit.c:893 #, c-format msgid "?fromscript:You acquire %s." msgstr "" #. TRANS: "The Greeks ..." or "The members of #. * team Red ..." #: server/scripting/api_server_edit.c:897 #, c-format msgid "?fromscript:The %s acquire %s and share this advance with you." msgstr "" #. TRANS: "The Greeks ..." or "The members of #. * team Red ..." #: server/scripting/api_server_edit.c:903 #, c-format msgid "?fromscript:The %s acquire %s." msgstr "" #: server/scripting/script_fcdb.c:311 msgid "Database capabilities not compatible with server" msgstr "" #: server/scripting/script_fcdb.c:341 #, c-format msgid "Database not compatible. Freeciv caps: %s, DB caps: %s" msgstr "" #: server/sernet.c:145 msgid "Server cannot read standard input. Ignoring input." msgstr "" #: server/sernet.c:504 msgid "rejected" msgstr "" #: server/sernet.c:602 msgid "Shutting down for lack of players." msgstr "" #: server/sernet.c:605 msgid "Restarting for lack of players." msgstr "" #: server/sernet.c:625 #, c-format msgid "Shutting down in %d seconds for lack of players." msgstr "" #: server/sernet.c:628 msgid "shutting down soon for lack of players" msgstr "" #: server/sernet.c:630 #, c-format msgid "Restarting in %d seconds for lack of players." msgstr "" #: server/sernet.c:633 msgid "restarting soon for lack of players" msgstr "" #: server/sernet.c:661 msgid "ping timeout" msgstr "" #: server/sernet.c:898 msgid "client disconnected" msgstr "" #: server/sernet.c:1165 #, c-format msgid "Server: bad address: <%s:%d>." msgstr "" #. TRANS: Game state for local server #: server/sernet.c:1632 msgid "Pregame" msgstr "" #. TRANS: Game state for local server #: server/sernet.c:1636 msgid "Running" msgstr "" #. TRANS: Game state for local server #: server/sernet.c:1640 server/settings.c:392 msgid "Game over" msgstr "" #. TRANS: Description of caravan bonus style setting value. #. TRANS: Description of trade revenue style setting value. #: server/settings.c:238 server/settings.c:292 msgid "Classic Freeciv" msgstr "" #: server/settings.c:239 msgid "Log^2 N style" msgstr "" #: server/settings.c:252 msgid "Number of tiles" msgstr "" #: server/settings.c:253 msgid "Tiles per player" msgstr "" #: server/settings.c:254 msgid "Width and height" msgstr "" #: server/settings.c:266 msgid "Hexagonal" msgstr "" #: server/settings.c:278 msgid "Wrap East-West" msgstr "" #: server/settings.c:279 msgid "Wrap North-South" msgstr "" #: server/settings.c:293 msgid "Proportional to tile trade" msgstr "" #: server/settings.c:305 msgid "Scenario map" msgstr "" #: server/settings.c:306 msgid "Fully random height" msgstr "" #: server/settings.c:307 msgid "Pseudo-fractal height" msgstr "" #: server/settings.c:308 msgid "Island-based" msgstr "" #: server/settings.c:309 msgid "Fair islands" msgstr "" #: server/settings.c:310 msgid "Fracture map" msgstr "" #: server/settings.c:322 msgid "Generator's choice" msgstr "" #: server/settings.c:324 msgid "One player per continent" msgstr "" #: server/settings.c:326 msgid "Two or three players per continent" msgstr "" #: server/settings.c:328 msgid "All players on a single continent" msgstr "" #: server/settings.c:330 msgid "Depending on size of continents" msgstr "" #: server/settings.c:344 msgid "As close as possible" msgstr "" #: server/settings.c:346 msgid "On the same continent" msgstr "" #: server/settings.c:348 msgid "Horizontal placement" msgstr "" #: server/settings.c:350 msgid "Vertical placement" msgstr "" #: server/settings.c:364 msgid "As long as connected" msgstr "" #: server/settings.c:376 msgid "Spacerace" msgstr "" #: server/settings.c:377 msgid "Allied victory" msgstr "" #: server/settings.c:378 msgid "Culture victory" msgstr "" #: server/settings.c:379 msgid "World Peace victory" msgstr "" #: server/settings.c:391 msgid "New turn" msgstr "" #: server/settings.c:393 msgid "No player connections" msgstr "" #: server/settings.c:394 msgid "Server interrupted" msgstr "" #: server/settings.c:395 msgid "Timer" msgstr "" #: server/settings.c:410 msgid "See everything inside borders" msgstr "" #: server/settings.c:412 msgid "Borders expand to unknown, revealing tiles" msgstr "" #: server/settings.c:423 msgid "Fixed" msgstr "" #: server/settings.c:424 msgid "Even" msgstr "" #: server/settings.c:435 msgid "Per-player, in order" msgstr "" #: server/settings.c:436 msgid "Per-player, random" msgstr "" #: server/settings.c:437 msgid "Set manually" msgstr "" #: server/settings.c:438 msgid "Per-team, in order" msgstr "" #: server/settings.c:439 msgid "Per-nation, in order" msgstr "" #: server/settings.c:450 msgid "Borders are not helping" msgstr "" #: server/settings.c:451 msgid "Happy within own borders" msgstr "" #: server/settings.c:452 msgid "Happy within allied borders" msgstr "" #: server/settings.c:463 msgid "Enabled for everyone" msgstr "" #: server/settings.c:465 msgid "Only allowed between human players" msgstr "" #: server/settings.c:466 msgid "Only allowed between AI players" msgstr "" #: server/settings.c:467 msgid "Only allowed when human involved" msgstr "" #: server/settings.c:468 msgid "Only allowed between two humans, or two AI players" msgstr "" #: server/settings.c:469 msgid "Restricted to teams" msgstr "" #: server/settings.c:470 msgid "Disabled for everyone" msgstr "" #: server/settings.c:481 msgid "No restrictions" msgstr "" #: server/settings.c:482 msgid "Unique to a player" msgstr "" #: server/settings.c:483 msgid "Globally unique" msgstr "" #: server/settings.c:484 msgid "No city name stealing" msgstr "" #: server/settings.c:495 msgid "No barbarians" msgstr "" #: server/settings.c:496 msgid "Only in huts" msgstr "" #: server/settings.c:497 msgid "Normal rate of appearance" msgstr "" #: server/settings.c:498 msgid "Frequent barbarian uprising" msgstr "" #: server/settings.c:499 msgid "Raging hordes" msgstr "" #: server/settings.c:510 msgid "Fixed to 'revolen' turns" msgstr "" #: server/settings.c:511 msgid "Randomly 1-'revolen' turns" msgstr "" #: server/settings.c:512 msgid "First time 'revolen', then always quicker" msgstr "" #: server/settings.c:513 msgid "Random, max always quicker" msgstr "" #: server/settings.c:524 msgid "Reveal map at game start" msgstr "" #: server/settings.c:525 msgid "Unfog map for dead players" msgstr "" #: server/settings.c:537 msgid "Allows units to be airlifted from allied cities" msgstr "" #: server/settings.c:539 msgid "Allows units to be airlifted to allied cities" msgstr "" #: server/settings.c:541 msgid "Unlimited units from source city" msgstr "" #: server/settings.c:543 msgid "Unlimited units to destination city" msgstr "" #: server/settings.c:554 msgid "All players move concurrently" msgstr "" #: server/settings.c:556 msgid "All players alternate movement" msgstr "" #: server/settings.c:557 msgid "Team alternate movement" msgstr "" #: server/settings.c:569 msgid "All players" msgstr "" #: server/settings.c:570 msgid "Human players only" msgstr "" #: server/settings.c:582 msgid "No compression" msgstr "" #: server/settings.c:584 msgid "Using zlib (gzip format)" msgstr "" #: server/settings.c:591 msgid "Using xz" msgstr "" #: server/settings.c:594 msgid "Using zstd" msgstr "" #: server/settings.c:654 #, c-format msgid "" "This setting controls whether players may make moves at the same time during " "a turn. Change in setting takes effect next turn. Currently, at least to the " "end of this turn, mode is \"%s\"." msgstr "" #: server/settings.c:673 #, c-format msgid "" "%s\n" "Currently this setting is being overridden by an old scenario or savegame, " "which has set the absolute number of huts to %d. Explicitly set this setting " "again to make it take effect instead." msgstr "" #: server/settings.c:709 server/settings.c:711 #, c-format msgid "Warning: aifill not met: %s." msgstr "" #: server/settings.c:741 msgid "Warning: not enough nations in this nation set for all current players." msgstr "" #: server/settings.c:878 msgid "Failed to update default AI type." msgstr "" #: server/settings.c:898 #, c-format msgid "Invalid save name definition: '%s' (resolves to '%s')." msgstr "" #: server/settings.c:917 msgid "You cannot disable the map generator." msgstr "" #: server/settings.c:924 msgid "You cannot require a map generator when a map is loaded." msgstr "" #: server/settings.c:941 #, c-format msgid "Invalid score name definition: '%s'." msgstr "" #: server/settings.c:964 #, c-format msgid "" "Demography string validation failed at character: '%c'. Try \"/help " "demography\"." msgstr "" #: server/settings.c:1031 #, c-format msgid "" "Allowed take string validation failed at character: '%c'. Try \"/help " "allowtake\"." msgstr "" #: server/settings.c:1066 #, c-format msgid "" "Starting units string validation failed at character '%c'. Try \"/help " "startunits\"." msgstr "" #: server/settings.c:1086 msgid "" "The first starting unit must be native to at least one \"Starter\" terrain. " "Try \"/help startunits\"." msgstr "" #: server/settings.c:1105 msgid "Cannot set endturn earlier than current turn." msgstr "" #: server/settings.c:1119 #, c-format msgid "" "Number of players (%d) is higher than requested value (%d). Keeping old " "value." msgstr "" #: server/settings.c:1129 #, c-format msgid "" "Requested value (%d) is greater than number of available start positions " "(%d). Keeping old value." msgstr "" #. TRANS: do not translate 'list nationsets' #: server/settings.c:1153 #, c-format msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values." msgstr "" #: server/settings.c:1169 server/settings.c:1207 msgid "You are not allowed to set timeout values less than 30 seconds." msgstr "" #. TRANS: Do not translate setting names in ''. #: server/settings.c:1178 server/settings.c:1224 msgid "" "For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)." msgstr "" #. TRANS: Do not translate setting names in ''. #: server/settings.c:1188 #, c-format msgid "" "'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). " "Please change 'unitwaittime' first." msgstr "" #. TRANS: Do not translate setting names in ''. #: server/settings.c:1232 #, c-format msgid "" "'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). " "Please change 'timeout' first." msgstr "" #: server/settings.c:1252 server/settings.c:1310 server/settings.c:1330 msgid "For an isometric or hexagonal map the ysize must be even." msgstr "" #: server/settings.c:1270 server/settings.c:1295 #, c-format msgid "The map size (%d * %d = %d) must be larger than %d tiles." msgstr "" #: server/settings.c:1276 server/settings.c:1301 #, c-format msgid "The map size (%d * %d = %d) must be lower than %d tiles." msgstr "" #: server/settings.c:1346 msgid "Freeciv-web doesn't support this topology." msgstr "" #: server/settings.c:1362 msgid "No such AI type loaded." msgstr "" #: server/settings.c:1382 msgid "Freeciv-web doesn't support this map wrap." msgstr "" #: server/settings.c:1405 msgid "No nations in the currently loaded ruleset have associated colors." msgstr "" #: server/settings.c:1481 msgid "Map size definition" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes are setting names and shouldn't be translated. The #. * strings between parentheses and in uppercase must stay as #. * untranslated. #: server/settings.c:1487 msgid "" "Chooses the method used to define the map size. Other options specify the " "parameters for each method.\n" "- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n" "- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option " "'tilesperplayer').\n" "- \"Width and height\" (XYSIZE): Map width and height in tiles (options " "'xsize' and 'ysize')." msgstr "" #: server/settings.c:1498 msgid "Map area (in thousands of tiles)" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes are setting names and shouldn't be translated. The #. * strings between parentheses and in uppercase must stay as #. * untranslated. #: server/settings.c:1504 msgid "" "This value is used to determine the map area.\n" " size = 4 is a normal map of 4,000 tiles (default)\n" " size = 20 is a huge map of 20,000 tiles\n" "For this option to take effect, the \"Map size definition\" option " "('mapsize') must be set to \"Number of tiles\" (FULLSIZE)." msgstr "" #: server/settings.c:1514 msgid "Number of (land) tiles per player" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes are setting names and shouldn't be translated. The #. * strings between parentheses and in uppercase must stay as #. * untranslated. #: server/settings.c:1520 msgid "" "This value is used to determine the map dimensions. It calculates the map " "size at game start based on the number of players and the value of the " "setting 'landmass'.\n" "For this option to take effect, the \"Map size definition\" option " "('mapsize') must be set to \"Tiles per player\" (PLAYER)." msgstr "" #: server/settings.c:1531 msgid "Map width in tiles" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes are setting names and shouldn't be translated. The #. * strings between parentheses and in uppercase must stay as #. * untranslated. #: server/settings.c:1537 msgid "" "Defines the map width.\n" "For this option to take effect, the \"Map size definition\" option " "('mapsize') must be set to \"Width and height\" (XYSIZE)." msgstr "" #: server/settings.c:1545 msgid "Map height in tiles" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes are setting names and shouldn't be translated. The #. * strings between parentheses and in uppercase must stay as #. * untranslated. #: server/settings.c:1551 msgid "" "Defines the map height.\n" "For this option to take effect, the \"Map size definition\" option " "('mapsize') must be set to \"Width and height\" (XYSIZE)." msgstr "" #: server/settings.c:1560 msgid "Map topology" msgstr "" #. TRANS: Freeciv-web version of the help text. #: server/settings.c:1563 msgid "Freeciv-web maps are always two-dimensional.\n" msgstr "" #. TRANS: do not edit the ugly ASCII art #: server/settings.c:1566 msgid "" "Freeciv maps are always two-dimensional. Individual tiles may be rectangular " "or hexagonal, with either an overhead (\"classic\") or isometric alignment.\n" "To play with a particular topology, clients will need a matching tileset.\n" "Overhead rectangular: Isometric rectangular:\n" " _________ /\\/\\/\\/\\/\\\n" " |_|_|_|_|_| /\\/\\/\\/\\/\\/\n" " |_|_|_|_|_| \\/\\/\\/\\/\\/\\\n" " |_|_|_|_|_| /\\/\\/\\/\\/\\/\n" " \\/\\/\\/\\/\\/\n" "Hex: Iso-hex:\n" " /\\/\\/\\/\\/\\/\\ _ _ _ _ _\n" " | | | | | | | / \\_/ \\_/ \\_/ \\_/ \\\n" " \\/\\/\\/\\/\\/\\/\\ \\_/ \\_/ \\_/ \\_/ \\_/\n" " | | | | | | | / \\_/ \\_/ \\_/ \\_/ \\\n" " \\/\\/\\/\\/\\/\\/ \\_/ \\_/ \\_/ \\_/ \\_/\n" msgstr "" #: server/settings.c:1591 msgid "Map wrap" msgstr "" #. TRANS: Freeciv-web version of the help text. #: server/settings.c:1594 msgid "" "Freeciv-web maps may wrap at the east-west directions to form a flat map or " "a cylinder.\n" msgstr "" #. TRANS: do not edit the ugly ASCII art #: server/settings.c:1599 msgid "" "Freeciv maps may wrap at the north-south and east-west directions to form a " "flat map, a cylinder, or a torus (donut)." msgstr "" #: server/settings.c:1607 msgid "Method used to generate map" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes (except 'fair') are setting names and shouldn't be #. * translated. The strings between parentheses and in uppercase #. * must stay as untranslated. #: server/settings.c:1613 msgid "" "Specifies the algorithm used to generate the map. If the default value of " "the 'startpos' option is used, then the chosen generator chooses an " "appropriate 'startpos' setting; otherwise, the generated map tries to " "accommodate the chosen 'startpos' setting.\n" "- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if " "the scenario does not specify start positions, they will be allocated " "depending on the size of continents.\n" "- \"Fully random height\" (RANDOM): generates maps with a number of equally " "spaced, relatively small islands. By default, start positions are allocated " "depending on continent size.\n" "- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one " "or more large continents and a scattering of smaller islands. By default, " "players are all placed on a single continent.\n" "- \"Island-based\" (ISLAND): generates 'fair' maps with a number of " "similarly-sized and -shaped islands, each with approximately the same ratios " "of terrain types. By default, each player gets their own island.\n" "- \"Fair islands\" (FAIR): generates the exact copy of the same island for " "every player or every team.\n" "- \"Fracture map\" (FRACTURE): generates maps from a fracture pattern. Tends " "to place hills and mountains along the edges of the continents.\n" "If the requested generator is incompatible with other server settings, the " "server may fall back to another generator." msgstr "" #: server/settings.c:1643 msgid "Method used to choose start positions" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes (except 'best') are setting names and shouldn't be #. * translated. The strings between parentheses and in uppercase #. * must stay as untranslated. #: server/settings.c:1649 msgid "" "The method used to choose where each player's initial units start on the " "map. (For scenarios which include pre-set start positions, this setting is " "ignored.)\n" "- \"Generator's choice\" (DEFAULT): the start position placement will depend " "on the map generator chosen. See the 'generator' setting.\n" "- \"One player per continent\" (SINGLE): one player is placed on each of a " "set of continents of approximately equivalent value (if possible).\n" "- \"Two or three players per continent\" (2or3): similar to SINGLE except " "that two players will be placed on each continent, with three on the 'best' " "continent if there is an odd number of players.\n" "- \"All players on a single continent\" (ALL): all players will start on the " "'best' available continent.\n" "- \"Depending on size of continents\" (VARIABLE): players will be placed on " "the 'best' available continents such that, as far as possible, the number of " "players on each continent is proportional to its value.\n" "If the server cannot satisfy the requested setting due to there being too " "many players for continents, it may fall back to one of the others. " "(However, map generators try to create the right number of continents for " "the choice of this 'startpos' setting and the number of players, so this is " "unlikely to occur.)" msgstr "" #: server/settings.c:1678 msgid "Method used for placement of team mates" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes are setting names and shouldn't be translated. The #. * strings between parentheses and in uppercase must stay as #. * untranslated. #: server/settings.c:1684 msgid "" "After start positions have been generated thanks to the 'startpos' setting, " "this setting controls how the start positions will be assigned to the " "different players of the same team.\n" "- \"Disabled\" (DISABLED): the start positions will be randomly assigned to " "players, regardless of teams.\n" "- \"As close as possible\" (CLOSEST): players will be placed as close as " "possible, regardless of continents.\n" "- \"On the same continent\" (CONTINENT): if possible, place all players of " "the same team onto the same island/continent.\n" "- \"Horizontal placement\" (HORIZONTAL): players of the same team will be " "placed horizontally.\n" "- \"Vertical placement\" (VERTICAL): players of the same team will be placed " "vertically." msgstr "" #: server/settings.c:1703 msgid "Presence of 1x1 islands" msgstr "" #: server/settings.c:1704 msgid "" "This setting controls whether the map generator is allowed to make islands " "of one only tile size." msgstr "" #: server/settings.c:1711 msgid "Whether the poles are separate continents" msgstr "" #: server/settings.c:1712 msgid "If this setting is disabled, the continents may attach to poles." msgstr "" #: server/settings.c:1717 msgid "How much the land at the poles is flattened" msgstr "" #. TRANS: The strings in quotes shouldn't be translated. #: server/settings.c:1719 msgid "" "Controls how much the height of the poles is flattened during map " "generation, preventing a diversity of land terrain there. 0 is no " "flattening, 100 is maximum flattening. Only affects the 'RANDOM' and " "'FRACTAL' map generators." msgstr "" #: server/settings.c:1730 msgid "Northernmost latitude" msgstr "" #. TRANS: The string between single quotes is a setting name #. * and should not be translated. #: server/settings.c:1733 msgid "" "Combined with 'southlatitude', controls what climatic zones exist on the " "map. Higher values are further north, lower values are further south.\n" "\n" "1000 and -1000 gives a full planetary map.\n" "1000 and 0 gives only a northern hemisphere.\n" " 500 and 500 gives a map with the same middle-latitude climate " "everywhere.\n" " 300 and -300 gives an equatorial map.\n" "\n" "In rulesets that support it, latitude may also have certain effects during " "gameplay." msgstr "" #: server/settings.c:1751 msgid "Southernmost latitude" msgstr "" #. TRANS: The string between single quotes is a setting name #. * and should not be translated. #: server/settings.c:1754 msgid "" "Combined with 'northlatitude', controls what climatic zones exist on the " "map. Higher values are further north, lower values are further south.\n" "\n" "1000 and -1000 gives a full planetary map.\n" "1000 and 0 gives only a northern hemisphere.\n" " 500 and 500 gives a map with the same middle-latitude climate " "everywhere.\n" " 300 and -300 gives an equatorial map.\n" "\n" "In rulesets that support it, latitude may also have certain effects during " "gameplay." msgstr "" #: server/settings.c:1773 msgid "Average temperature of the planet" msgstr "" #: server/settings.c:1774 msgid "" "Small values will give a cold map, while larger values will give a hotter " "map.\n" "\n" "100 means a very dry and hot planet with no polar arctic zones, only " "tropical and dry zones.\n" " 70 means a hot planet with little polar ice.\n" " 50 means a temperate planet with normal polar, cold, temperate, and " "tropical zones; a desert zone overlaps tropical and temperate zones.\n" " 30 means a cold planet with small tropical zones.\n" " 0 means a very cold planet with large polar zones and no tropics." msgstr "" #: server/settings.c:1792 msgid "Percentage of the map that is land" msgstr "" #: server/settings.c:1793 msgid "" "This setting gives the approximate percentage of the map that will be made " "into land." msgstr "" #: server/settings.c:1800 msgid "Amount of hills/mountains" msgstr "" #: server/settings.c:1801 msgid "" "Small values give flat maps, while higher values give a steeper map with " "more hills and mountains." msgstr "" #: server/settings.c:1809 msgid "Amount of water on landmasses" msgstr "" #: server/settings.c:1810 msgid "" "Small values mean lots of dry, desert-like land; higher values give a wetter " "map with more swamps, jungles, and rivers." msgstr "" #: server/settings.c:1817 msgid "Global warming" msgstr "" #: server/settings.c:1818 msgid "" "If turned off, global warming will not occur as a result of pollution. This " "setting does not affect pollution." msgstr "" #: server/settings.c:1825 msgid "Global warming percent" msgstr "" #: server/settings.c:1826 msgid "This is a multiplier for the rate of accumulation of global warming." msgstr "" #: server/settings.c:1834 msgid "Nuclear winter" msgstr "" #: server/settings.c:1835 msgid "" "If turned off, nuclear winter will not occur as a result of nuclear war." msgstr "" #: server/settings.c:1841 msgid "Nuclear winter percent" msgstr "" #: server/settings.c:1842 msgid "This is a multiplier for the rate of accumulation of nuclear winter." msgstr "" #: server/settings.c:1855 msgid "Map generation random seed" msgstr "" #: server/settings.c:1856 msgid "" "The same seed will always produce the same map; for zero (the default) a " "seed will be generated randomly, based on gameseed. If also gameseed is " "zero, the map will be completely random." msgstr "" #: server/settings.c:1875 msgid "Game random seed" msgstr "" #: server/settings.c:1876 msgid "" "For zero (the default) a seed will be chosen based on system entropy or, " "failing that, the current time." msgstr "" #: server/settings.c:1883 msgid "Amount of \"special\" resource tiles" msgstr "" #: server/settings.c:1884 msgid "" "Special resources improve the basic terrain type they are on. The server " "variable's scale is parts per thousand." msgstr "" #: server/settings.c:1891 msgid "Amount of huts (bonus extras)" msgstr "" #: server/settings.c:1892 msgid "" "Huts are tile extras that usually may be investigated by units. The server " "variable's scale is huts per thousand tiles." msgstr "" #: server/settings.c:1900 msgid "Amount of animals" msgstr "" #: server/settings.c:1901 msgid "" "Number of animals initially created on terrains defined for them in the " "ruleset (if the ruleset supports it). The server variable's scale is animals " "per thousand tiles." msgstr "" #: server/settings.c:1913 msgid "Minimum number of players" msgstr "" #: server/settings.c:1914 msgid "" "There must be at least this many players (connected human players) before " "the game can start." msgstr "" #: server/settings.c:1921 msgid "Maximum number of players" msgstr "" #: server/settings.c:1922 msgid "" "The maximal number of human and AI players who can be in the game. When this " "number of players are connected in the pregame state, any new players who " "try to connect will be rejected.\n" "When playing a scenario which defines player start positions, this setting " "cannot be set to greater than the number of defined start positions." msgstr "" #: server/settings.c:1934 msgid "Limited number of AI players" msgstr "" #: server/settings.c:1935 msgid "" "If set to a positive value, then AI players will be automatically created or " "removed to keep the total number of players at this amount. As more players " "join, these AI players will be replaced. When set to zero, all AI players " "will be removed." msgstr "" #: server/settings.c:1945 msgid "When the Readiness of a player gets autotoggled off" msgstr "" #: server/settings.c:1946 msgid "" "In pre-game, usually when new players join or old ones leave, those who have " "already accepted game to start by toggling \"Ready\" get that autotoggled " "off in the changed situation. This setting can be used to make readiness " "more persistent." msgstr "" #: server/settings.c:1955 msgid "Set of nations to choose from" msgstr "" #. TRANS: do not translate '/list nationsets' #: server/settings.c:1957 msgid "" "Controls the set of nations allowed in the game. The choices are defined by " "the ruleset.\n" "Only nations in the set selected here will be allowed in any circumstances, " "including new players and civil war; small sets may thus limit the number of " "players in a game.\n" "If this is left blank, the ruleset's default nation set is used.\n" "See '/list nationsets' for possible choices for the currently loaded ruleset." msgstr "" #: server/settings.c:1971 msgid "Event cache for this number of turns" msgstr "" #: server/settings.c:1972 msgid "" "Event messages are saved for this number of turns. A value of 0 deactivates " "the event cache." msgstr "" #: server/settings.c:1980 msgid "Size of the event cache" msgstr "" #: server/settings.c:1981 msgid "This defines the maximal number of events in the event cache." msgstr "" #: server/settings.c:1988 msgid "Save chat messages in the event cache" msgstr "" #: server/settings.c:1989 msgid "If turned on, chat messages will be saved in the event cache." msgstr "" #: server/settings.c:1995 msgid "Print turn and time for each cached event" msgstr "" #. TRANS: Don't translate the text between single quotes. #: server/settings.c:1997 msgid "" "If turned on, all cached events will be marked by the turn and time of the " "event like '(T2 - 15:29:52)'." msgstr "" #: server/settings.c:2007 msgid "List of players' initial units" msgstr "" #: server/settings.c:2008 msgid "" "This should be a string of characters, each of which specifies a unit role. " "The first character must be native to at least one \"Starter\" terrain. The " "characters and their meanings are:\n" " c = City founder (eg., Settlers)\n" " w = Terrain worker (eg., Engineers)\n" " x = Explorer (eg., Explorer)\n" " k = Gameloss (eg., King)\n" " s = Diplomat (eg., Diplomat)\n" " f = Ferryboat (eg., Trireme)\n" " d = Ok defense unit (eg., Warriors)\n" " D = Good defense unit (eg., Phalanx)\n" " a = Fast attack unit (eg., Horsemen)\n" " A = Strong attack unit (eg., Catapult)\n" msgstr "" #: server/settings.c:2027 msgid "Whether player starts with a city" msgstr "" #: server/settings.c:2028 msgid "" "If this is set, game will start with player's first city already founded to " "starting location." msgstr "" #: server/settings.c:2035 msgid "Area where initial units are located" msgstr "" #: server/settings.c:2036 msgid "This is the radius within which the initial units are dispersed." msgstr "" #: server/settings.c:2044 msgid "Starting gold per player" msgstr "" #: server/settings.c:2045 msgid "At the beginning of the game, each player is given this much gold." msgstr "" #: server/settings.c:2052 msgid "Starting infrapoints per player" msgstr "" #: server/settings.c:2053 msgid "" "At the beginning of the game, each player is given this many infrapoints." msgstr "" #: server/settings.c:2060 msgid "Number of initial techs per player" msgstr "" #. TRANS: The string between single quotes is a setting name and #. * should not be translated. #: server/settings.c:2063 msgid "" "At the beginning of the game, each player is given this many technologies. " "The technologies chosen are random for each player. Depending on the value " "of tech_cost_style in the ruleset, a big value for 'techlevel' can make the " "next techs really expensive." msgstr "" #: server/settings.c:2073 msgid "Technology cost multiplier percentage" msgstr "" #: server/settings.c:2074 msgid "" "This affects how quickly players can research new technology. All tech costs " "are multiplied by this amount (as a percentage). The base tech costs are " "determined by the ruleset or other game settings." msgstr "" #: server/settings.c:2083 msgid "Allow researching multiple technologies" msgstr "" #: server/settings.c:2084 msgid "" "Allows switching to any technology without wasting old research. Bulbs are " "never transferred to new technology. Techpenalty options are ineffective " "after enabling that option." msgstr "" #: server/settings.c:2092 msgid "Percentage penalty when changing tech" msgstr "" #: server/settings.c:2093 msgid "" "If you change your current research technology, and you have positive " "research points, you lose this percentage of those research points. This " "does not apply when you have just gained a technology this turn." msgstr "" #: server/settings.c:2102 msgid "Chance to lose a technology while receiving it" msgstr "" #: server/settings.c:2103 msgid "The chance that learning a technology by treaty or theft will fail." msgstr "" #: server/settings.c:2110 msgid "Chance to lose a technology while giving it" msgstr "" #: server/settings.c:2111 msgid "" "The chance that your civilization will lose a technology if you teach it to " "someone else by treaty, or if it is stolen from you." msgstr "" #: server/settings.c:2119 msgid "Tech leakage percent" msgstr "" #: server/settings.c:2120 msgid "" "The rate of the tech leakage. This multiplied by the percentage of players " "who know the tech tell which percentage of tech's bulb cost gets leaked each " "turn. This setting has no effect if the ruleset has disabled tech leakage." msgstr "" #: server/settings.c:2130 msgid "Team pooled research" msgstr "" #: server/settings.c:2131 msgid "" "If this setting is turned on, then the team mates will share the science " "research. Else, every player of the team will have to make its own." msgstr "" #: server/settings.c:2138 msgid "Penalty when getting tech from treaty" msgstr "" #: server/settings.c:2139 msgid "" "For each technology you gain from a diplomatic treaty, you lose research " "points equal to this percentage of the cost to research a new technology. If " "this is non-zero, you can end up with negative research points." msgstr "" #: server/settings.c:2148 msgid "Penalty when getting gold from treaty" msgstr "" #: server/settings.c:2149 msgid "" "When transferring gold in diplomatic treaties, this percentage of the agreed " "sum is lost to both parties; it is deducted from the donor but not received " "by the recipient." msgstr "" #: server/settings.c:2157 msgid "Probability of gold loss during inciting revolt" msgstr "" #: server/settings.c:2158 msgid "" "When unit trying to incite revolt is eliminated, half of the gold (or " "quarter, if unit was caught), prepared to bribe citizens, can be lost or " "captured by enemy." msgstr "" #: server/settings.c:2167 msgid "Probability of gold capture during inciting revolt" msgstr "" #: server/settings.c:2168 msgid "" "When unit trying to incite revolt is eliminated and lose its gold, there is " "chance that this gold would be captured by city defender. Transfer tax would " "be applied, though. This setting is irrelevant, if incite_gold_loss_chance " "is zero." msgstr "" #: server/settings.c:2178 msgid "Penalty when getting tech from conquering" msgstr "" #: server/settings.c:2179 msgid "" "For each technology you gain by conquering an enemy city, you lose research " "points equal to this percentage of the cost to research a new technology. If " "this is non-zero, you can end up with negative research points." msgstr "" #: server/settings.c:2189 msgid "Penalty when getting a free tech" msgstr "" #. TRANS: The strings between single quotes are setting names and #. * shouldn't be translated. #: server/settings.c:2192 msgid "" "For each technology you gain \"for free\" (other than covered by 'diplcost' " "or 'conquercost': for instance, from huts or from Great Library effects), " "you lose research points equal to this percentage of the cost to research a " "new technology. If this is non-zero, you can end up with negative research " "points." msgstr "" #: server/settings.c:2203 msgid "Research point debt threshold for losing tech" msgstr "" #: server/settings.c:2204 msgid "" "When you have negative research points, and your shortfall is greater than " "this percentage of the cost of your current research, you forget a " "technology you already knew.\n" "The special value -1 prevents loss of technology regardless of research " "points." msgstr "" #: server/settings.c:2215 msgid "Research points restored after losing a tech" msgstr "" #: server/settings.c:2216 msgid "" "When you lose a technology due to a negative research balance (see " "'techlossforgiveness'), this percentage of its research cost is credited to " "your research balance (this may not be sufficient to make it positive).\n" "The special value -1 means that your research balance is always restored to " "zero, regardless of your previous shortfall." msgstr "" #: server/settings.c:2229 msgid "Food required for a city to grow" msgstr "" #: server/settings.c:2230 msgid "" "This is the base amount of food required to grow a city. This value is " "multiplied by another factor that comes from the ruleset and is dependent on " "the size of the city." msgstr "" #: server/settings.c:2238 msgid "Percentage food lost when city can't grow" msgstr "" #: server/settings.c:2239 msgid "" "If a city would expand, but it can't because it lacks some prerequisite " "(traditionally an Aqueduct or Sewer System), this is the base percentage of " "its foodbox that is lost each turn; the penalty may be reduced by buildings " "or other circumstances, depending on the ruleset." msgstr "" #: server/settings.c:2251 msgid "Multiplier percentage for production costs" msgstr "" #: server/settings.c:2252 msgid "" "This affects how quickly units and buildings can be produced. The base " "costs are multiplied by this value (as a percentage)." msgstr "" #: server/settings.c:2266 msgid "Minimum city size to get full trade" msgstr "" #. TRANS: The strings between single quotes are setting names and #. * shouldn't be translated. #: server/settings.c:2269 msgid "" "There is a trade penalty in all cities smaller than this. The penalty is " "100% (no trade at all) for sizes up to 'notradesize', and decreases " "gradually to 0% (no penalty except the normal corruption) for " "size='fulltradesize'. See also 'notradesize'." msgstr "" #: server/settings.c:2279 msgid "Maximum size of a city without trade" msgstr "" #. TRANS: The strings between single quotes are setting names and #. * shouldn't be translated. #: server/settings.c:2282 msgid "" "Cities do not produce any trade at all unless their size is larger than this " "amount. The produced trade increases gradually for cities larger than " "'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'." msgstr "" #: server/settings.c:2292 msgid "How largely trade distance is relative to world size" msgstr "" #. TRANS: The strings between single quotes are setting names and #. * shouldn't be translated. #: server/settings.c:2295 msgid "" "When determining trade between cities, the distance factor can be partly or " "fully relative to world size. This setting determines how big percentage of " "the bonus calculation is relative to world size, and how much only absolute " "distance matters." msgstr "" #: server/settings.c:2307 msgid "Minimum distance between cities" msgstr "" #: server/settings.c:2308 msgid "" "When a player attempts to found a new city, it is prevented if the distance " "from any existing city is less than this setting. For example, when this " "setting is 3, there must be at least two clear tiles in any direction " "between all existing cities and the new city site. A value of 1 removes any " "such restriction on city placement." msgstr "" #: server/settings.c:2320 msgid "Technology trading" msgstr "" #: server/settings.c:2321 msgid "" "If turned off, trading technologies in the diplomacy dialog is not allowed." msgstr "" #: server/settings.c:2327 msgid "Gold trading" msgstr "" #: server/settings.c:2328 msgid "If turned off, trading gold in the diplomacy dialog is not allowed." msgstr "" #: server/settings.c:2334 msgid "City trading" msgstr "" #: server/settings.c:2335 msgid "If turned off, trading cities in the diplomacy dialog is not allowed." msgstr "" #: server/settings.c:2341 msgid "Caravan bonus style" msgstr "" #: server/settings.c:2342 msgid "" "The formula for the bonus when a caravan enters a city. CLASSIC bonuses are " "proportional to distance and trade of source and destination with " "multipliers for overseas and international destinations. LOGARITHMIC bonuses " "are proportional to log^2(distance + trade)." msgstr "" #: server/settings.c:2352 msgid "Trade revenue style" msgstr "" #: server/settings.c:2353 msgid "" "The formula for the trade a city receives from a trade route. CLASSIC " "revenues are given by the sum of the two city sizes plus the distance " "between them, with multipliers for overseas and international routes. SIMPLE " "revenues are proportional to the average trade of the two cities." msgstr "" #: server/settings.c:2364 msgid "Minimum distance for trade routes" msgstr "" #: server/settings.c:2365 msgid "" "In order for two cities in the same civilization to establish a trade route, " "they must be at least this far apart on the map. For square grids, the " "distance is calculated as \"Manhattan distance\", that is, the sum of the " "displacements along the x and y directions." msgstr "" #: server/settings.c:2376 msgid "Number of turns between rapture effect" msgstr "" #: server/settings.c:2377 msgid "" "Sets the number of turns between rapture growth of a city. If set to n a " "city will grow after celebrating for n+1 turns." msgstr "" #: server/settings.c:2387 msgid "Frequency of disasters" msgstr "" #: server/settings.c:2388 msgid "" "Affects how often random disasters happen to cities, if any are defined by " "the ruleset. The relative frequency of disaster types is set by the ruleset. " "Zero prevents any random disasters from occurring." msgstr "" #: server/settings.c:2398 msgid "AI trait distribution method" msgstr "" #: server/settings.c:2399 msgid "How trait values are given to AI players." msgstr "" #: server/settings.c:2404 msgid "Chance for conquered building destruction" msgstr "" #: server/settings.c:2405 msgid "" "When a player conquers a city, each city improvement has this percentage " "chance to be destroyed." msgstr "" #: server/settings.c:2411 msgid "Chance of moving into tile after attack" msgstr "" #: server/settings.c:2412 msgid "" "If set to 0, combat is Civ1/2-style (when you attack, you remain in place). " "If set to 100, attacking units will always move into the tile they attacked " "when they win the combat (and no enemy units remain in the tile). If set to " "a value between 0 and 100, this will be used as the percent chance of " "\"occupying\" territory." msgstr "" #: server/settings.c:2424 msgid "Turn on/off server-side autoattack" msgstr "" #: server/settings.c:2425 msgid "" "If set to on, units with moves left will automatically consider attacking " "enemy units that move adjacent to them." msgstr "" #: server/settings.c:2432 msgid "Do all units in tile die with defender" msgstr "" #: server/settings.c:2433 msgid "" "If this is enabled, each time a defender unit loses in combat, and is not " "inside a city or suitable base, all units in the same tile are destroyed " "along with the defender. If this is disabled, only the defender unit is " "destroyed." msgstr "" #: server/settings.c:2441 msgid "Reduce city population after attack" msgstr "" #: server/settings.c:2442 msgid "" "This flag indicates whether a city's population is reduced after a " "successful attack by an enemy unit. If this is disabled, population is never " "reduced. Even when this is enabled, only some units may kill citizens." msgstr "" #: server/settings.c:2450 msgid "Slowly kill units without home cities (e.g., starting units)" msgstr "" #: server/settings.c:2451 msgid "" "If greater than 0, then every unit without a homecity will lose hitpoints " "each turn. The number of hitpoints lost is given by 'killunhomed' percent of " "the hitpoints of the unit type. At least one hitpoint is lost every turn " "until the death of the unit." msgstr "" #: server/settings.c:2462 msgid "National borders" msgstr "" #: server/settings.c:2463 msgid "" "If this is not disabled, then any land tiles around a city or border-" "claiming extra (like the classic ruleset's Fortress base) will be owned by " "that nation. SEE_INSIDE and EXPAND makes everything inside a player's " "borders visible at once. ENABLED will, in some rulesets, grant the same " "visibility if certain conditions are met." msgstr "" #: server/settings.c:2474 msgid "Units inside borders cause no unhappiness" msgstr "" #: server/settings.c:2475 msgid "" "If this is set, units will not cause unhappiness when inside your borders, " "or even allies borders, depending on value." msgstr "" #: server/settings.c:2483 msgid "Ability to do diplomacy with other players" msgstr "" #: server/settings.c:2484 msgid "This setting controls the ability to do diplomacy with other players." msgstr "" #: server/settings.c:2490 msgid "Allowed city names" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between parentheses #. * and in uppercase must not be translated. #: server/settings.c:2494 msgid "" "- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities " "with the same names.\n" "- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple " "cities with the same name.\n" "- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have " "different names.\n" "- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a " "player isn't allowed to use a default city name of another nation unless it " "is a default for their nation also." msgstr "" #: server/settings.c:2508 msgid "How to pick player colors" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single quotes #. * are setting names and shouldn't be translated. The strings #. * between parentheses and in uppercase must not be translated. #: server/settings.c:2513 msgid "" "This setting determines how player colors are chosen. Player colors are used " "in the Nations report, for national borders on the map, and so on.\n" "- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual " "players in order from a list defined by the ruleset.\n" "- \"Per-player, random\" (PLR_RANDOM): colors are assigned to individual " "players randomly from the set defined by the ruleset.\n" "- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' " "command before the game starts; these are not restricted to the ruleset " "colors. Any players for which no color is set when the game starts get a " "random color from the ruleset.\n" "- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the " "list in the ruleset. Every player on the same team gets the same color.\n" "- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color " "for a player's nation, the player takes that color. Any players whose " "nations don't have associated colors get a random color from the list in the " "ruleset.\n" "Regardless of this setting, individual player colors can be changed after " "the game starts with the 'playercolor' command." msgstr "" #: server/settings.c:2555 msgid "Barbarian appearance frequency" msgstr "" #. TRANS: The string between single quotes is a setting name and #. * should not be translated. #: server/settings.c:2558 msgid "" "This setting controls how frequently the barbarians appear in the game. See " "also the 'onsetbarbs' setting." msgstr "" #: server/settings.c:2565 msgid "Barbarian onset turn" msgstr "" #: server/settings.c:2566 msgid "Barbarians will not appear before this turn." msgstr "" #: server/settings.c:2573 msgid "Way to determine revolution length" msgstr "" #: server/settings.c:2574 msgid "" "Which method is used in determining how long period of anarchy lasts when " "changing government. The actual value is set with 'revolen' setting. The " "'quickening' methods depend on how many times any player has changed to this " "type of government before, so it becomes easier to establish a new system of " "government if it has been done before." msgstr "" #: server/settings.c:2585 msgid "Length of revolution" msgstr "" #: server/settings.c:2586 msgid "" "When changing governments, a period of anarchy will occur. Value of this " "setting, used the way 'revolentype' setting dictates, defines the length of " "the anarchy." msgstr "" #: server/settings.c:2595 msgid "Whether to enable fog of war" msgstr "" #: server/settings.c:2596 msgid "" "If this is enabled, only those units and cities within the vision range of " "your own units and cities will be revealed to you. You will not see new " "cities or terrain changes in tiles not observed." msgstr "" #: server/settings.c:2604 msgid "Whether fog of war applies to border changes" msgstr "" #: server/settings.c:2605 msgid "" "If this setting is enabled, players will not be able to see changes in tile " "ownership if they do not have direct sight of the affected tiles. Otherwise, " "players can see any or all changes to borders as long as they have " "previously seen the tiles." msgstr "" #: server/settings.c:2614 msgid "Airlifting style" msgstr "" #. TRANS: The strings between double quotes are also #. * translated separately (they must match!). The strings #. * between parenthesis and in uppercase must not be #. * translated. #: server/settings.c:2619 msgid "" "This setting affects airlifting units between cities. It can be a set of the " "following values:\n" "- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n" "- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n" "- \"Unlimited units from source city\" (SRC_UNLIMITED): airlifting from a " "city doesn't reduce the airlifted counter. It depends on the ruleset whether " "this is possible even with zero airlift capacity.\n" "- \"Unlimited units to destination city\" (DEST_UNLIMITED): airlifting to a " "city doesn't reduce the airlifted counter. It depends on the ruleset whether " "this is possible even with zero airlift capacity." msgstr "" #: server/settings.c:2638 msgid "Base chance for diplomats and spies to succeed" msgstr "" #: server/settings.c:2639 msgid "" "The base chance of a spy returning from a successful mission and the base " "chance of success for diplomats and spies for most aggressive mission types. " "Not all the mission types use diplchance as a base chance \342\200\223 a " "ruleset can even say that no action at all does. Unit Bribing, and Unit " "Sabotaging never do. Non-aggressive missions typically have no base chance " "at all, but always success." msgstr "" #: server/settings.c:2652 msgid "What kinds of victories are possible" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes are setting names and shouldn't be translated. The #. * strings between parentheses and in uppercase must stay as #. * untranslated. #: server/settings.c:2658 msgid "" "This setting controls how game can be won. One can always win by conquering " "entire planet, but other victory conditions can be enabled or disabled:\n" "- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha " "Centauri.\n" "- \"Allied\" (ALLIED): After defeating enemies, all remaining players are " "allied.\n" "- \"Culture\" (CULTURE): Player meets ruleset defined cultural domination " "criteria.\n" "- \"World Peace\" (WORLDPEACE): There's no wars in the world for the " "specified amount of turns.\n" msgstr "" #: server/settings.c:2673 msgid "Should the game end if the spaceship arrives?" msgstr "" #: server/settings.c:2674 msgid "" "If this option is turned on, the game will end with the arrival of a " "spaceship at Alpha Centauri." msgstr "" #: server/settings.c:2681 msgid "Percentage to multiply spaceship travel time by" msgstr "" #: server/settings.c:2682 msgid "" "This percentage is multiplied onto the time it will take for a spaceship to " "arrive at Alpha Centauri." msgstr "" #: server/settings.c:2690 msgid "Minimum number of cities for civil war" msgstr "" #: server/settings.c:2691 msgid "" "A civil war is triggered when a player has at least this many cities and the " "player's capital is captured. If this option is set to the maximum value, " "civil wars are turned off altogether." msgstr "" #: server/settings.c:2701 msgid "Restrict the use of the infrastructure for enemy units" msgstr "" #: server/settings.c:2702 msgid "" "If this option is enabled, the use of roads and rails will be restricted for " "enemy units." msgstr "" #: server/settings.c:2709 msgid "Does unreachable unit protect reachable ones" msgstr "" #: server/settings.c:2710 msgid "" "This option controls whether tiles with both unreachable and reachable units " "can be attacked. If disabled, any tile with reachable units can be attacked. " "If enabled, tiles with an unreachable unit in them cannot be attacked. Some " "units in some rulesets may override this, never protecting reachable units " "on their tile." msgstr "" #: server/settings.c:2721 msgid "Turns until player contact is lost" msgstr "" #: server/settings.c:2722 msgid "" "Players may meet for diplomacy this number of turns after their units have " "last met, even when they do not have an embassy. If set to zero, then " "players cannot meet unless they have an embassy." msgstr "" #: server/settings.c:2733 msgid "Rebuild palace whenever capital is conquered" msgstr "" #: server/settings.c:2734 msgid "" "If this is turned on, when the capital is conquered the palace is " "automatically rebuilt for free in another randomly chosen city. This is " "significant because the technology requirement for building a palace will be " "ignored. (In some rulesets, buildings other than the palace are affected by " "this setting.)" msgstr "" #: server/settings.c:2745 msgid "Give caught units a homecity" msgstr "" #. TRANS: The string between single quotes is a setting name and #. * should not be translated. #: server/settings.c:2748 msgid "" "If unset, caught units will have no homecity and will be subject to the " "'killunhomed' option." msgstr "" #: server/settings.c:2755 msgid "Whether to use natural city names" msgstr "" #: server/settings.c:2756 msgid "" "If enabled, the default city names will be determined based on the " "surrounding terrain." msgstr "" #: server/settings.c:2763 msgid "Whether to enable citizen migration" msgstr "" #. TRANS: The strings between single quotes are setting names #. * and should not be translated. #: server/settings.c:2766 msgid "" "This is the master setting that controls whether citizen migration is active " "in the game. If enabled, citizens may automatically move from less desirable " "cities to more desirable ones. The \"desirability\" of a given city is " "calculated from a number of factors. In general larger cities with more " "income and improvements will be preferred. Citizens will never migrate out " "of the capital, or cause a wonder to be lost by disbanding a city. A number " "of other settings control how migration behaves:\n" " 'mgr_turninterval' - How often citizens try to migrate.\n" " 'mgr_foodneeded' - Whether destination food is checked.\n" " 'mgr_distance' - How far citizens will migrate.\n" " 'mgr_worldchance' - Chance for inter-nation migration.\n" " 'mgr_nationchance' - Chance for intra-nation migration." msgstr "" #: server/settings.c:2785 msgid "Number of turns between migrations from a city" msgstr "" #. TRANS: Do not translate 'migration' setting name. #: server/settings.c:2787 msgid "" "This setting controls the number of turns between migration checks for a " "given city. The interval is calculated from the founding turn of the city. " "So for example if this setting is 5, citizens will look for a suitable " "migration destination every five turns from the founding of their current " "city. Migration will never occur the same turn that a city is built. This " "setting has no effect unless migration is enabled by the 'migration' setting." msgstr "" #: server/settings.c:2802 msgid "Whether migration is limited by food" msgstr "" #. TRANS: Do not translate 'migration' setting name. #: server/settings.c:2804 msgid "" "If this setting is enabled, citizens will not migrate to cities which would " "not have enough food to support them. This setting has no effect unless " "migration is enabled by the 'migration' setting." msgstr "" #: server/settings.c:2813 msgid "Maximum distance citizens may migrate" msgstr "" #. TRANS: Do not translate 'migration' setting name. #: server/settings.c:2815 msgid "" "This setting controls how far citizens may look for a suitable migration " "destination when deciding which city to migrate to. The value is added to " "the candidate target city's radius and compared to the distance between the " "two cities. If the distance is lower or equal, migration is possible. (So " "with a setting of 0, citizens will only consider migrating if their city's " "center is within the destination city's working radius.) This setting has no " "effect unless migration is enabled by the 'migration' setting." msgstr "" #: server/settings.c:2831 msgid "Percent probability for migration within the same nation" msgstr "" #. TRANS: Do not translate 'migration' setting name. #: server/settings.c:2833 msgid "" "This setting controls how likely it is for citizens to migrate between " "cities owned by the same player. Zero indicates migration will never occur, " "100 means that migration will always occur if the citizens find a suitable " "destination. This setting has no effect unless migration is activated by the " "'migration' setting." msgstr "" #: server/settings.c:2846 msgid "Percent probability for migration between foreign cities" msgstr "" #. TRANS: Do not translate 'migration' setting name. #: server/settings.c:2848 msgid "" "This setting controls how likely it is for migration to occur between cities " "owned by different players. Zero indicates migration will never occur, 100 " "means that citizens will always migrate if they find a suitable destination. " "This setting has no effect if migration is not enabled by the 'migration' " "setting." msgstr "" #: server/settings.c:2867 msgid "Players that users are allowed to take" msgstr "" #. TRANS: the strings in double quotes are server command names #. * and should not be translated. #: server/settings.c:2870 msgid "" "This should be a string of characters, each of which specifies a type or " "status of a civilization (player).\n" "Clients will only be permitted to take or observe those players which match " "one of the specified letters. This only affects future uses of the \"take\" " "or \"observe\" commands; it is not retroactive. The characters and their " "meanings are:\n" " o,O = Global observer\n" " b = Barbarian players\n" " d = Dead players\n" " a,A = AI players\n" " h,H = Human players\n" "The first description on this list which matches a player is the one which " "applies. Thus 'd' does not include dead barbarians, 'a' does not include " "dead AI players, and so on. Upper case letters apply before the game has " "started, lower case letters afterwards.\n" "Each character above may be followed by one of the following numbers to " "allow or restrict the manner of connection:\n" "(none) = Controller allowed, observers allowed, can displace connections. " "(Displacing a connection means that you may take over a player, even when " "another user already controls that player.)\n" " 1 = Controller allowed, observers allowed, can't displace connections;\n" " 2 = Controller allowed, no observers allowed, can displace " "connections;\n" " 3 = Controller allowed, no observers allowed, can't displace " "connections;\n" " 4 = No controller allowed, observers allowed" msgstr "" #: server/settings.c:2906 msgid "Whether AI-status toggles with connection" msgstr "" #: server/settings.c:2907 msgid "" "If enabled, AI status is turned off when a player connects, and on when a " "player disconnects." msgstr "" #: server/settings.c:2913 msgid "Turn the game ends" msgstr "" #: server/settings.c:2914 msgid "The game will end at the end of the given turn." msgstr "" #: server/settings.c:2920 msgid "Reveal the map" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes are setting names and shouldn't be translated. The #. * strings between parentheses and in uppercase must not be #. * translated. #: server/settings.c:2926 msgid "" "If \"Reveal map at game start\" (START) is set, the initial state of the " "entire map will be known to all players from the start of the game, although " "it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map " "for dead players\" (DEAD) is set, dead players can see the entire map, if " "they are alone in their team." msgstr "" #: server/settings.c:2937 msgid "Maximum seconds per turn" msgstr "" #. TRANS: \"Turn Done\" refers to the client button; it is also #. * translated separately, the translation should be the same. #. * \"timeoutincrease\" is a command name and must not to be #. * translated. #: server/settings.c:2942 msgid "" "If all players have not hit \"Turn Done\" before this time is up, then the " "turn ends automatically. Zero means there is no timeout. In servers compiled " "with debugging, a timeout of -1 sets the autogame test mode. Only " "connections with hack level access may set the timeout to fewer than 30 " "seconds. Use this with the command \"timeoutincrease\" to have a dynamic " "timer. The first turn is treated as a special case and is controlled by the " "'first_timeout' setting." msgstr "" #: server/settings.c:2956 msgid "First turn timeout" msgstr "" #. TRANS: The strings between single quotes are setting names and #. * should not be translated. #: server/settings.c:2959 msgid "" "If greater than 0, T1 will last for 'first_timeout' seconds.\n" "If set to 0, T1 will not have a timeout.\n" "If set to -1, the special treatment of T1 will be disabled.\n" "See also 'timeout'." msgstr "" #: server/settings.c:2969 msgid "Timeout at least n seconds when enemy moved" msgstr "" #: server/settings.c:2970 msgid "" "Any time a unit moves while in sight of an enemy player, the remaining " "timeout is increased to this value." msgstr "" #: server/settings.c:2978 msgid "Minimum time between unit actions over turn change" msgstr "" #. TRANS: The string between single quotes is a setting name and #. * should not be translated. #: server/settings.c:2981 msgid "" "This setting gives the minimum amount of time in seconds between unit moves " "and other significant actions (such as building cities) after a turn change " "occurs. For example, if this setting is set to 20 and a unit moves 5 seconds " "before the turn change, it will not be able to move or act in the next turn " "for at least 15 seconds. This value is limited to a maximum value of 2/3 " "'timeout'." msgstr "" #: server/settings.c:2997 msgid "Control of simultaneous player/team phases" msgstr "" #: server/settings.c:2998 msgid "" "This setting controls whether players may make moves at the same time during " "a turn. Change in setting takes effect next turn." msgstr "" #: server/settings.c:3005 msgid "Seconds to let a client's network connection block" msgstr "" #: server/settings.c:3006 msgid "" "If a network connection is blocking for a time greater than this value, then " "the connection is closed. Zero means there is no timeout (although " "connections will be automatically disconnected eventually)." msgstr "" #: server/settings.c:3015 msgid "Max seconds for network buffers to drain" msgstr "" #: server/settings.c:3016 msgid "" "The server will wait for up to the value of this parameter in seconds, for " "all client connection network buffers to unblock. Zero means the server will " "not wait at all." msgstr "" #: server/settings.c:3024 msgid "Seconds between PINGs" msgstr "" #: server/settings.c:3025 msgid "" "The server will poll the clients with a PING request each time this period " "elapses." msgstr "" #: server/settings.c:3032 msgid "Time to cut a client" msgstr "" #: server/settings.c:3033 msgid "" "If a client doesn't reply to a PING in this time the client is disconnected." msgstr "" #: server/settings.c:3040 msgid "Keep client IP hidden" msgstr "" #: server/settings.c:3041 msgid "" "Don't tell client IP address to other clients. Server operator can still see " "it. Also, changing this setting cannot do anything to the information " "already sent before." msgstr "" #: server/settings.c:3049 msgid "Turn-blocking game play mode" msgstr "" #: server/settings.c:3050 msgid "" "If this is turned on, the game turn is not advanced until all players have " "finished their turn, including disconnected players." msgstr "" #: server/settings.c:3058 msgid "Fixed-length turns play mode" msgstr "" #. TRANS: \"Turn Done\" refers to the client button; it is also #. * translated separately, the translation should be the same. #: server/settings.c:3061 msgid "" "If this is turned on the game turn will not advance until the timeout has " "expired, even after all players have clicked on \"Turn Done\"." msgstr "" #: server/settings.c:3069 msgid "Number of cities in Top Cities report" msgstr "" #: server/settings.c:3070 msgid "" "How many cities should the Top Cities report contain? If this is zero, Top " "Cities report is not available at all." msgstr "" #: server/settings.c:3079 msgid "What is in the Demographics report" msgstr "" #. TRANS: The strings between double quotes should be #. * translated. #: server/settings.c:3082 msgid "" "This should be a string of characters, each of which specifies the inclusion " "of a line of information in the Demographics report.\n" "The characters and their meanings are:\n" " N = include Population\n" " P = include Production\n" " A = include Land Area\n" " L = include Literacy\n" " R = include Research Speed\n" " S = include Settled Area\n" " E = include Economics\n" " M = include Military Service\n" " O = include Pollution\n" " C = include Culture\n" "Additionally, the following characters control whether or not certain " "columns are displayed in the report:\n" " q = display \"quantity\" column\n" " r = display \"rank\" column\n" " b = display \"best nation\" column\n" "The order of characters is not significant, but their capitalization is." msgstr "" #: server/settings.c:3107 msgid "Turns per auto-save" msgstr "" #. TRANS: The string between double quotes is also translated #. * separately (it must match!). The string between single #. * quotes is a setting name and shouldn't be translated. #: server/settings.c:3111 msgid "" "How many turns elapse between automatic game saves. This setting only has an " "effect when the 'autosaves' setting includes \"New turn\"." msgstr "" #: server/settings.c:3118 msgid "Minutes per auto-save" msgstr "" #. TRANS: The string between double quotes is also translated #. * separately (it must match!). The string between single #. * quotes is a setting name and shouldn't be translated. #: server/settings.c:3122 msgid "" "How many minutes elapse between automatic game saves. Unlike other save " "types, this save is only meant as backup for computer memory, and it always " "uses the same name, older saves are not kept. This setting only has an " "effect when the 'autosaves' setting includes \"Timer\"." msgstr "" #: server/settings.c:3131 msgid "Which savegames are generated automatically" msgstr "" #. TRANS: The strings between double quotes are also translated #. * separately (they must match!). The strings between single #. * quotes are setting names and shouldn't be translated. The #. * strings between parentheses and in uppercase must stay as #. * untranslated. #: server/settings.c:3137 msgid "" "This setting controls which autosave types get generated:\n" "- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n" "- \"Game over\" (GAMEOVER): Final save when game ends.\n" "- \"No player connections\" (QUITIDLE): Save before server restarts due to " "lack of players.\n" "- \"Server interrupted\" (INTERRUPT): Save when server quits due to " "interrupt.\n" "- \"Timer\" (TIMER): Save every 'savefrequency' minutes." msgstr "" #: server/settings.c:3150 msgid "Whether to do saving in separate thread" msgstr "" #. TRANS: The string between single quotes is a setting name and #. * should not be translated. #: server/settings.c:3153 msgid "" "If this is turned in, compressing and saving the actual file containing the " "game situation takes place in the background while game otherwise continues. " "This way users are not required to wait for the save to finish." msgstr "" #: server/settings.c:3161 msgid "Savegame compression level" msgstr "" #. TRANS: 'compresstype' setting name should not be translated. #: server/settings.c:3163 msgid "" "If non-zero, saved games will be compressed depending on the 'compresstype' " "setting. Larger values will give better compression but take longer." msgstr "" #: server/settings.c:3171 msgid "Savegame compression algorithm" msgstr "" #: server/settings.c:3172 msgid "Compression library to use for savegames." msgstr "" #: server/settings.c:3177 msgid "Definition of the save file name" msgstr "" #. TRANS: %R, %S, %T and %Y must not be translated. The #. * strings (examples and setting names) between single quotes #. * neither. The strings between <> should be translated. #: server/settings.c:3182 #, no-c-format msgid "" "Within the string the following custom formats are allowed:\n" " %R = <reason>\n" " %S = <suffix>\n" " %T = <turn-number>\n" " %Y = <game-year>\n" "\n" "Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n" "\n" "Be careful to use at least one of %T and %Y, else newer savegames will " "overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is " "appended to the value of 'savename'." msgstr "" #: server/settings.c:3205 msgid "Whether to log player statistics" msgstr "" #. TRANS: The string between single quotes is a setting name and #. * should not be translated. #: server/settings.c:3208 msgid "" "If this is turned on, player statistics are appended to the file defined by " "the option 'scorefile' every turn. These statistics can be used to create " "power graphs after the game." msgstr "" #: server/settings.c:3216 msgid "Scorelog level" msgstr "" #: server/settings.c:3217 msgid "" "Whether scores are logged for all players including AIs, or only for human " "players." msgstr "" #: server/settings.c:3225 msgid "Name for the score log file" msgstr "" #. TRANS: Don't translate the string in single quotes. #: server/settings.c:3227 msgid "The default name for the score log file is 'freeciv-score.log'." msgstr "" #: server/settings.c:3235 msgid "Maximum number of connections to the server per host" msgstr "" #: server/settings.c:3236 msgid "" "New connections from a given host will be rejected if the total number of " "connections from the very same host equals or exceeds this value. A value of " "0 means that there is no limit, at least up to the maximum number of " "connections supported by the server." msgstr "" #: server/settings.c:3247 msgid "Time before a kicked user can reconnect" msgstr "" #. TRANS: the string in double quotes is a server command name and #. * should not be translated #: server/settings.c:3250 msgid "" "Gives the time in seconds before a user kicked using the \"kick\" command " "may reconnect. Changing this setting will affect users kicked in the past." msgstr "" #: server/settings.c:3257 msgid "Lua timeout" msgstr "" #: server/settings.c:3258 msgid "" "Time in seconds that a single lua script can run before it gets forcibly " "terminated." msgstr "" #: server/settings.c:3264 msgid "Metaserver info line" msgstr "" #: server/settings.c:3265 msgid "" "User defined metaserver info line. For most of the time a user defined " "metamessage will be used instead of an automatically generated message. Set " "to empty (\"\", not \"empty\") to always use an automatically generated meta " "server message." msgstr "" #: server/settings.c:3274 msgid "Level of new AIs" msgstr "" #: server/settings.c:3275 msgid "" "Difficulty level of any AI players to be created now on. Changing value of " "this setting does not affect existing players." msgstr "" #: server/settings.c:3282 msgid "Default AI type" msgstr "" #: server/settings.c:3283 msgid "" "Name of the default AI type. New AI players will be created with that type " "by default. Changing this setting does not affect existing AI players." msgstr "" #: server/settings.c:3401 #, c-format msgid "The setting '%s' can't be modified after the map is fixed." msgstr "" #: server/settings.c:3437 #, c-format msgid "The setting '%s' can't be modified after the game has started." msgstr "" #: server/settings.c:3450 msgid "Internal error." msgstr "" #: server/settings.c:3467 #, c-format msgid "You are not allowed to change the setting '%s'." msgstr "" #: server/settings.c:3478 #, c-format msgid "The setting '%s' is locked by the ruleset." msgstr "" #: server/settings.c:3484 #, c-format msgid "The setting '%s' is locked by admin." msgstr "" #: server/settings.c:3584 #, c-format msgid "\"%s\" prefix is ambiguous. Candidates are: %s." msgstr "" #: server/settings.c:3591 msgid "Missing value." msgstr "" #: server/settings.c:3600 #, c-format msgid "No match for \"%s\"." msgstr "" #: server/settings.c:3638 msgid "This setting is not a boolean." msgstr "" #: server/settings.c:3769 msgid "This setting is not an integer." msgstr "" #: server/settings.c:3775 #, c-format msgid "Value out of range: %d (min: %d; max: %d)." msgstr "" #: server/settings.c:3840 msgid "This setting is not a string." msgstr "" #: server/settings.c:3846 #, c-format msgid "String value too long (max length: %lu)." msgstr "" #: server/settings.c:3944 msgid "This setting is not an enumerator." msgstr "" #. TRANS: only emphasizing a string. #: server/settings.c:4124 #, c-format msgid "\"%s\"" msgstr "" #. TRANS: Bitwise setting has no bits set. #: server/settings.c:4133 msgid "empty value" msgstr "" #: server/settings.c:4185 msgid "This setting is not a bitwise." msgstr "" #: server/settings.c:4492 server/settings.c:4512 server/settings.c:4532 #: server/settings.c:4556 server/settings.c:4580 #, c-format msgid "Ruleset: '%s' has been set to %s." msgstr "" #: server/settings.c:4604 #, c-format msgid "Ruleset: '%s' has been locked by the ruleset." msgstr "" #: server/settings.c:4964 server/settings.c:4996 server/settings.c:5025 #: server/settings.c:5059 server/settings.c:5093 #, c-format msgid "Savegame: '%s' has been set to %s." msgstr "" #: server/settings.c:4972 server/settings.c:5004 server/settings.c:5033 #: server/settings.c:5067 server/settings.c:5101 #, c-format msgid "Savegame: '%s' explicitly set to value same as default." msgstr "" #: server/settings.h:39 msgid "Geological" msgstr "" #: server/settings.h:41 msgid "Sociological" msgstr "" #: server/settings.h:43 msgid "Economic" msgstr "" #: server/settings.h:45 msgid "Military" msgstr "" #: server/settings.h:47 msgid "Scientific" msgstr "" #: server/settings.h:49 msgid "Internal" msgstr "" #: server/settings.h:51 msgid "Networking" msgstr "" #: server/settings.h:59 msgid "?ssetlevel:None" msgstr "" #: server/settings.h:63 msgid "Vital" msgstr "" #: server/settings.h:65 msgid "Situational" msgstr "" #: server/settings.h:67 msgid "Rare" msgstr "" #: server/settings.h:69 msgid "Changed" msgstr "" #: server/settings.h:71 msgid "Locked" msgstr "" #: server/spacerace.c:174 msgid "You need to have a capital in order to launch your spaceship." msgstr "" #: server/spacerace.c:180 msgid "Your spaceship is already launched!" msgstr "" #: server/spacerace.c:186 msgid "Your spaceship can't be launched yet!" msgstr "" #: server/spacerace.c:195 #, c-format msgid "" "The %s have launched a spaceship! It is estimated to arrive at Alpha " "Centauri in %s." msgstr "" #: server/spacerace.c:223 msgid "Spaceship action received, but you don't have a spaceship!" msgstr "" #: server/spacerace.c:233 msgid "You can't modify your spaceship after launch!" msgstr "" #: server/spacerace.c:247 msgid "You don't have any unplaced Space Structurals!" msgstr "" #: server/spacerace.c:256 msgid "That Space Structural would not be connected!" msgstr "" #: server/spacerace.c:275 server/spacerace.c:303 msgid "You don't have any unplaced Space Components!" msgstr "" #: server/spacerace.c:283 msgid "Your spaceship already has the maximum number of Fuel Components!" msgstr "" #: server/spacerace.c:312 msgid "Your spaceship already has the maximum number of Propulsion Components!" msgstr "" #: server/spacerace.c:333 server/spacerace.c:362 server/spacerace.c:391 msgid "You don't have any unplaced Space Modules!" msgstr "" #: server/spacerace.c:341 msgid "Your spaceship already has the maximum number of Habitation Modules!" msgstr "" #: server/spacerace.c:370 msgid "Your spaceship already has the maximum number of Life Support Modules!" msgstr "" #: server/spacerace.c:399 msgid "Your spaceship already has the maximum number of Solar Panel Modules!" msgstr "" #: server/spacerace.c:423 #, c-format msgid "The %s spaceship has arrived at Alpha Centauri." msgstr "" #: server/spacerace.c:434 #, c-format msgid "Without guidance from the capital, the %s spaceship is lost!" msgstr "" #: server/srv_entrypoint.c:126 #, c-format msgid "Warning: the %s option is obsolete. Use -m to enable the metaserver.\n" msgstr "" #: server/srv_entrypoint.c:204 #, c-format msgid "Illegal value \"%s\" for --Announce" msgstr "" #: server/srv_entrypoint.c:212 #, c-format msgid "Failed to load AI module \"%s\"\n" msgstr "" #: server/srv_entrypoint.c:218 #, c-format msgid "Error: unknown option '%s'\n" msgstr "" #: server/srv_entrypoint.c:229 #, c-format msgid "This is the server for %s" msgstr "" #. TRANS: No full stop after the URL, could cause confusion. #: server/srv_entrypoint.c:231 #, c-format msgid "You can learn a lot about Freeciv at %s" msgstr "" #. TRANS: "Database" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:245 msgid "Database FILE" msgstr "" #: server/srv_entrypoint.c:246 msgid "Enable database connection with configuration from FILE." msgstr "" #: server/srv_entrypoint.c:249 msgid "Enable server authentication (requires --Database)." msgstr "" #: server/srv_entrypoint.c:251 msgid "Allow guests to login if auth is enabled." msgstr "" #: server/srv_entrypoint.c:253 msgid "Allow new users to login if auth is enabled." msgstr "" #. TRANS: "bind" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:257 msgid "bind ADDR" msgstr "" #: server/srv_entrypoint.c:258 msgid "Listen for clients on ADDR" msgstr "" #: server/srv_entrypoint.c:260 msgid "Connect to metaserver from this address" msgstr "" #. TRANS: "identity" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:287 msgid "identity ADDR" msgstr "" #: server/srv_entrypoint.c:288 msgid "Be known as ADDR at metaserver or LAN client" msgstr "" #: server/srv_entrypoint.c:294 msgid "Notify metaserver and send server's info" msgstr "" #. TRANS: "Metaserver" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:297 msgid "Metaserver ADDR" msgstr "" #: server/srv_entrypoint.c:298 msgid "Set ADDR as metaserver address" msgstr "" #. TRANS: "type" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:302 msgid "type TYPE" msgstr "" #: server/srv_entrypoint.c:303 msgid "Set TYPE as server type in metaserver" msgstr "" #: server/srv_entrypoint.c:306 msgid "Keep updating game information on metaserver even after failure" msgstr "" #: server/srv_entrypoint.c:311 msgid "Listen for clients on port PORT" msgstr "" #. TRANS: "quitidle" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:314 msgid "quitidle TIME" msgstr "" #: server/srv_entrypoint.c:315 msgid "Quit if no players for TIME seconds" msgstr "" #: server/srv_entrypoint.c:317 msgid "When a game ends, exit instead of restarting" msgstr "" #. TRANS: "saves" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:320 msgid "saves DIR" msgstr "" #: server/srv_entrypoint.c:321 msgid "Save games to directory DIR" msgstr "" #. TRANS: "scenarios" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:324 msgid "scenarios DIR" msgstr "" #: server/srv_entrypoint.c:325 msgid "Save scenarios to directory DIR" msgstr "" #. TRANS: "Serverid" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:328 msgid "Serverid ID" msgstr "" #: server/srv_entrypoint.c:329 msgid "Sets the server id to ID" msgstr "" #: server/srv_entrypoint.c:333 msgid "Read startup script FILE" msgstr "" #. TRANS: "Ranklog" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:336 msgid "Ranklog FILE" msgstr "" #: server/srv_entrypoint.c:337 msgid "Use FILE as ranking logfile" msgstr "" #: server/srv_entrypoint.c:341 msgid "Load ruleset RULESET" msgstr "" #. TRANS: "LoadAI" is exactly what user must type, do not translate. #: server/srv_entrypoint.c:345 msgid "LoadAI MODULE" msgstr "" #: server/srv_entrypoint.c:346 msgid "Load ai module MODULE. Can appear multiple times" msgstr "" #: server/srv_entrypoint.c:364 msgid "Requested authentication with --auth, but no --Database given\n" msgstr "" #. TRANS: Another entry in winners list (", the Tibetans") #: server/srv_main.c:382 server/srv_main.c:512 server/srv_main.c:542 #, c-format msgid "?winners:, the %s" msgstr "" #. TRANS: Beginning of the winners list ("the French") #: server/srv_main.c:386 server/srv_main.c:507 server/srv_main.c:537 #, c-format msgid "?winners:the %s" msgstr "" #. TRANS: There can be several winners listed #: server/srv_main.c:396 server/srv_main.c:397 #, c-format msgid "Scenario victory to %s." msgstr "" #: server/srv_main.c:425 server/srv_main.c:426 server/stdinhand.c:4769 msgid "Game is over." msgstr "" #: server/srv_main.c:460 server/srv_main.c:462 server/srv_main.c:682 #, c-format msgid "Team victory to %s." msgstr "" #. TRANS: There can be several winners listed #: server/srv_main.c:519 server/srv_main.c:520 #, c-format msgid "Allied victory to %s." msgstr "" #. TRANS: There can be several winners listed #: server/srv_main.c:552 server/srv_main.c:553 #, c-format msgid "World Peace victory to %s." msgstr "" #: server/srv_main.c:579 server/srv_main.c:580 #, c-format msgid "Game ended in conquest victory for %s." msgstr "" #: server/srv_main.c:610 server/srv_main.c:612 #, c-format msgid "Game ended in cultural domination victory for %s." msgstr "" #: server/srv_main.c:623 server/srv_main.c:624 msgid "Game ended as the turn limit was exceeded." msgstr "" #: server/srv_main.c:629 msgid "" "Notice: game will end at the end of this turn due to 'endturn' server " "setting." msgstr "" #: server/srv_main.c:690 #, c-format msgid "Game ended in victory for %s." msgstr "" #: server/srv_main.c:716 #, c-format msgid "" "Notice: the %s spaceship will likely arrive at Alpha Centauri next turn." msgstr "" #. TRANS: "... 2 military units in Norwegian territory." #: server/srv_main.c:890 #, c-format msgid "Warning: you still have %d military unit in %s territory." msgid_plural "Warning: you still have %d military units in %s territory." msgstr[0] "" msgstr[1] "" #. TRANS: %s is another, separately translated sentence, #. * ending in a full stop. #: server/srv_main.c:899 #, c-format msgid "" "%s Any such units will be disbanded in %d turn, in accordance with peace " "treaty." msgid_plural "" "%s Any such units will be disbanded in %d turns, in accordance with peace " "treaty." msgstr[0] "" msgstr[1] "" #: server/srv_main.c:922 server/srv_main.c:937 #, c-format msgid "Your %s was disbanded in accordance with your peace treaty with the %s." msgstr "" #: server/srv_main.c:987 #, c-format msgid "" "Concerned citizens point out that the cease-fire with %s will run out soon." msgstr "" #: server/srv_main.c:996 server/srv_main.c:1001 #, c-format msgid "The cease-fire with %s has run out. You are now at war with the %s." msgstr "" #: server/srv_main.c:1041 server/srv_main.c:1051 #, c-format msgid "" "The cease-fire between %s and %s has run out. They are at war. You cancel " "your alliance with %s." msgstr "" #: server/srv_main.c:1061 #, c-format msgid "" "The cease-fire between %s and %s has run out. They are at war. You cancel " "your alliance with both." msgstr "" #. TRANS: %s is a unit type #: server/srv_main.c:1213 #, c-format msgid "%s retired!" msgstr "" #: server/srv_main.c:1471 #, c-format msgid "%s restored to the default value %d" msgstr "" #: server/srv_main.c:1480 #, c-format msgid "%s now at value %d" msgstr "" #: server/srv_main.c:1550 msgid "Automatically placed spaceship parts that were still not placed." msgstr "" #. TRANS: Small Fish disappears from (32, 72). #: server/srv_main.c:1761 #, c-format msgid "%s disappears from %s." msgstr "" #. TRANS: Small Fish appears to (32, 72). #: server/srv_main.c:1789 #, c-format msgid "%s appears to %s." msgstr "" #: server/srv_main.c:1881 msgid "The game is already running." msgstr "" #: server/srv_main.c:1889 #, c-format msgid "%s lost control cmdlevel on game start. Use voting from now on." msgstr "" #: server/srv_main.c:1897 msgid "Starting game." msgstr "" #: server/srv_main.c:2021 #, c-format msgid "request for unknown report (type %d)" msgstr "" #: server/srv_main.c:2111 #, c-format msgid "Warning: rejecting old client %s" msgstr "" #: server/srv_main.c:2122 msgid "" "Your client is too old. To use this server, please upgrade your client to a " "Freeciv 2.2 or later." msgstr "" #: server/srv_main.c:2181 msgid "You are not allowed to edit." msgstr "" #: server/srv_main.c:2393 server/stdinhand.c:4341 #, c-format msgid "%s nation is not available for user selection." msgstr "" #: server/srv_main.c:2399 server/stdinhand.c:4349 #, c-format msgid "%s nation is already in use." msgstr "" #: server/srv_main.c:2415 #, c-format msgid "%s is the %s ruler %s." msgstr "" #: server/srv_main.c:2491 #, c-format msgid "Waiting to start game: %d out of %d alive players are ready to start." msgstr "" #: server/srv_main.c:2517 msgid "requested more than 'maxplayers' setting" msgstr "" #: server/srv_main.c:2524 msgid "" "not enough playable nations in this nation set (see 'nationset' setting)" msgstr "" #: server/srv_main.c:2527 msgid "not enough playable nations" msgstr "" #: server/srv_main.c:2874 server/srv_main.c:2878 #, c-format msgid "%s rules the %s." msgstr "" #: server/srv_main.c:3073 msgid "" "This freeciv-server program has player authentication support, but it's " "currently not in use." msgstr "" #: server/srv_main.c:3134 server/stdinhand.c:4030 #, c-format msgid "Ruleset directory \"%s\" not found" msgstr "" #: server/srv_main.c:3154 #, c-format msgid "Sending info to metaserver <%s>." msgstr "" #: server/srv_main.c:3158 msgid "Not starting without explicitly requested metaserver connection." msgstr "" #: server/srv_main.c:3181 msgid "The game is over..." msgstr "" #: server/srv_main.c:3316 msgid "Failed to create suitable map, retrying with another mapseed." msgstr "" #: server/srv_main.c:3322 #, c-format msgid "Attempt %d/%d" msgstr "" #: server/srv_main.c:3351 msgid "Cannot create suitable map with given settings." msgstr "" #: server/srv_main.c:3374 server/srv_main.c:3378 #, c-format msgid "Setting '%s' has been adjusted from %s to %s." msgstr "" #: server/srv_main.c:3585 #, c-format msgid "Now accepting new client connections on port %d." msgstr "" #: server/srv_signal.c:67 msgid "Setting timeout to 0. Autogame will stop." msgstr "" #: server/srv_signal.c:71 msgid "You must interrupt Freeciv twice within one second to make it exit." msgstr "" #: server/srv_signal.c:115 #, c-format msgid "Failed to install SIGINT handler: %s\n" msgstr "" #: server/srv_signal.c:122 #, c-format msgid "Failed to install SIGHUP handler: %s\n" msgstr "" #: server/srv_signal.c:129 #, c-format msgid "Failed to install SIGTERM handler: %s\n" msgstr "" #: server/srv_signal.c:138 #, c-format msgid "Failed to ignore SIGPIPE: %s\n" msgstr "" #: server/stdinhand.c:198 msgid "Can't use an empty name." msgstr "" #: server/stdinhand.c:201 #, c-format msgid "That name exceeds the maximum of %d chars." msgstr "" #: server/stdinhand.c:206 msgid "That name is not allowed." msgstr "" #. TRANS: ambiguous command #: server/stdinhand.c:341 msgid "(ambiguous)" msgstr "" #: server/stdinhand.c:441 msgid "Name is empty, so cannot be a player." msgstr "" #: server/stdinhand.c:445 msgid "Name is too long, so cannot be a player." msgstr "" #: server/stdinhand.c:449 #, c-format msgid "Player name prefix '%s' is ambiguous." msgstr "" #: server/stdinhand.c:453 #, c-format msgid "No player by the name of '%s'." msgstr "" #: server/stdinhand.c:457 server/stdinhand.c:492 #, c-format msgid "Unexpected match_result %d (%s) for '%s'." msgstr "" #: server/stdinhand.c:476 msgid "Name is empty, so cannot be a connection." msgstr "" #: server/stdinhand.c:480 msgid "Name is too long, so cannot be a connection." msgstr "" #: server/stdinhand.c:484 #, c-format msgid "Connection name prefix '%s' is ambiguous." msgstr "" #: server/stdinhand.c:488 #, c-format msgid "No connection by the name of '%s'." msgstr "" #: server/stdinhand.c:508 #, c-format msgid "Open metaserver connection to [%s]." msgstr "" #: server/stdinhand.c:521 #, c-format msgid "Close metaserver connection to [%s]." msgstr "" #: server/stdinhand.c:538 msgid "Metaserver connection is open." msgstr "" #: server/stdinhand.c:541 msgid "Metaserver connection is closed." msgstr "" #: server/stdinhand.c:560 msgid "Metaserver connection is already open." msgstr "" #: server/stdinhand.c:571 msgid "Metaserver connection is already closed." msgstr "" #: server/stdinhand.c:576 msgid "Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'." msgstr "" #: server/stdinhand.c:597 #, c-format msgid "Metaserver patches string set to '%s'." msgstr "" #: server/stdinhand.c:600 #, c-format msgid "Metaserver patches string set to '%s', not reporting to metaserver." msgstr "" #: server/stdinhand.c:615 msgid "/metamessage command is deprecated. Set metamessage setting instead." msgstr "" #: server/stdinhand.c:626 #, c-format msgid "Metaserver message string set to '%s'." msgstr "" #: server/stdinhand.c:629 #, c-format msgid "Metaserver message string set to '%s', not reporting to metaserver." msgstr "" #: server/stdinhand.c:655 #, c-format msgid "Metaserver is now [%s]." msgstr "" #: server/stdinhand.c:664 #, c-format msgid "Server id: %s" msgstr "" #: server/stdinhand.c:677 server/stdinhand.c:694 msgid "You cannot save games manually on this server." msgstr "" #: server/stdinhand.c:712 #, c-format msgid "%s is now under AI control." msgstr "" #: server/stdinhand.c:721 #, c-format msgid "%s is now under human control." msgstr "" #: server/stdinhand.c:774 msgid "Wrong number of arguments to create command." msgstr "" #: server/stdinhand.c:833 msgid "A living user already exists by that name." msgstr "" #: server/stdinhand.c:841 msgid "A living player already exists by that name." msgstr "" #: server/stdinhand.c:848 #, c-format msgid "Can't create player, requested nation %s not in current nation set." msgstr "" #: server/stdinhand.c:856 #, c-format msgid "Can't create players, nation %s conflicts with %s." msgstr "" #: server/stdinhand.c:867 msgid "Can't create players, no nations available." msgstr "" #: server/stdinhand.c:885 msgid "Can't create players, no slots available." msgstr "" #: server/stdinhand.c:890 msgid "Maxplayers setting prevents creation of more players." msgstr "" #: server/stdinhand.c:907 server/stdinhand.c:921 #, c-format msgid "%s is replacing dead player %s as an AI-controlled player." msgstr "" #: server/stdinhand.c:940 server/stdinhand.c:1089 #, c-format msgid "Failed to create new player %s." msgstr "" #: server/stdinhand.c:946 #, c-format msgid "New player %s created." msgstr "" #. TRANS: keep one space at the beginning of the string. #: server/stdinhand.c:962 #, c-format msgid " Nation of the new player: %s." msgstr "" #: server/stdinhand.c:1023 msgid "A player already exists by that name." msgstr "" #: server/stdinhand.c:1028 msgid "A user already exists by that name." msgstr "" #: server/stdinhand.c:1039 msgid "Can't add more players, server is full." msgstr "" #: server/stdinhand.c:1046 msgid "" "Can't add more players, not enough playable nations in current nation set " "(see 'nationset' setting)." msgstr "" #: server/stdinhand.c:1050 msgid "Can't add more players, not enough playable nations." msgstr "" #: server/stdinhand.c:1061 #, c-format msgid "There is no AI type %s." msgstr "" #. TRANS: <name> replacing <name> ... #: server/stdinhand.c:1078 #, c-format msgid "%s replacing %s as an AI-controlled player." msgstr "" #: server/stdinhand.c:1094 #, c-format msgid "%s has been added as an AI-controlled player (%s)." msgstr "" #: server/stdinhand.c:1139 #, c-format msgid "" "Command level '%s' or greater needed to remove a player once the game has " "started." msgstr "" #: server/stdinhand.c:1151 #, c-format msgid "Removed player %s from the game." msgstr "" #: server/stdinhand.c:1217 server/stdinhand.c:3811 server/stdinhand.c:4021 #, c-format msgid "Name \"%s\" disallowed for security reasons." msgstr "" #: server/stdinhand.c:1230 #, c-format msgid "No command script found by the name \"%s\"." msgstr "" #: server/stdinhand.c:1238 #, c-format msgid "Loading script file '%s'." msgstr "" #: server/stdinhand.c:1256 #, c-format msgid "Cannot read command line scriptfile '%s'." msgstr "" #: server/stdinhand.c:1258 server/stdinhand.c:4926 #, c-format msgid "Could not read script file '%s'." msgstr "" #: server/stdinhand.c:1332 #, c-format msgid "Could not write script file '%s'." msgstr "" #: server/stdinhand.c:1345 msgid "You cannot use the write command on this server for security reasons." msgstr "" #. TRANS: Failed to write server script, e.g., 'example.serv' #: server/stdinhand.c:1365 #, c-format msgid "Failed to write %s." msgstr "" #. TRANS: Wrote server script, e.g., 'example.serv' #: server/stdinhand.c:1371 #, c-format msgid "Wrote %s." msgstr "" #: server/stdinhand.c:1397 #, c-format msgid "" "Cannot decrease command access level '%s' for connection '%s'; you only have " "'%s'." msgstr "" #: server/stdinhand.c:1406 #, c-format msgid "Command access level set to '%s' for connection %s." msgstr "" #: server/stdinhand.c:1456 #, c-format msgid "" "Anyone can now become game organizer '%s' by issuing the 'first' command." msgstr "" #: server/stdinhand.c:1480 msgid "Command access levels in effect:" msgstr "" #: server/stdinhand.c:1493 #, c-format msgid "Command access level for new connections: %s" msgstr "" #: server/stdinhand.c:1496 #, c-format msgid "Command access level for first player to take it: %s" msgstr "" #. TRANS: comma and 'or' separated list of access levels #: server/stdinhand.c:1515 #, c-format msgid "Command access level must be one of %s." msgstr "" #: server/stdinhand.c:1521 #, c-format msgid "" "Cannot increase command access level to '%s'; you only have '%s' yourself." msgstr "" #: server/stdinhand.c:1548 server/stdinhand.c:1562 server/stdinhand.c:1583 #, c-format msgid "Command access level set to '%s' for new players." msgstr "" #: server/stdinhand.c:1553 server/stdinhand.c:1567 server/stdinhand.c:1577 #, c-format msgid "Command access level set to '%s' for first player to grab it." msgstr "" #: server/stdinhand.c:1612 msgid "The 'first' command makes no sense from the server command line." msgstr "" #: server/stdinhand.c:1616 #, c-format msgid "You already have command access level '%s' or better." msgstr "" #: server/stdinhand.c:1621 msgid "Someone else is already game organizer." msgstr "" #: server/stdinhand.c:1626 #, c-format msgid "Connection %s has opted to become the game organizer." msgstr "" #: server/stdinhand.c:1639 msgid "Default cmdlevel lowered to 'basic' on game start." msgstr "" #: server/stdinhand.c:1689 #, c-format msgid "Invalid argument %d." msgstr "" #: server/stdinhand.c:1696 server/stdinhand.c:3365 server/stdinhand.c:3513 #: server/stdinhand.c:3525 server/stdinhand.c:3698 server/stdinhand.c:3800 #, c-format msgid "" "Usage:\n" "%s" msgstr "" #: server/stdinhand.c:1703 #, c-format msgid "Dynamic timeout set to %d %d %d %d" msgstr "" #. TRANS: <untranslated name> - translated short help #: server/stdinhand.c:1781 #, c-format msgid "Option: %s - %s" msgstr "" #. TRANS: <untranslated name> #: server/stdinhand.c:1786 #, c-format msgid "Option: %s" msgstr "" #: server/stdinhand.c:1794 server/stdinhand.c:6481 msgid "Description:" msgstr "" #: server/stdinhand.c:1799 #, c-format msgid "Status: %s" msgstr "" #: server/stdinhand.c:1800 msgid "changeable" msgstr "" #: server/stdinhand.c:1800 msgid "fixed" msgstr "" #: server/stdinhand.c:1809 server/stdinhand.c:1830 server/stdinhand.c:1844 msgid "Value:" msgstr "" #: server/stdinhand.c:1866 msgid "Explanations are available for the following server options:" msgstr "" #: server/stdinhand.c:1911 msgid "No explanation for that yet." msgstr "" #: server/stdinhand.c:1914 server/stdinhand.c:2945 msgid "Ambiguous option name." msgstr "" #: server/stdinhand.c:1934 #, c-format msgid "Server Operator: %s" msgstr "" #: server/stdinhand.c:1973 #, c-format msgid "Connectmsg truncated to %u bytes." msgstr "" #: server/stdinhand.c:2010 server/stdinhand.c:2048 server/stdinhand.c:2066 #, c-format msgid "Player '%s' now has AI skill level '%s'." msgstr "" #: server/stdinhand.c:2053 #, c-format msgid "%s is not controlled by the AI." msgstr "" #: server/stdinhand.c:2074 #, c-format msgid "Default AI skill level set to '%s'." msgstr "" #: server/stdinhand.c:2091 msgid "This command is client only." msgstr "" #: server/stdinhand.c:2098 msgid "Only players may use the away command." msgstr "" #: server/stdinhand.c:2109 #, c-format msgid "%s set to away mode." msgstr "" #: server/stdinhand.c:2114 #, c-format msgid "%s returned to game." msgstr "" #: server/stdinhand.c:2181 #, c-format msgid "Sorry, you do not have access to view option '%s'." msgstr "" #: server/stdinhand.c:2190 #, c-format msgid "Unknown option '%s'." msgstr "" #: server/stdinhand.c:2203 #, c-format msgid "Current ruleset directory is \"%s\"" msgstr "" #: server/stdinhand.c:2227 msgid "All options with non-default values" msgstr "" #: server/stdinhand.c:2230 msgid "All options" msgstr "" #: server/stdinhand.c:2233 msgid "Vital options" msgstr "" #: server/stdinhand.c:2236 msgid "Situational options" msgstr "" #: server/stdinhand.c:2239 msgid "Rarely used options" msgstr "" #: server/stdinhand.c:2242 msgid "Options locked by the ruleset" msgstr "" #: server/stdinhand.c:2254 msgid "In the column '##' the status of the option is shown:" msgstr "" #: server/stdinhand.c:2255 msgid " - a '!' means the option is locked by the ruleset." msgstr "" #: server/stdinhand.c:2256 msgid " - a '+' means you may change the option." msgstr "" #: server/stdinhand.c:2257 msgid " - a '~' means that option follows default value." msgstr "" #: server/stdinhand.c:2258 msgid " - a '=' means the value is same as default." msgstr "" #: server/stdinhand.c:2260 #, c-format msgid "%-*s ## value (min, max)" msgstr "" #: server/stdinhand.c:2261 msgid "Option" msgstr "" #: server/stdinhand.c:2304 msgid "A help text for each option is available via 'help <option>'." msgstr "" #: server/stdinhand.c:2308 msgid "" "Try 'show situational' or 'show rare' to show more options.\n" "Try 'show changed' to show settings with non-default values.\n" "Try 'show locked' to show settings locked by the ruleset." msgstr "" #: server/stdinhand.c:2410 msgid "Cannot change teams once game has begun." msgstr "" #: server/stdinhand.c:2420 server/stdinhand.c:2562 server/stdinhand.c:2753 #: server/stdinhand.c:2778 server/stdinhand.c:2820 server/stdinhand.c:2851 #: server/stdinhand.c:2893 server/stdinhand.c:2918 server/stdinhand.c:2980 #: server/stdinhand.c:3155 server/stdinhand.c:3183 #, c-format msgid "" "Undefined argument. Usage:\n" "%s" msgstr "" #: server/stdinhand.c:2442 #, c-format msgid "No such team %s. Please give a valid team name or number." msgstr "" #: server/stdinhand.c:2449 msgid "Cannot team a barbarian." msgstr "" #: server/stdinhand.c:2457 #, c-format msgid "Player %s set to team %s." msgstr "" #. TRANS: "Vote" or "Teamvote" is voting-as-a-process. Used as #. * part of a sentence. #. TRANS: "Vote" as a process. Used as part of a sentence. #: server/stdinhand.c:2487 server/voting.c:539 msgid "Teamvote" msgstr "" #. TRANS: "Vote" as a process. Used as part of a sentence. #: server/stdinhand.c:2487 server/voting.c:544 msgid "Vote" msgstr "" #. TRANS: "[Vote|Teamvote] 3 \"proposed change\" (needs ..." #: server/stdinhand.c:2490 #, c-format msgid "" "%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of " "%d players." msgstr "" #. TRANS: preserve leading space #: server/stdinhand.c:2495 msgid " no dissent" msgstr "" #: server/stdinhand.c:2503 msgid "There are no votes going on." msgstr "" #: server/stdinhand.c:2548 server/stdinhand.c:2673 server/stdinhand.c:4590 #: server/stdinhand.c:4793 msgid "You are not allowed to use this command." msgstr "" #: server/stdinhand.c:2557 #, c-format msgid "The argument \"%s\" is ambiguous." msgstr "" #: server/stdinhand.c:2574 msgid "There are no votes running." msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:2577 #, c-format msgid "No legal last vote (%d %s)." msgstr "" #: server/stdinhand.c:2578 msgid "other vote running" msgid_plural "other votes running" msgstr[0] "" msgstr[1] "" #: server/stdinhand.c:2585 msgid "Value must be an integer." msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:2592 server/stdinhand.c:2682 #, c-format msgid "No such vote (%d)." msgstr "" #: server/stdinhand.c:2598 msgid "You are not allowed to vote on that." msgstr "" #: server/stdinhand.c:2603 #, c-format msgid "You voted for \"%s\"" msgstr "" #: server/stdinhand.c:2607 #, c-format msgid "You voted against \"%s\"" msgstr "" #: server/stdinhand.c:2612 #, c-format msgid "You abstained from voting on \"%s\"" msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:2649 msgid "Missing argument <vote number> or the string \"all\"." msgstr "" #: server/stdinhand.c:2656 msgid "You don't have any vote going on." msgstr "" #: server/stdinhand.c:2663 msgid "There isn't any vote going on." msgstr "" #. TRANS: "votes" as a process #: server/stdinhand.c:2669 msgid "All votes have been removed." msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:2688 #, c-format msgid "You are not allowed to cancel this vote (%d)." msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:2695 msgid "Usage: /cancelvote [<vote number>|all]" msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:2705 #, c-format msgid "%s has canceled the vote \"%s\" (number %d)." msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:2712 #, c-format msgid "The vote \"%s\" (number %d) has been canceled." msgstr "" #: server/stdinhand.c:2733 msgid "Can only use this command once game has begun." msgstr "" #: server/stdinhand.c:2764 #, c-format msgid "%s diplomacy no longer debugged" msgstr "" #: server/stdinhand.c:2768 #, c-format msgid "%s diplomacy debugged" msgstr "" #: server/stdinhand.c:2789 #, c-format msgid "%s tech no longer debugged" msgstr "" #: server/stdinhand.c:2793 #, c-format msgid "%s tech debugged" msgstr "" #: server/stdinhand.c:2808 server/stdinhand.c:2811 #, c-format msgid "players=%d cities=%d citizens=%d units=%d" msgstr "" #: server/stdinhand.c:2825 server/stdinhand.c:2856 msgid "Value 2 & 3 must be integer." msgstr "" #: server/stdinhand.c:2829 server/stdinhand.c:2860 msgid "Bad map coordinates." msgstr "" #: server/stdinhand.c:2834 msgid "No city at this coordinate." msgstr "" #: server/stdinhand.c:2839 #, c-format msgid "%s no longer debugged" msgstr "" #: server/stdinhand.c:2866 server/stdinhand.c:2907 #, c-format msgid "%s %s no longer debugged." msgstr "" #: server/stdinhand.c:2881 msgid "Ferry system is no longer in debug mode." msgstr "" #: server/stdinhand.c:2885 msgid "Ferry system in debug mode." msgstr "" #: server/stdinhand.c:2898 msgid "Value 2 must be integer." msgstr "" #: server/stdinhand.c:2902 #, c-format msgid "Unit %d does not exist." msgstr "" #: server/stdinhand.c:2942 #, c-format msgid "Option '%s' not recognized." msgstr "" #. TRANS: 'rulesetdir' is the command. Do not translate. #: server/stdinhand.c:2950 #, c-format msgid "Use the '%srulesetdir' command to change the ruleset directory." msgstr "" #: server/stdinhand.c:3022 #, c-format msgid "The parameter %s should only contain +- and 0-9." msgstr "" #: server/stdinhand.c:3115 #, c-format msgid "Console: '%s' has been set to %s." msgstr "" #: server/stdinhand.c:3217 msgid "You cannot take a new player at this time." msgstr "" #. TRANS: Do not translate "maxplayers". #: server/stdinhand.c:3225 #, c-format msgid "" "You cannot take a new player because the maximum of %d player has already " "been reached (maxplayers setting)." msgid_plural "" "You cannot take a new player because the maximum of %d players has already " "been reached (maxplayers setting)." msgstr[0] "" msgstr[1] "" #: server/stdinhand.c:3237 msgid "You cannot take a new player because there are no free player slots." msgstr "" #: server/stdinhand.c:3262 msgid "Sorry, one can't observe globally in this game." msgstr "" #: server/stdinhand.c:3270 msgid "Sorry, one can't observe barbarians in this game." msgstr "" #: server/stdinhand.c:3273 msgid "Sorry, one can't take barbarians in this game." msgstr "" #: server/stdinhand.c:3282 msgid "Sorry, one can't observe dead players in this game." msgstr "" #: server/stdinhand.c:3286 msgid "Sorry, one can't take dead players in this game." msgstr "" #: server/stdinhand.c:3296 msgid "Sorry, one can't observe AI players in this game." msgstr "" #: server/stdinhand.c:3299 msgid "Sorry, one can't take AI players in this game." msgstr "" #: server/stdinhand.c:3309 msgid "Sorry, one can't observe human players in this game." msgstr "" #: server/stdinhand.c:3313 msgid "Sorry, one can't take human players in this game." msgstr "" #: server/stdinhand.c:3323 msgid "Sorry, one can't observe in this game." msgstr "" #: server/stdinhand.c:3328 msgid "Sorry, one can't take players in this game." msgstr "" #: server/stdinhand.c:3335 msgid "Sorry, one can't take players already connected in this game." msgstr "" #: server/stdinhand.c:3372 server/stdinhand.c:3520 msgid "Only the player name form is allowed." msgstr "" #: server/stdinhand.c:3422 #, c-format msgid "%s already controls %s. Using 'observe' would remove %s" msgstr "" #: server/stdinhand.c:3433 #, c-format msgid "%s is already observing %s." msgstr "" #: server/stdinhand.c:3438 #, c-format msgid "%s is already observing." msgstr "" #: server/stdinhand.c:3470 #, c-format msgid "%s now observes %s" msgstr "" #: server/stdinhand.c:3474 #, c-format msgid "%s now observes" msgstr "" #: server/stdinhand.c:3541 msgid "You cannot issue \"/take -\" when the game has already started." msgstr "" #: server/stdinhand.c:3565 #, c-format msgid "A delegation is active for player '%s'. /take not possible." msgstr "" #: server/stdinhand.c:3580 #, c-format msgid "%s already controls %s." msgstr "" #: server/stdinhand.c:3594 #, c-format msgid "There is no free player slot for %s." msgstr "" #: server/stdinhand.c:3610 #, c-format msgid "Reassigned nation to %s by server console." msgstr "" #: server/stdinhand.c:3614 #, c-format msgid "Reassigned nation to %s by %s." msgstr "" #: server/stdinhand.c:3653 #, c-format msgid "%s now controls %s (%s, %s)." msgstr "" #: server/stdinhand.c:3660 server/stdinhand.c:6817 msgid "Human" msgstr "" #: server/stdinhand.c:3662 msgid "Alive" msgstr "" #: server/stdinhand.c:3663 msgid "Dead" msgstr "" #: server/stdinhand.c:3666 #, c-format msgid "%s failed to attach to any player." msgstr "" #: server/stdinhand.c:3719 msgid "You can not detach other users." msgstr "" #: server/stdinhand.c:3728 #, c-format msgid "%s is not attached to any player." msgstr "" #: server/stdinhand.c:3738 #, c-format msgid "%s detaching from %s" msgstr "" #: server/stdinhand.c:3741 #, c-format msgid "%s no longer observing." msgstr "" #: server/stdinhand.c:3806 msgid "Cannot load a game while another is running." msgstr "" #: server/stdinhand.c:3854 #, c-format msgid "Cannot find savegame or scenario with the name \"%s\"." msgstr "" #: server/stdinhand.c:3868 #, c-format msgid "Could not load savefile: %s" msgstr "" #: server/stdinhand.c:3986 msgid "" "You must provide a ruleset name. Use \"/show ruleset\" to see what is the " "current ruleset." msgstr "" #: server/stdinhand.c:3993 msgid "Changing ruleset not allowed. It was locked from the commandline." msgstr "" #: server/stdinhand.c:4000 msgid "This setting can't be modified after the game has started." msgstr "" #. TRANS: scenario name #: server/stdinhand.c:4005 #, c-format msgid "" "The ruleset of \"%s\" can be changed by switching to a compatible ruleset " "before loading it." msgstr "" #: server/stdinhand.c:4014 #, c-format msgid "Ruleset directory is already \"%s\"" msgstr "" #: server/stdinhand.c:4063 #, c-format msgid "Ruleset directory set to \"%s\"" msgstr "" #: server/stdinhand.c:4066 #, c-format msgid "Failed loading rulesets from directory \"%s\", using \"%s\"" msgstr "" #: server/stdinhand.c:4086 server/stdinhand.c:4122 server/stdinhand.c:6733 msgid "That would be rather silly, since you are not a player." msgstr "" #: server/stdinhand.c:4093 #, c-format msgid "%s. Try /help ignore" msgstr "" #: server/stdinhand.c:4105 #, c-format msgid "Added pattern %s as entry %d to your ignore list." msgstr "" #: server/stdinhand.c:4131 server/stdinhand.c:6738 msgid "Your ignore list is empty." msgstr "" #: server/stdinhand.c:4138 msgid "Missing range. Try /help unignore." msgstr "" #: server/stdinhand.c:4147 server/stdinhand.c:4155 server/stdinhand.c:4161 #, c-format msgid "\"%s\" is not a valid range. Try /help unignore." msgstr "" #: server/stdinhand.c:4170 #, c-format msgid "Invalid entry number: %d." msgstr "" #: server/stdinhand.c:4173 #, c-format msgid "Invalid range: %d to %d." msgstr "" #: server/stdinhand.c:4187 #, c-format msgid "Removed pattern %s (entry %d) from your ignore list." msgstr "" #: server/stdinhand.c:4217 msgid "Two arguments needed. See '/help playercolor'." msgstr "" #: server/stdinhand.c:4244 msgid "Can only unset player color before game starts." msgstr "" #: server/stdinhand.c:4250 msgid "Invalid player color definition. See '/help playercolor'." msgstr "" #. TRANS: "... [c0ffee] for Caesar ... to Hammurabi." #: server/stdinhand.c:4261 #, c-format msgid "Warning: new color [%s] for %s is identical to %s." msgstr "" #: server/stdinhand.c:4274 #, c-format msgid "Color of player %s set to [%s]." msgstr "" #: server/stdinhand.c:4303 msgid "At least one argument needed. See '/help playernation'." msgstr "" #: server/stdinhand.c:4310 msgid "Can only set player nation before game starts." msgstr "" #: server/stdinhand.c:4327 #, c-format msgid "Nation of player %s reset." msgstr "" #: server/stdinhand.c:4334 #, c-format msgid "Unrecognized nation: %s." msgstr "" #. TRANS: Nation resetting form of /playernation does not require sex #: server/stdinhand.c:4357 msgid "Leader sex must be given when setting nation." msgstr "" #: server/stdinhand.c:4368 #, c-format msgid "Unrecognized gender: %s, expecting 1 or 0." msgstr "" #: server/stdinhand.c:4377 #, c-format msgid "Unrecognized style: %s." msgstr "" #: server/stdinhand.c:4401 #, c-format msgid "Nation of player %s set to [%s]." msgstr "" #: server/stdinhand.c:4418 msgid "Goodbye." msgstr "" #: server/stdinhand.c:4492 msgid "Sorry, you are not allowed to use server commands." msgstr "" #: server/stdinhand.c:4517 #, c-format msgid "Warning: '%s' interpreted as '%s', but it is ambiguous. Try '%shelp'." msgstr "" #: server/stdinhand.c:4521 #, c-format msgid "Unknown command '%s%s'. Try '%shelp'." msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:4549 msgid "Your new vote canceled your previous vote." msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:4556 msgid "New teamvote" msgstr "" #. TRANS: "[New vote|New teamvote] (number 3) #. * by fred: proposed change" #: server/stdinhand.c:4568 #, c-format msgid "%s (number %d) by %s: %s" msgstr "" #. TRANS: "vote" as a process #: server/stdinhand.c:4578 #, c-format msgid "Your new vote (\"%s\") was not legal or was not recognized." msgstr "" #: server/stdinhand.c:4623 msgid "(server prompt)" msgstr "" #: server/stdinhand.c:4773 msgid "" "Ending the game. The server will restart once all clients have disconnected." msgstr "" #: server/stdinhand.c:4778 msgid "Cannot end the game: no game running." msgstr "" #: server/stdinhand.c:4798 msgid "You cannot surrender now." msgstr "" #: server/stdinhand.c:4805 msgid "You have already conceded the game." msgstr "" #: server/stdinhand.c:4814 #, c-format msgid "%s has conceded the game and can no longer win." msgstr "" #: server/stdinhand.c:4865 msgid "Guessing argument 'ruleset'." msgstr "" #: server/stdinhand.c:4869 msgid "Guessing argument 'game'." msgstr "" #: server/stdinhand.c:4877 msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'." msgstr "" #: server/stdinhand.c:4892 msgid "Reset all settings to the values at the game start." msgstr "" #: server/stdinhand.c:4895 msgid "No saved settings from the game start available." msgstr "" #: server/stdinhand.c:4899 msgid "No game started..." msgstr "" #: server/stdinhand.c:4908 msgid "Reset all settings to ruleset values." msgstr "" #: server/stdinhand.c:4911 msgid "Failed to reset settings to ruleset values." msgstr "" #: server/stdinhand.c:4917 msgid "Reset all settings and rereading the server start script." msgstr "" #: server/stdinhand.c:4935 msgid "Reset all settings to default values." msgstr "" #: server/stdinhand.c:4941 msgid "Settings re-initialized." msgstr "" #: server/stdinhand.c:4973 #, c-format msgid "Option '%s' reset to default value, and will track any default changes." msgstr "" #: server/stdinhand.c:5038 #, c-format msgid "Fall back to old syntax '%slua <script command>'." msgstr "" #: server/stdinhand.c:5048 #, c-format msgid "No lua command or lua script file. See '%shelp lua'." msgstr "" #: server/stdinhand.c:5061 server/stdinhand.c:5074 msgid "Unsafe Lua code can only be run by explicit command." msgstr "" #: server/stdinhand.c:5066 server/stdinhand.c:5079 msgid "You aren't allowed to run unsafe Lua code." msgstr "" #: server/stdinhand.c:5098 #, c-format msgid "Freeciv script '%s' disallowed for security reasons." msgstr "" #: server/stdinhand.c:5112 #, c-format msgid "No Freeciv script found by the name '%s'." msgstr "" #: server/stdinhand.c:5137 server/stdinhand.c:5150 #, c-format msgid "Loading Freeciv script file '%s'." msgstr "" #: server/stdinhand.c:5144 server/stdinhand.c:5157 #, c-format msgid "Cannot read Freeciv script '%s'." msgstr "" #: server/stdinhand.c:5206 msgid "Game not started - cannot delegate yet." msgstr "" #. TRANS: do not translate the command 'delegate'. #: server/stdinhand.c:5262 #, c-format msgid "Valid arguments for 'delegate' are: %s." msgstr "" #: server/stdinhand.c:5282 #, c-format msgid "Command level '%s' or greater needed to modify others' delegations." msgstr "" #: server/stdinhand.c:5291 msgid "Please specify a player for whom delegation should be canceled." msgstr "" #: server/stdinhand.c:5302 server/stdinhand.c:5332 msgid "You can't switch players from the console." msgstr "" #: server/stdinhand.c:5321 msgid "Please specify a player for whom the delegation should be shown." msgstr "" #: server/stdinhand.c:5346 msgid "Please specify a player to take control of." msgstr "" #: server/stdinhand.c:5368 msgid "Please specify a user to whom control is to be delegated." msgstr "" #: server/stdinhand.c:5389 #, c-format msgid "" "Command level '%s' or greater or special permission needed to modify others' " "delegations." msgstr "" #: server/stdinhand.c:5399 msgid "You do not control a player." msgstr "" #: server/stdinhand.c:5424 #, c-format msgid "" "Can't delegate control of '%s' belonging to %s while they are controlling " "another player." msgstr "" #: server/stdinhand.c:5430 #, c-format msgid "Can't change delegation of '%s' while controlled by delegate %s." msgstr "" #: server/stdinhand.c:5437 msgid "" "You can't delegate control while you are controlling a delegated player " "yourself." msgstr "" #. TRANS: don't translate 'delegate cancel' #: server/stdinhand.c:5451 #, c-format msgid "" "%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to " "cancel an existing delegation." msgstr "" #. TRANS: don't translate '/delegate cancel' #: server/stdinhand.c:5460 msgid "" "You can't delegate control to yourself. Use '/delegate cancel' to cancel an " "existing delegation." msgstr "" #: server/stdinhand.c:5473 server/stdinhand.c:5489 #, c-format msgid "Control of player '%s' delegated to user %s." msgstr "" #: server/stdinhand.c:5485 server/stdinhand.c:5499 #, c-format msgid "No delegation defined for '%s'." msgstr "" #: server/stdinhand.c:5519 server/stdinhand.c:5594 server/stdinhand.c:5623 msgid "Unexpected failure." msgstr "" #: server/stdinhand.c:5524 #, c-format msgid "Your delegated control of player '%s' was canceled." msgstr "" #: server/stdinhand.c:5529 #, c-format msgid "Delegation of '%s' canceled." msgstr "" #. TRANS: don't translate '/delegate restore'. #: server/stdinhand.c:5542 msgid "" "You are already controlling a delegated player. Use '/delegate restore' to " "relinquish control of your current player first." msgstr "" #. TRANS: don't translate '/delegate cancel'. #: server/stdinhand.c:5556 msgid "" "Can't take player while you have delegated control yourself. Use '/delegate " "cancel' to cancel your own delegation first." msgstr "" #: server/stdinhand.c:5566 #, c-format msgid "You already control '%s'." msgstr "" #: server/stdinhand.c:5575 #, c-format msgid "Control of player '%s' has not been delegated to you." msgstr "" #: server/stdinhand.c:5584 #, c-format msgid "Another user already controls player '%s'." msgstr "" #: server/stdinhand.c:5600 #, c-format msgid "%s is now controlling player '%s'." msgstr "" #: server/stdinhand.c:5612 msgid "You are not currently controlling a delegated player." msgstr "" #. TRANS: "<user> is now connected to <player>" where <player> #. * can also be "global observer" or "nothing" #: server/stdinhand.c:5631 #, c-format msgid "%s is now connected as %s." msgstr "" #: server/stdinhand.c:5651 #, c-format msgid "%s (observer)" msgstr "" #: server/stdinhand.c:5656 msgid "global observer" msgstr "" #: server/stdinhand.c:5714 msgid "Ambiguous 'mapimg' command." msgstr "" #: server/stdinhand.c:5740 server/stdinhand.c:6070 #, c-format msgid "The valid arguments are: %s." msgstr "" #: server/stdinhand.c:5755 msgid "Missing argument for 'mapimg define'." msgstr "" #: server/stdinhand.c:5761 server/stdinhand.c:5770 #, c-format msgid "Can't use definition: %s." msgstr "" #: server/stdinhand.c:5778 #, c-format msgid "Defined as map image definition %d: '%s'." msgstr "" #: server/stdinhand.c:5788 msgid "Missing argument for 'mapimg delete'." msgstr "" #: server/stdinhand.c:5799 msgid "All map image definitions deleted." msgstr "" #: server/stdinhand.c:5809 #, c-format msgid "Couldn't delete definition: %s." msgstr "" #: server/stdinhand.c:5812 #, c-format msgid "Map image definition %d deleted." msgstr "" #: server/stdinhand.c:5817 #, c-format msgid "Bad argument for 'mapimg delete': '%s'." msgstr "" #: server/stdinhand.c:5840 #, c-format msgid "Couldn't show definition: %s." msgstr "" #: server/stdinhand.c:5845 #, c-format msgid "Bad argument for 'mapimg show': '%s'." msgstr "" #: server/stdinhand.c:5856 msgid "Map color test images saved." msgstr "" #: server/stdinhand.c:5862 msgid "Missing argument for 'mapimg create'." msgstr "" #: server/stdinhand.c:5883 server/stdinhand.c:5900 #, c-format msgid "Error saving map image %d: %s." msgstr "" #: server/stdinhand.c:5905 #, c-format msgid "Bad argument for 'mapimg create': '%s'." msgstr "" #: server/stdinhand.c:5933 msgid "No player given for aicmd." msgstr "" #: server/stdinhand.c:5950 msgid "No command for the AI console defined." msgstr "" #: server/stdinhand.c:5964 #, c-format msgid "AI console for player %s. Command: '%s'." msgstr "" #: server/stdinhand.c:5970 #, c-format msgid "No AI console defined for the AI '%s' of player %s." msgstr "" #: server/stdinhand.c:5974 #, c-format msgid "No AI defined for player %s." msgstr "" #: server/stdinhand.c:6014 msgid "Freeciv database script deactivated at compile time." msgstr "" #: server/stdinhand.c:6021 msgid "" "Freeciv database script not activated at server start. See the Freeciv " "server's --auth command line option." msgstr "" #: server/stdinhand.c:6040 msgid "Ambiguous fcdb command." msgstr "" #: server/stdinhand.c:6174 #, c-format msgid "" "Not enough human players ('minplayers' server setting has value %d); game " "will not start." msgstr "" #: server/stdinhand.c:6181 msgid "No players; game will not start." msgstr "" #: server/stdinhand.c:6186 msgid "" "Not enough nations in the current nation set for all players; game will not " "start. (See 'nationset' setting.)" msgstr "" #: server/stdinhand.c:6191 msgid "Not enough nations for all players; game will not start." msgstr "" #: server/stdinhand.c:6197 msgid "" "Neither 'startcity' nor 'startunits' setting gives players anything to start " "game with; game will not start." msgstr "" #: server/stdinhand.c:6208 msgid "All players are ready; starting game." msgstr "" #. TRANS: given when /start is invoked during gameover. #: server/stdinhand.c:6224 msgid "" "Cannot start the game: the game is waiting for all clients to disconnect." msgstr "" #. TRANS: given when /start is invoked while the game #. * is running. #: server/stdinhand.c:6231 msgid "Cannot start the game: it is already running." msgstr "" #: server/stdinhand.c:6263 #, c-format msgid "Cutting connection %s." msgstr "" #: server/stdinhand.c:6264 msgid "connection cut" msgstr "" #: server/stdinhand.c:6352 msgid "You may not kick yourself." msgstr "" #: server/stdinhand.c:6375 #, c-format msgid "" "There must be at least %d unique connections to the server for this command " "to be valid." msgstr "" #: server/stdinhand.c:6402 msgid "kicked" msgstr "" #: server/stdinhand.c:6418 msgid "" "Welcome - this is the introductory help text for the Freeciv server.\n" "\n" "Two important server concepts are Commands and Options. Commands, such as " "'help', are used to interact with the server. Some commands take one or more " "arguments, separated by spaces. In many cases commands and command arguments " "may be abbreviated. Options are settings which control the server as it is " "running.\n" "\n" "To find out how to get more information about commands and options, use " "'help help'.\n" "\n" "For the impatient, the main commands to get going are:\n" " show - to see current options\n" " set - to set options\n" " start - to start the game once players have connected\n" " save - to save the current game\n" " quit - to exit" msgstr "" #. TRANS: <untranslated name> - translated short help #: server/stdinhand.c:6455 #, c-format msgid "Command: %s - %s" msgstr "" #. TRANS: <untranslated name> #: server/stdinhand.c:6461 #, c-format msgid "Command: %s" msgstr "" #: server/stdinhand.c:6466 msgid "Synopsis: " msgstr "" #: server/stdinhand.c:6475 #, c-format msgid "Level: %s" msgstr "" #: server/stdinhand.c:6499 msgid "The following server commands are available:" msgstr "" #: server/stdinhand.c:6561 #, c-format msgid "Possible matches: %s" msgstr "" #: server/stdinhand.c:6623 #, c-format msgid "Help argument '%s' is ambiguous." msgstr "" #: server/stdinhand.c:6630 #, c-format msgid "No match for help argument '%s'." msgstr "" #: server/stdinhand.c:6671 msgid "List of connections to server:" msgstr "" #: server/stdinhand.c:6675 msgid "<no connections>" msgstr "" #: server/stdinhand.c:6696 msgid "List of all delegations:" msgstr "" #. TRANS: last %s is either " (active)" or empty string #: server/stdinhand.c:6708 #, c-format msgid "%s delegates control over player '%s' to user %s%s." msgstr "" #. TRANS: preserve leading space #: server/stdinhand.c:6711 msgid " (active)" msgstr "" #: server/stdinhand.c:6717 msgid "No delegations defined." msgstr "" #: server/stdinhand.c:6742 msgid "Your ignore list:" msgstr "" #: server/stdinhand.c:6758 msgid "List of players:" msgstr "" #: server/stdinhand.c:6762 server/stdinhand.c:7052 msgid "<no players>" msgstr "" #: server/stdinhand.c:6792 #, c-format msgid ", user %s" msgstr "" #: server/stdinhand.c:6796 msgid ", ready" msgstr "" #: server/stdinhand.c:6800 msgid ", not ready" msgstr "" #: server/stdinhand.c:6806 msgid ", Dead" msgstr "" #: server/stdinhand.c:6820 #, c-format msgid ", %s" msgstr "" #: server/stdinhand.c:6821 #, c-format msgid ", difficulty level %s" msgstr "" #: server/stdinhand.c:6827 #, c-format msgid ", %d connection:" msgid_plural ", %d connections:" msgstr[0] "" msgstr[1] "" #: server/stdinhand.c:6834 #, c-format msgid "%s from %s (command access level %s), bufsize=%dkb" msgstr "" #. TRANS: preserve leading space #: server/stdinhand.c:6840 msgid " (observer mode)" msgstr "" #. TRANS: don't translate text between '' #: server/stdinhand.c:6901 msgid "List of available rulesets, and how to load them:" msgstr "" #: server/stdinhand.c:6904 msgid "Ruleset : /rulesetdir <dir> : /read <script>" msgstr "" #: server/stdinhand.c:6923 msgid "List of scenarios available:" msgstr "" #. TRANS: don't translate text between '' #: server/stdinhand.c:6948 msgid "List of nation sets available for 'nationset' option:" msgstr "" #. TRANS: nation set description; %d refers to number of playable #. * nations in set #: server/stdinhand.c:6962 #, c-format msgid " %-10s %s (%d playable)" msgid_plural " %-10s %s (%d playable)" msgstr[0] "" msgstr[1] "" #: server/stdinhand.c:6985 msgid "List of teams:" msgstr "" #. TRANS: There will always be at least 2 players here. #: server/stdinhand.c:6995 #, c-format msgid "%2d : '%s' : %d player :" msgid_plural "%2d : '%s' : %d players :" msgstr[0] "" msgstr[1] "" #: server/stdinhand.c:7016 msgid "No map image definitions." msgstr "" #: server/stdinhand.c:7018 msgid "List of map image definitions:" msgstr "" #: server/stdinhand.c:7023 #, c-format msgid "[%2d] %s" msgstr "" #: server/stdinhand.c:7034 msgid "List of AI types:" msgstr "" #: server/stdinhand.c:7049 msgid "List of player colors:" msgstr "" #: server/stdinhand.c:7055 #, c-format msgid "%s (user %s): [%s]" msgstr "" #: server/stdinhand.c:7118 #, c-format msgid "Bad list argument: '%s'. Try '%shelp list'." msgstr "" #: server/techtools.c:118 #, c-format msgid "The %s have researched %s." msgstr "" #. TRANS: Tech from source of an effect #. * (Great Library) #: server/techtools.c:223 #, c-format msgid "?fromeffect:%s acquired from %s!" msgstr "" #. TRANS: Tech from source of an effect #. * (Great Library) #: server/techtools.c:229 #, c-format msgid "?fromeffect:%s acquired from %s's %s!" msgstr "" #. TRANS: Tech from source of an effect #. * (Great Library) #: server/techtools.c:236 #, c-format msgid "?fromeffect:The %s have acquired %s from %s." msgstr "" #: server/techtools.c:384 #, c-format msgid "Discovery of %s OBSOLETES %s in %s!" msgstr "" #: server/techtools.c:468 #, c-format msgid "Discovery of %s" msgstr "" #: server/techtools.c:514 #, c-format msgid "Learned %s. Our scientists focus on %s; goal is %s." msgstr "" #: server/techtools.c:558 #, c-format msgid "Learned %s. Scientists do not know what to research next." msgstr "" #: server/techtools.c:563 #, c-format msgid "Learned %s. Scientists choose to research %s." msgstr "" #: server/techtools.c:602 #, c-format msgid "" "Great scientists from all the world join your civilization: you learn %s " "immediately." msgstr "" #: server/techtools.c:608 #, c-format msgid "%s acquire %s as a result of learning %s." msgstr "" #: server/techtools.c:711 #, c-format msgid "Insufficient science output. We lost %s." msgstr "" #. TRANS: technology loss #: server/techtools.c:836 server/techtools.c:848 #, c-format msgid "The %s have lost %s." msgstr "" #: server/techtools.c:870 #, c-format msgid "" "The required technology for our government '%s' was lost. The citizens have " "started a revolution into '%s'." msgstr "" #: server/techtools.c:886 #, c-format msgid "" "The required technology for our new government '%s' was lost. The citizens " "chose '%s' as new target government." msgstr "" #: server/techtools.c:906 server/techtools.c:919 #, c-format msgid "%s can't build %s. The required technology was lost." msgstr "" #: server/techtools.c:1087 #, c-format msgid "Technology goal is %s." msgstr "" #: server/techtools.c:1301 #, c-format msgid "You steal %s from the %s." msgstr "" #: server/techtools.c:1305 #, c-format msgid "The %s stole %s from the %s and shared it with you." msgstr "" #: server/techtools.c:1311 #, c-format msgid "The %s stole %s from you!" msgstr "" #: server/techtools.c:1316 #, c-format msgid "The %s have stolen %s from the %s." msgstr "" #: server/techtools.c:1424 #, c-format msgid "Too bad! You made a mistake transferring the tech %s and lost it." msgstr "" #: server/techtools.c:1428 #, c-format msgid "Too bad! The %s made a mistake transferring the tech %s and lost it." msgstr "" #: server/techtools.c:1470 #, c-format msgid "Too bad! You made a mistake transferring the tech %s and didn't get it." msgstr "" #: server/techtools.c:1474 #, c-format msgid "" "Too bad! The %s made a mistake transferring the tech %s and didn't get it." msgstr "" #. TRANS: "Discovery of <tech>" #: server/techtools.c:1564 #, c-format msgid "" "%s makes several new government forms available. You may want to start a " "revolution." msgstr "" #. TRANS: "Discovery of <tech>" #: server/techtools.c:1577 #, c-format msgid "" "%s makes the government form %s available. You may want to start a " "revolution." msgstr "" #: server/unithand.c:204 #, c-format msgid "Illegal packet, can't upgrade %s (yet)." msgstr "" #. TRANS: "2 Musketeers upgraded to Riflemen for 100 gold." #. * Plurality is in gold (second %d), not units. #: server/unithand.c:237 #, c-format msgid "%d %s upgraded to %s for %d gold." msgid_plural "%d %s upgraded to %s for %d gold." msgstr[0] "" msgstr[1] "" #: server/unithand.c:247 msgid "No units could be upgraded." msgstr "" #: server/unithand.c:272 #, c-format msgid "%s upgraded to %s for %d gold." msgid_plural "%s upgraded to %s for %d gold." msgstr[0] "" msgstr[1] "" #. TRANS: You can only have one Leader. #: server/unithand.c:372 #, c-format msgid "You can only have one %s." msgstr "" #. TRANS: <unit> ... <unit> #: server/unithand.c:430 #, c-format msgid "Your %s succeeded in capturing the %s %s." msgstr "" #. TRANS: <unit> ... <Poles> #: server/unithand.c:439 #, c-format msgid "Your %s was captured by the %s." msgstr "" #. TRANS: <unit> ... <unit> #: server/unithand.c:572 #, c-format msgid "Your %s wiped the %s %s." msgstr "" #. TRANS: <unit> ... <Poles> #: server/unithand.c:578 #, c-format msgid "Your %s was wiped by the %s." msgstr "" #. TRANS: <Poles> <Spy> #: server/unithand.c:650 #, c-format msgid "The %s don't have a capital to expel their %s to." msgstr "" #. TRANS: <Border Patrol> ... <Spy> #: server/unithand.c:664 #, c-format msgid "Your %s succeeded in expelling the %s %s." msgstr "" #. TRANS: <unit> ... <Poles> #: server/unithand.c:669 #, c-format msgid "Your %s was expelled by the %s." msgstr "" #. TRANS: used instead of nation adjective when the nation is #. * domestic. #: server/unithand.c:805 msgid "your" msgstr "" #. TRANS: If foreign: Your Leader heals Finnish Warrior. #. * If domestic: Your Leader heals your Warrior. #: server/unithand.c:813 #, c-format msgid "Your %s heals %s %s." msgstr "" #. TRANS: Norwegian ... Leader ... Warrior #: server/unithand.c:819 #, c-format msgid "%s %s heals your %s." msgstr "" #: server/unithand.c:1975 msgid "Unit cannot do anything." msgstr "" #: server/unithand.c:1979 server/unithand.c:1989 #, c-format msgid "Your %s found no suitable target." msgstr "" #. TRANS: terrain name #. * "Your Diplomat cannot act from Ocean. Only #. * Spy or Partisan ... #: server/unithand.c:2017 #, c-format msgid "Your %s cannot act from %s. Only %s can act from a non livable tile." msgstr "" #. TRANS: terrain name #: server/unithand.c:2027 #, c-format msgid "Unit cannot act from %s." msgstr "" #. TRANS: terrain name #: server/unithand.c:2035 #, c-format msgid "Unit cannot act against %s." msgstr "" #: server/unithand.c:2040 msgid "This unit is being transported, and so cannot act." msgstr "" #: server/unithand.c:2045 msgid "This unit cannot act when it isn't being transported." msgstr "" #: server/unithand.c:2050 msgid "This unit is transporting, and so cannot act." msgstr "" #: server/unithand.c:2055 msgid "This unit cannot act when it isn't transporting." msgstr "" #: server/unithand.c:2059 msgid "This unit has a home city, and so cannot act." msgstr "" #: server/unithand.c:2063 msgid "This unit cannot act unless it has a home city." msgstr "" #: server/unithand.c:2067 #, c-format msgid "You must declare war on %s first. Try using the Nations report (F3)." msgstr "" #: server/unithand.c:2077 #, c-format msgid "" "You must break peace with %s first. Try using the Nations report to declare " "war (F3)." msgstr "" #: server/unithand.c:2087 msgid "This unit cannot act against domestic targets." msgstr "" #: server/unithand.c:2091 msgid "This unit cannot act against foreign targets." msgstr "" #. TRANS: Riflemen #: server/unithand.c:2096 #, c-format msgid "%s cannot act against tiles with non allied units." msgstr "" #. TRANS: Swedish ... Riflemen #: server/unithand.c:2102 #, c-format msgid "%s %s cannot act." msgstr "" #. TRANS: ... Pirate ... #: server/unithand.c:2109 #, c-format msgid "This unit cannot act against %s targets." msgstr "" #: server/unithand.c:2114 msgid "This unit has too few moves left to act." msgstr "" #: server/unithand.c:2118 msgid "This unit cannot act against city centers." msgstr "" #: server/unithand.c:2122 msgid "This unit cannot act against non city centers." msgstr "" #: server/unithand.c:2126 msgid "This unit cannot act against claimed tiles." msgstr "" #: server/unithand.c:2130 msgid "This unit cannot act against unclaimed tiles." msgstr "" #: server/unithand.c:2134 msgid "This unit is too near its target to act." msgstr "" #: server/unithand.c:2138 msgid "This unit is too far away from its target to act." msgstr "" #: server/unithand.c:2142 msgid "Can't perform any action this scenario permits." msgstr "" #: server/unithand.c:2146 msgid "Can't perform any action this close to a city." msgstr "" #. TRANS: Settler ... Berlin #: server/unithand.c:2151 #, c-format msgid "%s can't do anything to %s. It is too big." msgstr "" #. TRANS: London ... Settlers #: server/unithand.c:2158 #, c-format msgid "%s needs an improvement to grow, so %s cannot do anything to it." msgstr "" #. TRANS: Paris ... Warriors (think: airlift) #: server/unithand.c:2166 #, c-format msgid "%s don't have enough capacity, so %s cannot do anything." msgstr "" #. TRANS: Paratroopers ... #: server/unithand.c:2174 #, c-format msgid "%s can't do anything to an unknown target tile." msgstr "" #. TRANS: "Spy can't do anything. 154 gold may help. #. * Treasury contains 100 gold." #: server/unithand.c:2191 #, c-format msgid "%s can't do anything. %d gold may help. %s" msgid_plural "%s can't do anything. %d gold may help. %s" msgstr[0] "" msgstr[1] "" #. TRANS: "Trireme cannot move ..." #: server/unithand.c:2200 server/unithand.c:2913 server/unithand.c:5635 #, c-format msgid "%s cannot move that far from the coast line." msgstr "" #. TRANS: "Riflemen cannot disembark ... native base #. * for Helicopter." #: server/unithand.c:2205 server/unithand.c:2920 server/unithand.c:5650 #, c-format msgid "%s cannot disembark outside of a city or a native base for %s." msgstr "" #: server/unithand.c:2213 #, c-format msgid "%s can't do anything since there is an unreachable unit." msgstr "" #: server/unithand.c:2219 #, c-format msgid "%s can't do anything since there is unit with a positive defense value." msgstr "" #: server/unithand.c:2225 #, c-format msgid "%s can't do anything since you already have a %s." msgstr "" #: server/unithand.c:2236 msgid "No action possible." msgstr "" #: server/unithand.c:2315 msgid "Target not at target tile." msgstr "" #. TRANS: "Your Spy found ... suitable for #. * Bribe Enemy Unit." #: server/unithand.c:2558 #, c-format msgid "Your %s found no target suitable for %s." msgstr "" #. TRANS: "Having your Spy do Bribe Enemy Unit to #. * this target ..." #: server/unithand.c:2566 #, c-format msgid "Having your %s do %s to this target is redundant." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Steal Gold from Ocean. #. * Only Explorer or Partisan can do Steal Gold ..." #: server/unithand.c:2595 #, c-format msgid "Your %s can't do %s from %s. Only %s can do %s from a non livable tile." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Steal Gold from Ocean." #: server/unithand.c:2609 #, c-format msgid "Your %s can't do %s from %s." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Industrial Sabotage to Mountains." #: server/unithand.c:2621 #, c-format msgid "Your %s can't do %s to %s." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Industrial Sabotage while ..." #: server/unithand.c:2631 #, c-format msgid "Your %s can't do %s while being transported." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Industrial Sabotage while ..." #: server/unithand.c:2640 #, c-format msgid "Your %s can't do %s while not being transported." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Industrial Sabotage while ..." #: server/unithand.c:2649 #, c-format msgid "Your %s can't do %s while transporting." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Industrial Sabotage while ..." #: server/unithand.c:2658 #, c-format msgid "Your %s can't do %s while not transporting." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Industrial Sabotage because ..." #: server/unithand.c:2667 #, c-format msgid "Your %s can't do %s because it has a home city." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Industrial Sabotage because ..." #: server/unithand.c:2676 #, c-format msgid "Your %s can't do %s because it is homeless." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Industrial Sabotage while you #. * aren't at war with Prester John." #: server/unithand.c:2686 #, c-format msgid "Your %s can't do %s while you aren't at war with %s." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Industrial Sabotage while you #. * are at peace with Prester John. Try using the #. * Nations report (F3)." #: server/unithand.c:2699 #, c-format msgid "" "Your %s can't do %s while you are at peace with %s. Try using the Nations " "report to declare war (F3)." msgstr "" #. TRANS: action name. #. * "Your Riflemen can't do Expel Unit to domestic #. * unit stacks." #: server/unithand.c:2716 #, c-format msgid "Your %s can't do %s to domestic %s." msgstr "" #. TRANS: action name. #. * "Your Leader can't do Use Court Physician to foreign #. * unit stacks." #: server/unithand.c:2728 #, c-format msgid "Your %s can't do %s to foreign %s." msgstr "" #. TRANS: Paratroopers ... Drop Paratrooper #: server/unithand.c:2738 #, c-format msgid "Your %s can't do %s to tiles with non allied units." msgstr "" #. TRANS: action name. #. * "Swedish Riflemen can't do Expel Unit." #: server/unithand.c:2747 #, c-format msgid "%s %s can't do %s." msgstr "" #. TRANS: action name. #. * "Riflemen... Expel Unit... Pirate Migrants." #: server/unithand.c:2757 #, c-format msgid "Your %s can't do %s to %s %s." msgstr "" #. TRANS: action name. #. * "Your Spy has ... to do Bribe Enemy Unit." #: server/unithand.c:2769 #, c-format msgid "Your %s has too few moves left to do %s." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Bribe Enemy Unit to city centers." #: server/unithand.c:2778 #, c-format msgid "Your %s can't do %s to city centers." msgstr "" #. TRANS: action name. #. * "Your Spy can only do Investigate City to #. * city centers." #: server/unithand.c:2788 #, c-format msgid "Your %s can only do %s to city centers." msgstr "" #. TRANS: action name. #. * "Your Settlers can't do Build City to claimed tiles." #: server/unithand.c:2797 #, c-format msgid "Your %s can't do %s to claimed tiles." msgstr "" #. TRANS: action name. #. * "Your Spy can't do Bribe Enemy Unit to #. * unclaimed tiles." #: server/unithand.c:2807 #, c-format msgid "Your %s can't do %s to unclaimed tiles." msgstr "" #. TRANS: action name. #. * "Your Spy must be at least 2 tiles away to do #. * Incite a Revolt and Escape." #: server/unithand.c:2817 #, c-format msgid "Your %s must be at least %d tile away to do %s." msgid_plural "Your %s must be at least %d tiles away to do %s." msgstr[0] "" msgstr[1] "" #. TRANS: action name. #. * "Your Diplomat can't be more than 1 tile away to do #. * Establish Embassy." #: server/unithand.c:2830 #, c-format msgid "Your %s can't be more than %d tile away to do %s." msgid_plural "Your %s can't be more than %d tiles away to do %s." msgstr[0] "" msgstr[1] "" #. TRANS: Can't do Build City in this scenario. #: server/unithand.c:2841 #, c-format msgid "Can't do %s in this scenario." msgstr "" #. TRANS: Can't do Build City this close to a city. #: server/unithand.c:2848 #, c-format msgid "Can't do %s this close to a city." msgstr "" #. TRANS: Settlers ... Join City ... London #: server/unithand.c:2855 #, c-format msgid "%s can't do %s to %s. It is too big." msgstr "" #. TRANS: London ... Settlers ... Join City #: server/unithand.c:2864 #, c-format msgid "%s needs an improvement to grow, so %s cannot do %s." msgstr "" #. TRANS: Paris ... Airlift to City ... Warriors #: server/unithand.c:2874 #, c-format msgid "%s has no capacity to %s %s." msgstr "" #. TRANS: Paratroopers ... Drop Paratrooper #: server/unithand.c:2883 #, c-format msgid "%s can't do %s to an unknown tile." msgstr "" #. TRANS: "Spy can't do Bribe Unit for 154 gold. #. * Treasury contains 100 gold." #: server/unithand.c:2902 #, c-format msgid "%s can't do %s for %d gold. %s" msgid_plural "%s can't do %s for %d gold. %s" msgstr[0] "" msgstr[1] "" #. TRANS: "Your Spy can't do Bribe Enemy Unit there ..." #: server/unithand.c:2930 #, c-format msgid "Your %s can't do %s there since there's an unreachable unit." msgstr "" #. TRANS: "Your Legion can't do Wipe Units there ..." #: server/unithand.c:2939 #, c-format msgid "" "Your %s can't do %s there since there's an unit with positive defense value." msgstr "" #. TRANS: "You already have a Leader." #: server/unithand.c:2947 #, c-format msgid "You already have a %s." msgstr "" #. TRANS: Freight ... Disband Unit Recover ... Help Wonder ... #: server/unithand.c:2957 #, c-format msgid "Your %s can't do %s when %s is legal." msgstr "" #. TRANS: action name. #. * "Your Spy was unable to do Bribe Enemy Unit." #: server/unithand.c:2969 #, c-format msgid "Your %s was unable to do %s." msgstr "" #. TRANS: Spy ... 5 ... Drop Paratrooper #: server/unithand.c:3056 #, c-format msgid "Your %s lost %d hit points while attempting to do %s." msgstr "" #. TRANS: Spy ... Drop Paratrooper #: server/unithand.c:3069 #, c-format msgid "Your %s was killed while attempting to do %s." msgstr "" #. TRANS: Spy ... movement point text that may include #. * fractions. #: server/unithand.c:3098 #, c-format msgid "Your %s lost %s MP for attempting an illegal action." msgstr "" #: server/unithand.c:3161 #, c-format msgid "" "No explanation why you couldn't do %s. This is a bug. Sorry about that. -- " "Sveinung" msgstr "" #. TRANS: other player ... unit type ... city name. #: server/unithand.c:4196 #, c-format msgid "%s transferred control over a %s to you in %s." msgstr "" #: server/unithand.c:4237 #, c-format msgid "%s added to aid %s in growing." msgstr "" #. TRANS: another player had their unit join your city. #: server/unithand.c:4245 #, c-format msgid "%s adds %s to your city %s." msgstr "" #. TRANS: Battleship ... Los Angeles ... Bombard #: server/unithand.c:4570 #, c-format msgid "Your %s destroyed %s by doing %s." msgstr "" #. TRANS: Sigurd I Magnusson ... Alkasse ... Attack #: server/unithand.c:4576 #, c-format msgid "%s destroyed %s by doing %s." msgstr "" #. TRANS: Your Bomber killed the English Rifleman by #. * doing Bombard. #: server/unithand.c:4631 #, c-format msgid "Your %s killed the %s %s by doing %s." msgstr "" #. TRANS: Your Rifleman was killed by the French #. * Bomber doing Bombard. #: server/unithand.c:4640 #, c-format msgid "Your %s was killed by the %s %s doing %s." msgstr "" #. TRANS: Your Bomber bombards the English Rifleman. #: server/unithand.c:4649 #, c-format msgid "Your %s bombards the %s %s." msgstr "" #. TRANS: Your Rifleman is bombarded by the French #. * Bomber. #: server/unithand.c:4657 #, c-format msgid "Your %s is bombarded by the %s %s." msgstr "" #: server/unithand.c:4728 #, c-format msgid "Your %s was shot down by SDI defenses, what a waste." msgstr "" #: server/unithand.c:4731 #, c-format msgid "The nuclear attack on %s was avoided by your SDI defense." msgstr "" #. TRANS: " and achieved the rank of <veteran level>"; #. * preserve leading space #: server/unithand.c:4893 #, c-format msgid " and achieved the rank of %s" msgstr "" #. TRANS: tired; note trailing space #: server/unithand.c:4910 msgid "tired " msgstr "" #. TRANS: FP = Firepower of a unit; note trailing space #: server/unithand.c:4934 #, c-format msgid "FP:%d " msgstr "" #. TRANS: "Your green Legion [id:100 ...D:4.0 lost 1 HP, #. * 9 HP remaining] survived the pathetic ...attack from #. * green Warriors [id:90 ...A:1.0 HP:10]. #: server/unithand.c:5108 #, c-format msgid "" "Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] survived the " "pathetic %sattack from %s %s [id:%d %sA:%.1f HP:%d]." msgstr "" #. TRANS: "Your green Legion [id:100 ...D:4.0 lost 1 HP, #. * 9 HP remaining] survived the pathetic ...attack from the #. * Greek green Warriors [id:90 ...A:1.0 HP:10]. #: server/unithand.c:5131 #, c-format msgid "" "Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] survived the " "pathetic %sattack from the %s %s %s [id:%d %sA:%.1f HP:%d]." msgstr "" #. TRANS: "Your attacking green Cannon [id:100 ...A:8.0 #. * failed against green Destroyer [id:200 lost #. * 27 HP, 3 HP remaining%s]!"; #. * last %s is either "and ..." or empty string #: server/unithand.c:5162 #, c-format msgid "" "Your attacking %s %s [id:%d %sA:%.1f HP:%d] failed against %s %s [id:%d lost " "%d HP, %d HP remaining%s]!" msgstr "" #. TRANS: "Your attacking green Cannon [id:100 ...A:8.0 #. * failed against the Polish green Destroyer [id:200 lost #. * 27 HP, 3 HP remaining%s]!"; #. * last %s is either "and ..." or empty string #: server/unithand.c:5184 #, c-format msgid "" "Your attacking %s %s [id:%d %sA:%.1f HP:%d] failed against the %s %s %s [id:" "%d lost %d HP, %d HP remaining%s]!" msgstr "" #. TRANS: "Your green Warriors [id:100 ...D:1.0 HP:10] #. * lost to an attack by green Legion #. * [id:200 ...A:4.0 lost 1 HP, has 9 HP remaining%s]." #. * last %s is either "and ..." or empty string #: server/unithand.c:5220 #, c-format msgid "" "Your %s %s [id:%d %sD:%.1f HP:%d] lost to an attack by %s %s [id:%d %sA:%.1f " "lost %d HP, has %d HP remaining%s]." msgstr "" #. TRANS: "Your green Warriors [id:100 ...D:1.0 HP:10] #. * lost to an attack by the Greek green Legion #. * [id:200 ...A:4.0 lost 1 HP, has 9 HP remaining%s]." #. * last %s is either "and ..." or empty string #: server/unithand.c:5244 #, c-format msgid "" "Your %s %s [id:%d %sD:%.1f HP:%d] lost to an attack by the %s %s %s [id:%d " "%sA:%.1f lost %d HP, has %d HP remaining%s]." msgstr "" #. TRANS: "Your attacking green Legion [id:200 ...A:4.0 #. * lost 1 HP, has 9 HP remaining] succeeded against #. * green Warriors [id:100 HP:10]." #: server/unithand.c:5270 #, c-format msgid "" "Your attacking %s %s [id:%d %s%sA:%.1f lost %d HP, has %d remaining] " "succeeded against %s %s [id:%d HP:%d]." msgstr "" #. TRANS: "Your attacking green Legion [id:200 ...A:4.0 #. * lost 1 HP, has 9 HP remaining] succeeded against the #. * Greek green Warriors [id:100 HP:10]." #: server/unithand.c:5291 #, c-format msgid "" "Your attacking %s %s [id:%d %s%sA:%.1f lost %d HP, has %d remaining] " "succeeded against the %s %s %s [id:%d HP:%d]." msgstr "" #. TRANS: unit, action, city #: server/unithand.c:5394 server/unithand.c:5482 #, c-format msgid "Your %s failed to do %s in %s." msgstr "" #: server/unithand.c:5500 #, c-format msgid "Your %s didn't find a %s to %s in %s." msgstr "" #: server/unithand.c:5516 #, c-format msgid "Your %s cannot do %s to %s in %s." msgstr "" #: server/unithand.c:5624 server/unittools.c:3188 msgid "Cannot attack unless you declare war first." msgstr "" #: server/unithand.c:5629 #, c-format msgid "%s can only move into your own zone of control." msgstr "" #: server/unithand.c:5642 #, c-format msgid "Cannot invade unless you break peace with %s first." msgstr "" #: server/unithand.c:5659 #, c-format msgid "Terrain is unsuitable for %s units." msgstr "" #. TRANS: Your Caravan does "Disband Unit Recover" to help build the #. * current production in Bergen (4 surplus). #. * "Disband Unit Recover" says "current production" rather than its name. #: server/unithand.c:5961 msgid "current production" msgstr "" #. TRANS: Your Caravan does "Help Wonder" to help build the #. * Pyramids in Bergen (4 remaining). #. * You can reorder '4' and 'remaining' in the actual format string. #: server/unithand.c:5968 msgid "remaining" msgstr "" #. TRANS: Your Caravan does "Help Wonder" to help build the #. * Pyramids in Bergen (4 surplus). #. * You can reorder '4' and 'surplus' in the actual format string. #: server/unithand.c:5973 msgid "surplus" msgstr "" #. TRANS: Your Caravan does "Help Wonder" to help build the #. * Pyramids in Bergen (4 surplus). #: server/unithand.c:5980 #, c-format msgid "Your %s does %s to help build the %s in %s (%d %s)." msgstr "" #. TRANS: Help building the Pyramids in Bergen received #. * from Persian Caravan (4 surplus). #: server/unithand.c:5999 #, c-format msgid "Help building the %s in %s received from %s %s (%d %s)." msgstr "" #: server/unithand.c:6055 #, c-format msgid "" "Sorry, your %s cannot establish a trade route because it has no home city." msgstr "" #: server/unithand.c:6065 #, c-format msgid "" "Sorry, your %s cannot establish a trade route because it's not carrying any " "goods." msgstr "" #: server/unithand.c:6076 #, c-format msgid "Sorry, your %s cannot establish a trade route between %s and %s." msgstr "" #: server/unithand.c:6115 server/unithand.c:6140 #, c-format msgid "Sorry, your %s cannot establish a trade route here!" msgstr "" #: server/unithand.c:6121 server/unithand.c:6146 #, c-format msgid " The city of %s already has %d better trade route!" msgid_plural " The city of %s already has %d better trade routes!" msgstr[0] "" msgstr[1] "" #. TRANS: ... Caravan ... Paris ... Stockholm ... Goods #: server/unithand.c:6179 #, c-format msgid "Your %s from %s has arrived in %s carrying %s." msgstr "" #. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods... #: server/unithand.c:6189 #, c-format msgid "" "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in " "gold." msgid_plural "" "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in " "gold." msgstr[0] "" msgstr[1] "" #. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods... #: server/unithand.c:6204 #, c-format msgid "" "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in " "research." msgid_plural "" "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in " "research." msgstr[0] "" msgstr[1] "" #. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods... #: server/unithand.c:6219 #, c-format msgid "" "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in " "gold and research." msgid_plural "" "Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in " "gold and research." msgstr[0] "" msgstr[1] "" #: server/unithand.c:6260 #, c-format msgid "New trade route established from %s to %s." msgstr "" #: server/unithand.c:6266 #, c-format msgid "The %s established a trade route between their city %s and %s." msgstr "" #: server/unittools.c:456 #, c-format msgid "%s was upgraded for free to %s." msgstr "" #: server/unittools.c:501 #, c-format msgid "" "Your %s has run out of hit points because it was not supported by a city." msgstr "" #: server/unittools.c:506 #, c-format msgid "Your %s has run out of hit points." msgstr "" #: server/unittools.c:581 #, c-format msgid "Your %s has returned to refuel." msgstr "" #. TRANS: Your <unit> became ... rank of <veteran level>. #: server/unittools.c:766 #, c-format msgid "Your %s became more experienced and achieved the rank of %s." msgstr "" #: server/unittools.c:786 #, c-format msgid "%s converted to %s." msgstr "" #: server/unittools.c:792 #, c-format msgid "%s cannot be converted." msgstr "" #: server/unittools.c:805 #, c-format msgid "Orders for %s aborted because activity is no longer available." msgstr "" #: server/unittools.c:1199 #, c-format msgid "Teleported your %s to %s." msgstr "" #. TRANS: A unit is moved to resolve stack conflicts. #: server/unittools.c:1266 #, c-format msgid "Moved your %s." msgstr "" #. TRANS: A unit is disbanded to resolve stack conflicts. #: server/unittools.c:1293 #, c-format msgid "Disbanded your %s." msgstr "" #: server/unittools.c:1864 #, c-format msgid "Unable to defend %s, %s has lost the game." msgstr "" #: server/unittools.c:1868 #, c-format msgid "Losing %s meant losing the game! Be more careful next time!" msgstr "" #: server/unittools.c:1925 #, c-format msgid "%s lost when %s was lost." msgstr "" #: server/unittools.c:2179 #, c-format msgid "%s escaped the destruction of %s, and fled to %s." msgstr "" #. TRANS: "... Cannon ... Destroyer ...." #: server/unittools.c:2382 #, c-format msgid "Your attacking %s succeeded against %s (and %d other unit)!" msgid_plural "Your attacking %s succeeded against %s (and %d other units)!" msgstr[0] "" msgstr[1] "" #. TRANS: "... Cannon ... the Polish Destroyer ...." #: server/unittools.c:2392 #, c-format msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!" msgid_plural "" "Your attacking %s succeeded against the %s %s (and %d other units)!" msgstr[0] "" msgstr[1] "" #. TRANS: "Cannon ... Destroyer." #: server/unittools.c:2422 #, c-format msgid "%s lost to an attack by %s." msgstr "" #. TRANS: "Cannon ... the Polish Destroyer." #: server/unittools.c:2429 #, c-format msgid "%s lost to an attack by the %s %s." msgstr "" #. TRANS: "Cannon lost when Destroyer #. * attacked Musketeers." #: server/unittools.c:2443 #, c-format msgid "%s lost when %s attacked %s." msgstr "" #. TRANS: "Cannon lost when the Polish Destroyer #. * attacked Musketeers." #: server/unittools.c:2452 #, c-format msgid "%s lost when the %s %s attacked %s." msgstr "" #. TRANS: "Cannon lost when Destroyer #. * attacked the German Musketeers." #: server/unittools.c:2464 #, c-format msgid "%s lost when %s attacked the %s %s." msgstr "" #. TRANS: "Cannon lost when the Polish Destroyer #. * attacked the German Musketeers." #: server/unittools.c:2474 #, c-format msgid "%s lost when the %s %s attacked the %s %s." msgstr "" #. TRANS: "Musketeers (and Cannon) lost to an #. * attack from Destroyer." #: server/unittools.c:2493 #, c-format msgid "%s (and %s) lost to an attack from %s." msgstr "" #. TRANS: "Musketeers (and Cannon) lost to an #. * attack from the Polish Destroyer." #: server/unittools.c:2502 #, c-format msgid "%s (and %s) lost to an attack from the %s %s." msgstr "" #. TRANS: "Musketeers and 3 other units lost to #. * an attack from Destroyer." #. * (only happens with at least 2 other units) #: server/unittools.c:2515 #, c-format msgid "%s and %d other unit lost to an attack from %s." msgid_plural "%s and %d other units lost to an attack from %s." msgstr[0] "" msgstr[1] "" #. TRANS: "Musketeers and 3 other units lost to #. * an attack from the Polish Destroyer." #. * (only happens with at least 2 other units) #: server/unittools.c:2528 #, c-format msgid "%s and %d other unit lost to an attack from the %s %s." msgid_plural "%s and %d other units lost to an attack from the %s %s." msgstr[0] "" msgstr[1] "" #. TRANS: "2 units lost when Destroyer #. * attacked Musketeers." #. * (only happens with at least 2 other units) #: server/unittools.c:2546 #, c-format msgid "%d unit lost when %s attacked %s." msgid_plural "%d units lost when %s attacked %s." msgstr[0] "" msgstr[1] "" #. TRANS: "2 units lost when the Polish Destroyer #. * attacked Musketeers." #. * (only happens with at least 2 other units) #: server/unittools.c:2558 #, c-format msgid "%d unit lost when the %s %s attacked %s." msgid_plural "%d units lost when the %s %s attacked %s." msgstr[0] "" msgstr[1] "" #. TRANS: "2 units lost when Destroyer #. * attacked the German Musketeers." #. * (only happens with at least 2 other units) #: server/unittools.c:2573 #, c-format msgid "%d unit lost when %s attacked the %s %s." msgid_plural "%d units lost when %s attacked the %s %s." msgstr[0] "" msgstr[1] "" #. TRANS: "2 units lost when the Polish Destroyer #. * attacked the German Musketeers." #. * (only happens with at least 2 other units) #: server/unittools.c:2586 #, c-format msgid "%d unit lost when the %s %s attacked the %s %s." msgid_plural "%d units lost when the %s %s attacked the %s %s." msgstr[0] "" msgstr[1] "" #: server/unittools.c:2609 #, c-format msgid "%d unit escaped from attack by %s" msgid_plural "%d units escaped from attack by %s" msgstr[0] "" msgstr[1] "" #: server/unittools.c:2617 #, c-format msgid "%d unit escaped from attack by %s %s" msgid_plural "%d units escaped from attack by %s %s" msgstr[0] "" msgstr[1] "" #: server/unittools.c:2662 #, c-format msgid "%d Barbarian leader captured." msgid_plural "%d Barbarian leaders captured." msgstr[0] "" msgstr[1] "" #: server/unittools.c:2667 #, c-format msgid "%d gold ransom paid." msgid_plural "%d gold ransom paid." msgstr[0] "" msgstr[1] "" #: server/unittools.c:2707 #, c-format msgid "%s %s collected ransom of %s." msgstr "" #: server/unittools.c:2713 #, c-format msgid "%s %s collected ransom of %s and %d other unit." msgid_plural "%s %s collected ransom of %s and %d other units." msgstr[0] "" msgstr[1] "" #: server/unittools.c:2964 #, c-format msgid "Your %s was nuked by %s." msgstr "" #: server/unittools.c:2967 server/unittools.c:2989 msgid "yourself" msgstr "" #: server/unittools.c:2971 #, c-format msgid "The %s %s was nuked." msgstr "" #: server/unittools.c:2986 #, c-format msgid "%s was nuked by %s." msgstr "" #: server/unittools.c:2994 #, c-format msgid "You nuked %s." msgstr "" #: server/unittools.c:3005 #, c-format msgid "%s was destroyed by the nuke." msgstr "" #: server/unittools.c:3009 #, c-format msgid "Your nuke destroyed %s." msgstr "" #: server/unittools.c:3058 #, c-format msgid "The %s detonated a nuke!" msgstr "" #: server/unittools.c:3073 #, c-format msgid "%s transported successfully." msgstr "" #: server/unittools.c:3161 #, c-format msgid "This unit cannot paradrop into %s." msgstr "" #. TRANS: Paratroopers ... Paradrop Unit #: server/unittools.c:3173 #, c-format msgid "%s cannot conquer a city with \"%s\"." msgstr "" #: server/unittools.c:3202 #, c-format msgid "Your %s paradropped into the %s and was lost." msgstr "" #: server/unittools.c:3223 #, c-format msgid "Your %s was killed by enemy units at the paradrop destination." msgstr "" #: server/unittools.c:3311 #, c-format msgid "You found %d gold." msgid_plural "You found %d gold." msgstr[0] "" msgstr[1] "" #: server/unittools.c:3712 #, c-format msgid "Orders for %s aborted after enemy movement was spotted." msgstr "" #: server/unittools.c:4562 #, c-format msgid "Orders for %s aborted as there are units nearby." msgstr "" #: server/unittools.c:4650 #, c-format msgid "Orders for %s aborted since they give an invalid activity." msgstr "" #: server/unittools.c:4660 #, c-format msgid "Orders for %s aborted since they give an invalid location." msgstr "" #: server/unittools.c:4671 #, c-format msgid "Orders for %s aborted as there are units in the way." msgstr "" #: server/unittools.c:4716 #, c-format msgid "Orders for %s aborted because of failed move." msgstr "" #: server/unittools.c:4857 #, c-format msgid "%s could not do %s to %s." msgstr "" #: server/unittools.c:4895 #, c-format msgid "Orders for %s aborted because doing %s to %s failed." msgstr "" #: server/unittools.c:4919 #, c-format msgid "Your %s has invalid orders." msgstr "" #: server/unittools.c:5053 #, c-format msgid "Your unit may not act for another %s this turn. See /help unitwaittime." msgstr "" #. TRANS: "[Vote|Teamvote] 3 \"proposed change\" is ..." #: server/voting.c:551 #, c-format msgid "" "%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote." msgstr "" #. TRANS: "[Vote|Teamvote] 3 \"proposed change\" failed ..." #: server/voting.c:558 #, c-format msgid "" "%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did " "not vote." msgstr "" #: server/voting.c:578 #, c-format msgid "%s %d: %s voted yes." msgstr "" #: server/voting.c:583 #, c-format msgid "%s %d: %s voted no." msgstr "" #: server/voting.c:588 #, c-format msgid "%s %d: %s chose to abstain." msgstr "" #. TRANS: Describing a new vote that can only pass #. * if there are no dissenting votes. #: server/voting.c:758 #, c-format msgid "%s (needs %0.0f%% and no dissent)." msgstr "" #. TRANS: Describing a new vote that can pass only if the #. * given percentage of players votes 'yes'. #: server/voting.c:764 #, c-format msgid "%s (needs %0.0f%% in favor)." msgstr "" #. TRANS: "or"-separated string list with one single item. #: utility/astring.c:322 #, c-format msgid "?or-list-single:%s" msgstr "" #. TRANS: "or"-separated string list with 2 items. #: utility/astring.c:325 #, c-format msgid "?or-list:%s or %s" msgstr "" #. TRANS: start of an "or"-separated string list with more than #. * two items. #: utility/astring.c:331 #, c-format msgid "?or-list:%s" msgstr "" #. TRANS: next elements of an "or"-separated string list with more #. * than two items. #: utility/astring.c:335 #, c-format msgid "?or-list:, %s" msgstr "" #. TRANS: end of an "or"-separated string list with more than #. * two items. #: utility/astring.c:339 #, c-format msgid "?or-list:, or %s" msgstr "" #. TRANS: "and"-separated string list with one single item. #: utility/astring.c:360 #, c-format msgid "?and-list-single:%s" msgstr "" #. TRANS: "and"-separated string list with 2 items. #: utility/astring.c:363 #, c-format msgid "?and-list:%s and %s" msgstr "" #. TRANS: start of an "and"-separated string list with more than #. * two items. #: utility/astring.c:369 #, c-format msgid "?and-list:%s" msgstr "" #. TRANS: next elements of an "and"-separated string list with more #. * than two items. #: utility/astring.c:373 #, c-format msgid "?and-list:, %s" msgstr "" #. TRANS: end of an "and"-separated string list with more than #. * two items. #: utility/astring.c:377 #, c-format msgid "?and-list:, and %s" msgstr "" #: utility/fc_cmdhelp.c:107 #, c-format msgid "" "Usage: %s [option ...]\n" "Valid option are:\n" msgstr "" #: utility/fc_cmdhelp.c:124 #, c-format msgid "Try \"%s -- --help\" for more." msgstr "" #: utility/fc_cmdhelp.c:130 msgid "Pass any following options to the UI." msgstr "" #: utility/fc_cmdline.c:73 #, c-format msgid "Empty argument for \"%s\".\n" msgstr "" #: utility/fc_cmdline.c:77 #, c-format msgid "Missing argument for \"%s\".\n" msgstr "" #: utility/fciconv.c:139 #, c-format msgid "" "You are running Freeciv without using iconv. Unless\n" "you are using the UTF-8 character set, some characters\n" "may not be displayed properly. You can download iconv\n" "at https://gnu.org/.\n" msgstr "" #. TRANS: "Could not convert text from <encoding a> to <encoding b>:" #. * <externally translated error string>." #: utility/fciconv.c:220 #, c-format msgid "Could not convert text from %s to %s: %s.\n" msgstr "" #: utility/inputfile.c:508 msgid "End-of-file not in line of its own" msgstr "" #: utility/inputfile.c:901 #, c-format msgid "Cannot find stringfile \"%s\"." msgstr "" #: utility/inputfile.c:909 #, c-format msgid "Cannot open stringfile \"%s\"." msgstr "" #: utility/log.c:119 #, c-format msgid "Bad log level \"%s\".\n" msgstr "" #. TRANS: Do not translate log level names that user has to provide in English #: utility/log.c:124 msgid "" "Do not provide log level with a numerical value. Use one of the levels " "Fatal, Error, Warning, Normal, Verbose, Debug" msgstr "" #: utility/log.c:133 #, c-format msgid "Bad log level %d in \"%s\".\n" msgstr "" #: utility/log.c:138 #, c-format msgid "" "Freeciv must be compiled with the FREECIV_DEBUG flag to use debug level %d.\n" msgstr "" #: utility/log.c:160 #, c-format msgid "Bad log level %c in \"%s\".\n" msgstr "" #: utility/log.c:165 utility/log.c:179 utility/log.c:222 #, c-format msgid "Badly formed log level argument \"%s\".\n" msgstr "" #: utility/log.c:199 utility/log.c:204 #, c-format msgid "Not an unsigned integer: '%s'\n" msgstr "" #: utility/log.c:211 #, c-format msgid "Empty filename in log level argument \"%s\".\n" msgstr "" #: utility/log.c:233 msgid "" "Freeciv must be compiled with the FREECIV_DEBUG flag to use advanced log " "levels based on files.\n" msgstr "" #: utility/log.c:446 #, c-format msgid "Couldn't open logfile: %s for appending \"%s\".\n" msgstr "" #: utility/log.c:459 utility/log.c:480 #, c-format msgid "last message repeated %d time" msgid_plural "last message repeated %d times" msgstr[0] "" msgstr[1] "" #. TRANS: preserve leading space #: utility/log.c:465 utility/log.c:485 #, c-format msgid " (total %d repeat)" msgid_plural " (total %d repeats)" msgstr[0] "" msgstr[1] "" #. TRANS: first %s is URL, second is Curl error message #. * (not in Freeciv translation domain) #: utility/netfile.c:134 #, c-format msgid "Failed to fetch %s: %s" msgstr "" #: utility/netfile.c:183 utility/registry_ini.c:666 #, c-format msgid "Could not open %s for writing" msgstr "" #: utility/randseed.c:65 #, c-format msgid "getentropy() failed: %s" msgstr "" #: utility/randseed.c:120 #, c-format msgid "Opening %s failed: %s" msgstr "" #: utility/randseed.c:125 #, c-format msgid "Reading %s failed: %s" msgstr "" #: utility/randseed.c:127 #, c-format msgid "Reading %s: short read without error" msgstr "" #: utility/randseed.c:169 #, c-format msgid "clock_gettime(CLOCK_REALTIME) failed: %s" msgstr "" #: utility/randseed.c:211 msgid "" "No good random source usable. Falling back to time-based random seeding." msgstr "" #: utility/randseed.c:220 msgid "" "Falling back to predictable random seed from current coarse-granularity time." msgstr "" #. TRANS: do not translate <Freeciv> #: utility/registry_xml.c:47 msgid "XML-file has no root node <Freeciv>" msgstr "" #: utility/registry_xml.c:55 msgid "XML-file has no capabilities defined!" msgstr "" #: utility/registry_xml.c:61 msgid "XML-file has incompatible capabilities." msgstr "" #: utility/registry_xml.c:62 #, c-format msgid "Freeciv capabilities: %s" msgstr "" #: utility/registry_xml.c:63 #, c-format msgid "File capabilities: %s" msgstr "" #: utility/shared.c:680 #, c-format msgid "Storage dir is \"%s\"." msgstr "" #. TRANS: <FREECIV_DATA_PATH> configuration error #: utility/shared.c:908 #, c-format msgid "\"%s\" is set but empty; using default \"%s\" data directories instead." msgstr "" #. TRANS: <FREECIV_SAVE_PATH> configuration error #: utility/shared.c:944 #, c-format msgid "\"%s\" is set but empty; using default \"%s\" save directories instead." msgstr "" #. TRANS: <FREECIV_SCENARIO_PATH> configuration error #: utility/shared.c:995 #, c-format msgid "" "\"%s\" is set but empty; using default \"%s\" scenario directories instead." msgstr "" #. TRANS: "...: <externally translated error string>." #: utility/shared.c:1044 #, c-format msgid "Could not read data directory %s: %s." msgstr "" #: utility/shared.c:1549 #, c-format msgid "%s: Fatal error: you're trying to run me as superuser!\n" msgstr "" #: utility/shared.c:1551 msgid "Use a non-privileged account instead.\n" msgstr "" #: utility/shared.c:1567 msgid "exact match" msgstr "" #: utility/shared.c:1568 msgid "only match" msgstr "" #: utility/shared.c:1569 msgid "ambiguous" msgstr "" #: utility/shared.c:1570 msgid "empty" msgstr "" #: utility/shared.c:1571 msgid "too long" msgstr "" #: utility/shared.c:1572 msgid "non-match" msgstr "" #: utility/shared.c:1985 msgid "day" msgid_plural "days" msgstr[0] "" msgstr[1] "" #: utility/shared.c:1990 msgid "hour" msgid_plural "hours" msgstr[0] "" msgstr[1] "" #: utility/shared.c:1996 msgid "minute" msgid_plural "minutes" msgstr[0] "" msgstr[1] "" #: utility/shared.c:2002 msgid "second" msgid_plural "seconds" msgstr[0] "" msgstr[1] "" #: utility/support.c:617 #, c-format msgid "error %ld (failed FormatMessage)" msgstr "" #: utility/support.c:630 #, c-format msgid "error %d (compiled without strerror)" msgstr ""