# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR Freeciv Project
# This file is distributed under the same license as the Freeciv package.
# FIRST AUTHOR <EMAIL@ADDRESS>, YEAR.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: Freeciv 3.2.92.7-dev\n"
"Report-Msgid-Bugs-To: https://redmine.freeciv.org/projects/freeciv\n"
"POT-Creation-Date: 2025-01-16 22:17+0200\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n"
"Language: \n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=INTEGER; plural=EXPRESSION;\n"

#: ai/default/daicity.c:1000
#, c-format
msgid "%s is selling %s for %d."
msgid_plural "%s is selling %s for %d."
msgstr[0] ""
msgstr[1] ""

#: ai/default/daidiplomacy.c:371
#, c-format
msgid "*%s (AI)* In away mode AI can't sign such a treaty."
msgstr ""

#: ai/default/daidiplomacy.c:381
#, c-format
msgid "*%s (AI)* First break alliance with %s, %s."
msgstr ""

#: ai/default/daidiplomacy.c:391
#, c-format
msgid ""
"*%s (AI)* I would like to see you keep your distance from %s for some time, "
"%s."
msgstr ""

#: ai/default/daidiplomacy.c:405
#, c-format
msgid "*%s (AI)* Let us first cease hostilities, %s."
msgstr ""

#: ai/default/daidiplomacy.c:410
#, c-format
msgid ""
"*%s (AI)* I wish to see you keep the current ceasefire for a bit longer "
"first, %s."
msgstr ""

#: ai/default/daidiplomacy.c:433
#, c-format
msgid "*%s (AI)* I simply do not trust you with an alliance yet, %s."
msgstr ""

#: ai/default/daidiplomacy.c:527
#, c-format
msgid "*%s (AI)* I do not know the city you mention."
msgstr ""

#: ai/default/daidiplomacy.c:558
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is not safe."
msgstr ""

#: ai/default/daidiplomacy.c:688
#, c-format
msgid "*%s (AI)* This deal was not very good for us, %s!"
msgstr ""

#: ai/default/daidiplomacy.c:711
#, c-format
msgid "*%s (AI)* Welcome into our alliance %s!"
msgstr ""

#: ai/default/daidiplomacy.c:715
#, c-format
msgid "*%s (AI)* Yes, may we forever stand united, %s."
msgstr ""

#: ai/default/daidiplomacy.c:722
#, c-format
msgid "*%s (AI)* Yes, peace in our time!"
msgstr ""

#: ai/default/daidiplomacy.c:727
#, c-format
msgid "*%s (AI)* Agreed. No more hostilities, %s."
msgstr ""

#: ai/default/daidiplomacy.c:994
#, c-format
msgid ""
"*%s (AI)* Greetings %s! May we suggest a ceasefire while we get to know each "
"other better?"
msgstr ""

#: ai/default/daidiplomacy.c:1002
#, c-format
msgid ""
"*%s (AI)* I found you %s! Now make it worth my letting you live, or be "
"crushed."
msgstr ""

#: ai/default/daidiplomacy.c:1356
#, c-format
msgid "*%s (AI)* Space will never be yours."
msgstr ""

#: ai/default/daidiplomacy.c:1362
#, c-format
msgid "*%s (AI)* I have tolerated your vicious antics long enough! To war!"
msgstr ""

#: ai/default/daidiplomacy.c:1368
#, c-format
msgid "*%s (AI)* Peace in ... some other time."
msgstr ""

#: ai/default/daidiplomacy.c:1374
#, c-format
msgid ""
"*%s (AI)* Finally I get around to you! Did you really think you could get "
"away with your crimes?"
msgstr ""

#: ai/default/daidiplomacy.c:1381
#, c-format
msgid "*%s (AI)* Your covert hostilities brought this war upon you!"
msgstr ""

#: ai/default/daidiplomacy.c:1389
#, c-format
msgid "*%s (AI)* Your aggression against %s was your last mistake!"
msgstr ""

#: ai/default/daidiplomacy.c:1496
#, c-format
msgid ""
"*%s (AI)* We will be launching an all-out war against %s in %d turn to stop "
"the spaceship launch."
msgid_plural ""
"*%s (AI)* We will be launching an all-out war against %s in %d turns to stop "
"the spaceship launch."
msgstr[0] ""
msgstr[1] ""

#: ai/default/daidiplomacy.c:1507
#, c-format
msgid ""
"*%s (AI)* Your aid in this matter will be expected. Long live our glorious "
"alliance!"
msgstr ""

#: ai/default/daidiplomacy.c:1514
#, c-format
msgid ""
"*%s (AI)* %s has grossly violated their treaties with us for own gain.  We "
"will answer in force in %d turn and expect you to honor your alliance with "
"us and do likewise!"
msgid_plural ""
"*%s (AI)* %s has grossly violated their treaties with us for own gain.  We "
"will answer in force in %d turns and expect you to honor your alliance with "
"us and do likewise!"
msgstr[0] ""
msgstr[1] ""

#: ai/default/daidiplomacy.c:1528
#, c-format
msgid ""
"*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We "
"declare war in %d turn."
msgid_plural ""
"*%s (AI)* We intend to pillage and plunder the rich civilization of %s. We "
"declare war in %d turns."
msgstr[0] ""
msgstr[1] ""

#: ai/default/daidiplomacy.c:1537
#, c-format
msgid ""
"*%s (AI)* If you want a piece of the loot, feel free to join in the action!"
msgstr ""

#: ai/default/daidiplomacy.c:1543
#, c-format
msgid ""
"*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
"apart. We declare war in %d turn."
msgid_plural ""
"*%s (AI)* We have had it with %s. Let us tear this pathetic civilization "
"apart. We declare war in %d turns."
msgstr[0] ""
msgstr[1] ""

#: ai/default/daidiplomacy.c:1554
#, c-format
msgid "*%s (AI)* As our glorious allies, we expect your help in this war."
msgstr ""

#: ai/default/daidiplomacy.c:1561
#, c-format
msgid ""
"*%s (AI)* We will honor our alliance and declare war on %s in %d turn.  Hold "
"on - we are coming!"
msgid_plural ""
"*%s (AI)* We will honor our alliance and declare war on %s in %d turns.  "
"Hold on - we are coming!"
msgstr[0] ""
msgstr[1] ""

#: ai/default/daidiplomacy.c:1571
#, c-format
msgid ""
"*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
"turns.  We expect you to do likewise."
msgid_plural ""
"*%s (AI)* We will honor our alliance with %s and declare war on %s in %d "
"turns.  We expect you to do likewise."
msgstr[0] ""
msgstr[1] ""

#: ai/default/daidiplomacy.c:1652
#, c-format
msgid ""
"*%s (AI)* Your attempt to conquer space for yourself alone betrays your true "
"intentions, and I will have no more of our alliance!"
msgstr ""

#: ai/default/daidiplomacy.c:1668
#, c-format
msgid ""
"*%s (AI)* Your attempt to unilaterally dominate outer space is highly "
"offensive."
msgstr ""

#: ai/default/daidiplomacy.c:1672
#, c-format
msgid ""
"*%s (AI)* If you do not stop constructing your spaceship, I may be forced to "
"take action!"
msgstr ""

#: ai/default/daidiplomacy.c:1795
#, c-format
msgid "*%s (AI)* Sorry, sharing vision with you is no longer safe."
msgstr ""

#: ai/default/daidiplomacy.c:1866
#, c-format
msgid ""
"*%s (AI)* Greetings our most trustworthy ally. We call upon you to destroy "
"our enemy, %s."
msgstr ""

#: ai/default/daidiplomacy.c:1874
#, c-format
msgid ""
"*%s (AI)* Greetings ally, I see you have not yet made war with our enemy, "
"%s. Why do I need to remind you of your promises?"
msgstr ""

#: ai/default/daidiplomacy.c:1884
#, c-format
msgid ""
"*%s (AI)* Dishonored one, we made a pact of alliance, and yet you remain at "
"peace with our mortal enemy, %s! This is unacceptable; our alliance is no "
"more!"
msgstr ""

#: ai/default/daidiplomacy.c:1918
#, c-format
msgid ""
"*%s (AI)* Greetings friend, may we suggest making a common cause and join in "
"an alliance?"
msgstr ""

#: ai/default/daidiplomacy.c:1935
#, c-format
msgid "*%s (AI)* Greetings neighbor, may we suggest more peaceful relations?"
msgstr ""

#: ai/default/daidiplomacy.c:1952
#, c-format
msgid ""
"*%s (AI)* We grow weary of this constant bloodshed. May we suggest a "
"cessation of hostilities?"
msgstr ""

#: ai/default/daidiplomacy.c:2241
#, c-format
msgid ""
"*%s (AI)* We have been savagely attacked by %s, and we need your help! Honor "
"our glorious alliance and your name will never be forgotten!"
msgstr ""

#: ai/difficulty.c:252
msgid ""
"Toggles 'away' mode for your nation. In away mode, the AI will govern your "
"nation but make only minimal changes."
msgstr ""

#: ai/difficulty.c:258
#, c-format
msgid ""
"With no arguments, sets all AI players to skill level '%s', and sets the "
"default level for any new AI players to '%s'. With an argument, sets the "
"skill level for the specified player only."
msgstr ""

#: ai/difficulty.c:276
msgid "Has erratic decision-making."
msgstr ""

#: ai/difficulty.c:283
#, c-format
msgid "Research takes %d%% as long as usual."
msgstr ""

#: ai/difficulty.c:287
msgid "Has reduced appetite for expansion."
msgstr ""

#: ai/difficulty.c:294
msgid ""
"\n"
"This skill level has the same features as 'Novice', but may suffer "
"additional ruleset-defined penalties."
msgstr ""

#: ai/difficulty.c:300
msgid ""
"\n"
"This skill level has the same features as 'Hard', but may enjoy additional "
"ruleset-defined bonuses."
msgstr ""

#: ai/difficulty.c:309
msgid ""
"\n"
"This skill level's features include the following. (Some rulesets may define "
"extra level-specific behavior.)"
msgstr ""

#: ai/handicaps.c:86
msgid "Doesn't build offensive diplomatic units."
msgstr ""

#: ai/handicaps.c:90
msgid "Gets reduced bonuses from huts."
msgstr ""

#: ai/handicaps.c:92
msgid "Prefers defensive buildings and avoids close diplomatic relations."
msgstr ""

#: ai/handicaps.c:95
msgid ""
"THIS IS ONLY FOR TESTING OF NEW AI FEATURES! For ordinary servers, this "
"level is no different to 'Hard'."
msgstr ""

#: ai/handicaps.c:99
msgid "Has no restrictions on tax rates."
msgstr ""

#: ai/handicaps.c:102
msgid "Can target units and cities in unseen or unexplored territory."
msgstr ""

#: ai/handicaps.c:105
msgid "Knows the location of huts in unexplored territory."
msgstr ""

#: ai/handicaps.c:108
msgid "Can see through fog of war."
msgstr ""

#: ai/handicaps.c:110
msgid "Doesn't build air units."
msgstr ""

#: ai/handicaps.c:113
msgid "Has complete map knowledge, including unexplored territory."
msgstr ""

#: ai/handicaps.c:115
msgid "Naive at diplomacy."
msgstr ""

#: ai/handicaps.c:118
msgid "Can skip anarchy during revolution."
msgstr ""

#: ai/handicaps.c:120
msgid "Limits growth to match human players."
msgstr ""

#: ai/handicaps.c:122
msgid "Believes its cities are always under threat."
msgstr ""

#: ai/handicaps.c:124
msgid "Always offers cease-fire on first contact."
msgstr ""

#: ai/handicaps.c:126
msgid "Doesn't bribe worker or city founder units."
msgstr ""

#: ai/handicaps.c:129
msgid "Can change city production type without penalty."
msgstr ""

#: ai/handicaps.c:131
msgid "Limits the distance to search for threatening enemy units."
msgstr ""

#: ai/tex/texai.c:594
msgid ""
"This Freeciv compilation has no full threads implementation, tex ai cannot "
"be used."
msgstr ""

#: client/agents/cma_core.c:403 server/cityturn.c:423
#, c-format
msgid ""
"The citizen governor can't fulfill the requirements for %s. Passing back "
"control."
msgstr ""

#: client/agents/cma_core.c:412 client/agents/cma_core.c:432
#, c-format
msgid ""
"The citizen governor has gotten confused dealing with %s.  You may want to "
"have a look."
msgstr ""

#: client/agents/cma_fec.c:226 client/gui-gtk-3.22/cityrep.c:771
#: client/gui-gtk-3.22/cityrep.c:797 client/gui-gtk-4.0/cityrep.c:782
#: client/gui-gtk-4.0/cityrep.c:821 client/gui-gtk-5.0/cityrep.c:952
#: client/gui-gtk-5.0/cityrep.c:991
msgid "?cma:none"
msgstr ""

#: client/agents/cma_fec.c:242 client/gui-gtk-3.22/cityrep.c:818
#: client/gui-gtk-4.0/cityrep.c:849 client/gui-gtk-5.0/cityrep.c:1019
msgid "?cma:custom"
msgstr ""

#. TRANS: city is not growing.  Keep short.
#. TRANS: city is not growing. Keep short.
#: client/agents/cma_fec.c:257 client/agents/cma_fec.c:291
#: client/citydlg_common.c:311 client/citydlg_common.c:369
#: client/citydlg_common.c:473 client/gui-gtk-3.22/citydlg.c:1972
#: client/gui-gtk-4.0/citydlg.c:1959 client/gui-gtk-5.0/citydlg.c:2248
#: client/gui-qt/citydlg.cpp:3207 client/gui-sdl2/cityrep.c:572
#: client/gui-sdl2/cityrep.c:1114 client/gui-sdl2/wldlg.c:1481
#: client/gui-sdl2/wldlg.c:1485 client/gui-sdl3/cityrep.c:568
#: client/gui-sdl3/cityrep.c:1110 client/gui-sdl3/wldlg.c:1477
#: client/gui-sdl3/wldlg.c:1481 client/text.c:945
msgid "never"
msgstr ""

#: client/agents/cma_fec.c:277 client/agents/cma_fec.c:314
#: client/citydlg_common.c:366 client/gui-gtk-3.22/citydlg.c:1978
#: client/gui-gtk-3.22/helpdlg.c:1342 client/gui-gtk-3.22/helpdlg.c:1352
#: client/gui-gtk-3.22/helpdlg.c:1363 client/gui-gtk-4.0/citydlg.c:1965
#: client/gui-gtk-4.0/helpdlg.c:1387 client/gui-gtk-4.0/helpdlg.c:1397
#: client/gui-gtk-4.0/helpdlg.c:1408 client/gui-gtk-5.0/citydlg.c:2254
#: client/gui-gtk-5.0/helpdlg.c:1387 client/gui-gtk-5.0/helpdlg.c:1397
#: client/gui-gtk-5.0/helpdlg.c:1408 client/gui-qt/citydlg.cpp:3213
#: client/gui-qt/helpdlg.cpp:1345 client/gui-qt/helpdlg.cpp:1367
#: client/gui-qt/helpdlg.cpp:1390 client/helpdata.c:3756 client/text.c:943
#: client/text.c:1434
#, c-format
msgid "%d turn"
msgid_plural "%d turns"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "W" is worker citizens, as opposed to specialists;
#. * %s will represent the specialist types, for instance "E/S/T"
#: client/agents/cma_fec.c:335
#, c-format
msgid "People (W/%s)"
msgstr ""

#. TRANS: preserve leading space
#: client/agents/cma_fec.c:350
msgid " happy"
msgstr ""

#: client/agents/cma_fec.c:362
#, c-format
msgid ""
"Name: %s\n"
"Food:       %10s Gold:    %10s\n"
"Production: %10s Luxury:  %10s\n"
"Trade:      %10s Science: %10s\n"
"\n"
"%*s%s: %s\n"
"          City grows: %s\n"
"Production completed: %s"
msgstr ""

#: client/agents/cma_fec.c:430
msgid "?cma:Very happy"
msgstr ""

#: client/agents/cma_fec.c:431
msgid "?cma:Prefer food"
msgstr ""

#: client/agents/cma_fec.c:432
msgid "?cma:Prefer production"
msgstr ""

#: client/agents/cma_fec.c:433
msgid "?cma:Prefer gold"
msgstr ""

#: client/agents/cma_fec.c:434
msgid "?cma:Prefer science"
msgstr ""

#: client/attribute.c:375
msgid ""
"There has been a CMA error. Your citizen governor settings may be broken."
msgstr ""

#: client/attribute.c:379
msgid "Old attributes detected and removed."
msgstr ""

#: client/audio.c:166
#, c-format
msgid "Plugin '%s' isn't available. Available are %s"
msgstr ""

#: client/audio.c:230
#, c-format
msgid "Couldn't find audioset \"%s\", trying \"%s\"."
msgstr ""

#: client/audio.c:294
msgid "No real audio plugin present."
msgstr ""

#: client/audio.c:295 client/audio.c:322 client/audio.c:361 client/audio.c:370
msgid "Proceeding with sound support disabled."
msgstr ""

#: client/audio.c:296
msgid "For sound support, install SDL2_mixer"
msgstr ""

#: client/audio.c:319
msgid "To get sound you need to download a sound set!"
msgstr ""

#: client/audio.c:320
#, c-format
msgid "Get sound sets from <%s>."
msgstr ""

#: client/audio.c:330
#, c-format
msgid ""
"Could not load sound spec-file '%s':\n"
"%s"
msgstr ""

#: client/audio.c:335
#, c-format
msgid ""
"Could not load music spec-file '%s':\n"
"%s"
msgstr ""

#: client/audio.c:368
msgid "No real audio subsystem managed to initialize!"
msgstr ""

#: client/audio.c:369
msgid "Perhaps there is some misconfiguration or bad permissions."
msgstr ""

#: client/chatline_common.c:179
msgid ""
"Freeciv is free software and you are welcome to distribute copies of it "
"under certain conditions;"
msgstr ""

#: client/chatline_common.c:183
msgid "See the \"Copying\" item on the Help menu."
msgstr ""

#: client/chatline_common.c:186
msgid "See COPYING file distributed with this program."
msgstr ""

#: client/chatline_common.c:189
msgid "Now ... Go give 'em hell!"
msgstr ""

#: client/chatline_common.c:201
#, c-format
msgid "Exporting output window to '%s' ..."
msgstr ""

#: client/chatline_common.c:208
msgid "Export complete."
msgstr ""

#: client/chatline_common.c:211
msgid "Export failed, couldn't write to file."
msgstr ""

#. TRANS: Use longer of "XXX turns" and "never"
#: client/citydlg_common.c:276
msgid "?filler:XXX/XXX XXX turns"
msgstr ""

#: client/citydlg_common.c:286
#, c-format
msgid "%3d gold per turn"
msgid_plural "%3d gold per turn"
msgstr[0] ""
msgstr[1] ""

#: client/citydlg_common.c:290
#, c-format
msgid "%3d infrapoint per turn"
msgid_plural "%3d infrapoints per turn"
msgstr[0] ""
msgstr[1] ""

#: client/citydlg_common.c:307
#, c-format
msgid "%3d turn"
msgid_plural "%3d turns"
msgstr[0] ""
msgstr[1] ""

#: client/citydlg_common.c:315
#, c-format
msgid "%3d/%s:%s"
msgstr ""

#: client/citydlg_common.c:318
#, c-format
msgid "%3d/%s %s"
msgstr ""

#: client/citydlg_common.c:350 client/citydlg_common.c:462
#, c-format
msgid "%d/turn"
msgstr ""

#: client/citydlg_common.c:415 client/citydlg_common.c:425
#: client/gui-sdl2/wldlg.c:1449 client/gui-sdl3/wldlg.c:1445
msgid "Obsolete"
msgstr ""

#: client/citydlg_common.c:417 client/citydlg_common.c:427
#: client/gui-sdl2/repodlgs.c:2131 client/gui-sdl2/wldlg.c:1452
#: client/gui-sdl2/wldlg.c:1460 client/gui-sdl3/repodlgs.c:2131
#: client/gui-sdl3/wldlg.c:1448 client/gui-sdl3/wldlg.c:1456 common/events.c:93
#: common/events.c:170
msgid "Built"
msgstr ""

#: client/citydlg_common.c:419 client/gui-sdl2/wldlg.c:1454
#: client/gui-sdl3/wldlg.c:1450
msgid "Destroyed"
msgstr ""

#: client/citydlg_common.c:421 client/gui-sdl2/wldlg.c:1456
#: client/gui-sdl3/wldlg.c:1452
msgid "Great Wonder"
msgstr ""

#: client/citydlg_common.c:429 client/gui-sdl2/wldlg.c:1462
#: client/gui-sdl3/wldlg.c:1458
msgid "Small Wonder"
msgstr ""

#. TRANS: Client cannot explain some aspect of city
#. * output. Should never happen.
#: client/citydlg_common.c:724
msgid "?city_sum:(unknown)"
msgstr ""

#. TRANS: format string for a row of the city output sum that adds up
#. * to "Total surplus"
#: client/citydlg_common.c:764
#, c-format
msgid "?city_surplus:%+4.0f : %s"
msgstr ""

#: client/citydlg_common.c:769
msgid "?city_surplus:Citizens"
msgstr ""

#: client/citydlg_common.c:775
msgid "?city_surplus:Taxed from trade"
msgstr ""

#. TRANS: unrecognized command
#: client/citydlg_common.c:786 server/stdinhand.c:344
msgid "(unknown)"
msgstr ""

#: client/citydlg_common.c:792
#, c-format
msgid "?city_surplus:Trading %s with %s"
msgstr ""

#: client/citydlg_common.c:797
#, c-format
msgid "?city_surplus:Trading %s to %s"
msgstr ""

#: client/citydlg_common.c:802
#, c-format
msgid "?city_surplus:Trading %s from %s"
msgstr ""

#: client/citydlg_common.c:815
msgid "?city_surplus:Building tithes"
msgstr ""

#: client/citydlg_common.c:854 client/citydlg_common.c:863
#, c-format
msgid "?city_surplus:Bonus from %s"
msgstr ""

#: client/citydlg_common.c:855 client/citydlg_common.c:864
#, c-format
msgid "?city_surplus:Loss from %s"
msgstr ""

#. TRANS: percentage city output bonus/loss from
#. * some source; preserve leading space
#: client/citydlg_common.c:862
#, c-format
msgid "?city_surplus: (%+.0f%%)"
msgstr ""

#: client/citydlg_common.c:883
msgid "?city_surplus:Size penalty"
msgstr ""

#. TRANS: %s is normally empty, but becomes '?' if client is
#. * uncertain about its accounting (should never happen)
#: client/citydlg_common.c:899
#, c-format
msgid "?city_surplus:Waste%s"
msgstr ""

#. TRANS: %s is normally empty, but becomes '?' if client is
#. * uncertain about its accounting (should never happen)
#: client/citydlg_common.c:904
#, c-format
msgid "?city_surplus:Corruption%s"
msgstr ""

#: client/citydlg_common.c:912
msgid "?city_surplus:Disorder"
msgstr ""

#: client/citydlg_common.c:916
msgid "?city_surplus:Used"
msgstr ""

#: client/citydlg_common.c:920
#, c-format
msgid ""
"?city_surplus:==== : Adds up to\n"
"%4.0f : Total surplus"
msgstr ""

#: client/citydlg_common.c:938
msgid "Illness deactivated in ruleset."
msgstr ""

#: client/citydlg_common.c:942
#, c-format
msgid "?city_plague:%+5.1f%% : %s"
msgstr ""

#: client/citydlg_common.c:948
msgid "?city_plague:Risk from overcrowding"
msgstr ""

#: client/citydlg_common.c:950
msgid "?city_plague:Risk from trade"
msgstr ""

#: client/citydlg_common.c:952
msgid "?city_plague:Risk from pollution"
msgstr ""

#: client/citydlg_common.c:980
#, c-format
msgid "?city_plague: (%+.0f%%)"
msgstr ""

#: client/citydlg_common.c:981
#, c-format
msgid "?city_plague:Risk from %s"
msgstr ""

#: client/citydlg_common.c:982
#, c-format
msgid "?city_plague:Bonus from %s"
msgstr ""

#: client/citydlg_common.c:991
#, c-format
msgid ""
"?city_plague:====== : Adds up to\n"
"%5.1f%% : Plague chance per turn"
msgstr ""

#: client/citydlg_common.c:1004
#, c-format
msgid "?city_pollution:%+4.0f : %s"
msgstr ""

#: client/citydlg_common.c:1014
msgid "?city_pollution:Pollution from shields"
msgstr ""

#: client/citydlg_common.c:1015
msgid "?city_pollution:Pollution from citizens"
msgstr ""

#: client/citydlg_common.c:1016
msgid "?city_pollution:Pollution modifier"
msgstr ""

#: client/citydlg_common.c:1018
#, c-format
msgid ""
"?city_pollution:==== : Adds up to\n"
"%4.0f : Total surplus"
msgstr ""

#: client/citydlg_common.c:1030
#, c-format
msgid "?city_culture:%4.0f : %s"
msgstr ""

#: client/citydlg_common.c:1035
#, c-format
msgid "?city_culture:History (%+d/turn)"
msgstr ""

#. TRANS: Text describing source of culture bonus ("Library+Republic")
#: client/citydlg_common.c:1063
#, c-format
msgid "?city_culture:%s"
msgstr ""

#: client/citydlg_common.c:1068
#, c-format
msgid ""
"?city_culture:==== : Adds up to\n"
"%4.0f : Total culture"
msgstr ""

#. TRANS: airlift. Possible take offs text. String is a
#. * proviso that take offs can't occur if landings spend all the
#. * remaining airlift when landings are limited and empty when they
#. * aren't limited.
#: client/citydlg_common.c:1092
#, c-format
msgid "unlimited take offs%s"
msgstr ""

#. TRANS: Airlift unlimited take offs proviso used above.
#. * Plural based on remaining airlift capacity.
#: client/citydlg_common.c:1096
msgid " (until the landing has been spent)"
msgid_plural " (until all landings have been spent)"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Airlift. Possible take offs text. Number is
#. * airlift capacity.
#: client/citydlg_common.c:1103
#, c-format
msgid "%d take off"
msgid_plural "%d take offs"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Airlift. Possible landings text.
#: client/citydlg_common.c:1113
msgid "unlimited landings"
msgstr ""

#. TRANS: Airlift. Possible landings text.
#. * Number is airlift capacity.
#: client/citydlg_common.c:1118
#, c-format
msgid "%d landing"
msgid_plural "%d landings"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Airlift take offs and landings
#: client/citydlg_common.c:1125
msgid "unlimited take offs and landings"
msgstr ""

#. TRANS: Airlift take offs and landings. One is unlimited. The first
#. * string is the take offs text. The 2nd string is the landings text.
#: client/citydlg_common.c:1130
#, c-format
msgid "%s and %s"
msgstr ""

#. TRANS: Airlift take offs or landings, no unlimited.
#. * Number is airlift capacity.
#: client/citydlg_common.c:1136
#, c-format
msgid "%d take off or landing"
msgid_plural "%d take offs or landings"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Airlift. Possible take offs text. String is a symbol that
#. * indicates that terms and conditions apply when landings are limited
#. * and empty when they aren't limited.
#: client/citydlg_common.c:1161
#, c-format
msgid "   \342\210\236%s"
msgstr ""

#. TRANS: airlift unlimited take offs may be spent symbol
#. * used above.
#: client/citydlg_common.c:1165
msgid "?landings:*"
msgstr ""

#. TRANS: Airlift. Possible take offs text. Number is
#. * airlift capacity.
#: client/citydlg_common.c:1169
#, c-format
msgid "?takeoffs:%4d"
msgstr ""

#. TRANS: Airlift. Possible landings text.
#. TRANS: Unlimited airlift take offs and landings
#: client/citydlg_common.c:1178 client/citydlg_common.c:1187
msgid "   \342\210\236"
msgstr ""

#. TRANS: Airlift. Possible landings text.
#: client/citydlg_common.c:1181
#, c-format
msgid "?landings:%4d"
msgstr ""

#. TRANS: Airlift take offs and landings. One is unlimited. The first
#. * string is the take offs text. The 2nd string is the landings text.
#. * For English, initials of d)epartures and a)rrivals were chosen.
#: client/citydlg_common.c:1193
#, c-format
msgid "d: %s a: %s"
msgstr ""

#. TRANS: Airlift take offs or landings, no unlimited
#: client/citydlg_common.c:1197
#, c-format
msgid "?airlifts:%s"
msgstr ""

#: client/cityrepdata.c:111
msgid "?city_state:Celebrating"
msgstr ""

#: client/cityrepdata.c:112
msgid "?city_state:Disorder"
msgstr ""

#: client/cityrepdata.c:113
msgid "?city_state:Peace"
msgstr ""

#: client/cityrepdata.c:602
msgid "(worklist)"
msgstr ""

#: client/cityrepdata.c:745
msgid "?city:Name"
msgstr ""

#: client/cityrepdata.c:745 client/gui-sdl2/cityrep.c:209
#: client/gui-sdl3/cityrep.c:205
msgid "City Name"
msgstr ""

#. TRANS: this and similar literal strings interpreted as (Qt) HTML
#: client/cityrepdata.c:747 client/gui-gtk-3.22/citizensinfo.c:66
#: client/gui-gtk-3.22/editprop.c:3702 client/gui-gtk-3.22/editprop.c:4570
#: client/gui-gtk-3.22/gotodlg.c:219 client/gui-gtk-3.22/pages.c:1416
#: client/gui-gtk-3.22/pages.c:2760 client/gui-gtk-4.0/citizensinfo.c:65
#: client/gui-gtk-4.0/editprop.c:3710 client/gui-gtk-4.0/editprop.c:4579
#: client/gui-gtk-4.0/gotodlg.c:215 client/gui-gtk-4.0/pages.c:1447
#: client/gui-gtk-4.0/pages.c:2885 client/gui-gtk-5.0/citizensinfo.c:65
#: client/gui-gtk-5.0/editprop.c:3710 client/gui-gtk-5.0/editprop.c:4579
#: client/gui-gtk-5.0/gotodlg.c:215 client/gui-gtk-5.0/pages.c:1807
#: client/gui-gtk-5.0/pages.c:3245 client/gui-qt/citydlg.cpp:3084
#: client/gui-qt/gotodlg.cpp:49 client/gui-qt/pages.cpp:342
#: client/gui-qt/pages.cpp:676 client/gui-qt/pages.cpp:1328
#: client/gui-qt/plrdlg.cpp:588 client/gui-qt/repodlgs.cpp:1582
#: client/gui-sdl2/repodlgs.c:2164 client/gui-sdl3/repodlgs.c:2164
#: client/plrdlg_common.c:578
msgid "Nation"
msgstr ""

#: client/cityrepdata.c:749
msgid "?size [short]:Sz"
msgstr ""

#: client/cityrepdata.c:749 client/gui-gtk-3.22/editgui.c:1273
#: client/gui-gtk-3.22/editprop.c:4549 client/gui-gtk-4.0/editgui.c:1274
#: client/gui-gtk-4.0/editprop.c:4558 client/gui-gtk-5.0/editgui.c:1274
#: client/gui-gtk-5.0/editprop.c:4558 client/gui-qt/gotodlg.cpp:57
msgid "Size"
msgstr ""

#: client/cityrepdata.c:751 client/plrdlg_common.c:588
msgid "State"
msgstr ""

#: client/cityrepdata.c:751
msgid "Celebrating/Peace/Disorder"
msgstr ""

#: client/cityrepdata.c:753
msgid "Concise *=Celebrating, X=Disorder"
msgstr ""

#: client/cityrepdata.c:756
msgid "?Happy workers:H"
msgstr ""

#: client/cityrepdata.c:756
msgid "Workers: Happy"
msgstr ""

#: client/cityrepdata.c:758
msgid "?Content workers:C"
msgstr ""

#: client/cityrepdata.c:758
msgid "Workers: Content"
msgstr ""

#: client/cityrepdata.c:760
msgid "?Unhappy workers:U"
msgstr ""

#: client/cityrepdata.c:760
msgid "Workers: Unhappy"
msgstr ""

#: client/cityrepdata.c:762
msgid "?Angry workers:A"
msgstr ""

#: client/cityrepdata.c:762
msgid "Workers: Angry"
msgstr ""

#: client/cityrepdata.c:764
msgid "?city:Workers"
msgstr ""

#: client/cityrepdata.c:765
msgid "?happy/content/unhappy/angry:H/C/U/A"
msgstr ""

#: client/cityrepdata.c:766
msgid "Workers: Happy, Content, Unhappy, Angry"
msgstr ""

#: client/cityrepdata.c:769 client/cityrepdata.c:771
msgid "Best"
msgstr ""

#: client/cityrepdata.c:769
msgid "attack"
msgstr ""

#: client/cityrepdata.c:770
msgid "Best attacking units"
msgstr ""

#: client/cityrepdata.c:771
msgid "defense"
msgstr ""

#: client/cityrepdata.c:772
msgid "Best defending units"
msgstr ""

#: client/cityrepdata.c:773 client/cityrepdata.c:777
#: client/gui-gtk-3.22/cityrep.c:1520 client/gui-gtk-3.22/cityrep.c:1539
#: client/gui-gtk-3.22/cityrep.c:1558 client/gui-gtk-3.22/cityrep.c:1577
#: client/gui-gtk-3.22/cityrep.c:1597 client/gui-gtk-3.22/menu.c:391
#: client/gui-gtk-3.22/repodlgs.c:1665 client/gui-gtk-4.0/menu.c:951
#: client/gui-gtk-4.0/repodlgs.c:1696 client/gui-gtk-5.0/menu.c:951
#: client/gui-gtk-5.0/repodlgs.c:1696 client/gui-qt/cityrep.cpp:740
#: client/gui-qt/menu.cpp:1543 client/gui-qt/pages.cpp:755
#: client/gui-qt/pages.cpp:1340 client/gui-sdl2/helpdlg.c:768
#: client/gui-sdl2/mapctrl.c:1732 client/gui-sdl2/repodlgs.c:394
#: client/gui-sdl3/helpdlg.c:766 client/gui-sdl3/mapctrl.c:1728
#: client/gui-sdl3/repodlgs.c:394 client/include/helpdlg_g.h:48
#: data/helpdata.txt:1039 gen_headers/enums/manual_enums.def:14
msgid "Units"
msgstr ""

#. TRANS: Header "Number of units inside city"
#: client/cityrepdata.c:775
msgid "?Present (units):Here"
msgstr ""

#: client/cityrepdata.c:776
msgid "Number of units present"
msgstr ""

#. TRANS: Header "Number of units supported by given city"
#: client/cityrepdata.c:779
msgid "?Supported (units):Owned"
msgstr ""

#: client/cityrepdata.c:780
msgid "Number of units supported"
msgstr ""

#. TRANS: Header "It will take this many turns before city grows"
#: client/cityrepdata.c:783
msgid "?food (population):Grow"
msgstr ""

#: client/cityrepdata.c:784 client/cityrepdata.c:840
msgid "?Stock/Target:(Have/Need)"
msgstr ""

#: client/cityrepdata.c:785
msgid "Turns until growth/famine"
msgstr ""

#: client/cityrepdata.c:788
msgid "Surplus"
msgstr ""

#: client/cityrepdata.c:788
msgid "?food/production/trade:F/P/T"
msgstr ""

#: client/cityrepdata.c:789
msgid "Surplus: Food, Production, Trade"
msgstr ""

#: client/cityrepdata.c:791
msgid "?Food surplus [short]:+F"
msgstr ""

#: client/cityrepdata.c:791
msgid "Surplus: Food"
msgstr ""

#: client/cityrepdata.c:793
msgid "?Production surplus [short]:+P"
msgstr ""

#: client/cityrepdata.c:794
msgid "Surplus: Production"
msgstr ""

#: client/cityrepdata.c:795
msgid "?Production loss (waste) [short]:-P"
msgstr ""

#: client/cityrepdata.c:796
msgid "Waste"
msgstr ""

#: client/cityrepdata.c:797
msgid "?Trade surplus [short]:+T"
msgstr ""

#: client/cityrepdata.c:797
msgid "Surplus: Trade"
msgstr ""

#: client/cityrepdata.c:799
msgid "?Trade loss (corruption) [short]:-T"
msgstr ""

#: client/cityrepdata.c:800
msgid "Corruption"
msgstr ""

#: client/cityrepdata.c:802 client/gui-gtk-3.22/menu.c:383
#: client/gui-gtk-3.22/repodlgs.c:1129 client/gui-gtk-4.0/menu.c:939
#: client/gui-gtk-4.0/repodlgs.c:1163 client/gui-gtk-5.0/menu.c:939
#: client/gui-gtk-5.0/repodlgs.c:1163 client/gui-qt/menu.cpp:1555
#: client/gui-qt/pages.cpp:770 client/gui-sdl2/mapctrl.c:1498
#: client/gui-sdl3/mapctrl.c:1494 client/include/helpdlg_g.h:45
#: data/helpdata.txt:453
msgid "Economy"
msgstr ""

#: client/cityrepdata.c:802
msgid "?gold/luxury/science:G/L/S"
msgstr ""

#: client/cityrepdata.c:803
msgid "Economy: Gold, Luxuries, Science"
msgstr ""

#: client/cityrepdata.c:805
msgid "?Gold:G"
msgstr ""

#: client/cityrepdata.c:805
msgid "Economy: Gold"
msgstr ""

#: client/cityrepdata.c:807
msgid "?Luxury:L"
msgstr ""

#: client/cityrepdata.c:807
msgid "Economy: Luxury"
msgstr ""

#: client/cityrepdata.c:809
msgid "?Science:S"
msgstr ""

#: client/cityrepdata.c:809
msgid "Economy: Science"
msgstr ""

#: client/cityrepdata.c:811
msgid "?Culture:Clt"
msgstr ""

#: client/cityrepdata.c:811
msgid "Culture (History+Performance)"
msgstr ""

#: client/cityrepdata.c:813
msgid "?History:Hst"
msgstr ""

#: client/cityrepdata.c:814
msgid "Culture: History (and gain per turn)"
msgstr ""

#: client/cityrepdata.c:816
msgid "?Performance:Prf"
msgstr ""

#: client/cityrepdata.c:816
msgid "Culture: Performance"
msgstr ""

#: client/cityrepdata.c:818
msgid "?Continent:C"
msgstr ""

#: client/cityrepdata.c:818
msgid "Continent number"
msgstr ""

#: client/cityrepdata.c:820
msgid "?number_trade_routes:n"
msgstr ""

#: client/cityrepdata.c:821
msgid "?number_trade_routes:R"
msgstr ""

#: client/cityrepdata.c:822
msgid "Number (and total value) of trade routes"
msgstr ""

#: client/cityrepdata.c:824
msgid "?pollution [short]:Pol"
msgstr ""

#: client/cityrepdata.c:824 server/report.c:255
msgid "?stats:Pollution"
msgstr ""

#: client/cityrepdata.c:826
msgid "?plague risk [short]:Pla"
msgstr ""

#: client/cityrepdata.c:826
msgid "(%)"
msgstr ""

#: client/cityrepdata.c:827
msgid "Plague risk per turn"
msgstr ""

#: client/cityrepdata.c:829
msgid "?cma:Governor"
msgstr ""

#: client/cityrepdata.c:829 client/gui-gtk-3.22/cityrep.c:1886
#: client/gui-gtk-3.22/menu.c:417 client/gui-gtk-4.0/cityrep.c:1860
#: client/gui-gtk-4.0/menu.c:990 client/gui-gtk-5.0/cityrep.c:2053
#: client/gui-gtk-5.0/menu.c:990 client/gui-sdl2/citydlg.c:3730
#: client/gui-sdl2/cma_fe.c:921 client/gui-sdl3/citydlg.c:3726
#: client/gui-sdl3/cma_fe.c:917 client/include/helpdlg_g.h:39
#: data/helpdata.txt:1829
msgid "Citizen Governor"
msgstr ""

#. TRANS: "BS" = "build slots"
#: client/cityrepdata.c:833
msgid "BS"
msgstr ""

#: client/cityrepdata.c:833
msgid "Maximum units buildable per turn"
msgstr ""

#: client/cityrepdata.c:835 client/cityrepdata.c:837
#: client/gui-qt/cityrep.cpp:485 client/gui-sdl2/cityrep.c:214
#: client/gui-sdl3/cityrep.c:210 server/report.c:252
msgid "Production"
msgstr ""

#: client/cityrepdata.c:835
msgid "Turns/Buy"
msgstr ""

#: client/cityrepdata.c:839 client/cityrepdata.c:841
msgid "Currently Building"
msgstr ""

#: client/cityrepdata.c:892
msgid "Specialists: "
msgstr ""

#: client/cityrepdata.c:898
msgid "?specialist:S"
msgstr ""

#: client/cityrepdata.c:901
#, c-format
msgid "Specialists: %s"
msgstr ""

#: client/cityrepdata.c:918
msgid "Special"
msgstr ""

#: client/client_main.c:333
#, c-format
msgid "Can't load requested tileset %s!"
msgstr ""

#. TRANS: "Announce" is exactly what user must type, do not translate.
#: client/client_main.c:421 server/srv_entrypoint.c:239
msgid "Announce PROTO"
msgstr ""

#: client/client_main.c:422 server/srv_entrypoint.c:240
msgid "Announce game in LAN using protocol PROTO (IPv4/IPv6/none)"
msgstr ""

#: client/client_main.c:425
msgid "Skip connect dialog"
msgstr ""

#. TRANS: "debug" is exactly what user must type, do not translate.
#: client/client_main.c:429 client/client_main.c:435 tools/fcmp/mpcmdline.c:77
#: tools/fcmp/mpcmdline.c:83 tools/manual/fc_manual.c:468
#: tools/manual/fc_manual.c:474 server/srv_entrypoint.c:264
#: server/srv_entrypoint.c:270
msgid "debug LEVEL"
msgstr ""

#: client/client_main.c:430 tools/fcmp/mpcmdline.c:78
#: tools/manual/fc_manual.c:469 server/srv_entrypoint.c:265
msgid "Set debug log level (one of f,e,w,n,v,d, or d:file1,min,max:...)"
msgstr ""

#: client/client_main.c:436 tools/fcmp/mpcmdline.c:84
#: tools/manual/fc_manual.c:475 server/srv_entrypoint.c:271
msgid "Set debug log level (one of f,e,w,n,v)"
msgstr ""

#. TRANS: "Fatal" is exactly what user must type, do not translate.
#: client/client_main.c:441 tools/ruleup.c:69 tools/manual/fc_manual.c:480
#: server/srv_entrypoint.c:276
msgid "Fatal [SIGNAL]"
msgstr ""

#: client/client_main.c:442 tools/manual/fc_manual.c:481
#: server/srv_entrypoint.c:277
msgid "Raise a signal on failed assertion"
msgstr ""

#. TRANS: "file" is exactly what user must type, do not translate.
#: client/client_main.c:446 server/srv_entrypoint.c:281
msgid "file FILE"
msgstr ""

#: client/client_main.c:447 server/srv_entrypoint.c:282
msgid "Load saved game FILE"
msgstr ""

#: client/client_main.c:449 tools/ruleup.c:65 tools/fcmp/mpcmdline.c:61
#: tools/manual/fc_manual.c:484 server/srv_entrypoint.c:284
msgid "Print a summary of the options"
msgstr ""

#: client/client_main.c:452
msgid "Do not request hack access to local server"
msgstr ""

#. TRANS: "log" is exactly what user must type, do not translate.
#: client/client_main.c:456 tools/manual/fc_manual.c:487
#: server/srv_entrypoint.c:291
msgid "log FILE"
msgstr ""

#: client/client_main.c:457
msgid "Use FILE as logfile (spawned server also uses this)"
msgstr ""

#. TRANS: "Meta" is exactly what user must type, do not translate.
#: client/client_main.c:460
msgid "Meta HOST"
msgstr ""

#: client/client_main.c:461
msgid "Connect to the metaserver at HOST"
msgstr ""

#. TRANS: "name" is exactly what user must type, do not translate.
#: client/client_main.c:464
msgid "name NAME"
msgstr ""

#: client/client_main.c:465
msgid "Use NAME as username on server"
msgstr ""

#. TRANS: "port" is exactly what user must type, do not translate.
#: client/client_main.c:468 server/srv_entrypoint.c:310
msgid "port PORT"
msgstr ""

#: client/client_main.c:469
msgid "Connect to server port PORT (usually with -a)"
msgstr ""

#. TRANS: "Plugin" is exactly what user must type, do not translate.
#: client/client_main.c:472
msgid "Plugin PLUGIN"
msgstr ""

#: client/client_main.c:473
#, c-format
msgid "Use PLUGIN for sound output %s"
msgstr ""

#. TRANS: "read" is exactly what user must type, do not translate.
#: client/client_main.c:477 server/srv_entrypoint.c:332
msgid "read FILE"
msgstr ""

#: client/client_main.c:478
msgid "Read startup script FILE (for spawned server only)"
msgstr ""

#. TRANS: "server" is exactly what user must type, do not translate.
#: client/client_main.c:481
msgid "server HOST"
msgstr ""

#: client/client_main.c:482
msgid "Connect to the server at HOST (usually with -a)"
msgstr ""

#. TRANS: "Sound" is exactly what user must type, do not translate.
#: client/client_main.c:485
msgid "Sound FILE"
msgstr ""

#: client/client_main.c:486
msgid "Read sound tags from FILE"
msgstr ""

#. TRANS: "music" is exactly what user must type, do not translate.
#: client/client_main.c:489
msgid "music FILE"
msgstr ""

#: client/client_main.c:490
msgid "Read music tags from FILE"
msgstr ""

#. TRANS: "tiles" is exactly what user must type, do not translate.
#: client/client_main.c:493
msgid "tiles FILE"
msgstr ""

#: client/client_main.c:494
msgid "Use data file FILE.tilespec for tiles"
msgstr ""

#: client/client_main.c:496 tools/fcmp/mpcmdline.c:87
#: tools/manual/fc_manual.c:494 server/srv_entrypoint.c:349
msgid "Print the version number"
msgstr ""

#: client/client_main.c:498 server/srv_entrypoint.c:351
msgid "Warn about deprecated modpack constructs"
msgstr ""

#: client/client_main.c:522 tools/ruleup.c:112 tools/manual/fc_manual.c:419
#: server/srv_entrypoint.c:113
#, c-format
msgid "Invalid signal number \"%s\".\n"
msgstr ""

#: client/client_main.c:524 client/client_main.c:553 client/client_main.c:567
#: tools/ruleup.c:114 tools/fcmp/mpcmdline.c:105
msgid "Try using --help.\n"
msgstr ""

#: client/client_main.c:551
#, c-format
msgid "Invalid port \"%s\" specified with --port option.\n"
msgstr ""

#: client/client_main.c:565 tools/fcmp/mpcmdline.c:103
#, c-format
msgid "Invalid debug level \"%s\" specified with --debug option.\n"
msgstr ""

#: client/client_main.c:584
#, c-format
msgid "Invalid announce protocol \"%s\".\n"
msgstr ""

#: client/client_main.c:593 client/gui-sdl2/gui_main.c:220
#: client/gui-sdl3/gui_main.c:213 tools/ruleup.c:121 tools/fcmp/mpcmdline.c:116
#: tools/manual/fc_manual.c:432
#, c-format
msgid "Unrecognized option: \"%s\"\n"
msgstr ""

#. TRANS: don't translate option names
#: client/client_main.c:601
msgid "-f/--file and -a/--autoconnect options are incompatible\n"
msgstr ""

#: client/client_main.c:864
msgid "Failed to start local server; aborting."
msgstr ""

#: client/client_main.c:871
msgid "There was an error while auto connecting; aborting."
msgstr ""

#: client/client_main.c:957
msgid "Game started."
msgstr ""

#: client/climisc.c:172
#, c-format
msgid "Changing production of every %s into %s."
msgstr ""

#: client/climisc.c:205
msgid "?embassy:Both"
msgstr ""

#: client/climisc.c:207
msgid "?embassy:Yes"
msgstr ""

#: client/climisc.c:210
msgid "?embassy:With Us"
msgstr ""

#: client/climisc.c:213
msgid "?embassy:Contact"
msgstr ""

#: client/climisc.c:215
msgid "?embassy:No Contact"
msgstr ""

#: client/climisc.c:227
msgid "?vision:Both"
msgstr ""

#: client/climisc.c:229
msgid "?vision:To Them"
msgstr ""

#: client/climisc.c:232
msgid "?vision:To Us"
msgstr ""

#: client/climisc.c:248 client/climisc.c:255
#, c-format
msgid "The %s give %s"
msgstr ""

#: client/climisc.c:259
#, c-format
msgid "The %s give an unknown city"
msgstr ""

#: client/climisc.c:264
#, c-format
msgid "The %s give %d gold"
msgid_plural "The %s give %d gold"
msgstr[0] ""
msgstr[1] ""

#: client/climisc.c:270
#, c-format
msgid "The %s give their worldmap"
msgstr ""

#: client/climisc.c:274
#, c-format
msgid "The %s give their seamap"
msgstr ""

#: client/climisc.c:278
msgid "The parties agree on a cease-fire"
msgstr ""

#: client/climisc.c:281
msgid "The parties agree on a peace"
msgstr ""

#: client/climisc.c:284
msgid "The parties create an alliance"
msgstr ""

#: client/climisc.c:287
#, c-format
msgid "The %s give shared vision"
msgstr ""

#: client/climisc.c:291
#, c-format
msgid "The %s give an embassy"
msgstr ""

#: client/climisc.c:295
#, c-format
msgid "The %s share tiles"
msgstr ""

#: client/climisc.c:1054
msgid "Popup Request"
msgstr ""

#: client/climisc.c:1161
#, c-format
msgid "You can't buy %s in %s!"
msgstr ""

#. TRANS: %s is a production type; this whole string is a sentence
#. * fragment that is only ever included in one other string
#. * (search comments for this string to find it)
#: client/climisc.c:1177
#, c-format
msgid "%s costs %d gold"
msgid_plural "%s costs %d gold"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is a pre-pluralised sentence fragment:
#. * "%s costs %d gold"
#: client/climisc.c:1184
#, c-format
msgid "%s and you only have %d gold."
msgid_plural "%s and you only have %d gold."
msgstr[0] ""
msgstr[1] ""

#: client/clinet.c:129
msgid "unknown reason"
msgstr ""

#: client/clinet.c:136
#, c-format
msgid "Lost connection to server (%s)!"
msgstr ""

#: client/clinet.c:176
msgid "Failed looking up host."
msgstr ""

#: client/clinet.c:203
msgid "Connection in progress."
msgstr ""

#: client/clinet.c:323
msgid "Disconnected from server."
msgstr ""

#: client/clinet.c:435 client/clinet.c:484
msgid "server disconnected"
msgstr ""

#: client/clinet.c:437 client/clinet.c:487 server/sernet.c:901
msgid "read error"
msgstr ""

#: client/clinet.c:513
#, c-format
msgid "Failed to contact server \"%s\" at port %d as \"%s\" after %d attempts"
msgstr ""

#: client/clinet.c:529
msgid "Connection to server refused. Please start the server."
msgstr ""

#: client/clinet.c:537 client/clinet.c:565
#, c-format
msgid ""
"Error contacting server \"%s\" at port %d as \"%s\":\n"
" %s\n"
msgstr ""

#: client/clinet.c:558
#, c-format
msgid ""
"Auto-connecting to server \"%s\" at port %d as \"%s\" every %f second(s) for "
"%d times"
msgstr ""

#: client/connectdlg_common.c:271
msgid "Starting local server..."
msgstr ""

#: client/connectdlg_common.c:282 client/connectdlg_common.c:564
msgid "Couldn't start the server."
msgstr ""

#: client/connectdlg_common.c:284 client/connectdlg_common.c:566
#: client/connectdlg_common.c:605
msgid "You'll have to start one manually. Sorry..."
msgstr ""

#: client/connectdlg_common.c:290 client/options.c:5560 client/options.c:5609
msgid "Cannot find freeciv storage directory"
msgstr ""

#: client/connectdlg_common.c:292
msgid "You'll have to start server manually. Sorry..."
msgstr ""

#: client/connectdlg_common.c:601
msgid "Couldn't connect to the server."
msgstr ""

#: client/connectdlg_common.c:603
msgid "We probably couldn't start it from here."
msgstr ""

#: client/connectdlg_common.c:735
msgid ""
"Established control over the server. You have command access level 'hack'."
msgstr ""

#: client/connectdlg_common.c:741
msgid ""
"Failed to obtain the required access level to take control of the server. "
"Attempting to shut down server."
msgstr ""

#. TRANS: Only Nuclear or ICBM can do Explode
#. * Nuclear.
#. TRANS: Only Diplomat or Spy can do Steal Gold.
#: client/control.c:1161 server/unithand.c:2540
#, c-format
msgid "Only %s can do %s."
msgstr ""

#. TRANS: Spy can't do Explode Nuclear.
#. TRANS: Spy can't do Capture Units.
#: client/control.c:1169 server/unithand.c:2548
#, c-format
msgid "%s can't do %s."
msgstr ""

#: client/control.c:1518
msgid "Only transporter units can be unloaded."
msgstr ""

#: client/control.c:1710
msgid "Joining a city uses the unit"
msgstr ""

#. TRANS: Unable to get rid of Leader.
#: client/control.c:1994
#, c-format
msgid "Unable to get rid of %s."
msgstr ""

#: client/control.c:2147
msgid "Only worker units can be put into auto working mode."
msgstr ""

#. TRANS: paradrop target tile.
#: client/control.c:2267
msgid "Click on a tile to paradrop to it."
msgstr ""

#: client/control.c:2274
msgid "Only paratrooper units can do this."
msgstr ""

#. TRANS: teleport target tile.
#: client/control.c:2305
msgid "Click on a tile to teleport to it."
msgstr ""

#: client/control.c:2312
msgid "Only teleporting units can do this."
msgstr ""

#: client/control.c:3139 client/control.c:3232 client/control.c:3249
msgid "Didn't find a route to the destination!"
msgstr ""

#: client/control.c:3305
msgid "Oh my! You seem to have no capital!"
msgstr ""

#. TRANS: Perform action inside a goto.
#: client/control.c:3439
#, c-format
msgid "Click on a tile to do %s against it."
msgstr ""

#. TRANS: "Do..." action selection dialog target.
#: client/control.c:3453
msgid ""
"Click on a tile to act against it. Press 'd' again to act against own tile."
msgstr ""

#: client/editor.c:199 client/gui-gtk-3.22/editprop.c:4448
#: client/gui-gtk-3.22/menu.c:381 client/gui-gtk-4.0/editprop.c:4457
#: client/gui-gtk-4.0/menu.c:936 client/gui-gtk-5.0/editprop.c:4457
#: client/gui-gtk-5.0/menu.c:936 client/include/helpdlg_g.h:53
#: data/helpdata.txt:291 gen_headers/enums/manual_enums.def:9
#: tools/manual/manual_terrain.c:47
msgid "Terrain"
msgstr ""

#: client/editor.c:201
msgid ""
"Change tile terrain.\n"
"Shortcut: t\n"
"Select terrain type: shift+t or right-click here."
msgstr ""

#: client/editor.c:203
msgid "Terrain Resource"
msgstr ""

#: client/editor.c:205
msgid ""
"Change tile terrain resources.\n"
"Shortcut: r\n"
"Select resource type: shift+r or right-click here."
msgstr ""

#: client/editor.c:207
msgid "Terrain Special"
msgstr ""

#: client/editor.c:209
msgid ""
"Modify tile specials.\n"
"Shortcut: s\n"
"Select special type: shift+s or right-click here."
msgstr ""

#: client/editor.c:211 client/gui-gtk-3.22/citydlg.c:3095
#: client/gui-gtk-4.0/citydlg.c:3192 client/gui-gtk-5.0/citydlg.c:3476
#: client/gui-qt/citydlg.cpp:1399 common/fc_types.h:177 common/unit.c:675
#: data/civ1/terrain.ruleset:1162 data/civ2/terrain.ruleset:1301
#: data/classic/terrain.ruleset:1605 data/sandbox/terrain.ruleset:1874
#: data/civ2civ3/terrain.ruleset:1768 data/alien/terrain.ruleset:1059
#: data/multiplayer/terrain.ruleset:1577 data/granularity/terrain.ruleset:804
msgid "Road"
msgstr ""

#: client/editor.c:213
msgid ""
"Modify roads on tile.\n"
"Shortcut: p\n"
"Select road type: shift+p or right-click here."
msgstr ""

#: client/editor.c:215
msgid "Military Base"
msgstr ""

#: client/editor.c:217
msgid ""
"Create a military base.\n"
"Shortcut: m\n"
"Select base type: shift+m or right-click here."
msgstr ""

#: client/editor.c:219 client/gui-gtk-3.22/editprop.c:675
#: client/gui-gtk-3.22/unitselect.c:95 client/gui-gtk-4.0/cityrep.c:1573
#: client/gui-gtk-4.0/cityrep.c:1770 client/gui-gtk-4.0/cityrep.c:1808
#: client/gui-gtk-4.0/cityrep.c:1816 client/gui-gtk-4.0/cityrep.c:1840
#: client/gui-gtk-4.0/editprop.c:675 client/gui-gtk-4.0/unitselect.c:95
#: client/gui-gtk-5.0/cityrep.c:1766 client/gui-gtk-5.0/cityrep.c:1963
#: client/gui-gtk-5.0/cityrep.c:2001 client/gui-gtk-5.0/cityrep.c:2009
#: client/gui-gtk-5.0/cityrep.c:2033 client/gui-gtk-5.0/editprop.c:675
#: client/gui-gtk-5.0/unitselect.c:95 client/gui-qt/menu.cpp:1186
msgid "Unit"
msgstr ""

#: client/editor.c:221
msgid ""
"Create unit.\n"
"Shortcut: u\n"
"Select unit type: shift+u or right-click here."
msgstr ""

#: client/editor.c:223 client/gui-gtk-3.22/citydlg.c:1590
#: client/gui-gtk-3.22/editprop.c:677 client/gui-gtk-3.22/gotodlg.c:208
#: client/gui-gtk-4.0/citydlg.c:1504 client/gui-gtk-4.0/editprop.c:677
#: client/gui-gtk-4.0/gotodlg.c:204 client/gui-gtk-5.0/citydlg.c:1793
#: client/gui-gtk-5.0/editprop.c:677 client/gui-gtk-5.0/gotodlg.c:204
#: client/gui-gtk-5.0/inteldlg.c:625 client/gui-qt/gotodlg.cpp:47
msgid "City"
msgstr ""

#: client/editor.c:224
msgid ""
"Create city.\n"
"Shortcut: c"
msgstr ""

#: client/editor.c:225 client/gui-gtk-3.22/editprop.c:4486
#: client/gui-gtk-4.0/editprop.c:4495 client/gui-gtk-5.0/editprop.c:4495
#: client/plrdlg_common.c:587
msgid "Vision"
msgstr ""

#: client/editor.c:226
msgid ""
"Modify player's tile knowledge.\n"
"Shortcut: v"
msgstr ""

#: client/editor.c:227 client/gui-gtk-3.22/editprop.c:673
#: client/gui-gtk-4.0/editprop.c:673 client/gui-gtk-5.0/editprop.c:673
msgid "Start Position"
msgstr ""

#: client/editor.c:228
msgid ""
"Place a start position which allows any nation to start at the tile. To "
"allow only certain nations to start there, middle click on the start "
"position on the map and use the property editor.\n"
"Shortcut: b"
msgstr ""

#: client/editor.c:233
msgid "Copy/Paste"
msgstr ""

#: client/editor.c:234
msgid ""
"Copy and paste tiles.\n"
"Shortcut for copy mode: shift-c\n"
"Shoftcut for paste mode: shift-v"
msgstr ""

#: client/editor.c:1787
msgid "Paint"
msgstr ""

#: client/editor.c:1791
msgid "Erase Value"
msgstr ""

#: client/editor.c:1793
msgid "Erase"
msgstr ""

#: client/editor.c:1797
msgid "Copy"
msgstr ""

#: client/editor.c:1800
msgid "Paste"
msgstr ""

#: client/editor.c:1819
msgid ""
"Toggle erase mode.\n"
"Shortcut: shift-d"
msgstr ""

#: client/editor.c:1822
msgid ""
"Toggle copy mode.\n"
"Shortcut: shift-c"
msgstr ""

#: client/editor.c:1825
msgid ""
"Toggle paste mode.\n"
"Shortcut: shift-v"
msgstr ""

#: client/editor.c:1880
msgid "Buffer empty."
msgstr ""

#: client/editor.c:1887
#, c-format
msgid "%d tile copied."
msgid_plural "%d tiles copied."
msgstr[0] ""
msgstr[1] ""

#: client/global_worklist.c:357
msgid "(noname)"
msgstr ""

#. TRANS: Used below. Separate so treasury content too can determine
#. * if this is plural.
#: client/gui-gtk-3.22/action_dialog.c:502
#: client/gui-gtk-3.22/action_dialog.c:541
#: client/gui-gtk-3.22/action_dialog.c:1030 client/gui-gtk-3.22/citydlg.c:3199
#: client/gui-gtk-3.22/repodlgs.c:1620 client/gui-gtk-4.0/action_dialog.c:501
#: client/gui-gtk-4.0/action_dialog.c:540
#: client/gui-gtk-4.0/action_dialog.c:1027 client/gui-gtk-4.0/citydlg.c:3319
#: client/gui-gtk-4.0/repodlgs.c:1652 client/gui-gtk-5.0/action_dialog.c:565
#: client/gui-gtk-5.0/action_dialog.c:604
#: client/gui-gtk-5.0/action_dialog.c:1117 client/gui-gtk-5.0/citydlg.c:3605
#: client/gui-gtk-5.0/repodlgs.c:1652 client/gui-qt/citydlg.cpp:3487
#: client/gui-qt/dialogs.cpp:3685 client/gui-qt/dialogs.cpp:3748
#: client/gui-qt/dialogs.cpp:3796 client/gui-qt/repodlgs.cpp:214
#: client/gui-sdl2/action_dialog.c:1659 client/gui-sdl2/action_dialog.c:1938
#: client/gui-sdl2/action_dialog.c:2103 client/gui-sdl2/citydlg.c:1192
#: client/gui-sdl2/repodlgs.c:211 client/gui-sdl3/action_dialog.c:1659
#: client/gui-sdl3/action_dialog.c:1938 client/gui-sdl3/action_dialog.c:2102
#: client/gui-sdl3/citydlg.c:1188 client/gui-sdl3/repodlgs.c:211
#: client/text.c:1342 common/unit.c:2100 server/unithand.c:2183
#: server/unithand.c:2893
#, c-format
msgid "Treasury contains %d gold."
msgid_plural "Treasury contains %d gold."
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:511
#: client/gui-gtk-4.0/action_dialog.c:510
#: client/gui-gtk-5.0/action_dialog.c:574 client/gui-qt/dialogs.cpp:3754
#: client/gui-sdl2/action_dialog.c:1963 client/gui-sdl3/action_dialog.c:1963
#, c-format
msgid ""
"Bribe unit for %d gold?\n"
"%s"
msgid_plural ""
"Bribe unit for %d gold?\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/action_dialog.c:513
#: client/gui-gtk-3.22/action_dialog.c:552
#: client/gui-gtk-4.0/action_dialog.c:512
#: client/gui-gtk-4.0/action_dialog.c:551
#: client/gui-gtk-5.0/action_dialog.c:576 client/gui-qt/dialogs.cpp:3757
#: client/gui-sdl2/action_dialog.c:1944 client/gui-sdl3/action_dialog.c:1944
msgid "Bribe Enemy Unit"
msgstr ""

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:519
#: client/gui-gtk-4.0/action_dialog.c:518
#: client/gui-gtk-5.0/action_dialog.c:582 client/gui-qt/dialogs.cpp:3769
#: client/gui-sdl2/action_dialog.c:2013 client/gui-sdl3/action_dialog.c:2013
#, c-format
msgid ""
"Bribing the unit costs %d gold.\n"
"%s"
msgid_plural ""
"Bribing the unit costs %d gold.\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/action_dialog.c:521
#: client/gui-gtk-3.22/action_dialog.c:560
#: client/gui-gtk-3.22/action_dialog.c:1057
#: client/gui-gtk-4.0/action_dialog.c:520
#: client/gui-gtk-4.0/action_dialog.c:559
#: client/gui-gtk-4.0/action_dialog.c:1054
#: client/gui-gtk-5.0/action_dialog.c:584
#: client/gui-gtk-5.0/action_dialog.c:623
#: client/gui-gtk-5.0/action_dialog.c:1144 client/gui-qt/dialogs.cpp:3771
#: client/gui-qt/dialogs.cpp:3819 client/gui-sdl2/action_dialog.c:1781
#: client/gui-sdl2/action_dialog.c:2025 client/gui-sdl2/action_dialog.c:2190
#: client/gui-sdl3/action_dialog.c:1781 client/gui-sdl3/action_dialog.c:2025
#: client/gui-sdl3/action_dialog.c:2189
msgid "Traitors Demand Too Much!"
msgstr ""

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:550
#: client/gui-gtk-4.0/action_dialog.c:549
#: client/gui-gtk-5.0/action_dialog.c:613 client/gui-qt/dialogs.cpp:3802
#: client/gui-sdl2/action_dialog.c:2128 client/gui-sdl3/action_dialog.c:2127
#, c-format
msgid ""
"Bribe unit stack for %d gold?\n"
"%s"
msgid_plural ""
"Bribe unit stack for %d gold?\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:558
#: client/gui-gtk-4.0/action_dialog.c:557
#: client/gui-gtk-5.0/action_dialog.c:621
#, c-format
msgid ""
"Bribing units costs %d gold.\n"
"%s"
msgid_plural ""
"Bribing units costs %d gold.\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/action_dialog.c:642
#: client/gui-gtk-4.0/action_dialog.c:641
#: client/gui-gtk-5.0/action_dialog.c:733 client/gui-qt/dialogs.cpp:3198
msgid "Steal Technology"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:644
#: client/gui-gtk-3.22/action_dialog.c:832
#: client/gui-gtk-3.22/action_dialog.c:1609 client/gui-gtk-3.22/chatline.c:1134
#: client/gui-gtk-3.22/citydlg.c:3113 client/gui-gtk-3.22/dialogs.c:869
#: client/gui-gtk-3.22/editgui.c:1011 client/gui-gtk-3.22/finddlg.c:77
#: client/gui-gtk-3.22/gamedlgs.c:317 client/gui-gtk-3.22/gamedlgs.c:412
#: client/gui-gtk-3.22/gotodlg.c:144 client/gui-gtk-3.22/inputdlg.c:80
#: client/gui-gtk-3.22/luaconsole.c:317 client/gui-gtk-3.22/messagedlg.c:74
#: client/gui-gtk-3.22/optiondlg.c:328 client/gui-gtk-3.22/optiondlg.c:360
#: client/gui-gtk-3.22/pages.c:472 client/gui-gtk-3.22/pages.c:602
#: client/gui-gtk-3.22/pages.c:1440 client/gui-gtk-3.22/pages.c:2814
#: client/gui-gtk-3.22/pages.c:2971 client/gui-gtk-3.22/pages.c:3329
#: client/gui-gtk-4.0/action_dialog.c:643
#: client/gui-gtk-4.0/action_dialog.c:830
#: client/gui-gtk-4.0/action_dialog.c:1604 client/gui-gtk-4.0/chatline.c:1177
#: client/gui-gtk-4.0/citydlg.c:3210 client/gui-gtk-4.0/dialogs.c:876
#: client/gui-gtk-4.0/editgui.c:1003 client/gui-gtk-4.0/finddlg.c:77
#: client/gui-gtk-4.0/gamedlgs.c:308 client/gui-gtk-4.0/gamedlgs.c:400
#: client/gui-gtk-4.0/gotodlg.c:143 client/gui-gtk-4.0/inputdlg.c:81
#: client/gui-gtk-4.0/luaconsole.c:319 client/gui-gtk-4.0/messagedlg.c:75
#: client/gui-gtk-4.0/optiondlg.c:357 client/gui-gtk-4.0/optiondlg.c:388
#: client/gui-gtk-4.0/pages.c:486 client/gui-gtk-4.0/pages.c:616
#: client/gui-gtk-4.0/pages.c:1470 client/gui-gtk-4.0/pages.c:2948
#: client/gui-gtk-4.0/pages.c:3107 client/gui-gtk-4.0/pages.c:3477
#: client/gui-gtk-5.0/action_dialog.c:735
#: client/gui-gtk-5.0/action_dialog.c:919
#: client/gui-gtk-5.0/action_dialog.c:1694 client/gui-gtk-5.0/chatline.c:1177
#: client/gui-gtk-5.0/citydlg.c:3494 client/gui-gtk-5.0/dialogs.c:876
#: client/gui-gtk-5.0/editgui.c:1003 client/gui-gtk-5.0/finddlg.c:77
#: client/gui-gtk-5.0/gamedlgs.c:308 client/gui-gtk-5.0/gamedlgs.c:400
#: client/gui-gtk-5.0/gotodlg.c:143 client/gui-gtk-5.0/inputdlg.c:81
#: client/gui-gtk-5.0/luaconsole.c:319 client/gui-gtk-5.0/messagedlg.c:75
#: client/gui-gtk-5.0/optiondlg.c:357 client/gui-gtk-5.0/optiondlg.c:388
#: client/gui-gtk-5.0/pages.c:712 client/gui-gtk-5.0/pages.c:868
#: client/gui-gtk-5.0/pages.c:1830 client/gui-gtk-5.0/pages.c:3308
#: client/gui-gtk-5.0/pages.c:3467 client/gui-gtk-5.0/pages.c:3870
msgid "_Cancel"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:645
#: client/gui-gtk-4.0/action_dialog.c:644
#: client/gui-gtk-5.0/action_dialog.c:736
msgid "_Steal"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:653
#: client/gui-gtk-4.0/action_dialog.c:651
#: client/gui-gtk-5.0/action_dialog.c:743 client/gui-sdl2/action_dialog.c:397
#: client/gui-sdl3/action_dialog.c:397
msgid "Select Advance to Steal"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:678
#: client/gui-gtk-4.0/action_dialog.c:676
#: client/gui-gtk-5.0/action_dialog.c:769
msgid "_Advances:"
msgstr ""

#. TRANS: %s is a unit name, e.g., Spy
#: client/gui-gtk-3.22/action_dialog.c:726
#: client/gui-gtk-3.22/action_dialog.c:908
#: client/gui-gtk-4.0/action_dialog.c:723
#: client/gui-gtk-4.0/action_dialog.c:904
#: client/gui-gtk-5.0/action_dialog.c:806
#: client/gui-gtk-5.0/action_dialog.c:991 client/gui-qt/dialogs.cpp:3227
#: client/gui-qt/dialogs.cpp:3926 client/gui-sdl2/action_dialog.c:493
#: client/gui-sdl2/action_dialog.c:1448 client/gui-sdl3/action_dialog.c:493
#: client/gui-sdl3/action_dialog.c:1448
#, c-format
msgid "At %s's Discretion"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:830
#: client/gui-gtk-4.0/action_dialog.c:828
#: client/gui-gtk-5.0/action_dialog.c:917
msgid "Sabotage Improvements"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:833
#: client/gui-gtk-4.0/action_dialog.c:831
#: client/gui-gtk-5.0/action_dialog.c:920
msgid "_Sabotage"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:841
#: client/gui-gtk-4.0/action_dialog.c:838
#: client/gui-gtk-5.0/action_dialog.c:927 client/gui-qt/dialogs.cpp:3889
#: client/gui-sdl2/action_dialog.c:1355 client/gui-sdl3/action_dialog.c:1355
msgid "Select Improvement to Sabotage"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:866
#: client/gui-gtk-4.0/action_dialog.c:863
#: client/gui-gtk-5.0/action_dialog.c:953
msgid "_Improvements:"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:888
#: client/gui-gtk-4.0/action_dialog.c:884
#: client/gui-gtk-5.0/action_dialog.c:966 client/gui-qt/dialogs.cpp:3909
#: client/gui-qt/menu.cpp:1120 client/gui-sdl2/action_dialog.c:1388
#: client/gui-sdl3/action_dialog.c:1388
msgid "City Production"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1038
#: client/gui-gtk-4.0/action_dialog.c:1035
#: client/gui-gtk-5.0/action_dialog.c:1125 client/gui-qt/dialogs.cpp:3694
#: client/gui-sdl2/action_dialog.c:1697 client/gui-sdl3/action_dialog.c:1697
#, c-format
msgid "You can't incite a revolt in %s."
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1040
#: client/gui-gtk-4.0/action_dialog.c:1037
#: client/gui-gtk-5.0/action_dialog.c:1127 client/gui-sdl2/action_dialog.c:1708
#: client/gui-sdl3/action_dialog.c:1708
msgid "City can't be incited!"
msgstr ""

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:1046
#: client/gui-gtk-4.0/action_dialog.c:1043
#: client/gui-gtk-5.0/action_dialog.c:1133 client/gui-qt/dialogs.cpp:3703
#: client/gui-sdl2/action_dialog.c:1718 client/gui-sdl3/action_dialog.c:1718
#, c-format
msgid ""
"Incite a revolt for %d gold?\n"
"%s"
msgid_plural ""
"Incite a revolt for %d gold?\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/action_dialog.c:1048
#: client/gui-gtk-4.0/action_dialog.c:1045
#: client/gui-gtk-5.0/action_dialog.c:1135 client/gui-qt/dialogs.cpp:3707
#: client/gui-sdl2/action_dialog.c:1665 client/gui-sdl3/action_dialog.c:1665
msgid "Incite a Revolt!"
msgstr ""

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/action_dialog.c:1055
#: client/gui-gtk-4.0/action_dialog.c:1052
#: client/gui-gtk-5.0/action_dialog.c:1142 client/gui-qt/dialogs.cpp:3719
#: client/gui-sdl2/action_dialog.c:1769 client/gui-sdl3/action_dialog.c:1769
#, c-format
msgid ""
"Inciting a revolt costs %d gold.\n"
"%s"
msgid_plural ""
"Inciting a revolt costs %d gold.\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/action_dialog.c:1126
#: client/gui-gtk-4.0/action_dialog.c:1123
#: client/gui-gtk-5.0/action_dialog.c:1213
msgid "Target unit selection"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1127
#: client/gui-gtk-4.0/action_dialog.c:1124
#: client/gui-gtk-5.0/action_dialog.c:1214
msgid "Looking for target unit:"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1128
#: client/gui-gtk-4.0/action_dialog.c:1125
#: client/gui-gtk-5.0/action_dialog.c:1215
msgid "Units at tile:"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1129
#: client/gui-gtk-3.22/action_dialog.c:1227
#: client/gui-gtk-4.0/action_dialog.c:1126
#: client/gui-gtk-4.0/action_dialog.c:1224
#: client/gui-gtk-5.0/action_dialog.c:1216
#: client/gui-gtk-5.0/action_dialog.c:1314 client/gui-qt/cityrep.cpp:523
#: client/gui-qt/hudwidget.cpp:1417 client/gui-qt/menu.cpp:1144
msgid "Select"
msgstr ""

#. TRANS: GTK action selection dialog extra target
#. * selection dialog title.
#: client/gui-gtk-3.22/action_dialog.c:1220
#: client/gui-gtk-4.0/action_dialog.c:1217
#: client/gui-gtk-5.0/action_dialog.c:1307
msgid "Target extra selection"
msgstr ""

#. TRANS: GTK action selection dialog extra target
#. * selection dialog actor unit label.
#. TRANS: Pillage dialog actor text.
#. TRANS: GTK action selection dialog extra target
#. * selection dialog actor unit label.
#. TRANS: Pillage dialog actor text.
#. TRANS: GTK action selection dialog extra target
#. * selection dialog actor unit label.
#. TRANS: Pillage dialog actor text.
#: client/gui-gtk-3.22/action_dialog.c:1223 client/gui-gtk-3.22/dialogs.c:365
#: client/gui-gtk-4.0/action_dialog.c:1220 client/gui-gtk-4.0/dialogs.c:365
#: client/gui-gtk-5.0/action_dialog.c:1310 client/gui-gtk-5.0/dialogs.c:365
msgid "Looking for target extra:"
msgstr ""

#. TRANS: GTK action selection dialog extra target
#. * selection dialog extra list label.
#: client/gui-gtk-3.22/action_dialog.c:1226
#: client/gui-gtk-4.0/action_dialog.c:1223
#: client/gui-gtk-5.0/action_dialog.c:1313
msgid "Extra targets:"
msgstr ""

#. TRANS: %s is a unit name, e.g., Spy
#: client/gui-gtk-3.22/action_dialog.c:1459
#: client/gui-gtk-4.0/action_dialog.c:1454
#: client/gui-gtk-5.0/action_dialog.c:1544 client/gui-qt/dialogs.cpp:2067
#: client/gui-sdl2/action_dialog.c:991 client/gui-sdl3/action_dialog.c:991
#, c-format
msgid "Choose Your %s's Strategy"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1464
#: client/gui-gtk-4.0/action_dialog.c:1459
#: client/gui-gtk-5.0/action_dialog.c:1549 client/gui-qt/dialogs.cpp:2072
#, c-format
msgid ""
"Your %s from %s reaches the city of %s.\n"
"What now?"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1470
#: client/gui-gtk-4.0/action_dialog.c:1465
#: client/gui-gtk-5.0/action_dialog.c:1555 client/gui-qt/dialogs.cpp:2078
#, c-format
msgid ""
"Your %s has arrived at %s.\n"
"What is your command?"
msgstr ""

#. TRANS: Your Spy is ready to act against Roman Freight.
#: client/gui-gtk-3.22/action_dialog.c:1476
#: client/gui-gtk-4.0/action_dialog.c:1471
#: client/gui-gtk-5.0/action_dialog.c:1561 client/gui-qt/dialogs.cpp:2084
#, c-format
msgid "Your %s is ready to act against %s %s."
msgstr ""

#. TRANS: %s is a unit name, e.g., Diplomat, Spy
#: client/gui-gtk-3.22/action_dialog.c:1485
#: client/gui-gtk-4.0/action_dialog.c:1480
#: client/gui-gtk-5.0/action_dialog.c:1570 client/gui-qt/dialogs.cpp:2096
#, c-format
msgid "Your %s is waiting for your command."
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1580
#: client/gui-gtk-4.0/action_dialog.c:1575
#: client/gui-gtk-5.0/action_dialog.c:1665
msgid "Change unit target"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1588
#: client/gui-gtk-4.0/action_dialog.c:1583
#: client/gui-gtk-5.0/action_dialog.c:1673
msgid "Change extra target"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1595
#: client/gui-gtk-4.0/action_dialog.c:1590
#: client/gui-gtk-5.0/action_dialog.c:1680
msgid "Show Location"
msgstr ""

#: client/gui-gtk-3.22/action_dialog.c:1602 client/gui-gtk-3.22/menu.c:536
#: client/gui-gtk-4.0/action_dialog.c:1597 client/gui-gtk-4.0/menu.c:773
#: client/gui-gtk-5.0/action_dialog.c:1687 client/gui-gtk-5.0/menu.c:773
msgid "_Wait"
msgstr ""

#. TRANS: comma-separated list of player/user names for completion
#: client/gui-gtk-3.22/chatline.c:336 client/gui-gtk-4.0/chatline.c:361
#: client/gui-gtk-5.0/chatline.c:361
#, c-format
msgid "Suggestions: %s."
msgstr ""

#: client/gui-gtk-3.22/chatline.c:488 client/gui-gtk-4.0/chatline.c:525
#: client/gui-gtk-5.0/chatline.c:525
msgid "No visible unit on this tile."
msgstr ""

#: client/gui-gtk-3.22/chatline.c:634 client/gui-gtk-4.0/chatline.c:669
#: client/gui-gtk-5.0/chatline.c:669 client/gui-qt/chatline.cpp:404
msgid "This city isn't known!"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:643 client/gui-gtk-4.0/chatline.c:678
#: client/gui-gtk-5.0/chatline.c:678 client/gui-qt/chatline.cpp:413
msgid "This tile doesn't exist in this game!"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:653 client/gui-gtk-4.0/chatline.c:688
#: client/gui-gtk-5.0/chatline.c:688 client/gui-qt/chatline.cpp:422
msgid "This unit isn't known!"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:946 client/gui-gtk-4.0/chatline.c:986
#: client/gui-gtk-5.0/chatline.c:986 client/gui-qt/chatline.cpp:818
msgid "Cleared output window."
msgstr ""

#. TRANS: "text" or "background".
#: client/gui-gtk-3.22/chatline.c:1130 client/gui-gtk-4.0/chatline.c:1173
#: client/gui-gtk-5.0/chatline.c:1173
#, c-format
msgid "Select the %s color"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1135 client/gui-gtk-3.22/optiondlg.c:329
#: client/gui-gtk-4.0/chatline.c:1178 client/gui-gtk-4.0/optiondlg.c:358
#: client/gui-gtk-5.0/chatline.c:1178 client/gui-gtk-5.0/optiondlg.c:358
msgid "C_lear"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1136 client/gui-gtk-3.22/dialogs.c:873
#: client/gui-gtk-3.22/editgui.c:1010 client/gui-gtk-3.22/gamedlgs.c:319
#: client/gui-gtk-3.22/gamedlgs.c:414 client/gui-gtk-3.22/inputdlg.c:81
#: client/gui-gtk-3.22/messagedlg.c:73 client/gui-gtk-3.22/optiondlg.c:330
#: client/gui-gtk-3.22/optiondlg.c:365 client/gui-gtk-3.22/pages.c:2976
#: client/gui-gtk-3.22/pages.c:3334 client/gui-gtk-4.0/chatline.c:1179
#: client/gui-gtk-4.0/dialogs.c:880 client/gui-gtk-4.0/editgui.c:1002
#: client/gui-gtk-4.0/gamedlgs.c:310 client/gui-gtk-4.0/gamedlgs.c:402
#: client/gui-gtk-4.0/inputdlg.c:82 client/gui-gtk-4.0/messagedlg.c:74
#: client/gui-gtk-4.0/optiondlg.c:359 client/gui-gtk-4.0/optiondlg.c:393
#: client/gui-gtk-4.0/pages.c:3112 client/gui-gtk-4.0/pages.c:3482
#: client/gui-gtk-5.0/chatline.c:1179 client/gui-gtk-5.0/dialogs.c:880
#: client/gui-gtk-5.0/editgui.c:1002 client/gui-gtk-5.0/gamedlgs.c:310
#: client/gui-gtk-5.0/gamedlgs.c:402 client/gui-gtk-5.0/inputdlg.c:82
#: client/gui-gtk-5.0/messagedlg.c:74 client/gui-gtk-5.0/optiondlg.c:359
#: client/gui-gtk-5.0/optiondlg.c:393 client/gui-gtk-5.0/pages.c:3472
#: client/gui-gtk-5.0/pages.c:3875
msgid "_OK"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1343
msgid "Bold"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1349 client/gui-gtk-4.0/chatline.c:1397
#: client/gui-gtk-5.0/chatline.c:1397
msgid "Bold (Ctrl-B)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1353
msgid "Italic"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1358 client/gui-gtk-4.0/chatline.c:1408
#: client/gui-gtk-5.0/chatline.c:1408
msgid "Italic (Ctrl-I)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1362
msgid "Strikethrough"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1367 client/gui-gtk-4.0/chatline.c:1418
#: client/gui-gtk-5.0/chatline.c:1418
msgid "Strikethrough (Ctrl-S)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1371
msgid "Underline"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1376 client/gui-gtk-4.0/chatline.c:1428
#: client/gui-gtk-5.0/chatline.c:1428
msgid "Underline (Ctrl-U)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1379 client/gui-gtk-4.0/chatline.c:1433
#: client/gui-gtk-5.0/chatline.c:1433
msgid "Color"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1384 client/gui-gtk-4.0/chatline.c:1439
#: client/gui-gtk-5.0/chatline.c:1439
msgid "Color (Ctrl-C)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1394 client/gui-gtk-4.0/chatline.c:1448
#: client/gui-gtk-5.0/chatline.c:1448
msgid "foreground"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1397 client/gui-gtk-3.22/optiondlg.c:621
#: client/gui-gtk-4.0/chatline.c:1451 client/gui-gtk-4.0/optiondlg.c:659
#: client/gui-gtk-5.0/chatline.c:1451 client/gui-gtk-5.0/optiondlg.c:659
#: client/gui-qt/optiondlg.cpp:723
msgid "Select the text color"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1410 client/gui-gtk-4.0/chatline.c:1464
#: client/gui-gtk-5.0/chatline.c:1464
msgid "background"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1414 client/gui-gtk-3.22/optiondlg.c:630
#: client/gui-gtk-4.0/chatline.c:1468 client/gui-gtk-4.0/optiondlg.c:668
#: client/gui-gtk-5.0/chatline.c:1468 client/gui-gtk-5.0/optiondlg.c:668
#: client/gui-qt/optiondlg.cpp:739
msgid "Select the background color"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1426 client/gui-gtk-4.0/chatline.c:1479
#: client/gui-gtk-5.0/chatline.c:1479 client/gui-sdl2/dialogs.c:2937
#: client/gui-sdl2/dialogs.c:3385 client/gui-sdl2/mapctrl.c:2798
#: client/gui-sdl3/dialogs.c:2934 client/gui-sdl3/dialogs.c:3383
#: client/gui-sdl3/mapctrl.c:2793 common/mapimg.c:304
msgid "OK"
msgstr ""

#. TRANS: "Return" means the return key.
#: client/gui-gtk-3.22/chatline.c:1432 client/gui-gtk-4.0/chatline.c:1485
#: client/gui-gtk-5.0/chatline.c:1485
msgid "Send the chat (Return)"
msgstr ""

#: client/gui-gtk-3.22/chatline.c:1446 client/gui-gtk-4.0/chatline.c:1499
#: client/gui-gtk-5.0/chatline.c:1499
msgid "Chat tools"
msgstr ""

#: client/gui-gtk-3.22/citizensinfo.c:64 client/gui-gtk-4.0/citizensinfo.c:63
#: client/gui-gtk-5.0/citizensinfo.c:63 client/gui-qt/citydlg.cpp:3084
msgid "#"
msgstr ""

#: client/gui-gtk-3.22/citizensinfo.c:65 client/gui-gtk-3.22/editprop.c:3733
#: client/gui-gtk-3.22/editprop.c:3747 client/gui-gtk-3.22/pages.c:2756
#: client/gui-gtk-4.0/citizensinfo.c:64 client/gui-gtk-4.0/editprop.c:3741
#: client/gui-gtk-4.0/editprop.c:3755 client/gui-gtk-4.0/pages.c:2881
#: client/gui-gtk-5.0/citizensinfo.c:64 client/gui-gtk-5.0/editprop.c:3741
#: client/gui-gtk-5.0/editprop.c:3755 client/gui-gtk-5.0/pages.c:3241
#: client/gui-qt/citydlg.cpp:3084 client/gui-qt/pages.cpp:676
#: client/plrdlg_common.c:577
msgid "Flag"
msgstr ""

#: client/gui-gtk-3.22/citizensinfo.c:254 client/gui-gtk-4.0/citizensinfo.c:251
#: client/gui-gtk-5.0/citizensinfo.c:251 client/gui-sdl2/citydlg.c:2488
#: client/gui-sdl3/citydlg.c:2484
msgid "Citizens"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:672 client/gui-gtk-4.0/citydlg.c:677
#: client/gui-gtk-5.0/citydlg.c:824 client/gui-qt/citydlg.cpp:3161
#, c-format
msgid "Population: %d, Specialists: %d"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:753 client/gui-gtk-4.0/citydlg.c:746
#: client/gui-gtk-5.0/citydlg.c:893 client/gui-qt/citydlg.h:54
msgid "Size:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:754 client/gui-gtk-4.0/citydlg.c:747
#: client/gui-gtk-5.0/citydlg.c:894 client/gui-qt/citydlg.h:56
#: client/gui-qt/helpdlg.cpp:1321
msgid "Food:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:755 client/gui-gtk-4.0/citydlg.c:748
#: client/gui-gtk-5.0/citydlg.c:895 client/gui-qt/citydlg.h:58
msgid "Prod:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:756 client/gui-gtk-4.0/citydlg.c:749
#: client/gui-gtk-5.0/citydlg.c:896 client/gui-qt/citydlg.h:60
#: client/gui-qt/helpdlg.cpp:1325
msgid "Trade:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:757 client/gui-gtk-3.22/diplodlg.c:829
#: client/gui-gtk-3.22/diplodlg.c:911 client/gui-gtk-3.22/inteldlg.c:52
#: client/gui-gtk-4.0/citydlg.c:750 client/gui-gtk-4.0/diplodlg.c:893
#: client/gui-gtk-4.0/diplodlg.c:972 client/gui-gtk-4.0/inteldlg.c:52
#: client/gui-gtk-5.0/citydlg.c:897 client/gui-gtk-5.0/diplodlg.c:942
#: client/gui-gtk-5.0/diplodlg.c:1021 client/gui-gtk-5.0/inteldlg.c:52
#: client/gui-qt/citydlg.h:62 client/gui-qt/diplodlg.cpp:180
#: client/gui-qt/diplodlg.cpp:182 client/gui-qt/plrdlg.cpp:599
msgid "Gold:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:758 client/gui-gtk-3.22/inteldlg.c:56
#: client/gui-gtk-4.0/citydlg.c:751 client/gui-gtk-4.0/inteldlg.c:56
#: client/gui-gtk-5.0/citydlg.c:898 client/gui-gtk-5.0/inteldlg.c:56
#: client/gui-qt/citydlg.h:64 client/gui-qt/plrdlg.cpp:605
msgid "Luxury:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:759 client/gui-gtk-3.22/inteldlg.c:55
#: client/gui-gtk-4.0/citydlg.c:752 client/gui-gtk-4.0/inteldlg.c:55
#: client/gui-gtk-5.0/citydlg.c:899 client/gui-gtk-5.0/inteldlg.c:55
#: client/gui-qt/citydlg.h:66 client/gui-qt/plrdlg.cpp:603
msgid "Science:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:760 client/gui-gtk-4.0/citydlg.c:753
#: client/gui-gtk-5.0/citydlg.c:900 client/gui-qt/citydlg.h:68
msgid "Granary:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:761 client/gui-gtk-4.0/citydlg.c:754
#: client/gui-gtk-5.0/citydlg.c:901 client/gui-qt/citydlg.h:70
msgid "Change in:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:762 client/gui-gtk-4.0/citydlg.c:755
#: client/gui-gtk-5.0/citydlg.c:902 client/gui-qt/citydlg.h:72
msgid "Corruption:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:763 client/gui-gtk-4.0/citydlg.c:756
#: client/gui-gtk-5.0/citydlg.c:903 client/gui-qt/citydlg.h:74
msgid "Waste:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:764 client/gui-gtk-3.22/inteldlg.c:59
#: client/gui-gtk-4.0/citydlg.c:757 client/gui-gtk-4.0/inteldlg.c:59
#: client/gui-gtk-5.0/citydlg.c:904 client/gui-gtk-5.0/inteldlg.c:59
#: client/gui-qt/citydlg.h:76 client/gui-qt/plrdlg.cpp:609
msgid "Culture:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:765 client/gui-gtk-4.0/citydlg.c:758
#: client/gui-gtk-5.0/citydlg.c:905 client/gui-qt/citydlg.h:78
msgid "Pollution:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:766 client/gui-gtk-4.0/citydlg.c:759
#: client/gui-gtk-5.0/citydlg.c:906 client/gui-qt/citydlg.h:80
msgid "Plague risk:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:767 client/gui-gtk-4.0/citydlg.c:760
#: client/gui-gtk-5.0/citydlg.c:907 client/gui-qt/citydlg.h:82
msgid "Tech Stolen:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:768 client/gui-gtk-4.0/citydlg.c:761
#: client/gui-gtk-5.0/citydlg.c:908 client/gui-qt/citydlg.h:84
msgid "Airlift:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:885 client/gui-gtk-3.22/citydlg.c:1365
#: client/gui-gtk-4.0/citydlg.c:871 client/gui-gtk-4.0/citydlg.c:1337
#: client/gui-gtk-5.0/citydlg.c:1018 client/gui-gtk-5.0/citydlg.c:1626
#: client/gui-qt/citydlg.cpp:1598 client/gui-sdl2/citydlg.c:2473
#: client/gui-sdl3/citydlg.c:2469
msgid "City map"
msgstr ""

#. TRANS: Overview tab in city dialog
#. TRANS: Overview tab of foreign intelligence report dialog
#. TRANS: Overview tab in city dialog
#. TRANS: Overview tab of foreign intelligence report dialog
#. TRANS: Overview tab in city dialog
#. TRANS: Overview tab of foreign intelligence report dialog
#: client/gui-gtk-3.22/citydlg.c:964 client/gui-gtk-3.22/inteldlg.c:284
#: client/gui-gtk-4.0/citydlg.c:949 client/gui-gtk-4.0/inteldlg.c:287
#: client/gui-gtk-5.0/citydlg.c:1238 client/gui-gtk-5.0/inteldlg.c:427
msgid "_Overview"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:994 client/gui-gtk-3.22/citydlg.c:1287
#: client/gui-gtk-3.22/citydlg.c:2106 client/gui-gtk-4.0/citydlg.c:984
#: client/gui-gtk-4.0/citydlg.c:1256 client/gui-gtk-4.0/citydlg.c:2092
#: client/gui-gtk-5.0/citydlg.c:1276 client/gui-gtk-5.0/citydlg.c:1545
#: client/gui-gtk-5.0/citydlg.c:2380 client/gui-qt/helpdlg.cpp:1323
msgid "Production:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1033 client/gui-gtk-3.22/citydlg.c:1220
#: client/gui-gtk-4.0/citydlg.c:1000 client/gui-gtk-4.0/citydlg.c:1183
#: client/gui-gtk-5.0/citydlg.c:1312 client/gui-gtk-5.0/citydlg.c:1472
#, c-format
msgid "%d/%d %d turns"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1036 client/gui-gtk-3.22/citydlg.c:1228
#: client/gui-gtk-3.22/cityrep.c:1171 client/gui-gtk-4.0/citydlg.c:1024
#: client/gui-gtk-4.0/citydlg.c:1188 client/gui-gtk-4.0/cityrep.c:1200
#: client/gui-gtk-5.0/citydlg.c:1320 client/gui-gtk-5.0/citydlg.c:1477
#: client/gui-gtk-5.0/cityrep.c:1370
msgid "_Buy"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1043 client/gui-gtk-4.0/citydlg.c:1031
#: client/gui-gtk-5.0/citydlg.c:1327
msgid "I_mprovements:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1068 client/gui-gtk-3.22/citydlg.c:1336
#: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/citydlg.c:1054
#: client/gui-gtk-4.0/citydlg.c:1313 client/gui-gtk-4.0/wldlg.c:1017
#: client/gui-gtk-5.0/citydlg.c:1343 client/gui-gtk-5.0/citydlg.c:1602
#: client/gui-gtk-5.0/wldlg.c:1113
msgid "Info"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1149 client/gui-gtk-4.0/citydlg.c:1116
#: client/gui-gtk-5.0/citydlg.c:1405
msgid "Citymap"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1245 client/gui-gtk-3.22/editprop.c:4553
#: client/gui-gtk-4.0/citydlg.c:1208 client/gui-gtk-4.0/editprop.c:4562
#: client/gui-gtk-5.0/citydlg.c:1497 client/gui-gtk-5.0/editprop.c:4562
#: client/gui-qt/cityrep.cpp:739 gen_headers/enums/manual_enums.def:11
msgid "Buildings"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1274 client/gui-gtk-4.0/citydlg.c:1239
#: client/gui-gtk-5.0/citydlg.c:1528
msgid "P_roduction"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1319 client/gui-gtk-4.0/citydlg.c:1291
#: client/gui-gtk-5.0/citydlg.c:1580
msgid "Happ_iness"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1396 client/gui-gtk-4.0/citydlg.c:1367
#: client/gui-gtk-5.0/citydlg.c:1656 client/include/helpdlg_g.h:61
msgid "Counters"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1438 client/gui-gtk-4.0/citydlg.c:1878
#: client/gui-gtk-5.0/citydlg.c:2167
msgid "Current value is: "
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1446 client/gui-gtk-4.0/citydlg.c:1886
#: client/gui-gtk-5.0/citydlg.c:2175
msgid "Activated once value equal or higher than: "
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1483 client/gui-gtk-4.0/citydlg.c:1387
#: client/gui-gtk-5.0/citydlg.c:1676
msgid "_Governor"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1506 client/gui-gtk-4.0/citydlg.c:1410
#: client/gui-gtk-5.0/citydlg.c:1699
msgid "_Settings"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1509 client/gui-gtk-3.22/gamedlgs.c:450
#: client/gui-gtk-4.0/citydlg.c:1414 client/gui-gtk-4.0/gamedlgs.c:436
#: client/gui-gtk-5.0/citydlg.c:1703 client/gui-gtk-5.0/gamedlgs.c:436
#: client/gui-qt/citydlg.cpp:1916 client/plrdlg_common.c:597 common/city.c:93
#: server/plrhand.c:312
msgid "Luxury"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1510 client/gui-gtk-3.22/editprop.c:4587
#: client/gui-gtk-3.22/gamedlgs.c:475 client/gui-gtk-4.0/citydlg.c:1415
#: client/gui-gtk-4.0/editprop.c:4596 client/gui-gtk-4.0/gamedlgs.c:460
#: client/gui-gtk-5.0/citydlg.c:1704 client/gui-gtk-5.0/editprop.c:4596
#: client/gui-gtk-5.0/gamedlgs.c:460 client/gui-qt/citydlg.cpp:1916
#: client/plrdlg_common.c:596 common/city.c:94
#: data/granularity/techs.ruleset:544 server/plrhand.c:314
msgid "Science"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1511 client/gui-gtk-3.22/editprop.c:4589
#: client/gui-gtk-3.22/repodlgs.c:1334 client/gui-gtk-4.0/citydlg.c:1416
#: client/gui-gtk-4.0/editprop.c:4598 client/gui-gtk-4.0/repodlgs.c:1366
#: client/gui-gtk-5.0/citydlg.c:1705 client/gui-gtk-5.0/editprop.c:4598
#: client/gui-gtk-5.0/repodlgs.c:1366 client/gui-qt/citydlg.cpp:1915
#: client/gui-qt/pages.cpp:1346 client/plrdlg_common.c:594 common/city.c:92
#: data/civ1/terrain.ruleset:1257 data/civ2/terrain.ruleset:1400
#: data/classic/terrain.ruleset:1703 data/sandbox/terrain.ruleset:2028
#: data/civ2civ3/terrain.ruleset:1918 data/multiplayer/terrain.ruleset:1675
msgid "Gold"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1515 client/gui-gtk-4.0/citydlg.c:1420
#: client/gui-gtk-5.0/citydlg.c:1709
msgid "Allow unit production to disband city"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1518 client/gui-gtk-4.0/citydlg.c:1423
#: client/gui-gtk-5.0/citydlg.c:1712
msgid "Overview page"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1519 client/gui-gtk-4.0/citydlg.c:1424
#: client/gui-gtk-5.0/citydlg.c:1713
msgid "Production page"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1520 client/gui-gtk-4.0/citydlg.c:1425
#: client/gui-gtk-5.0/citydlg.c:1714
msgid "Happiness page"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1521 client/gui-gtk-4.0/citydlg.c:1427
#: client/gui-gtk-5.0/citydlg.c:1716
msgid "Governor page"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1522 client/gui-gtk-4.0/citydlg.c:1428
#: client/gui-gtk-5.0/citydlg.c:1717
msgid "This Settings page"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1523 client/gui-gtk-4.0/citydlg.c:1429
#: client/gui-gtk-5.0/citydlg.c:1718
msgid "Last active page"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1544 client/gui-gtk-4.0/citydlg.c:1453
#: client/gui-gtk-5.0/citydlg.c:1742 client/gui-sdl2/citydlg.c:1007
#: client/gui-sdl3/citydlg.c:1003
msgid "New citizens produce"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1567 client/gui-gtk-4.0/citydlg.c:1478
#: client/gui-gtk-5.0/citydlg.c:1767
msgid "Next time open"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1600 client/gui-gtk-4.0/citydlg.c:1515
#: client/gui-gtk-5.0/citydlg.c:1804
msgid "R_ename..."
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1774 client/gui-gtk-4.0/citydlg.c:1687
#: client/gui-gtk-5.0/citydlg.c:1976
msgid "_List present units..."
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1793 client/gui-gtk-3.22/dialogs.c:112
#: client/gui-gtk-3.22/dialogs.c:204 client/gui-gtk-3.22/dialogs.c:213
#: client/gui-gtk-3.22/dialogs.c:218 client/gui-gtk-3.22/dialogs.c:255
#: client/gui-gtk-3.22/editprop.c:4976 client/gui-gtk-3.22/gamedlgs.c:326
#: client/gui-gtk-3.22/helpdlg.c:531 client/gui-gtk-3.22/inteldlg.c:259
#: client/gui-gtk-3.22/inteldlg.c:391 client/gui-gtk-3.22/luaconsole.c:242
#: client/gui-gtk-3.22/messagewin.c:379 client/gui-gtk-3.22/plrdlg.c:439
#: client/gui-gtk-3.22/repodlgs.c:594 client/gui-gtk-3.22/repodlgs.c:1200
#: client/gui-gtk-3.22/repodlgs.c:1730 client/gui-gtk-3.22/spaceshipdlg.c:230
#: client/gui-gtk-3.22/unitselect.c:281 client/gui-gtk-3.22/wldlg.c:228
#: client/gui-gtk-3.22/wldlg.c:395 client/gui-gtk-4.0/citydlg.c:1706
#: client/gui-gtk-4.0/dialogs.c:113 client/gui-gtk-4.0/dialogs.c:204
#: client/gui-gtk-4.0/dialogs.c:213 client/gui-gtk-4.0/dialogs.c:218
#: client/gui-gtk-4.0/dialogs.c:255 client/gui-gtk-4.0/editprop.c:4992
#: client/gui-gtk-4.0/gamedlgs.c:317 client/gui-gtk-4.0/helpdlg.c:552
#: client/gui-gtk-4.0/inteldlg.c:259 client/gui-gtk-4.0/inteldlg.c:405
#: client/gui-gtk-4.0/luaconsole.c:242 client/gui-gtk-4.0/messagewin.c:382
#: client/gui-gtk-4.0/plrdlg.c:595 client/gui-gtk-4.0/repodlgs.c:628
#: client/gui-gtk-4.0/repodlgs.c:1233 client/gui-gtk-4.0/repodlgs.c:1760
#: client/gui-gtk-4.0/spaceshipdlg.c:229 client/gui-gtk-4.0/unitselect.c:280
#: client/gui-gtk-4.0/wldlg.c:232 client/gui-gtk-4.0/wldlg.c:393
#: client/gui-gtk-5.0/citydlg.c:1995 client/gui-gtk-5.0/dialogs.c:113
#: client/gui-gtk-5.0/dialogs.c:204 client/gui-gtk-5.0/dialogs.c:213
#: client/gui-gtk-5.0/dialogs.c:218 client/gui-gtk-5.0/dialogs.c:255
#: client/gui-gtk-5.0/editprop.c:4992 client/gui-gtk-5.0/gamedlgs.c:317
#: client/gui-gtk-5.0/helpdlg.c:552 client/gui-gtk-5.0/inteldlg.c:399
#: client/gui-gtk-5.0/inteldlg.c:589 client/gui-gtk-5.0/luaconsole.c:242
#: client/gui-gtk-5.0/messagewin.c:382 client/gui-gtk-5.0/plrdlg.c:595
#: client/gui-gtk-5.0/repodlgs.c:628 client/gui-gtk-5.0/repodlgs.c:1233
#: client/gui-gtk-5.0/repodlgs.c:1760 client/gui-gtk-5.0/spaceshipdlg.c:229
#: client/gui-gtk-5.0/unitselect.c:280 client/gui-gtk-5.0/wldlg.c:339
#: client/gui-gtk-5.0/wldlg.c:489
msgid "_Close"
msgstr ""

#. TRANS: city dialog title
#: client/gui-gtk-3.22/citydlg.c:1837 client/gui-gtk-4.0/citydlg.c:1753
#: client/gui-gtk-5.0/citydlg.c:2042
#, c-format
msgid "<b>%s</b> - %s citizens - DISORDER"
msgstr ""

#. TRANS: city dialog title
#: client/gui-gtk-3.22/citydlg.c:1842 client/gui-gtk-4.0/citydlg.c:1758
#: client/gui-gtk-5.0/citydlg.c:2047
#, c-format
msgid "<b>%s</b> - %s citizens - celebrating"
msgstr ""

#. TRANS: city dialog title
#: client/gui-gtk-3.22/citydlg.c:1847 client/gui-gtk-4.0/citydlg.c:1763
#: client/gui-gtk-5.0/citydlg.c:2052
#, c-format
msgid "<b>%s</b> - %s citizens - happy"
msgstr ""

#. TRANS: city dialog title
#: client/gui-gtk-3.22/citydlg.c:1852 client/gui-gtk-4.0/citydlg.c:1768
#: client/gui-gtk-5.0/citydlg.c:2057
#, c-format
msgid "<b>%s</b> - %s citizens"
msgstr ""

#. TRANS: city growth is blocked.  Keep short.
#. TRANS: city growth is blocked. Keep short.
#: client/gui-gtk-3.22/citydlg.c:1969 client/gui-gtk-4.0/citydlg.c:1956
#: client/gui-gtk-5.0/citydlg.c:2245 client/gui-qt/citydlg.cpp:3204
#: client/gui-sdl2/citydlg.c:3256 client/gui-sdl3/citydlg.c:3252
msgid "blocked"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:1998 client/gui-gtk-4.0/citydlg.c:1985
#: client/gui-gtk-5.0/citydlg.c:2274 client/gui-qt/citydlg.cpp:3237
#, c-format
msgid "%d time"
msgid_plural "%d times"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/citydlg.c:2001 client/gui-gtk-4.0/citydlg.c:1988
#: client/gui-gtk-5.0/citydlg.c:2277 client/gui-qt/citydlg.cpp:3240
msgid "Not stolen"
msgstr ""

#. TRANS: never actually used with built_slots <= 1
#: client/gui-gtk-3.22/citydlg.c:2099 client/gui-gtk-4.0/citydlg.c:2085
#: client/gui-gtk-5.0/citydlg.c:2373
#, c-format
msgid "Production (up to %d unit per turn):"
msgid_plural "Production (up to %d units per turn):"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/citydlg.c:2200 client/gui-gtk-4.0/citydlg.c:2191
#: client/gui-gtk-5.0/citydlg.c:2481
msgid "Press <b>ENTER</b> or double-click to sell an improvement."
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2202 client/gui-gtk-4.0/citydlg.c:2193
#: client/gui-gtk-5.0/citydlg.c:2483
msgid "Great Wonder - cannot be sold."
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2203 client/gui-gtk-4.0/citydlg.c:2194
#: client/gui-gtk-5.0/citydlg.c:2484
msgid "Small Wonder - cannot be sold."
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2348 client/gui-gtk-4.0/citydlg.c:2358
#: client/gui-gtk-5.0/citydlg.c:2642 client/gui-qt/citydlg.cpp:3324
#, c-format
msgid "Supported units %d"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2451 client/gui-gtk-4.0/citydlg.c:2480
#: client/gui-gtk-5.0/citydlg.c:2764 client/gui-qt/citydlg.cpp:3345
#, c-format
msgid "Present units %d"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2559 client/gui-gtk-3.22/cityrep.c:1179
#: client/gui-gtk-4.0/citydlg.c:2585 client/gui-gtk-4.0/cityrep.c:1208
#: client/gui-gtk-5.0/citydlg.c:2869 client/gui-gtk-5.0/cityrep.c:1378
msgid "Cen_ter"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2565 client/gui-gtk-3.22/citydlg.c:2621
#: client/gui-gtk-4.0/citydlg.c:2593 client/gui-gtk-5.0/citydlg.c:2877
msgid "_Activate unit"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2571 client/gui-gtk-3.22/citydlg.c:2627
#: client/gui-gtk-4.0/citydlg.c:2611 client/gui-gtk-5.0/citydlg.c:2895
msgid "Activate unit, _close dialog"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2577 client/gui-gtk-3.22/citydlg.c:2676
#: client/gui-gtk-4.0/citydlg.c:2668 client/gui-gtk-5.0/citydlg.c:2952
msgid "_Disband unit"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2633 client/gui-gtk-4.0/citydlg.c:2621
#: client/gui-gtk-5.0/citydlg.c:2905
msgid "_Load unit"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2643 client/gui-gtk-4.0/citydlg.c:2633
#: client/gui-gtk-5.0/citydlg.c:2917
msgid "_Unload unit"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2654 client/gui-gtk-4.0/citydlg.c:2645
#: client/gui-gtk-5.0/citydlg.c:2929
msgid "_Sentry unit"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2665 client/gui-gtk-4.0/citydlg.c:2657
#: client/gui-gtk-5.0/citydlg.c:2941
msgid "_Fortify unit"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:2695 client/gui-gtk-4.0/citydlg.c:2695
#: client/gui-gtk-5.0/citydlg.c:2979
msgid "U_pgrade unit"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3016 client/gui-gtk-4.0/citydlg.c:3113
#: client/gui-gtk-5.0/citydlg.c:3397
msgid "There's no suitable extra to order."
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3060 client/gui-gtk-4.0/citydlg.c:3157
#: client/gui-gtk-5.0/citydlg.c:3441
msgid "What Action to Request"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3061 client/gui-gtk-4.0/citydlg.c:3158
#: client/gui-gtk-5.0/citydlg.c:3442
msgid "Select autoworker activity:"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3065 client/gui-gtk-4.0/citydlg.c:3162
#: client/gui-gtk-5.0/citydlg.c:3446
msgid "Clear request"
msgstr ""

#. TRANS: Activity name, verb in English
#: client/gui-gtk-3.22/citydlg.c:3071 client/gui-gtk-4.0/citydlg.c:3168
#: client/gui-gtk-5.0/citydlg.c:3452 client/gui-qt/citydlg.cpp:1381
#: common/fc_types.h:144 common/unit.c:650
msgid "?act:Mine"
msgstr ""

#. TRANS: Activity name, verb in English
#: client/gui-gtk-3.22/citydlg.c:3078 client/gui-gtk-3.22/menu.c:582
#: client/gui-gtk-4.0/citydlg.c:3175 client/gui-gtk-4.0/menu.c:799
#: client/gui-gtk-5.0/citydlg.c:3459 client/gui-gtk-5.0/menu.c:799
#: client/gui-qt/citydlg.cpp:1378 client/gui-qt/menu.cpp:1336
#: client/gui-qt/menu.cpp:2321 client/gui-qt/menu.cpp:2324
#: client/gui-qt/shortcuts.cpp:120 common/fc_types.h:183 common/unit.c:653
#: tools/manual/manual_terrain.c:51
msgid "Plant"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3083 client/gui-gtk-4.0/citydlg.c:3180
#: client/gui-gtk-5.0/citydlg.c:3464 client/gui-qt/citydlg.cpp:1389
#: common/fc_types.h:147 common/unit.c:655
msgid "Irrigate"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3090 client/gui-gtk-3.22/menu.c:578
#: client/gui-gtk-4.0/citydlg.c:3187 client/gui-gtk-4.0/menu.c:796
#: client/gui-gtk-5.0/citydlg.c:3471 client/gui-gtk-5.0/menu.c:796
#: client/gui-qt/citydlg.cpp:1386 client/gui-qt/menu.cpp:1326
#: client/gui-qt/menu.cpp:2298 client/gui-qt/menu.cpp:2301
#: client/gui-qt/shortcuts.cpp:124 common/fc_types.h:141 common/unit.c:657
#: tools/manual/manual_terrain.c:51
msgid "Cultivate"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3102 client/gui-gtk-4.0/citydlg.c:3199
#: client/gui-gtk-5.0/citydlg.c:3483 client/gui-qt/citydlg.cpp:1395
#: client/gui-qt/shortcuts.cpp:138 common/fc_types.h:165 common/unit.c:671
#: data/civ2/units.ruleset:25 data/classic/units.ruleset:31
#: data/sandbox/units.ruleset:31 data/civ2civ3/units.ruleset:31
#: data/multiplayer/units.ruleset:31 tools/manual/manual_terrain.c:51
msgid "Transform"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3108 client/gui-gtk-4.0/citydlg.c:3205
#: client/gui-gtk-5.0/citydlg.c:3489 client/gui-qt/citydlg.cpp:1404
#: client/gui-qt/menu.cpp:1364 client/gui-qt/shortcuts.cpp:152
#: common/fc_types.h:171 common/unit.c:647
msgid "Clean"
msgstr ""

#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/citydlg.c:3209 client/gui-gtk-4.0/citydlg.c:3329
#: client/gui-gtk-5.0/citydlg.c:3615 client/gui-sdl2/citydlg.c:1203
#: client/gui-sdl3/citydlg.c:1199
#, c-format
msgid ""
"Buy %s for %d gold?\n"
"%s"
msgid_plural ""
"Buy %s for %d gold?\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/citydlg.c:3213 client/gui-gtk-3.22/citydlg.c:3227
#: client/gui-gtk-4.0/citydlg.c:3333 client/gui-gtk-4.0/citydlg.c:3347
#: client/gui-gtk-5.0/citydlg.c:3619 client/gui-gtk-5.0/citydlg.c:3633
msgid "Buy It!"
msgstr ""

#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/citydlg.c:3223 client/gui-gtk-4.0/citydlg.c:3343
#: client/gui-gtk-5.0/citydlg.c:3629 client/gui-sdl2/citydlg.c:1209
#: client/gui-sdl3/citydlg.c:1205
#, c-format
msgid ""
"%s costs %d gold.\n"
"%s"
msgid_plural ""
"%s costs %d gold.\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/citydlg.c:3277 client/gui-gtk-4.0/citydlg.c:3397
#: client/gui-gtk-5.0/citydlg.c:3680 client/gui-qt/citydlg.cpp:629
#: client/gui-sdl2/citydlg.c:1454 client/gui-sdl3/citydlg.c:1450
#, c-format
msgid "Sell %s for %d gold?"
msgid_plural "Sell %s for %d gold?"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/citydlg.c:3283 client/gui-gtk-4.0/citydlg.c:3403
#: client/gui-gtk-5.0/citydlg.c:3686
msgid "Sell It!"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3357 client/gui-gtk-4.0/citydlg.c:3473
#: client/gui-gtk-5.0/citydlg.c:3749 client/gui-qt/citydlg.cpp:2380
msgid "Rename City"
msgstr ""

#: client/gui-gtk-3.22/citydlg.c:3358 client/gui-gtk-4.0/citydlg.c:3474
#: client/gui-gtk-5.0/citydlg.c:3750 client/gui-qt/citydlg.cpp:2379
msgid "What should we rename the city to?"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:629 client/gui-gtk-4.0/cityrep.c:635
#: client/gui-gtk-5.0/cityrep.c:831 client/gui-qt/cityrep.cpp:667
#, c-format
msgid "Are you sure you want to sell those %s?"
msgstr ""

#. TRANS: "Sold 3 Harbor for 90 gold." (Pluralisation is in gold --
#. * second %d -- not in buildings.)
#: client/gui-gtk-3.22/cityrep.c:648 client/gui-gtk-4.0/cityrep.c:654
#: client/gui-gtk-5.0/cityrep.c:744 client/repodlgs_common.c:184
#, c-format
msgid "Sold %d %s for %d gold."
msgid_plural "Sold %d %s for %d gold."
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/cityrep.c:655 client/gui-gtk-4.0/cityrep.c:661
#: client/gui-gtk-5.0/cityrep.c:751 client/repodlgs_common.c:188
#, c-format
msgid "No %s could be sold."
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:976 client/gui-gtk-4.0/cityrep.c:1018
#: client/gui-gtk-5.0/cityrep.c:1188 client/gui-qt/citydlg.cpp:2811
#: client/gui-qt/cityrep.cpp:477
msgid "(no worklists defined)"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1053 client/gui-gtk-4.0/cityrep.c:1128
#: client/gui-gtk-4.0/cityrep.c:1695 client/gui-gtk-5.0/cityrep.c:1298
#: client/gui-gtk-5.0/cityrep.c:1888
msgid "_Production"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1060 client/gui-gtk-4.0/cityrep.c:1627
#: client/gui-gtk-5.0/cityrep.c:1820
msgid "Chan_ge"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1064 client/gui-gtk-4.0/cityrep.c:1634
#: client/gui-gtk-5.0/cityrep.c:1827
msgid "Add _First"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1068 client/gui-gtk-4.0/cityrep.c:1650
#: client/gui-gtk-5.0/cityrep.c:1843
msgid "Add _Next"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1072 client/gui-gtk-4.0/cityrep.c:1658
#: client/gui-gtk-5.0/cityrep.c:1851
msgid "Add _2nd Last"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1076 client/gui-gtk-4.0/cityrep.c:1642
#: client/gui-gtk-5.0/cityrep.c:1835
msgid "Add _Last"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1083 client/gui-gtk-4.0/cityrep.c:1662
#: client/gui-gtk-5.0/cityrep.c:1855
msgid "Set Worklist"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1089 client/gui-gtk-4.0/cityrep.c:1666
#: client/gui-gtk-5.0/cityrep.c:1859
msgid "Append Worklist"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1095 client/gui-gtk-4.0/cityrep.c:1673
#: client/gui-gtk-5.0/cityrep.c:1866
msgid "Clear _Worklist"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1100 client/gui-gtk-4.0/cityrep.c:894
#: client/gui-gtk-4.0/cityrep.c:1131 client/gui-gtk-5.0/cityrep.c:1064
#: client/gui-gtk-5.0/cityrep.c:1301
msgid "Gover_nor"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1105 client/gui-gtk-4.0/cityrep.c:1135
#: client/gui-gtk-4.0/cityrep.c:1612 client/gui-gtk-5.0/cityrep.c:1305
#: client/gui-gtk-5.0/cityrep.c:1805
msgid "S_ell"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1110 client/gui-gtk-3.22/menu.c:515
#: client/gui-gtk-3.22/unitselect.c:497 client/gui-gtk-4.0/cityrep.c:1136
#: client/gui-gtk-4.0/cityrep.c:1886 client/gui-gtk-4.0/menu.c:3122
#: client/gui-gtk-4.0/unitselect.c:504 client/gui-gtk-5.0/cityrep.c:1306
#: client/gui-gtk-5.0/cityrep.c:2079 client/gui-gtk-5.0/menu.c:3126
#: client/gui-gtk-5.0/unitselect.c:504
msgid "_Select"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1114 client/gui-gtk-3.22/plrdlg.c:554
#: client/gui-gtk-4.0/cityrep.c:1139 client/gui-gtk-4.0/plrdlg.c:717
#: client/gui-gtk-5.0/cityrep.c:1309 client/gui-gtk-5.0/plrdlg.c:717
msgid "_Display"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1151 client/gui-gtk-3.22/menu.c:385
#: client/gui-gtk-4.0/cityrep.c:1180 client/gui-gtk-4.0/menu.c:942
#: client/gui-gtk-5.0/cityrep.c:1350 client/gui-gtk-5.0/menu.c:942
#: client/gui-qt/diplodlg.cpp:414 client/gui-qt/menu.cpp:1551
#: client/gui-qt/pages.cpp:758 client/gui-qt/pages.cpp:1334
#: client/gui-sdl2/diplodlg.c:821 client/gui-sdl3/diplodlg.c:817
#: client/include/helpdlg_g.h:46 data/civ1/units.ruleset:26
#: data/civ2/units.ruleset:31 data/classic/units.ruleset:38
#: data/sandbox/units.ruleset:44 data/civ2civ3/units.ruleset:40
#: data/alien/units.ruleset:32 data/helpdata.txt:659
#: data/multiplayer/units.ruleset:37 data/granularity/units.ruleset:30
msgid "Cities"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1175 client/gui-gtk-4.0/cityrep.c:1204
#: client/gui-gtk-5.0/cityrep.c:1374
msgid "_Inspect"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1522 client/gui-gtk-3.22/cityrep.c:1541
#: client/gui-gtk-3.22/cityrep.c:1560 client/gui-gtk-3.22/cityrep.c:1579
#: client/gui-gtk-3.22/cityrep.c:1601 client/gui-sdl2/helpdlg.c:339
#: client/gui-sdl3/helpdlg.c:336
msgid "Improvements"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1524 client/gui-gtk-3.22/cityrep.c:1543
#: client/gui-gtk-3.22/cityrep.c:1562 client/gui-gtk-3.22/cityrep.c:1581
#: client/gui-gtk-3.22/cityrep.c:1605 client/gui-qt/cityrep.cpp:741
#: gen_headers/enums/manual_enums.def:12
msgid "Wonders"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1782 client/gui-gtk-4.0/cityrep.c:1727
#: client/gui-gtk-5.0/cityrep.c:1920 client/gui-qt/cityrep.cpp:960
msgid "All Cities"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1787 client/gui-gtk-4.0/cityrep.c:1734
#: client/gui-gtk-5.0/cityrep.c:1927 client/gui-qt/cityrep.cpp:962
msgid "No Cities"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1792 client/gui-gtk-4.0/cityrep.c:1741
#: client/gui-gtk-5.0/cityrep.c:1934 client/gui-qt/cityrep.cpp:964
msgid "Invert Selection"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1802 client/gui-gtk-4.0/cityrep.c:1748
#: client/gui-gtk-5.0/cityrep.c:1941 client/gui-qt/cityrep.cpp:975
msgid "Building Units"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1808 client/gui-gtk-4.0/cityrep.c:1755
#: client/gui-gtk-5.0/cityrep.c:1948 client/gui-qt/cityrep.cpp:978
msgid "Building Improvements"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1814 client/gui-gtk-4.0/cityrep.c:1762
#: client/gui-gtk-5.0/cityrep.c:1955 client/gui-qt/cityrep.cpp:981
msgid "Building Wonders"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1826
msgid "Building Unit"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1830
msgid "Building Improvement"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1834
msgid "Building Wonder"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1842 client/gui-gtk-4.0/cityrep.c:1793
#: client/gui-gtk-5.0/cityrep.c:1986 client/gui-qt/cityrep.cpp:967
msgid "Coastal Cities"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1847 client/gui-gtk-4.0/cityrep.c:1800
#: client/gui-gtk-5.0/cityrep.c:1993 client/gui-qt/cityrep.cpp:969
msgid "Same Island"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1857 client/gui-qt/cityrep.cpp:994
msgid "Supported Units"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1860 client/gui-qt/cityrep.cpp:998
msgid "Units Present"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1864 client/gui-qt/cityrep.cpp:985
msgid "Improvements in City"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1868 client/gui-qt/cityrep.cpp:989
msgid "Wonders in City"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1877 client/gui-qt/cityrep.cpp:1003
msgid "Available Units"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1880 client/gui-qt/cityrep.cpp:1007
msgid "Available Improvements"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1883 client/gui-qt/cityrep.cpp:1011
msgid "Available Wonders"
msgstr ""

#: client/gui-gtk-3.22/cityrep.c:1996 client/gui-gtk-4.0/cityrep.c:1927
#: client/gui-gtk-5.0/cityrep.c:2120
#, c-format
msgid "Total Buy Cost: %d"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:268 client/gui-gtk-4.0/cma_fe.c:279
#: client/gui-gtk-5.0/cma_fe.c:340
msgid ""
"For information on\n"
"the citizen governor and governor presets,\n"
"including sample presets,\n"
"see README.governor."
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:283 client/gui-gtk-4.0/cma_fe.c:294
#: client/gui-gtk-5.0/cma_fe.c:348
msgid "Prese_ts:"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:299 client/gui-gtk-4.0/cma_fe.c:311
#: client/gui-gtk-5.0/cma_fe.c:363
msgid "Ne_w"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:306 client/gui-gtk-3.22/pages.c:601
#: client/gui-gtk-3.22/wldlg.c:224 client/gui-gtk-4.0/cma_fe.c:318
#: client/gui-gtk-4.0/pages.c:615 client/gui-gtk-4.0/wldlg.c:228
#: client/gui-gtk-5.0/cma_fe.c:370 client/gui-gtk-5.0/pages.c:867
#: client/gui-gtk-5.0/wldlg.c:335
msgid "_Delete"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:321 client/gui-gtk-4.0/cma_fe.c:333
#: client/gui-gtk-5.0/cma_fe.c:385
msgid "Results"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:341 client/gui-gtk-4.0/cma_fe.c:355
#: client/gui-gtk-5.0/cma_fe.c:407 client/gui-qt/citydlg.cpp:1918
#: client/gui-sdl2/cma_fe.c:951 client/gui-sdl3/cma_fe.c:947
msgid "Minimal Surplus"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:345 client/gui-gtk-4.0/cma_fe.c:359
#: client/gui-gtk-5.0/cma_fe.c:411 client/gui-sdl2/cma_fe.c:954
#: client/gui-sdl3/cma_fe.c:950
msgid "Factor"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:391 client/gui-gtk-4.0/cma_fe.c:411
#: client/gui-gtk-5.0/cma_fe.c:463 client/gui-qt/citydlg.cpp:1916
#: client/gui-sdl2/cma_fe.c:1000 client/gui-sdl3/cma_fe.c:996
msgid "Celebrate"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:422 client/gui-gtk-4.0/cma_fe.c:444
#: client/gui-gtk-5.0/cma_fe.c:496 client/gui-qt/citydlg.cpp:1917
msgid "Maximize growth"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:441 client/gui-gtk-3.22/repodlgs.c:613
#: client/gui-gtk-3.22/wldlg.c:1229 client/gui-gtk-4.0/cma_fe.c:462
#: client/gui-gtk-4.0/repodlgs.c:645 client/gui-gtk-4.0/wldlg.c:1310
#: client/gui-gtk-5.0/cma_fe.c:514 client/gui-gtk-5.0/repodlgs.c:645
#: client/gui-gtk-5.0/wldlg.c:1438 client/gui-qt/menu.cpp:1639
msgid "Help"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:506 client/gui-gtk-4.0/cma_fe.c:523
#: client/gui-gtk-5.0/cma_fe.c:573
msgid "Governor Enabl_ed"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:509 client/gui-gtk-4.0/cma_fe.c:526
#: client/gui-gtk-5.0/cma_fe.c:576
msgid "Governor Disabl_ed"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:578 client/gui-gtk-4.0/cma_fe.c:595
#: client/gui-gtk-5.0/cma_fe.c:647 client/gui-qt/citydlg.cpp:2431
#: client/gui-sdl2/cma_fe.c:269 client/gui-sdl2/cma_fe.c:348
#: client/gui-sdl3/cma_fe.c:265 client/gui-sdl3/cma_fe.c:344
msgid "new preset"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:582 client/gui-gtk-4.0/cma_fe.c:599
#: client/gui-gtk-5.0/cma_fe.c:651 client/gui-qt/citydlg.cpp:2430
#: client/gui-sdl2/cma_fe.c:319 client/gui-sdl3/cma_fe.c:315
msgid "Name new preset"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:583 client/gui-gtk-4.0/cma_fe.c:600
#: client/gui-gtk-5.0/cma_fe.c:652 client/gui-qt/citydlg.cpp:2429
#: client/gui-sdl2/cma_fe.c:336 client/gui-sdl3/cma_fe.c:332
msgid "What should we name the preset?"
msgstr ""

#: client/gui-gtk-3.22/cma_fe.c:668 client/gui-gtk-4.0/cma_fe.c:685
#: client/gui-gtk-5.0/cma_fe.c:737 client/gui-qt/citydlg.cpp:2677
msgid "Remove this preset?"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:211 client/gui-gtk-3.22/dialogs.c:217
#: client/gui-gtk-3.22/messagewin.c:389 client/gui-gtk-4.0/dialogs.c:211
#: client/gui-gtk-4.0/dialogs.c:217 client/gui-gtk-4.0/messagewin.c:392
#: client/gui-gtk-5.0/dialogs.c:211 client/gui-gtk-5.0/dialogs.c:217
#: client/gui-gtk-5.0/messagewin.c:392
msgid "Goto _Location"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:212 client/gui-gtk-3.22/messagewin.c:384
#: client/gui-gtk-4.0/dialogs.c:212 client/gui-gtk-4.0/messagewin.c:387
#: client/gui-gtk-5.0/dialogs.c:212 client/gui-gtk-5.0/messagewin.c:387
msgid "I_nspect City"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:294 client/gui-gtk-4.0/dialogs.c:294
#: client/gui-gtk-5.0/dialogs.c:294 client/gui-qt/dialogs.cpp:1316
msgid "You say you wanna revolution?"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:295 client/gui-gtk-4.0/dialogs.c:295
#: client/gui-gtk-5.0/dialogs.c:295 client/gui-qt/dialogs.cpp:1317
msgid "Revolution!"
msgstr ""

#. TRANS: Pillage dialog title.
#: client/gui-gtk-3.22/dialogs.c:363 client/gui-gtk-4.0/dialogs.c:363
#: client/gui-gtk-5.0/dialogs.c:363 client/gui-qt/dialogs.cpp:3953
#: client/gui-sdl2/dialogs.c:2301 client/gui-sdl3/dialogs.c:2298
msgid "What To Pillage"
msgstr ""

#. TRANS: Pillage dialog target text.
#: client/gui-gtk-3.22/dialogs.c:367 client/gui-gtk-4.0/dialogs.c:367
#: client/gui-gtk-5.0/dialogs.c:367 client/gui-qt/dialogs.cpp:3953
msgid "Select what to pillage:"
msgstr ""

#. TRANS: Pillage dialog do button text.
#: client/gui-gtk-3.22/dialogs.c:369 client/gui-gtk-4.0/dialogs.c:369
#: client/gui-gtk-5.0/dialogs.c:369 client/gui-qt/menu.cpp:1290
#: client/gui-sdl2/menu.c:705 client/gui-sdl3/menu.c:701 common/fc_types.h:156
#: common/unit.c:665
msgid "Pillage"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:721 client/gui-gtk-4.0/dialogs.c:724
#: client/gui-gtk-5.0/dialogs.c:724 server/settings.h:61
msgid "All"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:859 client/gui-gtk-4.0/dialogs.c:866
#: client/gui-gtk-5.0/dialogs.c:866 client/gui-qt/dialogs.cpp:592
msgid "Edit Nation"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:861 client/gui-gtk-4.0/dialogs.c:868
#: client/gui-gtk-5.0/dialogs.c:868 client/gui-qt/dialogs.cpp:594
msgid "What Nation Will You Be?"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:863 client/gui-gtk-4.0/dialogs.c:870
#: client/gui-gtk-5.0/dialogs.c:870 client/gui-qt/dialogs.cpp:596
#: client/gui-qt/pages.cpp:698 client/gui-sdl2/chatline.c:818
#: client/gui-sdl3/chatline.c:814
msgid "Pick Nation"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:871 client/gui-gtk-4.0/dialogs.c:878
#: client/gui-gtk-5.0/dialogs.c:878
msgid "_Random Nation"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:883 client/gui-gtk-4.0/dialogs.c:889
#: client/gui-gtk-5.0/dialogs.c:889
msgid "Select a nation"
msgstr ""

#. TRANS: nation set name followed by number of playable nations;
#. * <b> and </b> are Pango markup and should be left alone
#: client/gui-gtk-3.22/dialogs.c:922 client/gui-gtk-4.0/dialogs.c:933
#: client/gui-gtk-5.0/dialogs.c:933
#, c-format
msgid "<b>%s</b> (%d nation)"
msgid_plural "<b>%s</b> (%d nations)"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/dialogs.c:995 client/gui-gtk-4.0/dialogs.c:1006
#: client/gui-gtk-5.0/dialogs.c:1006
msgid "_Nation Set:"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1028 client/gui-gtk-4.0/dialogs.c:1039
#: client/gui-gtk-5.0/dialogs.c:1039
msgid "Nation _Groups:"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1051 client/gui-gtk-3.22/wldlg.c:226
#: client/gui-gtk-4.0/dialogs.c:1062 client/gui-gtk-4.0/wldlg.c:230
#: client/gui-gtk-5.0/dialogs.c:1062 client/gui-gtk-5.0/wldlg.c:337
msgid "_Properties"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1072 client/gui-gtk-4.0/dialogs.c:1086
#: client/gui-gtk-5.0/dialogs.c:1086
msgid "_Leader:"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1119 client/gui-gtk-4.0/dialogs.c:1134
#: client/gui-gtk-5.0/dialogs.c:1134
msgid "City _Styles:"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1157 client/gui-gtk-4.0/dialogs.c:1172
#: client/gui-gtk-5.0/dialogs.c:1172
msgid "_Description"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1391 client/gui-gtk-4.0/dialogs.c:1410
#: client/gui-gtk-5.0/dialogs.c:1410
msgid "You must select your sex."
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1396 client/gui-gtk-4.0/dialogs.c:1415
#: client/gui-gtk-5.0/dialogs.c:1415 client/gui-qt/dialogs.cpp:852
msgid "You must select your style."
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1405 client/gui-gtk-4.0/dialogs.c:1425
#: client/gui-gtk-5.0/dialogs.c:1425 client/gui-qt/dialogs.cpp:857
#: client/gui-sdl2/dialogs.c:2613 client/gui-sdl3/dialogs.c:2610
msgid "You must type a legal name."
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1448 client/gui-gtk-4.0/dialogs.c:1486
#: client/gui-gtk-5.0/dialogs.c:1486 client/gui-qt/dialogs.cpp:4462
msgid "Upgrade Unit!"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1457 client/gui-gtk-3.22/repodlgs.c:1640
#: client/gui-gtk-4.0/dialogs.c:1495 client/gui-gtk-4.0/repodlgs.c:1672
#: client/gui-gtk-5.0/dialogs.c:1495 client/gui-gtk-5.0/repodlgs.c:1672
#: client/gui-qt/dialogs.cpp:4465 client/gui-qt/repodlgs.cpp:226
#: client/gui-sdl2/dialogs.c:704 client/gui-sdl2/repodlgs.c:225
#: client/gui-sdl3/dialogs.c:700 client/gui-sdl3/repodlgs.c:225
msgid "Upgrade Obsolete Units"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1486 client/gui-gtk-3.22/dialogs.c:1495
#: client/gui-gtk-3.22/repodlgs.c:1040 client/gui-gtk-4.0/dialogs.c:1525
#: client/gui-gtk-4.0/dialogs.c:1534 client/gui-gtk-4.0/repodlgs.c:1074
#: client/gui-gtk-5.0/dialogs.c:1525 client/gui-gtk-5.0/dialogs.c:1534
#: client/gui-gtk-5.0/repodlgs.c:1074 client/gui-qt/repodlgs.cpp:1462
#: client/gui-sdl2/dialogs.c:905 client/gui-sdl3/dialogs.c:901
msgid "Disband Units"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1548 client/gui-gtk-4.0/dialogs.c:1588
#: client/gui-gtk-5.0/dialogs.c:1588 client/gui-qt/dialogs.cpp:4419
#, c-format
msgid ""
"Tileset \"%s\" problem, it's probably incompatible with the ruleset:\n"
"%s"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1555 client/gui-gtk-4.0/dialogs.c:1595
#: client/gui-gtk-5.0/dialogs.c:1595 client/gui-qt/dialogs.cpp:4423
#, c-format
msgid ""
"Tileset problem, it's probably incompatible with the ruleset:\n"
"%s"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1614 client/gui-gtk-4.0/dialogs.c:1654
#: client/gui-gtk-5.0/dialogs.c:1654
#, c-format
msgid ""
"Are you sure you want to do %s?\n"
"%s"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1617 client/gui-gtk-4.0/dialogs.c:1657
#: client/gui-gtk-5.0/dialogs.c:1657
#, c-format
msgid "Are you sure you want to do %s?"
msgstr ""

#: client/gui-gtk-3.22/dialogs.c:1651 client/gui-gtk-4.0/dialogs.c:1694
#: client/gui-gtk-5.0/dialogs.c:1694 client/gui-qt/dialogs.cpp:5061
#: client/gui-sdl2/dialogs.c:3808 client/gui-sdl3/dialogs.c:3806
#, c-format
msgid "No image for tag \"%s\", requested by the server."
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:269 client/gui-gtk-4.0/diplodlg.c:302
#: client/gui-gtk-5.0/diplodlg.c:351 client/gui-qt/diplodlg.cpp:352
msgid "World-map"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:282 client/gui-gtk-4.0/diplodlg.c:320
#: client/gui-gtk-5.0/diplodlg.c:369 client/gui-qt/diplodlg.cpp:364
msgid "Sea-map"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:291 client/gui-gtk-4.0/diplodlg.c:326
#: client/gui-gtk-5.0/diplodlg.c:375
msgid "_Maps"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:305 client/gui-gtk-4.0/diplodlg.c:402
#: client/gui-gtk-5.0/diplodlg.c:451
msgid "_Advances"
msgstr ""

#. TRANS: All technologies menu item in the diplomatic dialog.
#: client/gui-gtk-3.22/diplodlg.c:333 client/gui-gtk-4.0/diplodlg.c:373
#: client/gui-gtk-5.0/diplodlg.c:422 client/gui-qt/diplodlg.cpp:389
msgid "All advances"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:417 client/gui-gtk-3.22/menu.c:325
#: client/gui-gtk-4.0/diplodlg.c:463 client/gui-gtk-4.0/menu.c:848
#: client/gui-gtk-5.0/diplodlg.c:512 client/gui-gtk-5.0/menu.c:848
msgid "_Cities"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:427 client/gui-gtk-4.0/diplodlg.c:476
#: client/gui-gtk-5.0/diplodlg.c:525
msgid "_Give shared vision"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:441 client/gui-gtk-4.0/diplodlg.c:492
#: client/gui-gtk-5.0/diplodlg.c:541
msgid "Give _embassy"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:456 client/gui-gtk-4.0/diplodlg.c:509
#: client/gui-gtk-5.0/diplodlg.c:558
msgid "_Share tiles"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:475 client/gui-gtk-4.0/diplodlg.c:530
#: client/gui-gtk-5.0/diplodlg.c:579 client/gui-qt/diplodlg.cpp:462
#: client/gui-sdl2/diplodlg.c:542 client/gui-sdl3/diplodlg.c:538
#: common/player.h:142
msgid "?diplomatic_state:Cease-fire"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:484 client/gui-gtk-4.0/diplodlg.c:546
#: client/gui-gtk-5.0/diplodlg.c:595 client/gui-qt/diplodlg.cpp:471
#: client/gui-sdl2/diplodlg.c:557 client/gui-sdl3/diplodlg.c:553
#: common/player.h:144
msgid "?diplomatic_state:Peace"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:493 client/gui-gtk-4.0/diplodlg.c:563
#: client/gui-gtk-5.0/diplodlg.c:612 client/gui-qt/diplodlg.cpp:480
#: client/gui-sdl2/diplodlg.c:573 client/gui-sdl3/diplodlg.c:569
#: common/player.h:146
msgid "?diplomatic_state:Alliance"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:502 client/gui-gtk-4.0/diplodlg.c:572
#: client/gui-gtk-5.0/diplodlg.c:621
msgid "_Pacts"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:564 client/gui-gtk-4.0/diplodlg.c:637
#: client/gui-gtk-5.0/diplodlg.c:686
msgid "Cancel _all meetings"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:641 client/gui-gtk-3.22/diplodlg.c:714
#: client/gui-gtk-4.0/diplodlg.c:711 client/gui-gtk-4.0/diplodlg.c:787
#: client/gui-gtk-5.0/diplodlg.c:760 client/gui-gtk-5.0/diplodlg.c:836
#, c-format
msgid "Diplomacy [%d]"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:724 client/gui-gtk-4.0/diplodlg.c:797
#: client/gui-gtk-5.0/diplodlg.c:846 client/gui-qt/diplodlg.cpp:232
#: client/gui-sdl2/diplodlg.c:1028 client/gui-sdl3/diplodlg.c:1024
msgid "Accept treaty"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:726 client/gui-gtk-4.0/diplodlg.c:799
#: client/gui-gtk-5.0/diplodlg.c:848 client/gui-qt/diplodlg.cpp:235
#: client/gui-sdl2/diplodlg.c:1017 client/gui-sdl3/diplodlg.c:1013
msgid "Cancel meeting"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:805 client/gui-gtk-3.22/diplodlg.c:887
#: client/gui-qt/diplodlg.cpp:204 client/gui-qt/diplodlg.cpp:206
msgid "Add Clause..."
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:951 client/gui-gtk-4.0/diplodlg.c:1015
#: client/gui-gtk-5.0/diplodlg.c:1064
msgid "C_lauses:"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:999 client/gui-gtk-4.0/diplodlg.c:1062
#: client/gui-gtk-5.0/diplodlg.c:1111 client/gui-qt/diplodlg.cpp:726
msgid "--- This treaty is blank. Please add some clauses. ---"
msgstr ""

#: client/gui-gtk-3.22/diplodlg.c:1253 client/gui-gtk-4.0/diplodlg.c:1335
#: client/gui-gtk-5.0/diplodlg.c:1384 client/gui-sdl2/diplodlg.c:435
#: client/gui-sdl3/diplodlg.c:431
msgid "Invalid amount of gold specified."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:188 client/gui-gtk-4.0/editgui.c:189
#: client/gui-gtk-5.0/editgui.c:189
msgid ""
"The current ruleset does not define any objects corresponding to this editor "
"tool."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:239 client/gui-gtk-4.0/editgui.c:240
#: client/gui-gtk-5.0/editgui.c:240
msgid "Global Observer"
msgstr ""

#: client/gui-gtk-3.22/editgui.c:585 client/gui-gtk-4.0/editgui.c:591
#: client/gui-gtk-5.0/editgui.c:591
msgid ""
"Switch player point-of-view. Use this to edit from the perspective of "
"different players, or even as a global observer."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:597 client/gui-gtk-4.0/editgui.c:603
#: client/gui-gtk-5.0/editgui.c:603
msgid "Show the property editor."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1008 client/gui-gtk-4.0/editgui.c:999
#: client/gui-gtk-5.0/editgui.c:999
msgid "Select Tool Value"
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1178 client/gui-gtk-4.0/editgui.c:1176
#: client/gui-gtk-5.0/editgui.c:1176
msgid "Editor Tool"
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1195 client/gui-gtk-4.0/editgui.c:1196
#: client/gui-gtk-5.0/editgui.c:1196
msgid "Click to change value if applicable."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1228 client/gui-gtk-4.0/editgui.c:1229
#: client/gui-gtk-5.0/editgui.c:1229
msgid "Click to change tool mode."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1245 client/gui-gtk-4.0/editgui.c:1245
#: client/gui-gtk-5.0/editgui.c:1245
msgid "Mode"
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1264 client/gui-gtk-4.0/editgui.c:1265
#: client/gui-gtk-5.0/editgui.c:1265
msgid ""
"Use this to change the \"size\" parameter for the tool. This parameter "
"controls for example the half-width of the square of tiles that will be "
"affected by the tool, or the size of a created city."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1282 client/gui-gtk-4.0/editgui.c:1284
#: client/gui-gtk-5.0/editgui.c:1284
msgid ""
"Use this to change the tool's \"count\" parameter. This controls for example "
"how many units are placed at once with the unit tool."
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1290 client/gui-gtk-3.22/repodlgs.c:837
#: client/gui-gtk-3.22/unitselect.c:97 client/gui-gtk-4.0/editgui.c:1292
#: client/gui-gtk-4.0/repodlgs.c:869 client/gui-gtk-4.0/unitselect.c:97
#: client/gui-gtk-5.0/editgui.c:1292 client/gui-gtk-5.0/repodlgs.c:869
#: client/gui-gtk-5.0/unitselect.c:97 client/gui-qt/repodlgs.cpp:1222
msgid "Count"
msgstr ""

#: client/gui-gtk-3.22/editgui.c:1316 client/gui-gtk-4.0/editgui.c:1318
#: client/gui-gtk-5.0/editgui.c:1318
msgid ""
"Use this to change the \"applied player\" tool parameter. This controls for "
"example under which player units and cities are created."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:671 client/gui-gtk-4.0/editprop.c:671
#: client/gui-gtk-5.0/editprop.c:671
msgid "Tile"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:679 client/gui-gtk-4.0/editprop.c:679
#: client/gui-gtk-5.0/editprop.c:679 client/gui-qt/repodlgs.cpp:1582
msgid "Player"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:681 client/gui-gtk-4.0/editprop.c:681
#: client/gui-gtk-5.0/editprop.c:681
msgid "?play:Game"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:876 client/gui-gtk-4.0/editprop.c:876
#: client/gui-gtk-5.0/editprop.c:876 utility/shared.c:2269
msgid "TRUE"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:876 client/gui-gtk-4.0/editprop.c:876
#: client/gui-gtk-5.0/editprop.c:876 utility/shared.c:2269
msgid "FALSE"
msgstr ""

#. TRANS: "Number of buildings, number of small
#. * wonders (e.g. palace), number of great wonders."
#: client/gui-gtk-3.22/editprop.c:908 client/gui-gtk-4.0/editprop.c:908
#: client/gui-gtk-5.0/editprop.c:908
#, c-format
msgid "%db %ds %dW"
msgstr ""

#. TRANS: "Number of technologies known".
#: client/gui-gtk-3.22/editprop.c:920 client/gui-gtk-4.0/editprop.c:920
#: client/gui-gtk-5.0/editprop.c:920
#, c-format
msgid "%d known"
msgstr ""

#. TRANS: "The number of terrain specials (e.g. hut,
#. * river, pollution, etc.) present on a tile."
#: client/gui-gtk-3.22/editprop.c:930 client/gui-gtk-3.22/editprop.c:940
#: client/gui-gtk-3.22/editprop.c:950 client/gui-gtk-4.0/editprop.c:930
#: client/gui-gtk-4.0/editprop.c:940 client/gui-gtk-4.0/editprop.c:950
#: client/gui-gtk-5.0/editprop.c:930 client/gui-gtk-5.0/editprop.c:940
#: client/gui-gtk-5.0/editprop.c:950
#, c-format
msgid "%d present"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:955 client/gui-gtk-3.22/editprop.c:3935
#: client/gui-gtk-4.0/editprop.c:955 client/gui-gtk-4.0/editprop.c:3944
#: client/gui-gtk-5.0/editprop.c:955 client/gui-gtk-5.0/editprop.c:3944
#: client/gui-qt/dialogs.cpp:626 data/civ1/nations.ruleset:87
#: data/civ2/nations.ruleset:89 data/alien/nations.ruleset:89
msgid "All nations"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:957 client/gui-gtk-4.0/editprop.c:957
#: client/gui-gtk-5.0/editprop.c:957
#, c-format
msgid "%d nation"
msgid_plural "%d nations"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/editprop.c:964 client/gui-gtk-4.0/editprop.c:964
#: client/gui-gtk-5.0/editprop.c:964
#, c-format
msgid "%d byte"
msgid_plural "%d bytes"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Improvement never built.
#: client/gui-gtk-3.22/editprop.c:989 client/gui-gtk-4.0/editprop.c:989
#: client/gui-gtk-5.0/editprop.c:989
msgid "(never)"
msgstr ""

#. TRANS: Improvement was destroyed.
#: client/gui-gtk-3.22/editprop.c:992 client/gui-gtk-4.0/editprop.c:992
#: client/gui-gtk-5.0/editprop.c:992
msgid "(destroyed)"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:3588 client/gui-gtk-4.0/editprop.c:3599
#: client/gui-gtk-5.0/editprop.c:3599 client/gui-qt/menu.cpp:1021
msgid "?verb:View"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:3590 client/gui-gtk-4.0/editprop.c:3601
#: client/gui-gtk-5.0/editprop.c:3601
msgid "Edit"
msgstr ""

#. TRANS: As in "this tile special is present".
#. TRANS: As in "this building is present".
#. TRANS: As in "this tile special is present".
#. TRANS: As in "this building is present".
#. TRANS: As in "this tile special is present".
#. TRANS: As in "this building is present".
#: client/gui-gtk-3.22/editprop.c:3691 client/gui-gtk-3.22/editprop.c:3716
#: client/gui-gtk-4.0/editprop.c:3699 client/gui-gtk-4.0/editprop.c:3724
#: client/gui-gtk-5.0/editprop.c:3699 client/gui-gtk-5.0/editprop.c:3724
msgid "Present"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:3693 client/gui-gtk-3.22/editprop.c:3700
#: client/gui-gtk-3.22/editprop.c:3718 client/gui-gtk-3.22/editprop.c:3731
#: client/gui-gtk-3.22/editprop.c:3744 client/gui-gtk-3.22/editprop.c:3758
#: client/gui-gtk-3.22/editprop.c:4515 client/gui-gtk-3.22/editprop.c:4545
#: client/gui-gtk-4.0/editprop.c:3701 client/gui-gtk-4.0/editprop.c:3708
#: client/gui-gtk-4.0/editprop.c:3726 client/gui-gtk-4.0/editprop.c:3739
#: client/gui-gtk-4.0/editprop.c:3752 client/gui-gtk-4.0/editprop.c:3766
#: client/gui-gtk-4.0/editprop.c:4524 client/gui-gtk-4.0/editprop.c:4554
#: client/gui-gtk-5.0/editprop.c:3701 client/gui-gtk-5.0/editprop.c:3708
#: client/gui-gtk-5.0/editprop.c:3726 client/gui-gtk-5.0/editprop.c:3739
#: client/gui-gtk-5.0/editprop.c:3752 client/gui-gtk-5.0/editprop.c:3766
#: client/gui-gtk-5.0/editprop.c:4524 client/gui-gtk-5.0/editprop.c:4554
msgid "ID"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:3695 client/gui-gtk-3.22/editprop.c:3704
#: client/gui-gtk-3.22/editprop.c:3720 client/gui-gtk-3.22/editprop.c:3735
#: client/gui-gtk-3.22/editprop.c:3750 client/gui-gtk-3.22/editprop.c:3760
#: client/gui-gtk-3.22/editprop.c:4539 client/gui-gtk-3.22/editprop.c:4563
#: client/gui-gtk-3.22/pages.c:1413 client/gui-gtk-3.22/pages.c:2750
#: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/editprop.c:3703
#: client/gui-gtk-4.0/editprop.c:3712 client/gui-gtk-4.0/editprop.c:3728
#: client/gui-gtk-4.0/editprop.c:3743 client/gui-gtk-4.0/editprop.c:3758
#: client/gui-gtk-4.0/editprop.c:3768 client/gui-gtk-4.0/editprop.c:4548
#: client/gui-gtk-4.0/editprop.c:4572 client/gui-gtk-4.0/pages.c:1444
#: client/gui-gtk-4.0/pages.c:2875 client/gui-gtk-4.0/wldlg.c:1017
#: client/gui-gtk-5.0/citydlg.c:1304 client/gui-gtk-5.0/cma_fe.c:330
#: client/gui-gtk-5.0/editprop.c:3703 client/gui-gtk-5.0/editprop.c:3712
#: client/gui-gtk-5.0/editprop.c:3728 client/gui-gtk-5.0/editprop.c:3743
#: client/gui-gtk-5.0/editprop.c:3758 client/gui-gtk-5.0/editprop.c:3768
#: client/gui-gtk-5.0/editprop.c:4548 client/gui-gtk-5.0/editprop.c:4572
#: client/gui-gtk-5.0/inteldlg.c:493 client/gui-gtk-5.0/inteldlg.c:616
#: client/gui-gtk-5.0/pages.c:1804 client/gui-gtk-5.0/pages.c:3235
#: client/gui-gtk-5.0/wldlg.c:364 client/gui-gtk-5.0/wldlg.c:1113
#: client/gui-qt/pages.cpp:342 client/gui-qt/pages.cpp:675
#: tools/fcmp/mpgui_gtk3.c:460 tools/fcmp/mpgui_gtk4.c:476
#: tools/fcmp/mpgui_gtk5.c:605 tools/fcmp/mpgui_qt.cpp:231
#: tools/manual/manual_buildings.c:60
msgid "Name"
msgstr ""

#. TRANS: As in "this invention is known".
#: client/gui-gtk-3.22/editprop.c:3706 client/gui-gtk-3.22/editprop.c:3756
#: client/gui-gtk-4.0/editprop.c:3714 client/gui-gtk-4.0/editprop.c:3764
#: client/gui-gtk-5.0/editprop.c:3714 client/gui-gtk-5.0/editprop.c:3764
msgid "Known"
msgstr ""

#. TRANS: As in "the turn when this building was built".
#: client/gui-gtk-3.22/editprop.c:3723 client/gui-gtk-4.0/editprop.c:3731
#: client/gui-gtk-5.0/editprop.c:3731
msgid "Turn Built"
msgstr ""

#. TRANS: As in "the player has set this nation".
#: client/gui-gtk-3.22/editprop.c:3729 client/gui-gtk-3.22/editprop.c:3742
#: client/gui-gtk-4.0/editprop.c:3737 client/gui-gtk-4.0/editprop.c:3750
#: client/gui-gtk-5.0/editprop.c:3737 client/gui-gtk-5.0/editprop.c:3750
msgid "Set"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:3747 client/gui-gtk-4.0/editprop.c:3755
#: client/gui-gtk-5.0/editprop.c:3755
msgid "Icon"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4446 client/gui-gtk-3.22/editprop.c:4495
#: client/gui-gtk-3.22/editprop.c:4507 client/gui-gtk-3.22/editprop.c:4537
#: client/gui-gtk-4.0/editprop.c:4455 client/gui-gtk-4.0/editprop.c:4504
#: client/gui-gtk-4.0/editprop.c:4516 client/gui-gtk-4.0/editprop.c:4546
#: client/gui-gtk-5.0/editprop.c:4455 client/gui-gtk-5.0/editprop.c:4504
#: client/gui-gtk-5.0/editprop.c:4516 client/gui-gtk-5.0/editprop.c:4546
msgid "Image"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4450 client/gui-gtk-4.0/editprop.c:4459
#: client/gui-gtk-5.0/editprop.c:4459
msgid "Resource"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4452 client/gui-gtk-4.0/editprop.c:4461
#: client/gui-gtk-5.0/editprop.c:4461
msgid "Index"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4454 client/gui-gtk-4.0/editprop.c:4463
#: client/gui-gtk-5.0/editprop.c:4463
msgid "?coordinate:X"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4456 client/gui-gtk-4.0/editprop.c:4465
#: client/gui-gtk-5.0/editprop.c:4465
msgid "?coordinate:Y"
msgstr ""

#. TRANS: The coordinate X in native coordinates.
#. * The freeciv coordinate system is described in doc/HACKING.
#: client/gui-gtk-3.22/editprop.c:4460 client/gui-gtk-4.0/editprop.c:4469
#: client/gui-gtk-5.0/editprop.c:4469
msgid "NAT X"
msgstr ""

#. TRANS: The coordinate Y in native coordinates.
#. * The freeciv coordinate system is described in doc/HACKING.
#: client/gui-gtk-3.22/editprop.c:4464 client/gui-gtk-4.0/editprop.c:4473
#: client/gui-gtk-5.0/editprop.c:4473
msgid "NAT Y"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4466 client/gui-gtk-4.0/editprop.c:4475
#: client/gui-gtk-5.0/editprop.c:4475 client/gui-qt/gotodlg.cpp:51
msgid "Continent"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4468 client/gui-gtk-3.22/editprop.c:4497
#: client/gui-gtk-3.22/editprop.c:4517 client/gui-gtk-3.22/editprop.c:4547
#: client/gui-gtk-4.0/editprop.c:4477 client/gui-gtk-4.0/editprop.c:4506
#: client/gui-gtk-4.0/editprop.c:4526 client/gui-gtk-4.0/editprop.c:4556
#: client/gui-gtk-5.0/editprop.c:4477 client/gui-gtk-5.0/editprop.c:4506
#: client/gui-gtk-5.0/editprop.c:4526 client/gui-gtk-5.0/editprop.c:4556
msgid "?coordinates:X,Y"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4470 client/gui-gtk-4.0/editprop.c:4479
#: client/gui-gtk-5.0/editprop.c:4479
msgid "Specials"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4473 client/gui-gtk-4.0/editprop.c:4482
#: client/gui-gtk-5.0/editprop.c:4482
msgid "Roads"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4476 client/gui-gtk-4.0/editprop.c:4485
#: client/gui-gtk-5.0/editprop.c:4485
msgid "Bases"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4480 client/gui-gtk-3.22/editprop.c:4510
#: client/gui-gtk-3.22/editprop.c:4542 client/gui-gtk-3.22/editprop.c:4567
#: client/gui-gtk-4.0/editprop.c:4489 client/gui-gtk-4.0/editprop.c:4519
#: client/gui-gtk-4.0/editprop.c:4551 client/gui-gtk-4.0/editprop.c:4576
#: client/gui-gtk-5.0/editprop.c:4489 client/gui-gtk-5.0/editprop.c:4519
#: client/gui-gtk-5.0/editprop.c:4551 client/gui-gtk-5.0/editprop.c:4576
msgid "Address"
msgstr ""

#. TRANS: Tile property "Label" label in editor
#: client/gui-gtk-3.22/editprop.c:4490 client/gui-gtk-4.0/editprop.c:4499
#: client/gui-gtk-5.0/editprop.c:4499
msgid "?property:Label"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4499 client/gui-gtk-4.0/editprop.c:4508
#: client/gui-gtk-5.0/editprop.c:4508
msgid "Exclude Nations"
msgstr ""

#. TRANS: Nations report title
#. TRANS: Nations report action
#. TRANS: Nations report title
#. TRANS: Nations report action
#. TRANS: Nations report title
#: client/gui-gtk-3.22/editprop.c:4501 client/gui-gtk-3.22/plrdlg.c:437
#: client/gui-gtk-4.0/editprop.c:4510 client/gui-gtk-4.0/plrdlg.c:593
#: client/gui-gtk-5.0/editprop.c:4510 client/gui-gtk-5.0/plrdlg.c:593
#: client/gui-qt/menu.cpp:1547 client/gui-qt/pages.cpp:763
#: client/gui-sdl2/mapctrl.c:1705 client/gui-sdl2/plrdlg.c:684
#: client/gui-sdl3/mapctrl.c:1701 client/gui-sdl3/plrdlg.c:680
msgid "Nations"
msgstr ""

#. TRANS: Image header
#: client/gui-gtk-3.22/editprop.c:4513 client/gui-gtk-3.22/pages.c:1414
#: client/gui-gtk-3.22/repodlgs.c:831 client/gui-gtk-3.22/wldlg.c:996
#: client/gui-gtk-4.0/editprop.c:4522 client/gui-gtk-4.0/pages.c:1445
#: client/gui-gtk-4.0/repodlgs.c:863 client/gui-gtk-4.0/wldlg.c:1017
#: client/gui-gtk-5.0/editprop.c:4522 client/gui-gtk-5.0/pages.c:1805
#: client/gui-gtk-5.0/repodlgs.c:863 client/gui-gtk-5.0/wldlg.c:1113
#: client/gui-qt/pages.cpp:342 client/gui-qt/repodlgs.cpp:1221
msgid "Type"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4519 client/gui-gtk-4.0/editprop.c:4528
#: client/gui-gtk-5.0/editprop.c:4528
msgid "Moves Left"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4521 client/gui-gtk-4.0/editprop.c:4530
#: client/gui-gtk-5.0/editprop.c:4530
msgid "Fuel"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4523 client/gui-gtk-4.0/editprop.c:4532
#: client/gui-gtk-5.0/editprop.c:4532
msgid "Moved"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4525 client/gui-gtk-4.0/editprop.c:4534
#: client/gui-gtk-5.0/editprop.c:4534 client/gui-qt/shortcuts.cpp:103
msgid "Done Moving"
msgstr ""

#. TRANS: HP = Hit Points of a unit.
#: client/gui-gtk-3.22/editprop.c:4528 client/gui-gtk-4.0/editprop.c:4537
#: client/gui-gtk-5.0/editprop.c:4537
msgid "HP"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4530 client/gui-gtk-4.0/editprop.c:4539
#: client/gui-gtk-5.0/editprop.c:4539
msgid "Veteran"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4532 client/gui-gtk-4.0/editprop.c:4541
#: client/gui-gtk-5.0/editprop.c:4541
msgid "Stay put"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4551 client/gui-gtk-4.0/editprop.c:4560
#: client/gui-gtk-5.0/editprop.c:4560
msgid "History"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4556 client/gui-gtk-4.0/editprop.c:4565
#: client/gui-gtk-5.0/editprop.c:4565
msgid "Food Stock"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4558 client/gui-gtk-4.0/editprop.c:4567
#: client/gui-gtk-5.0/editprop.c:4567
msgid "Shield Stock"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4573 client/gui-gtk-3.22/menu.c:397
#: client/gui-gtk-4.0/editprop.c:4582 client/gui-gtk-4.0/menu.c:960
#: client/gui-gtk-5.0/editprop.c:4582 client/gui-gtk-5.0/menu.c:960
#: client/gui-qt/menu.cpp:570 client/include/helpdlg_g.h:55
#: client/plrdlg_common.c:592 data/helpdata.txt:1402
#: data/granularity/techs.ruleset:358
msgid "Government"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4576 client/gui-gtk-4.0/editprop.c:4585
#: client/gui-gtk-5.0/editprop.c:4585
msgid "Age"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4578 client/gui-gtk-4.0/editprop.c:4587
#: client/gui-gtk-5.0/editprop.c:4587
msgid "Inventions"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4581 client/gui-gtk-4.0/editprop.c:4590
#: client/gui-gtk-5.0/editprop.c:4590
msgid "Reserved"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4583 client/gui-gtk-4.0/editprop.c:4592
#: client/gui-gtk-5.0/editprop.c:4592
msgid "Select Weight"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4584 client/gui-gtk-4.0/editprop.c:4593
#: client/gui-gtk-5.0/editprop.c:4593
msgid ""
"How likely user is to get this player by autoselect. '-1' for default "
"behavior."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4592 client/gui-gtk-4.0/editprop.c:4601
#: client/gui-gtk-5.0/editprop.c:4601 common/events.c:226
msgid "Infrapoints"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4598 client/gui-gtk-4.0/editprop.c:4607
#: client/gui-gtk-5.0/editprop.c:4607 tools/fcmp/modinst.h:45
msgid "Scenario"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4602 client/gui-gtk-4.0/editprop.c:4611
#: client/gui-gtk-5.0/editprop.c:4611
msgid "Scenario Name"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4606 client/gui-gtk-4.0/editprop.c:4615
#: client/gui-gtk-5.0/editprop.c:4615
msgid "Scenario Authors"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4610 client/gui-gtk-4.0/editprop.c:4619
#: client/gui-gtk-5.0/editprop.c:4619
msgid "Scenario Description"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4614 client/gui-gtk-4.0/editprop.c:4623
#: client/gui-gtk-5.0/editprop.c:4623
msgid "Save Random Number State"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4617 client/gui-gtk-4.0/editprop.c:4626
#: client/gui-gtk-5.0/editprop.c:4626
msgid "Save Players"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4620 client/gui-gtk-4.0/editprop.c:4629
#: client/gui-gtk-5.0/editprop.c:4629
msgid "Nation Start Positions"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4623 client/gui-gtk-4.0/editprop.c:4632
#: client/gui-gtk-5.0/editprop.c:4632
msgid "Prevent New Cities"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4626 client/gui-gtk-4.0/editprop.c:4635
#: client/gui-gtk-5.0/editprop.c:4635
msgid "Saltwater Flooding Lakes"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4629 client/gui-gtk-4.0/editprop.c:4638
#: client/gui-gtk-5.0/editprop.c:4638
msgid "Lock to current Ruleset"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4908 client/gui-gtk-4.0/editprop.c:4919
#: client/gui-gtk-5.0/editprop.c:4919
msgid "Create"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4911 client/gui-gtk-4.0/editprop.c:4922
#: client/gui-gtk-5.0/editprop.c:4922
msgid ""
"Pressing this button will create a new object of the same type as the "
"current property page and add it to the page. The specific type and count of "
"the objects is taken from the editor tool state. So for example, the \"tool "
"value\" of the unit tool and its \"count\" parameter affect unit creation."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4925 client/gui-gtk-4.0/editprop.c:4934
#: client/gui-gtk-5.0/editprop.c:4934
msgid "Destroy"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:4928 client/gui-gtk-4.0/editprop.c:4937
#: client/gui-gtk-5.0/editprop.c:4937
msgid ""
"Pressing this button will send a request to the server to destroy (i.e. "
"erase) the objects selected in the object list."
msgstr ""

#. TRANS: %s is a type of object that can be edited, such as "Tile",
#. * "Unit", "Start Position", etc.
#: client/gui-gtk-3.22/editprop.c:4986 client/gui-gtk-4.0/editprop.c:5002
#: client/gui-gtk-5.0/editprop.c:5002
#, c-format
msgid "%s Properties"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:5030 client/gui-gtk-4.0/editprop.c:5051
#: client/gui-gtk-5.0/editprop.c:5051
msgid "Filter:"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:5035 client/gui-gtk-4.0/editprop.c:5056
#: client/gui-gtk-5.0/editprop.c:5056
msgid ""
"Enter a filter string to limit which properties are shown. The filter is one "
"or more text patterns separated by | (\"or\") or & (\"and\"). The symbol & "
"has higher precedence than |. A pattern may also be negated by prefixing it "
"with !."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:5047 client/gui-gtk-3.22/optiondlg.c:362
#: client/gui-gtk-4.0/editprop.c:5069 client/gui-gtk-4.0/optiondlg.c:390
#: client/gui-gtk-5.0/editprop.c:5069 client/gui-gtk-5.0/optiondlg.c:390
msgid "_Refresh"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:5050 client/gui-gtk-4.0/editprop.c:5072
#: client/gui-gtk-5.0/editprop.c:5072
msgid ""
"Pressing this button will reset all modified properties of the selected "
"objects to their current values (the values they have on the server)."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:5057 client/gui-gtk-3.22/optiondlg.c:364
#: client/gui-gtk-4.0/editprop.c:5079 client/gui-gtk-4.0/optiondlg.c:392
#: client/gui-gtk-5.0/editprop.c:5079 client/gui-gtk-5.0/optiondlg.c:392
msgid "_Apply"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:5060 client/gui-gtk-4.0/editprop.c:5082
#: client/gui-gtk-5.0/editprop.c:5082
msgid ""
"Pressing this button will send all modified properties of the objects "
"selected in the object list to the server. Modified properties' names are "
"shown in red in the properties panel."
msgstr ""

#: client/gui-gtk-3.22/editprop.c:6213 client/gui-gtk-4.0/editprop.c:6238
#: client/gui-gtk-5.0/editprop.c:6238
msgid "Property Editor"
msgstr ""

#. TRANS: Vision layer name. Feel free to leave untranslated.
#: client/gui-gtk-3.22/editprop.c:6591 client/gui-gtk-4.0/editprop.c:6617
#: client/gui-gtk-5.0/editprop.c:6617
msgid "Seen (Main)"
msgstr ""

#. TRANS: Vision layer name. Feel free to leave untranslated.
#: client/gui-gtk-3.22/editprop.c:6594 client/gui-gtk-4.0/editprop.c:6620
#: client/gui-gtk-5.0/editprop.c:6620
msgid "Seen (Invis)"
msgstr ""

#. TRANS: Vision layer name. Feel free to leave untranslated.
#: client/gui-gtk-3.22/editprop.c:6597 client/gui-gtk-4.0/editprop.c:6623
#: client/gui-gtk-5.0/editprop.c:6623
msgid "Seen (Subsurface)"
msgstr ""

#: client/gui-gtk-3.22/editprop.c:6603 client/gui-gtk-3.22/pages.c:747
#: client/gui-gtk-4.0/editprop.c:6629 client/gui-gtk-4.0/pages.c:758
#: client/gui-gtk-5.0/editprop.c:6629 client/gui-gtk-5.0/inteldlg.c:502
#: client/gui-gtk-5.0/pages.c:1017 client/gui-qt/pages.cpp:957
#: client/gui-sdl2/citydlg.c:2047 client/gui-sdl3/citydlg.c:2043
#: client/text.c:216 common/unit.c:683
msgid "Unknown"
msgstr ""

#: client/gui-gtk-3.22/finddlg.c:72 client/gui-gtk-4.0/finddlg.c:72
#: client/gui-gtk-5.0/finddlg.c:72 client/gui-sdl2/finddlg.c:153
#: client/gui-sdl2/mapctrl.c:1717 client/gui-sdl3/finddlg.c:149
#: client/gui-sdl3/mapctrl.c:1713
msgid "Find City"
msgstr ""

#: client/gui-gtk-3.22/finddlg.c:75 client/gui-gtk-4.0/finddlg.c:75
#: client/gui-gtk-5.0/finddlg.c:75
msgid "_Find"
msgstr ""

#: client/gui-gtk-3.22/finddlg.c:117 client/gui-gtk-4.0/finddlg.c:117
#: client/gui-gtk-5.0/finddlg.c:117
msgid "Ci_ties:"
msgstr ""

#. TRANS: current value of policy in force
#: client/gui-gtk-3.22/gamedlgs.c:281 client/gui-gtk-4.0/gamedlgs.c:272
#: client/gui-gtk-5.0/gamedlgs.c:272
msgid "?multiplier:Now"
msgstr ""

#: client/gui-gtk-3.22/gamedlgs.c:314 client/gui-gtk-4.0/gamedlgs.c:305
#: client/gui-gtk-5.0/gamedlgs.c:305 client/gui-qt/ratesdlg.cpp:143
msgid "Change policies"
msgstr ""

#: client/gui-gtk-3.22/gamedlgs.c:323 client/gui-gtk-3.22/menu.c:379
#: client/gui-gtk-4.0/gamedlgs.c:314 client/gui-gtk-4.0/menu.c:933
#: client/gui-gtk-5.0/gamedlgs.c:314 client/gui-gtk-5.0/menu.c:933
#: client/include/helpdlg_g.h:60 data/helpdata.txt:1461
msgid "Policies"
msgstr ""

#: client/gui-gtk-3.22/gamedlgs.c:336 client/gui-gtk-4.0/gamedlgs.c:326
#: client/gui-gtk-5.0/gamedlgs.c:326
msgid "Changes will not take effect until next turn."
msgstr ""

#: client/gui-gtk-3.22/gamedlgs.c:409 client/gui-gtk-4.0/gamedlgs.c:397
#: client/gui-gtk-5.0/gamedlgs.c:397 client/gui-qt/ratesdlg.cpp:70
msgid "Select tax, luxury and science rates"
msgstr ""

#: client/gui-gtk-3.22/gamedlgs.c:425 client/gui-gtk-4.0/gamedlgs.c:412
#: client/gui-gtk-5.0/gamedlgs.c:412 client/plrdlg_common.c:595
#: server/plrhand.c:310
msgid "Tax"
msgstr ""

#: client/gui-gtk-3.22/gamedlgs.c:447 client/gui-gtk-3.22/gamedlgs.c:472
#: client/gui-gtk-3.22/gamedlgs.c:497 client/gui-gtk-4.0/gamedlgs.c:433
#: client/gui-gtk-4.0/gamedlgs.c:457 client/gui-gtk-4.0/gamedlgs.c:481
#: client/gui-gtk-5.0/gamedlgs.c:433 client/gui-gtk-5.0/gamedlgs.c:457
#: client/gui-gtk-5.0/gamedlgs.c:481 client/gui-sdl2/repodlgs.c:1987
#: client/gui-sdl2/repodlgs.c:2034 client/gui-sdl3/repodlgs.c:1987
#: client/gui-sdl3/repodlgs.c:2034
msgid "Lock"
msgstr ""

#: client/gui-gtk-3.22/gamedlgs.c:546 client/gui-gtk-4.0/gamedlgs.c:530
#: client/gui-gtk-5.0/gamedlgs.c:530
#, c-format
msgid "%s max rate: %d%%"
msgstr ""

#: client/gui-gtk-3.22/gotodlg.c:141 client/gui-gtk-4.0/gotodlg.c:140
#: client/gui-gtk-5.0/gotodlg.c:140
msgid "Goto/Airlift Unit"
msgstr ""

#: client/gui-gtk-3.22/gotodlg.c:146 client/gui-gtk-4.0/gotodlg.c:145
#: client/gui-gtk-5.0/gotodlg.c:145
msgid "Air_lift"
msgstr ""

#: client/gui-gtk-3.22/gotodlg.c:148 client/gui-gtk-4.0/gotodlg.c:147
#: client/gui-gtk-5.0/gotodlg.c:147
msgid "_Goto"
msgstr ""

#: client/gui-gtk-3.22/gotodlg.c:167 client/gui-gtk-4.0/gotodlg.c:165
#: client/gui-gtk-5.0/gotodlg.c:165
msgid "Select destination ci_ty"
msgstr ""

#: client/gui-gtk-3.22/gotodlg.c:201 client/gui-gtk-4.0/gotodlg.c:197
#: client/gui-gtk-5.0/gotodlg.c:197
msgid "Id"
msgstr ""

#: client/gui-gtk-3.22/gotodlg.c:225 client/gui-gtk-4.0/gotodlg.c:222
#: client/gui-gtk-5.0/gotodlg.c:222 client/gui-qt/gotodlg.cpp:55
msgid "Airlift"
msgstr ""

#: client/gui-gtk-3.22/gotodlg.c:238 client/gui-gtk-4.0/gotodlg.c:236
#: client/gui-gtk-5.0/gotodlg.c:236
msgid "Show _All Cities"
msgstr ""

#: client/gui-gtk-3.22/gotodlg.c:346 client/gui-gtk-4.0/gotodlg.c:345
#: client/gui-gtk-5.0/gotodlg.c:345 client/text.c:1169
msgid "No units selected."
msgstr ""

#. TRANS: goto/airlift dialog. "Paris (airlift: 2/4)".
#. * A set of these appear in an "and"-separated list.
#: client/gui-gtk-3.22/gotodlg.c:386 client/gui-gtk-4.0/gotodlg.c:385
#: client/gui-gtk-5.0/gotodlg.c:385
#, c-format
msgid "%s (airlift: %s)"
msgstr ""

#. TRANS: goto/airlift dialog. Too many cities to list, some omitted.
#. * Appears at the end of an "and"-separated list.
#: client/gui-gtk-3.22/gotodlg.c:397 client/gui-gtk-4.0/gotodlg.c:396
#: client/gui-gtk-5.0/gotodlg.c:396
msgid "?gotodlg:more"
msgstr ""

#. TRANS: goto/airlift dialog. For units not currently in a city.
#. * Appears at the end of an "and"-separated list.
#: client/gui-gtk-3.22/gotodlg.c:402 client/gui-gtk-4.0/gotodlg.c:401
#: client/gui-gtk-5.0/gotodlg.c:401
msgid "?gotodlg:no city"
msgstr ""

#. TRANS: goto/airlift dialog. Current location of units; %s is an
#. * "and"-separated list of cities and associated info
#: client/gui-gtk-3.22/gotodlg.c:415 client/gui-gtk-4.0/gotodlg.c:414
#: client/gui-gtk-5.0/gotodlg.c:414
#, c-format
msgid "Currently in: %s"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:270
msgid ""
"This client accepts the standard Gtk command-line options\n"
"after '--'. See the Gtk documentation.\n"
"\n"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:274 client/gui-qt/gui_main.cpp:115
msgid "Other gui-specific options are:\n"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:277
msgid ""
"-r, --resolution WIDTHxHEIGHT\tAssume given resolution screen\n"
"\n"
msgstr ""

#. TRANS: No full stop after the URL, could cause confusion.
#: client/gui-gtk-3.22/gui_main.c:281 client/gui-gtk-4.0/gui_main.c:285
#: client/gui-gtk-5.0/gui_main.c:286 client/gui-qt/gui_main.cpp:124
#: client/gui-sdl2/gui_main.c:190 client/gui-sdl3/gui_main.c:185
#: tools/fcmp/mpcli.c:115 tools/fcmp/mpgui_gtk3.c:579
#: tools/fcmp/mpgui_gtk4.c:626 tools/fcmp/mpgui_gtk5.c:761
#: tools/fcmp/mpgui_qt.cpp:102 utility/fc_cmdhelp.c:136
#, c-format
msgid "Report bugs at %s\n"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:300 client/gui-gtk-4.0/gui_main.c:314
#: client/gui-gtk-5.0/gui_main.c:315
#, c-format
msgid "Illegal video mode '%s'\n"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:803 client/gui-gtk-4.0/gui_main.c:803
#: client/gui-gtk-5.0/gui_main.c:804
msgid "Freeciv"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:870 client/gui-gtk-4.0/gui_main.c:863
#: client/gui-gtk-5.0/gui_main.c:864
msgid "Detach/Attach the pane."
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1115 client/gui-gtk-4.0/gui_main.c:1058
#: client/gui-gtk-5.0/gui_main.c:1059 client/gui-qt/sidebar.cpp:663
msgid "Fixed length turns"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1120 client/gui-gtk-3.22/gui_main.c:1409
#: client/gui-gtk-4.0/gui_main.c:1063 client/gui-gtk-4.0/gui_main.c:1352
#: client/gui-gtk-5.0/gui_main.c:1064 client/gui-gtk-5.0/gui_main.c:1353
#: client/gui-qt/pages.cpp:773 client/gui-qt/sidebar.cpp:668
#: client/gui-sdl2/mapctrl.c:1690 client/gui-sdl3/mapctrl.c:1686
msgid "Turn Done"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1120 client/gui-gtk-4.0/gui_main.c:1063
#: client/gui-gtk-5.0/gui_main.c:1064 client/gui-qt/sidebar.cpp:668
#: client/gui-sdl2/mapctrl.c:1690 client/gui-sdl2/mapview.c:952
#: client/gui-sdl3/mapctrl.c:1686 client/gui-sdl3/mapview.c:948
msgid "Shift+Return"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1497 client/gui-gtk-4.0/gui_main.c:1445
#: client/gui-gtk-5.0/gui_main.c:1446 client/gui-qt/menu.cpp:1539
#: client/gui-qt/pages.cpp:749
msgid "?noun:View"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1620 client/gui-gtk-4.0/gui_main.c:1576
#: client/gui-gtk-5.0/gui_main.c:1577
msgid "Chat"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1650 client/gui-gtk-4.0/gui_main.c:1607
#: client/gui-gtk-5.0/gui_main.c:1608
msgid "Allies Only"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1659 client/gui-gtk-4.0/gui_main.c:1616
#: client/gui-gtk-5.0/gui_main.c:1617 client/gui-qt/chatline.cpp:282
msgid "Clear links"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1776 client/gui-gtk-4.0/gui_main.c:1736
#: client/gui-gtk-5.0/gui_main.c:1737
msgid "Migrating options from gtk2 to gtk3 client"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1831 client/gui-gtk-4.0/gui_main.c:1791
#: client/gui-gtk-5.0/gui_main.c:1792
msgid "Migrating options from gtk3 to gtk3.22 client"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1842 client/gui-gtk-4.0/gui_main.c:1802
#: client/gui-gtk-5.0/gui_main.c:1803
msgid "Migrating gtk3-client options from freeciv-2.5 options."
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1902 client/gui-gtk-4.0/gui_main.c:1907
#: client/gui-gtk-5.0/gui_main.c:1959 tools/fcmp/mpgui_gtk3.c:626
#: tools/fcmp/mpgui_gtk4.c:643 tools/fcmp/mpgui_gtk5.c:779
msgid "Failed to open graphical mode."
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:1954 client/gui-gtk-4.0/gui_main.c:2006
#: client/gui-gtk-5.0/gui_main.c:2061
#, c-format
msgid "Freeciv (%s)"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:2359 client/gui-gtk-4.0/gui_main.c:2372
#: client/gui-gtk-5.0/gui_main.c:2428 client/gui-qt/gui_main.cpp:569
msgid "Are you sure you want to quit?"
msgstr ""

#: client/gui-gtk-3.22/gui_main.c:2542
#, c-format
msgid ""
"\n"
"Built against gtk+ %d.%d.%d, using %d.%d.%d\n"
"Built against glib %d.%d.%d, using %d.%d.%d"
msgstr ""

#: client/gui-gtk-3.22/gui_stuff.c:609 client/gui-gtk-4.0/gui_stuff.c:589
#: client/gui-gtk-5.0/gui_stuff.c:590
#, c-format
msgid ""
"Close Tab:\n"
"%s"
msgstr ""

#: client/gui-gtk-3.22/gui_stuff.c:609 client/gui-gtk-4.0/gui_stuff.c:589
#: client/gui-gtk-5.0/gui_stuff.c:590
msgid "Ctrl+W"
msgstr ""

#: client/gui-gtk-3.22/happiness.c:208 client/gui-gtk-4.0/happiness.c:178
#: client/gui-gtk-5.0/happiness.c:178 client/gui-qt/citydlg.cpp:1846
msgid "Cities:"
msgstr ""

#: client/gui-gtk-3.22/happiness.c:209 client/gui-gtk-4.0/happiness.c:179
#: client/gui-gtk-5.0/happiness.c:179 client/gui-qt/citydlg.cpp:1846
msgid "Luxuries:"
msgstr ""

#: client/gui-gtk-3.22/happiness.c:210 client/gui-gtk-4.0/happiness.c:180
#: client/gui-gtk-5.0/happiness.c:180 client/gui-qt/citydlg.cpp:1846
msgid "Buildings:"
msgstr ""

#: client/gui-gtk-3.22/happiness.c:211 client/gui-gtk-4.0/happiness.c:181
#: client/gui-gtk-5.0/happiness.c:181 client/gui-qt/citydlg.cpp:1847
msgid "Nationality:"
msgstr ""

#: client/gui-gtk-3.22/happiness.c:212 client/gui-gtk-4.0/happiness.c:182
#: client/gui-gtk-5.0/happiness.c:182 client/gui-qt/citydlg.cpp:1847
msgid "Units:"
msgstr ""

#: client/gui-gtk-3.22/happiness.c:213 client/gui-gtk-4.0/happiness.c:183
#: client/gui-gtk-5.0/happiness.c:183 client/gui-qt/citydlg.cpp:1847
msgid "Wonders:"
msgstr ""

#: client/gui-gtk-3.22/happiness.c:224 client/gui-gtk-4.0/happiness.c:194
#: client/gui-gtk-5.0/happiness.c:194 client/gui-qt/citydlg.cpp:1834
#: client/gui-sdl2/citydlg.c:2114 client/gui-sdl2/citydlg.c:3642
#: client/gui-sdl3/citydlg.c:2110 client/gui-sdl3/citydlg.c:3638
#: data/alien/techs.ruleset:410
msgid "Happiness"
msgstr ""

#: client/gui-gtk-3.22/happiness.c:272 client/gui-gtk-4.0/happiness.c:247
#: client/gui-gtk-5.0/happiness.c:247
#, c-format
msgid "Additional information is available%svia left click on the citizens."
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-3.22/helpdlg.c:112
#: client/gui-gtk-4.0/helpdlg.c:108 client/gui-gtk-4.0/helpdlg.c:112
#: client/gui-gtk-5.0/helpdlg.c:108 client/gui-gtk-5.0/helpdlg.c:112
#: client/gui-qt/helpdlg.cpp:1022 client/gui-sdl2/helpdlg.c:387
#: client/gui-sdl3/helpdlg.c:384
msgid "Base Cost:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-4.0/helpdlg.c:108
#: client/gui-gtk-5.0/helpdlg.c:108 client/gui-qt/helpdlg.cpp:1028
#: client/gui-sdl2/helpdlg.c:397 client/gui-sdl2/helpdlg.c:825
#: client/gui-sdl3/helpdlg.c:394 client/gui-sdl3/helpdlg.c:823
msgid "Upkeep:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:108 client/gui-gtk-3.22/helpdlg.c:112
#: client/gui-gtk-3.22/helpdlg.c:123 client/gui-gtk-4.0/helpdlg.c:108
#: client/gui-gtk-4.0/helpdlg.c:112 client/gui-gtk-4.0/helpdlg.c:123
#: client/gui-gtk-5.0/helpdlg.c:108 client/gui-gtk-5.0/helpdlg.c:112
#: client/gui-gtk-5.0/helpdlg.c:123 client/gui-qt/helpdlg.cpp:1054
#: client/gui-sdl2/helpdlg.c:409 client/gui-sdl2/helpdlg.c:865
#: client/gui-sdl3/helpdlg.c:406 client/gui-sdl3/helpdlg.c:863
msgid "Requirement:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:112 client/gui-gtk-3.22/helpdlg.c:123
#: client/gui-gtk-4.0/helpdlg.c:112 client/gui-gtk-4.0/helpdlg.c:123
#: client/gui-gtk-5.0/helpdlg.c:112 client/gui-gtk-5.0/helpdlg.c:123
#: client/gui-qt/citydlg.cpp:4018 client/gui-qt/helpdlg.cpp:1073
#: client/gui-sdl2/helpdlg.c:450 client/gui-sdl2/helpdlg.c:897
#: client/gui-sdl3/helpdlg.c:447 client/gui-sdl3/helpdlg.c:895
msgid "Obsolete by:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:119 client/gui-gtk-4.0/helpdlg.c:119
#: client/gui-gtk-5.0/helpdlg.c:119 client/gui-qt/citydlg.cpp:4091
#: client/gui-qt/helpdlg.cpp:919 client/gui-sdl2/helpdlg.c:816
#: client/gui-sdl3/helpdlg.c:814
msgid "Cost:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:119 client/gui-gtk-4.0/helpdlg.c:119
#: client/gui-gtk-5.0/helpdlg.c:119 client/gui-qt/citydlg.cpp:4084
#: client/gui-qt/helpdlg.cpp:909 client/gui-sdl2/helpdlg.c:849
#: client/gui-sdl3/helpdlg.c:847
msgid "Attack:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:120 client/gui-gtk-4.0/helpdlg.c:120
#: client/gui-gtk-5.0/helpdlg.c:120 client/gui-qt/citydlg.cpp:4086
#: client/gui-qt/helpdlg.cpp:911 client/gui-sdl2/helpdlg.c:850
#: client/gui-sdl3/helpdlg.c:848
msgid "Defense:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:120 client/gui-gtk-4.0/helpdlg.c:120
#: client/gui-gtk-5.0/helpdlg.c:120 client/gui-qt/citydlg.cpp:4088
#: client/gui-sdl2/helpdlg.c:851 client/gui-sdl3/helpdlg.c:849
msgid "Move:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:121 client/gui-gtk-4.0/helpdlg.c:121
#: client/gui-gtk-5.0/helpdlg.c:121 client/gui-qt/citydlg.cpp:4100
#: client/gui-qt/helpdlg.cpp:921 client/gui-sdl2/helpdlg.c:853
#: client/gui-sdl3/helpdlg.c:851
msgid "Firepower:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:121 client/gui-gtk-4.0/helpdlg.c:121
#: client/gui-gtk-5.0/helpdlg.c:121 client/gui-qt/citydlg.cpp:4098
#: client/gui-qt/helpdlg.cpp:918 client/gui-sdl2/helpdlg.c:854
#: client/gui-sdl3/helpdlg.c:852
msgid "Hitpoints:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:122 client/gui-gtk-4.0/helpdlg.c:122
#: client/gui-gtk-5.0/helpdlg.c:122 client/gui-qt/citydlg.cpp:4095
msgid "Basic Upkeep:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:122 client/gui-gtk-4.0/helpdlg.c:122
#: client/gui-gtk-5.0/helpdlg.c:122 client/gui-qt/citydlg.cpp:4102
#: client/gui-sdl2/helpdlg.c:852 client/gui-sdl3/helpdlg.c:850
msgid "Vision:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:128 client/gui-gtk-4.0/helpdlg.c:128
#: client/gui-gtk-5.0/helpdlg.c:128
msgid "Move/Defense:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:128 client/gui-gtk-4.0/helpdlg.c:128
#: client/gui-gtk-5.0/helpdlg.c:128
msgid "Food/Res/Trade:"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:129 client/gui-gtk-4.0/helpdlg.c:129
#: client/gui-gtk-5.0/helpdlg.c:129
msgid "Resources:"
msgstr ""

#. TRANS: Label for build cost for extras in help. Will be followed by
#. * something like "3 MP" (where MP = Movement Points)
#: client/gui-gtk-3.22/helpdlg.c:135 client/gui-gtk-4.0/helpdlg.c:135
#: client/gui-gtk-5.0/helpdlg.c:135
msgid "Build:"
msgstr ""

#. TRANS: Extra conflicts in help. Will be followed by a list of extras
#. * that can't be built on the same tile as this one.
#: client/gui-gtk-3.22/helpdlg.c:138 client/gui-gtk-4.0/helpdlg.c:138
#: client/gui-gtk-5.0/helpdlg.c:138
msgid "Conflicts with:"
msgstr ""

#. TRANS: Extra bonus in help. Will be followed by food/production/trade
#. * stats like "0/0/+1", "0/+50%/0"
#: client/gui-gtk-3.22/helpdlg.c:141 client/gui-gtk-4.0/helpdlg.c:141
#: client/gui-gtk-5.0/helpdlg.c:141
msgid "Bonus (F/P/T):"
msgstr ""

#. TRANS: "None" tech
#: client/gui-gtk-3.22/helpdlg.c:143 client/gui-gtk-4.0/helpdlg.c:143
#: client/gui-gtk-5.0/helpdlg.c:143 client/gui-qt/citydlg.cpp:4003
#: client/gui-qt/helpdlg.cpp:55 client/gui-qt/plrdlg.cpp:690
#: client/gui-qt/plrdlg.cpp:696 client/gui-qt/repodlgs.cpp:1091
#: client/gui-qt/repodlgs.cpp:1173 client/gui-sdl2/gui_tilespec.c:383
#: client/gui-sdl2/helpdlg.c:875 client/gui-sdl2/mapview.c:346
#: client/gui-sdl3/gui_tilespec.c:380 client/gui-sdl3/helpdlg.c:873
#: client/gui-sdl3/mapview.c:342 common/research.c:88 common/tech.c:488
msgid "?tech:None"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:144 client/gui-gtk-4.0/helpdlg.c:144
#: client/gui-gtk-5.0/helpdlg.c:144 client/gui-qt/helpdlg.cpp:54
msgid "(Never)"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:244 client/gui-gtk-4.0/helpdlg.c:241
#: client/gui-gtk-5.0/helpdlg.c:241
msgid "Removed"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:524 client/gui-gtk-4.0/helpdlg.c:545
#: client/gui-gtk-5.0/helpdlg.c:545 client/gui-qt/helpdlg.cpp:131
msgid "Freeciv Help Browser"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:527 client/gui-gtk-4.0/helpdlg.c:548
#: client/gui-gtk-5.0/helpdlg.c:548
msgid "_Back"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:529 client/gui-gtk-4.0/helpdlg.c:550
#: client/gui-gtk-5.0/helpdlg.c:550
msgid "_Forward"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:786 client/gui-gtk-4.0/helpdlg.c:814
#: client/gui-gtk-5.0/helpdlg.c:814
msgid "Expand All"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:787 client/gui-gtk-4.0/helpdlg.c:815
#: client/gui-gtk-5.0/helpdlg.c:815
msgid "Collapse All"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1130 client/gui-gtk-3.22/helpdlg.c:1147
#: client/gui-gtk-3.22/helpdlg.c:1184 client/gui-gtk-3.22/helpdlg.c:1196
#: client/gui-gtk-3.22/helpdlg.c:1204 client/gui-gtk-3.22/helpdlg.c:1222
#: client/gui-gtk-4.0/helpdlg.c:1174 client/gui-gtk-4.0/helpdlg.c:1191
#: client/gui-gtk-4.0/helpdlg.c:1227 client/gui-gtk-4.0/helpdlg.c:1239
#: client/gui-gtk-4.0/helpdlg.c:1247 client/gui-gtk-4.0/helpdlg.c:1265
#: client/gui-gtk-5.0/helpdlg.c:1174 client/gui-gtk-5.0/helpdlg.c:1191
#: client/gui-gtk-5.0/helpdlg.c:1227 client/gui-gtk-5.0/helpdlg.c:1239
#: client/gui-gtk-5.0/helpdlg.c:1247 client/gui-gtk-5.0/helpdlg.c:1265
#: client/gui-qt/helpdlg.cpp:1120 client/gui-qt/helpdlg.cpp:1136
#: client/gui-qt/helpdlg.cpp:1179 client/gui-sdl2/helpdlg.c:1082
#: client/gui-sdl3/helpdlg.c:1080
msgid "Allows"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1163 client/gui-gtk-4.0/helpdlg.c:1207
#: client/gui-gtk-5.0/helpdlg.c:1207 client/gui-qt/helpdlg.cpp:1155
msgid "Obsoletes"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1208 client/gui-gtk-3.22/helpdlg.c:1226
#: client/gui-gtk-4.0/helpdlg.c:1251 client/gui-gtk-4.0/helpdlg.c:1269
#: client/gui-gtk-5.0/helpdlg.c:1251 client/gui-gtk-5.0/helpdlg.c:1269
msgid "with"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1214 client/gui-gtk-3.22/helpdlg.c:1231
#: client/gui-gtk-4.0/helpdlg.c:1257 client/gui-gtk-4.0/helpdlg.c:1275
#: client/gui-gtk-5.0/helpdlg.c:1257 client/gui-gtk-5.0/helpdlg.c:1275
msgid "?techhelp:"
msgstr ""

#. TRANS: "Resources: (none)"
#. TRANS: "Conflicts with: (none)" (extras)
#. TRANS: missing value
#. TRANS: "Resources: (none)"
#. TRANS: "Conflicts with: (none)" (extras)
#. TRANS: Missing value
#. TRANS: "Resources: (none)"
#. TRANS: "Conflicts with: (none)" (extras)
#. TRANS: Missing value
#. TRANS: missing value
#: client/gui-gtk-3.22/helpdlg.c:1332 client/gui-gtk-3.22/helpdlg.c:1444
#: client/gui-gtk-3.22/inteldlg.c:597 client/gui-gtk-4.0/helpdlg.c:1377
#: client/gui-gtk-4.0/helpdlg.c:1489 client/gui-gtk-4.0/inteldlg.c:616
#: client/gui-gtk-5.0/helpdlg.c:1377 client/gui-gtk-5.0/helpdlg.c:1489
#: client/gui-gtk-5.0/inteldlg.c:778 client/gui-qt/plrdlg.cpp:552
#: client/gui-sdl2/inteldlg.c:343 client/gui-sdl3/inteldlg.c:339
#: common/requirements.c:7660
#, c-format
msgid "(none)"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1344 client/gui-gtk-4.0/helpdlg.c:1389
#: client/gui-gtk-5.0/helpdlg.c:1389
msgid "Cultivate Rslt/Time"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1354 client/gui-gtk-4.0/helpdlg.c:1399
#: client/gui-gtk-5.0/helpdlg.c:1399
msgid "Plant Rslt/Time"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1365 client/gui-gtk-4.0/helpdlg.c:1410
#: client/gui-gtk-5.0/helpdlg.c:1410
msgid "Trans. Rslt/Time"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1372 client/gui-gtk-4.0/helpdlg.c:1417
#: client/gui-gtk-5.0/helpdlg.c:1417 client/gui-qt/helpdlg.cpp:1410
msgid "Build as irrigation"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1376 client/gui-gtk-4.0/helpdlg.c:1421
#: client/gui-gtk-5.0/helpdlg.c:1421 client/gui-qt/helpdlg.cpp:1414
msgid "Build as mine"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1380 client/gui-gtk-4.0/helpdlg.c:1425
#: client/gui-gtk-5.0/helpdlg.c:1425 client/gui-qt/helpdlg.cpp:1418
msgid "Build as road"
msgstr ""

#: client/gui-gtk-3.22/helpdlg.c:1384 client/gui-gtk-4.0/helpdlg.c:1429
#: client/gui-gtk-5.0/helpdlg.c:1429 client/gui-qt/helpdlg.cpp:1422
msgid "Build as base"
msgstr ""

#. TRANS: "MP" = movement points
#: client/gui-gtk-3.22/helpdlg.c:1419 client/gui-gtk-4.0/helpdlg.c:1464
#: client/gui-gtk-5.0/helpdlg.c:1464
#, c-format
msgid "%d MP"
msgstr ""

#. TRANS: Build time depends on terrain.
#. TRANS: Road bonus depends on terrain.
#. TRANS: Build time depends on terrain.
#. TRANS: Road bonus depends on terrain.
#. TRANS: Build time depends on terrain.
#. TRANS: Road bonus depends on terrain.
#: client/gui-gtk-3.22/helpdlg.c:1422 client/gui-gtk-3.22/helpdlg.c:1453
#: client/gui-gtk-4.0/helpdlg.c:1467 client/gui-gtk-4.0/helpdlg.c:1498
#: client/gui-gtk-5.0/helpdlg.c:1467 client/gui-gtk-5.0/helpdlg.c:1498
#, c-format
msgid "Terrain specific"
msgstr ""

#. TRANS: (Resource extra) Conflicts with:
#: client/gui-gtk-3.22/helpdlg.c:1432 client/gui-gtk-4.0/helpdlg.c:1477
#: client/gui-gtk-5.0/helpdlg.c:1477
msgid "Other Resources"
msgstr ""

#. TRANS: No output bonus from a road
#: client/gui-gtk-3.22/helpdlg.c:1462 client/gui-gtk-3.22/helpdlg.c:1466
#: client/gui-gtk-4.0/helpdlg.c:1507 client/gui-gtk-4.0/helpdlg.c:1512
#: client/gui-gtk-5.0/helpdlg.c:1507 client/gui-gtk-5.0/helpdlg.c:1512
msgid "?bonus:None"
msgstr ""

#: client/gui-gtk-3.22/infradlg.c:96 client/gui-gtk-4.0/infradlg.c:97
#: client/gui-gtk-5.0/infradlg.c:97
msgid "Place infrastructure"
msgstr ""

#: client/gui-gtk-3.22/infradlg.c:97 client/gui-gtk-3.22/rallypointdlg.c:78
#: client/gui-gtk-3.22/unitselextradlg.c:131
#: client/gui-gtk-3.22/unitselunitdlg.c:94 client/gui-gtk-4.0/infradlg.c:98
#: client/gui-gtk-4.0/rallypointdlg.c:78
#: client/gui-gtk-4.0/unitselextradlg.c:135
#: client/gui-gtk-4.0/unitselunitdlg.c:96 client/gui-gtk-5.0/citydlg.c:3625
#: client/gui-gtk-5.0/infradlg.c:98 client/gui-gtk-5.0/rallypointdlg.c:78
#: client/gui-gtk-5.0/unitselextradlg.c:135
#: client/gui-gtk-5.0/unitselunitdlg.c:96 client/gui-qt/helpdlg.cpp:171
msgid "Close"
msgstr ""

#: client/gui-gtk-3.22/infradlg.c:108 client/gui-gtk-4.0/infradlg.c:109
#: client/gui-gtk-5.0/infradlg.c:109
msgid "First click a tile."
msgstr ""

#: client/gui-gtk-3.22/infradlg.c:114 client/gui-gtk-4.0/infradlg.c:115
#: client/gui-gtk-5.0/infradlg.c:115
msgid "- infrapoints"
msgstr ""

#: client/gui-gtk-3.22/infradlg.c:144 client/gui-gtk-4.0/infradlg.c:145
#: client/gui-gtk-5.0/infradlg.c:145
#, c-format
msgid "%d infrapoint"
msgid_plural "%d infrapoints"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/infradlg.c:191 client/gui-gtk-4.0/infradlg.c:199
#: client/gui-gtk-5.0/infradlg.c:199
msgid "No infra possible. Select another tile."
msgstr ""

#: client/gui-gtk-3.22/infradlg.c:194 client/gui-gtk-4.0/infradlg.c:202
#: client/gui-gtk-5.0/infradlg.c:202
msgid "Select infra for the tile, or another tile."
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:49 client/gui-gtk-4.0/inteldlg.c:49
#: client/gui-gtk-5.0/inteldlg.c:49 client/gui-qt/plrdlg.cpp:590
msgid "Ruler:"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:50 client/gui-gtk-4.0/inteldlg.c:50
#: client/gui-gtk-5.0/inteldlg.c:50 client/gui-qt/plrdlg.cpp:593
msgid "Government:"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:51 client/gui-gtk-4.0/inteldlg.c:51
#: client/gui-gtk-5.0/inteldlg.c:51 client/gui-qt/plrdlg.cpp:595
msgid "Capital:"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:54 client/gui-gtk-4.0/inteldlg.c:54
#: client/gui-gtk-5.0/inteldlg.c:54 client/gui-qt/plrdlg.cpp:601
msgid "Tax:"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:58 client/gui-gtk-4.0/inteldlg.c:58
#: client/gui-gtk-5.0/inteldlg.c:58 client/gui-qt/plrdlg.cpp:607
msgid "Researching:"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:330 client/gui-gtk-4.0/inteldlg.c:338
#: client/gui-gtk-5.0/inteldlg.c:478
msgid "_Diplomacy"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:364 client/gui-gtk-4.0/inteldlg.c:377
#: client/gui-gtk-5.0/inteldlg.c:512
msgid "_Techs"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:476 client/gui-gtk-4.0/inteldlg.c:495
#: client/gui-gtk-5.0/inteldlg.c:660
#, c-format
msgid "Foreign Intelligence: %s Empire"
msgstr ""

#. TRANS: "unknown" location
#. TRANS: "Unknown" advance/technology
#. TRANS: "unknown" location
#. TRANS: "Unknown" advance/technology
#. TRANS: "unknown" location
#. TRANS: "Unknown" advance/technology
#. TRANS: "unknown" location
#. TRANS: "Unknown" advance/technology
#: client/gui-gtk-3.22/inteldlg.c:549 client/gui-gtk-3.22/inteldlg.c:555
#: client/gui-gtk-3.22/inteldlg.c:561 client/gui-gtk-3.22/inteldlg.c:568
#: client/gui-gtk-3.22/inteldlg.c:575 client/gui-gtk-3.22/inteldlg.c:582
#: client/gui-gtk-3.22/inteldlg.c:592 client/gui-gtk-3.22/inteldlg.c:599
#: client/gui-gtk-3.22/inteldlg.c:616 client/gui-gtk-4.0/inteldlg.c:568
#: client/gui-gtk-4.0/inteldlg.c:574 client/gui-gtk-4.0/inteldlg.c:580
#: client/gui-gtk-4.0/inteldlg.c:587 client/gui-gtk-4.0/inteldlg.c:594
#: client/gui-gtk-4.0/inteldlg.c:601 client/gui-gtk-4.0/inteldlg.c:611
#: client/gui-gtk-4.0/inteldlg.c:618 client/gui-gtk-4.0/inteldlg.c:635
#: client/gui-gtk-5.0/inteldlg.c:730 client/gui-gtk-5.0/inteldlg.c:736
#: client/gui-gtk-5.0/inteldlg.c:742 client/gui-gtk-5.0/inteldlg.c:749
#: client/gui-gtk-5.0/inteldlg.c:756 client/gui-gtk-5.0/inteldlg.c:763
#: client/gui-gtk-5.0/inteldlg.c:773 client/gui-gtk-5.0/inteldlg.c:780
#: client/gui-gtk-5.0/inteldlg.c:797 client/gui-qt/plrdlg.cpp:548
#: client/gui-qt/plrdlg.cpp:554 client/gui-qt/plrdlg.cpp:570
#: client/gui-qt/plrdlg.cpp:571 client/gui-qt/plrdlg.cpp:572
#: client/gui-qt/plrdlg.cpp:573 client/gui-qt/plrdlg.cpp:582
#: client/gui-qt/plrdlg.cpp:583 client/gui-qt/plrdlg.cpp:597
#: client/gui-sdl2/inteldlg.c:340 client/gui-sdl2/inteldlg.c:343
#: client/gui-sdl2/inteldlg.c:356 client/gui-sdl2/inteldlg.c:375
#: client/gui-sdl3/inteldlg.c:336 client/gui-sdl3/inteldlg.c:339
#: client/gui-sdl3/inteldlg.c:352 client/gui-sdl3/inteldlg.c:371
#: common/research.c:91
msgid "(Unknown)"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:641 client/gui-gtk-4.0/inteldlg.c:660
#: client/gui-gtk-5.0/inteldlg.c:822
#, c-format
msgid "Wonders of %s Empire"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:650 client/gui-gtk-4.0/inteldlg.c:669
#: client/gui-gtk-5.0/inteldlg.c:831 client/gui-qt/plrdlg.cpp:720
msgid "All Wonders are known"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:653 client/gui-gtk-4.0/inteldlg.c:672
#: client/gui-gtk-5.0/inteldlg.c:834 client/gui-qt/plrdlg.cpp:723
msgid "Small Wonders not known"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:656 client/gui-gtk-4.0/inteldlg.c:675
#: client/gui-gtk-5.0/inteldlg.c:837 client/gui-qt/plrdlg.cpp:726
msgid "Small Wonders visible if we have an embassy"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:675 client/gui-gtk-4.0/inteldlg.c:695
#: client/gui-gtk-5.0/inteldlg.c:857 client/gui-qt/plrdlg.cpp:746
#: client/gui-sdl2/inteldlg.c:455 client/gui-sdl3/inteldlg.c:451
msgid "(unknown city)"
msgstr ""

#: client/gui-gtk-3.22/inteldlg.c:681 client/gui-gtk-4.0/inteldlg.c:701
#: client/gui-gtk-5.0/inteldlg.c:863 client/gui-qt/plrdlg.cpp:752
#: client/gui-sdl2/inteldlg.c:461 client/gui-sdl3/inteldlg.c:457
msgid "(lost)"
msgstr ""

#: client/gui-gtk-3.22/luaconsole.c:196 client/gui-gtk-4.0/luaconsole.c:196
#: client/gui-gtk-5.0/luaconsole.c:196
msgid "Client Lua Console"
msgstr ""

#: client/gui-gtk-3.22/luaconsole.c:246 client/gui-gtk-4.0/luaconsole.c:246
#: client/gui-gtk-5.0/luaconsole.c:246
msgid "Load Lua Script"
msgstr ""

#: client/gui-gtk-3.22/luaconsole.c:318 client/gui-gtk-3.22/pages.c:474
#: client/gui-gtk-4.0/luaconsole.c:320 client/gui-gtk-4.0/pages.c:488
#: client/gui-gtk-5.0/luaconsole.c:320 client/gui-gtk-5.0/pages.c:714
msgid "_Open"
msgstr ""

#: client/gui-gtk-3.22/mapctrl.c:200 client/gui-gtk-4.0/mapctrl.c:143
#: client/gui-gtk-5.0/mapctrl.c:143 client/gui-qt/mapctrl.cpp:60
msgid "Build New City"
msgstr ""

#: client/gui-gtk-3.22/mapctrl.c:201 client/gui-gtk-4.0/mapctrl.c:144
#: client/gui-gtk-5.0/mapctrl.c:144 client/gui-qt/mapctrl.cpp:59
#: client/gui-sdl2/mapctrl.c:2819 client/gui-sdl3/mapctrl.c:2814
msgid "What should we call our new city?"
msgstr ""

#: client/gui-gtk-3.22/mapview.c:124 client/gui-gtk-4.0/mapview.c:127
#: client/gui-gtk-5.0/mapview.c:127
msgid ""
"Time to forced turn change,\n"
"or estimated time to finish turn change processing."
msgstr ""

#: client/gui-gtk-3.22/mapview.c:129 client/gui-gtk-4.0/mapview.c:132
#: client/gui-gtk-5.0/mapview.c:132
msgid ""
"Turn timeout disabled.\n"
"Between turns this shows estimated time to finish turn change processing."
msgstr ""

#. TRANS: preserve leading space.
#: client/gui-gtk-3.22/mapview.c:157 client/gui-gtk-4.0/mapview.c:160
#: client/gui-gtk-5.0/mapview.c:160 client/gui-qt/hudwidget.cpp:1684
#: common/networking/connection.c:502
msgid " (observer)"
msgstr ""

#: client/gui-gtk-3.22/mapview.c:219 client/gui-gtk-4.0/mapview.c:222
#: client/gui-gtk-5.0/mapview.c:222
msgid "Shows your current luxury/science/tax rates; click to toggle them."
msgstr ""

#: client/gui-gtk-3.22/menu.c:269 client/gui-gtk-4.0/menu.c:3061
#: client/gui-gtk-5.0/menu.c:3065
msgid "_Game"
msgstr ""

#: client/gui-gtk-3.22/menu.c:270 client/gui-gtk-4.0/menu.c:3048
#: client/gui-gtk-5.0/menu.c:3052
msgid "_Options"
msgstr ""

#: client/gui-gtk-3.22/menu.c:271 client/gui-gtk-4.0/menu.c:3075
#: client/gui-gtk-5.0/menu.c:3079
msgid "_Edit"
msgstr ""

#: client/gui-gtk-3.22/menu.c:272 client/gui-gtk-4.0/menu.c:3111
#: client/gui-gtk-5.0/menu.c:3115
msgid "?verb:_View"
msgstr ""

#: client/gui-gtk-3.22/menu.c:273
msgid "_Improvements"
msgstr ""

#: client/gui-gtk-3.22/menu.c:275 client/gui-gtk-4.0/menu.c:3216
#: client/gui-gtk-5.0/menu.c:3220
msgid "C_ivilization"
msgstr ""

#: client/gui-gtk-3.22/menu.c:277 client/gui-gtk-4.0/menu.c:3237
#: client/gui-gtk-5.0/menu.c:3241
msgid "_Battle Groups"
msgstr ""

#: client/gui-gtk-3.22/menu.c:279 client/gui-gtk-4.0/menu.c:3269
#: client/gui-gtk-5.0/menu.c:3273
msgid "_Help"
msgstr ""

#: client/gui-gtk-3.22/menu.c:280 client/gui-gtk-4.0/menu.c:537
#: client/gui-gtk-5.0/menu.c:537
msgid "_Clear Chat Log"
msgstr ""

#: client/gui-gtk-3.22/menu.c:282 client/gui-gtk-4.0/menu.c:540
#: client/gui-gtk-5.0/menu.c:540
msgid "Save Chat _Log"
msgstr ""

#: client/gui-gtk-3.22/menu.c:284 client/gui-gtk-4.0/menu.c:544
#: client/gui-gtk-5.0/menu.c:544
msgid "_Local Client"
msgstr ""

#: client/gui-gtk-3.22/menu.c:286 client/gui-gtk-4.0/menu.c:547
#: client/gui-gtk-5.0/menu.c:547
msgid "_Message"
msgstr ""

#: client/gui-gtk-3.22/menu.c:288 client/gui-gtk-4.0/menu.c:550
#: client/gui-gtk-5.0/menu.c:550
msgid "_Remote Server"
msgstr ""

#: client/gui-gtk-3.22/menu.c:290 client/gui-gtk-4.0/menu.c:553
#: client/gui-gtk-5.0/menu.c:553
msgid "Save Options _Now"
msgstr ""

#: client/gui-gtk-3.22/menu.c:292 client/gui-gtk-4.0/menu.c:561
#: client/gui-gtk-5.0/menu.c:561
msgid "_Reload Tileset"
msgstr ""

#: client/gui-gtk-3.22/menu.c:295 client/gui-gtk-4.0/menu.c:566
#: client/gui-gtk-5.0/menu.c:566
msgid "_Save Game"
msgstr ""

#: client/gui-gtk-3.22/menu.c:297 client/gui-gtk-4.0/menu.c:569
#: client/gui-gtk-5.0/menu.c:569
msgid "Save Game _As..."
msgstr ""

#: client/gui-gtk-3.22/menu.c:299 client/gui-gtk-4.0/menu.c:572
#: client/gui-gtk-5.0/menu.c:572
msgid "Save Map _Image"
msgstr ""

#: client/gui-gtk-3.22/menu.c:301 client/gui-gtk-4.0/menu.c:575
#: client/gui-gtk-5.0/menu.c:575
msgid "Save _Map Image As..."
msgstr ""

#: client/gui-gtk-3.22/menu.c:303 client/gui-gtk-4.0/menu.c:578
#: client/gui-gtk-5.0/menu.c:578
msgid "_Leave"
msgstr ""

#: client/gui-gtk-3.22/menu.c:304 client/gui-gtk-4.0/menu.c:581
#: client/gui-gtk-5.0/menu.c:581
msgid "_Quit"
msgstr ""

#: client/gui-gtk-3.22/menu.c:306 client/gui-gtk-4.0/menu.c:586
#: client/gui-gtk-5.0/menu.c:586
msgid "_Find City"
msgstr ""

#: client/gui-gtk-3.22/menu.c:308 client/gui-gtk-4.0/menu.c:589
#: client/gui-gtk-5.0/menu.c:589
msgid "Work_lists"
msgstr ""

#: client/gui-gtk-3.22/menu.c:311 client/gui-gtk-4.0/menu.c:592
#: client/gui-gtk-5.0/menu.c:592
msgid "Rally point dialog"
msgstr ""

#: client/gui-gtk-3.22/menu.c:314 client/gui-gtk-4.0/menu.c:595
#: client/gui-gtk-5.0/menu.c:595
msgid "Infra dialog"
msgstr ""

#: client/gui-gtk-3.22/menu.c:317 client/gui-gtk-4.0/menu.c:610
#: client/gui-gtk-5.0/menu.c:610
msgid "Client _Lua Script"
msgstr ""

#: client/gui-gtk-3.22/menu.c:319 client/gui-gtk-4.0/menu.c:839
#: client/gui-gtk-5.0/menu.c:839
msgid "?noun:_View"
msgstr ""

#: client/gui-gtk-3.22/menu.c:321 client/gui-gtk-3.22/menu.c:475
#: client/gui-gtk-3.22/unitselect.c:271 client/gui-gtk-4.0/menu.c:678
#: client/gui-gtk-4.0/menu.c:842 client/gui-gtk-4.0/unitselect.c:270
#: client/gui-gtk-5.0/menu.c:678 client/gui-gtk-5.0/menu.c:842
#: client/gui-gtk-5.0/unitselect.c:270
msgid "_Units"
msgstr ""

#: client/gui-gtk-3.22/menu.c:323 client/gui-gtk-4.0/menu.c:845
#: client/gui-gtk-5.0/menu.c:845
msgid "_Nations"
msgstr ""

#: client/gui-gtk-3.22/menu.c:327 client/gui-gtk-4.0/menu.c:868
#: client/gui-gtk-5.0/menu.c:868
msgid "_Wonders of the World"
msgstr ""

#: client/gui-gtk-3.22/menu.c:329 client/gui-gtk-3.22/menu.c:2441
#: client/gui-gtk-4.0/menu.c:871 client/gui-gtk-5.0/menu.c:871
#: client/gui-qt/menu.cpp:1567 client/gui-qt/menu.cpp:2136
msgid "Top Cities"
msgstr ""

#: client/gui-gtk-3.22/menu.c:331 client/gui-gtk-4.0/menu.c:874
#: client/gui-gtk-5.0/menu.c:874
msgid "_Messages"
msgstr ""

#: client/gui-gtk-3.22/menu.c:333 client/gui-gtk-4.0/menu.c:877
#: client/gui-gtk-5.0/menu.c:877
msgid "_Demographics"
msgstr ""

#: client/gui-gtk-3.22/menu.c:338 client/gui-gtk-4.0/menu.c:889
#: client/gui-gtk-5.0/menu.c:889 client/gui-qt/menu.cpp:1590
msgid "Select Battle Group 1"
msgstr ""

#: client/gui-gtk-3.22/menu.c:341 client/gui-gtk-4.0/menu.c:892
#: client/gui-gtk-5.0/menu.c:892 client/gui-qt/menu.cpp:1594
msgid "Assign Battle Group 1"
msgstr ""

#: client/gui-gtk-3.22/menu.c:344 client/gui-gtk-4.0/menu.c:895
#: client/gui-gtk-5.0/menu.c:895 client/gui-qt/menu.cpp:1598
msgid "Append to Battle Group 1"
msgstr ""

#: client/gui-gtk-3.22/menu.c:347 client/gui-gtk-4.0/menu.c:898
#: client/gui-gtk-5.0/menu.c:898 client/gui-qt/menu.cpp:1602
msgid "Select Battle Group 2"
msgstr ""

#: client/gui-gtk-3.22/menu.c:350 client/gui-gtk-4.0/menu.c:901
#: client/gui-gtk-5.0/menu.c:901 client/gui-qt/menu.cpp:1606
msgid "Assign Battle Group 2"
msgstr ""

#: client/gui-gtk-3.22/menu.c:353 client/gui-gtk-4.0/menu.c:904
#: client/gui-gtk-5.0/menu.c:904 client/gui-qt/menu.cpp:1610
msgid "Append to Battle Group 2"
msgstr ""

#: client/gui-gtk-3.22/menu.c:356 client/gui-gtk-4.0/menu.c:907
#: client/gui-gtk-5.0/menu.c:907 client/gui-qt/menu.cpp:1614
msgid "Select Battle Group 3"
msgstr ""

#: client/gui-gtk-3.22/menu.c:359 client/gui-gtk-4.0/menu.c:910
#: client/gui-gtk-5.0/menu.c:910 client/gui-qt/menu.cpp:1618
msgid "Assign Battle Group 3"
msgstr ""

#: client/gui-gtk-3.22/menu.c:362 client/gui-gtk-4.0/menu.c:913
#: client/gui-gtk-5.0/menu.c:913 client/gui-qt/menu.cpp:1622
msgid "Append to Battle Group 3"
msgstr ""

#: client/gui-gtk-3.22/menu.c:365 client/gui-gtk-4.0/menu.c:916
#: client/gui-gtk-5.0/menu.c:916 client/gui-qt/menu.cpp:1626
msgid "Select Battle Group 4"
msgstr ""

#: client/gui-gtk-3.22/menu.c:368 client/gui-gtk-4.0/menu.c:919
#: client/gui-gtk-5.0/menu.c:919 client/gui-qt/menu.cpp:1630
msgid "Assign Battle Group 4"
msgstr ""

#: client/gui-gtk-3.22/menu.c:371 client/gui-gtk-4.0/menu.c:922
#: client/gui-gtk-5.0/menu.c:922 client/gui-qt/menu.cpp:1634
msgid "Append to Battle Group 4"
msgstr ""

#. TRANS: "Overview" topic in built-in help
#: client/gui-gtk-3.22/menu.c:375 client/gui-gtk-4.0/menu.c:927
#: client/gui-gtk-5.0/menu.c:927 client/include/helpdlg_g.h:33
#: data/helpdata.txt:43
msgid "?help:Overview"
msgstr ""

#: client/gui-gtk-3.22/menu.c:377 client/gui-gtk-4.0/menu.c:930
#: client/gui-gtk-5.0/menu.c:930 client/include/helpdlg_g.h:34
#: data/helpdata.txt:82
msgid "Strategy and Tactics"
msgstr ""

#: client/gui-gtk-3.22/menu.c:387 client/gui-gtk-4.0/menu.c:945
#: client/gui-gtk-5.0/menu.c:945 client/include/helpdlg_g.h:47
#: data/helpdata.txt:991
msgid "City Improvements"
msgstr ""

#: client/gui-gtk-3.22/menu.c:389 client/gui-gtk-4.0/menu.c:948
#: client/gui-gtk-5.0/menu.c:948 client/gui-qt/menu.cpp:1563
#: client/include/helpdlg_g.h:54 data/helpdata.txt:1016 server/report.c:597
#: server/report.c:671
msgid "Wonders of the World"
msgstr ""

#: client/gui-gtk-3.22/menu.c:393 client/gui-gtk-4.0/menu.c:954
#: client/gui-gtk-5.0/menu.c:954 client/gui-qt/menu.cpp:1267
#: client/include/helpdlg_g.h:49 data/helpdata.txt:1114
msgid "Combat"
msgstr ""

#: client/gui-gtk-3.22/menu.c:395 client/gui-gtk-4.0/menu.c:957
#: client/gui-gtk-5.0/menu.c:957 client/include/helpdlg_g.h:50
#: data/helpdata.txt:1358
msgid "Zones of Control"
msgstr ""

#: client/gui-gtk-3.22/menu.c:399 client/gui-gtk-4.0/menu.c:963
#: client/gui-gtk-5.0/menu.c:963 client/include/helpdlg_g.h:56
#: data/helpdata.txt:1475 data/granularity/techs.ruleset:290
msgid "Diplomacy"
msgstr ""

#: client/gui-gtk-3.22/menu.c:401 client/gui-gtk-4.0/menu.c:966
#: client/gui-gtk-5.0/menu.c:966 client/include/helpdlg_g.h:51
#: data/helpdata.txt:1518
msgid "Technology"
msgstr ""

#: client/gui-gtk-3.22/menu.c:403 client/gui-gtk-4.0/menu.c:969
#: client/gui-gtk-5.0/menu.c:969 client/include/helpdlg_g.h:57
#: data/helpdata.txt:1557
msgid "Space Race"
msgstr ""

#: client/gui-gtk-3.22/menu.c:405 client/gui-gtk-4.0/menu.c:972
#: client/gui-gtk-5.0/menu.c:972 client/include/helpdlg_g.h:41
msgid "About Current Ruleset"
msgstr ""

#: client/gui-gtk-3.22/menu.c:407 client/gui-gtk-4.0/menu.c:975
#: client/gui-gtk-5.0/menu.c:975 client/include/helpdlg_g.h:42
msgid "About Current Tileset"
msgstr ""

#: client/gui-gtk-3.22/menu.c:409 client/gui-gtk-4.0/menu.c:978
#: client/gui-gtk-5.0/menu.c:978 client/include/helpdlg_g.h:43
msgid "About Current Musicset"
msgstr ""

#: client/gui-gtk-3.22/menu.c:411 client/gui-gtk-4.0/menu.c:981
#: client/gui-gtk-5.0/menu.c:981 client/include/helpdlg_g.h:44
#: data/helpdata.txt:1600
msgid "About Nations"
msgstr ""

#: client/gui-gtk-3.22/menu.c:413 client/gui-gtk-4.0/menu.c:984
#: client/gui-gtk-5.0/menu.c:984 client/include/helpdlg_g.h:36
#: data/helpdata.txt:1615
msgid "Connecting"
msgstr ""

#: client/gui-gtk-3.22/menu.c:415 client/gui-gtk-4.0/menu.c:987
#: client/gui-gtk-5.0/menu.c:987 client/include/helpdlg_g.h:40
#: data/helpdata.txt:1642
msgid "Controls"
msgstr ""

#: client/gui-gtk-3.22/menu.c:419 client/gui-gtk-4.0/menu.c:993
#: client/gui-gtk-5.0/menu.c:993 client/include/helpdlg_g.h:37
#: data/helpdata.txt:1878
msgid "Chatline"
msgstr ""

#: client/gui-gtk-3.22/menu.c:421 client/gui-gtk-4.0/menu.c:996
#: client/gui-gtk-5.0/menu.c:996 client/include/helpdlg_g.h:38
#: data/helpdata.txt:1996
msgid "Worklist Editor"
msgstr ""

#: client/gui-gtk-3.22/menu.c:423 client/gui-gtk-4.0/menu.c:999
#: client/gui-gtk-5.0/menu.c:999 client/include/helpdlg_g.h:35
#: data/helpdata.txt:2020
msgid "Languages"
msgstr ""

#: client/gui-gtk-3.22/menu.c:425 client/gui-gtk-4.0/menu.c:1002
#: client/gui-gtk-5.0/menu.c:1002 client/include/helpdlg_g.h:58
#: data/helpdata.txt:2050
msgid "Copying"
msgstr ""

#: client/gui-gtk-3.22/menu.c:427 client/gui-gtk-4.0/menu.c:1005
#: client/gui-gtk-5.0/menu.c:1005 client/include/helpdlg_g.h:59
#: data/helpdata.txt:2355
msgid "About Freeciv"
msgstr ""

#: client/gui-gtk-3.22/menu.c:429 client/gui-gtk-4.0/menu.c:556
#: client/gui-gtk-5.0/menu.c:556
msgid "Save Options on _Exit"
msgstr ""

#: client/gui-gtk-3.22/menu.c:431 client/gui-gtk-4.0/menu.c:598
#: client/gui-gtk-5.0/menu.c:598
msgid "_Editing Mode"
msgstr ""

#: client/gui-gtk-3.22/menu.c:433 client/gui-gtk-4.0/menu.c:615
#: client/gui-gtk-5.0/menu.c:615
msgid "Cit_y Outlines"
msgstr ""

#: client/gui-gtk-3.22/menu.c:435 client/gui-gtk-4.0/menu.c:618
#: client/gui-gtk-5.0/menu.c:618 client/gui-qt/menu.cpp:1080
#: client/gui-qt/shortcuts.cpp:67
msgid "City Output"
msgstr ""

#: client/gui-gtk-3.22/menu.c:437 client/gui-gtk-4.0/menu.c:621
#: client/gui-gtk-5.0/menu.c:621
msgid "Map _Grid"
msgstr ""

#: client/gui-gtk-3.22/menu.c:439 client/gui-gtk-4.0/menu.c:624
#: client/gui-gtk-5.0/menu.c:624
msgid "National _Borders"
msgstr ""

#: client/gui-gtk-3.22/menu.c:441 client/gui-gtk-4.0/menu.c:627
#: client/gui-gtk-5.0/menu.c:627 client/gui-qt/menu.cpp:1098
msgid "Native Tiles"
msgstr ""

#: client/gui-gtk-3.22/menu.c:443 client/gui-gtk-4.0/menu.c:630
#: client/gui-gtk-5.0/menu.c:630 client/gui-qt/menu.cpp:1103
msgid "City Full Bar"
msgstr ""

#: client/gui-gtk-3.22/menu.c:445 client/gui-gtk-4.0/menu.c:633
#: client/gui-gtk-5.0/menu.c:633
msgid "City _Names"
msgstr ""

#: client/gui-gtk-3.22/menu.c:447 client/gui-gtk-4.0/menu.c:636
#: client/gui-gtk-5.0/menu.c:636
msgid "City G_rowth"
msgstr ""

#: client/gui-gtk-3.22/menu.c:449 client/gui-gtk-4.0/menu.c:639
#: client/gui-gtk-5.0/menu.c:639
msgid "City _Production"
msgstr ""

#: client/gui-gtk-3.22/menu.c:451 client/gui-gtk-4.0/menu.c:642
#: client/gui-gtk-5.0/menu.c:642 client/gui-qt/menu.cpp:1126
msgid "City Buy Cost"
msgstr ""

#: client/gui-gtk-3.22/menu.c:453 client/gui-gtk-4.0/menu.c:645
#: client/gui-gtk-5.0/menu.c:645
msgid "City Tra_deroutes"
msgstr ""

#: client/gui-gtk-3.22/menu.c:455 client/gui-gtk-4.0/menu.c:648
#: client/gui-gtk-5.0/menu.c:648
msgid "_Terrain"
msgstr ""

#: client/gui-gtk-3.22/menu.c:457 client/gui-gtk-4.0/menu.c:651
#: client/gui-gtk-5.0/menu.c:651
msgid "C_oastline"
msgstr ""

#: client/gui-gtk-3.22/menu.c:459 client/gui-gtk-4.0/menu.c:654
#: client/gui-gtk-5.0/menu.c:654
msgid "_Paths"
msgstr ""

#: client/gui-gtk-3.22/menu.c:461 client/gui-gtk-4.0/menu.c:657
#: client/gui-gtk-5.0/menu.c:657
msgid "_Irrigation"
msgstr ""

#: client/gui-gtk-3.22/menu.c:463 client/gui-gtk-4.0/menu.c:660
#: client/gui-gtk-5.0/menu.c:660
msgid "_Mines"
msgstr ""

#: client/gui-gtk-3.22/menu.c:465 client/gui-gtk-4.0/menu.c:663
#: client/gui-gtk-5.0/menu.c:663
msgid "_Bases"
msgstr ""

#: client/gui-gtk-3.22/menu.c:467 client/gui-gtk-4.0/menu.c:666
#: client/gui-gtk-5.0/menu.c:666
msgid "_Resources"
msgstr ""

#: client/gui-gtk-3.22/menu.c:469 client/gui-gtk-4.0/menu.c:669
#: client/gui-gtk-5.0/menu.c:669
msgid "_Huts"
msgstr ""

#: client/gui-gtk-3.22/menu.c:471 client/gui-gtk-4.0/menu.c:672
#: client/gui-gtk-5.0/menu.c:672
msgid "Po_llution & Fallout"
msgstr ""

#: client/gui-gtk-3.22/menu.c:473 client/gui-gtk-4.0/menu.c:675
#: client/gui-gtk-5.0/menu.c:675
msgid "Citi_es"
msgstr ""

#: client/gui-gtk-3.22/menu.c:477 client/gui-gtk-4.0/menu.c:681
#: client/gui-gtk-5.0/menu.c:681
msgid "Unit Solid Background"
msgstr ""

#: client/gui-gtk-3.22/menu.c:479 client/gui-gtk-4.0/menu.c:684
#: client/gui-gtk-5.0/menu.c:684
msgid "Unit shields"
msgstr ""

#: client/gui-gtk-3.22/menu.c:481 client/gui-gtk-4.0/menu.c:687
#: client/gui-gtk-5.0/menu.c:687 client/gui-qt/menu.cpp:1136
#: client/gui-qt/shortcuts.cpp:176
msgid "Unit Stack Size"
msgstr ""

#: client/gui-gtk-3.22/menu.c:484 client/gui-gtk-4.0/menu.c:690
#: client/gui-gtk-5.0/menu.c:690
msgid "Focu_s Unit"
msgstr ""

#: client/gui-gtk-3.22/menu.c:486 client/gui-gtk-4.0/menu.c:693
#: client/gui-gtk-5.0/menu.c:693
msgid "Fog of _War"
msgstr ""

#: client/gui-gtk-3.22/menu.c:488 client/gui-gtk-4.0/menu.c:697
#: client/gui-gtk-5.0/menu.c:697
msgid "_Fullscreen"
msgstr ""

#: client/gui-gtk-3.22/menu.c:491
msgid "Recalculate _Borders"
msgstr ""

#: client/gui-gtk-3.22/menu.c:493 client/gui-gtk-4.0/menu.c:601
#: client/gui-gtk-5.0/menu.c:601
msgid "Toggle Fog of _War"
msgstr ""

#: client/gui-gtk-3.22/menu.c:496 client/gui-gtk-4.0/menu.c:604
#: client/gui-gtk-5.0/menu.c:604
msgid "Game/Scenario Properties"
msgstr ""

#: client/gui-gtk-3.22/menu.c:498 client/gui-gtk-3.22/pages.c:3530
#: client/gui-gtk-4.0/menu.c:607 client/gui-gtk-4.0/pages.c:3676
#: client/gui-gtk-5.0/menu.c:607 client/gui-gtk-5.0/pages.c:4069
msgid "Save Scenario"
msgstr ""

#: client/gui-gtk-3.22/menu.c:501 client/gui-gtk-4.0/menu.c:700
#: client/gui-gtk-5.0/menu.c:700
msgid "_Center View"
msgstr ""

#: client/gui-gtk-3.22/menu.c:503 client/gui-gtk-4.0/menu.c:851
#: client/gui-gtk-5.0/menu.c:851
msgid "_Economy"
msgstr ""

#: client/gui-gtk-3.22/menu.c:505 client/gui-gtk-4.0/menu.c:854
#: client/gui-gtk-5.0/menu.c:854
msgid "_Research"
msgstr ""

#: client/gui-gtk-3.22/menu.c:507 client/gui-gtk-4.0/menu.c:861
#: client/gui-gtk-5.0/menu.c:861
msgid "_Policies..."
msgstr ""

#: client/gui-gtk-3.22/menu.c:510 client/gui-gtk-3.22/plrdlg.c:383
#: client/gui-gtk-4.0/menu.c:880 client/gui-gtk-4.0/plrdlg.c:490
#: client/gui-gtk-5.0/menu.c:880 client/gui-gtk-5.0/plrdlg.c:490
msgid "_Spaceship"
msgstr ""

#: client/gui-gtk-3.22/menu.c:512 client/gui-gtk-4.0/menu.c:883
#: client/gui-gtk-5.0/menu.c:883
msgid "_Achievements"
msgstr ""

#: client/gui-gtk-3.22/menu.c:516 client/gui-gtk-4.0/menu.c:3150
#: client/gui-gtk-5.0/menu.c:3154
msgid "_Unit"
msgstr ""

#: client/gui-gtk-3.22/menu.c:517 client/gui-gtk-4.0/menu.c:3178
#: client/gui-gtk-5.0/menu.c:3182
msgid "_Work"
msgstr ""

#: client/gui-gtk-3.22/menu.c:518 client/gui-gtk-4.0/menu.c:3189
#: client/gui-gtk-5.0/menu.c:3193
msgid "_Combat"
msgstr ""

#: client/gui-gtk-3.22/menu.c:519 client/gui-gtk-4.0/menu.c:3187
#: client/gui-gtk-4.0/menu.c:3680 client/gui-gtk-5.0/menu.c:3191
#: client/gui-gtk-5.0/menu.c:3684
msgid "Build _Base"
msgstr ""

#: client/gui-gtk-3.22/menu.c:520 client/gui-gtk-4.0/menu.c:3158
#: client/gui-gtk-4.0/menu.c:3581 client/gui-gtk-5.0/menu.c:3162
#: client/gui-gtk-5.0/menu.c:3585
msgid "Build _Path"
msgstr ""

#: client/gui-gtk-3.22/menu.c:521 client/gui-gtk-4.0/menu.c:3164
#: client/gui-gtk-4.0/menu.c:3654 client/gui-gtk-5.0/menu.c:3168
#: client/gui-gtk-5.0/menu.c:3658
msgid "_Clean Nuisance"
msgstr ""

#: client/gui-gtk-3.22/menu.c:522 client/gui-gtk-4.0/menu.c:705
#: client/gui-gtk-5.0/menu.c:705
msgid "_Single Unit (Unselect Others)"
msgstr ""

#: client/gui-gtk-3.22/menu.c:524 client/gui-gtk-4.0/menu.c:708
#: client/gui-gtk-5.0/menu.c:708
msgid "_All On Tile"
msgstr ""

#: client/gui-gtk-3.22/menu.c:526 client/gui-gtk-4.0/menu.c:711
#: client/gui-gtk-5.0/menu.c:711
msgid "Same Type on _Tile"
msgstr ""

#: client/gui-gtk-3.22/menu.c:529 client/gui-gtk-4.0/menu.c:714
#: client/gui-gtk-5.0/menu.c:714
msgid "Same Type on _Continent"
msgstr ""

#: client/gui-gtk-3.22/menu.c:532 client/gui-gtk-4.0/menu.c:717
#: client/gui-gtk-5.0/menu.c:717
msgid "Same Type _Everywhere"
msgstr ""

#: client/gui-gtk-3.22/menu.c:534 client/gui-gtk-4.0/menu.c:720
#: client/gui-gtk-5.0/menu.c:720
msgid "Unit Selection Dialog"
msgstr ""

#: client/gui-gtk-3.22/menu.c:538 client/gui-gtk-4.0/menu.c:776
#: client/gui-gtk-5.0/menu.c:776
msgid "_Done"
msgstr ""

#: client/gui-gtk-3.22/menu.c:540 client/gui-gtk-4.0/menu.c:725
#: client/gui-gtk-5.0/menu.c:725
msgid "_Go to"
msgstr ""

#: client/gui-gtk-3.22/menu.c:542 client/gui-gtk-4.0/menu.c:3130
#: client/gui-gtk-4.0/menu.c:3527 client/gui-gtk-5.0/menu.c:3134
#: client/gui-gtk-5.0/menu.c:3531
msgid "Go to a_nd..."
msgstr ""

#: client/gui-gtk-3.22/menu.c:543 client/gui-gtk-4.0/menu.c:728
#: client/gui-gtk-5.0/menu.c:728
msgid "Go _to/Airlift to City..."
msgstr ""

#: client/gui-gtk-3.22/menu.c:545 client/gui-gtk-4.0/menu.c:731
#: client/gui-gtk-5.0/menu.c:731
msgid "_Return to Nearest City"
msgstr ""

#: client/gui-gtk-3.22/menu.c:547 client/gui-gtk-4.0/menu.c:734
#: client/gui-gtk-5.0/menu.c:734
msgid "Auto E_xplore"
msgstr ""

#: client/gui-gtk-3.22/menu.c:549 client/gui-gtk-4.0/menu.c:737
#: client/gui-gtk-5.0/menu.c:737
msgid "_Patrol"
msgstr ""

#: client/gui-gtk-3.22/menu.c:551 client/gui-gtk-4.0/menu.c:743
#: client/gui-gtk-5.0/menu.c:743
msgid "_Sentry"
msgstr ""

#: client/gui-gtk-3.22/menu.c:553 client/gui-gtk-4.0/menu.c:746
#: client/gui-gtk-5.0/menu.c:746
msgid "Uns_entry All On Tile"
msgstr ""

#: client/gui-gtk-3.22/menu.c:555 client/gui-gtk-4.0/menu.c:749
#: client/gui-gtk-5.0/menu.c:749
msgid "_Load"
msgstr ""

#: client/gui-gtk-3.22/menu.c:557 client/gui-gtk-4.0/menu.c:752
#: client/gui-gtk-5.0/menu.c:752
msgid "_Unload"
msgstr ""

#: client/gui-gtk-3.22/menu.c:559 client/gui-gtk-4.0/menu.c:755
#: client/gui-gtk-5.0/menu.c:755
msgid "U_nload All From Transporter"
msgstr ""

#: client/gui-gtk-3.22/menu.c:562 client/gui-gtk-4.0/menu.c:758
#: client/gui-gtk-5.0/menu.c:758
msgid "Set _Home City"
msgstr ""

#: client/gui-gtk-3.22/menu.c:564 client/gui-gtk-3.22/menu.c:2750
#: client/gui-gtk-4.0/menu.c:761 client/gui-gtk-4.0/menu.c:3980
#: client/gui-gtk-5.0/menu.c:761 client/gui-gtk-5.0/menu.c:3984
msgid "Upgr_ade"
msgstr ""

#: client/gui-gtk-3.22/menu.c:566 client/gui-gtk-3.22/menu.c:2771
#: client/gui-gtk-4.0/menu.c:764 client/gui-gtk-4.0/menu.c:4000
#: client/gui-gtk-5.0/menu.c:764 client/gui-gtk-5.0/menu.c:4004
msgid "C_onvert"
msgstr ""

#: client/gui-gtk-3.22/menu.c:568 client/gui-gtk-3.22/repodlgs.c:1203
#: client/gui-gtk-4.0/menu.c:767 client/gui-gtk-4.0/repodlgs.c:1236
#: client/gui-gtk-5.0/menu.c:767 client/gui-gtk-5.0/repodlgs.c:1236
msgid "_Disband"
msgstr ""

#: client/gui-gtk-3.22/menu.c:570 client/gui-gtk-4.0/menu.c:781
#: client/gui-gtk-5.0/menu.c:781
msgid "_Build City"
msgstr ""

#: client/gui-gtk-3.22/menu.c:572 client/gui-gtk-4.0/menu.c:784
#: client/gui-gtk-5.0/menu.c:784
msgid "_Auto Worker"
msgstr ""

#: client/gui-gtk-3.22/menu.c:574 client/gui-gtk-3.22/menu.c:2728
#: client/gui-gtk-4.0/menu.c:787 client/gui-gtk-4.0/menu.c:3957
#: client/gui-gtk-5.0/menu.c:787 client/gui-gtk-5.0/menu.c:3961
msgid "Build _Road"
msgstr ""

#: client/gui-gtk-3.22/menu.c:576 client/gui-gtk-3.22/menu.c:2797
#: client/gui-gtk-3.22/menu.c:2800 client/gui-gtk-3.22/menu.c:2851
#: client/gui-gtk-4.0/menu.c:790 client/gui-gtk-4.0/menu.c:3160
#: client/gui-gtk-4.0/menu.c:3606 client/gui-gtk-4.0/menu.c:4026
#: client/gui-gtk-4.0/menu.c:4029 client/gui-gtk-4.0/menu.c:4080
#: client/gui-gtk-5.0/menu.c:790 client/gui-gtk-5.0/menu.c:3164
#: client/gui-gtk-5.0/menu.c:3610 client/gui-gtk-5.0/menu.c:4030
#: client/gui-gtk-5.0/menu.c:4033 client/gui-gtk-5.0/menu.c:4084
msgid "Build _Irrigation"
msgstr ""

#: client/gui-gtk-3.22/menu.c:580 client/gui-gtk-3.22/menu.c:2829
#: client/gui-gtk-3.22/menu.c:2832 client/gui-gtk-3.22/menu.c:2853
#: client/gui-gtk-4.0/menu.c:793 client/gui-gtk-4.0/menu.c:3162
#: client/gui-gtk-4.0/menu.c:3631 client/gui-gtk-4.0/menu.c:4058
#: client/gui-gtk-4.0/menu.c:4061 client/gui-gtk-4.0/menu.c:4082
#: client/gui-gtk-5.0/menu.c:793 client/gui-gtk-5.0/menu.c:3166
#: client/gui-gtk-5.0/menu.c:3635 client/gui-gtk-5.0/menu.c:4062
#: client/gui-gtk-5.0/menu.c:4065 client/gui-gtk-5.0/menu.c:4086
msgid "Build _Mine"
msgstr ""

#: client/gui-gtk-3.22/menu.c:584 client/gui-gtk-4.0/menu.c:805
#: client/gui-gtk-5.0/menu.c:805
msgid "Connect With Roa_d"
msgstr ""

#: client/gui-gtk-3.22/menu.c:586 client/gui-gtk-4.0/menu.c:808
#: client/gui-gtk-5.0/menu.c:808
msgid "Connect With Rai_l"
msgstr ""

#: client/gui-gtk-3.22/menu.c:588 client/gui-gtk-4.0/menu.c:811
#: client/gui-gtk-5.0/menu.c:811
msgid "Connect With _Maglev"
msgstr ""

#: client/gui-gtk-3.22/menu.c:590 client/gui-gtk-4.0/menu.c:814
#: client/gui-gtk-5.0/menu.c:814
msgid "Connect With Irri_gation"
msgstr ""

#: client/gui-gtk-3.22/menu.c:593 client/gui-gtk-3.22/menu.c:2848
#: client/gui-gtk-3.22/menu.c:2855 client/gui-gtk-4.0/menu.c:802
#: client/gui-gtk-4.0/menu.c:4077 client/gui-gtk-4.0/menu.c:4084
#: client/gui-gtk-5.0/menu.c:802 client/gui-gtk-5.0/menu.c:4081
#: client/gui-gtk-5.0/menu.c:4088
msgid "Transf_orm Terrain"
msgstr ""

#: client/gui-gtk-3.22/menu.c:595 client/gui-gtk-4.0/menu.c:817
#: client/gui-gtk-5.0/menu.c:817
msgid "_Clean"
msgstr ""

#: client/gui-gtk-3.22/menu.c:597 client/gui-gtk-4.0/menu.c:822
#: client/gui-gtk-5.0/menu.c:822 client/gui-qt/shortcuts.cpp:132
msgid "Fortify"
msgstr ""

#: client/gui-gtk-3.22/menu.c:599 client/gui-gtk-4.0/menu.c:825
#: client/gui-gtk-5.0/menu.c:825
msgid "Build Fortress"
msgstr ""

#: client/gui-gtk-3.22/menu.c:601 client/gui-gtk-4.0/menu.c:828
#: client/gui-gtk-5.0/menu.c:828
msgid "Build Airbase"
msgstr ""

#: client/gui-gtk-3.22/menu.c:603 client/gui-gtk-4.0/menu.c:831
#: client/gui-gtk-5.0/menu.c:831
msgid "P_aradrop"
msgstr ""

#: client/gui-gtk-3.22/menu.c:605 client/gui-gtk-4.0/menu.c:834
#: client/gui-gtk-5.0/menu.c:834
msgid "_Pillage"
msgstr ""

#: client/gui-gtk-3.22/menu.c:607 client/gui-gtk-4.0/menu.c:770
#: client/gui-gtk-5.0/menu.c:770
msgid "_Do..."
msgstr ""

#: client/gui-gtk-3.22/menu.c:610 client/gui-gtk-4.0/menu.c:3207
#: client/gui-gtk-4.0/menu.c:3556 client/gui-gtk-5.0/menu.c:3211
#: client/gui-gtk-5.0/menu.c:3560
msgid "_Government"
msgstr ""

#: client/gui-gtk-3.22/menu.c:612 client/gui-gtk-4.0/menu.c:858
#: client/gui-gtk-5.0/menu.c:858
msgid "_Tax Rates..."
msgstr ""

#: client/gui-gtk-3.22/menu.c:614 client/gui-gtk-4.0/menu.c:864
#: client/gui-gtk-5.0/menu.c:864
msgid "_Revolution..."
msgstr ""

#: client/gui-gtk-3.22/menu.c:643 client/gui-gtk-3.22/pages.c:143
#: client/gui-gtk-4.0/menu.c:1192 client/gui-gtk-4.0/pages.c:147
#: client/gui-gtk-5.0/menu.c:1192 client/gui-gtk-5.0/pages.c:373
#: client/gui-qt/fc_client.cpp:886 client/gui-qt/menu.cpp:984
msgid "Set local options"
msgstr ""

#: client/gui-gtk-3.22/menu.c:659 client/gui-gtk-3.22/pages.c:1583
#: client/gui-gtk-4.0/menu.c:1212 client/gui-gtk-4.0/pages.c:1612
#: client/gui-gtk-5.0/menu.c:1212 client/gui-gtk-5.0/pages.c:1972
msgid "Game Settings"
msgstr ""

#: client/gui-gtk-3.22/menu.c:735 client/gui-gtk-4.0/menu.c:1318
#: client/gui-gtk-5.0/menu.c:1320 client/gui-qt/menu.cpp:3884
msgid "Leaving a local game will end it!"
msgstr ""

#. TRANS: Connect with some road type (Road/Railroad)
#: client/gui-gtk-3.22/menu.c:2411 client/gui-gtk-3.22/menu.c:2418
#: client/gui-gtk-3.22/menu.c:2425 client/gui-gtk-4.0/menu.c:3767
#: client/gui-gtk-4.0/menu.c:3774 client/gui-gtk-5.0/menu.c:3771
#: client/gui-gtk-5.0/menu.c:3778
#, c-format
msgid "Connect With %s"
msgstr ""

#: client/gui-gtk-3.22/menu.c:2436
#, c-format
msgid "Top %d City"
msgid_plural "Top %d Cities"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Build road of specific type (Road/Railroad/Maglev)
#. TRANS: Build irrigation of specific type
#. TRANS: Build mine of specific type
#. TRANS: Build road of specific type (Road/Railroad)
#. TRANS: Build irrigation of specific type
#. TRANS: Build mine of specific type
#. TRANS: Build road of specific type (Road/Railroad)
#. TRANS: Build irrigation of specific type
#. TRANS: Build mine of specific type
#: client/gui-gtk-3.22/menu.c:2723 client/gui-gtk-3.22/menu.c:2794
#: client/gui-gtk-3.22/menu.c:2826 client/gui-gtk-4.0/menu.c:3952
#: client/gui-gtk-4.0/menu.c:4023 client/gui-gtk-4.0/menu.c:4055
#: client/gui-gtk-5.0/menu.c:3956 client/gui-gtk-5.0/menu.c:4027
#: client/gui-gtk-5.0/menu.c:4059
#, c-format
msgid "Build %s"
msgstr ""

#. TRANS: %s is a unit type.
#: client/gui-gtk-3.22/menu.c:2737 client/gui-gtk-4.0/menu.c:3967
#: client/gui-gtk-5.0/menu.c:3971
#, c-format
msgid "Upgr_ade to %s"
msgstr ""

#. TRANS: %s is a unit type.
#: client/gui-gtk-3.22/menu.c:2759 client/gui-gtk-4.0/menu.c:3988
#: client/gui-gtk-5.0/menu.c:3992
#, c-format
msgid "C_onvert to %s"
msgstr ""

#. TRANS: Menu name part to be used like "Change to Improvement"
#. *        This is about changing current production.
#: client/gui-gtk-3.22/menu.c:2804 client/gui-gtk-3.22/menu.c:2836
#: client/gui-gtk-4.0/cityrep.c:1626 client/gui-gtk-4.0/menu.c:4033
#: client/gui-gtk-4.0/menu.c:4065 client/gui-gtk-5.0/cityrep.c:1819
#: client/gui-gtk-5.0/menu.c:4037 client/gui-gtk-5.0/menu.c:4069
#, c-format
msgid "Change to %s"
msgstr ""

#: client/gui-gtk-3.22/menu.c:2808 client/gui-gtk-3.22/menu.c:2852
#: client/gui-gtk-4.0/menu.c:4037 client/gui-gtk-4.0/menu.c:4081
#: client/gui-gtk-5.0/menu.c:4041 client/gui-gtk-5.0/menu.c:4085
msgid "_Cultivate"
msgstr ""

#: client/gui-gtk-3.22/menu.c:2839 client/gui-gtk-3.22/menu.c:2854
#: client/gui-gtk-4.0/menu.c:4068 client/gui-gtk-4.0/menu.c:4083
#: client/gui-gtk-5.0/menu.c:4072 client/gui-gtk-5.0/menu.c:4087
msgid "_Plant"
msgstr ""

#: client/gui-gtk-3.22/menu.c:2844 client/gui-gtk-4.0/menu.c:4073
#: client/gui-gtk-5.0/menu.c:4077
#, c-format
msgid "Transf_orm to %s"
msgstr ""

#. TRANS: %s is a government name
#: client/gui-gtk-3.22/menu.c:2969 client/gui-gtk-4.0/menu.c:3549
#: client/gui-gtk-5.0/menu.c:3553
#, c-format
msgid "%s..."
msgstr ""

#: client/gui-gtk-3.22/messagedlg.c:69 client/gui-gtk-4.0/messagedlg.c:70
#: client/gui-gtk-5.0/messagedlg.c:70
msgid "Message Options"
msgstr ""

#: client/gui-gtk-3.22/messagedlg.c:79 client/gui-gtk-4.0/messagedlg.c:83
#: client/gui-gtk-5.0/messagedlg.c:83
msgid ""
"Where to display messages?\n"
"<b>Out</b>put window ; <b>Mes</b>sages window ; <b>Pop</b>up individual "
"window"
msgstr ""

#: client/gui-gtk-3.22/messagedlg.c:126 client/gui-gtk-4.0/messagedlg.c:130
#: client/gui-gtk-5.0/messagedlg.c:130 client/gui-qt/messagedlg.cpp:53
msgid "Event"
msgstr ""

#: client/gui-gtk-3.22/messagedlg.c:136 client/gui-gtk-4.0/messagedlg.c:140
#: client/gui-gtk-5.0/messagedlg.c:140 client/gui-qt/messagedlg.cpp:53
msgid "Out"
msgstr ""

#: client/gui-gtk-3.22/messagedlg.c:144 client/gui-gtk-4.0/messagedlg.c:148
#: client/gui-gtk-5.0/messagedlg.c:148 client/gui-qt/messagedlg.cpp:53
msgid "Mes"
msgstr ""

#: client/gui-gtk-3.22/messagedlg.c:152 client/gui-gtk-4.0/messagedlg.c:156
#: client/gui-gtk-5.0/messagedlg.c:156 client/gui-qt/messagedlg.cpp:53
msgid "Pop"
msgstr ""

#: client/gui-gtk-3.22/messagewin.c:337 client/gui-gtk-4.0/messagewin.c:336
#: client/gui-gtk-5.0/messagewin.c:336 client/gui-qt/menu.cpp:988
#: client/gui-sdl2/messagewin.c:257 client/gui-sdl3/messagewin.c:253
msgid "Messages"
msgstr ""

#: client/gui-gtk-3.22/optiondlg.c:196 client/gui-gtk-4.0/optiondlg.c:220
#: client/gui-gtk-5.0/optiondlg.c:220
msgid "Refresh this option"
msgstr ""

#: client/gui-gtk-3.22/optiondlg.c:201 client/gui-gtk-4.0/optiondlg.c:226
#: client/gui-gtk-5.0/optiondlg.c:226
msgid "Reset this option"
msgstr ""

#: client/gui-gtk-3.22/optiondlg.c:206 client/gui-gtk-4.0/optiondlg.c:233
#: client/gui-gtk-5.0/optiondlg.c:233
msgid "Apply the changes for this option"
msgstr ""

#: client/gui-gtk-3.22/optiondlg.c:326 client/gui-gtk-4.0/optiondlg.c:355
#: client/gui-gtk-5.0/optiondlg.c:355
msgid "Select a color"
msgstr ""

#: client/gui-gtk-3.22/optiondlg.c:361 client/gui-gtk-3.22/pages.c:474
#: client/gui-gtk-3.22/pages.c:603 client/gui-gtk-4.0/optiondlg.c:389
#: client/gui-gtk-4.0/pages.c:488 client/gui-gtk-4.0/pages.c:617
#: client/gui-gtk-5.0/optiondlg.c:389 client/gui-gtk-5.0/pages.c:714
#: client/gui-gtk-5.0/pages.c:869
msgid "_Save"
msgstr ""

#: client/gui-gtk-3.22/optiondlg.c:363 client/gui-gtk-4.0/optiondlg.c:391
#: client/gui-gtk-5.0/optiondlg.c:391 client/gui-qt/optiondlg.cpp:147
#: client/gui-qt/shortcuts.cpp:631
msgid "Reset"
msgstr ""

#: client/gui-gtk-3.22/pages.c:117 client/gui-gtk-4.0/pages.c:121
#: client/gui-gtk-5.0/pages.c:347
msgid "Compiling scenario list."
msgstr ""

#. TRANS: "version 2.6.0, gui-gtk-3.22 client"
#: client/gui-gtk-3.22/pages.c:189 client/gui-gtk-4.0/pages.c:194
#: client/gui-gtk-5.0/pages.c:420
#, c-format
msgid "%s%s, %s client"
msgstr ""

#. TRANS: "version 2.6.0
#. *         commit: [modified] <git commit id>
#. *         gui-gtk-3.22 client"
#: client/gui-gtk-3.22/pages.c:195 client/gui-gtk-4.0/pages.c:200
#: client/gui-gtk-5.0/pages.c:426
#, c-format
msgid ""
"%s%s\n"
"commit: %s\n"
"%s client"
msgstr ""

#: client/gui-gtk-3.22/pages.c:316 client/gui-gtk-4.0/pages.c:325
#: client/gui-gtk-5.0/pages.c:551
msgid "Start _New Game"
msgstr ""

#: client/gui-gtk-3.22/pages.c:320 client/gui-gtk-4.0/pages.c:329
#: client/gui-gtk-5.0/pages.c:555 client/gui-qt/pages.cpp:223
msgid "Launches local server, and connects to it for a single-player game."
msgstr ""

#: client/gui-gtk-3.22/pages.c:324 client/gui-gtk-4.0/pages.c:333
#: client/gui-gtk-5.0/pages.c:559
msgid "Start _Scenario Game"
msgstr ""

#: client/gui-gtk-3.22/pages.c:328 client/gui-gtk-4.0/pages.c:337
#: client/gui-gtk-5.0/pages.c:563 client/gui-qt/pages.cpp:229
msgid ""
"Loads one of the scenarios for a single-player game. Tutorial is one of the "
"scenarios."
msgstr ""

#: client/gui-gtk-3.22/pages.c:333 client/gui-gtk-4.0/pages.c:342
#: client/gui-gtk-5.0/pages.c:568
msgid "_Load Saved Game"
msgstr ""

#: client/gui-gtk-3.22/pages.c:337 client/gui-gtk-4.0/pages.c:346
#: client/gui-gtk-5.0/pages.c:572 client/gui-qt/pages.cpp:238
msgid "Continues previously saved single-player game."
msgstr ""

#: client/gui-gtk-3.22/pages.c:341 client/gui-gtk-4.0/pages.c:350
#: client/gui-gtk-5.0/pages.c:576
msgid "C_onnect to Network Game"
msgstr ""

#: client/gui-gtk-3.22/pages.c:345 client/gui-gtk-4.0/pages.c:354
#: client/gui-gtk-5.0/pages.c:580 client/gui-qt/pages.cpp:246
msgid ""
"Connects to outside server. Sometimes you want to launch a separate server "
"even for local games."
msgstr ""

#: client/gui-gtk-3.22/pages.c:350 client/gui-gtk-4.0/pages.c:359
#: client/gui-gtk-5.0/pages.c:585
msgid "Client Settings"
msgstr ""

#: client/gui-gtk-3.22/pages.c:354 client/gui-gtk-4.0/pages.c:363
#: client/gui-gtk-5.0/pages.c:589 client/gui-qt/pages.cpp:254
msgid "Adjusting client-side options."
msgstr ""

#: client/gui-gtk-3.22/pages.c:357 client/gui-gtk-4.0/pages.c:366
#: client/gui-gtk-5.0/pages.c:592
msgid "E_xit"
msgstr ""

#: client/gui-gtk-3.22/pages.c:362 client/gui-gtk-4.0/pages.c:371
#: client/gui-gtk-5.0/pages.c:597 client/gui-qt/pages.cpp:259
msgid "Gives you a break from playing freeciv."
msgstr ""

#: client/gui-gtk-3.22/pages.c:496 client/gui-gtk-4.0/pages.c:509
#: client/gui-gtk-5.0/pages.c:735
msgid "Select Location to Save"
msgstr ""

#: client/gui-gtk-3.22/pages.c:600 client/gui-gtk-3.22/pages.c:2965
#: client/gui-gtk-3.22/pages.c:3323 client/gui-gtk-4.0/pages.c:614
#: client/gui-gtk-4.0/pages.c:3102 client/gui-gtk-4.0/pages.c:3472
#: client/gui-gtk-5.0/pages.c:866 client/gui-gtk-5.0/pages.c:3462
#: client/gui-gtk-5.0/pages.c:3865
msgid "_Browse..."
msgstr ""

#: client/gui-gtk-3.22/pages.c:943 client/gui-gtk-3.22/pages.c:973
#: client/gui-gtk-3.22/pages.c:985 client/gui-gtk-3.22/pages.c:1381
#: client/gui-gtk-4.0/pages.c:956 client/gui-gtk-4.0/pages.c:988
#: client/gui-gtk-4.0/pages.c:1000 client/gui-gtk-4.0/pages.c:1412
#: client/gui-gtk-5.0/pages.c:1215 client/gui-gtk-5.0/pages.c:1247
#: client/gui-gtk-5.0/pages.c:1259 client/gui-gtk-5.0/pages.c:1766
msgid "Pass_word:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:957 client/gui-gtk-4.0/pages.c:971
#: client/gui-gtk-5.0/pages.c:1230
msgid "New Pass_word:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1074 client/gui-gtk-4.0/pages.c:1091
#: client/gui-gtk-5.0/pages.c:1350 client/gui-qt/pages.cpp:1680
#: client/gui-sdl2/connectdlg.c:942 client/gui-sdl3/connectdlg.c:938
msgid "Passwords don't match, enter password."
msgstr ""

#: client/gui-gtk-3.22/pages.c:1241 client/gui-gtk-3.22/pages.c:1286
#: client/gui-gtk-4.0/pages.c:1264 client/gui-gtk-4.0/pages.c:1315
#: client/gui-gtk-5.0/pages.c:1618 client/gui-gtk-5.0/pages.c:1669
#: client/gui-qt/pages.cpp:339
msgid "Server Name"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1242 client/gui-gtk-3.22/pages.c:1287
#: client/gui-gtk-4.0/pages.c:1265 client/gui-gtk-4.0/pages.c:1316
#: client/gui-gtk-5.0/pages.c:1619 client/gui-gtk-5.0/pages.c:1670
#: client/gui-qt/pages.cpp:339 client/gui-qt/pages.cpp:400
#: client/gui-sdl2/mapview.c:673 client/gui-sdl3/mapview.c:670
msgid "Port"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1243 client/gui-gtk-3.22/pages.c:1288
#: client/gui-gtk-4.0/pages.c:1266 client/gui-gtk-4.0/pages.c:1317
#: client/gui-gtk-5.0/pages.c:1620 client/gui-gtk-5.0/pages.c:1671
#: client/gui-qt/pages.cpp:339 tools/fcmp/mpgui_gtk3.c:465
#: tools/fcmp/mpgui_gtk4.c:481 tools/fcmp/mpgui_gtk5.c:613
#: tools/fcmp/mpgui_qt.cpp:231
msgid "Version"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1244 client/gui-gtk-3.22/pages.c:1289
#: client/gui-gtk-4.0/pages.c:1267 client/gui-gtk-4.0/pages.c:1318
#: client/gui-gtk-5.0/pages.c:1621 client/gui-gtk-5.0/pages.c:1672
#: client/gui-qt/pages.cpp:340
msgid "Status"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1245 client/gui-gtk-3.22/pages.c:1290
#: client/gui-gtk-4.0/pages.c:1268 client/gui-gtk-4.0/pages.c:1319
#: client/gui-gtk-5.0/pages.c:1622 client/gui-gtk-5.0/pages.c:1673
#: client/gui-qt/pages.cpp:1297
msgid "Players"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1246 client/gui-gtk-3.22/pages.c:1291
#: client/gui-gtk-4.0/pages.c:1269 client/gui-gtk-4.0/pages.c:1320
#: client/gui-gtk-5.0/pages.c:1623 client/gui-gtk-5.0/pages.c:1674
msgid "Humans"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1247 client/gui-gtk-3.22/pages.c:1292
#: client/gui-gtk-4.0/pages.c:1270 client/gui-gtk-4.0/pages.c:1321
#: client/gui-gtk-5.0/pages.c:1624 client/gui-gtk-5.0/pages.c:1675
#: client/gui-qt/pages.cpp:340
msgid "Comment"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1249 client/gui-gtk-4.0/pages.c:1272
#: client/gui-gtk-5.0/pages.c:1626
msgid "Local _Area Network"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1294 client/gui-gtk-4.0/pages.c:1323
#: client/gui-gtk-5.0/pages.c:1677
msgid "Internet _Metaserver"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1333 client/gui-gtk-4.0/pages.c:1364
#: client/gui-gtk-5.0/pages.c:1718
msgid "_Host:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1348 client/gui-gtk-4.0/pages.c:1379
#: client/gui-gtk-5.0/pages.c:1733
msgid "_Port:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1364 client/gui-gtk-4.0/pages.c:1395
#: client/gui-gtk-5.0/pages.c:1749
msgid "_Login:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1397 client/gui-gtk-4.0/pages.c:1428
#: client/gui-gtk-5.0/pages.c:1782
msgid "Conf_irm Password:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1415 client/gui-gtk-4.0/pages.c:1446
#: client/gui-gtk-5.0/pages.c:1806 client/gui-qt/pages.cpp:342
#: client/gui-qt/pages.cpp:677
msgid "Host"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1445 client/gui-gtk-4.0/pages.c:1475
#: client/gui-gtk-5.0/pages.c:1835
msgid "C_onnect"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1773 client/gui-gtk-4.0/pages.c:1838
#: client/gui-gtk-5.0/pages.c:2198
#, c-format
msgid "Connection name: %s"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1776 client/gui-gtk-4.0/pages.c:1841
#: client/gui-gtk-5.0/pages.c:2201
#, c-format
msgid "Player name: %s"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1781 client/gui-gtk-4.0/pages.c:1846
#: client/gui-gtk-5.0/pages.c:2206
#, c-format
msgid "Host: %s"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1789 client/gui-gtk-4.0/pages.c:1854
#: client/gui-gtk-5.0/pages.c:2214
msgid "Player/conn info"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1822 client/gui-gtk-4.0/pages.c:1895
#: client/gui-gtk-5.0/pages.c:2255
#, c-format
msgid "%s info"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1831 client/gui-gtk-4.0/pages.c:1908
#: client/gui-gtk-5.0/pages.c:2268
msgid "Toggle player ready"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1837 client/gui-gtk-4.0/pages.c:1917
#: client/gui-gtk-5.0/pages.c:2277 client/gui-qt/pages.cpp:2063
msgid "Pick nation"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1845 client/gui-gtk-4.0/pages.c:1924
#: client/gui-gtk-5.0/pages.c:2284
msgid "Observe this player"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1852 client/gui-gtk-4.0/pages.c:1930
#: client/gui-gtk-5.0/pages.c:2290 client/gui-qt/pages.cpp:2053
msgid "Take this player"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1864 client/gui-gtk-4.0/pages.c:1941
#: client/gui-gtk-5.0/pages.c:2301
msgid "Cut connection"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1875 client/gui-gtk-4.0/pages.c:1950
#: client/gui-gtk-5.0/pages.c:2310 client/gui-qt/pages.cpp:2120
msgid "Aitoggle player"
msgstr ""

#: client/gui-gtk-3.22/pages.c:1883 client/gui-gtk-4.0/pages.c:1958
#: client/gui-gtk-5.0/pages.c:2318 client/gui-qt/pages.cpp:2045
msgid "Remove player"
msgstr ""

#. TRANS: Give access level to a connection.
#: client/gui-gtk-3.22/pages.c:1899 client/gui-gtk-4.0/pages.c:1970
#: client/gui-gtk-5.0/pages.c:2330
#, c-format
msgid "Give %s access"
msgstr ""

#. TRANS: e.g., "Put on Team 5"
#: client/gui-gtk-3.22/pages.c:1954 client/gui-gtk-4.0/pages.c:2030
#: client/gui-gtk-5.0/pages.c:2390
#, c-format
msgid "Put on %s"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2211 client/gui-gtk-4.0/pages.c:2321
#: client/gui-gtk-5.0/pages.c:2681
msgid "Not _ready"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2222 client/gui-gtk-3.22/pages.c:2829
#: client/gui-gtk-4.0/pages.c:2332 client/gui-gtk-4.0/pages.c:2963
#: client/gui-gtk-5.0/pages.c:2692 client/gui-gtk-5.0/pages.c:3323
msgid "_Ready"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2226 client/gui-gtk-3.22/pages.c:2230
#: client/gui-gtk-4.0/pages.c:2336 client/gui-gtk-4.0/pages.c:2340
#: client/gui-gtk-5.0/pages.c:2696 client/gui-gtk-5.0/pages.c:2700
msgid "_Start"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2250 client/gui-gtk-4.0/pages.c:2360
#: client/gui-gtk-5.0/pages.c:2720
#, c-format
msgid "_Take %s"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2254 client/gui-gtk-3.22/pages.c:2819
#: client/gui-gtk-4.0/pages.c:2364 client/gui-gtk-4.0/pages.c:2953
#: client/gui-gtk-5.0/pages.c:2724 client/gui-gtk-5.0/pages.c:3313
msgid "Pick _Nation"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2257 client/gui-gtk-4.0/pages.c:2367
#: client/gui-gtk-5.0/pages.c:2727
msgid "_Take a Player"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2265 client/gui-gtk-4.0/pages.c:2375
#: client/gui-gtk-5.0/pages.c:2735
#, c-format
msgid "_Observe %s"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2270 client/gui-gtk-3.22/pages.c:2824
#: client/gui-gtk-4.0/pages.c:2380 client/gui-gtk-4.0/pages.c:2958
#: client/gui-gtk-5.0/pages.c:2740 client/gui-gtk-5.0/pages.c:3318
msgid "_Observe"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2273 client/gui-gtk-4.0/pages.c:2383
#: client/gui-gtk-5.0/pages.c:2743
msgid "Do not _observe"
msgstr ""

#. TRANS: "<Novice AI>"
#: client/gui-gtk-3.22/pages.c:2406 client/gui-gtk-4.0/pages.c:2516
#: client/gui-gtk-5.0/pages.c:2876
#, c-format
msgid "<%s AI>"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2418 client/gui-gtk-4.0/pages.c:2528
#: client/gui-gtk-5.0/pages.c:2888 client/gui-qt/dialogs.cpp:569
#: client/gui-qt/fc_client.cpp:1281 client/gui-qt/pages.cpp:1763
msgid "Random"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2467 client/gui-gtk-3.22/pages.c:2528
#: client/gui-gtk-4.0/pages.c:2577 client/gui-gtk-4.0/pages.c:2638
#: client/gui-gtk-5.0/pages.c:2937 client/gui-gtk-5.0/pages.c:2998
#: client/gui-qt/pages.cpp:1860 client/gui-qt/pages.cpp:1890
msgid "Observer"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2553 client/gui-gtk-4.0/pages.c:2663
#: client/gui-gtk-5.0/pages.c:3023 client/gui-qt/pages.cpp:1908
msgid "Detached"
msgstr ""

#. TRANS: Keep individual lines short
#: client/gui-gtk-3.22/pages.c:2682 client/gui-gtk-4.0/pages.c:2804
#: client/gui-gtk-5.0/pages.c:3164
msgid ""
"Number of _Players\n"
"(including AI):"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2708 client/gui-gtk-4.0/pages.c:2830
#: client/gui-gtk-5.0/pages.c:3190
msgid "AI Skill _Level:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2723 client/gui-gtk-4.0/pages.c:2845
#: client/gui-gtk-5.0/pages.c:3205
msgid "Ruleset:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2730 client/gui-gtk-4.0/pages.c:2852
#: client/gui-gtk-5.0/pages.c:3212
msgid "_More Game Options..."
msgstr ""

#: client/gui-gtk-3.22/pages.c:2752 client/gui-gtk-3.22/unitselect.c:475
#: client/gui-gtk-4.0/pages.c:2877 client/gui-gtk-4.0/unitselect.c:480
#: client/gui-gtk-5.0/pages.c:3237 client/gui-gtk-5.0/unitselect.c:480
#: client/gui-qt/pages.cpp:675 client/gui-qt/pages.cpp:1959
#: tools/fcmp/mpgui_gtk3.c:262 tools/fcmp/mpgui_gtk4.c:274
#: tools/fcmp/mpgui_gtk5.c:340 tools/fcmp/mpgui_qt_worker.cpp:54
msgid "Ready"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2754 client/gui-gtk-4.0/pages.c:2879
#: client/gui-gtk-5.0/pages.c:3239 client/gui-qt/pages.cpp:675
msgid "?player:Leader"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2758 client/gui-gtk-4.0/pages.c:2883
#: client/gui-gtk-5.0/pages.c:3243 client/gui-qt/pages.cpp:676
#: client/plrdlg_common.c:579
msgid "Border"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2762 client/gui-gtk-4.0/pages.c:2887
#: client/gui-gtk-5.0/pages.c:3247 client/gui-qt/pages.cpp:676
#: client/plrdlg_common.c:581
msgid "Team"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2883 client/gui-gtk-4.0/pages.c:3017
#: client/gui-gtk-5.0/pages.c:3377 client/gui-qt/pages.cpp:514
#: client/gui-sdl2/chatline.c:204 client/gui-sdl3/chatline.c:200
msgid "Choose Saved Game to Load"
msgstr ""

#: client/gui-gtk-3.22/pages.c:2944 client/gui-gtk-4.0/pages.c:3083
#: client/gui-gtk-5.0/pages.c:3443
msgid "Choose Saved Game to _Load:"
msgstr ""

#. TRANS: Old scenario format version
#. TRANS: Unknown scenario format
#: client/gui-gtk-3.22/pages.c:3023 client/gui-gtk-4.0/pages.c:3159
#: client/gui-gtk-5.0/pages.c:3519 client/gui-qt/pages.cpp:1545
msgid "pre-2.6"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3061 client/gui-gtk-4.0/pages.c:3197
#: client/gui-gtk-5.0/pages.c:3557 client/gui-qt/pages.cpp:598
msgid "Choose a Scenario"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3225 client/gui-gtk-4.0/pages.c:3368
#: client/gui-gtk-5.0/pages.c:3761
msgid "Choose a _Scenario:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3281 client/gui-gtk-4.0/pages.c:3421
#: client/gui-gtk-5.0/pages.c:3814
msgid "Filename:"
msgstr ""

#. TRANS: Scenario format version
#: client/gui-gtk-3.22/pages.c:3295 client/gui-gtk-4.0/pages.c:3439
#: client/gui-gtk-5.0/pages.c:3832 client/gui-qt/pages.cpp:1571
msgid "Format:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3495 client/gui-gtk-4.0/pages.c:3641
#: client/gui-gtk-5.0/pages.c:4034 client/gui-qt/menu.cpp:1001
#: client/gui-sdl2/optiondlg.c:862 client/gui-sdl3/optiondlg.c:876
msgid "Save Game"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3495 client/gui-gtk-4.0/pages.c:3641
#: client/gui-gtk-5.0/pages.c:4034
msgid "Saved _Games:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3496 client/gui-gtk-4.0/pages.c:3642
#: client/gui-gtk-5.0/pages.c:4035
msgid "Save _Filename:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3530 client/gui-gtk-4.0/pages.c:3676
#: client/gui-gtk-5.0/pages.c:4069
msgid "Saved Sce_narios:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3531 client/gui-gtk-4.0/pages.c:3677
#: client/gui-gtk-5.0/pages.c:4070
msgid "Save Sc_enario:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3559 client/gui-gtk-4.0/pages.c:3705
#: client/gui-gtk-5.0/pages.c:4098
msgid "Save Map Image"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3559 client/gui-gtk-4.0/pages.c:3705
#: client/gui-gtk-5.0/pages.c:4098
msgid "Saved Map _Images:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3560 client/gui-gtk-4.0/pages.c:3706
#: client/gui-gtk-5.0/pages.c:4099
msgid "Save _Map Images:"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3576 client/gui-gtk-4.0/pages.c:3722
#: client/gui-gtk-5.0/pages.c:4115 client/gui-qt/menu.cpp:3835
msgid "Error"
msgstr ""

#: client/gui-gtk-3.22/pages.c:3577 client/gui-gtk-4.0/pages.c:3723
#: client/gui-gtk-5.0/pages.c:4116
msgid "Error Creating the Map Image!"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:341 client/gui-gtk-4.0/plrdlg.c:445
#: client/gui-gtk-5.0/plrdlg.c:445
msgid "_Meet"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:347 client/gui-gtk-4.0/plrdlg.c:451
#: client/gui-gtk-5.0/plrdlg.c:451
msgid "Cancel _Treaty"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:353 client/gui-gtk-4.0/plrdlg.c:458
#: client/gui-gtk-5.0/plrdlg.c:458
msgid "_Withdraw Vision"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:372 client/gui-gtk-4.0/plrdlg.c:479
#: client/gui-gtk-5.0/plrdlg.c:479
msgid "_Report"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:378 client/gui-gtk-4.0/plrdlg.c:485
#: client/gui-gtk-5.0/plrdlg.c:485
msgid "_Wonders"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:415 client/gui-gtk-4.0/plrdlg.c:387
#: client/gui-gtk-5.0/plrdlg.c:387
msgid "?show:Dead Players"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:544 client/gui-gtk-4.0/plrdlg.c:711
#: client/gui-gtk-5.0/plrdlg.c:711
msgid "Di_plomacy"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:549 client/gui-gtk-4.0/plrdlg.c:714
#: client/gui-gtk-5.0/plrdlg.c:714
msgid "_Intelligence"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:559 client/gui-gtk-4.0/plrdlg.c:720
#: client/gui-gtk-5.0/plrdlg.c:720
msgid "_AI"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:565 client/gui-gtk-4.0/plrdlg.c:551
#: client/gui-gtk-5.0/plrdlg.c:551
msgid "_Toggle AI Mode"
msgstr ""

#. TRANS: %s is a diplomatic state: "Cancel Cease-fire"
#: client/gui-gtk-3.22/plrdlg.c:827 client/gui-gtk-4.0/plrdlg.c:964
#: client/gui-gtk-5.0/plrdlg.c:964
#, c-format
msgid "Cancel %s"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:830 client/gui-gtk-4.0/plrdlg.c:967
#: client/gui-gtk-5.0/plrdlg.c:967
#, c-format
msgid "Really declare war on the %s?"
msgstr ""

#. TRANS: "Cancel Belgian Alliance? ... will be Armistice."
#: client/gui-gtk-3.22/plrdlg.c:834 client/gui-gtk-4.0/plrdlg.c:971
#: client/gui-gtk-5.0/plrdlg.c:971
#, c-format
msgid "Cancel %s %s? New diplomatic state will be %s."
msgstr ""

#. TRANS: "...from the Belgians?"
#: client/gui-gtk-3.22/plrdlg.c:864 client/gui-gtk-4.0/plrdlg.c:1002
#: client/gui-gtk-5.0/plrdlg.c:1002
#, c-format
msgid "Withdraw shared vision from the %s?"
msgstr ""

#: client/gui-gtk-3.22/plrdlg.c:868 client/gui-gtk-4.0/plrdlg.c:1006
#: client/gui-gtk-5.0/plrdlg.c:1006
msgid "Withdraw Shared Vision"
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:77 client/gui-gtk-4.0/rallypointdlg.c:77
#: client/gui-gtk-5.0/rallypointdlg.c:77
msgid "Place Rally Point"
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:89 client/gui-gtk-4.0/rallypointdlg.c:87
#: client/gui-gtk-5.0/rallypointdlg.c:87
msgid "First click a city."
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:95 client/gui-gtk-4.0/rallypointdlg.c:93
#: client/gui-gtk-5.0/rallypointdlg.c:93
msgid "Persistent rallypoint"
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:156
#: client/gui-gtk-4.0/rallypointdlg.c:157
#: client/gui-gtk-5.0/rallypointdlg.c:157
msgid "Select another city."
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:171
#: client/gui-gtk-4.0/rallypointdlg.c:172
#: client/gui-gtk-5.0/rallypointdlg.c:172
#, c-format
msgid "Now select rally point for %s"
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:184
#: client/gui-gtk-4.0/rallypointdlg.c:185
#: client/gui-gtk-5.0/rallypointdlg.c:185
#, c-format
msgid "%s rally point set. Select another city."
msgstr ""

#: client/gui-gtk-3.22/rallypointdlg.c:188
#: client/gui-gtk-4.0/rallypointdlg.c:189
#: client/gui-gtk-5.0/rallypointdlg.c:189
#, c-format
msgid "%s rally point setting failed. Select next city."
msgstr ""

#. TRANS: Research report title
#. TRANS: Research report action
#. TRANS: Research report title
#. TRANS: Research report action
#. TRANS: Research report title
#: client/gui-gtk-3.22/repodlgs.c:592 client/gui-gtk-4.0/repodlgs.c:626
#: client/gui-gtk-5.0/repodlgs.c:626 client/gui-qt/menu.cpp:1559
#: client/gui-qt/pages.cpp:767 client/gui-sdl2/mapctrl.c:1513
#: client/gui-sdl2/mapview.c:345 client/gui-sdl2/mapview.c:353
#: client/gui-sdl2/mapview.c:361 client/gui-sdl2/repodlgs.c:3393
#: client/gui-sdl3/mapctrl.c:1509 client/gui-sdl3/mapview.c:341
#: client/gui-sdl3/mapview.c:349 client/gui-sdl3/mapview.c:357
#: client/gui-sdl3/repodlgs.c:3393 client/plrdlg_common.c:598
msgid "Research"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:606 client/gui-gtk-4.0/repodlgs.c:638
#: client/gui-gtk-5.0/repodlgs.c:638 client/gui-qt/pages.cpp:1423
msgid "Researching"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:638 client/gui-gtk-4.0/repodlgs.c:670
#: client/gui-gtk-5.0/repodlgs.c:670
msgid "Goal"
msgstr ""

#. TRANS: As in 'Show all (even not reachable) techs'.
#: client/gui-gtk-3.22/repodlgs.c:671 client/gui-gtk-4.0/repodlgs.c:703
#: client/gui-gtk-5.0/repodlgs.c:703
msgid "Show all"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:833 client/gui-gtk-4.0/repodlgs.c:865
#: client/gui-gtk-5.0/repodlgs.c:865 client/gui-qt/repodlgs.cpp:1221
msgid "?Building or Unit type:Name"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:835 client/gui-gtk-4.0/repodlgs.c:867
#: client/gui-gtk-5.0/repodlgs.c:867 client/gui-qt/repodlgs.cpp:1221
msgid "Redundant"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:839 client/gui-gtk-3.22/wldlg.c:996
#: client/gui-gtk-4.0/repodlgs.c:871 client/gui-gtk-4.0/wldlg.c:1017
#: client/gui-gtk-5.0/repodlgs.c:871 client/gui-gtk-5.0/wldlg.c:1113
#: client/gui-qt/repodlgs.cpp:1222 tools/manual/manual_buildings.c:60
msgid "Cost"
msgstr ""

#. TRANS: Upkeep total, count*cost.
#: client/gui-gtk-3.22/repodlgs.c:842 client/gui-gtk-4.0/repodlgs.c:874
#: client/gui-gtk-5.0/repodlgs.c:874 client/gui-qt/repodlgs.cpp:1222
#: client/gui-sdl2/repodlgs.c:2131 client/gui-sdl3/repodlgs.c:2131
msgid "U Total"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:945 client/gui-gtk-4.0/repodlgs.c:977
#: client/gui-gtk-5.0/repodlgs.c:977 client/gui-qt/pages.cpp:2198
#: client/gui-qt/repodlgs.cpp:1393
#, c-format
msgid "Income: %d    Total Costs: %d"
msgstr ""

#. TRANS: %s is an improvement
#: client/gui-gtk-3.22/repodlgs.c:1006 client/gui-gtk-4.0/repodlgs.c:1039
#: client/gui-gtk-5.0/repodlgs.c:1039 client/gui-qt/repodlgs.cpp:1542
#, c-format
msgid "Do you really wish to sell every redundant %s (%d total)?"
msgstr ""

#. TRANS: %s is an improvement
#: client/gui-gtk-3.22/repodlgs.c:1009 client/gui-gtk-4.0/repodlgs.c:1042
#: client/gui-gtk-5.0/repodlgs.c:1042 client/gui-qt/repodlgs.cpp:1499
#, c-format
msgid "Do you really wish to sell every %s (%d total)?"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1014 client/gui-gtk-4.0/repodlgs.c:1047
#: client/gui-gtk-5.0/repodlgs.c:1047 client/gui-qt/repodlgs.cpp:1503
#: client/gui-qt/repodlgs.cpp:1546
msgid "Sell Improvements"
msgstr ""

#. TRANS: %s is a unit
#: client/gui-gtk-3.22/repodlgs.c:1035 client/gui-gtk-4.0/repodlgs.c:1069
#: client/gui-gtk-5.0/repodlgs.c:1069 client/gui-qt/repodlgs.cpp:1459
#, c-format
msgid "Do you really wish to disband every %s (%d total)?"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1060 client/gui-gtk-4.0/repodlgs.c:1094
#: client/gui-gtk-5.0/repodlgs.c:1094 client/gui-qt/repodlgs.cpp:1519
#: client/gui-qt/repodlgs.cpp:1562
msgid "Sell-Off: Results"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1207 client/gui-gtk-4.0/repodlgs.c:1240
#: client/gui-gtk-5.0/repodlgs.c:1240
msgid "Sell _All"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1211 client/gui-gtk-4.0/repodlgs.c:1244
#: client/gui-gtk-5.0/repodlgs.c:1244
msgid "Sell _Redundant"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1319 client/gui-gtk-4.0/repodlgs.c:1351
#: client/gui-gtk-5.0/repodlgs.c:1351
msgid "Unit Type"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1321 client/gui-gtk-4.0/repodlgs.c:1353
#: client/gui-gtk-5.0/repodlgs.c:1353
msgid "?Upgradable unit [short]:U"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1322 client/gui-gtk-4.0/repodlgs.c:1354
#: client/gui-gtk-5.0/repodlgs.c:1354
msgid "Upgradable"
msgstr ""

#. TRANS: "In progress" abbreviation.
#. URD_COL_IN_PROGRESS
#: client/gui-gtk-3.22/repodlgs.c:1326 client/gui-gtk-4.0/repodlgs.c:1358
#: client/gui-gtk-5.0/repodlgs.c:1358
msgid "In-Prog"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1327 client/gui-gtk-4.0/repodlgs.c:1359
#: client/gui-gtk-5.0/repodlgs.c:1359
msgid "In progress"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1328 client/gui-gtk-4.0/repodlgs.c:1360
#: client/gui-gtk-5.0/repodlgs.c:1360
msgid "Active"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1330 client/gui-gtk-4.0/repodlgs.c:1362
#: client/gui-gtk-5.0/repodlgs.c:1362 client/gui-qt/citydlg.cpp:1915
#: common/city.c:90
msgid "Shield"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1331 client/gui-gtk-4.0/repodlgs.c:1363
#: client/gui-gtk-5.0/repodlgs.c:1363
msgid "Total shield upkeep"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1332 client/gui-gtk-4.0/repodlgs.c:1364
#: client/gui-gtk-5.0/repodlgs.c:1364 client/gui-qt/citydlg.cpp:1915
#: common/city.c:89
msgid "Food"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1333 client/gui-gtk-4.0/repodlgs.c:1365
#: client/gui-gtk-5.0/repodlgs.c:1365
msgid "Total food upkeep"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1335 client/gui-gtk-4.0/repodlgs.c:1367
#: client/gui-gtk-5.0/repodlgs.c:1367
msgid "Total gold upkeep"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1478 client/gui-gtk-4.0/repodlgs.c:1510
#: client/gui-gtk-5.0/repodlgs.c:1510
msgid "Totals:"
msgstr ""

#. TRANS: Last %s is pre-pluralised
#. * "Treasury contains %d gold."
#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-gtk-3.22/repodlgs.c:1631 client/gui-gtk-4.0/repodlgs.c:1663
#: client/gui-gtk-5.0/repodlgs.c:1663 client/gui-qt/repodlgs.cpp:219
#: client/gui-sdl2/repodlgs.c:218 client/gui-sdl3/repodlgs.c:218
#, c-format
msgid ""
"Upgrade as many %s to %s as possible for %d gold each?\n"
"%s"
msgid_plural ""
"Upgrade as many %s to %s as possible for %d gold each?\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/gui-gtk-3.22/repodlgs.c:1733 client/gui-gtk-4.0/repodlgs.c:1763
#: client/gui-gtk-5.0/repodlgs.c:1763
msgid "_Upgrade"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1738 client/gui-gtk-4.0/repodlgs.c:1768
#: client/gui-gtk-5.0/repodlgs.c:1768
msgid "Find _Nearest"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1832 client/gui-gtk-4.0/repodlgs.c:1861
#: client/gui-gtk-5.0/repodlgs.c:1861
msgid "Player\n"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1834 client/gui-gtk-4.0/repodlgs.c:1863
#: client/gui-gtk-5.0/repodlgs.c:1863
msgid "Nation\n"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1836 client/gui-gtk-4.0/repodlgs.c:1865
#: client/gui-gtk-5.0/repodlgs.c:1865
msgid "Score\n"
msgstr ""

#: client/gui-gtk-3.22/repodlgs.c:1955 client/gui-gtk-4.0/repodlgs.c:1984
#: client/gui-gtk-5.0/repodlgs.c:1984 client/gui-qt/repodlgs.cpp:1582
#: client/plrdlg_common.c:580
msgid "Score"
msgstr ""

#: client/gui-gtk-3.22/soundset_dlg.c:60 client/gui-gtk-4.0/soundset_dlg.c:57
#: client/gui-gtk-5.0/soundset_dlg.c:57
msgid "Preferred soundset"
msgstr ""

#: client/gui-gtk-3.22/soundset_dlg.c:63 client/gui-gtk-4.0/soundset_dlg.c:60
#: client/gui-gtk-5.0/soundset_dlg.c:60
msgid "_Load soundset"
msgstr ""

#: client/gui-gtk-3.22/soundset_dlg.c:65 client/gui-gtk-4.0/soundset_dlg.c:62
#: client/gui-gtk-5.0/soundset_dlg.c:62
msgid "_Keep current soundset"
msgstr ""

#: client/gui-gtk-3.22/soundset_dlg.c:73 client/gui-gtk-4.0/soundset_dlg.c:70
#: client/gui-gtk-5.0/soundset_dlg.c:70
#, c-format
msgid ""
"Modpack suggests using %s soundset.\n"
"It might not work with other soundsets.\n"
"You are currently using soundset %s."
msgstr ""

#: client/gui-gtk-3.22/soundset_dlg.c:114 client/gui-gtk-4.0/soundset_dlg.c:109
#: client/gui-gtk-5.0/soundset_dlg.c:109
msgid "Preferred musicset"
msgstr ""

#: client/gui-gtk-3.22/soundset_dlg.c:117 client/gui-gtk-4.0/soundset_dlg.c:112
#: client/gui-gtk-5.0/soundset_dlg.c:112
msgid "_Load musicset"
msgstr ""

#: client/gui-gtk-3.22/soundset_dlg.c:119 client/gui-gtk-4.0/soundset_dlg.c:114
#: client/gui-gtk-5.0/soundset_dlg.c:114
msgid "_Keep current musicset"
msgstr ""

#: client/gui-gtk-3.22/soundset_dlg.c:126 client/gui-gtk-4.0/soundset_dlg.c:121
#: client/gui-gtk-5.0/soundset_dlg.c:121
#, c-format
msgid ""
"Modpack suggests using %s musicset.\n"
"It might not work with other musicsets.\n"
"You are currently using musicset %s."
msgstr ""

#: client/gui-gtk-3.22/spaceshipdlg.c:232 client/gui-gtk-4.0/spaceshipdlg.c:231
#: client/gui-gtk-5.0/spaceshipdlg.c:231
msgid "_Launch"
msgstr ""

#: client/gui-gtk-3.22/sprite.c:187 client/gui-gtk-4.0/sprite.c:187
#: client/gui-gtk-5.0/sprite.c:187
#, c-format
msgid "Can't load %s: %s"
msgstr ""

#: client/gui-gtk-3.22/theme_dlg.c:59 client/gui-gtk-4.0/theme_dlg.c:58
#: client/gui-gtk-5.0/theme_dlg.c:58
msgid "Theme suggested"
msgstr ""

#: client/gui-gtk-3.22/theme_dlg.c:62 client/gui-gtk-4.0/theme_dlg.c:61
#: client/gui-gtk-5.0/theme_dlg.c:61
msgid "Load theme"
msgstr ""

#: client/gui-gtk-3.22/theme_dlg.c:64 client/gui-gtk-4.0/theme_dlg.c:63
#: client/gui-gtk-5.0/theme_dlg.c:63
msgid "Keep current theme"
msgstr ""

#: client/gui-gtk-3.22/theme_dlg.c:71 client/gui-gtk-4.0/theme_dlg.c:70
#: client/gui-gtk-5.0/theme_dlg.c:70
#, c-format
msgid ""
"Tileset suggests using %s theme.\n"
"You are currently using %s."
msgstr ""

#: client/gui-gtk-3.22/tileset_dlg.c:49 client/gui-gtk-4.0/tileset_dlg.c:48
#: client/gui-gtk-5.0/tileset_dlg.c:48 client/gui-qt/dialogs.cpp:4052
msgid "Can't load requested tileset."
msgstr ""

#: client/gui-gtk-3.22/tileset_dlg.c:63 client/gui-gtk-4.0/tileset_dlg.c:62
#: client/gui-gtk-5.0/tileset_dlg.c:62
msgid "Preferred tileset"
msgstr ""

#: client/gui-gtk-3.22/tileset_dlg.c:66 client/gui-gtk-4.0/tileset_dlg.c:65
#: client/gui-gtk-5.0/tileset_dlg.c:65
msgid "_Load tileset"
msgstr ""

#: client/gui-gtk-3.22/tileset_dlg.c:68 client/gui-gtk-4.0/tileset_dlg.c:67
#: client/gui-gtk-5.0/tileset_dlg.c:67
msgid "_Keep current tileset"
msgstr ""

#: client/gui-gtk-3.22/tileset_dlg.c:76 client/gui-gtk-4.0/tileset_dlg.c:75
#: client/gui-gtk-5.0/tileset_dlg.c:75
#, c-format
msgid ""
"Modpack suggests using %s tileset.\n"
"It might not work with other tilesets.\n"
"You are currently using tileset %s."
msgstr ""

#: client/gui-gtk-3.22/transportdlg.c:112 client/gui-gtk-4.0/transportdlg.c:112
#: client/gui-gtk-5.0/transportdlg.c:112
msgid "Transport selection"
msgstr ""

#: client/gui-gtk-3.22/transportdlg.c:113 client/gui-gtk-4.0/transportdlg.c:113
#: client/gui-gtk-5.0/transportdlg.c:113
msgid "Looking for transport:"
msgstr ""

#: client/gui-gtk-3.22/transportdlg.c:114 client/gui-gtk-4.0/transportdlg.c:114
#: client/gui-gtk-5.0/transportdlg.c:114
msgid "Transports available:"
msgstr ""

#: client/gui-gtk-3.22/transportdlg.c:115 client/gui-gtk-4.0/transportdlg.c:115
#: client/gui-gtk-5.0/transportdlg.c:115 client/gui-qt/citydlg.cpp:837
#: client/gui-qt/menu.cpp:1229 client/gui-qt/pages.cpp:570
#: client/gui-qt/shortcuts.cpp:142
msgid "Load"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:96 client/gui-gtk-4.0/unitselect.c:96
#: client/gui-gtk-5.0/citydlg.c:1142 client/gui-gtk-5.0/unitselect.c:96
msgid "Description"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:255 client/gui-gtk-4.0/unitselect.c:255
#: client/gui-gtk-5.0/unitselect.c:255 client/gui-sdl2/dialogs.c:1113
#: client/gui-sdl3/dialogs.c:1109
msgid "Unit selection"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:272 client/gui-gtk-4.0/unitselect.c:271
#: client/gui-gtk-5.0/unitselect.c:271
msgid "_Tile"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:273 client/gui-gtk-4.0/unitselect.c:272
#: client/gui-gtk-5.0/unitselect.c:272
msgid "C_ontinent"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:274 client/gui-gtk-4.0/unitselect.c:273
#: client/gui-gtk-5.0/unitselect.c:273
msgid "_Land"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:275 client/gui-gtk-4.0/unitselect.c:274
#: client/gui-gtk-5.0/unitselect.c:274
msgid "_Sea"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:276 client/gui-gtk-4.0/unitselect.c:275
#: client/gui-gtk-5.0/unitselect.c:275
msgid "_Both"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:277 client/gui-gtk-4.0/unitselect.c:276
#: client/gui-gtk-5.0/unitselect.c:276
msgid "_World"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:484 client/gui-gtk-4.0/unitselect.c:490
#: client/gui-gtk-5.0/unitselect.c:490 client/gui-qt/menu.cpp:1218
#: client/gui-qt/shortcuts.cpp:130 common/unit.c:663
msgid "Sentry"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:506 client/gui-gtk-4.0/unitselect.c:514
#: client/gui-gtk-5.0/unitselect.c:514
msgid "_Deselect"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:519 client/gui-gtk-4.0/unitselect.c:528
#: client/gui-gtk-5.0/unitselect.c:528
msgid "C_enter"
msgstr ""

#: client/gui-gtk-3.22/unitselect.c:528 client/gui-gtk-4.0/unitselect.c:538
#: client/gui-gtk-5.0/unitselect.c:538
msgid "_Focus"
msgstr ""

#. TRANS: used in place of unit home city name
#: client/gui-gtk-3.22/unitselect.c:798 client/gui-gtk-4.0/unitselect.c:809
#: client/gui-gtk-5.0/unitselect.c:809
msgid "no home city"
msgstr ""

#. TRANS: used in place of unit home city name
#: client/gui-gtk-3.22/unitselect.c:801 client/gui-gtk-4.0/unitselect.c:812
#: client/gui-gtk-5.0/unitselect.c:812
msgid "unknown"
msgstr ""

#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
#. TRANS: extra name ... one of the above strings depending on if the
#. * target extra currently exists at the target tile and if it has an
#. * owner.
#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
#. TRANS: extra name ... one of the above strings depending on if the
#. * target extra currently exists at the target tile and if it has an
#. * owner.
#. TRANS: unit type and home city, e.g. "Transport\n(New Orleans)"
#. TRANS: extra name ... one of the above strings depending on if the
#. * target extra currently exists at the target tile and if it has an
#. * owner.
#: client/gui-gtk-3.22/unitselect.c:818
#: client/gui-gtk-3.22/unitselextradlg.c:76 client/gui-gtk-4.0/unitselect.c:829
#: client/gui-gtk-4.0/unitselextradlg.c:76 client/gui-gtk-5.0/unitselect.c:829
#: client/gui-gtk-5.0/unitselextradlg.c:76
#, c-format
msgid ""
"%s\n"
"(%s)"
msgstr ""

#. TRANS: nation adjective for extra owner used below if the target
#. * tile has the target extra and it has an owner.
#: client/gui-gtk-3.22/unitselextradlg.c:60
#: client/gui-gtk-4.0/unitselextradlg.c:60
#: client/gui-gtk-5.0/unitselextradlg.c:60
#, c-format
msgid "?eowner:%s"
msgstr ""

#. TRANS: used below if the target tile has the target extra but it
#. * doesn't have an owner.
#: client/gui-gtk-3.22/unitselextradlg.c:65
#: client/gui-gtk-4.0/unitselextradlg.c:65
#: client/gui-gtk-5.0/unitselextradlg.c:65
msgid "target"
msgstr ""

#. TRANS: used below if the target tile doesn't have the target
#. * extra (so it is assumed that it will be created).
#: client/gui-gtk-3.22/unitselextradlg.c:70
#: client/gui-gtk-4.0/unitselextradlg.c:70
#: client/gui-gtk-5.0/unitselextradlg.c:70
msgid "create"
msgstr ""

#: client/gui-gtk-3.22/voteinfo_bar.c:156 client/gui-gtk-4.0/voteinfo_bar.c:154
#: client/gui-gtk-5.0/voteinfo_bar.c:154
msgid "_YES"
msgstr ""

#: client/gui-gtk-3.22/voteinfo_bar.c:171 client/gui-gtk-4.0/voteinfo_bar.c:169
#: client/gui-gtk-5.0/voteinfo_bar.c:169
msgid "_NO"
msgstr ""

#: client/gui-gtk-3.22/voteinfo_bar.c:186 client/gui-gtk-4.0/voteinfo_bar.c:184
#: client/gui-gtk-5.0/voteinfo_bar.c:184
msgid "_ABSTAIN"
msgstr ""

#. TRANS: Describing a vote that passed.
#: client/gui-gtk-3.22/voteinfo_bar.c:243 client/gui-gtk-4.0/voteinfo_bar.c:241
#: client/gui-gtk-5.0/voteinfo_bar.c:241 client/gui-qt/voteinfo_bar.cpp:123
msgid "[passed]"
msgstr ""

#. TRANS: Describing a vote that failed.
#: client/gui-gtk-3.22/voteinfo_bar.c:247 client/gui-gtk-4.0/voteinfo_bar.c:245
#: client/gui-gtk-5.0/voteinfo_bar.c:245 client/gui-qt/voteinfo_bar.cpp:127
msgid "[failed]"
msgstr ""

#. TRANS: Describing a vote that was removed.
#: client/gui-gtk-3.22/voteinfo_bar.c:251 client/gui-gtk-4.0/voteinfo_bar.c:249
#: client/gui-gtk-5.0/voteinfo_bar.c:249 client/gui-qt/voteinfo_bar.cpp:131
msgid "[removed]"
msgstr ""

#. TRANS: "Vote" as a process
#: client/gui-gtk-3.22/voteinfo_bar.c:276 client/gui-gtk-4.0/voteinfo_bar.c:274
#: client/gui-gtk-5.0/voteinfo_bar.c:274
#, c-format
msgid "%sVote %d by %s: %s%s"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:154 client/gui-gtk-4.0/wldlg.c:156
#: client/gui-gtk-5.0/wldlg.c:246
msgid "new"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:219 client/gui-gtk-4.0/wldlg.c:223
#: client/gui-gtk-5.0/wldlg.c:330
msgid "Edit worklists"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:222 client/gui-gtk-4.0/wldlg.c:226
#: client/gui-gtk-5.0/wldlg.c:333
msgid "_New"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:274 client/gui-gtk-4.0/wldlg.c:274
#: client/gui-gtk-5.0/wldlg.c:370
msgid "_Worklists:"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:510 client/gui-gtk-4.0/wldlg.c:527
#: client/gui-gtk-5.0/wldlg.c:623
msgid "Edit Global _Worklists"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:996 client/gui-gtk-4.0/wldlg.c:1017
#: client/gui-gtk-5.0/wldlg.c:1113
msgid "Turns"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:1112 client/gui-gtk-4.0/wldlg.c:1193
#: client/gui-gtk-5.0/wldlg.c:1321
msgid "Source _Tasks:"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:1116 client/gui-gtk-4.0/wldlg.c:1197
#: client/gui-gtk-5.0/wldlg.c:1325
msgid "Show _Future Targets"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:1205 client/gui-gtk-4.0/wldlg.c:1292
#: client/gui-gtk-5.0/wldlg.c:1420
msgid "Target _Worklist:"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:1221
msgid "_Add Global Worklist"
msgstr ""

#: client/gui-gtk-3.22/wldlg.c:1236 client/gui-gtk-4.0/wldlg.c:1317
#: client/gui-gtk-5.0/wldlg.c:1445
msgid "Change Prod_uction"
msgstr ""

#: client/gui-gtk-4.0/citydlg.c:1426 client/gui-gtk-5.0/citydlg.c:1715
msgid "Counters Page"
msgstr ""

#: client/gui-gtk-4.0/cityrep.c:1581 client/gui-gtk-4.0/cityrep.c:1778
#: client/gui-gtk-4.0/cityrep.c:1824 client/gui-gtk-4.0/cityrep.c:1848
#: client/gui-gtk-5.0/action_dialog.c:947 client/gui-gtk-5.0/cityrep.c:1774
#: client/gui-gtk-5.0/cityrep.c:1971 client/gui-gtk-5.0/cityrep.c:2017
#: client/gui-gtk-5.0/cityrep.c:2041
msgid "Improvement"
msgstr ""

#: client/gui-gtk-4.0/cityrep.c:1589 client/gui-gtk-4.0/cityrep.c:1786
#: client/gui-gtk-4.0/cityrep.c:1832 client/gui-gtk-4.0/cityrep.c:1856
#: client/gui-gtk-5.0/cityrep.c:1782 client/gui-gtk-5.0/cityrep.c:1979
#: client/gui-gtk-5.0/cityrep.c:2025 client/gui-gtk-5.0/cityrep.c:2049
#: client/gui-sdl2/repodlgs.c:2166 client/gui-sdl3/repodlgs.c:2166
msgid "Wonder"
msgstr ""

#. TRANS: Menu name to be used like "Set Improvement first"
#. *        This is about adding item to the beginning of the worklist.
#: client/gui-gtk-4.0/cityrep.c:1633 client/gui-gtk-5.0/cityrep.c:1826
#, c-format
msgid "Set %s first"
msgstr ""

#. TRANS: Menu name to be used like "Set Improvement last"
#. *        This is about adding item to the end of the worklist.
#: client/gui-gtk-4.0/cityrep.c:1641 client/gui-gtk-5.0/cityrep.c:1834
#, c-format
msgid "Set %s last"
msgstr ""

#. TRANS: Menu name to be used like "Set Improvement next"
#. *        This is about adding item after current one on the worklist.
#: client/gui-gtk-4.0/cityrep.c:1649 client/gui-gtk-5.0/cityrep.c:1842
#, c-format
msgid "Set %s next"
msgstr ""

#. TRANS: Menu name to be used like "Set Improvement 2nd last"
#. *        This is about adding item as second last on the worklist.
#: client/gui-gtk-4.0/cityrep.c:1657 client/gui-gtk-5.0/cityrep.c:1850
#, c-format
msgid "Set %s 2nd last"
msgstr ""

#: client/gui-gtk-4.0/cityrep.c:1770 client/gui-gtk-4.0/cityrep.c:1778
#: client/gui-gtk-4.0/cityrep.c:1786 client/gui-gtk-5.0/cityrep.c:1963
#: client/gui-gtk-5.0/cityrep.c:1971 client/gui-gtk-5.0/cityrep.c:1979
#, c-format
msgid "Building %s"
msgstr ""

#: client/gui-gtk-4.0/cityrep.c:1808 client/gui-gtk-5.0/cityrep.c:2001
#, c-format
msgid "Supported %s"
msgstr ""

#: client/gui-gtk-4.0/cityrep.c:1816 client/gui-gtk-4.0/cityrep.c:1824
#: client/gui-gtk-4.0/cityrep.c:1832 client/gui-gtk-5.0/cityrep.c:2009
#: client/gui-gtk-5.0/cityrep.c:2017 client/gui-gtk-5.0/cityrep.c:2025
#, c-format
msgid "Present %s"
msgstr ""

#: client/gui-gtk-4.0/cityrep.c:1840 client/gui-gtk-4.0/cityrep.c:1848
#: client/gui-gtk-4.0/cityrep.c:1856 client/gui-gtk-5.0/cityrep.c:2033
#: client/gui-gtk-5.0/cityrep.c:2041 client/gui-gtk-5.0/cityrep.c:2049
#, c-format
msgid "Available %s"
msgstr ""

#: client/gui-gtk-4.0/gui_main.c:274
msgid "gtk4-client gui-specific options are:\n"
msgstr ""

#: client/gui-gtk-4.0/gui_main.c:277 client/gui-gtk-5.0/gui_main.c:278
msgid "-r, --resolution WIDTHxHEIGHT\tAssume given resolution screen\n"
msgstr ""

#. TRANS: Keep word 'default' untranslated
#: client/gui-gtk-4.0/gui_main.c:281 client/gui-gtk-5.0/gui_main.c:282
msgid ""
"-z, --zoom LEVEL\tSet zoom level; use value 'default' to reset\n"
"\n"
msgstr ""

#: client/gui-gtk-4.0/gui_main.c:319 client/gui-gtk-5.0/gui_main.c:320
#, c-format
msgid "Unknown command-line option \"%s\".\n"
msgstr ""

#: client/gui-gtk-4.0/gui_main.c:1850 client/gui-gtk-5.0/gui_main.c:1851
msgid "Migrating options from gtk3.22 to gtk4 client"
msgstr ""

#: client/gui-gtk-4.0/gui_main.c:2564 client/gui-gtk-5.0/gui_main.c:2617
#, c-format
msgid ""
"\n"
"Built against gtk %d.%d.%d, using %d.%d.%d\n"
"Built against glib %d.%d.%d, using %d.%d.%d"
msgstr ""

#: client/gui-gtk-4.0/menu.c:740 client/gui-gtk-5.0/menu.c:740
msgid "_Teleport"
msgstr ""

#: client/gui-gtk-4.0/pages.c:1994 client/gui-gtk-5.0/pages.c:2354
#, c-format
msgid "Difficulty: %s"
msgstr ""

#: client/gui-gtk-5.0/action_dialog.c:615 client/gui-qt/dialogs.cpp:3805
#: client/gui-sdl2/action_dialog.c:2109 client/gui-sdl3/action_dialog.c:2108
msgid "Bribe Enemy Stack"
msgstr ""

#: client/gui-gtk-5.0/action_dialog.c:763
msgid "Tech"
msgstr ""

#: client/gui-gtk-5.0/citydlg.c:1133 client/gui-gtk-5.0/citydlg.c:1295
msgid "Pix"
msgstr ""

#: client/gui-gtk-5.0/citydlg.c:1151 tools/manual/manual_buildings.c:60
msgid "Upkeep"
msgstr ""

#: client/gui-gtk-5.0/citydlg.c:3611 client/gui-gtk-5.0/cityrep.c:825
#: client/gui-gtk-5.0/gui_main.c:2426 client/gui-qt/dialogs.cpp:3991
#: client/gui-qt/pages.cpp:1803 client/gui-qt/voteinfo_bar.cpp:39
#: client/gui-sdl2/action_dialog.c:1730 client/gui-sdl2/action_dialog.c:1975
#: client/gui-sdl2/action_dialog.c:2140 client/gui-sdl2/citydlg.c:1262
#: client/gui-sdl2/cma_fe.c:361 client/gui-sdl2/diplodlg.c:1504
#: client/gui-sdl2/plrdlg.c:251 client/gui-sdl2/repodlgs.c:268
#: client/gui-sdl3/action_dialog.c:1730 client/gui-sdl3/action_dialog.c:1975
#: client/gui-sdl3/action_dialog.c:2139 client/gui-sdl3/citydlg.c:1258
#: client/gui-sdl3/cma_fe.c:357 client/gui-sdl3/diplodlg.c:1500
#: client/gui-sdl3/plrdlg.c:247 client/gui-sdl3/repodlgs.c:268
#: client/text.c:686
msgid "Yes"
msgstr ""

#: client/gui-gtk-5.0/citydlg.c:3611 client/gui-gtk-5.0/cityrep.c:825
#: client/gui-gtk-5.0/gui_main.c:2426 client/gui-qt/dialogs.cpp:3992
#: client/gui-qt/pages.cpp:1805 client/gui-qt/voteinfo_bar.cpp:40
#: client/gui-sdl2/action_dialog.c:1741 client/gui-sdl2/action_dialog.c:1985
#: client/gui-sdl2/action_dialog.c:2150 client/gui-sdl2/citydlg.c:1249
#: client/gui-sdl2/cma_fe.c:371 client/gui-sdl2/diplodlg.c:1492
#: client/gui-sdl2/plrdlg.c:251 client/gui-sdl2/repodlgs.c:255
#: client/gui-sdl2/repodlgs.c:1668 client/gui-sdl3/action_dialog.c:1741
#: client/gui-sdl3/action_dialog.c:1985 client/gui-sdl3/action_dialog.c:2149
#: client/gui-sdl3/citydlg.c:1245 client/gui-sdl3/cma_fe.c:367
#: client/gui-sdl3/diplodlg.c:1488 client/gui-sdl3/plrdlg.c:247
#: client/gui-sdl3/repodlgs.c:255 client/gui-sdl3/repodlgs.c:1668
msgid "No"
msgstr ""

#: client/gui-gtk-5.0/gui_main.c:275
msgid "gtk4x-client gui-specific options are:\n"
msgstr ""

#: client/gui-gtk-5.0/gui_main.c:1902
msgid "Migrating options from gtk4 to gtk4x client"
msgstr ""

#: client/gui-gtk-5.0/menu.c:1318
msgid "Leave"
msgstr ""

#: client/gui-gtk-5.0/menu.c:1318 client/gui-qt/citydlg.cpp:4219
#: client/gui-qt/dialogs.cpp:565 client/gui-qt/hudwidget.cpp:1418
#: client/gui-qt/messagedlg.cpp:65 client/gui-qt/optiondlg.cpp:140
#: client/gui-qt/pages.cpp:421 client/gui-qt/pages.cpp:563
#: client/gui-qt/pages.cpp:630 client/gui-qt/ratesdlg.cpp:78
#: client/gui-qt/ratesdlg.cpp:168 client/gui-qt/shortcuts.cpp:624
#: client/gui-sdl2/action_dialog.c:1127 client/gui-sdl2/citydlg.c:548
#: client/gui-sdl2/citydlg.c:1468 client/gui-sdl2/connectdlg.c:314
#: client/gui-sdl2/connectdlg.c:633 client/gui-sdl2/connectdlg.c:833
#: client/gui-sdl2/connectdlg.c:1010 client/gui-sdl2/dialogs.c:734
#: client/gui-sdl2/dialogs.c:934 client/gui-sdl2/dialogs.c:3374
#: client/gui-sdl2/mapctrl.c:2808 client/gui-sdl3/action_dialog.c:1127
#: client/gui-sdl3/citydlg.c:544 client/gui-sdl3/citydlg.c:1464
#: client/gui-sdl3/connectdlg.c:310 client/gui-sdl3/connectdlg.c:629
#: client/gui-sdl3/connectdlg.c:829 client/gui-sdl3/connectdlg.c:1006
#: client/gui-sdl3/dialogs.c:730 client/gui-sdl3/dialogs.c:930
#: client/gui-sdl3/dialogs.c:3372 client/gui-sdl3/mapctrl.c:2803
#: tools/fcmp/mpgui_gtk5.c:178
msgid "Cancel"
msgstr ""

#: client/gui-qt/chatline.cpp:274
msgid "Allies only"
msgstr ""

#: client/gui-qt/citydlg.cpp:633
msgid "Sell improvement?"
msgstr ""

#: client/gui-qt/citydlg.cpp:802 client/gui-sdl2/citydlg.c:444
#: client/gui-sdl3/citydlg.c:440
msgid "Activate unit"
msgstr ""

#: client/gui-qt/citydlg.cpp:804
msgid "Activate and close dialog"
msgstr ""

#: client/gui-qt/citydlg.cpp:809 client/gui-sdl2/citydlg.c:470
#: client/gui-sdl3/citydlg.c:466
msgid "Sentry unit"
msgstr ""

#: client/gui-qt/citydlg.cpp:816 client/gui-sdl2/citydlg.c:486
#: client/gui-sdl3/citydlg.c:482
msgid "Fortify unit"
msgstr ""

#: client/gui-qt/citydlg.cpp:822 client/gui-sdl2/citydlg.c:503
#: client/gui-sdl3/citydlg.c:499
msgid "Disband unit"
msgstr ""

#: client/gui-qt/citydlg.cpp:844 client/gui-qt/menu.cpp:1234
#: client/gui-qt/shortcuts.cpp:144
msgid "Unload"
msgstr ""

#: client/gui-qt/citydlg.cpp:851 client/gui-qt/menu.cpp:1239
#: client/gui-sdl2/menu.c:655 client/gui-sdl3/menu.c:651
msgid "Unload All From Transporter"
msgstr ""

#: client/gui-qt/citydlg.cpp:858 client/gui-sdl2/menu.c:474
#: client/gui-sdl3/menu.c:470
msgid "Upgrade Unit"
msgstr ""

#. TRANS: %1 is a custom string chosen by player.
#: client/gui-qt/citydlg.cpp:1247
msgid "Governor %1"
msgstr ""

#: client/gui-qt/citydlg.cpp:1371
msgid "Autoworker activity:"
msgstr ""

#: client/gui-qt/citydlg.cpp:1408 client/gui-qt/citydlg.cpp:2802
#: client/gui-qt/cityrep.cpp:476
msgid "Clear"
msgstr ""

#: client/gui-qt/citydlg.cpp:1522
msgid "Click to change city name"
msgstr ""

#: client/gui-qt/citydlg.cpp:1577 client/gui-qt/menu.cpp:1058
msgid "Zoom in"
msgstr ""

#: client/gui-qt/citydlg.cpp:1583 client/gui-qt/menu.cpp:1066
msgid "Zoom out"
msgstr ""

#: client/gui-qt/citydlg.cpp:1644 client/gui-qt/citydlg.cpp:1648
msgid "Show buildings"
msgstr ""

#: client/gui-qt/citydlg.cpp:1654 client/gui-qt/citydlg.cpp:1656
#: client/options.c:2524
msgid "Show units"
msgstr ""

#: client/gui-qt/citydlg.cpp:1663 client/gui-qt/citydlg.cpp:1665
msgid "Show wonders"
msgstr ""

#: client/gui-qt/citydlg.cpp:1672 client/gui-qt/citydlg.cpp:1674
msgid "Show future targets"
msgstr ""

#: client/gui-qt/citydlg.cpp:1686
msgid "Close city dialog"
msgstr ""

#: client/gui-qt/citydlg.cpp:1692
msgid "Show next city"
msgstr ""

#: client/gui-qt/citydlg.cpp:1699
msgid "Show previous city"
msgstr ""

#: client/gui-qt/citydlg.cpp:1765
msgid "Worklist Option"
msgstr ""

#: client/gui-qt/citydlg.cpp:1780
msgid "Click to change current production"
msgstr ""

#: client/gui-qt/citydlg.cpp:1783 client/gui-qt/cityrep.cpp:486
#: client/gui-qt/cityrep.cpp:509
msgid "Change"
msgstr ""

#: client/gui-qt/citydlg.cpp:1784
msgid "Insert Before"
msgstr ""

#: client/gui-qt/citydlg.cpp:1785
msgid "Insert After"
msgstr ""

#: client/gui-qt/citydlg.cpp:1786
msgid "Add Last"
msgstr ""

#: client/gui-qt/citydlg.cpp:1806 client/gui-qt/cityrep.cpp:499
msgid "Worklist"
msgstr ""

#: client/gui-qt/citydlg.cpp:1870
msgid "Presets:"
msgstr ""

#: client/gui-qt/citydlg.cpp:1871
msgid "Governor settings"
msgstr ""

#: client/gui-qt/citydlg.cpp:1872
msgid "Results:"
msgstr ""

#: client/gui-qt/citydlg.cpp:1883 client/gui-qt/optiondlg.cpp:167
#: client/gui-qt/shortcuts.cpp:645
msgid "Save"
msgstr ""

#: client/gui-qt/citydlg.cpp:1915 client/gui-qt/gotodlg.cpp:61 common/city.c:91
#: data/civ1/techs.ruleset:637 data/civ2/techs.ruleset:805
#: data/classic/techs.ruleset:808 data/sandbox/techs.ruleset:859
#: data/civ2civ3/techs.ruleset:834 data/multiplayer/techs.ruleset:813
msgid "Trade"
msgstr ""

#: client/gui-qt/citydlg.cpp:1922
msgid "Priority"
msgstr ""

#: client/gui-qt/citydlg.cpp:2106 client/gui-qt/citydlg.cpp:2113
msgid "Show city production"
msgstr ""

#: client/gui-qt/citydlg.cpp:2107 client/gui-qt/citydlg.cpp:2116
msgid "Show counters information"
msgstr ""

#: client/gui-qt/citydlg.cpp:2110
msgid "Show happiness information"
msgstr ""

#: client/gui-qt/citydlg.cpp:2619
msgid "No governor defined"
msgstr ""

#. TRANS: %1 is custom string chosen by player
#: client/gui-qt/citydlg.cpp:2632
msgid "<h3>Governor Enabled<br>(%1)</h3>"
msgstr ""

#: client/gui-qt/citydlg.cpp:2641
msgid "<h3>Governor Disabled</h3>"
msgstr ""

#: client/gui-qt/citydlg.cpp:2655
msgid "Disable"
msgstr ""

#: client/gui-qt/citydlg.cpp:2657
msgid "Enable"
msgstr ""

#: client/gui-qt/citydlg.cpp:2767
msgid "Remove Governor"
msgstr ""

#: client/gui-qt/citydlg.cpp:2800
msgid "Change worklist"
msgstr ""

#: client/gui-qt/citydlg.cpp:2801
msgid "Insert worklist"
msgstr ""

#: client/gui-qt/citydlg.cpp:2827
msgid "Save worklist"
msgstr ""

#: client/gui-qt/citydlg.cpp:2829 client/gui-qt/menu.cpp:979
#: client/gui-qt/menu.cpp:981 client/gui-qt/pages.cpp:212
#: client/gui-sdl2/mapctrl.c:1756 client/gui-sdl2/optiondlg.c:797
#: client/gui-sdl2/optiondlg.c:1390 client/gui-sdl2/pages.c:273
#: client/gui-sdl3/mapctrl.c:1752 client/gui-sdl3/optiondlg.c:811
#: client/gui-sdl3/optiondlg.c:1404 client/gui-sdl3/pages.c:273
msgid "Options"
msgstr ""

#: client/gui-qt/citydlg.cpp:2830
msgid "Allow disbanding city"
msgstr ""

#: client/gui-qt/citydlg.cpp:2891
msgid "Buy (%1 gold)"
msgid_plural "Buy (%1 gold)"
msgstr[0] ""
msgstr[1] ""

#: client/gui-qt/citydlg.cpp:2898
msgid "Buy"
msgstr ""

#: client/gui-qt/citydlg.cpp:3036
#, c-format
msgid "Current value is: %d"
msgstr ""

#: client/gui-qt/citydlg.cpp:3039
#, c-format
msgid "Activated once value equal or higher than: %d"
msgstr ""

#: client/gui-qt/citydlg.cpp:3491
#, c-format
msgid "Buy %s for %d gold?"
msgid_plural "Buy %s for %d gold?"
msgstr[0] ""
msgstr[1] ""

#: client/gui-qt/citydlg.cpp:3624
msgid "Improvements - upkeep %1"
msgstr ""

#: client/gui-qt/citydlg.cpp:3765
msgid "What should we name new worklist?"
msgstr ""

#: client/gui-qt/citydlg.cpp:3766
msgid "Save current worklist"
msgstr ""

#: client/gui-qt/citydlg.cpp:3767
msgid "New worklist"
msgstr ""

#. TRANS: city dialog title
#: client/gui-qt/citydlg.cpp:3801
msgid "%1 - %2 citizens - DISORDER"
msgstr ""

#. TRANS: city dialog title
#: client/gui-qt/citydlg.cpp:3805
msgid "%1 - %2 citizens - celebrating"
msgstr ""

#. TRANS: city dialog title
#: client/gui-qt/citydlg.cpp:3809
msgid "%1 - %2 citizens - happy"
msgstr ""

#. TRANS: city dialog title
#: client/gui-qt/citydlg.cpp:3813
msgid "%1 - %2 citizens"
msgstr ""

#: client/gui-qt/citydlg.cpp:4024
msgid "Cost: %1, Upkeep: %2\n"
msgstr ""

#: client/gui-qt/citydlg.cpp:4031
msgid "Cost Estimate: %1, Upkeep: %2\n"
msgstr ""

#. TRANS: this and nearby literal strings are interpreted
#. * as (Qt) HTML
#: client/gui-qt/citydlg.cpp:4075
msgid "Obsoleted by %1 (%2)."
msgstr ""

#. TRANS: Current unit obsoleted by other unit
#: client/gui-qt/citydlg.cpp:4079 client/gui-qt/helpdlg.cpp:983
msgid "Obsoleted by %1."
msgstr ""

#: client/gui-qt/cityrep.cpp:489
msgid "Add next"
msgstr ""

#: client/gui-qt/cityrep.cpp:492
msgid "Add before last"
msgstr ""

#: client/gui-qt/cityrep.cpp:495
msgid "Add last"
msgstr ""

#: client/gui-qt/cityrep.cpp:502
msgid "Add"
msgstr ""

#: client/gui-qt/cityrep.cpp:515
msgid "Governor"
msgstr ""

#: client/gui-qt/cityrep.cpp:518 client/gui-sdl2/citydlg.c:1477
#: client/gui-sdl2/repodlgs.c:1681 client/gui-sdl3/citydlg.c:1473
#: client/gui-sdl3/repodlgs.c:1681
msgid "Sell"
msgstr ""

#: client/gui-qt/cityrep.cpp:529
msgid "City/Buy"
msgstr ""

#: client/gui-qt/cityrep.cpp:531
msgid "View"
msgstr ""

#: client/gui-qt/cityrep.cpp:533
msgid "Center"
msgstr ""

#: client/gui-qt/cityrep.cpp:541
#, c-format
msgid "Buy ( Cost: %d )"
msgstr ""

#: client/gui-qt/cityrep.cpp:672
msgid "Sell?"
msgstr ""

#: client/gui-qt/cityrep.cpp:1132 client/gui-qt/plrdlg.cpp:430
msgid "Column visibility"
msgstr ""

#: client/gui-qt/dialogs.cpp:457
msgid "Select Nation"
msgstr ""

#: client/gui-qt/dialogs.cpp:476
msgid "Nation Set:"
msgstr ""

#: client/gui-qt/dialogs.cpp:506
msgid "Choose nation"
msgstr ""

#: client/gui-qt/dialogs.cpp:507
msgid "Your leader name"
msgstr ""

#: client/gui-qt/dialogs.cpp:573 client/gui-qt/messagedlg.cpp:69
#: client/gui-qt/optiondlg.cpp:174 client/gui-qt/ratesdlg.cpp:79
#: client/gui-qt/ratesdlg.cpp:169 client/gui-qt/shortcuts.cpp:652
msgid "Ok"
msgstr ""

#: client/gui-qt/dialogs.cpp:864
msgid "Nation has been chosen by other player"
msgstr ""

#: client/gui-qt/dialogs.cpp:1121
msgid "Goto Location"
msgstr ""

#: client/gui-qt/dialogs.cpp:1123
msgid "Inspect City"
msgstr ""

#: client/gui-qt/dialogs.cpp:2259
msgid "&Wait"
msgstr ""

#: client/gui-qt/dialogs.cpp:2263
msgid "Do nothing"
msgstr ""

#: client/gui-qt/dialogs.cpp:3198
msgid "Steal"
msgstr ""

#. TRANS: %s is pre-pluralised "Treasury contains %d gold."
#: client/gui-qt/dialogs.cpp:3817 client/gui-sdl2/action_dialog.c:2178
#: client/gui-sdl3/action_dialog.c:2177
#, c-format
msgid ""
"Bribing the unit stack costs %d gold.\n"
"%s"
msgid_plural ""
"Bribing the unit stack costs %d gold.\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/gui-qt/dialogs.cpp:3888 client/gui-qt/menu.cpp:1432
#: common/events.c:125 common/events.c:135
msgid "Sabotage"
msgstr ""

#: client/gui-qt/dialogs.cpp:3988
msgid "Are you sure you want to disband that %1 unit?"
msgid_plural "Are you sure you want to disband those %1 units?"
msgstr[0] ""
msgstr[1] ""

#: client/gui-qt/dialogs.cpp:3993
msgid "Disband units"
msgstr ""

#: client/gui-qt/dialogs.cpp:4037
msgid "Modpack suggests using %1 tileset."
msgstr ""

#: client/gui-qt/dialogs.cpp:4042
msgid "Keep current tileset"
msgstr ""

#: client/gui-qt/dialogs.cpp:4043
msgid "Load tileset"
msgstr ""

#: client/gui-qt/dialogs.cpp:4068
msgid "Modpack suggests using %1 soundset."
msgstr ""

#: client/gui-qt/dialogs.cpp:4073
msgid "Keep current soundset"
msgstr ""

#: client/gui-qt/dialogs.cpp:4074
msgid "Load soundset"
msgstr ""

#: client/gui-qt/dialogs.cpp:4093
msgid "Modpack suggests using %1 musicset."
msgstr ""

#: client/gui-qt/dialogs.cpp:4098
msgid "Keep current musicset"
msgstr ""

#: client/gui-qt/dialogs.cpp:4099
msgid "Load musicset"
msgstr ""

#: client/gui-qt/dialogs.cpp:4429
msgid "Tileset error"
msgstr ""

#. TRANS: MP = Movement points
#: client/gui-qt/dialogs.cpp:4651
msgid "MP:"
msgstr ""

#. TRANS: HP - hit points
#: client/gui-qt/dialogs.cpp:4756
msgid "%1 HP:%2/%3"
msgstr ""

#: client/gui-qt/dialogs.cpp:4761 client/gui-qt/hudwidget.cpp:1503
msgid "%1 unit"
msgid_plural "%1 units"
msgstr[0] ""
msgstr[1] ""

#: client/gui-qt/dialogs.cpp:5027
msgid "Are you sure you want to do %1?"
msgstr ""

#: client/gui-qt/diplodlg.cpp:101
msgid "%1 turn left"
msgid_plural "%1 turns left"
msgstr[0] ""
msgstr[1] ""

#: client/gui-qt/diplodlg.cpp:351 client/gui-qt/diplodlg.cpp:361
#: client/gui-sdl2/diplodlg.c:614 client/gui-sdl3/diplodlg.c:610
#: data/granularity/techs.ruleset:412
msgid "Maps"
msgstr ""

#: client/gui-qt/diplodlg.cpp:374 client/gui-sdl2/diplodlg.c:737
#: client/gui-sdl2/helpdlg.c:2035 client/gui-sdl3/diplodlg.c:733
#: client/gui-sdl3/helpdlg.c:2033
msgid "Advances"
msgstr ""

#: client/gui-qt/diplodlg.cpp:438 client/gui-sdl2/diplodlg.c:596
#: client/gui-sdl3/diplodlg.c:592
msgid "Give shared vision"
msgstr ""

#: client/gui-qt/diplodlg.cpp:448 client/gui-sdl2/diplodlg.c:663
#: client/gui-sdl3/diplodlg.c:659
msgid "Give embassy"
msgstr ""

#: client/gui-qt/diplodlg.cpp:458 client/gui-sdl2/diplodlg.c:532
#: client/gui-sdl3/diplodlg.c:528
msgid "Pacts"
msgstr ""

#: client/gui-qt/fc_client.cpp:136
msgid "Freeciv (%1)"
msgstr ""

#: client/gui-qt/fc_client.cpp:175
msgid "Welcome to Freeciv"
msgstr ""

#: client/gui-qt/fc_client.cpp:267
msgid "This is Qt-client for Freeciv."
msgstr ""

#: client/gui-qt/fc_client.cpp:559 client/gui-qt/pages.cpp:1939
msgid "Don't Observe"
msgstr ""

#: client/gui-qt/fc_client.cpp:562 client/gui-qt/pages.cpp:705
#: client/gui-qt/pages.cpp:1941 client/gui-qt/pages.cpp:2036
msgid "Observe"
msgstr ""

#: client/gui-qt/fc_client.cpp:1180
msgid "Client Options"
msgstr ""

#: client/gui-qt/fc_client.cpp:1208
msgid "More Game Options"
msgstr ""

#: client/gui-qt/fc_client.cpp:1214
msgid "Nation:"
msgstr ""

#: client/gui-qt/fc_client.cpp:1215
msgid "Rules:"
msgstr ""

#: client/gui-qt/fc_client.cpp:1220
msgid "Players:"
msgstr ""

#: client/gui-qt/fc_client.cpp:1356
msgid "Set server options"
msgstr ""

#: client/gui-qt/fonts.cpp:141
#, c-format
msgid "Failed to setup font for role %s."
msgstr ""

#: client/gui-qt/gotodlg.cpp:53
msgid "Building"
msgstr ""

#: client/gui-qt/gotodlg.cpp:59
msgid "Distance"
msgstr ""

#: client/gui-qt/gotodlg.cpp:86
msgid "&Goto"
msgstr ""

#: client/gui-qt/gotodlg.cpp:87
msgid "&Airlift"
msgstr ""

#: client/gui-qt/gotodlg.cpp:88
msgid "&Close"
msgstr ""

#: client/gui-qt/gotodlg.cpp:93
msgid "Show All Cities"
msgstr ""

#: client/gui-qt/gui_main.cpp:111
msgid ""
"This client accepts the standard Qt command-line options\n"
"after '--'. See the Qt documentation.\n"
"\n"
msgstr ""

#: client/gui-qt/gui_main.cpp:118
msgid "-s, --shortcutreset\tReset shortcut keys to default values\n"
msgstr ""

#: client/gui-qt/gui_main.cpp:157
msgid "Migrating Qt-client options from freeciv-2.5 options."
msgstr ""

#: client/gui-qt/gui_main.cpp:185
msgid "svg flags not enabled in this freeciv build."
msgstr ""

#: client/gui-qt/gui_main.cpp:569 tools/fcmp/mpgui_qt.cpp:500
msgid "Quit?"
msgstr ""

#: client/gui-qt/gui_main.cpp:591
#, c-format
msgid ""
"\n"
"Built against Qt %s, using %s"
msgstr ""

#: client/gui-qt/gui_main.cpp:595
msgid ""
"\n"
"Built in Qt5 mode."
msgstr ""

#: client/gui-qt/gui_main.cpp:597
msgid ""
"\n"
"Built in Qt6x mode."
msgstr ""

#: client/gui-qt/gui_main.cpp:599
msgid ""
"\n"
"Built in Qt6 mode."
msgstr ""

#: client/gui-qt/helpdlg.cpp:167
msgid "About Qt"
msgstr ""

#: client/gui-qt/helpdlg.cpp:913
msgid "Moves:"
msgstr ""

#: client/gui-qt/helpdlg.cpp:933
msgid "Basic upkeep:"
msgstr ""

#. TRANS: this and similar literal strings interpreted as (Qt) HTML
#: client/gui-qt/helpdlg.cpp:945
msgid "Requires"
msgstr ""

#: client/gui-qt/helpdlg.cpp:957
msgid "No technology required."
msgstr ""

#: client/gui-qt/helpdlg.cpp:968
msgid "Obsoleted by"
msgstr ""

#: client/gui-qt/helpdlg.cpp:988
msgid "Never obsolete."
msgstr ""

#: client/gui-qt/helpdlg.cpp:1330
msgid "Move cost:"
msgstr ""

#: client/gui-qt/helpdlg.cpp:1332
msgid "Defense bonus:"
msgstr ""

#. TRANS: Display a percentage, eg "50%".
#: client/gui-qt/helpdlg.cpp:1335
msgid "%1%"
msgstr ""

#: client/gui-qt/helpdlg.cpp:1348
msgid "Cultiv. Rslt/Time:"
msgstr ""

#: client/gui-qt/helpdlg.cpp:1370
msgid "Plant Rslt/Time:"
msgstr ""

#: client/gui-qt/helpdlg.cpp:1393
msgid "Trans. Rslt/Time:"
msgstr ""

#. TRANS: %1 food, %2 shields, %3 trade
#: client/gui-qt/helpdlg.cpp:1441
msgid "Tile output becomes %1, %2, %3."
msgstr ""

#. TRANS: Tooltip decorating strings like "1, 2, 3".
#: client/gui-qt/helpdlg.cpp:1446
msgid "Output (Food, Shields, Trade) of a tile where the resource is present."
msgstr ""

#. TRANS: MP = Movement points
#: client/gui-qt/hudwidget.cpp:641
msgid "MP: "
msgstr ""

#: client/gui-qt/hudwidget.cpp:643
msgid "HP:%1/%2"
msgstr ""

#. TRANS: preserve leading space; always at least 2
#: client/gui-qt/hudwidget.cpp:652
msgid " (Selected %1 unit)"
msgid_plural " (Selected %1 units)"
msgstr[0] ""
msgstr[1] ""

#. TRANS: preserve leading space
#: client/gui-qt/hudwidget.cpp:660
msgid " +%1 unit"
msgid_plural " +%1 units"
msgstr[0] ""
msgstr[1] ""

#: client/gui-qt/hudwidget.cpp:1262
msgid "MP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1336
msgid "Unit type"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1337
msgid "Selected type"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1339
msgid "All types"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1353
msgid "Unit activity"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1354
msgid "Any activity"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1356 common/fc_types.h:150 common/unit.c:661
msgid "Fortified"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1357 common/fc_types.h:138 common/unit.c:645
msgid "Idle"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1358
msgid "Sentried"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1373
msgid "Unit HP and MP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1374
msgid "Any unit"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1375
msgid "Full HP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1376
msgid "Full MP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1377
msgid "Full HP and MP"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1393
msgid "Location"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1394
msgid "Anywhere"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1395
msgid "Current tile"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1396
msgid "Current continent"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1397
msgid "Main continent"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1627
msgid "Terrain: %1\n"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1628
msgid "Food/Prod/Trade: %1\n"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1632
msgid "Infrastructure: %1\n"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1634
msgid "Defense bonus: %1%\n"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1650 client/gui-qt/hudwidget.cpp:1652
msgid "Movement cost: %1"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1680
msgid "Year: %1 (Turn: %2)"
msgstr ""

#: client/gui-qt/hudwidget.cpp:1686
msgid "Population: %1"
msgstr ""

#. TRANS: current gold, then loss/gain per turn
#: client/gui-qt/hudwidget.cpp:1702
msgid "Gold: %1 (%2)"
msgstr ""

#: client/gui-qt/luaconsole.cpp:77
msgid "Lua scripts"
msgstr ""

#: client/gui-qt/luaconsole.cpp:79
msgid "Load lua script"
msgstr ""

#: client/gui-qt/mapctrl.cpp:260
#, c-format
msgid "Selected city %s. Now choose rally point."
msgstr ""

#: client/gui-qt/mapctrl.cpp:264
msgid "No city selected. Aborted"
msgstr ""

#: client/gui-qt/mapctrl.cpp:279
#, c-format
msgid "Tile %s set as rally point from city %s."
msgstr ""

#: client/gui-qt/mapctrl.cpp:284
#, c-format
msgid "Could not set rally point for city %s."
msgstr ""

#. TRANS: T is shortcut from Turn
#: client/gui-qt/mapview.cpp:1023
msgid ""
"%1 \n"
"T:%2"
msgstr ""

#: client/gui-qt/mapview.cpp:1035
msgid "%1 (+%2)"
msgstr ""

#: client/gui-qt/mapview.cpp:1039
msgid "%1 (%2)"
msgstr ""

#: client/gui-qt/menu.cpp:132
msgid "Adding city %1 to trade planning"
msgstr ""

#: client/gui-qt/menu.cpp:180 client/gui-qt/menu.cpp:199
msgid "Removing city %1 from trade planning"
msgstr ""

#: client/gui-qt/menu.cpp:292
#, c-format
msgid "City %s - 1 free trade route."
msgid_plural "City %s - %d free trade routes."
msgstr[0] ""
msgstr[1] ""

#: client/gui-qt/menu.cpp:603
msgid "Revolution..."
msgstr ""

#: client/gui-qt/menu.cpp:700
msgid "Go to and..."
msgstr ""

#: client/gui-qt/menu.cpp:971
msgid "Game"
msgstr ""

#: client/gui-qt/menu.cpp:986
msgid "Server Options"
msgstr ""

#: client/gui-qt/menu.cpp:990
msgid "Shortcuts"
msgstr ""

#: client/gui-qt/menu.cpp:992
msgid "Load another tileset"
msgstr ""

#: client/gui-qt/menu.cpp:994
msgid "Save Options Now"
msgstr ""

#: client/gui-qt/menu.cpp:997
msgid "Save Options on Exit"
msgstr ""

#: client/gui-qt/menu.cpp:1006 client/gui-qt/menu.cpp:3865
msgid "Save Game As..."
msgstr ""

#: client/gui-qt/menu.cpp:1010
msgid "Save Map to Image"
msgstr ""

#: client/gui-qt/menu.cpp:1013
msgid "Leave game"
msgstr ""

#: client/gui-qt/menu.cpp:1016 client/gui-qt/pages.cpp:212
#: client/gui-sdl2/optiondlg.c:897 client/gui-sdl2/pages.c:289
#: client/gui-sdl3/optiondlg.c:911 client/gui-sdl3/pages.c:289
#: tools/fcmp/mpgui_gtk5.c:178
msgid "Quit"
msgstr ""

#: client/gui-qt/menu.cpp:1022 client/gui-qt/shortcuts.cpp:61
msgid "Center View"
msgstr ""

#: client/gui-qt/menu.cpp:1027 client/gui-qt/shortcuts.cpp:63
#: client/options.c:2734 client/options.c:2955 client/options.c:3176
#: client/options.c:3408 client/options.c:3451 client/options.c:3490
msgid "Fullscreen"
msgstr ""

#: client/gui-qt/menu.cpp:1034
msgid "Minimap"
msgstr ""

#: client/gui-qt/menu.cpp:1041
msgid "Show new turn information"
msgstr ""

#: client/gui-qt/menu.cpp:1046
msgid "Show combat detailed information"
msgstr ""

#: client/gui-qt/menu.cpp:1050
msgid "Lock interface"
msgstr ""

#: client/gui-qt/menu.cpp:1062
msgid "Zoom default"
msgstr ""

#: client/gui-qt/menu.cpp:1070
msgid "Scale fonts"
msgstr ""

#: client/gui-qt/menu.cpp:1076
msgid "City Outlines"
msgstr ""

#: client/gui-qt/menu.cpp:1086 client/gui-qt/shortcuts.cpp:69
msgid "Map Grid"
msgstr ""

#: client/gui-qt/menu.cpp:1092 client/gui-qt/shortcuts.cpp:71
msgid "National Borders"
msgstr ""

#: client/gui-qt/menu.cpp:1109 client/gui-qt/shortcuts.cpp:101
#: client/options.c:2936 client/options.c:3157 client/options.c:3378
#: client/options.c:3429 client/options.c:3468 client/options.c:3530
msgid "City Names"
msgstr ""

#: client/gui-qt/menu.cpp:1115
msgid "City Growth"
msgstr ""

#: client/gui-qt/menu.cpp:1130 client/gui-qt/shortcuts.cpp:97
msgid "City Trade Routes"
msgstr ""

#: client/gui-qt/menu.cpp:1145
msgid "Single Unit (Unselect Others)"
msgstr ""

#: client/gui-qt/menu.cpp:1149
msgid "All On Tile"
msgstr ""

#: client/gui-qt/menu.cpp:1154
msgid "Same Type on Tile"
msgstr ""

#: client/gui-qt/menu.cpp:1158
msgid "Same Type on Continent"
msgstr ""

#: client/gui-qt/menu.cpp:1163
msgid "Same Type Everywhere"
msgstr ""

#: client/gui-qt/menu.cpp:1169 client/gui-qt/shortcuts.cpp:136
#: client/gui-sdl2/action_dialog.c:1114 client/gui-sdl2/menu.c:422
#: client/gui-sdl3/action_dialog.c:1114 client/gui-sdl3/menu.c:418
msgid "Wait"
msgstr ""

#: client/gui-qt/menu.cpp:1174
msgid "Done"
msgstr ""

#: client/gui-qt/menu.cpp:1180
msgid "Advanced unit selection"
msgstr ""

#: client/gui-qt/menu.cpp:1187 client/gui-qt/shortcuts.cpp:134
#: client/gui-sdl2/menu.c:538 client/gui-sdl3/menu.c:534
msgid "Go to Tile"
msgstr ""

#: client/gui-qt/menu.cpp:1196
msgid "Go to Nearest City"
msgstr ""

#: client/gui-qt/menu.cpp:1200 client/gui-qt/shortcuts.cpp:105
msgid "Go to/Airlift to City..."
msgstr ""

#: client/gui-qt/menu.cpp:1206 client/gui-qt/shortcuts.cpp:107
#: client/gui-sdl2/menu.c:615 client/gui-sdl3/menu.c:611
msgid "Auto Explore"
msgstr ""

#: client/gui-qt/menu.cpp:1211 client/gui-qt/shortcuts.cpp:109
#: client/gui-sdl2/menu.c:550 client/gui-sdl3/menu.c:546
msgid "Patrol"
msgstr ""

#: client/gui-qt/menu.cpp:1223 client/gui-qt/shortcuts.cpp:111
#: client/gui-sdl2/menu.c:641 client/gui-sdl3/menu.c:637
msgid "Unsentry All On Tile"
msgstr ""

#: client/gui-qt/menu.cpp:1252 client/gui-qt/shortcuts.cpp:114
#: client/gui-sdl2/dialogs.c:747 client/gui-sdl3/dialogs.c:743
msgid "Upgrade"
msgstr ""

#: client/gui-qt/menu.cpp:1257 common/fc_types.h:180 common/unit.c:677
msgid "Convert"
msgstr ""

#: client/gui-qt/menu.cpp:1261 client/gui-qt/repodlgs.cpp:1235
#: client/gui-sdl2/dialogs.c:947 client/gui-sdl3/dialogs.c:943
msgid "Disband"
msgstr ""

#: client/gui-qt/menu.cpp:1268 client/gui-sdl2/menu.c:772
#: client/gui-sdl3/menu.c:768
msgid "Fortify Unit"
msgstr ""

#: client/gui-qt/menu.cpp:1283
msgid "Build Base"
msgstr ""

#: client/gui-qt/menu.cpp:1285 client/gui-qt/shortcuts.cpp:178
#: data/alien/techs.ruleset:546
msgid "Paradrop"
msgstr ""

#. TRANS: Menu item to bring up the action selection dialog.
#. TRANS: Button to bring up the action selection dialog.
#: client/gui-qt/menu.cpp:1295 client/gui-qt/shortcuts.cpp:112
#: client/gui-sdl2/menu.c:449 client/gui-sdl3/menu.c:445
msgid "Do..."
msgstr ""

#: client/gui-qt/menu.cpp:1302
msgid "Work"
msgstr ""

#: client/gui-qt/menu.cpp:1309 client/gui-qt/menu.cpp:2457
#: client/gui-sdl2/menu.c:627 client/gui-sdl3/menu.c:623
msgid "Auto Worker"
msgstr ""

#: client/gui-qt/menu.cpp:1315 client/gui-qt/shortcuts.cpp:126
msgid "Build Road"
msgstr ""

#: client/gui-qt/menu.cpp:1320
msgid "Build Path"
msgstr ""

#: client/gui-qt/menu.cpp:1321 client/gui-qt/menu.cpp:2274
#: client/gui-qt/menu.cpp:2277 client/gui-qt/shortcuts.cpp:122
msgid "Build Irrigation"
msgstr ""

#: client/gui-qt/menu.cpp:1331 client/gui-qt/menu.cpp:2241
#: client/gui-qt/menu.cpp:2244 client/gui-qt/shortcuts.cpp:118
msgid "Build Mine"
msgstr ""

#: client/gui-qt/menu.cpp:1342
msgid "Connect With Road"
msgstr ""

#: client/gui-qt/menu.cpp:1346
msgid "Connect With Railroad"
msgstr ""

#: client/gui-qt/menu.cpp:1350
msgid "Connect With Maglev"
msgstr ""

#: client/gui-qt/menu.cpp:1354 client/gui-sdl2/menu.c:563
#: client/gui-sdl3/menu.c:559
msgid "Connect With Irrigation"
msgstr ""

#: client/gui-qt/menu.cpp:1359 client/gui-qt/menu.cpp:2347
msgid "Transform Terrain"
msgstr ""

#: client/gui-qt/menu.cpp:1381
msgid "Multiplayer"
msgstr ""

#: client/gui-qt/menu.cpp:1382
msgid "Delayed Goto"
msgstr ""

#: client/gui-qt/menu.cpp:1385
msgid "Delayed Orders Execute"
msgstr ""

#: client/gui-qt/menu.cpp:1388
msgid "Clear Orders"
msgstr ""

#: client/gui-qt/menu.cpp:1391
msgid "Add all cities to trade planning"
msgstr ""

#: client/gui-qt/menu.cpp:1393
msgid "Calculate trade planning"
msgstr ""

#: client/gui-qt/menu.cpp:1395
msgid "Add/Remove City"
msgstr ""

#: client/gui-qt/menu.cpp:1398
msgid "Clear Trade Planning"
msgstr ""

#: client/gui-qt/menu.cpp:1400
msgid "Automatic caravan"
msgstr ""

#: client/gui-qt/menu.cpp:1404
msgid "Set/Unset rally point"
msgstr ""

#: client/gui-qt/menu.cpp:1407
msgid "Quick Airlift"
msgstr ""

#: client/gui-qt/menu.cpp:1411
msgid "Unit type for quickairlifting"
msgstr ""

#: client/gui-qt/menu.cpp:1416
msgid "Default action vs unit"
msgstr ""

#: client/gui-qt/menu.cpp:1418 client/gui-qt/menu.cpp:1447
msgid "Ask"
msgstr ""

#: client/gui-qt/menu.cpp:1425
msgid "Bribe Unit"
msgstr ""

#: client/gui-qt/menu.cpp:1439
msgid "Sabotage Unit Escape"
msgstr ""

#: client/gui-qt/menu.cpp:1446
msgid "Default action vs city"
msgstr ""

#: client/gui-qt/menu.cpp:1454
msgid "Investigate city"
msgstr ""

#: client/gui-qt/menu.cpp:1461
msgid "Investigate city (spends the unit)"
msgstr ""

#: client/gui-qt/menu.cpp:1468
msgid "Establish embassy"
msgstr ""

#: client/gui-qt/menu.cpp:1475
msgid "Become Ambassador"
msgstr ""

#: client/gui-qt/menu.cpp:1482
msgid "Steal technology"
msgstr ""

#: client/gui-qt/menu.cpp:1489
msgid "Steal technology and escape"
msgstr ""

#: client/gui-qt/menu.cpp:1496
msgid "Incite a revolt"
msgstr ""

#: client/gui-qt/menu.cpp:1503
msgid "Incite a Revolt and Escape"
msgstr ""

#: client/gui-qt/menu.cpp:1510
msgid "Poison city"
msgstr ""

#: client/gui-qt/menu.cpp:1517
msgid "Poison City Escape"
msgstr ""

#: client/gui-qt/menu.cpp:1525
msgid "Civilization"
msgstr ""

#: client/gui-qt/menu.cpp:1526
msgid "Tax Rates..."
msgstr ""

#: client/gui-qt/menu.cpp:1531
msgid "Policies..."
msgstr ""

#: client/gui-qt/menu.cpp:1572
msgid "Demographics"
msgstr ""

#: client/gui-qt/menu.cpp:1576
msgid "Spaceship"
msgstr ""

#: client/gui-qt/menu.cpp:1580 common/events.c:150
msgid "Achievements"
msgstr ""

#: client/gui-qt/menu.cpp:1583
msgid "Endgame report"
msgstr ""

#: client/gui-qt/menu.cpp:1588
msgid "Battle Groups"
msgstr ""

#: client/gui-qt/menu.cpp:2132
msgid "Top %1 City"
msgid_plural "Top %1 Cities"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Build mine of specific type
#. TRANS: Build irrigation of specific type
#. TRANS: Build road of specific type
#: client/gui-qt/menu.cpp:2237 client/gui-qt/menu.cpp:2270
#: client/gui-qt/menu.cpp:2387
msgid "Build %1"
msgstr ""

#. TRANS: Transform terrain to specific type
#: client/gui-qt/menu.cpp:2294
msgid "Cultivate to %1"
msgstr ""

#. TRANS: Transform terrain to specific type
#: client/gui-qt/menu.cpp:2317
msgid "Plant to %1"
msgstr ""

#. TRANS: Transform terrain to specific type
#: client/gui-qt/menu.cpp:2343
msgid "Transform to %1"
msgstr ""

#: client/gui-qt/menu.cpp:2455
msgid "Auto Settler"
msgstr ""

#: client/gui-qt/menu.cpp:2966
msgid "Didn't find any trade route to establish"
msgstr ""

#: client/gui-qt/menu.cpp:3638
msgid "Available tilesets"
msgstr ""

#: client/gui-qt/menu.cpp:3640
msgid "Some tilesets might not be compatible with current map topology!"
msgstr ""

#: client/gui-qt/menu.cpp:3833
msgid "Success"
msgstr ""

#: client/gui-qt/menu.cpp:3835
msgid "Failed to save image of the map"
msgstr ""

#: client/gui-qt/menu.cpp:3862
msgid "Save Games"
msgstr ""

#: client/gui-qt/menu.cpp:3911
msgid "Selection will cancel current assignments!"
msgstr ""

#: client/gui-qt/menu.cpp:3912
msgid "Confirm Disruptive Selection"
msgstr ""

#: client/gui-qt/optiondlg.cpp:93
msgid "... read more in help"
msgstr ""

#: client/gui-qt/optiondlg.cpp:153 client/gui-qt/pages.cpp:416
msgid "Refresh"
msgstr ""

#: client/gui-qt/optiondlg.cpp:160 client/gui-qt/ratesdlg.cpp:80
#: client/gui-qt/shortcuts.cpp:638
msgid "Apply"
msgstr ""

#: client/gui-qt/optiondlg.cpp:818
msgid "Select Font"
msgstr ""

#: client/gui-qt/optiondlg.cpp:864
msgid "Select Color"
msgstr ""

#: client/gui-qt/pages.cpp:164
#, c-format
msgid "%s%s, Qt5 client"
msgstr ""

#: client/gui-qt/pages.cpp:167
#, c-format
msgid "%s%s, Qt6x client"
msgstr ""

#: client/gui-qt/pages.cpp:170
#, c-format
msgid "%s%s, Qt6 client"
msgstr ""

#. TRANS: "commit: [modified] <git commit id>"
#: client/gui-qt/pages.cpp:181 tools/fcmp/mpcli.c:136
#, c-format
msgid "commit: %s"
msgstr ""

#: client/gui-qt/pages.cpp:187
msgid "Qt5 client"
msgstr ""

#: client/gui-qt/pages.cpp:189
msgid "Qt6x client"
msgstr ""

#: client/gui-qt/pages.cpp:191
msgid "Qt6 client"
msgstr ""

#: client/gui-qt/pages.cpp:210
msgid "Start new game"
msgstr ""

#: client/gui-qt/pages.cpp:210
msgid "Start scenario game"
msgstr ""

#: client/gui-qt/pages.cpp:211
msgid "Load saved game"
msgstr ""

#: client/gui-qt/pages.cpp:211
msgid "Connect to network game"
msgstr ""

#: client/gui-qt/pages.cpp:340
msgid "?count:Players"
msgstr ""

#: client/gui-qt/pages.cpp:400 client/gui-qt/pages.cpp:427
#: client/gui-sdl2/connectdlg.c:624 client/gui-sdl3/connectdlg.c:620
msgid "Connect"
msgstr ""

#: client/gui-qt/pages.cpp:400
msgid "Login"
msgstr ""

#: client/gui-qt/pages.cpp:401
msgid "Password"
msgstr ""

#: client/gui-qt/pages.cpp:401
msgid "Confirm Password"
msgstr ""

#: client/gui-qt/pages.cpp:441
msgid "Internet servers:"
msgstr ""

#: client/gui-qt/pages.cpp:444
msgid "Local servers:"
msgstr ""

#: client/gui-qt/pages.cpp:490
msgid "Loading..."
msgstr ""

#: client/gui-qt/pages.cpp:513
msgid "Show preview"
msgstr ""

#: client/gui-qt/pages.cpp:514
msgid "Date"
msgstr ""

#: client/gui-qt/pages.cpp:557 client/gui-qt/pages.cpp:624
msgid "Browse..."
msgstr ""

#: client/gui-qt/pages.cpp:641
msgid "Load Scenario"
msgstr ""

#: client/gui-qt/pages.cpp:693
msgid "Disconnect"
msgstr ""

#: client/gui-qt/pages.cpp:711 client/gui-qt/pages.cpp:1963
#: client/gui-qt/pages.cpp:1967 client/gui-sdl2/chatline.c:807
#: client/gui-sdl3/chatline.c:803
msgid "Start"
msgstr ""

#: client/gui-qt/pages.cpp:844
msgid "Save Files"
msgstr ""

#: client/gui-qt/pages.cpp:847
msgid "Open Save File"
msgstr ""

#: client/gui-qt/pages.cpp:898
msgid "Scenarios Files"
msgstr ""

#: client/gui-qt/pages.cpp:901
msgid "Open Scenario File"
msgstr ""

#: client/gui-qt/pages.cpp:1290
msgid "Turn"
msgstr ""

#: client/gui-qt/pages.cpp:1574
msgid "Authors: "
msgstr ""

#: client/gui-qt/pages.cpp:1732 client/gui-sdl2/connectdlg.c:327
#: client/gui-sdl2/plrdlg.c:365 client/gui-sdl3/connectdlg.c:323
#: client/gui-sdl3/plrdlg.c:361
msgid "?header:Players"
msgstr ""

#: client/gui-qt/pages.cpp:1875
msgid "Global observers"
msgstr ""

#: client/gui-qt/pages.cpp:1948
msgid "Not ready"
msgstr ""

#: client/gui-qt/pages.cpp:2075
msgid "Set difficulty"
msgstr ""

#: client/gui-qt/pages.cpp:2096
msgid "Put on team"
msgstr ""

#: client/gui-qt/pages.cpp:2186
msgid "Tax: %1% Science: %2% Luxury: %3%\n"
msgstr ""

#. TRANS: Government - max rate (of taxes) x%
#: client/gui-qt/pages.cpp:2191 client/gui-qt/ratesdlg.cpp:66
msgid "%1 - max rate: %2%"
msgstr ""

#: client/gui-qt/plrdlg.cpp:655
msgid "<b>Techs unknown by %1:</b>"
msgstr ""

#: client/gui-qt/plrdlg.cpp:658
msgid "<b>Techs unknown by you :</b>"
msgstr ""

#: client/gui-qt/plrdlg.cpp:703
msgid "<b>Techs known by %1:</b>"
msgstr ""

#: client/gui-qt/plrdlg.cpp:731
msgid "Wonders of %1 Empire"
msgstr ""

#: client/gui-qt/plrdlg.cpp:732
msgid "Rule: "
msgstr ""

#: client/gui-qt/plrdlg.cpp:749 client/gui-sdl2/inteldlg.c:458
#: client/gui-sdl3/inteldlg.c:454
msgid " (obsolete)"
msgstr ""

#: client/gui-qt/plrdlg.cpp:823
msgid "Meet"
msgstr ""

#: client/gui-qt/plrdlg.cpp:825 client/gui-sdl2/diplodlg.c:1639
#: client/gui-sdl3/diplodlg.c:1635
msgid "Cancel Treaty"
msgstr ""

#: client/gui-qt/plrdlg.cpp:827
msgid "Withdraw Vision"
msgstr ""

#: client/gui-qt/plrdlg.cpp:829 client/gui-qt/plrdlg.cpp:1129
#: client/gui-qt/plrdlg.cpp:1134
msgid "AI Mode"
msgstr ""

#: client/gui-qt/plrdlg.cpp:833 client/gui-qt/plrdlg.cpp:1022
msgid "Hide Relations"
msgstr ""

#: client/gui-qt/plrdlg.cpp:835 client/gui-qt/plrdlg.cpp:1018
msgid "Show Relations"
msgstr ""

#: client/gui-qt/plrdlg.cpp:840 client/gui-qt/plrdlg.cpp:1038
msgid "Hide Techs"
msgstr ""

#: client/gui-qt/plrdlg.cpp:842 client/gui-qt/plrdlg.cpp:1034
msgid "Show Techs"
msgstr ""

#: client/gui-qt/plrdlg.cpp:847 client/gui-qt/plrdlg.cpp:1054
msgid "Hide Wonders"
msgstr ""

#: client/gui-qt/plrdlg.cpp:849 client/gui-qt/plrdlg.cpp:1050
msgid "Show Wonders"
msgstr ""

#: client/gui-qt/plrdlg.cpp:970
msgid "Toggle AI Mode"
msgstr ""

#: client/gui-qt/plrdlg.cpp:1131
msgid "Away Mode"
msgstr ""

#: client/gui-qt/ratesdlg.cpp:56
msgid "Tax rates"
msgstr ""

#: client/gui-qt/repodlgs.cpp:1237
msgid "Sell All"
msgstr ""

#: client/gui-qt/repodlgs.cpp:1239
msgid "Sell Redundant"
msgstr ""

#: client/gui-qt/repodlgs.cpp:1476
msgid "Disband Results"
msgstr ""

#: client/gui-qt/shortcuts.cpp:65
msgid "Show minimap"
msgstr ""

#: client/gui-qt/shortcuts.cpp:73
msgid "Quick buy from map"
msgstr ""

#: client/gui-qt/shortcuts.cpp:75
msgid "Quick production select from map"
msgstr ""

#: client/gui-qt/shortcuts.cpp:77
msgid "Select button"
msgstr ""

#: client/gui-qt/shortcuts.cpp:79
msgid "Adjust workers"
msgstr ""

#: client/gui-qt/shortcuts.cpp:81
msgid "Append focus"
msgstr ""

#: client/gui-qt/shortcuts.cpp:83
msgid "Popup tile info"
msgstr ""

#: client/gui-qt/shortcuts.cpp:85
msgid "Wakeup sentries"
msgstr ""

#: client/gui-qt/shortcuts.cpp:87
msgid "Show link to tile"
msgstr ""

#: client/gui-qt/shortcuts.cpp:89
msgid "Paste production"
msgstr ""

#: client/gui-qt/shortcuts.cpp:91
msgid "Copy production"
msgstr ""

#: client/gui-qt/shortcuts.cpp:93
msgid "Show/hide workers"
msgstr ""

#: client/gui-qt/shortcuts.cpp:95
msgid "Units selection (for tile under mouse position)"
msgstr ""

#: client/gui-qt/shortcuts.cpp:99
msgid "City Production Levels"
msgstr ""

#: client/gui-qt/shortcuts.cpp:116
msgid "Set Home City"
msgstr ""

#: client/gui-qt/shortcuts.cpp:128
msgid "Build City"
msgstr ""

#: client/gui-qt/shortcuts.cpp:140
msgid "Explode Nuclear"
msgstr ""

#: client/gui-qt/shortcuts.cpp:146
msgid "Quick buy current production from map"
msgstr ""

#: client/gui-qt/shortcuts.cpp:148
msgid "Lock/unlock interface"
msgstr ""

#: client/gui-qt/shortcuts.cpp:150
msgid "Auto worker"
msgstr ""

#: client/gui-qt/shortcuts.cpp:154
msgid "Popup combat information"
msgstr ""

#: client/gui-qt/shortcuts.cpp:156
msgid "Reload theme"
msgstr ""

#: client/gui-qt/shortcuts.cpp:158
msgid "Reload tileset"
msgstr ""

#: client/gui-qt/shortcuts.cpp:160
msgid "Toggle city full bar visibility"
msgstr ""

#: client/gui-qt/shortcuts.cpp:162
msgid "Reload zoomed in tileset"
msgstr ""

#: client/gui-qt/shortcuts.cpp:164
msgid "Reload zoomed out tileset"
msgstr ""

#: client/gui-qt/shortcuts.cpp:166
msgid "Load Lua script"
msgstr ""

#: client/gui-qt/shortcuts.cpp:168
msgid "Load last loaded Lua script"
msgstr ""

#: client/gui-qt/shortcuts.cpp:170
msgid "Reload tileset with default scale"
msgstr ""

#: client/gui-qt/shortcuts.cpp:172
msgid "Go And Build City"
msgstr ""

#: client/gui-qt/shortcuts.cpp:174
msgid "Go And Join City"
msgstr ""

#: client/gui-qt/shortcuts.cpp:457
msgid "NoButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:459
msgid "LeftButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:461
msgid "RightButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:463
msgid "MiddleButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:465
msgid "BackButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:467
msgid "ForwardButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:469
msgid "TaskButton"
msgstr ""

#: client/gui-qt/shortcuts.cpp:471
msgid "ExtraButton4"
msgstr ""

#: client/gui-qt/shortcuts.cpp:473
msgid "ExtraButton5"
msgstr ""

#: client/gui-qt/shortcuts.cpp:475
msgid "ExtraButton6"
msgstr ""

#: client/gui-qt/shortcuts.cpp:477
msgid "ExtraButton7"
msgstr ""

#: client/gui-qt/shortcuts.cpp:479
msgid "ExtraButton8"
msgstr ""

#: client/gui-qt/shortcuts.cpp:481
msgid "ExtraButton9"
msgstr ""

#: client/gui-qt/shortcuts.cpp:483
msgid "ExtraButton10"
msgstr ""

#: client/gui-qt/shortcuts.cpp:485
msgid "ExtraButton11"
msgstr ""

#: client/gui-qt/shortcuts.cpp:487
msgid "ExtraButton12"
msgstr ""

#: client/gui-qt/shortcuts.cpp:489
msgid "ExtraButton13"
msgstr ""

#: client/gui-qt/shortcuts.cpp:491
msgid "ExtraButton14"
msgstr ""

#: client/gui-qt/shortcuts.cpp:493
msgid "ExtraButton15"
msgstr ""

#: client/gui-qt/shortcuts.cpp:495
msgid "ExtraButton16"
msgstr ""

#: client/gui-qt/shortcuts.cpp:497
msgid "ExtraButton17"
msgstr ""

#: client/gui-qt/shortcuts.cpp:499
msgid "ExtraButton18"
msgstr ""

#: client/gui-qt/shortcuts.cpp:501
msgid "ExtraButton19"
msgstr ""

#: client/gui-qt/shortcuts.cpp:503
msgid "ExtraButton20"
msgstr ""

#: client/gui-qt/shortcuts.cpp:505
msgid "ExtraButton21"
msgstr ""

#: client/gui-qt/shortcuts.cpp:507
msgid "ExtraButton22"
msgstr ""

#: client/gui-qt/shortcuts.cpp:509
msgid "ExtraButton23"
msgstr ""

#: client/gui-qt/shortcuts.cpp:511
msgid "ExtraButton24"
msgstr ""

#. TRANS: Given shortcut(%1) is already assigned
#: client/gui-qt/shortcuts.cpp:566
msgid "%1 is already assigned to"
msgstr ""

#: client/gui-qt/shortcuts.cpp:582
msgid "Shortcuts options"
msgstr ""

#: client/gui-qt/sidebar.cpp:726
msgid "Observe %1"
msgstr ""

#: client/gui-qt/sidebar.cpp:737
msgid "Observe globally"
msgstr ""

#: client/gui-qt/spaceshipdlg.cpp:56 client/gui-sdl2/spaceshipdlg.c:191
#: client/gui-sdl3/spaceshipdlg.c:191
msgid "Launch"
msgstr ""

#. TRANS: No full stop after the URL, could cause confusion.
#: client/gui-qt/themes.cpp:108
#, c-format
msgid ""
"No Qt-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#: client/gui-qt/voteinfo_bar.cpp:41
msgid "Abstain"
msgstr ""

#: client/gui-qt/voteinfo_bar.cpp:151
msgid "<b>%1 called a vote for:</b>"
msgstr ""

#: client/gui-sdl2/action_dialog.c:416 client/gui-sdl2/action_dialog.c:1374
#: client/gui-sdl2/action_dialog.c:1686 client/gui-sdl2/action_dialog.c:1756
#: client/gui-sdl2/action_dialog.c:2000 client/gui-sdl2/action_dialog.c:2165
#: client/gui-sdl2/chatline.c:224 client/gui-sdl2/citydlg.c:3605
#: client/gui-sdl2/cma_fe.c:523 client/gui-sdl2/cma_fe.c:939
#: client/gui-sdl2/dialogs.c:339 client/gui-sdl2/dialogs.c:543
#: client/gui-sdl2/dialogs.c:1131 client/gui-sdl2/dialogs.c:1390
#: client/gui-sdl2/dialogs.c:1750 client/gui-sdl2/dialogs.c:2320
#: client/gui-sdl2/dialogs.c:3780 client/gui-sdl2/finddlg.c:171
#: client/gui-sdl2/gotodlg.c:280 client/gui-sdl2/helpdlg.c:267
#: client/gui-sdl2/helpdlg.c:695 client/gui-sdl2/helpdlg.c:1986
#: client/gui-sdl2/inteldlg.c:272 client/gui-sdl2/optiondlg.c:813
#: client/gui-sdl2/plrdlg.c:380 client/gui-sdl2/plrdlg.c:701
#: client/gui-sdl2/repodlgs.c:418 client/gui-sdl2/repodlgs.c:2087
#: client/gui-sdl2/repodlgs.c:2980 client/gui-sdl2/repodlgs.c:3169
#: client/gui-sdl2/repodlgs.c:3458 client/gui-sdl2/spaceshipdlg.c:179
#: client/gui-sdl3/action_dialog.c:416 client/gui-sdl3/action_dialog.c:1374
#: client/gui-sdl3/action_dialog.c:1686 client/gui-sdl3/action_dialog.c:1756
#: client/gui-sdl3/action_dialog.c:2000 client/gui-sdl3/action_dialog.c:2164
#: client/gui-sdl3/chatline.c:220 client/gui-sdl3/citydlg.c:3601
#: client/gui-sdl3/cma_fe.c:519 client/gui-sdl3/cma_fe.c:935
#: client/gui-sdl3/dialogs.c:335 client/gui-sdl3/dialogs.c:539
#: client/gui-sdl3/dialogs.c:1127 client/gui-sdl3/dialogs.c:1386
#: client/gui-sdl3/dialogs.c:1746 client/gui-sdl3/dialogs.c:2317
#: client/gui-sdl3/dialogs.c:3778 client/gui-sdl3/finddlg.c:167
#: client/gui-sdl3/gotodlg.c:276 client/gui-sdl3/helpdlg.c:263
#: client/gui-sdl3/helpdlg.c:692 client/gui-sdl3/helpdlg.c:1984
#: client/gui-sdl3/inteldlg.c:268 client/gui-sdl3/optiondlg.c:827
#: client/gui-sdl3/plrdlg.c:376 client/gui-sdl3/plrdlg.c:697
#: client/gui-sdl3/repodlgs.c:418 client/gui-sdl3/repodlgs.c:2087
#: client/gui-sdl3/repodlgs.c:2980 client/gui-sdl3/repodlgs.c:3169
#: client/gui-sdl3/repodlgs.c:3458 client/gui-sdl3/spaceshipdlg.c:179
msgid "Close Dialog (Esc)"
msgstr ""

#: client/gui-sdl2/action_dialog.c:996 client/gui-sdl3/action_dialog.c:996
msgid "Subvert Enemy Unit"
msgstr ""

#: client/gui-sdl2/chatline.c:745 client/gui-sdl3/chatline.c:741
#, c-format
msgid "Total users logged in : %d"
msgstr ""

#: client/gui-sdl2/chatline.c:795 client/gui-sdl3/chatline.c:791
msgid "Back"
msgstr ""

#: client/gui-sdl2/chatline.c:830 client/gui-sdl2/pages.c:209
#: client/gui-sdl3/chatline.c:826 client/gui-sdl3/pages.c:209
msgid "Load Game"
msgstr ""

#: client/gui-sdl2/chatline.c:843 client/gui-sdl3/chatline.c:839
msgid "Server Settings"
msgstr ""

#: client/gui-sdl2/citydlg.c:421 client/gui-sdl3/citydlg.c:417
msgid "Unit commands"
msgstr ""

#: client/gui-sdl2/citydlg.c:456 client/gui-sdl3/citydlg.c:452
msgid "Activate unit, close dialog"
msgstr ""

#: client/gui-sdl2/citydlg.c:533 client/gui-sdl3/citydlg.c:529
msgid "Upgrade unit"
msgstr ""

#: client/gui-sdl2/citydlg.c:754 client/gui-sdl2/mapview.c:832
#: client/gui-sdl3/citydlg.c:750 client/gui-sdl3/mapview.c:829
msgid "?homecity:None"
msgstr ""

#: client/gui-sdl2/citydlg.c:985 client/gui-sdl3/citydlg.c:981
msgid ""
"Allow unit production\n"
"to disband city"
msgstr ""

#: client/gui-sdl2/citydlg.c:1216 client/gui-sdl3/citydlg.c:1212
msgid "Sorry, you have already bought here in this turn."
msgstr ""

#: client/gui-sdl2/citydlg.c:1219 client/gui-sdl3/citydlg.c:1215
msgid "Sorry, you can't buy here in this turn."
msgstr ""

#: client/gui-sdl2/citydlg.c:1223 client/gui-sdl3/citydlg.c:1219
msgid "Buy it?"
msgstr ""

#: client/gui-sdl2/citydlg.c:1440 client/gui-sdl3/citydlg.c:1436
msgid "Sell it?"
msgstr ""

#: client/gui-sdl2/citydlg.c:1796 client/gui-sdl2/citydlg.c:3687
#: client/gui-sdl3/citydlg.c:1792 client/gui-sdl3/citydlg.c:3683
msgid "City options"
msgstr ""

#: client/gui-sdl2/citydlg.c:1841 client/gui-sdl3/citydlg.c:1837
#, c-format
msgid "Supported units: %d"
msgstr ""

#: client/gui-sdl2/citydlg.c:1898 client/gui-sdl3/citydlg.c:1894
#, c-format
msgid "Present units: %d"
msgstr ""

#: client/gui-sdl2/citydlg.c:1947 client/gui-sdl2/citydlg.c:3654
#: client/gui-sdl3/citydlg.c:1943 client/gui-sdl3/citydlg.c:3650
msgid "City info"
msgstr ""

#: client/gui-sdl2/citydlg.c:1968 client/gui-sdl3/citydlg.c:1964
#, c-format
msgid "Pollution: %d"
msgstr ""

#: client/gui-sdl2/citydlg.c:1996 client/gui-sdl3/citydlg.c:1992
msgid "Pollution: none"
msgstr ""

#: client/gui-sdl2/citydlg.c:2012 client/gui-sdl3/citydlg.c:2008
#, c-format
msgid "Plague risk: %.1f%%"
msgstr ""

#: client/gui-sdl2/citydlg.c:2015 client/gui-sdl3/citydlg.c:2011
msgid "Plague risk: none"
msgstr ""

#: client/gui-sdl2/citydlg.c:2024 client/gui-sdl3/citydlg.c:2020
msgid "Trade routes: "
msgstr ""

#: client/gui-sdl2/citydlg.c:2070 client/gui-sdl3/citydlg.c:2066
#, c-format
msgid "Trade: +%d"
msgstr ""

#: client/gui-sdl2/citydlg.c:2082 client/gui-sdl3/citydlg.c:2078
msgid "?trade:None"
msgstr ""

#: client/gui-sdl2/citydlg.c:2502 client/gui-sdl3/citydlg.c:2498
msgid "City improvements"
msgstr ""

#: client/gui-sdl2/citydlg.c:2518 client/gui-sdl3/citydlg.c:2514
#, c-format
msgid "Food: %d per turn"
msgstr ""

#: client/gui-sdl2/citydlg.c:2555 client/gui-sdl3/citydlg.c:2551
#, c-format
msgid "?food:Surplus: %d"
msgstr ""

#: client/gui-sdl2/citydlg.c:2602 client/gui-sdl3/citydlg.c:2598
#, c-format
msgid "Production: %d (%d) per turn"
msgstr ""

#: client/gui-sdl2/citydlg.c:2648 client/gui-sdl3/citydlg.c:2644
#, c-format
msgid "?production:Support: %d"
msgstr ""

#: client/gui-sdl2/citydlg.c:2687 client/gui-sdl3/citydlg.c:2683
#, c-format
msgid "Trade: %d per turn"
msgstr ""

#: client/gui-sdl2/citydlg.c:2721 client/gui-sdl3/citydlg.c:2717
#, c-format
msgid "Corruption: %d"
msgstr ""

#: client/gui-sdl2/citydlg.c:2758 client/gui-sdl3/citydlg.c:2754
#, c-format
msgid "Gold: %d (%d) per turn"
msgstr ""

#: client/gui-sdl2/citydlg.c:2805 client/gui-sdl3/citydlg.c:2801
#, c-format
msgid "Upkeep: %d"
msgstr ""

#: client/gui-sdl2/citydlg.c:2845 client/gui-sdl3/citydlg.c:2841
#, c-format
msgid "Science: %d per turn"
msgstr ""

#: client/gui-sdl2/citydlg.c:2886 client/gui-sdl3/citydlg.c:2882
#, c-format
msgid "Luxury: %d per turn"
msgstr ""

#: client/gui-sdl2/citydlg.c:2925 client/gui-sdl3/citydlg.c:2921
msgid "City growth: blocked"
msgstr ""

#: client/gui-sdl2/citydlg.c:2927 client/gui-sdl3/citydlg.c:2923
msgid "City growth: never"
msgstr ""

#: client/gui-sdl2/citydlg.c:2931 client/gui-sdl3/citydlg.c:2927
#, c-format
msgid "City shrinks: %d %s"
msgstr ""

#: client/gui-sdl2/citydlg.c:2932 client/gui-sdl2/citydlg.c:2936
#: client/gui-sdl2/citydlg.c:3259 client/gui-sdl2/cityrep.c:575
#: client/gui-sdl2/cityrep.c:1117 client/gui-sdl2/menu.c:1119
#: client/gui-sdl2/menu.c:1173 client/gui-sdl2/menu.c:1190
#: client/gui-sdl2/menu.c:1205 client/gui-sdl2/menu.c:1218
#: client/gui-sdl2/menu.c:1231 client/gui-sdl2/menu.c:1246
#: client/gui-sdl2/menu.c:1267 client/gui-sdl2/menu.c:1290
#: client/gui-sdl2/plrdlg.c:739 client/gui-sdl2/repodlgs.c:594
#: client/gui-sdl2/repodlgs.c:993 client/gui-sdl2/wldlg.c:973
#: client/gui-sdl2/wldlg.c:1187 client/gui-sdl2/wldlg.c:1492
#: client/gui-sdl2/wldlg.c:1497 client/gui-sdl2/wldlg.c:1636
#: client/gui-sdl3/citydlg.c:2928 client/gui-sdl3/citydlg.c:2932
#: client/gui-sdl3/citydlg.c:3255 client/gui-sdl3/cityrep.c:571
#: client/gui-sdl3/cityrep.c:1113 client/gui-sdl3/menu.c:1115
#: client/gui-sdl3/menu.c:1169 client/gui-sdl3/menu.c:1186
#: client/gui-sdl3/menu.c:1201 client/gui-sdl3/menu.c:1214
#: client/gui-sdl3/menu.c:1227 client/gui-sdl3/menu.c:1242
#: client/gui-sdl3/menu.c:1263 client/gui-sdl3/menu.c:1286
#: client/gui-sdl3/plrdlg.c:735 client/gui-sdl3/repodlgs.c:594
#: client/gui-sdl3/repodlgs.c:993 client/gui-sdl3/wldlg.c:969
#: client/gui-sdl3/wldlg.c:1183 client/gui-sdl3/wldlg.c:1488
#: client/gui-sdl3/wldlg.c:1493 client/gui-sdl3/wldlg.c:1632
msgid "turn"
msgid_plural "turns"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/citydlg.c:2935 client/gui-sdl3/citydlg.c:2931
#, c-format
msgid "City growth: %d %s"
msgstr ""

#: client/gui-sdl2/citydlg.c:2966 client/gui-sdl2/citydlg.c:3080
#: client/gui-sdl3/citydlg.c:2962 client/gui-sdl3/citydlg.c:3076
msgid "Stock"
msgstr ""

#: client/gui-sdl2/citydlg.c:2977 client/gui-sdl3/citydlg.c:2973
#: data/civ1/buildings.ruleset:358 data/civ2/buildings.ruleset:420
#: data/classic/buildings.ruleset:427 data/sandbox/buildings.ruleset:530
#: data/civ2civ3/buildings.ruleset:527 data/multiplayer/buildings.ruleset:428
#: data/granularity/buildings.ruleset:161
msgid "Granary"
msgstr ""

#: client/gui-sdl2/citydlg.c:3263 client/gui-sdl3/citydlg.c:3259
msgid "finished"
msgstr ""

#: client/gui-sdl2/citydlg.c:3519 client/gui-sdl3/citydlg.c:3515
#, c-format
msgid "City of %s (Population %s citizens)"
msgstr ""

#. TRANS: preserve leading space
#: client/gui-sdl2/citydlg.c:3525 client/gui-sdl3/citydlg.c:3521
msgid " - DISORDER"
msgstr ""

#. TRANS: preserve leading space
#: client/gui-sdl2/citydlg.c:3529 client/gui-sdl3/citydlg.c:3525
msgid " - celebrating"
msgstr ""

#. TRANS: preserve leading space
#: client/gui-sdl2/citydlg.c:3533 client/gui-sdl3/citydlg.c:3529
msgid " - happy"
msgstr ""

#. TRANS: preserve leading space
#: client/gui-sdl2/citydlg.c:3540 client/gui-sdl3/citydlg.c:3536
msgid " - under Citizen Governor control."
msgstr ""

#: client/gui-sdl2/citydlg.c:3618 client/gui-sdl3/citydlg.c:3614
msgid "Present units"
msgstr ""

#: client/gui-sdl2/citydlg.c:3629 client/gui-sdl3/citydlg.c:3625
msgid "Supported units"
msgstr ""

#: client/gui-sdl2/citydlg.c:3701 client/gui-sdl3/citydlg.c:3697
msgid "Change production"
msgstr ""

#: client/gui-sdl2/citydlg.c:3715 client/gui-sdl2/dialogs.c:1813
#: client/gui-sdl3/citydlg.c:3711 client/gui-sdl3/dialogs.c:1809
msgid "Hurry production"
msgstr ""

#: client/gui-sdl2/citydlg.c:3745 client/gui-sdl3/citydlg.c:3741
msgid "Previous city"
msgstr ""

#: client/gui-sdl2/citydlg.c:3760 client/gui-sdl3/citydlg.c:3756
msgid "Next city"
msgstr ""

#: client/gui-sdl2/cityrep.c:200 client/gui-sdl3/cityrep.c:196
msgid "size"
msgstr ""

#: client/gui-sdl2/cityrep.c:205 client/gui-sdl3/cityrep.c:201
msgid ""
"time\n"
"to grow"
msgstr ""

#: client/gui-sdl2/cityrep.c:225 client/gui-sdl2/mapctrl.c:1716
#: client/gui-sdl3/cityrep.c:221 client/gui-sdl3/mapctrl.c:1712
msgid "Cities Report"
msgstr ""

#: client/gui-sdl2/cityrep.c:241 client/gui-sdl3/cityrep.c:237
msgid "Close Dialog"
msgstr ""

#: client/gui-sdl2/cityrep.c:254 client/gui-sdl3/cityrep.c:250
msgid "Information Report"
msgstr ""

#: client/gui-sdl2/cityrep.c:264 client/gui-sdl3/cityrep.c:260
msgid "Happiness Report"
msgstr ""

#: client/gui-sdl2/cityrep.c:275 client/gui-sdl3/cityrep.c:271
msgid "Garrison Report"
msgstr ""

#: client/gui-sdl2/cityrep.c:285 client/gui-sdl3/cityrep.c:281
msgid "Maintenance Report"
msgstr ""

#: client/gui-sdl2/cityrep.c:559 client/gui-sdl2/cityrep.c:1099
#: client/gui-sdl3/cityrep.c:555 client/gui-sdl3/cityrep.c:1095
msgid "worklist"
msgstr ""

#: client/gui-sdl2/cityrep.c:563 client/gui-sdl3/cityrep.c:559
msgid ""
"\n"
"finished"
msgstr ""

#: client/gui-sdl2/cma_fe.c:506 client/gui-sdl3/cma_fe.c:502
msgid "Presets"
msgstr ""

#: client/gui-sdl2/cma_fe.c:918 client/gui-sdl3/cma_fe.c:914
#, c-format
msgid "City of %s (Population %s citizens) : %s"
msgstr ""

#: client/gui-sdl2/cma_fe.c:1035 client/gui-sdl3/cma_fe.c:1031
msgid "Save settings as..."
msgstr ""

#: client/gui-sdl2/cma_fe.c:1044 client/gui-sdl3/cma_fe.c:1040
msgid "Load settings"
msgstr ""

#: client/gui-sdl2/cma_fe.c:1053 client/gui-sdl3/cma_fe.c:1049
msgid "Delete settings"
msgstr ""

#: client/gui-sdl2/cma_fe.c:1062 client/gui-sdl3/cma_fe.c:1058
msgid "Control city"
msgstr ""

#: client/gui-sdl2/cma_fe.c:1070 client/gui-sdl3/cma_fe.c:1066
msgid "Apply once"
msgstr ""

#: client/gui-sdl2/cma_fe.c:1078 client/gui-sdl3/cma_fe.c:1074
msgid "Release city"
msgstr ""

#: client/gui-sdl2/connectdlg.c:240 client/gui-sdl3/connectdlg.c:236
msgid "Creating Server List..."
msgstr ""

#: client/gui-sdl2/connectdlg.c:289 client/gui-sdl2/connectdlg.c:354
#: client/gui-sdl3/connectdlg.c:285 client/gui-sdl3/connectdlg.c:350
msgid "No LAN servers found"
msgstr ""

#: client/gui-sdl2/connectdlg.c:291 client/gui-sdl2/connectdlg.c:356
#: client/gui-sdl3/connectdlg.c:287 client/gui-sdl3/connectdlg.c:352
msgid "No public servers found"
msgstr ""

#. TRANS: "host.example.com Port 5556 Ver: 3.1.0 Running Players 3\n
#. * [server message]"
#: client/gui-sdl2/connectdlg.c:325 client/gui-sdl3/connectdlg.c:321
#, c-format
msgid ""
"%s Port %d Ver: %s %s %s %d\n"
"%s"
msgstr ""

#: client/gui-sdl2/connectdlg.c:565 client/gui-sdl3/connectdlg.c:561
msgid "Player Name :"
msgstr ""

#: client/gui-sdl2/connectdlg.c:583 client/gui-sdl3/connectdlg.c:579
msgid "Freeciv Server :"
msgstr ""

#: client/gui-sdl2/connectdlg.c:601 client/gui-sdl3/connectdlg.c:597
msgid "Port :"
msgstr ""

#: client/gui-sdl2/connectdlg.c:823 client/gui-sdl2/connectdlg.c:1002
#: client/gui-sdl3/connectdlg.c:819 client/gui-sdl3/connectdlg.c:998
msgid "Next"
msgstr ""

#: client/gui-sdl2/dialogs.c:1153 client/gui-sdl3/dialogs.c:1149
#, c-format
msgid "Contact %s (%d / %d) %s(%d,%d,%s) %s"
msgstr ""

#: client/gui-sdl2/dialogs.c:1165 client/gui-sdl3/dialogs.c:1161
#, c-format
msgid "%s %s %s(A:%d D:%d M:%s FP:%d) HP:%d%%"
msgstr ""

#. TRANS: "CtW" = "Chance to Win"; preserve leading space
#: client/gui-sdl2/dialogs.c:1178 client/gui-sdl2/dialogs.c:1976
#: client/gui-sdl2/dialogs.c:2102 client/gui-sdl3/dialogs.c:1174
#: client/gui-sdl3/dialogs.c:1972 client/gui-sdl3/dialogs.c:2098
#, c-format
msgid " CtW: Att:%d%% Def:%d%%"
msgstr ""

#: client/gui-sdl2/dialogs.c:1318 client/gui-sdl3/dialogs.c:1314
#, c-format
msgid "Terrain Defense Bonus: +%d%% "
msgstr ""

#: client/gui-sdl2/dialogs.c:1343 client/gui-sdl2/dialogs.c:1760
#: client/gui-sdl3/dialogs.c:1339 client/gui-sdl3/dialogs.c:1756
msgid "Terrain Info"
msgstr ""

#: client/gui-sdl2/dialogs.c:1733 client/gui-sdl3/dialogs.c:1729
msgid "Advanced Menu"
msgstr ""

#: client/gui-sdl2/dialogs.c:1787 client/gui-sdl3/dialogs.c:1783
#, c-format
msgid "Zoom to : %s"
msgstr ""

#: client/gui-sdl2/dialogs.c:1801 client/gui-sdl3/dialogs.c:1797
msgid "Change Production"
msgstr ""

#: client/gui-sdl2/dialogs.c:1825 client/gui-sdl3/dialogs.c:1821
msgid "Change City Governor settings"
msgstr ""

#: client/gui-sdl2/dialogs.c:1846 client/gui-sdl3/dialogs.c:1842
msgid "Goto here"
msgstr ""

#: client/gui-sdl2/dialogs.c:1857 client/gui-sdl3/dialogs.c:1853
msgid "Patrol here"
msgstr ""

#: client/gui-sdl2/dialogs.c:1870 client/gui-sdl3/dialogs.c:1866
msgid "Connect here"
msgstr ""

#: client/gui-sdl2/dialogs.c:1889 client/gui-sdl3/dialogs.c:1885
msgid "Paradrop here"
msgstr ""

#: client/gui-sdl2/dialogs.c:1943 client/gui-sdl2/dialogs.c:2060
#: client/gui-sdl3/dialogs.c:1939 client/gui-sdl3/dialogs.c:2056
#, c-format
msgid "Activate %s (%d / %d) %s (%d,%d,%s) %s"
msgstr ""

#: client/gui-sdl2/dialogs.c:1962 client/gui-sdl2/dialogs.c:2088
#: client/gui-sdl3/dialogs.c:1958 client/gui-sdl3/dialogs.c:2084
#, c-format
msgid "%s %s %s (A:%d D:%d M:%s FP:%d) HP:%d%%"
msgstr ""

#: client/gui-sdl2/dialogs.c:2021 client/gui-sdl3/dialogs.c:2017
msgid "Ready all"
msgstr ""

#: client/gui-sdl2/dialogs.c:2030 client/gui-sdl3/dialogs.c:2026
msgid "Sentry idle"
msgstr ""

#: client/gui-sdl2/dialogs.c:2121 client/gui-sdl3/dialogs.c:2117
#, c-format
msgid "Look up \"%s\" in the Help Browser"
msgstr ""

#: client/gui-sdl2/dialogs.c:2468 client/gui-sdl3/dialogs.c:2465
msgid "Choose Your New Government"
msgstr ""

#: client/gui-sdl2/dialogs.c:3144 client/gui-sdl3/dialogs.c:3141
msgid "What nation will you be?"
msgstr ""

#: client/gui-sdl2/dialogs.c:3238 client/gui-sdl3/dialogs.c:3236
msgid "Nation set"
msgstr ""

#: client/gui-sdl2/diplodlg.c:625 client/gui-sdl3/diplodlg.c:621
msgid "World map"
msgstr ""

#: client/gui-sdl2/diplodlg.c:642 client/gui-sdl3/diplodlg.c:638
msgid "Sea map"
msgstr ""

#: client/gui-sdl2/diplodlg.c:678 client/gui-sdl3/diplodlg.c:674
msgid "Share tiles"
msgstr ""

#: client/gui-sdl2/diplodlg.c:696 client/gui-sdl3/diplodlg.c:692
#, c-format
msgid "Gold(max %d)"
msgstr ""

#: client/gui-sdl2/diplodlg.c:965 client/gui-sdl3/diplodlg.c:961
msgid "Diplomacy meeting"
msgstr ""

#. TRANS: "Polish incident !" FIXME!!!
#: client/gui-sdl2/diplodlg.c:1462 client/gui-sdl3/diplodlg.c:1458
#, c-format
msgid "%s incident !"
msgstr ""

#: client/gui-sdl2/diplodlg.c:1480 client/gui-sdl3/diplodlg.c:1476
msgid "Shall we declare WAR on them?"
msgstr ""

#: client/gui-sdl2/diplodlg.c:1597 client/gui-sdl3/diplodlg.c:1593
msgid "Foreign Minister"
msgstr ""

#: client/gui-sdl2/diplodlg.c:1614 client/gui-sdl3/diplodlg.c:1610
#, c-format
msgid ""
"Sir!, the %s ambassador has arrived\n"
"What are your wishes?"
msgstr ""

#: client/gui-sdl2/diplodlg.c:1618 client/gui-sdl3/diplodlg.c:1614
#, c-format
msgid ""
"Ma'am!, the %s ambassador has arrived\n"
"What are your wishes?"
msgstr ""

#: client/gui-sdl2/diplodlg.c:1637 client/gui-sdl3/diplodlg.c:1633
msgid "Declare WAR"
msgstr ""

#: client/gui-sdl2/diplodlg.c:1667 client/gui-sdl3/diplodlg.c:1663
msgid "Withdraw vision"
msgstr ""

#: client/gui-sdl2/diplodlg.c:1687 client/gui-sdl3/diplodlg.c:1683
msgid "Call Diplomatic Meeting"
msgstr ""

#: client/gui-sdl2/diplodlg.c:1704 client/gui-sdl3/diplodlg.c:1700
msgid "Send them back"
msgstr ""

#: client/gui-sdl2/gotodlg.c:262 client/gui-sdl3/gotodlg.c:258
msgid "Select destination"
msgstr ""

#: client/gui-sdl2/graphics.c:316 client/gui-sdl3/graphics.c:317
#, c-format
msgid "load_surf: Failed to load graphic file %s!"
msgstr ""

#: client/gui-sdl2/graphics.c:339
#, c-format
msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits in format %d"
msgstr ""

#: client/gui-sdl2/graphics.c:525
#, c-format
msgid "Unable to initialize SDL2 library: %s"
msgstr ""

#: client/gui-sdl2/graphics.c:533
#, c-format
msgid "Unable to initialize SDL2_ttf library: %s"
msgstr ""

#: client/gui-sdl2/graphics.c:579 client/gui-sdl3/graphics.c:564
#, c-format
msgid "Failed to create RGB surface: %s"
msgstr ""

#: client/gui-sdl2/graphics.c:593 client/gui-sdl3/graphics.c:571
#, c-format
msgid "Failed to create renderer: %s"
msgstr ""

#: client/gui-sdl2/graphics.c:603 client/gui-sdl3/graphics.c:581
#, c-format
msgid "Failed to create texture: %s"
msgstr ""

#: client/gui-sdl2/graphics.c:638
msgid "SDL2 Client for Freeciv"
msgstr ""

#: client/gui-sdl2/graphics.c:645 client/gui-sdl3/graphics.c:620
#, c-format
msgid "Failed to create main window: %s"
msgstr ""

#: client/gui-sdl2/gui_main.c:183 client/gui-sdl3/gui_main.c:179
msgid "  -f,  --fullscreen\tStart Client in Fullscreen mode\n"
msgstr ""

#: client/gui-sdl2/gui_main.c:185 client/gui-sdl3/gui_main.c:181
msgid "  -F,  --Font SIZE\tUse SIZE as the base font size\n"
msgstr ""

#: client/gui-sdl2/gui_main.c:186
msgid "  -s,  --swrenderer\tUse SW renderer\n"
msgstr ""

#: client/gui-sdl2/gui_main.c:187 client/gui-sdl3/gui_main.c:182
msgid "  -t,  --theme THEME\tUse GUI theme THEME\n"
msgstr ""

#: client/gui-sdl2/gui_main.c:212 client/gui-sdl3/gui_main.c:205
#, c-format
msgid "Invalid font size %s"
msgstr ""

#: client/gui-sdl2/gui_main.c:772 client/gui-sdl3/gui_main.c:767
#, c-format
msgid "Making screenshot %s"
msgstr ""

#: client/gui-sdl2/gui_main.c:1017
msgid "Migrating options from sdl to sdl2 client"
msgstr ""

#: client/gui-sdl2/gui_main.c:1059 client/gui-sdl3/gui_main.c:1061
#, c-format
msgid "Using Video Output: %s"
msgstr ""

#. TRANS: Future Technology
#: client/gui-sdl2/gui_tilespec.c:406 client/gui-sdl3/gui_tilespec.c:403
msgid "FT"
msgstr ""

#: client/gui-sdl2/helpdlg.c:246 client/gui-sdl3/helpdlg.c:242
msgid "Help : Improvements"
msgstr ""

#: client/gui-sdl2/helpdlg.c:439 client/gui-sdl3/helpdlg.c:436
#: tools/manual/manual_buildings.c:83 tools/manual/manual_buildings.c:103
msgid "?req:None"
msgstr ""

#: client/gui-sdl2/helpdlg.c:465 client/gui-sdl3/helpdlg.c:462
msgid "Never"
msgstr ""

#: client/gui-sdl2/helpdlg.c:674 client/gui-sdl3/helpdlg.c:671
msgid "Help : Units"
msgstr ""

#: client/gui-sdl2/helpdlg.c:817 client/gui-sdl2/helpdlg.c:829
#: client/gui-sdl2/wldlg.c:1480 client/gui-sdl2/wldlg.c:1485
#: client/gui-sdl2/wldlg.c:1491 client/gui-sdl2/wldlg.c:1496
#: client/gui-sdl2/wldlg.c:1524 client/gui-sdl2/wldlg.c:1528
#: client/gui-sdl2/wldlg.c:1627 client/gui-sdl2/wldlg.c:1635
#: client/gui-sdl2/wldlg.c:1647 client/gui-sdl3/helpdlg.c:815
#: client/gui-sdl3/helpdlg.c:827 client/gui-sdl3/wldlg.c:1476
#: client/gui-sdl3/wldlg.c:1481 client/gui-sdl3/wldlg.c:1487
#: client/gui-sdl3/wldlg.c:1492 client/gui-sdl3/wldlg.c:1520
#: client/gui-sdl3/wldlg.c:1524 client/gui-sdl3/wldlg.c:1623
#: client/gui-sdl3/wldlg.c:1631 client/gui-sdl3/wldlg.c:1643
msgid "shield"
msgid_plural "shields"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/helpdlg.c:821 client/gui-sdl2/helpdlg.c:844
#: client/gui-sdl3/helpdlg.c:819 client/gui-sdl3/helpdlg.c:842
msgid "citizen"
msgid_plural "citizens"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/helpdlg.c:834 client/gui-sdl3/helpdlg.c:832
msgid "food"
msgid_plural "foods"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/helpdlg.c:839 client/gui-sdl3/helpdlg.c:837
msgid "gold"
msgid_plural "golds"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/helpdlg.c:905 client/gui-sdl3/helpdlg.c:903
#: tools/manual/manual_units.c:98
msgid "?utype:None"
msgstr ""

#: client/gui-sdl2/helpdlg.c:1102 client/gui-sdl3/helpdlg.c:1100
msgid "( with "
msgstr ""

#: client/gui-sdl2/helpdlg.c:1105 client/gui-sdl3/helpdlg.c:1103
msgid " )"
msgstr ""

#: client/gui-sdl2/helpdlg.c:1966 client/gui-sdl3/helpdlg.c:1964
msgid "Help : Advances Tree"
msgstr ""

#: client/gui-sdl2/inteldlg.c:252 client/gui-sdl3/inteldlg.c:248
msgid "Foreign Intelligence Report"
msgstr ""

#: client/gui-sdl2/inteldlg.c:300 client/gui-sdl3/inteldlg.c:296
#, c-format
msgid "Intelligence Information about the %s Spaceship"
msgstr ""

#: client/gui-sdl2/inteldlg.c:308 client/gui-sdl3/inteldlg.c:304
#, c-format
msgid "Intelligence Information for the %s Empire"
msgstr ""

#: client/gui-sdl2/inteldlg.c:332 client/gui-sdl3/inteldlg.c:328
#, c-format
msgid ""
"Ruler: %s  Government: %s\n"
"Capital: %s  Gold: %d\n"
"Tax: %d%% Science: %d%% Luxury: %d%%\n"
"Researching: %s\n"
"Culture: %d"
msgstr ""

#: client/gui-sdl2/inteldlg.c:348 client/gui-sdl3/inteldlg.c:344
#, c-format
msgid ""
"Ruler: %s  Government: %s\n"
"Capital: %s  Gold: %d\n"
"Tax: %d%% Science: %d%% Luxury: %d%%\n"
"Researching: %s(%d/%d)\n"
"Culture: %d"
msgstr ""

#: client/gui-sdl2/inteldlg.c:367 client/gui-sdl3/inteldlg.c:363
#, c-format
msgid ""
"Ruler: %s  Government: %s\n"
"Capital: %s  Gold: %d\n"
"Tax rates unknown\n"
"Researching: (Unknown)\n"
"Culture: (Unknown)"
msgstr ""

#: client/gui-sdl2/inteldlg.c:436 client/gui-sdl3/inteldlg.c:432
msgid "Their techs that we don't have :"
msgstr ""

#: client/gui-sdl2/mapctrl.c:298 client/gui-sdl3/mapctrl.c:294
msgid "Show Unit Info Window"
msgstr ""

#: client/gui-sdl2/mapctrl.c:358 client/gui-sdl2/mapctrl.c:1550
#: client/gui-sdl3/mapctrl.c:354 client/gui-sdl3/mapctrl.c:1546
msgid "Hide Unit Info Window"
msgstr ""

#: client/gui-sdl2/mapctrl.c:415 client/gui-sdl3/mapctrl.c:411
msgid "Show Mini Map"
msgstr ""

#: client/gui-sdl2/mapctrl.c:491 client/gui-sdl2/mapctrl.c:1780
#: client/gui-sdl3/mapctrl.c:487 client/gui-sdl3/mapctrl.c:1775
msgid "Hide Mini Map"
msgstr ""

#: client/gui-sdl2/mapctrl.c:534 client/gui-sdl3/mapctrl.c:530
msgid "Show Messages (F9)"
msgstr ""

#: client/gui-sdl2/mapctrl.c:537 client/gui-sdl3/mapctrl.c:533
msgid "Hide Messages (F9)"
msgstr ""

#: client/gui-sdl2/mapctrl.c:727 client/gui-sdl3/mapctrl.c:723
msgid "Scale Mini Map"
msgstr ""

#: client/gui-sdl2/mapctrl.c:738 client/gui-sdl3/mapctrl.c:734
msgid "Single Tile Width"
msgstr ""

#: client/gui-sdl2/mapctrl.c:742 client/gui-sdl3/mapctrl.c:738
msgid "Single Tile Height"
msgstr ""

#: client/gui-sdl2/mapctrl.c:790 client/gui-sdl2/mapctrl.c:1168
#: client/gui-sdl3/mapctrl.c:786 client/gui-sdl3/mapctrl.c:1164
msgid "Exit"
msgstr ""

#: client/gui-sdl2/mapctrl.c:1118 client/gui-sdl3/mapctrl.c:1114
msgid "Scale Unit Info"
msgstr ""

#: client/gui-sdl2/mapctrl.c:1128 client/gui-sdl3/mapctrl.c:1124
msgid "Width"
msgstr ""

#: client/gui-sdl2/mapctrl.c:1132 client/gui-sdl3/mapctrl.c:1128
msgid "Height"
msgstr ""

#: client/gui-sdl2/mapctrl.c:1527 client/gui-sdl2/mapview.c:324
#: client/gui-sdl2/mapview.c:328 client/gui-sdl3/mapctrl.c:1523
#: client/gui-sdl3/mapview.c:320 client/gui-sdl3/mapview.c:324
msgid "Revolution"
msgstr ""

#: client/gui-sdl2/mapctrl.c:1717 client/gui-sdl3/mapctrl.c:1713
msgid "or"
msgstr ""

#: client/gui-sdl2/mapctrl.c:1743 client/gui-sdl3/mapctrl.c:1739
msgid "Hide Messages"
msgstr ""

#: client/gui-sdl2/mapview.c:161
#, c-format
msgid "Failed to add events to SDL2 event buffer: %s"
msgstr ""

#: client/gui-sdl2/mapview.c:329 client/gui-sdl3/mapview.c:325
msgid "?gov:None"
msgstr ""

#. TRANS: "(Obs) Egyptian..."
#: client/gui-sdl2/mapview.c:428 client/gui-sdl3/mapview.c:424
#, c-format
msgid "%s%s Population: %s  Year: %s  Gold %d "
msgstr ""

#. TRANS: Observer
#: client/gui-sdl2/mapview.c:431 client/gui-sdl3/mapview.c:427
msgid "(Obs) "
msgstr ""

#. TRANS: "(Observer) Egyptian..."
#: client/gui-sdl2/mapview.c:439 client/gui-sdl3/mapview.c:435
#, c-format
msgid "%s%s Population: %s  Year: %s  Gold %d Tax: %d Lux: %d Sci: %d "
msgstr ""

#: client/gui-sdl2/mapview.c:441 client/gui-sdl3/mapview.c:437
msgid "(Observer) "
msgstr ""

#: client/gui-sdl2/mapview.c:601 client/gui-sdl3/mapview.c:598
#: client/text.c:153
msgid "?nation:Hostile"
msgstr ""

#: client/gui-sdl2/mapview.c:603 client/gui-sdl3/mapview.c:600
#: client/text.c:155
msgid "?nation:Peaceful"
msgstr ""

#: client/gui-sdl2/mapview.c:603 client/gui-sdl3/mapview.c:600
#: client/text.c:155
msgid "?nation:Friendly"
msgstr ""

#: client/gui-sdl2/mapview.c:604 client/gui-sdl3/mapview.c:601
#: client/text.c:156
msgid "?nation:Mysterious"
msgstr ""

#: client/gui-sdl2/mapview.c:607 client/gui-sdl3/mapview.c:604
msgid ""
"\n"
"Our Territory"
msgstr ""

#: client/gui-sdl2/mapview.c:618 client/gui-sdl3/mapview.c:615
#, c-format
msgid ""
"\n"
"%s territory (%d turn ceasefire)"
msgid_plural ""
"\n"
"%s territory (%d turn ceasefire)"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/mapview.c:626 client/gui-sdl3/mapview.c:623
#, c-format
msgid ""
"\n"
"%s territory (%d turn armistice)"
msgid_plural ""
"\n"
"%s territory (%d turn armistice)"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/mapview.c:631 client/gui-sdl3/mapview.c:628
#, c-format
msgid ""
"\n"
"Territory of the %s %s"
msgstr ""

#: client/gui-sdl2/mapview.c:636 client/gui-sdl3/mapview.c:633
msgid ""
"\n"
"Unclaimed territory"
msgstr ""

#: client/gui-sdl2/mapview.c:646 client/gui-sdl2/mapview.c:647
#: client/gui-sdl3/mapview.c:643 client/gui-sdl3/mapview.c:644
msgid "?city:Neutral"
msgstr ""

#: client/gui-sdl2/mapview.c:646 client/gui-sdl3/mapview.c:643
#: client/text.c:158
msgid "?city:Hostile"
msgstr ""

#: client/gui-sdl2/mapview.c:647 client/gui-sdl3/mapview.c:644
#: client/text.c:160
msgid "?city:Peaceful"
msgstr ""

#: client/gui-sdl2/mapview.c:648 client/gui-sdl3/mapview.c:645
#: client/text.c:160
msgid "?city:Friendly"
msgstr ""

#: client/gui-sdl2/mapview.c:648 client/gui-sdl3/mapview.c:645
#: client/text.c:160
msgid "?city:Mysterious"
msgstr ""

#: client/gui-sdl2/mapview.c:651 client/gui-sdl3/mapview.c:648
#, c-format
msgid ""
"\n"
"City of %s"
msgstr ""

#: client/gui-sdl2/mapview.c:665 client/gui-sdl3/mapview.c:662
msgid "?blistbegin: with "
msgstr ""

#: client/gui-sdl2/mapview.c:667 client/gui-sdl3/mapview.c:664
#: data/civ1/buildings.ruleset:136 data/civ2/buildings.ruleset:167
#: data/classic/buildings.ruleset:169 data/sandbox/buildings.ruleset:264
#: data/sandbox/units.ruleset:75 data/civ2civ3/buildings.ruleset:261
#: data/civ2civ3/units.ruleset:65 data/multiplayer/buildings.ruleset:197
#: data/granularity/buildings.ruleset:85
msgid "Barracks"
msgstr ""

#: client/gui-sdl2/mapview.c:669 client/gui-sdl2/mapview.c:675
#: client/gui-sdl2/mapview.c:681 client/gui-sdl3/mapview.c:666
#: client/gui-sdl3/mapview.c:672 client/gui-sdl3/mapview.c:678
#: client/helpdata.c:5004 client/helpdata.c:5012
msgid "?blistmore:, "
msgstr ""

#: client/gui-sdl2/mapview.c:679 client/gui-sdl3/mapview.c:676
#: data/civ2/buildings.ruleset:86 data/classic/buildings.ruleset:86
#: data/sandbox/buildings.ruleset:86 data/civ2civ3/buildings.ruleset:86
#: data/multiplayer/buildings.ruleset:85
msgid "Airport"
msgstr ""

#: client/gui-sdl2/mapview.c:685 client/gui-sdl3/mapview.c:682
#: data/civ1/buildings.ruleset:253 data/civ2/buildings.ruleset:288
#: data/classic/buildings.ruleset:293 data/sandbox/buildings.ruleset:386
#: data/civ2civ3/buildings.ruleset:383 data/multiplayer/buildings.ruleset:321
#: data/granularity/buildings.ruleset:111
msgid "City Walls"
msgstr ""

#: client/gui-sdl2/mapview.c:688 client/gui-sdl3/mapview.c:685
msgid "?blistend:"
msgstr ""

#. TRANS: (<nation>,<diplomatic_state>)"
#: client/gui-sdl2/mapview.c:697 client/gui-sdl3/mapview.c:694
#, c-format
msgid ""
"\n"
"(%s,%s)"
msgstr ""

#: client/gui-sdl2/mapview.c:706 client/gui-sdl3/mapview.c:703
#, c-format
msgid ""
"\n"
"Food/Prod/Trade: %s"
msgstr ""

#: client/gui-sdl2/mapview.c:952 client/gui-sdl3/mapview.c:948
msgid "End of Turn"
msgstr ""

#: client/gui-sdl2/mapview.c:952 client/gui-sdl3/mapview.c:948
msgid "Press"
msgstr ""

#: client/gui-sdl2/menu.c:406 client/gui-sdl3/menu.c:402
msgid "No Orders"
msgstr ""

#. TRANS: "Space" refers to the space bar on a keyboard.
#: client/gui-sdl2/menu.c:408 client/gui-sdl3/menu.c:404
msgid "Space"
msgstr ""

#: client/gui-sdl2/menu.c:461 client/gui-sdl3/menu.c:457
msgid "Disband Unit"
msgstr ""

#: client/gui-sdl2/menu.c:487 client/gui-sdl3/menu.c:483
msgid "Convert Unit"
msgstr ""

#: client/gui-sdl2/menu.c:501 client/gui-sdl3/menu.c:497
msgid "Return to Nearest City"
msgstr ""

#: client/gui-sdl2/menu.c:514 client/gui-sdl3/menu.c:510
msgid "Go to City"
msgstr ""

#: client/gui-sdl2/menu.c:526 client/gui-sdl3/menu.c:522
msgid "Airlift to City"
msgstr ""

#: client/gui-sdl2/menu.c:580 client/gui-sdl2/menu.c:599
#: client/gui-sdl3/menu.c:576 client/gui-sdl3/menu.c:595
#, c-format
msgid "Connect With %s (%s)"
msgstr ""

#: client/gui-sdl2/menu.c:668 client/gui-sdl3/menu.c:664
msgid "Load Unit"
msgstr ""

#: client/gui-sdl2/menu.c:680 client/gui-sdl3/menu.c:676
msgid "Unload Unit"
msgstr ""

#: client/gui-sdl2/menu.c:718 client/gui-sdl3/menu.c:714
msgid "Sentry Unit"
msgstr ""

#. TRANS: "Build Railroad (R) 3 turns"
#. TRANS: "Build Irrigation (I) 5 turns"
#. TRANS: "Build Mine (M) 5 turns"
#. TRANS: "Build Fortress (Shift+F) 5 turns"
#. TRANS: "Build Airbase (Shift+E) 5 turns"
#. TRANS: "Build Railroad (R) 3 turns"
#. TRANS: "Build Irrigation (I) 5 turns"
#. TRANS: "Build Mine (M) 5 turns"
#. TRANS: "Build Fortress (Shift+F) 5 turns"
#. TRANS: "Build Airbase (Shift+E) 5 turns"
#: client/gui-sdl2/menu.c:1116 client/gui-sdl2/menu.c:1171
#: client/gui-sdl2/menu.c:1188 client/gui-sdl2/menu.c:1244
#: client/gui-sdl2/menu.c:1265 client/gui-sdl3/menu.c:1112
#: client/gui-sdl3/menu.c:1167 client/gui-sdl3/menu.c:1184
#: client/gui-sdl3/menu.c:1240 client/gui-sdl3/menu.c:1261
#, c-format
msgid "Build %s (%s) %d %s"
msgstr ""

#: client/gui-sdl2/menu.c:1145 client/gui-sdl3/menu.c:1141
#, c-format
msgid "%s With %s ( %d one time bonus + %d trade ) (R)"
msgstr ""

#: client/gui-sdl2/menu.c:1153 client/gui-sdl3/menu.c:1149
#, c-format
msgid "%s Of %s ( %d one time bonus ) (R)"
msgstr ""

#: client/gui-sdl2/menu.c:1203 client/gui-sdl3/menu.c:1199
msgid "Cultivate to"
msgstr ""

#: client/gui-sdl2/menu.c:1216 client/gui-sdl3/menu.c:1212
msgid "Plant to"
msgstr ""

#: client/gui-sdl2/menu.c:1229 client/gui-sdl3/menu.c:1225
msgid "Transform to"
msgstr ""

#. TRANS: "Clean Pollution (P) 3 turns"
#: client/gui-sdl2/menu.c:1288 client/gui-sdl3/menu.c:1284
#, c-format
msgid "Clean %s (%s) %d %s"
msgstr ""

#: client/gui-sdl2/optiondlg.c:318 client/gui-sdl3/optiondlg.c:314
msgid "Local Options"
msgstr ""

#: client/gui-sdl2/optiondlg.c:330 client/gui-sdl2/optiondlg.c:831
#: client/gui-sdl3/optiondlg.c:326 client/gui-sdl3/optiondlg.c:845
msgid "Server options"
msgstr ""

#: client/gui-sdl2/optiondlg.c:822 client/gui-sdl3/optiondlg.c:836
msgid "Local options"
msgstr ""

#: client/gui-sdl2/optiondlg.c:842 client/gui-sdl3/optiondlg.c:856
msgid "Worklists"
msgstr ""

#: client/gui-sdl2/optiondlg.c:853 client/gui-sdl3/optiondlg.c:867
msgid "Save Local Options"
msgstr ""

#: client/gui-sdl2/optiondlg.c:873 client/gui-sdl3/optiondlg.c:887
msgid "Help Browser"
msgstr ""

#: client/gui-sdl2/optiondlg.c:885 client/gui-sdl3/optiondlg.c:899
msgid "Leave Game"
msgstr ""

#: client/gui-sdl2/optiondlg.c:1038 client/gui-sdl3/optiondlg.c:1052
msgid "Apply changes"
msgstr ""

#: client/gui-sdl2/optiondlg.c:1155 client/gui-sdl3/optiondlg.c:1169
msgid "empty worklist"
msgstr ""

#: client/gui-sdl2/optiondlg.c:1261 client/gui-sdl3/optiondlg.c:1275
msgid "Add new worklist"
msgstr ""

#. TRANS: Freeciv 3.2.0
#: client/gui-sdl2/pages.c:164 client/gui-sdl3/pages.c:164
#, c-format
msgid "Freeciv %s"
msgstr ""

#. TRANS: gui-sdl2 client
#. TRANS: gui-sdl3 client
#: client/gui-sdl2/pages.c:178 client/gui-sdl3/pages.c:178
#, c-format
msgid "%s client"
msgstr ""

#: client/gui-sdl2/pages.c:193 client/gui-sdl3/pages.c:193
msgid "Start New Game"
msgstr ""

#: client/gui-sdl2/pages.c:225 client/gui-sdl3/pages.c:225
msgid "Join Game"
msgstr ""

#: client/gui-sdl2/pages.c:241 client/gui-sdl3/pages.c:241
msgid "Join Pubserver"
msgstr ""

#: client/gui-sdl2/pages.c:257 client/gui-sdl3/pages.c:257
msgid "Join LAN Server"
msgstr ""

#: client/gui-sdl2/pages.c:343
msgid "SDL2-client welcomes you..."
msgstr ""

#: client/gui-sdl2/pages.c:353 client/gui-sdl3/pages.c:353
#, c-format
msgid "Commit: %s"
msgstr ""

#. TRANS: Dead -- Rest In Peace -- Reqia In Pace
#: client/gui-sdl2/plrdlg.c:459 client/gui-sdl3/plrdlg.c:455
#: client/plrdlg_common.c:234
msgid "R.I.P."
msgstr ""

#: client/gui-sdl2/plrdlg.c:649 client/gui-sdl3/plrdlg.c:645
msgid ""
"You cannot interact with that player with your current contact state - Try "
"right mouse button for intelligence."
msgstr ""

#: client/gui-sdl2/plrdlg.c:722 client/gui-sdl3/plrdlg.c:718
#: client/plrdlg_common.c:582 server/stdinhand.c:3659 server/stdinhand.c:6815
msgid "AI"
msgstr ""

#: client/gui-sdl2/plrdlg.c:726 client/gui-sdl3/plrdlg.c:722
#: client/plrdlg_common.c:256 client/plrdlg_common.c:265
msgid "done"
msgstr ""

#: client/gui-sdl2/plrdlg.c:728 client/gui-sdl3/plrdlg.c:724
#: client/plrdlg_common.c:267
msgid "moving"
msgstr ""

#: client/gui-sdl2/plrdlg.c:731 client/gui-sdl3/plrdlg.c:727
msgid "disconnected"
msgstr ""

#: client/gui-sdl2/repodlgs.c:377 client/gui-sdl3/repodlgs.c:377
#: common/fc_types.h:906
msgid "active"
msgstr ""

#: client/gui-sdl2/repodlgs.c:382 client/gui-sdl3/repodlgs.c:382
msgid ""
"under\n"
"construction"
msgstr ""

#: client/gui-sdl2/repodlgs.c:386 client/gui-sdl3/repodlgs.c:386
msgid ""
"soonest\n"
"completion"
msgstr ""

#: client/gui-sdl2/repodlgs.c:390 client/gui-sdl3/repodlgs.c:390
msgid "Total"
msgstr ""

#: client/gui-sdl2/repodlgs.c:401 client/gui-sdl3/repodlgs.c:401
msgid "Units Report"
msgstr ""

#: client/gui-sdl2/repodlgs.c:1628 client/gui-sdl3/repodlgs.c:1628
#, c-format
msgid ""
"We have %d of %s\n"
"(total value is : %d)\n"
"We can sell %d of them for %d gold."
msgstr ""

#: client/gui-sdl2/repodlgs.c:1635 client/gui-sdl3/repodlgs.c:1635
#, c-format
msgid "We can't sell any %s in this turn."
msgstr ""

#: client/gui-sdl2/repodlgs.c:1639 client/gui-sdl3/repodlgs.c:1639
msgid "Sell It?"
msgstr ""

#: client/gui-sdl2/repodlgs.c:1864 client/gui-sdl3/repodlgs.c:1864
msgid "Economy Report"
msgstr ""

#: client/gui-sdl2/repodlgs.c:1879 client/gui-sdl3/repodlgs.c:1879
msgid "Treasury: "
msgstr ""

#: client/gui-sdl2/repodlgs.c:1899 client/gui-sdl3/repodlgs.c:1899
msgid "Tax Rate: "
msgstr ""

#: client/gui-sdl2/repodlgs.c:1918 client/gui-sdl3/repodlgs.c:1918
msgid "Total Income: "
msgstr ""

#: client/gui-sdl2/repodlgs.c:1936 client/gui-sdl3/repodlgs.c:1936
msgid "Total Cost: "
msgstr ""

#: client/gui-sdl2/repodlgs.c:1953 client/gui-sdl3/repodlgs.c:1953
msgid "Net Income: "
msgstr ""

#: client/gui-sdl2/repodlgs.c:1975 client/gui-sdl3/repodlgs.c:1975
#, c-format
msgid "%s max rate : %d%%"
msgstr ""

#: client/gui-sdl2/repodlgs.c:2076 client/gui-sdl3/repodlgs.c:2076
msgid "Update"
msgstr ""

#: client/gui-sdl2/repodlgs.c:2963 client/gui-sdl3/repodlgs.c:2963
msgid "What should we focus on now?"
msgstr ""

#: client/gui-sdl2/repodlgs.c:3153 client/gui-sdl3/repodlgs.c:3153
msgid "Select target :"
msgstr ""

#: client/gui-sdl2/repodlgs.c:3222 client/gui-sdl3/repodlgs.c:3222
msgid "step"
msgid_plural "steps"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/repodlgs.c:3534 client/gui-sdl3/repodlgs.c:3534
#, c-format
msgid "%2d: The %s ruler %s scored %d point\n"
msgid_plural "%2d: The %s ruler %s scored %d points\n"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/repodlgs.c:3541 client/gui-sdl3/repodlgs.c:3541
msgid "Final Report:"
msgstr ""

#: client/gui-sdl2/repodlgs.c:3542 client/gui-sdl3/repodlgs.c:3542
msgid "The Greatest Civilizations in the world."
msgstr ""

#: client/gui-sdl2/spaceshipdlg.c:158 client/gui-sdl3/spaceshipdlg.c:158
#, c-format
msgid "The %s Spaceship"
msgstr ""

#: client/gui-sdl2/sprite.c:78
#, c-format
msgid "load_gfxfile: Unable to load graphic file %s!"
msgstr ""

#. TRANS: No full stop after the URL, could cause confusion.
#: client/gui-sdl2/themes.c:70
#, c-format
msgid ""
"No Sdl2-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#: client/gui-sdl2/themespec.c:353 client/gui-sdl3/themespec.c:353
msgid "No usable default theme found, aborting!"
msgstr ""

#: client/gui-sdl2/themespec.c:387 client/gui-sdl3/themespec.c:387
#, c-format
msgid "Loading theme \"%s\"."
msgstr ""

#: client/gui-sdl2/themespec.c:499 client/gui-sdl2/themespec.c:538
#: client/gui-sdl3/themespec.c:499 client/gui-sdl3/themespec.c:538
#: client/tilespec.c:1654 client/tilespec.c:1689
#, c-format
msgid ""
"Could not open '%s':\n"
"%s"
msgstr ""

#: client/gui-sdl2/wldlg.c:953 client/gui-sdl2/wldlg.c:1169
#: client/gui-sdl3/wldlg.c:949 client/gui-sdl3/wldlg.c:1165
#, c-format
msgid ""
"%s\n"
"%d gold per turn"
msgid_plural ""
"%s\n"
"%d gold per turn"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/wldlg.c:959 client/gui-sdl2/wldlg.c:1174
#: client/gui-sdl3/wldlg.c:955 client/gui-sdl3/wldlg.c:1170
#, c-format
msgid ""
"%s\n"
"%d infrapoint per turn"
msgid_plural ""
"%s\n"
"%d infrapoints per turn"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/wldlg.c:970 client/gui-sdl2/wldlg.c:1184
#: client/gui-sdl3/wldlg.c:966 client/gui-sdl3/wldlg.c:1180
#, c-format
msgid ""
"%s\n"
"blocked!"
msgstr ""

#: client/gui-sdl2/wldlg.c:972 client/gui-sdl2/wldlg.c:1186
#: client/gui-sdl3/wldlg.c:968 client/gui-sdl3/wldlg.c:1182
#, c-format
msgid ""
"%s\n"
"%d %s"
msgstr ""

#: client/gui-sdl2/wldlg.c:976 client/gui-sdl2/wldlg.c:1190
#: client/gui-sdl3/wldlg.c:972 client/gui-sdl3/wldlg.c:1186
#, c-format
msgid ""
"%s\n"
"finished!"
msgstr ""

#. TRANS: length of worklist
#. TRANS: Length of worklist
#. TRANS: length of worklist
#. TRANS: Length of worklist
#: client/gui-sdl2/wldlg.c:1030 client/gui-sdl2/wldlg.c:1147
#: client/gui-sdl3/wldlg.c:1026 client/gui-sdl3/wldlg.c:1143
#, c-format
msgid "( %d entry )"
msgid_plural "( %d entries )"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/wldlg.c:1131 client/gui-sdl3/wldlg.c:1127
#, c-format
msgid ""
"Worklist of\n"
"%s"
msgstr ""

#: client/gui-sdl2/wldlg.c:1478 client/gui-sdl3/wldlg.c:1474
#, c-format
msgid ""
"(%s)\n"
"%d/%d %s\n"
"%s"
msgstr ""

#: client/gui-sdl2/wldlg.c:1483 client/gui-sdl3/wldlg.c:1479
#, c-format
msgid ""
"%d/%d %s\n"
"%s"
msgstr ""

#: client/gui-sdl2/wldlg.c:1489 client/gui-sdl3/wldlg.c:1485
#, c-format
msgid ""
"(%s)\n"
"%d/%d %s\n"
"%d %s"
msgstr ""

#: client/gui-sdl2/wldlg.c:1494 client/gui-sdl3/wldlg.c:1490
#, c-format
msgid ""
"%d/%d %s\n"
"%d %s"
msgstr ""

#: client/gui-sdl2/wldlg.c:1505 client/gui-sdl3/wldlg.c:1501
#, c-format
msgid "%d gold per turn"
msgid_plural "%d gold per turn"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/wldlg.c:1509 client/gui-sdl3/wldlg.c:1505
#, c-format
msgid "%d infrapoint per turn"
msgid_plural "%d infrapoints per turn"
msgstr[0] ""
msgstr[1] ""

#: client/gui-sdl2/wldlg.c:1522 client/gui-sdl3/wldlg.c:1518
#, c-format
msgid ""
"(%s)\n"
"%d %s"
msgstr ""

#. TRANS: <year> <label> -> "1000 BC"
#. TRANS: <year> <label> -> "1000 AD"
#: client/gui-sdl2/wldlg.c:1526 client/gui-sdl3/wldlg.c:1522
#: common/calendar.c:127 common/calendar.c:131
#, c-format
msgid "%d %s"
msgstr ""

#: client/gui-sdl2/wldlg.c:1532 client/gui-sdl3/wldlg.c:1528
msgid "shields into gold"
msgstr ""

#: client/gui-sdl2/wldlg.c:1534 client/gui-sdl3/wldlg.c:1530
msgid "shields into infrapoints"
msgstr ""

#: client/gui-sdl2/wldlg.c:1622 client/gui-sdl3/wldlg.c:1618
#, c-format
msgid ""
"(%d/%d/%s)\n"
"%d/%d %s\n"
"never"
msgstr ""

#: client/gui-sdl2/wldlg.c:1630 client/gui-sdl3/wldlg.c:1626
#, c-format
msgid ""
"(%d/%d/%s)\n"
"%d/%d %s\n"
"%d %s"
msgstr ""

#: client/gui-sdl2/wldlg.c:1642 client/gui-sdl3/wldlg.c:1638
#, c-format
msgid ""
"(%d/%d/%s)\n"
"%d %s"
msgstr ""

#: client/gui-sdl3/graphics.c:334
#, c-format
msgid "Unable to create Sprite (Surface) of size %d x %d %d Bits"
msgstr ""

#: client/gui-sdl3/graphics.c:525
#, c-format
msgid "Unable to initialize SDL3 library: %s"
msgstr ""

#: client/gui-sdl3/graphics.c:533
#, c-format
msgid "Unable to initialize SDL3_ttf library: %s"
msgstr ""

#: client/gui-sdl3/graphics.c:616
msgid "SDL3 Client for Freeciv"
msgstr ""

#: client/gui-sdl3/gui_main.c:1012
msgid "Migrating options from sdl2 to sdl3 client"
msgstr ""

#: client/gui-sdl3/mapview.c:157
#, c-format
msgid "Failed to add events to SDL3 event buffer: %s"
msgstr ""

#: client/gui-sdl3/optiondlg.c:463
#, c-format
msgid "Failed to get display count: %s"
msgstr ""

#: client/gui-sdl3/optiondlg.c:471
#, c-format
msgid "Failed to get display modes for display %d: %s"
msgstr ""

#: client/gui-sdl3/pages.c:343
msgid "SDL3-client welcomes you..."
msgstr ""

#: client/gui-sdl3/sprite.c:74
#, c-format
msgid "load_gfxfile(): Unable to load graphic file %s!"
msgstr ""

#. TRANS: No full stop after the URL, could cause confusion.
#: client/gui-sdl3/themes.c:70
#, c-format
msgid ""
"No Sdl3-client theme was found. For instructions on how to get one, please "
"visit %s"
msgstr ""

#. TRANS: Character appearing in the beginning of each helptext point
#: client/helpdata.c:63
msgid "?bullet:*"
msgstr ""

#. TRANS: bullet point with trailing space
#: client/helpdata.c:65
msgid "?bullet:* "
msgstr ""

#. TRANS: Header for fixed-width veteran level table.
#. * TRANS: Translators cannot change column widths :(
#. * TRANS: "Level name" left-justified, other two right-justified
#: client/helpdata.c:181
msgid "Veteran level      Power factor   Move bonus\n"
msgstr ""

#. TRANS: Part of header for veteran level table.
#: client/helpdata.c:184
msgid "--------------------------------------------"
msgstr ""

#. TRANS: Header for fixed-width terrain alteration table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:221
msgid "Terrain       Cultivate        Plant            Transform\n"
msgstr ""

#: client/helpdata.c:408
msgid "Time taken for the following activities is independent of terrain:\n"
msgstr ""

#. TRANS: Header for fixed-width terrain alteration table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:414
msgid "Activity            Time\n"
msgstr ""

#: client/helpdata.c:419
#, c-format
msgid ""
"\n"
"Clean              %3d"
msgstr ""

#: client/helpdata.c:423
#, c-format
msgid ""
"\n"
"Pillage            %3d"
msgstr ""

#: client/helpdata.c:456
msgid "In this ruleset, the following veteran levels are defined:"
msgstr ""

#: client/helpdata.c:457
msgid "This ruleset has no default veteran levels defined."
msgstr ""

#. TRANS: First %s is version string, e.g.,
#. * "Freeciv version 3.2.0-beta1 (beta version)" (translated).
#. * Second %s is client_string, e.g., "gui-gtk-4.0".
#: client/helpdata.c:465
#, c-format
msgid "This is %s, %s client."
msgstr ""

#. TRANS: First %s is a government name.
#: client/helpdata.c:579
#, c-format
msgid "?gov:Allows %s (with %s but no %s)."
msgstr ""

#. TRANS: First %s is a government name.
#: client/helpdata.c:581
#, c-format
msgid "?gov:Allows %s (with %s)."
msgstr ""

#. TRANS: First %s is a government name.
#: client/helpdata.c:583
#, c-format
msgid "?gov:Allows %s (absent %s)."
msgstr ""

#. TRANS: %s is a government name.
#: client/helpdata.c:585
#, c-format
msgid "?gov:Allows %s."
msgstr ""

#. TRANS: %s is a government name.
#: client/helpdata.c:587
#, c-format
msgid "?gov:Prevents %s."
msgstr ""

#. TRANS: First %s is a building name.
#: client/helpdata.c:598
#, c-format
msgid "?improvement:Allows %s (with %s but no %s)."
msgstr ""

#. TRANS: First %s is a building name.
#: client/helpdata.c:600
#, c-format
msgid "?improvement:Allows %s (with %s)."
msgstr ""

#. TRANS: First %s is a building name.
#: client/helpdata.c:602
#, c-format
msgid "?improvement:Allows %s (absent %s)."
msgstr ""

#. TRANS: %s is a building name.
#: client/helpdata.c:604
#, c-format
msgid "?improvement:Allows %s."
msgstr ""

#. TRANS: %s is a building name.
#: client/helpdata.c:606
#, c-format
msgid "?improvement:Prevents %s."
msgstr ""

#. TRANS: First %s is a unit type name.
#: client/helpdata.c:617
#, c-format
msgid "?unittype:Allows %s (with %s but no %s)."
msgstr ""

#. TRANS: First %s is a unit type name.
#: client/helpdata.c:619
#, c-format
msgid "?unittype:Allows %s (with %s)."
msgstr ""

#. TRANS: First %s is a unit type name.
#: client/helpdata.c:621
#, c-format
msgid "?unittype:Allows %s (absent %s)."
msgstr ""

#. TRANS: %s is a unit type name.
#: client/helpdata.c:623
#, c-format
msgid "?unittype:Allows %s."
msgstr ""

#. TRANS: %s is a unit type name.
#: client/helpdata.c:625
#, c-format
msgid "?unittype:Prevents %s."
msgstr ""

#. TRANS: First %s is an extra name.
#: client/helpdata.c:635
#, c-format
msgid "?extra:Allows %s (with %s but no %s)."
msgstr ""

#. TRANS: First %s is an extra name.
#: client/helpdata.c:637
#, c-format
msgid "?extra:Allows %s (with %s)."
msgstr ""

#. TRANS: First %s is an extra name.
#: client/helpdata.c:639
#, c-format
msgid "?extra:Allows %s (absent %s)."
msgstr ""

#. TRANS: %s is an extra name.
#: client/helpdata.c:641
#, c-format
msgid "?extra:Allows %s."
msgstr ""

#. TRANS: %s is an extra name.
#: client/helpdata.c:643
#, c-format
msgid "?extra:Prevents %s."
msgstr ""

#. TRANS: First %s is a good name.
#: client/helpdata.c:653
#, c-format
msgid "?good:Allows %s (with %s but no %s)."
msgstr ""

#. TRANS: First %s is a good name.
#: client/helpdata.c:655
#, c-format
msgid "?good:Allows %s (with %s)."
msgstr ""

#. TRANS: First %s is a good name.
#: client/helpdata.c:657
#, c-format
msgid "?good:Allows %s (absent %s)."
msgstr ""

#. TRANS: %s is a good name.
#: client/helpdata.c:659
#, c-format
msgid "?good:Allows %s."
msgstr ""

#. TRANS: %s is a good name.
#: client/helpdata.c:661
#, c-format
msgid "?good:Prevents %s."
msgstr ""

#: client/helpdata.c:957
msgid "Current ruleset contains no summary."
msgstr ""

#: client/helpdata.c:1031
msgid "Current tileset contains no summary."
msgstr ""

#: client/helpdata.c:1105
msgid "Current musicset contains no summary."
msgstr ""

#: client/helpdata.c:1319
#, c-format
msgid "Sorry, no help topic for %s.\n"
msgstr ""

#: client/helpdata.c:1323
#, c-format
msgid ""
"Sorry, no help topic for %s.\n"
"This page was auto-generated.\n"
"\n"
msgstr ""

#: client/helpdata.c:1416
#, c-format
msgid "%s The discovery of %s will make %s obsolete.\n"
msgstr ""

#. TRANS: both %s are improvement names
#: client/helpdata.c:1424
#, c-format
msgid "%s The presence of %s in the city will make %s obsolete.\n"
msgstr ""

#: client/helpdata.c:1434
#, c-format
msgid ""
"%s A 'small wonder': at most one of your cities may possess this "
"improvement.\n"
msgstr ""

#. TRANS: 'Allows all players with knowledge of atomic
#. * power to build nuclear units.'
#: client/helpdata.c:1475
#, c-format
msgid "%s Allows all players with knowledge of %s to build %s units.\n"
msgstr ""

#. TRANS: 'Allows all players with knowledge of required
#. * techs to build nuclear units.'
#: client/helpdata.c:1484
#, c-format
msgid ""
"%s Allows all players with knowledge of required techs to build %s units.\n"
msgstr ""

#. TRANS: 'Allows all players to build nuclear units.'
#: client/helpdata.c:1491
#, c-format
msgid "%s Allows all players to build %s units.\n"
msgstr ""

#. TRANS: Help build Wonder
#: client/helpdata.c:1553
#, c-format
msgid ""
"%s Makes it possible to target the city building it with the action '%s'.\n"
msgstr ""

#. TRANS: Help build Wonder
#: client/helpdata.c:1562
#, c-format
msgid "%s Makes it possible to target its city with the action '%s'.\n"
msgstr ""

#. TRANS: Help build Wonder
#: client/helpdata.c:1571
#, c-format
msgid ""
"%s Makes it possible to target its city and its trade partners with the "
"action '%s'.\n"
msgstr ""

#. TRANS: Help build Wonder
#: client/helpdata.c:1581
#, c-format
msgid ""
"%s Makes it possible to target all cities with its owner on its continent "
"with the action '%s'.\n"
msgstr ""

#. TRANS: Help build Wonder
#: client/helpdata.c:1591
#, c-format
msgid ""
"%s Makes it possible to target all cities with its owner with the action "
"'%s'.\n"
msgstr ""

#. TRANS: Help build Wonder
#: client/helpdata.c:1601
#, c-format
msgid ""
"%s Makes it possible to target all cities on the same team with the action "
"'%s'.\n"
msgstr ""

#. TRANS: Help build Wonder
#: client/helpdata.c:1611
#, c-format
msgid ""
"%s Makes it possible to target all cities owned by or allied to its owner "
"with the action '%s'.\n"
msgstr ""

#. TRANS: Help build Wonder
#: client/helpdata.c:1621
#, c-format
msgid "%s Makes it possible to target all cities with the action '%s'.\n"
msgstr ""

#. TRANS: Incite City
#: client/helpdata.c:1697
#, c-format
msgid "%s Makes it impossible to do the action '%s' to the city building it.\n"
msgstr ""

#. TRANS: Incite City
#: client/helpdata.c:1705
#, c-format
msgid "%s Makes it impossible to do the action '%s' to its city.\n"
msgstr ""

#. TRANS: Incite City
#: client/helpdata.c:1713
#, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to its city or to its city's "
"trade partners.\n"
msgstr ""

#. TRANS: Incite City
#: client/helpdata.c:1721
#, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to any city with its owner on "
"its continent.\n"
msgstr ""

#. TRANS: Incite City
#: client/helpdata.c:1729
#, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to any city with its owner.\n"
msgstr ""

#. TRANS: Incite City
#: client/helpdata.c:1737
#, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to any city on the same team.\n"
msgstr ""

#. TRANS: Incite City
#: client/helpdata.c:1745
#, c-format
msgid ""
"%s Makes it impossible to do the action '%s' to any city allied to or owned "
"by its owner.\n"
msgstr ""

#. TRANS: Incite City
#: client/helpdata.c:1753
#, c-format
msgid "%s Makes it impossible to do the action '%s' to any city in the game.\n"
msgstr ""

#: client/helpdata.c:1778
#, c-format
msgid "%s All players start with this improvement in their first city.\n"
msgstr ""

#. TRANS: %s is a nation plural
#: client/helpdata.c:1801
#, c-format
msgid "%s The %s start with this improvement in their first city.\n"
msgstr ""

#. TRANS: don't translate 'savepalace'
#: client/helpdata.c:1812
#, c-format
msgid ""
"%s If you lose the city containing this improvement, it will be rebuilt for "
"free in another of your cities (if the 'savepalace' server setting is "
"enabled).\n"
msgstr ""

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1880
#, c-format
msgid "  %s Speed is not affected by terrain.\n"
msgstr ""

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1885
#, c-format
msgid "  %s Does not get defense bonuses from terrain.\n"
msgstr ""

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1891
#, c-format
msgid "  %s Not subject to zones of control.\n"
msgstr ""

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1897
#, c-format
msgid "  %s Slowed down while damaged.\n"
msgstr ""

#. TRANS: indented unit class property, preserve leading spaces
#: client/helpdata.c:1903
#, c-format
msgid "  %s Is unreachable. Most units cannot attack this one.\n"
msgstr ""

#. TRANS: Indented unit class property, preserve leading spaces
#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:1910 client/helpdata.c:2408
#, c-format
msgid "  %s Doesn't prevent enemy cities from working the tile it's on.\n"
msgstr ""

#: client/helpdata.c:1955
#, c-format
msgid "%s Belongs to %s unit class."
msgstr ""

#. TRANS: Indented unit class property, preserve leading spaces
#: client/helpdata.c:1968
#, c-format
msgid "  %s Subject to zones of control.\n"
msgstr ""

#. TRANS: Indented unit class property, preserve leading
#. * spaces
#: client/helpdata.c:1985
#, c-format
msgid "  %s Gets a %d%% defensive bonus while in cities.\n"
msgstr ""

#. TRANS: Indented twice; preserve leading spaces
#: client/helpdata.c:1993
#, c-format
msgid ""
"    %s Doesn't prevent enemy units from attacking other units on its tile.\n"
msgstr ""

#. TRANS: Indented unit class property, preserve leading spaces
#: client/helpdata.c:2000
#, c-format
msgid "  %s Can attack units on non-native tiles.\n"
msgstr ""

#. TRANS: percentage ... or-list of unit types
#: client/helpdata.c:2029 client/helpdata.c:2052
#, c-format
msgid "%s %d%% defense bonus if attacked by %s.\n"
msgstr ""

#. TRANS: defense divider ... or-list of unit types
#: client/helpdata.c:2037
#, c-format
msgid "%s Reduces target's defense to 1 / %d when attacking %s.\n"
msgstr ""

#. TRANS: or-list of unit types
#: client/helpdata.c:2045
#, c-format
msgid "%s Reduces target's firepower to 1 when attacking %s.\n"
msgstr ""

#. TRANS: defense divider ... or-list of unit types
#: client/helpdata.c:2059
#, c-format
msgid "%s Reduces target's defense to 1 / %.2f when attacking %s.\n"
msgstr ""

#. TRANS: percentage ... or-list of unit types
#: client/helpdata.c:2067
#, c-format
msgid ""
"%s %d%% defense bonus instead of any bonuses from city improvements if "
"attacked by %s in a city.\n"
msgstr ""

#: client/helpdata.c:2086
#, c-format
msgid "%s Can pursue escaping units and kill them.\n"
msgstr ""

#: client/helpdata.c:2091
#, c-format
msgid "%s May not be built in cities.\n"
msgstr ""

#: client/helpdata.c:2094
#, c-format
msgid "%s Only barbarians may build this.\n"
msgstr ""

#: client/helpdata.c:2097
#, c-format
msgid "%s Can only be built in games where new cities are allowed.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2101
#, c-format
msgid "  %s New cities are not allowed in the current game.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2105
#, c-format
msgid "  %s New cities are allowed in the current game.\n"
msgstr ""

#. TRANS: %s is a nation plural
#: client/helpdata.c:2126
#, c-format
msgid "%s The %s start the game with %d of these units.\n"
msgid_plural "%s The %s start the game with %d of these units.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is a list of unit types separated by "or".
#: client/helpdata.c:2148
#, c-format
msgid "%s May be obtained by conversion of %s.\n"
msgstr ""

#: client/helpdata.c:2155
#, c-format
msgid "%s Built without a home city.\n"
msgstr ""

#: client/helpdata.c:2157
#, c-format
msgid "%s Never has a home city.\n"
msgstr ""

#: client/helpdata.c:2161
#, c-format
msgid "%s Losing this unit will lose you the game!\n"
msgstr ""

#: client/helpdata.c:2166
#, c-format
msgid "%s Each player may only have one of this type of unit.\n"
msgstr ""

#: client/helpdata.c:2180
#, c-format
msgid "%s Costs %d population to build.\n"
msgid_plural "%s Costs %d population to build.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is a list of unit classes separated by "or".
#: client/helpdata.c:2198
#, c-format
msgid "%s Can carry and refuel %d %s unit.\n"
msgid_plural "%s Can carry and refuel up to %d %s units.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2227
#, c-format
msgid ""
"  %s Some cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2233
#, c-format
msgid ""
"  %s Cargo cannot be loaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2242
#, c-format
msgid ""
"  %s Some cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2248
#, c-format
msgid ""
"  %s Cargo cannot be unloaded except in a city or a base native to this "
"transport.\n"
msgstr ""

#: client/helpdata.c:2255
#, c-format
msgid "%s Must stay next to safe coast.\n"
msgstr ""

#. TRANS: %s is a list of unit classes separated
#. * by "or".
#: client/helpdata.c:2313
#, c-format
msgid "%s May load onto and unload from %s transports even when underway.\n"
msgstr ""

#. TRANS: %s is a list of unit classes separated
#. * by "or".
#: client/helpdata.c:2320
#, c-format
msgid "%s May load onto %s transports even when underway.\n"
msgstr ""

#. TRANS: %s is a list of unit classes separated
#. * by "or".
#: client/helpdata.c:2340
#, c-format
msgid "%s May unload from %s transports even when underway.\n"
msgstr ""

#: client/helpdata.c:2347
#, c-format
msgid "%s Strong in diplomatic battles.\n"
msgstr ""

#: client/helpdata.c:2351
#, c-format
msgid "%s Defends cities against diplomatic actions.\n"
msgstr ""

#: client/helpdata.c:2355
#, c-format
msgid "%s Will never lose a diplomat-versus-diplomat fight.\n"
msgstr ""

#: client/helpdata.c:2360
#, c-format
msgid "%s Will always survive a spy mission.\n"
msgstr ""

#: client/helpdata.c:2364
#, c-format
msgid "%s Is invisible except when next to an enemy unit or city.\n"
msgstr ""

#: client/helpdata.c:2369
#, c-format
msgid "%s Can only attack units on native tiles.\n"
msgstr ""

#: client/helpdata.c:2373
#, c-format
msgid "%s Gets double firepower when attacking cities.\n"
msgstr ""

#. TRANS: "MP" = movement points. %s may have a
#. * fractional part.
#: client/helpdata.c:2379
#, c-format
msgid "%s Ignores terrain effects (moving costs at most %s MP per tile).\n"
msgstr ""

#: client/helpdata.c:2384
#, c-format
msgid "%s Never imposes a zone of control.\n"
msgstr ""

#: client/helpdata.c:2386
#, c-format
msgid "%s May impose a zone of control on its adjacent tiles.\n"
msgstr ""

#: client/helpdata.c:2390
#, c-format
msgid "%s Not subject to zones of control imposed by other units.\n"
msgstr ""

#: client/helpdata.c:2395
#, c-format
msgid "%s A non-military unit:\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2398
#, c-format
msgid "  %s Cannot attack.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2401
#, c-format
msgid "  %s Doesn't impose martial law.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:2404
#, c-format
msgid "  %s Can enter foreign territory regardless of peace treaty.\n"
msgstr ""

#: client/helpdata.c:2413
#, c-format
msgid "%s A field unit: one unhappiness applies even when non-aggressive.\n"
msgstr ""

#: client/helpdata.c:2420
#, c-format
msgid ""
"%s An enemy unit considering to auto attack this unit will choose to do so "
"even if it has better odds when defending against it than when attacking "
"it.\n"
msgstr ""

#: client/helpdata.c:2429
#, c-format
msgid "%s Can attack against %s units, which are usually not reachable.\n"
msgstr ""

#: client/helpdata.c:2450
#, c-format
msgid ""
"%s Unit has to end each turn next to safe coast or in a city or a base.\n"
msgstr ""

#. TRANS: Never called for 'turns = 1' case
#: client/helpdata.c:2457
#, c-format
msgid ""
"%s Unit has to be next to safe coast, in a city or a base after %d turn.\n"
msgid_plural ""
"%s Unit has to be next to safe coast, in a city or a base after %d turns.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:2466
#, c-format
msgid "%s Unit has to be in a city or a base after %d turn.\n"
msgid_plural "%s Unit has to be in a city or a base after %d turns.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is a list of unit types separated by "or"
#: client/helpdata.c:2479
#, c-format
msgid ""
"%s Unit has to be next to safe coast, in a city, a base, or on a %s after %d "
"turn.\n"
msgid_plural ""
"%s Unit has to be next to safe coast, in a city, a base, or on a %s after %d "
"turns.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is a list of unit types separated by "or"
#: client/helpdata.c:2488
#, c-format
msgid "%s Unit has to be in a city, a base, or on a %s after %d turn.\n"
msgid_plural ""
"%s Unit has to be in a city, a base, or on a %s after %d turns.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:2519
#, c-format
msgid ""
"%s Will never be forced (by the autoattack server setting) to attack units "
"moving to an adjacent tile.\n"
msgstr ""

#. TRANS: %s is the action's ruleset defined ui name
#: client/helpdata.c:2541
#, c-format
msgid "%s Can do the action '%s'.\n"
msgstr ""

#. TRANS: describes the target of an action.
#: client/helpdata.c:2552
msgid "domestic "
msgstr ""

#. TRANS: describes the target of an action.
#: client/helpdata.c:2556
msgid "foreign "
msgstr ""

#. TRANS: action sub target extras with tile
#. * extras target.
#: client/helpdata.c:2569
msgid "extras among "
msgstr ""

#. TRANS: action sub target kind.
#: client/helpdata.c:2573
#, c-format
msgid "%s "
msgstr ""

#. TRANS: First %s in %s%s%s is the sub target kind.
#. * The next may be an adjective (that includes a space).
#. * The next is the name of the target kind.
#. * Example: "* is done to extras on foreign tiles."
#: client/helpdata.c:2584
#, c-format
msgid "  %s is done to %s%s%s.\n"
msgstr ""

#. TRANS: said about an action. %s is a unit type
#. * name.
#: client/helpdata.c:2594
#, c-format
msgid "  %s uses up the %s.\n"
msgstr ""

#. TRANS: The %s is a kind of battle defined in
#. * actions.h. Example: "diplomatic battle".
#: client/helpdata.c:2602
#, c-format
msgid "  %s can lead to a %s against a defender.\n"
msgstr ""

#: client/helpdata.c:2622
#, c-format
msgid "  %s may fail because of a dice throw.\n"
msgstr ""

#. TRANS: said about an action. %s is a unit type
#. * name.
#: client/helpdata.c:2632
#, c-format
msgid ""
"  %s the %s may be captured while trying to escape after completing the "
"mission.\n"
msgstr ""

#. TRANS: Indented unit action property, preserve
#. * leading spaces.
#: client/helpdata.c:2644
#, c-format
msgid "  %s ends this unit's turn.\n"
msgstr ""

#. TRANS: Indented unit action property, preserve
#. * leading spaces.
#: client/helpdata.c:2654
#, c-format
msgid ""
"  %s ending up on a native tile after this action has been performed ends "
"this unit's turn.\n"
msgstr ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2677
#, c-format
msgid "  %s target must be at the same tile.\n"
msgstr ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2683
#, c-format
msgid "  %s target must be exactly %d tile away.\n"
msgid_plural "  %s target must be exactly %d tiles away.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2695
#, c-format
msgid "  %s target can be anywhere.\n"
msgstr ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2700
#, c-format
msgid "  %s target must be at least %d tile away.\n"
msgid_plural "  %s target must be at least %d tiles away.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2711
#, c-format
msgid "  %s target can be max %d tile away.\n"
msgid_plural "  %s target can be max %d tiles away.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: distance between an actor unit and its
#. * target when performing a specific action.
#: client/helpdata.c:2721
#, c-format
msgid "  %s target must be between %d and %d tile away.\n"
msgid_plural "  %s target must be between %d and %d tiles away.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: ...performing this action ... Casus Belli
#: client/helpdata.c:2735
msgid "successfully"
msgstr ""

#. TRANS: ...performing this action ... Casus Belli
#: client/helpdata.c:2737
msgid "getting caught before"
msgstr ""

#. TRANS: successfully ... Peace, or Alliance
#: client/helpdata.c:2786
#, c-format
msgid ""
"  %s %s performing this action during %s causes international outrage: the "
"whole world gets Casus Belli against you.\n"
msgstr ""

#. TRANS: successfully ... Peace, or Alliance
#: client/helpdata.c:2798
#, c-format
msgid ""
"  %s %s performing this action during %s gives the victim Casus Belli "
"against you.\n"
msgstr ""

#. TRANS: the %d is the number of shields the unit can
#. * contribute.
#: client/helpdata.c:2815
#, c-format
msgid "  %s adds %d production.\n"
msgstr ""

#: client/helpdata.c:2826
#, c-format
msgid "  %s restores up to %d%% of the target unit's hit points.\n"
msgstr ""

#. TRANS: is talking about an action.
#: client/helpdata.c:2838
#, c-format
msgid "  %s is disabled in the current game.\n"
msgstr ""

#. TRANS: the %d is initial population.
#: client/helpdata.c:2843
#, c-format
msgid "  %s initial population: %d.\n"
msgid_plural "  %s initial population: %d.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: the %d is population.
#: client/helpdata.c:2851
#, c-format
msgid "  %s max target size: %d.\n"
msgid_plural "  %s max target size: %d.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: the %d is the population added.
#: client/helpdata.c:2857
#, c-format
msgid "  %s adds %d population.\n"
msgid_plural "  %s adds %d population.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %d is bombard rate.
#: client/helpdata.c:2865
#, c-format
msgid "  %s %d per turn.\n"
msgstr ""

#. TRANS: talking about bombard
#: client/helpdata.c:2869
#, c-format
msgid ""
"  %s Will damage all defenders on a tile, and have no risk for the "
"attacker.\n"
msgstr ""

#. TRANS: %s is a unit type.
#: client/helpdata.c:2876
#, c-format
msgid ""
"  %s upgraded to %s or, when possible, to the unit type it upgrades to.\n"
msgstr ""

#: client/helpdata.c:2883
#, c-format
msgid ""
"  %s weaker when tired. If performed with less than a single move point left "
"the attack power is reduced accordingly.\n"
msgstr ""

#: client/helpdata.c:2890
#, c-format
msgid "  %s can wipe stack of units with zero defense.\n"
msgstr ""

#. TRANS: %s is a unit type. "MP" = movement points.
#: client/helpdata.c:2896
#, c-format
msgid "  %s is converted into %s (takes %d MP).\n"
msgid_plural "  %s is converted into %s (takes %d MP).\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: percentage
#: client/helpdata.c:2909
#, c-format
msgid ""
"  %s %d%% of the population of each city inside the nuclear blast dies.\n"
msgstr ""

#: client/helpdata.c:2914
#, c-format
msgid ""
"  %s can never destroy city completely (%d%% of size 1 rounds down to 0).\n"
msgstr ""

#: client/helpdata.c:2919
#, c-format
msgid ""
"  %s can even destroy city completely (%d%% of size 1 rounds up to 1).\n"
msgstr ""

#: client/helpdata.c:2926
#, c-format
msgid "  %s all units caught in the open by the nuclear blast die.\n"
msgstr ""

#. TRANS: percentage
#: client/helpdata.c:2930
#, c-format
msgid ""
"  %s a unit caught in the nuclear blast while inside a city has a %d%% "
"chance of survival.\n"
msgstr ""

#: client/helpdata.c:2936
#, c-format
msgid "  %s all units caught in the nuclear blast die.\n"
msgstr ""

#: client/helpdata.c:2951
#, c-format
msgid "  %s has a squared blast radius of %d.\n"
msgstr ""

#: client/helpdata.c:2960
#, c-format
msgid "  %s converts target tile terrain to another type.\n"
msgstr ""

#. TRANS: %s is list of extra types separated by ',' and 'and'
#: client/helpdata.c:2980
#, c-format
msgid "  %s builds %s on tiles.\n"
msgstr ""

#. TRANS: list of extras separated by "and"
#: client/helpdata.c:3002
#, c-format
msgid "  %s cleans %s from tiles.\n"
msgstr ""

#. TRANS: list of extras separated by "and"
#: client/helpdata.c:3024
#, c-format
msgid "  %s pillages %s from tiles.\n"
msgstr ""

#. TRANS: indented unit action property, preserve
#. * leading spaces
#: client/helpdata.c:3053
#, c-format
msgid "  %s to stay put. No defensive bonus.\n"
msgstr ""

#. TRANS: indented unit action property, preserve
#. * leading spaces
#: client/helpdata.c:3059
#, c-format
msgid "  %s granting a %d%% defensive bonus.\n"
msgstr ""

#. TRANS: indented unit action property, preserve
#. * leading spaces.
#. * %s is a list of extra types separated by "and".
#: client/helpdata.c:3092
#, c-format
msgid "  %s done to %s.\n"
msgstr ""

#. TRANS: indented unit action property, preserve
#. * leading spaces.
#: client/helpdata.c:3109
#, c-format
msgid "  %s if a suitable hut is at the targetet tile it will be entered.\n"
msgstr ""

#. TRANS: indented unit action property, preserve
#. * leading spaces.
#: client/helpdata.c:3116
#, c-format
msgid "  %s if a suitable hut is at the targetet tile it will be frightened.\n"
msgstr ""

#. TRANS: indented unit action property, preserve
#. * leading spaces.
#. * The %s is the unit type name
#: client/helpdata.c:3124
#, c-format
msgid ""
"  %s the %s may end up loaded into a transport if it can't survive on its "
"own at the target tile.\n"
msgstr ""

#. TRANS: talking about non lethal attacks
#: client/helpdata.c:3131
#, c-format
msgid "  %s These attacks will only damage (never kill) defenders.\n"
msgstr ""

#. TRANS: %s is an action that can block another.
#: client/helpdata.c:3152
#, c-format
msgid "'%s'"
msgstr ""

#. TRANS: %s is a list of actions separated by "or".
#: client/helpdata.c:3164
#, c-format
msgid "  %s can't be done if %s is legal.\n"
msgstr ""

#: client/helpdata.c:3209
#, c-format
msgid "%s Doing the action '%s' to this unit is impossible.\n"
msgstr ""

#: client/helpdata.c:3217
#, c-format
msgid "%s Will never achieve veteran status.\n"
msgstr ""

#: client/helpdata.c:3230
#, c-format
msgid "%s May acquire veteran status.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:3236
#, c-format
msgid "  %s Veterans have increased strength in combat.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:3244
#, c-format
msgid "  %s Veterans have improved chances in diplomatic contests.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:3249
#, c-format
msgid "  %s Veterans are more likely to survive missions.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:3256
#, c-format
msgid "  %s Veterans work faster.\n"
msgstr ""

#: client/helpdata.c:3267
msgid "This type of unit has its own veteran levels:"
msgstr ""

#: client/helpdata.c:3307
msgid ""
"Belongs to the default tech class.\n"
"\n"
msgstr ""

#: client/helpdata.c:3309
#, c-format
msgid ""
"Belongs to tech class %s.\n"
"\n"
msgstr ""

#: client/helpdata.c:3322
#, c-format
msgid "Starting now, researching %s would need %d bulb."
msgid_plural "Starting now, researching %s would need %d bulbs."
msgstr[0] ""
msgstr[1] ""

#. TRANS: appended to another sentence. Preserve the
#. * leading space.
#: client/helpdata.c:3334
#, c-format
msgid " The whole project will require %d bulb to complete."
msgid_plural " The whole project will require %d bulbs to complete."
msgstr[0] ""
msgstr[1] ""

#. TRANS: last %s is a sentence pluralized separately.
#: client/helpdata.c:3340
#, c-format
msgid "To research %s you need to research %d other technology first.%s"
msgid_plural ""
"To research %s you need to research %d other technologies first.%s"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:3349
msgid "You cannot research this technology."
msgstr ""

#. TRANS: preserve leading space
#: client/helpdata.c:3355
msgid " This number may vary depending on what other players research.\n"
msgstr ""

#: client/helpdata.c:3366
msgid "Requirements to research:\n"
msgstr ""

#: client/helpdata.c:3384
#, c-format
msgid "%s All players start the game with knowledge of this technology.\n"
msgstr ""

#. TRANS: %s is a nation plural
#: client/helpdata.c:3406
#, c-format
msgid "%s The %s start the game with knowledge of this technology.\n"
msgstr ""

#. TRANS: 'and'-separated list of techs
#: client/helpdata.c:3461
#, c-format
msgid "%s Only those who know %s can acquire this technology (by any means).\n"
msgstr ""

#: client/helpdata.c:3471
#, c-format
msgid "%s The first player to learn %s gets an immediate advance.\n"
msgstr ""

#: client/helpdata.c:3488
#, c-format
msgid ""
"%s To preserve this technology for our nation some bulbs are needed each "
"turn.\n"
msgstr ""

#: client/helpdata.c:3528
#, c-format
msgid "%s You cannot build cities on this terrain.\n"
msgstr ""

#: client/helpdata.c:3536
#, c-format
msgid "%s Paths cannot be built on this terrain.\n"
msgstr ""

#: client/helpdata.c:3547
#, c-format
msgid "%s Bases cannot be built on this terrain.\n"
msgstr ""

#: client/helpdata.c:3556
#, c-format
msgid "%s The coastline of this terrain is unsafe.\n"
msgstr ""

#. TRANS: %s is a list of unit classes separated by "and".
#: client/helpdata.c:3573 client/helpdata.c:4045
#, c-format
msgid "%s Can be traveled by %s units.\n"
msgstr ""

#: client/helpdata.c:3580
#, c-format
msgid ""
"%s Units on this terrain neither impose zones of control nor are restricted "
"by them.\n"
msgstr ""

#: client/helpdata.c:3584
#, c-format
msgid ""
"%s Units on this terrain may impose a zone of control, or be restricted by "
"one.\n"
msgstr ""

#: client/helpdata.c:3761
#, c-format
msgid ", +%d food"
msgid_plural ", +%d food"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:3765
#, c-format
msgid ", +%d shield"
msgid_plural ", +%d shields"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:3769
#, c-format
msgid ", +%d trade"
msgid_plural ", +%d trade"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:3827
msgid "Build by issuing an \"irrigate\" order.\n"
msgstr ""

#: client/helpdata.c:3831
msgid "Build by issuing a \"mine\" order.\n"
msgstr ""

#: client/helpdata.c:3835
msgid "Build by issuing a \"road\" order.\n"
msgstr ""

#: client/helpdata.c:3842
msgid "Build by issuing a \"build base\" order.\n"
msgstr ""

#. TRANS: %s is a gui_type base string from a ruleset
#: client/helpdata.c:3859
#, c-format
msgid "Build by issuing a \"%s\" order.\n"
msgstr ""

#: client/helpdata.c:3866
msgid "May randomly appear around polluting city.\n"
msgstr ""

#: client/helpdata.c:3871
msgid "May randomly appear around nuclear blast.\n"
msgstr ""

#: client/helpdata.c:3879
msgid "Placed by map generator.\n"
msgstr ""

#: client/helpdata.c:3884
msgid "Can be explored by certain units.\n"
msgstr ""

#: client/helpdata.c:3889
msgid "May appear spontaneously.\n"
msgstr ""

#: client/helpdata.c:3904
msgid "Requirements to build:\n"
msgstr ""

#: client/helpdata.c:3911
#, c-format
msgid "Cost: %d\n"
msgstr ""

#: client/helpdata.c:3943
msgid "Can be pillaged by units (time is terrain-dependent).\n"
msgstr ""

#: client/helpdata.c:3946
#, c-format
msgid "Can be pillaged by units (takes %d turn).\n"
msgid_plural "Can be pillaged by units (takes %d turns).\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:3977
msgid "Can be cleaned by units (time is terrain-dependent).\n"
msgstr ""

#: client/helpdata.c:3980
#, c-format
msgid "Can be cleaned by units (takes %d turn).\n"
msgid_plural "Can be cleaned by units (takes %d turns).\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:3994
msgid "Requirements to remove:\n"
msgstr ""

#: client/helpdata.c:4019
#, c-format
msgid "%s Visible only if %s known.\n"
msgstr ""

#: client/helpdata.c:4026
#, c-format
msgid "%s Units inside are hidden from non-allied players.\n"
msgstr ""

#. TRANS: %s is a list of unit classes separated by "and".
#: client/helpdata.c:4050
#, c-format
msgid "%s Native to %s units.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:4059
#, c-format
msgid ""
"  %s Such units can move onto this tile even if it would not normally be "
"suitable terrain.\n"
msgstr ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:4066
#, c-format
msgid ""
"  %s Such units situated here are not considered aggressive if this tile is "
"within %d tile of a friendly city.\n"
msgid_plural ""
"  %s Such units situated here are not considered aggressive if this tile is "
"within %d tiles of a friendly city.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: indented; preserve leading spaces
#: client/helpdata.c:4077
#, c-format
msgid "  %s Such units get a %d%% defense bonus on this tile.\n"
msgstr ""

#. TRANS: %s is a list of unit types separated by "and".
#: client/helpdata.c:4099
#, c-format
msgid "%s Can be conquered by %s.\n"
msgstr ""

#: client/helpdata.c:4107
#, c-format
msgid "%s Allows infinite movement.\n"
msgstr ""

#. TRANS: "MP" = movement points. Second %s may have a
#. * fractional part.
#: client/helpdata.c:4112
#, c-format
msgid "%s Movement cost along %s is %s MP.\n"
msgstr ""

#: client/helpdata.c:4122
#, c-format
msgid ""
"%s Defeat of one unit does not cause death of all other units on this tile.\n"
msgstr ""

#: client/helpdata.c:4128
#, c-format
msgid "%s Extends national borders of the building nation.\n"
msgstr ""

#: client/helpdata.c:4133
#, c-format
msgid "%s Grants permanent vision of an area around the tile to its owner.\n"
msgstr ""

#: client/helpdata.c:4138
#, c-format
msgid ""
"%s Allows the owner to see normally invisible stealth units in an area "
"around the tile.\n"
msgstr ""

#: client/helpdata.c:4143
#, c-format
msgid ""
"%s Allows the owner to see normally invisible subsurface units in an area "
"around the tile.\n"
msgstr ""

#: client/helpdata.c:4181
msgid ""
"\n"
"Time to build and output bonus depends on terrain:\n"
"\n"
msgstr ""

#. TRANS: Header for fixed-width road properties table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:4185
msgid ""
"Terrain       Time     Bonus F/P/T\n"
"----------------------------------\n"
msgstr ""

#: client/helpdata.c:4189
msgid ""
"\n"
"Time to build depends on terrain:\n"
"\n"
msgstr ""

#. TRANS: Header for fixed-width extra properties table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:4193
msgid ""
"Terrain       Time\n"
"------------------\n"
msgstr ""

#. TRANS: Header for fixed-width road properties table.
#. * TRANS: Translators cannot change column widths :(
#: client/helpdata.c:4200
msgid ""
"\n"
"Yields an output bonus with some terrains:\n"
"\n"
msgstr ""

#: client/helpdata.c:4202
msgid ""
"Terrain       Bonus F/P/T\n"
"-------------------------\n"
msgstr ""

#: client/helpdata.c:4262
msgid ""
"There's no bonuses paid when trade route gets established.\n"
"\n"
msgstr ""

#: client/helpdata.c:4265
#, c-format
msgid "When trade route gets established, %d%% of the normal bonus is paid.\n"
msgstr ""

#: client/helpdata.c:4268
#, c-format
msgid "Sending city enjoys %d%% income from the route.\n"
msgstr ""

#: client/helpdata.c:4270
#, c-format
msgid ""
"Receiving city enjoys %d%% income from the route.\n"
"\n"
msgstr ""

#: client/helpdata.c:4356
msgid "Features:\n"
msgstr ""

#. TRANS: Empty output type list, should never happen.
#: client/helpdata.c:4483 client/helpdata.c:4484
msgid "?outputlist: Nothing "
msgstr ""

#: client/helpdata.c:4496
#, c-format
msgid ""
"%s Military units away from home and field units will each cause %d citizen "
"to become unhappy.\n"
msgid_plural ""
"%s Military units away from home and field units will each cause %d citizens "
"to become unhappy.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4509
#, c-format
msgid ""
"%s Unhappiness from foreign citizens due to war with their home state is "
"%d%% the usual value.\n"
msgstr ""

#: client/helpdata.c:4515
#, c-format
msgid ""
"%s No unhappiness from foreign citizens even when at war with their home "
"state.\n"
msgstr ""

#. TRANS: not pluralised as gettext doesn't support
#. * fractional numbers, which this might be
#: client/helpdata.c:4522
#, c-format
msgid ""
"%s Each foreign citizen causes %.2g unhappiness in their city while you are "
"at war with their home state.\n"
msgstr ""

#: client/helpdata.c:4532
#, c-format
msgid "%s Each of your cities will avoid %d unhappiness caused by units.\n"
msgid_plural ""
"%s Each of your cities will avoid %d unhappiness caused by units.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4543
#, c-format
msgid ""
"%s Each of your cities will avoid %d unhappiness, not including that caused "
"by aggression.\n"
msgid_plural ""
"%s Each of your cities will avoid %d unhappiness, not including that caused "
"by aggression.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4554
#, c-format
msgid ""
"%s Each of your cities will avoid %d unhappiness, including that caused by "
"aggression.\n"
msgid_plural ""
"%s Each of your cities will avoid %d unhappiness, including that caused by "
"aggression.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is the output type, like 'shield'
#. * or 'gold'.
#: client/helpdata.c:4569
#, c-format
msgid "%s You pay no %s upkeep for your units.\n"
msgstr ""

#: client/helpdata.c:4573
#, c-format
msgid "%s You pay no upkeep for your units.\n"
msgstr ""

#. TRANS: %s is the output type, like 'shield'
#. * or 'gold'.
#: client/helpdata.c:4582
#, c-format
msgid "%s You pay %.2g times normal %s upkeep for your units.\n"
msgstr ""

#: client/helpdata.c:4587
#, c-format
msgid "%s You pay %.2g times normal upkeep for your units.\n"
msgstr ""

#. TRANS: %s is the output type, like 'shield' or
#. * 'gold'; pluralised in %d but there is currently
#. * no way to control the singular/plural name of the
#. * output type; sorry
#: client/helpdata.c:4602
#, c-format
msgid "%s Each of your cities will avoid paying %d %s upkeep for your units.\n"
msgid_plural ""
"%s Each of your cities will avoid paying %d %s upkeep for your units.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Amount is subtracted from upkeep cost
#. * for each upkeep type.
#: client/helpdata.c:4612
#, c-format
msgid "%s Each of your cities will avoid paying %d upkeep for your units.\n"
msgid_plural ""
"%s Each of your cities will avoid paying %d upkeep for your units.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4623
#, c-format
msgid "%s If you lose your capital, the base chance of civil war is %d%%.\n"
msgstr ""

#: client/helpdata.c:4631
#, c-format
msgid ""
"%s You can have %d city before an additional unhappy citizen appears in each "
"city due to civilization size.\n"
msgid_plural ""
"%s You can have up to %d cities before an additional unhappy citizen appears "
"in each city due to civilization size.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4643
#, c-format
msgid ""
"%s After the first unhappy citizen due to civilization size, for each %d "
"additional city another unhappy citizen will appear.\n"
msgid_plural ""
"%s After the first unhappy citizen due to civilization size, for each %d "
"additional cities another unhappy citizen will appear.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4657
#, c-format
msgid ""
"%s The maximum rate you can set for science, gold, or luxuries is %d%%.\n"
msgstr ""

#: client/helpdata.c:4662
#, c-format
msgid "%s Has unlimited science/gold/luxuries rates.\n"
msgstr ""

#: client/helpdata.c:4670
#, c-format
msgid ""
"%s Your units may impose martial law. Each military unit inside a city will "
"force %d unhappy citizen to become content.\n"
msgid_plural ""
"%s Your units may impose martial law. Each military unit inside a city will "
"force %d unhappy citizens to become content.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4683
#, c-format
msgid "%s A maximum of %d unit in each city can enforce martial law.\n"
msgid_plural "%s A maximum of %d units in each city can enforce martial law.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4694
#, c-format
msgid "%s You may grow your cities by means of celebrations."
msgstr ""

#. TRANS: Preserve leading space. %d should always be
#. * 2 or greater.
#: client/helpdata.c:4700
#, c-format
msgid " (Cities below size %d cannot grow in this way.)"
msgstr ""

#: client/helpdata.c:4709
#, c-format
msgid ""
"%s If a city is in disorder for more than %d turn in a row, government will "
"fall into anarchy.\n"
msgid_plural ""
"%s If a city is in disorder for more than %d turns in a row, government will "
"fall into anarchy.\n"
msgstr[0] ""
msgstr[1] ""

#: client/helpdata.c:4720
#, c-format
msgid "%s Has a senate that may prevent declaration of war.\n"
msgstr ""

#: client/helpdata.c:4727
#, c-format
msgid "%s Allows partisans when cities are taken by the enemy.\n"
msgstr ""

#: client/helpdata.c:4734
#, c-format
msgid ""
"%s Buildings that normally confer bonuses against unhappiness will instead "
"give gold.\n"
msgstr ""

#. TRANS: %s is list of unit types separated by 'or'
#: client/helpdata.c:4750
#, c-format
msgid "%s Pays no upkeep for %s.\n"
msgstr ""

#: client/helpdata.c:4758
#, c-format
msgid "%s Has no unhappy citizens.\n"
msgstr ""

#. TRANS: %s is a unit class
#: client/helpdata.c:4783
#, c-format
msgid "?unitclass:* New %s units will be veteran.\n"
msgstr ""

#. TRANS: %s is a (translatable) unit type flag
#: client/helpdata.c:4789
#, c-format
msgid "?unitflag:* New %s units will be veteran.\n"
msgstr ""

#. TRANS: "* New Partisan units will have the rank
#. * of elite."
#: client/helpdata.c:4801
#, c-format
msgid "?unittype:%s New %s units will have the rank of %s.\n"
msgstr ""

#: client/helpdata.c:4810
#, c-format
msgid "%s New units will be veteran.\n"
msgstr ""

#. TRANS: %s is list of output types, with 'or';
#. * pluralised in %d but of course the output types
#. * can't be pluralised; sorry
#: client/helpdata.c:4820
#, c-format
msgid ""
"%s Each worked tile that gives more than %d %s will suffer a -1 penalty, "
"unless the city working it is celebrating."
msgid_plural ""
"%s Each worked tile that gives more than %d %s will suffer a -1 penalty, "
"unless the city working it is celebrating."
msgstr[0] ""
msgstr[1] ""

#. TRANS: Preserve leading space. %d should always be
#. * 2 or greater.
#: client/helpdata.c:4831 client/helpdata.c:4851
#, c-format
msgid " (Cities below size %d will not celebrate.)"
msgstr ""

#. TRANS: %s is list of output types, with 'or'
#: client/helpdata.c:4840
#, c-format
msgid ""
"%s Each worked tile with at least 1 %s will yield %d more of it while the "
"city working it is celebrating."
msgid_plural ""
"%s Each worked tile with at least 1 %s will yield %d more of it while the "
"city working it is celebrating."
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is list of output types, with 'or'
#: client/helpdata.c:4859
#, c-format
msgid "%s Each worked tile with at least 1 %s will yield %d more of it.\n"
msgid_plural ""
"%s Each worked tile with at least 1 %s will yield %d more of it.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4870
#, c-format
msgid "%s %s production is increased %d%%.\n"
msgstr ""

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4878
#, c-format
msgid "%s %s production will suffer massive losses.\n"
msgstr ""

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4883
#, c-format
msgid "%s %s production will suffer some losses.\n"
msgstr ""

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4888
#, c-format
msgid "%s %s production will suffer a small amount of losses.\n"
msgstr ""

#: client/helpdata.c:4897
#, c-format
msgid "%s Increases the chance of plague within your cities.\n"
msgstr ""

#: client/helpdata.c:4900
#, c-format
msgid "%s Decreases the chance of plague within your cities.\n"
msgstr ""

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4916
#, c-format
msgid "%s %s losses will increase quickly with distance from capital.\n"
msgstr ""

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4922
#, c-format
msgid "%s %s losses will increase with distance from capital.\n"
msgstr ""

#. TRANS: %s is list of output types, with 'and'
#: client/helpdata.c:4928
#, c-format
msgid "%s %s losses will increase slowly with distance from capital.\n"
msgstr ""

#: client/helpdata.c:4937
#, c-format
msgid "%s Increases the chance of migration into your cities.\n"
msgstr ""

#: client/helpdata.c:4940
#, c-format
msgid "%s Decreases the chance of migration into your cities.\n"
msgstr ""

#: client/helpdata.c:4948
#, c-format
msgid "%s All tiles inside your borders are monitored.\n"
msgstr ""

#. TRANS: action name ... action target
#. * ("individual units", etc)
#: client/helpdata.c:4974
#, c-format
msgid "%s Makes it impossible to do the action '%s' to your %s.\n"
msgstr ""

#. TRANS: "2 Food" or ", 1 Shield"
#: client/helpdata.c:5003
#, c-format
msgid "%s%d %s"
msgstr ""

#. TRANS: "2 Unhappy" or ", 1 Unhappy"
#: client/helpdata.c:5011
#, c-format
msgid "%s%d Unhappy"
msgstr ""

#: client/helpdata.c:5055
#, c-format
msgid "Initial government is %s.\n"
msgstr ""

#. TRANS: %s is an and-separated list of techs
#: client/helpdata.c:5075
#, c-format
msgid ""
"Starts with knowledge of %s in addition to the standard starting "
"technologies.\n"
msgstr ""

#. TRANS: %s is an and-separated list of techs
#: client/helpdata.c:5080
#, c-format
msgid "Starts with knowledge of %s.\n"
msgstr ""

#. TRANS: a unit type followed by a count. For instance,
#. * "Fighter (2)" means two Fighters. Count is never 1.
#. * Used in a list.
#: client/helpdata.c:5119
#, c-format
msgid "%s (%d)"
msgstr ""

#. TRANS: %s is an and-separated list of unit types
#. * possibly with counts. Plurality is in total number of
#. * units represented.
#: client/helpdata.c:5141
#, c-format
msgid "Starts with the following additional unit: %s.\n"
msgid_plural "Starts with the following additional units: %s.\n"
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is an and-separated list of improvements
#: client/helpdata.c:5165
#, c-format
msgid ""
"First city will get %s for free in addition to the standard improvements.\n"
msgstr ""

#. TRANS: %s is an and-separated list of improvements
#: client/helpdata.c:5170
#, c-format
msgid "First city will get %s for free.\n"
msgstr ""

#: client/include/helpdlg_g.h:52 gen_headers/enums/manual_enums.def:10
msgid "Extras"
msgstr ""

#: client/luaconsole_common.c:111
msgid "This is the Client Lua Console."
msgstr ""

#: client/mapctrl_common.c:404
#, c-format
msgid "You don't know how to build %s!"
msgstr ""

#: client/mapctrl_common.c:415
#, c-format
msgid "Copy %s to clipboard."
msgstr ""

#: client/mapctrl_common.c:431
msgid "Clipboard is empty."
msgstr ""

#: client/mapview_common.c:4049
msgid "ISO|Hex"
msgstr ""

#: client/mapview_common.c:4051 common/fc_types.h:475
msgid "ISO"
msgstr ""

#: client/mapview_common.c:4054 common/fc_types.h:477
msgid "Hex"
msgstr ""

#: client/mapview_common.c:4057 client/tilespec.h:50
msgid "Overhead"
msgstr ""

#: client/music.c:158
#, c-format
msgid "Musicset from %s has no name defined!"
msgstr ""

#. TRANS: enum value for 'gtk3_22/gtk4/gtk5_message_chat_location'
#: client/options.c:1880
msgid "Split"
msgstr ""

#. TRANS: enum value for 'gtk3_22/gtk4/gtk5_message_chat_location'
#: client/options.c:1882
msgid "Separate"
msgstr ""

#. TRANS: enum value for 'gtk3_22/gtk4/gtk5_message_chat_location'
#: client/options.c:1884
msgid "Merged"
msgstr ""

#. TRANS: enum value for 'gui_popup_tech_help'
#: client/options.c:1900 server/settings.c:408
msgid "Enabled"
msgstr ""

#. TRANS: enum value for 'gui_popup_tech_help'
#: client/options.c:1902 server/settings.c:342 server/settings.c:362
#: server/settings.c:407
msgid "Disabled"
msgstr ""

#. TRANS: enum value for 'gui_popup_tech_help'
#: client/options.c:1904 tools/fcmp/modinst.h:39
msgid "Ruleset"
msgstr ""

#: client/options.c:1924
msgid "Login name"
msgstr ""

#: client/options.c:1925
msgid ""
"This is the default login username that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""

#: client/options.c:1929
msgid "Default to previously used server"
msgstr ""

#: client/options.c:1930
msgid ""
"Automatically update \"Server\" and \"Server port\" options to match your "
"latest connection, so by default you connect to the same server you used on "
"the previous run. You should enable saving options on exit too, so that the "
"automatic updates to the options get saved too."
msgstr ""

#: client/options.c:1938
msgid "Server"
msgstr ""

#: client/options.c:1939
msgid ""
"This is the default server hostname that will be used in the connection "
"dialogs or with the -a command-line parameter."
msgstr ""

#: client/options.c:1944
msgid "Server port"
msgstr ""

#: client/options.c:1945
msgid ""
"This is the default server port that will be used in the connection dialogs "
"or with the -a command-line parameter."
msgstr ""

#: client/options.c:1950
msgid "Metaserver"
msgstr ""

#: client/options.c:1951
msgid ""
"The metaserver is a host that the client contacts to find out about games on "
"the internet.  Don't change this from its default value unless you know what "
"you're doing."
msgstr ""

#: client/options.c:1957
msgid "Send heartbeat messages to the server"
msgstr ""

#: client/options.c:1958
msgid ""
"Periodically send an empty heartbeat message to the server to probe whether "
"the connection is still up. This can help to make it obvious when the server "
"has cut the connection due to a connectivity outage, if the client would "
"otherwise sit idle for a long period."
msgstr ""

#: client/options.c:1965
msgid "Followtag override"
msgstr ""

#. TRANS: Leave 'builtin' untranslated
#: client/options.c:1967
msgid ""
"Followtag determines which kind of new freeciv versions' availability gets "
"checked from the metaserver. Special value 'builtin' means that value "
"builtin to the client gets used."
msgstr ""

#: client/options.c:1973
msgid "Send desired settings to the server"
msgstr ""

#: client/options.c:1974
msgid ""
"In single-player mode client usually sends user's desired server settings to "
"the server it has launched internally. By disabling this option one can "
"prevent such override of server settings from other sources, such as "
"settings balanced for a custom ruleset."
msgstr ""

#: client/options.c:1982 tools/fcmp/modinst.h:47
msgid "Soundset"
msgstr ""

#: client/options.c:1983
msgid ""
"This is the soundset that will be used. Changing this is the same as using "
"the -S command-line parameter. Use modpack installer utility to install "
"additional soundsets."
msgstr ""

#: client/options.c:1989 tools/fcmp/modinst.h:49
msgid "Musicset"
msgstr ""

#: client/options.c:1990
msgid ""
"This is the musicset that will be used. Changing this is the same as using "
"the -m command-line parameter. Use modpack installer utility to install "
"additional musicsets."
msgstr ""

#: client/options.c:1997
msgid "Sound plugin"
msgstr ""

#: client/options.c:1998
msgid ""
"If you have a problem with sound, try changing the sound plugin.  The new "
"plugin won't take effect until you restart Freeciv.  Changing this is the "
"same as using the -P command-line option."
msgstr ""

#: client/options.c:2004
msgid "The chat log file"
msgstr ""

#: client/options.c:2005
msgid "The name of the chat log file."
msgstr ""

#: client/options.c:2010 client/options.c:2015 client/options.c:2020
#: client/options.c:2025 client/options.c:2030 client/options.c:2035
msgid "Theme"
msgstr ""

#: client/options.c:2011 client/options.c:2016 client/options.c:2021
#: client/options.c:2026 client/options.c:2031 client/options.c:2036
msgid "By changing this option you change the active theme."
msgstr ""

#: client/options.c:2046
msgid "Tileset (Square)"
msgstr ""

#: client/options.c:2047
msgid ""
"Select the tileset used with Square based maps. This may change the "
"currently active tileset, if you are playing on such a map, in which case "
"this is the same as using the -t command-line parameter. Use modpack "
"installer utility to install additional tilesets."
msgstr ""

#: client/options.c:2056
msgid "Tileset (Hex)"
msgstr ""

#: client/options.c:2057
msgid ""
"Select the tileset used with Hex maps. This may change the currently active "
"tileset, if you are playing on such a map, in which case this is the same as "
"using the -t command-line parameter. Use modpack installer utility to "
"install additional tilesets."
msgstr ""

#: client/options.c:2066
msgid "Tileset (Iso-Hex)"
msgstr ""

#: client/options.c:2067
msgid ""
"Select the tileset used with Iso-Hex maps. This may change the currently "
"active tileset, if you are playing on such a map, in which case this is the "
"same as using the -t command-line parameter.Use modpack installer utility to "
"install additional tilesets."
msgstr ""

#: client/options.c:2077
msgid "Draw city outlines"
msgstr ""

#: client/options.c:2078
msgid "Setting this option will draw a line at the city workable limit."
msgstr ""

#: client/options.c:2082
msgid "Draw city output"
msgstr ""

#: client/options.c:2083
msgid "Setting this option will draw city output for every citizen."
msgstr ""

#: client/options.c:2087
msgid "Draw the map grid"
msgstr ""

#: client/options.c:2088
msgid "Setting this option will draw a grid over the map."
msgstr ""

#: client/options.c:2091
msgid "Draw the city bar"
msgstr ""

#: client/options.c:2092
msgid ""
"Setting this option will display a 'city bar' containing useful information "
"beneath each city. Disabling this option will display only the city's name "
"and, optionally, production."
msgstr ""

#: client/options.c:2098
msgid "Draw the city names"
msgstr ""

#: client/options.c:2099
msgid "Setting this option will draw the names of the cities on the map."
msgstr ""

#: client/options.c:2103
msgid "Draw the city growth"
msgstr ""

#: client/options.c:2104
msgid ""
"Setting this option will draw in how many turns the cities will grow or "
"shrink."
msgstr ""

#: client/options.c:2108
msgid "Draw the city productions"
msgstr ""

#: client/options.c:2109
msgid ""
"Setting this option will draw what the cities are currently building on the "
"map."
msgstr ""

#: client/options.c:2113
msgid "Draw the city buy costs"
msgstr ""

#: client/options.c:2114
msgid ""
"Setting this option will draw how much gold is needed to buy the production "
"of the cities."
msgstr ""

#: client/options.c:2118
msgid "Draw the city trade routes"
msgstr ""

#: client/options.c:2119
msgid ""
"Setting this option will draw trade route lines between cities which have "
"trade routes."
msgstr ""

#: client/options.c:2123
msgid "Draw the terrain"
msgstr ""

#: client/options.c:2124
msgid "Setting this option will draw the terrain."
msgstr ""

#: client/options.c:2127
msgid "Draw the coast line"
msgstr ""

#: client/options.c:2128
msgid ""
"Setting this option will draw a line to separate the land from the ocean."
msgstr ""

#: client/options.c:2132
msgid "Draw the paths"
msgstr ""

#: client/options.c:2133
msgid "Setting this option will draw all kind of paths on the map."
msgstr ""

#: client/options.c:2137
msgid "Draw the irrigation"
msgstr ""

#: client/options.c:2138
msgid "Setting this option will draw the irrigation systems on the map."
msgstr ""

#: client/options.c:2142
msgid "Draw the mines"
msgstr ""

#: client/options.c:2143
msgid "Setting this option will draw the mines on the map."
msgstr ""

#: client/options.c:2146
msgid "Draw the bases"
msgstr ""

#: client/options.c:2147
msgid "Setting this option will draw the bases on the map."
msgstr ""

#: client/options.c:2150
msgid "Draw the resources"
msgstr ""

#: client/options.c:2151
msgid "Setting this option will draw the resources on the map."
msgstr ""

#: client/options.c:2155
msgid "Draw the huts"
msgstr ""

#: client/options.c:2156
msgid "Setting this option will draw the huts on the map."
msgstr ""

#: client/options.c:2160
msgid "Draw the pollution/nuclear fallout"
msgstr ""

#: client/options.c:2161
msgid "Setting this option will draw pollution and nuclear fallout on the map."
msgstr ""

#: client/options.c:2165
msgid "Draw the cities"
msgstr ""

#: client/options.c:2166
msgid "Setting this option will draw the cities on the map."
msgstr ""

#: client/options.c:2169
msgid "Draw the units"
msgstr ""

#: client/options.c:2170
msgid "Setting this option will draw the units on the map."
msgstr ""

#: client/options.c:2174
msgid "Solid unit background color"
msgstr ""

#: client/options.c:2175
msgid ""
"Setting this option will cause units on the map view to be drawn with a "
"solid background color instead of the flag backdrop."
msgstr ""

#: client/options.c:2180
msgid "Draw shield graphics for units"
msgstr ""

#: client/options.c:2181
msgid ""
"Setting this option will draw a shield icon as the flags on units.  If "
"unset, the full flag will be drawn."
msgstr ""

#: client/options.c:2185
msgid "Draw size of the unit stacks"
msgstr ""

#: client/options.c:2186
msgid ""
"Setting this option will draw a numbers indicating size of the unit stacks. "
"Not all clients support this."
msgstr ""

#: client/options.c:2190
msgid "Draw the units in focus"
msgstr ""

#: client/options.c:2191
msgid ""
"Setting this option will cause the currently focused unit(s) to always be "
"drawn, even if units are not otherwise being drawn (for instance if 'Draw "
"the units' is unset)."
msgstr ""

#: client/options.c:2197
msgid "Draw the fog of war"
msgstr ""

#: client/options.c:2198
msgid "Setting this option will draw the fog of war."
msgstr ""

#: client/options.c:2201
msgid "Draw the borders"
msgstr ""

#: client/options.c:2202
msgid "Setting this option will draw the national borders."
msgstr ""

#: client/options.c:2205
msgid "Draw whether tiles are native to selected unit"
msgstr ""

#: client/options.c:2207
msgid ""
"Setting this option will highlight tiles that the currently selected unit "
"cannot enter unaided due to non-native terrain. (If multiple units are "
"selected, only tiles that all of them can enter are indicated.)"
msgstr ""

#: client/options.c:2214
msgid "Show dead players in Nations report"
msgstr ""

#: client/options.c:2215
msgid ""
"This option controls whether defeated nations are shown on the Nations "
"report page."
msgstr ""

#: client/options.c:2219
msgid "Sound bell at new turn"
msgstr ""

#: client/options.c:2220
msgid ""
"Set this option to have a \"bell\" event be generated at the start of a new "
"turn.  You can control the behavior of the \"bell\" event by editing the "
"message options."
msgstr ""

#: client/options.c:2226
msgid "Unit movement animation time (milliseconds)"
msgstr ""

#: client/options.c:2227
msgid ""
"This option controls how long unit \"animation\" takes when a unit moves on "
"the map view.  Set it to 0 to disable animation entirely."
msgstr ""

#: client/options.c:2232
msgid "Mapview recentering time (milliseconds)"
msgstr ""

#: client/options.c:2233
msgid ""
"When the map view is recentered, it will slide smoothly over the map to its "
"new position.  This option controls how long this slide lasts.  Set it to 0 "
"to disable mapview sliding entirely."
msgstr ""

#: client/options.c:2239
msgid "Combat animation step time (milliseconds)"
msgstr ""

#: client/options.c:2240
msgid ""
"This option controls the speed of combat animation between units on the "
"mapview.  Set it to 0 to disable animation entirely."
msgstr ""

#: client/options.c:2245
msgid "Show icons in the technology tree"
msgstr ""

#: client/options.c:2246
msgid ""
"Setting this option will display icons on the technology tree diagram. "
"Turning this option off makes the technology tree more compact."
msgstr ""

#: client/options.c:2252
msgid "Use curved lines in the technology tree"
msgstr ""

#: client/options.c:2253
msgid ""
"Setting this option make the technology tree diagram use curved lines to "
"show technology relations. Turning this option off causes the lines to be "
"drawn straight."
msgstr ""

#: client/options.c:2260
msgid "Color to highlight your player/user name"
msgstr ""

#: client/options.c:2261
msgid ""
"If set, your player and user name in the new chat messages will be "
"highlighted using this color as background.  If not set, it will just not "
"highlight anything."
msgstr ""

#: client/options.c:2266
msgid "Manual Turn Done in AI mode"
msgstr ""

#: client/options.c:2267
msgid ""
"Disable this option if you do not want to press the Turn Done button "
"manually when watching an AI player."
msgstr ""

#: client/options.c:2271
msgid "Auto center on units"
msgstr ""

#: client/options.c:2272
msgid ""
"Set this option to have the active unit centered automatically when the unit "
"focus changes."
msgstr ""

#: client/options.c:2275
msgid "Show automated units"
msgstr ""

#: client/options.c:2276
msgid ""
"Disable this option if you do not want to see automated units autocentered "
"and animated."
msgstr ""

#: client/options.c:2279
msgid "Auto center on combat"
msgstr ""

#: client/options.c:2280
msgid ""
"Set this option to have any combat be centered automatically.  Disabling "
"this will speed up the time between turns but may cause you to miss combat "
"entirely."
msgstr ""

#: client/options.c:2285
msgid "Auto center on new turn"
msgstr ""

#: client/options.c:2286
msgid ""
"Set this option to have the client automatically recenter the map on a "
"suitable location at the start of each turn."
msgstr ""

#: client/options.c:2290
msgid "Focus on awakened units"
msgstr ""

#: client/options.c:2291
msgid "Set this option to have newly awoken units be focused automatically."
msgstr ""

#: client/options.c:2294
msgid "Keyboardless goto"
msgstr ""

#: client/options.c:2295
msgid ""
"If this option is set then a goto may be initiated by left-clicking and then "
"holding down the mouse button while dragging the mouse onto a different tile."
msgstr ""

#: client/options.c:2300
msgid "Allow goto into the unknown"
msgstr ""

#: client/options.c:2301
msgid ""
"Setting this option will make the game consider moving into unknown tiles.  "
"If not, then goto routes will detour around or be blocked by unknown tiles."
msgstr ""

#: client/options.c:2305
msgid "Center map when popup city"
msgstr ""

#: client/options.c:2306
msgid ""
"Setting this option makes the mapview center on a city when its city dialog "
"is popped up."
msgstr ""

#: client/options.c:2309
msgid "Show messages from previous turn"
msgstr ""

#: client/options.c:2310
msgid ""
"Message Window shows messages also from previous turn. This makes sure you "
"don't miss messages received in the end of the turn, just before the window "
"gets cleared."
msgstr ""

#: client/options.c:2314
msgid "Concise city production"
msgstr ""

#: client/options.c:2315
msgid ""
"Set this option to make the city production (as shown in the city dialog) to "
"be more compact."
msgstr ""

#: client/options.c:2318
msgid "End turn when done moving"
msgstr ""

#: client/options.c:2319
msgid ""
"Setting this option makes your turn end automatically when all your units "
"are done moving."
msgstr ""

#: client/options.c:2322
msgid "Prompt for city names"
msgstr ""

#: client/options.c:2323
msgid ""
"Disabling this option will make the names of newly founded cities be chosen "
"automatically by the server."
msgstr ""

#: client/options.c:2326
msgid "Pop up city dialog for new cities"
msgstr ""

#: client/options.c:2327
msgid ""
"Setting this option will pop up a newly-founded city's city dialog "
"automatically."
msgstr ""

#: client/options.c:2330
msgid "Pop up caravan and spy actions"
msgstr ""

#: client/options.c:2331
msgid ""
"If this option is enabled, when a unit arrives at a city where it can "
"perform an action like establishing a trade route, helping build a wonder, "
"or establishing an embassy, a window will pop up asking which action should "
"be performed. Disabling this option means you will have to do the action "
"manually by pressing either 'r' (for a trade route), 'b' (for building a "
"wonder) or 'd' (for a spy action) when the unit is in the city."
msgstr ""

#: client/options.c:2341
msgid "Pop up attack questions"
msgstr ""

#: client/options.c:2342
msgid ""
"If this option is enabled, when a unit arrives at a target it can attack, a "
"window will pop up asking which action should be performed even if an attack "
"action is legal and no other interesting action are. This allows you to "
"change your mind or to select an uninteresting action."
msgstr ""

#: client/options.c:2354
msgid "Pop up actions when final move to allied tile"
msgstr ""

#: client/options.c:2355
msgid ""
"If this option is enabled the final move in a unit's orders to a tile with "
"allied units or cities it can perform an action to is interpreted as an "
"attempted action. This makes the action selection dialog pop up while the "
"unit is at the adjacent tile. This can, in cases where the action requires "
"that the actor unit has moves left, save a turn. The down side is that the "
"unit remains adjacent to rather than inside the protection of an allied city "
"or unit stack."
msgstr ""

#: client/options.c:2366
msgid "Enable cursor changing"
msgstr ""

#: client/options.c:2367
msgid ""
"This option controls whether the client should try to change the mouse "
"cursor depending on what is being pointed at, as well as to indicate changes "
"in the client or server state."
msgstr ""

#: client/options.c:2372
msgid "Select cities before units"
msgstr ""

#: client/options.c:2373
msgid ""
"If this option is enabled, when both cities and units are present in the "
"selection rectangle, only cities will be selected. See the help on Controls."
msgstr ""

#: client/options.c:2378
msgid "Clear unit orders on selection"
msgstr ""

#: client/options.c:2379
msgid ""
"Enabling this option will cause unit orders to be cleared as soon as one or "
"more units are selected. If this option is disabled, busy units will not "
"stop their current activity when selected. Giving them new orders will clear "
"their current ones; pressing <space> once will clear their orders and leave "
"them selected, and pressing <space> a second time will dismiss them."
msgstr ""

#: client/options.c:2388
msgid "Enable vote bar"
msgstr ""

#: client/options.c:2389
msgid ""
"If this option is turned on, the vote bar will be displayed to show vote "
"information."
msgstr ""

#: client/options.c:2393
msgid "Always display the vote bar"
msgstr ""

#: client/options.c:2394
msgid ""
"If this option is turned on, the vote bar will never be hidden, even if "
"there is no running vote."
msgstr ""

#: client/options.c:2398
msgid "Do not show vote bar if not a player"
msgstr ""

#: client/options.c:2399
msgid ""
"If this option is enabled, the client won't show the vote bar if you are not "
"a player."
msgstr ""

#: client/options.c:2402
msgid "Set new votes at front"
msgstr ""

#: client/options.c:2403
msgid ""
"If this option is enabled, then new votes will go to the front of the vote "
"list."
msgstr ""

#: client/options.c:2407
msgid "Autoaccept tileset suggestions"
msgstr ""

#: client/options.c:2408
msgid ""
"If this option is enabled, any tileset suggested by the ruleset is "
"automatically used; otherwise you are prompted to change tileset."
msgstr ""

#: client/options.c:2414
msgid "Enable sound effects"
msgstr ""

#: client/options.c:2415
msgid ""
"Play sound effects, assuming there's suitable sound plugin and soundset with "
"the sounds."
msgstr ""

#: client/options.c:2419
msgid "Enable in-game music"
msgstr ""

#: client/options.c:2420
msgid ""
"Play music during the game, assuming there's suitable sound plugin and "
"musicset with in-game tracks."
msgstr ""

#: client/options.c:2424
msgid "Enable menu music"
msgstr ""

#: client/options.c:2425
msgid ""
"Play music while not in actual game, assuming there's suitable sound plugin "
"and musicset with menu music tracks."
msgstr ""

#: client/options.c:2430
msgid "Silent when not in focus"
msgstr ""

#: client/options.c:2431
msgid ""
"Fade all sound out when the client is not in focus. Not all clients support "
"this."
msgstr ""

#: client/options.c:2435
msgid "Sound volume"
msgstr ""

#: client/options.c:2436
msgid "Volume scale from 0-100"
msgstr ""

#: client/options.c:2442
msgid "Autoaccept soundset suggestions"
msgstr ""

#: client/options.c:2443
msgid ""
"If this option is enabled, any soundset suggested by the ruleset is "
"automatically used."
msgstr ""

#: client/options.c:2447
msgid "Autoaccept musicset suggestions"
msgstr ""

#: client/options.c:2448
msgid ""
"If this option is enabled, any musicset suggested by the ruleset is "
"automatically used."
msgstr ""

#: client/options.c:2453
msgid "Background layer"
msgstr ""

#: client/options.c:2454
msgid "The background layer of the overview shows just ocean and land."
msgstr ""

#: client/options.c:2458
msgid "Terrain relief map layer"
msgstr ""

#: client/options.c:2459
msgid "The relief layer shows all terrains on the map."
msgstr ""

#: client/options.c:2462
msgid "Borders layer"
msgstr ""

#: client/options.c:2463
msgid ""
"The borders layer of the overview shows which tiles are owned by each player."
msgstr ""

#: client/options.c:2467
msgid "Borders layer on ocean tiles"
msgstr ""

#: client/options.c:2468
msgid ""
"The borders layer of the overview are drawn on ocean tiles as well (this may "
"look ugly with many islands). This option is only of interest if you have "
"set the option \"Borders layer\" already."
msgstr ""

#: client/options.c:2474
msgid "Units layer"
msgstr ""

#: client/options.c:2475
msgid "Enabling this will draw units on the overview."
msgstr ""

#: client/options.c:2478
msgid "Cities layer"
msgstr ""

#: client/options.c:2479
msgid "Enabling this will draw cities on the overview."
msgstr ""

#: client/options.c:2482
msgid "Overview fog of war"
msgstr ""

#: client/options.c:2483
msgid "Enabling this will show fog of war on the overview."
msgstr ""

#: client/options.c:2489
msgid "Image format"
msgstr ""

#: client/options.c:2490
msgid "The image toolkit and file format used for map images."
msgstr ""

#: client/options.c:2495
msgid "Zoom factor for map images"
msgstr ""

#: client/options.c:2496
msgid "The magnification used for map images."
msgstr ""

#: client/options.c:2499
msgid "Show area within borders"
msgstr ""

#: client/options.c:2500
msgid "If set, the territory of each nation is shown on the saved image."
msgstr ""

#: client/options.c:2504
msgid "Show borders"
msgstr ""

#: client/options.c:2505
msgid "If set, the border of each nation is shown on the saved image."
msgstr ""

#: client/options.c:2509
msgid "Show cities"
msgstr ""

#: client/options.c:2510
msgid "If set, cities are shown on the saved image."
msgstr ""

#: client/options.c:2513
msgid "Show fog of war"
msgstr ""

#: client/options.c:2514
msgid "If set, the extent of fog of war is shown on the saved image."
msgstr ""

#: client/options.c:2518
msgid "Show full terrain"
msgstr ""

#: client/options.c:2519
msgid ""
"If set, terrain relief is shown with different colors in the saved image; "
"otherwise, only land and water are distinguished."
msgstr ""

#: client/options.c:2525
msgid "If set, units are shown in the saved image."
msgstr ""

#: client/options.c:2528
msgid "Map image file name"
msgstr ""

#: client/options.c:2529
msgid ""
"The base part of the filename for saved map images. A string identifying the "
"game turn and map options will be appended."
msgstr ""

#: client/options.c:2630 client/options.c:2738 client/options.c:2959
#: client/options.c:3180
msgid "Show map scrollbars"
msgstr ""

#: client/options.c:2631 client/options.c:2739 client/options.c:2960
#: client/options.c:3181
msgid "Disable this option to hide the scrollbars on the map view."
msgstr ""

#: client/options.c:2735 client/options.c:2956 client/options.c:3177
#: client/options.c:3409 client/options.c:3452 client/options.c:3491
msgid ""
"If this option is set the client will use the whole screen area for drawing."
msgstr ""

#: client/options.c:2742 client/options.c:2963 client/options.c:3184
msgid "Keep dialogs on top"
msgstr ""

#: client/options.c:2743 client/options.c:2964 client/options.c:3185
msgid ""
"If this option is set then dialog windows will always remain in front of the "
"main Freeciv window. Disabling this has no effect in fullscreen mode."
msgstr ""

#: client/options.c:2747 client/options.c:2968 client/options.c:3189
msgid "Show worklist task icons"
msgstr ""

#: client/options.c:2748 client/options.c:2969 client/options.c:3190
msgid ""
"Disabling this will turn off the unit and building icons in the worklist "
"dialog and the production tab of the city dialog."
msgstr ""

#: client/options.c:2752 client/options.c:2973 client/options.c:3194
msgid "Enable status report tabs"
msgstr ""

#: client/options.c:2753 client/options.c:2974 client/options.c:3195
msgid ""
"If this option is enabled then report dialogs will be shown as separate tabs "
"rather than in popup dialogs."
msgstr ""

#: client/options.c:2758 client/options.c:2979 client/options.c:3200
msgid "Show time for each chat message"
msgstr ""

#: client/options.c:2759 client/options.c:2980 client/options.c:3201
msgid ""
"If this option is enabled then all chat messages will be prefixed by a time "
"string of the form [hour:minute:second]."
msgstr ""

#: client/options.c:2764 client/options.c:2985 client/options.c:3206
msgid "New message events go to top of list"
msgstr ""

#: client/options.c:2765 client/options.c:2986 client/options.c:3207
msgid ""
"If this option is enabled, new events in the message window will appear at "
"the top of the list, rather than being appended at the bottom."
msgstr ""

#: client/options.c:2770 client/options.c:2991 client/options.c:3212
msgid "Show extra message window buttons"
msgstr ""

#: client/options.c:2771 client/options.c:2992 client/options.c:3213
msgid ""
"If this option is enabled, there will be two buttons displayed in the "
"message window for inspecting a city and going to a location. If this option "
"is disabled, these buttons will not appear (you can still double-click with "
"the left mouse button or right-click on a row to inspect or goto "
"respectively). This option will only take effect once the message window is "
"closed and reopened."
msgstr ""

#: client/options.c:2781 client/options.c:3002 client/options.c:3223
msgid "Metaserver tab first in network page"
msgstr ""

#: client/options.c:2782 client/options.c:3003 client/options.c:3224
msgid ""
"If this option is enabled, the metaserver tab will be the first notebook tab "
"in the network page. This option requires a restart in order to take effect."
msgstr ""

#: client/options.c:2787 client/options.c:3008 client/options.c:3229
msgid "Plain chat messages are sent to allies only"
msgstr ""

#: client/options.c:2788 client/options.c:3009 client/options.c:3230
msgid ""
"If this option is enabled, then plain messages typed into the chat entry "
"while the game is running will only be sent to your allies. Otherwise plain "
"messages will be sent as public chat messages. To send a public chat message "
"with this option enabled, prefix the message with a single colon ':'. This "
"option can also be set using a toggle button beside the chat entry (only "
"visible in multiplayer games)."
msgstr ""

#: client/options.c:2800 client/options.c:3021 client/options.c:3242
msgid "Messages and Chat reports location"
msgstr ""

#. TRANS: The strings used in the UI for 'Split' etc are
#. * tagged 'gui_gtk3_22/gtk4/gtk4_message_chat_location'
#. TRANS: The strings used in the UI for 'Split' etc are
#. * tagged 'gui_gtk3_22/gtk4/gtk5_message_chat_location'
#: client/options.c:2803 client/options.c:3024 client/options.c:3245
msgid ""
"Controls where the Messages and Chat reports appear relative to the main "
"view containing the map.\n"
"'Split' allows all three to be seen simultaneously, which is best for "
"multiplayer, but requires a large window to be usable.\n"
"'Separate' puts Messages and Chat in a notebook separate from the main view, "
"so that one of them can always be seen alongside the main view.\n"
"'Merged' makes the Messages and Chat reports into tabs alongside the map and "
"other reports; this allows a larger map view on small screens.\n"
"This option requires a restart in order to take effect."
msgstr ""

#: client/options.c:2819 client/options.c:3040 client/options.c:3261
msgid "Arrange widgets for small displays"
msgstr ""

#: client/options.c:2820 client/options.c:3041 client/options.c:3262
msgid ""
"If this option is enabled, widgets in the main window will be arranged so "
"that they take up the least amount of total screen space. Specifically, the "
"left panel containing the overview, player status, and the unit information "
"box will be extended over the entire left side of the window. This option "
"requires a restart in order to take effect."
msgstr ""

#: client/options.c:2829 client/options.c:3050 client/options.c:3271
msgid "Mouse over the map widget selects it automatically"
msgstr ""

#: client/options.c:2830 client/options.c:3051 client/options.c:3272
msgid ""
"If this option is enabled, then the map will be focused when the mouse "
"hovers over it."
msgstr ""

#: client/options.c:2834 client/options.c:3055 client/options.c:3276
msgid "Player or user name autocompletion"
msgstr ""

#: client/options.c:2835 client/options.c:3056 client/options.c:3277
msgid ""
"If this option is turned on, the tabulation key will be used in the chatline "
"to complete the word you are typing with the name of a player or a user."
msgstr ""

#: client/options.c:2840 client/options.c:3061 client/options.c:3282
msgid "Width of the city dialog"
msgstr ""

#: client/options.c:2841 client/options.c:3062 client/options.c:3283
msgid "This value is only used if the width of the city dialog is saved."
msgstr ""

#: client/options.c:2847 client/options.c:3068 client/options.c:3289
msgid "Height of the city dialog"
msgstr ""

#: client/options.c:2848 client/options.c:3069 client/options.c:3290
msgid "This value is only used if the height of the city dialog is saved."
msgstr ""

#: client/options.c:2854 client/options.c:3075 client/options.c:3296
msgid "Popup tech help when gained"
msgstr ""

#: client/options.c:2855 client/options.c:3076 client/options.c:3297
msgid ""
"Controls if tech help should be opened when new tech has been gained.\n"
"'Ruleset' means that behavior suggested by current ruleset is used."
msgstr ""

#: client/options.c:2862 client/options.c:3083 client/options.c:3304
msgid "Minimum surplus for a governor"
msgstr ""

#: client/options.c:2863 client/options.c:3084 client/options.c:3305
msgid ""
"The lower limit of the range for requesting surpluses from the governor."
msgstr ""

#: client/options.c:2869 client/options.c:3090 client/options.c:3311
msgid "Maximum surplus for a governor"
msgstr ""

#: client/options.c:2870 client/options.c:3091 client/options.c:3312
msgid ""
"The higher limit of the range for requesting surpluses from the governor."
msgstr ""

#: client/options.c:2876 client/options.c:3097 client/options.c:3318
msgid "City Label"
msgstr ""

#: client/options.c:2877 client/options.c:3098 client/options.c:3319
msgid "This font is used to display the city labels on city dialogs."
msgstr ""

#: client/options.c:2882 client/options.c:3103 client/options.c:3324
#: client/options.c:3506
msgid "Notify Label"
msgstr ""

#: client/options.c:2883 client/options.c:3104 client/options.c:3325
#: client/options.c:3507
msgid ""
"This font is used to display server reports such as the demographic report "
"or historian publications."
msgstr ""

#: client/options.c:2888 client/options.c:3109 client/options.c:3330
msgid "Spaceship Label"
msgstr ""

#: client/options.c:2889 client/options.c:3110 client/options.c:3331
msgid "This font is used to display the spaceship widgets."
msgstr ""

#: client/options.c:2893 client/options.c:3114 client/options.c:3335
#: client/options.c:3512
msgid "Help Label"
msgstr ""

#: client/options.c:2894 client/options.c:3115 client/options.c:3336
msgid "This font is used to display the help headers in the help window."
msgstr ""

#: client/options.c:2899 client/options.c:3120 client/options.c:3341
msgid "Help Link"
msgstr ""

#: client/options.c:2900 client/options.c:3121 client/options.c:3342
msgid "This font is used to display the help links in the help window."
msgstr ""

#: client/options.c:2905 client/options.c:3126 client/options.c:3347
#: client/options.c:3518
msgid "Help Text"
msgstr ""

#: client/options.c:2906 client/options.c:3127 client/options.c:3348
#: client/options.c:3519
msgid "This font is used to display the help body text in the help window."
msgstr ""

#: client/options.c:2911 client/options.c:3132 client/options.c:3353
#: client/options.c:3524
msgid "Chatline Area"
msgstr ""

#: client/options.c:2912 client/options.c:3133 client/options.c:3354
#: client/options.c:3525
msgid "This font is used to display the text in the chatline area."
msgstr ""

#: client/options.c:2917 client/options.c:3138 client/options.c:3359
msgid "Beta Label"
msgstr ""

#: client/options.c:2918 client/options.c:3139 client/options.c:3360
msgid "This font is used to display the beta label."
msgstr ""

#: client/options.c:2922 client/options.c:3143 client/options.c:3364
msgid "Small Font"
msgstr ""

#: client/options.c:2923 client/options.c:3144 client/options.c:3365
msgid ""
"This font is used for any small font request. For example, it is used for "
"display the building lists in the city dialog, the Economy report or the "
"Units report."
msgstr ""

#: client/options.c:2930 client/options.c:3151 client/options.c:3372
msgid "Comment Label"
msgstr ""

#: client/options.c:2931 client/options.c:3152 client/options.c:3373
msgid ""
"This font is used to display comment labels, such as in the governor page of "
"the city dialogs."
msgstr ""

#: client/options.c:2937 client/options.c:3158 client/options.c:3379
#: client/options.c:3531
msgid "This font is used to the display the city names on the map."
msgstr ""

#: client/options.c:2942 client/options.c:3163 client/options.c:3384
#: client/options.c:3435 client/options.c:3474 client/options.c:3536
msgid "City Productions"
msgstr ""

#: client/options.c:2943 client/options.c:3164 client/options.c:3385
#: client/options.c:3537
msgid "This font is used to display the city production on the map."
msgstr ""

#: client/options.c:2948 client/options.c:3169 client/options.c:3390
#: client/options.c:3542
msgid "Requirement Tree"
msgstr ""

#: client/options.c:2949 client/options.c:3170 client/options.c:3391
#: client/options.c:3543
msgid ""
"This font is used to the display the requirement tree in the Research report."
msgstr ""

#: client/options.c:3412 client/options.c:3455
msgid "Screen resolution"
msgstr ""

#: client/options.c:3413 client/options.c:3456
msgid "This option controls the resolution of the selected screen."
msgstr ""

#: client/options.c:3416
msgid "Use software rendering"
msgstr ""

#: client/options.c:3417
msgid ""
"Usually hardware rendering is used when possible. With this option set, "
"software rendering is always used."
msgstr ""

#: client/options.c:3420 client/options.c:3459
msgid "Do cursor animation"
msgstr ""

#: client/options.c:3421 client/options.c:3460
msgid ""
"If this option is disabled, the cursor will always be displayed as static."
msgstr ""

#: client/options.c:3424 client/options.c:3463
msgid "Use color cursors"
msgstr ""

#: client/options.c:3425 client/options.c:3464
msgid ""
"If this option is disabled, the cursor will always be displayed in black and "
"white."
msgstr ""

#: client/options.c:3430 client/options.c:3469
msgid "The size of font used to the display the city names on the map."
msgstr ""

#: client/options.c:3436 client/options.c:3475
msgid ""
"The size of font used to the display the city production names on the map."
msgstr ""

#: client/options.c:3440 client/options.c:3479
msgid "Use theme defined font size"
msgstr ""

#: client/options.c:3441 client/options.c:3480
msgid ""
"Disable this to override base font size set by theme by the setting below."
msgstr ""

#: client/options.c:3444 client/options.c:3483
msgid "Base Font Size"
msgstr ""

#: client/options.c:3445 client/options.c:3484
msgid ""
"Base Font Size. All the fonts' sizes are defined relative to this. This "
"option has effect only if theme font sizes option is disabled."
msgstr ""

#: client/options.c:3494
msgid "Show titlebar"
msgstr ""

#: client/options.c:3495
msgid ""
"If this option is set the client will show a titlebar. If disabled, then no "
"titlebar will be shown, and minimize/maximize/etc buttons will be placed on "
"the menu bar."
msgstr ""

#: client/options.c:3501
msgid "Default font"
msgstr ""

#: client/options.c:3502
msgid "This is default font"
msgstr ""

#: client/options.c:3513
msgid "This font is used to display the help labels in the help window."
msgstr ""

#: client/options.c:3547
msgid "Show savegame information"
msgstr ""

#: client/options.c:3548
msgid ""
"If this option is set the client will show information and map preview of "
"current savegame."
msgstr ""

#: client/options.c:3551
msgid "Sidebar position"
msgstr ""

#: client/options.c:3552
msgid ""
"If this option is set, the sidebar will be to the left of the map, otherwise "
"to the right."
msgstr ""

#: client/options.c:3556
msgid "Wake up sequence"
msgstr ""

#: client/options.c:3557
msgid ""
"String which will trigger sound in pregame page; %1 stands for username."
msgstr ""

#: client/options.c:3560
msgid "SVG flags features"
msgstr ""

#: client/options.c:3562
msgid ""
"Enable svgflags features, such as bigger flags on the diplomacy dialog. "
"Change to this comes to an effect on next client start."
msgstr ""

#: client/options.c:3566
msgid ""
"Enable svgflags features, such as bigger flags on the diplomacy dialog. This "
"has no effect on this freeciv build, as the svg support has not been built "
"in."
msgstr ""

#: client/options.c:3643
msgid "Graphics"
msgstr ""

#. TRANS: Options section for overview map (mini-map)
#: client/options.c:3646
msgid "?map:Overview"
msgstr ""

#: client/options.c:3648
msgid "Sound"
msgstr ""

#: client/options.c:3650
msgid "Interface"
msgstr ""

#: client/options.c:3652
msgid "Map Image"
msgstr ""

#: client/options.c:3654
msgid "Network"
msgstr ""

#: client/options.c:3656
msgid "Font"
msgstr ""

#: client/options.c:5417
msgid "Deprecated event type E_UNIT_WIN in client options."
msgstr ""

#: client/options.c:5516
msgid "If you add a preset by hand, also update \"number_of_presets\""
msgstr ""

#: client/options.c:5625 client/options.c:5655
#, c-format
msgid "Didn't find '%s' option file, loading from '%s' instead."
msgstr ""

#: client/options.c:5640
msgid "Cannot find your home directory"
msgstr ""

#: client/options.c:6174
msgid "Didn't find the option file. Creating a new one."
msgstr ""

#: client/options.c:6192
#, c-format
msgid "Save failed, cannot write to file %s"
msgstr ""

#: client/options.c:6194
#, c-format
msgid "Saved settings to file %s"
msgstr ""

#: client/options.c:6358
msgid "Save failed, cannot find a filename."
msgstr ""

#: client/options.c:6448
#, c-format
msgid "Saving options failed, cannot create directory %s"
msgstr ""

#: client/options.c:6457
#, c-format
msgid "Saving options failed, cannot write to file %s"
msgstr ""

#: client/options.c:6459
#, c-format
msgid "Saved options to file %s"
msgstr ""

#: client/packhand.c:453 client/packhand.c:457
#, c-format
msgid "You were rejected from the game: %s"
msgstr ""

#: client/packhand.c:466
#, c-format
msgid "Client capability string: %s"
msgstr ""

#: client/packhand.c:468
#, c-format
msgid "Server capability string: %s"
msgstr ""

#: client/packhand.c:1398
#, c-format
msgid "Start of turn %d"
msgstr ""

#: client/packhand.c:1517
#, c-format
msgid "Beginning turn %d"
msgstr ""

#: client/packhand.c:1574
msgid "Welcome"
msgstr ""

#: client/packhand.c:2261 client/tilespec.c:1493
#, c-format
msgid "Map topology (%s) and tileset (%s) incompatible."
msgstr ""

#: client/packhand.c:2308
msgid ""
"This scenario may have manually set properties the editor cannot handle."
msgstr ""

#: client/packhand.c:2311
msgid "They won't be saved when scenario is saved from the editor."
msgstr ""

#: client/packhand.c:2590
msgid "AI mode is now ON."
msgstr ""

#: client/packhand.c:2596
msgid "AI mode is now OFF."
msgstr ""

#. TRANS: No connection
#: client/plrdlg_common.c:250
msgid "noconn"
msgstr ""

#: client/plrdlg_common.c:254 client/plrdlg_common.c:263
msgid "waiting"
msgstr ""

#. TRANS: Turnblocking & player not connected
#: client/plrdlg_common.c:259
msgid "blocking"
msgstr ""

#: client/plrdlg_common.c:575
msgid "?Player:Name"
msgstr ""

#: client/plrdlg_common.c:576
msgid "Username"
msgstr ""

#: client/plrdlg_common.c:583
msgid "Attitude"
msgstr ""

#: client/plrdlg_common.c:584 common/events.c:121 common/events.c:131
#: common/events.c:164
msgid "Embassy"
msgstr ""

#: client/plrdlg_common.c:585
msgid "Dipl.State"
msgstr ""

#: client/plrdlg_common.c:589
msgid "?Player_dlg:Host"
msgstr ""

#: client/plrdlg_common.c:590
msgid "?Player_dlg:Idle"
msgstr ""

#: client/plrdlg_common.c:591
msgid "Ping"
msgstr ""

#: client/plrdlg_common.c:593 data/granularity/techs.ruleset:258
#: server/report.c:256
msgid "Culture"
msgstr ""

#: client/repodlgs_common.c:166
msgid "You cannot sell improvements."
msgstr ""

#. TRANS: Obscure observer error.
#: client/repodlgs_common.c:207
msgid "You cannot disband units."
msgstr ""

#: client/repodlgs_common.c:212
#, c-format
msgid "%s cannot be disbanded."
msgstr ""

#: client/repodlgs_common.c:233
#, c-format
msgid "Disbanded %d %s."
msgstr ""

#: client/repodlgs_common.c:236
#, c-format
msgid "No %s could be disbanded."
msgstr ""

#. TRANS: Type is version tag name like "stable", "S3_2",
#. * "windows" (which can also be localised -- msgids start
#. * '?vertag:')
#: client/servers.c:153
#, c-format
msgid "There's no %s release yet."
msgstr ""

#. TRANS: Type is version tag name like "stable", "S3_2",
#. * "windows" (which can also be localised -- msgids start
#. * '?vertag:')
#: client/servers.c:169
#, c-format
msgid "Latest %s release of Freeciv is %s, this is %s."
msgstr ""

#: client/servers.c:175
#, c-format
msgid "There is no newer %s release of Freeciv available."
msgstr ""

#: client/servers.c:265
#, c-format
msgid "Failed to read the metaserver data from %s."
msgstr ""

#: client/servers.c:283
#, c-format
msgid ""
"Failed to parse the metaserver data from %s:\n"
"%s."
msgstr ""

#: client/servers.c:334 server/meta.c:257
msgid "Error connecting to metaserver"
msgstr ""

#: client/servers.c:434
#, c-format
msgid ""
"Opening socket to listen LAN announcements failed:\n"
"%s"
msgstr ""

#: client/servers.c:474
#, c-format
msgid ""
"Binding socket to listen LAN announcements failed:\n"
"%s"
msgstr ""

#: client/servers.c:491
#, c-format
msgid ""
"Adding membership for IPv6 LAN announcement group failed:\n"
"%s"
msgstr ""

#: client/servers.c:511
#, c-format
msgid ""
"Adding membership for IPv4 LAN announcement group failed:\n"
"%s"
msgstr ""

#: client/servers.c:524
#, c-format
msgid ""
"Opening socket for sending LAN announcement request failed:\n"
"%s"
msgstr ""

#: client/servers.c:562
#, c-format
msgid ""
"Setting Time-to-Live failed:\n"
"%s"
msgstr ""

#: client/servers.c:577
#, c-format
msgid ""
"Setting Broadcast option failed:\n"
"%s"
msgstr ""

#: client/servers.c:595
#, c-format
msgid ""
"Sending LAN announcement request failed:\n"
"%s"
msgstr ""

#: client/svgflag.c:78
msgid "Client has no required support for svg. Disabled use of svg flags."
msgstr ""

#: client/svgflag.c:83
msgid "Client is capable of using svg flags."
msgstr ""

#. TRANS: "AI <player name>"
#: client/text.c:110
#, c-format
msgid "AI %s"
msgstr ""

#. TRANS: "<nation adjective>, team <team name>"
#: client/text.c:134
#, c-format
msgid "%s, team %s"
msgstr ""

#: client/text.c:156
msgid "?nation:Friendly(team)"
msgstr ""

#: client/text.c:161
msgid "?city:Friendly(team)"
msgstr ""

#: client/text.c:174
#, c-format
msgid "Location: (%d, %d) [%d]"
msgstr ""

#: client/text.c:177
#, c-format
msgid "Native coordinates: (%d, %d)"
msgstr ""

#: client/text.c:185
#, c-format
msgid "Continent size: %d"
msgstr ""

#: client/text.c:187
#, c-format
msgid "Surrounded by ocean %d"
msgstr ""

#: client/text.c:190
#, c-format
msgid "Continent size: at least %d"
msgstr ""

#: client/text.c:192
#, c-format
msgid "Maybe surrounded by ocean %d"
msgstr ""

#: client/text.c:200
#, c-format
msgid "Ocean size: %d"
msgstr ""

#: client/text.c:202
#, c-format
msgid "Surrounded by continent %d"
msgstr ""

#: client/text.c:205
#, c-format
msgid "Ocean size: at least %d"
msgstr ""

#: client/text.c:207
#, c-format
msgid "Maybe surrounded by continent %d"
msgstr ""

#: client/text.c:212
#, c-format
msgid "Latitude: %d"
msgstr ""

#: client/text.c:219
#, c-format
msgid "Terrain: %s"
msgstr ""

#: client/text.c:220
#, c-format
msgid "Food/Prod/Trade: %s"
msgstr ""

#: client/text.c:241
msgid "Our territory"
msgstr ""

#. TRANS: "Territory of <username> (<nation + team>)"
#: client/text.c:244
#, c-format
msgid "Territory of %s (%s)"
msgstr ""

#. TRANS: "Territory of <username> (<nation + team>)
#. * (<number> turn cease-fire)"
#: client/text.c:254
#, c-format
msgid "Territory of %s (%s) (%d turn cease-fire)"
msgid_plural "Territory of %s (%s) (%d turn cease-fire)"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "Territory of <username> (<nation + team>)
#. * (<number> turn armistice)"
#: client/text.c:264
#, c-format
msgid "Territory of %s (%s) (%d turn armistice)"
msgid_plural "Territory of %s (%s) (%d turn armistice)"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "Territory of <username>
#. * (<nation + team> | <diplomatic state>)"
#: client/text.c:273
#, c-format
msgid "Territory of %s (%s | %s)"
msgstr ""

#: client/text.c:278
msgid "Unclaimed territory"
msgstr ""

#. TRANS: "City: <city name> | <username> (<nation + team>)"
#: client/text.c:294
#, c-format
msgid "City: %s | %s (%s)"
msgstr ""

#. TRANS:  "City: <city name> | <username>
#. * (<nation + team>, <number> turn cease-fire)"
#: client/text.c:304
#, c-format
msgid "City: %s | %s (%s, %d turn cease-fire)"
msgid_plural "City: %s | %s (%s, %d turn cease-fire)"
msgstr[0] ""
msgstr[1] ""

#. TRANS:  "City: <city name> | <username>
#. * (<nation + team>, <number> turn armistice)"
#: client/text.c:313
#, c-format
msgid "City: %s | %s (%s, %d turn armistice)"
msgid_plural "City: %s | %s (%s, %d turn armistice)"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "City: <city name> | <username>
#. * (<nation + team>, <diplomatic state>)"
#: client/text.c:320
#, c-format
msgid "City: %s | %s (%s, %s)"
msgstr ""

#. TRANS: preserve leading space
#: client/text.c:331
#, c-format
msgid " | Occupied with %d unit."
msgid_plural " | Occupied with %d units."
msgstr[0] ""
msgstr[1] ""

#. TRANS: preserve leading space
#: client/text.c:335 client/text.c:343
msgid " | Not occupied."
msgstr ""

#. TRANS: preserve leading space
#: client/text.c:340
msgid " | Occupied."
msgstr ""

#. TRANS: %s is a list of "and"-separated improvements.
#: client/text.c:360
#, c-format
msgid "   with %s."
msgstr ""

#. TRANS: "Trade from Warsaw: 5"
#: client/text.c:373
#, c-format
msgid "Trade from %s: %d"
msgstr ""

#: client/text.c:383
#, c-format
msgid "Infrastructure: %s"
msgstr ""

#: client/text.c:388
#, c-format
msgid "Activity: %s"
msgstr ""

#. TRANS: "Unit: <unit type> | <username> (<nation + team>)"
#: client/text.c:403
#, c-format
msgid "Unit: %s | %s (%s)"
msgstr ""

#. TRANS: on own line immediately following \n, "from <city> |
#. * <nationality> people"
#: client/text.c:411
#, c-format
msgid "from %s | %s people"
msgstr ""

#. TRANS: Nationality of the people comprising a unit, if
#. * different from owner.
#: client/text.c:416 client/text.c:563 client/text.c:1203
#, c-format
msgid "%s people"
msgstr ""

#. TRANS: on own line immediately following \n, ... <city>
#: client/text.c:421 client/text.c:555
#, c-format
msgid "from %s"
msgstr ""

#. TRANS:  "Unit: <unit type> | <username> (<nation + team>,
#. * <number> turn cease-fire)"
#: client/text.c:431
#, c-format
msgid "Unit: %s | %s (%s, %d turn cease-fire)"
msgid_plural "Unit: %s | %s (%s, %d turn cease-fire)"
msgstr[0] ""
msgstr[1] ""

#. TRANS:  "Unit: <unit type> | <username> (<nation + team>,
#. * <number> turn armistice)"
#: client/text.c:441
#, c-format
msgid "Unit: %s | %s (%s, %d turn armistice)"
msgid_plural "Unit: %s | %s (%s, %d turn armistice)"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "Unit: <unit type> | <username> (<nation + team>,
#. * <diplomatic state>)"
#: client/text.c:449
#, c-format
msgid "Unit: %s | %s (%s, %s)"
msgstr ""

#: client/text.c:455 common/events.c:61
#, c-format
msgid "Unit: %s"
msgstr ""

#: client/text.c:462
#, c-format
msgid "Probable bribe cost: %d"
msgstr ""

#: client/text.c:466
#, c-format
msgid "Estimated bribe cost: > %d"
msgstr ""

#. TRANS: "5 more" units on this tile
#: client/text.c:473
#, c-format
msgid "  (%d more)"
msgstr ""

#. TRANS: on own line immediately following \n, ... <city>
#: client/text.c:501
#, c-format
msgid "far from %s"
msgstr ""

#. TRANS: on own line immediately following \n, ... <city>
#: client/text.c:504
#, c-format
msgid "near %s"
msgstr ""

#. TRANS: on own line immediately following \n, ... <city>
#: client/text.c:507
#, c-format
msgid "in %s"
msgstr ""

#: client/text.c:805 client/text.c:809
msgid "Progress: no research"
msgstr ""

#: client/text.c:814
#, c-format
msgid "Progress: %d turn/advance"
msgid_plural "Progress: %d turns/advance"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:820
#, c-format
msgid "Progress: %d turn/advance loss"
msgid_plural "Progress: %d turns/advance loss"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:826
msgid "Progress: decreasing!"
msgstr ""

#: client/text.c:828
msgid "Progress: none"
msgstr ""

#. TRANS: <perturn> bulbs/turn
#: client/text.c:832 client/text.c:1447
#, c-format
msgid "%d bulb/turn"
msgid_plural "%d bulbs/turn"
msgstr[0] ""
msgstr[1] ""

#. TRANS: This is appended to "%d bulb/turn" text
#: client/text.c:837
#, c-format
msgid ", %d bulb/turn from team"
msgid_plural ", %d bulbs/turn from team"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:848
#, c-format
msgid "Bulbs produced per turn: %d"
msgstr ""

#. TRANS: keep leading space; appended to "Bulbs produced per turn: %d"
#: client/text.c:850
#, c-format
msgid " (needed for technology upkeep: %d)"
msgstr ""

#: client/text.c:878
#, c-format
msgid "%d/- (never)"
msgstr ""

#: client/text.c:889
#, c-format
msgid "%d/%d (%d turn)"
msgid_plural "%d/%d (%d turns)"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:892
#, c-format
msgid "%d/%d (%d turn to loss)"
msgid_plural "%d/%d (%d turns to loss)"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:897
#, c-format
msgid "%d/%d (never)"
msgstr ""

#: client/text.c:937
#, c-format
msgid "%d step"
msgid_plural "%d steps"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:939
#, c-format
msgid "%d bulb"
msgid_plural "%d bulbs"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:971
#, c-format
msgid "Population: %s"
msgstr ""

#: client/text.c:974
#, c-format
msgid "Year: %s (T%d)"
msgstr ""

#: client/text.c:978
#, c-format
msgid "Gold: %d (%+d)"
msgstr ""

#: client/text.c:981
#, c-format
msgid "Tax: %d Lux: %d Sci: %d"
msgstr ""

#: client/text.c:988 client/text.c:995
msgid "Moving: Nobody"
msgstr ""

#: client/text.c:990 client/text.c:997
#, c-format
msgid "Moving: %s"
msgstr ""

#: client/text.c:1003
msgid "(Click for more info)"
msgstr ""

#: client/text.c:1023
#, c-format
msgid "%s People"
msgstr ""

#: client/text.c:1026 server/gamehand.c:899
#, c-format
msgid "Year: %s"
msgstr ""

#: client/text.c:1027
#, c-format
msgid "Turn: %d"
msgstr ""

#: client/text.c:1034
#, c-format
msgid "Gold: %d"
msgstr ""

#: client/text.c:1036
#, c-format
msgid "Net Income: %d"
msgstr ""

#. TRANS: Gold, luxury, and science rates are in percentage values.
#: client/text.c:1039
#, c-format
msgid "Tax rates: Gold:%d%% Luxury:%d%% Science:%d%%"
msgstr ""

#: client/text.c:1043
#, c-format
msgid "Researching %s: %s"
msgstr ""

#: client/text.c:1049
#, c-format
msgid "Bulbs per turn: %d - %d = %d"
msgstr ""

#: client/text.c:1053
#, c-format
msgid "Bulbs per turn: %d"
msgstr ""

#: client/text.c:1061
#, c-format
msgid "Culture: %d (%+d/turn)"
msgstr ""

#: client/text.c:1071
#, c-format
msgid "Global warming chance: %d%% (%+d%%/turn)"
msgstr ""

#: client/text.c:1074 client/text.c:1478
msgid "Global warming deactivated."
msgstr ""

#: client/text.c:1080
#, c-format
msgid "Nuclear winter chance: %d%% (%+d%%/turn)"
msgstr ""

#: client/text.c:1083 client/text.c:1505
msgid "Nuclear winter deactivated."
msgstr ""

#: client/text.c:1087
#, c-format
msgid "Government: %s"
msgstr ""

#: client/text.c:1113
#, c-format
msgid "%d unit"
msgid_plural "%d units"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Impossible to reach goto target tile
#: client/text.c:1151
msgid "?goto:Unreachable"
msgstr ""

#: client/text.c:1153
#, c-format
msgid "Turns to target: %d"
msgstr ""

#: client/text.c:1155
#, c-format
msgid "Turns to target: %d to %d"
msgstr ""

#: client/text.c:1164
#, c-format
msgid "%d unit selected"
msgid_plural "%d units selected"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:1265
#, c-format
msgid "Others: %d civil; %d military"
msgstr ""

#: client/text.c:1267
#, c-format
msgid "Others: %d civilian"
msgstr ""

#: client/text.c:1269
#, c-format
msgid "Others: %d military"
msgstr ""

#: client/text.c:1308
msgid "No units to upgrade!"
msgstr ""

#: client/text.c:1332
msgid "None of these units may be upgraded."
msgstr ""

#. TRANS: this whole string is a sentence fragment that is only ever
#. * used by including it in another string (search comments for this
#. * string to find it)
#: client/text.c:1349
#, c-format
msgid "Upgrade %d unit"
msgid_plural "Upgrade %d units"
msgstr[0] ""
msgstr[1] ""

#. TRANS: This is complicated. The first %s is a pre-pluralised
#. * sentence fragment "Upgrade %d unit(s)"; the second is pre-pluralised
#. * "Treasury contains %d gold." So the whole thing reads
#. * "Upgrade 13 units for 1000 gold?\nTreasury contains 2000 gold."
#: client/text.c:1357
#, c-format
msgid ""
"%s for %d gold?\n"
"%s"
msgid_plural ""
"%s for %d gold?\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:1374
msgid "No units to disband!"
msgstr ""

#: client/text.c:1379
#, c-format
msgid "%s refuses to disband!"
msgstr ""

#. TRANS: %s is a unit type
#: client/text.c:1384
#, c-format
msgid "Disband %s?"
msgstr ""

#: client/text.c:1397
msgid "None of these units may be disbanded."
msgstr ""

#. TRANS: %d is never 0 or 1
#: client/text.c:1401
#, c-format
msgid "Disband %d unit?"
msgid_plural "Disband %d units?"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:1420
msgid "Shows your progress in researching the current technology."
msgstr ""

#: client/text.c:1427
msgid "No research target."
msgstr ""

#: client/text.c:1436
#, c-format
msgid "%d turn to loss"
msgid_plural "%d turns to loss"
msgstr[0] ""
msgstr[1] ""

#: client/text.c:1440
msgid "Decreasing"
msgstr ""

#: client/text.c:1442
msgid "No progress"
msgstr ""

#. TRANS: <tech>: <amount>/<total bulbs>
#: client/text.c:1450
#, c-format
msgid "%s: %d/%d (%s, %s)."
msgstr ""

#: client/text.c:1483
msgid "Shows the progress of global warming:"
msgstr ""

#: client/text.c:1484
#, c-format
msgid "Pollution rate: %d%%"
msgstr ""

#: client/text.c:1485
#, c-format
msgid "Chance of catastrophic warming each turn: %d%%"
msgstr ""

#: client/text.c:1510
msgid "Shows the progress of nuclear winter:"
msgstr ""

#: client/text.c:1511
#, c-format
msgid "Fallout rate: %d%%"
msgstr ""

#: client/text.c:1512
#, c-format
msgid "Chance of catastrophic winter each turn: %d%%"
msgstr ""

#: client/text.c:1531
msgid "Shows your current government:"
msgstr ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1560
#, c-format
msgid "Population:      %5d"
msgstr ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1563
#, c-format
msgid "Support:         %5d %%"
msgstr ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1567
#, c-format
msgid "Energy:          %5d %%"
msgstr ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1571
#, c-format
msgid "Mass:            %5d ton"
msgid_plural "Mass:            %5d tons"
msgstr[0] ""
msgstr[1] ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1577
#, c-format
msgid "Travel time:     %5.1f years"
msgstr ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1581
msgid "Travel time:        N/A     "
msgstr ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1585
#, c-format
msgid "Success prob.:   %5d %%"
msgstr ""

#. TRANS: spaceship text; should have constant width.
#: client/text.c:1589
#, c-format
msgid "Year of arrival: %8s"
msgstr ""

#: client/text.c:1614
msgid "?timeout:wait"
msgstr ""

#: client/text.c:1616
msgid "?timeout:eta"
msgstr ""

#: client/text.c:1620
msgid "?timeout:off"
msgstr ""

#: client/text.c:1647
#, c-format
msgid "?seconds:%02ds"
msgstr ""

#: client/text.c:1649
#, c-format
msgid "?mins/secs:%02dm %02ds"
msgstr ""

#: client/text.c:1651
#, c-format
msgid "?hrs/mns:%02dh %02dm"
msgstr ""

#: client/text.c:1653
#, c-format
msgid "?dys/hrs:%02dd %02dh"
msgstr ""

#: client/text.c:1656
msgid "?duration:overflow"
msgstr ""

#: client/text.c:1681
#, c-format
msgid "%6d.%02d ms"
msgstr ""

#. TRANS: <nation adjective> <government name>.
#. * E.g. "Polish Republic".
#: client/text.c:1733
#, c-format
msgid "?nationgovernment:%s %s"
msgstr ""

#. TRANS: Just appending 2 strings, using the correct localized
#. * syntax.
#: client/text.c:1739
#, c-format
msgid "%s - %s"
msgstr ""

#. TRANS: "Observer - 1985 AD"
#: client/text.c:1744
#, c-format
msgid "Observer - %s"
msgstr ""

#. TRANS: Estimated one time bonus and recurring revenue for
#. * the Establish Trade _Route action.
#: client/text.c:1786
#, c-format
msgid "%d one time bonus + %d trade"
msgstr ""

#. TRANS: Estimated recurring revenue for
#. * the Establish Trade _Route action.
#: client/text.c:1793
#, c-format
msgid "%d trade"
msgstr ""

#. TRANS: Estimated one time bonus for the Enter Marketplace
#. * action.
#: client/text.c:1807
#, c-format
msgid "%d one time bonus"
msgstr ""

#: client/text.c:1819
#, c-format
msgid "%d remaining"
msgstr ""

#: client/text.c:1857
#, c-format
msgid "Buildings: %s."
msgstr ""

#: client/text.c:1860
msgid "Buildings: None."
msgstr ""

#: client/text.c:1882
msgid "Nationality: "
msgstr ""

#: client/text.c:1895
#, c-format
msgid "%d enemy nationalist"
msgid_plural "%d enemy nationalists"
msgstr[0] ""
msgstr[1] ""

#. TRANS: No enemy nationalities, as there's no enemies present.
#: client/text.c:1902
msgid "None."
msgstr ""

#. TRANS: No nationalities present.
#: client/text.c:1906
msgid "Disabled."
msgstr ""

#: client/text.c:1929
#, c-format
msgid "Wonders: %s."
msgstr ""

#: client/text.c:1932
msgid "Wonders: None."
msgstr ""

#: client/text.c:1962
#, c-format
msgid "Cities: %d total, but no penalty for empire size."
msgid_plural "Cities: %d total, but no penalty for empire size."
msgstr[0] ""
msgstr[1] ""

#. TRANS: %d is number of citizens
#: client/text.c:1968 client/text.c:2042
#, c-format
msgid "%d content per city."
msgid_plural "%d content per city."
msgstr[0] ""
msgstr[1] ""

#. TRANS: sentence fragment, will have text appended
#: client/text.c:2008
#, c-format
msgid "Cities: %d total:"
msgid_plural "Cities: %d total:"
msgstr[0] ""
msgstr[1] ""

#. TRANS: appended to "Cities: %d total:"; preserve leading
#. * space. Pluralized in "nearest threshold of %d cities".
#: client/text.c:2015
#, c-format
msgid " %d over nearest threshold of %d city."
msgid_plural " %d over nearest threshold of %d cities."
msgstr[0] ""
msgstr[1] ""

#. TRANS: Number of content [citizen(s)] ...
#: client/text.c:2020
#, c-format
msgid "%d content before penalty."
msgid_plural "%d content before penalty."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2024
#, c-format
msgid "%d additional unhappy citizen."
msgid_plural "%d additional unhappy citizens."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2029
#, c-format
msgid "%d angry citizen."
msgid_plural "%d angry citizens."
msgstr[0] ""
msgstr[1] ""

#. TRANS: appended to "Cities: %d total:"; preserve leading
#. * space.
#: client/text.c:2037
#, c-format
msgid " not more than %d, so no empire size penalty."
msgid_plural " not more than %d, so no empire size penalty."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2048
#, c-format
msgid "With %d more city, another citizen will become unhappy."
msgid_plural "With %d more cities, another citizen will become unhappy."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2059
#, c-format
msgid "With %d more city, another citizen will become angry."
msgid_plural "With %d more cities, another citizen will become angry."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2069
msgid "More cities will not cause more unhappy citizens."
msgstr ""

#: client/text.c:2093
msgid "Unlimited martial law in effect."
msgstr ""

#: client/text.c:2095
#, c-format
msgid "%d military unit may impose martial law."
msgid_plural "Up to %d military units may impose martial law."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2099
#, c-format
msgid "Each military unit makes %d unhappy citizen content."
msgid_plural "Each military unit makes %d unhappy citizens content."
msgstr[0] ""
msgstr[1] ""

#: client/text.c:2106
msgid "Military units in the field may cause unhappiness. "
msgstr ""

#: client/text.c:2109
msgid "Military units have no happiness effect. "
msgstr ""

#: client/text.c:2127
#, c-format
msgid "Luxury: %d total."
msgstr ""

#: client/text.c:2181
msgid " (us)"
msgstr ""

#: client/text.c:2183
msgid " (an ally)"
msgstr ""

#: client/text.c:2187
msgid " (an enemy)"
msgstr ""

#. TRANS: %s is a Nation
#: client/text.c:2197
#, c-format
msgid "%s%s: score %d"
msgstr ""

#: client/tilespec.c:1372
msgid "No usable default tileset found, aborting!"
msgstr ""

#: client/tilespec.c:1416
#, c-format
msgid "Loading tileset \"%s\"."
msgstr ""

#: client/tilespec.c:1660 client/tilespec.c:1694
#, c-format
msgid "Specfile %s has incompatible capabilities"
msgstr ""

#: client/tilespec.c:1669
#, c-format
msgid "Could not load gfx file for the spec file \"%s\"."
msgstr ""

#: client/tilespec.c:1867
#, c-format
msgid "Couldn't find a supported gfx file extension for \"%s\"."
msgstr ""

#. TRANS: "Overhead" or "Isometric"
#: client/tilespec.c:2114
#, c-format
msgid "Client does not support %s tilesets."
msgstr ""

#: client/tilespec.c:2116
msgid "Using default tileset instead."
msgstr ""

#: client/tilespec.c:2320
#, c-format
msgid "Unknown unit_default_orientation \"%s\""
msgstr ""

#: client/tilespec.c:2401
#, c-format
msgid "[layer%d] match_types: \"%s\" initial ('%c') is not unique."
msgstr ""

#: client/tilespec.c:2414
#, c-format
msgid "No [%s] sections present."
msgstr ""

#: client/tilespec.c:2434
#, c-format
msgid "No terrain tag given in section [%s] in %s."
msgstr ""

#: client/tilespec.c:2843
#, c-format
msgid "Couldn't load gfx file \"%s\" for sprite '%s'."
msgstr ""

#: client/tilespec.c:2854
#, c-format
msgid "Sprite '%s' in file \"%s\" isn't within the image!"
msgstr ""

#: client/tilespec.c:2928 client/tilespec.c:2938 client/tilespec.c:2947
#, c-format
msgid "Sprite for tag '%s' missing."
msgstr ""

#: client/tilespec.c:2960 client/tilespec.c:2978
#, c-format
msgid "Sprite for tags '%s' and alternate '%s' are both missing."
msgstr ""

#: client/tilespec.c:2972
#, c-format
msgid "%s: Using tag \"%s\" deprecated by \"%s\" in %s"
msgstr ""

#: client/tilespec.c:2999
#, c-format
msgid "Animation for tag '%s' missing."
msgstr ""

#: client/tilespec.c:3038
#, c-format
msgid "Animation sprite for tag '%s' missing."
msgstr ""

#: client/tilespec.c:3169
#, c-format
msgid "No graphics for specialist \"%s\" in %s."
msgstr ""

#: client/tilespec.c:3215
#, c-format
msgid "No graphics for citizen \"%s\" in %s."
msgstr ""

#: client/tilespec.c:3516
msgid "Missing necessary citybar.occupancy_N sprites."
msgstr ""

#: client/tilespec.c:3639
msgid "Missing overlay-color sprite colors.overlay_0."
msgstr ""

#: client/tilespec.c:3714
msgid "Sprite tx.darkness missing."
msgstr ""

#: client/tilespec.c:3867
#, c-format
msgid "Don't have graphics tags \"%s\" or \"%s\" for %s \"%s\"."
msgstr ""

#: client/tilespec.c:4006
#, c-format
msgid ""
"Missing %s unit sprite for tags \"%s\" and alternatives \"%s\" and \"%s\"."
msgstr ""

#: client/tilespec.c:4015
#, c-format
msgid ""
"Unit type %s has no unoriented sprite and tileset has no "
"unit_default_orientation."
msgstr ""

#: client/tilespec.c:4084
#, c-format
msgid "No extra style for \"%s\" or \"%s\"."
msgstr ""

#: client/tilespec.c:4139
#, c-format
msgid "No cardinal-style graphics \"%s*\" for extra \"%s\""
msgstr ""

#: client/tilespec.c:4166
#, c-format
msgid ""
"Missing %s building activity sprite for tags \"%s\" and alternatives \"%s\" "
"and \"%s\"."
msgstr ""

#: client/tilespec.c:4185
#, c-format
msgid ""
"Missing %s removal activity sprite for tags \"%s\" and alternatives \"%s\" "
"and \"%s\"."
msgstr ""

#: client/tilespec.c:4277
#, c-format
msgid "No river-style graphics \"%s*\" for extra \"%s\""
msgstr ""

#: client/tilespec.c:4333
#, c-format
msgid "No graphics with tag \"%s_bg/mg/fg\" for extra \"%s\""
msgstr ""

#: client/tilespec.c:4354
#, c-format
msgid "Terrain \"%s\": no graphic tile \"%s\", \"%s\", or \"%s\"."
msgstr ""

#: client/tilespec.c:4390
#, c-format
msgid "Missing base sprite for tag \"%s\"."
msgstr ""

#: client/tilespec.c:4645
#, c-format
msgid "Nation %s: no national flag."
msgstr ""

#: client/tilespec.c:5934
#, c-format
msgid ""
"Tileset \"%s\" doesn't support long goto paths, such as %d. Path not "
"displayed as expected."
msgstr ""

#: client/tilespec.c:6519
#, c-format
msgid ""
"Tileset \"%s\" doesn't support big cities size, such as %d. Size not "
"displayed as expected."
msgstr ""

#: client/tilespec.c:6708
#, c-format
msgid "City style \"%s\": no city graphics."
msgstr ""

#: client/tilespec.c:6713
#, c-format
msgid "City style \"%s\": no occupied graphics."
msgstr ""

#: client/tilespec.h:52 server/settings.c:265
msgid "Isometric"
msgstr ""

#: client/tilespec.h:54
msgid "3D"
msgstr ""

#. TRANS: the probability that an action will succeed. Given in
#. * percentage. Resolution is 0.5%.
#: common/actions.c:1290
#, c-format
msgid "%.1f%%"
msgstr ""

#. TRANS: the interval (end points included) where the probability of
#. * the action's success is. Given in percentage. Resolution is 0.5%.
#: common/actions.c:1294
#, c-format
msgid "[%.1f%%, %.1f%%]"
msgstr ""

#: common/actions.c:1336
#, c-format
msgid "%s%s (name may be wrong)"
msgstr ""

#. TRANS: action UI name's info part with custom info and probability.
#. * Hint: you can move the paren handling from this string to the action
#. * names if you need to add extra information (like a mnemonic letter
#. * that doesn't appear in the action UI name) to it. In that case you
#. * must do so for all strings with this comment and for every action
#. * name. To avoid a `()` when no UI name info part is added you have
#. * to add the extra information to every action name or remove the
#. * surrounding parens.
#: common/actions.c:1355
#, c-format
msgid " (%s; %s)"
msgstr ""

#. TRANS: action UI name's info part with probability.
#. * Hint: you can move the paren handling from this string to the action
#. * names if you need to add extra information (like a mnemonic letter
#. * that doesn't appear in the action UI name) to it. In that case you
#. * must do so for all strings with this comment and for every action
#. * name. To avoid a `()` when no UI name info part is added you have
#. * to add the extra information to every action name or remove the
#. * surrounding parens.
#. TRANS: action UI name's info part with custom info.
#. * Hint: you can move the paren handling from this string to the action
#. * names if you need to add extra information (like a mnemonic letter
#. * that doesn't appear in the action UI name) to it. In that case you
#. * must do so for all strings with this comment and for every action
#. * name. To avoid a `()` when no UI name info part is added you have
#. * to add the extra information to every action name or remove the
#. * surrounding parens.
#. TRANS: Appending the reason why a connection has closed.
#. * Preserve leading space.
#: common/actions.c:1365 common/actions.c:1375
#: common/networking/connection.c:489
#, c-format
msgid " (%s)"
msgstr ""

#. TRANS: action probability of success. Given in percentage.
#. * Resolution is 0.5%.
#: common/actions.c:1435
#, c-format
msgid "The probability of success is %.1f%%."
msgstr ""

#. TRANS: action probability interval (min to max). Given in
#. * percentage. Resolution is 0.5%. The string at the end is
#. * shown when the interval is wide enough to not be caused by
#. * rounding. It explains that the interval is imprecise because
#. * the player doesn't have enough information.
#: common/actions.c:1444
#, c-format
msgid "The probability of success is %.1f%%, %.1f%% or somewhere in between.%s"
msgstr ""

#. TRANS: explanation used in the action probability tooltip
#. * above. Preserve leading space.
#: common/actions.c:1451
msgid ""
" (This is the most precise interval I can calculate given the information "
"our nation has access to.)"
msgstr ""

#. TRANS: ruledit shows this when an enabler for a tile targeted
#. * action requires that the actor has a diplomatic relationship to
#. * the target but doesn't require that the target tile is claimed.
#. * (DiplRel requirements to an unclaimed tile are never fulfilled
#. * so this is implicit.)
#: common/actions.c:1828
#, c-format
msgid ""
"Requirement {%s} of action \"%s\" implies a claimed tile. No diplomatic "
"relation to Nature."
msgstr ""

#. TRANS: ruledit shows this when an enabler for a tile targeted
#. * action requires that the target tile is unclaimed and that the
#. * actor has a diplomatic relationship to the target. (DiplRel
#. * requirements to an unclaimed tile are never fulfilled.)
#: common/actions.c:1892
#, c-format
msgid ""
"In enabler for \"%s\": No diplomatic relation to Nature. Requirements {%s} "
"and {%s} contradict each other."
msgstr ""

#. TRANS: ruledit warns a user about an unused action enabler
#: common/actions.c:2030
#, c-format
msgid "Action enabler for \"%s\" is never used by any unit."
msgstr ""

#. TRANS: requirement vector in an action enabler (ruledit)
#: common/actions.c:2104
msgid "actor_reqs"
msgstr ""

#. TRANS: requirement vector in an action enabler (ruledit)
#: common/actions.c:2107
msgid "target_reqs"
msgstr ""

#. TRANS: _Poison City (3% chance of success).
#: common/actions.c:6110 data/civ2/actions.ruleset:262
#: data/classic/actions.ruleset:279 data/sandbox/actions.ruleset:313
#: data/civ2civ3/actions.ruleset:287 data/multiplayer/actions.ruleset:276
#, c-format
msgid "%sPoison City%s"
msgstr ""

#. TRANS: _Poison City and Escape (3% chance of success).
#: common/actions.c:6113
#, c-format
msgid "%sPoison City and Escape%s"
msgstr ""

#. TRANS: S_abotage Enemy Unit (3% chance of success).
#: common/actions.c:6116
#, c-format
msgid "S%sabotage Enemy Unit%s"
msgstr ""

#. TRANS: S_abotage Enemy Unit and Escape (3% chance of success).
#: common/actions.c:6119
#, c-format
msgid "S%sabotage Enemy Unit and Escape%s"
msgstr ""

#. TRANS: Bribe Enemy _Unit (3% chance of success).
#: common/actions.c:6122
#, c-format
msgid "Bribe Enemy %sUnit%s"
msgstr ""

#. TRANS: Bribe Enemy _Stack (3% chance of success).
#: common/actions.c:6125
#, c-format
msgid "Bribe Enemy %sStack%s"
msgstr ""

#. TRANS: _Sabotage City (3% chance of success).
#: common/actions.c:6128
#, c-format
msgid "%sSabotage City%s"
msgstr ""

#. TRANS: _Sabotage City and Escape (3% chance of success).
#: common/actions.c:6131
#, c-format
msgid "%sSabotage City and Escape%s"
msgstr ""

#. TRANS: Industria_l Sabotage (3% chance of success).
#: common/actions.c:6134
#, c-format
msgid "Industria%sl Sabotage%s"
msgstr ""

#. TRANS: Industria_l Sabotage Production (3% chance of success).
#: common/actions.c:6137
#, c-format
msgid "Industria%sl Sabotage Production%s"
msgstr ""

#. TRANS: Industria_l Sabotage and Escape (3% chance of success).
#: common/actions.c:6140
#, c-format
msgid "Industria%sl Sabotage and Escape%s"
msgstr ""

#. TRANS: Industria_l Sabotage Production and Escape (3% chance of success).
#: common/actions.c:6143
#, c-format
msgid "Industria%sl Sabotage Production and Escape%s"
msgstr ""

#. TRANS: Incite a Re_volt (3% chance of success).
#: common/actions.c:6146
#, c-format
msgid "Incite a Re%svolt%s"
msgstr ""

#. TRANS: Incite a Re_volt and Escape (3% chance of success).
#: common/actions.c:6149
#, c-format
msgid "Incite a Re%svolt and Escape%s"
msgstr ""

#. TRANS: Establish _Embassy (100% chance of success).
#: common/actions.c:6152
#, c-format
msgid "Establish %sEmbassy%s"
msgstr ""

#. TRANS: Becom_e Ambassador (100% chance of success).
#: common/actions.c:6155
#, c-format
msgid "Becom%se Ambassador%s"
msgstr ""

#. TRANS: Steal _Technology (3% chance of success).
#: common/actions.c:6158
#, c-format
msgid "Steal %sTechnology%s"
msgstr ""

#. TRANS: Steal _Technology and Escape (3% chance of success).
#: common/actions.c:6161
#, c-format
msgid "Steal %sTechnology and Escape%s"
msgstr ""

#. TRANS: In_dustrial Espionage (3% chance of success).
#: common/actions.c:6164
#, c-format
msgid "In%sdustrial Espionage%s"
msgstr ""

#. TRANS: In_dustrial Espionage and Escape (3% chance of success).
#: common/actions.c:6167
#, c-format
msgid "In%sdustrial Espionage and Escape%s"
msgstr ""

#. TRANS: _Investigate City (100% chance of success).
#: common/actions.c:6170
#, c-format
msgid "%sInvestigate City%s"
msgstr ""

#. TRANS: _Investigate City (spends the unit) (100% chance of
#. * success).
#: common/actions.c:6174
#, c-format
msgid "%sInvestigate City (spends the unit)%s"
msgstr ""

#. TRANS: Steal _Gold (100% chance of success).
#: common/actions.c:6177
#, c-format
msgid "Steal %sGold%s"
msgstr ""

#. TRANS: Steal _Gold and Escape (100% chance of success).
#: common/actions.c:6180
#, c-format
msgid "Steal %sGold and Escape%s"
msgstr ""

#. TRANS: Spread _Plague (100% chance of success).
#: common/actions.c:6183
#, c-format
msgid "Spread %sPlague%s"
msgstr ""

#. TRANS: Steal _Maps (100% chance of success).
#: common/actions.c:6186
#, c-format
msgid "Steal %sMaps%s"
msgstr ""

#. TRANS: Steal _Maps and Escape (100% chance of success).
#: common/actions.c:6189
#, c-format
msgid "Steal %sMaps and Escape%s"
msgstr ""

#. TRANS: Establish Trade _Route (100% chance of success).
#: common/actions.c:6192
#, c-format
msgid "Establish Trade %sRoute%s"
msgstr ""

#. TRANS: Enter _Marketplace (100% chance of success).
#: common/actions.c:6195
#, c-format
msgid "Enter %sMarketplace%s"
msgstr ""

#. TRANS: Help _build Wonder (100% chance of success).
#: common/actions.c:6198
#, c-format
msgid "Help %sbuild Wonder%s"
msgstr ""

#. TRANS: _Capture Units (100% chance of success).
#: common/actions.c:6201
#, c-format
msgid "%sCapture Units%s"
msgstr ""

#. TRANS: _Expel Unit (100% chance of success).
#: common/actions.c:6204
#, c-format
msgid "%sExpel Unit%s"
msgstr ""

#. TRANS: _Found City (100% chance of success).
#: common/actions.c:6207
#, c-format
msgid "%sFound City%s"
msgstr ""

#. TRANS: _Join City (100% chance of success).
#: common/actions.c:6210
#, c-format
msgid "%sJoin City%s"
msgstr ""

#. TRANS: B_ombard (100% chance of success).
#: common/actions.c:6213
#, c-format
msgid "B%sombard%s"
msgstr ""

#. TRANS: B_ombard 2 (100% chance of success).
#: common/actions.c:6216
#, c-format
msgid "B%sombard 2%s"
msgstr ""

#. TRANS: B_ombard 3 (100% chance of success).
#: common/actions.c:6219
#, c-format
msgid "B%sombard 3%s"
msgstr ""

#. TRANS: B_ombard 4 (100% chance of success).
#: common/actions.c:6222
#, c-format
msgid "B%sombard 4%s"
msgstr ""

#. TRANS: Lethal B_ombard (100% chance of success).
#: common/actions.c:6226
#, c-format
msgid "Lethal B%sombard%s"
msgstr ""

#. TRANS: Suitcase _Nuke (100% chance of success).
#: common/actions.c:6229
#, c-format
msgid "Suitcase %sNuke%s"
msgstr ""

#. TRANS: Suitcase _Nuke and Escape (100% chance of success).
#: common/actions.c:6232
#, c-format
msgid "Suitcase %sNuke and Escape%s"
msgstr ""

#. TRANS: Explode _Nuclear (100% chance of success).
#: common/actions.c:6235
#, c-format
msgid "Explode %sNuclear%s"
msgstr ""

#. TRANS: _Nuke City (100% chance of success).
#: common/actions.c:6238
#, c-format
msgid "%sNuke City%s"
msgstr ""

#. TRANS: _Nuke Units (100% chance of success).
#: common/actions.c:6241
#, c-format
msgid "%sNuke Units%s"
msgstr ""

#. TRANS: Destroy _City (100% chance of success).
#: common/actions.c:6244
#, c-format
msgid "Destroy %sCity%s"
msgstr ""

#. TRANS: Dis_band recovering production (100% chance of success).
#: common/actions.c:6247
#, c-format
msgid "Dis%sband recovering production%s"
msgstr ""

#. TRANS: Dis_band without recovering production (100% chance of success).
#: common/actions.c:6250
#, c-format
msgid "Dis%sband without recovering production%s"
msgstr ""

#. TRANS: Set _Home City (100% chance of success).
#: common/actions.c:6253
#, c-format
msgid "Set %sHome City%s"
msgstr ""

#. TRANS: Make _Homeless (100% chance of success).
#: common/actions.c:6256
#, c-format
msgid "Make %sHomeless%s"
msgstr ""

#. TRANS: _Upgrade Unit (100% chance of success).
#: common/actions.c:6259
#, c-format
msgid "%sUpgrade Unit%s"
msgstr ""

#. TRANS: Drop _Paratrooper (100% chance of success).
#: common/actions.c:6262 common/actions.c:6265 common/actions.c:6268
#: common/actions.c:6271 common/actions.c:6274 common/actions.c:6277
#, c-format
msgid "Drop %sParatrooper%s"
msgstr ""

#. TRANS: _Airlift to City (100% chance of success).
#: common/actions.c:6280
#, c-format
msgid "%sAirlift to City%s"
msgstr ""

#. TRANS: _Attack (100% chance of success).
#: common/actions.c:6284
#, c-format
msgid "%sAttack%s"
msgstr ""

#. TRANS: _Suicide Attack (100% chance of success).
#: common/actions.c:6288
#, c-format
msgid "%sSuicide Attack%s"
msgstr ""

#. TRANS: _Wipe Units (100% chance of success).
#: common/actions.c:6291
#, c-format
msgid "%sWipe Units%s"
msgstr ""

#. TRANS: Collect _Ransom (100% chance of success).
#: common/actions.c:6294
#, c-format
msgid "Collect %sRansom%s"
msgstr ""

#. TRANS: Surgical Str_ike Building (100% chance of success).
#: common/actions.c:6297
#, c-format
msgid "Surgical Str%sike Building%s"
msgstr ""

#. TRANS: Surgical Str_ike Production (100% chance of success).
#: common/actions.c:6300
#, c-format
msgid "Surgical Str%sike Production%s"
msgstr ""

#. TRANS: _Conquer City (100% chance of success).
#: common/actions.c:6305
#, c-format
msgid "%sConquer City%s"
msgstr ""

#. TRANS: _Conquer City 2 (100% chance of success).
#: common/actions.c:6308
#, c-format
msgid "%sConquer City 2%s"
msgstr ""

#. TRANS: _Conquer Extras (100% chance of success).
#: common/actions.c:6313
#, c-format
msgid "%sConquer Extras%s"
msgstr ""

#. TRANS: _Conquer Extras 2 (100% chance of success).
#: common/actions.c:6316
#, c-format
msgid "%sConquer Extras 2%s"
msgstr ""

#. TRANS: Heal _Unit (3% chance of success).
#: common/actions.c:6320
#, c-format
msgid "Heal %sUnit%s"
msgstr ""

#. TRANS: _Transform Terrain (3% chance of success).
#: common/actions.c:6324
#, c-format
msgid "%sTransform Terrain%s"
msgstr ""

#. TRANS: Transform by _Cultivating (3% chance of success).
#: common/actions.c:6328
#, c-format
msgid "Transform by %sCultivating%s"
msgstr ""

#. TRANS: Transform by _Planting (3% chance of success).
#: common/actions.c:6332
#, c-format
msgid "Transform by %sPlanting%s"
msgstr ""

#. TRANS: Pilla_ge (100% chance of success).
#: common/actions.c:6336
#, c-format
msgid "Pilla%sge%s"
msgstr ""

#. TRANS: Clean (100% chance of success).
#: common/actions.c:6340
#, c-format
msgid "%sClean%s"
msgstr ""

#. TRANS: _Fortify (100% chance of success).
#: common/actions.c:6344
#, c-format
msgid "%sFortify%s"
msgstr ""

#. TRANS: Build _Road (100% chance of success).
#: common/actions.c:6348
#, c-format
msgid "Build %sRoad%s"
msgstr ""

#. TRANS: _Convert Unit (100% chance of success).
#: common/actions.c:6351
#, c-format
msgid "%sConvert Unit%s"
msgstr ""

#. TRANS: _Build Base (100% chance of success).
#: common/actions.c:6355
#, c-format
msgid "%sBuild Base%s"
msgstr ""

#. TRANS: Build _Mine (100% chance of success).
#: common/actions.c:6359
#, c-format
msgid "Build %sMine%s"
msgstr ""

#. TRANS: Build _Irrigation (100% chance of success).
#: common/actions.c:6363
#, c-format
msgid "Build %sIrrigation%s"
msgstr ""

#. TRANS: _Deboard (100% chance of success).
#: common/actions.c:6366
#, c-format
msgid "%sDeboard%s"
msgstr ""

#. TRANS: _Board (100% chance of success).
#: common/actions.c:6371
#, c-format
msgid "%sBoard%s"
msgstr ""

#. TRANS: _Embark (100% chance of success).
#: common/actions.c:6377
#, c-format
msgid "%sEmbark%s"
msgstr ""

#. TRANS: _Unload (100% chance of success).
#: common/actions.c:6380
#, c-format
msgid "%sUnload%s"
msgstr ""

#. TRANS: _Load (100% chance of success).
#: common/actions.c:6385
#, c-format
msgid "%sLoad%s"
msgstr ""

#. TRANS: _Disembark (100% chance of success).
#: common/actions.c:6390
#, c-format
msgid "%sDisembark%s"
msgstr ""

#. TRANS: _Disembark 2 (100% chance of success).
#: common/actions.c:6393
#, c-format
msgid "%sDisembark 2%s"
msgstr ""

#. TRANS: _Eliminate Diplomat (100% chance of success).
#: common/actions.c:6396
#, c-format
msgid "%sEliminate Diplomat%s"
msgstr ""

#. TRANS: Enter _Hut (100% chance of success).
#: common/actions.c:6402
#, c-format
msgid "Enter %sHut%s"
msgstr ""

#. TRANS: Frighten _Hut (100% chance of success).
#: common/actions.c:6408
#, c-format
msgid "Frighten %sHut%s"
msgstr ""

#. TRANS: Regular _Move (100% chance of success).
#: common/actions.c:6413
#, c-format
msgid "Regular %sMove%s"
msgstr ""

#. TRANS: _Teleport (100% chance of success).
#: common/actions.c:6418 common/actions.c:6421 common/actions.c:6424
#: common/actions.c:6427 common/actions.c:6430 common/actions.c:6433
#, c-format
msgid "%sTeleport%s"
msgstr ""

#. TRANS: _Escape To Nearest City (100% chance of success).
#: common/actions.c:6436
#, c-format
msgid "%sEscape To Nearest City%s"
msgstr ""

#. TRANS: _User Action 1 (100% chance of success).
#: common/actions.c:6439
#, c-format
msgid "%sUser Action 1%s"
msgstr ""

#. TRANS: _User Action 2 (100% chance of success).
#: common/actions.c:6442
#, c-format
msgid "%sUser Action 2%s"
msgstr ""

#. TRANS: _User Action 3 (100% chance of success).
#: common/actions.c:6445
#, c-format
msgid "%sUser Action 3%s"
msgstr ""

#. TRANS: _User Action 4 (100% chance of success).
#: common/actions.c:6448
#, c-format
msgid "%sUser Action 4%s"
msgstr ""

#: common/actions.c:6450
#, c-format
msgid "%sGain Veterancy%s"
msgstr ""

#: common/actions.c:6452
#, c-format
msgid "%sEscape%s"
msgstr ""

#: common/actions.c:6454
#, c-format
msgid "%sCivil War%s"
msgstr ""

#: common/actions.c:7580
msgid "individual cities"
msgstr ""

#: common/actions.c:7581
msgid "individual units"
msgstr ""

#: common/actions.c:7582
msgid "unit stacks"
msgstr ""

#: common/actions.c:7583
msgid "tiles"
msgstr ""

#: common/actions.c:7584
msgid "tile extras"
msgstr ""

#: common/actions.c:7585
msgid "itself"
msgstr ""

#: common/actions.h:43
msgid "a unit"
msgstr ""

#: common/actions.h:64
msgid "stays"
msgstr ""

#: common/actions.h:66 data/granularity/units.ruleset:52
msgid "regular"
msgstr ""

#: common/actions.h:68
msgid "teleport"
msgstr ""

#: common/actions.h:70
msgid "escape"
msgstr ""

#: common/actions.h:72
msgid "forced"
msgstr ""

#: common/actions.h:74
msgid "unrepresentable"
msgstr ""

#: common/actions.h:81
msgid "the player"
msgstr ""

#: common/actions.h:84
msgid "the game rules"
msgstr ""

#: common/actions.h:87
msgid "a server agent"
msgstr ""

#. TRANS: in place of player name or "global observer"
#: common/actres.h:60 common/fc_types.h:900 server/stdinhand.c:5659
msgid "nothing"
msgstr ""

#: common/actres.h:62
msgid "buildings in"
msgstr ""

#: common/actres.h:64
msgid "techs from"
msgstr ""

#: common/actres.h:66
msgid "extras on"
msgstr ""

#: common/actres.h:68
msgid "create extras on"
msgstr ""

#: common/actres.h:77
msgid "simple"
msgstr ""

#: common/actres.h:84
msgid "flexible"
msgstr ""

#: common/actres.h:91
msgid "mandatory"
msgstr ""

#: common/actres.h:99
msgid "no battle"
msgstr ""

#: common/actres.h:101
msgid "battle"
msgstr ""

#: common/actres.h:103
msgid "diplomatic battle"
msgstr ""

#: common/ai.c:307
#, c-format
msgid "Too many AI modules. Max is %d."
msgstr ""

#: common/city.c:671
msgid "?wonder:W"
msgstr ""

#: common/city.c:673
msgid "?destroyed:D"
msgstr ""

#: common/city.c:675
msgid "?built:B"
msgstr ""

#: common/city.c:682
msgid "?obsolete:O"
msgstr ""

#: common/city.c:684
msgid "?redundant:*"
msgstr ""

#: common/city.c:1154
#, c-format
msgid "City name \"%s\" too long"
msgstr ""

#. TRANS: Worklist Cancelling behavior
#. * (when something cannot be built right away)
#: common/city.h:70
msgid "?wlcb:Smart"
msgstr ""

#: common/city.h:72
msgid "?wlcb:Always Purge"
msgstr ""

#: common/city.h:74
msgid "?wlcb:Always Postpone"
msgstr ""

#: common/clientutils.c:285
#, c-format
msgid "Pillage %s(%d)"
msgstr ""

#: common/clientutils.c:286
#, c-format
msgid "Clean %s(%d)"
msgstr ""

#. TRANS: "Chance to win: A:95% D:46%" - "%s" are just the percent signs.
#: common/clientutils.c:339
#, c-format
msgid "Chance to win: A:%d%s D:%d%s"
msgstr ""

#. TRANS: A is attack power, D is defense power, FP is firepower,
#. * HP is hitpoints (current and max).
#: common/clientutils.c:346
#, c-format
msgid "A:%d D:%d FP:%d HP:%d/%d"
msgstr ""

#: common/effects.c:1289
msgid "?req-list-separator:+"
msgstr ""

#. TRANS: This and following strings are prefixes for event names, which
#. * replace %s. For instance, "Technology: Selected New Goal".
#: common/events.c:52
#, c-format
msgid "Technology: %s"
msgstr ""

#: common/events.c:53
#, c-format
msgid "Improvement: %s"
msgstr ""

#: common/events.c:54
#, c-format
msgid "City: %s"
msgstr ""

#: common/events.c:55
#, c-format
msgid "Diplomat Action: %s"
msgstr ""

#: common/events.c:56
#, c-format
msgid "Enemy Diplomat: %s"
msgstr ""

#: common/events.c:57
#, c-format
msgid "Global: %s"
msgstr ""

#: common/events.c:58
#, c-format
msgid "Hut: %s"
msgstr ""

#: common/events.c:59
#, c-format
msgid "Nation: %s"
msgstr ""

#: common/events.c:60
#, c-format
msgid "Treaty: %s"
msgstr ""

#. TRANS: "Vote" as a process
#: common/events.c:63
#, c-format
msgid "Vote: %s"
msgstr ""

#: common/events.c:64
#, c-format
msgid "Wonder: %s"
msgstr ""

#. TRANS: This and following strings are names for events which cause the
#. * server to generate messages. They are used in configuring how the client
#. * handles the different types of messages. Some of them will be displayed
#. * with prefixes, such as "Technology: Learned From Great Library".
#: common/events.c:87
msgid "Acquired New Tech"
msgstr ""

#: common/events.c:88
msgid "Learned New Tech"
msgstr ""

#: common/events.c:89
msgid "Selected New Goal"
msgstr ""

#: common/events.c:90
msgid "Lost a Tech"
msgstr ""

#: common/events.c:91
msgid "Other Player Gained/Lost a Tech"
msgstr ""

#: common/events.c:92 common/events.c:169
msgid "Bought"
msgstr ""

#: common/events.c:94
msgid "Forced to Sell"
msgstr ""

#: common/events.c:95
msgid "New Improvement Selected"
msgstr ""

#: common/events.c:96
msgid "Sold"
msgstr ""

#: common/events.c:97
msgid "Building Unavailable Item"
msgstr ""

#: common/events.c:98
msgid "Captured/Destroyed"
msgstr ""

#: common/events.c:99
msgid "Celebrating"
msgstr ""

#: common/events.c:100
msgid "Civil Disorder"
msgstr ""

#: common/events.c:101 data/civ1/game.ruleset:426
msgid "Famine"
msgstr ""

#: common/events.c:102
msgid "Famine Feared"
msgstr ""

#: common/events.c:103
msgid "Growth"
msgstr ""

#: common/events.c:104
msgid "May Soon Grow"
msgstr ""

#: common/events.c:105
msgid "Needs Aqueduct"
msgstr ""

#: common/events.c:106
msgid "Needs Aqueduct Being Built"
msgstr ""

#: common/events.c:107 common/fc_types.h:358
msgid "Normal"
msgstr ""

#: common/events.c:108
msgid "Nuked"
msgstr ""

#: common/events.c:109
msgid "Released from citizen governor"
msgstr ""

#: common/events.c:110
msgid "Suggest Growth Throttling"
msgstr ""

#: common/events.c:111
msgid "Transfer"
msgstr ""

#: common/events.c:112
msgid "Was Built"
msgstr ""

#: common/events.c:113
msgid "Has Plague"
msgstr ""

#: common/events.c:114
msgid "City Map changed"
msgstr ""

#: common/events.c:115
msgid "Worklist Events"
msgstr ""

#: common/events.c:116
msgid "Production changed"
msgstr ""

#: common/events.c:117
msgid "Disaster"
msgstr ""

#: common/events.c:118 common/events.c:130
msgid "Bribe"
msgstr ""

#: common/events.c:119
msgid "Caused Incident"
msgstr ""

#: common/events.c:120 data/alien/techs.ruleset:327
msgid "Escape"
msgstr ""

#: common/events.c:122 common/events.c:132
msgid "Failed"
msgstr ""

#: common/events.c:123 common/events.c:133
msgid "Incite"
msgstr ""

#: common/events.c:124 common/events.c:134
msgid "Poison"
msgstr ""

#: common/events.c:126 common/events.c:136
msgid "Theft"
msgstr ""

#: common/events.c:127 common/events.c:137
msgid "Gold Theft"
msgstr ""

#: common/events.c:128 common/events.c:138
msgid "Map Theft"
msgstr ""

#: common/events.c:129 common/events.c:139
msgid "Suitcase Nuke"
msgstr ""

#: common/events.c:140
msgid "Eco-Disaster"
msgstr ""

#: common/events.c:141
msgid "Nuke Detonated"
msgstr ""

#: common/events.c:142
msgid "Barbarians in a Hut Roused"
msgstr ""

#: common/events.c:143
msgid "City Founded from Hut"
msgstr ""

#: common/events.c:144
msgid "Gold Found in Hut"
msgstr ""

#: common/events.c:145
msgid "Killed by Barbarians in a Hut"
msgstr ""

#: common/events.c:146
msgid "Mercenaries Found in Hut"
msgstr ""

#: common/events.c:147
msgid "Settler Found in Hut"
msgstr ""

#: common/events.c:148
msgid "Tech Found in Hut"
msgstr ""

#: common/events.c:149
msgid "Unit Spared by Barbarians"
msgstr ""

#: common/events.c:151
msgid "Barbarian Uprising"
msgstr ""

#: common/events.c:152
msgid "Civil War"
msgstr ""

#: common/events.c:153
msgid "Collapse to Anarchy"
msgstr ""

#: common/events.c:154
msgid "First Contact"
msgstr ""

#: common/events.c:155
msgid "Learned New Government"
msgstr ""

#: common/events.c:156
msgid "Low Funds"
msgstr ""

#: common/events.c:157
msgid "?event:Pollution"
msgstr ""

#: common/events.c:158
msgid "Revolution Ended"
msgstr ""

#: common/events.c:159
msgid "Revolution Started"
msgstr ""

#: common/events.c:160
msgid "Spaceship Events"
msgstr ""

#: common/events.c:161
msgid "Alliance"
msgstr ""

#: common/events.c:162
msgid "Broken"
msgstr ""

#: common/events.c:163
msgid "Cease-fire"
msgstr ""

#: common/events.c:165
msgid "Peace"
msgstr ""

#: common/events.c:166
msgid "Shared Vision"
msgstr ""

#: common/events.c:167
msgid "Attack Failed"
msgstr ""

#: common/events.c:168
msgid "Attack Succeeded"
msgstr ""

#: common/events.c:171
msgid "Defender Destroyed"
msgstr ""

#: common/events.c:172
msgid "Defender Survived"
msgstr ""

#: common/events.c:173
msgid "Promoted to Veteran"
msgstr ""

#: common/events.c:174
msgid "Lost outside battle"
msgstr ""

#: common/events.c:175
msgid "Production Upgraded"
msgstr ""

#: common/events.c:176
msgid "Relocated"
msgstr ""

#: common/events.c:177
msgid "Orders / goto events"
msgstr ""

#: common/events.c:178
msgid "Built unit with population cost"
msgstr ""

#: common/events.c:179
msgid "Was Expelled"
msgstr ""

#: common/events.c:180
msgid "Did Expel"
msgstr ""

#: common/events.c:181
msgid "Action failed"
msgstr ""

#. TRANS: "vote" as a process
#: common/events.c:183 server/stdinhand.c:4561
msgid "New vote"
msgstr ""

#. TRANS: "Vote" as a process
#: common/events.c:185
msgid "Vote resolved"
msgstr ""

#. TRANS: "Vote" as a process
#: common/events.c:187
msgid "Vote canceled"
msgstr ""

#: common/events.c:188
msgid "Finished"
msgstr ""

#: common/events.c:189
msgid "Made Obsolete"
msgstr ""

#: common/events.c:190
msgid "Started"
msgstr ""

#: common/events.c:191
msgid "Stopped"
msgstr ""

#: common/events.c:192
msgid "Will Finish Next Turn"
msgstr ""

#: common/events.c:193
msgid "AI Debug messages"
msgstr ""

#: common/events.c:194
msgid "Broadcast Report"
msgstr ""

#: common/events.c:195
msgid "Caravan actions"
msgstr ""

#: common/events.c:196
msgid "Chat error messages"
msgstr ""

#: common/events.c:197
msgid "Chat messages"
msgstr ""

#: common/events.c:198
msgid "Connect/disconnect messages"
msgstr ""

#: common/events.c:199
msgid "Diplomatic Message"
msgstr ""

#: common/events.c:200
msgid "Error message from bad command"
msgstr ""

#: common/events.c:201
msgid "Game Ended"
msgstr ""

#: common/events.c:202
msgid "Game Started"
msgstr ""

#: common/events.c:203
msgid "Nation Selected"
msgstr ""

#: common/events.c:204
msgid "Player Destroyed"
msgstr ""

#: common/events.c:205
msgid "Report"
msgstr ""

#: common/events.c:206
msgid "Server Aborting"
msgstr ""

#: common/events.c:207
msgid "Server Problems"
msgstr ""

#: common/events.c:208
msgid "Message from server operator"
msgstr ""

#: common/events.c:209
msgid "Server settings changed"
msgstr ""

#: common/events.c:210
msgid "Turn Bell"
msgstr ""

#: common/events.c:211
msgid "Scenario/ruleset script message"
msgstr ""

#. TRANS: Event name for when the game year changes.
#: common/events.c:213
msgid "Year Advance"
msgstr ""

#: common/events.c:214
msgid "Deprecated Modpack syntax warnings"
msgstr ""

#: common/events.c:215
msgid "Extra Appears or Disappears"
msgstr ""

#: common/events.c:216
msgid "Unit Illegal Action"
msgstr ""

#: common/events.c:217
msgid "Unit escaped"
msgstr ""

#: common/events.c:218
msgid "Help for beginners"
msgstr ""

#: common/events.c:219
msgid "Unit did heal"
msgstr ""

#: common/events.c:220
msgid "Unit was healed"
msgstr ""

#: common/events.c:221
msgid "Multiplier changed"
msgstr ""

#: common/events.c:222
msgid "Your unit did"
msgstr ""

#: common/events.c:223
msgid "Your unit failed"
msgstr ""

#: common/events.c:224
msgid "Unit did to you"
msgstr ""

#: common/events.c:225
msgid "Unit did"
msgstr ""

#: common/events.c:227
msgid "Map found from a hut"
msgstr ""

#: common/events.c:228
msgid "Tiles shared"
msgstr ""

#: common/events.c:229
msgid "Conquered"
msgstr ""

#: common/extras.h:31
msgid "?extraflag:NativeTile"
msgstr ""

#: common/extras.h:34
msgid "?extraflag:Refuel"
msgstr ""

#: common/extras.h:36
msgid "?extraflag:TerrChangeRemoves"
msgstr ""

#: common/extras.h:39
msgid "?extraflag:AutoOnCityCenter"
msgstr ""

#: common/extras.h:42
msgid "?extraflag:AlwaysOnCityCenter"
msgstr ""

#: common/extras.h:45
msgid "?extraflag:ConnectLand"
msgstr ""

#: common/extras.h:48
msgid "?extraflag:GlobalWarming"
msgstr ""

#: common/extras.h:51
msgid "?extraflag:NuclearWinter"
msgstr ""

#: common/extras.h:54
msgid "?extraflag:ShowFlag"
msgstr ""

#: common/extras.h:58
msgid "?extraflag:NaturalDefense"
msgstr ""

#: common/extras.h:61
msgid "NoStackDeath"
msgstr ""

#: common/extras.h:64
msgid "CauseZoC"
msgstr ""

#: common/fc_types.h:168 common/unit.c:659
msgid "Fortifying"
msgstr ""

#: common/fc_types.h:174 common/unit.c:673
msgid "Base"
msgstr ""

#: common/fc_types.h:221
msgid "No Casus Belli"
msgstr ""

#: common/fc_types.h:224
msgid "Victim Casus Belli"
msgstr ""

#: common/fc_types.h:227
msgid "International Outrage"
msgstr ""

#: common/fc_types.h:352
msgid "Restricted"
msgstr ""

#: common/fc_types.h:354
msgid "Novice"
msgstr ""

#: common/fc_types.h:356
msgid "Easy"
msgstr ""

#: common/fc_types.h:360
msgid "Hard"
msgstr ""

#: common/fc_types.h:362
msgid "Cheating"
msgstr ""

#: common/fc_types.h:366
msgid "Experimental"
msgstr ""

#: common/fc_types.h:370 common/fc_types.h:373
msgid "Away"
msgstr ""

#: common/fc_types.h:479 common/fc_types.h:488
msgid "WrapX"
msgstr ""

#: common/fc_types.h:481 common/fc_types.h:490
msgid "WrapY"
msgstr ""

#: common/fc_types.h:903
msgid "passive"
msgstr ""

#. TRANS: year label (Anno Domini)
#: common/game.h:774 data/civ1/game.ruleset:392 data/civ2/game.ruleset:388
msgid "AD"
msgstr ""

#. TRANS: year label (Before Christ)
#: common/game.h:776 data/civ1/game.ruleset:394 data/civ2/game.ruleset:390
msgid "BC"
msgstr ""

#: common/government.c:430
#, c-format
msgid "Mr. %s"
msgstr ""

#: common/government.c:432
#, c-format
msgid "Ms. %s"
msgstr ""

#: common/mapimg.c:302
msgid "not checked"
msgstr ""

#: common/mapimg.c:306
msgid "error"
msgstr ""

#: common/mapimg.c:433
msgid "Standard ppm files"
msgstr ""

#: common/mapimg.c:438
msgid "ImageMagick"
msgstr ""

#: common/mapimg.c:474
msgid "internal error"
msgstr ""

#: common/mapimg.c:588
msgid "no players, only terrain"
msgstr ""

#: common/mapimg.c:589
msgid "one image per player"
msgstr ""

#: common/mapimg.c:590
msgid "one image per human player"
msgstr ""

#: common/mapimg.c:591
msgid "all players on a single image"
msgstr ""

#: common/mapimg.c:592
msgid "just the player named with 'plrname'"
msgstr ""

#: common/mapimg.c:593
msgid "just the player specified with 'plrid'"
msgstr ""

#: common/mapimg.c:594
msgid "one image per player in 'plrbv'"
msgstr ""

#. TRANS: This is help for a server command, so keywords like
#. * "define" in the first column are server keywords that must not
#. * be translated. Do not translate keywords in single quotes, but
#. * strings in <angle brackets> should be translated.
#: common/mapimg.c:693
#, c-format
msgid ""
"This command controls the creation of map images. Supported arguments:\n"
"  define <mapdef>  - define a map image; returns numeric <id>\n"
"  show <id>|all    - list map image definitions or show a specific one\n"
"  create <id>|all  - manually save image(s) for current map state\n"
"  delete <id>|all  - delete map image definition(s)\n"
"  colortest        - create test image(s) showing all colors\n"
"\n"
"Multiple definitions can be active at once. A definition <mapdef> consists "
"of colon-separated options:\n"
"\n"
"option                 (default)  description\n"
"\n"
"format=<[tool|]format> %-10s file format\n"
"show=<show>            %-10s which players to show\n"
"  plrname=<name>                    player name\n"
"  plrid=<id>                        numeric player id\n"
"  plrbv=<bit vector>                see example; first char = id 0\n"
"turns=<turns>          %-10s save image each <turns> turns\n"
"                                  (0=no autosave, save with 'create')\n"
"zoom=<zoom>            %-10s magnification factor (1-5)\n"
"map=<map>              %-10s which map layers to draw\n"
"\n"
"<[tool|]format> = use image format <format>, optionally specifying toolkit "
"<tool>. The following toolkits and formats are compiled in:\n"
"%s\n"
"\n"
"<show> determines which players are represented and how many images are "
"saved by this definition:\n"
"%s\n"
"\n"
"<map> can contain one or more of the following layers:\n"
" - 'a' show area within borders of specified players\n"
" - 'b' show borders of specified players\n"
" - 'c' show cities of specified players\n"
" - 'f' show fog of war (single-player images only)\n"
" - 'k' show only player knowledge (single-player images only)\n"
" - 't' full display of terrain types\n"
" - 'u' show units of specified players\n"
"\n"
"Examples of <mapdef>:\n"
" 'zoom=1:map=tcub:show=all:format=ppm|ppm'\n"
" 'zoom=2:map=tcub:show=each:format=png'\n"
" 'zoom=1:map=tcub:show=plrname:plrname=Otto:format=gif'\n"
" 'zoom=3:map=cu:show=plrbv:plrbv=010011:format=jpg'\n"
" 'zoom=1:map=t:show=none:format=magick|jpg'"
msgstr ""

#: common/mapimg.c:780
msgid "no map definition"
msgstr ""

#: common/mapimg.c:786
#, c-format
msgid "map definition string too long (max %d characters)"
msgstr ""

#: common/mapimg.c:793
#, c-format
msgid "maximum number of map definitions reached (%d)"
msgstr ""

#: common/mapimg.c:801
#, c-format
msgid "duplicate of map image definition %d ('%s')"
msgstr ""

#: common/mapimg.c:823 common/mapimg.c:827
#, c-format
msgid "unknown map option: '%s'"
msgstr ""

#: common/mapimg.c:843
#, c-format
msgid "'show=%s' but no player name 'plrname'"
msgstr ""

#: common/mapimg.c:850
#, c-format
msgid "'show=%s' but no player id 'plrid'"
msgstr ""

#: common/mapimg.c:857
#, c-format
msgid "'show=%s' but no player bitvector 'plrbv'"
msgstr ""

#: common/mapimg.c:1010
#, c-format
msgid "invalid character in bitvector: '%c' (%s)"
msgstr ""

#: common/mapimg.c:1031
#, c-format
msgid "'plrid' should be between 0 and %d"
msgstr ""

#: common/mapimg.c:1047
#, c-format
msgid "player name too long: '%s' (max: %lu)"
msgstr ""

#: common/mapimg.c:1077
msgid "'turns' should be between 0 and 99"
msgstr ""

#: common/mapimg.c:1095
msgid "'zoom' factor should be between 1 and 5"
msgstr ""

#: common/mapimg.c:1114
#, c-format
msgid "invalid value for option '%s': '%s'"
msgstr ""

#: common/mapimg.c:1138
msgid "map definition not checked (game not started)"
msgstr ""

#: common/mapimg.c:1142
#, c-format
msgid "map definition deactivated: %s"
msgstr ""

#: common/mapimg.c:1242
#, c-format
msgid "Detailed information for map image definition %d\n"
msgstr ""

#: common/mapimg.c:1245
#, c-format
msgid "  - status:                   %s (%s)\n"
msgstr ""

#: common/mapimg.c:1248
#, c-format
msgid "  - status:                   %s\n"
msgstr ""

#: common/mapimg.c:1251
#, c-format
msgid "  - file name string:         %s\n"
msgstr ""

#: common/mapimg.c:1253
#, c-format
msgid "  - image toolkit:            %s\n"
msgstr ""

#: common/mapimg.c:1255
#, c-format
msgid "  - image format:             %s\n"
msgstr ""

#: common/mapimg.c:1257
#, c-format
msgid "  - zoom factor:              %d\n"
msgstr ""

#: common/mapimg.c:1259
#, c-format
msgid "  - show area within borders: %s\n"
msgstr ""

#: common/mapimg.c:1260 common/mapimg.c:1262 common/mapimg.c:1264
#: common/mapimg.c:1266 common/mapimg.c:1268 common/mapimg.c:1272
msgid "yes"
msgstr ""

#: common/mapimg.c:1260 common/mapimg.c:1262 common/mapimg.c:1264
#: common/mapimg.c:1266 common/mapimg.c:1268 common/mapimg.c:1272
msgid "no"
msgstr ""

#: common/mapimg.c:1261
#, c-format
msgid "  - show borders:             %s\n"
msgstr ""

#: common/mapimg.c:1263
#, c-format
msgid "  - show cities:              %s\n"
msgstr ""

#: common/mapimg.c:1265
#, c-format
msgid "  - show fog of war:          %s\n"
msgstr ""

#: common/mapimg.c:1267
#, c-format
msgid "  - show player knowledge:    %s\n"
msgstr ""

#: common/mapimg.c:1269
#, c-format
msgid "  - show terrain:             %s\n"
msgstr ""

#: common/mapimg.c:1270
msgid "full"
msgstr ""

#: common/mapimg.c:1270
msgid "basic"
msgstr ""

#: common/mapimg.c:1271
#, c-format
msgid "  - show units:               %s\n"
msgstr ""

#: common/mapimg.c:1273
#, c-format
msgid "  - players included:         %s"
msgstr ""

#: common/mapimg.c:1283
#, c-format
msgid ""
"\n"
"  - player name:              %s"
msgstr ""

#: common/mapimg.c:1287
#, c-format
msgid ""
"\n"
"  - player id:                %d"
msgstr ""

#: common/mapimg.c:1291
#, c-format
msgid ""
"\n"
"  - players:                  %s"
msgstr ""

#: common/mapimg.c:1346
msgid "map not yet created"
msgstr ""

#: common/mapimg.c:1354 common/mapimg.c:1589
msgid "map definition not checked or error"
msgstr ""

#: common/mapimg.c:1572
#, c-format
msgid "no map definition with id %d"
msgstr ""

#: common/mapimg.c:1678
#, c-format
msgid "unknown player name: '%s'"
msgstr ""

#: common/mapimg.c:1694
#, c-format
msgid "invalid player id: %d"
msgstr ""

#: common/mapimg.c:1886
#, c-format
msgid "Turn: %4d - Year: %10s"
msgstr ""

#: common/mapimg.c:2056
msgid "toolkit not defined"
msgstr ""

#: common/mapimg.c:2062
msgid "can't create directory"
msgstr ""

#: common/mapimg.c:2120 common/mapimg.c:2327
msgid "error generating the file name"
msgstr ""

#: common/mapimg.c:2293
#, c-format
msgid "error saving map image '%s'"
msgstr ""

#: common/mapimg.c:2321
msgid "the ppm toolkit can only create images in the ppm format"
msgstr ""

#: common/mapimg.c:2333
#, c-format
msgid "could not open file: %s"
msgstr ""

#: common/oblig_reqs.c:261
#, c-format
msgid "All action enablers for %s must require a foreign target."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:287 common/oblig_reqs.c:303
#, c-format
msgid "All action enablers for %s must require a non domestic target."
msgstr ""

#: common/oblig_reqs.c:317
#, c-format
msgid "All action enablers for %s must require the absence of a real embassy."
msgstr ""

#: common/oblig_reqs.c:328
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit isn't already "
"fortified."
msgstr ""

#: common/oblig_reqs.c:338
#, c-format
msgid "All action enablers for %s must require a domestic target."
msgstr ""

#: common/oblig_reqs.c:347 common/oblig_reqs.c:356 common/oblig_reqs.c:365
#: common/oblig_reqs.c:374 common/oblig_reqs.c:383
#, c-format
msgid "All action enablers for %s must require a domestic or allied target."
msgstr ""

#: common/oblig_reqs.c:396
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the Workers utype "
"flag."
msgstr ""

#: common/oblig_reqs.c:414
#, c-format
msgid ""
"All action enablers for %s must require that the target tile's terrain's "
"irrigation_time is above 0. (See \"TerrainAlter\"'s \"CanIrrigate\")"
msgstr ""

#: common/oblig_reqs.c:425
#, c-format
msgid ""
"All action enablers for %s must require that the target tile's terrain's "
"mining_time is above 0. (See \"TerrainAlter\"'s \"CanMine\")"
msgstr ""

#: common/oblig_reqs.c:436
#, c-format
msgid ""
"All action enablers for %s must require that the target tile's terrain's "
"road_time is above 0. (See \"TerrainAlter\"'s \"CanRoad\")"
msgstr ""

#: common/oblig_reqs.c:447
#, c-format
msgid ""
"All action enablers for %s must require that the target tile's terrain's "
"base_time is above 0. (See \"TerrainAlter\"'s \"CanBase\")"
msgstr ""

#: common/oblig_reqs.c:461
#, c-format
msgid ""
"All action enablers for %s must require that the target doesn't have the "
"NoCities terrain flag."
msgstr ""

#: common/oblig_reqs.c:474 common/oblig_reqs.c:653
#, c-format
msgid "All action enablers for %s must require that the actor has a home city."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:496
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the NonMil utype "
"flag or that the target tile is unclaimed or that the diplomatic relation to "
"the target tile owner isn't peace."
msgstr ""

#: common/oblig_reqs.c:511
#, c-format
msgid ""
"All action enablers for %s must require that the actor doesn't have the "
"NonMil utype flag."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:528
#, c-format
msgid ""
"All action enablers for %s must require no city at the target tile or that "
"the actor doesn't have the NonMil utype flag."
msgstr ""

#: common/oblig_reqs.c:541
#, c-format
msgid ""
"All action enablers for %s must require that the actor has the CanOccupyCity "
"uclass flag."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:557
#, c-format
msgid ""
"All action enablers for %s must require no city at the target tile or that "
"the actor has the CanOccupyCity uclass flag."
msgstr ""

#: common/oblig_reqs.c:570
#, c-format
msgid ""
"All action enablers for %s must require that the actor is at war with the "
"target."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:584
#, c-format
msgid ""
"All action enablers for %s must require no city at the target tile or that "
"the actor is at war with the target."
msgstr ""

#: common/oblig_reqs.c:597
#, c-format
msgid ""
"All action enablers for %s must require that the actor has a movement point "
"left."
msgstr ""

#: common/oblig_reqs.c:627
#, c-format
msgid "All action enablers for %s must require that the target city is empty."
msgstr ""

#: common/oblig_reqs.c:640
#, c-format
msgid ""
"All action enablers for %s must require that the actor isn't transporting "
"another unit."
msgstr ""

#: common/oblig_reqs.c:663
#, c-format
msgid ""
"All action enablers for %s must require that the target isn't transporting "
"another unit."
msgstr ""

#: common/oblig_reqs.c:673
#, c-format
msgid ""
"All action enablers for %s must require that the target is transporting a "
"unit."
msgstr ""

#: common/oblig_reqs.c:680
#, c-format
msgid "All action enablers for %s must require that the actor is transported."
msgstr ""

#: common/oblig_reqs.c:689
#, c-format
msgid ""
"All action enablers for %s must require that the actor is on a livable tile."
msgstr ""

#: common/oblig_reqs.c:698
#, c-format
msgid ""
"All action enablers for %s must require that the actor is transporting a "
"unit."
msgstr ""

#: common/oblig_reqs.c:705
#, c-format
msgid "All action enablers for %s must require that the target is transported."
msgstr ""

#: common/oblig_reqs.c:712
#, c-format
msgid ""
"All action enablers for %s must require that the target is on a livable tile."
msgstr ""

#: common/oblig_reqs.c:722
#, c-format
msgid ""
"All action enablers for %s must require that the actor isn't transported."
msgstr ""

#: common/oblig_reqs.c:733
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit is in a city."
msgstr ""

#: common/oblig_reqs.c:748
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit doesn't have the "
"HutFrighten unit class flag."
msgstr ""

#: common/oblig_reqs.c:759
#, c-format
msgid ""
"All action enablers for %s must require that the actor unit has the "
"HutFrighten unit class flag."
msgstr ""

#: common/oblig_reqs.c:780
#, c-format
msgid "All action enablers for %s must require a non animal player actor."
msgstr ""

#. TRANS: error message for ruledit
#: common/oblig_reqs.c:795
#, c-format
msgid ""
"All action enablers for %s must require no city at the target tile or a non "
"animal player actor."
msgstr ""

#. TRANS: These words should be adjectives which can fit in the sentence
#. "The x are y towards us"
#. "The Babylonians are respectful towards us"
#: common/player.c:1360
msgid "?attitude:Genocidal"
msgstr ""

#: common/player.c:1362
msgid "?attitude:Belligerent"
msgstr ""

#: common/player.c:1364
msgid "?attitude:Hostile"
msgstr ""

#: common/player.c:1366
msgid "?attitude:Uncooperative"
msgstr ""

#: common/player.c:1368
msgid "?attitude:Uneasy"
msgstr ""

#: common/player.c:1370
msgid "?attitude:Neutral"
msgstr ""

#: common/player.c:1372
msgid "?attitude:Respectful"
msgstr ""

#: common/player.c:1374
msgid "?attitude:Helpful"
msgstr ""

#: common/player.c:1376
msgid "?attitude:Enthusiastic"
msgstr ""

#: common/player.c:1378
msgid "?attitude:Admiring"
msgstr ""

#: common/player.c:1381
msgid "?attitude:Worshipful"
msgstr ""

#: common/player.h:48
msgid "Unassigned"
msgstr ""

#: common/player.h:138
msgid "?diplomatic_state:Armistice"
msgstr ""

#: common/player.h:140
msgid "?diplomatic_state:War"
msgstr ""

#: common/player.h:148
msgid "?diplomatic_state:Never met"
msgstr ""

#: common/player.h:150
msgid "?diplomatic_state:Team"
msgstr ""

#: common/player.h:164
msgid "Gives shared vision"
msgstr ""

#: common/player.h:166
msgid "Receives shared vision"
msgstr ""

#: common/player.h:168
msgid "Hosts embassy"
msgstr ""

#: common/player.h:170
msgid "Has embassy"
msgstr ""

#: common/player.h:172
msgid "Hosts real embassy"
msgstr ""

#: common/player.h:174
msgid "Has real embassy"
msgstr ""

#: common/player.h:176
msgid "Has Casus Belli"
msgstr ""

#: common/player.h:178
msgid "Provided Casus Belli"
msgstr ""

#: common/player.h:180
msgid "Foreign"
msgstr ""

#: common/player.h:182
msgid "Has team embassy"
msgstr ""

#: common/player.h:184
msgid "Hosts team embassy"
msgstr ""

#: common/reqtext.c:65
#, c-format
msgid "Requires counter %s to achieve at minimum %d value."
msgstr ""

#: common/reqtext.c:72
#, c-format
msgid "Requires counter %s to be less than %d value."
msgstr ""

#: common/reqtext.c:83
#, c-format
msgid "Requires knowledge of the technology %s."
msgstr ""

#: common/reqtext.c:87
#, c-format
msgid "Prevented by knowledge of the technology %s."
msgstr ""

#: common/reqtext.c:95
#, c-format
msgid "Requires that a player on your team knows the technology %s."
msgstr ""

#: common/reqtext.c:100
#, c-format
msgid "Prevented if any player on your team knows the technology %s."
msgstr ""

#: common/reqtext.c:109
#, c-format
msgid "Requires that a player allied to you knows the technology %s."
msgstr ""

#: common/reqtext.c:114
#, c-format
msgid "Prevented if any player allied to you knows the technology %s."
msgstr ""

#: common/reqtext.c:124
#, c-format
msgid "Requires that someone has discovered the technology %s."
msgstr ""

#: common/reqtext.c:129
#, c-format
msgid "Requires that no-one has yet discovered the technology %s."
msgstr ""

#: common/reqtext.c:136
#, c-format
msgid "Requires that some player knows the technology %s."
msgstr ""

#: common/reqtext.c:141
#, c-format
msgid "Requires that no player knows the technology %s."
msgstr ""

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:167
#, c-format
msgid "Requires knowledge of a technology with the \"%s\" flag."
msgstr ""

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:173
#, c-format
msgid "Prevented by knowledge of any technology with the \"%s\" flag."
msgstr ""

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:183
#, c-format
msgid ""
"Requires that a player on your team knows a technology with the \"%s\" flag."
msgstr ""

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:189
#, c-format
msgid ""
"Prevented if any player on your team knows any technology with the \"%s\" "
"flag."
msgstr ""

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:199
#, c-format
msgid ""
"Requires that a player allied to you knows a technology with the \"%s\" flag."
msgstr ""

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:205
#, c-format
msgid ""
"Prevented if any player allied to you knows any technology with the \"%s\" "
"flag."
msgstr ""

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:215
#, c-format
msgid "Requires that some player knows a technology with the \"%s\" flag."
msgstr ""

#. TRANS: %s is a (translatable) tech flag.
#: common/reqtext.c:221
#, c-format
msgid "Requires that no player knows any technology with the \"%s\" flag."
msgstr ""

#: common/reqtext.c:245
#, c-format
msgid "Requires the %s government."
msgstr ""

#: common/reqtext.c:248
#, c-format
msgid "Not available under the %s government."
msgstr ""

#: common/reqtext.c:258
#, c-format
msgid "Requires you to have achieved \"%s\"."
msgstr ""

#: common/reqtext.c:261
#, c-format
msgid "Not available once you have achieved \"%s\"."
msgstr ""

#: common/reqtext.c:269
#, c-format
msgid "Requires that at least one of your team-mates has achieved \"%s\"."
msgstr ""

#: common/reqtext.c:273
#, c-format
msgid "Not available if any of your team-mates has achieved \"%s\"."
msgstr ""

#: common/reqtext.c:281
#, c-format
msgid "Requires that at least one of your allies has achieved \"%s\"."
msgstr ""

#: common/reqtext.c:285
#, c-format
msgid "Not available if any of your allies has achieved \"%s\"."
msgstr ""

#: common/reqtext.c:293
#, c-format
msgid "Requires that at least one player has achieved \"%s\"."
msgstr ""

#: common/reqtext.c:297
#, c-format
msgid "Not available if any player has achieved \"%s\"."
msgstr ""

#: common/reqtext.c:320
#, c-format
msgid "Applies to the \"%s\" action."
msgstr ""

#: common/reqtext.c:323
#, c-format
msgid "Doesn't apply to the \"%s\" action."
msgstr ""

#: common/reqtext.c:339 common/reqtext.c:359
#, c-format
msgid "Applies to \"%s\" buildings."
msgstr ""

#: common/reqtext.c:343 common/reqtext.c:363
#, c-format
msgid "Doesn't apply to \"%s\" buildings."
msgstr ""

#: common/reqtext.c:379
#, c-format
msgid "Applies to players with \"%s\" flag."
msgstr ""

#: common/reqtext.c:383
#, c-format
msgid "Doesn't apply to players with \"%s\" flag."
msgstr ""

#: common/reqtext.c:399
#, c-format
msgid "Applies to \"%s\" players."
msgstr ""

#: common/reqtext.c:402
#, c-format
msgid "Doesn't apply to \"%s\" players."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:424
#, c-format
msgid ""
"Requires that %s was built at some point, and that it has not yet been "
"rendered obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:432
#, c-format
msgid "Requires that %s was built at some point."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:441
#, c-format
msgid "Prevented if %s has ever been built, unless it would be obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:448
#, c-format
msgid "Prevented if %s has ever been built."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:460
#, c-format
msgid "Requires %s to be owned by any player and not yet obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:467
#, c-format
msgid "Requires %s to be owned by any player."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:476
#, c-format
msgid ""
"Prevented if %s is currently owned by any player, unless it is obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:483
#, c-format
msgid "Prevented if %s is currently owned by any player."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:503
#, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point, and for it not to have been rendered obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:511
#, c-format
msgid ""
"Requires someone who is currently allied to you to have built %s at some "
"point."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:521
#, c-format
msgid ""
"Prevented if someone currently allied to you has ever built %s, unless it "
"would be obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:529
#, c-format
msgid "Prevented if someone currently allied to you has ever built %s."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:542
#, c-format
msgid ""
"Requires someone allied to you to own %s, and for it not to have been "
"rendered obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:550
#, c-format
msgid "Requires someone allied to you to own %s."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:559
#, c-format
msgid "Prevented if someone allied to you owns %s, unless it is obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:566
#, c-format
msgid "Prevented if someone allied to you owns %s."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:585
#, c-format
msgid ""
"Requires someone on your team to have built %s at some point, and for it not "
"to have been rendered obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:593
#, c-format
msgid "Requires someone on your team to have built %s at some point."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:603
#, c-format
msgid ""
"Prevented if someone on your team has ever built %s, unless it would be "
"obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:610
#, c-format
msgid "Prevented if someone on your team has ever built %s."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:623
#, c-format
msgid ""
"Requires someone on your team to own %s, and for it not to have been "
"rendered obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:631
#, c-format
msgid "Requires someone on your team to own %s."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:640
#, c-format
msgid "Prevented if someone on your team owns %s, unless it is obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:647
#, c-format
msgid "Prevented if someone on your team owns %s."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:666
#, c-format
msgid ""
"Requires you to have built %s at some point, and for it not to have been "
"rendered obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:674
#, c-format
msgid "Requires you to have built %s at some point."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:683
#, c-format
msgid "Prevented if you have ever built %s, unless it would be obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:690
#, c-format
msgid "Prevented if you have ever built %s."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:702
#, c-format
msgid "Requires you to own %s, which must not be obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:709
#, c-format
msgid "Requires you to own %s."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:718
#, c-format
msgid "Prevented if you own %s, unless it is obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:725
#, c-format
msgid "Prevented if you own %s."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:743
#, c-format
msgid ""
"Requires %s in one of your cities on the same continent, and not yet "
"obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:750
#, c-format
msgid "Requires %s in one of your cities on the same continent."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:760
#, c-format
msgid ""
"Prevented if %s is in one of your cities on the same continent, unless it is "
"obsolete."
msgstr ""

#. TRANS: %s is a wonder
#: common/reqtext.c:767
#, c-format
msgid "Prevented if %s is in one of your cities on the same continent."
msgstr ""

#. TRANS: %s is a building or wonder
#: common/reqtext.c:785
#, c-format
msgid "Requires %s in the city or a trade partner (and not yet obsolete)."
msgstr ""

#. TRANS: %s is a building or wonder
#: common/reqtext.c:792
#, c-format
msgid "Requires %s in the city or a trade partner."
msgstr ""

#. TRANS: %s is a building or wonder
#: common/reqtext.c:802
#, c-format
msgid "Prevented by %s in the city or a trade partner (unless it is obsolete)."
msgstr ""

#. TRANS: %s is a building or wonder
#: common/reqtext.c:809
#, c-format
msgid "Prevented by %s in the city or a trade partner."
msgstr ""

#. TRANS: %s is a building or wonder
#: common/reqtext.c:823
#, c-format
msgid "Requires %s in the city (and not yet obsolete)."
msgstr ""

#. TRANS: %s is a building or wonder
#: common/reqtext.c:829
#, c-format
msgid "Requires %s in the city."
msgstr ""

#. TRANS: %s is a building or wonder
#: common/reqtext.c:839
#, c-format
msgid "Prevented by %s in the city (unless it is obsolete)."
msgstr ""

#. TRANS: %s is a building or wonder
#: common/reqtext.c:846
#, c-format
msgid "Prevented by %s in the city."
msgstr ""

#: common/reqtext.c:856
#, c-format
msgid "Only applies to \"%s\" buildings."
msgstr ""

#: common/reqtext.c:861
#, c-format
msgid "Does not apply to \"%s\" buildings."
msgstr ""

#: common/reqtext.c:870
#, c-format
msgid "Requires \"%s\" building in a city on the tile."
msgstr ""

#: common/reqtext.c:875
#, c-format
msgid "Prevented by \"%s\" building in a city on the tile."
msgstr ""

#: common/reqtext.c:894
#, c-format
msgid "Only applies to \"%s\" extras."
msgstr ""

#: common/reqtext.c:898
#, c-format
msgid "Does not apply to \"%s\" extras."
msgstr ""

#: common/reqtext.c:906
#, c-format
msgid "?extra:Requires %s on the tile."
msgstr ""

#: common/reqtext.c:910
#, c-format
msgid "?extra:Prevented by %s on the tile."
msgstr ""

#: common/reqtext.c:918
#, c-format
msgid "?extra:Requires %s on the tile or a cardinally adjacent tile."
msgstr ""

#: common/reqtext.c:923
#, c-format
msgid "?extra:Prevented by %s on the tile or any cardinally adjacent tile."
msgstr ""

#: common/reqtext.c:932
#, c-format
msgid "?extra:Requires %s on the tile or an adjacent tile."
msgstr ""

#: common/reqtext.c:937
#, c-format
msgid "?extra:Prevented by %s on the tile or any adjacent tile."
msgstr ""

#: common/reqtext.c:946
#, c-format
msgid "?extra:Requires %s on a tile within the city radius."
msgstr ""

#: common/reqtext.c:951
#, c-format
msgid "?extra:Prevented by %s on any tile within the city radius."
msgstr ""

#: common/reqtext.c:960
#, c-format
msgid ""
"?extra:Requires %s on a tile within the city radius, or the city radius of a "
"trade partner."
msgstr ""

#: common/reqtext.c:965
#, c-format
msgid ""
"?extra:Prevented by %s on any tile within the city radius or the city radius "
"of a trade partner."
msgstr ""

#: common/reqtext.c:986
#, c-format
msgid "?good:Requires import of %s ."
msgstr ""

#: common/reqtext.c:989
#, c-format
msgid "?goods:Prevented by import of %s."
msgstr ""

#: common/reqtext.c:1014
#, c-format
msgid "?terrain:Requires %s on the tile."
msgstr ""

#: common/reqtext.c:1017
#, c-format
msgid "?terrain:Prevented by %s on the tile."
msgstr ""

#: common/reqtext.c:1025
#, c-format
msgid "?terrain:Requires %s on the tile or a cardinally adjacent tile."
msgstr ""

#: common/reqtext.c:1030
#, c-format
msgid "?terrain:Prevented by %s on the tile or any cardinally adjacent tile."
msgstr ""

#: common/reqtext.c:1039
#, c-format
msgid "?terrain:Requires %s on the tile or an adjacent tile."
msgstr ""

#: common/reqtext.c:1044
#, c-format
msgid "?terrain:Prevented by %s on the tile or any adjacent tile."
msgstr ""

#: common/reqtext.c:1053
#, c-format
msgid "?terrain:Requires %s on a tile within the city radius."
msgstr ""

#: common/reqtext.c:1058
#, c-format
msgid "?terrain:Prevented by %s on any tile within the city radius."
msgstr ""

#: common/reqtext.c:1067
#, c-format
msgid ""
"?terrain:Requires %s on a tile within the city radius, or the city radius of "
"a trade partner."
msgstr ""

#: common/reqtext.c:1072
#, c-format
msgid ""
"?terrain:Prevented by %s on any tile within the city radius or the city "
"radius of a trade partner."
msgstr ""

#. TRANS: "... playing as the Swedes."
#: common/reqtext.c:1096
#, c-format
msgid "Requires that you are playing as the %s."
msgstr ""

#. TRANS: "... playing as the Turks."
#: common/reqtext.c:1101
#, c-format
msgid "Requires that you are not playing as the %s."
msgstr ""

#. TRANS: "... same team as the Indonesians."
#: common/reqtext.c:1110
#, c-format
msgid "Requires that you are on the same team as the %s."
msgstr ""

#. TRANS: "... same team as the Greeks."
#: common/reqtext.c:1116
#, c-format
msgid "Requires that you are not on the same team as the %s."
msgstr ""

#. TRANS: "... allied with the Koreans."
#: common/reqtext.c:1126
#, c-format
msgid "Requires that you are allied with the %s."
msgstr ""

#. TRANS: "... allied with the Danes."
#: common/reqtext.c:1131
#, c-format
msgid "Requires that you are not allied with the %s."
msgstr ""

#. TRANS: "Requires the Apaches to have ..."
#: common/reqtext.c:1141
#, c-format
msgid "Requires the %s to have been in the game."
msgstr ""

#. TRANS: "Requires the Celts never to have ..."
#: common/reqtext.c:1146
#, c-format
msgid "Requires the %s never to have been in the game."
msgstr ""

#. TRANS: "Requires the Belgians in the game."
#: common/reqtext.c:1154
#, c-format
msgid "Requires the %s in the game."
msgstr ""

#. TRANS: "Requires that the Russians are not ...
#: common/reqtext.c:1159
#, c-format
msgid "Requires that the %s are not in the game."
msgstr ""

#. TRANS: nation group: "... playing African nation."
#: common/reqtext.c:1184
#, c-format
msgid "Requires that you are playing %s nation."
msgstr ""

#. TRANS: nation group: "... playing Imaginary nation."
#: common/reqtext.c:1189
#, c-format
msgid "Prevented if you are playing %s nation."
msgstr ""

#. TRANS: nation group: "Requires Medieval nation ..."
#: common/reqtext.c:1198
#, c-format
msgid "Requires %s nation on your team."
msgstr ""

#. TRANS: nation group: "Prevented by Medieval nation ..."
#: common/reqtext.c:1203
#, c-format
msgid "Prevented by %s nation on your team."
msgstr ""

#. TRANS: nation group: "Requires Modern nation ..."
#: common/reqtext.c:1212
#, c-format
msgid "Requires %s nation in alliance with you."
msgstr ""

#. TRANS: nation group: "Prevented by Modern nation ..."
#: common/reqtext.c:1217
#, c-format
msgid "Prevented if %s nation is in alliance with you."
msgstr ""

#. TRANS: nation group: "Requires Asian nation ..."
#: common/reqtext.c:1226
#, c-format
msgid "Requires %s nation in the game."
msgstr ""

#. TRANS: nation group: "Prevented by Asian nation ..."
#: common/reqtext.c:1231
#, c-format
msgid "Prevented by %s nation in the game."
msgstr ""

#. TRANS: "Requires that you are playing Asian style
#. * nation."
#: common/reqtext.c:1257
#, c-format
msgid "Requires that you are playing %s style nation."
msgstr ""

#. TRANS: "Requires that you are not playing Classical
#. * style nation."
#: common/reqtext.c:1263
#, c-format
msgid "Requires that you are not playing %s style nation."
msgstr ""

#. TRANS: "Requires at least one Barbarian citizen ..."
#: common/reqtext.c:1275
#, c-format
msgid "Requires at least one %s citizen in the city or a trade partner."
msgstr ""

#. TRANS: "... no Pirate citizens ..."
#: common/reqtext.c:1281
#, c-format
msgid ""
"Requires that there are no %s citizens in the city or any trade partners."
msgstr ""

#. TRANS: "Requires at least one Barbarian citizen ..."
#: common/reqtext.c:1291
#, c-format
msgid "Requires at least one %s citizen in the city."
msgstr ""

#. TRANS: "... no Pirate citizens ..."
#: common/reqtext.c:1296
#, c-format
msgid "Requires that there are no %s citizens in the city."
msgstr ""

#: common/reqtext.c:1322
#, c-format
msgid "Requires city to be founded by %s."
msgstr ""

#: common/reqtext.c:1326
#, c-format
msgid "Requires that city was not originally owned by %s."
msgstr ""

#. TRANS: in this and following strings, '%s' can be one
#. * of a wide range of relationships; e.g., 'Peace',
#. * 'Never met', 'Foreign', 'Hosts embassy',
#. * 'Provided Casus Belli'
#: common/reqtext.c:1356
#, c-format
msgid ""
"Requires that you have the relationship '%s' with at least one other living "
"player."
msgstr ""

#: common/reqtext.c:1361
#, c-format
msgid ""
"Requires that you do not have the relationship '%s' with any living player."
msgstr ""

#: common/reqtext.c:1370
#, c-format
msgid ""
"Requires that somebody on your team has the relationship '%s' with at least "
"one other living player."
msgstr ""

#: common/reqtext.c:1376
#, c-format
msgid ""
"Requires that nobody on your team has the relationship '%s' with any living "
"player."
msgstr ""

#: common/reqtext.c:1385
#, c-format
msgid ""
"Requires that somebody in your alliance has the relationship '%s' with at "
"least one other living player."
msgstr ""

#: common/reqtext.c:1391
#, c-format
msgid ""
"Requires that nobody in your alliance has the relationship '%s' with any "
"living player."
msgstr ""

#: common/reqtext.c:1400
#, c-format
msgid "Requires the relationship '%s' between two living players."
msgstr ""

#: common/reqtext.c:1405
#, c-format
msgid "Requires that no two living players have the relationship '%s'."
msgstr ""

#: common/reqtext.c:1414
#, c-format
msgid "Requires that you have the relationship '%s' with the other player."
msgstr ""

#: common/reqtext.c:1419
#, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the other player."
msgstr ""

#. TRANS: in this and following strings, '%s' can be one
#. * of a wide range of relationships; e.g., 'Peace',
#. * 'Never met', 'Foreign', 'Hosts embassy',
#. * 'Provided Casus Belli'
#: common/reqtext.c:1446
#, c-format
msgid ""
"Requires that the tile owner has the relationship '%s' with at least one "
"other living player."
msgstr ""

#: common/reqtext.c:1451
#, c-format
msgid ""
"Requires that the tile owner does not have the relationship '%s' with any "
"living player."
msgstr ""

#: common/reqtext.c:1460
#, c-format
msgid ""
"Requires that somebody on the tile owner's team has the relationship '%s' "
"with at least one other living player."
msgstr ""

#: common/reqtext.c:1466
#, c-format
msgid ""
"Requires that nobody on the tile owner's team has the relationship '%s' with "
"any living player."
msgstr ""

#: common/reqtext.c:1475
#, c-format
msgid ""
"Requires that somebody in the tile owner's alliance has the relationship "
"'%s' with at least one other living player."
msgstr ""

#: common/reqtext.c:1481
#, c-format
msgid ""
"Requires that nobody in the tile owner's alliance has the relationship '%s' "
"with any living player."
msgstr ""

#: common/reqtext.c:1490
#, c-format
msgid "Requires that you have the relationship '%s' with the tile owner."
msgstr ""

#: common/reqtext.c:1495
#, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the tile owner."
msgstr ""

#: common/reqtext.c:1519
#, c-format
msgid ""
"Requires that the tile owner has the relationship '%s' with the other player."
msgstr ""

#: common/reqtext.c:1524
#, c-format
msgid ""
"Requires that the tile owner does not have the relationship '%s' with the "
"other player."
msgstr ""

#. TRANS: in this and following strings, '%s' can be one
#. * of a wide range of relationships; e.g., 'Peace',
#. * 'Never met', 'Foreign', 'Hosts embassy',
#. * 'Provided Casus Belli'
#: common/reqtext.c:1555
#, c-format
msgid ""
"Requires that the tile has at least one unit whose owner has the "
"relationship '%s' with at least one other living player."
msgstr ""

#: common/reqtext.c:1561
#, c-format
msgid ""
"Requires that no unit at the tile is owned by a player who has the "
"relationship '%s' with any living player."
msgstr ""

#: common/reqtext.c:1570
#, c-format
msgid ""
"Requires that the tile has at least one unit whose owner is on a team where "
"a member has the relationship '%s' with at least one other living player."
msgstr ""

#: common/reqtext.c:1577
#, c-format
msgid ""
"Requires that no unit at the tile is owned by a player who is on a team "
"where a member has the relationship '%s' with at least one other living "
"player."
msgstr ""

#: common/reqtext.c:1588
#, c-format
msgid ""
"Requires that the tile has at least one unit whose owner is allied to "
"someone that has the relationship '%s' with at least one other living player."
msgstr ""

#: common/reqtext.c:1595
#, c-format
msgid ""
"Requires that no unit at the tile is owned by a player allied to someone "
"that has the relationship '%s' with any living player."
msgstr ""

#: common/reqtext.c:1605
#, c-format
msgid ""
"Requires that you have the relationship '%s' with the owner of at least one "
"unit at the tile."
msgstr ""

#: common/reqtext.c:1610
#, c-format
msgid ""
"Requires that you do not have the relationship '%s' with the owner of any "
"unit at the tile."
msgstr ""

#: common/reqtext.c:1634
#, c-format
msgid ""
"Requires that the tile has at least one unit whose owner has the "
"relationship '%s' with the other player."
msgstr ""

#: common/reqtext.c:1639
#, c-format
msgid ""
"Requires that no unit at the tile is owned by a player who has the "
"relationship '%s' with the other player."
msgstr ""

#. TRANS: %s is a single kind of unit (e.g., "Settlers").
#: common/reqtext.c:1666
#, c-format
msgid "?unit:Requires %s."
msgstr ""

#. TRANS: %s is a single kind of unit (e.g., "Settlers").
#: common/reqtext.c:1670
#, c-format
msgid "?unit:Does not apply to %s."
msgstr ""

#. TRANS: %s is a list of unit types separated by "or".
#: common/reqtext.c:1703
#, c-format
msgid "?ulist:Requires %s."
msgstr ""

#. TRANS: %s is a list of unit types separated by "or".
#: common/reqtext.c:1707
#, c-format
msgid "?ulist:Does not apply to %s."
msgstr ""

#. TRANS: %s is a single unit class (e.g., "Air").
#: common/reqtext.c:1737
#, c-format
msgid "?uclass:Requires %s units."
msgstr ""

#. TRANS: %s is a single unit class (e.g., "Air").
#: common/reqtext.c:1741
#, c-format
msgid "?uclass:Does not apply to %s units."
msgstr ""

#. TRANS: %s is a list of unit classes separated by "or".
#: common/reqtext.c:1780
#, c-format
msgid "?uclasslist:Requires %s units."
msgstr ""

#. TRANS: %s is a list of unit classes separated by "or".
#: common/reqtext.c:1784
#, c-format
msgid "?uclasslist:Does not apply to %s units."
msgstr ""

#: common/reqtext.c:1820
msgid "Requires that the unit is transported."
msgstr ""

#: common/reqtext.c:1823
msgid "Requires that the unit isn't transported."
msgstr ""

#: common/reqtext.c:1830
msgid "Requires that the unit is on livable tile."
msgstr ""

#: common/reqtext.c:1833
msgid "Requires that the unit isn't on livable tile."
msgstr ""

#: common/reqtext.c:1840
msgid "Requires that the unit does transport one or more cargo units."
msgstr ""

#: common/reqtext.c:1844
msgid "Requires that the unit doesn't transport any cargo units."
msgstr ""

#: common/reqtext.c:1852
msgid "Requires that the unit has a home city."
msgstr ""

#: common/reqtext.c:1855
msgid "Requires that the unit is homeless."
msgstr ""

#: common/reqtext.c:1862
msgid "Requires that the unit is on native tile."
msgstr ""

#: common/reqtext.c:1865
msgid "Requires that the unit isn't on native tile."
msgstr ""

#: common/reqtext.c:1872
msgid "Requires that the unit is in a native extra."
msgstr ""

#: common/reqtext.c:1875
msgid "Requires that the unit isn't in a native extra."
msgstr ""

#: common/reqtext.c:1882
msgid "Requires that the unit has moved this turn."
msgstr ""

#: common/reqtext.c:1885
msgid "Requires that the unit hasn't moved this turn."
msgstr ""

#: common/reqtext.c:1917
#, c-format
msgid "Requires that the unit is performing activity %s."
msgstr ""

#: common/reqtext.c:1921
#, c-format
msgid "Requires that the unit is not performing activity %s."
msgstr ""

#. TRANS: %s is numeric move points; it may have a
#. * fractional part ("1 1/3 MP").
#: common/reqtext.c:1951
#, c-format
msgid "Requires that the unit has at least %s MP left."
msgstr ""

#. TRANS: %s is numeric move points; it may have a
#. * fractional part ("1 1/3 MP").
#: common/reqtext.c:1957
#, c-format
msgid "Requires that the unit has less than %s MP left."
msgstr ""

#: common/reqtext.c:1987
#, c-format
msgid "Requires a unit with at least %d veteran level."
msgid_plural "Requires a unit with at least %d veteran levels."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:1993
#, c-format
msgid "Requires a unit with fewer than %d veteran level."
msgid_plural "Requires a unit with fewer than %d veteran levels."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2008
#, c-format
msgid "Requires a unit with at least %d hit point left."
msgid_plural "Requires a unit with at least %d hit points left."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2014
#, c-format
msgid "Requires a unit with fewer than %d hit point left."
msgid_plural "Requires a unit with fewer than %d hit points left."
msgstr[0] ""
msgstr[1] ""

#. TRANS: "Applies only to Food."
#: common/reqtext.c:2030
#, c-format
msgid "?output:Applies only to %s."
msgstr ""

#. TRANS: "Does not apply to Food."
#: common/reqtext.c:2034
#, c-format
msgid "?output:Does not apply to %s."
msgstr ""

#. TRANS: "Applies only to Scientists."
#: common/reqtext.c:2046
#, c-format
msgid "?specialist:Applies only to %s."
msgstr ""

#. TRANS: "Does not apply to Scientists."
#: common/reqtext.c:2050
#, c-format
msgid "?specialist:Does not apply to %s."
msgstr ""

#: common/reqtext.c:2061
#, c-format
msgid "Requires a minimum city size of %d for this city or a trade partner."
msgid_plural ""
"Requires a minimum city size of %d for this city or a trade partner."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2069
#, c-format
msgid ""
"Requires the city size to be less than %d for this city and all trade "
"partners."
msgid_plural ""
"Requires the city size to be less than %d for this city and all trade "
"partners."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2081
#, c-format
msgid "Requires a minimum city size of %d."
msgid_plural "Requires a minimum city size of %d."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2087
#, c-format
msgid "Requires the city size to be less than %d."
msgid_plural "Requires the city size to be less than %d."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2114
#, c-format
msgid "Requires a minimum culture of %d in the city."
msgid_plural "Requires a minimum culture of %d in the city."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2120
#, c-format
msgid "Requires the culture in the city to be less than %d."
msgid_plural "Requires the culture in the city to be less than %d."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2132
#, c-format
msgid "Requires a minimum culture of %d in this city or a trade partner."
msgid_plural ""
"Requires a minimum culture of %d in this city or a trade partner."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2140
#, c-format
msgid ""
"Requires the culture in this city and all trade partners to be less than %d."
msgid_plural ""
"Requires the culture in this city and all trade partners to be less than %d."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2152
#, c-format
msgid "Requires your nation to have culture of at least %d."
msgid_plural "Requires your nation to have culture of at least %d."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2160
#, c-format
msgid "Prevented if your nation has culture of %d or more."
msgid_plural "Prevented if your nation has culture of %d or more."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2172
#, c-format
msgid "Requires someone on your team to have culture of at least %d."
msgid_plural "Requires someone on your team to have culture of at least %d."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2180
#, c-format
msgid "Prevented if anyone on your team has culture of %d or more."
msgid_plural "Prevented if anyone on your team has culture of %d or more."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2192
#, c-format
msgid ""
"Requires someone in your current alliance to have culture of at least %d."
msgid_plural ""
"Requires someone in your current alliance to have culture of at least %d."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2200
#, c-format
msgid "Prevented if anyone in your current alliance has culture of %d or more."
msgid_plural ""
"Prevented if anyone in your current alliance has culture of %d or more."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2212
#, c-format
msgid "Requires that some player has culture of at least %d."
msgid_plural "Requires that some player has culture of at least %d."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2220
#, c-format
msgid "Requires that no player has culture of %d or more."
msgid_plural "Requires that no player has culture of %d or more."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2244
#, c-format
msgid "At least %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.c:2249
#, c-format
msgid "Less than %d%% of the citizens of the city must be foreign."
msgstr ""

#: common/reqtext.c:2258
#, c-format
msgid ""
"At least %d%% of the citizens of the city or some trade partner must be "
"foreign."
msgstr ""

#: common/reqtext.c:2263
#, c-format
msgid ""
"Less than %d%% of the citizens of the city and each trade partner must be "
"foreign."
msgstr ""

#: common/reqtext.c:2288
#, c-format
msgid "At most %d unit may be present on the tile."
msgid_plural "At most %d units may be present on the tile."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2294
#, c-format
msgid "There must be more than %d unit present on the tile."
msgid_plural "There must be more than %d units present on the tile."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2306
#, c-format
msgid ""
"The tile or at least one cardinally adjacent tile must have %d unit or fewer."
msgid_plural ""
"The tile or at least one cardinally adjacent tile must have %d units or "
"fewer."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2314
#, c-format
msgid ""
"The tile and all cardinally adjacent tiles must have more than %d unit each."
msgid_plural ""
"The tile and all cardinally adjacent tiles must have more than %d units each."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2326
#, c-format
msgid "The tile or at least one adjacent tile must have %d unit or fewer."
msgid_plural ""
"The tile or at least one adjacent tile must have %d units or fewer."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:2334
#, c-format
msgid "The tile and all adjacent tiles must have more than %d unit each."
msgid_plural ""
"The tile and all adjacent tiles must have more than %d units each."
msgstr[0] ""
msgstr[1] ""

#. TRANS: AI level (e.g., "Handicapped")
#: common/reqtext.c:2364
#, c-format
msgid "Applies to %s AI players."
msgstr ""

#. TRANS: AI level (e.g., "Cheating")
#: common/reqtext.c:2369
#, c-format
msgid "Does not apply to %s AI players."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2381
#, c-format
msgid "?terrainclass:Requires %s terrain on the tile."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2387
#, c-format
msgid "?terrainclass:Prevented by %s terrain on the tile."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2397
#, c-format
msgid ""
"?terrainclass:Requires %s terrain on the tile or a cardinally adjacent tile."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2404
#, c-format
msgid ""
"?terrainclass:Prevented by %s terrain on the tile or any cardinally adjacent "
"tile."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2415
#, c-format
msgid "?terrainclass:Requires %s terrain on the tile or an adjacent tile."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2422
#, c-format
msgid "?terrainclass:Prevented by %s terrain on the tile or any adjacent tile."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2433
#, c-format
msgid "?terrainclass:Requires %s terrain on a tile within the city radius."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2440
#, c-format
msgid ""
"?terrainclass:Prevented by %s terrain on any tile within the city radius."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2451
#, c-format
msgid ""
"?terrainclass:Requires %s terrain on a tile within the city radius or the "
"city radius of a trade partner."
msgstr ""

#. TRANS: %s is a terrain class
#: common/reqtext.c:2459
#, c-format
msgid ""
"?terrainclass:Prevented by %s terrain on any tile within the city radius or "
"the city radius of a trade partner."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2485
#, c-format
msgid "Requires terrain with the \"%s\" flag on the tile."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2490
#, c-format
msgid "Prevented by terrain with the \"%s\" flag on the tile."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2500
#, c-format
msgid ""
"Requires terrain with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2506
#, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2516
#, c-format
msgid "Requires terrain with the \"%s\" flag on the tile or an adjacent tile."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2522
#, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on the tile or any adjacent tile."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2532
#, c-format
msgid "Requires terrain with the \"%s\" flag on a tile within the city radius."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2538
#, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2548
#, c-format
msgid ""
"Requires terrain with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr ""

#. TRANS: %s is a (translatable) terrain flag.
#: common/reqtext.c:2555
#, c-format
msgid ""
"Prevented by terrain with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2580
#, c-format
msgid "Only applies to roads with the \"%s\" flag."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2586
#, c-format
msgid "Does not apply to roads with the \"%s\" flag."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2596
#, c-format
msgid "Requires a road with the \"%s\" flag on the tile."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2601
#, c-format
msgid "Prevented by a road with the \"%s\" flag on the tile."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2611
#, c-format
msgid ""
"Requires a road with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2617
#, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2627
#, c-format
msgid "Requires a road with the \"%s\" flag on the tile or an adjacent tile."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2633
#, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on the tile or any adjacent tile."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2643
#, c-format
msgid "Requires a road with the \"%s\" flag on a tile within the city radius."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2649
#, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2659
#, c-format
msgid ""
"Requires a road with the \"%s\" flag on a tile within the city radius or the "
"city radius of a trade partner."
msgstr ""

#. TRANS: %s is a (translatable) road flag.
#: common/reqtext.c:2666
#, c-format
msgid ""
"Prevented by a road with the \"%s\" flag on any tile within the city radius "
"or the city radius of a trade partner."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2690
#, c-format
msgid "Only applies to extras with the \"%s\" flag."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2696
#, c-format
msgid "Does not apply to extras with the \"%s\" flag."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2706
#, c-format
msgid "Requires an extra with the \"%s\" flag on the tile."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2711
#, c-format
msgid "Prevented by an extra with the \"%s\" flag on the tile."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2721
#, c-format
msgid ""
"Requires an extra with the \"%s\" flag on the tile or a cardinally adjacent "
"tile."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2727
#, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any cardinally "
"adjacent tile."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2737
#, c-format
msgid "Requires an extra with the \"%s\" flag on the tile or an adjacent tile."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2743
#, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on the tile or any adjacent tile."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2753
#, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2759
#, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2769
#, c-format
msgid ""
"Requires an extra with the \"%s\" flag on a tile within the city radius or "
"the city radius of a trade partner."
msgstr ""

#. TRANS: %s is a (translatable) extra flag.
#: common/reqtext.c:2776
#, c-format
msgid ""
"Prevented by an extra with the \"%s\" flag on any tile within the city "
"radius or the city radius of a trade partner."
msgstr ""

#: common/reqtext.c:2800
#, c-format
msgid "Requires the game to have reached the year %s."
msgstr ""

#: common/reqtext.c:2804
#, c-format
msgid "Requires that the game has not yet reached the year %s."
msgstr ""

#. TRANS: %s is a representation of a calendar fragment,
#. * from the ruleset. May be a bare number.
#: common/reqtext.c:2819
#, c-format
msgid "Requires the game to have reached %s."
msgstr ""

#. TRANS: %s is a representation of a calendar fragment,
#. * from the ruleset. May be a bare number.
#: common/reqtext.c:2825
#, c-format
msgid "Requires that the game has not yet reached %s."
msgstr ""

#. TRANS: topology flag name ("Hex", "ISO")
#. TRANS: wrap flag name ("WrapX", "WrapY")
#: common/reqtext.c:2838 common/reqtext.c:2856
#, c-format
msgid "Requires %s map."
msgstr ""

#. TRANS: topology flag name ("Hex", "ISO")
#. TRANS: wrap flag name ("WrapX", "WrapY")
#: common/reqtext.c:2843 common/reqtext.c:2861
#, c-format
msgid "Prevented on %s map."
msgstr ""

#. TRANS: %s is a server setting, its value and if it is
#. * required to be present or absent. The string's format
#. * is specified in ssetv_human_readable().
#. * Example: "killstack is enabled".
#: common/reqtext.c:2876
#, c-format
msgid "Requires that the server setting %s."
msgstr ""

#: common/reqtext.c:2885
#, c-format
msgid "Requires age of %d turns."
msgstr ""

#: common/reqtext.c:2889
#, c-format
msgid "Prevented if age is over %d turns."
msgstr ""

#: common/reqtext.c:2898
#, c-format
msgid "Requires form age of %d turns."
msgstr ""

#: common/reqtext.c:2902
#, c-format
msgid "Prevented if form age is over %d turns."
msgstr ""

#: common/reqtext.c:2913
#, c-format
msgid "Requires %d techs to be known in the world."
msgstr ""

#: common/reqtext.c:2917
#, c-format
msgid "Prevented when %d techs are known in the world."
msgstr ""

#: common/reqtext.c:2925
#, c-format
msgid "Requires player to know %d techs."
msgstr ""

#: common/reqtext.c:2929
#, c-format
msgid "Prevented when player knows %d techs."
msgstr ""

#: common/reqtext.c:2954
#, c-format
msgid "Requires player to have at least %d cities."
msgstr ""

#: common/reqtext.c:2958
#, c-format
msgid "Prevented when player has at least %d cities."
msgstr ""

#: common/reqtext.c:2984
#, c-format
msgid "Requires terrain on which alteration %s is possible."
msgstr ""

#: common/reqtext.c:2989
#, c-format
msgid "Prevented by terrain on which alteration %s can be made."
msgstr ""

#: common/reqtext.c:3018
msgid "city centers"
msgstr ""

#: common/reqtext.c:3021
msgid "claimed tiles"
msgstr ""

#: common/reqtext.c:3024
msgid "owned extras"
msgstr ""

#: common/reqtext.c:3027
msgid "worked tiles"
msgstr ""

#. TRANS: a specific city for each use case
#: common/reqtext.c:3031
msgid "tiles on the same continent as the city"
msgstr ""

#. TRANS: a specific city for each use case
#: common/reqtext.c:3042
msgid "tiles of a mass of a different terrain class next to the city"
msgstr ""

#. TRANS: a specific city for each use case
#: common/reqtext.c:3051
msgid "tiles of a body of water next to the city"
msgstr ""

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3065
#, c-format
msgid "?tileprop:Applies only to %s."
msgstr ""

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3069
#, c-format
msgid "?tileprop:Does not apply to %s."
msgstr ""

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3076
#, c-format
msgid "?tileprop:Applies only to %s and cardinally adjacent tiles."
msgstr ""

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3081
#, c-format
msgid "?tileprop:Does not apply to %s or cardinally adjacent tiles."
msgstr ""

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3090
#, c-format
msgid "?tileprop:Applies only to %s and adjacent tiles."
msgstr ""

#. TRANS: tile property ("city centers", etc)
#: common/reqtext.c:3094
#, c-format
msgid "?tileprop:Does not apply to %s or adjacent tiles."
msgstr ""

#: common/reqtext.c:3120
msgid "owned by original"
msgstr ""

#: common/reqtext.c:3123
msgid "starved"
msgstr ""

#: common/reqtext.c:3126
msgid "disorder"
msgstr ""

#: common/reqtext.c:3129
msgid "celebration"
msgstr ""

#: common/reqtext.c:3132
msgid "transferred"
msgstr ""

#. TRANS: city property ("owned by original", etc)
#: common/reqtext.c:3144
#, c-format
msgid "?cityprop:Applies only to %s cities"
msgstr ""

#. TRANS: city property ("owned by original", etc)
#: common/reqtext.c:3148
#, c-format
msgid "?cityprop:Does not apply to %s cities"
msgstr ""

#. TRANS: city property ("owned by original", etc)
#: common/reqtext.c:3156
#, c-format
msgid "?cityprop:Applies only to %s cities or their trade partners."
msgstr ""

#. TRANS: city property ("owned by original", etc)
#: common/reqtext.c:3160
#, c-format
msgid "?cityprop:Does not apply to %s cities or their trade partners."
msgstr ""

#: common/reqtext.c:3186
#, c-format
msgid "Some part of the world must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3191
#, c-format
msgid "The entire world must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3200 common/reqtext.c:3273
#, c-format
msgid "Tile must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3204 common/reqtext.c:3269
#, c-format
msgid "Tile must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3212
#, c-format
msgid "A cardinally adjacent tile must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3217
#, c-format
msgid "All cardinally adjacent tiles must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3226
#, c-format
msgid "An adjacent tile must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3231
#, c-format
msgid "All adjacent tiles must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3255
#, c-format
msgid "Some part of the world must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3260
#, c-format
msgid "The entire world must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3281
#, c-format
msgid "A cardinally adjacent tile must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3286
#, c-format
msgid "All cardinally adjacent tiles must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3295
#, c-format
msgid "An adjacent tile must be at latitude %d or further south."
msgstr ""

#: common/reqtext.c:3300
#, c-format
msgid "All adjacent tiles must be at latitude %d or further north."
msgstr ""

#: common/reqtext.c:3327
msgid "Must be the same tile."
msgstr ""

#: common/reqtext.c:3329
msgid "Must not be the same tile."
msgstr ""

#: common/reqtext.c:3334
msgid "Must be cardinally adjacent."
msgstr ""

#: common/reqtext.c:3336
msgid "Must not be cardinally adjacent."
msgstr ""

#: common/reqtext.c:3342
msgid "Must be adjacent."
msgstr ""

#: common/reqtext.c:3344
msgid "Must not be adjacent."
msgstr ""

#: common/reqtext.c:3351
#, c-format
msgid "The squared distance between the tiles must be at most %d."
msgstr ""

#: common/reqtext.c:3356
#, c-format
msgid "The squared distance between the tiles must be at least %d."
msgstr ""

#: common/reqtext.c:3389
msgid ""
"No other cardinally adjacent tile may be part of the same continent or ocean."
msgstr ""

#: common/reqtext.c:3394
#, c-format
msgid ""
"No more than %d other cardinally adjacent tile may be part of the same "
"continent or ocean."
msgid_plural ""
"No more than %d other cardinally adjacent tiles may be part of the same "
"continent or ocean."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:3403
#, c-format
msgid ""
"Requires at least %d other cardinally adjacent tile of the same continent or "
"ocean."
msgid_plural ""
"Requires at least %d other cardinally adjacent tiles of the same continent "
"or ocean."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:3420
msgid "No other adjacent tile may be part of the same continent or ocean."
msgstr ""

#: common/reqtext.c:3425
#, c-format
msgid ""
"No more than %d other adjacent tile may be part of the same continent or "
"ocean."
msgid_plural ""
"No more than %d other adjacent tiles may be part of the same continent or "
"ocean."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:3434
#, c-format
msgid ""
"Requires at least %d other adjacent tile of the same continent or ocean."
msgid_plural ""
"Requires at least %d other adjacent tiles of the same continent or ocean."
msgstr[0] ""
msgstr[1] ""

#: common/reqtext.c:3447
#, c-format
msgid "Requires a continent or ocean size of at most %d."
msgstr ""

#: common/reqtext.c:3451
#, c-format
msgid "Requires a continent or ocean size of at least %d."
msgstr ""

#: common/reqtext.c:3477
msgid "Must be on the same terrain class."
msgstr ""

#: common/reqtext.c:3480
msgid "Must be on a different terrain class."
msgstr ""

#: common/reqtext.c:3487
msgid "Must be cardinally adjacent to the same terrain class."
msgstr ""

#: common/reqtext.c:3491
msgid "Must not be cardinally adjacent to the same terrain class."
msgstr ""

#: common/reqtext.c:3499
msgid "Must be adjacent to the same terrain class."
msgstr ""

#: common/reqtext.c:3502
msgid "Must not be adjacent to the same terrain class."
msgstr ""

#: common/reqtext.c:3525
msgid "Must be on the same continent or ocean."
msgstr ""

#: common/reqtext.c:3528
msgid "Must be on a different continent or ocean."
msgstr ""

#: common/reqtext.c:3535
msgid "Must be cardinally adjacent to the same continent or ocean."
msgstr ""

#: common/reqtext.c:3539
msgid "Must not be cardinally adjacent to the same continent or ocean."
msgstr ""

#: common/reqtext.c:3547
msgid "Must be adjacent to the same continent or ocean."
msgstr ""

#: common/reqtext.c:3551
msgid "Must not be adjacent to the same continent or ocean."
msgstr ""

#: common/reqtext.c:3574
msgid "May only be cardinally adjacent to this other continent or ocean."
msgstr ""

#: common/reqtext.c:3578
msgid ""
"Must be cardinally adjacent to more than just this other continent or ocean."
msgstr ""

#: common/reqtext.c:3586
msgid "May only be adjacent to this other continent or ocean."
msgstr ""

#: common/reqtext.c:3590
msgid "Must be adjacent to more than just this other continent or ocean."
msgstr ""

#: common/reqtext.c:3614
msgid "Must be on a lake or island surrounded by this continent or ocean."
msgstr ""

#: common/reqtext.c:3618
msgid "Must not be on a lake or island surrounded by this continent or ocean."
msgstr ""

#: common/reqtext.c:3626
msgid ""
"Must be on or cardinally adjacent to a lake or island surrounded by this "
"continent or ocean."
msgstr ""

#: common/reqtext.c:3631
msgid ""
"Must not be on nor cardinally adjacent to a lake or island surrounded by "
"this continent or ocean."
msgstr ""

#: common/reqtext.c:3640
msgid ""
"Must be on or adjacent to a lake or island surrounded by this continent or "
"ocean."
msgstr ""

#: common/reqtext.c:3644
msgid ""
"Must not be on nor adjacent to a lake or island surrounded by this continent "
"or ocean."
msgstr ""

#. TRANS: default description of a requirement vector
#. * (used in ruledit)
#: common/requirements.c:6893
msgid "the requirement vector"
msgstr ""

#. TRANS: remove a requirement from a requirement vector
#. * (in ruledit).
#. * The first %s is the operation.
#. * The second %s is the requirement.
#. * The third %s is a description of the requirement vector,
#. * like "actor_reqs"
#: common/requirements.c:6907
#, c-format
msgid "%s %s from %s"
msgstr ""

#. TRANS: append a requirement to a requirement vector
#. * (in ruledit).
#. * The first %s is the operation.
#. * The second %s is the requirement.
#. * The third %s is a description of the requirement vector,
#. * like "actor_reqs"
#: common/requirements.c:6921
#, c-format
msgid "%s %s to %s"
msgstr ""

#. TRANS: do nothing to a requirement vector (in ruledit).
#. * The first %s is a description of the requirement vector,
#. * like "actor_reqs"
#: common/requirements.c:6932
#, c-format
msgid "Do nothing to %s"
msgstr ""

#: common/requirements.c:7101
#, c-format
msgid "Requirements {%s} and {%s} contradict each other."
msgstr ""

#: common/requirements.c:7195
#, c-format
msgid "Requirement {%s} requires %s but it will never be there."
msgstr ""

#: common/requirements.c:7212
#, c-format
msgid "Requirement {%s} mentions %s but it will never be there."
msgstr ""

#: common/requirements.c:7275
#, c-format
msgid "Requirements {%s} and {%s} are the same."
msgstr ""

#: common/requirements.c:7669
#, c-format
msgid "\"%s\" tech"
msgstr ""

#: common/requirements.c:7692
#, c-format
msgid "%s site"
msgstr ""

#: common/requirements.c:7736
#, c-format
msgid "%s citizens"
msgstr ""

#. TRANS: Keep short. City founding nation.
#: common/requirements.c:7741
#, c-format
msgid "%s original owner"
msgstr ""

#. TRANS: Unit type flag
#: common/requirements.c:7758
#, c-format
msgid "?utflag:\"%s\" units"
msgstr ""

#. TRANS: Unit class
#: common/requirements.c:7765
#, c-format
msgid "%s units"
msgstr ""

#. TRANS: Unit class flag
#: common/requirements.c:7771
#, c-format
msgid "?ucflag:\"%s\" units"
msgstr ""

#: common/requirements.c:7777
#, c-format
msgid "Veteran level >=%d"
msgstr ""

#. TRANS: unit state. (appears in strings like "Missile+Transported")
#: common/requirements.c:7784
msgid "Transported"
msgstr ""

#. TRANS: unit state. (appears in strings like
#. * "Missile+On livable tile")
#: common/requirements.c:7790
msgid "On livable tile"
msgstr ""

#. TRANS: unit state. (appears in strings like "Missile+Transported")
#: common/requirements.c:7794
msgid "Transporting"
msgstr ""

#. TRANS: unit state. (appears in strings like "Missile+Has a home city")
#: common/requirements.c:7798
msgid "Has a home city"
msgstr ""

#. TRANS: unit state. (appears in strings like
#. * "Missile+On native tile")
#: common/requirements.c:7804
msgid "On native tile"
msgstr ""

#. TRANS: unit state. (appears in strings like
#. * "Missile+In native extra")
#: common/requirements.c:7810
msgid "In native extra"
msgstr ""

#. TRANS: unit state. (appears in strings like
#. * "Missile+Has moved this turn")
#: common/requirements.c:7815
msgid "Has moved this turn"
msgstr ""

#: common/requirements.c:7824
#, c-format
msgid "%s activity"
msgstr ""

#. TRANS: Minimum unit movement points left for requirement to be met
#. * (%s is a string like "1" or "2 1/3")
#: common/requirements.c:7830
#, c-format
msgid "%s MP"
msgstr ""

#. TRANS: HP = hit points
#: common/requirements.c:7835
#, c-format
msgid "%d HP"
msgstr ""

#: common/requirements.c:7839
#, c-format
msgid "Age %d"
msgstr ""

#: common/requirements.c:7843
#, c-format
msgid "Form age %d"
msgstr ""

#: common/requirements.c:7847
#, c-format
msgid "%d Techs"
msgstr ""

#: common/requirements.c:7851
#, c-format
msgid "%d Cities"
msgstr ""

#: common/requirements.c:7867
#, c-format
msgid "Size %d"
msgstr ""

#: common/requirements.c:7871
#, c-format
msgid "Culture %d"
msgstr ""

#: common/requirements.c:7875
#, c-format
msgid "%d%% Foreigners"
msgstr ""

#. TRANS: "Hard AI"
#: common/requirements.c:7880
#, c-format
msgid "%s AI"
msgstr ""

#. TRANS: here <= means 'less than or equal'
#: common/requirements.c:7885
#, c-format
msgid "<=%d unit"
msgid_plural "<=%d units"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Terrain class: "Land terrain"
#: common/requirements.c:7891
#, c-format
msgid "%s terrain"
msgstr ""

#. TRANS: Terrain flag
#: common/requirements.c:7897
#, c-format
msgid "?terrflag:\"%s\" terrain"
msgstr ""

#. TRANS: Road flag
#: common/requirements.c:7904
#, c-format
msgid "?roadflag:\"%s\" road"
msgstr ""

#. TRANS: Extra flag
#: common/requirements.c:7910
#, c-format
msgid "?extraflag:\"%s\" extra"
msgstr ""

#: common/requirements.c:7914
#, c-format
msgid "After %s"
msgstr ""

#. TRANS: here >= means 'greater than or equal'.
#. * %s identifies a calendar fragment (may be bare number).
#: common/requirements.c:7920
#, c-format
msgid ">=%s"
msgstr ""

#. TRANS: topology flag name ("Hex", "ISO")
#. TRANS: wrap flag name ("WrapX", "WrapY")
#: common/requirements.c:7925 common/requirements.c:7930
#, c-format
msgid "%s map"
msgstr ""

#. TRANS: "Irrigation possible"
#: common/requirements.c:7939
#, c-format
msgid "%s possible"
msgstr ""

#: common/requirements.c:7945
msgid "City center"
msgstr ""

#: common/requirements.c:7948
msgid "Tile claimed"
msgstr ""

#: common/requirements.c:7951
msgid "Extras owned"
msgstr ""

#: common/requirements.c:7954
msgid "Worked tile"
msgstr ""

#: common/requirements.c:7957
msgid "Same continent tile"
msgstr ""

#. TRANS: Short for "a tile of other terrain class mass near city"
#: common/requirements.c:7961
msgid "Port reachable tile"
msgstr ""

#: common/requirements.c:7972
msgid "Owned by original"
msgstr ""

#: common/requirements.c:7975
msgid "Starved"
msgstr ""

#: common/requirements.c:7978
msgid "Disorder"
msgstr ""

#: common/requirements.c:7981
msgid "Celebration"
msgstr ""

#. TRANS: CityStatus value - city has changed hands
#: common/requirements.c:7985
msgid "Transferred"
msgstr ""

#: common/requirements.c:7996
msgid "Same terrain class"
msgstr ""

#: common/requirements.c:7999
msgid "Same continent/ocean"
msgstr ""

#: common/requirements.c:8002
msgid "Only other continent/ocean"
msgstr ""

#: common/requirements.c:8005
msgid "Lake/island surrounded"
msgstr ""

#. TRANS: here >= means 'greater than or equal'.
#: common/requirements.c:8015
#, c-format
msgid "Latitude >= %d"
msgstr ""

#. TRANS: here <= means 'less than or equal'.
#: common/requirements.c:8020
#, c-format
msgid "Latitude <= %d"
msgstr ""

#. TRANS: here <= means 'less than or equal'.
#: common/requirements.c:8025
#, c-format
msgid "Squared distance <= %d"
msgstr ""

#: common/requirements.c:8029
#, c-format
msgid "%d or fewer region tiles"
msgstr ""

#: common/requirements.h:285
msgid "Remove"
msgstr ""

#: common/requirements.h:287
msgid "Append"
msgstr ""

#: common/research.c:89
msgid "Future Tech."
msgstr ""

#. TRANS: e.g. "members of team 1", or even "members of team Red".
#. * Used in many places where a nation plural might be used.
#: common/research.c:183
#, c-format
msgid "members of %s"
msgstr ""

#: common/research.c:285
#, c-format
msgid "Future Tech. %d"
msgstr ""

#. TRANS: this and following strings are 'road flags', which may rarely
#. * be presented to the player in ruleset help text
#: common/road.h:25 data/civ1/terrain.ruleset:1230
#: data/civ2/terrain.ruleset:1372 data/classic/terrain.ruleset:1676
#: data/sandbox/terrain.ruleset:1992 data/civ2civ3/terrain.ruleset:1884
#: data/multiplayer/terrain.ruleset:1648 data/granularity/terrain.ruleset:832
msgid "River"
msgstr ""

#: common/road.h:27
msgid "UnrestrictedInfra"
msgstr ""

#: common/road.h:29
msgid "JumpFrom"
msgstr ""

#: common/road.h:31
msgid "JumpTo"
msgstr ""

#. TRANS: the first %s is a server setting, the second %s is it's value.
#. * Example: killstack is enabled
#: common/server_settings.c:191
#, c-format
msgid "%s is %s"
msgstr ""

#: common/server_settings.c:193 server/settings.c:634
msgid "enabled"
msgstr ""

#: common/server_settings.c:193 server/settings.c:633
msgid "disabled"
msgstr ""

#: common/sex.c:47
msgid "Male"
msgstr ""

#: common/sex.c:49
msgid "Female"
msgstr ""

#: common/sex.c:80
#, c-format
msgid "%sMale"
msgstr ""

#: common/sex.c:83
#, c-format
msgid "%sFemale"
msgstr ""

#: common/team.c:221
#, c-format
msgid "Team %d"
msgstr ""

#. TRANS: %s is ruleset-chosen team name (e.g. "Red")
#: common/team.c:437
#, c-format
msgid "team %s"
msgstr ""

#. TRANS: this and following strings are 'tech flags', which may rarely
#. * be presented to the player in ruleset help text
#: common/tech.h:80
msgid "Bonus_Tech"
msgstr ""

#: common/tech.h:83
msgid "Bridge"
msgstr ""

#: common/tech.h:86
msgid "Build_Airborne"
msgstr ""

#: common/traderoutes.h:66
msgid "?routedir:None"
msgstr ""

#: common/traderoutes.h:68
msgid "?routedir:From"
msgstr ""

#: common/traderoutes.h:70
msgid "?routedir:To"
msgstr ""

#: common/traderoutes.h:72
msgid "?routedir:Bidirectional"
msgstr ""

#: common/unit.c:667
msgid "Goto"
msgstr ""

#: common/unit.c:669
msgid "Explore"
msgstr ""

#: common/unit.c:1200 common/unit.c:1205
msgid "Moves"
msgstr ""

#: common/unit.c:1266
msgid "Food/Shield/Gold:"
msgstr ""

#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: common/unit.c:2110
#, c-format
msgid ""
"Upgrade %s to %s for %d gold?\n"
"%s"
msgid_plural ""
"Upgrade %s to %s for %d gold?\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: common/unit.c:2119
#, c-format
msgid "Sorry, cannot upgrade %s (yet)."
msgstr ""

#. TRANS: Last %s is pre-pluralised "Treasury contains %d gold."
#: common/unit.c:2125
#, c-format
msgid ""
"Upgrading %s to %s costs %d gold.\n"
"%s"
msgid_plural ""
"Upgrading %s to %s costs %d gold.\n"
"%s"
msgstr[0] ""
msgstr[1] ""

#: common/unit.c:2135
msgid "You can only upgrade units in your cities."
msgstr ""

#: common/unit.c:2139
#, c-format
msgid "Upgrading this %s would strand units it transports."
msgstr ""

#: common/unit.c:2144
#, c-format
msgid ""
"Upgrading this %s would result in a %s which can not survive at this place."
msgstr ""

#: common/unit.c:2151
#, c-format
msgid ""
"Upgrading this %s would result in a %s which its current transport, %s, "
"could not transport."
msgstr ""

#: common/unit.c:2159
#, c-format
msgid "Cannot upgrade %s while doing '%s'."
msgstr ""

#: common/unit.h:129
msgid "?serveragent:None"
msgstr ""

#: common/unit.h:131
msgid "AutoWorker"
msgstr ""

#: common/unit.h:133
msgid "Autoexplore"
msgstr ""

#: common/unittype.c:1678
#, c-format
msgid "%s or similar units"
msgstr ""

#: common/unittype.c:1681
#, c-format
msgid "%s and similar units"
msgstr ""

#: common/unittype.h:61
msgid "?uclassflag:TerrainSpeed"
msgstr ""

#: common/unittype.h:63
msgid "?uclassflag:TerrainDefense"
msgstr ""

#: common/unittype.h:65
msgid "?uclassflag:DamageSlows"
msgstr ""

#: common/unittype.h:68
msgid "?uclassflag:CanOccupyCity"
msgstr ""

#: common/unittype.h:70
msgid "?uclassflag:BuildAnywhere"
msgstr ""

#: common/unittype.h:72
msgid "?uclassflag:Unreachable"
msgstr ""

#: common/unittype.h:75
msgid "?uclassflag:CollectRansom"
msgstr ""

#: common/unittype.h:78
msgid "?uclassflag:ZOC"
msgstr ""

#: common/unittype.h:81
msgid "?uclassflag:DoesntOccupyTile"
msgstr ""

#: common/unittype.h:84
msgid "?uclassflag:AttackNonNative"
msgstr ""

#: common/unittype.h:87
msgid "?uclassflag:KillCitizen"
msgstr ""

#: common/unittype.h:90
msgid "?uclassflag:HutFrighten"
msgstr ""

#: common/unittype.h:93
msgid "?uclassflag:NonNatBombardTgt"
msgstr ""

#: common/unittype.h:191
msgid "?unitflag:HasNoZOC"
msgstr ""

#. TRANS: unit type flag (rarely shown): "ignore zones of control"
#: common/unittype.h:194
msgid "?unitflag:IgZOC"
msgstr ""

#: common/unittype.h:196
msgid "?unitflag:NonMil"
msgstr ""

#. TRANS: unit type flag (rarely shown): "ignore terrain"
#: common/unittype.h:199
msgid "?unitflag:IgTer"
msgstr ""

#: common/unittype.h:201
msgid "?unitflag:FieldUnit"
msgstr ""

#: common/unittype.h:205
msgid "?unitflag:Provoking"
msgstr ""

#: common/unittype.h:208
msgid "?unitflag:NeverProtects"
msgstr ""

#: common/unittype.h:211
msgid "?unitflag:Workers"
msgstr ""

#: common/unittype.h:213
msgid "?unitflag:Diplomat"
msgstr ""

#: common/unittype.h:216
msgid "?unitflag:CoastStrict"
msgstr ""

#: common/unittype.h:219
msgid "?unitflag:Coast"
msgstr ""

#: common/unittype.h:222
msgid "?unitflag:Spy"
msgstr ""

#: common/unittype.h:225
msgid "?unitflag:Only_Native_Attack"
msgstr ""

#: common/unittype.h:228
msgid "?unitflag:Fanatic"
msgstr ""

#: common/unittype.h:231
msgid "?unitflag:GameLoss"
msgstr ""

#: common/unittype.h:234
msgid "?unitflag:Unique"
msgstr ""

#: common/unittype.h:239
msgid "?unitflag:EvacuateFirst"
msgstr ""

#: common/unittype.h:242
msgid "?unitflag:SuperSpy"
msgstr ""

#: common/unittype.h:245
msgid "?unitflag:NoHome"
msgstr ""

#: common/unittype.h:251
msgid "?unitflag:CityBuster"
msgstr ""

#: common/unittype.h:254
msgid "?unitflag:NoBuild"
msgstr ""

#: common/unittype.h:258
msgid "?unitflag:BadWallAttacker"
msgstr ""

#: common/unittype.h:261
msgid "?unitflag:BadCityDefender"
msgstr ""

#: common/unittype.h:264
msgid "?unitflag:BarbarianOnly"
msgstr ""

#: common/unittype.h:267
msgid "?unitflag:NewCityGamesOnly"
msgstr ""

#: common/unittype.h:270
msgid "?unitflag:CanKillEscaping"
msgstr ""

#: common/unittype.h:273
msgid "?unitflag:RandomMovement"
msgstr ""

#: common/unittype.h:276
msgid "?unitflag:Flagless"
msgstr ""

#: common/unittype.h:278
msgid "?unitflag:ProvidesRansom"
msgstr ""

#: common/unittype.h:359
msgid "?unitflag:FirstBuild"
msgstr ""

#: common/unittype.h:362
msgid "?unitflag:Explorer"
msgstr ""

#: common/unittype.h:365
msgid "?unitflag:Hut"
msgstr ""

#: common/unittype.h:368
msgid "?unitflag:HutTech"
msgstr ""

#: common/unittype.h:371
msgid "?unitflag:Partisan"
msgstr ""

#: common/unittype.h:374
msgid "?unitflag:DefendOk"
msgstr ""

#: common/unittype.h:377
msgid "?unitflag:DefendGood"
msgstr ""

#: common/unittype.h:380
msgid "?unitflag:FerryBoat"
msgstr ""

#: common/unittype.h:383
msgid "?unitflag:Barbarian"
msgstr ""

#: common/unittype.h:386
msgid "?unitflag:BarbarianTech"
msgstr ""

#: common/unittype.h:389
msgid "?unitflag:BarbarianBoat"
msgstr ""

#: common/unittype.h:392
msgid "?unitflag:BarbarianBoatTech"
msgstr ""

#: common/unittype.h:395
msgid "?unitflag:BarbarianBuild"
msgstr ""

#: common/unittype.h:398
msgid "?unitflag:BarbarianBuildTech"
msgstr ""

#: common/unittype.h:401
msgid "?unitflag:BarbarianLeader"
msgstr ""

#: common/unittype.h:404
msgid "?unitflag:BarbarianSea"
msgstr ""

#: common/unittype.h:407
msgid "?unitflag:BarbarianSeaTech"
msgstr ""

#: common/unittype.h:410
msgid "?unitflag:CitiesStartUnit"
msgstr ""

#: common/unittype.h:413
msgid "?unitflag:WorkerStartUnit"
msgstr ""

#: common/unittype.h:416
msgid "?unitflag:ExplorerStartUnit"
msgstr ""

#: common/unittype.h:419
msgid "?unitflag:KingStartUnit"
msgstr ""

#: common/unittype.h:422
msgid "?unitflag:DiplomatStartUnit"
msgstr ""

#: common/unittype.h:425
msgid "?unitflag:FerryStartUnit"
msgstr ""

#: common/unittype.h:428
msgid "?unitflag:DefendOkStartUnit"
msgstr ""

#: common/unittype.h:431
msgid "?unitflag:DefendGoodStartUnit"
msgstr ""

#: common/unittype.h:434
msgid "?unitflag:AttackFastStartUnit"
msgstr ""

#: common/unittype.h:437
msgid "?unitflag:AttackStrongStartUnit"
msgstr ""

#: common/unittype.h:440
msgid "?unitflag:Hunter"
msgstr ""

#: common/unittype.h:443
msgid "?unitflag:Settlers"
msgstr ""

#: common/version.c:41
#, c-format
msgid "Freeciv version %s %s (%s)"
msgstr ""

#: common/version.c:42 common/version.c:46
msgid "(beta version)"
msgstr ""

#: common/version.c:45
#, c-format
msgid "Freeciv version %s %s"
msgstr ""

#: common/version.c:49
#, c-format
msgid "Freeciv version %s (%s)"
msgstr ""

#: common/version.c:52
#, c-format
msgid "Freeciv version %s"
msgstr ""

#: common/version.c:65
msgid "betatest version "
msgstr ""

#: common/version.c:67
msgid "version "
msgstr ""

#: common/version.c:111
msgid "January"
msgstr ""

#: common/version.c:112
msgid "February"
msgstr ""

#: common/version.c:113
msgid "March"
msgstr ""

#: common/version.c:114
msgid "April"
msgstr ""

#: common/version.c:115
msgid "May"
msgstr ""

#: common/version.c:116
msgid "June"
msgstr ""

#: common/version.c:117
msgid "July"
msgstr ""

#: common/version.c:118
msgid "August"
msgstr ""

#: common/version.c:119
msgid "September"
msgstr ""

#: common/version.c:120
msgid "October"
msgstr ""

#: common/version.c:121
msgid "November"
msgstr ""

#: common/version.c:122
msgid "December"
msgstr ""

#. TRANS: No full stop after the URL, could cause confusion.
#: common/version.c:128
#, c-format
msgid ""
"THIS IS A BETA VERSION\n"
"Freeciv %s will be released in %s, at %s"
msgstr ""

#: common/version.c:133
#, c-format
msgid ""
"THIS IS A BETA VERSION\n"
"Freeciv %s will be released at %s"
msgstr ""

#: common/version.c:150
msgid "THIS IS A DEVELOPMENT VERSION"
msgstr ""

#: common/version.c:179
msgid "'Cause civilization should be free!"
msgstr ""

#: common/networking/connection.c:195 server/sernet.c:428 server/sernet.c:822
msgid "network exception"
msgstr ""

#: common/networking/connection.c:209 server/sernet.c:368
msgid "lagging connection"
msgstr ""

#: common/networking/connection.c:274
msgid "buffer overflow"
msgstr ""

#: common/networking/connection.c:481
#, c-format
msgid "%s from %s"
msgstr ""

#. TRANS: preserve leading space.
#: common/networking/connection.c:492
msgid " (connection incomplete)"
msgstr ""

#. TRANS: preserve leading space.
#: common/networking/connection.c:497
#, c-format
msgid " (player %s)"
msgstr ""

#: common/networking/connection.c:898
#, c-format
msgid "\"%s\" is not a valid pattern type"
msgstr ""

#: common/networking/connection.c:909
msgid "Missing pattern type"
msgstr ""

#: common/networking/connection.c:922
msgid "Missing pattern"
msgstr ""

#: common/networking/packets.c:437
msgid "illegal packet size"
msgstr ""

#: common/networking/packets.c:466 common/networking/packets.c:515
#: common/networking/packets_json.c:112
msgid "decoding error"
msgstr ""

#: common/networking/packets.c:527 common/networking/packets_json.c:171
msgid "unsupported packet type"
msgstr ""

#: common/networking/packets.c:588 common/networking/packets_json.c:235
msgid "incompatible packet contents"
msgstr ""

#: common/scriptcore/api_game_effects.c:148
#, c-format
msgid "Unknown output identifier \"%s\""
msgstr ""

#: common/scriptcore/luascript.c:236
msgid "Execution time limit exceeded in script"
msgstr ""

#: data/civ1/actions.ruleset:250 data/civ2/actions.ruleset:282
#: data/classic/actions.ruleset:299 data/sandbox/actions.ruleset:333
#: data/civ2civ3/actions.ruleset:307 data/alien/actions.ruleset:264
#: data/multiplayer/actions.ruleset:296
#, c-format
msgid "Incite a %sRevolt%s"
msgstr ""

#: data/civ1/actions.ruleset:254 data/civ2/actions.ruleset:286
#: data/classic/actions.ruleset:307 data/sandbox/actions.ruleset:337
#: data/civ2civ3/actions.ruleset:311 data/alien/actions.ruleset:272
#: data/multiplayer/actions.ruleset:300 data/granularity/actions.ruleset:208
#, c-format
msgid "%sBribe Enemy Unit%s"
msgstr ""

#: data/civ1/actions.ruleset:258 data/civ2/actions.ruleset:294
#: data/classic/actions.ruleset:315 data/sandbox/actions.ruleset:345
#: data/civ2civ3/actions.ruleset:319 data/alien/actions.ruleset:276
#: data/multiplayer/actions.ruleset:308 data/granularity/actions.ruleset:212
#, c-format
msgid "%sBuild City%s"
msgstr ""

#: data/civ1/actions.ruleset:262 data/civ2/actions.ruleset:298
#: data/classic/actions.ruleset:319 data/sandbox/actions.ruleset:349
#: data/civ2civ3/actions.ruleset:323 data/multiplayer/actions.ruleset:312
#, c-format
msgid "%sAdd to City%s"
msgstr ""

#: data/civ1/actions.ruleset:266 data/civ2/actions.ruleset:306
#: data/classic/actions.ruleset:323 data/civ2civ3/actions.ruleset:327
#: data/multiplayer/actions.ruleset:316
#, c-format
msgid "Explode %sNuclear In Place%s"
msgstr ""

#: data/civ1/actions.ruleset:270 data/civ2/actions.ruleset:310
#: data/classic/actions.ruleset:327 data/sandbox/actions.ruleset:373
#: data/civ2civ3/actions.ruleset:331 data/alien/actions.ruleset:280
#: data/multiplayer/actions.ruleset:320
#, c-format
msgid "%sExplode Missile%s"
msgstr ""

#: data/civ1/actions.ruleset:274
#, c-format
msgid "Enter %sHut from transport%s"
msgstr ""

#: data/civ1/actions.ruleset:278 data/civ2/actions.ruleset:318
#: data/classic/actions.ruleset:359 data/sandbox/actions.ruleset:437
#: data/civ2civ3/actions.ruleset:359 data/alien/actions.ruleset:300
#: data/multiplayer/actions.ruleset:344 data/granularity/actions.ruleset:224
#, c-format
msgid "%sKeep moving%s"
msgstr ""

#: data/civ1/actions.ruleset:282 data/civ2/actions.ruleset:322
#, c-format
msgid "Clean %sPollution%s"
msgstr ""

#: data/civ1/buildings.ruleset:84 data/civ2/buildings.ruleset:117
#: data/classic/buildings.ruleset:117 data/sandbox/buildings.ruleset:121
#: data/civ2civ3/buildings.ruleset:118 data/multiplayer/buildings.ruleset:145
msgid "Aqueduct"
msgstr ""

#: data/civ1/buildings.ruleset:102
msgid "Allows a city to grow larger than size 10."
msgstr ""

#: data/civ1/buildings.ruleset:104
msgid ""
"An Aqueduct also eliminates a city's risk of plague causing loss of "
"population, and of fire causing loss of buildings."
msgstr ""

#: data/civ1/buildings.ruleset:110 data/civ2/buildings.ruleset:141
#: data/classic/buildings.ruleset:143 data/sandbox/buildings.ruleset:238
#: data/civ2civ3/buildings.ruleset:235 data/multiplayer/buildings.ruleset:171
msgid "Bank"
msgstr ""

#: data/civ1/buildings.ruleset:130 data/civ2/buildings.ruleset:161
#: data/classic/buildings.ruleset:163 data/multiplayer/buildings.ruleset:191
#, no-c-format
msgid ""
"Together with the Marketplace improvement, a Bank increases the luxury and "
"tax production within a city by 100%."
msgstr ""

#: data/civ1/buildings.ruleset:157 data/civ1/buildings.ruleset:188
#: data/civ1/buildings.ruleset:218
#, no-c-format
msgid ""
"With a Barracks, each new unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""

#: data/civ1/buildings.ruleset:161 data/civ1/buildings.ruleset:192
#: data/civ1/buildings.ruleset:222
msgid ""
"Barracks also prevent stored food and goods in coastal cities being lost to "
"piracy."
msgstr ""

#: data/civ1/buildings.ruleset:167 data/civ2/buildings.ruleset:198
#: data/classic/buildings.ruleset:201 data/sandbox/buildings.ruleset:296
#: data/civ2civ3/buildings.ruleset:293 data/multiplayer/buildings.ruleset:229
msgid "Barracks II"
msgstr ""

#: data/civ1/buildings.ruleset:198 data/civ2/buildings.ruleset:229
#: data/classic/buildings.ruleset:233 data/sandbox/buildings.ruleset:328
#: data/civ2civ3/buildings.ruleset:325 data/multiplayer/buildings.ruleset:261
msgid "Barracks III"
msgstr ""

#: data/civ1/buildings.ruleset:228 data/civ2/buildings.ruleset:259
#: data/classic/buildings.ruleset:263 data/sandbox/buildings.ruleset:358
#: data/civ2civ3/buildings.ruleset:355 data/multiplayer/buildings.ruleset:291
msgid "Cathedral"
msgstr ""

#: data/civ1/buildings.ruleset:246
msgid ""
"A Cathedral makes 4 unhappy citizens content in a city, making it easier to "
"maintain order in that city; however, it does not affect citizens made "
"unhappy by military activity."
msgstr ""

#: data/civ1/buildings.ruleset:272
msgid ""
"City Walls make it easier to defend a city.  They triple the defense "
"strength of units within the city. They are ineffective against Artillery "
"and Bombers. City Walls also prevent the loss of population which occurs "
"when a defending unit is destroyed by a land unit."
msgstr ""

#: data/civ1/buildings.ruleset:278
msgid ""
"For cities near rivers, City Walls also eliminate the risk of population "
"loss from flooding."
msgstr ""

#: data/civ1/buildings.ruleset:284 data/civ2/buildings.ruleset:341
#: data/classic/buildings.ruleset:346
msgid "Colosseum"
msgstr ""

#: data/civ1/buildings.ruleset:302
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  "
"However, it does not affect citizens made unhappy by military activity."
msgstr ""

#: data/civ1/buildings.ruleset:308 data/civ2/buildings.ruleset:366
#: data/classic/buildings.ruleset:373 data/sandbox/buildings.ruleset:470
#: data/civ2civ3/buildings.ruleset:467 data/multiplayer/buildings.ruleset:374
#: data/granularity/buildings.ruleset:136
msgid "Courthouse"
msgstr ""

#: data/civ1/buildings.ruleset:327
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%. Has no effect in your capital city."
msgstr ""

#: data/civ1/buildings.ruleset:333 data/civ2/buildings.ruleset:395
#: data/classic/buildings.ruleset:402 data/sandbox/buildings.ruleset:501
#: data/civ2civ3/buildings.ruleset:498 data/alien/buildings.ruleset:233
#: data/multiplayer/buildings.ruleset:403
msgid "Factory"
msgstr ""

#: data/civ1/buildings.ruleset:352 data/civ2/buildings.ruleset:414
#: data/classic/buildings.ruleset:421 data/multiplayer/buildings.ruleset:422
#, no-c-format
msgid ""
"Increases the shield production in a city by 50%.  This increase may also "
"contribute significantly to pollution."
msgstr ""

#: data/civ1/buildings.ruleset:376 data/civ2/buildings.ruleset:438
#: data/classic/buildings.ruleset:445 data/multiplayer/buildings.ruleset:446
msgid ""
"The amount of stored food will be set to half full whenever a city with a "
"Granary shrinks or grows. This helps a city to grow faster and more easily "
"withstand famine."
msgstr ""

#: data/civ1/buildings.ruleset:384
msgid ""
"Famine can occur when food stock reaches zero due to a food deficit (which a "
"Granary merely delays), in which case it leads to the loss of any Settlers "
"consuming food, or of city population if there are none. Famine can also "
"occur at any time due to random crop failure, in which case it causes loss "
"of population and all stored food; a Granary eliminates this risk."
msgstr ""

#: data/civ1/buildings.ruleset:394 data/civ2/buildings.ruleset:474
#: data/classic/buildings.ruleset:481 data/sandbox/buildings.ruleset:590
#: data/civ2civ3/buildings.ruleset:587 data/multiplayer/buildings.ruleset:479
msgid "Hydro Plant"
msgstr ""

#: data/civ1/buildings.ruleset:415 data/civ2/buildings.ruleset:495
#, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city: a Factory and a Hydro Plant together give a 100% production bonus, and "
"a Factory, Mfg. Plant and Hydro Plant together give a 150% production bonus."
msgstr ""

#: data/civ1/buildings.ruleset:422
msgid ""
"A city can only have one Hydro Plant, Power Plant, or Nuclear Plant.  A city "
"can only build a Hydro Plant if it is next to (or on) a River tile."
msgstr ""

#: data/civ1/buildings.ruleset:431 data/civ2/buildings.ruleset:511
#: data/classic/buildings.ruleset:521 data/sandbox/buildings.ruleset:635
#: data/civ2civ3/buildings.ruleset:632 data/multiplayer/buildings.ruleset:516
#: data/granularity/buildings.ruleset:208
msgid "Library"
msgstr ""

#: data/civ1/buildings.ruleset:450 data/civ2/buildings.ruleset:530
#: data/sandbox/buildings.ruleset:654
#, no-c-format
msgid "Increases the science output in a city by 50%."
msgstr ""

#: data/civ1/buildings.ruleset:455 data/civ2/buildings.ruleset:535
#: data/classic/buildings.ruleset:545 data/sandbox/buildings.ruleset:659
#: data/civ2civ3/buildings.ruleset:657 data/multiplayer/buildings.ruleset:540
#: data/granularity/buildings.ruleset:233
msgid "Marketplace"
msgstr ""

#: data/civ1/buildings.ruleset:474 data/civ2/buildings.ruleset:554
#: data/classic/buildings.ruleset:564 data/sandbox/buildings.ruleset:678
#: data/civ2civ3/buildings.ruleset:676 data/multiplayer/buildings.ruleset:559
#, no-c-format
msgid "Increases the luxury and tax output in a city by 50%."
msgstr ""

#: data/civ1/buildings.ruleset:479 data/civ2/buildings.ruleset:559
#: data/classic/buildings.ruleset:569 data/sandbox/buildings.ruleset:683
#: data/civ2civ3/buildings.ruleset:681 data/multiplayer/buildings.ruleset:564
msgid "Mass Transit"
msgstr ""

#: data/civ1/buildings.ruleset:497 data/civ2/buildings.ruleset:577
#: data/classic/buildings.ruleset:587 data/multiplayer/buildings.ruleset:582
msgid ""
"Neutralizes the pollution generated by the population.  The population "
"simply has no effect on the pollution generated in the city."
msgstr ""

#: data/civ1/buildings.ruleset:504 data/civ2/buildings.ruleset:584
#: data/classic/buildings.ruleset:594 data/sandbox/buildings.ruleset:708
#: data/civ2civ3/buildings.ruleset:706 data/multiplayer/buildings.ruleset:589
msgid "Mfg. Plant"
msgstr ""

#: data/civ1/buildings.ruleset:524
#, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%."
msgstr ""

#: data/civ1/buildings.ruleset:530 data/civ2/buildings.ruleset:611
#: data/classic/buildings.ruleset:624 data/sandbox/buildings.ruleset:746
#: data/civ2civ3/buildings.ruleset:744 data/multiplayer/buildings.ruleset:616
msgid "Nuclear Plant"
msgstr ""

#: data/civ1/buildings.ruleset:550 data/civ2/buildings.ruleset:631
#, no-c-format
msgid ""
"Reduces the amount of pollution generated by production in a city by 50%.  "
"It also increases the shield production of a Factory or Mfg. Plant in the "
"city: a Factory and a Nuclear Plant together give a 100% production bonus, "
"and a Factory, Mfg. Plant and Nuclear Plant together give a 150% production "
"bonus."
msgstr ""

#: data/civ1/buildings.ruleset:557 data/civ1/buildings.ruleset:634
msgid "A city can only have one Hydro Plant, Power Plant, or Nuclear Plant."
msgstr ""

#: data/civ1/buildings.ruleset:566 data/civ2/buildings.ruleset:672
#: data/classic/buildings.ruleset:693 data/sandbox/buildings.ruleset:819
#: data/civ2civ3/buildings.ruleset:817 data/multiplayer/buildings.ruleset:677
#: data/granularity/buildings.ruleset:357
msgid "Palace"
msgstr ""

#: data/civ1/buildings.ruleset:585 data/classic/buildings.ruleset:712
msgid ""
"Makes a city the capital and the center of your government. Corruption in "
"other cities is related to how far away from the capital they are, except "
"when the government is Democracy or Communism. On top of this, corruption in "
"your capital itself is half of what it would otherwise be (as if it had a "
"Courthouse)."
msgstr ""

#: data/civ1/buildings.ruleset:591
msgid ""
"The cost to enemy Diplomats of inciting a revolt in a city also depends upon "
"the city's distance from the capital (under all forms of government). Your "
"capital city itself cannot be incited to revolt, and enjoys a bonus when "
"enemy agents try to evade your own agents stationed in the city, or sabotage "
"your buildings."
msgstr ""

#: data/civ1/buildings.ruleset:597 data/civ2/buildings.ruleset:705
#: data/classic/buildings.ruleset:725 data/sandbox/buildings.ruleset:851
#: data/civ2civ3/buildings.ruleset:849 data/multiplayer/buildings.ruleset:710
msgid ""
"Take good care of your capital, as its loss may result in your empire "
"plunging into civil war. Losing your current palace also results in losing "
"whatever spaceship you might have."
msgstr ""

#: data/civ1/buildings.ruleset:601 data/civ2/buildings.ruleset:709
#: data/classic/buildings.ruleset:729 data/sandbox/buildings.ruleset:855
#: data/civ2civ3/buildings.ruleset:853 data/multiplayer/buildings.ruleset:714
msgid ""
"If the capital is in a dangerous location, or a more central capital would "
"give a better corruption distribution, you can move your palace by "
"rebuilding it in another city."
msgstr ""

#: data/civ1/buildings.ruleset:608 data/civ2/buildings.ruleset:768
#: data/classic/buildings.ruleset:796 data/sandbox/buildings.ruleset:988
#: data/civ2civ3/buildings.ruleset:957 data/multiplayer/buildings.ruleset:778
msgid "Power Plant"
msgstr ""

#: data/civ1/buildings.ruleset:628 data/civ2/buildings.ruleset:788
#, no-c-format
msgid ""
"Increases the shield production of a Factory or Mfg. Plant in a city: a "
"Factory and a Power Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Power Plant together give a 150% production bonus.  "
"The extra production may lead to the city generating more pollution."
msgstr ""

#: data/civ1/buildings.ruleset:640 data/civ2/buildings.ruleset:800
#: data/classic/buildings.ruleset:833 data/sandbox/buildings.ruleset:1023
#: data/civ2civ3/buildings.ruleset:992 data/multiplayer/buildings.ruleset:812
msgid "Recycling Center"
msgstr ""

#: data/civ1/buildings.ruleset:659 data/civ2/buildings.ruleset:819
#: data/classic/buildings.ruleset:852 data/multiplayer/buildings.ruleset:831
#, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"production in a city by 66%."
msgstr ""

#: data/civ1/buildings.ruleset:665 data/civ2/buildings.ruleset:877
#: data/classic/buildings.ruleset:910 data/sandbox/buildings.ruleset:1107
#: data/civ2civ3/buildings.ruleset:1076 data/multiplayer/buildings.ruleset:889
msgid "SDI Defense"
msgstr ""

#: data/civ1/buildings.ruleset:683
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect."
msgstr ""

#: data/civ1/buildings.ruleset:691 data/civ2/buildings.ruleset:963
#: data/classic/buildings.ruleset:1003 data/sandbox/buildings.ruleset:1202
#: data/civ2civ3/buildings.ruleset:1171 data/alien/buildings.ruleset:614
#: data/multiplayer/buildings.ruleset:980
msgid "Space Component"
msgstr ""

#: data/civ1/buildings.ruleset:709 data/civ2/buildings.ruleset:981
#: data/classic/buildings.ruleset:1022 data/sandbox/buildings.ruleset:1224
#: data/civ2civ3/buildings.ruleset:1193 data/alien/buildings.ruleset:632
#: data/multiplayer/buildings.ruleset:999
msgid ""
"Space Components can be differentiated into Propulsion and Fuel Components.  "
"Each pair of them reduces your spaceship's travel time.  You can build up to "
"8 pairs."
msgstr ""

#: data/civ1/buildings.ruleset:713 data/civ1/buildings.ruleset:750
#: data/civ1/buildings.ruleset:778 data/civ2/buildings.ruleset:985
#: data/civ2/buildings.ruleset:1022 data/civ2/buildings.ruleset:1050
#: data/classic/buildings.ruleset:1026 data/classic/buildings.ruleset:1064
#: data/classic/buildings.ruleset:1093 data/sandbox/buildings.ruleset:1228
#: data/sandbox/buildings.ruleset:1306 data/sandbox/buildings.ruleset:1338
#: data/civ2civ3/buildings.ruleset:1197 data/civ2civ3/buildings.ruleset:1238
#: data/civ2civ3/buildings.ruleset:1270
msgid ""
"Before you can build any spaceship parts, the Apollo Program wonder must "
"have been built by any player."
msgstr ""

#: data/civ1/buildings.ruleset:719 data/civ2/buildings.ruleset:991
#: data/classic/buildings.ruleset:1032 data/sandbox/buildings.ruleset:1271
#: data/civ2civ3/buildings.ruleset:1203 data/alien/buildings.ruleset:639
#: data/multiplayer/buildings.ruleset:1009
msgid "Space Module"
msgstr ""

#: data/civ1/buildings.ruleset:737 data/civ2/buildings.ruleset:1009
#: data/classic/buildings.ruleset:1051 data/sandbox/buildings.ruleset:1293
#: data/civ2civ3/buildings.ruleset:1225 data/alien/buildings.ruleset:657
#: data/multiplayer/buildings.ruleset:1028
msgid ""
"Space Modules are the most expensive parts of spaceships.  There are three "
"different types of Space Module:"
msgstr ""

#: data/civ1/buildings.ruleset:740 data/civ2/buildings.ruleset:1012
#: data/classic/buildings.ruleset:1054 data/sandbox/buildings.ruleset:1296
#: data/civ2civ3/buildings.ruleset:1228 data/alien/buildings.ruleset:660
#: data/multiplayer/buildings.ruleset:1031
msgid "- Habitation Module: provides living space for 10,000 people."
msgstr ""

#: data/civ1/buildings.ruleset:742 data/civ2/buildings.ruleset:1014
#: data/classic/buildings.ruleset:1056 data/sandbox/buildings.ruleset:1298
#: data/civ2civ3/buildings.ruleset:1230 data/alien/buildings.ruleset:662
#: data/multiplayer/buildings.ruleset:1033
msgid ""
"- Life Support Module: provides food and water for the population of one "
"Habitation Module."
msgstr ""

#: data/civ1/buildings.ruleset:745 data/civ2/buildings.ruleset:1017
#: data/classic/buildings.ruleset:1059 data/sandbox/buildings.ruleset:1301
#: data/civ2civ3/buildings.ruleset:1233 data/alien/buildings.ruleset:665
#: data/multiplayer/buildings.ruleset:1036
msgid ""
"- Solar Panels: provides the energy needed for any two of the other Modules."
msgstr ""

#: data/civ1/buildings.ruleset:748 data/civ2/buildings.ruleset:1020
#: data/classic/buildings.ruleset:1062 data/sandbox/buildings.ruleset:1304
#: data/civ2civ3/buildings.ruleset:1236 data/alien/buildings.ruleset:668
#: data/multiplayer/buildings.ruleset:1039
msgid "You can build up to 4 Space Modules of each kind."
msgstr ""

#: data/civ1/buildings.ruleset:756 data/civ2/buildings.ruleset:1028
#: data/classic/buildings.ruleset:1070 data/sandbox/buildings.ruleset:1312
#: data/civ2civ3/buildings.ruleset:1244 data/alien/buildings.ruleset:673
#: data/multiplayer/buildings.ruleset:1047
msgid "Space Structural"
msgstr ""

#: data/civ1/buildings.ruleset:774 data/civ2/buildings.ruleset:1046
#: data/classic/buildings.ruleset:1089 data/sandbox/buildings.ruleset:1334
#: data/civ2civ3/buildings.ruleset:1266 data/alien/buildings.ruleset:691
#: data/multiplayer/buildings.ruleset:1066
msgid ""
"Space Structurals form the base of your spaceship.  All other spaceship "
"parts need to be connected to Structurals in order to function.  You can "
"build up to 32 Space Structurals."
msgstr ""

#: data/civ1/buildings.ruleset:784 data/civ2/buildings.ruleset:1135
#: data/classic/buildings.ruleset:1180 data/sandbox/buildings.ruleset:1432
#: data/civ2civ3/buildings.ruleset:1364 data/multiplayer/buildings.ruleset:1155
#: data/granularity/buildings.ruleset:283
msgid "Temple"
msgstr ""

#: data/civ1/buildings.ruleset:802
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does the Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""

#: data/civ1/buildings.ruleset:807
msgid ""
"A Temple in a city near mountains additionally prevents population loss from "
"volcanic activity."
msgstr ""

#: data/civ1/buildings.ruleset:813 data/civ1/techs.ruleset:645
#: data/civ2/buildings.ruleset:1161 data/civ2/techs.ruleset:813
#: data/classic/buildings.ruleset:1206 data/classic/techs.ruleset:816
#: data/sandbox/buildings.ruleset:1458 data/sandbox/techs.ruleset:870
#: data/civ2civ3/buildings.ruleset:1390 data/civ2civ3/techs.ruleset:845
#: data/multiplayer/buildings.ruleset:1181 data/multiplayer/techs.ruleset:821
msgid "University"
msgstr ""

#: data/civ1/buildings.ruleset:833 data/civ2/buildings.ruleset:1181
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 100%."
msgstr ""

#: data/civ1/buildings.ruleset:839 data/civ2/buildings.ruleset:1187
#: data/classic/buildings.ruleset:1232 data/sandbox/buildings.ruleset:1520
#: data/civ2civ3/buildings.ruleset:1422 data/multiplayer/buildings.ruleset:1207
msgid "Apollo Program"
msgstr ""

#: data/civ1/buildings.ruleset:854
msgid ""
"All cities on the map become visible for the player who owns it -- the "
"player always has up-to-date knowledge of all tiles with cities despite fog-"
"of-war. It allows all players to start building spaceship parts (assuming "
"they have researched the necessary technologies)."
msgstr ""

#: data/civ1/buildings.ruleset:863 data/civ2/buildings.ruleset:1238
#: data/classic/buildings.ruleset:1283 data/sandbox/buildings.ruleset:1607
#: data/civ2civ3/buildings.ruleset:1484 data/multiplayer/buildings.ruleset:1258
msgid "Colossus"
msgstr ""

#: data/civ1/buildings.ruleset:882 data/civ2/buildings.ruleset:1257
#: data/classic/buildings.ruleset:1302 data/sandbox/buildings.ruleset:1626
#: data/civ2civ3/buildings.ruleset:1503 data/multiplayer/buildings.ruleset:1278
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some trade produces one extra trade resource."
msgstr ""

#: data/civ1/buildings.ruleset:888 data/civ2/buildings.ruleset:1263
#: data/classic/buildings.ruleset:1308 data/sandbox/buildings.ruleset:1632
#: data/civ2civ3/buildings.ruleset:1509 data/multiplayer/buildings.ruleset:1284
msgid "Copernicus' Observatory"
msgstr ""

#: data/civ1/buildings.ruleset:908 data/civ2/buildings.ruleset:1282
#, no-c-format
msgid "Boosts science production by 50% in the city where it is built."
msgstr ""

#: data/civ1/buildings.ruleset:913 data/civ2/buildings.ruleset:1287
#: data/classic/buildings.ruleset:1332 data/sandbox/buildings.ruleset:1657
#: data/civ2civ3/buildings.ruleset:1534 data/multiplayer/buildings.ruleset:1309
msgid "Cure For Cancer"
msgstr ""

#: data/civ1/buildings.ruleset:931 data/civ2/buildings.ruleset:1305
#: data/classic/buildings.ruleset:1350
msgid ""
"This stunning technological achievement makes one unhappy citizen content in "
"each of your cities (including citizens unhappy about military activity)."
msgstr ""

#: data/civ1/buildings.ruleset:938 data/civ2/buildings.ruleset:1312
#: data/classic/buildings.ruleset:1360 data/sandbox/buildings.ruleset:1685
#: data/civ2civ3/buildings.ruleset:1562 data/multiplayer/buildings.ruleset:1337
msgid "Darwin's Voyage"
msgstr ""

#: data/civ1/buildings.ruleset:956 data/civ2/buildings.ruleset:1330
#: data/classic/buildings.ruleset:1378
msgid ""
"Charles Darwin's voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. Gives two immediate "
"technology advances."
msgstr ""

#: data/civ1/buildings.ruleset:963 data/civ2/buildings.ruleset:1362
#: data/classic/buildings.ruleset:1410 data/sandbox/buildings.ruleset:1769
#: data/civ2civ3/buildings.ruleset:1616 data/multiplayer/buildings.ruleset:1388
msgid "Great Library"
msgstr ""

#: data/civ1/buildings.ruleset:982 data/civ2/buildings.ruleset:1381
#: data/classic/buildings.ruleset:1429
msgid ""
"The civilization which builds the Great Library gets every advance that at "
"least two other teams have achieved."
msgstr ""

#: data/civ1/buildings.ruleset:988 data/civ2/buildings.ruleset:1387
#: data/classic/buildings.ruleset:1435 data/sandbox/buildings.ruleset:1799
#: data/civ2civ3/buildings.ruleset:1644 data/multiplayer/buildings.ruleset:1413
msgid "Great Wall"
msgstr ""

#: data/civ1/buildings.ruleset:1007 data/civ2/buildings.ruleset:1406
#: data/classic/buildings.ruleset:1454
msgid "Works as a City Wall in all your cities."
msgstr ""

#: data/civ1/buildings.ruleset:1014 data/civ2/buildings.ruleset:1413
#: data/classic/buildings.ruleset:1462 data/sandbox/buildings.ruleset:1827
#: data/civ2civ3/buildings.ruleset:1672 data/multiplayer/buildings.ruleset:1438
msgid "Hanging Gardens"
msgstr ""

#: data/civ1/buildings.ruleset:1033
msgid ""
"Makes one content citizen happy in every city. In the unlikely event where "
"there are no content citizens to get the effect of Hanging Gardens, the "
"wonder applies to unhappy citizens instead (including those unhappy about "
"military activity), making each content."
msgstr ""

#: data/civ1/buildings.ruleset:1041 data/civ2/buildings.ruleset:1442
#: data/classic/buildings.ruleset:1491 data/sandbox/buildings.ruleset:1854
#: data/civ2civ3/buildings.ruleset:1699 data/multiplayer/buildings.ruleset:1467
msgid "Hoover Dam"
msgstr ""

#: data/civ1/buildings.ruleset:1059
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent where "
"the wonder is built.  (This reduces pollution and increases the effects of "
"Factories and Mfg. Plants.)"
msgstr ""

#: data/civ1/buildings.ruleset:1067 data/civ2/buildings.ruleset:1466
#: data/classic/buildings.ruleset:1516 data/sandbox/buildings.ruleset:1882
#: data/civ2civ3/buildings.ruleset:1727 data/multiplayer/buildings.ruleset:1494
msgid "Isaac Newton's College"
msgstr ""

#: data/civ1/buildings.ruleset:1087 data/civ2/buildings.ruleset:1485
#: data/classic/buildings.ruleset:1327 data/multiplayer/buildings.ruleset:1304
#, no-c-format
msgid "Boosts science production by 100% in the city where it is built."
msgstr ""

#: data/civ1/buildings.ruleset:1092 data/civ2/buildings.ruleset:1490
#: data/classic/buildings.ruleset:1541 data/sandbox/buildings.ruleset:1910
#: data/civ2civ3/buildings.ruleset:1755 data/multiplayer/buildings.ruleset:1520
msgid "J.S. Bach's Cathedral"
msgstr ""

#: data/civ1/buildings.ruleset:1110
msgid ""
"Makes two unhappy citizens content in every city of yours on the same "
"continent where the wonder is built (including citizens unhappy about "
"military activity)."
msgstr ""

#: data/civ1/buildings.ruleset:1117 data/civ2/buildings.ruleset:1563
#: data/classic/buildings.ruleset:1614 data/sandbox/buildings.ruleset:1987
#: data/civ2civ3/buildings.ruleset:1832 data/multiplayer/buildings.ruleset:1596
msgid "Lighthouse"
msgstr ""

#: data/civ1/buildings.ruleset:1136 data/multiplayer/buildings.ruleset:1617
msgid "Gives all your sea units 1 additional movement point."
msgstr ""

#: data/civ1/buildings.ruleset:1141 data/civ2/buildings.ruleset:1588
#: data/classic/buildings.ruleset:1640 data/sandbox/buildings.ruleset:2014
#: data/civ2civ3/buildings.ruleset:1859 data/multiplayer/buildings.ruleset:1622
msgid "Magellan's Expedition"
msgstr ""

#: data/civ1/buildings.ruleset:1159
msgid "Gives all sea units 1 additional movement point."
msgstr ""

#: data/civ1/buildings.ruleset:1164 data/civ2/buildings.ruleset:1611
#: data/classic/buildings.ruleset:1664 data/sandbox/buildings.ruleset:2041
#: data/civ2civ3/buildings.ruleset:1886 data/multiplayer/buildings.ruleset:1649
msgid "Manhattan Project"
msgstr ""

#: data/civ1/buildings.ruleset:1186 data/civ2/buildings.ruleset:1657
#: data/classic/buildings.ruleset:1710 data/sandbox/buildings.ruleset:2090
#: data/civ2civ3/buildings.ruleset:1935 data/multiplayer/buildings.ruleset:1697
msgid "Michelangelo's Chapel"
msgstr ""

#: data/civ1/buildings.ruleset:1205
msgid "Double effects of Cathedrals, in all cities."
msgstr ""

#: data/civ1/buildings.ruleset:1210 data/civ2/buildings.ruleset:1686
#: data/classic/buildings.ruleset:1739 data/multiplayer/buildings.ruleset:1727
msgid "Oracle"
msgstr ""

#: data/civ1/buildings.ruleset:1229 data/civ2/buildings.ruleset:1705
msgid ""
"Doubles the effect of a Temple in every city. Does not affect citizens made "
"unhappy by military activity."
msgstr ""

#: data/civ1/buildings.ruleset:1235 data/civ2/buildings.ruleset:1711
#: data/classic/buildings.ruleset:1765 data/sandbox/buildings.ruleset:2196
#: data/civ2civ3/buildings.ruleset:2041 data/multiplayer/buildings.ruleset:1754
msgid "Pyramids"
msgstr ""

#: data/civ1/buildings.ruleset:1254 data/civ1/buildings.ruleset:1329
#: data/civ2/buildings.ruleset:1802 data/classic/buildings.ruleset:1858
#: data/multiplayer/buildings.ruleset:1851
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy."
msgstr ""

#: data/civ1/buildings.ruleset:1261 data/civ2/buildings.ruleset:1734
#: data/classic/buildings.ruleset:1791
msgid "SETI Program"
msgstr ""

#: data/civ1/buildings.ruleset:1280
#, no-c-format
msgid "Boosts science production in each city by 50%."
msgstr ""

#: data/civ1/buildings.ruleset:1285 data/civ2/buildings.ruleset:1759
#: data/classic/buildings.ruleset:1815 data/sandbox/buildings.ruleset:2253
#: data/civ2civ3/buildings.ruleset:2098 data/multiplayer/buildings.ruleset:1806
msgid "Shakespeare's Theater"
msgstr ""

#: data/civ1/buildings.ruleset:1305 data/civ2/buildings.ruleset:1778
#: data/classic/buildings.ruleset:1834 data/multiplayer/buildings.ruleset:1826
msgid ""
"Makes all angry and unhappy citizens content in the city where it is "
"located, including citizens unhappy about military activity."
msgstr ""

#: data/civ1/buildings.ruleset:1311 data/civ2/buildings.ruleset:1836
#: data/classic/buildings.ruleset:1892 data/sandbox/buildings.ruleset:2420
#: data/civ2civ3/buildings.ruleset:2179 data/multiplayer/buildings.ruleset:1885
msgid "United Nations"
msgstr ""

#: data/civ1/buildings.ruleset:1341 data/civ2/buildings.ruleset:1867
#: data/classic/buildings.ruleset:1915 data/sandbox/buildings.ruleset:2452
#: data/civ2civ3/buildings.ruleset:2211 data/multiplayer/buildings.ruleset:1910
msgid "Women's Suffrage"
msgstr ""

#: data/civ1/buildings.ruleset:1359
msgid ""
"In all cities, the unhappiness effect of every unit is reduced by 1. This "
"means that in a Republic, units do not cause unhappiness, and in a "
"Democracy, aggressive units cause only 1 unhappy citizen each."
msgstr ""

#: data/civ1/cities.ruleset:48 data/civ2/cities.ruleset:48
#: data/classic/cities.ruleset:48 data/sandbox/cities.ruleset:48
#: data/civ2civ3/cities.ruleset:48 data/multiplayer/cities.ruleset:47
msgid "Entertainers"
msgstr ""

#: data/civ1/cities.ruleset:52 data/civ2/cities.ruleset:52
#: data/classic/cities.ruleset:52 data/sandbox/cities.ruleset:52
#: data/civ2civ3/cities.ruleset:52 data/multiplayer/cities.ruleset:51
msgid "?Elvis:E"
msgstr ""

#: data/civ1/cities.ruleset:58 data/civ2/cities.ruleset:58
#: data/classic/cities.ruleset:58 data/multiplayer/cities.ruleset:57
msgid ""
"Each entertainer produces two luxury points for their city per turn. See the "
"section on Happiness for the effects of luxury points."
msgstr ""

#: data/civ1/cities.ruleset:64 data/civ2/cities.ruleset:64
#: data/classic/cities.ruleset:64 data/sandbox/cities.ruleset:65
#: data/civ2civ3/cities.ruleset:65 data/alien/cities.ruleset:65
#: data/multiplayer/cities.ruleset:63
msgid "Scientists"
msgstr ""

#: data/civ1/cities.ruleset:66 data/civ2/cities.ruleset:66
#: data/classic/cities.ruleset:66 data/sandbox/cities.ruleset:67
#: data/civ2civ3/cities.ruleset:67 data/alien/cities.ruleset:66
#: data/multiplayer/cities.ruleset:65
msgid "?Scientist:S"
msgstr ""

#: data/civ1/cities.ruleset:72 data/civ2/cities.ruleset:72
msgid ""
"Each scientist adds two points to your empire's research output per turn."
msgstr ""

#: data/civ1/cities.ruleset:78 data/civ2/cities.ruleset:78
#: data/classic/cities.ruleset:78 data/sandbox/cities.ruleset:80
#: data/civ2civ3/cities.ruleset:80 data/multiplayer/cities.ruleset:77
msgid "Taxmen"
msgstr ""

#: data/civ1/cities.ruleset:80 data/civ2/cities.ruleset:80
#: data/classic/cities.ruleset:80 data/sandbox/cities.ruleset:82
#: data/civ2civ3/cities.ruleset:82 data/multiplayer/cities.ruleset:79
msgid "?Taxman:T"
msgstr ""

#: data/civ1/cities.ruleset:86 data/civ2/cities.ruleset:86
msgid "Each tax collector produces two extra gold for your treasury per turn."
msgstr ""

#: data/civ1/game.ruleset:32
msgid "Civ1 ruleset"
msgstr ""

#: data/civ1/game.ruleset:44
msgid ""
"You are playing with civ1 style rules. These rules are much simpler than the "
"Freeciv default rules. If you know only the default rules, spend some time "
"checking the differences.\n"
"\n"
" * There are fewer technologies, buildings and units.\n"
" * Hitpoints are meaningless. If unit wins a battle, it remains in full "
"health.\n"
msgstr ""

#: data/civ1/game.ruleset:386 data/civ2/game.ruleset:382
#: data/classic/game.ruleset:405 data/sandbox/game.ruleset:408
#: data/civ2civ3/game.ruleset:410 data/multiplayer/game.ruleset:408
#: data/granularity/game.ruleset:401
msgid "Jan"
msgstr ""

#: data/civ1/game.ruleset:387 data/civ2/game.ruleset:383
#: data/classic/game.ruleset:406 data/sandbox/game.ruleset:409
#: data/civ2civ3/game.ruleset:411 data/multiplayer/game.ruleset:409
#: data/granularity/game.ruleset:402
msgid "Feb"
msgstr ""

#: data/civ1/game.ruleset:417 data/classic/game.ruleset:436
#: data/sandbox/game.ruleset:439 data/civ2civ3/game.ruleset:441
#: data/alien/game.ruleset:434 data/granularity/game.ruleset:433
msgid "Earthquake"
msgstr ""

#: data/civ1/game.ruleset:435 data/classic/game.ruleset:446
#: data/sandbox/game.ruleset:457 data/civ2civ3/game.ruleset:459
#: data/alien/game.ruleset:439 data/granularity/techs.ruleset:310
msgid "Fire"
msgstr ""

#: data/civ1/game.ruleset:444 data/sandbox/game.ruleset:448
#: data/civ2civ3/game.ruleset:450
msgid "Flood"
msgstr ""

#: data/civ1/game.ruleset:454
msgid "Piracy"
msgstr ""

#: data/civ1/game.ruleset:466
msgid "Plague"
msgstr ""

#: data/civ1/game.ruleset:476
msgid "Volcano"
msgstr ""

#: data/civ1/game.ruleset:601 data/civ2/game.ruleset:532
#: data/classic/game.ruleset:584 data/sandbox/game.ruleset:727
#: data/civ2civ3/game.ruleset:671 data/multiplayer/game.ruleset:551
#: data/granularity/game.ruleset:556
msgid "Goods"
msgstr ""

#: data/civ1/game.ruleset:724 data/civ2/game.ruleset:655
#: data/classic/game.ruleset:709 data/sandbox/game.ruleset:911
#: data/civ2civ3/game.ruleset:795 data/alien/game.ruleset:694
msgid "Team 1"
msgstr ""

#: data/civ1/game.ruleset:725 data/civ2/game.ruleset:656
#: data/classic/game.ruleset:710 data/sandbox/game.ruleset:912
#: data/civ2civ3/game.ruleset:796 data/alien/game.ruleset:695
msgid "Team 2"
msgstr ""

#: data/civ1/game.ruleset:726 data/civ2/game.ruleset:657
#: data/classic/game.ruleset:711 data/sandbox/game.ruleset:913
#: data/civ2civ3/game.ruleset:797 data/alien/game.ruleset:696
msgid "Team 3"
msgstr ""

#: data/civ1/game.ruleset:727 data/civ2/game.ruleset:658
#: data/classic/game.ruleset:712 data/sandbox/game.ruleset:914
#: data/civ2civ3/game.ruleset:798 data/alien/game.ruleset:697
msgid "Team 4"
msgstr ""

#: data/civ1/governments.ruleset:71 data/civ2/governments.ruleset:69
#: data/classic/governments.ruleset:69 data/sandbox/governments.ruleset:69
#: data/civ2civ3/governments.ruleset:69 data/alien/governments.ruleset:70
#: data/multiplayer/governments.ruleset:69
#: data/granularity/governments.ruleset:69
msgid "Anarchy"
msgstr ""

#: data/civ1/governments.ruleset:79 data/civ2/governments.ruleset:77
#: data/classic/governments.ruleset:77 data/sandbox/governments.ruleset:77
#: data/sandbox/governments.ruleset:119 data/civ2civ3/governments.ruleset:77
#: data/civ2civ3/governments.ruleset:119
#: data/multiplayer/governments.ruleset:77
#: data/granularity/governments.ruleset:99
#, c-format
msgid "Warlord %s"
msgstr ""

#: data/civ1/governments.ruleset:80 data/civ2/governments.ruleset:78
#: data/classic/governments.ruleset:78 data/sandbox/governments.ruleset:78
#: data/sandbox/governments.ruleset:120 data/civ2civ3/governments.ruleset:78
#: data/civ2civ3/governments.ruleset:120
#: data/multiplayer/governments.ruleset:78
#: data/granularity/governments.ruleset:100
#, c-format
msgid "Warlady %s"
msgstr ""

#: data/civ1/governments.ruleset:82 data/civ2/governments.ruleset:80
#: data/classic/governments.ruleset:80 data/sandbox/governments.ruleset:80
#: data/civ2civ3/governments.ruleset:80 data/multiplayer/governments.ruleset:80
msgid ""
"Anarchy is simply the absence of any recognizable government. Citizens are "
"disorganized and unproductive, and will spend all income as quickly as "
"possible, rather than paying taxes or conducting research."
msgstr ""

#: data/civ1/governments.ruleset:87 data/classic/governments.ruleset:85
#: data/multiplayer/governments.ruleset:85
msgid ""
"Anarchy offers slightly less corruption than Despotism, but slightly more "
"unhappiness."
msgstr ""

#: data/civ1/governments.ruleset:95 data/civ2/governments.ruleset:93
#: data/classic/governments.ruleset:93 data/sandbox/governments.ruleset:152
#: data/civ2civ3/governments.ruleset:152 data/alien/governments.ruleset:88
#: data/multiplayer/governments.ruleset:93
#: data/granularity/governments.ruleset:110
msgid "Despotism"
msgstr ""

#: data/civ1/governments.ruleset:104 data/civ2/governments.ruleset:102
#: data/classic/governments.ruleset:102 data/sandbox/governments.ruleset:161
#: data/civ2civ3/governments.ruleset:161
#: data/multiplayer/governments.ruleset:102
#: data/granularity/governments.ruleset:121
#, c-format
msgid "Chief %s"
msgstr ""

#: data/civ1/governments.ruleset:105 data/civ2/governments.ruleset:103
#: data/classic/governments.ruleset:103 data/sandbox/governments.ruleset:162
#: data/civ2civ3/governments.ruleset:162
#: data/multiplayer/governments.ruleset:103
#: data/granularity/governments.ruleset:122
#, c-format
msgid "?female:Chief %s"
msgstr ""

#: data/civ1/governments.ruleset:107 data/civ2/governments.ruleset:105
#: data/classic/governments.ruleset:105 data/sandbox/governments.ruleset:164
#: data/civ2civ3/governments.ruleset:164
#: data/multiplayer/governments.ruleset:105
msgid ""
"Under Despotism, you are the absolute ruler of your people.  Your control "
"over your citizens is maintained largely by martial law."
msgstr ""

#: data/civ1/governments.ruleset:110 data/classic/governments.ruleset:108
#: data/multiplayer/governments.ruleset:108
msgid ""
"Despotism suffers the highest level of corruption of all forms of government."
msgstr ""

#: data/civ1/governments.ruleset:118 data/civ1/techs.ruleset:447
#: data/civ2/governments.ruleset:116 data/civ2/techs.ruleset:543
#: data/classic/governments.ruleset:116 data/classic/techs.ruleset:540
#: data/sandbox/governments.ruleset:192 data/sandbox/techs.ruleset:556
#: data/civ2civ3/governments.ruleset:192 data/civ2civ3/techs.ruleset:551
#: data/multiplayer/governments.ruleset:116 data/multiplayer/techs.ruleset:548
#: data/granularity/governments.ruleset:132 data/granularity/techs.ruleset:462
msgid "Monarchy"
msgstr ""

#: data/civ1/governments.ruleset:129 data/civ2/governments.ruleset:127
#: data/classic/governments.ruleset:127 data/sandbox/governments.ruleset:202
#: data/civ2civ3/governments.ruleset:202
#: data/multiplayer/governments.ruleset:127
#: data/granularity/governments.ruleset:143
#, c-format
msgid "King %s"
msgstr ""

#: data/civ1/governments.ruleset:130 data/civ2/governments.ruleset:128
#: data/classic/governments.ruleset:128 data/sandbox/governments.ruleset:203
#: data/civ2civ3/governments.ruleset:203
#: data/multiplayer/governments.ruleset:128
#, c-format
msgid "Queen %s"
msgstr ""

#: data/civ1/governments.ruleset:132 data/civ2/governments.ruleset:130
#: data/classic/governments.ruleset:130 data/sandbox/governments.ruleset:205
#: data/civ2civ3/governments.ruleset:205
#: data/multiplayer/governments.ruleset:130
msgid ""
"Under Monarchy, a king or queen serves as a hereditary figurehead for your "
"government."
msgstr ""

#: data/civ1/governments.ruleset:135 data/classic/governments.ruleset:133
#: data/multiplayer/governments.ruleset:133
msgid ""
"Monarchy suffers the same small amount of corruption that the Republic does."
msgstr ""

#: data/civ1/governments.ruleset:143 data/civ1/techs.ruleset:219
#: data/civ2/governments.ruleset:141 data/civ2/techs.ruleset:235
#: data/classic/governments.ruleset:141 data/classic/techs.ruleset:235
#: data/sandbox/governments.ruleset:232 data/sandbox/techs.ruleset:238
#: data/civ2civ3/governments.ruleset:232 data/civ2civ3/techs.ruleset:237
#: data/alien/governments.ruleset:111 data/multiplayer/governments.ruleset:141
#: data/multiplayer/techs.ruleset:235
msgid "Communism"
msgstr ""

#: data/civ1/governments.ruleset:153 data/civ2/governments.ruleset:151
#: data/classic/governments.ruleset:151 data/sandbox/governments.ruleset:242
#: data/civ2civ3/governments.ruleset:242 data/alien/governments.ruleset:122
#: data/alien/governments.ruleset:170 data/multiplayer/governments.ruleset:151
#, c-format
msgid "Comrade %s"
msgstr ""

#: data/civ1/governments.ruleset:154 data/civ2/governments.ruleset:152
#: data/classic/governments.ruleset:152 data/sandbox/governments.ruleset:243
#: data/civ2civ3/governments.ruleset:243 data/alien/governments.ruleset:123
#: data/alien/governments.ruleset:171 data/multiplayer/governments.ruleset:152
#, c-format
msgid "?female:Comrade %s"
msgstr ""

#: data/civ1/governments.ruleset:156 data/civ2/governments.ruleset:154
#: data/classic/governments.ruleset:154 data/sandbox/governments.ruleset:245
#: data/civ2civ3/governments.ruleset:245
#: data/multiplayer/governments.ruleset:154
msgid ""
"A Communist government is based on the ideal that all people are equal.  All "
"goods are owned by the state, rather than by private citizens.  Communism "
"gives a balance between military and commercial styles of government."
msgstr ""

#: data/civ1/governments.ruleset:161 data/classic/governments.ruleset:159
#: data/multiplayer/governments.ruleset:159
msgid ""
"Under Communism, corruption does not vary by distance from the capital; all "
"cities (including the capital) have a modest amount of corruption."
msgstr ""

#: data/civ1/governments.ruleset:170 data/civ2/governments.ruleset:199
#: data/classic/governments.ruleset:168 data/sandbox/governments.ruleset:362
#: data/civ2civ3/governments.ruleset:361
#: data/multiplayer/governments.ruleset:168
msgid "Republic"
msgstr ""

#: data/civ1/governments.ruleset:180 data/civ2/governments.ruleset:209
#: data/sandbox/governments.ruleset:333 data/civ2civ3/governments.ruleset:332
#: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53
#, c-format
msgid "Consul %s"
msgstr ""

#: data/civ1/governments.ruleset:181 data/civ2/governments.ruleset:210
#: data/sandbox/governments.ruleset:334 data/civ2civ3/governments.ruleset:333
#: data/nation/byzantium.ruleset:32 data/nation/roman.ruleset:53
#, c-format
msgid "?female:Consul %s"
msgstr ""

#: data/civ1/governments.ruleset:183 data/civ2/governments.ruleset:212
#: data/classic/governments.ruleset:181 data/sandbox/governments.ruleset:375
#: data/civ2civ3/governments.ruleset:374
#: data/multiplayer/governments.ruleset:181
msgid ""
"Under a Republican government, citizens hold an election to select a "
"representative who will govern them; since elected leaders must remain "
"popular to remain in control, citizens are given a greater degree of "
"freedom.  Citizens under the Republic become unhappy easily, but the self-"
"sufficiency of your citizens allows high levels of trade."
msgstr ""

#: data/civ1/governments.ruleset:195 data/civ1/techs.ruleset:260
#: data/civ2/governments.ruleset:224 data/civ2/techs.ruleset:277
#: data/classic/governments.ruleset:193 data/classic/techs.ruleset:280
#: data/sandbox/governments.ruleset:404 data/sandbox/techs.ruleset:282
#: data/civ2civ3/governments.ruleset:402 data/civ2civ3/techs.ruleset:281
#: data/alien/governments.ruleset:135 data/multiplayer/governments.ruleset:193
#: data/multiplayer/techs.ruleset:280
msgid "Democracy"
msgstr ""

#: data/civ1/governments.ruleset:205 data/civ2/governments.ruleset:234
#: data/classic/governments.ruleset:178 data/sandbox/governments.ruleset:372
#: data/civ2civ3/governments.ruleset:371 data/alien/governments.ruleset:146
#: data/alien/governments.ruleset:194 data/multiplayer/governments.ruleset:178
#, c-format
msgid "President %s"
msgstr ""

#: data/civ1/governments.ruleset:206 data/civ2/governments.ruleset:235
#: data/classic/governments.ruleset:179 data/sandbox/governments.ruleset:373
#: data/civ2civ3/governments.ruleset:372 data/alien/governments.ruleset:147
#: data/alien/governments.ruleset:195 data/multiplayer/governments.ruleset:179
#, c-format
msgid "?female:President %s"
msgstr ""

#: data/civ1/governments.ruleset:208 data/classic/governments.ruleset:206
#: data/multiplayer/governments.ruleset:206
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness.  There is no corruption during Democracy, but "
"citizens become very upset during wars."
msgstr ""

#: data/civ1/governments.ruleset:213 data/civ2/governments.ruleset:243
msgid ""
"Because (happy) citizens of Democracy believe strongly in the government, "
"their loyalty is unswerving.  Military units of Democratic civilizations "
"cannot be bribed, and Democratic cities cannot be incited to revolt by enemy "
"Diplomats and Spies."
msgstr ""

#: data/civ1/nations.ruleset:102 data/civ2/nations.ruleset:104
#: data/default/nationlist.ruleset:60
msgid "?nationgroup:Ancient"
msgstr ""

#: data/civ1/nations.ruleset:106 data/civ2/nations.ruleset:108
#: data/default/nationlist.ruleset:69
msgid "?nationgroup:Modern"
msgstr ""

#: data/civ1/nations.ruleset:110 data/civ2/nations.ruleset:112
#: data/default/nationlist.ruleset:90 data/alien/nations.ruleset:104
msgid "?nationgroup:Barbarian"
msgstr ""

#: data/civ1/nations.ruleset:118 data/civ2/nations.ruleset:120
#: data/nation/american.ruleset:5
msgid "American"
msgstr ""

#: data/civ1/nations.ruleset:119 data/civ2/nations.ruleset:121
#: data/nation/american.ruleset:6
msgid "?plural:Americans"
msgstr ""

#: data/civ1/nations.ruleset:121 data/civ2/nations.ruleset:123
msgid ""
"Formally named the United States of America. Independent from Great Britain "
"after a revolution in 1776-1783 AD."
msgstr ""

#: data/civ1/nations.ruleset:131 data/civ1/nations.ruleset:245
#: data/civ2/nations.ruleset:134 data/civ2/nations.ruleset:250
#: data/civ2/nations.ruleset:461 data/nation/american.ruleset:49
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:42
#, c-format
msgid "Speaker %s"
msgstr ""

#: data/civ1/nations.ruleset:131 data/civ1/nations.ruleset:245
#: data/civ2/nations.ruleset:134 data/civ2/nations.ruleset:250
#: data/civ2/nations.ruleset:461 data/nation/american.ruleset:49
#: data/nation/aztec.ruleset:29 data/nation/celtic.ruleset:42
#, c-format
msgid "?female:Speaker %s"
msgstr ""

#: data/civ1/nations.ruleset:230 data/civ2/nations.ruleset:234
#: data/nation/aztec.ruleset:5
msgid "Aztec"
msgstr ""

#: data/civ1/nations.ruleset:231 data/civ2/nations.ruleset:235
#: data/nation/aztec.ruleset:6
msgid "?plural:Aztecs"
msgstr ""

#: data/civ1/nations.ruleset:233 data/civ2/nations.ruleset:237
#: data/nation/aztec.ruleset:8
msgid ""
"The Azteca, a Nahuatl speaking people from the Sonoran desert, seized "
"control of the Toltec-derived civilizations of Central Mexico during the "
"15th century, reviving the practice of human sacrifice. They were conquered "
"by the Spanish under Cort\303\251s in 1521."
msgstr ""

#: data/civ1/nations.ruleset:330 data/civ2/nations.ruleset:335
#: data/nation/babylonian.ruleset:5
msgid "Babylonian"
msgstr ""

#: data/civ1/nations.ruleset:331 data/civ2/nations.ruleset:336
#: data/nation/babylonian.ruleset:6
msgid "?plural:Babylonians"
msgstr ""

#: data/civ1/nations.ruleset:333 data/civ2/nations.ruleset:338
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BC under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr ""

#. TRANS: Lugal = Great Man
#: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, c-format
msgid "%s Lugal"
msgstr ""

#: data/civ1/nations.ruleset:345 data/civ2/nations.ruleset:351
#: data/nation/babylonian.ruleset:25 data/nation/sumerian.ruleset:29
#, c-format
msgid "?female:%s Lugal"
msgstr ""

#: data/civ1/nations.ruleset:346 data/civ2/nations.ruleset:352
#, c-format
msgid "%s Ensi"
msgstr ""

#: data/civ1/nations.ruleset:346 data/civ2/nations.ruleset:352
#, c-format
msgid "?female:%s Ensi"
msgstr ""

#: data/civ1/nations.ruleset:397 data/civ2/nations.ruleset:530
#: data/nation/chinese.ruleset:5
msgid "Chinese"
msgstr ""

#: data/civ1/nations.ruleset:398 data/civ2/nations.ruleset:531
#: data/nation/chinese.ruleset:6
msgid "?plural:Chinese"
msgstr ""

#: data/civ1/nations.ruleset:400 data/civ2/nations.ruleset:533
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BC, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""

#: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550
#: data/civ2/nations.ruleset:1429 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/chinese.ruleset:29 data/nation/ethiopian.ruleset:27
#: data/nation/japanese.ruleset:23
#, c-format
msgid "Emperor %s"
msgstr ""

#: data/civ1/nations.ruleset:416 data/civ2/nations.ruleset:550
#: data/nation/chinese.ruleset:29
#, c-format
msgid "Empress Dowager %s"
msgstr ""

#: data/civ1/nations.ruleset:417 data/civ2/nations.ruleset:551
#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, c-format
msgid "Chairman %s"
msgstr ""

#: data/civ1/nations.ruleset:417 data/civ2/nations.ruleset:551
#, c-format
msgid "Chairperson %s"
msgstr ""

#: data/civ1/nations.ruleset:546 data/civ2/nations.ruleset:680
#: data/nation/egyptian.ruleset:5
msgid "Egyptian"
msgstr ""

#: data/civ1/nations.ruleset:547 data/civ2/nations.ruleset:681
#: data/nation/egyptian.ruleset:6
msgid "?plural:Egyptians"
msgstr ""

#: data/civ1/nations.ruleset:549 data/civ2/nations.ruleset:683
msgid ""
"Egypt was the second-oldest of the world's civilizations. Since ancient "
"times it has been unusually urbanized, supporting a large population on silt "
"deposited by the annual floodings of the Nile."
msgstr ""

#: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695
#: data/nation/egyptian.ruleset:29
#, c-format
msgid "Pharaoh %s"
msgstr ""

#: data/civ1/nations.ruleset:560 data/civ2/nations.ruleset:695
#: data/nation/egyptian.ruleset:29
#, c-format
msgid "?female:Pharaoh %s"
msgstr ""

#: data/civ1/nations.ruleset:561 data/civ2/nations.ruleset:696
#: data/nation/egyptian.ruleset:30
#, c-format
msgid "Great Pharaoh %s"
msgstr ""

#: data/civ1/nations.ruleset:561 data/civ2/nations.ruleset:696
#: data/nation/egyptian.ruleset:30
#, c-format
msgid "?female:Great Pharaoh %s"
msgstr ""

#: data/civ1/nations.ruleset:628 data/civ2/nations.ruleset:763
#: data/nation/english.ruleset:5
msgid "English"
msgstr ""

#: data/civ1/nations.ruleset:629 data/civ2/nations.ruleset:764
#: data/nation/english.ruleset:6
msgid "?plural:English"
msgstr ""

#: data/civ1/nations.ruleset:631 data/civ2/nations.ruleset:766
#: data/nation/english.ruleset:8
msgid ""
"England was unified by Alfred the Great of Wessex in the late 9th century, "
"only to be conquered by William of Normandy a century later, in the last "
"successful invasion of the country."
msgstr ""

#: data/civ1/nations.ruleset:642 data/civ1/nations.ruleset:1035
#: data/civ2/nations.ruleset:778 data/civ2/nations.ruleset:1177
#: data/civ2/nations.ruleset:1431 data/civ2/nations.ruleset:1943
#: data/civ2/nations.ruleset:2017 data/classic/governments.ruleset:203
#: data/sandbox/governments.ruleset:414 data/civ2civ3/governments.ruleset:412
#: data/multiplayer/governments.ruleset:203
#, c-format
msgid "Prime Minister %s"
msgstr ""

#: data/civ1/nations.ruleset:642 data/civ1/nations.ruleset:1035
#: data/civ2/nations.ruleset:778 data/civ2/nations.ruleset:1177
#: data/civ2/nations.ruleset:1431 data/civ2/nations.ruleset:1943
#: data/civ2/nations.ruleset:2017 data/classic/governments.ruleset:204
#: data/sandbox/governments.ruleset:415 data/civ2civ3/governments.ruleset:413
#: data/multiplayer/governments.ruleset:204
#, c-format
msgid "?female:Prime Minister %s"
msgstr ""

#: data/civ1/nations.ruleset:741 data/civ2/nations.ruleset:878
#: data/nation/french.ruleset:5
msgid "French"
msgstr ""

#: data/civ1/nations.ruleset:742 data/civ2/nations.ruleset:879
#: data/nation/french.ruleset:6
msgid "?plural:French"
msgstr ""

#: data/civ1/nations.ruleset:744 data/civ2/nations.ruleset:881
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag."
msgstr ""

#: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893
#: data/nation/french.ruleset:42
#, c-format
msgid "Chieftain %s"
msgstr ""

#: data/civ1/nations.ruleset:755 data/civ2/nations.ruleset:893
#: data/nation/french.ruleset:42
#, c-format
msgid "?female:Chieftain %s"
msgstr ""

#: data/civ1/nations.ruleset:756 data/civ2/nations.ruleset:894
#: data/nation/french.ruleset:43
#, c-format
msgid "Premier %s"
msgstr ""

#: data/civ1/nations.ruleset:756 data/civ2/nations.ruleset:894
#, c-format
msgid "?female:Premier %s"
msgstr ""

#: data/civ1/nations.ruleset:866 data/civ2/nations.ruleset:1005
#: data/nation/german.ruleset:5
msgid "German"
msgstr ""

#: data/civ1/nations.ruleset:867 data/civ2/nations.ruleset:1006
#: data/nation/german.ruleset:6
msgid "?plural:Germans"
msgstr ""

#: data/civ1/nations.ruleset:870 data/civ2/nations.ruleset:1009
#: data/nation/german.ruleset:9
msgid ""
"Germany was united in 1871 by the Prussian military force. After World War I "
"it became a republic, but fell into Nazism in 1933 and started World War II. "
"After the war it was split into two states, which reunited in 1990 at the "
"end of the Cold War."
msgstr ""

#: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, c-format
msgid "Chancellor %s"
msgstr ""

#: data/civ1/nations.ruleset:882 data/civ2/nations.ruleset:1022
#: data/nation/austrian.ruleset:51 data/nation/byzantium.ruleset:28
#: data/nation/egyptian.ruleset:28 data/nation/german.ruleset:33
#, c-format
msgid "?female:Chancellor %s"
msgstr ""

#: data/civ1/nations.ruleset:883 data/civ2/nations.ruleset:1023
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, c-format
msgid "First Secretary %s"
msgstr ""

#: data/civ1/nations.ruleset:883 data/civ2/nations.ruleset:1023
#: data/nation/austrian.ruleset:53 data/nation/german.ruleset:35
#: data/nation/italian.ruleset:45 data/nation/polish.ruleset:38
#, c-format
msgid "?female:First Secretary %s"
msgstr ""

#: data/civ1/nations.ruleset:1022 data/civ2/nations.ruleset:1163
#: data/nation/greek.ruleset:5
msgid "Greek"
msgstr ""

#: data/civ1/nations.ruleset:1023 data/civ2/nations.ruleset:1164
#: data/nation/greek.ruleset:6
msgid "?plural:Greeks"
msgstr ""

#: data/civ1/nations.ruleset:1025 data/civ2/nations.ruleset:1166
#: data/nation/greek.ruleset:8
msgid "The ancient Greeks, between Mycenae and the Roman conquest."
msgstr ""

#: data/civ1/nations.ruleset:1034 data/civ2/nations.ruleset:1176
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, c-format
msgid "Despot %s"
msgstr ""

#: data/civ1/nations.ruleset:1034 data/civ2/nations.ruleset:1176
#: data/nation/byzantium.ruleset:29 data/nation/greek.ruleset:24
#, c-format
msgid "?female:Despot %s"
msgstr ""

#: data/civ1/nations.ruleset:1174 data/civ2/nations.ruleset:1316
#: data/nation/indian.ruleset:5
msgid "Indian"
msgstr ""

#: data/civ1/nations.ruleset:1175 data/civ2/nations.ruleset:1317
#: data/nation/indian.ruleset:6
msgid "?plural:Indians"
msgstr ""

#: data/civ1/nations.ruleset:1177 data/civ2/nations.ruleset:1319
msgid ""
"The cradle of Ancient Indian civilization lay in the Indus river valley in "
"modern-day Pakistan."
msgstr ""

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, c-format
msgid "Raja %s"
msgstr ""

#: data/civ1/nations.ruleset:1187 data/civ2/nations.ruleset:1330
#: data/nation/indian.ruleset:26 data/nation/khmer.ruleset:26
#, c-format
msgid "Rani %s"
msgstr ""

#: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, c-format
msgid "Maharaja %s"
msgstr ""

#: data/civ1/nations.ruleset:1188 data/civ2/nations.ruleset:1331
#: data/nation/indian.ruleset:28 data/nation/khmer.ruleset:27
#, c-format
msgid "Maharani %s"
msgstr ""

#: data/civ1/nations.ruleset:1189 data/civ2/nations.ruleset:1332
#: data/nation/indian.ruleset:29
#, c-format
msgid "Mahatma %s"
msgstr ""

#: data/civ1/nations.ruleset:1189 data/civ2/nations.ruleset:1332
#: data/nation/indian.ruleset:29
#, c-format
msgid "?female:Mahatma %s"
msgstr ""

#: data/civ1/nations.ruleset:1271 data/civ2/nations.ruleset:1532
#: data/nation/mongol.ruleset:5
msgid "Mongol"
msgstr ""

#: data/civ1/nations.ruleset:1272 data/civ2/nations.ruleset:1533
#: data/nation/mongol.ruleset:6
msgid "?plural:Mongols"
msgstr ""

#: data/civ1/nations.ruleset:1274 data/civ2/nations.ruleset:1535
#: data/nation/mongol.ruleset:8
msgid ""
"In the centuries after their unification by Chinggis Khan, the Mongols "
"conquered the largest empire in human history, encompassing most of the "
"continent of Asia. They became notorious for their utter ruthlessness in "
"warfare."
msgstr ""

#: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548
#: data/nation/hunnic.ruleset:42 data/nation/mongol.ruleset:33
#, c-format
msgid "%s Khan"
msgstr ""

#: data/civ1/nations.ruleset:1286 data/civ2/nations.ruleset:1548
#: data/nation/hunnic.ruleset:42 data/nation/mongol.ruleset:33
#, c-format
msgid "%s Khatan"
msgstr ""

#: data/civ1/nations.ruleset:1287 data/civ2/nations.ruleset:1549
#: data/nation/hunnic.ruleset:43 data/nation/mongol.ruleset:34
#, c-format
msgid "%s Khagan"
msgstr ""

#: data/civ1/nations.ruleset:1287 data/civ2/nations.ruleset:1549
#: data/nation/hunnic.ruleset:43 data/nation/mongol.ruleset:34
#, c-format
msgid "?female:%s Khagan"
msgstr ""

#: data/civ1/nations.ruleset:1338 data/civ2/nations.ruleset:1676
#: data/nation/roman.ruleset:5
msgid "Roman"
msgstr ""

#: data/civ1/nations.ruleset:1339 data/civ2/nations.ruleset:1677
#: data/nation/roman.ruleset:6
msgid "?plural:Romans"
msgstr ""

#: data/civ1/nations.ruleset:1341 data/civ2/nations.ruleset:1679
msgid ""
"Rome was, in legend, founded by Romulus in 753 BC. At its height, Rome "
"controlled nearly all of Europe, northern Africa and Mesopotamia."
msgstr ""

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, c-format
msgid "Dictator %s"
msgstr ""

#: data/civ1/nations.ruleset:1353 data/civ2/nations.ruleset:1691
#: data/nation/brazilian.ruleset:29 data/nation/roman.ruleset:51
#, c-format
msgid "Dictatrix %s"
msgstr ""

#: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692
#, c-format
msgid "Imperator %s"
msgstr ""

#: data/civ1/nations.ruleset:1354 data/civ2/nations.ruleset:1692
#, c-format
msgid "Imperatrix %s"
msgstr ""

#: data/civ1/nations.ruleset:1355 data/civ2/nations.ruleset:1693
#: data/alien/governments.ruleset:78 data/granularity/governments.ruleset:77
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:22
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:41
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, c-format
msgid "Usurper %s"
msgstr ""

#: data/civ1/nations.ruleset:1355 data/civ2/nations.ruleset:1693
#: data/alien/governments.ruleset:79 data/granularity/governments.ruleset:78
#: data/nation/byzantium.ruleset:27 data/nation/carthaginian.ruleset:22
#: data/nation/egyptian.ruleset:27 data/nation/greek.ruleset:23
#: data/nation/hittite.ruleset:27 data/nation/hunnic.ruleset:41
#: data/nation/roman.ruleset:49 data/nation/sumerian.ruleset:28
#, c-format
msgid "?female:Usurper %s"
msgstr ""

#: data/civ1/nations.ruleset:1393 data/civ2/nations.ruleset:1731
#: data/nation/russian.ruleset:5
msgid "Russian"
msgstr ""

#: data/civ1/nations.ruleset:1394 data/civ2/nations.ruleset:1732
#: data/nation/russian.ruleset:6
msgid "?plural:Russians"
msgstr ""

#: data/civ1/nations.ruleset:1396 data/civ2/nations.ruleset:1734
msgid ""
"According to legend, Slavic and Finnic tribes of Novgorod invited in the "
"year 862 the Varangian (Viking) king Rurik to bring order to their land. "
"Rurik established Kievan Rus' in this realm, the first Russian state. By the "
"11th century, Kievan Rus' had disintegrated into lesser princedoms, which "
"were once again united into one state by Ivan III in the 15th century. After "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After USSR "
"dissolution in 1991 Russia appeared on world map again, now as a federative "
"republic."
msgstr ""

#: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753
#, c-format
msgid "Duke %s"
msgstr ""

#: data/civ1/nations.ruleset:1414 data/civ2/nations.ruleset:1753
#, c-format
msgid "Duchess %s"
msgstr ""

#: data/civ1/nations.ruleset:1415 data/civ2/nations.ruleset:1754
#: data/nation/russian.ruleset:50
#, c-format
msgid "Tsar %s"
msgstr ""

#: data/civ1/nations.ruleset:1415 data/civ2/nations.ruleset:1754
#: data/nation/russian.ruleset:50
#, c-format
msgid "Tsaritsa %s"
msgstr ""

#: data/civ1/nations.ruleset:1490 data/civ2/nations.ruleset:2084
#: data/nation/zulu.ruleset:5
msgid "Zulu"
msgstr ""

#: data/civ1/nations.ruleset:1491 data/civ2/nations.ruleset:2085
#: data/nation/zulu.ruleset:6
msgid "?plural:Zulus"
msgstr ""

#: data/civ1/nations.ruleset:1493 data/civ2/nations.ruleset:2087
#: data/nation/zulu.ruleset:8
msgid ""
"The Zulus are a warlike Bantu people who migrated from west-central Africa "
"into southern Africa beginning in the early 1700s, conquering the native "
"Khoisan peoples and clashing with European settlers."
msgstr ""

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:28
#: data/nation/zulu.ruleset:40
#, c-format
msgid "Great Chief %s"
msgstr ""

#: data/civ1/nations.ruleset:1504 data/civ2/nations.ruleset:1845
#: data/civ2/nations.ruleset:2099 data/nation/apache.ruleset:28
#: data/nation/cherokee.ruleset:24 data/nation/iroquois.ruleset:28
#: data/nation/polynesian.ruleset:22 data/nation/sioux.ruleset:29
#: data/nation/taino.ruleset:32 data/nation/tupi.ruleset:28
#: data/nation/zulu.ruleset:40
#, c-format
msgid "?female:Great Chief %s"
msgstr ""

#: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:460
#: data/civ2/nations.ruleset:1846 data/civ2/nations.ruleset:2100
#: data/nation/celtic.ruleset:41 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, c-format
msgid "Spokesman %s"
msgstr ""

#: data/civ1/nations.ruleset:1505 data/civ2/nations.ruleset:460
#: data/civ2/nations.ruleset:1846 data/civ2/nations.ruleset:2100
#: data/nation/celtic.ruleset:41 data/nation/cherokee.ruleset:25
#: data/nation/iroquois.ruleset:29 data/nation/polynesian.ruleset:23
#: data/nation/sioux.ruleset:30 data/nation/zulu.ruleset:41
#, c-format
msgid "Spokeswoman %s"
msgstr ""

#: data/civ1/nations.ruleset:1506 data/civ2/nations.ruleset:1847
#: data/civ2/nations.ruleset:2101 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:26
#: data/nation/zulu.ruleset:42
#, c-format
msgid "Principal Chief %s"
msgstr ""

#: data/civ1/nations.ruleset:1506 data/civ2/nations.ruleset:1847
#: data/civ2/nations.ruleset:2101 data/nation/cherokee.ruleset:26
#: data/nation/iroquois.ruleset:30 data/nation/polynesian.ruleset:24
#: data/nation/sioux.ruleset:31 data/nation/tupi.ruleset:26
#: data/nation/zulu.ruleset:42
#, c-format
msgid "?female:Principal Chief %s"
msgstr ""

#: data/civ1/nations.ruleset:1562 data/civ2/nations.ruleset:2157
#: data/nation/barbarian.ruleset:5 data/nation/singlebarbarian.ruleset:5
#: server/stdinhand.c:3657 server/stdinhand.c:6813
msgid "Barbarian"
msgstr ""

#: data/civ1/nations.ruleset:1563 data/civ2/nations.ruleset:2158
#: data/nation/barbarian.ruleset:6 data/nation/singlebarbarian.ruleset:6
msgid "?plural:Barbarians"
msgstr ""

#: data/civ1/nations.ruleset:1565 data/civ2/nations.ruleset:2160
#: data/nation/barbarian.ruleset:8 data/nation/singlebarbarian.ruleset:8
msgid ""
"Since the dawn of civilization, barbarians have been a threat to cultured "
"peoples everywhere."
msgstr ""

#: data/civ1/nations.ruleset:1603 data/civ2/nations.ruleset:2198
#: data/nation/pirate.ruleset:5
msgid "Pirate"
msgstr ""

#: data/civ1/nations.ruleset:1604 data/civ2/nations.ruleset:2199
#: data/nation/pirate.ruleset:6
msgid "?plural:Pirates"
msgstr ""

#: data/civ1/nations.ruleset:1606 data/civ2/nations.ruleset:2201
#: data/nation/pirate.ruleset:8
msgid ""
"As long as honest men have sailed the seas, pirates have been a scourge of "
"them and of all coastal dwelling peoples."
msgstr ""

#: data/civ1/styles.ruleset:29 data/civ2/styles.ruleset:29
#: data/classic/styles.ruleset:29 data/sandbox/styles.ruleset:29
#: data/civ2civ3/styles.ruleset:29 data/multiplayer/styles.ruleset:29
msgid "?style:European"
msgstr ""

#: data/civ1/styles.ruleset:32 data/civ2/styles.ruleset:32
#: data/classic/styles.ruleset:32 data/sandbox/styles.ruleset:32
#: data/civ2civ3/styles.ruleset:32 data/multiplayer/styles.ruleset:32
msgid "?style:Classical"
msgstr ""

#: data/civ1/styles.ruleset:35 data/civ2/styles.ruleset:35
#: data/classic/styles.ruleset:35 data/sandbox/styles.ruleset:35
#: data/civ2civ3/styles.ruleset:35 data/multiplayer/styles.ruleset:35
msgid "?style:Tropical"
msgstr ""

#: data/civ1/styles.ruleset:38 data/civ2/styles.ruleset:38
#: data/classic/styles.ruleset:38 data/sandbox/styles.ruleset:38
#: data/civ2civ3/styles.ruleset:38 data/multiplayer/styles.ruleset:38
msgid "?style:Asian"
msgstr ""

#: data/civ1/styles.ruleset:41 data/civ2/styles.ruleset:41
#: data/classic/styles.ruleset:41 data/sandbox/styles.ruleset:41
#: data/civ2civ3/styles.ruleset:41 data/multiplayer/styles.ruleset:41
msgid "?style:Babylonian"
msgstr ""

#: data/civ1/styles.ruleset:44 data/civ2/styles.ruleset:44
#: data/classic/styles.ruleset:44 data/sandbox/styles.ruleset:44
#: data/civ2civ3/styles.ruleset:44 data/multiplayer/styles.ruleset:44
msgid "?style:Celtic"
msgstr ""

#: data/civ1/styles.ruleset:65 data/civ2/styles.ruleset:65
#: data/classic/styles.ruleset:65 data/sandbox/styles.ruleset:65
#: data/civ2civ3/styles.ruleset:65 data/multiplayer/styles.ruleset:65
msgid "?citystyle:European"
msgstr ""

#: data/civ1/styles.ruleset:74 data/civ2/styles.ruleset:74
#: data/classic/styles.ruleset:74 data/sandbox/styles.ruleset:74
#: data/civ2civ3/styles.ruleset:74 data/multiplayer/styles.ruleset:74
msgid "?citystyle:Classical"
msgstr ""

#: data/civ1/styles.ruleset:83 data/civ2/styles.ruleset:83
#: data/classic/styles.ruleset:83 data/sandbox/styles.ruleset:83
#: data/civ2civ3/styles.ruleset:83 data/multiplayer/styles.ruleset:83
msgid "?citystyle:Tropical"
msgstr ""

#: data/civ1/styles.ruleset:92 data/civ2/styles.ruleset:92
#: data/classic/styles.ruleset:92 data/sandbox/styles.ruleset:92
#: data/civ2civ3/styles.ruleset:92 data/multiplayer/styles.ruleset:92
msgid "?citystyle:Asian"
msgstr ""

#: data/civ1/styles.ruleset:101 data/civ2/styles.ruleset:101
#: data/classic/styles.ruleset:101 data/sandbox/styles.ruleset:101
#: data/civ2civ3/styles.ruleset:101 data/multiplayer/styles.ruleset:101
msgid "?citystyle:Babylonian"
msgstr ""

#: data/civ1/styles.ruleset:110 data/civ2/styles.ruleset:110
#: data/classic/styles.ruleset:110 data/sandbox/styles.ruleset:110
#: data/civ2civ3/styles.ruleset:110 data/multiplayer/styles.ruleset:110
msgid "?citystyle:Celtic"
msgstr ""

#: data/civ1/styles.ruleset:119 data/civ2/styles.ruleset:119
msgid "?citystyle:Renaissance"
msgstr ""

#: data/civ1/styles.ruleset:128 data/civ2/styles.ruleset:128
#: data/classic/styles.ruleset:119 data/sandbox/styles.ruleset:119
#: data/civ2civ3/styles.ruleset:119 data/multiplayer/styles.ruleset:119
msgid "?citystyle:Industrial"
msgstr ""

#: data/civ1/styles.ruleset:137 data/civ2/styles.ruleset:137
#: data/classic/styles.ruleset:137 data/sandbox/styles.ruleset:137
#: data/civ2civ3/styles.ruleset:137 data/multiplayer/styles.ruleset:137
msgid "?citystyle:Modern"
msgstr ""

#: data/civ1/styles.ruleset:146 data/civ2/styles.ruleset:146
#: data/classic/styles.ruleset:146 data/sandbox/styles.ruleset:146
#: data/civ2civ3/styles.ruleset:146 data/multiplayer/styles.ruleset:146
msgid "?citystyle:PostModern"
msgstr ""

#: data/civ1/techs.ruleset:114 data/civ2/techs.ruleset:114
#: data/classic/techs.ruleset:114 data/sandbox/techs.ruleset:114
#: data/civ2civ3/techs.ruleset:114 data/multiplayer/techs.ruleset:114
msgid "Advanced Flight"
msgstr ""

#: data/civ1/techs.ruleset:122 data/civ2/techs.ruleset:122
#: data/classic/techs.ruleset:122 data/sandbox/techs.ruleset:124
#: data/civ2civ3/techs.ruleset:123 data/multiplayer/techs.ruleset:122
#: data/granularity/techs.ruleset:123
msgid "Alphabet"
msgstr ""

#: data/civ1/techs.ruleset:130 data/civ2/techs.ruleset:138
#: data/classic/techs.ruleset:138 data/sandbox/techs.ruleset:140
#: data/civ2civ3/techs.ruleset:139 data/multiplayer/techs.ruleset:138
#: data/granularity/techs.ruleset:171
msgid "Astronomy"
msgstr ""

#: data/civ1/techs.ruleset:138 data/civ2/techs.ruleset:146
#: data/classic/techs.ruleset:146 data/sandbox/techs.ruleset:149
#: data/civ2civ3/techs.ruleset:148 data/multiplayer/techs.ruleset:146
msgid "Atomic Theory"
msgstr ""

#: data/civ1/techs.ruleset:146 data/civ2/techs.ruleset:154
#: data/classic/techs.ruleset:154 data/sandbox/techs.ruleset:157
#: data/civ2civ3/techs.ruleset:156 data/multiplayer/techs.ruleset:154
msgid "Automobile"
msgstr ""

#: data/civ1/techs.ruleset:151 data/civ1/techs.ruleset:418
#: data/civ1/techs.ruleset:509 data/civ2/techs.ruleset:159
#: data/civ2/techs.ruleset:500 data/civ2/techs.ruleset:616
#: data/classic/techs.ruleset:159 data/classic/techs.ruleset:497
#: data/classic/techs.ruleset:613 data/multiplayer/techs.ruleset:159
#: data/multiplayer/techs.ruleset:505 data/multiplayer/techs.ruleset:621
msgid "Increases the population's contribution to pollution."
msgstr ""

#: data/civ1/techs.ruleset:154 data/civ2/techs.ruleset:162
#: data/classic/techs.ruleset:162 data/sandbox/techs.ruleset:165
#: data/civ2civ3/techs.ruleset:164 data/multiplayer/techs.ruleset:162
msgid "Banking"
msgstr ""

#: data/civ1/techs.ruleset:162 data/civ2/techs.ruleset:170
#: data/classic/techs.ruleset:170 data/sandbox/techs.ruleset:173
#: data/civ2civ3/techs.ruleset:172 data/multiplayer/techs.ruleset:170
msgid "Bridge Building"
msgstr ""

#: data/civ1/techs.ruleset:168 data/civ2/techs.ruleset:176
#: data/classic/techs.ruleset:176 data/sandbox/techs.ruleset:179
#: data/civ2civ3/techs.ruleset:178 data/multiplayer/techs.ruleset:176
msgid "Allows roads to be built on river tiles."
msgstr ""

#: data/civ1/techs.ruleset:171 data/civ2/techs.ruleset:179
#: data/classic/techs.ruleset:179 data/sandbox/techs.ruleset:182
#: data/civ2civ3/techs.ruleset:181 data/multiplayer/techs.ruleset:179
msgid "Bronze Working"
msgstr ""

#: data/civ1/techs.ruleset:179 data/civ2/techs.ruleset:187
#: data/classic/techs.ruleset:187 data/sandbox/techs.ruleset:190
#: data/civ2civ3/techs.ruleset:189 data/multiplayer/techs.ruleset:187
msgid "Ceremonial Burial"
msgstr ""

#: data/civ1/techs.ruleset:187 data/civ2/techs.ruleset:195
#: data/classic/techs.ruleset:195 data/sandbox/techs.ruleset:198
#: data/civ2civ3/techs.ruleset:197 data/multiplayer/techs.ruleset:195
msgid "Chemistry"
msgstr ""

#: data/civ1/techs.ruleset:195 data/civ2/techs.ruleset:203
#: data/classic/techs.ruleset:203 data/sandbox/techs.ruleset:206
#: data/civ2civ3/techs.ruleset:205 data/multiplayer/techs.ruleset:203
msgid "Chivalry"
msgstr ""

#: data/civ1/techs.ruleset:203 data/civ2/techs.ruleset:211
#: data/classic/techs.ruleset:211 data/sandbox/techs.ruleset:214
#: data/civ2civ3/techs.ruleset:213 data/multiplayer/techs.ruleset:211
#: data/granularity/techs.ruleset:218
msgid "Code of Laws"
msgstr ""

#: data/civ1/techs.ruleset:211 data/civ2/techs.ruleset:227
#: data/classic/techs.ruleset:227 data/sandbox/techs.ruleset:230
#: data/civ2civ3/techs.ruleset:229 data/multiplayer/techs.ruleset:227
msgid "Combustion"
msgstr ""

#: data/civ1/techs.ruleset:227 data/civ2/techs.ruleset:244
#: data/classic/techs.ruleset:244 data/sandbox/techs.ruleset:246
#: data/civ2civ3/techs.ruleset:245 data/multiplayer/techs.ruleset:244
msgid "Computers"
msgstr ""

#: data/civ1/techs.ruleset:235 data/civ2/techs.ruleset:252
#: data/classic/techs.ruleset:252 data/sandbox/techs.ruleset:254
#: data/civ2civ3/techs.ruleset:253 data/multiplayer/techs.ruleset:252
msgid "Conscription"
msgstr ""

#: data/civ1/techs.ruleset:243 data/civ2/techs.ruleset:260
#: data/classic/techs.ruleset:260 data/sandbox/techs.ruleset:262
#: data/civ2civ3/techs.ruleset:261 data/multiplayer/techs.ruleset:260
#: data/granularity/techs.ruleset:238
msgid "Construction"
msgstr ""

#: data/civ1/techs.ruleset:249
msgid "Allows Settlers to build fortresses."
msgstr ""

#: data/civ1/techs.ruleset:252 data/civ2/techs.ruleset:269
#: data/classic/techs.ruleset:272 data/sandbox/techs.ruleset:274
#: data/civ2civ3/techs.ruleset:273 data/multiplayer/techs.ruleset:272
#: data/granularity/techs.ruleset:269
msgid "Currency"
msgstr ""

#: data/civ1/techs.ruleset:268 data/civ2/techs.ruleset:293
#: data/classic/techs.ruleset:296 data/sandbox/techs.ruleset:298
#: data/civ2civ3/techs.ruleset:297 data/multiplayer/techs.ruleset:296
msgid "Electricity"
msgstr ""

#: data/civ1/techs.ruleset:276 data/civ2/techs.ruleset:302
#: data/classic/techs.ruleset:305 data/sandbox/techs.ruleset:312
#: data/civ2civ3/techs.ruleset:309 data/multiplayer/techs.ruleset:305
msgid "Electronics"
msgstr ""

#: data/civ1/techs.ruleset:284 data/civ2/techs.ruleset:310
#: data/classic/techs.ruleset:313 data/sandbox/techs.ruleset:320
#: data/civ2civ3/techs.ruleset:317 data/multiplayer/techs.ruleset:313
#: data/granularity/techs.ruleset:299
msgid "Engineering"
msgstr ""

#: data/civ1/techs.ruleset:292 data/civ2/techs.ruleset:334
#: data/classic/techs.ruleset:337 data/sandbox/techs.ruleset:344
#: data/civ2civ3/techs.ruleset:341 data/multiplayer/techs.ruleset:339
msgid "Explosives"
msgstr ""

#: data/civ1/techs.ruleset:300 data/civ2/techs.ruleset:342
#: data/classic/techs.ruleset:345 data/sandbox/techs.ruleset:352
#: data/civ2civ3/techs.ruleset:349 data/multiplayer/techs.ruleset:347
msgid "Feudalism"
msgstr ""

#: data/civ1/techs.ruleset:308 data/civ2/techs.ruleset:350
#: data/classic/techs.ruleset:353 data/sandbox/techs.ruleset:360
#: data/civ2civ3/techs.ruleset:357 data/multiplayer/techs.ruleset:355
#: data/granularity/techs.ruleset:331
msgid "Flight"
msgstr ""

#: data/civ1/techs.ruleset:314 data/civ1/techs.ruleset:528
#: data/civ2/techs.ruleset:356 data/civ2/techs.ruleset:652
#: data/classic/techs.ruleset:359 data/classic/techs.ruleset:649
msgid "Decreases one-time revenue from new trade routes."
msgstr ""

#: data/civ1/techs.ruleset:317 data/civ2/techs.ruleset:367
#: data/classic/techs.ruleset:362 data/sandbox/techs.ruleset:369
#: data/civ2civ3/techs.ruleset:365 data/multiplayer/techs.ruleset:371
msgid "Fusion Power"
msgstr ""

#: data/civ1/techs.ruleset:325 data/civ2/techs.ruleset:375
#: data/classic/techs.ruleset:370 data/sandbox/techs.ruleset:379
#: data/civ2civ3/techs.ruleset:374 data/multiplayer/techs.ruleset:379
msgid "Genetic Engineering"
msgstr ""

#: data/civ1/techs.ruleset:333 data/civ2/techs.ruleset:391
#: data/classic/techs.ruleset:386 data/sandbox/techs.ruleset:395
#: data/civ2civ3/techs.ruleset:390 data/multiplayer/techs.ruleset:395
msgid "Gunpowder"
msgstr ""

#: data/civ1/techs.ruleset:341 data/civ2/techs.ruleset:399
#: data/classic/techs.ruleset:394 data/sandbox/techs.ruleset:402
#: data/civ2civ3/techs.ruleset:397 data/multiplayer/techs.ruleset:403
#: data/granularity/techs.ruleset:390
msgid "Horseback Riding"
msgstr ""

#: data/civ1/techs.ruleset:349 data/civ2/techs.ruleset:407
#: data/classic/techs.ruleset:402 data/sandbox/techs.ruleset:410
#: data/civ2civ3/techs.ruleset:405 data/multiplayer/techs.ruleset:411
msgid "Industrialization"
msgstr ""

#: data/civ1/techs.ruleset:354 data/civ2/techs.ruleset:412
#: data/classic/techs.ruleset:407 data/multiplayer/techs.ruleset:416
msgid "Population will start contributing to pollution."
msgstr ""

#: data/civ1/techs.ruleset:357 data/civ2/techs.ruleset:415
#: data/classic/techs.ruleset:410 data/sandbox/techs.ruleset:417
#: data/civ2civ3/techs.ruleset:412 data/multiplayer/techs.ruleset:419
msgid "Invention"
msgstr ""

#: data/civ1/techs.ruleset:365 data/civ2/techs.ruleset:423
#: data/classic/techs.ruleset:419 data/sandbox/techs.ruleset:426
#: data/civ2civ3/techs.ruleset:421 data/multiplayer/techs.ruleset:428
#: data/granularity/techs.ruleset:379
msgid "Iron Working"
msgstr ""

#: data/civ1/techs.ruleset:373 data/civ2/techs.ruleset:431
#: data/classic/techs.ruleset:427 data/sandbox/techs.ruleset:434
#: data/civ2civ3/techs.ruleset:429 data/multiplayer/techs.ruleset:436
msgid "Labor Union"
msgstr ""

#: data/civ1/techs.ruleset:381 data/civ2/techs.ruleset:455
#: data/classic/techs.ruleset:451 data/sandbox/techs.ruleset:458
#: data/civ2civ3/techs.ruleset:453 data/multiplayer/techs.ruleset:460
msgid "Literacy"
msgstr ""

#: data/civ1/techs.ruleset:389 data/civ2/techs.ruleset:471
#: data/classic/techs.ruleset:467 data/sandbox/techs.ruleset:474
#: data/civ2civ3/techs.ruleset:469 data/multiplayer/techs.ruleset:476
msgid "Magnetism"
msgstr ""

#: data/civ1/techs.ruleset:397 data/civ2/techs.ruleset:479
#: data/classic/techs.ruleset:476 data/sandbox/techs.ruleset:482
#: data/civ2civ3/techs.ruleset:477 data/multiplayer/techs.ruleset:484
msgid "Map Making"
msgstr ""

#: data/civ1/techs.ruleset:405 data/civ2/techs.ruleset:487
#: data/classic/techs.ruleset:484 data/sandbox/techs.ruleset:490
#: data/civ2civ3/techs.ruleset:485 data/multiplayer/techs.ruleset:492
#: data/granularity/techs.ruleset:423
msgid "Masonry"
msgstr ""

#: data/civ1/techs.ruleset:413 data/civ2/techs.ruleset:495
#: data/classic/techs.ruleset:492 data/sandbox/techs.ruleset:498
#: data/civ2civ3/techs.ruleset:493 data/multiplayer/techs.ruleset:500
msgid "Mass Production"
msgstr ""

#: data/civ1/techs.ruleset:421 data/civ2/techs.ruleset:503
#: data/classic/techs.ruleset:500 data/sandbox/techs.ruleset:506
#: data/civ2civ3/techs.ruleset:501 data/multiplayer/techs.ruleset:508
msgid "Mathematics"
msgstr ""

#: data/civ1/techs.ruleset:429 data/civ2/techs.ruleset:511
#: data/classic/techs.ruleset:508 data/sandbox/techs.ruleset:514
#: data/civ2civ3/techs.ruleset:509 data/multiplayer/techs.ruleset:516
#: data/granularity/techs.ruleset:432
msgid "Medicine"
msgstr ""

#: data/civ1/techs.ruleset:435
msgid "Eliminates the risk of population loss from plague in all your cities."
msgstr ""

#: data/civ1/techs.ruleset:439 data/civ2/techs.ruleset:519
#: data/classic/techs.ruleset:516 data/sandbox/techs.ruleset:527
#: data/civ2civ3/techs.ruleset:522 data/multiplayer/techs.ruleset:524
msgid "Metallurgy"
msgstr ""

#: data/civ1/techs.ruleset:455 data/civ2/techs.ruleset:559
#: data/classic/techs.ruleset:556 data/sandbox/techs.ruleset:572
#: data/civ2civ3/techs.ruleset:567 data/multiplayer/techs.ruleset:564
msgid "Mysticism"
msgstr ""

#: data/civ1/techs.ruleset:461 data/civ2/techs.ruleset:565
#: data/classic/techs.ruleset:562 data/sandbox/techs.ruleset:578
#: data/civ2civ3/techs.ruleset:573 data/multiplayer/techs.ruleset:570
msgid "Improves the effect of Temples."
msgstr ""

#: data/civ1/techs.ruleset:464 data/civ2/techs.ruleset:568
#: data/classic/techs.ruleset:565 data/sandbox/techs.ruleset:589
#: data/civ2civ3/techs.ruleset:576 data/multiplayer/techs.ruleset:573
msgid "Navigation"
msgstr ""

#: data/civ1/techs.ruleset:472 data/civ2/techs.ruleset:576
#: data/classic/techs.ruleset:573 data/sandbox/techs.ruleset:597
#: data/civ2civ3/techs.ruleset:584 data/multiplayer/techs.ruleset:581
msgid "Nuclear Fission"
msgstr ""

#: data/civ1/techs.ruleset:480 data/civ2/techs.ruleset:584
#: data/classic/techs.ruleset:581 data/sandbox/techs.ruleset:605
#: data/civ2civ3/techs.ruleset:592 data/multiplayer/techs.ruleset:589
msgid "Nuclear Power"
msgstr ""

#: data/civ1/techs.ruleset:488 data/civ2/techs.ruleset:593
#: data/classic/techs.ruleset:590 data/sandbox/techs.ruleset:614
#: data/civ2civ3/techs.ruleset:601 data/multiplayer/techs.ruleset:598
msgid "Philosophy"
msgstr ""

#: data/civ1/techs.ruleset:496 data/civ2/techs.ruleset:603
#: data/classic/techs.ruleset:600 data/sandbox/techs.ruleset:624
#: data/civ2civ3/techs.ruleset:611 data/multiplayer/techs.ruleset:608
msgid "Physics"
msgstr ""

#: data/civ1/techs.ruleset:504 data/civ2/techs.ruleset:611
#: data/classic/techs.ruleset:608 data/sandbox/techs.ruleset:632
#: data/civ2civ3/techs.ruleset:619 data/multiplayer/techs.ruleset:616
msgid "Plastics"
msgstr ""

#: data/civ1/techs.ruleset:512 data/civ2/techs.ruleset:627
#: data/classic/techs.ruleset:624 data/sandbox/techs.ruleset:648
#: data/civ2civ3/techs.ruleset:635 data/multiplayer/techs.ruleset:632
#: data/granularity/techs.ruleset:491
msgid "Pottery"
msgstr ""

#: data/civ1/techs.ruleset:520 data/civ2/techs.ruleset:644
#: data/classic/techs.ruleset:641 data/sandbox/techs.ruleset:668
#: data/civ2civ3/techs.ruleset:655 data/multiplayer/techs.ruleset:649
msgid "?tech:Railroad"
msgstr ""

#: data/civ1/techs.ruleset:526
msgid "Allows Settlers to upgrade roads to railroads."
msgstr ""

#: data/civ1/techs.ruleset:533 data/civ2/techs.ruleset:657
#: data/classic/techs.ruleset:654 data/sandbox/techs.ruleset:686
#: data/civ2civ3/techs.ruleset:671 data/multiplayer/techs.ruleset:660
msgid "Recycling"
msgstr ""

#: data/civ1/techs.ruleset:541 data/civ2/techs.ruleset:665
#: data/classic/techs.ruleset:662 data/sandbox/techs.ruleset:694
#: data/civ2civ3/techs.ruleset:679 data/multiplayer/techs.ruleset:668
msgid "Refining"
msgstr ""

#: data/civ1/techs.ruleset:549
msgid "Religion"
msgstr ""

#: data/civ1/techs.ruleset:557 data/civ2/techs.ruleset:684
#: data/classic/techs.ruleset:686 data/sandbox/techs.ruleset:719
#: data/civ2civ3/techs.ruleset:704 data/multiplayer/techs.ruleset:692
msgid "Robotics"
msgstr ""

#: data/civ1/techs.ruleset:565 data/civ2/techs.ruleset:692
#: data/classic/techs.ruleset:694 data/sandbox/techs.ruleset:727
#: data/civ2civ3/techs.ruleset:712 data/multiplayer/techs.ruleset:700
msgid "Rocketry"
msgstr ""

#: data/civ1/techs.ruleset:573 data/civ2/techs.ruleset:716
#: data/classic/techs.ruleset:718 data/sandbox/techs.ruleset:762
#: data/civ2civ3/techs.ruleset:737 data/multiplayer/techs.ruleset:724
msgid "Space Flight"
msgstr ""

#: data/civ1/techs.ruleset:581 data/civ2/techs.ruleset:732
#: data/classic/techs.ruleset:734 data/sandbox/techs.ruleset:778
#: data/civ2civ3/techs.ruleset:753 data/multiplayer/techs.ruleset:740
msgid "Steam Engine"
msgstr ""

#: data/civ1/techs.ruleset:589 data/civ2/techs.ruleset:740
#: data/classic/techs.ruleset:742 data/sandbox/techs.ruleset:786
#: data/civ2civ3/techs.ruleset:761 data/multiplayer/techs.ruleset:748
msgid "Steel"
msgstr ""

#: data/civ1/techs.ruleset:597 data/civ2/techs.ruleset:748
#: data/classic/techs.ruleset:750 data/sandbox/techs.ruleset:794
#: data/civ2civ3/techs.ruleset:769 data/multiplayer/techs.ruleset:756
msgid "Superconductors"
msgstr ""

#: data/civ1/techs.ruleset:605 data/civ2/techs.ruleset:764
#: data/classic/techs.ruleset:766 data/sandbox/techs.ruleset:814
#: data/civ2civ3/techs.ruleset:789 data/multiplayer/techs.ruleset:772
msgid "The Corporation"
msgstr ""

#: data/civ1/techs.ruleset:613 data/civ2/techs.ruleset:772
#: data/classic/techs.ruleset:775 data/sandbox/techs.ruleset:826
#: data/civ2civ3/techs.ruleset:801 data/multiplayer/techs.ruleset:780
msgid "The Republic"
msgstr ""

#: data/civ1/techs.ruleset:621 data/civ2/techs.ruleset:780
#: data/classic/techs.ruleset:783 data/sandbox/techs.ruleset:834
#: data/civ2civ3/techs.ruleset:809 data/multiplayer/techs.ruleset:788
#: data/granularity/techs.ruleset:596
msgid "The Wheel"
msgstr ""

#: data/civ1/techs.ruleset:629 data/civ2/techs.ruleset:797
#: data/classic/techs.ruleset:800 data/sandbox/techs.ruleset:851
#: data/civ2civ3/techs.ruleset:826 data/multiplayer/techs.ruleset:805
msgid "Theory of Gravity"
msgstr ""

#: data/civ1/techs.ruleset:653 data/civ2/techs.ruleset:829
#: data/classic/techs.ruleset:832 data/sandbox/techs.ruleset:886
#: data/civ2civ3/techs.ruleset:861 data/multiplayer/techs.ruleset:837
#: data/granularity/techs.ruleset:631
msgid "Writing"
msgstr ""

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30
#: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29
#: data/multiplayer/terrain.ruleset:28
msgid "NoFortify"
msgstr ""

#: data/civ1/terrain.ruleset:26 data/civ2/terrain.ruleset:26
#: data/classic/terrain.ruleset:28 data/sandbox/terrain.ruleset:30
#: data/civ2civ3/terrain.ruleset:29 data/alien/terrain.ruleset:29
#: data/multiplayer/terrain.ruleset:28
msgid "No units can fortify on this terrain."
msgstr ""

#: data/civ1/terrain.ruleset:214 data/civ2/terrain.ruleset:214
#: data/classic/terrain.ruleset:311 data/sandbox/terrain.ruleset:319
#: data/civ2civ3/terrain.ruleset:318 data/alien/terrain.ruleset:511
#: data/multiplayer/terrain.ruleset:309
msgid "Ocean"
msgstr ""

#: data/civ1/terrain.ruleset:256 data/civ2/terrain.ruleset:256
msgid "Oceans cover much of the world."
msgstr ""

#: data/civ1/terrain.ruleset:258
msgid ""
"In cities built on the coast, stored food and work towards the current "
"project are at risk from piracy, unless there is any kind of Barracks in the "
"city."
msgstr ""

#: data/civ1/terrain.ruleset:265
msgid "Arctic"
msgstr ""

#: data/civ1/terrain.ruleset:307
msgid ""
"Arctic tiles are found only in the most northerly or southerly reaches of "
"the world.  They are very cold, and hence difficult to work with."
msgstr ""

#: data/civ1/terrain.ruleset:314 data/civ2/terrain.ruleset:310
#: data/classic/terrain.ruleset:467 data/sandbox/terrain.ruleset:473
#: data/civ2civ3/terrain.ruleset:472 data/multiplayer/terrain.ruleset:459
msgid "Desert"
msgstr ""

#: data/civ1/terrain.ruleset:357 data/civ2/terrain.ruleset:354
#: data/classic/terrain.ruleset:514 data/sandbox/terrain.ruleset:520
#: data/civ2civ3/terrain.ruleset:519 data/multiplayer/terrain.ruleset:504
msgid ""
"Deserts are regions of extreme dryness, making agriculture and trade very "
"difficult."
msgstr ""

#: data/civ1/terrain.ruleset:363 data/civ2/terrain.ruleset:360
#: data/classic/terrain.ruleset:522 data/sandbox/terrain.ruleset:534
#: data/civ2civ3/terrain.ruleset:533 data/multiplayer/terrain.ruleset:512
msgid "Forest"
msgstr ""

#: data/civ1/terrain.ruleset:408 data/civ2/terrain.ruleset:405
#: data/classic/terrain.ruleset:570 data/sandbox/terrain.ruleset:582
#: data/civ2civ3/terrain.ruleset:581 data/multiplayer/terrain.ruleset:558
msgid "Forests are densely wooded, making agriculture somewhat problematic."
msgstr ""

#: data/civ1/terrain.ruleset:414 data/civ2/terrain.ruleset:411
#: data/classic/terrain.ruleset:576 data/sandbox/terrain.ruleset:588
#: data/civ2civ3/terrain.ruleset:587 data/multiplayer/terrain.ruleset:564
msgid "Grassland"
msgstr ""

#: data/civ1/terrain.ruleset:457 data/civ2/terrain.ruleset:454
#: data/classic/terrain.ruleset:622 data/sandbox/terrain.ruleset:634
#: data/civ2civ3/terrain.ruleset:633 data/multiplayer/terrain.ruleset:608
msgid "Grasslands afford exceptional agricultural opportunities."
msgstr ""

#: data/civ1/terrain.ruleset:462 data/civ2/terrain.ruleset:459
#: data/classic/terrain.ruleset:627 data/sandbox/terrain.ruleset:639
#: data/civ2civ3/terrain.ruleset:638 data/alien/terrain.ruleset:414
#: data/multiplayer/terrain.ruleset:613
msgid "Hills"
msgstr ""

#: data/civ1/terrain.ruleset:505 data/civ2/terrain.ruleset:502
#: data/classic/terrain.ruleset:673 data/sandbox/terrain.ruleset:685
#: data/civ2civ3/terrain.ruleset:684 data/multiplayer/terrain.ruleset:657
msgid ""
"In addition to being amenable to agriculture, Hills are frequently rich in "
"resources."
msgstr ""

#: data/civ1/terrain.ruleset:508
msgid ""
"A city built in or next to hills is at risk of earthquakes, which can "
"destroy buildings in that city. There is no technology or improvement which "
"can prevent this disaster."
msgstr ""

#: data/civ1/terrain.ruleset:515 data/civ2/terrain.ruleset:508
#: data/classic/terrain.ruleset:679 data/sandbox/terrain.ruleset:694
#: data/civ2civ3/terrain.ruleset:693 data/multiplayer/terrain.ruleset:663
msgid "Jungle"
msgstr ""

#: data/civ1/terrain.ruleset:557 data/civ2/terrain.ruleset:552
#: data/classic/terrain.ruleset:726 data/multiplayer/terrain.ruleset:708
msgid "Jungles are densely overgrown, making agriculture somewhat problematic."
msgstr ""

#: data/civ1/terrain.ruleset:563 data/civ2/terrain.ruleset:558
#: data/classic/terrain.ruleset:732 data/sandbox/terrain.ruleset:748
#: data/civ2civ3/terrain.ruleset:747 data/multiplayer/terrain.ruleset:714
msgid "Mountains"
msgstr ""

#: data/civ1/terrain.ruleset:604 data/civ2/terrain.ruleset:600
#: data/classic/terrain.ruleset:777 data/sandbox/terrain.ruleset:793
#: data/civ2civ3/terrain.ruleset:792 data/multiplayer/terrain.ruleset:757
msgid ""
"Mountains are regions of extreme altitude, making agriculture and trade very "
"difficult."
msgstr ""

#: data/civ1/terrain.ruleset:607
msgid ""
"Cities built in or next to mountains are at risk from volcanic activity. A "
"Temple in the city instils sufficient respect for the forces of nature to "
"prevent population loss."
msgstr ""

#: data/civ1/terrain.ruleset:614 data/civ2/terrain.ruleset:606
#: data/classic/terrain.ruleset:783 data/sandbox/terrain.ruleset:804
#: data/civ2civ3/terrain.ruleset:803 data/multiplayer/terrain.ruleset:763
msgid "Plains"
msgstr ""

#: data/civ1/terrain.ruleset:657 data/civ2/terrain.ruleset:650
#: data/classic/terrain.ruleset:829 data/sandbox/terrain.ruleset:850
#: data/civ2civ3/terrain.ruleset:849 data/multiplayer/terrain.ruleset:807
msgid ""
"Plains are very broad, sparse regions, which makes trade slightly "
"inconvenient."
msgstr ""

#: data/civ1/terrain.ruleset:663 data/civ2/terrain.ruleset:656
#: data/classic/terrain.ruleset:835 data/sandbox/terrain.ruleset:856
#: data/civ2civ3/terrain.ruleset:855 data/multiplayer/terrain.ruleset:813
msgid "Swamp"
msgstr ""

#: data/civ1/terrain.ruleset:707 data/civ2/terrain.ruleset:701
#: data/classic/terrain.ruleset:883 data/multiplayer/terrain.ruleset:859
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic."
msgstr ""

#: data/civ1/terrain.ruleset:713 data/civ2/terrain.ruleset:707
#: data/classic/terrain.ruleset:889 data/sandbox/terrain.ruleset:911
#: data/civ2civ3/terrain.ruleset:910 data/multiplayer/terrain.ruleset:865
msgid "Tundra"
msgstr ""

#: data/civ1/terrain.ruleset:755 data/civ2/terrain.ruleset:749
#: data/classic/terrain.ruleset:934 data/sandbox/terrain.ruleset:956
#: data/civ2civ3/terrain.ruleset:955 data/multiplayer/terrain.ruleset:908
msgid ""
"Tundra are broad, cold regions, fit for some agriculture and little else."
msgstr ""

#: data/civ1/terrain.ruleset:846
msgid "?gui_type:Build Fortress"
msgstr ""

#: data/civ1/terrain.ruleset:849
msgid "?gui_type:Build None"
msgstr ""

#: data/civ1/terrain.ruleset:977 data/civ2/terrain.ruleset:1048
#: data/classic/terrain.ruleset:1235 data/sandbox/terrain.ruleset:1257
#: data/civ2civ3/terrain.ruleset:1256 data/multiplayer/terrain.ruleset:1209
#: data/granularity/terrain.ruleset:675 tools/manual/manual_terrain.c:51
msgid "Irrigation"
msgstr ""

#: data/civ1/terrain.ruleset:992 data/civ2/terrain.ruleset:1064
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean or "
"river tile, or another tile with an irrigation system, must share an edge "
"(not just a corner) with the target tile. However, once irrigated, land "
"remains so even if the water source is removed."
msgstr ""

#: data/civ1/terrain.ruleset:999 data/civ2/terrain.ruleset:1071
msgid "Building irrigation on a tile with a mine will destroy it."
msgstr ""

#: data/civ1/terrain.ruleset:1001 data/civ2/terrain.ruleset:1073
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine on the tile; however, this does not make cities "
"count as a water source for further irrigation. Irrigation can be built on "
"the city tile simply to allow building further irrigation elsewhere, but "
"will not give the tile any further bonus."
msgstr ""

#: data/civ1/terrain.ruleset:1011 data/civ2/terrain.ruleset:1083
#: data/classic/terrain.ruleset:1270 data/sandbox/terrain.ruleset:1298
#: data/civ2civ3/terrain.ruleset:1297 data/alien/terrain.ruleset:838
#: data/multiplayer/terrain.ruleset:1244 data/granularity/terrain.ruleset:727
msgid "?extra:Mine"
msgstr ""

#: data/civ1/terrain.ruleset:1026 data/civ2/terrain.ruleset:1098
#: data/classic/terrain.ruleset:1289 data/multiplayer/terrain.ruleset:1263
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills get an extra 3 production "
"points per tile; other terrains get 1 extra production point."
msgstr ""

#: data/civ1/terrain.ruleset:1031 data/civ2/terrain.ruleset:1103
#: data/classic/terrain.ruleset:1294 data/sandbox/terrain.ruleset:1324
#: data/civ2civ3/terrain.ruleset:1323 data/multiplayer/terrain.ruleset:1268
msgid "Building a mine on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/civ1/terrain.ruleset:1036 data/civ2/terrain.ruleset:1108
#: data/classic/terrain.ruleset:1327 data/sandbox/terrain.ruleset:1386
#: data/civ2civ3/terrain.ruleset:1385 data/alien/terrain.ruleset:859
#: data/multiplayer/terrain.ruleset:1301
msgid "?extra:Pollution"
msgstr ""

#: data/civ1/terrain.ruleset:1054 data/civ2/terrain.ruleset:1126
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Nuclear unit is detonated. It halves all output from "
"its tile, and contributes to the risk of global warming."
msgstr ""

#: data/civ1/terrain.ruleset:1059
msgid ""
"The pollution can only be cleared by dispatching Settlers with the \"clean "
"pollution\" order."
msgstr ""

#: data/civ1/terrain.ruleset:1062
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam or Nuclear Plant -- "
"will reduce pollution from production, as will a Recycling Center."
msgstr ""

#: data/civ1/terrain.ruleset:1069 data/civ2/terrain.ruleset:1141
#: data/classic/terrain.ruleset:1360 data/multiplayer/terrain.ruleset:1335
msgid ""
"The city's population starts adding to pollution with the discovery of "
"Industrialization, and Automobile, Mass Production, and Plastics make this "
"worse. Building a Mass Transit in a city eliminates the population's "
"contribution to pollution."
msgstr ""

#: data/civ1/terrain.ruleset:1074 data/civ2/terrain.ruleset:1146
#: data/classic/terrain.ruleset:1365 data/sandbox/terrain.ruleset:1426
#: data/civ2civ3/terrain.ruleset:1425 data/multiplayer/terrain.ruleset:1340
msgid ""
"The contribution of these factors can be seen in the city dialog; once it "
"exceeds a threshold, the excess is the percent chance of pollution appearing "
"each turn."
msgstr ""

#: data/civ1/terrain.ruleset:1078 data/civ2/terrain.ruleset:1150
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it; but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to jungles and swamps, and inland tiles are lost to "
"desert. This tends to devastate cities and leads to global impoverishment."
msgstr ""

#: data/civ1/terrain.ruleset:1086 data/civ2/terrain.ruleset:1158
#: data/classic/terrain.ruleset:1377 data/sandbox/terrain.ruleset:1438
#: data/civ2civ3/terrain.ruleset:1437 data/multiplayer/terrain.ruleset:1352
msgid ""
"The risk of global warming is cumulative; the longer polluted tiles are left "
"uncleaned, the higher the risk becomes, and the risk can linger for some "
"time even after all pollution has been cleaned. If a long time passes with "
"an elevated risk of warming, its effects will be all the more severe when it "
"does occur."
msgstr ""

#: data/civ1/terrain.ruleset:1095 data/civ2/terrain.ruleset:1167
#: data/classic/terrain.ruleset:1386 data/sandbox/terrain.ruleset:1447
#: data/civ2civ3/terrain.ruleset:1446 data/multiplayer/terrain.ruleset:1361
msgid "Minor Tribe Village"
msgstr ""

#: data/civ1/terrain.ruleset:1114 data/civ2/terrain.ruleset:1186
#: data/classic/terrain.ruleset:1405 data/sandbox/terrain.ruleset:1466
#: data/civ2civ3/terrain.ruleset:1465 data/multiplayer/terrain.ruleset:1380
msgid ""
"Villages (also called \"huts\") are primitive communities spread across the "
"world at the beginning of the game. Any land unit can enter a village, "
"making the village disappear and deliver a random response. If the village "
"proves hostile, it could produce barbarians or the unit entering may simply "
"be destroyed. If they are friendly, the player could receive gold, a new "
"technology, a military unit (occasionally a settler; and sometimes a unit "
"that the player cannot yet create), or even a new city."
msgstr ""

#: data/civ1/terrain.ruleset:1123
msgid "Flying units just fly over the village, leaving it untouched."
msgstr ""

#: data/civ1/terrain.ruleset:1128 data/civ2/terrain.ruleset:1233
#: data/classic/terrain.ruleset:1483 data/sandbox/terrain.ruleset:1613
#: data/sandbox/units.ruleset:30 data/civ2civ3/terrain.ruleset:1582
#: data/civ2civ3/units.ruleset:30 data/multiplayer/terrain.ruleset:1455
msgid "Fortress"
msgstr ""

#: data/civ1/terrain.ruleset:1153
msgid "Fortresses improve defense for land units outside cities."
msgstr ""

#: data/civ1/terrain.ruleset:1157 data/civ2/terrain.ruleset:1264
#: data/classic/terrain.ruleset:1515 data/sandbox/terrain.ruleset:44
#: data/civ2civ3/terrain.ruleset:43 data/multiplayer/terrain.ruleset:1487
#, no-c-format
msgid "Diplomatic units get a 25% defense bonus in diplomatic fights."
msgstr ""

#: data/civ1/terrain.ruleset:1185 data/civ2/terrain.ruleset:1324
#: data/classic/terrain.ruleset:1628 data/multiplayer/terrain.ruleset:1600
#: data/granularity/terrain.ruleset:826
msgid ""
"Roads allow your land units to move more quickly, and on some terrain, also "
"provide a trade bonus."
msgstr ""

#: data/civ1/terrain.ruleset:1188 data/civ2/terrain.ruleset:1327
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads, and are an exception to this "
"requirement."
msgstr ""

#: data/civ1/terrain.ruleset:1195 data/civ2/terrain.ruleset:1334
#: data/classic/terrain.ruleset:1638 data/sandbox/terrain.ruleset:1912
#: data/civ2civ3/terrain.ruleset:1804 data/multiplayer/terrain.ruleset:1610
msgid "Railroad"
msgstr ""

#: data/civ1/terrain.ruleset:1219 data/civ2/terrain.ruleset:1358
#: data/classic/terrain.ruleset:1662 data/multiplayer/terrain.ruleset:1634
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units expend no movement points when moving along a railroad; you "
"may ride a railroad indefinitely. (As may your enemies!)"
msgstr ""

#: data/civ1/terrain.ruleset:1223
msgid ""
"A railroad also increases by half (rounding down) all kinds of resources "
"produced by a tile. A tile whose road is upgraded to a railroad retains any "
"trade bonus from the road as well."
msgstr ""

#: data/civ1/terrain.ruleset:1245
msgid "A grassland tile may have a River on it."
msgstr ""

#: data/civ1/terrain.ruleset:1247 data/civ2/terrain.ruleset:1394
#: data/classic/terrain.ruleset:1697 data/multiplayer/terrain.ruleset:1669
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology."
msgstr ""

#: data/civ1/terrain.ruleset:1250
msgid ""
"Cities built on or next to rivers are at risk of flooding, which will cause "
"a loss of population and stored food. City Walls eliminate this risk."
msgstr ""

#: data/civ1/terrain.ruleset:1271 data/civ2/terrain.ruleset:1428
#: data/classic/terrain.ruleset:1731 data/sandbox/terrain.ruleset:2056
#: data/civ2civ3/terrain.ruleset:1946 data/multiplayer/terrain.ruleset:1703
msgid "?animals:Game"
msgstr ""

#: data/civ1/terrain.ruleset:1285 data/civ2/terrain.ruleset:1456
#: data/classic/terrain.ruleset:1759 data/sandbox/terrain.ruleset:2084
#: data/civ2civ3/terrain.ruleset:1974 data/multiplayer/terrain.ruleset:1731
msgid "Coal"
msgstr ""

#: data/civ1/terrain.ruleset:1299 data/civ2/terrain.ruleset:1470
#: data/classic/terrain.ruleset:1773 data/sandbox/terrain.ruleset:2098
#: data/civ2civ3/terrain.ruleset:1988 data/alien/terrain.ruleset:1336
#: data/multiplayer/terrain.ruleset:1745
msgid "Fish"
msgstr ""

#: data/civ1/terrain.ruleset:1313 data/civ2/terrain.ruleset:1498
#: data/classic/terrain.ruleset:1801 data/sandbox/game.ruleset:685
#: data/sandbox/terrain.ruleset:2126 data/civ2civ3/terrain.ruleset:2016
#: data/multiplayer/terrain.ruleset:1773
msgid "Gems"
msgstr ""

#: data/civ1/terrain.ruleset:1327
msgid "Horses"
msgstr ""

#: data/civ1/terrain.ruleset:1341 data/civ2/terrain.ruleset:1540
#: data/classic/terrain.ruleset:1843 data/sandbox/terrain.ruleset:2168
#: data/civ2civ3/terrain.ruleset:2058 data/multiplayer/terrain.ruleset:1815
msgid "Oasis"
msgstr ""

#: data/civ1/terrain.ruleset:1355 data/civ2/terrain.ruleset:1666
#: data/civ2/terrain.ruleset:1681 data/classic/terrain.ruleset:26
#: data/classic/terrain.ruleset:1969 data/sandbox/terrain.ruleset:26
#: data/sandbox/terrain.ruleset:2295 data/civ2civ3/terrain.ruleset:26
#: data/civ2civ3/terrain.ruleset:2185 data/multiplayer/terrain.ruleset:26
#: data/multiplayer/terrain.ruleset:1941
msgid "Oil"
msgstr ""

#: data/civ1/terrain.ruleset:1369 data/civ2/terrain.ruleset:1582
#: data/classic/terrain.ruleset:1885 data/sandbox/terrain.ruleset:2211
#: data/civ2civ3/terrain.ruleset:2101 data/alien/terrain.ruleset:1260
#: data/multiplayer/terrain.ruleset:1857 tools/manual/manual_terrain.c:48
msgid "Resources"
msgstr ""

#: data/civ1/terrain.ruleset:1383
msgid "Seals"
msgstr ""

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/classic/units.ruleset:36 data/sandbox/units.ruleset:39
#: data/civ2civ3/units.ruleset:35 data/alien/units.ruleset:27
msgid "TradeRoute"
msgstr ""

#: data/civ1/units.ruleset:24 data/civ2/units.ruleset:29
#: data/classic/units.ruleset:36 data/sandbox/units.ruleset:39
#: data/civ2civ3/units.ruleset:35 data/alien/units.ruleset:27
msgid "Can establish trade routes (must travel to target city)."
msgstr ""

#: data/civ1/units.ruleset:25 data/civ2/units.ruleset:30
#: data/classic/units.ruleset:37 data/sandbox/units.ruleset:40
#: data/civ2civ3/units.ruleset:36 data/alien/units.ruleset:28
#: data/multiplayer/units.ruleset:36
msgid "HelpWonder"
msgstr ""

#: data/civ1/units.ruleset:27 data/civ2/units.ruleset:32
#: data/classic/units.ruleset:39 data/sandbox/units.ruleset:45
#: data/civ2civ3/units.ruleset:41 data/multiplayer/units.ruleset:38
msgid "AddToCity"
msgstr ""

#: data/civ1/units.ruleset:28 data/civ1/units.ruleset:1349
#: data/civ2/units.ruleset:33 data/civ2/units.ruleset:2142
#: data/classic/units.ruleset:40 data/classic/units.ruleset:2100
#: data/sandbox/units.ruleset:46 data/sandbox/units.ruleset:2440
#: data/civ2civ3/units.ruleset:42 data/civ2civ3/units.ruleset:2331
#: data/multiplayer/units.ruleset:39 data/multiplayer/units.ruleset:2211
msgid "Nuclear"
msgstr ""

#: data/civ1/units.ruleset:29 data/civ2/units.ruleset:36
#: data/classic/units.ruleset:43 data/sandbox/units.ruleset:51
#: data/civ2civ3/units.ruleset:45 data/alien/units.ruleset:34
#: data/multiplayer/units.ruleset:43 data/granularity/units.ruleset:31
msgid "Cant_Fortify"
msgstr ""

#: data/civ1/units.ruleset:30 data/civ2/units.ruleset:37
#: data/classic/units.ruleset:44 data/sandbox/units.ruleset:52
#: data/civ2civ3/units.ruleset:46 data/multiplayer/units.ruleset:44
msgid "OneAttack"
msgstr ""

#: data/civ1/units.ruleset:31 data/civ2/units.ruleset:40
#: data/sandbox/units.ruleset:53 data/civ2civ3/units.ruleset:47
#: server/ruleset/rscompat.c:359
msgid "NoVeteran"
msgstr ""

#: data/civ1/units.ruleset:42 data/civ2/units.ruleset:51
#: data/classic/units.ruleset:57 data/sandbox/units.ruleset:70
#: data/civ2civ3/units.ruleset:60 data/alien/units.ruleset:46
#: data/multiplayer/units.ruleset:57
msgid "Missile"
msgstr ""

#: data/civ1/units.ruleset:43 data/civ2/units.ruleset:52
#: data/classic/units.ruleset:58 data/sandbox/units.ruleset:71
#: data/civ2civ3/units.ruleset:61 data/alien/units.ruleset:47
#: data/multiplayer/units.ruleset:58
msgid "CanPillage"
msgstr ""

#: data/civ1/units.ruleset:44 data/civ2/units.ruleset:53
#: data/classic/units.ruleset:59 data/sandbox/units.ruleset:72
#: data/civ2civ3/units.ruleset:62 data/alien/units.ruleset:48
#: data/multiplayer/units.ruleset:59 data/granularity/units.ruleset:45
msgid "CanFortify"
msgstr ""

#: data/civ1/units.ruleset:46 data/civ2/units.ruleset:55
#: data/classic/units.ruleset:61 data/sandbox/units.ruleset:74
#: data/civ2civ3/units.ruleset:64 data/alien/units.ruleset:50
#: data/multiplayer/units.ruleset:61 data/granularity/units.ruleset:47
#, no-c-format
msgid "Gets a 50% defensive bonus while in cities."
msgstr ""

#: data/civ1/units.ruleset:47
msgid "HutNothing"
msgstr ""

#: data/civ1/units.ruleset:52 data/civ1/units.ruleset:1431
#: data/civ2/units.ruleset:60 data/civ2/units.ruleset:2224
#: data/civ2/units.ruleset:2323 data/classic/units.ruleset:66
#: data/classic/units.ruleset:473 data/classic/units.ruleset:522
#: data/classic/units.ruleset:567 data/classic/units.ruleset:2130
#: data/classic/units.ruleset:2502 data/classic/units.ruleset:2544
#: data/sandbox/units.ruleset:82 data/sandbox/units.ruleset:521
#: data/sandbox/units.ruleset:569 data/sandbox/units.ruleset:613
#: data/sandbox/units.ruleset:706 data/sandbox/units.ruleset:2381
#: data/sandbox/units.ruleset:2470 data/sandbox/units.ruleset:2533
#: data/sandbox/units.ruleset:2943 data/sandbox/units.ruleset:2985
#: data/civ2civ3/units.ruleset:72 data/civ2civ3/units.ruleset:508
#: data/civ2civ3/units.ruleset:556 data/civ2civ3/units.ruleset:599
#: data/civ2civ3/units.ruleset:2273 data/civ2civ3/units.ruleset:2361
#: data/civ2civ3/units.ruleset:2763 data/civ2civ3/units.ruleset:2804
#: data/multiplayer/units.ruleset:66 data/multiplayer/units.ruleset:473
#: data/multiplayer/units.ruleset:523 data/multiplayer/units.ruleset:568
#: data/multiplayer/units.ruleset:2241 data/multiplayer/units.ruleset:2601
#: data/multiplayer/units.ruleset:2643 data/granularity/units.ruleset:52
msgid "green"
msgstr ""

#: data/civ1/units.ruleset:52 data/civ1/units.ruleset:1431
#: data/civ2/units.ruleset:60 data/civ2/units.ruleset:2224
#: data/civ2/units.ruleset:2323 data/classic/units.ruleset:66
#: data/sandbox/units.ruleset:82 data/sandbox/units.ruleset:2381
#: data/civ2civ3/units.ruleset:72 data/civ2civ3/units.ruleset:2273
#: data/multiplayer/units.ruleset:66
msgid "veteran"
msgstr ""

#. TRANS: Unit class: used adjectivally
#: data/civ1/units.ruleset:131 data/civ2/units.ruleset:146
#: data/classic/units.ruleset:152 data/sandbox/units.ruleset:169
#: data/civ2civ3/units.ruleset:159 data/multiplayer/units.ruleset:152
msgid "?unitclass:Land"
msgstr ""

#. TRANS: Unit class: used adjectivally
#: data/civ1/units.ruleset:140 data/civ2/units.ruleset:158
#: data/classic/units.ruleset:164 data/sandbox/units.ruleset:206
#: data/civ2civ3/units.ruleset:196 data/alien/units.ruleset:151
#: data/multiplayer/units.ruleset:164
msgid "?unitclass:Sea"
msgstr ""

#: data/civ1/units.ruleset:144 data/civ2/units.ruleset:35
#: data/civ2/units.ruleset:162 data/classic/units.ruleset:42
#: data/classic/units.ruleset:56 data/sandbox/units.ruleset:50
#: data/sandbox/units.ruleset:69 data/civ2civ3/units.ruleset:44
#: data/civ2civ3/units.ruleset:59 data/alien/units.ruleset:155
#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:56
msgid "Can launch attack from non-native tiles."
msgstr ""

#. TRANS: Unit class: used adjectivally
#: data/civ1/units.ruleset:150 data/civ2/units.ruleset:175
#: data/classic/units.ruleset:185 data/sandbox/units.ruleset:231
#: data/civ2civ3/units.ruleset:218 data/multiplayer/units.ruleset:185
msgid "?unitclass:Air"
msgstr ""

#. TRANS: Unit class: used adjectivally
#: data/civ1/units.ruleset:157 data/civ2/units.ruleset:139
#: data/classic/units.ruleset:145 data/sandbox/units.ruleset:161
#: data/civ2civ3/units.ruleset:151 data/alien/units.ruleset:181
#: data/multiplayer/units.ruleset:145
msgid "?unitclass:Missile"
msgstr ""

#: data/civ1/units.ruleset:427 data/civ2/units.ruleset:436
#: data/classic/units.ruleset:446 data/sandbox/units.ruleset:493
#: data/civ2civ3/units.ruleset:480 data/alien/units.ruleset:443
#: data/multiplayer/units.ruleset:446 data/granularity/units.ruleset:779
msgid "Settlers"
msgstr ""

#: data/civ1/units.ruleset:454 data/civ2/units.ruleset:464
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities, and can also improve terrain; see the help on "
"Terrain and Terrain Alterations."
msgstr ""

#: data/civ1/units.ruleset:458 data/classic/units.ruleset:485
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn."
msgstr ""

#: data/civ1/units.ruleset:465
msgid "Militia"
msgstr ""

#: data/civ1/units.ruleset:492 data/civ2/units.ruleset:550
#: data/classic/units.ruleset:618 data/sandbox/units.ruleset:743
#: data/civ2civ3/units.ruleset:688 data/multiplayer/units.ruleset:619
msgid ""
"This unit may be built from the start of the game.  It is the weakest "
"offensive unit."
msgstr ""

#: data/civ1/units.ruleset:498 data/civ2/units.ruleset:556
#: data/classic/units.ruleset:624 data/sandbox/units.ruleset:749
#: data/civ2civ3/units.ruleset:694 data/multiplayer/units.ruleset:625
#: data/granularity/units.ruleset:461
msgid "Phalanx"
msgstr ""

#: data/civ1/units.ruleset:528 data/civ2/units.ruleset:586
#: data/classic/units.ruleset:654 data/sandbox/units.ruleset:779
#: data/civ2civ3/units.ruleset:724 data/multiplayer/units.ruleset:655
msgid "The Phalanx is armored infantry, suitable for defending your cities."
msgstr ""

#: data/civ1/units.ruleset:533 data/civ2/units.ruleset:627
#: data/classic/units.ruleset:695 data/sandbox/units.ruleset:820
#: data/civ2civ3/units.ruleset:765 data/multiplayer/units.ruleset:696
#: data/granularity/units.ruleset:496
msgid "Legion"
msgstr ""

#: data/civ1/units.ruleset:563 data/civ2/units.ruleset:657
#: data/classic/units.ruleset:725 data/sandbox/units.ruleset:850
#: data/civ2civ3/units.ruleset:795 data/multiplayer/units.ruleset:726
msgid ""
"Legions are heavily armed and well disciplined infantry units with an "
"excellent offensive value."
msgstr ""

#: data/civ1/units.ruleset:569 data/civ2/units.ruleset:703
#: data/classic/units.ruleset:771 data/sandbox/units.ruleset:892
#: data/civ2civ3/units.ruleset:837 data/multiplayer/units.ruleset:772
msgid "Musketeers"
msgstr ""

#: data/civ1/units.ruleset:600
msgid ""
"Musketeers are infantry equipped with early firearms and replace Phalanx as "
"the preferred city defender."
msgstr ""

#: data/civ1/units.ruleset:607 data/civ2/units.ruleset:860
#: data/classic/units.ruleset:889 data/sandbox/units.ruleset:930
#: data/civ2civ3/units.ruleset:875 data/multiplayer/units.ruleset:929
msgid "Riflemen"
msgstr ""

#: data/civ1/units.ruleset:637 data/civ2/units.ruleset:890
#: data/classic/units.ruleset:919 data/sandbox/units.ruleset:960
#: data/civ2civ3/units.ruleset:905 data/multiplayer/units.ruleset:959
msgid ""
"Riflemen are World War-era infantry, very good at defending your cities."
msgstr ""

#: data/civ1/units.ruleset:643 data/civ2/units.ruleset:972
#: data/classic/units.ruleset:1001 data/sandbox/units.ruleset:1173
#: data/civ2civ3/units.ruleset:1117 data/multiplayer/units.ruleset:1041
msgid "Mech. Inf."
msgstr ""

#: data/civ1/units.ruleset:673
msgid ""
"Mechanized Infantry; this unit has the strongest defense strength of any "
"land unit, but is only available near the end of the technology tree."
msgstr ""

#: data/civ1/units.ruleset:680 data/civ2/units.ruleset:1226
#: data/classic/units.ruleset:1183 data/sandbox/units.ruleset:1432
#: data/civ2civ3/units.ruleset:1376 data/multiplayer/units.ruleset:1295
msgid "Cavalry"
msgstr ""

#: data/civ1/units.ruleset:710
msgid ""
"Cavalry are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ1/units.ruleset:717 data/civ2/units.ruleset:1046
#: data/classic/units.ruleset:1075 data/sandbox/units.ruleset:1249
#: data/civ2civ3/units.ruleset:1193 data/multiplayer/units.ruleset:1115
msgid "Chariot"
msgstr ""

#: data/civ1/units.ruleset:747
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"Cavalry."
msgstr ""

#: data/civ1/units.ruleset:753 data/civ2/units.ruleset:1154
#: data/classic/units.ruleset:1111 data/sandbox/units.ruleset:1361
#: data/civ2civ3/units.ruleset:1305 data/multiplayer/units.ruleset:1223
msgid "Knights"
msgstr ""

#: data/civ1/units.ruleset:784 data/civ2/units.ruleset:1185
#: data/classic/units.ruleset:1142 data/sandbox/units.ruleset:1392
#: data/civ2civ3/units.ruleset:1336 data/multiplayer/units.ruleset:1254
msgid "Knights are mounted and heavily armored warriors."
msgstr ""

#: data/civ1/units.ruleset:789 data/civ2/units.ruleset:1261
#: data/classic/units.ruleset:1218 data/sandbox/units.ruleset:1467
#: data/civ2civ3/units.ruleset:1411 data/multiplayer/units.ruleset:1330
msgid "Armor"
msgstr ""

#: data/civ1/units.ruleset:819 data/civ2/units.ruleset:1291
#: data/classic/units.ruleset:1248 data/multiplayer/units.ruleset:1360
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit."
msgstr ""

#: data/civ1/units.ruleset:826 data/civ2/units.ruleset:1298
#: data/classic/units.ruleset:1255 data/sandbox/units.ruleset:1506
#: data/civ2civ3/units.ruleset:1450 data/multiplayer/units.ruleset:1367
#: data/granularity/units.ruleset:672
msgid "Catapult"
msgstr ""

#: data/civ1/units.ruleset:856 data/civ2/units.ruleset:1328
#: data/classic/units.ruleset:1285 data/sandbox/units.ruleset:1536
#: data/civ2civ3/units.ruleset:1480 data/multiplayer/units.ruleset:1397
msgid ""
"Catapults are large rock-throwing machines of war. They are very strong "
"attackers but equally weak defenders and will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:863 data/civ2/units.ruleset:1335
#: data/classic/units.ruleset:1292 data/sandbox/units.ruleset:1548
#: data/civ2civ3/units.ruleset:1492 data/multiplayer/units.ruleset:1404
msgid "Cannon"
msgstr ""

#: data/civ1/units.ruleset:893 data/civ2/units.ruleset:1365
#: data/classic/units.ruleset:1322 data/multiplayer/units.ruleset:1434
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. They are very strong attackers but equally weak defenders and "
"will need an escort to be effective."
msgstr ""

#: data/civ1/units.ruleset:901 data/civ2/units.ruleset:1373
#: data/classic/units.ruleset:1330 data/sandbox/units.ruleset:1586
#: data/civ2civ3/units.ruleset:1530 data/multiplayer/units.ruleset:1442
msgid "Artillery"
msgstr ""

#: data/civ1/units.ruleset:931
msgid ""
"The artillery is an upgraded cannon with improved defensive as well as "
"offensive capabilities. It can shoot over city walls, ignoring their effect."
msgstr ""

#: data/civ1/units.ruleset:938 data/civ2/units.ruleset:38
#: data/civ2/units.ruleset:1447 data/classic/units.ruleset:1404
#: data/sandbox/units.ruleset:1660 data/civ2civ3/units.ruleset:1604
#: data/multiplayer/units.ruleset:1516
msgid "Fighter"
msgstr ""

#: data/civ1/units.ruleset:969 data/civ2/units.ruleset:1485
#: data/classic/units.ruleset:1441 data/sandbox/units.ruleset:1691
#: data/civ2civ3/units.ruleset:1635 data/multiplayer/units.ruleset:1553
msgid ""
"Fighters are your first airborne units. They can move anywhere and attack "
"any unit."
msgstr ""

#: data/civ1/units.ruleset:975 data/civ2/units.ruleset:39
#: data/civ2/units.ruleset:1491 data/classic/units.ruleset:45
#: data/classic/units.ruleset:1447 data/sandbox/units.ruleset:1702
#: data/civ2civ3/units.ruleset:1646 data/multiplayer/units.ruleset:45
#: data/multiplayer/units.ruleset:1559 data/granularity/units.ruleset:743
msgid "Bomber"
msgstr ""

#: data/civ1/units.ruleset:1005 data/civ2/units.ruleset:1521
#: data/classic/units.ruleset:1477 data/sandbox/units.ruleset:1733
#: data/civ2civ3/units.ruleset:1676 data/multiplayer/units.ruleset:1589
msgid ""
"Bombers are specialized airborne units that may only attack ground targets, "
"not other airborne units."
msgstr ""

#. TRANS: unit type
#: data/civ1/units.ruleset:1013 data/civ2/units.ruleset:1649
#: data/classic/units.ruleset:1607 data/sandbox/units.ruleset:1875
#: data/civ2civ3/units.ruleset:1817 data/multiplayer/units.ruleset:1718
#: data/granularity/units.ruleset:886
msgid "Trireme"
msgstr ""

#: data/civ1/units.ruleset:1044 data/civ2/units.ruleset:1680
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not stray too far from the shore."
msgstr ""

#: data/civ1/units.ruleset:1051
msgid "Sail"
msgstr ""

#: data/civ1/units.ruleset:1082
msgid ""
"The Sail replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ1/units.ruleset:1088 data/civ2/units.ruleset:1762
#: data/classic/units.ruleset:1720 data/sandbox/units.ruleset:1993
#: data/civ2civ3/units.ruleset:1932 data/multiplayer/units.ruleset:1831
msgid "Frigate"
msgstr ""

#: data/civ1/units.ruleset:1119 data/civ2/units.ruleset:1793
#: data/classic/units.ruleset:1751 data/multiplayer/units.ruleset:1862
msgid ""
"The Frigate is a highly versatile boat unit, that is both a strong offensive "
"unit as well as a decent transport ship."
msgstr ""

#: data/civ1/units.ruleset:1126 data/civ2/units.ruleset:1800
#: data/classic/units.ruleset:1758 data/sandbox/units.ruleset:2029
#: data/civ2civ3/units.ruleset:1968 data/multiplayer/units.ruleset:1869
msgid "Ironclad"
msgstr ""

#: data/civ1/units.ruleset:1156 data/civ2/units.ruleset:1830
#: data/classic/units.ruleset:1788 data/multiplayer/units.ruleset:1899
msgid ""
"The Ironclad is an armored ship that is much more sturdy than the Frigate "
"but loses the latter's transport capability."
msgstr ""

#: data/civ1/units.ruleset:1163 data/civ2/units.ruleset:1875
#: data/classic/units.ruleset:1833 data/sandbox/units.ruleset:2108
#: data/civ2civ3/units.ruleset:2047 data/multiplayer/units.ruleset:1944
msgid "Cruiser"
msgstr ""

#: data/civ1/units.ruleset:1193 data/civ2/units.ruleset:1905
#: data/classic/units.ruleset:1863 data/sandbox/units.ruleset:2138
#: data/civ2civ3/units.ruleset:2077 data/multiplayer/units.ruleset:1974
msgid "The Cruiser is a strong offensive boat unit."
msgstr ""

#: data/civ1/units.ruleset:1198 data/civ2/units.ruleset:1950
#: data/classic/units.ruleset:1908 data/sandbox/units.ruleset:2183
#: data/civ2civ3/units.ruleset:2122 data/multiplayer/units.ruleset:2019
msgid "Battleship"
msgstr ""

#: data/civ1/units.ruleset:1228 data/civ2/units.ruleset:1980
#: data/classic/units.ruleset:1938 data/sandbox/units.ruleset:2217
#: data/civ2civ3/units.ruleset:2152 data/multiplayer/units.ruleset:2049
msgid ""
"The Battleship is the supreme naval unit with excellent offensive and "
"defensive values."
msgstr ""

#: data/civ1/units.ruleset:1234 data/civ2/units.ruleset:1986
#: data/classic/units.ruleset:1944 data/sandbox/units.ruleset:33
#: data/sandbox/units.ruleset:2223 data/civ2civ3/units.ruleset:33
#: data/civ2civ3/units.ruleset:2158 data/multiplayer/units.ruleset:2055
msgid "Submarine"
msgstr ""

#: data/civ1/units.ruleset:1265 data/civ2/units.ruleset:2019
#: data/classic/units.ruleset:1977 data/sandbox/units.ruleset:2256
#: data/civ2civ3/units.ruleset:2191 data/multiplayer/units.ruleset:2088
msgid ""
"Traveling under the surface of the ocean, Submarines have a very high "
"strategic value, but a weak defense if caught off guard."
msgstr ""

#: data/civ1/units.ruleset:1272 data/civ2/units.ruleset:2026
#: data/classic/units.ruleset:1984 data/sandbox/units.ruleset:2303
#: data/civ2civ3/units.ruleset:2198 data/multiplayer/units.ruleset:2095
msgid "Carrier"
msgstr ""

#: data/civ1/units.ruleset:1303 data/civ2/units.ruleset:2057
#: data/classic/units.ruleset:2015 data/sandbox/units.ruleset:2337
#: data/civ2civ3/units.ruleset:2229 data/multiplayer/units.ruleset:2126
msgid "The Carrier is a mobile airport."
msgstr ""

#: data/civ1/units.ruleset:1305 data/civ2/units.ruleset:2059
#: data/classic/units.ruleset:2017 data/sandbox/units.ruleset:2343
#: data/civ2civ3/units.ruleset:2235 data/multiplayer/units.ruleset:2128
msgid ""
"TIP:  Guard Carriers with a handful of fast-moving ships and a battleship, "
"as losing a fully-equipped Carrier is VERY painful and expensive."
msgstr ""

#: data/civ1/units.ruleset:1312 data/civ2/units.ruleset:2066
#: data/classic/units.ruleset:2024 data/sandbox/units.ruleset:2350
#: data/civ2civ3/units.ruleset:2242 data/multiplayer/units.ruleset:2135
msgid "Transport"
msgstr ""

#: data/civ1/units.ruleset:1343 data/civ2/units.ruleset:2097
#: data/classic/units.ruleset:2055 data/sandbox/units.ruleset:2387
#: data/civ2civ3/units.ruleset:2279 data/multiplayer/units.ruleset:2166
msgid ""
"The Transport cannot attack on its own but may defend itself when under "
"attack."
msgstr ""

#: data/civ1/units.ruleset:1379 data/civ2/units.ruleset:2172
#: data/classic/units.ruleset:2136 data/sandbox/units.ruleset:2539
#: data/multiplayer/units.ruleset:2247
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player."
msgstr ""

#: data/civ1/units.ruleset:1382 data/civ2/units.ruleset:2175
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout, which appears as pollution and "
"contributes to global warming."
msgstr ""

#: data/civ1/units.ruleset:1388 data/civ2/units.ruleset:2181
#: data/classic/units.ruleset:2147 data/multiplayer/units.ruleset:2258
msgid ""
"TIP 1:  Nuking the ocean will not generate fallout, and is a most effective "
"(but expensive!!) way of getting rid of enemy ships."
msgstr ""

#: data/civ1/units.ruleset:1392
msgid ""
"TIP 2:  You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers next to the city and have them "
"ready to fix the fallout on the same turn it occurs!  This minimizes the "
"chance of global warming.  Eco-friendly nukes!"
msgstr ""

#: data/civ1/units.ruleset:1402 data/civ2/units.ruleset:2195
#: data/classic/units.ruleset:2161 data/sandbox/units.ruleset:2567
#: data/civ2civ3/units.ruleset:2393 data/multiplayer/units.ruleset:2272
msgid "Diplomat"
msgstr ""

#: data/civ1/units.ruleset:1437 data/civ2/units.ruleset:2230
#: data/classic/units.ruleset:2204 data/sandbox/units.ruleset:2612
#: data/civ2civ3/units.ruleset:2438 data/multiplayer/units.ruleset:2315
msgid ""
"A Diplomat is an official that carries your dispatches and is authorized to "
"deal with foreign dignitaries. He may also undertake various covert "
"operations with the intent of harming your opponents; Diplomats in your own "
"cities defend them against such actions."
msgstr ""

#: data/civ1/units.ruleset:1443 data/civ2/units.ruleset:2236
#: data/classic/units.ruleset:2210 data/multiplayer/units.ruleset:2321
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, which "
"can allow Republics and Democracies to break treaties."
msgstr ""

#: data/civ1/units.ruleset:1447 data/civ2/units.ruleset:2240
#: data/classic/units.ruleset:2214 data/multiplayer/units.ruleset:2325
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours; "
"the exact sum depends on the status of the unit and that of the civilization "
"owning it. However, units belonging to Democratic governments cannot be "
"bribed. Bribery when not at war will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1454 data/civ2/units.ruleset:2247
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions; in this case, either your unit or the defending "
"unit will die. If the defending unit dies, you lose one movement point and "
"may try again."
msgstr ""

#: data/civ1/units.ruleset:1461 data/civ2/units.ruleset:2254
#: data/classic/units.ruleset:2229 data/sandbox/units.ruleset:2638
#: data/civ2civ3/units.ruleset:2464 data/multiplayer/units.ruleset:2340
msgid "The actions available to Diplomats in a city are:"
msgstr ""

#: data/civ1/units.ruleset:1463 data/civ2/units.ruleset:2256
#: data/classic/units.ruleset:2231 data/multiplayer/units.ruleset:2342
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their tax rates "
"and technology."
msgstr ""

#: data/civ1/units.ruleset:1467 data/civ2/units.ruleset:2260
#: data/classic/units.ruleset:2235 data/multiplayer/units.ruleset:2346
msgid ""
" - \"Investigate City\": Your unit attempts to report detailed information "
"about the city: its status, what buildings and units are within, and what it "
"is currently producing."
msgstr ""

#: data/civ1/units.ruleset:1471 data/civ2/units.ruleset:2264
#: data/classic/units.ruleset:2239 data/sandbox/units.ruleset:2651
#: data/civ2civ3/units.ruleset:2477 data/multiplayer/units.ruleset:2350
msgid ""
" - \"Sabotage City\": Your unit attempts either to disrupt all the city's "
"work so far towards its current project, or to destroy an existing building "
"in the city, at random. Once built, Palaces and Wonders cannot be sabotaged, "
"and attempts to sabotage City Walls or any building in a capital each halve "
"the chance of success. Sabotage may only be attempted when openly at war."
msgstr ""

#: data/civ1/units.ruleset:1478 data/civ2/units.ruleset:2271
#: data/classic/units.ruleset:2246 data/sandbox/units.ruleset:2658
#: data/civ2civ3/units.ruleset:2484 data/multiplayer/units.ruleset:2357
msgid ""
" - \"Steal Technology\": Your unit attempts to learn the secrets of a random "
"technology known to the city's owner but not to you. Technology may only be "
"stolen once from a given enemy city by Diplomats. This action may be "
"attempted even when not at war, but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1484 data/civ2/units.ruleset:2277
#: data/classic/units.ruleset:2252 data/multiplayer/units.ruleset:2363
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city governed by a democracy. Incitement may be attempted in peacetime, "
"but will cause a diplomatic incident."
msgstr ""

#: data/civ1/units.ruleset:1494 data/civ2/units.ruleset:2287
#: data/classic/units.ruleset:2262 data/sandbox/units.ruleset:2673
#: data/civ2civ3/units.ruleset:2499 data/multiplayer/units.ruleset:2373
msgid ""
"In some game strategies, hordes of Diplomats can be used to wreak havoc on "
"the enemy.  Little wonder that Diplomats are often viewed with suspicion and "
"fear!"
msgstr ""

#: data/civ1/units.ruleset:1501 data/civ2/units.ruleset:2358
#: data/classic/units.ruleset:2346 data/sandbox/units.ruleset:2774
#: data/civ2civ3/units.ruleset:2597 data/alien/units.ruleset:1468
#: data/multiplayer/units.ruleset:2457
msgid "Caravan"
msgstr ""

#: data/civ1/units.ruleset:1531 data/civ2/units.ruleset:2388
#: data/classic/units.ruleset:2376
msgid ""
"A Caravan carries goods or material for trading with distant cities and "
"foreign countries, or to help build wonders in your cities."
msgstr ""

#: data/civ1/units.ruleset:1534 data/civ2/units.ruleset:2391
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route. Each city can support a maximum of three trade "
"routes."
msgstr ""

#: data/civ1/units.ruleset:1544 data/civ2/units.ruleset:2401
#: data/classic/units.ruleset:2392
msgid ""
"Every Caravan that is used to build a wonder will add 50 shields towards the "
"production of the wonder."
msgstr ""

#: data/civ1/units.ruleset:1547 data/civ2/units.ruleset:2404
#: data/classic/units.ruleset:2395 data/sandbox/units.ruleset:2821
#: data/civ2civ3/units.ruleset:2642 data/multiplayer/units.ruleset:2493
msgid ""
"TIP:  You can stockpile a stack of Caravans in advance and bring them all "
"into a city where you have started to build a wonder, and finish it in only "
"one turn!"
msgstr ""

#: data/civ1/units.ruleset:1554 data/civ2/units.ruleset:2483
#: data/classic/units.ruleset:2515 data/sandbox/units.ruleset:2956
#: data/civ2civ3/units.ruleset:2776 data/multiplayer/units.ruleset:2614
msgid "Barbarian Leader"
msgstr ""

#: data/civ1/units.ruleset:1581 data/civ2/units.ruleset:2510
#: data/classic/units.ruleset:2550 data/sandbox/units.ruleset:2991
#: data/civ2civ3/units.ruleset:2810 data/multiplayer/units.ruleset:2649
msgid ""
"One Barbarian Leader appears every time there is a barbarian uprising "
"somewhere in the world."
msgstr ""

#: data/civ1/units.ruleset:1584
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"ransom is paid, but only to land units. Usually the ransom is 100 gold, but "
"can be less if the barbarian has less money."
msgstr ""

#: data/civ2/actions.ruleset:266 data/classic/actions.ruleset:283
#: data/sandbox/actions.ruleset:317 data/civ2civ3/actions.ruleset:291
#: data/multiplayer/actions.ruleset:280
#, c-format
msgid "%sSabotage City Escape%s"
msgstr ""

#: data/civ2/actions.ruleset:270 data/classic/actions.ruleset:287
#: data/sandbox/actions.ruleset:321 data/civ2civ3/actions.ruleset:295
#: data/multiplayer/actions.ruleset:284
#, c-format
msgid "Industrial %sSabotage%s"
msgstr ""

#: data/civ2/actions.ruleset:274 data/classic/actions.ruleset:291
#: data/sandbox/actions.ruleset:325 data/civ2civ3/actions.ruleset:299
#: data/multiplayer/actions.ruleset:288
#, c-format
msgid "Industrial %sSabotage Production%s"
msgstr ""

#: data/civ2/actions.ruleset:278 data/classic/actions.ruleset:295
#: data/sandbox/actions.ruleset:329 data/civ2civ3/actions.ruleset:303
#: data/multiplayer/actions.ruleset:292
#, c-format
msgid "Indus%strial Espionage%s"
msgstr ""

#: data/civ2/actions.ruleset:290 data/classic/actions.ruleset:311
#: data/sandbox/actions.ruleset:341 data/civ2civ3/actions.ruleset:315
#: data/multiplayer/actions.ruleset:304
#, c-format
msgid "%sSabotage Enemy Unit%s"
msgstr ""

#: data/civ2/actions.ruleset:302
#, c-format
msgid "Plant %sNuclear Device%s"
msgstr ""

#: data/civ2/actions.ruleset:314 data/classic/actions.ruleset:355
#: data/sandbox/actions.ruleset:429 data/civ2civ3/actions.ruleset:355
#: data/alien/actions.ruleset:296 data/multiplayer/actions.ruleset:340
#, c-format
msgid "%sParadrop to Contested Landing%s"
msgstr ""

#: data/civ2/buildings.ruleset:104 data/classic/buildings.ruleset:104
#: data/sandbox/buildings.ruleset:104 data/civ2civ3/buildings.ruleset:104
#: data/multiplayer/buildings.ruleset:103
msgid ""
"Allows a city to produce veteran air units (including helicopters and "
"missiles). Also, damaged air units (again, including helicopters) which stay "
"in town for one full turn without moving are completely restored."
msgstr ""

#: data/civ2/buildings.ruleset:109 data/classic/buildings.ruleset:109
#: data/multiplayer/buildings.ruleset:108
msgid ""
"Two cities with Airports can airlift one unit per turn.  Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points.  A unit must have some movement points left to "
"be airlifted."
msgstr ""

#: data/civ2/buildings.ruleset:135 data/classic/buildings.ruleset:135
#: data/multiplayer/buildings.ruleset:163
msgid ""
"Allows a city to grow larger than size 8.  A Sewer System is also required "
"for a city to grow larger than size 12."
msgstr ""

#: data/civ2/buildings.ruleset:188 data/civ2/buildings.ruleset:219
#: data/civ2/buildings.ruleset:249 data/classic/buildings.ruleset:191
#: data/classic/buildings.ruleset:223 data/classic/buildings.ruleset:253
#: data/multiplayer/buildings.ruleset:219
#: data/multiplayer/buildings.ruleset:251
#: data/multiplayer/buildings.ruleset:281
#, no-c-format
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status, which means that its attack and defense strengths are "
"increased by 50%."
msgstr ""

#: data/civ2/buildings.ruleset:192 data/civ2/buildings.ruleset:223
#: data/civ2/buildings.ruleset:253 data/classic/buildings.ruleset:195
#: data/classic/buildings.ruleset:227 data/classic/buildings.ruleset:257
#: data/sandbox/buildings.ruleset:290 data/sandbox/buildings.ruleset:322
#: data/sandbox/buildings.ruleset:352 data/civ2civ3/buildings.ruleset:287
#: data/civ2civ3/buildings.ruleset:319 data/civ2civ3/buildings.ruleset:349
#: data/multiplayer/buildings.ruleset:223
#: data/multiplayer/buildings.ruleset:255
#: data/multiplayer/buildings.ruleset:285
msgid ""
"Also, damaged land units which stay in town for one full turn without moving "
"are completely restored."
msgstr ""

#: data/civ2/buildings.ruleset:277 data/classic/buildings.ruleset:282
#: data/multiplayer/buildings.ruleset:310
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city; however, it does not affect citizens made "
"unhappy by military activity.  The discovery of Theology increases the "
"effect of a Cathedral, making an additional unhappy citizen content.  The "
"discovery of Communism lessens the effect of a Cathedral, reducing by one "
"the number of unhappy citizens made content."
msgstr ""

#: data/civ2/buildings.ruleset:307 data/classic/buildings.ruleset:312
#: data/multiplayer/buildings.ruleset:340
msgid ""
"City Walls make it easier to defend a city.  They triple the defense "
"strength of units within the city against land and helicopter units.  They "
"are ineffective against airborne and sea units as well as Howitzers.  City "
"Walls also prevent the loss of population which occurs when a defending unit "
"is destroyed by a land unit."
msgstr ""

#: data/civ2/buildings.ruleset:316 data/classic/buildings.ruleset:321
#: data/sandbox/buildings.ruleset:416 data/civ2civ3/buildings.ruleset:413
#: data/multiplayer/buildings.ruleset:349
msgid "Coastal Defense"
msgstr ""

#: data/civ2/buildings.ruleset:335 data/classic/buildings.ruleset:340
#: data/multiplayer/buildings.ruleset:368
msgid ""
"Increases the defense strength of units within a city by a factor of 2 when "
"defending against bombardments from enemy ships."
msgstr ""

#: data/civ2/buildings.ruleset:359
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electronics.)  However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""

#: data/civ2/buildings.ruleset:385 data/multiplayer/buildings.ruleset:393
#, no-c-format
msgid ""
"Reduces the corruption and waste in a city by 50%, and makes the revolt cost "
"of the city 4 times bigger. (These effects are redundant in your capital "
"city.)"
msgstr ""

#: data/civ2/buildings.ruleset:389 data/classic/buildings.ruleset:396
#: data/multiplayer/buildings.ruleset:397
msgid ""
"Under a Democracy, a Courthouse also makes 1 unhappy citizen content (unless "
"that citizen is unhappy about military activity)."
msgstr ""

#: data/civ2/buildings.ruleset:448 data/classic/buildings.ruleset:455
#: data/sandbox/buildings.ruleset:563 data/civ2civ3/buildings.ruleset:560
#: data/multiplayer/buildings.ruleset:453
msgid "Harbor"
msgstr ""

#: data/civ2/buildings.ruleset:468 data/classic/buildings.ruleset:475
#: data/multiplayer/buildings.ruleset:473
msgid ""
"Gives one extra food resource on all Oceanic tiles. The city needs to be "
"coastal to build this improvement."
msgstr ""

#: data/civ2/buildings.ruleset:502
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant.  A city can only build a Hydro Plant if it is next to (or on) a River "
"tile."
msgstr ""

#: data/civ2/buildings.ruleset:604 data/classic/buildings.ruleset:614
#: data/multiplayer/buildings.ruleset:609
#, no-c-format
msgid ""
"Together with a Factory, a Manufacturing Plant increases the shield "
"production in a city by 100%. A Manufacturing Plant on its own increases "
"shield production by 50%."
msgstr ""

#: data/civ2/buildings.ruleset:638 data/civ2/buildings.ruleset:794
#: data/civ2/buildings.ruleset:957
msgid ""
"A city can only have one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant."
msgstr ""

#: data/civ2/buildings.ruleset:647 data/classic/buildings.ruleset:668
#: data/sandbox/buildings.ruleset:790 data/civ2civ3/buildings.ruleset:788
#: data/multiplayer/buildings.ruleset:652
msgid "Offshore Platform"
msgstr ""

#: data/civ2/buildings.ruleset:666 data/classic/buildings.ruleset:687
#: data/multiplayer/buildings.ruleset:671
msgid ""
"Adds 1 extra shield resource on all Oceanic tiles worked by a city.  The "
"city needs to be coastal to build this improvement."
msgstr ""

#: data/civ2/buildings.ruleset:691 data/multiplayer/buildings.ruleset:696
msgid ""
"Makes a city the capital and the center of your government. Corruption and "
"waste in other cities is related to how far away from the capital they are, "
"except when the government is Democracy or Communism. On top of this, "
"corruption and waste in your capital itself is half of what it would "
"otherwise be (as if it had a Courthouse)."
msgstr ""

#: data/civ2/buildings.ruleset:698 data/classic/buildings.ruleset:718
#: data/sandbox/buildings.ruleset:844 data/civ2civ3/buildings.ruleset:842
#: data/multiplayer/buildings.ruleset:703
msgid ""
"The cost to enemy Diplomats and Spies of inciting a revolt in a city also "
"depends upon the city's distance from the capital (under all forms of "
"government). Your capital city itself cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/civ2/buildings.ruleset:716 data/classic/buildings.ruleset:741
#: data/sandbox/buildings.ruleset:935 data/civ2civ3/buildings.ruleset:904
#: data/multiplayer/buildings.ruleset:726
msgid "Police Station"
msgstr ""

#: data/civ2/buildings.ruleset:734 data/classic/buildings.ruleset:759
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit. This "
"improvement has no effect under other governments."
msgstr ""

#: data/civ2/buildings.ruleset:742 data/classic/buildings.ruleset:770
#: data/sandbox/buildings.ruleset:960 data/civ2civ3/buildings.ruleset:929
#: data/multiplayer/buildings.ruleset:752
msgid "Port Facility"
msgstr ""

#: data/civ2/buildings.ruleset:761 data/classic/buildings.ruleset:789
#: data/sandbox/buildings.ruleset:979 data/civ2civ3/buildings.ruleset:948
#: data/multiplayer/buildings.ruleset:771
msgid ""
"Allows a city to build veteran sea units.  Also, damaged sea units which "
"stay in town for one full turn without moving are completely restored."
msgstr ""

#: data/civ2/buildings.ruleset:825 data/classic/buildings.ruleset:858
#: data/sandbox/buildings.ruleset:1050 data/civ2civ3/buildings.ruleset:1019
#: data/multiplayer/buildings.ruleset:837
msgid "Research Lab"
msgstr ""

#: data/civ2/buildings.ruleset:845
#, no-c-format
msgid ""
"Together with a Library, a Research Lab increases the science production of "
"a city by 100%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 150%."
msgstr ""

#: data/civ2/buildings.ruleset:853 data/classic/buildings.ruleset:886
#: data/sandbox/buildings.ruleset:1083 data/civ2civ3/buildings.ruleset:1052
#: data/multiplayer/buildings.ruleset:865
msgid "SAM Battery"
msgstr ""

#: data/civ2/buildings.ruleset:871 data/classic/buildings.ruleset:904
#: data/multiplayer/buildings.ruleset:883
msgid ""
"Doubles the defense of all units inside the city when attacked by aircraft "
"(not including helicopters or missiles)."
msgstr ""

#: data/civ2/buildings.ruleset:895 data/classic/buildings.ruleset:928
#: data/multiplayer/buildings.ruleset:907
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"defense for units in the city against non-nuclear missiles."
msgstr ""

#: data/civ2/buildings.ruleset:906 data/classic/buildings.ruleset:939
#: data/sandbox/buildings.ruleset:1135 data/civ2civ3/buildings.ruleset:1104
#: data/multiplayer/buildings.ruleset:916
msgid "Sewer System"
msgstr ""

#: data/civ2/buildings.ruleset:925 data/classic/buildings.ruleset:958
#: data/multiplayer/buildings.ruleset:935
msgid ""
"Allows a city to grow larger than size 12.  An Aqueduct is first required "
"for a city to grow larger than size 8."
msgstr ""

#: data/civ2/buildings.ruleset:931 data/classic/buildings.ruleset:966
#: data/sandbox/buildings.ruleset:1161 data/civ2civ3/buildings.ruleset:1130
#: data/multiplayer/buildings.ruleset:943
msgid "Solar Plant"
msgstr ""

#: data/civ2/buildings.ruleset:951
#, no-c-format
msgid ""
"Eliminates all pollution generated by production in a city. It also "
"increases the shield production of a Factory or Mfg. Plant in the city: a "
"Factory and a Solar Plant together give a 100% production bonus, and a "
"Factory, Mfg. Plant and Solar Plant together give a 150% production bonus."
msgstr ""

#: data/civ2/buildings.ruleset:1056 data/classic/buildings.ruleset:1099
#: data/sandbox/buildings.ruleset:1344 data/civ2civ3/buildings.ruleset:1276
#: data/multiplayer/buildings.ruleset:1076
msgid "Stock Exchange"
msgstr ""

#: data/civ2/buildings.ruleset:1076 data/classic/buildings.ruleset:1119
#: data/multiplayer/buildings.ruleset:1096
#, no-c-format
msgid ""
"Together with a Bank, a Stock Exchange boosts tax and luxury production in a "
"city by 50%. Together with a Marketplace and a Bank, a Stock Exchange boosts "
"tax and luxury production in a city by 150%."
msgstr ""

#: data/civ2/buildings.ruleset:1084 data/classic/buildings.ruleset:1127
#: data/sandbox/buildings.ruleset:1372 data/civ2civ3/buildings.ruleset:1304
#: data/multiplayer/buildings.ruleset:1104
msgid "Super Highways"
msgstr ""

#: data/civ2/buildings.ruleset:1103 data/classic/buildings.ruleset:1146
#: data/multiplayer/buildings.ruleset:1123
#, no-c-format
msgid "Increases trade resources by 50% on all tiles with roads or railroads."
msgstr ""

#: data/civ2/buildings.ruleset:1109 data/classic/buildings.ruleset:1154
#: data/sandbox/buildings.ruleset:1406 data/civ2civ3/buildings.ruleset:1338
#: data/multiplayer/buildings.ruleset:1129
msgid "Supermarket"
msgstr ""

#: data/civ2/buildings.ruleset:1128 data/classic/buildings.ruleset:1173
#: data/sandbox/buildings.ruleset:1425 data/civ2civ3/buildings.ruleset:1357
#, no-c-format
msgid ""
"Increases the food resources by 50% on each farmland tile which is being "
"used around the city.  Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""

#: data/civ2/buildings.ruleset:1153
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect, as does Oracle wonder. With both Mysticism and the Oracle, 4 "
"citizens are made content. Does not affect citizens made unhappy by military "
"activity."
msgstr ""

#: data/civ2/buildings.ruleset:1205 data/classic/buildings.ruleset:1250
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities (but not "
"units) despite fog-of-war. It allows all players to start building spaceship "
"parts (assuming they have researched the necessary technologies)."
msgstr ""

#: data/civ2/buildings.ruleset:1214 data/classic/buildings.ruleset:1259
#: data/sandbox/buildings.ruleset:1552 data/civ2civ3/buildings.ruleset:1454
#: data/multiplayer/buildings.ruleset:1233
msgid "A.Smith's Trading Co."
msgstr ""

#: data/civ2/buildings.ruleset:1232
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all cities."
msgstr ""

#: data/civ2/buildings.ruleset:1337 data/classic/buildings.ruleset:1385
#: data/sandbox/buildings.ruleset:1713 data/civ2civ3/buildings.ruleset:1590
#: data/multiplayer/buildings.ruleset:1362
msgid "Eiffel Tower"
msgstr ""

#: data/civ2/buildings.ruleset:1356
#, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered four times as "
"fast."
msgstr ""

#: data/civ2/buildings.ruleset:1432 data/classic/buildings.ruleset:1481
msgid ""
"Makes one content citizen happy in every city. Makes two extra content "
"citizens happy in the city containing the Hanging Gardens (that is, a total "
"of 3). In the unlikely event where there are no content citizens to get the "
"effect of Hanging Gardens, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""

#: data/civ2/buildings.ruleset:1460 data/classic/buildings.ruleset:1510
msgid ""
"Works as if you had a Hydro Plant in every city.  (This reduces pollution "
"and increases the effects of Factories and Mfg. Plants.)"
msgstr ""

#: data/civ2/buildings.ruleset:1508 data/classic/buildings.ruleset:1559
msgid ""
"Makes two unhappy citizens content in every city (including citizens unhappy "
"about military activity)."
msgstr ""

#: data/civ2/buildings.ruleset:1514 data/classic/buildings.ruleset:1565
#: data/sandbox/buildings.ruleset:1934 data/civ2civ3/buildings.ruleset:1779
#: data/multiplayer/buildings.ruleset:1545
msgid "King Richard's Crusade"
msgstr ""

#: data/civ2/buildings.ruleset:1533 data/classic/buildings.ruleset:1584
#: data/multiplayer/buildings.ruleset:1565
msgid ""
"Adds one extra shield resource on every tile around the city where it is "
"built."
msgstr ""

#: data/civ2/buildings.ruleset:1539 data/classic/buildings.ruleset:1590
#: data/sandbox/buildings.ruleset:1963 data/civ2civ3/buildings.ruleset:1808
#: data/multiplayer/buildings.ruleset:1571
msgid "Leonardo's Workshop"
msgstr ""

#: data/civ2/buildings.ruleset:1558 data/classic/buildings.ruleset:1609
#: data/sandbox/buildings.ruleset:1982 data/civ2civ3/buildings.ruleset:1827
msgid "Upgrades one obsolete unit per game turn."
msgstr ""

#: data/civ2/buildings.ruleset:1582
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all cities)."
msgstr ""

#: data/civ2/buildings.ruleset:1606
msgid "Gives all sea units 2 additional movement points."
msgstr ""

#: data/civ2/buildings.ruleset:1633 data/classic/buildings.ruleset:1686
#: data/sandbox/buildings.ruleset:2063 data/civ2civ3/buildings.ruleset:1908
#: data/multiplayer/buildings.ruleset:1671
msgid "Marco Polo's Embassy"
msgstr ""

#: data/civ2/buildings.ruleset:1652 data/classic/buildings.ruleset:1705
#: data/sandbox/buildings.ruleset:2082 data/civ2civ3/buildings.ruleset:1927
msgid "The player who owns it gets an embassy with all players."
msgstr ""

#: data/civ2/buildings.ruleset:1675 data/classic/buildings.ruleset:1728
msgid ""
"Counts as having a Cathedral in each of your cities.  This makes 3 unhappy "
"citizens content in each city; however, it does not affect citizens made "
"unhappy by military activity.  The discovery of Theology increases the "
"effect of a Cathedral, making an additional unhappy citizen content.  The "
"discovery of Communism lessens the effect of a Cathedral, reducing by one "
"the number of unhappy citizens made content."
msgstr ""

#: data/civ2/buildings.ruleset:1729
msgid "Counts as having a Granary in every city."
msgstr ""

#: data/civ2/buildings.ruleset:1753
#, no-c-format
msgid ""
"Boosts science production in each city with a Library by 50%.  (Counts as "
"having a Research Lab in all of your cities.)"
msgstr ""

#: data/civ2/buildings.ruleset:1784 data/classic/buildings.ruleset:1840
#: data/sandbox/buildings.ruleset:2321 data/civ2civ3/buildings.ruleset:2126
#: data/multiplayer/buildings.ruleset:1832
msgid "Statue of Liberty"
msgstr ""

#: data/civ2/buildings.ruleset:1809 data/classic/buildings.ruleset:1865
#: data/sandbox/buildings.ruleset:2348 data/civ2civ3/buildings.ruleset:2153
#: data/multiplayer/buildings.ruleset:1858
msgid "Sun Tzu's War Academy"
msgstr ""

#: data/civ2/buildings.ruleset:1829
#, no-c-format
msgid ""
"All your new military land units become veterans (for all cities).  The "
"chance of a land unit becoming a veteran after a battle increases from 50% "
"to 100%."
msgstr ""

#: data/civ2/buildings.ruleset:1854 data/classic/buildings.ruleset:1910
msgid "All your units regain two extra hitpoints per turn."
msgstr ""

#: data/civ2/buildings.ruleset:1885 data/classic/buildings.ruleset:1933
msgid ""
"Counts as a Police Station in every city. (That is, for each city, it "
"reduces the unhappiness caused by aggressively deployed military units owned "
"by that city by 2 under Democracy and 1 under Republic -- in other words, it "
"neutralizes the unhappiness caused by a single military unit per city. This "
"wonder has no effect under other governments.)"
msgstr ""

#: data/civ2/buildings.ruleset:1895
msgid "Capitalization"
msgstr ""

#: data/civ2/buildings.ruleset:1911
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Capitalization means its shield production is converted to tax output "
"(money)."
msgstr ""

#: data/civ2/game.ruleset:32
msgid "Civ2 ruleset"
msgstr ""

#: data/civ2/game.ruleset:44
msgid ""
"You are playing with civ2 style rules. These are somewhat close to classic "
"(old default) Freeciv rules, but with some additions, and without certain "
"more recent changes."
msgstr ""

#: data/civ2/governments.ruleset:85
msgid ""
"Anarchy offers slightly less corruption and waste than Despotism, but "
"slightly more unhappiness."
msgstr ""

#: data/civ2/governments.ruleset:108
msgid ""
"Despotism suffers the highest level of corruption and waste of all forms of "
"government."
msgstr ""

#: data/civ2/governments.ruleset:133
msgid ""
"Monarchy suffers the same small amount of corruption and waste that the "
"Republic does."
msgstr ""

#: data/civ2/governments.ruleset:159
msgid ""
"Under Communism, corruption and waste does not vary by distance from the "
"capital; all cities (including the capital) have a modest amount of "
"corruption."
msgstr ""

#: data/civ2/governments.ruleset:168 data/civ2/techs.ruleset:359
#: data/sandbox/governments.ruleset:274 data/civ2civ3/governments.ruleset:273
#: data/multiplayer/governments.ruleset:217 data/multiplayer/techs.ruleset:363
msgid "Fundamentalism"
msgstr ""

#: data/civ2/governments.ruleset:178 data/sandbox/governments.ruleset:284
#: data/civ2civ3/governments.ruleset:283
#: data/multiplayer/governments.ruleset:227
#, c-format
msgid "High Priest %s"
msgstr ""

#: data/civ2/governments.ruleset:179 data/sandbox/governments.ruleset:285
#: data/civ2civ3/governments.ruleset:284
#: data/multiplayer/governments.ruleset:228
#, c-format
msgid "High Priestess %s"
msgstr ""

#: data/civ2/governments.ruleset:181 data/sandbox/governments.ruleset:287
#: data/civ2civ3/governments.ruleset:286
#: data/multiplayer/governments.ruleset:230
msgid ""
"Fundamentalism is a form of government organized around a central set of "
"beliefs. The beliefs, usually religious in nature, form a rigid guideline "
"for actions and reactions of both the rulers and the people."
msgstr ""

#: data/civ2/governments.ruleset:186 data/sandbox/governments.ruleset:292
#: data/civ2civ3/governments.ruleset:291
#: data/multiplayer/governments.ruleset:235
msgid ""
"In a fundamentalist society, the people and the rulers are entirely devoted "
"to their beliefs, and are usually willing to die to preserve them."
msgstr ""

#: data/civ2/governments.ruleset:190 data/sandbox/governments.ruleset:296
#: data/civ2civ3/governments.ruleset:295
#: data/multiplayer/governments.ruleset:239
msgid ""
"Improvements that normally convert unhappy citizens to content citizens, "
"produce `tithes' (gold) equivalent to the number of people they would "
"convert, and require no maintenance."
msgstr ""

#: data/civ2/governments.ruleset:237
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness.  There is no corruption or waste during "
"Democracy, but citizens become very upset during wars."
msgstr ""

#: data/civ2/nations.ruleset:135 data/nation/american.ruleset:50
#: data/nation/dutch.ruleset:40
#, c-format
msgid "Reverend %s"
msgstr ""

#: data/civ2/nations.ruleset:135 data/nation/american.ruleset:50
#: data/nation/dutch.ruleset:40
#, c-format
msgid "?female:Reverend %s"
msgstr ""

#: data/civ2/nations.ruleset:403 data/nation/carthaginian.ruleset:5
msgid "Carthaginian"
msgstr ""

#: data/civ2/nations.ruleset:404 data/nation/carthaginian.ruleset:6
msgid "?plural:Carthaginians"
msgstr ""

#: data/civ2/nations.ruleset:406
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BC. Carthage was destroyed "
"by Rome in 146 BC."
msgstr ""

#: data/civ2/nations.ruleset:439 data/nation/celtic.ruleset:5
msgid "Celtic"
msgstr ""

#: data/civ2/nations.ruleset:440 data/nation/celtic.ruleset:6
msgid "?plural:Celts"
msgstr ""

#: data/civ2/nations.ruleset:442 data/nation/celtic.ruleset:8
msgid ""
"The Celts were an Indo-European ethno-linguistic complex in Western Europe, "
"probably originating from the area between the upper Rhine and upper Danube, "
"from the Urnfield culture and the western group of the Hallstatt culture. "
"The Celts were known as cruel and savage warriors who terrorized the ancient "
"civilized peoples of Europe and Asia Minor. The Celts colonized much of "
"Europe and had a large influence on the development of European civilization."
msgstr ""

#: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39
#, c-format
msgid "Great Warrior %s"
msgstr ""

#: data/civ2/nations.ruleset:458 data/nation/celtic.ruleset:39
#, c-format
msgid "?female:Great Warrior %s"
msgstr ""

#: data/civ2/nations.ruleset:459 data/nation/celtic.ruleset:40
#: data/nation/khmer.ruleset:28
#, c-format
msgid "Brother %s"
msgstr ""

#: data/civ2/nations.ruleset:459 data/nation/celtic.ruleset:40
#: data/nation/khmer.ruleset:28
#, c-format
msgid "Sister %s"
msgstr ""

#: data/civ2/nations.ruleset:462 data/nation/celtic.ruleset:43
#, c-format
msgid "High Druid %s"
msgstr ""

#: data/civ2/nations.ruleset:462 data/nation/celtic.ruleset:43
#, c-format
msgid "?female:High Druid %s"
msgstr ""

#: data/civ2/nations.ruleset:779 data/nation/english.ruleset:30
#, c-format
msgid "Lord Protector %s"
msgstr ""

#: data/civ2/nations.ruleset:779 data/nation/english.ruleset:30
#, c-format
msgid "Lady Protector %s"
msgstr ""

#: data/civ2/nations.ruleset:895 data/civ2/nations.ruleset:1024
#: data/nation/austrian.ruleset:52 data/nation/german.ruleset:34
#: data/nation/italian.ruleset:44
#, c-format
msgid "Archbishop %s"
msgstr ""

#: data/civ2/nations.ruleset:895 data/civ2/nations.ruleset:1024
#: data/nation/german.ruleset:34
#, c-format
msgid "?female:Archbishop %s"
msgstr ""

#: data/civ2/nations.ruleset:1333 data/nation/indian.ruleset:27
#, c-format
msgid "Guru %s"
msgstr ""

#: data/civ2/nations.ruleset:1333 data/nation/indian.ruleset:27
#, c-format
msgid "?female:Guru %s"
msgstr ""

#: data/civ2/nations.ruleset:1415 data/nation/japanese.ruleset:5
msgid "Japanese"
msgstr ""

#: data/civ2/nations.ruleset:1416 data/nation/japanese.ruleset:6
msgid "?plural:Japanese"
msgstr ""

#: data/civ2/nations.ruleset:1418
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BC by the ancestral Emperor Jimmu."
msgstr ""

#: data/civ2/nations.ruleset:1429 data/nation/aztec.ruleset:30
#: data/nation/brazilian.ruleset:30 data/nation/byzantium.ruleset:31
#: data/nation/ethiopian.ruleset:27 data/nation/japanese.ruleset:23
#, c-format
msgid "Empress %s"
msgstr ""

#: data/civ2/nations.ruleset:1430 data/nation/japanese.ruleset:24
#, c-format
msgid "Shogun %s"
msgstr ""

#: data/civ2/nations.ruleset:1430 data/nation/japanese.ruleset:24
#, c-format
msgid "?female:Shogun %s"
msgstr ""

#: data/civ2/nations.ruleset:1600 data/nation/persian.ruleset:5
msgid "Persian"
msgstr ""

#: data/civ2/nations.ruleset:1601 data/nation/persian.ruleset:6
msgid "?plural:Persians"
msgstr ""

#: data/civ2/nations.ruleset:1603
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BC to 330 BC; the "
"second (Sassanid) from 226 AD to 642 AD."
msgstr ""

#: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:25
#, c-format
msgid "%s Shah"
msgstr ""

#: data/civ2/nations.ruleset:1614 data/nation/persian.ruleset:25
#, c-format
msgid "%s Shahbanu"
msgstr ""

#: data/civ2/nations.ruleset:1615 data/nation/persian.ruleset:26
#, c-format
msgid "Ayatollah %s"
msgstr ""

#: data/civ2/nations.ruleset:1615 data/nation/persian.ruleset:26
#, c-format
msgid "?female:Ayatollah %s"
msgstr ""

#: data/civ2/nations.ruleset:1755 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/portuguese.ruleset:32
#: data/nation/russian.ruleset:51
#, c-format
msgid "Patriarch %s"
msgstr ""

#: data/civ2/nations.ruleset:1755 data/nation/byzantium.ruleset:30
#: data/nation/ethiopian.ruleset:26 data/nation/russian.ruleset:51
#, c-format
msgid "Matriarch %s"
msgstr ""

#: data/civ2/nations.ruleset:1830 data/nation/sioux.ruleset:5
msgid "Sioux"
msgstr ""

#: data/civ2/nations.ruleset:1831 data/nation/sioux.ruleset:6
msgid "?plural:Sioux"
msgstr ""

#: data/civ2/nations.ruleset:1833 data/nation/sioux.ruleset:8
msgid ""
"The Sioux was a North American nation that fought several decisive battles "
"against the United States. It consisted of three distinct groups of tribes: "
"the Lakota, the Dakota and the Nakota."
msgstr ""

#: data/civ2/nations.ruleset:1924 data/nation/spanish.ruleset:5
msgid "Spanish"
msgstr ""

#: data/civ2/nations.ruleset:1925 data/nation/spanish.ruleset:6
msgid "?plural:Spanish"
msgstr ""

#: data/civ2/nations.ruleset:1927 data/nation/spanish.ruleset:8
msgid ""
"The modern Spanish nation was formed when the rulers of the kingdoms of "
"Castile and Aragon led the recapture of the Iberian peninsula from the "
"Moslems. The Reconquista was completed in 1492, the same year Columbus "
"sailed. Spain then went on to create an empire on which the sun never set."
msgstr ""

#: data/civ2/nations.ruleset:1941 data/nation/spanish.ruleset:42
#, c-format
msgid "Caudillo %s"
msgstr ""

#: data/civ2/nations.ruleset:1941 data/nation/spanish.ruleset:42
#, c-format
msgid "Caudilla %s"
msgstr ""

#: data/civ2/nations.ruleset:1942 data/nation/french.ruleset:44
#: data/nation/spanish.ruleset:43
#, c-format
msgid "Cardinal %s"
msgstr ""

#: data/civ2/nations.ruleset:1942
#, c-format
msgid "?female:Cardinal %s"
msgstr ""

#: data/civ2/nations.ruleset:2001 data/nation/viking.ruleset:5
msgid "Viking"
msgstr ""

#: data/civ2/nations.ruleset:2002 data/nation/viking.ruleset:6
msgid "?plural:Vikings"
msgstr ""

#: data/civ2/nations.ruleset:2004
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 AD and "
"1100 AD. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""

#: data/civ2/nations.ruleset:2016
#, c-format
msgid "%s Jarl"
msgstr ""

#: data/civ2/nations.ruleset:2016
#, c-format
msgid "?female:%s Jarl"
msgstr ""

#: data/civ2/techs.ruleset:130 data/classic/techs.ruleset:130
#: data/sandbox/techs.ruleset:132 data/civ2civ3/techs.ruleset:131
#: data/multiplayer/techs.ruleset:130
msgid "Amphibious Warfare"
msgstr ""

#: data/civ2/techs.ruleset:219 data/classic/techs.ruleset:219
#: data/sandbox/techs.ruleset:222 data/civ2civ3/techs.ruleset:221
#: data/multiplayer/techs.ruleset:219
msgid "Combined Arms"
msgstr ""

#: data/civ2/techs.ruleset:241 data/classic/techs.ruleset:241
#: data/multiplayer/techs.ruleset:241
msgid "Reduces the effect of Cathedrals."
msgstr ""

#: data/civ2/techs.ruleset:266
msgid "Allows Settlers and Engineers to build fortresses."
msgstr ""

#: data/civ2/techs.ruleset:285 data/classic/techs.ruleset:288
#: data/sandbox/techs.ruleset:290 data/civ2civ3/techs.ruleset:289
#: data/multiplayer/techs.ruleset:288 server/report.c:253
msgid "Economics"
msgstr ""

#: data/civ2/techs.ruleset:299 data/classic/techs.ruleset:302
msgid "Improves the effect of Colosseums."
msgstr ""

#: data/civ2/techs.ruleset:318 data/classic/techs.ruleset:321
#: data/sandbox/techs.ruleset:328 data/civ2civ3/techs.ruleset:325
#: data/multiplayer/techs.ruleset:321
msgid "Environmentalism"
msgstr ""

#: data/civ2/techs.ruleset:326 data/classic/techs.ruleset:329
#: data/sandbox/techs.ruleset:336 data/civ2civ3/techs.ruleset:333
#: data/multiplayer/techs.ruleset:331
msgid "Espionage"
msgstr ""

#: data/civ2/techs.ruleset:383 data/classic/techs.ruleset:378
#: data/sandbox/techs.ruleset:387 data/civ2civ3/techs.ruleset:382
#: data/multiplayer/techs.ruleset:387
msgid "Guerilla Warfare"
msgstr ""

#: data/civ2/techs.ruleset:439 data/classic/techs.ruleset:435
#: data/sandbox/techs.ruleset:442 data/civ2civ3/techs.ruleset:437
#: data/multiplayer/techs.ruleset:444
msgid "Laser"
msgstr ""

#: data/civ2/techs.ruleset:447 data/classic/techs.ruleset:443
#: data/sandbox/techs.ruleset:450 data/civ2civ3/techs.ruleset:445
#: data/multiplayer/techs.ruleset:452
msgid "Leadership"
msgstr ""

#: data/civ2/techs.ruleset:463 data/classic/techs.ruleset:459
#: data/sandbox/techs.ruleset:466 data/civ2civ3/techs.ruleset:461
#: data/multiplayer/techs.ruleset:468
msgid "Machine Tools"
msgstr ""

#: data/civ2/techs.ruleset:527 data/classic/techs.ruleset:524
#: data/sandbox/techs.ruleset:535 data/civ2civ3/techs.ruleset:530
#: data/multiplayer/techs.ruleset:532
msgid "Miniaturization"
msgstr ""

#: data/civ2/techs.ruleset:535 data/classic/techs.ruleset:532
#: data/sandbox/techs.ruleset:548 data/civ2civ3/techs.ruleset:543
#: data/multiplayer/techs.ruleset:540
msgid "Mobile Warfare"
msgstr ""

#: data/civ2/techs.ruleset:551 data/classic/techs.ruleset:548
#: data/sandbox/techs.ruleset:564 data/civ2civ3/techs.ruleset:559
#: data/multiplayer/techs.ruleset:556
msgid "Monotheism"
msgstr ""

#: data/civ2/techs.ruleset:590 data/classic/techs.ruleset:587
#: data/sandbox/techs.ruleset:611 data/civ2civ3/techs.ruleset:598
#: data/multiplayer/techs.ruleset:595
msgid "Gives sea units one extra move."
msgstr ""

#: data/civ2/techs.ruleset:597 data/classic/techs.ruleset:594
#: data/sandbox/techs.ruleset:618 data/civ2civ3/techs.ruleset:605
#, c-format
msgid ""
"Great philosophers from all the world join your civilization: you learn %s "
"immediately."
msgstr ""

#: data/civ2/techs.ruleset:619 data/classic/techs.ruleset:616
#: data/sandbox/techs.ruleset:640 data/civ2civ3/techs.ruleset:627
#: data/multiplayer/techs.ruleset:624
msgid "Polytheism"
msgstr ""

#: data/civ2/techs.ruleset:635 data/classic/techs.ruleset:632
#: data/sandbox/techs.ruleset:656 data/civ2civ3/techs.ruleset:643
#: data/multiplayer/techs.ruleset:640
msgid "Radio"
msgstr ""

#: data/civ2/techs.ruleset:641
msgid "Allows Settlers and Engineers to build airbases."
msgstr ""

#: data/civ2/techs.ruleset:650
msgid "Allows Settlers and Engineers to upgrade roads to railroads."
msgstr ""

#: data/civ2/techs.ruleset:673 data/classic/techs.ruleset:674
#: data/sandbox/techs.ruleset:707 data/civ2civ3/techs.ruleset:692
#: data/multiplayer/techs.ruleset:680
msgid "Refrigeration"
msgstr ""

#: data/civ2/techs.ruleset:679
msgid ""
"Allows Settlers and Engineers to upgrade irrigation systems to farmland."
msgstr ""

#: data/civ2/techs.ruleset:700 data/classic/techs.ruleset:702
#: data/sandbox/techs.ruleset:746 data/civ2civ3/techs.ruleset:721
#: data/multiplayer/techs.ruleset:708
msgid "Sanitation"
msgstr ""

#: data/civ2/techs.ruleset:708 data/classic/techs.ruleset:710
#: data/sandbox/techs.ruleset:754 data/civ2civ3/techs.ruleset:729
#: data/multiplayer/techs.ruleset:716 data/granularity/techs.ruleset:556
msgid "Seafaring"
msgstr ""

#: data/civ2/techs.ruleset:724 data/classic/techs.ruleset:726
#: data/sandbox/techs.ruleset:770 data/civ2civ3/techs.ruleset:745
#: data/multiplayer/techs.ruleset:732
msgid "Stealth"
msgstr ""

#: data/civ2/techs.ruleset:756 data/classic/techs.ruleset:758
#: data/sandbox/techs.ruleset:806 data/civ2civ3/techs.ruleset:781
#: data/multiplayer/techs.ruleset:764
msgid "Tactics"
msgstr ""

#: data/civ2/techs.ruleset:788 data/classic/techs.ruleset:791
#: data/sandbox/techs.ruleset:842 data/civ2civ3/techs.ruleset:817
#: data/multiplayer/techs.ruleset:796
msgid "Theology"
msgstr ""

#: data/civ2/techs.ruleset:794 data/classic/techs.ruleset:797
#: data/sandbox/techs.ruleset:848 data/civ2civ3/techs.ruleset:823
#: data/multiplayer/techs.ruleset:802
msgid "Improves the effect of Cathedrals."
msgstr ""

#: data/civ2/techs.ruleset:821 data/classic/techs.ruleset:824
#: data/sandbox/techs.ruleset:878 data/civ2civ3/techs.ruleset:853
#: data/multiplayer/techs.ruleset:829
msgid "Warrior Code"
msgstr ""

#: data/civ2/terrain.ruleset:261 data/classic/terrain.ruleset:413
#: data/sandbox/terrain.ruleset:421 data/civ2civ3/terrain.ruleset:420
#: data/multiplayer/terrain.ruleset:407
msgid "Glacier"
msgstr ""

#: data/civ2/terrain.ruleset:303 data/classic/terrain.ruleset:458
#: data/sandbox/terrain.ruleset:466 data/civ2civ3/terrain.ruleset:465
#: data/multiplayer/terrain.ruleset:450
msgid ""
"Glaciers are found only in the most northerly or southerly reaches of the "
"world.  They are very cold, and hence difficult to work with."
msgstr ""

#: data/civ2/terrain.ruleset:917 data/alien/terrain.ruleset:676
msgid "?gui_type:Build Land base"
msgstr ""

#: data/civ2/terrain.ruleset:920 data/alien/terrain.ruleset:679
msgid "?gui_type:Build Airforce base"
msgstr ""

#: data/civ2/terrain.ruleset:1131
msgid ""
"The pollution can only be cleared by dispatching Settlers or Engineers with "
"the \"clean pollution\" order."
msgstr ""

#: data/civ2/terrain.ruleset:1134 data/classic/terrain.ruleset:1353
#: data/sandbox/terrain.ruleset:1412 data/civ2civ3/terrain.ruleset:1411
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center."
msgstr ""

#: data/civ2/terrain.ruleset:1195 data/classic/terrain.ruleset:1414
#: data/sandbox/terrain.ruleset:1475 data/civ2civ3/terrain.ruleset:1474
#: data/multiplayer/terrain.ruleset:1389
msgid ""
"Later in the game, helicopters may also enter villages, but overflight by "
"other aircraft will cause the villagers to take fright and disband."
msgstr ""

#: data/civ2/terrain.ruleset:1201 data/classic/terrain.ruleset:1420
#: data/sandbox/terrain.ruleset:1511 data/civ2civ3/terrain.ruleset:1480
#: data/multiplayer/terrain.ruleset:1395
msgid "Farmland"
msgstr ""

#: data/civ2/terrain.ruleset:1222 data/classic/terrain.ruleset:1441
#: data/sandbox/terrain.ruleset:1534 data/civ2civ3/terrain.ruleset:1503
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time; if the city working the tile has a "
"Supermarket, a farmland tile provides 50% more food. (Hence, farmland is "
"only useful on tiles which with irrigation yield 2 or more food.)"
msgstr ""

#: data/civ2/terrain.ruleset:1228
msgid "Like irrigation, farmland is incompatible with mines."
msgstr ""

#: data/civ2/terrain.ruleset:1258
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points."
msgstr ""

#: data/civ2/terrain.ruleset:1269 data/civ2/units.ruleset:24
#: data/classic/terrain.ruleset:1520 data/classic/units.ruleset:30
#: data/sandbox/terrain.ruleset:1744 data/civ2civ3/terrain.ruleset:1670
#: data/multiplayer/terrain.ruleset:1492 data/multiplayer/units.ruleset:30
msgid "Airbase"
msgstr ""

#: data/civ2/terrain.ruleset:1293 data/classic/terrain.ruleset:1543
#: data/multiplayer/terrain.ruleset:1515
msgid ""
"Airbases allow your air units to land and refuel outside cities. Air units "
"in an airbase may be attacked also by land units."
msgstr ""

#: data/civ2/terrain.ruleset:1296 data/classic/terrain.ruleset:1546
#: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40
#: data/alien/terrain.ruleset:1054 data/multiplayer/terrain.ruleset:1518
msgid "Units can paradrop from this tile."
msgstr ""

#: data/civ2/terrain.ruleset:1362 data/classic/terrain.ruleset:1666
#: data/sandbox/terrain.ruleset:1942 data/civ2civ3/terrain.ruleset:1834
#: data/multiplayer/terrain.ruleset:1638
msgid ""
"A railroad also increases any shield resources produced by a tile by half. A "
"tile whose road is upgraded to a railroad retains any trade bonus from the "
"road as well."
msgstr ""

#: data/civ2/terrain.ruleset:1366 data/classic/terrain.ruleset:1670
#: data/sandbox/terrain.ruleset:1946 data/civ2civ3/terrain.ruleset:1838
#: data/multiplayer/terrain.ruleset:1642
msgid ""
"City center tiles with roads are automatically upgraded to railroads when "
"you learn the Railroad technology."
msgstr ""

#: data/civ2/terrain.ruleset:1389 data/classic/terrain.ruleset:1692
#: data/multiplayer/terrain.ruleset:1664
#, no-c-format
msgid ""
"Any land terrain type may have a River on it.  A River adds 1 trade to the "
"resources produced by that tile.  It also increases a tile's defense factor "
"by 50%.  Finally, land units may move along a River (but not diagonally) for "
"fast travel."
msgstr ""

#: data/civ2/terrain.ruleset:1414 data/classic/terrain.ruleset:1717
#: data/sandbox/terrain.ruleset:2042 data/civ2civ3/terrain.ruleset:1932
#: data/multiplayer/terrain.ruleset:1689 data/granularity/terrain.ruleset:852
msgid "Iron"
msgstr ""

#: data/civ2/terrain.ruleset:1442 data/classic/terrain.ruleset:1745
#: data/sandbox/terrain.ruleset:2070 data/civ2civ3/terrain.ruleset:1960
#: data/multiplayer/terrain.ruleset:1717
msgid "Furs"
msgstr ""

#: data/civ2/terrain.ruleset:1484 data/classic/terrain.ruleset:1787
#: data/sandbox/terrain.ruleset:2112 data/civ2civ3/terrain.ruleset:2002
#: data/multiplayer/terrain.ruleset:1759
msgid "Fruit"
msgstr ""

#: data/civ2/terrain.ruleset:1512 data/classic/terrain.ruleset:1815
#: data/sandbox/terrain.ruleset:2140 data/civ2civ3/terrain.ruleset:2030
#: data/multiplayer/terrain.ruleset:1787
msgid "Buffalo"
msgstr ""

#: data/civ2/terrain.ruleset:1526 data/classic/terrain.ruleset:1829
#: data/sandbox/terrain.ruleset:2154 data/civ2civ3/terrain.ruleset:2044
#: data/multiplayer/terrain.ruleset:1801
msgid "Wheat"
msgstr ""

#: data/civ2/terrain.ruleset:1554 data/classic/terrain.ruleset:1857
#: data/sandbox/terrain.ruleset:2183 data/civ2civ3/terrain.ruleset:2073
#: data/multiplayer/terrain.ruleset:1829
msgid "Peat"
msgstr ""

#: data/civ2/terrain.ruleset:1568 data/classic/terrain.ruleset:1871
#: data/sandbox/terrain.ruleset:2197 data/civ2civ3/terrain.ruleset:2087
#: data/multiplayer/terrain.ruleset:1843
msgid "Pheasant"
msgstr ""

#: data/civ2/terrain.ruleset:1596 data/classic/terrain.ruleset:1899
#: data/sandbox/terrain.ruleset:2225 data/civ2civ3/terrain.ruleset:2115
#: data/multiplayer/terrain.ruleset:1871
msgid "Ivory"
msgstr ""

#: data/civ2/terrain.ruleset:1610 data/classic/terrain.ruleset:1913
#: data/sandbox/terrain.ruleset:2239 data/civ2civ3/terrain.ruleset:2129
#: data/multiplayer/terrain.ruleset:1885
msgid "Silk"
msgstr ""

#: data/civ2/terrain.ruleset:1624 data/classic/terrain.ruleset:1927
#: data/sandbox/game.ruleset:674 data/sandbox/terrain.ruleset:2253
#: data/civ2civ3/terrain.ruleset:2143 data/multiplayer/terrain.ruleset:1899
msgid "Spice"
msgstr ""

#: data/civ2/terrain.ruleset:1638 data/classic/terrain.ruleset:1941
#: data/sandbox/terrain.ruleset:2267 data/civ2civ3/terrain.ruleset:2157
#: data/multiplayer/terrain.ruleset:1913
msgid "Whales"
msgstr ""

#: data/civ2/terrain.ruleset:1652 data/classic/terrain.ruleset:1955
#: data/sandbox/terrain.ruleset:2281 data/civ2civ3/terrain.ruleset:2171
#: data/multiplayer/terrain.ruleset:1927
msgid "Wine"
msgstr ""

#: data/civ2/units.ruleset:26 data/classic/units.ruleset:32
#: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32
#: data/multiplayer/units.ruleset:32
msgid "AirAttacker"
msgstr ""

#: data/civ2/units.ruleset:26 data/classic/units.ruleset:32
#: data/sandbox/units.ruleset:32 data/civ2civ3/units.ruleset:32
#: data/multiplayer/units.ruleset:32
msgid "Very bad at attacking AEGIS."
msgstr ""

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/multiplayer/units.ruleset:33
msgid "Horse"
msgstr ""

#: data/civ2/units.ruleset:27 data/classic/units.ruleset:33
#: data/multiplayer/units.ruleset:33
msgid "Attack value halved when attacking Pikemen."
msgstr ""

#. TRANS: unit type
#: data/civ2/units.ruleset:28 data/civ2/units.ruleset:1529
#: data/classic/units.ruleset:34 data/classic/units.ruleset:1485
#: data/sandbox/units.ruleset:1749 data/civ2civ3/units.ruleset:1692
#: data/multiplayer/units.ruleset:34 data/multiplayer/units.ruleset:1597
msgid "Helicopter"
msgstr ""

#: data/civ2/units.ruleset:28 data/classic/units.ruleset:34
#: data/multiplayer/units.ruleset:34
msgid "Defends very badly against Fighters."
msgstr ""

#: data/civ2/units.ruleset:34 data/civ2/units.ruleset:931
#: data/classic/units.ruleset:41 data/classic/units.ruleset:960
#: data/sandbox/units.ruleset:49 data/sandbox/units.ruleset:1130
#: data/civ2civ3/units.ruleset:43 data/civ2civ3/units.ruleset:1074
#: data/alien/units.ruleset:33 data/multiplayer/units.ruleset:41
#: data/multiplayer/units.ruleset:1000
msgid "Paratroopers"
msgstr ""

#: data/civ2/units.ruleset:34 data/classic/units.ruleset:41
#: data/sandbox/units.ruleset:49 data/civ2civ3/units.ruleset:43
#: data/alien/units.ruleset:33 data/multiplayer/units.ruleset:41
msgid "Can be paradropped from a friendly city or suitable base."
msgstr ""

#: data/civ2/units.ruleset:35 data/civ2/units.ruleset:896
#: data/classic/units.ruleset:42 data/classic/units.ruleset:925
#: data/sandbox/units.ruleset:50 data/sandbox/units.ruleset:1093
#: data/civ2civ3/units.ruleset:44 data/civ2civ3/units.ruleset:1037
#: data/multiplayer/units.ruleset:42 data/multiplayer/units.ruleset:965
msgid "Marines"
msgstr ""

#: data/civ2/units.ruleset:152 data/classic/units.ruleset:158
#: data/multiplayer/units.ruleset:158
msgid "  * Can be airlifted from a suitable city."
msgstr ""

#. TRANS: Unit class: used adjectivally
#: data/civ2/units.ruleset:168 data/classic/units.ruleset:178
#: data/sandbox/units.ruleset:223 data/civ2civ3/units.ruleset:210
#: data/multiplayer/units.ruleset:178
msgid "?unitclass:Helicopter"
msgstr ""

#: data/civ2/units.ruleset:468
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers require twice as much food "
"per turn under Republic, Democracy, Communism, or Fundamentalism."
msgstr ""

#: data/civ2/units.ruleset:476 data/classic/units.ruleset:537
#: data/sandbox/units.ruleset:625 data/civ2civ3/units.ruleset:611
#: data/multiplayer/units.ruleset:538
msgid "Engineers"
msgstr ""

#: data/civ2/units.ruleset:507
msgid ""
"Engineers are similar to Settlers, but they work twice as fast and move "
"twice as fast.  Engineers may also perform major terrain transformations "
"(for example, converting Tundra into Desert) which are beyond the "
"capabilities of Settlers; see the Terrain Alterations section for more "
"details."
msgstr ""

#: data/civ2/units.ruleset:513
msgid ""
"TIP 1:  Upgrade Settlers to Engineers when possible, as Engineers require "
"the same resources as ordinary Settlers."
msgstr ""

#: data/civ2/units.ruleset:516
msgid ""
"TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete.  This way, your Settler units will be "
"upgraded for free."
msgstr ""

#: data/civ2/units.ruleset:523 data/classic/units.ruleset:591
#: data/sandbox/units.ruleset:716 data/civ2civ3/units.ruleset:661
#: data/multiplayer/units.ruleset:592 data/granularity/units.ruleset:426
msgid "Warriors"
msgstr ""

#: data/civ2/units.ruleset:591 data/classic/units.ruleset:659
#: data/sandbox/units.ruleset:784 data/civ2civ3/units.ruleset:729
#: data/multiplayer/units.ruleset:660 data/granularity/units.ruleset:602
msgid "Archers"
msgstr ""

#: data/civ2/units.ruleset:621 data/classic/units.ruleset:689
#: data/multiplayer/units.ruleset:690
msgid ""
"Archers fight with bows and arrows and have a good offensive value as well "
"as decent defense."
msgstr ""

#: data/civ2/units.ruleset:663 data/classic/units.ruleset:731
#: data/sandbox/units.ruleset:856 data/civ2civ3/units.ruleset:801
#: data/multiplayer/units.ruleset:732
msgid "Pikemen"
msgstr ""

#: data/civ2/units.ruleset:697 data/classic/units.ruleset:765
#: data/sandbox/units.ruleset:886 data/civ2civ3/units.ruleset:831
#: data/multiplayer/units.ruleset:766
msgid ""
"Equipped with long pikes, Pikemen replaces Phalanx as the preferred city "
"defender."
msgstr ""

#: data/civ2/units.ruleset:734 data/classic/units.ruleset:802
#: data/sandbox/units.ruleset:923 data/civ2civ3/units.ruleset:868
#: data/multiplayer/units.ruleset:803
msgid ""
"Musketeers are infantry equipped with early firearms and replace Pikemen as "
"the preferred city defender."
msgstr ""

#: data/civ2/units.ruleset:741 data/sandbox/units.ruleset:1050
#: data/civ2civ3/units.ruleset:995 data/multiplayer/units.ruleset:810
msgid "Fanatics"
msgstr ""

#: data/civ2/units.ruleset:772 data/sandbox/units.ruleset:1084
#: data/civ2civ3/units.ruleset:1028 data/multiplayer/units.ruleset:841
msgid "Fanatics are warriors extremely devoted to a higher cause."
msgstr ""

#: data/civ2/units.ruleset:774 data/multiplayer/units.ruleset:843
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"shields for upkeep."
msgstr ""

#: data/civ2/units.ruleset:780 data/classic/units.ruleset:809
#: data/sandbox/units.ruleset:1004 data/civ2civ3/units.ruleset:949
#: data/multiplayer/units.ruleset:849
msgid "Partisan"
msgstr ""

#: data/civ2/units.ruleset:810 data/classic/units.ruleset:839
#: data/sandbox/units.ruleset:1036 data/civ2civ3/units.ruleset:981
#: data/multiplayer/units.ruleset:879
msgid ""
"Partisans are guerilla fighters who are experts at using the terrain to "
"their advantage."
msgstr ""

#: data/civ2/units.ruleset:813 data/classic/units.ruleset:842
#: data/multiplayer/units.ruleset:882
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - You must be the player who originally built the city.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""

#: data/civ2/units.ruleset:824 data/classic/units.ruleset:853
#: data/sandbox/units.ruleset:966 data/civ2civ3/units.ruleset:911
#: data/multiplayer/units.ruleset:893
msgid "Alpine Troops"
msgstr ""

#: data/civ2/units.ruleset:854 data/classic/units.ruleset:883
#: data/sandbox/units.ruleset:998 data/civ2civ3/units.ruleset:943
#: data/multiplayer/units.ruleset:923
msgid "Alpine Troops are highly mobile units as well as excellent defenders."
msgstr ""

#: data/civ2/units.ruleset:926 data/classic/units.ruleset:955
#: data/sandbox/units.ruleset:1125 data/civ2civ3/units.ruleset:1069
#: data/multiplayer/units.ruleset:995
msgid "Marines are infantry who are experts at marine warfare."
msgstr ""

#: data/civ2/units.ruleset:961 data/classic/units.ruleset:990
#: data/multiplayer/units.ruleset:1030
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city or "
"airbase, Paratroopers who have not expended any movement points can paradrop "
"directly to any tile in range, and be immediately ready to act there. "
"(Beware dropping into unseen territory, as Paratroopers landing on a tile "
"occupied by enemy units are easy targets!)"
msgstr ""

#: data/civ2/units.ruleset:1002 data/classic/units.ruleset:1031
#: data/multiplayer/units.ruleset:1071
msgid ""
"The Mechanized Infantry has the strongest defensive strength of any land "
"unit, but is only available near the end of the technology tree."
msgstr ""

#: data/civ2/units.ruleset:1009 data/classic/units.ruleset:1038
#: data/sandbox/units.ruleset:1212 data/civ2civ3/units.ruleset:1156
#: data/multiplayer/units.ruleset:1078 data/granularity/units.ruleset:637
msgid "Horsemen"
msgstr ""

#: data/civ2/units.ruleset:1039 data/classic/units.ruleset:1068
#: data/sandbox/units.ruleset:1242 data/civ2civ3/units.ruleset:1186
#: data/multiplayer/units.ruleset:1108
msgid ""
"Horsemen are mounted warriors and an early shock-troop that can penetrate "
"deep into enemy territory."
msgstr ""

#: data/civ2/units.ruleset:1076 data/classic/units.ruleset:1105
#: data/multiplayer/units.ruleset:1145
msgid ""
"Chariots are horse-pulled war wagons, stronger but more expensive than "
"horsemen."
msgstr ""

#: data/civ2/units.ruleset:1082 data/sandbox/units.ruleset:1289
#: data/civ2civ3/units.ruleset:1233 data/multiplayer/units.ruleset:1151
msgid "Elephants"
msgstr ""

#: data/civ2/units.ruleset:1112 data/multiplayer/units.ruleset:1181
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops, but defend poorly against most other units."
msgstr ""

#: data/civ2/units.ruleset:1118 data/sandbox/units.ruleset:1325
#: data/civ2civ3/units.ruleset:1269 data/multiplayer/units.ruleset:1187
msgid "Crusaders"
msgstr ""

#: data/civ2/units.ruleset:1148 data/sandbox/units.ruleset:1355
#: data/civ2civ3/units.ruleset:1299 data/multiplayer/units.ruleset:1217
msgid ""
"Crusaders are highly disciplined mounted warriors driven by a higher cause."
msgstr ""

#: data/civ2/units.ruleset:1190 data/classic/units.ruleset:1147
#: data/sandbox/units.ruleset:1397 data/civ2civ3/units.ruleset:1341
#: data/multiplayer/units.ruleset:1259
msgid "Dragoons"
msgstr ""

#: data/civ2/units.ruleset:1221 data/classic/units.ruleset:1178
#: data/sandbox/units.ruleset:1427 data/civ2civ3/units.ruleset:1371
#: data/multiplayer/units.ruleset:1290
msgid "Dragoons are mounted warriors carrying early firearms."
msgstr ""

#: data/civ2/units.ruleset:1256 data/classic/units.ruleset:1213
#: data/sandbox/units.ruleset:1462 data/civ2civ3/units.ruleset:1406
#: data/multiplayer/units.ruleset:1325
msgid "Cavalry are mounted and highly trained soldiers."
msgstr ""

#: data/civ2/units.ruleset:1403 data/classic/units.ruleset:1360
#: data/multiplayer/units.ruleset:1472
msgid ""
"The artillery is an upgraded cannon. It is a very strong attacker but "
"equally weak defender and will need an escort to be effective."
msgstr ""

#: data/civ2/units.ruleset:1410 data/classic/units.ruleset:1367
#: data/sandbox/units.ruleset:1623 data/civ2civ3/units.ruleset:1567
#: data/multiplayer/units.ruleset:1479
msgid "Howitzer"
msgstr ""

#: data/civ2/units.ruleset:1440 data/classic/units.ruleset:1397
#: data/multiplayer/units.ruleset:1509
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. They can shoot over city walls, ignoring their "
"effect."
msgstr ""

#: data/civ2/units.ruleset:1488 data/civ2/units.ruleset:1609
msgid "Fighters scramble from cities, repulsing enemy airstrikes."
msgstr ""

#: data/civ2/units.ruleset:1559 data/classic/units.ruleset:1515
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, unless "
"you have the United Nations wonder, and Helicopters may be attacked also by "
"ground units."
msgstr ""

#: data/civ2/units.ruleset:1568 data/classic/units.ruleset:1524
#: data/sandbox/units.ruleset:1798 data/civ2civ3/units.ruleset:1741
#: data/multiplayer/units.ruleset:1635
msgid "Stealth Fighter"
msgstr ""

#: data/civ2/units.ruleset:1606 data/classic/units.ruleset:1562
#: data/sandbox/units.ruleset:1830 data/civ2civ3/units.ruleset:1773
#: data/multiplayer/units.ruleset:1673
msgid "An improved Fighter, with improved attack and a higher movement radius."
msgstr ""

#: data/civ2/units.ruleset:1612 data/classic/units.ruleset:1568
#: data/sandbox/units.ruleset:1836 data/civ2civ3/units.ruleset:1779
#: data/multiplayer/units.ruleset:1679
msgid "Stealth Bomber"
msgstr ""

#: data/civ2/units.ruleset:1642 data/classic/units.ruleset:1600
#: data/sandbox/units.ruleset:1868 data/civ2civ3/units.ruleset:1810
#: data/multiplayer/units.ruleset:1711
msgid "An improved Bomber, with improved attack and a higher movement radius."
msgstr ""

#: data/civ2/units.ruleset:1687 data/classic/units.ruleset:1645
#: data/sandbox/units.ruleset:1916 data/civ2civ3/units.ruleset:1857
#: data/multiplayer/units.ruleset:1756
msgid "Caravel"
msgstr ""

#: data/civ2/units.ruleset:1718
msgid ""
"The Caravel replaces the Trireme and is much more reliable on the open seas."
msgstr ""

#: data/civ2/units.ruleset:1724 data/classic/units.ruleset:1682
#: data/sandbox/units.ruleset:1955 data/civ2civ3/units.ruleset:1895
#: data/multiplayer/units.ruleset:1793
msgid "Galleon"
msgstr ""

#: data/civ2/units.ruleset:1755 data/classic/units.ruleset:1713
#: data/multiplayer/units.ruleset:1824
msgid ""
"The Galleon is a pure transport ship and cannot attack other ships, though "
"it may still defend itself when attacked."
msgstr ""

#: data/civ2/units.ruleset:1837 data/classic/units.ruleset:1795
#: data/sandbox/units.ruleset:2065 data/civ2civ3/units.ruleset:2004
#: data/alien/units.ruleset:1324 data/multiplayer/units.ruleset:1906
msgid "Destroyer"
msgstr ""

#: data/civ2/units.ruleset:1867 data/classic/units.ruleset:1825
#: data/multiplayer/units.ruleset:1936
msgid "An improved Ironclad, with better move rate and vision."
msgstr ""

#: data/civ2/units.ruleset:1869 data/classic/units.ruleset:1827
#: data/multiplayer/units.ruleset:1938
msgid ""
"TIP:  A very fast unit, which is very useful for hunting down enemy "
"Transports."
msgstr ""

#: data/civ2/units.ruleset:1910 data/classic/units.ruleset:1868
#: data/sandbox/units.ruleset:2143 data/civ2civ3/units.ruleset:2082
#: data/multiplayer/units.ruleset:1979
msgid "AEGIS Cruiser"
msgstr ""

#: data/civ2/units.ruleset:1944 data/classic/units.ruleset:1902
#: data/sandbox/units.ruleset:2177 data/civ2civ3/units.ruleset:2116
#: data/multiplayer/units.ruleset:2013
msgid ""
"The AEGIS Cruiser is equipped with an advanced defensive missile system."
msgstr ""

#: data/civ2/units.ruleset:2103 data/classic/units.ruleset:2061
#: data/sandbox/units.ruleset:2399 data/civ2civ3/units.ruleset:2291
#: data/multiplayer/units.ruleset:2172
msgid "Cruise Missile"
msgstr ""

#: data/civ2/units.ruleset:2133 data/classic/units.ruleset:2091
#: data/sandbox/units.ruleset:2431 data/civ2civ3/units.ruleset:2322
#: data/multiplayer/units.ruleset:2202
msgid ""
"The Cruise Missile is a long-distance missile that can strike deep into "
"enemy territory."
msgstr ""

#: data/civ2/units.ruleset:2136 data/classic/units.ruleset:2094
#: data/sandbox/units.ruleset:2434 data/civ2civ3/units.ruleset:2325
#: data/multiplayer/units.ruleset:2205
msgid ""
"TIP:  A handful of these can successfully keep the waters around your "
"treasured homeland free of enemy ships."
msgstr ""

#: data/civ2/units.ruleset:2185
msgid ""
"TIP 2:  You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers and/or Engineers next to the city "
"and have them ready to fix the fallout on the same turn it occurs!  This "
"minimizes the chance of global warming.  Eco-friendly nukes!"
msgstr ""

#: data/civ2/units.ruleset:2294 data/classic/units.ruleset:2272
#: data/sandbox/units.ruleset:2696 data/civ2civ3/units.ruleset:2522
#: data/multiplayer/units.ruleset:2383
msgid "Spy"
msgstr ""

#: data/civ2/units.ruleset:2329 data/classic/units.ruleset:2316
#: data/sandbox/units.ruleset:2741 data/civ2civ3/units.ruleset:2567
#: data/multiplayer/units.ruleset:2427
msgid ""
"A Spy is more skilled in the arts of espionage than her Diplomat predecessor."
msgstr ""

#: data/civ2/units.ruleset:2331 data/classic/units.ruleset:2318
#: data/sandbox/units.ruleset:2743 data/civ2civ3/units.ruleset:2569
#: data/multiplayer/units.ruleset:2429
msgid ""
"She can perform all the functions of the Diplomat; refer to the Diplomat "
"entry for more details. Unlike a Diplomat, a Spy may also survive an "
"operation in a foreign city and become more experienced as a result. Spies "
"are also more effective than Diplomats at defending cities against foreign "
"Diplomats and Spies."
msgstr ""

#: data/civ2/units.ruleset:2337 data/classic/units.ruleset:2324
#: data/civ2civ3/units.ruleset:2575 data/multiplayer/units.ruleset:2435
msgid ""
"A Spy can also be used to:\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success)."
msgstr ""

#: data/civ2/units.ruleset:2349 data/classic/units.ruleset:2336
#: data/sandbox/units.ruleset:2764 data/civ2civ3/units.ruleset:2587
#: data/multiplayer/units.ruleset:2447
msgid ""
"A Spy that survives the more aggressive actions (sabotage, theft, inciting "
"rebellion, and poisoning) escapes to the safety of the nearest friendly city."
msgstr ""

#: data/civ2/units.ruleset:2353
msgid "Spies built under a Communist government will be built as veteran."
msgstr ""

#: data/civ2/units.ruleset:2411 data/classic/units.ruleset:2402
#: data/sandbox/units.ruleset:2828 data/civ2civ3/units.ruleset:2649
#: data/alien/units.ruleset:1428 data/multiplayer/units.ruleset:2500
msgid "Freight"
msgstr ""

#: data/civ2/units.ruleset:2441
msgid ""
"The Freight unit replaces the Caravan, moves at twice the speed and brings "
"you twice bigger benefit at arrival."
msgstr ""

#: data/civ2/units.ruleset:2447 data/classic/units.ruleset:2437
#: data/sandbox/units.ruleset:2865 data/civ2civ3/units.ruleset:2685
#: data/alien/units.ruleset:1184 data/multiplayer/units.ruleset:2536
#: data/granularity/units.ruleset:34
msgid "Explorer"
msgstr ""

#: data/civ2/units.ruleset:2477 data/classic/units.ruleset:2467
#: data/sandbox/units.ruleset:2895 data/civ2civ3/units.ruleset:2715
#: data/multiplayer/units.ruleset:2566
msgid ""
"Explorers are brave individuals that are very useful for mapping unknown "
"territory."
msgstr ""

#: data/civ2/units.ruleset:2513 data/classic/units.ruleset:2553
#: data/sandbox/units.ruleset:2994 data/civ2civ3/units.ruleset:2813
#: data/multiplayer/units.ruleset:2652
msgid ""
"When a Barbarian Leader is killed on a tile without any defending units, the "
"ransom is paid, but only to land units and helicopters. Usually the ransom "
"is 100 gold, but can be less if the barbarian has less money."
msgstr ""

#: data/default/default.lua:24
#, c-format
msgid "%s found %d gold."
msgid_plural "%s found %d gold."
msgstr[0] ""
msgstr[1] ""

#: data/default/default.lua:41
#, c-format
msgid "You found %s in ancient scrolls of wisdom."
msgstr ""

#. TRANS: One player got tech for the whole team.
#: data/default/default.lua:45
#, c-format
msgid "The %s found %s in ancient scrolls of wisdom for you."
msgstr ""

#. TRANS: first %s is nation plural or team name
#: data/default/default.lua:50
#, c-format
msgid "The %s have acquired %s from ancient scrolls of wisdom."
msgstr ""

#: data/default/default.lua:73
msgid "A band of friendly mercenaries joins your cause."
msgstr ""

#: data/default/default.lua:89
msgid "You found a friendly city."
msgstr ""

#: data/default/default.lua:94
msgid "Friendly nomads are impressed by you, and join you."
msgstr ""

#: data/default/default.lua:115 server/unittools.c:3318
msgid "An abandoned village is here."
msgstr ""

#: data/default/default.lua:123
msgid "You have unleashed a horde of barbarians!"
msgstr ""

#: data/default/default.lua:126 server/unittools.c:3321
#, c-format
msgid "Your %s has been killed by barbarians!"
msgstr ""

#: data/default/default.lua:137
#, c-format
msgid "%s finds a map of the surrounding terrain."
msgstr ""

#: data/default/default.lua:181
msgid "Your overflight frightens the tribe;"
msgstr ""

#: data/default/default.lua:220 data/default/default.lua:222
#, c-format
msgid "The loss of %s has inspired partisans!"
msgstr ""

#: data/default/default.lua:233
msgid "We survived the disaster without serious damage."
msgstr ""

#: data/default/default.lua:243
#, c-format
msgid "Your %s has run out of supplies."
msgstr ""

#: data/default/default.lua:247
#, c-format
msgid "Your %s has run out of fuel."
msgstr ""

#: data/default/nationlist.ruleset:23
msgid "?nationset:Core"
msgstr ""

#. TRANS: Description of 'Core' nation set in default rulesets.
#. ; If you have translated all of the nations in the extended set, not
#. ; just these core nations, feel free to discard the words about
#. ; localization, rather than translating literally.
#: data/default/nationlist.ruleset:29
msgid ""
"A small set of playable nations that should be fully localized into "
"languages other than English."
msgstr ""

#: data/default/nationlist.ruleset:34
msgid "?nationset:Extended"
msgstr ""

#. TRANS: Description of the 'Extended' nation set in default rulesets,
#. ; which contains all nations that come with Freeciv.
#. ; If you have only translated the Core nations, replace this
#. ; description to say so rather than making it a literal translation.
#. ; Conversely, if you have translated everything, you can get rid of the
#. ; caveat about localization.
#: data/default/nationlist.ruleset:42
msgid ""
"The complete set of playable nations; this allows for larger games or more "
"variety, but not all of these may have been localized into languages other "
"than English."
msgstr ""

#: data/default/nationlist.ruleset:63
msgid "?nationgroup:Medieval"
msgstr ""

#: data/default/nationlist.ruleset:66
msgid "?nationgroup:Early Modern"
msgstr ""

#: data/default/nationlist.ruleset:72
msgid "?nationgroup:African"
msgstr ""

#: data/default/nationlist.ruleset:75
msgid "?nationgroup:American"
msgstr ""

#: data/default/nationlist.ruleset:78
msgid "?nationgroup:Asian"
msgstr ""

#: data/default/nationlist.ruleset:81
msgid "?nationgroup:European"
msgstr ""

#: data/default/nationlist.ruleset:84
msgid "?nationgroup:Oceanian"
msgstr ""

#: data/default/nationlist.ruleset:87
msgid "?nationgroup:Imaginary"
msgstr ""

#: data/classic/actions.ruleset:303
#, c-format
msgid "Sell %sGoods%s"
msgstr ""

#: data/classic/actions.ruleset:331 data/sandbox/actions.ruleset:389
#: data/civ2civ3/actions.ruleset:339 data/alien/actions.ruleset:288
#: data/multiplayer/actions.ruleset:324 data/granularity/actions.ruleset:220
#, c-format
msgid "%sDisembark from non native%s"
msgstr ""

#: data/classic/actions.ruleset:335 data/sandbox/actions.ruleset:401
#: data/civ2civ3/actions.ruleset:343 data/multiplayer/actions.ruleset:328
#, c-format
msgid "Eliminate %sSpy%s"
msgstr ""

#: data/classic/actions.ruleset:339 data/multiplayer/actions.ruleset:332
#, c-format
msgid "%sConquer Fortress%s"
msgstr ""

#: data/classic/actions.ruleset:343 data/multiplayer/actions.ruleset:336
#, c-format
msgid "%sConquer Fortress from non native%s"
msgstr ""

#: data/classic/actions.ruleset:347 data/sandbox/actions.ruleset:413
#: data/civ2civ3/actions.ruleset:347 data/alien/actions.ruleset:292
#, c-format
msgid "Enter %sHut from non native%s"
msgstr ""

#: data/classic/actions.ruleset:351 data/sandbox/actions.ruleset:417
#: data/civ2civ3/actions.ruleset:351
#, c-format
msgid "Frighten %sHut from non native%s"
msgstr ""

#: data/classic/buildings.ruleset:364 data/sandbox/buildings.ruleset:463
#: data/civ2civ3/buildings.ruleset:460 data/multiplayer/buildings.ruleset:138
msgid ""
"Entertains the citizens of a city, making 3 unhappy citizens content.  (Four "
"after the discovery of Electricity.)  However, it does not affect citizens "
"made unhappy by military activity."
msgstr ""

#: data/classic/buildings.ruleset:392
#, no-c-format
msgid ""
"Reduces the corruption in a city by 50%, and makes the revolt cost of the "
"city 4 times bigger. (These effects are redundant in your capital city.)"
msgstr ""

#: data/classic/buildings.ruleset:502 data/multiplayer/buildings.ruleset:500
#, no-c-format
msgid ""
"Increases the effect of Factory and Mfg. Plant on the shield production of a "
"city, and also reduces the amount of pollution generated by that "
"production.  A Hydro Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant; a Hydro Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""

#: data/classic/buildings.ruleset:512 data/classic/buildings.ruleset:657
#: data/classic/buildings.ruleset:824 data/classic/buildings.ruleset:997
#: data/sandbox/buildings.ruleset:629 data/sandbox/buildings.ruleset:784
#: data/sandbox/buildings.ruleset:1017 data/sandbox/buildings.ruleset:1196
#: data/civ2civ3/buildings.ruleset:626 data/civ2civ3/buildings.ruleset:782
#: data/civ2civ3/buildings.ruleset:986 data/civ2civ3/buildings.ruleset:1165
#: data/multiplayer/buildings.ruleset:510
#: data/multiplayer/buildings.ruleset:646
#: data/multiplayer/buildings.ruleset:806
#: data/multiplayer/buildings.ruleset:974
msgid ""
"In each city, only one Power Plant, Hydro Plant, Nuclear Plant, or Solar "
"Plant can take effect at any one time."
msgstr ""

#: data/classic/buildings.ruleset:540 data/multiplayer/buildings.ruleset:535
#, no-c-format
msgid "Increases the science output in a city by 100%."
msgstr ""

#: data/classic/buildings.ruleset:618 data/sandbox/buildings.ruleset:740
#: data/civ2civ3/buildings.ruleset:738
msgid ""
"A Manufacturing Plant also has a small risk of suffering an industrial "
"accident, which can lead to pollution and reduce the city's population."
msgstr ""

#: data/classic/buildings.ruleset:644 data/multiplayer/buildings.ruleset:636
#, no-c-format
msgid ""
"Increases the effect of Factory and Mfg. Plant on the shield production of a "
"city, and also reduces the amount of pollution generated by that "
"production.  A Nuclear Plant in combination with either a Factory or Mfg. "
"Plant gives a 75% production bonus over the level without any of these "
"improvements, while giving pollution only 75% of the equivalent combination "
"with a Power Plant; a Nuclear Plant, Factory, and Mfg. Plant together give a "
"150% production bonus with pollution only 50% of the equivalent combination "
"with a Power Plant."
msgstr ""

#: data/classic/buildings.ruleset:654 data/sandbox/buildings.ruleset:781
#: data/civ2civ3/buildings.ruleset:779
msgid ""
"A Nuclear Plant has a small risk of suffering a nuclear accident, which can "
"lead to fallout and reduce the city's population."
msgstr ""

#: data/classic/buildings.ruleset:735 data/multiplayer/buildings.ruleset:720
#, no-c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% production "
"bonus, and under Monarchy a +50% production bonus."
msgstr ""

#: data/classic/buildings.ruleset:816 data/multiplayer/buildings.ruleset:798
#, no-c-format
msgid ""
"Increases the effect of Factory and Mfg. Plant on the shield production of a "
"city.  A Power Plant in combination with either a Factory or Mfg. Plant "
"gives a 75% production bonus over the level without any of these "
"improvements; a Power Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus. The extra production may lead to the city generating more "
"pollution."
msgstr ""

#: data/classic/buildings.ruleset:878 data/multiplayer/buildings.ruleset:857
#, no-c-format
msgid ""
"Together with a Library, a Research Lab increases the science production of "
"a city by 200%. Together with a Library and a University, a Research Lab "
"increases the science production of a city by 450%."
msgstr ""

#: data/classic/buildings.ruleset:986 data/multiplayer/buildings.ruleset:963
#, no-c-format
msgid ""
"Increases the effect of Factory and Mfg. Plant on the shield production of a "
"city, and also greatly reduces the amount of pollution generated by that "
"production; a Solar Plant leads to less overall pollution than no plant at "
"all. A Solar Plant in combination with either a Factory or Mfg. Plant gives "
"a 75% production bonus over the level without any of these improvements, "
"while giving pollution only 50% of the equivalent combination with a Power "
"Plant; a Solar Plant, Factory, and Mfg. Plant together give a 150% "
"production bonus, and eliminates all pollution generated by production in "
"that city."
msgstr ""

#: data/classic/buildings.ruleset:1198 data/multiplayer/buildings.ruleset:1173
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this "
"effect. With both Mysticism and the Oracle, 4 citizens are made content. "
"Does not affect citizens made unhappy by military activity."
msgstr ""

#: data/classic/buildings.ruleset:1226 data/multiplayer/buildings.ruleset:1201
#, no-c-format
msgid ""
"Together with a Library, a University increases the science production of a "
"city by 250%."
msgstr ""

#: data/classic/buildings.ruleset:1277
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities."
msgstr ""

#: data/classic/buildings.ruleset:1404
#, no-c-format
msgid ""
"Your reputation and goodwill among other nations is recovered twice as fast."
msgstr ""

#: data/classic/buildings.ruleset:1535
#, no-c-format
msgid ""
"Boosts science production by 100% in every city you control that has a "
"University."
msgstr ""

#: data/classic/buildings.ruleset:1634
msgid ""
"Gives all your sea units 1 additional movement point. Makes all your new "
"military sea units veterans (for all your cities)."
msgstr ""

#: data/classic/buildings.ruleset:1659
msgid "Gives all your sea units 2 additional movement points."
msgstr ""

#: data/classic/buildings.ruleset:1758
msgid ""
"Makes two additional unhappy citizens content in every city with a Temple.  "
"Does not affect citizens made unhappy by military activity."
msgstr ""

#: data/classic/buildings.ruleset:1784
#, no-c-format
msgid ""
"The amount of stored food lost when one of your cities grows or shrinks is "
"reduced by 25%.  This helps a city to grow faster and more easily withstand "
"famine.  Cumulative with Granary."
msgstr ""

#: data/classic/buildings.ruleset:1810
#, no-c-format
msgid "Boosts science production in each city with a Research Lab by 100%."
msgstr ""

#: data/classic/buildings.ruleset:1884
msgid ""
"All your new military land units start with an additional veteran level "
"(this is cumulative with any Barracks building in a city; with both, units "
"are created as Hardened). The chance of a land unit getting the next veteran "
"level after a battle increases by half."
msgstr ""

#: data/classic/buildings.ruleset:1946 data/sandbox/buildings.ruleset:2478
#: data/civ2civ3/buildings.ruleset:2237 data/alien/buildings.ruleset:590
#: data/multiplayer/buildings.ruleset:1939
msgid "Coinage"
msgstr ""

#: data/classic/buildings.ruleset:1970 data/sandbox/buildings.ruleset:2502
#: data/civ2civ3/buildings.ruleset:2261 data/alien/buildings.ruleset:606
#: data/multiplayer/buildings.ruleset:1955
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"Coinage means its shield production is converted to tax output (money, "
"coins!)."
msgstr ""

#: data/classic/cities.ruleset:72 data/multiplayer/cities.ruleset:71
msgid ""
"Each scientist adds three points to your empire's research output per turn."
msgstr ""

#: data/classic/cities.ruleset:86 data/multiplayer/cities.ruleset:85
msgid ""
"Each tax collector produces three extra gold for your treasury per turn."
msgstr ""

#: data/classic/game.ruleset:32
msgid "Classic ruleset"
msgstr ""

#: data/classic/game.ruleset:44
msgid ""
"You are playing with classic Freeciv ruleset for single player games. Note "
"that in addition to the ruleset, also server settings affect the rules of "
"the game.\n"
"\n"
"This was the default ruleset until Freeciv 2.6."
msgstr ""

#. TRANS: year label (Common Era)
#: data/classic/game.ruleset:411 data/sandbox/game.ruleset:414
#: data/civ2civ3/game.ruleset:416 data/multiplayer/game.ruleset:414
#: data/granularity/game.ruleset:407
msgid "CE"
msgstr ""

#. TRANS: year label (Before Common Era)
#: data/classic/game.ruleset:413 data/sandbox/game.ruleset:416
#: data/civ2civ3/game.ruleset:418 data/multiplayer/game.ruleset:416
#: data/granularity/game.ruleset:409
msgid "BCE"
msgstr ""

#: data/classic/game.ruleset:441
msgid "Pestilence"
msgstr ""

#: data/classic/game.ruleset:451 data/sandbox/game.ruleset:466
#: data/civ2civ3/game.ruleset:468
msgid "Industrial Accident"
msgstr ""

#: data/classic/game.ruleset:460 data/sandbox/game.ruleset:475
#: data/civ2civ3/game.ruleset:477
msgid "Nuclear Accident"
msgstr ""

#: data/classic/game.ruleset:469 data/sandbox/game.ruleset:484
#: data/civ2civ3/game.ruleset:486
msgid "Robbery"
msgstr ""

#: data/classic/script.lua:75 data/sandbox/script.lua:381
#: data/civ2civ3/script.lua:345
msgid "Highest Peak"
msgstr ""

#: data/classic/script.lua:80 data/sandbox/script.lua:228
#: data/civ2civ3/script.lua:192
msgid "Deep Trench"
msgstr ""

#: data/classic/script.lua:85
msgid "Scorched Spot"
msgstr ""

#: data/classic/script.lua:90 data/sandbox/script.lua:282
#: data/civ2civ3/script.lua:246
msgid "Frozen Lake"
msgstr ""

#: data/classic/styles.ruleset:128 data/sandbox/styles.ruleset:128
#: data/civ2civ3/styles.ruleset:128 data/multiplayer/styles.ruleset:128
msgid "?citystyle:ElectricAge"
msgstr ""

#: data/classic/techs.ruleset:266 data/multiplayer/techs.ruleset:266
msgid ""
"Allows Settlers, Workers and Engineers to build fortresses, and to build oil "
"wells on Desert tiles."
msgstr ""

#: data/classic/techs.ruleset:416 data/sandbox/techs.ruleset:146
#: data/civ2civ3/techs.ruleset:145 data/multiplayer/techs.ruleset:425
msgid "Increases units' vision when in fortresses."
msgstr ""

#: data/classic/techs.ruleset:473 data/classic/techs.ruleset:772
msgid "Allows establishing one more trade route from each city."
msgstr ""

#: data/classic/techs.ruleset:638 data/multiplayer/techs.ruleset:646
msgid "Allows Workers and Engineers to build airbases and buoys."
msgstr ""

#: data/classic/techs.ruleset:647 data/multiplayer/techs.ruleset:655
msgid "Allows Settlers, Workers and Engineers to upgrade roads to railroads."
msgstr ""

#: data/classic/techs.ruleset:668 data/multiplayer/techs.ruleset:674
msgid ""
"Allows Settlers, Workers and Engineers to build oil wells on Glacier tiles."
msgstr ""

#: data/classic/techs.ruleset:680 data/multiplayer/techs.ruleset:686
msgid ""
"Allows Settlers, Workers and Engineers to upgrade irrigation systems to "
"farmland."
msgstr ""

#: data/classic/terrain.ruleset:26 data/multiplayer/terrain.ruleset:26
msgid "Has Oil Well instead of Mine."
msgstr ""

#: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28
#: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28
#: data/multiplayer/terrain.ruleset:27
msgid "NoPollution"
msgstr ""

#: data/classic/terrain.ruleset:27 data/sandbox/terrain.ruleset:28
#: data/civ2civ3/terrain.ruleset:28 data/alien/terrain.ruleset:28
#: data/multiplayer/terrain.ruleset:27
msgid "No Pollution nor Fallout appear here."
msgstr ""

#: data/classic/terrain.ruleset:219 data/sandbox/terrain.ruleset:227
#: data/civ2civ3/terrain.ruleset:226 data/alien/terrain.ruleset:220
#: data/multiplayer/terrain.ruleset:219
msgid "Inaccessible"
msgstr ""

#: data/classic/terrain.ruleset:256 data/sandbox/terrain.ruleset:264
#: data/civ2civ3/terrain.ruleset:263 data/multiplayer/terrain.ruleset:256
msgid "No unit can enter this terrain, nor can any city work its tiles."
msgstr ""

#: data/classic/terrain.ruleset:261 data/sandbox/terrain.ruleset:269
#: data/civ2civ3/terrain.ruleset:268 data/multiplayer/terrain.ruleset:261
msgid "Lake"
msgstr ""

#: data/classic/terrain.ruleset:306 data/sandbox/terrain.ruleset:314
#: data/civ2civ3/terrain.ruleset:313 data/multiplayer/terrain.ruleset:304
msgid "Lakes are substantial bodies of fresh water."
msgstr ""

#: data/classic/terrain.ruleset:356 data/sandbox/terrain.ruleset:364
#: data/civ2civ3/terrain.ruleset:363 data/multiplayer/terrain.ruleset:352
msgid ""
"Shallow oceans are mostly found near coastlines, and are often rich sources "
"of food and other resources."
msgstr ""

#: data/classic/terrain.ruleset:362 data/sandbox/terrain.ruleset:370
#: data/civ2civ3/terrain.ruleset:369 data/multiplayer/terrain.ruleset:358
msgid "Deep Ocean"
msgstr ""

#: data/classic/terrain.ruleset:407 data/sandbox/terrain.ruleset:415
#: data/civ2civ3/terrain.ruleset:414 data/multiplayer/terrain.ruleset:401
msgid ""
"Deep oceans cover much of the world away from coastlines, and only seaworthy "
"units (not including Triremes) can travel on them."
msgstr ""

#: data/classic/terrain.ruleset:462 data/multiplayer/terrain.ruleset:454
msgid "Oil wells can be built when Refining is known."
msgstr ""

#: data/classic/terrain.ruleset:517 data/multiplayer/terrain.ruleset:507
msgid "Oil wells can be built when Construction is known."
msgstr ""

#: data/classic/terrain.ruleset:1104 data/multiplayer/terrain.ruleset:1078
msgid "?gui_type:Build Fortress/Buoy"
msgstr ""

#: data/classic/terrain.ruleset:1107 data/multiplayer/terrain.ruleset:1081
msgid "?gui_type:Build Airbase"
msgstr ""

#: data/classic/terrain.ruleset:1251 data/multiplayer/terrain.ruleset:1225
msgid ""
"Building an irrigation system on a suitable tile causes it to produce one "
"extra food each turn. This requires a nearby source of water: an ocean, "
"lake, or river tile, or another tile with an irrigation system, must share "
"an edge (not just a corner) with the target tile. However, once irrigated, "
"land remains so even if the water source is removed."
msgstr ""

#: data/classic/terrain.ruleset:1258 data/sandbox/terrain.ruleset:1286
#: data/civ2civ3/terrain.ruleset:1285 data/multiplayer/terrain.ruleset:1232
msgid "Building irrigation on a tile with a mine or oil well will destroy it."
msgstr ""

#: data/classic/terrain.ruleset:1260 data/sandbox/terrain.ruleset:1288
#: data/civ2civ3/terrain.ruleset:1287 data/multiplayer/terrain.ruleset:1234
msgid ""
"City center tiles get their terrain's irrigation bonus automatically, if "
"there is no conflicting mine or oil well on the tile; however, this does not "
"make cities count as a water source for further irrigation. Irrigation can "
"be built on the city tile simply to allow building further irrigation "
"elsewhere, but will not give the tile any further bonus."
msgstr ""

#: data/classic/terrain.ruleset:1299 data/sandbox/terrain.ruleset:1329
#: data/civ2civ3/terrain.ruleset:1328 data/multiplayer/terrain.ruleset:1273
msgid "Oil Well"
msgstr ""

#: data/classic/terrain.ruleset:1318 data/multiplayer/terrain.ruleset:1292
msgid ""
"Oil wells behave like mines (giving an extra production point), but require "
"more technology. Oil wells can be built on Desert with knowledge of "
"Construction, and on Glacier with knowledge of Refining."
msgstr ""

#: data/classic/terrain.ruleset:1322 data/multiplayer/terrain.ruleset:1296
msgid "Building an oil well on an irrigated tile will destroy the irrigation."
msgstr ""

#: data/classic/terrain.ruleset:1345
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population, or when a Mfg. Plant suffers an industrial accident. It halves "
"all output from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/classic/terrain.ruleset:1350 data/multiplayer/terrain.ruleset:1324
msgid ""
"The pollution can only be cleared by dispatching Workers, Settlers, or "
"Engineers with the \"clean pollution\" order."
msgstr ""

#: data/classic/terrain.ruleset:1369 data/sandbox/terrain.ruleset:1430
#: data/civ2civ3/terrain.ruleset:1429 data/multiplayer/terrain.ruleset:1344
msgid ""
"When an unused tile becomes polluted, there is the temptation to avoid the "
"effort of cleaning it; but the spread of pollution has far more terrible "
"results than the immediate economic impact -- every polluted tile increases "
"the chance of global warming. Each time global warming advances, the entire "
"world loses coastal land to the sea and to jungles and swamps, and inland "
"tiles are lost to desert. This tends to devastate cities and leads to global "
"impoverishment."
msgstr ""

#: data/classic/terrain.ruleset:1447 data/sandbox/terrain.ruleset:1542
#: data/civ2civ3/terrain.ruleset:1511 data/multiplayer/terrain.ruleset:1420
msgid "Like irrigation, farmland is incompatible with mines and oil wells."
msgstr ""

#: data/classic/terrain.ruleset:1452 data/sandbox/terrain.ruleset:1547
#: data/civ2civ3/terrain.ruleset:1516 data/alien/terrain.ruleset:949
#: data/multiplayer/terrain.ruleset:1425
msgid "Fallout"
msgstr ""

#: data/classic/terrain.ruleset:1470
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated, "
"or when a city's Nuclear Plant has an accident. It halves all output from "
"its tile."
msgstr ""

#: data/classic/terrain.ruleset:1474 data/sandbox/terrain.ruleset:1569
#: data/civ2civ3/terrain.ruleset:1538 data/multiplayer/terrain.ruleset:1446
msgid ""
"Every tile with nuclear fallout also increases the risk of global nuclear "
"winter. If nuclear winter occurs, land across the globe changes into desert, "
"tundra, and ice, and lakes and oceans freeze."
msgstr ""

#: data/classic/terrain.ruleset:1478 data/multiplayer/terrain.ruleset:1450
msgid "Settlers, Workers, and Engineers can clean up nuclear fallout."
msgstr ""

#: data/classic/terrain.ruleset:1508 data/multiplayer/terrain.ruleset:1480
msgid ""
"Fortresses improve defense for land units outside cities. Among other "
"effects, a land unit remaining in a fortress for a whole turn without moving "
"recovers a quarter of its hit points. With Invention, fortresses gain "
"watchtowers from which land units can see further afield."
msgstr ""

#: data/classic/terrain.ruleset:1551 data/sandbox/terrain.ruleset:1788
#: data/civ2civ3/terrain.ruleset:1713 data/multiplayer/terrain.ruleset:1523
msgid "Buoy"
msgstr ""

#: data/classic/terrain.ruleset:1573 data/multiplayer/terrain.ruleset:1545
msgid ""
"Buoys may be built in the ocean (by units on a sea-going vessel) to allow "
"their owner to see the surrounding tiles."
msgstr ""

#: data/classic/terrain.ruleset:1579 data/sandbox/terrain.ruleset:1821
#: data/civ2civ3/terrain.ruleset:1742 data/multiplayer/terrain.ruleset:1551
msgid "Ruins"
msgstr ""

#: data/classic/terrain.ruleset:1599 data/sandbox/terrain.ruleset:1841
#: data/civ2civ3/terrain.ruleset:1762 data/multiplayer/terrain.ruleset:1571
msgid ""
"Ruins mark the former site of a city that was destroyed or abandoned. They "
"have no effect on gameplay."
msgstr ""

#: data/classic/terrain.ruleset:1631 data/multiplayer/terrain.ruleset:1603
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (unless they are on a river tile and "
"you do not yet know Bridge Building)."
msgstr ""

#: data/classic/units.ruleset:35 data/sandbox/units.ruleset:38
#: data/civ2civ3/units.ruleset:34 data/multiplayer/units.ruleset:35
msgid "Unbribable"
msgstr ""

#: data/classic/units.ruleset:45 data/multiplayer/units.ruleset:45
msgid "Bad at attacking Fighters"
msgstr ""

#: data/classic/units.ruleset:56 data/sandbox/units.ruleset:69
#: data/civ2civ3/units.ruleset:59 data/multiplayer/units.ruleset:56
msgid "AttFromNonNative"
msgstr ""

#: data/classic/units.ruleset:66 data/sandbox/units.ruleset:82
#: data/sandbox/units.ruleset:2381 data/civ2civ3/units.ruleset:72
#: data/civ2civ3/units.ruleset:2273 data/multiplayer/units.ruleset:66
msgid "hardened"
msgstr ""

#: data/classic/units.ruleset:66 data/sandbox/units.ruleset:82
#: data/sandbox/units.ruleset:2381 data/civ2civ3/units.ruleset:72
#: data/civ2civ3/units.ruleset:2273 data/multiplayer/units.ruleset:66
msgid "elite"
msgstr ""

#. TRANS: Unit class: used adjectivally
#: data/classic/units.ruleset:171 data/sandbox/units.ruleset:215
#: data/civ2civ3/units.ruleset:203 data/multiplayer/units.ruleset:171
msgid "?unitclass:Trireme"
msgstr ""

#: data/classic/units.ruleset:479 data/sandbox/units.ruleset:527
#: data/civ2civ3/units.ruleset:514 data/multiplayer/units.ruleset:479
msgid ""
"Settlers are one of the key units in the game, as they are your main means "
"of founding new cities."
msgstr ""

#: data/classic/units.ruleset:482 data/multiplayer/units.ruleset:482
msgid ""
"Settlers can also perform most of the same terrain alterations as Workers "
"(but cannot build Airbases or Buoys)."
msgstr ""

#: data/classic/units.ruleset:492 data/sandbox/units.ruleset:585
#: data/civ2civ3/units.ruleset:572 data/multiplayer/units.ruleset:493
#: data/granularity/units.ruleset:813
msgid "?unit:Workers"
msgstr ""

#: data/classic/units.ruleset:528 data/sandbox/units.ruleset:619
#: data/civ2civ3/units.ruleset:605 data/multiplayer/units.ruleset:529
msgid ""
"Workers have the ability to improve terrain tiles. See the help on Terrain "
"and Terrain Alterations for the effects of their actions."
msgstr ""

#: data/classic/units.ruleset:531 data/multiplayer/units.ruleset:532
msgid ""
"Workers can build airbases and buoys, which Settlers cannot. Workers must be "
"on board a ship to build buoys."
msgstr ""

#: data/classic/units.ruleset:573 data/multiplayer/units.ruleset:574
msgid ""
"Engineers are similar to Workers, but they work twice as fast and move twice "
"as fast. Engineers may also perform major terrain transformations which are "
"beyond the capabilities of Workers and Settlers, such as converting Tundra "
"into Desert, or even Ocean into Swamp in some circumstances (when on board "
"an ocean-going vessel, on a tile surrounded by sufficient existing land). "
"See the Terrain Alterations section for more details."
msgstr ""

#: data/classic/units.ruleset:581 data/multiplayer/units.ruleset:582
msgid ""
"TIP 1:  Upgrade Workers to Engineers when possible, as Engineers require the "
"same resources as ordinary Workers."
msgstr ""

#: data/classic/units.ruleset:584 data/multiplayer/units.ruleset:585
msgid ""
"TIP 2:  If you manage to build Leonardo's Workshop, research Explosives "
"before the Workshop becomes obsolete.  This way, your Workers units will be "
"upgraded for free."
msgstr ""

#: data/classic/units.ruleset:1638 data/multiplayer/units.ruleset:1749
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship and has "
"rudimentary offensive capabilities, but may not enter deep ocean tiles."
msgstr ""

#: data/classic/units.ruleset:1676 data/multiplayer/units.ruleset:1787
msgid "The Caravel replaces the Trireme and can enter any ocean tile."
msgstr ""

#: data/classic/units.ruleset:2139 data/sandbox/units.ruleset:2484
#: data/sandbox/units.ruleset:2546 data/civ2civ3/units.ruleset:2375
#: data/multiplayer/units.ruleset:2250
msgid ""
"On impact, the blast will destroy any unit in an area 3 tiles wide (3x3 "
"squares for rectangular grids), including friendly units. Any city within "
"the blast area loses half its population, and land tiles within the blast "
"area are subject to nuclear fallout."
msgstr ""

#: data/classic/units.ruleset:2144 data/sandbox/units.ruleset:2489
#: data/sandbox/units.ruleset:2551 data/civ2civ3/units.ruleset:2380
#: data/multiplayer/units.ruleset:2255
msgid ""
"Nuclear fallout reduces tile output and increases the risk of global nuclear "
"winter; see the help on Fallout."
msgstr ""

#: data/classic/units.ruleset:2151 data/multiplayer/units.ruleset:2262
msgid ""
"TIP 2:  You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of Settlers, Workers, and/or Engineers next to "
"the city and have them ready to fix the fallout on the same turn it occurs!  "
"This minimizes the chance of nuclear winter.  Eco-friendly nukes!"
msgstr ""

#. TRANS: diplomatic rank.
#: data/classic/units.ruleset:2192 data/sandbox/units.ruleset:2600
#: data/civ2civ3/units.ruleset:2426 data/multiplayer/units.ruleset:2303
msgid "?diplomatic_rank:attach\303\251"
msgstr ""

#. TRANS: diplomatic rank
#: data/classic/units.ruleset:2194 data/sandbox/units.ruleset:2602
#: data/civ2civ3/units.ruleset:2428 data/multiplayer/units.ruleset:2305
msgid "?diplomatic_rank:secretary"
msgstr ""

#. TRANS: diplomatic rank
#: data/classic/units.ruleset:2196 data/sandbox/units.ruleset:2604
#: data/civ2civ3/units.ruleset:2430 data/multiplayer/units.ruleset:2307
msgid "?diplomatic_rank:envoy"
msgstr ""

#. TRANS: diplomatic rank
#: data/classic/units.ruleset:2198 data/sandbox/units.ruleset:2606
#: data/civ2civ3/units.ruleset:2432 data/multiplayer/units.ruleset:2309
msgid "?diplomatic_rank:ambassador"
msgstr ""

#: data/classic/units.ruleset:2221 data/sandbox/units.ruleset:2630
#: data/civ2civ3/units.ruleset:2456 data/multiplayer/units.ruleset:2332
msgid ""
"Diplomats can also perform a number of actions in another player's city, "
"although each Diplomat may attempt only one action. Most of these actions "
"have a chance of failure. Also, any enemy Diplomats or Spies in the city "
"will oppose hostile actions, as will the enemy Leader in games with leaders; "
"in this case, either your unit or the defending unit will die (if you go up "
"against the Leader you will always die). If the defending unit dies, you "
"lose one movement point and may try again."
msgstr ""

#: data/classic/units.ruleset:2266 data/multiplayer/units.ruleset:2377
msgid ""
"Diplomats built under a Communist government will start at the first veteran "
"level (secretary)."
msgstr ""

#. TRANS: Spy veteran level
#: data/classic/units.ruleset:2304 data/sandbox/units.ruleset:2729
#: data/civ2civ3/units.ruleset:2555 data/multiplayer/units.ruleset:2415
msgid "?spy_level:informant"
msgstr ""

#. TRANS: Spy veteran level
#: data/classic/units.ruleset:2306 data/sandbox/units.ruleset:2731
#: data/civ2civ3/units.ruleset:2557 data/multiplayer/units.ruleset:2417
msgid "?spy_level:handler"
msgstr ""

#. TRANS: Spy veteran level
#: data/classic/units.ruleset:2308 data/sandbox/units.ruleset:2733
#: data/civ2civ3/units.ruleset:2559 data/multiplayer/units.ruleset:2419
msgid "?spy_level:agent"
msgstr ""

#. TRANS: Spy veteran level
#: data/classic/units.ruleset:2310 data/sandbox/units.ruleset:2735
#: data/civ2civ3/units.ruleset:2561 data/multiplayer/units.ruleset:2421
msgid "?spy_level:spymaster"
msgstr ""

#: data/classic/units.ruleset:2340 data/multiplayer/units.ruleset:2451
msgid ""
"Spies built under a Communist government will start at the first veteran "
"level (handler)."
msgstr ""

#: data/classic/units.ruleset:2379
msgid ""
"Caravans can establish trade routes with your own cities or those of other "
"nations (even enemies) by traveling to them. A route's ongoing revenue is "
"doubled if the two cities involved are on different continents, and doubled "
"again if the cities are from different civilizations. This last condition "
"means the net benefit to your civilization of a trade route is the same "
"regardless of whether you own both cities or only one of them; if you only "
"own one city, trade in each city is doubled, but you only get the benefit "
"from one end of the route."
msgstr ""

#: data/classic/units.ruleset:2388
msgid ""
"Initially cities can support a maximum of two trade routes. Knowledge of the "
"technologies Magnetism and The Corporation each increase this limit by one; "
"knowing both allows cities to support four trade routes each."
msgstr ""

#: data/classic/units.ruleset:2432
msgid "The Freight unit replaces the Caravan, and moves at twice the speed."
msgstr ""

#: data/classic/units.ruleset:2473 data/sandbox/units.ruleset:2914
#: data/civ2civ3/units.ruleset:2734 data/multiplayer/units.ruleset:2572
msgid "?unit:Leader"
msgstr ""

#: data/classic/units.ruleset:2508 data/sandbox/units.ruleset:2949
#: data/civ2civ3/units.ruleset:2769 data/multiplayer/units.ruleset:2607
msgid "This is you. If you lose this unit, you lose the game. So don't."
msgstr ""

#: data/classic/units.ruleset:2510 data/sandbox/units.ruleset:2951
#: data/civ2civ3/units.ruleset:2771 data/multiplayer/units.ruleset:2609
msgid "Won't unleash barbarians from huts."
msgstr ""

#: data/classic/units.ruleset:2561 data/sandbox/units.ruleset:3002
#: data/civ2civ3/units.ruleset:2821 data/multiplayer/units.ruleset:2660
msgid "AWACS"
msgstr ""

#: data/classic/units.ruleset:2591 data/sandbox/units.ruleset:3032
#: data/civ2civ3/units.ruleset:2851 data/multiplayer/units.ruleset:2690
msgid ""
"The AWACS (Airborne Warning and Control System) is an airplane with an "
"advanced radar that can determine the location of enemy units over a wide "
"area."
msgstr ""

#: data/sandbox/actions.ruleset:353
#, c-format
msgid "Steal %sMap Fragments and Escape%s"
msgstr ""

#: data/sandbox/actions.ruleset:357
#, c-format
msgid "%sNuke Target Tile%s"
msgstr ""

#: data/sandbox/actions.ruleset:361
#, c-format
msgid "%sNuke%s"
msgstr ""

#: data/sandbox/actions.ruleset:365
#, c-format
msgid "Tactical %sNuke%s"
msgstr ""

#: data/sandbox/actions.ruleset:369
#, c-format
msgid "Make %sSacrifice of Work%s"
msgstr ""

#: data/sandbox/actions.ruleset:377 data/civ2civ3/actions.ruleset:335
#: data/alien/actions.ruleset:284 data/granularity/actions.ruleset:216
#, c-format
msgid "%sBombard%s"
msgstr ""

#: data/sandbox/actions.ruleset:381 data/sandbox/actions.ruleset:385
#, c-format
msgid "%sSwitch Transporter%s"
msgstr ""

#: data/sandbox/actions.ruleset:393
#, c-format
msgid "%sTransfer Cargo%s"
msgstr ""

#: data/sandbox/actions.ruleset:397
#, c-format
msgid "Release %sPlague%s"
msgstr ""

#: data/sandbox/actions.ruleset:405
#, c-format
msgid "%sStorm the Castle%s"
msgstr ""

#: data/sandbox/actions.ruleset:409
#, c-format
msgid "%sStorm the Castle from non native%s"
msgstr ""

#: data/sandbox/actions.ruleset:421
#, c-format
msgid "%sRepair%s"
msgstr ""

#: data/sandbox/actions.ruleset:425
#, c-format
msgid "%sCut Root%s"
msgstr ""

#: data/sandbox/actions.ruleset:433
#, c-format
msgid "%sWipe Defenders%s"
msgstr ""

#: data/sandbox/actions.ruleset:441
#, c-format
msgid "%sDisrupt Supply Lines%s"
msgstr ""

#: data/sandbox/actions.ruleset:445
#, c-format
msgid "%sUse Ancient Transportation Network%s"
msgstr ""

#: data/sandbox/buildings.ruleset:109
msgid ""
"A city with an Airport can airlift an extra unit per turn. Airlifting "
"instantly transports the unit from one city to another and will use all of "
"the unit's movement points. A unit must have some movement points left to be "
"airlifted, and cannot carry cargo."
msgstr ""

#: data/sandbox/buildings.ruleset:115
msgid ""
"Two cities with Airports can airlift medium and heavy weight units once "
"Advanced Flight and Fusion Power are discovered."
msgstr ""

#: data/sandbox/buildings.ruleset:141 data/sandbox/buildings.ruleset:179
#: data/sandbox/buildings.ruleset:218 data/civ2civ3/buildings.ruleset:138
#: data/civ2civ3/buildings.ruleset:176 data/civ2civ3/buildings.ruleset:215
msgid ""
"Allows a city to grow larger than size 8. (A Sewer System is required for a "
"city to grow larger than size 16.)"
msgstr ""

#: data/sandbox/buildings.ruleset:146 data/sandbox/buildings.ruleset:184
#: data/sandbox/buildings.ruleset:223 data/civ2civ3/buildings.ruleset:143
#: data/civ2civ3/buildings.ruleset:181 data/civ2civ3/buildings.ruleset:220
#, no-c-format
msgid ""
"These larger cities enjoy increased defense (+50%) against both land and sea "
"units; however, such large settlements have a small risk of fire, which can "
"destroy buildings in the city."
msgstr ""

#: data/sandbox/buildings.ruleset:152 data/sandbox/buildings.ruleset:190
#: data/sandbox/buildings.ruleset:229 data/civ2civ3/buildings.ruleset:149
#: data/civ2civ3/buildings.ruleset:187 data/civ2civ3/buildings.ruleset:226
#, no-c-format
msgid ""
"Starting at size 5, growing cities incur an increasing risk of plague due to "
"overcrowding; an Aqueduct reduces that base chance by 30%."
msgstr ""

#: data/sandbox/buildings.ruleset:155 data/civ2civ3/buildings.ruleset:152
msgid ""
"Building an Aqueduct in a city without access to a lake or river requires "
"knowledge of Construction, and it costs more to build and maintain."
msgstr ""

#: data/sandbox/buildings.ruleset:161 data/civ2civ3/buildings.ruleset:158
msgid "Aqueduct, Lake"
msgstr ""

#: data/sandbox/buildings.ruleset:193 data/civ2civ3/buildings.ruleset:190
msgid ""
"Aqueducts in cities with access to a lake require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/sandbox/buildings.ruleset:199 data/civ2civ3/buildings.ruleset:196
msgid "Aqueduct, River"
msgstr ""

#: data/sandbox/buildings.ruleset:232 data/civ2civ3/buildings.ruleset:229
msgid ""
"Aqueducts in cities with access to a river require no special technology and "
"are cheap to build and maintain."
msgstr ""

#: data/sandbox/buildings.ruleset:258 data/civ2civ3/buildings.ruleset:255
#, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%. With "
"both a Bank and a Marketplace in a city, the total bonus is 100%."
msgstr ""

#: data/sandbox/buildings.ruleset:286 data/sandbox/buildings.ruleset:318
#: data/sandbox/buildings.ruleset:348 data/civ2civ3/buildings.ruleset:283
#: data/civ2civ3/buildings.ruleset:315 data/civ2civ3/buildings.ruleset:345
#, no-c-format
msgid ""
"With a Barracks, each new military land unit built in a city will "
"automatically have Veteran status, which means that its attack and defense "
"strengths are increased by 50%."
msgstr ""

#: data/sandbox/buildings.ruleset:377 data/civ2civ3/buildings.ruleset:374
msgid ""
"A Cathedral makes 3 unhappy citizens content in a city, making it easier to "
"maintain order in that city; however, it does not affect citizens made "
"unhappy by aggression. Knowledge of Theology increases the effect of a "
"Cathedral, making an additional unhappy citizen content, except under "
"Communism."
msgstr ""

#: data/sandbox/buildings.ruleset:406 data/civ2civ3/buildings.ruleset:403
#, no-c-format
msgid ""
"City Walls make it easier to defend a city. They add a +100% bonus to the "
"intrinsic defense strength of units within the city against land units (that "
"is a two-thirds increase for small cities, or a one-half increase for cities "
"larger than size 8), but are ineffective against airborne and sea units. "
"City Walls also prevent the loss of population which occurs when a defending "
"unit is defeated by a land unit."
msgstr ""

#: data/sandbox/buildings.ruleset:436 data/civ2civ3/buildings.ruleset:433
#, no-c-format
msgid ""
"Gives a +100% bonus to the intrinsic defense strength of units within a city "
"when defending against enemy ships. For small cities the defense strength is "
"doubled by this improvement; for cities larger than size 8, it is increased "
"by two-thirds."
msgstr ""

#: data/sandbox/buildings.ruleset:444 data/civ2civ3/buildings.ruleset:441
#: data/multiplayer/buildings.ruleset:119
msgid "Amphitheater"
msgstr ""

#: data/sandbox/buildings.ruleset:488 data/civ2civ3/buildings.ruleset:485
msgid ""
"Halves all kinds of waste in a city (corruption, production waste, and food "
"waste). In your capital, corruption and production waste is eliminated. A "
"Granary together with a Courthouse in a city will eliminate food waste."
msgstr ""

#: data/sandbox/buildings.ruleset:493 data/civ2civ3/buildings.ruleset:490
msgid ""
"Also makes one unhappy citizen content (unless that citizen is unhappy about "
"military activity)."
msgstr ""

#: data/sandbox/buildings.ruleset:496 data/civ2civ3/buildings.ruleset:493
msgid "A city with a Courthouse cannot be incited to revolt."
msgstr ""

#: data/sandbox/buildings.ruleset:520 data/civ2civ3/buildings.ruleset:517
#, no-c-format
msgid ""
"Increases the shield production in a city by 25%, or 50% with an electrical "
"plant of any kind in the same city."
msgstr ""

#: data/sandbox/buildings.ruleset:523 data/civ2civ3/buildings.ruleset:520
msgid ""
"This increase in production may contribute significantly to pollution; a "
"Factory also increases the pollution caused by the population of the city."
msgstr ""

#: data/sandbox/buildings.ruleset:548 data/civ2civ3/buildings.ruleset:545
msgid ""
"When any small city grows or shrinks, 10 food points are saved; this helps "
"cities to grow faster and more easily withstand famine. With a Granary this "
"is extended to cities of size 4 and above. (10 food points is half what a "
"small city needs to grow, but more points are needed for later growth steps.)"
msgstr ""

#: data/sandbox/buildings.ruleset:554 data/civ2civ3/buildings.ruleset:551
msgid ""
"A Granary also halves the food wasted in cities far from your capital. "
"Together with a Courthouse it eliminates food waste."
msgstr ""

#: data/sandbox/buildings.ruleset:557 data/civ2civ3/buildings.ruleset:554
msgid ""
"TIP: to maximise the speed with which a city grows, you should build a "
"Granary before it grows larger than size 4."
msgstr ""

#: data/sandbox/buildings.ruleset:583 data/civ2civ3/buildings.ruleset:580
msgid ""
"Gives one extra food resource on all Ocean or Deep Ocean tiles (but not "
"Lakes). The city needs to be coastal (next to one of these tiles) to build "
"this improvement."
msgstr ""

#: data/sandbox/buildings.ruleset:611 data/sandbox/buildings.ruleset:766
#: data/sandbox/buildings.ruleset:1008 data/sandbox/buildings.ruleset:1181
#: data/civ2civ3/buildings.ruleset:608 data/civ2civ3/buildings.ruleset:764
#: data/civ2civ3/buildings.ruleset:977 data/civ2civ3/buildings.ruleset:1150
#, no-c-format
msgid ""
"Any kind of electrical plant increases the shield production effects of any "
"Factory or Mfg. Plant in its city by 25% each. Thus, an electrical plant in "
"combination with either a Factory or Mfg. Plant gives a 50% production bonus "
"over the level without any of these improvements; an electrical plant, "
"Factory, and Mfg. Plant together give a 100% production bonus. The extra "
"production may lead to the city generating more pollution."
msgstr ""

#: data/sandbox/buildings.ruleset:622 data/civ2civ3/buildings.ruleset:619
#, no-c-format
msgid ""
"However, a Hydro Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center; pollution is reduced further for the player who owns the "
"Hoover Dam. (A Hydro Plant's effect is the same as that of a Nuclear Plant; "
"with the Hoover Dam, its effect is increased to that of a Solar Plant.)"
msgstr ""

#: data/sandbox/buildings.ruleset:701 data/civ2civ3/buildings.ruleset:699
msgid ""
"Reduces the pollution generated by the population in a city; this building "
"counteracts the additional pollution associated with any two other buildings."
msgstr ""

#: data/sandbox/buildings.ruleset:728 data/civ2civ3/buildings.ruleset:726
#, no-c-format
msgid ""
"Increases the shield production in a city by an additional 25%, or 50% with "
"an electrical plant of any kind in the same city; this effect is cumulative "
"with that of a Factory."
msgstr ""

#: data/sandbox/buildings.ruleset:732 data/civ2civ3/buildings.ruleset:730
msgid ""
"With sufficient shield production, cities with a Manufacturing Plant can "
"produce up to two units each turn (but only single units of types which cost "
"population)."
msgstr ""

#: data/sandbox/buildings.ruleset:736 data/civ2civ3/buildings.ruleset:734
msgid ""
"This increase in shield production may contribute significantly to "
"pollution; a Manufacturing Plant also increases the pollution caused by the "
"population of the city."
msgstr ""

#: data/sandbox/buildings.ruleset:777 data/civ2civ3/buildings.ruleset:775
#, no-c-format
msgid ""
"However, a Nuclear Plant also reduces the pollution associated with shield "
"production to 50% of its normal value, or 25% in combination with a "
"Recycling Center. (Its effect is the same as that of a Hydro Plant.)"
msgstr ""

#: data/sandbox/buildings.ruleset:809 data/civ2civ3/buildings.ruleset:807
msgid ""
"Every Ocean or Lake tile worked by the city yields one extra shield "
"resource, as well as any Deep Ocean tile containing an oil platform. The "
"city needs to be next to a water tile to build this improvement."
msgstr ""

#: data/sandbox/buildings.ruleset:813 data/civ2civ3/buildings.ruleset:811
msgid ""
"Offshore Platforms also increase the pollution caused by the population of "
"the city."
msgstr ""

#: data/sandbox/buildings.ruleset:837 data/civ2civ3/buildings.ruleset:835
msgid ""
"Makes a city the capital and the center of your government. Waste in other "
"cities (corruption, production waste, and food waste) is often related to "
"how far away from the capital they are. On top of this, corruption and "
"production waste in your capital itself is half of what it would otherwise "
"be (and a Courthouse will eliminate it entirely)."
msgstr ""

#: data/sandbox/buildings.ruleset:861 data/sandbox/buildings.ruleset:900
#: data/civ2civ3/buildings.ruleset:859 data/civ2civ3/buildings.ruleset:898
#, no-c-format
msgid ""
"Under Despotism the city containing the palace gains a +75% gold bonus, and "
"under Monarchy a +50% gold bonus."
msgstr ""

#: data/sandbox/buildings.ruleset:867 data/civ2civ3/buildings.ruleset:865
msgid "Ecclesiastical Palace"
msgstr ""

#: data/sandbox/buildings.ruleset:885 data/civ2civ3/buildings.ruleset:883
msgid ""
"Makes a city the ecclesiastical capital, that acts as a second center of "
"government."
msgstr ""

#: data/sandbox/buildings.ruleset:888 data/civ2civ3/buildings.ruleset:886
msgid ""
"Waste in other cities (corruption, production waste, and food waste) is "
"related to how far away from the nearest capital they are. On top of this, "
"corruption and production waste in the capital itself is half of what it "
"would otherwise be (and a Courthouse will eliminate it entirely)."
msgstr ""

#: data/sandbox/buildings.ruleset:894 data/civ2civ3/buildings.ruleset:892
msgid ""
"The city where this palace is located cannot be incited to revolt, and "
"enjoys a bonus when enemy agents try to evade your own agents stationed in "
"the city, or sabotage your buildings."
msgstr ""

#: data/sandbox/buildings.ruleset:908
msgid "Am\303\252z\303\242r\303\242kian Mysteries"
msgstr ""

#: data/sandbox/buildings.ruleset:927
msgid ""
"Initiates of The School of Am\303\252z\303\242r\303\242k knows how to "
"operate an Ancient Transport Hub."
msgstr ""

#: data/sandbox/buildings.ruleset:930
msgid ""
"Initiates of The School of Am\303\252z\303\242r\303\242k know how to heal "
"wounded flesh."
msgstr ""

#: data/sandbox/buildings.ruleset:953 data/civ2civ3/buildings.ruleset:922
msgid ""
"A Police Station neutralizes any unhappiness caused by one military unit in "
"its city. It also makes up to 2 more unhappy citizens content provided they "
"are not unhappy about aggression."
msgstr ""

#: data/sandbox/buildings.ruleset:1042 data/civ2civ3/buildings.ruleset:1011
#, no-c-format
msgid ""
"Building a Recycling Center reduces the amount of pollution generated by "
"shield production in a city by 50%, or by an additional 25% in cities with "
"another building which reduces pollution (Nuclear Plant, Hydro Plant, or "
"Solar Plant)."
msgstr ""

#: data/sandbox/buildings.ruleset:1070 data/civ2civ3/buildings.ruleset:1039
#, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"the Internet wonder has been built by any player."
msgstr ""

#: data/sandbox/buildings.ruleset:1075
#, no-c-format
msgid ""
"The total bonus is 150% if a Library, a University and a Research Lab are "
"all present in the same city, increasing to 250% once Isaac Newton's "
"College, and the Internet have both been built."
msgstr ""

#: data/sandbox/buildings.ruleset:1101 data/civ2civ3/buildings.ruleset:1070
msgid ""
"Doubles the intrinsic defense strength of units within a city when defending "
"against aircraft (including helicopters)."
msgstr ""

#: data/sandbox/buildings.ruleset:1125 data/civ2civ3/buildings.ruleset:1094
msgid ""
"Protects a city and its environs (up to 2 tiles away) from attacks by other "
"nations' Nuclear units. A Nuclear unit not owned by you or a teammate which "
"attacks a city with SDI Defense, or attacks a unit (or is deliberately "
"exploded) within range, is shot down and simply has no effect. Also, doubles "
"the intrinsic defense strength of units in the city when defending against "
"conventional missiles."
msgstr ""

#: data/sandbox/buildings.ruleset:1155 data/civ2civ3/buildings.ruleset:1124
#, no-c-format
msgid ""
"Together with an Aqueduct, allows a city to grow larger than size 16, and "
"further reduces the chance of a plague (by 30% of the base chance)."
msgstr ""

#: data/sandbox/buildings.ruleset:1192 data/civ2civ3/buildings.ruleset:1161
#, no-c-format
msgid ""
"However, a Solar Plant also reduces the pollution associated with shield "
"production to 25% of its normal value, or eliminates it entirely in "
"combination with a Recycling Center."
msgstr ""

#: data/sandbox/buildings.ruleset:1234
msgid "Space Elevator Tether"
msgstr ""

#: data/sandbox/buildings.ruleset:1254 data/sandbox/buildings.ruleset:2304
msgid ""
"Each tile around the city that is already generating some trade, produces "
"one extra trade resource."
msgstr ""

#: data/sandbox/buildings.ruleset:1257 data/sandbox/buildings.ruleset:2307
msgid "Adds 3 trade route slots to the city."
msgstr ""

#: data/sandbox/buildings.ruleset:1259 data/sandbox/buildings.ruleset:2309
msgid "Increases the radius of the city."
msgstr ""

#: data/sandbox/buildings.ruleset:1261 data/sandbox/buildings.ruleset:2311
msgid "Increases the vision radius of the city."
msgstr ""

#: data/sandbox/buildings.ruleset:1263 data/sandbox/buildings.ruleset:2313
msgid ""
"A Space Elevator is too easy for an enemy to destroy to leave operational "
"and fully assembled during war. It is therefore shut down and without any "
"effect if its owner is at war with anyone at all."
msgstr ""

#: data/sandbox/buildings.ruleset:1364 data/civ2civ3/buildings.ruleset:1296
#, no-c-format
msgid ""
"Increases the luxury and tax output in a city by an additional 50%, or 100% "
"if Super Highways are also in the city. A Marketplace, Bank, and Stock "
"Exchange together in a city yield a total bonus of 150%; adding Super "
"Highways yields a total of 200%."
msgstr ""

#: data/sandbox/buildings.ruleset:1390 data/civ2civ3/buildings.ruleset:1322
msgid ""
"Each tile around the city with roads and without farmland, that is already "
"generating some trade, produces one extra trade resource. The same applies "
"to the city center tile (even if it is receiving a farmland bonus)."
msgstr ""

#: data/sandbox/buildings.ruleset:1397 data/civ2civ3/buildings.ruleset:1329
#, no-c-format
msgid ""
"Also doubles the effect of any Stock Exchange in the city (increasing luxury "
"and tax output by an additional 50%)."
msgstr ""

#: data/sandbox/buildings.ruleset:1400 data/civ2civ3/buildings.ruleset:1332
msgid ""
"Super Highways also increase the pollution caused by the population of the "
"city."
msgstr ""

#: data/sandbox/buildings.ruleset:1450 data/civ2civ3/buildings.ruleset:1382
msgid ""
"Makes one unhappy citizen content. The Mysticism advance doubles this effect "
"(except under a Communist government). With both Mysticism and the Temple of "
"Artemis, 4 citizens are made content (3 under Communism). Does not affect "
"citizens made unhappy by aggression."
msgstr ""

#: data/sandbox/buildings.ruleset:1478 data/civ2civ3/buildings.ruleset:1410
#, no-c-format
msgid ""
"Increases the science output in a city by an additional 50%, or by 100% once "
"Isaac Newton's College has been built by any player."
msgstr ""

#: data/sandbox/buildings.ruleset:1483
#, no-c-format
msgid ""
"The total bonus is 100% if a Library and a University are present together "
"in the same city, increasing to 150% once Isaac Newton's College has been "
"built."
msgstr ""

#: data/sandbox/buildings.ruleset:1494
msgid "Altar to The Divine Ruler"
msgstr ""

#: data/sandbox/buildings.ruleset:1513
msgid ""
"Makes it possible to receive sacrifices from your subjects. A Sacrifice of "
"Work makes the unit unhomed and therefore without material or happiness "
"upkeep."
msgstr ""

#: data/sandbox/buildings.ruleset:1538 data/civ2civ3/buildings.ruleset:1440
msgid ""
"The entire map becomes permanently visible to the player who owns it -- the "
"player always has up-to-date knowledge of all terrain and cities (but not "
"units) despite fog-of-war.  It allows all players to start building "
"spaceship parts (assuming they have researched the necessary technologies)."
msgstr ""

#: data/sandbox/buildings.ruleset:1544 data/civ2civ3/buildings.ruleset:1446
msgid ""
"Completion of the Apollo Program also allows nuclear-armed powers to declare "
"war without provocation, regardless of the existence of the United Nations, "
"and AI players will no longer be friendly towards the owner of the United "
"Nations or the Eiffel Tower."
msgstr ""

#: data/sandbox/buildings.ruleset:1571 data/civ2civ3/buildings.ruleset:1473
msgid ""
"In every city with a Stock Exchange, city improvements which would normally "
"have an upkeep of 1 become free of upkeep. (Communist governments inherently "
"give this benefit, so there is no bonus under Communism.)"
msgstr ""

#: data/sandbox/buildings.ruleset:1576 data/civ2civ3/buildings.ruleset:1478
msgid ""
"Upon completion of this wonder, tax collector specialists' gold output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/sandbox/buildings.ruleset:1582
msgid "Chichen Itza"
msgstr ""

#: data/sandbox/buildings.ruleset:1601
msgid ""
"In a city with Chichen Itza, settlers can be built without size of the city "
"shrinking."
msgstr ""

#: data/sandbox/buildings.ruleset:1651 data/civ2civ3/buildings.ruleset:1528
msgid ""
"Each tile worked by the city where this wonder is built produces one extra "
"research point."
msgstr ""

#: data/sandbox/buildings.ruleset:1676 data/civ2civ3/buildings.ruleset:1553
#, no-c-format
msgid ""
"This stunning technological achievement makes one content citizen happy in "
"each of your cities (2 extra luxury per city). It further reduces your risk "
"of plague (by 10% of the base chance); with knowledge of Medicine, any of "
"your cities with an Aqueduct and a Sewer System will be entirely free of "
"plague."
msgstr ""

#: data/sandbox/buildings.ruleset:1703 data/civ2civ3/buildings.ruleset:1580
msgid ""
"Charles Darwin's voyage sparked the discovery of the evolution of the "
"species, which inspired greater confidence in science. All your cities "
"generate 1 extra science bulb."
msgstr ""

#: data/sandbox/buildings.ruleset:1707 data/civ2civ3/buildings.ruleset:1584
msgid ""
"Upon completion of this wonder, scientist specialists' research output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/sandbox/buildings.ruleset:1731 data/civ2civ3/buildings.ruleset:1608
msgid ""
"AI nations are more inclined to be friendly and forgiving toward the owner "
"of this wonder (until the Apollo Program is completed). It also reduces the "
"pollution caused by the population; it counteracts the pollution associated "
"with a single building in each of your cities."
msgstr ""

#: data/sandbox/buildings.ruleset:1745
msgid "Guidestones"
msgstr ""

#: data/sandbox/buildings.ruleset:1763
msgid ""
"Allows releasing plague against any city as this helps maintain humanity "
"under 500,000,000."
msgstr ""

#: data/sandbox/buildings.ruleset:1788 data/civ2civ3/buildings.ruleset:1635
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 4 extra research points every turn to its city."
msgstr ""

#: data/sandbox/buildings.ruleset:1793
#, no-c-format
msgid ""
"Completion of this wonder starts permanent tech sharing so that once a tech "
"is known by 30% of players, also all the others get it."
msgstr ""

#: data/sandbox/buildings.ruleset:1819 data/civ2civ3/buildings.ruleset:1664
#, no-c-format
msgid ""
"Increases the defense of all your cities by adding a +50% bonus to its "
"units' intrinsic defense strength against land units (this is cumulative "
"with any City Walls), and preventing the loss of population which occurs "
"when a defending unit is defeated by a land unit."
msgstr ""

#: data/sandbox/buildings.ruleset:1846 data/civ2civ3/buildings.ruleset:1691
msgid ""
"Makes one unhappy citizen content in every city of the player that owns it "
"(not including citizens unhappy about aggression). This wonder also makes "
"two content citizens happy in the city where it is located (4 extra luxury "
"points)."
msgstr ""

#: data/sandbox/buildings.ruleset:1875 data/civ2civ3/buildings.ruleset:1720
#, no-c-format
msgid ""
"Acts as a Hydro Plant in the city where it is built, and reduces pollution "
"from shield production by a further 25% in all cities with Hydro Plants, "
"making them equivalent to Solar Plants."
msgstr ""

#: data/sandbox/buildings.ruleset:1901 data/civ2civ3/buildings.ruleset:1746
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter 6 extra research points every turn to its city."
msgstr ""

#: data/sandbox/buildings.ruleset:1904 data/civ2civ3/buildings.ruleset:1749
msgid ""
"Completion of this wonder permanently doubles the effect of Universities for "
"every player."
msgstr ""

#: data/sandbox/buildings.ruleset:1928 data/civ2civ3/buildings.ruleset:1773
msgid ""
"Makes one content citizen happy in every city of the player that owns it (2 "
"extra luxury points per city)."
msgstr ""

#: data/sandbox/buildings.ruleset:1953 data/civ2civ3/buildings.ruleset:1798
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 1 -- in other words, it neutralizes the unhappiness caused by "
"a single military unit (except under Democracy, where a single unit makes "
"two citizens unhappy). Under governments where unit upkeep is paid in gold, "
"it gives two free gold per city towards upkeep every turn."
msgstr ""

#: data/sandbox/buildings.ruleset:2007 data/civ2civ3/buildings.ruleset:1852
msgid ""
"Gives all your sea units 1 additional movement point (except Triremes while "
"moving on rivers). Makes all your new sea units veterans (for all your "
"cities)."
msgstr ""

#: data/sandbox/buildings.ruleset:2034 data/civ2civ3/buildings.ruleset:1879
msgid ""
"Gives all your sea units 1 additional movement point. The chance of a sea "
"unit getting the next veteran level after a battle increases by half."
msgstr ""

#: data/sandbox/buildings.ruleset:2084 data/civ2civ3/buildings.ruleset:1929
msgid ""
"TIP: if you're behind in research, this can help you catch up, by reducing "
"the cost of technologies that other players already know."
msgstr ""

#: data/sandbox/buildings.ruleset:2109 data/civ2civ3/buildings.ruleset:1954
msgid ""
"Doubles the base effect of Cathedrals. This makes 3 additional unhappy "
"citizens content in each city with a Cathedral; however, it does not affect "
"citizens made unhappy by aggression."
msgstr ""

#: data/sandbox/buildings.ruleset:2116 data/civ2civ3/buildings.ruleset:1961
msgid "Mausoleum of Mausolos"
msgstr ""

#: data/sandbox/buildings.ruleset:2135 data/civ2civ3/buildings.ruleset:1980
msgid ""
"With this wonder, City Walls and Courthouses each make one unhappy citizen "
"content in their city, unless that citizen is unhappy about aggression. "
"Also, none of the owner's cities can be incited to revolt."
msgstr ""

#: data/sandbox/buildings.ruleset:2142 data/civ2civ3/buildings.ruleset:1987
msgid "Statue of Zeus"
msgstr ""

#: data/sandbox/buildings.ruleset:2161 data/civ2civ3/buildings.ruleset:2006
msgid ""
"Reduces by 1 the unhappiness caused by one aggressively deployed military "
"unit per city -- in other words, in each city it neutralizes the unhappiness "
"caused by a single military unit (except under Democracy, where it just "
"halves the unhappiness from that unit). Each city also avoids one shield of "
"upkeep for units."
msgstr ""

#: data/sandbox/buildings.ruleset:2170 data/civ2civ3/buildings.ruleset:2015
msgid "Temple of Artemis"
msgstr ""

#: data/sandbox/buildings.ruleset:2190 data/civ2civ3/buildings.ruleset:2035
msgid ""
"Makes 2 additional unhappy citizens content in every city with a Temple. "
"Does not affect citizens made unhappy by aggression."
msgstr ""

#: data/sandbox/buildings.ruleset:2215 data/civ2civ3/buildings.ruleset:2060
msgid ""
"Each tile around the city where this wonder is built that is already "
"generating some shield output produces one extra shield resource. Under "
"Despotism or Tribal governments, the Pyramids cancel the penalty to worked "
"tiles with output greater than 2 (for all kinds of output), as if all your "
"cities were always celebrating."
msgstr ""

#: data/sandbox/buildings.ruleset:2224 data/civ2civ3/buildings.ruleset:2069
msgid "Internet"
msgstr ""

#: data/sandbox/buildings.ruleset:2243 data/civ2civ3/buildings.ruleset:2088
msgid ""
"Gives an immediate technology advance to the player that builds it, and "
"thereafter all cities on the map are continuously visible to its owner "
"despite fog-of-war."
msgstr ""

#: data/sandbox/buildings.ruleset:2247 data/civ2civ3/buildings.ruleset:2092
msgid ""
"Completion of this wonder permanently doubles the effect of Research Labs "
"for every player."
msgstr ""

#: data/sandbox/buildings.ruleset:2272 data/civ2civ3/buildings.ruleset:2117
msgid ""
"Gives 1 additional luxury to every city, and 6 luxuries to the city where it "
"is located."
msgstr ""

#: data/sandbox/buildings.ruleset:2275 data/civ2civ3/buildings.ruleset:2120
msgid ""
"Upon completion of this wonder, entertainer specialists' luxury output "
"increases to 3 permanently for every nation."
msgstr ""

#: data/sandbox/buildings.ruleset:2281
msgid "Space Elevator"
msgstr ""

#: data/sandbox/buildings.ruleset:2339 data/civ2civ3/buildings.ruleset:2144
msgid ""
"Allows you to choose any government, including those that have not yet been "
"researched by your civilization, and without the transition period of "
"Anarchy. It also allows unprovoked declaration of war regardless of any "
"senate instituted by a Democracy or Federation government or by the United "
"Nations."
msgstr ""

#: data/sandbox/buildings.ruleset:2367 data/civ2civ3/buildings.ruleset:2172
msgid ""
"All your new military land units start with an additional veteran level "
"(this is cumulative with any Barracks building in a city; with both, units "
"are created as Hardened)."
msgstr ""

#: data/sandbox/buildings.ruleset:2391
msgid "Treuga Dei"
msgstr ""

#: data/sandbox/buildings.ruleset:2409
msgid ""
"Historical note: The real Treuga Dei was far less extreme. Fighting was "
"allowed around 80 days each year. It also both began and ended during the "
"middle ages - long before communism."
msgstr ""

#: data/sandbox/buildings.ruleset:2414
msgid ""
"Makes violence impossible before Communism is discovered. Makes every "
"violent action a Casus Belli after Communism is discovered."
msgstr ""

#: data/sandbox/buildings.ruleset:2438 data/civ2civ3/buildings.ruleset:2197
msgid ""
"Creates a world senate that prevents unprovoked declaration of war by any "
"nuclear-capable nation (that is, any nation with knowledge of Nuclear "
"Fission, once the Manhattan Project has been built). AI players are more "
"inclined to be friendly and forgiving toward the owner of this wonder. These "
"effects last until the Apollo Program is completed."
msgstr ""

#: data/sandbox/buildings.ruleset:2445 data/civ2civ3/buildings.ruleset:2204
msgid ""
"Also, if any player's city is in disorder for more than two turns in a row, "
"that player's government falls (even for governments other than Republic and "
"Democracy)."
msgstr ""

#: data/sandbox/buildings.ruleset:2470 data/civ2civ3/buildings.ruleset:2229
msgid ""
"Neutralizes the unhappiness caused by one aggressively deployed military "
"unit per city. Under Democracy, it additionally halves the unhappiness "
"caused by military units (reducing it to the same level as a Republic)."
msgstr ""

#: data/sandbox/cities.ruleset:58 data/civ2civ3/cities.ruleset:58
msgid ""
"Each entertainer produces two luxury points for their city per turn, "
"increasing to three once any player has built Shakespeare's Theater. See the "
"section on Happiness for the effects of luxury points."
msgstr ""

#: data/sandbox/cities.ruleset:73 data/civ2civ3/cities.ruleset:73
msgid ""
"Each scientist adds two points to your empire's research output per turn, "
"increasing to three once any player has built Darwin's Voyage."
msgstr ""

#: data/sandbox/cities.ruleset:88 data/civ2civ3/cities.ruleset:88
msgid ""
"Each tax collector produces two extra gold for your treasury per turn, "
"increasing to three once any player has built A.Smith's Trading Co."
msgstr ""

#: data/sandbox/game.ruleset:32
msgid "Sandbox ruleset"
msgstr ""

#. TRANS: In the client, this is displayed alongside the contents of
#. ;    README.sandbox, which are not localized.
#: data/sandbox/game.ruleset:46
msgid ""
"You are playing Freeciv with sandbox ruleset. This showcases new or unusual "
"features available in Freeciv without regard for strict game balancing, "
"playability, AI performance, availability of graphics, or savegame "
"compatibility between versions.\n"
"\n"
"This ruleset was originally based on current default ruleset, civ2civ3, as "
"it stood in 2.6."
msgstr ""

#: data/sandbox/game.ruleset:513 data/civ2civ3/game.ruleset:515
msgid "Spaceship Launch"
msgstr ""

#: data/sandbox/game.ruleset:517 data/civ2civ3/game.ruleset:519
msgid "You're the first one to launch a spaceship towards Alpha Centauri!"
msgstr ""

#: data/sandbox/game.ruleset:518 data/civ2civ3/game.ruleset:520
msgid "You have launched a spaceship towards Alpha Centauri!"
msgstr ""

#: data/sandbox/game.ruleset:521 data/civ2civ3/game.ruleset:523
msgid "Entire Map Known"
msgstr ""

#: data/sandbox/game.ruleset:526 data/civ2civ3/game.ruleset:528
msgid "You're the first one to have mapped the entire world!"
msgstr ""

#: data/sandbox/game.ruleset:527 data/civ2civ3/game.ruleset:529
msgid "You have mapped the entire world!"
msgstr ""

#: data/sandbox/game.ruleset:530 data/civ2civ3/game.ruleset:532
msgid "Land Ahoy"
msgstr ""

#: data/sandbox/game.ruleset:535 data/civ2civ3/game.ruleset:537
msgid "Your people were the first in history to sight a foreign shore!"
msgstr ""

#: data/sandbox/game.ruleset:536 data/civ2civ3/game.ruleset:538
msgid "You sighted your first foreign shore!"
msgstr ""

#: data/sandbox/game.ruleset:539 data/civ2civ3/game.ruleset:541
msgid "Literate"
msgstr ""

#: data/sandbox/game.ruleset:545 data/civ2civ3/game.ruleset:547
#, no-c-format
msgid "Your nation is the first to reach 100% literacy!"
msgstr ""

#: data/sandbox/game.ruleset:547 data/civ2civ3/game.ruleset:549
#, no-c-format
msgid "Your nation has reached 100% literacy!"
msgstr ""

#: data/sandbox/game.ruleset:550 data/civ2civ3/game.ruleset:552
msgid "Multicultural"
msgstr ""

#: data/sandbox/game.ruleset:555 data/civ2civ3/game.ruleset:557
msgid "You're the first nation to have citizens of multiple nationalities!"
msgstr ""

#: data/sandbox/game.ruleset:556 data/civ2civ3/game.ruleset:558
msgid "Your nation now has citizens of multiple nationalities!"
msgstr ""

#: data/sandbox/game.ruleset:559 data/civ2civ3/game.ruleset:561
msgid "Metropolis"
msgstr ""

#: data/sandbox/game.ruleset:564 data/civ2civ3/game.ruleset:566
msgid "Your nation is the first with a city of population 20!"
msgstr ""

#: data/sandbox/game.ruleset:565 data/civ2civ3/game.ruleset:567
msgid "One of your cities has reached population 20!"
msgstr ""

#: data/sandbox/game.ruleset:568 data/civ2civ3/game.ruleset:570
msgid "Cultured City"
msgstr ""

#: data/sandbox/game.ruleset:573 data/civ2civ3/game.ruleset:575
msgid "Your nation is the first with a city of 1000 culture points!"
msgstr ""

#: data/sandbox/game.ruleset:574 data/civ2civ3/game.ruleset:576
msgid "One of your cities has 1000 culture points!"
msgstr ""

#: data/sandbox/game.ruleset:577 data/civ2civ3/game.ruleset:579
msgid "Cultured Nation"
msgstr ""

#: data/sandbox/game.ruleset:581 data/civ2civ3/game.ruleset:583
msgid "Your nation is the first one to achieve 10000 culture points!"
msgstr ""

#: data/sandbox/game.ruleset:582 data/civ2civ3/game.ruleset:584
msgid "Your nation has achieved 10000 culture points!"
msgstr ""

#: data/sandbox/game.ruleset:669
msgid "Wares"
msgstr ""

#: data/sandbox/game.ruleset:696
msgid "Jewelry"
msgstr ""

#: data/sandbox/game.ruleset:707
msgid "Ore"
msgstr ""

#: data/sandbox/game.ruleset:716
msgid "Metal"
msgstr ""

#: data/sandbox/game.ruleset:739
msgid "Equipment"
msgstr ""

#: data/sandbox/game.ruleset:835
msgid "Turn Owned 1"
msgstr ""

#: data/sandbox/game.ruleset:842
msgid "Turn Owned 2"
msgstr ""

#: data/sandbox/game.ruleset:849
msgid "Turn of Celebration"
msgstr ""

#: data/sandbox/game.ruleset:856
msgid "Turn of Disorder"
msgstr ""

#: data/sandbox/governments.ruleset:87 data/civ2civ3/governments.ruleset:87
#, no-c-format
msgid ""
"* Buildings and technologies do not require any upkeep.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free; further units each cost 1 "
"shield per turn.\n"
"* Military units do not cause unhappiness even when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* You have no control over tax rates. All trade income is converted to "
"luxuries.\n"
"* Half of the luxuries, including those converted from other trade income, "
"are wasted.\n"
"* Conventional corruption increases with distance from the capital (half as "
"fast with knowledge of The Corporation).\n"
"* Base production waste is 30%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:110 data/civ2civ3/governments.ruleset:110
#: data/granularity/governments.ruleset:88
msgid "Tribal"
msgstr ""

#: data/sandbox/governments.ruleset:122 data/civ2civ3/governments.ruleset:122
msgid ""
"Under a Tribal government, you are part ruler of your people. Your control "
"over your citizens is maintained largely by spiritual counsel."
msgstr ""

#: data/sandbox/governments.ruleset:125 data/civ2civ3/governments.ruleset:125
msgid ""
"Compared to Despotism, a Tribal economy is more shield-oriented. Its bonuses "
"to veterancy can be an advantage in wartime, but it lacks the martial law of "
"other early governments."
msgstr ""

#: data/sandbox/governments.ruleset:131 data/civ2civ3/governments.ruleset:131
#, no-c-format
msgid ""
"* Increases by half the chance of land units getting the next veteran level "
"after a battle.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city gets 1 extra content citizen.\n"
"* Each city can support up to 2 units for free; further units each cost 1 "
"shield per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Base corruption is 30% (the highest under any government). This increases "
"with distance from the capital (half as fast with knowledge of The "
"Corporation).\n"
"* There is no base level of production waste, but an increasing amount with "
"distance from the capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:167 data/civ2civ3/governments.ruleset:167
msgid "Compared to Tribalism, a Despotic economy is more trade-oriented."
msgstr ""

#: data/sandbox/governments.ruleset:171 data/civ2civ3/governments.ruleset:171
#, no-c-format
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +75% bonus to gold production.\n"
"* Each worked tile that gives more than 2 Food, Shield, or Trade will suffer "
"a -1 penalty, unless the city working it is celebrating. (Cities below size "
"3 will not celebrate.)\n"
"* Each city can support up to 2 units for free; further units each cost 1 "
"gold per turn.\n"
"* Unlike later governments, military units do not cause unhappiness even "
"when deployed aggressively.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 20%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 10%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:208 data/civ2civ3/governments.ruleset:208
msgid "Monarchy gives low unit upkeep costs."
msgstr ""

#: data/sandbox/governments.ruleset:212 data/civ2civ3/governments.ruleset:212
#, no-c-format
msgid ""
"* Your centers of government (cities with Palace and Ecclesiastical Palace) "
"get a +50% bonus to gold production.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 3 units for free (the maximum possible); "
"further units each cost 1 gold per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units; each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 1 unhappy citizen to become content.\n"
"* Base corruption is 10%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 20%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:250 data/civ2civ3/governments.ruleset:250
msgid ""
"Communism is a good government for maximizing shield production, and for "
"large empires."
msgstr ""

#: data/sandbox/governments.ruleset:255 data/civ2civ3/governments.ruleset:255
#, no-c-format
msgid ""
"* City improvements which would normally have an upkeep of 1 gold are free "
"of upkeep.\n"
"* Cancels the bonus from Mysticism and Theology (to Temples and "
"Cathedrals).\n"
"* Each city can support up to 3 units for free (the maximum possible); "
"further units each cost 1 shield per turn.\n"
"* Each city tolerates up to 3 aggressively deployed military units; each "
"further unit causes 1 unhappy citizen.\n"
"* Military units impose martial law. Up to 3 military units inside a city "
"will each force 2 unhappy citizens to become content (the maximum "
"possible).\n"
"* Base corruption is 30%, but is not affected by distance to the capital.\n"
"* There is no production waste."
msgstr ""

#: data/sandbox/governments.ruleset:268 data/sandbox/governments.ruleset:398
#: data/sandbox/governments.ruleset:439
msgid "* Your bureaucracy can prevent you from disbanding certain units."
msgstr ""

#: data/sandbox/governments.ruleset:300 data/civ2civ3/governments.ruleset:299
msgid ""
"Fundamentalism is a good government for maximizing gold, and its Fanatics "
"are useful in wartime, but it has a heavy penalty to technological progress."
msgstr ""

#: data/sandbox/governments.ruleset:306 data/civ2civ3/governments.ruleset:305
#, no-c-format
msgid ""
"* Base science production is half that of other governments. (A "
"Fundamentalist city with a Library produces as much science as a city under "
"another government does alone.)\n"
"* Each city can support up to 2 units for free; further units each cost 2 "
"gold per turn (except for Fanatics).\n"
"* Each city tolerates up to 2 aggressively deployed military units; each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 15%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 15%. This increases with distance from the "
"capital (half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:323 data/civ2civ3/governments.ruleset:322
msgid "Federation"
msgstr ""

#: data/sandbox/governments.ruleset:336 data/civ2civ3/governments.ruleset:335
msgid ""
"Federalism is a system in which the power to govern is shared between "
"national and provincial governments.  This decentralization minimizes the "
"corruption and waste caused by distance to capital, and avoids separatist "
"movements."
msgstr ""

#: data/sandbox/governments.ruleset:343 data/civ2civ3/governments.ruleset:342
#, no-c-format
msgid ""
"* Each city gets 2 extra luxury points.\n"
"* Celebrating cities produce one extra trade point for every tile which is "
"already producing trade. (Cities below size 3 will not celebrate.)\n"
"* Each city can support up to 2 units for free; further units each cost 2 "
"gold per turn.\n"
"* Each city tolerates up to 2 aggressively deployed military units; each "
"further unit causes 1 unhappy citizen.\n"
"* There is no base level of corruption, but an increasing amount with "
"distance from the capital (half as much as with most other governments). "
"Knowledge of The Corporation eliminates this corruption.\n"
"* Base production waste is 30%, but is not affected by distance to the "
"capital.\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/sandbox/governments.ruleset:384 data/civ2civ3/governments.ruleset:383
#, no-c-format
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free; further units each cost 1 shield "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit; each "
"further unit causes 1 unhappy citizen.\n"
"* Base corruption is 25%. This increases with distance from the capital "
"(half as fast with knowledge of The Corporation).\n"
"* Base production waste is 5%. This increases with distance from the capital "
"(half as fast with knowledge of Trade)."
msgstr ""

#: data/sandbox/governments.ruleset:417 data/civ2civ3/governments.ruleset:415
msgid ""
"Under Democracy, citizens govern directly by voting on issues. Democracy "
"offers the highest possible level of trade, but also offers the most "
"potential for unhappiness; citizens become very upset during wars."
msgstr ""

#: data/sandbox/governments.ruleset:424 data/civ2civ3/governments.ruleset:422
#, no-c-format
msgid ""
"* Cities produce an extra trade point for every worked land tile that is "
"already producing trade.\n"
"* Celebrating cities produce a further trade point for every worked tile "
"(land or water) which is already producing trade. (Cities below size 3 will "
"not celebrate.)\n"
"* Each city can support one unit for free; further units each cost 2 gold "
"per turn.\n"
"* Each city tolerates a single aggressively deployed military unit; each "
"further unit causes 2 unhappy citizens.\n"
"* Base corruption is 5%. This increases with distance from the capital (half "
"as fast with knowledge of The Corporation).\n"
"* Base production waste is 25%. This increases with distance from the "
"capital (half as fast with knowledge of Trade).\n"
"* Has a senate that may prevent declaration of war."
msgstr ""

#: data/sandbox/governments.ruleset:471
msgid "Personal Freedom"
msgstr ""

#: data/sandbox/governments.ruleset:477
#, no-c-format
msgid ""
"Each step of personal freedom you allow your citizens yields a 10% increase "
"in science output, but makes an additional citizen unhappy for every "
"aggressively deployed military unit."
msgstr ""

#: data/sandbox/governments.ruleset:484
msgid "Polluting Productivity"
msgstr ""

#: data/sandbox/governments.ruleset:490
#, no-c-format
msgid ""
"Each step of polluting productivity increases a cities shield production by "
"1%, but also increases all pollution related to shields by 5%."
msgstr ""

#: data/sandbox/governments.ruleset:497
msgid "Military Training Duration"
msgstr ""

#: data/sandbox/governments.ruleset:503
#, no-c-format
msgid ""
"Each step increases newly built military units veterancy level by 1, but "
"also increases the costs of the unit by 25% due to the additional training."
msgstr ""

#: data/sandbox/governments.ruleset:510
msgid "Diplomatic Training Duration"
msgstr ""

#: data/sandbox/governments.ruleset:516
#, no-c-format
msgid ""
"Each step increases newly built diplomatic units veterancy level by 1, but "
"also increases the costs of the unit by 25% due to the additional training."
msgstr ""

#: data/sandbox/governments.ruleset:523
msgid "Civil Training Duration"
msgstr ""

#: data/sandbox/governments.ruleset:529
#, no-c-format
msgid ""
"Each step increases newly built civil (workers, engineers) units veterancy "
"level by 1, but also increases the costs of the unit by 25% due to the "
"additional training."
msgstr ""

#: data/sandbox/script.lua:33
msgid "You found Hermit's Place."
msgstr ""

#: data/sandbox/script.lua:38
#, c-format
msgid "Secluded studies have led the Hermit to the discovery of %s!"
msgstr ""

#: data/sandbox/script.lua:42
msgid "The Hermit has left nothing useful."
msgstr ""

#: data/sandbox/script.lua:54
#, c-format
msgid "Your %s has overflied a Hermit's Place and destroyed it!"
msgstr ""

#: data/sandbox/script.lua:212 data/civ2civ3/script.lua:176
msgid "Grand Canyon"
msgstr ""

#: data/sandbox/script.lua:214 data/civ2civ3/script.lua:178
msgid "Deep Gorge"
msgstr ""

#: data/sandbox/script.lua:216 data/civ2civ3/script.lua:180
msgid "Fjords"
msgstr ""

#: data/sandbox/script.lua:218 data/civ2civ3/script.lua:182
msgid "Waterfalls"
msgstr ""

#: data/sandbox/script.lua:220 data/civ2civ3/script.lua:184
msgid "Travertine Terraces"
msgstr ""

#: data/sandbox/script.lua:230 data/civ2civ3/script.lua:194
#: data/alien/terrain.ruleset:1317
msgid "Thermal Vent"
msgstr ""

#: data/sandbox/script.lua:238 data/civ2civ3/script.lua:202
msgid "Atoll Chain"
msgstr ""

#: data/sandbox/script.lua:240 data/civ2civ3/script.lua:204
msgid "Glacier Bay"
msgstr ""

#: data/sandbox/script.lua:242 data/civ2civ3/script.lua:206
msgid "Great Barrier Reef"
msgstr ""

#: data/sandbox/script.lua:245 data/civ2civ3/script.lua:209
msgid "Great Blue Hole"
msgstr ""

#: data/sandbox/script.lua:253 data/civ2civ3/script.lua:217
msgid "Great Lakes"
msgstr ""

#: data/sandbox/script.lua:256 data/civ2civ3/script.lua:220
msgid "Dead Sea"
msgstr ""

#: data/sandbox/script.lua:258 data/civ2civ3/script.lua:222
msgid "Rift Lake"
msgstr ""

#: data/sandbox/script.lua:266 data/civ2civ3/script.lua:230
msgid "Grand Prismatic Spring"
msgstr ""

#: data/sandbox/script.lua:269 data/civ2civ3/script.lua:233
msgid "Mangrove Forest"
msgstr ""

#: data/sandbox/script.lua:271 data/civ2civ3/script.lua:235
msgid "Cenotes"
msgstr ""

#: data/sandbox/script.lua:279 data/civ2civ3/script.lua:243
msgid "Ice Sheet"
msgstr ""

#: data/sandbox/script.lua:285 data/civ2civ3/script.lua:249
msgid "Ice Shelf"
msgstr ""

#: data/sandbox/script.lua:287 data/civ2civ3/script.lua:251
msgid "Advancing Glacier"
msgstr ""

#: data/sandbox/script.lua:293 data/civ2civ3/script.lua:257
msgid "Geothermal Area"
msgstr ""

#: data/sandbox/script.lua:300 data/civ2civ3/script.lua:264
msgid "Sand Sea"
msgstr ""

#: data/sandbox/script.lua:303 data/civ2civ3/script.lua:267
msgid "Salt Flat"
msgstr ""

#: data/sandbox/script.lua:305 data/civ2civ3/script.lua:269
msgid "Singing Dunes"
msgstr ""

#: data/sandbox/script.lua:307 data/civ2civ3/script.lua:271
msgid "White Desert"
msgstr ""

#: data/sandbox/script.lua:315 data/civ2civ3/script.lua:279
msgid "Long Beach"
msgstr ""

#: data/sandbox/script.lua:317 data/civ2civ3/script.lua:281
msgid "Valley of Geysers"
msgstr ""

#: data/sandbox/script.lua:319 data/civ2civ3/script.lua:283
msgid "Rock Pillars"
msgstr ""

#: data/sandbox/script.lua:327 data/civ2civ3/script.lua:291
msgid "White Cliffs"
msgstr ""

#: data/sandbox/script.lua:329 data/civ2civ3/script.lua:293
msgid "Giant Cave"
msgstr ""

#: data/sandbox/script.lua:331 data/civ2civ3/script.lua:295
msgid "Rock Formation"
msgstr ""

#: data/sandbox/script.lua:339 data/civ2civ3/script.lua:303
msgid "Rainforest"
msgstr ""

#: data/sandbox/script.lua:342 data/civ2civ3/script.lua:306
msgid "Subterranean River"
msgstr ""

#: data/sandbox/script.lua:344 data/civ2civ3/script.lua:308
msgid "Sinkholes"
msgstr ""

#: data/sandbox/script.lua:351 data/civ2civ3/script.lua:315
msgid "Stone Forest"
msgstr ""

#: data/sandbox/script.lua:354 data/civ2civ3/script.lua:318
msgid "Sequoia Forest"
msgstr ""

#: data/sandbox/script.lua:356 data/civ2civ3/script.lua:320
msgid "Millenary Trees"
msgstr ""

#: data/sandbox/script.lua:365 data/civ2civ3/script.lua:329
msgid "Table Mountain"
msgstr ""

#: data/sandbox/script.lua:368 data/civ2civ3/script.lua:332
msgid "Inselberg"
msgstr ""

#: data/sandbox/script.lua:371 data/civ2civ3/script.lua:335
msgid "Karst Landscape"
msgstr ""

#: data/sandbox/script.lua:373 data/civ2civ3/script.lua:337
msgid "Mud Volcanoes"
msgstr ""

#: data/sandbox/script.lua:384 data/civ2civ3/script.lua:348
msgid "Sacred Mount"
msgstr ""

#: data/sandbox/script.lua:387 data/civ2civ3/script.lua:351
msgid "Cliff Coast"
msgstr ""

#: data/sandbox/script.lua:389 data/civ2civ3/script.lua:353
msgid "Active Volcano"
msgstr ""

#: data/sandbox/script.lua:391 data/civ2civ3/script.lua:355
msgid "High Summit"
msgstr ""

#. TRANS: Your Marines does Disrupt Supply Lines to American Armor.
#: data/sandbox/script.lua:456
#, c-format
msgid "Your %s does %s to %s %s."
msgstr ""

#. TRANS: German Paratroopers does Disrupt Supply Lines to your Armor.
#: data/sandbox/script.lua:466
#, c-format
msgid "%s %s does %s to your %s."
msgstr ""

#. TRANS: Your Marines didn't survive doing
#. --  * Use Ancient Transportation Network.
#: data/sandbox/script.lua:507
#, c-format
msgid "Your %s didn't survive doing %s."
msgstr ""

#: data/sandbox/script.lua:512
msgid "Be more careful the next time you select a target."
msgstr ""

#: data/sandbox/techs.ruleset:120 data/civ2civ3/techs.ruleset:120
msgid "Enables movement of nuclear units."
msgstr ""

#: data/sandbox/techs.ruleset:121
msgid "Enables airlift of medium weight units."
msgstr ""

#: data/sandbox/techs.ruleset:268 data/civ2civ3/techs.ruleset:267
msgid ""
"Allows Settlers, Migrants, Workers, Engineers, and military infantry units "
"to build forts and fortresses."
msgstr ""

#: data/sandbox/techs.ruleset:304 data/civ2civ3/techs.ruleset:303
msgid ""
"Allows irrigation without an adjacent water source, improves the effect of "
"Amphitheaters, and increases city vision radius."
msgstr ""

#: data/sandbox/techs.ruleset:307
msgid "Grants you vision inside your borders."
msgstr ""

#: data/sandbox/techs.ruleset:366
msgid "Enables airlift of light weight units."
msgstr ""

#: data/sandbox/techs.ruleset:375 data/civ2civ3/techs.ruleset:371
msgid "Makes it possible for Engineers to transform terrains."
msgstr ""

#: data/sandbox/techs.ruleset:376
msgid "Enables airlift of heavy weight units."
msgstr ""

#: data/sandbox/techs.ruleset:423 data/civ2civ3/techs.ruleset:418
msgid "Halves the upgrade cost of your units."
msgstr ""

#: data/sandbox/techs.ruleset:521 data/civ2civ3/techs.ruleset:516
#, no-c-format
msgid ""
"Reduces the risk of plague in your cities by 30% of the base chance (this is "
"additive with the benefits of any buildings)."
msgstr ""

#: data/sandbox/techs.ruleset:541 data/civ2civ3/techs.ruleset:536
msgid ""
"Allows Settlers, Migrants, Workers, Engineers, and Transports to build oil "
"platforms on Deep Ocean, required to get the bonus from Offshore Platforms."
msgstr ""

#: data/sandbox/techs.ruleset:581
msgid "Nanomaterials"
msgstr ""

#: data/sandbox/techs.ruleset:662 data/civ2civ3/techs.ruleset:649
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to build airstrips, "
"airbases and buoys. Allows Transports to build buoys."
msgstr ""

#: data/sandbox/techs.ruleset:674 data/civ2civ3/techs.ruleset:661
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade roads to "
"railroads."
msgstr ""

#: data/sandbox/techs.ruleset:677
msgid "Halves one-time revenue from new trade routes."
msgstr ""

#: data/sandbox/techs.ruleset:679 data/civ2civ3/techs.ruleset:664
msgid ""
"For Despotism or Tribal governments, cancels the penalty to worked tiles "
"with output greater than 2 (as if all your cities were always celebrating)."
msgstr ""

#: data/sandbox/techs.ruleset:700 data/civ2civ3/techs.ruleset:685
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade mines to oil "
"wells on Desert and Glacier tiles, for an extra production point."
msgstr ""

#: data/sandbox/techs.ruleset:713 data/civ2civ3/techs.ruleset:698
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade irrigation "
"systems to farmland."
msgstr ""

#: data/sandbox/techs.ruleset:733 data/civ2civ3/techs.ruleset:718
msgid "Doubles movement of nuclear units."
msgstr ""

#: data/sandbox/techs.ruleset:739
msgid "Ruler Apotheosis"
msgstr ""

#: data/sandbox/techs.ruleset:800 data/civ2civ3/techs.ruleset:775
msgid ""
"Allows Settlers, Migrants, Workers and Engineers to upgrade railroads with "
"maglev."
msgstr ""

#: data/sandbox/techs.ruleset:820 data/civ2civ3/techs.ruleset:795
msgid ""
"Halves the corruption of trade related to distance from the capital (or "
"eliminates it for Federation governments)."
msgstr ""

#: data/sandbox/techs.ruleset:865 data/civ2civ3/techs.ruleset:840
msgid "Halves the waste of production related to distance from the capital."
msgstr ""

#: data/sandbox/terrain.ruleset:26 data/civ2civ3/terrain.ruleset:26
msgid "Mine can be upgraded to Oil Well."
msgstr ""

#: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27
msgid "Sea"
msgstr ""

#: data/sandbox/terrain.ruleset:27 data/civ2civ3/terrain.ruleset:27
msgid "Allows cities to build Harbors and coastal wonders."
msgstr ""

#: data/sandbox/terrain.ruleset:29
msgid "DifficultLanding"
msgstr ""

#: data/sandbox/terrain.ruleset:29
msgid "Only veterans can paradrop here."
msgstr ""

#: data/sandbox/terrain.ruleset:41 data/civ2civ3/terrain.ruleset:40
msgid "ParadropFrom"
msgstr ""

#: data/sandbox/terrain.ruleset:42 data/civ2civ3/terrain.ruleset:41
msgid "DiplomatDefense"
msgstr ""

#: data/sandbox/terrain.ruleset:45 data/civ2civ3/terrain.ruleset:44
msgid "IrrigationSource"
msgstr ""

#: data/sandbox/terrain.ruleset:46 data/civ2civ3/terrain.ruleset:45
msgid "AllowsFarmlandOnDesert"
msgstr ""

#: data/sandbox/terrain.ruleset:523 data/civ2civ3/terrain.ruleset:522
msgid ""
"Deserts can be irrigated for a small amount of extra food, but without an "
"oasis or river, bare desert cannot be further improved with farmland."
msgstr ""

#: data/sandbox/terrain.ruleset:527 data/civ2civ3/terrain.ruleset:526
msgid ""
"Rivers bring fertile soil to deserts; on a desert river not already "
"benefiting from an oasis, building irrigation will yield two extra food "
"resources rather than the usual one."
msgstr ""

#: data/sandbox/terrain.ruleset:688 data/civ2civ3/terrain.ruleset:687
msgid ""
"Cities built in hills are at risk of earthquakes, which can interrupt a "
"city's current project."
msgstr ""

#: data/sandbox/terrain.ruleset:741 data/civ2civ3/terrain.ruleset:740
msgid ""
"Jungles are densely overgrown, making agriculture somewhat problematic. Big "
"Land units may not move into jungle without a road."
msgstr ""

#: data/sandbox/terrain.ruleset:796 data/civ2civ3/terrain.ruleset:795
msgid ""
"Land units that move into mountains can see an extra space, but a fast land "
"unit ending its turn in mountains without a road will start its next turn "
"with one fewer movement point. Big Land units may not move into mountains "
"without a road."
msgstr ""

#: data/sandbox/terrain.ruleset:904 data/civ2civ3/terrain.ruleset:903
msgid ""
"Swamps suffer from an over-abundance of water, making agriculture somewhat "
"problematic. Big Land units may not move in swamps without a road."
msgstr ""

#: data/sandbox/terrain.ruleset:1126 data/civ2civ3/terrain.ruleset:1125
msgid "?gui_type:Build Fort/Fortress/Buoy"
msgstr ""

#: data/sandbox/terrain.ruleset:1129 data/civ2civ3/terrain.ruleset:1128
msgid "?gui_type:Build Airstrip/Airbase"
msgstr ""

#: data/sandbox/terrain.ruleset:1274 data/civ2civ3/terrain.ruleset:1273
msgid ""
"Building an irrigation system on a suitable tile causes it to produce some "
"extra food each turn. Most tiles yield one extra food; a desert with a river "
"will yield two, if it is not already benefiting from an oasis."
msgstr ""

#: data/sandbox/terrain.ruleset:1279 data/civ2civ3/terrain.ruleset:1278
msgid ""
"Without knowledge of Electricity, irrigation requires a nearby source of "
"water: an ocean, lake, or river tile, or another tile with an irrigation "
"system, must share an edge (not just a corner) with the target tile. "
"However, once irrigated, land remains so even if the water source is "
"removed. Once Electricity is known, any suitable tile may be irrigated "
"without a water source."
msgstr ""

#: data/sandbox/terrain.ruleset:1319 data/civ2civ3/terrain.ruleset:1318
msgid ""
"Mines can be built on some types of terrain, which increases the number of "
"production points produced by that tile. Hills and Mountains get an extra 2 "
"production points per tile; other terrains get 1 extra production point."
msgstr ""

#: data/sandbox/terrain.ruleset:1351 data/civ2civ3/terrain.ruleset:1350
msgid ""
"Once Refining is known, mines on Desert and Glacier tiles can be upgraded to "
"oil wells for an extra production point."
msgstr ""

#: data/sandbox/terrain.ruleset:1357 data/civ2civ3/terrain.ruleset:1356
msgid "Oil Platform"
msgstr ""

#: data/sandbox/terrain.ruleset:1377 data/civ2civ3/terrain.ruleset:1376
msgid ""
"Oil platforms allow cities with Offshore Platforms to get an extra "
"production point from Deep Ocean tiles."
msgstr ""

#: data/sandbox/terrain.ruleset:1380 data/civ2civ3/terrain.ruleset:1379
msgid ""
"Oil platforms can be built by Workers and similar units on board ships, or "
"directly by Transport units."
msgstr ""

#: data/sandbox/terrain.ruleset:1404 data/civ2civ3/terrain.ruleset:1403
msgid ""
"Pollution appears on tiles around cities with high production or population, "
"or when a Mfg. Plant suffers an industrial accident. It halves all output "
"from its tile, and contributes to the risk of global warming."
msgstr ""

#: data/sandbox/terrain.ruleset:1409 data/civ2civ3/terrain.ruleset:1408
msgid ""
"The pollution can only be cleared by dispatching Workers, Migrants, "
"Settlers, Engineers, or a Transport with the \"clean pollution\" order."
msgstr ""

#: data/sandbox/terrain.ruleset:1419 data/civ2civ3/terrain.ruleset:1418
msgid ""
"The city's population starts adding to pollution with the Factory, Super "
"Highways, Offshore Platform, and Mfg. Plant buildings; each building causes "
"the population to add more to pollution. A Mass Transit will counteract the "
"pollution from two buildings in a city, and the Eiffel Tower wonder will "
"counteract the pollution from one building in all the owner's cities."
msgstr ""

#: data/sandbox/terrain.ruleset:1481
msgid "Hermit's Place"
msgstr ""

#: data/sandbox/terrain.ruleset:1502
#, no-c-format
msgid ""
"One can explore Hermit's Places once the philosopher has abandoned them. In "
"most cases one can learn some of the wisdom of the former inhabitant, with "
"the cost of 20% of the normal price. After year 1000 there's no more such "
"individuals figuring entire technologies out in the solitude. "
msgstr ""

#: data/sandbox/terrain.ruleset:1540 data/civ2civ3/terrain.ruleset:1509
msgid "Farmland on a tile prevents any trade bonus from Super Highways."
msgstr ""

#: data/sandbox/terrain.ruleset:1565 data/civ2civ3/terrain.ruleset:1534
msgid ""
"Nuclear fallout can appear on tiles when a Nuclear unit is detonated, or "
"when a city's Nuclear Plant has an accident. It halves all output from its "
"tile."
msgstr ""

#: data/sandbox/terrain.ruleset:1573 data/civ2civ3/terrain.ruleset:1542
msgid ""
"Settlers, Workers, Migrants, Engineers, and Transport units can all clean up "
"nuclear fallout."
msgstr ""

#: data/sandbox/terrain.ruleset:1579 data/civ2civ3/terrain.ruleset:1548
#: data/granularity/terrain.ruleset:753
msgid "Fort"
msgstr ""

#: data/sandbox/terrain.ruleset:1606 data/civ2civ3/terrain.ruleset:1575
#, no-c-format
msgid ""
"Forts are rapidly-built fortifications providing some defense (+50%) against "
"land units and boats. A fort is also necessary to start building a fortress."
msgstr ""

#: data/sandbox/terrain.ruleset:1643 data/civ2civ3/terrain.ruleset:1610
msgid ""
"Fortresses are more permanent forts; construction on them can only begin "
"once the underlying fort is complete. Forts on River tiles cannot be "
"upgraded to Fortresses."
msgstr ""

#: data/sandbox/terrain.ruleset:1649 data/civ2civ3/terrain.ruleset:1616
#, no-c-format
msgid ""
"Compared to a fort, units in a fortress receive extra defense (+50%) against "
"all units (in total, their defense against land units and boats is doubled), "
"and do not count as aggressive if near a friendly city. Any kind of land "
"unit remaining in a fortress for a whole turn without moving recovers a "
"quarter of its hit points."
msgstr ""

#: data/sandbox/terrain.ruleset:1655 data/civ2civ3/terrain.ruleset:1622
msgid ""
"With Astronomy, fortresses gain watchtowers from which units can see further "
"afield."
msgstr ""

#: data/sandbox/terrain.ruleset:1661
msgid "Castle"
msgstr ""

#: data/sandbox/terrain.ruleset:1691
msgid ""
"Castles are fortresses with an administration center; construction on them "
"can only begin once the underlying fortress is complete."
msgstr ""

#: data/sandbox/terrain.ruleset:1694
msgid ""
"The castle and its surrounding area is ruled by a vassal with a high degree "
"of autonomy. This makes a castle able to control terrain far from the "
"borders of its nation's cities."
msgstr ""

#: data/sandbox/terrain.ruleset:1702 data/civ2civ3/terrain.ruleset:1628
msgid "Airstrip"
msgstr ""

#: data/sandbox/terrain.ruleset:1728 data/civ2civ3/terrain.ruleset:1654
msgid ""
"Airstrips are rapidly-built runways allowing air units to land, refuel, and "
"recover outside cities; an aircraft remaining on an airstrip for a whole "
"turn without moving recovers a tenth of its hit points (that is, the same "
"amount it loses each turn while airborne). However, air units on an airstrip "
"are vulnerable to attack by land units."
msgstr ""

#: data/sandbox/terrain.ruleset:1736 data/civ2civ3/terrain.ruleset:1662
#, no-c-format
msgid ""
"Any units on an airstrip receive extra defense (+50%) against enemy aircraft."
msgstr ""

#: data/sandbox/terrain.ruleset:1739 data/civ2civ3/terrain.ruleset:1665
msgid "An airstrip is necessary to start building an airbase."
msgstr ""

#: data/sandbox/terrain.ruleset:1773 data/civ2civ3/terrain.ruleset:1698
msgid ""
"Airbases are more permanent airstrips; construction on them can only begin "
"once the underlying airstrip is complete. Airstrips on River tiles cannot be "
"upgraded to Airbases."
msgstr ""

#: data/sandbox/terrain.ruleset:1779 data/civ2civ3/terrain.ruleset:1704
#, no-c-format
msgid ""
"Compared to an airstrip, units in an airbase receive extra defense (+50%) "
"against all units (in total, their defense against air units and missiles is "
"doubled), do not count as aggressive if near a friendly city, and can see "
"further afield. Also, air units recover more hit points (a third per turn, "
"the same as in a city without an Airport)."
msgstr ""

#: data/sandbox/terrain.ruleset:1812 data/civ2civ3/terrain.ruleset:1736
msgid ""
"Buoys may be built in the ocean by Transports (or by worker units on a sea-"
"going vessel) to allow their owner to see the surrounding tiles."
msgstr ""

#: data/sandbox/terrain.ruleset:1815
msgid ""
"Only those players that already know Radio can see Buoys of any players."
msgstr ""

#: data/sandbox/terrain.ruleset:1847
msgid "Ancient Transport Hub"
msgstr ""

#: data/sandbox/terrain.ruleset:1864
msgid ""
"An Ancient Transport Hub can transport units to any other Ancient Transport "
"Hub on the map."
msgstr ""

#: data/sandbox/terrain.ruleset:1867
msgid ""
"Using an Ancient Transport Hub to move to an Ancient Transport Hub known to "
"exist, to be free from non-allied units and on native terrain should be "
"reasonably safe."
msgstr ""

#: data/sandbox/terrain.ruleset:1898
msgid ""
"Roads allow your land units to move more quickly, allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp), and Merchant units (Caravans and "
"Freight) can only travel on roads, railroads, rivers or ships."
msgstr ""

#: data/sandbox/terrain.ruleset:1904 data/civ2civ3/terrain.ruleset:1796
msgid "On some terrains, roads also provide a trade bonus."
msgstr ""

#: data/sandbox/terrain.ruleset:1906 data/civ2civ3/terrain.ruleset:1798
msgid ""
"Building roads on river tiles requires knowledge of Bridge Building. City "
"center tiles automatically get roads (even on a river tile)."
msgstr ""

#: data/sandbox/terrain.ruleset:1938 data/civ2civ3/terrain.ruleset:1830
msgid ""
"Once you learn the Railroad technology, you may upgrade your roads to "
"railroads. Units travel considerably faster along railroads than along roads."
msgstr ""

#: data/sandbox/terrain.ruleset:1952 data/civ2civ3/terrain.ruleset:1844
#: data/alien/techs.ruleset:432 data/alien/terrain.ruleset:1117
msgid "Maglev"
msgstr ""

#: data/sandbox/terrain.ruleset:1977 data/civ2civ3/terrain.ruleset:1869
msgid ""
"With sufficient technology, you may build magnetic levitation systems along "
"your railroad routes. Land and Small Land units expend no movement points "
"when riding a maglev; you may ride indefinitely. (As may your enemies!)"
msgstr ""

#: data/sandbox/terrain.ruleset:1982 data/civ2civ3/terrain.ruleset:1874
msgid ""
"Your regular railroads are still used to carry heavy Big Land and Merchant "
"units for which the maglev system is unsuitable, and they continue to "
"provide production and trade bonuses."
msgstr ""

#: data/sandbox/terrain.ruleset:1986 data/civ2civ3/terrain.ruleset:1878
msgid ""
"City center tiles with railroads are automatically upgraded to maglev when "
"you learn about Superconductors."
msgstr ""

#: data/sandbox/terrain.ruleset:2009 data/civ2civ3/terrain.ruleset:1901
#, no-c-format
msgid ""
"Any land terrain type may have a River on it. A River adds 1 trade to the "
"resources produced by that tile. It also increases a tile's defense factor "
"by 25%."
msgstr ""

#: data/sandbox/terrain.ruleset:2013
msgid ""
"Land units may move along rivers for faster travel (but not diagonally), and "
"Merchant units (Caravans and Freight) may require rivers to travel along in "
"the absence of roads. Triremes may also travel up rivers (although later "
"boats cannot)."
msgstr ""

#: data/sandbox/terrain.ruleset:2018 data/civ2civ3/terrain.ruleset:1908
msgid ""
"Roads and railroads can only be built on River tiles if your civilization "
"has learned Bridge Building technology. Fortresses and Airbases cannot be "
"built on River tiles."
msgstr ""

#: data/sandbox/terrain.ruleset:2022 data/civ2civ3/terrain.ruleset:1912
msgid ""
"Cities built on or next to rivers incur a small risk of flooding, which will "
"destroy stored food."
msgstr ""

#: data/sandbox/units.ruleset:30 data/civ2civ3/units.ruleset:30
msgid "Can build Forts and Fortresses."
msgstr ""

#: data/sandbox/units.ruleset:33 data/civ2civ3/units.ruleset:33
msgid "Attack value halved when attacking Destroyer."
msgstr ""

#: data/sandbox/units.ruleset:34
msgid "SupplyLines"
msgstr ""

#: data/sandbox/units.ruleset:34
msgid ""
"Can slow down (take 1 MP from) an enemy unit by disrupting its supply lines."
msgstr ""

#: data/sandbox/units.ruleset:35
msgid "Consensus"
msgstr ""

#: data/sandbox/units.ruleset:35
msgid "Undisbandable when your bureaucracy has a veto."
msgstr ""

#: data/sandbox/units.ruleset:36
msgid "FleshBased"
msgstr ""

#: data/sandbox/units.ruleset:37
msgid "IronBased"
msgstr ""

#: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37
#: data/alien/units.ruleset:29
msgid "Capturer"
msgstr ""

#: data/sandbox/units.ruleset:41 data/civ2civ3/units.ruleset:37
#: data/alien/units.ruleset:29
msgid "Can capture some enemy units."
msgstr ""

#: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38
#: data/alien/units.ruleset:30
msgid "Capturable"
msgstr ""

#: data/sandbox/units.ruleset:42 data/civ2civ3/units.ruleset:38
#: data/alien/units.ruleset:30
msgid "Can be captured by some enemy units."
msgstr ""

#: data/sandbox/units.ruleset:43 data/civ2civ3/units.ruleset:39
#: data/alien/units.ruleset:31 data/granularity/units.ruleset:33
msgid "Bombarder"
msgstr ""

#: data/sandbox/units.ruleset:47
msgid "NuclearOP"
msgstr ""

#: data/sandbox/units.ruleset:48
msgid "TacticalNuke"
msgstr ""

#: data/sandbox/units.ruleset:64
msgid "LightWeight"
msgstr ""

#: data/sandbox/units.ruleset:64
msgid "Airliftable once you learn Flight."
msgstr ""

#: data/sandbox/units.ruleset:65
msgid "MediumWeight"
msgstr ""

#: data/sandbox/units.ruleset:65
msgid "Airliftable from Airport after you learn Advanced Flight."
msgstr ""

#: data/sandbox/units.ruleset:66
msgid "HeavyWeight"
msgstr ""

#: data/sandbox/units.ruleset:66
msgid "Airliftable from Airport after you learn Fusion Power."
msgstr ""

#: data/sandbox/units.ruleset:67
msgid "BorderPolice"
msgstr ""

#: data/sandbox/units.ruleset:67
msgid "Can peacefully expel certain foreign units."
msgstr ""

#: data/sandbox/units.ruleset:68
msgid "Expellable"
msgstr ""

#: data/sandbox/units.ruleset:68
msgid "Can be peacefully expelled from foreign tiles."
msgstr ""

#: data/sandbox/units.ruleset:75 data/civ2civ3/units.ruleset:65
msgid "Benefits from barracks"
msgstr ""

#: data/sandbox/units.ruleset:76 data/civ2civ3/units.ruleset:66
msgid "Ground"
msgstr ""

#: data/sandbox/units.ruleset:76 data/civ2civ3/units.ruleset:66
msgid "Ground units"
msgstr ""

#: data/sandbox/units.ruleset:77 data/civ2civ3/units.ruleset:67
msgid "Aerial"
msgstr ""

#: data/sandbox/units.ruleset:77 data/civ2civ3/units.ruleset:67
msgid "Aerial units"
msgstr ""

#. TRANS: Unit class: used adjectivally
#: data/sandbox/units.ruleset:179 data/civ2civ3/units.ruleset:169
msgid "?unitclass:Small Land"
msgstr ""

#. TRANS: Unit class: used adjectivally
#: data/sandbox/units.ruleset:188 data/civ2civ3/units.ruleset:178
msgid "?unitclass:Big Land"
msgstr ""

#. TRANS: Unit class: used adjectivally
#: data/sandbox/units.ruleset:197 data/civ2civ3/units.ruleset:187
msgid "?unitclass:Merchant"
msgstr ""

#: data/sandbox/units.ruleset:530 data/civ2civ3/units.ruleset:517
msgid "Settlers can also perform the same terrain alterations as Workers."
msgstr ""

#: data/sandbox/units.ruleset:532 data/civ2civ3/units.ruleset:519
msgid ""
"TIP: optimal production of Settlers occurs in cities of at most size 4, or "
"cities with a Granary of at most size 6."
msgstr ""

#: data/sandbox/units.ruleset:538 data/civ2civ3/units.ruleset:525
msgid "Migrants"
msgstr ""

#: data/sandbox/units.ruleset:575 data/civ2civ3/units.ruleset:562
msgid ""
"Migrants can be used to transfer population to other cities, but may not "
"found new cities. They can also perform the same terrain alterations as "
"Workers."
msgstr ""

#: data/sandbox/units.ruleset:579 data/civ2civ3/units.ruleset:566
msgid ""
"TIP: Migrants can be a good alternative to Workers in overpopulated cities, "
"as they benefit from free food upkeep."
msgstr ""

#: data/sandbox/units.ruleset:655 data/civ2civ3/units.ruleset:640
msgid "beginner"
msgstr ""

#: data/sandbox/units.ruleset:655 data/civ2civ3/units.ruleset:640
msgid "seasoned"
msgstr ""

#: data/sandbox/units.ruleset:655 data/civ2civ3/units.ruleset:640
msgid "senior"
msgstr ""

#: data/sandbox/units.ruleset:655 data/civ2civ3/units.ruleset:640
msgid "expert"
msgstr ""

#: data/sandbox/units.ruleset:661 data/civ2civ3/units.ruleset:646
msgid ""
"Engineers are similar to Workers, but they work twice as fast, move twice as "
"fast, and may gain experience from work enabling them to work even faster."
msgstr ""

#: data/sandbox/units.ruleset:665 data/civ2civ3/units.ruleset:650
msgid ""
"With knowledge of Fusion Power, Engineers may also perform more radical "
"terrain transformations than Workers, Settlers, or Migrants, with the "
"\"transform\" order. Examples include conversion of Tundra into Plains, or "
"even Ocean into Swamp in some circumstances (when on board an ocean-going "
"vessel, on a tile surrounded by sufficient existing land). See the Terrain "
"Alterations section for more details."
msgstr ""

#: data/sandbox/units.ruleset:676
msgid "Mechanic"
msgstr ""

#: data/sandbox/units.ruleset:711
msgid "A Mechanic can repair machines in the field."
msgstr ""

#: data/sandbox/units.ruleset:814 data/civ2civ3/units.ruleset:759
msgid "Archers fight with bows and arrows and have a good offensive value."
msgstr ""

#: data/sandbox/units.ruleset:1039 data/civ2civ3/units.ruleset:984
msgid ""
"A number of Partisans are granted free when an enemy conquers your city -- "
"they automatically assume defensive positions in the surrounding countryside "
"-- but only under these conditions:\n"
" - Guerilla Warfare must be known by at least one player.\n"
" - At least three quarters of the citizens must have your nationality.\n"
" - You must know about Communism and Gunpowder.\n"
" - You must run either a Democracy or a Communist government."
msgstr ""

#: data/sandbox/units.ruleset:1086 data/civ2civ3/units.ruleset:1030
msgid ""
"Fundamentalist nations can maintain Fanatic units without having to pay any "
"upkeep nor causing military unhappiness.  Instead, each unit reduces the "
"population by 1."
msgstr ""

#: data/sandbox/units.ruleset:1162 data/civ2civ3/units.ruleset:1106
msgid ""
"Paratroopers are experts at airborne attacks. From a friendly city, airbase, "
"or airstrip, Paratroopers who have not expended any movement points can "
"paradrop directly to any tile in range, and be immediately ready to act "
"there. (Beware dropping into unseen territory, as Paratroopers landing on a "
"tile occupied by enemy units are easy targets!)"
msgstr ""

#: data/sandbox/units.ruleset:1169
msgid "Veteran Paratroopers can land on forest and jungle tiles."
msgstr ""

#: data/sandbox/units.ruleset:1203 data/civ2civ3/units.ruleset:1147
msgid ""
"The Mechanized Infantry has the strongest inherent defensive strength of any "
"land unit, and is very fast on roads and easy terrain, but it is hindered "
"rather than helped by rough terrain (it cannot move into mountains, swamps, "
"or jungles), and it is only available near the end of the technology tree."
msgstr ""

#: data/sandbox/units.ruleset:1279 data/civ2civ3/units.ruleset:1223
msgid ""
"Chariots are horse-pulled war wagons. They have a stronger attack than "
"Horsemen, but their speed comes at a cost: they are more expensive to build, "
"they cannot take advantage of terrain to defend themselves, they cannot move "
"in rough terrain (mountains, swamps, and jungles) without roads, and they "
"cannot be transported by sea using early ships (Triremes and Caravels)."
msgstr ""

#: data/sandbox/units.ruleset:1319 data/civ2civ3/units.ruleset:1263
msgid ""
"Elephants are towering animals trained for war that are often used as "
"powerful shock troops."
msgstr ""

#: data/sandbox/units.ruleset:1497 data/civ2civ3/units.ruleset:1441
msgid ""
"Armors are motorized war wagons that are faster, stronger, and can take more "
"damage than any mounted unit. However, they are less adaptable to very rough "
"terrain (they cannot move into mountains, swamps, or jungles without roads), "
"and unable to use less rough terrain to improve their defense."
msgstr ""

#: data/sandbox/units.ruleset:1540 data/civ2civ3/units.ruleset:1484
msgid ""
"While powerful, Catapults (and their successors) are bulky and awkward; they "
"require roads to move in rough terrain (mountains, swamps, and jungles), are "
"difficult to defend, and are too big for early ships (Triremes and Caravels)."
msgstr ""

#: data/sandbox/units.ruleset:1578 data/civ2civ3/units.ruleset:1522
msgid ""
"Cannons are large firearms that can fire heavy projectiles over long "
"distances. As with the catapults they replace, they are very strong "
"attackers but equally weak defenders and will need an escort to be "
"effective, and have limited mobility."
msgstr ""

#: data/sandbox/units.ruleset:1616 data/civ2civ3/units.ruleset:1560
msgid ""
"The artillery is an upgraded cannon. As with its predecessors, it is a very "
"strong attacker but equally weak defender and will need an escort to be "
"effective, and has limited mobility."
msgstr ""

#: data/sandbox/units.ruleset:1653 data/civ2civ3/units.ruleset:1597
msgid ""
"Howitzers are upgraded artillery with improved defensive as well as "
"offensive capabilities. However, they still have the limited mobility of "
"their predecessors."
msgstr ""

#: data/sandbox/units.ruleset:1696 data/civ2civ3/units.ruleset:1640
#, no-c-format
msgid ""
"Fighters and other aircraft lose 10% of their hitpoints for every turn not "
"spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/sandbox/units.ruleset:1737 data/civ2civ3/units.ruleset:1680
msgid ""
"A Bomber's attack against units on land is a bombard attack; against units "
"on water it has a regular attack."
msgstr ""

#: data/sandbox/units.ruleset:1742 data/civ2civ3/units.ruleset:1685
#, no-c-format
msgid ""
"As with other aircraft, Bombers lose 10% of their hitpoints for every turn "
"not spent in a city, airstrip, or airbase, or on a Carrier."
msgstr ""

#: data/sandbox/units.ruleset:1781 data/civ2civ3/units.ruleset:1724
msgid ""
"A Helicopter's attack against units on land is a bombard attack; against "
"units on water it has a regular attack."
msgstr ""

#: data/sandbox/units.ruleset:1784 data/civ2civ3/units.ruleset:1727
msgid ""
"Helicopters can also transport one military land unit; while most troops "
"must load or unload in a city, airstrip, or airbase (and not in the field or "
"onboard a Carrier), units specializing in mobility (Paratroopers, Alpine "
"Troops, Marines, Partisans, and Fanatics) can embark or disembark at any "
"time."
msgstr ""

#: data/sandbox/units.ruleset:1790 data/civ2civ3/units.ruleset:1733
msgid ""
"Unlike other aircraft, Helicopters are not required to return to a city, "
"base, or Carrier to refuel after a set number of turns; however, care must "
"be exercised, due to the health they lose every turn."
msgstr ""

#: data/sandbox/units.ruleset:1907 data/civ2civ3/units.ruleset:1848
msgid ""
"The Trireme is your first boat unit. It can act as a transport ship, and "
"unlike later boats can travel on rivers, but it may not enter deep ocean "
"tiles. It cannot attack other ships, though it may still defend itself when "
"attacked."
msgstr ""

#: data/sandbox/units.ruleset:1948
msgid ""
"The Caravel is a sailing ship that can enter any ocean tile, but have to "
"spend at least every third turn change next to land to load supplies for the "
"crew."
msgstr ""

#: data/sandbox/units.ruleset:1987 data/civ2civ3/units.ruleset:1926
msgid ""
"The Galleon is a big transport ship, the first which can transport large "
"wheeled units."
msgstr ""

#: data/sandbox/units.ruleset:2023 data/civ2civ3/units.ruleset:1962
msgid ""
"The Frigate is a specialized ship with a strong offensive value, and can "
"attack units on land, but it cannot transport units."
msgstr ""

#: data/sandbox/units.ruleset:2059 data/civ2civ3/units.ruleset:1998
msgid "The Ironclad is an armored ship, more sturdy than the Frigate."
msgstr ""

#: data/sandbox/units.ruleset:2099 data/civ2civ3/units.ruleset:2038
msgid ""
"An improved Ironclad, with better move rate and vision. Anti-submarine "
"weapons double its defense against Submarines."
msgstr ""

#: data/sandbox/units.ruleset:2102 data/civ2civ3/units.ruleset:2041
msgid ""
"TIP:  A very fast unit, which is very useful for hunting down enemy "
"Transports and Submarines."
msgstr ""

#: data/sandbox/units.ruleset:2263
msgid "SSBN"
msgstr ""

#: data/sandbox/units.ruleset:2296
msgid "A SSBN is a nuclear submarine."
msgstr ""

#: data/sandbox/units.ruleset:2298
msgid "It gets tactical nukes once you discover Rocketry."
msgstr ""

#: data/sandbox/units.ruleset:2339 data/civ2civ3/units.ruleset:2231
msgid ""
"It can transport aircraft and military land units (not wheeled), although "
"land units cannot always be transferred to and from Helicopters while "
"onboard (see Helicopter help)."
msgstr ""

#: data/sandbox/units.ruleset:2390 data/civ2civ3/units.ruleset:2282
msgid ""
"Transports can also clean pollution and fallout on water tiles, and with "
"knowledge of Miniaturization, may build oil platforms on deep ocean tiles "
"(for use by Offshore Platforms)."
msgstr ""

#: data/sandbox/units.ruleset:2476 data/civ2civ3/units.ruleset:2367
msgid ""
"You can build Nuclear units when you have the required advance, and the "
"Manhattan Project wonder has been built by any player. However, without "
"further technology they cannot move on their own."
msgstr ""

#: data/sandbox/units.ruleset:2480 data/civ2civ3/units.ruleset:2371
msgid ""
"With Advanced Flight, all Nuclear units (including those already built) gain "
"a range of 8 movement points, and Rocketry increases this to 16."
msgstr ""

#: data/sandbox/units.ruleset:2492 data/sandbox/units.ruleset:2557
#: data/civ2civ3/units.ruleset:2383
msgid ""
"TIP:  You may be involved in a situation where you've invaded an enemy "
"country en masse, but the enemy cities are too strong. Before using a "
"Nuclear unit, assemble a gang of cleanup units next to the city and have "
"them ready to fix the fallout on the same turn it occurs! This minimizes the "
"chance of nuclear winter. Eco-friendly nukes!"
msgstr ""

#: data/sandbox/units.ruleset:2502
msgid "ICBM"
msgstr ""

#: data/sandbox/units.ruleset:2542
msgid ""
"Has unlimited range but 0 moves. Specify the target tile by selecting the "
"ICBM, ordering `Do...` (or by pressing `d`) and then clicking at the target "
"tile."
msgstr ""

#: data/sandbox/units.ruleset:2554
msgid ""
"Make sure that the upkeep (gold and shield) of your ICBM is paid. A non "
"maintained nuke will detonate in place."
msgstr ""

#: data/sandbox/units.ruleset:2618 data/civ2civ3/units.ruleset:2444
msgid ""
"Many covert actions may be attempted even in peacetime, but the more "
"aggressive actions will be discovered and cause diplomatic incidents, giving "
"an excuse for the breaking of treaties by a Federation or Democracy, or a "
"nuclear-armed regime otherwise restrained by the United Nations."
msgstr ""

#: data/sandbox/units.ruleset:2624 data/civ2civ3/units.ruleset:2450
msgid ""
"If a foreign unit is alone on a tile, you may attempt to bribe it with your "
"Diplomat. By paying a sum of gold the unit will immediately become yours; "
"the exact sum depends on the status of the unit and that of the civilization "
"owning it. Bribery when not at war will cause a diplomatic incident. "
"Homeless Diplomats cannot bribe units."
msgstr ""

#: data/sandbox/units.ruleset:2640 data/sandbox/units.ruleset:2900
#: data/civ2civ3/units.ruleset:2466 data/civ2civ3/units.ruleset:2720
msgid ""
" - \"Establish Embassy\": This action always succeeds, and gives permanent "
"contact with the city's owner, as well as intelligence on their tax rates "
"and technology. Each player you have an embassy with that knows a technology "
"reduces that technology's research cost to you."
msgstr ""

#: data/sandbox/units.ruleset:2646 data/sandbox/units.ruleset:2906
#: data/civ2civ3/units.ruleset:2472 data/civ2civ3/units.ruleset:2726
msgid ""
" - \"Investigate City\": Your unit attempts to report detailed information "
"about the city: its status, what buildings and units are within, and what it "
"is currently producing. The unit is not consumed by this action."
msgstr ""

#: data/sandbox/units.ruleset:2664 data/civ2civ3/units.ruleset:2490
msgid ""
" - \"Incite a Revolt\": In return for gold a foreign city will change "
"allegiance and join your empire, bringing along all nearby units that call "
"it home, but reducing its size by 1. Units in other cities remain in the "
"enemy's control, but units outside cities are lost to both players. The "
"exact sum depends on the status of the city and that of the civilization "
"that owns it. It is not possible to incite a rebellion in a capital, or in "
"any city with Courthouse. Incitement may be attempted in peacetime, but will "
"cause a diplomatic incident."
msgstr ""

#: data/sandbox/units.ruleset:2677 data/civ2civ3/units.ruleset:2503
msgid ""
"Diplomats built under Communist or Federation governments will start at the "
"first veteran level (secretary)."
msgstr ""

#: data/sandbox/units.ruleset:2682 data/civ2civ3/units.ruleset:2508
#, no-c-format
msgid ""
"The cost to bribe units or incite cities increases +50% for each 1000 "
"culture points accumulated by the target player, up to +500% (as if the "
"distance to the capital was 6 times lower) when the player reaches 10000 "
"culture points."
msgstr ""

#: data/sandbox/units.ruleset:2689 data/civ2civ3/units.ruleset:2515
#, no-c-format
msgid ""
"A city gets +5% resistance in diplomatic fights against enemy agents for "
"each 100 culture points, up to +50% when the city reaches 1000 culture "
"points."
msgstr ""

#: data/sandbox/units.ruleset:2749
msgid ""
"A Spy can also be used to:\n"
" - sabotage an enemy unit (reducing its hit points to half), if it is alone "
"on a tile and the players are at war;\n"
" - poison the water supply of an enemy city (reducing the population by "
"one);\n"
" - steal specific technology (with a reduced chance of success);\n"
" - steal further technologies from a city which has already been stolen from "
"(although cities become more resistant each time they are stolen from);\n"
" - sabotage predetermined city targets (with a reduced chance of success);\n"
" - release plague in an enemy city if it has a Research Lab and the Spy's "
"owner knows Medicine. Be careful! Plague spreads along trade routes."
msgstr ""

#: data/sandbox/units.ruleset:2768 data/civ2civ3/units.ruleset:2591
msgid ""
"Spies built under Communist or Federation governments will start at the "
"first veteran level (handler)."
msgstr ""

#: data/sandbox/units.ruleset:2805 data/civ2civ3/units.ruleset:2627
msgid ""
"A Caravan carries goods or material for trading with other nations, or to "
"help build wonders in your own cities."
msgstr ""

#: data/sandbox/units.ruleset:2808
msgid ""
"Caravans can only travel on roads, railroads, rivers or ships. (Caravans "
"cannot take advantage of maglevs, but may travel on the railroads that "
"accompany them.)"
msgstr ""

#: data/sandbox/units.ruleset:2812 data/civ2civ3/units.ruleset:2633
msgid ""
"A Caravan sent to a foreign city (one not owned by an enemy) can establish a "
"trade route. The route's ongoing revenue is doubled if the two cities "
"involved are on different continents. Each city can support a maximum of two "
"trade routes."
msgstr ""

#: data/sandbox/units.ruleset:2817 data/civ2civ3/units.ruleset:2638
msgid ""
"A Caravan sent to one of your own cities that is building a wonder can add "
"50 shields towards its production. If your city is not building a wonder, "
"the Caravan can take no special action."
msgstr ""

#: data/sandbox/units.ruleset:2859 data/civ2civ3/units.ruleset:2679
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. It has "
"the same behavior and movement restrictions."
msgstr ""

#: data/sandbox/units.ruleset:2898 data/civ2civ3/units.ruleset:2718
msgid "Explorers can also perform some actions in another player's city:"
msgstr ""

#: data/sandbox/units.ruleset:3039 data/civ2civ3/units.ruleset:2858
msgid "Storm"
msgstr ""

#: data/sandbox/units.ruleset:3068 data/civ2civ3/units.ruleset:2887
msgid "Storms move randomly at seas."
msgstr ""

#: data/civ2civ3/buildings.ruleset:109
msgid ""
"Two cities with Airports can airlift one unit per turn (including aircraft). "
"Airlifting instantly transports the unit from one city to another and will "
"use all of the unit's movement points. A unit must have some movement points "
"left to be airlifted, and cannot carry cargo."
msgstr ""

#: data/civ2civ3/buildings.ruleset:651
#, no-c-format
msgid ""
"Increases the science output in a city by 50%, or by 100% once the Great "
"Library has been built by any player."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1044
#, no-c-format
msgid ""
"The total bonus is 150% if a Library, a University and a Research Lab are "
"all present in the same city, increasing to 300% once the Great Library, "
"Isaac Newton's College, and the Internet have all been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1415
#, no-c-format
msgid ""
"The total bonus is 100% if a Library and a University are present together "
"in the same city, increasing to 200% once the Great Library and Isaac "
"Newton's College have both been built."
msgstr ""

#: data/civ2civ3/buildings.ruleset:1638
msgid ""
"Completion of this wonder permanently doubles the effect of Libraries for "
"every player."
msgstr ""

#: data/civ2civ3/game.ruleset:32
msgid "Civ2Civ3 ruleset"
msgstr ""

#. TRANS: In the client, this is displayed alongside the contents of
#. ;    README.civ2civ3, which are not localized.
#: data/civ2civ3/game.ruleset:46
msgid ""
"You are playing Freeciv with civ2civ3 rules:\n"
"\n"
"Gameplay more similar to civ3, keeping the combat system from civ2.\n"
"\n"
"Adapted for single player, with AI less aggressive at start, but more "
"challenging at the end.\n"
"\n"
"The differences from the former default ruleset, 'classic', are listed in "
"full in README.civ2civ3."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1792
msgid ""
"Roads allow your land units to move more quickly, and allow wheeled Big Land "
"units such as Chariots and Catapults to travel through otherwise difficult "
"terrain (Mountains, Jungle, and Swamp)."
msgstr ""

#: data/civ2civ3/terrain.ruleset:1905
msgid ""
"Land units may move along rivers for faster travel (but not diagonally). "
"Triremes may also travel up rivers (although later boats cannot)."
msgstr ""

#: data/civ2civ3/units.ruleset:58 data/alien/units.ruleset:45
msgid "Airliftable"
msgstr ""

#: data/civ2civ3/units.ruleset:58 data/alien/units.ruleset:45
msgid "Can be airlifted from a suitable city."
msgstr ""

#: data/civ2civ3/units.ruleset:1889
msgid "The Caravel is a sailing ship that can enter any ocean tile."
msgstr ""

#: data/civ2civ3/units.ruleset:2630
msgid ""
"Caravans cannot take advantage of maglevs, but may travel on the railroads "
"that accompany them."
msgstr ""

#: data/alien/actions.ruleset:260
#, c-format
msgid "Copy Research %sData%s"
msgstr ""

#: data/alien/actions.ruleset:268
#, c-format
msgid "Monetize %sContainers%s"
msgstr ""

#: data/alien/buildings.ruleset:86
msgid "Antigrav Port"
msgstr ""

#: data/alien/buildings.ruleset:105
#, no-c-format
msgid ""
"Allows one unit airlift from and to city, increased to three once Low-Level "
"Orbit is known."
msgstr ""

#: data/alien/buildings.ruleset:110
msgid "Archive"
msgstr ""

#: data/alien/buildings.ruleset:129
#, no-c-format
msgid "Increases the science production of a city by 75%."
msgstr ""

#: data/alien/buildings.ruleset:133
msgid "Basic Infrastructure"
msgstr ""

#: data/alien/buildings.ruleset:151
#, no-c-format
msgid ""
"Basic Infrastructure to the city. This improvement has no maintenance, and "
"cannot be sabotaged by enemy Stealth Spy.\n"
"\n"
"Without this improvement city cannot grow bigger than size 2."
msgstr ""

#: data/alien/buildings.ruleset:158
msgid "Bunker"
msgstr ""

#: data/alien/buildings.ruleset:179
#, no-c-format
msgid "Revolt cannot be incited in a city with bunker."
msgstr ""

#: data/alien/buildings.ruleset:184
msgid "Central Mine"
msgstr ""

#: data/alien/buildings.ruleset:204
#, no-c-format
msgid "City center tile produces three extra shields."
msgstr ""

#: data/alien/buildings.ruleset:209
msgid "Cyberpart Factory"
msgstr ""

#: data/alien/buildings.ruleset:228
#, no-c-format
msgid "Increases the tax output in a city by 75%."
msgstr ""

#: data/alien/buildings.ruleset:251
msgid ""
"Factory produces spare parts for two units removing their production upkeep."
msgstr ""

#: data/alien/buildings.ruleset:256
msgid "Filter"
msgstr ""

#: data/alien/buildings.ruleset:275
msgid ""
"Filter System gets 1 extra food and 1 extra production from each oceanic "
"tile."
msgstr ""

#: data/alien/buildings.ruleset:280
msgid "Force Walls"
msgstr ""

#: data/alien/buildings.ruleset:300
#, no-c-format
msgid ""
"Force Walls doubles city defense against all kind of attacks. Bonus is "
"increased to 150% when Strong Force technology is known."
msgstr ""

#: data/alien/buildings.ruleset:305
msgid "Headquarters"
msgstr ""

#: data/alien/buildings.ruleset:323
#, no-c-format
msgid ""
"Headquarters building marks city as your capital. City with headquarters is "
"also safe from enemy's incite revolt attacks."
msgstr ""

#: data/alien/buildings.ruleset:328
msgid "Hospital"
msgstr ""

#: data/alien/buildings.ruleset:347
#, no-c-format
msgid ""
"Damaged units which stay in city without moving, heal 50% of their hitpoints "
"each turn."
msgstr ""

#: data/alien/buildings.ruleset:352
msgid "Information Distillery"
msgstr ""

#: data/alien/buildings.ruleset:371
#, no-c-format
msgid ""
"Improved information gathering. Only 2 other factions needs to know given "
"technology before we gain access to it."
msgstr ""

#: data/alien/buildings.ruleset:376
msgid "Mood Center"
msgstr ""

#: data/alien/buildings.ruleset:395
#, no-c-format
msgid "Makes 3 unhappy citizens content."
msgstr ""

#: data/alien/buildings.ruleset:400
msgid "Training Facility"
msgstr ""

#: data/alien/buildings.ruleset:419
#, no-c-format
msgid "All new units are built as Elite ones."
msgstr ""

#: data/alien/buildings.ruleset:424
msgid "Transportation"
msgstr ""

#: data/alien/buildings.ruleset:443
#, no-c-format
msgid ""
"City workers can travel further from city center to work and goods can be "
"transported from further away to city center. On hex maps city radius grows "
"to 2 tiles. On square based maps increases city area by 8 tiles."
msgstr ""

#: data/alien/buildings.ruleset:451
msgid "Radar Tower"
msgstr ""

#: data/alien/buildings.ruleset:469
msgid "City with Radar Tower sees much further than one without."
msgstr ""

#: data/alien/buildings.ruleset:473
msgid "Radiation Resistor"
msgstr ""

#: data/alien/buildings.ruleset:491
msgid "Radiation Resistor increases maximum city size by 3."
msgstr ""

#: data/alien/buildings.ruleset:496
msgid "Research Nest"
msgstr ""

#: data/alien/buildings.ruleset:515
#, no-c-format
msgid "Increases the science production of a city by 100%."
msgstr ""

#: data/alien/buildings.ruleset:519
msgid "Secret Police"
msgstr ""

#: data/alien/buildings.ruleset:537
msgid ""
"Secret Police is good at leading army.\n"
"\n"
"Makes martial law possible. Each military unit in city makes one unhappy "
"citizen content, to the maximum of 2."
msgstr ""

#: data/alien/buildings.ruleset:543
msgid "Skyscraper"
msgstr ""

#: data/alien/buildings.ruleset:561
msgid ""
"Radiation is weaker miles high. Top levels of really tall buildings can "
"safely house more people.\n"
"\n"
"Cities can grow 5 sizes bigger."
msgstr ""

#: data/alien/buildings.ruleset:566
msgid "Virtual Reality Theatre"
msgstr ""

#: data/alien/buildings.ruleset:585
#, no-c-format
msgid "Makes two unhappy citizens content."
msgstr ""

#: data/alien/buildings.ruleset:698
msgid "Earth Monument"
msgstr ""

#: data/alien/buildings.ruleset:715
msgid ""
"Monument to celebrate our true home planet, Earth.\n"
"\n"
"Each square around the city where this wonder is built that is already "
"generating some trade produces one extra trade resource."
msgstr ""

#: data/alien/buildings.ruleset:722
msgid "Great Tunnel"
msgstr ""

#: data/alien/buildings.ruleset:740
msgid ""
"Real deep mining.\n"
"\n"
"Each square around the city where this wonder is built that is already "
"generating some production produces one extra shield resource."
msgstr ""

#: data/alien/buildings.ruleset:747
msgid "Antigrav Control Center"
msgstr ""

#: data/alien/buildings.ruleset:766
#, no-c-format
msgid ""
"All player's antigravity units will regenerate 50% of their hitpoints each "
"turn."
msgstr ""

#: data/alien/buildings.ruleset:772
msgid "Oceanic Downtown"
msgstr ""

#: data/alien/buildings.ruleset:791
msgid "Each oceanic city center generates 3 points more trade and production."
msgstr ""

#: data/alien/buildings.ruleset:796
msgid "Monument of Co-operation"
msgstr ""

#: data/alien/buildings.ruleset:815
#, no-c-format
msgid ""
"All player's native alien units will regenerate 50% of their hitpoints each "
"turn."
msgstr ""

#: data/alien/buildings.ruleset:821
msgid "Protector"
msgstr ""

#: data/alien/buildings.ruleset:839
msgid ""
"Provides additional protection against radiation making it possible for all "
"cities player owns to grow 2 sizes bigger, unless growth is blocked by lack "
"of the Basic Infrastructure."
msgstr ""

#: data/alien/cities.ruleset:52
msgid "Culturists"
msgstr ""

#: data/alien/cities.ruleset:53
msgid "?Culturists:C"
msgstr ""

#: data/alien/cities.ruleset:60
msgid ""
"Culturists create works that keep people satisfied. They create two luxury "
"points per turn, four if Specialist Training tech is known."
msgstr ""

#: data/alien/cities.ruleset:73
msgid ""
"Scientist research two bulbs worth of science each turn, four bulbs when "
"Specialist Training tech is known."
msgstr ""

#: data/alien/cities.ruleset:78
msgid "Government Merchants"
msgstr ""

#: data/alien/cities.ruleset:80
msgid "?Merchant:M"
msgstr ""

#: data/alien/cities.ruleset:87
msgid ""
"Government Merchants produce two gold for the government each turn, four "
"once Specialist Training tech is known."
msgstr ""

#: data/alien/game.ruleset:34
msgid "Alien World"
msgstr ""

#. TRANS: In the client, this is displayed alongside the contents of
#. ;    README.alien, which are not localized.
#: data/alien/game.ruleset:48
msgid ""
"One of the design goals of this ruleset was that it has to provide gameplay "
"different from standard rules. Do not assume that any rules you know from "
"classic rules apply with this ruleset.\n"
"\n"
"See https://www.freeciv.org/wiki/Alien_World and https://www.cazfi.net/"
"freeciv/alien/ for additional ruleset info."
msgstr ""

#. TRANS: Quarters
#: data/alien/game.ruleset:404
msgid "Q1"
msgstr ""

#: data/alien/game.ruleset:405
msgid "Q2"
msgstr ""

#: data/alien/game.ruleset:406
msgid "Q3"
msgstr ""

#: data/alien/game.ruleset:407
msgid "Q4"
msgstr ""

#: data/alien/game.ruleset:410
msgid "GE"
msgstr ""

#: data/alien/game.ruleset:411
msgid "BGE"
msgstr ""

#: data/alien/game.ruleset:444
msgid "Radiation Burst"
msgstr ""

#: data/alien/game.ruleset:449
msgid "Rebels"
msgstr ""

#: data/alien/game.ruleset:454
msgid "Alien Microbes"
msgstr ""

#: data/alien/game.ruleset:569
msgid "Commodities"
msgstr ""

#: data/alien/governments.ruleset:81
msgid "Anarchy happens between government changes."
msgstr ""

#: data/alien/governments.ruleset:99
#, c-format
msgid "Leader %s"
msgstr ""

#: data/alien/governments.ruleset:100
#, c-format
msgid "?female:Leader %s"
msgstr ""

#: data/alien/governments.ruleset:103
#, no-c-format
msgid ""
"This is the only available form of government in the beginning.\n"
"\n"
"Max tax/science/lux rate is 40%."
msgstr ""

#: data/alien/governments.ruleset:126
#, no-c-format
msgid ""
"Government type for military might.\n"
"\n"
"Max tax/science/lux rate is 60%.\n"
"\n"
"Communism gains 20% bonus to production."
msgstr ""

#: data/alien/governments.ruleset:150
#, no-c-format
msgid ""
"Government type of freedom.\n"
"\n"
"Max tax/science/lux rate is 70%.\n"
"\n"
"Democracy gains 20% bonus to trade."
msgstr ""

#: data/alien/governments.ruleset:159
msgid "Dual Communism"
msgstr ""

#: data/alien/governments.ruleset:174
#, no-c-format
msgid ""
"Government type for military might for both humans and aliens alike.\n"
"\n"
"Max tax/science/lux rate is 80%.\n"
"\n"
"Dual Communism gains 40% production bonus, and 20% trade bonus."
msgstr ""

#: data/alien/governments.ruleset:183
msgid "Dual Democracy"
msgstr ""

#: data/alien/governments.ruleset:198
#, no-c-format
msgid ""
"Government type of freedom for both humans and aliens alike.\n"
"\n"
"Max tax/science/lux rate is 90%.\n"
"\n"
"Dual Democracy gains 40% trade bonus, and 20% production bonus."
msgstr ""

#: data/alien/script.lua:24
#, c-format
msgid "It was a safe containing %d gold."
msgid_plural "It was a safe containing %d gold."
msgstr[0] ""
msgstr[1] ""

#: data/alien/script.lua:37
#, c-format
msgid "There was a datapod containing research info about %s."
msgstr ""

#: data/alien/script.lua:40
#, c-format
msgid "The %s found datapod containing research info about %s."
msgstr ""

#. TRANS: first %s is nation plural or team name
#: data/alien/script.lua:45
#, c-format
msgid "The %s have acquired %s from Space Capsule they found."
msgstr ""

#: data/alien/script.lua:61
msgid "You found a base starting kit."
msgstr ""

#: data/alien/script.lua:80
msgid "The Space Capsule was already scavenged by someone."
msgstr ""

#: data/alien/script.lua:88
msgid "It was a trap! Set by the outcasts."
msgstr ""

#: data/alien/script.lua:91
#, c-format
msgid "Your %s has been killed by outcasts!"
msgstr ""

#: data/alien/script.lua:133
msgid ""
"Deneb 7 was known to have strange force field surrounding it\n"
"that made it impossible to get near planet with year\n"
"250 Galactic Era Earth technology. However, when you were\n"
"flying past, that field suddenly reverted and sucked you\n"
"to the planet.\n"
"\n"
"You find yourself in a strange world, probably touched\n"
"by superior technology, where big portion of Earth science\n"
"is invalid. You have to learn new rules,\n"
"rules of this world.\n"
"\n"
"There's deadly radiation that no known shielding works against.\n"
"There's alien life, but more surprisingly also some\n"
"edible plants just like on Earth.\n"
"\n"
"Radio doesn't work,\n"
"air doesn't allow flying, some basic Physics does\n"
"not apply here.\n"
"\n"
"You struggle to live on this planet, and read\n"
"Roadside Picnic by Strugatsky brothers once more."
msgstr ""

#: data/alien/styles.ruleset:30
msgid "?style:Human"
msgstr ""

#: data/alien/styles.ruleset:51
msgid "?citystyle:Human"
msgstr ""

#: data/alien/styles.ruleset:60
msgid "?citystyle:Dual"
msgstr ""

#: data/alien/styles.ruleset:70
msgid "?citystyle:Oceanic"
msgstr ""

#: data/alien/techs.ruleset:118
msgid "Alien Rights"
msgstr ""

#: data/alien/techs.ruleset:124
msgid ""
"They're smart. Should they have rights too?\n"
"\n"
"Alien Forest tiles produce +1 production."
msgstr ""

#: data/alien/techs.ruleset:129
msgid "Alien Taming"
msgstr ""

#: data/alien/techs.ruleset:135
msgid "Some of the Alien lifeforms now work for us."
msgstr ""

#: data/alien/techs.ruleset:138
msgid "Alien Training"
msgstr ""

#: data/alien/techs.ruleset:144
msgid "Trained native lifeforms - deadly."
msgstr ""

#: data/alien/techs.ruleset:147
msgid "Amphibious Tactics"
msgstr ""

#: data/alien/techs.ruleset:153
msgid "Warfare with amphibious units."
msgstr ""

#: data/alien/techs.ruleset:156
msgid "Antigravity"
msgstr ""

#: data/alien/techs.ruleset:162
msgid ""
"Even if normal method of flying is impossible in this world antigravity "
"works. We just need to master it."
msgstr ""

#: data/alien/techs.ruleset:166
msgid "Burrowing"
msgstr ""

#: data/alien/techs.ruleset:172
msgid ""
"Since it seems to be impossible to fly in this world, we focus on opposite "
"direction. Burrowing through earth is possible.\n"
"\n"
" In addition to making first burrowing units available, knowledge of this "
"tech allows mining of Thick Mountains."
msgstr ""

#: data/alien/techs.ruleset:180
msgid "Brain Development"
msgstr ""

#: data/alien/techs.ruleset:188
msgid "Brute Force"
msgstr ""

#: data/alien/techs.ruleset:194
msgid "It's time to make more powerful weapons than ever before."
msgstr ""

#: data/alien/techs.ruleset:197
msgid "City Defense"
msgstr ""

#: data/alien/techs.ruleset:203
msgid ""
"Advanced form of force channeling allows us to protect city size objects "
"with channeled radiation energy."
msgstr ""

#: data/alien/techs.ruleset:207
msgid "Commercial Antigravity"
msgstr ""

#: data/alien/techs.ruleset:213
msgid ""
"Antigravity is not only for military. It has commercial applications as well."
msgstr ""

#: data/alien/techs.ruleset:217
msgid "Communication"
msgstr ""

#: data/alien/techs.ruleset:223
msgid ""
"Conventional radio does not work here. Develop working alternative that "
"takes advantage of the local radiation. You'll get contact to other factions "
"and much more information about them.\n"
"\n"
"Also your own bases can communicate more efficiently with each other, so "
"number of bases you have is not causing as much unhappiness as before."
msgstr ""

#: data/alien/techs.ruleset:230
msgid "Composites"
msgstr ""

#: data/alien/techs.ruleset:236
msgid "Stronger materials mean stronger armors."
msgstr ""

#: data/alien/techs.ruleset:239
msgid "Controlled Biomass"
msgstr ""

#: data/alien/techs.ruleset:245
msgid ""
"Bugs, Slimes, Molds. We can drive masses of them together and then control "
"movement of that biomass to act like a one being."
msgstr ""

#: data/alien/techs.ruleset:249
msgid "Crust Defense"
msgstr ""

#: data/alien/techs.ruleset:255
msgid "Defense against burrowing units."
msgstr ""

#: data/alien/techs.ruleset:258
msgid "Cyber Aliens"
msgstr ""

#: data/alien/techs.ruleset:264
msgid "Alliance of the machine and alien organisms."
msgstr ""

#: data/alien/techs.ruleset:267
msgid "Cybermodules"
msgstr ""

#: data/alien/techs.ruleset:273
msgid ""
"Standardized cyber units save money - or make money to those producing them."
msgstr ""

#: data/alien/techs.ruleset:277
msgid "Cybernetics"
msgstr ""

#: data/alien/techs.ruleset:283
msgid ""
"Making old Earth technology better than before is relatively easy task to "
"do. For small investment, cybernetics gives us much better attack units."
msgstr ""

#: data/alien/techs.ruleset:287
msgid "Data Storage"
msgstr ""

#: data/alien/techs.ruleset:293
msgid ""
"Needs to archive all the media produced for and by politics drive "
"development of better data storage methods."
msgstr ""

#: data/alien/techs.ruleset:297
msgid "Deep Pumping"
msgstr ""

#: data/alien/techs.ruleset:303
msgid ""
"We can pump water from the depths of the crust. We no longer need any of the "
"adjacent tiles to have water in order to build Greenhouses."
msgstr ""

#: data/alien/techs.ruleset:307
msgid "Deneb Radar"
msgstr ""

#: data/alien/techs.ruleset:313
msgid ""
"Not really an conventional radar, but named so as it fills similar role. "
"It's based on Deneb 7 radiation and works on this planet."
msgstr ""

#: data/alien/techs.ruleset:317
msgid "Dual Government"
msgstr ""

#: data/alien/techs.ruleset:323
msgid "Government should consider both Humans and Native aliens."
msgstr ""

#: data/alien/techs.ruleset:333
msgid ""
"We are finally able to escape force field surrounding Deneb 7. In addition "
"to technical insight it requires correct attitude."
msgstr ""

#: data/alien/techs.ruleset:337
msgid "Faction Government"
msgstr ""

#: data/alien/techs.ruleset:343
msgid "Familiar government types adjusted to local environment."
msgstr ""

#: data/alien/techs.ruleset:346
msgid "Faction Politics"
msgstr ""

#: data/alien/techs.ruleset:352
msgid ""
"Human relations in this situation, where various factions have been forced "
"to this strange planet, are quite unlike anything seen before. It very well "
"deserves small study. Maybe we then can co-operate with other factions."
msgstr ""

#: data/alien/techs.ruleset:358
msgid "Food Regeneration"
msgstr ""

#: data/alien/techs.ruleset:365
#, no-c-format
msgid ""
"If what we harvest grows back faster, we get more food. It's simple as "
"that.\n"
"\n"
"Protein Houses tiles get additional 50% food production bonus."
msgstr ""

#: data/alien/techs.ruleset:370
msgid "Force Channeling"
msgstr ""

#: data/alien/techs.ruleset:376
msgid ""
"Radiation is obstacle for us, but now also an resource. We know how to "
"channel Deneb 7's power to our own use.\n"
"\n"
"Engineers can build Force Fortresses."
msgstr ""

#: data/alien/techs.ruleset:381
msgid "Gravity Manipulation"
msgstr ""

#: data/alien/techs.ruleset:387
msgid ""
"From inside the crust we gather information required to understand how "
"gravity works and what one can do with it."
msgstr ""

#: data/alien/techs.ruleset:391
msgid "Global Knowledge"
msgstr ""

#: data/alien/techs.ruleset:397
msgid ""
"Information flows to us. We learn any tech known by four other factions."
msgstr ""

#: data/alien/techs.ruleset:401
msgid "High-Tech Filtering"
msgstr ""

#: data/alien/techs.ruleset:407
msgid "You can get a lot of things from ocean if you know how."
msgstr ""

#: data/alien/techs.ruleset:416
msgid "Simply knowing this tech makes two content citizens happy in each city."
msgstr ""

#: data/alien/techs.ruleset:420
msgid "Low-Level Orbit"
msgstr ""

#: data/alien/techs.ruleset:426
msgid ""
"With further advances in antigravitics we are able to enter orbit even if we "
"still are prisoners of the force field surrounding Deneb 7.\n"
"\n"
"Makes Antigrav Ports more efficient. They can airlift three units instead of "
"just one."
msgstr ""

#: data/alien/techs.ruleset:438
msgid ""
"Using Deneb 7's own power available everywhere land travel speeds can reach "
"levels never seen before."
msgstr ""

#: data/alien/techs.ruleset:442
msgid "Manufacturing"
msgstr ""

#: data/alien/techs.ruleset:448
msgid ""
"It takes some research to even make basic manufacturing in this alien world."
msgstr ""

#: data/alien/techs.ruleset:452
msgid "Martial Law"
msgstr ""

#: data/alien/techs.ruleset:458
msgid ""
"Effective martial law requires that we can react quickly, to immediately "
"send forces where they are needed.\n"
"\n"
"Maximum martial law for cities with Secret Police is increased from two to "
"five."
msgstr ""

#: data/alien/techs.ruleset:464
msgid "Mental Powers"
msgstr ""

#: data/alien/techs.ruleset:470
msgid ""
"I WANT\n"
"\n"
"One way to resist radiation is willpower.\n"
"\n"
"Simply knowing this tech allows cities to grow 3 sizes bigger."
msgstr ""

#: data/alien/techs.ruleset:475
msgid "?tech:Mining"
msgstr ""

#: data/alien/techs.ruleset:481
msgid ""
"Earthly mining technologies were not sufficient for heavy scale mining on "
"this planet."
msgstr ""

#: data/alien/techs.ruleset:485
msgid "Modified Spitter"
msgstr ""

#: data/alien/techs.ruleset:491
msgid ""
"We already know how to make modifications to alien lifeforms. Let's improve "
"spitters."
msgstr ""

#: data/alien/techs.ruleset:495
msgid "Mood Manipulation"
msgstr ""

#: data/alien/techs.ruleset:501
msgid "People are happy if they believe that they are happy."
msgstr ""

#: data/alien/techs.ruleset:504
msgid "Naval Superiority"
msgstr ""

#: data/alien/techs.ruleset:510
msgid ""
"It's no longer enough to replicate old Earth technologies. We want "
"superiority."
msgstr ""

#: data/alien/techs.ruleset:514
msgid "New Frontier"
msgstr ""

#: data/alien/techs.ruleset:521
#, no-c-format
msgid ""
"We finally fully realize that we are not limited to what we had as part of "
"Earth empire.\n"
"\n"
"Increases max tax/science/lux rate by 10%."
msgstr ""

#: data/alien/techs.ruleset:526
msgid "Ocean Cities"
msgstr ""

#: data/alien/techs.ruleset:532
msgid "Cities on ocean. Why not?"
msgstr ""

#: data/alien/techs.ruleset:535
msgid "Organic Structures"
msgstr ""

#: data/alien/techs.ruleset:541
msgid ""
"The art of making armor from alien organisms resistant to Deneb 7's strange "
"radiation allows us to enter new areas.\n"
"\n"
"Cities can work radiating tiles."
msgstr ""

#: data/alien/techs.ruleset:551
msgid ""
"It's easy to fall all the way from orbit, but to hit small target and to be "
"ready to act immediately after landing are hard for aliens. They need extra "
"mental powers for that."
msgstr ""

#: data/alien/techs.ruleset:556
msgid "Personal Contact"
msgstr ""

#: data/alien/techs.ruleset:562
#, no-c-format
msgid ""
"With Virtual Reality it's like actor actually was there with you. When you "
"allow actors to teleport to meet their audience, maybe she is.\n"
"\n"
"Stealth Spies protecting your cities against enemy Spies will get 40% bonus. "
"It also gets 40% harder for enemies to sabotage specific buildings."
msgstr ""

#: data/alien/techs.ruleset:569
msgid "Protein Modifications"
msgstr ""

#: data/alien/techs.ruleset:575
#, no-c-format
msgid ""
"Turns out we can make alien lifeforms edible.\n"
"\n"
"Engineers can build Protein Houses, which increases tile food production by "
"50%."
msgstr ""

#: data/alien/techs.ruleset:580
msgid "Radiation Resistance"
msgstr ""

#: data/alien/techs.ruleset:586
msgid ""
"By closely examining alien lifeform and how they survive the radiation, we "
"are able to build some radiation resistance to our cities. \n"
"\n"
"Simply knowing this tech allows cities to grow 1 size bigger."
msgstr ""

#: data/alien/techs.ruleset:591
msgid "Regeneration"
msgstr ""

#: data/alien/techs.ruleset:597
msgid ""
"We know how aliens regenerate, we know how self-repairing machines "
"regenerate, we know how Earth organisms regenerate."
msgstr ""

#: data/alien/techs.ruleset:601
msgid "Research Methods"
msgstr ""

#: data/alien/techs.ruleset:608
#, no-c-format
msgid ""
"Research methods suitable for tackling challenges here allow us to gain "
"knowledge much faster.\n"
"\n"
"Simply knowing this tech increases science output by 35%."
msgstr ""

#: data/alien/techs.ruleset:613
msgid "Smart Aliens"
msgstr ""

#: data/alien/techs.ruleset:619
msgid ""
"Once we have given some smarts, backed with some remote control, to them, "
"they can work on more demanding tasks."
msgstr ""

#: data/alien/techs.ruleset:623
msgid "Soul"
msgstr ""

#: data/alien/techs.ruleset:629
msgid ""
"By combining our knowledge about humans and aliens we finally understand "
"universal concept of soul.\n"
"\n"
"We can cause terror in our enemies. Once somebody knows Soul, two content "
"citizens is converted to unhappy in every city in the world unless owner of "
"the city also knows Soul."
msgstr ""

#: data/alien/techs.ruleset:636
msgid "Specialist Training"
msgstr ""

#: data/alien/techs.ruleset:642
msgid ""
"Based on our Tactics teaching techniques, we can teach our specialists trick "
"or two.\n"
"\n"
"Output of all specialists doubles."
msgstr ""

#: data/alien/techs.ruleset:647
msgid "Spitter Control"
msgstr ""

#: data/alien/techs.ruleset:653
msgid ""
"Alien lifeforms spitting solid objects are interesting research subject."
msgstr ""

#: data/alien/techs.ruleset:657
msgid "Stealth Module"
msgstr ""

#: data/alien/techs.ruleset:663
msgid ""
"Even when we know this technology making our units invisible, it's far too "
"expensive to be used for armies. It's perfect for individuals in espionage "
"mission."
msgstr ""

#: data/alien/techs.ruleset:668
msgid "Strong Force"
msgstr ""

#: data/alien/techs.ruleset:674
msgid ""
"We are quite capable of making different energy fields out of radiation. We "
"can still improve, though.\n"
"\n"
"Allows Engineers to build Towers instead of Force Fortresses."
msgstr ""

#: data/alien/techs.ruleset:679
msgid "Strong Resistance"
msgstr ""

#: data/alien/techs.ruleset:685
msgid ""
"We get better at building resistance against radiation.\n"
"\n"
"Simply knowing this tech allows cities to grow 2 sizes bigger."
msgstr ""

#: data/alien/techs.ruleset:689
msgid "Supermodule"
msgstr ""

#: data/alien/techs.ruleset:695
msgid "Supermodule combines lesser modules in one extremely efficient pack."
msgstr ""

#: data/alien/techs.ruleset:699
msgid "Synthetic Food"
msgstr ""

#: data/alien/techs.ruleset:705
msgid ""
"This is completely new, and extremely efficient, way of making synthetic "
"food.\n"
"\n"
"As their food consumption is no longer an problem, we can grow bigger, "
"meaner, aliens."
msgstr ""

#: data/alien/techs.ruleset:711
msgid "Teleportation"
msgstr ""

#: data/alien/techs.ruleset:717
msgid ""
"We can teleport relatively small objects relatively short distances. This "
"reduces problem of not being able to fly."
msgstr ""

#: data/alien/techs.ruleset:721
msgid "Thermal Module"
msgstr ""

#: data/alien/techs.ruleset:727
msgid ""
"To be competent in boiling waters requires good control of temperature "
"surrounding vessels. Also, knowledge about basic module technology allows "
"more advanced modules in the future.\n"
"\n"
"Cities can work Boiling Ocean tiles."
msgstr ""

#: data/alien/techs.ruleset:733
msgid "Underground Habitat"
msgstr ""

#: data/alien/techs.ruleset:739
msgid ""
"If needed, we can produce everything we need without ever leaving "
"underground bunker."
msgstr ""

#: data/alien/techs.ruleset:743
msgid "Travel"
msgstr ""

#: data/alien/techs.ruleset:749
msgid ""
"Once we master ship manufacturing, traveling more hospitable seas of Deneb 7 "
"proved to be no different from other planets."
msgstr ""

#: data/alien/techs.ruleset:754
msgid "Unified Theory"
msgstr ""

#: data/alien/techs.ruleset:760
msgid ""
"We now understand that radiation and antigravity are two sides of the same "
"phenomenon."
msgstr ""

#: data/alien/techs.ruleset:764
msgid "Virtual Entertainment"
msgstr ""

#: data/alien/techs.ruleset:770
msgid "Another tech that Earth has long been close to mastering."
msgstr ""

#: data/alien/techs.ruleset:773
msgid "Virtual Reality Training"
msgstr ""

#: data/alien/techs.ruleset:779
msgid ""
"Virtual Reality provides excellent way to train our forces, both infantry "
"and naval forces."
msgstr ""

#: data/alien/techs.ruleset:783
msgid "War Monsters"
msgstr ""

#: data/alien/techs.ruleset:789
msgid ""
"We can tame monsters suitable for war. These might be relatively weak, but "
"they are the only thing that can wage war on radiating areas for the time "
"being."
msgstr ""

#: data/alien/techs.ruleset:794
msgid "Water Flow"
msgstr ""

#: data/alien/techs.ruleset:800
msgid ""
"We understand Deneb 7 fluid dynamics and can get water to flow where we "
"want. Building Greenhouses becomes possible in tiles adjacent to cities and "
"rivers."
msgstr ""

#: data/alien/terrain.ruleset:27
msgid "Radiating"
msgstr ""

#: data/alien/terrain.ruleset:27
msgid "Terrain has alien radiation."
msgstr ""

#: data/alien/terrain.ruleset:257
msgid "No unit can enter this terrain, nor can city work the tile."
msgstr ""

#: data/alien/terrain.ruleset:262
msgid "Savannah"
msgstr ""

#: data/alien/terrain.ruleset:306
msgid "For some reason, there is Earth like plants and animals around."
msgstr ""

#: data/alien/terrain.ruleset:311
msgid "Alien Forest"
msgstr ""

#: data/alien/terrain.ruleset:355
msgid ""
"These forests are filled with strange alien organisms. This planet's "
"radiation makes it impossible for Earthly organisms to survive here.\n"
"\n"
"Cities can work these tiles only when Organic Structures is known. Inventing "
"Alien Rights gives +1 production bonus to Alien Forest tiles."
msgstr ""

#: data/alien/terrain.ruleset:363
msgid "Radiating Rocks"
msgstr ""

#: data/alien/terrain.ruleset:407
msgid ""
"Planet's radiation makes it impossible for Earth organisms to survive here.\n"
"\n"
"Cities can work these tiles only when Organic Structures is known."
msgstr ""

#: data/alien/terrain.ruleset:457
msgid "Hills just like on Earth."
msgstr ""

#: data/alien/terrain.ruleset:462
msgid "Thick Mountains"
msgstr ""

#: data/alien/terrain.ruleset:504
msgid ""
"What are these mountains made of?!? Diamond drill makes no scratch on them.\n"
"\n"
"Burrowing units are unable to burrow through these mountains, but at least "
"Burrowing technology makes mining them possible."
msgstr ""

#: data/alien/terrain.ruleset:554
msgid "This is normal oceanic terrain."
msgstr ""

#: data/alien/terrain.ruleset:559
msgid "Boiling Ocean"
msgstr ""

#: data/alien/terrain.ruleset:602
msgid ""
"This ocean is boiling. No ship without special equipment can enter.\n"
"\n"
"Cities can work these tiles only when Thermal Module is known, and city can "
"never be located on Boiling Ocean."
msgstr ""

#: data/alien/terrain.ruleset:807
msgid "Greenhouses"
msgstr ""

#: data/alien/terrain.ruleset:824
msgid ""
"Greenhouses can be built on certain terrain types to give a food bonus. "
"Building Greenhouses requires the tile to have a water source:\n"
"- Cities have Greenhouses built in, unless there is a Mine on the tile. They "
"do not need to be built.\n"
"- With Manufacturing, Greenhouses can be built outside cities directly on "
"river tiles, or cardinally adjacent to Oceanic tiles.\n"
"- With Water Flow, it becomes possible to also build Greenhouses cardinally "
"adjacent to river tiles or city centers.\n"
"- Deep Pumping allows water to be drawn from the depths of the crust, "
"allowing Greenhouses to be built anywhere."
msgstr ""

#: data/alien/terrain.ruleset:853
msgid ""
"Mines can be built on Hills for an extra production point. Once Burrowing is "
"known, Thick Mountains can also be mined."
msgstr ""

#: data/alien/terrain.ruleset:877
msgid ""
"Pollution appears on tiles around cities with high production. It halves all "
"output from its tile."
msgstr ""

#: data/alien/terrain.ruleset:880
msgid ""
"The pollution can only be cleared by dispatching Engineer or Hunter units "
"with the \"clean pollution\" order."
msgstr ""

#: data/alien/terrain.ruleset:883
msgid ""
"The contribution of production to pollution can be seen in the city dialog; "
"once it exceeds a threshold, the excess is the percent chance of pollution "
"appearing each turn."
msgstr ""

#: data/alien/terrain.ruleset:890
msgid "Space Capsule"
msgstr ""

#: data/alien/terrain.ruleset:908
msgid ""
"Space Capsules have landed to the surface of Deneb Seven. Any unit can enter "
"tile with a capsule to open it. Capsule disappears from the map in the "
"process. There can be gold, blueprints of new technologies, equipment for a "
"unit, or it can even provide starting kit for a new base on the spot. "
"Unfortunately it's also possible that Madmen or Lunatics have already found "
"the capsule, and are there ready to kill anybody who enters."
msgstr ""

#: data/alien/terrain.ruleset:919
msgid "Protein Houses"
msgstr ""

#: data/alien/terrain.ruleset:941
#, no-c-format
msgid ""
"Once Protein Modifications are understood, Greenhouses can be upgraded to "
"Protein Houses, giving 50% more food. Once Food Regeneration is known, "
"Protein Houses give a further 50% food. City center tiles automatically get "
"Protein Houses as soon as they are available."
msgstr ""

#: data/alien/terrain.ruleset:967
msgid ""
"Fallout appears after Rebels strike a city. It halves all output from its "
"tile."
msgstr ""

#: data/alien/terrain.ruleset:970
msgid ""
"Fallout can only be cleared by dispatching Engineer or Hunter units with the "
"\"clean fallout\" order."
msgstr ""

#: data/alien/terrain.ruleset:976
msgid "Tower"
msgstr ""

#: data/alien/terrain.ruleset:1004
msgid "Force Fortress"
msgstr ""

#: data/alien/terrain.ruleset:1031
msgid "Antigrav Base"
msgstr ""

#: data/alien/terrain.ruleset:1081
msgid ""
"Basic Road is available for building from the beginning of the game.\n"
"\n"
"Having Road on Savannah tile provides increase of +1 to trade on that tile."
msgstr ""

#: data/alien/terrain.ruleset:1088
msgid "Highway"
msgstr ""

#: data/alien/terrain.ruleset:1112
msgid "You can upgrade Roads to Highways."
msgstr ""

#: data/alien/terrain.ruleset:1141
#, no-c-format
msgid ""
"You can upgrade Highways to Maglevs.\n"
"\n"
"Units can move via Maglevs indefinitely, Shield production of any tile with "
"Maglev is increased by 50%."
msgstr ""

#: data/alien/terrain.ruleset:1149
msgid "Tunnel"
msgstr ""

#: data/alien/terrain.ruleset:1174
#, no-c-format
msgid ""
"Earthly units can travel on radiating tiles with tunnel built on them. "
"Tunnel provides no increase to unit speed, but they give 35% defense bonus."
msgstr ""

#: data/alien/terrain.ruleset:1180
msgid "Burrow Tube"
msgstr ""

#: data/alien/terrain.ruleset:1202
msgid ""
"Burrow Tubes provide the only way for burrowing units to cross oceans. They "
"can be built on oceanic terrains only, but first part of the tube must be "
"built cardinally adjacent to land and following parts must be built in order."
msgstr ""

#: data/alien/terrain.ruleset:1210
msgid "Green River"
msgstr ""

#: data/alien/terrain.ruleset:1227 data/alien/terrain.ruleset:1252
#, no-c-format
msgid ""
"Any river increases a tile's natural defense factor by 50%. Native and "
"Amphibious units may move along a River (but not diagonally) for fast travel."
msgstr ""

#: data/alien/terrain.ruleset:1230
msgid "Green River increases also tile's food production by 1."
msgstr ""

#: data/alien/terrain.ruleset:1235
msgid "Brown River"
msgstr ""

#: data/alien/terrain.ruleset:1255
msgid "Brown River increases also tile's shield production by 1."
msgstr ""

#: data/alien/terrain.ruleset:1273
#, no-c-format
msgid ""
"There is more than average amount of various resources, but nothing exciting."
msgstr ""

#: data/alien/terrain.ruleset:1279
msgid "Alien Mine"
msgstr ""

#: data/alien/terrain.ruleset:1292
#, no-c-format
msgid ""
"Mine run by superior alien technology ready to operate. We have no idea who "
"built it nor where they went."
msgstr ""

#: data/alien/terrain.ruleset:1298
msgid "Huge Plant"
msgstr ""

#: data/alien/terrain.ruleset:1311
#, no-c-format
msgid ""
"Entire forest seems to be of the single fast-growing organism with huge "
"central blooming."
msgstr ""

#: data/alien/terrain.ruleset:1330
#, no-c-format
msgid "Where the heat from inside the planet escapes, mineral rich hills form."
msgstr ""

#: data/alien/terrain.ruleset:1349
#, no-c-format
msgid ""
"Weird alien fish might look like something escaped from nightmares, but are "
"in fact very tasty."
msgstr ""

#: data/alien/terrain.ruleset:1355
msgid "Glowing Rocks"
msgstr ""

#: data/alien/terrain.ruleset:1368
#, no-c-format
msgid "Rocks in the area have unusually bright glow."
msgstr ""

#: data/alien/units.ruleset:55 data/alien/units.ruleset:1539
msgid "Regular"
msgstr ""

#: data/alien/units.ruleset:55 data/alien/units.ruleset:1539
msgid "Elite"
msgstr ""

#: data/alien/units.ruleset:55 data/alien/units.ruleset:1539
msgid "Superb"
msgstr ""

#: data/alien/units.ruleset:133
msgid "?unitclass:Earthly"
msgstr ""

#: data/alien/units.ruleset:142
msgid "?unitclass:Native"
msgstr ""

#: data/alien/units.ruleset:160
msgid "?unitclass:Amphibious"
msgstr ""

#: data/alien/units.ruleset:169
msgid "?unitclass:Antigravity"
msgstr ""

#: data/alien/units.ruleset:175
msgid "?unitclass:Burrowing"
msgstr ""

#: data/alien/units.ruleset:470
msgid ""
"This is Earth technology settler. Most military enemy units can capture it "
"instead of killing it."
msgstr ""

#: data/alien/units.ruleset:476
msgid "Native Settlers"
msgstr ""

#: data/alien/units.ruleset:505
msgid ""
"This is native Settler that can enter radiating areas. Most military enemy "
"units can capture it instead of killing it."
msgstr ""

#: data/alien/units.ruleset:511
msgid "Engineer"
msgstr ""

#: data/alien/units.ruleset:538
msgid "This is Earth technology engineer."
msgstr ""

#: data/alien/units.ruleset:543
msgid "Native Engineer"
msgstr ""

#: data/alien/units.ruleset:574
msgid "Native version of the Engineer unit."
msgstr ""

#: data/alien/units.ruleset:579
msgid "Water Engineer"
msgstr ""

#: data/alien/units.ruleset:611
msgid ""
"Amphibious Engineer that can also establish new cities on Ocean. Cities "
"cannot be located on Boiling Ocean."
msgstr ""

#: data/alien/units.ruleset:617
msgid "Star Marines"
msgstr ""

#: data/alien/units.ruleset:644
msgid ""
"This unit may be built from the start of the game.  It is the weakest "
"military unit."
msgstr ""

#: data/alien/units.ruleset:650
msgid "Cyborgs"
msgstr ""

#: data/alien/units.ruleset:680
msgid "Attack power to the early game."
msgstr ""

#: data/alien/units.ruleset:685
msgid "Tank"
msgstr ""

#: data/alien/units.ruleset:716
msgid "This is the most powerful Earth technology unit."
msgstr ""

#: data/alien/units.ruleset:721
msgid "War Monster"
msgstr ""

#: data/alien/units.ruleset:751
msgid "As a native unit, this can move and fight on radiating areas too."
msgstr ""

#: data/alien/units.ruleset:756
msgid "Crusher"
msgstr ""

#: data/alien/units.ruleset:786
msgid "Alien lifeform trained to be fast."
msgstr ""

#: data/alien/units.ruleset:791
msgid "Cyber Alien"
msgstr ""

#: data/alien/units.ruleset:821
msgid ""
"Alien lifeform with cybernetic implants. Good in combat, and has better "
"vision than any purely organic unit."
msgstr ""

#. TRANS: Alien lifeform. Name refers to Tyrannosaurus Rex, not "King" role
#: data/alien/units.ruleset:827
msgid "Rex"
msgstr ""

#: data/alien/units.ruleset:856
msgid "Most powerful alien lifeform, like one from Earth's Jurassic period."
msgstr ""

#: data/alien/units.ruleset:861
msgid "Paradropper"
msgstr ""

#: data/alien/units.ruleset:891
msgid "Alien lifeform able to paradrop."
msgstr ""

#: data/alien/units.ruleset:896
msgid "Turtle Defender"
msgstr ""

#: data/alien/units.ruleset:927
msgid "This is excellent defense vehicle."
msgstr ""

#: data/alien/units.ruleset:932
msgid "Earth Sub"
msgstr ""

#: data/alien/units.ruleset:962
msgid ""
"Burrow through earth. Only some special units can attack against Earth Sub. "
"These can pass ocean tiles only through Burrow Tubes."
msgstr ""

#: data/alien/units.ruleset:967
msgid "Hunter"
msgstr ""

#: data/alien/units.ruleset:999
msgid ""
"Burrowing unit that also has capability to attack Antigravity units with its "
"own minimissiles.\n"
"\n"
"It's also an settler type unit for hostile areas, well capable of defending "
"itself."
msgstr ""

#: data/alien/units.ruleset:1006
msgid "Light Saucer"
msgstr ""

#: data/alien/units.ruleset:1036
msgid ""
"Nobody, but some of the other Antigravity units and Hunters can attack this "
"unit. This unit itself can attack other Antigravity units."
msgstr ""

#: data/alien/units.ruleset:1041
msgid "Bomb Saucer"
msgstr ""

#: data/alien/units.ruleset:1071
msgid ""
"Nobody, but some of the other Antigravity and Hunters units can attack this "
"unit."
msgstr ""

#: data/alien/units.ruleset:1075
msgid "Spitter"
msgstr ""

#: data/alien/units.ruleset:1106
msgid "This alien lifeform is first bombarding unit."
msgstr ""

#: data/alien/units.ruleset:1111
msgid "Heavy Spitter"
msgstr ""

#: data/alien/units.ruleset:1143
msgid ""
"This improved spitter can both make bombard attacks, and transport missiles "
"next to targets."
msgstr ""

#: data/alien/units.ruleset:1148
msgid "Biomass"
msgstr ""

#: data/alien/units.ruleset:1179
msgid ""
"Just let the biomass to engulf your tank and pick it up, then enjoy the ride "
"in the radiation-safe inside of the slimy being."
msgstr ""

#: data/alien/units.ruleset:1211
msgid ""
"Like all Earthly units, Explorer are unable to enter radiating tiles. They "
"can maintain themselves, no upkeep cost to homecity."
msgstr ""

#: data/alien/units.ruleset:1217
msgid "Scout Animal"
msgstr ""

#: data/alien/units.ruleset:1247
msgid "This is native scout animal that can enter any land terrain."
msgstr ""

#: data/alien/units.ruleset:1252
msgid "Raft"
msgstr ""

#: data/alien/units.ruleset:1281
msgid "  This vessel allows coastal travel, but not on Boiling Seas."
msgstr ""

#: data/alien/units.ruleset:1286
msgid "Ship"
msgstr ""

#: data/alien/units.ruleset:1318
msgid ""
"  This is basic ship type. It has no any special equipment, so it cannot "
"enter boiling seas."
msgstr ""

#: data/alien/units.ruleset:1353
msgid "This vessel is for battle! Too bad it cannot enter boiling oceans."
msgstr ""

#: data/alien/units.ruleset:1358
msgid "Battle Unit"
msgstr ""

#: data/alien/units.ruleset:1387
msgid "Amphibious battle machine."
msgstr ""

#: data/alien/units.ruleset:1391
msgid "Amphibious Transport"
msgstr ""

#: data/alien/units.ruleset:1423
msgid "This is first unit that can enter boiling oceans - and more."
msgstr ""

#: data/alien/units.ruleset:1458
msgid ""
"Earth technology unit that can establish trade routes and transfer goods to "
"help build wonders in other cities."
msgstr ""

#: data/alien/units.ruleset:1461 data/alien/units.ruleset:1501
msgid ""
"Trade routes with other factions provide three times as much ongoing trade "
"as routes within your faction. Each city can support up to four trade routes."
msgstr ""

#: data/alien/units.ruleset:1499
msgid "Native caravan unit, that can move on all land terrains."
msgstr ""

#: data/alien/units.ruleset:1508
msgid "Stealth Spy"
msgstr ""

#: data/alien/units.ruleset:1545
msgid ""
"Stealth Spy can make diplomatic actions, and is invisible until next to "
"enemy unit or city."
msgstr ""

#: data/alien/units.ruleset:1550
msgid "Teleporting Missile"
msgstr ""

#: data/alien/units.ruleset:1577
msgid "Teleporting Missile can teleport and attack to neighbor tile."
msgstr ""

#: data/alien/units.ruleset:1581
msgid "Antiburrow Missile"
msgstr ""

#: data/alien/units.ruleset:1609
msgid ""
"Missile that can attack also against burrowing units. Since more expensive "
"than normal Teleporting Missile, does not completely replace it."
msgstr ""

#: data/alien/nation/adventurers.ruleset:5
msgid "Adventurers"
msgstr ""

#: data/alien/nation/adventurers.ruleset:6
msgid "?plural:Adventurers"
msgstr ""

#: data/alien/nation/adventurers.ruleset:7
msgid ""
"Without any destination, they were just traveling around, looking for "
"trouble.\n"
"\n"
"* All units have one extra movement point\n"
"* City size limits one size bigger than for other factions"
msgstr ""

#: data/alien/nation/galacticsound.ruleset:5
msgid "Galactic Sound"
msgstr ""

#: data/alien/nation/galacticsound.ruleset:6
msgid "?plural:Fans"
msgstr ""

#: data/alien/nation/galacticsound.ruleset:7
msgid ""
"Shipful of music fans originally heading to big concert happening.\n"
"\n"
"* Three unhappy citizens in each city becomes content"
msgstr ""

#: data/alien/nation/jw.ruleset:5
msgid "J&W Corporation"
msgstr ""

#: data/alien/nation/jw.ruleset:6
msgid "?plural:JeeWees"
msgstr ""

#: data/alien/nation/jw.ruleset:8
#, no-c-format
msgid ""
"J&W Corporation ship was heading to establish another branch.\n"
"\n"
"* 40% bonus to trade."
msgstr ""

#: data/alien/nation/kindergarden.ruleset:5
msgid "Kindergarden"
msgstr ""

#: data/alien/nation/kindergarden.ruleset:6
msgid "?plural:Children"
msgstr ""

#: data/alien/nation/kindergarden.ruleset:8
#, no-c-format
msgid ""
"Deneb 7 ended vacation of children and their parents. Everyone had kids, so "
"obviously there was nobody supporting zero child policy.\n"
"\n"
"* Granary is not emptied when city grows, but set to 25% full"
msgstr ""

#: data/alien/nation/lunatics.ruleset:5
msgid "Lunatic"
msgstr ""

#: data/alien/nation/lunatics.ruleset:6
msgid "?plural:Lunatics"
msgstr ""

#: data/alien/nation/lunatics.ruleset:8
msgid "Something drove them crazy, made them escape the society to seas."
msgstr ""

#: data/alien/nation/madmen.ruleset:5
msgid "Madmen"
msgstr ""

#: data/alien/nation/madmen.ruleset:6
msgid "?plural:Madmen"
msgstr ""

#: data/alien/nation/madmen.ruleset:8
msgid "They have escaped society, and attack it for no sane reason."
msgstr ""

#: data/alien/nation/mathclub.ruleset:5
msgid "Math Club"
msgstr ""

#: data/alien/nation/mathclub.ruleset:6
msgid "?plural:Mathematicians"
msgstr ""

#: data/alien/nation/mathclub.ruleset:8
#, no-c-format
msgid ""
"Math Club was traveling home from Math Competition when Deneb 7 got their "
"ship.\n"
"\n"
"* 30% bonus to science output"
msgstr ""

#: data/alien/nation/secretsociety.ruleset:5
msgid "Secret Society"
msgstr ""

#: data/alien/nation/secretsociety.ruleset:6
msgid "?plural:Billionaries"
msgstr ""

#: data/alien/nation/secretsociety.ruleset:8
#, no-c-format
msgid ""
"They are the truly rich of whom nobody knows anything since they socialize "
"only in their own circles.\n"
"\n"
"* Builds veteran Stealth Spies\n"
"* Has 50% spy resistance bonus\n"
"* 20% bonus to trade"
msgstr ""

#: data/alien/nation/teamgladiators.ruleset:5
msgid "Team Gladiators"
msgstr ""

#: data/alien/nation/teamgladiators.ruleset:6
msgid "?plural:Athletes"
msgstr ""

#: data/alien/nation/teamgladiators.ruleset:7
msgid ""
"Spaceball is sport of massive teams. Team Gladiators ship contained enough "
"players to start entire planetary faction.\n"
"\n"
"* Builds elite units, superb units in cities with Training Facility\n"
"* Each city receives free unit upkeep worth one shield"
msgstr ""

#: data/helpdata.txt:44
msgid ""
"Freeciv is a turn-based strategy game, in which each player becomes the "
"leader of a civilization. You compete against several opponents to found "
"cities, use them to support a military and economy, and finally to complete "
"an empire that survives all encounters with its neighbors to emerge "
"victorious. Each opponent may be either another human or be controlled by "
"the computer. All players begin at the dawn of history with a handful of "
"units -- typically with an explorer and a couple of settlers in 4000 BCE -- "
"and race to expand outward from those humble beginnings."
msgstr ""

#: data/helpdata.txt:54
msgid ""
"Achieving success requires a balance between economic expansion, military "
"strength, and technological development. Not only must you develop all three "
"in concert to both expand and successfully defend your empire, but any of "
"the three may provide victory over your opponents:"
msgstr ""

#: data/helpdata.txt:60
msgid ""
" - As in other games of conquest and expansion, you are declared the winner "
"by default once the last city and unit of every other civilization is "
"destroyed."
msgstr ""

#: data/helpdata.txt:64
msgid ""
" - Once technological progress has brought you into the space age, you may "
"launch a spacecraft destined for Alpha Centauri; the first civilization "
"whose craft reaches the system wins."
msgstr ""

#: data/helpdata.txt:68
msgid ""
" - In the absence of other means to determine victory, the game will end "
"after 5000 turns if no spacecraft have yet been launched. The surviving "
"civilizations are then rated, and the one with the highest score is the "
"winner."
msgstr ""

#: data/helpdata.txt:73
msgid ""
"A word of warning: Freeciv is highly customizable, both through run-time "
"configuration and through custom rulesets which can change almost any aspect "
"of the game rules. This help system tries to adapt to different rules, but "
"may not completely cover rulesets which are very different from the classic "
"rules."
msgstr ""

#: data/helpdata.txt:83
msgid ""
"While every game is different, there's a basic strategy which most players "
"follow, especially at the start of the game."
msgstr ""

#: data/helpdata.txt:86
msgid ""
"These steps may vary depending upon the server options, but in general, the "
"steps are: "
msgstr ""

#: data/helpdata.txt:89
msgid ""
" 0. Choosing the first city site.\n"
" 1. Mapping the countryside.\n"
" 2. Defending the cities.\n"
" 3. Deciding which units to build first.\n"
" 4. Improving the land.\n"
" 5. Deciding where to build cities.\n"
" 6. Taking care of the cities.\n"
" 7. Interacting with other players (diplomacy).\n"
" 8. Exploring the world.\n"
" 9. Things to keep in mind.\n"
"10. Making your own strategy for the game.\n"
msgstr ""

#: data/helpdata.txt:101
msgid ""
" 0. Choosing the first city site.\n"
"\n"
"    Start the game by wandering around BRIEFLY to find a good place to build "
"the first city.  Don't feel tempted to investigate any yellow-roofed "
"villages yet - they might contain barbarian tribes.  Build the city close to "
"resources and perhaps close to the sea.  Keep in mind that the city you "
"build first will be your capital!  The idea is to balance the quality of the "
"site you find against getting your first city established as early as "
"possible."
msgstr ""

#: data/helpdata.txt:112
msgid ""
" 1. Mapping the countryside.\n"
"\n"
"    After the capital city has been founded, it will start producing a "
"warrior unit.  These units can be used to rove around exploring the "
"countryside.  Remember, it is risky to leave a city undefended, so perhaps "
"keep the first warrior in the city, and use the following one to explore.  "
"If you started the game with an explorer unit, use that to explore, "
"obviously!"
msgstr ""

#: data/helpdata.txt:121
msgid ""
" 2. Defending the cities.\n"
"\n"
"    At this point, defend your cities by always leaving a warrior unit in "
"them.  As your civilization develops units with a greater defense strength, "
"replace the obsolete units with new ones to ensure your cities have maximum "
"defense.  The units most often used for defense are (in order of strength):  "
"Warrior, Phalanx, Pikemen, Musketeers, and Riflemen."
msgstr ""

#: data/helpdata.txt:131
#, no-c-format
msgid ""
"    Keep in mind that with some types of government, military units inside "
"or outside cities can reduce or create unhappiness. Also remember that when "
"a land unit is inside a city, it gets a 50% defensive bonus, as if "
"fortified.  When a new city is built, the city starts to build the best "
"available defensive unit from the above list."
msgstr ""

#: data/helpdata.txt:138
msgid ""
" 3. Deciding which units to build first.\n"
"\n"
"    After building one or two Warrior units, start building Settlers.  "
"Settlers take city population, but if you picked a good city site, your city "
"should be big enough by now.  Settlers are best put to use founding new "
"cities; while they can also build agricultural improvements (see the next "
"section), it is better to use Workers for this when available, as unlike "
"Settlers, Workers do not consume food from their parent city.  Keep in mind "
"that a large population increases both the amount of productivity and your "
"civilization's research rate, not to mention that cities secure land for "
"your empire, so founding new cities should be a high priority initially."
msgstr ""

#: data/helpdata.txt:151
msgid ""
" 4. Improving the land.\n"
"\n"
"    Each city has an area of land around it that can be used for growing "
"food, producing goods, and generating trade.  This output can be increased "
"by using Workers (or Settlers) to improve the land close to your cities.  "
"The land can be improved with irrigation (increasing food), roads (allowing "
"units to move faster and increasing trade), and mines (increasing "
"production), among other improvements."
msgstr ""

#: data/helpdata.txt:161
msgid ""
" 5. Deciding where to build cities.\n"
"\n"
"    The best location for a city is a matter of taste.  A city which is "
"placed near the sea is easier to spot by opponents, but can also serve as a "
"port for sea-going units.  (They also usually need a coastal defense later "
"on.)  The best strategy is to build a few of both, but keep in mind that "
"your opponents will find it harder to locate your city if you don't build it "
"by the sea."
msgstr ""

#: data/helpdata.txt:170
msgid ""
" 6. Taking care of the cities.\n"
"\n"
"    Every city has a band of citizens.  The number of citizens depends on "
"the city's population.  When you click on a city, you can see how the land "
"around the city is being used.  You can assign your citizens to the land, or "
"they can be specialists that contribute to your civilization in other ways.  "
"Especially at the start of the game, care should be taken to ensure that the "
"citizens are employed so that they maximize growth, trade and production."
msgstr ""

#: data/helpdata.txt:180
msgid ""
"    If too much food is being generated, a citizen can be taken off the land "
"by clicking on the occupied land tile.  This citizen can then be transferred "
"to the other duties mentioned previously."
msgstr ""

#: data/helpdata.txt:185
msgid ""
"    If you move all of your citizens into the city and right-click on the "
"central tile of the land, the citizens will be rearranged to maximize food "
"production."
msgstr ""

#: data/helpdata.txt:191
msgid ""
"    The golden rule of taking care of a city is that there should be at "
"least as many happy citizens as unhappy citizens.  A city where this is not "
"so falls into disorder; such cities are labeled with a raised fist or a "
"lightning bolt (depending on the tileset).  Take care not to let this happen "
"to any of your cities, as cities in disorder produce nothing, and are prone "
"to revolt."
msgstr ""

#: data/helpdata.txt:198
msgid ""
" 7. Interacting with other players (diplomacy).\n"
"\n"
"    When one of your units first meets a unit of another nation, or finds "
"one of their cities (or equally if they find you), a basic contact is "
"established between the two nations.  This provides each with basic "
"intelligence about the other, which can be accessed from the 'Nations' "
"report."
msgstr ""

#: data/helpdata.txt:206
msgid ""
"    This communication will lapse after a set number of turns with no "
"contact.  Establishing an embassy will give a more permanent communication "
"channel, as well as more advanced intelligence such as details of "
"technology.  Embassies are one-way - the nation hosting the embassy receives "
"no benefit - and once established, cannot be revoked."
msgstr ""

#: data/helpdata.txt:213
msgid ""
"    If you are in contact with another player, then you can arrange a "
"diplomatic meeting.  From the 'Nations' report, this is done by clicking on "
"the nation with whom you wish to meet and selecting 'Meet'.  If the entry "
"under the embassy column is not blank and the other player is connected (or "
"is a server AI) then a treaty dialog will pop up."
msgstr ""

#: data/helpdata.txt:220
msgid ""
"    In this dialog you can negotiate an exchange of assets (maps, vision, "
"advances, cities, or gold), embassies, or binding pacts such as a cease-fire "
"or peace.  There is no need to trade like for like; you can trade, say, an "
"advance or city for gold - you can consider this buying and selling.  Each "
"player builds a list of offered items.  To remove an item from the list, "
"double-click on it.  When both players indicate satisfaction, the pact is "
"concluded."
msgstr ""

#: data/helpdata.txt:228
msgid ""
"    Pacts affect where your units can go and what they can do, and a pact "
"with one nation can affect your relations with others.  Under authoritarian "
"governments such as Monarchy you can break a pact at any time, but the "
"representative governments (Republic and Democracy) have a senate which will "
"block the unprovoked cancellation of a treaty; unless a foreign Diplomat or "
"Spy sparks a diplomatic incident, the only way to dissolve a pact in this "
"situation is to dissolve your government.  The details of pacts are "
"described in the Diplomacy section."
msgstr ""

#: data/helpdata.txt:238
msgid "    A couple of notes:"
msgstr ""

#: data/helpdata.txt:240
msgid "   - You can't give away your capital."
msgstr ""

#: data/helpdata.txt:242
msgid ""
"   - You can only request property that you know about; so you can't request "
"technology unless you have an embassy, and if you can't see a city on your "
"map, then you can't request it.  Of course, the owner of that city can still "
"offer it to you, in which case the area around the city is shown on your map "
"before you accept the treaty."
msgstr ""

#: data/helpdata.txt:249
msgid ""
"   - One important thing to note: when a city is transferred, any units in "
"the field and supported by that city are also transferred (but not those "
"sitting in other cities).  So make sure the other player isn't getting a "
"better deal than you expect."
msgstr ""

#: data/helpdata.txt:254
msgid ""
" 8. Exploring the world.\n"
"\n"
"    After you have fortified your cities with troops, build Triremes in the "
"cities near the sea.  Use the Triremes to map the world in search of "
"opponents and new lands.  If you are on an island, you should spend less on "
"military and more on expansion.  Or if you are located close to an opponent, "
"it is truly a good idea to make a peace treaty and share the advances you "
"have made. Diplomatic units are very useful here, and WILL pay off later."
msgstr ""

#: data/helpdata.txt:264
msgid ""
" 9. Things to keep in mind.\n"
"\n"
"  - What the next advance you'll need is.\n"
"\n"
"  - What your tax, luxury and research rates are currently set to.\n"
"\n"
"  - Treaties are often broken, so don't neglect defense...\n"
"\n"
"  - Some wonders can be made obsolete."
msgstr ""

#: data/helpdata.txt:274
msgid ""
" 10. Making your own strategy for the game.\n"
"\n"
"    These basic concepts will allow you to play the game pretty well, "
"especially in the beginning of the game.  But to improve, you need to study "
"the various units and advances, and PRACTICE, PRACTICE, PRACTICE!  Freeciv "
"has many twists, so if you haven't played a similar game before, try "
"consulting the Freeciv WWW pages at:"
msgstr ""

#: data/helpdata.txt:285
msgid ""
"You'll find more tips for playing, and details of how to contact other "
"players."
msgstr ""

#: data/helpdata.txt:292
msgid ""
"Terrain serves three roles: the theater upon which your units battle rival "
"civilizations, the landscape across which your units travel, and the medium "
"which your cities work to produce resources. The different types of terrain "
"each have different strengths and drawbacks; see the sections on each "
"terrain type for details."
msgstr ""

#: data/helpdata.txt:298
msgid ""
"Terrain affects combat very simply: when a unit is attacked, its defense "
"strength is multiplied by the defense factor (\"bonus\") of the terrain "
"beneath it. (However, some types of units do not enjoy this bonus; in the "
"classic ruleset, only land units do.) See the help section on Combat for "
"further details."
msgstr ""

#: data/helpdata.txt:304
msgid ""
"Terrain can complicate the movement of units. For instance, in the classic "
"ruleset, moving onto rough terrain such as Mountains can cost land units "
"more than flat terrain like Plains, although sea and air units always expend "
"one movement point to move one tile."
msgstr ""

#: data/helpdata.txt:309
msgid ""
"Tiles within range of a city may be worked by that city to produce food, "
"production, and trade points, and the quantity of each produced depends on "
"the terrain. These three products are so important that we specify the "
"output of a tile simply by listing them with slashes in between: for "
"example, \"1/2/0\" describes a tile that each turn when it is being worked "
"produces one food point, two production points, and no trade points. In "
"addition to the characteristic output of the terrain, some tiles have an "
"additional special resource that boosts one or two of the products. See the "
"Economy section for more information on the use of these products."
msgstr ""

#: data/helpdata.txt:320
msgid ""
"The net benefit of a tile for your city depends on your government type as "
"well as city improvements and wonders."
msgstr ""

#: data/helpdata.txt:323
msgid ""
"It is possible for your units to change the terrain and hence its effects; "
"see the section on Terrain Alterations for more details."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:337
msgid " Resources"
msgstr ""

#: data/helpdata.txt:338
msgid "Tiles can have natural resources in addition to their base terrain."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:348
msgid " Terrain Alterations"
msgstr ""

#: data/helpdata.txt:349
msgid ""
"Certain units have the ability to alter terrain tiles in several ways: they "
"may add or remove tile improvements, remove unwanted features such as "
"pollution, or change the base terrain type entirely."
msgstr ""

#: data/helpdata.txt:353
msgid ""
"Tile improvements typically provide some lasting bonus for as long as they "
"are present, such as a production bonus when a city works the tile. Roads or "
"paths typically ease movement, if they connect to a similar road on an "
"adjacent tile, and bases often provide protection and refueling. The "
"available tile improvements are described in the following sections."
msgstr ""

#: data/helpdata.txt:360
msgid ""
"Improvements can be built by issuing one of several orders to a suitable "
"unit while on a suitable tile: \"mine\", \"irrigate\", \"road\", or \"build "
"base\" (although whether the order builds an improvement of the same name is "
"up to the ruleset). Terrain alterations can also be requested from the city "
"map (see the help on Cities)."
msgstr ""

#: data/helpdata.txt:366
msgid ""
"Terrain can sometimes be permanently converted into a type more suitable to "
"the player's needs, although this usually takes longer than adding an "
"improvement. Converting terrain from one type to another in this way may "
"destroy existing improvements, if the new terrain is unsuitable, and may "
"also remove access to special resources if they were specific to the "
"original terrain type."
msgstr ""

#: data/helpdata.txt:373
msgid ""
"The requirements for terrain conversion are set by the ruleset. It can be "
"initiated in several ways:"
msgstr ""

#: data/helpdata.txt:376
msgid ""
" - By issuing \"irrigate\" or \"mine\" orders when on terrain unsuitable for "
"tile improvements."
msgstr ""

#: data/helpdata.txt:379
msgid ""
" - By issuing the special \"transform\" order. This often causes more "
"radical transformations."
msgstr ""

#: data/helpdata.txt:382
msgid ""
"In some rulesets, units can even reclaim land from water tiles, and "
"similarly land can be transformed to water, although such radical "
"transformations may require a certain number of surrounding tiles to already "
"be land or water respectively. Terrain-altering units that cannot reach the "
"existing terrain may have to be loaded onto a suitable vessel, and if "
"necessary and possible, they will move to safe neighboring tiles when the "
"conversion is complete."
msgstr ""

#: data/helpdata.txt:390
msgid ""
"Units may also be able to destroy terrain alterations, by pillaging; "
"typically more kinds of unit can pillage an improvement than could build it "
"in the first place. Some tile features can only be removed by specialized "
"units, with the \"clean\" order."
msgstr ""

#: data/helpdata.txt:395
msgid ""
"Terrain conversions cannot be undone in this way; for example, in the "
"classic ruleset, if a Forest tile has been irrigated to convert it into "
"Plains, you cannot convert it back into a Forest by pillaging -- to do so, "
"you would have to convert the tile again with a suitable unit."
msgstr ""

#: data/helpdata.txt:400
msgid ""
"The time it takes a unit to alter terrain depends on its movement rate. The "
"following table shows the number of turns required for a unit with 1 "
"movement point to complete an activity; these numbers are reduced for units "
"with faster move rates (such as Engineers in the classic ruleset). The time "
"taken can be reduced further by several units working together as a team; if "
"two or more units are working on the same task on the same tile, their "
"efforts will be added together each turn until the task is finished. Be "
"careful not to dedicate too many units to one task, though; excess effort "
"can be wasted, and groups of terrain improving units are often vulnerable to "
"enemy attacks."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:425
msgid " National Borders"
msgstr ""

#: data/helpdata.txt:426
msgid ""
"If enabled on the server, each nation has borders, which can be seen as "
"dotted lines on the map. Borders determine what land your citizens can work "
"and where you can found new cities, and whether your units are considered to "
"be aggressively deployed by your citizens (see the section on Happiness). "
"Borders also come into play when there is a diplomatic pact between nations "
"(see the section on Diplomacy)."
msgstr ""

#: data/helpdata.txt:433
msgid ""
"Founding a city establishes a claim on an area of land around the city. In "
"the classic ruleset, once claimed, a tile that can be directly worked by a "
"city can not change ownership unless the city does (or is destroyed). "
"However, the ownership of land that is out of range of any city can change "
"depending on factors such as the relative size of nearby nations' cities. "
"Other rulesets may differ in which, if any, tiles are permanently claimed by "
"a city."
msgstr ""

#: data/helpdata.txt:441
msgid ""
"Normally borders extend into water only for tiles adjacent to a city; beyond "
"that, only narrow inlets and inland lakes can usually be claimed. Some "
"rulesets may allow water tiles to be claimed as easily as land tiles in some "
"circumstances, although the classic ruleset does not. Border claims can "
"never extend to remote islands."
msgstr ""

#: data/helpdata.txt:447
msgid ""
"Bases can also extend national borders. See the help on Terrain Alterations "
"for more details."
msgstr ""

#: data/helpdata.txt:454
msgid ""
"The products which your cities extract from the surrounding terrain are the "
"fountain from which your civilization is watered. There are three types of "
"products: food points, production points, and trade points. The following "
"sections describe each of these resources along with its properties, uses, "
"and limitations."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:464
msgid " Food"
msgstr ""

#: data/helpdata.txt:465
msgid ""
"Your population needs food to survive. Each citizen requires two food points "
"per turn; in addition, some units (such as Settlers in the classic ruleset) "
"may require food points from the city supporting them."
msgstr ""

#: data/helpdata.txt:470
msgid ""
"Every city has a granary for storing food points (the building called a "
"Granary in the classic ruleset only enhances this capability). Cities "
"producing more food than they require accumulate the surplus in their "
"granary, while those producing less than they require deplete their granary. "
"When food is needed but none remains, the city population starves, killing "
"food-consuming units first, followed by citizens, until the food deficit "
"ends."
msgstr ""

#: data/helpdata.txt:478
msgid ""
"Excess food can increase the population: the city granary has a limited "
"capacity, and once full the city grows by one citizen and the granary starts "
"again at empty. But since granary capacity increases with population, each "
"citizen is more costly than the last, making this mode of growth important "
"only for small cities. (An alternative way for cities to grow is "
"\"rapture\", described in the section on Happiness.)"
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:490
msgid " Production"
msgstr ""

#: data/helpdata.txt:491
msgid ""
"Production points (also known as \"shields\") represent manufacturing "
"output. In the classic ruleset, most units require production points as "
"upkeep, and demand them from their home city, although under autocratic "
"regimes each city supports a few units for free. If city production drops "
"too low, the units that cannot be supported are automatically disbanded. You "
"can also disband most types of unit at any time. If a unit is disbanded "
"while in a city, half of its production cost will usually be put towards "
"that city's surplus."
msgstr ""

#: data/helpdata.txt:500
msgid ""
"Production points in excess of any required by the city's units are put "
"towards whichever unit, building, or wonder has been selected as the city's "
"current product. Just as food points accumulate in the city granary and "
"yield a citizen when it reaches full, so production points accumulate until "
"the cost of the product has been achieved. Products appear in their city "
"when complete -- units appear on the map while improvements and wonders are "
"added to their city's list of structures. Any leftover production points "
"remain available to be applied towards the next project."
msgstr ""

#: data/helpdata.txt:510
msgid ""
"Some units, such as Settlers, are built from city population as well as "
"production points; the city size will reduce when the unit is built. By "
"default, a city will not finish building a unit that would take all of the "
"city's remaining population; in this case, production points will continue "
"to accumulate until the city is of sufficient size. You can allow a city to "
"be disbanded from the city's dialog; however, you cannot disband your last "
"city this way."
msgstr ""

#: data/helpdata.txt:518
msgid ""
"In the classic ruleset, a city can build at most one product per turn, "
"regardless of its production surplus. However, in some rulesets, factors "
"such as city size and technology may enable a single city to produce more "
"than one unit in a single turn under certain conditions. A city with "
"multiple \"build slots\", ordered to build a unit, can build as many of that "
"single kind of unit per turn as its production surplus allows, up to the "
"number of slots. Units which cost city population to build are an exception "
"to this rule; they can only be built singly, as can buildings."
msgstr ""

#: data/helpdata.txt:528
msgid ""
"A city can be given a list of several products to build in its \"worklist\", "
"avoiding the need to pay attention to it every few turns. Each item on the "
"worklist represents a single product (such as a unit); the city will work "
"through them in order. When a city has finished all the work you have given "
"it to do, it will try to build the last item again if possible, otherwise it "
"will choose a new target itself. If a city is currently producing gold "
"(building Coinage in the classic rules), an activity which never completes, "
"putting an item on its worklist will cause it to stop producing gold and "
"start working on the new item next turn. In rulesets which permit it, a city "
"may take several units of the same type off its worklist in a single turn, "
"but if a different kind of item is reached, production pauses until the "
"following turn. This can be used to limit the number of units produced by "
"highly productive cities."
msgstr ""

#: data/helpdata.txt:543
msgid ""
"Each player is free to build any products that their technology has made "
"available, with a few restrictions; see the sections on Units, City "
"Improvements, and Wonders of the World for more information. Be careful -- "
"the game even gives you the freedom to produce units you cannot support and "
"buildings whose upkeep you cannot afford, both of which will be disbanded "
"immediately after completion."
msgstr ""

#: data/helpdata.txt:550
msgid ""
"You can always change the product on which a city is working, though you "
"lose half of the accumulated production points when switching from a "
"building, unit, or wonder to a product from one of the other two categories. "
"You can spend gold to complete a project in one turn by hitting the Buy "
"button on the city dialog."
msgstr ""

#: data/helpdata.txt:556
msgid ""
"Some production points may be lost to waste, although there is no waste in "
"the classic rules. Waste can result in your cities not building anything."
msgstr ""

#: data/helpdata.txt:560
msgid ""
"Cities with a large production output contribute to pollution, which affects "
"the tiles around the city. See the Terrain help."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:567
msgid " Trade"
msgstr ""

#: data/helpdata.txt:568
msgid ""
"Trade points reflect wealth generated in each city by external commerce. "
"Some trade points may be lost to corruption, which varies among forms of "
"government, and tends to increase with distance from your center of "
"government. Each city distributes its remaining trade points among three "
"uses: gold, in the form of taxes, goes into your national treasury; luxury "
"points influence citizen morale; and science points (\"bulbs\") contribute "
"towards the discovery of new technology."
msgstr ""

#: data/helpdata.txt:577
msgid ""
"You must choose a single ratio for your civilization by which trade points "
"are distributed among these three uses. Though you may alter the tax rates "
"on any turn, you are constrained to multiples of ten percent, and most forms "
"of government limit their maximum value."
msgstr ""

#: data/helpdata.txt:582
msgid ""
"Having this single ratio does not impact gold and science, because gold and "
"technological progress are both empire-wide tallies. Luxury is more "
"problematic, however, because its effect is local -- it affects only the "
"city producing it. Thus, while it would be convenient for unhappy cities to "
"invest all their trade in luxury while others invested in science or taxes "
"instead, you will instead have to compromise among the needs of all your "
"cities (although there may be ways to make local adjustments, such as "
"assigning citizens as entertainers in the classic ruleset). See the section "
"on Happiness for more details on the effect of luxuries."
msgstr ""

#: data/helpdata.txt:593
msgid ""
"Besides working terrain gifted with rare commodities, or logistical benefits "
"such as waterways or roads, you can increase trade by using units to "
"establish permanent trade routes between two cities, if the ruleset allows "
"it."
msgstr ""

#: data/helpdata.txt:598
msgid ""
"The ruleset may limit the ability to trade or the yield from doing so "
"depending on whether the two cities are on different continents and/or in "
"different nations; for international trade routes, on the diplomatic status "
"of the two trade partners; and for domestic routes, there must be a minimum "
"distance between the two cities, controlled by the 'trademindist' server "
"option (default nine tiles)."
msgstr ""

#: data/helpdata.txt:605
msgid ""
"A trade route is established when a suitable unit (in the classic ruleset, a "
"Caravan or Freight unit) enters an eligible city. For your own or allied "
"cities, you need to issue the \"Establish Trade Route\" command. This "
"creates a trade route between the unit's home city (which might be different "
"from the city that originally produced it) and the destination."
msgstr ""

#: data/helpdata.txt:612
msgid ""
"Depending on the ruleset, the origin civilization of the unit may gain "
"immediate revenue in gold, science, or both from selling its trade goods at "
"the destination city. The initial revenue depends on the trade already "
"produced by the two cities involved and their distance apart. The "
"destination civilization learns about the location of the origin city, if it "
"is not already known."
msgstr ""

#: data/helpdata.txt:619
msgid ""
"The ongoing trade route that is established benefits both its origin and "
"destination cities equally by generating trade points for each city every "
"turn. The amount of ongoing trade increases with the size of each city and "
"the distance between them, and may also depend on the factors mentioned "
"above. The trade relationship also gives each civilization limited ongoing "
"intelligence about the partner city. If a trade route ever becomes "
"unsustainable -- for instance, if war breaks out in a ruleset where enemies "
"cannot trade -- it may be permanently canceled."
msgstr ""

#: data/helpdata.txt:629
msgid ""
"Each city can only support a limited number of trade routes (the exact limit "
"is set by ruleset and circumstance). If you attempt to establish more, the "
"trade route with the smallest ongoing revenue is canceled if it would be "
"less than the new route. (Otherwise, the origin civilization can still gain "
"initial revenue by entering the marketplace and selling trade goods, but it "
"is reduced to a third.)"
msgstr ""

#: data/helpdata.txt:636
msgid ""
"This limit is enforced only when attempting to establish a new route. If you "
"temporarily lose the ability to establish as many trade routes as a city "
"already has, existing ones are not affected."
msgstr ""

#: data/helpdata.txt:640
msgid ""
"Beware: in rulesets where plague is enabled, it can travel along trade "
"routes. See the section on Plague for more details."
msgstr ""

#: data/helpdata.txt:643
msgid ""
"To view the current trade routes of a city, click and hold over the Trade: "
"line in the Overview tab in the city view."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:650
msgid " Goods"
msgstr ""

#: data/helpdata.txt:651
msgid "Goods are carried via trade routes."
msgstr ""

#: data/helpdata.txt:660
msgid ""
"Cities are your sole instrument for developing natural resources and "
"channeling them toward expansion, technological progress, and warfare."
msgstr ""

#: data/helpdata.txt:663
msgid ""
"A city is created when Settlers are given the \"build city\" command on "
"suitable terrain, removing the unit from play to provide the city with its "
"first citizens. A city may grow to include dozens of citizens, some working "
"within the city while others are dispatched as new settlers. Famine, war, "
"and plague kill citizens and reduce population; with the loss of its last "
"citizen a city disappears (in the classic ruleset, this can leave ruins, "
"although these have no effect on gameplay)."
msgstr ""

#: data/helpdata.txt:672
msgid ""
"While city growth should usually be your aim, it comes with challenges. As "
"cities grow, managing happiness becomes a problem; this is described in its "
"own section. Depending on the ruleset, pollution (described in the Terrain "
"help), plague, and migration can also be issues."
msgstr ""

#: data/helpdata.txt:677
msgid ""
"Each city may work the terrain within its reach. In the classic ruleset, "
"this is a fixed radius of approximately three tiles, giving access to 20 "
"tiles on rectangular maps, or 18 tiles on hexagonal ones, in addition to the "
"city center tile. In other rulesets it may be different, and may vary "
"depending on factors such as the size of the city and known technologies."
msgstr ""

#: data/helpdata.txt:684
msgid ""
"To extract resources from a tile, you must have a citizen working there. You "
"cannot begin working a tile which a neighboring city is already working, nor "
"can you work terrain upon which an enemy unit is standing, or terrain inside "
"another player's borders. Thus you can simulate conditions of siege by "
"stationing your units atop valuable resources around an enemy city. Units "
"can also be ordered to pillage, which damages improvements. Worker units "
"could even transform the terrain to make the tile less productive."
msgstr ""

#: data/helpdata.txt:693
msgid ""
"The section on Terrain describes how the output of each tile is affected by "
"the terrain, the presence of special resources such as game or minerals, and "
"tile improvements built by units. Note that the tile on which the city "
"itself rests -- the city center -- gets worked for free, without being "
"assigned a citizen. The city's tile may also receive other benefits. In the "
"classic ruleset, it always produces at least one food and one production "
"point regardless of terrain; gains whatever advantages the terrain offers "
"with an irrigation system (because cities come with water systems built-in); "
"and is usually developed with roads. Other rulesets may differ in detail."
msgstr ""

#: data/helpdata.txt:704
msgid ""
"The roles of citizens are controlled from the City dialog. Citizens working "
"the land are represented by three numbers showing their output on the tile "
"they are working. Clicking on these numbers will remove the citizen from the "
"tile, turning them into a specialist (see the section on Specialists for "
"more details); this can be seen in the row of citizen icons. You can click "
"another tile to assign the citizen to work it, or click on the specialist "
"icon to change their specialist role."
msgstr ""

#: data/helpdata.txt:713
msgid ""
"Clicking on the city center tile in the city map will automatically choose "
"citizen roles and tiles to work, with an emphasis on food production and "
"hence growth. Citizen roles are also automatically assigned when a city "
"grows; you may want to inspect cities that have just grown and adjust the "
"role in which the new citizen has been placed. You can set different "
"priorities for a city with the Citizen Governor; see its help section."
msgstr ""

#: data/helpdata.txt:721
msgid ""
"You can also request tile alterations from the city map, as an alternative "
"to explicitly instructing units to make them. In clients which support it, "
"right-clicking on a city map tile gives a menu of changes which can be made "
"to that tile, such as irrigation and building roads (see the section on "
"Terrain Alterations); you can select one improvement per tile at a time. "
"These 'worker tasks' will be carried out by any units capable of them that "
"are in 'auto worker' mode."
msgstr ""

#: data/helpdata.txt:730
msgid ""
"Citizens have a nationality distinct from that of the state they inhabit. "
"When a city grows due to food surplus, new citizens take the nationality of "
"the city's current owner, but when a city is conquered or otherwise "
"transferred, its citizens retain their original nationality, as do any "
"immigrants. Units founding or contributing citizens to a city can also bring "
"their own nationality."
msgstr ""

#: data/helpdata.txt:737
msgid ""
"Citizens of another nationality will work in your cities just the same as "
"your own, and behave the same in most respects, but they may become unhappy "
"when you are at war with their associated state; their presence makes it "
"cheaper for their state's agents to incite revolt in your cities; and if "
"migration is enabled, they have an increased tendency to migrate to their "
"state's cities. Over time, citizens may be assimilated into their home city, "
"depending on ruleset settings."
msgstr ""

#: data/helpdata.txt:745
msgid ""
"Some rulesets do not have nationality; in this case, citizens always "
"consider their nationality to be that of their home city. If nationality is "
"enabled, you can see the cultural makeup of your cities and any consequent "
"effects on happiness in the City dialog, on the Happiness tab."
msgstr ""

#: data/helpdata.txt:751
msgid ""
"Cities may be enhanced with a wide variety of buildings, which can improve "
"their productivity, their military strength, or give them new abilities. See "
"the sections on City Improvements and Wonders of the World for more "
"information."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:760
msgid " Specialists"
msgstr ""

#: data/helpdata.txt:761
msgid ""
"The first citizens of each city usually work the land, each toiling to yield "
"up the resources of one terrain tile. However, there may be other specialist "
"roles citizens can assume; in fact, taking another role is the only way they "
"can stop working. A city may outgrow the land available for it to work, in "
"which case some citizens must become specialists."
msgstr ""

#: data/helpdata.txt:768
msgid ""
"All specialists enjoy enough privilege to remain perpetually content -- they "
"do not contribute to unhappiness or to celebration. See the section on "
"Happiness for more details."
msgstr ""

#: data/helpdata.txt:772
msgid ""
"This section describes the available specialist roles, their effects, and "
"their requirements, if any."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:782
msgid " Happiness"
msgstr ""

#: data/helpdata.txt:783
msgid ""
"Keeping your citizens happy (or at least content) is one of the most "
"important objectives in Freeciv. When your citizens become unhappy, your "
"cities will fall into disorder, which disrupts production; but when your "
"citizens are happy, your cities will celebrate, and your production will "
"increase greatly. (If migration is enabled, happiness also affects the "
"relative desirability of cities; see the section on Migration for details.)"
msgstr ""

#: data/helpdata.txt:791
msgid ""
"Each citizen working the land is either happy, content, unhappy, or angry. "
"The normal state of a working citizen is contentment. However, as your "
"cities grow larger, crowding causes citizens to become unhappy. In the "
"classic rules, each citizen in a city after the fourth will be generated "
"unhappy, instead of content."
msgstr ""

#: data/helpdata.txt:797
msgid ""
"If the number of unhappy citizens in a city exceeds the number of happy "
"citizens, the city falls into disorder. A city in disorder produces no food "
"or production surplus, science, or taxes; only luxury production remains. "
"Cities which are in disorder are also easier for enemy agents to incite to "
"revolt. Prolonged disorder under certain governments can lead to a "
"spontaneous national revolution, overthrowing your government."
msgstr ""

#: data/helpdata.txt:805
msgid ""
"It should be stressed that only citizens working the land vary in morale -- "
"specialists enjoy enough privilege to remain perpetually content (see the "
"section on Specialists). Thus one solution to the problem of an unhappy "
"citizen is simply to assign that citizen to the role of a specialist. But if "
"cities are ever to work more than four terrain tiles at once, the problem of "
"morale must be confronted more directly."
msgstr ""

#: data/helpdata.txt:813
msgid ""
"There are many ways of making unhappy citizens content, which does prevent "
"disorder but is without further benefit. Producing happy citizens can "
"balance the effect of unhappy citizens and also bring other benefits."
msgstr ""

#: data/helpdata.txt:818
msgid ""
"Cities that are sufficiently large celebrate when at least half their "
"citizens are happy and none remain unhappy. The effects of celebration vary; "
"in the classic ruleset, they depend on your government type:"
msgstr ""

#: data/helpdata.txt:822
msgid ""
" - Under Anarchy or Despotism, you will not suffer the normal production "
"penalty for tiles which produce more than 2 points of any resource (food, "
"production, or trade)."
msgstr ""

#: data/helpdata.txt:826
msgid ""
" - Under Monarchy or Communism, your city will gain the trade bonus of "
"Republican/Democratic governments: 1 bonus trade point in any tile which "
"already produces at least 1 trade."
msgstr ""

#: data/helpdata.txt:830
msgid ""
" - Under a Republic or a Democracy, your city will enter \"rapture\": its "
"population will increase by 1 each turn until there is no excess food or "
"until the number of happy citizens is no longer sufficient for celebration. "
"Without rapture, large cities can grow only by struggling to produce a food "
"surplus -- which can be difficult enough -- and then waiting dozens of turns "
"for their granary to fill."
msgstr ""

#: data/helpdata.txt:837
msgid ""
"In small empires, as already stated, the fifth citizen in each city is the "
"first unhappy one. As you gain more cities, this limit actually decreases, "
"to simulate the difficulty of imposing order upon a large empire. The "
"precise thresholds depend on government type; see the section on Government "
"for details."
msgstr ""

#: data/helpdata.txt:845
msgid ""
"Thus, you may find that founding or conquering a city triggers widespread "
"disorder across your empire. Continued empire growth may lead to further "
"penalty steps. In empires that grow beyond the point where no citizens are "
"naturally content, angry citizens will appear; these must all be made merely "
"unhappy before any unhappy citizens can be made content, but in all other "
"respects behave as unhappy citizens."
msgstr ""

#: data/helpdata.txt:855
msgid ""
"Luxury makes citizens happy. For every two luxury points a city produces, "
"one content citizen is made happy (if there are no content citizens left, "
"unhappy citizens become content then happy). Each city receives back some of "
"the trade points it produces as luxury points according to your empire's tax "
"rates; see the section on Trade. Luxury points may also be produced by other "
"means, such as entertainer specialists in the classic ruleset."
msgstr ""

#: data/helpdata.txt:863
msgid ""
"There are several city improvements that will make content those remaining "
"citizens that are unhappy due to crowding, such as Temples and Colosseums in "
"the classic rules. Some wonders of the world can also have this effect. See "
"the appropriate sections for details."
msgstr ""

#: data/helpdata.txt:868
msgid ""
"Military units can affect city happiness. Under authoritarian regimes this "
"is helpful, as military units stationed in a city can prevent unhappiness by "
"imposing martial law. However, under representative governments, citizens "
"become unhappy when their city is supporting military units which have been "
"deployed into an aggressive stance. This includes units not inside your "
"national borders, a friendly city (including the cities of your allies), or "
"a suitable base within three tiles of a friendly city; however, certain "
"units (\"field units\") are inherently aggressive and cause unhappiness "
"regardless of location."
msgstr ""

#: data/helpdata.txt:879
msgid ""
"If you are at war with a civilization and some of your citizens are of that "
"nationality, those citizens may also become unhappy."
msgstr ""

#: data/helpdata.txt:882
msgid ""
"These forms of unhappiness are distinct from that caused by overcrowding, "
"and cannot be offset by luxuries, or by most city improvements. In the "
"classic ruleset, Police Stations and the Women's Suffrage wonder can offset "
"unhappiness caused by units, and only a few wonders -- such as J.S. Bach's "
"Cathedral -- can offset any kind of unhappiness, even that caused by "
"military or diplomatic tensions."
msgstr ""

#: data/helpdata.txt:889
msgid ""
"The Happiness tab on the city dialog will give detailed insight into the "
"mood of the citizenry and its causes."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:896
msgid " Plague"
msgstr ""

#: data/helpdata.txt:897
msgid "Plague is a ruleset option, and is not enabled in the classic ruleset."
msgstr ""

#: data/helpdata.txt:900
msgid ""
"When plague strikes a city, its population is reduced by one. Unless action "
"is taken to reduce the risk of plague, this tends to act as a natural limit "
"on city size. Rulesets which enable plague will typically have city "
"improvements or other means to reduce the risk of plague."
msgstr ""

#: data/helpdata.txt:906
msgid ""
"The risk of plague depends on city size (overcrowding leads to insanitary "
"conditions) and on the pollution generated in a city. Also, plague can "
"spread via trade routes (without regard for nationality); after a city has "
"been struck by plague, it will remain infectious to its trade partners for "
"several turns, increasing the risk of plague in those cities by a factor "
"depending on the size of both cities."
msgstr ""

#: data/helpdata.txt:913
msgid ""
"If migration is enabled, citizens will tend to prefer cities with a lower "
"risk of plague."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:920
msgid " Migration"
msgstr ""

#: data/helpdata.txt:921
msgid ""
"Migration is the movement of citizens from one city to another based on the "
"relative attractions of living in each city. Whether migration is enabled is "
"controlled by the server option 'migration'; it is disabled by default."
msgstr ""

#: data/helpdata.txt:926
msgid ""
"When migration is enabled, every few turns, a citizen of each city in the "
"game may migrate to a nearby, more attractive city, either within the same "
"nation or even across national borders (to a lesser extent, by default)."
msgstr ""

#: data/helpdata.txt:931
msgid ""
"You cannot directly prevent or direct the migration of citizens. However, "
"you can influence the attractiveness of your cities. The following factors "
"affect the perceived desirability of each city, in approximately decreasing "
"order of importance. (Each factor counts for much more in the citizen's "
"current city, as they prefer not to move without a compelling reason.)"
msgstr ""

#: data/helpdata.txt:938
msgid " - City size."
msgstr ""

#: data/helpdata.txt:940
msgid ""
" - The number of happy citizens. (To a lesser extent, unhappy and angry "
"citizens reduce the desirability of a city.)"
msgstr ""

#: data/helpdata.txt:943
msgid ""
" - In rulesets where nationality is enabled, citizens have a strong "
"preference to move to cities of their own nationality."
msgstr ""

#: data/helpdata.txt:946
msgid ""
" - The presence of any wonder in a city will greatly increase its "
"desirability (further wonders do not contribute except by the lesser effect "
"of their build cost)."
msgstr ""

#: data/helpdata.txt:950
msgid ""
" - Capital cities are more attractive than other cities, all other factors "
"being equal; in addition, citizens will never migrate out of a capital city."
msgstr ""

#: data/helpdata.txt:954
msgid " - A high risk of plague reduces a city's attractiveness."
msgstr ""

#: data/helpdata.txt:956
msgid " - Food surplus. (A food deficit reduces the desirability of a city.)"
msgstr ""

#: data/helpdata.txt:958
msgid ""
" - Cities that are further away are less desirable. The absolute maximum "
"distance that a citizen is prepared to migrate is controlled by the server "
"option 'mgr_dist'."
msgstr ""

#: data/helpdata.txt:962
msgid " - Trade surplus."
msgstr ""

#: data/helpdata.txt:964
msgid " - Luxury and science output."
msgstr ""

#: data/helpdata.txt:966
msgid ""
" - The quantity of city improvements (and wonders), measured by build cost."
msgstr ""

#: data/helpdata.txt:969
msgid ""
" - Depending on the ruleset, a number of other factors such as government "
"type and city improvements may increase or decrease the desirability of "
"cities; these are noted in other sections of the help. (The classic ruleset "
"contains no such effects.)"
msgstr ""

#: data/helpdata.txt:974
msgid ""
"Citizens will not migrate to cities which cannot increase in size to support "
"them, for instance due to lack of a city improvement such as an Aqueduct. If "
"the server option 'mgr_foodneeded' is set, they will not migrate to cities "
"which would not have enough food to support them."
msgstr ""

#: data/helpdata.txt:979
msgid ""
"Migration can even cause cities to be completely abandoned (ownership of any "
"units being transferred to your nearest remaining city). However, cities "
"with wonders will never be disbanded (so the wonder will not be destroyed), "
"and the last citizen from your only remaining city will never migrate to "
"another nation."
msgstr ""

#: data/helpdata.txt:985
msgid ""
"Several of the details of migration can be changed with the 'mgr_*' server "
"options."
msgstr ""

#: data/helpdata.txt:992
msgid ""
"Cities may be improved with a wide variety of buildings, each with a "
"different effect. Each city may have only one of each improvement, and some "
"improvements require others to have been built first."
msgstr ""

#: data/helpdata.txt:996
msgid ""
"It costs production points to build improvements, and once completed, many "
"improvements require an upkeep of one or more gold pieces per turn. You may "
"dismantle and sell an improvement, receiving one gold piece for each "
"production point used in its construction, although you may only sell one "
"improvement per city per turn. If a turn comes on which you cannot pay the "
"upkeep on all of your improvements, some of them will be automatically sold; "
"obviously this should be avoided as the improvements chosen might not be "
"ones you would have preferred to sell."
msgstr ""

#: data/helpdata.txt:1006
msgid ""
"Most improvements become available only when you achieve certain "
"technologies, and some improvements can become obsolete, at which point they "
"are automatically sold."
msgstr ""

#: data/helpdata.txt:1017
msgid ""
"Wonders are special buildings which can each be completed by only one player "
"each game, and which often enhance their entire civilization. Unlike "
"ordinary city improvements, which must be built with local production "
"points, certain special units built in one city (Caravans and Freight in the "
"classic ruleset) can contribute their full cost in production points towards "
"the construction of a wonder in another city."
msgstr ""

#: data/helpdata.txt:1025
msgid ""
"Once built, a wonder is placed in the city that constructed it, and cannot "
"be sold or destroyed (unless the entire city is destroyed). However, some "
"wonders are made obsolete under certain, ruleset dependent, circumstances, "
"and lose their effect. Note the asymmetry under many rulesets: while you "
"must personally achieve the advance required by each wonder to build it, it "
"will be disabled when any player achieves the obsoleting advance."
msgstr ""

#: data/helpdata.txt:1040
msgid ""
"Units provide both the mobility your civilization needs, and the violence "
"with which it will survive and expand. The available units may be classified "
"as military units, whose talents are those of defense and aggression, and a "
"few noncombatants which support expansion, diplomacy, and trade."
msgstr ""

#: data/helpdata.txt:1046
msgid ""
"Units are usually built in cities using production points. Once built, units "
"are owned by the city that built them (although they can later be re-homed "
"while visiting a different city) and demand support from that city; this "
"will be one of your major expenses. Most units require upkeep such as "
"production points from their home city every turn, although some autocratic "
"styles of government can force cities to support several units for free. If "
"the upkeep of a unit outweighs its benefit, you can disband it; see the "
"section on Production. A few units, particularly those that you start the "
"game with, have no home city and thus require no upkeep."
msgstr ""

#: data/helpdata.txt:1057
msgid ""
"Most units begin every turn with one or more movement points. Every action "
"undertaken by a unit consumes movement points."
msgstr ""

#: data/helpdata.txt:1060
msgid ""
"The most basic action is movement; units can move into any of the tiles "
"surrounding their current location, subject to restrictions imposed by their "
"physical nature (the terrain they are 'native' to), by diplomatic "
"obligations (see the section on Diplomacy), and by enemy units (see the "
"section on Zones of Control). The number of movement points consumed may "
"depend on the type of terrain; see the Terrain help."
msgstr ""

#: data/helpdata.txt:1068
msgid ""
"A unit cannot move onto a tile occupied by an enemy unit, and when directed "
"to do so will attack instead (if capable of attack), locking the two units "
"in combat until one is destroyed. The outcome depends on the attributes of "
"the units in question (hit points, attack and defense strength, and "
"firepower); the Combat section describes the process in detail, and the "
"following sections list specific units' attributes."
msgstr ""

#: data/helpdata.txt:1076
msgid ""
"Units' attributes can be further boosted by being veteran. Units may be "
"built as veteran by means of certain city improvements or other influences; "
"once built, units can also become veteran through experience (such as "
"surviving combat), which may provide further levels of bonuses beyond those "
"available from their initial training."
msgstr ""

#: data/helpdata.txt:1084
msgid ""
"Units which have been damaged in combat will regain hit points each turn in "
"which they are not moved. Normally, a unit which has not moved will regain "
"one hit point per turn. Units which are fortified gain an extra hit point. A "
"unit which spends a turn in a city regains one third of its base hit points, "
"and city improvements appropriate to the unit type can improve this further. "
"In the field, bases on tiles can improve the recovery rate (for instance, "
"fortresses in the classic ruleset have this effect); units must stay on the "
"tile for a whole turn to get this recovery bonus. Wonders can also boost "
"recovery (such as the United Nations in the classic ruleset). Damaged units "
"in Sentry mode will wake up when they have regained all of their hit points."
msgstr ""

#: data/helpdata.txt:1097
msgid ""
"As technology advances, new types of units become available which obsolete "
"existing types. When you discover such a new technology, your existing units "
"remain intact, but you can no longer build new units of the obsolete type. "
"While an obsolete unit is in one of your cities, you can choose to upgrade "
"it to the latest equivalent by spending gold, with the cost increasing with "
"the difference in production point cost between the two types. When a unit "
"is upgraded, its hit points and movement points are preserved as a fraction "
"of the total; however, in some rulesets (but not the classic rules) it will "
"lose some or all of its veteran levels."
msgstr ""

#: data/helpdata.txt:1115
msgid ""
"In standard combat, when one unit attacks another unit, either the attacker "
"will be destroyed, or the defender will be destroyed -- never both (unless "
"the attacker was a missile)."
msgstr ""

#: data/helpdata.txt:1119
msgid ""
"(In some rulesets, certain units sometimes use a different style of attack "
"called 'bombardment', which works rather differently: the attacker sustains "
"no damage, and damages every unit in the target tile or city, but defenders "
"are never completely destroyed.)"
msgstr ""

#: data/helpdata.txt:1124
msgid "The outcome of combat depends on several factors, including chance."
msgstr ""

#: data/helpdata.txt:1126
msgid ""
"The description below is for the classic ruleset, and does not match exactly "
"current default ruleset, civ2civ3. The principles are similar for any "
"ruleset. Notice that many bonuses are possible for defenders, but few for "
"attackers, aside from veteran status; an attacking unit can mostly expect "
"circumstance to work against it."
msgstr ""

#: data/helpdata.txt:1134
msgid "First, the attacker's strength is modified."
msgstr ""

#: data/helpdata.txt:1136
msgid ""
" - If the attacker is a veteran, its strength is multiplied by the bonus "
"associated with its veteran level."
msgstr ""

#: data/helpdata.txt:1139
msgid ""
" - Some rulesets (but not the classic rules) have 'tired attacks': a unit "
"that attacks with less than a full movement point will have its strength "
"proportionally reduced."
msgstr ""

#: data/helpdata.txt:1145
msgid "Next, the defender's strength is modified."
msgstr ""

#: data/helpdata.txt:1147
msgid ""
" - If the defender is a veteran, then its strength is multiplied by the "
"bonus associated with its veteran level."
msgstr ""

#: data/helpdata.txt:1152
msgid ""
" - Then the defender's strength is multiplied by the defense factor of the "
"terrain it occupies."
msgstr ""

#: data/helpdata.txt:1157
msgid ""
" - If the defender is fortified, or is of a type that could fortify and is "
"inside a city, its strength is multiplied by 1.5."
msgstr ""

#: data/helpdata.txt:1160
msgid " - Ruleset-specific bonuses are applied:"
msgstr ""

#: data/helpdata.txt:1164
msgid ""
"   - The defender's strength is doubled if it is a Pikeman unit defending "
"against a mounted unit."
msgstr ""

#: data/helpdata.txt:1169
msgid ""
"   - If the defender is an AEGIS Cruiser defending against airborne units "
"(including missiles and Helicopters), the defense is quintupled."
msgstr ""

#: data/helpdata.txt:1175
msgid ""
"   - The defender's strength is doubled again if it is in a city with a SAM "
"Battery and the attacker is an air unit (other than a Helicopter or a "
"missile)."
msgstr ""

#: data/helpdata.txt:1181
msgid ""
"   - An SDI Defense doubles the defender's strength against missile attacks."
msgstr ""

#: data/helpdata.txt:1186
msgid ""
"   - If the attacker is a ship and the defender is in a city with a Coastal "
"Defense, the defender's strength is doubled."
msgstr ""

#: data/helpdata.txt:1191
msgid ""
"   - Against land units (other than Howitzers) and Helicopters, defending "
"units in a city with City Walls have their strength tripled."
msgstr ""

#: data/helpdata.txt:1197
msgid ""
"   - If the defender is in a fortress (and not a city), its strength is "
"doubled."
msgstr ""

#: data/helpdata.txt:1202
msgid ""
"   - Finally, if the attacker is a fighter and the defender is a helicopter, "
"the defender's strength is halved."
msgstr ""

#: data/helpdata.txt:1205
msgid ""
"If, after these modifications, the attacker has a strength of 0, it "
"automatically loses. Otherwise, if the defender has a strength of 0, the "
"defender loses."
msgstr ""

#: data/helpdata.txt:1211
msgid "The firepower of the attacker and defender are also modified."
msgstr ""

#: data/helpdata.txt:1215
msgid ""
" - If the defender is a ship and is inside a city the firepower of the "
"attacker is doubled and the firepower of the ship is set to 1."
msgstr ""

#: data/helpdata.txt:1220
msgid ""
" - If a fighter is attacking a helicopter the firepower of the helicopter is "
"set to 1."
msgstr ""

#: data/helpdata.txt:1225
msgid ""
" - If neither unit could move to where the other is, such as a ship "
"attacking a land unit on land, the firepower of both is set to 1."
msgstr ""

#: data/helpdata.txt:1228
msgid ""
"After these preliminaries, combat occurs, as long as both units are still "
"alive (i.e., hit points are greater than 0). Each round, a random number "
"between 1 and the sum of the attacker's and defender's strengths is "
"generated. If this number is greater than the defender's strength, the "
"defender loses hit points equal to the attacker's firepower. Otherwise, the "
"attacker loses hit points equal to the defender's firepower. The first unit "
"to reach 0 hit points (or negative hit points) loses."
msgstr ""

#: data/helpdata.txt:1243
#, no-c-format
msgid ""
"Whichever unit survives the fight has a chance of being promoted a veteran "
"level. In the classic ruleset, if the winner's civilization has the Sun "
"Tzu's War Academy (and if it isn't obsolete), the chance is increased by "
"half in case of land units."
msgstr ""

#: data/helpdata.txt:1250
msgid ""
"If the attacker is a land unit and wins, and the defender is in a city "
"without City Walls, the city is reduced in size by 1. (This can be changed "
"with the 'killcitizen' server option.)"
msgstr ""

#: data/helpdata.txt:1256
msgid ""
"If the defender loses, and is not inside a city, fortress, or airbase, all "
"other units at the defender's location may be destroyed along with the "
"defender. (This can be changed with the 'killstack' server option.)"
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:1265
msgid " Combat example 1"
msgstr ""

#: data/helpdata.txt:1266
msgid ""
"Suppose a Cannon (A:8, D:1, HP:20, FP:1) attacks a Musketeer (A:3, D:3, "
"HP:20, FP:1) inside a city with City Walls built on a Forest tile.  Neither "
"are veteran."
msgstr ""

#: data/helpdata.txt:1270
msgid ""
"The defender's base strength is 3.  Because it is on a Forest tile, its "
"strength becomes 4.5.  It is behind City Walls, so its strength is tripled, "
"to 13.5.  It is a ground unit inside a city, so its strength is increased to "
"20.25."
msgstr ""

#: data/helpdata.txt:1275
msgid ""
"Strength values inside the game are actually multiplied by 10, with "
"fractions dropped, so the attacker's strength is 80, and the defender's "
"strength is 202."
msgstr ""

#: data/helpdata.txt:1279
msgid "Both units keep their firepower of 1 unchanged."
msgstr ""

#: data/helpdata.txt:1282
#, no-c-format
msgid ""
"Each round of combat, a random number between 1 and 282 is generated.  If "
"the number is greater than 202 (about a 28% chance), the defender loses 1 "
"hit point.  Otherwise (about a 72% chance), the attacker loses 1 point."
msgstr ""

#: data/helpdata.txt:1293
#, no-c-format
msgid ""
"Since both units have 20 hit points, the odds favor a victory for the "
"defender.  The defender will probably lose somewhere around 40% of its hit "
"points during the fight.  But the outcome is never certain as long as both "
"units have non-zero strengths; the defender might emerge untouched, or it "
"might lose most of its hit points, or it might even lose the battle."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:1304
msgid " Combat example 2"
msgstr ""

#: data/helpdata.txt:1305
msgid ""
"Values in this example match classic ruleset, not the current default "
"ruleset, civ2civ3."
msgstr ""

#: data/helpdata.txt:1308
msgid ""
"Suppose a veteran Battleship (A:12, D:12, HP:40, FP:2) with 3 movement "
"points attacks a veteran Alpine Troops (A:5, D:5, HP:20, FP:1) inside a city "
"built on a Grassland tile, with City Walls and a Coastal Defense."
msgstr ""

#: data/helpdata.txt:1313
msgid "The attacker's strength is 12, raised to 18 because of veteran status."
msgstr ""

#: data/helpdata.txt:1316
msgid ""
"The defender's strength is 5, raised to 7.5 due to veteran status. The "
"terrain's defense factor is 1 (no effect).  The Coastal Defense doubles the "
"defender's strength to 15. (The City Walls have no effect against attacking "
"sea units.) The defender is a ground unit inside a city, so its total "
"strength is 22.5."
msgstr ""

#: data/helpdata.txt:1322
msgid ""
"Internally, the values used for attacker and defender strength are 180 and "
"225, respectively."
msgstr ""

#: data/helpdata.txt:1325
msgid "The firepower of the Battleship is set from 2 to 1."
msgstr ""

#: data/helpdata.txt:1328
#, no-c-format
msgid ""
"Each round, a random number from 1 to 405 is generated.  If it is greater "
"than 225 (about a 44% chance) the defender loses 1 hit point.  Otherwise, "
"the attacker loses 1 hit point."
msgstr ""

#: data/helpdata.txt:1339
#, no-c-format
msgid ""
"In this case, the odds greatly favor the attacker winning.  The Battleship "
"is 25% less likely to score a hit in any given round, but the Battleship has "
"twice as many hit points. The Battleship should expect to lose about 60% of "
"its hit points during the fight, and should expect to have no movement "
"points left."
msgstr ""

#: data/helpdata.txt:1349
msgid ""
"Counters are currently hard-coded entity, which value could been tested to "
"fire various possibilities, like allowing to build unit, or to enabling "
"effect (reduce/increase production), etc. Currently only city counters are "
"supported."
msgstr ""

#: data/helpdata.txt:1359
msgid ""
"Zones of Control, abbreviated as ZOC, is a game concept which prevents you "
"moving freely in zones controlled (or partially controlled) by enemy forces."
msgstr ""

#: data/helpdata.txt:1363
msgid ""
"Zones of control are only enforceable on some terrain -- in the classic "
"rules, only on land tiles. When ZOC applies, the general rule is that a unit "
"which is adjacent to an enemy occupied tile cannot move directly to another "
"tile which is also adjacent to an enemy occupied tile. An enemy occupied "
"tile is one with a foreign unit of a type that imposes ZOC, unless you have "
"an Alliance pact with that nation. Adjacency means any of the eight tiles "
"surrounding a unit for rectangular grids, or six tiles for hexagonal grids."
msgstr ""

#: data/helpdata.txt:1372
msgid ""
"In the following special cases, units can move regardless of ZOC:\n"
"- A unit moving directly into or out of a city.\n"
"- A unit moving onto a tile already occupied by a friendly unit.\n"
"- A unit moving to or from a terrain where ZOC cannot be enforced; for "
"instance, in the classic rules, a land unit disembarking from a boat which "
"is on an ocean tile.\n"
"- A unit type which explicitly ignores ZOC, such as Diplomats and Spies in "
"the classic rules."
msgstr ""

#: data/helpdata.txt:1381
msgid "Notes:"
msgstr ""

#: data/helpdata.txt:1383
msgid "- ZOC does not restrict unit attacks, only movement."
msgstr ""

#: data/helpdata.txt:1385
msgid ""
"- Units may only impose ZOC when they are on terrain that supports it. Thus, "
"units that are not native to terrain effectively cannot impose ZOC except "
"for the special case where they are in a city."
msgstr ""

#: data/helpdata.txt:1389
msgid ""
"- An enemy city counts as an enemy occupied tile if there are any units "
"inside the city, but not if the city is empty."
msgstr ""

#: data/helpdata.txt:1392
msgid ""
"TIP:  You can infiltrate enemy zones by first moving in a Diplomat (or some "
"other unit which ignores ZOC), and then moving regular units onto the tile "
"now occupied by the Diplomat. By repeating this process (and optionally "
"leaving some units behind to keep tiles occupied), you can make a path "
"through enemy territory."
msgstr ""

#: data/helpdata.txt:1403
msgid ""
"Your government type influences your cities' productivity and commerce, your "
"citizens' happiness, and many other game factors."
msgstr ""

#: data/helpdata.txt:1406
msgid ""
"In the classic rules, your start out ruling your civilization through "
"Despotism. As your technology improves, you can select other forms of "
"government (listed below). In order to change your form of government, you "
"must start a revolution. This will cause your civilization to undergo a "
"period of Anarchy (lasting 1-5 turns); at the end of this time, you will be "
"able to choose your new government."
msgstr ""

#: data/helpdata.txt:1414
msgid ""
"TIP 1:  Offensive military campaigns are difficult under Republican and "
"Democratic governments unless you give your citizens lots of luxuries to "
"keep them happy. When conquering other civilizations, it may be helpful to "
"switch to one of the more militant styles of government."
msgstr ""

#: data/helpdata.txt:1420
msgid ""
"TIP 2:  Scientific advancement requires high levels of trade, which are much "
"easier to achieve under Republican and Democratic governments. Consider "
"switching to the Republic as soon as you can; gaining advanced technology "
"early in the game puts you at an advantage."
msgstr ""

#. TRANS: Preserve the leading space: it controls nesting
#: data/helpdata.txt:1433
msgid " Civil War"
msgstr ""

#: data/helpdata.txt:1434
msgid ""
"Civil war is devastating to any empire. In rulesets with civil war, it is "
"triggered by the loss of your capital. Up to half of your cities will rebel "
"and declare allegiance to a new (AI) leader, who will loot half of your "
"treasury and retain all of your scientific advances."
msgstr ""

#: data/helpdata.txt:1440
msgid ""
"Players remain in the civil war state for just one turn, after which the "
"empire enters a state of anarchy."
msgstr ""

#: data/helpdata.txt:1443
msgid ""
"The capture of your capital does not always lead to civil war. If you have "
"treated your people with kindness, you are more likely to retain their "
"loyalty. Each city that is celebrating reduces the chance of civil war, "
"while each city in disorder increases the likelihood."
msgstr ""

#: data/helpdata.txt:1449
msgid ""
"In addition, the form of government directly contributes to the chance of "
"civil war. Governments with universal franchise are far less likely to "
"revolt than those more despotic in nature."
msgstr ""

#: data/helpdata.txt:1453
msgid ""
"The number of cities an empire needs before it can erupt into civil war is "
"by default 10. That is, empires with fewer than 10 cities are immune from "
"civil war. However, this is a server option ('civilwarsize'), and may vary "
"upwards from a minimum of 6."
msgstr ""

#: data/helpdata.txt:1462
msgid ""
"Some rulesets define \"policies\". These are empire-wide settings, usually "
"trade-offs similar to tax rates. If the current ruleset defines any "
"policies, they are described in the following sections."
msgstr ""

#: data/helpdata.txt:1466
msgid ""
"You may change policy values at any time, but any changes only take effect "
"at the next turn."
msgstr ""

#: data/helpdata.txt:1476
msgid ""
"There are five diplomatic states between players: War, Cease-fire, "
"Armistice, Peace, and Alliance. The first is the natural state, while the "
"others can be achieved by signing diplomatic treaties."
msgstr ""

#: data/helpdata.txt:1480
msgid ""
"During War, you can freely move your units inside enemy territory and attack "
"their units and cities at will."
msgstr ""

#: data/helpdata.txt:1483
msgid ""
"When two players decide to end hostilities between them, they can agree on a "
"Cease-fire treaty. This prevents each player from attacking the other, but "
"you can still move your units inside the other player's borders. After a set "
"number of turns, the Cease-fire will lead back to War. Upon first contact "
"with an AI player, it will automatically offer you a Cease-fire treaty."
msgstr ""

#: data/helpdata.txt:1490
msgid ""
"If you wish for a more permanent peaceful coexistence with another player, "
"you may sign a peace pact. This will enter a transitional Armistice state, "
"which after another set number of turns will turn into a permanent Peace. "
"Breaking an Armistice will drop you directly back to War."
msgstr ""

#: data/helpdata.txt:1496
msgid ""
"At the moment two players enter into the diplomatic state of Peace, all "
"military units belonging to either player that happen to be within the "
"other's borders will be automatically disbanded according to the treaty. "
"After this, you may not move military units into the other's territory until "
"you either declare War, or forge an Alliance. Breaking a Peace treaty will "
"drop you directly back to War."
msgstr ""

#: data/helpdata.txt:1503
msgid ""
"An Alliance is the ultimate diplomatic relationship between two players. In "
"this state, you may move units into each other's cities and your units may "
"share the same tile; units no longer impose zones of control. However, "
"alliance treaties come with obligations; you won't be able to ally with a "
"player that is at war with a current ally unless you break the first treaty. "
"If one of your allies declares war on another, the alliance with the "
"aggressor is automatically broken. Breaking an Alliance will drop you to an "
"Armistice treaty. An allied AI player will freely give you its world maps "
"and shared vision, and will seriously consider trading technologies and "
"cities, but in return will expect you to join its wars against other players."
msgstr ""

#: data/helpdata.txt:1519
msgid ""
"Research into technology is a necessity for improving the ability of your "
"civilization to develop new military units and city improvements."
msgstr ""

#: data/helpdata.txt:1523
msgid ""
"There are a few ways to gain advances from other civilizations: you will "
"sometimes discover enemy technology when you capture a city; your agents can "
"steal advances; wonders can provide you with technology; and another player "
"might grant technology in the terms of a pact. But otherwise advances must "
"be discovered through the efforts of your own people."
msgstr ""

#: data/helpdata.txt:1530
msgid ""
"Most technology progress comes from trade (see the Trade section) and, in "
"the classic ruleset, from scientist specialists (see the Specialists "
"section). While it is possible to change which advance you are currently "
"researching, by default all progress is lost by doing so."
msgstr ""

#: data/helpdata.txt:1535
msgid ""
"While the majority of the resulting research output (\"bulbs\") usually goes "
"toward advancing technology, in some rulesets (but not the classic rules), "
"some of it may be diverted to maintain expertise in existing technologies; "
"the quantity required for technology upkeep increases with the total "
"research cost of all advances known to you. The state of advancement at "
"which you start paying this upkeep may depend on factors such as your "
"government type. If research output drops below that required for upkeep, "
"your civilization will forget an advance, requiring it to be researched "
"again."
msgstr ""

#: data/helpdata.txt:1545
msgid ""
"Technological advances can render units, city improvements, and wonders "
"obsolete. While obsolete units merely become impossible for you to make -- "
"leaving the ones you have already made intact -- obsolete improvements are "
"immediately sold, and obsolete wonders lose their effect. See the relevant "
"sections for more information."
msgstr ""

#: data/helpdata.txt:1558
msgid ""
"The Space Race is a second option to win the game, besides eliminating all "
"other civilizations. If your spaceship arrives first at Alpha Centauri, the "
"game is over and you have won. (However it is possible for this to be "
"disabled on the server.)"
msgstr ""

#: data/helpdata.txt:1563
msgid ""
"In the classic rules, before you can build spaceship parts, the Apollo "
"Program wonder must have been built by any player. You also need specific "
"technologies to build the different spaceship parts: see the help texts for "
"Space Structural, Space Component, and Space Module, under City "
"Improvements. (If there are no help texts for these items, it probably means "
"the 'SPACERACE' victory type is not enabled in the 'victories' server "
"setting for your game.)"
msgstr ""

#: data/helpdata.txt:1571
msgid ""
"When you have started building your spaceship, you can see it with the "
"\"Spaceship\" command in the Report menu. To see spaceships of other "
"players, select the player in the Nations report and click \"Spaceship\"."
msgstr ""

#: data/helpdata.txt:1576
msgid ""
"If the success probability is below 100%, some fraction of the people on "
"board may not survive the journey. This reduces the score bonus from the "
"spaceship, but it still counts as a win."
msgstr ""

#: data/helpdata.txt:1580
msgid ""
"If the capital of a civilization is captured, a spaceship that has been "
"launched will be lost, so defend your capital well!"
msgstr ""

#: data/helpdata.txt:1583
msgid ""
"TIP:  If an enemy civilization has launched a spaceship, try to quickly "
"build a light spaceship with many propulsion units that will arrive earlier. "
"The only other option is to capture their capital."
msgstr ""

#: data/helpdata.txt:1601
msgid ""
"Each player in the game is represented by a nation. A nation can be a modern-"
"day nation state, a historical state or empire, an ethnic group, or even a "
"fictional nation."
msgstr ""

#: data/helpdata.txt:1605
msgid ""
"Nations are distinguished by their flags, leaders and city names; in the "
"classic rules they are identical in all other aspects and play by the same "
"rules, but other rules may have nation-specific behavior."
msgstr ""

#: data/helpdata.txt:1616
msgid ""
"Before a game is started, anyone can connect to the server by supplying its "
"hostname and port number (5556 by default). If the server is started with "
"the -m flag, it will report to the metaserver,"
msgstr ""

#: data/helpdata.txt:1623
msgid ""
"The client can fetch this page, too: use the Metaserver button in the "
"connection dialog.  If it never shows any results, check whether your WWW "
"browser is using a HTTP proxy; to make the client use the same proxy, before "
"starting the client, set the $http_proxy environment variable to:"
msgstr ""

#: data/helpdata.txt:1631
msgid ""
"When the game has started, everyone can connect as any player who isn't "
"already connected, including AI players.  Merely connecting to an AI player "
"doesn't make it human controlled; this is an independent server setting.  If "
"you lose connection early in the game and reconnect, use the name you chose "
"for your ruler, not your original nickname!  If the server is reporting on "
"the metaserver, the player names can be found there."
msgstr ""

#. TRANS: This text mentions the names of some client options. These names
#. ;  * are separately translated elsewhere; they should match!
#: data/helpdata.txt:1645
msgid ""
"Unit Orders:\n"
"============\n"
"  a:      (a)uto-settler  (settler/worker units)\n"
"  b:      (b)uild city  (settler units)\n"
"  b:      help (b)uild wonder  (caravan units)\n"
"  B:      go to and (B)uild city on target tile  (settler units)\n"
"  d:      (d)o an action to the selected tile (press twice to target own "
"tile)\n"
"  d:      (d)o the action to the selected tile (when in go-to mode)\n"
"  D:      (D)isband unit\n"
"  E:      build airbas(e)  (airbase units)\n"
"  f:      (f)ortify unit  (military units)\n"
"  F:      build (f)ortress  (settler/worker units)\n"
"  g:      (g)o to tile  (then left-click mouse to select target tile)\n"
"  g:      add a (g)o-to waypoint  (when in go-to mode)\n"
"  G:      return unit to nearest friendly city\n"
"  h:      set unit's (h)omecity  (to city on current tile)\n"
"  i:      build (i)rrigation  (settler/worker units)\n"
"  I:      change terrain by cultivating\n"
"  Ctrl+I: connect current and target tile with (I)rrigation\n"
"  Ctrl+I: set an (I)rrigation waypoint  (when connecting with irrigation)\n"
"  j:      drop paratrooper  (paratroop units)\n"
"  l:      (l)oad unit on transporter\n"
"  Ctrl+L: connect current and target tile with rai(L)\n"
"  Ctrl+L: set a rai(L) waypoint  (when connecting with rail)\n"
"  m:      build (m)ine  (settler/worker units)\n"
"  M:      change terrain by planting\n"
"  Ctrl+M: connect current and target tile with M)aglev\n"
"  N:      explode (N)uclear\n"
"  o:      transf(o)rm terrain  (engineer unit)\n"
"  O:      c(O)nvert to another kind of unit\n"
"  p:      clean (p)ollution  (settler/worker units)\n"
"  P:      (P)illage  (destroy terrain alteration)\n"
"  q:      patrol with unit  (then left-click mouse to select other "
"endpoint)\n"
"  q:      add a patrol waypoint  (when in patrol mode)\n"
"  r:      build (r)oad/railroad  (settler/worker units)\n"
"  r:      establish trade (r)oute  (caravan units)\n"
"  Ctrl+R: connect current and target tile with (R)oad\n"
"  Ctrl+R: set a (R)oad waypoint  (when connecting with road)\n"
"  s:      (s)entry unit\n"
"  S:      un(S)entry all units on tile\n"
"  t:      unit go (t)o/airlift to city\n"
"  T:      unload all units from (T)ransporter\n"
"  u:      (u)nload unit from transporter\n"
"  U:      (U)pgrade unit\n"
"  x:      unit auto e(x)plore\n"
msgstr ""

#: data/helpdata.txt:1691
msgid ""
"Unit Selection:\n"
"==============\n"
"  z:   select only first unit of selected group\n"
"  v:   select all units on tile\n"
"  V:   (on tile) select all units of the same type as the active unit\n"
"  C:   (on continent) select all units of the same type as the active unit\n"
"  X:   (everywhere) select all units of the same type as the active unit\n"
"\n"
"  w:   (w)ait: focus on next unit\n"
"  5:   focus on previous unit\n"
"space: done giving orders  (unit stays put)\n"
msgstr ""

#: data/helpdata.txt:1703
msgid ""
"Unit Movement:\n"
"==============\n"
"  1: move south-west\n"
"  2: move south\n"
"  3: move south-east\n"
"  4: move west\n"
"  6: move east\n"
"  7: move north-west\n"
"  8: move north\n"
"  9: move north-east\n"
msgstr ""

#: data/helpdata.txt:1714
msgid ""
"Main Map (Keys):\n"
"================\n"
"  Some clients support zooming/scaling the map graphics with the + and - "
"keys.\n"
"  Some clients support audio volume control with Shift-+ and Shift-- keys.\n"
"  c:            (c)enter view on active unit\n"
"  Shift-home:   center view on capital\n"
"  Shift-arrows: scroll map\n"
"\n"
"  Ctrl-B: show/hide national borders\n"
"  Ctrl-D: show/hide city trade routes\n"
"  Ctrl-G: show/hide map grid lines\n"
"  Ctrl-N: show/hide city names\n"
"  Ctrl-P: show/hide city production\n"
"  Ctrl-O: show/hide city growth\n"
"  Ctrl-V: show/hide city output values\n"
"  Ctrl-Y: show/hide city outlines\n"
msgstr ""

#: data/helpdata.txt:1731
msgid ""
"Main Map (Mouse):\n"
"=================\n"
"  Left-click on city:            Pop up city dialog\n"
"  Left-click on unit:            Select a single unit\n"
"                                 (cancels any current activity if \"clear\n"
"                                 unit orders on selection\" is set)\n"
"  Shift-left-click on unit:      Add unit to selection (GTK)\n"
"  Left-click-and-drag on unit:   Go-to command for unit\n"
"                                 (if \"keyboardless goto\" enabled in "
"options)\n"
"  Center-click, Alt-left-click:  Show tile info\n"
"  Right-click:                   Center tile in view\n"
"  Ctrl-center-click:             Wake up sentried units"
msgstr ""

#: data/helpdata.txt:1744
msgid ""
"  Quick unit selection:\n"
"  =====================\n"
"  Ctrl-left-click on tile:       Select a sea unit (prefers transporters)\n"
"  Ctrl-right-click on tile:      Select a land unit (prefers military)\n"
"\n"
"  These combinations choose and select a single unit from those on a tile. "
"All other things being equal, units which have movement points left are "
"preferred. If keyboardless goto is enabled, dragging allows the unit to be "
"selected and moved in one gesture."
msgstr ""

#: data/helpdata.txt:1754
msgid ""
"  City manipulation (GTK):\n"
"  ========================\n"
"  Shift-Ctrl-left-click:         Adjust city workers\n"
"  Shift-Alt-right-click:         Show city workers (mouse over or near "
"city)\n"
"  Shift-right-click:             Copy production (from city or unit)\n"
"  Shift-Ctrl-right-click:        Paste production into city"
msgstr ""

#: data/helpdata.txt:1761
msgid ""
"  Area Selection mode (GTK):\n"
"  ==========================\n"
"  Right-click-and-drag:          Select units/cities by area\n"
"  Shift-right-click-and-drag:    Append area contents to existing selection\n"
"\n"
"  In this mode, multiple units and/or cities are selected. If the selection "
"rectangle contains any cities, and \"Select cities before units\" is set in "
"the options, only the cities are selected and the current unit selection is "
"left alone; otherwise, both cities and units are selected.\n"
"\n"
"  Selected cities are highlighted on the map and in the Cities report for "
"further mass actions. Immediately after selecting, the set of cities can be "
"adjusted by left-clicking on individual cities; and the production for all "
"the highlighted cities can be changed with Shift-Ctrl-right-click (see "
"previous section). Right-clicking leaves this mode."
msgstr ""

#: data/helpdata.txt:1777
msgid ""
"  Chatline (GTK):\n"
"  ===============\n"
"  ' (apostrophe):                Focus chatline\n"
"  Ctrl-Alt-right-click:          Paste city or tile link into chatline\n"
"  Shift-Ctrl-Alt-right-click:    Paste unit link into chatline\n"
"\n"
"  These controls allow map elements to be referred to in chat. See the "
"Chatline help for more details.\n"
msgstr ""

#: data/helpdata.txt:1786
msgid ""
"Overview Map (Mouse):\n"
"=====================\n"
"  Left-click, Shift-left-click, and Right-click have the same functions as "
"they do on the main map.\n"
msgstr ""

#: data/helpdata.txt:1791
msgid ""
"Dialogs and Reports:\n"
"====================\n"
"     F1: show Map View\n"
"     F2: open Units Report\n"
"     F3: open Nations Report\n"
"     F4: open Cities Report\n"
"     F5: open Economy Report\n"
"     F6: open Research Report\n"
"     F7: open World Wonders\n"
"     F8: open Top Cities\n"
"     F9: open Messages dialog\n"
"    F11: open Demographics\n"
"    F12: open Spaceship\n"
"\n"
"    Ctrl-F:       open Find City dialog\n"
"    Shift-Ctrl-L: open Worklists dialog\n"
"    Ctrl-T:       open Tax/Lux/Sci Rates dialog\n"
"    Shift-Ctrl-G: open Revolution dialog\n"
"    Shift-Ctrl-I: open Infrapoints dialog\n"
"    Shift-Ctrl-R: open Rally point dialog\n"
"\n"
"Shift-Return: Turn done\n"
msgstr ""

#: data/helpdata.txt:1814
msgid ""
"Editing Mode (GTK):\n"
"===================\n"
"    Ctrl-E:       toggle editing mode\n"
"    Ctrl-Shift-W: toggle fog of war in editing mode\n"
msgstr ""

#: data/helpdata.txt:1819
msgid ""
"Battle Groups (GTK & Qt):\n"
"====================\n"
"    Four Battle Groups are supported, controlled by F1, F2, F3, and F4.\n"
"    Ctrl-F?:       Assign selected units as a Battle Group\n"
"    Ctrl-Shift-F?: Add selected units to a Battle Group\n"
"    Shift-F?:      Select a Battle Group\n"
msgstr ""

#: data/helpdata.txt:1830
msgid ""
"The Citizen Governor (formerly called the CMA) helps you manage your cities. "
"It deploys the available workers on the free tiles around the city to "
"achieve maximal city output. It also changes workers to specialists, if "
"appropriate. And the governor has another ability: whenever possible, it "
"keeps your cities content."
msgstr ""

#: data/helpdata.txt:1836
msgid ""
"There are various means to tell the governor what kind of output you would "
"like. Open the city window and click on the governor tab. There are two "
"kinds of sliders: On the left, you can set a Minimal Surplus for each kind "
"of production; e.g. Gold = +3 means the city earns 3 gold more than it needs "
"to upkeep its improvements. On the right, the sliders let you define by how "
"much you prefer one kind of production to another; setting science to 3 "
"means you prefer a single bulb to three shields (or gold, trade,...). You "
"can set different factors for each kind of production, according to your "
"needs."
msgstr ""

#: data/helpdata.txt:1847
msgid ""
"If you set up some Minimal Surpluses which are impossible to fulfill, the "
"governor can't be activated. Whenever the governor can't fulfill its task in "
"the ongoing game, it passes back control to you. So you'd better not define "
"too high a surplus; instead, use factors to achieve your goals."
msgstr ""

#: data/helpdata.txt:1853
msgid ""
"The Celebrate checkbox lets your city - celebrate. This will work only with "
"a high luxury rate. See help about 'Happiness'."
msgstr ""

#: data/helpdata.txt:1856
msgid ""
"Clicking on 'Control city' puts the city under control of the governor, "
"'Release city' passes control back to you."
msgstr ""

#: data/helpdata.txt:1859
msgid ""
"For ease of use, you can save your slider setting as a preset with a name. "
"Click on 'add preset' and enter a name for your setting. You can use this "
"preset in every city by just clicking on its name. Also, you can control "
"your setting from within the city report, in the governor column. And you "
"can change it from there (use 'change' --> 'Citizen Governor'), if you have "
"saved it as a preset."
msgstr ""

#: data/helpdata.txt:1866
msgid ""
"Use 'Game' --> 'Options' --> 'Save Settings' to store your presets "
"permanently."
msgstr ""

#: data/helpdata.txt:1869
msgid ""
"But beware! If you use the governor for some of your cities, you will "
"encounter some difficulties with managing cities nearby, by hand. It's best "
"to manage all cities on an island either by hand or by governor. Read more "
"hints, some background information, and some preset examples in the file "
"README.governor, included with Freeciv."
msgstr ""

#: data/helpdata.txt:1879
msgid ""
"The client has a primitive chat interface. The lines you type are sent to "
"all players, or only to your allies if the client is configured for that, "
"except:"
msgstr ""

#: data/helpdata.txt:1883
msgid ""
"  - Messages starting with '/' are interpreted as server commands and "
"executed, if you have the required access level."
msgstr ""

#: data/helpdata.txt:1886
msgid ""
"  - Messages starting with 'John:' are private messages to 'John'. Names can "
"be abbreviated, or surrounded with double-quotes if they have spaces. The "
"server looks for players named 'John' and if that fails tries to match a "
"username beginning with 'John' (like 'Johnathan')."
msgstr ""

#: data/helpdata.txt:1891
msgid ""
"  - Messages starting with 'John::' are private messages as above, but will "
"match only users (not players) named 'John'. A user name 'Johnathan' will "
"still be matched."
msgstr ""

#: data/helpdata.txt:1895
msgid ""
"  - Messages starting with ':' will be sent to everyone (even if your client "
"is configured to send only to allies by default)."
msgstr ""

#: data/helpdata.txt:1898
msgid ""
"  - Messages starting with '.' will be sent only to all your allies (or, if "
"you're a global observer, only to other global observers)."
msgstr ""

#: data/helpdata.txt:1901
msgid ""
"Featured text (GTK):\n"
"====================\n"
"\n"
"Since 2.2, the GTK client has featured text support.  This feature allows "
"users to format the chat messages they are sending using boldface, italic, "
"colors, links, etc...  Such changes are performed using escape sequences."
msgstr ""

#: data/helpdata.txt:1908
msgid ""
"* Getting boldface:\n"
"Full name sequence: '[bold] ... [/bold]'\n"
"Abbreviation sequence: '[b] ... [/b]'\n"
"Short cut in the entry: Ctrl-B\n"
"Example: '[b]bold[/b]' will display the word 'bold' in bold style."
msgstr ""

#: data/helpdata.txt:1914
msgid ""
"* Getting colors:\n"
"Full name sequence: '[color] ... [/color]' \n"
"Abbreviation sequence: '[c] ... [/c]'\n"
"Short cut in the entry: Ctrl-C (you also need to select the color in the "
"toolbar over the entry)\n"
"The color start sequence always takes at least one of the following "
"parameters:\n"
"- 'foreground' (abbreviation 'fg'): a color name such as red, or a hex "
"specification such as #3050b2 or #35b.\n"
"- 'background' (abbreviation 'bg'): same as above.\n"
"Example: '[c fg=\"blue\" bg=\"yellow\"]color[/c]' will display the word "
"'color' in blue on a yellow background."
msgstr ""

#: data/helpdata.txt:1927
msgid ""
"* Getting italic:\n"
"Full name sequence: '[italic] ... [/italic]'\n"
"Abbreviation sequence: '[i] ... [/i]'\n"
"Short cut in the entry: Ctrl-I\n"
"Example: '[i]italic[/i]' will display the word 'italic' in italic style."
msgstr ""

#: data/helpdata.txt:1933
msgid ""
"* Getting strikethrough:\n"
"Full name sequence: '[strike] ... [/strike]'\n"
"Abbreviation sequence: '[s] ... [/s]'\n"
"Short cut in the entry: Ctrl-S\n"
"Example: '[s]strikethrough[/s]' will display the word 'strikethrough' with a "
"strike."
msgstr ""

#: data/helpdata.txt:1940
msgid ""
"* Getting underline:\n"
"Full name sequence: '[underline] ... [/underline]'\n"
"Abbreviation sequence: '[u] ... [/u]'\n"
"Short cut in the entry: Ctrl-U\n"
"Example: '[u]underlined[/u]' will display the word 'underlined' with an "
"underline."
msgstr ""

#: data/helpdata.txt:1947
msgid ""
"* Getting city links:\n"
"Full name sequence: '[link target=\"city\"] ... [/link]'\n"
"Abbreviation sequence: '[l tgt=\"city\"] ... [/l]'\n"
"Short cut: Control-Alt-Right-click on a city on the map.\n"
"The 'id' parameter must be set to the id of the city you are pointing.\n"
"An optional 'name' parameter can be set to bind the city name in the case "
"the destination users don't know this city on their map.\n"
"This expression can also be started and finished within the same pair of "
"brackets, like '[link target=\"city\" id=121 /]' (note the slash at the "
"end).\n"
"Examples: '[l tgt=\"city\" id=65]city[/l]' will make the word 'city' "
"clickable and pointing to the city id 65.\n"
"'[l tgt=\"city\" id=65 name=\"noname\" /]' will display the name of the city "
"id 65 if known, else, the word 'noname'."
msgstr ""

#: data/helpdata.txt:1962
msgid ""
"* Getting tile links:\n"
"Full name sequence: '[link target=\"tile\"] ... [/link]'\n"
"Abbreviation sequence: '[l tgt=\"tile\"] ... [/l]'\n"
"Short cut: Control-Alt-Right-click on a tile without city on the map.\n"
"The 'x' and 'y' parameters must be set to the tile location you are "
"pointing.\n"
"This expression can also be started and finished within the same pair of "
"brackets, like '[link target=\"tile\" x=5 y=36 /]' (note the slash at the "
"end).\n"
"Example: '[l tgt=\"tile\" x=17 y=3]this tile[/l]' will make the string 'this "
"tile' clickable and pointing to the tile (17, 3)."
msgstr ""

#: data/helpdata.txt:1974
msgid ""
"* Getting unit links:\n"
"Full name sequence: '[link target=\"unit\"] ... [/link]'\n"
"Abbreviation sequence: '[l tgt=\"unit\"] ... [/l]'\n"
"Short cut: Shift-Control-Alt-Right-click on a unit on the map.\n"
"The 'id' parameter must be set to the id of the unit you are pointing to.  "
"An optional 'name' parameter can be set to bind the unit name in the case "
"the destination users don't know this unit on their map.\n"
"This expression can also be started and finished within the same pair of "
"brackets, like '[link target=\"unit\" id=109 /]' (note the slash at the "
"end).\n"
"Examples: '[l tgt=\"unit\" id=235]unit[/l]' will make the word 'unit' "
"clickable and pointing to the unit id 235.\n"
"'[l tgt=\"unit\" id=235 name=\"Warrior\" /]' will display the name of the "
"unit id 235 if known, else, the word 'Warrior'."
msgstr ""

#: data/helpdata.txt:1989
msgid ""
"Of course, the different escape sequences can be combined in the same "
"sentence, like '[i][c fg=\"blue\"]this [b]is [s]funny[c bg=\"green\"] [u]to[/"
"i] test[/b] this[/s] [/c]new[/u] feature[/c]'."
msgstr ""

#: data/helpdata.txt:1997
msgid ""
"The worklist editor is used to edit both worklists for each city (from the "
"city dialog) and global worklists. Using this editor you can create lists "
"specifying what to build in the turns to come."
msgstr ""

#: data/helpdata.txt:2001
msgid ""
"To add an item to the worklist, double-click the desired item in the list of "
"available items. You can also press the Help button to get help on the "
"selected item. Pressing Help with no item selected will display this page."
msgstr ""

#: data/helpdata.txt:2005
msgid ""
"To remove an item from the worklist simply double-click the item to remove. "
"Use the buttons below the worklist to move items up and/or down in the list."
msgstr ""

#: data/helpdata.txt:2008
msgid ""
"Keyboard shortcuts: Home to focus the worklist, End to focus the available "
"list, Up/Down arrows to select previous/next item in worklist or available "
"list, PageUp/Down to move items up/down in the worklist, Insert to insert "
"items from the available list into the worklist and Delete to delete the "
"selected item from the worklist."
msgstr ""

#: data/helpdata.txt:2014
msgid ""
"If you want to buy the unit that's first on the list, you can do that from "
"the City Overview window."
msgstr ""

#: data/helpdata.txt:2021
msgid ""
"Freeciv supports several local languages.  See the Native Language Support "
"section of the README file for instructions on how to use one of these "
"languages.\n"
"\n"
"First, check whether a localization is already in progress for your language:"
msgstr ""

#: data/helpdata.txt:2030
msgid ""
"If you would like to add a localization (translation) for your language, "
"please see the instructions at:"
msgstr ""

#: data/helpdata.txt:2035
msgid ""
"You are also welcome to send any questions to the translation mailing list:"
msgstr ""

#: data/helpdata.txt:2051
msgid ""
"Freeciv is released under the GNU General Public License (version 2 or, at "
"your option, any later version).  In short, you may copy this program "
"(including source) freely, but see the full license text below for full "
"details."
msgstr ""

#. TRANS: followed by a URL
#: data/helpdata.txt:2360
msgid ""
"If you find any bugs, then please send us a bug report.  This is best done "
"by visiting the Freeciv Bug Tracking System, at:"
msgstr ""

#: data/helpdata.txt:2365
msgid ""
"Please quote the above version information. For more information about "
"submitting bug reports see the file BUGS in the Freeciv distribution."
msgstr ""

#: data/helpdata.txt:2369
msgid ""
"To contact the developers about anything else, please email one of the "
"project's mailing lists:"
msgstr ""

#: data/helpdata.txt:2372
msgid ""
"    freeciv-dev_at_freelists.org   - public development mailing\n"
"                                     list (archives are public)\n"
"    freeciv-private_at_lists.sourceforge.net\n"
"                                   - private project administration\n"
"                                     list (for security issues, etc)"
msgstr ""

#: data/helpdata.txt:2378
msgid ""
"  Original authors:\n"
"    (they are no longer involved, please don't mail them!)"
msgstr ""

#: data/helpdata.txt:2385
msgid "  Present administrators: "
msgstr ""

#: data/helpdata.txt:2392
msgid "For more information in general, visit the Freeciv website, at:"
msgstr ""

#: data/multiplayer/buildings.ruleset:744
msgid ""
"Reduces the unhappiness caused by aggressively deployed military units owned "
"by the city by 4 under Democracy and 2 under Republic -- in other words, it "
"neutralizes the unhappiness caused by two military units. This improvement "
"has no effect under other governments."
msgstr ""

#: data/multiplayer/buildings.ruleset:1003
#: data/multiplayer/buildings.ruleset:1041
#: data/multiplayer/buildings.ruleset:1070
msgid ""
"Before you can build any spaceship parts, you must build the Apollo Program."
msgstr ""

#: data/multiplayer/buildings.ruleset:1148
#, no-c-format
msgid ""
"Increases the food resources by 100% on each farmland tile which is being "
"used around the city.  Farmland tiles are those which have been irrigated a "
"second time."
msgstr ""

#: data/multiplayer/buildings.ruleset:1226
msgid ""
"Allows you to start building spaceship parts in cities with factories "
"(assuming you have researched the necessary technologies)."
msgstr ""

#: data/multiplayer/buildings.ruleset:1252
msgid ""
"City improvements which would normally have an upkeep of 1 are free of "
"upkeep, for all your cities on the same continent."
msgstr ""

#: data/multiplayer/buildings.ruleset:1327
msgid ""
"This stunning technological achievement makes two content citizens happy in "
"all cities of all players who have researched Genetic Engineering. In the "
"unlikely event where there are not enough content citizens to benefit from "
"this effect in a city, the wonder applies to unhappy citizens (including "
"those unhappy about military activity), making each content then happy."
msgstr ""

#: data/multiplayer/buildings.ruleset:1356
msgid ""
"Gives immediate technology advance the first time it is built by each player."
msgstr ""

#: data/multiplayer/buildings.ruleset:1382
#, no-c-format
msgid ""
"Each city on the same continent may support one unit free of shield upkeep."
msgstr ""

#: data/multiplayer/buildings.ruleset:1408
#, no-c-format
msgid "Reduces corruption by 50% in all cities on the same continent."
msgstr ""

#: data/multiplayer/buildings.ruleset:1433
msgid "Works as a City Wall in all your cities on the same continent."
msgstr ""

#: data/multiplayer/buildings.ruleset:1458
msgid ""
"Makes two content citizens happy in every city on the same continent. In the "
"unlikely event where there are no content citizens to get the effect of "
"Hanging Gardens, the wonder applies to unhappy citizens (including those "
"unhappy about military activity), making each content then happy."
msgstr ""

#: data/multiplayer/buildings.ruleset:1487
msgid ""
"Works as if you had a Hydro Plant in every city on the same continent. (This "
"reduces pollution and increases the effects of Factories and Mfg. Plants.)"
msgstr ""

#: data/multiplayer/buildings.ruleset:1514
#, no-c-format
msgid ""
"Boosts science production by 100% in every city on the same continent that "
"has a University."
msgstr ""

#: data/multiplayer/buildings.ruleset:1539
msgid ""
"Makes two unhappy citizens content in every city on the same continent "
"(including citizens unhappy about military activity)."
msgstr ""

#: data/multiplayer/buildings.ruleset:1591
msgid "Upgrades two obsolete units per game turn."
msgstr ""

#: data/multiplayer/buildings.ruleset:1642
msgid ""
"All your new sea units built in cities on the same continent start with an "
"additional veteran level (this is cumulative with any Port Facility in a "
"city; with both, units are created as Hardened)."
msgstr ""

#: data/multiplayer/buildings.ruleset:1691
#, no-c-format
msgid "Increases trade output by 40% in all cities on the same continent."
msgstr ""

#: data/multiplayer/buildings.ruleset:1716
msgid ""
"Counts as having a Cathedral in each of your cities on the same continent. "
"This makes 3 unhappy citizens content in each city; however, it does not "
"affect citizens made unhappy by military activity. The discovery of Theology "
"increases the effect of a Cathedral, making an additional unhappy citizen "
"content. The discovery of Communism lessens the effect of a Cathedral, "
"reducing by one the number of unhappy citizens made content."
msgstr ""

#: data/multiplayer/buildings.ruleset:1747
msgid ""
"Makes two of your unhappy citizens content in every city with a Temple on "
"the same continent. Does not affect citizens made unhappy by military "
"activity."
msgstr ""

#: data/multiplayer/buildings.ruleset:1774
#, no-c-format
msgid ""
"The city where this wonder is built will experience rapture growth when "
"celebrating."
msgstr ""

#: data/multiplayer/buildings.ruleset:1780
msgid "The Internet"
msgstr ""

#: data/multiplayer/buildings.ruleset:1800
#, no-c-format
msgid ""
"Boosts science production in each city on the same continent with a Research "
"Lab by 100%."
msgstr ""

#: data/multiplayer/buildings.ruleset:1878
msgid ""
"All your new military land units produced in cities on the same continent "
"start with an additional veteran level (this is cumulative with any Barracks "
"building in a city; with both, units are created as Hardened)."
msgstr ""

#: data/multiplayer/buildings.ruleset:1903
msgid ""
"Creates a world senate that may prevent declarations of war in some "
"circumstances. If any player's city is in revolt for more than two turns, "
"that player's government falls."
msgstr ""

#: data/multiplayer/buildings.ruleset:1929
msgid ""
"Counts as a Police Station in every city on the same continent. (That is, "
"for each city, it reduces the unhappiness caused by aggressively deployed "
"military units owned by that city by 4 under Democracy and 2 under Republic "
"-- in other words, it neutralizes the unhappiness caused by two military "
"units per city. This wonder has no effect under other governments.)"
msgstr ""

#: data/multiplayer/game.ruleset:32
msgid "Multiplayer ruleset"
msgstr ""

#. TRANS: In the client, this is displayed alongside the contents of
#. ;    README.multiplayer, which are not localized.
#: data/multiplayer/game.ruleset:46
msgid ""
"You are playing Freeciv with rules designed for multiplayer gaming. The "
"biggest differences from the classic ruleset are that trade routes are "
"disabled, and that most wonders can be built once by each player, and affect "
"only cities on the same continent. A full description of the differences "
"from the classic ruleset can be found in README.multiplayer."
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#. TRANS: With this and other color team names, uniqueness is more
#. TRANS: important than precise translation. To see the colors, start a
#. TRANS: multiplayer game with 32 players and look at the Nations report.
#: data/multiplayer/game.ruleset:679
msgid "?team name:Red"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:681
msgid "?team name:Yellow"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:683
msgid "?team name:Blue"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:685
msgid "?team name:Purple"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:687
msgid "?team name:Orange"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:689
msgid "?team name:Magenta"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:691
msgid "?team name:Cornflower"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:693
msgid "?team name:Emerald"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:695
msgid "?team name:Salmon"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:697
msgid "?team name:Green"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:699
msgid "?team name:Burgundy"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:701
msgid "?team name:Pink"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:703
msgid "?team name:Silver"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:705
msgid "?team name:Heliotrope"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:707
msgid "?team name:Fuchsia"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:709
msgid "?team name:Azure"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:711
msgid "?team name:Gold"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:713
msgid "?team name:Khaki"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:715
msgid "?team name:Butter"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:717
msgid "?team name:Mint"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:719
msgid "?team name:Lime"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:721
msgid "?team name:Peach"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:723
msgid "?team name:Vermilion"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:725
msgid "?team name:Puce"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:727
msgid "?team name:Mustard"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:729
msgid "?team name:Aubergine"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:731
msgid "?team name:Brown"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:733
msgid "?team name:Pumpkin"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:735
msgid "?team name:Turquoise"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:737
msgid "?team name:Crimson"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:739
msgid "?team name:Lavender"
msgstr ""

#. TRANS: Name of a color; used as unique identifier for a team
#: data/multiplayer/game.ruleset:741
msgid "?team name:Cream"
msgstr ""

#: data/multiplayer/script.lua:48
#, c-format
msgid "%s boosts research; you gain the immediate advance %s."
msgstr ""

#: data/multiplayer/script.lua:53
#, c-format
msgid "%s boosts %s research; you gain the immediate advance %s."
msgstr ""

#. TRANS: 1st %s is nation or team name
#: data/multiplayer/script.lua:62
#, c-format
msgid "The %s gain %s from %s."
msgstr ""

#: data/multiplayer/script.lua:123
#, c-format
msgid ""
"Great philosophers from all the world join your civilization: you get the "
"immediate advance %s."
msgstr ""

#: data/multiplayer/script.lua:128
#, c-format
msgid ""
"Great philosophers from all the world join the %s: you get the immediate "
"advance %s."
msgstr ""

#. TRANS: first %s is nation plural or team name
#: data/multiplayer/script.lua:136
#, c-format
msgid ""
"Great philosophers from all the world join the %s: they get %s as an "
"immediate advance."
msgstr ""

#: data/multiplayer/techs.ruleset:302
msgid "Improves the effect of Amphitheaters."
msgstr ""

#: data/multiplayer/techs.ruleset:327
msgid "Having this advance decreases pollution in all your cities by 50%."
msgstr ""

#: data/multiplayer/techs.ruleset:604
msgid ""
"When you research this technology, you also get one other immediate "
"technology advance."
msgstr ""

#: data/multiplayer/techs.ruleset:849
msgid "Theory of Evolution"
msgstr ""

#: data/multiplayer/techs.ruleset:856
msgid ""
"This technology is only acquired the first time you build Darwin's Voyage."
msgstr ""

#: data/multiplayer/terrain.ruleset:1319
msgid ""
"Pollution appears on land tiles around cities with high production or "
"population. It halves all output from its tile, and contributes to the risk "
"of global warming."
msgstr ""

#: data/multiplayer/terrain.ruleset:1327
msgid ""
"Pollution from production is likely to start becoming important as your "
"civilization becomes more industrialized, giving you buildings such as "
"Factory and Power Plant which boost production. Replacing a Power Plant with "
"cleaner forms of energy -- a Hydro Plant / Hoover Dam, Nuclear Plant, or "
"Solar Plant -- will reduce pollution from production, as will a Recycling "
"Center or knowledge of Environmentalism."
msgstr ""

#: data/multiplayer/terrain.ruleset:1416
#, no-c-format
msgid ""
"Once Refrigeration is known, irrigation systems can be upgraded to farmland "
"by irrigating them a second time; if the city working the tile has a "
"Supermarket, a farmland tile provides twice as much food."
msgstr ""

#: data/multiplayer/terrain.ruleset:1443
msgid ""
"Nuclear fallout can appear on land tiles when a Nuclear unit is detonated. "
"It halves all output from its tile."
msgstr ""

#: data/multiplayer/units.ruleset:40
msgid "Infra"
msgstr ""

#: data/multiplayer/units.ruleset:40
msgid "Can build infrastructure."
msgstr ""

#: data/multiplayer/units.ruleset:485
msgid ""
"Upkeep for Settlers is in food as well as production, and a Settler can die "
"if its supporting city runs out of food. Settlers in a Republic or Democracy "
"require twice as much food per turn, and in Fundamentalist societies, three "
"times as much."
msgstr ""

#: data/multiplayer/units.ruleset:1627
msgid ""
"The Helicopter is a very powerful unit, as it can both fly and conquer "
"cities. Care must be exercised, because Helicopters lose a small amount of "
"health for every turn not spent in a city or airbase or on a Carrier, and "
"they may be attacked also by ground units."
msgstr ""

#: data/multiplayer/units.ruleset:2487
msgid ""
"A Caravan carries goods or material to help build wonders in your cities."
msgstr ""

#: data/multiplayer/units.ruleset:2490
msgid ""
"Every Caravan that is used to build a wonder will add 30 shields towards the "
"production of the wonder."
msgstr ""

#: data/multiplayer/units.ruleset:2530
msgid ""
"The Freight unit replaces the Caravan, and moves at twice the speed. Each "
"Freight used to build a wonder will add 50 shields."
msgstr ""

#: data/granularity/actions.ruleset:228
#, c-format
msgid "%sRelocate%s"
msgstr ""

#: data/granularity/buildings.ruleset:103
#, c-format
msgid ""
"With a Barracks, each new land unit built in a city will automatically have "
"Veteran status. Units in a city with Barracks heal additional 20% of their "
"maximum hitpoints each turn."
msgstr ""

#: data/granularity/buildings.ruleset:130
msgid ""
"City Walls make it easier to defend a city. They triple the defense strength "
"of units within the city against land units."
msgstr ""

#: data/granularity/buildings.ruleset:155
#, no-c-format
msgid ""
"Reduces corruption by 30% - from the computational total, that might be over "
"100% of all trade."
msgstr ""

#: data/granularity/buildings.ruleset:179
#, c-format
msgid ""
"Granary reduces famine speed by making city food storage half full after "
"city shrinks, and speeds up city growth by making the food storage 10% full "
"after city grows."
msgstr ""

#: data/granularity/buildings.ruleset:186
msgid "Housing"
msgstr ""

#: data/granularity/buildings.ruleset:203
msgid "Space for people to live allows settlements to grow one size bigger."
msgstr ""

#: data/granularity/buildings.ruleset:226
msgid ""
"Increases science output by 50%, 75% if Science known. Produces two points "
"of history each turn, three points if Literature known."
msgstr ""

#: data/granularity/buildings.ruleset:251
msgid "Increases gold output by 50%. Increases luxury output by 30%."
msgstr ""

#: data/granularity/buildings.ruleset:257
msgid "Sacred Grove"
msgstr ""

#: data/granularity/buildings.ruleset:275
#: data/granularity/buildings.ruleset:301
msgid ""
"Makes one unhappy citizen content. Does not affect citizens made unhappy by "
"military activity."
msgstr ""

#: data/granularity/buildings.ruleset:278
msgid "Produces one point of history each turn."
msgstr ""

#: data/granularity/buildings.ruleset:304
msgid "Produces two points of history each turn."
msgstr ""

#: data/granularity/buildings.ruleset:309
msgid "Central Rock Pile"
msgstr ""

#: data/granularity/buildings.ruleset:327
msgid ""
"This Rock Pile marks the spot where your people first settled, and found a "
"city. Increases city center food production by 100. It marks your capital "
"city until you have more fitting building to do so."
msgstr ""

#: data/granularity/buildings.ruleset:334
msgid "Throne"
msgstr ""

#: data/granularity/buildings.ruleset:352
msgid "City with your throne is your capital city."
msgstr ""

#: data/granularity/buildings.ruleset:376
msgid "Palace reduces corruption in the empire and gives +3 history each turn."
msgstr ""

#: data/granularity/buildings.ruleset:381
msgid "Quarry"
msgstr ""

#: data/granularity/buildings.ruleset:399
msgid "Quarry produces 300 infrapoints per turn."
msgstr ""

#: data/granularity/buildings.ruleset:404
msgid "Stone Circle"
msgstr ""

#: data/granularity/buildings.ruleset:422
msgid ""
"Stone Circle produces two points of history per turn for each city, five "
"points for the city its located at."
msgstr ""

#: data/granularity/buildings.ruleset:428
msgid "Gather Wood"
msgstr ""

#: data/granularity/buildings.ruleset:443
msgid ""
"This is not a normal improvement. Instead, setting a city's production to "
"this means its shield production is converted to infra points."
msgstr ""

#: data/granularity/cities.ruleset:48
msgid "Generic"
msgstr ""

#: data/granularity/cities.ruleset:49
msgid "?gspecialist:G"
msgstr ""

#: data/granularity/cities.ruleset:57
msgid "Philosopher"
msgstr ""

#: data/granularity/cities.ruleset:58
msgid "?specialist:P"
msgstr ""

#: data/granularity/game.ruleset:32
msgid "Granularity"
msgstr ""

#: data/granularity/game.ruleset:44
msgid ""
"Values in this ruleset have a high granularity. Rules are less subject to "
"integer math peculiarities than in standard rulesets.\n"
"THIS RULESET IS STILL IN DEVELOPMENT, NOT BALANCED NOR COMPLETE."
msgstr ""

#: data/granularity/game.ruleset:467
msgid "Your explorers are best in the world, and gain a longer vision range."
msgstr ""

#: data/granularity/governments.ruleset:80
msgid ""
"Anarchy happens between government changes. No new cities can be acquired "
"during anarchy."
msgstr ""

#: data/granularity/governments.ruleset:102
msgid ""
"The initial form of government. Under tribalism the maximum nation size is "
"five cities."
msgstr ""

#: data/granularity/governments.ruleset:124
msgid ""
"Compared to tribalism, despotism gives some more power to the leader. It's "
"possible acquire up to ten cities."
msgstr ""

#: data/granularity/governments.ruleset:144
#, c-format
msgid "?female:Queen %s"
msgstr ""

#: data/granularity/governments.ruleset:146
msgid "It's possible to acquire more than ten cities."
msgstr ""

#: data/granularity/governments.ruleset:179
msgid "Farming Time"
msgstr ""

#: data/granularity/governments.ruleset:185
#, no-c-format
msgid ""
"People take time from the production work to the farming work. Each step "
"increases food output by 10%, and reduces shields output by 10%."
msgstr ""

#: data/granularity/governments.ruleset:191
msgid "Offensive Strategies"
msgstr ""

#: data/granularity/governments.ruleset:202
#, no-c-format
msgid ""
"Gear your military training, and whole nation, towards offensive strategies, "
"at the cost of defensive ones. Each step gives +5% bonus for attack, and -5% "
"penalty for defense. Once the policy has been set, it cannot be changed "
"again before five turns has passed - it takes time to align entire nation "
"with such decisions."
msgstr ""

#: data/granularity/styles.ruleset:29
msgid "?style:Generic"
msgstr ""

#: data/granularity/styles.ruleset:50
msgid "?citystyle:Generic"
msgstr ""

#: data/granularity/techs.ruleset:114
msgid "Agriculture"
msgstr ""

#: data/granularity/techs.ruleset:120
msgid "Agriculture allows placing irrigation."
msgstr ""

#: data/granularity/techs.ruleset:129
msgid ""
"Abstract symbols to mark things make it possible to adjust tax/science/lux "
"rates more freely."
msgstr ""

#: data/granularity/techs.ruleset:135
msgid "Animal Taming"
msgstr ""

#: data/granularity/techs.ruleset:144
msgid "Archery"
msgstr ""

#: data/granularity/techs.ruleset:153
msgid "Architecture"
msgstr ""

#: data/granularity/techs.ruleset:162
msgid "Art"
msgstr ""

#: data/granularity/techs.ruleset:180
msgid "Bronze Weapons"
msgstr ""

#: data/granularity/techs.ruleset:189
msgid "Calendar"
msgstr ""

#: data/granularity/techs.ruleset:195
msgid "Allows nations to agree on fixed length ceasefire."
msgstr ""

#: data/granularity/techs.ruleset:200
msgid "Carving"
msgstr ""

#: data/granularity/techs.ruleset:206
msgid "Boats can be carved from wood."
msgstr ""

#: data/granularity/techs.ruleset:209
msgid "Cave Painting"
msgstr ""

#: data/granularity/techs.ruleset:215
msgid "Cave Paintings record hunting and fights."
msgstr ""

#: data/granularity/techs.ruleset:227
msgid "Combat Practice"
msgstr ""

#: data/granularity/techs.ruleset:233
msgid "Also humans can be trained."
msgstr ""

#: data/granularity/techs.ruleset:247
msgid "Counting"
msgstr ""

#: data/granularity/techs.ruleset:253
msgid "Allows collecting taxes without miscalculation penalties."
msgstr ""

#: data/granularity/techs.ruleset:264
msgid "Multiplies culture output by 1.5."
msgstr ""

#: data/granularity/techs.ruleset:275
msgid ""
"Makes it possible for diplomatic units to bribe opponents. Makes it possible "
"to agree on gold transfer as part of diplomatic treaties."
msgstr ""

#: data/granularity/techs.ruleset:281
msgid "Deception"
msgstr ""

#: data/granularity/techs.ruleset:305
msgid "Makes it possible to upgrade units in cities."
msgstr ""

#: data/granularity/techs.ruleset:316
msgid ""
"With fire, there can be a place to live permanently. Allows settlements to "
"grow two sizes bigger."
msgstr ""

#: data/granularity/techs.ruleset:322
msgid "Fishing"
msgstr ""

#: data/granularity/techs.ruleset:328
msgid "Makes it possible to use Oceanic tiles."
msgstr ""

#: data/granularity/techs.ruleset:337
msgid "First flying machines."
msgstr ""

#: data/granularity/techs.ruleset:340
msgid "Food Preservation"
msgstr ""

#: data/granularity/techs.ruleset:349
msgid "Geometry"
msgstr ""

#: data/granularity/techs.ruleset:367
msgid "Herbs"
msgstr ""

#: data/granularity/techs.ruleset:373
#, c-format
msgid ""
"Makes units that do not move during the turn to heal additional 10% of their "
"maximum hitpoints. Outside cities that might be the only healing they do."
msgstr ""

#: data/granularity/techs.ruleset:385
msgid "Make iron available."
msgstr ""

#: data/granularity/techs.ruleset:399
msgid "Literature"
msgstr ""

#: data/granularity/techs.ruleset:405
msgid ""
"Player knowing the Literature tech get the benegit of Tech Leakage from "
"other players. If other players know techs that the Tech Leakage receiving "
"player does not, some bulbs leak per tech per player each turn."
msgstr ""

#: data/granularity/techs.ruleset:418
msgid ""
"If both parties know this advance, Maps and Seamaps can be exchanged between "
"players."
msgstr ""

#: data/granularity/techs.ruleset:438
msgid ""
"Advancement of medicine allows people to live in higher density. Allows "
"settlements to grow two sizes bigger."
msgstr ""

#: data/granularity/techs.ruleset:444
msgid "Military Constructs"
msgstr ""

#: data/granularity/techs.ruleset:453 tools/manual/manual_terrain.c:51
msgid "Mining"
msgstr ""

#: data/granularity/techs.ruleset:471
msgid "Plow"
msgstr ""

#: data/granularity/techs.ruleset:477
msgid "Make Irrigation fully effective."
msgstr ""

#: data/granularity/techs.ruleset:482
msgid "Policing"
msgstr ""

#: data/granularity/techs.ruleset:498
#, no-c-format
msgid ""
"As food can be stored, granary is set to 15% full when city grows or 25% "
"full when city shrinks."
msgstr ""

#: data/granularity/techs.ruleset:504
msgid "Road Building"
msgstr ""

#: data/granularity/techs.ruleset:510
msgid "Allows build actual roads."
msgstr ""

#: data/granularity/techs.ruleset:513
msgid "Rituals"
msgstr ""

#: data/granularity/techs.ruleset:519
msgid ""
"Provides a morale boost increasing both attack and defense values of units "
"by 20%."
msgstr ""

#: data/granularity/techs.ruleset:524
msgid "Rope"
msgstr ""

#: data/granularity/techs.ruleset:533
msgid "Sailing"
msgstr ""

#: data/granularity/techs.ruleset:539
msgid "Increases speed of sea-going vessels by 1."
msgstr ""

#: data/granularity/techs.ruleset:550
msgid "Enables philosophers specialist type. Libraries provide more science."
msgstr ""

#: data/granularity/techs.ruleset:565
msgid "Siege Engines"
msgstr ""

#: data/granularity/techs.ruleset:574
msgid "Spirits"
msgstr ""

#: data/granularity/techs.ruleset:580
msgid ""
"Belief in natural spirits is the first step in Religious tech tree branch."
msgstr ""

#: data/granularity/techs.ruleset:585
msgid "Strategies"
msgstr ""

#: data/granularity/techs.ruleset:591
msgid "Makes it possible to adjust Offensive Strategies policy."
msgstr ""

#: data/granularity/techs.ruleset:602
msgid ""
"With carts it's possible to bring produce and resources longer distance "
"away. Increases city radius."
msgstr ""

#: data/granularity/techs.ruleset:608
msgid "Tools"
msgstr ""

#: data/granularity/techs.ruleset:614
msgid ""
"Anything can be done with right tools. Allows more efficient use of "
"production resources."
msgstr ""

#: data/granularity/techs.ruleset:620
msgid "Trenches"
msgstr ""

#: data/granularity/techs.ruleset:626
msgid "Allows units to fortify."
msgstr ""

#: data/granularity/terrain.ruleset:544 server/ruleset/ruleload.c:3136
msgid "?gui_type:Build Type A Base"
msgstr ""

#: data/granularity/terrain.ruleset:547 server/ruleset/ruleload.c:3141
msgid "?gui_type:Build Type B Base"
msgstr ""

#: data/granularity/terrain.ruleset:696
msgid ""
"Irrigation increases tile food production. Full bonus is achieved only when "
"player also knows the Plow tech, otherwise only 3/4 of the bonus is "
"effective."
msgstr ""

#: data/granularity/terrain.ruleset:703
msgid "Nets"
msgstr ""

#: data/granularity/terrain.ruleset:724
msgid "Nets increase ocean tile food production."
msgstr ""

#: data/granularity/terrain.ruleset:748
msgid "Mine increases tile shield production."
msgstr ""

#: data/granularity/terrain.ruleset:774
#, c-format
msgid "Simplest of military castles, Fort provides just 35% defense bonus."
msgstr ""

#: data/granularity/terrain.ruleset:779
msgid "Path"
msgstr ""

#: data/granularity/terrain.ruleset:801
msgid "Path is the simplest road type, buildable from the beginning."
msgstr ""

#: data/granularity/terrain.ruleset:846
msgid ""
"Any land terrain type may have a River on it. Land units may move along a "
"River (but not diagonally) for fast travel."
msgstr ""

#: data/granularity/terrain.ruleset:865
msgid ""
"Adds +200 to the tile shield output. Becomes visible and usable by the Iron "
"Working tech."
msgstr ""

#: data/granularity/terrain.ruleset:871
msgid "Generic Resource"
msgstr ""

#: data/granularity/units.ruleset:32
msgid "Defenseless"
msgstr ""

#: data/granularity/units.ruleset:32
msgid "Can be captured by any military unit."
msgstr ""

#: data/granularity/units.ruleset:34
msgid "Gets explorer unit bonuses."
msgstr ""

#. TRANS: terrain class: used adjectivally
#: data/granularity/units.ruleset:129 gen_headers/enums/terrain_enums.def:11
msgid "Land"
msgstr ""

#: data/granularity/units.ruleset:135
msgid "ShallowSea"
msgstr ""

#: data/granularity/units.ruleset:141
msgid "Air"
msgstr ""

#: data/granularity/units.ruleset:393
msgid "Nomad"
msgstr ""

#: data/granularity/units.ruleset:420
msgid ""
"Nomads can both fight and found new cities, but unlike specialized units "
"they cost two population points to build."
msgstr ""

#: data/granularity/units.ruleset:456
msgid "Warriors are the first unit specialized in war."
msgstr ""

#: data/granularity/units.ruleset:491
msgid "Phalanx is a good defender for your early cities."
msgstr ""

#: data/granularity/units.ruleset:526
msgid "Legion is fairly good both at defending and attacking. "
msgstr ""

#: data/granularity/units.ruleset:531
msgid "Hunters"
msgstr ""

#: data/granularity/units.ruleset:561
msgid ""
"Hunters and their dogs can mostly provide upkeep for themselves, not "
"requiring as much of it from their homecity."
msgstr ""

#: data/granularity/units.ruleset:567
msgid "Mercenaries"
msgstr ""

#: data/granularity/units.ruleset:597
msgid ""
"Mercenaries are not bound to march under specific flag, but can be serving "
"any master."
msgstr ""

#: data/granularity/units.ruleset:632
msgid "Powerful attack unit."
msgstr ""

#: data/granularity/units.ruleset:667
msgid "Horsemen are the first fast unit."
msgstr ""

#: data/granularity/units.ruleset:703
msgid ""
"Catapults are the first bombarding unit and it can also destroy buildings."
msgstr ""

#: data/granularity/units.ruleset:708
msgid "Bounty Hunter"
msgstr ""

#: data/granularity/units.ruleset:738
msgid "Bounty Hunters are able to capture all enemy units."
msgstr ""

#: data/granularity/units.ruleset:774
msgid "Unit capable of bombing enemy cities, and more."
msgstr ""

#: data/granularity/units.ruleset:808
msgid "Settlers are specialized in founding new cities."
msgstr ""

#: data/granularity/units.ruleset:843
msgid ""
"Workers have the ability to transform terrain by cutting and planting trees "
"and plants."
msgstr ""

#: data/granularity/units.ruleset:849
msgid "Boats"
msgstr ""

#: data/granularity/units.ruleset:880
msgid "Boats carved from logs. They cannot sail off the coast."
msgstr ""

#: data/granularity/units.ruleset:917
msgid ""
"First boat type able to leave the coastline, but still restricted to sail on "
"shallow oceans only."
msgstr ""

#: data/granularity/units.ruleset:923
msgid "Emissary"
msgstr ""

#: data/granularity/units.ruleset:953
msgid "Diplomatic unit."
msgstr ""

#: data/nation/american.ruleset:8
msgid ""
"The United States of America achieved its independence from Great Britain "
"after a revolution in 1776-1783 CE. Its constitution was proclaimed in 1789, "
"making the country one of the first modern representative republics. The "
"United States then started to expand its territory, first on the North "
"American mainland and later also overseas. By the 20th century the country "
"had become a world superpower; its cultural, economic and political "
"influence on the rest of the world is enormous."
msgstr ""

#: data/nation/animals.ruleset:5
msgid "Animal Kingdom"
msgstr ""

#: data/nation/animals.ruleset:6
msgid "?plural:Animals"
msgstr ""

#: data/nation/animals.ruleset:8
msgid ""
"Before civilization claimed the lands, ancient man had to survive the "
"wilderness with all kinds of dangerous animals."
msgstr ""

#: data/nation/apache.ruleset:5
msgid "Apache"
msgstr ""

#: data/nation/apache.ruleset:6
msgid "?plural:Apaches"
msgstr ""

#: data/nation/apache.ruleset:8
msgid ""
"The Apaches are a group of Athabascan speaking Indian tribes living in "
"Arizona, New Mexico and Oklahoma. Apache groups include the Western, "
"Chiricahua, Mescalero, Jicarilla, Lipan and Plains Apache. They came from "
"the Far North around 1000 CE. The Apache are known as fierce warriors. In "
"the 19th century it took the United States half a century to subdue them."
msgstr ""

#: data/nation/apache.ruleset:27
#, c-format
msgid "Great Shaman %s"
msgstr ""

#: data/nation/apache.ruleset:27
#, c-format
msgid "?female:Great Shaman %s"
msgstr ""

#: data/nation/arab.ruleset:5
msgid "Arab"
msgstr ""

#: data/nation/arab.ruleset:6
msgid "?plural:Arabs"
msgstr ""

#: data/nation/arab.ruleset:8
msgid "The Arab/Islamic civilization of 622 to 1495 CE."
msgstr ""

#: data/nation/arab.ruleset:23
#, c-format
msgid "Sheikh %s"
msgstr ""

#: data/nation/arab.ruleset:23
#, c-format
msgid "Shaykha %s"
msgstr ""

#: data/nation/arab.ruleset:24
#, c-format
msgid "Vizier %s"
msgstr ""

#: data/nation/arab.ruleset:24
#, c-format
msgid "?female:Vizier %s"
msgstr ""

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:27
#: data/nation/turk.ruleset:32
#, c-format
msgid "Caliph %s"
msgstr ""

#: data/nation/arab.ruleset:25 data/nation/songhai.ruleset:27
#: data/nation/turk.ruleset:32
#, c-format
msgid "Calipha %s"
msgstr ""

#: data/nation/austrian.ruleset:5
msgid "Austrian"
msgstr ""

#: data/nation/austrian.ruleset:6
msgid "?plural:Austrians"
msgstr ""

#. TRANS: Legend for nation in "core" set
#: data/nation/austrian.ruleset:9
msgid ""
"The origins of Austria date back to the time of the Roman Empire when a "
"Celtic kingdom was conquered by the Romans in approximately 15 BCE, and "
"later became Noricum, a Roman province, in the mid 1st century CE - an area "
"which mostly encloses today's Austria. In 788 CE, the Frankish king "
"Charlemagne conquered the area, and introduced Christianity. Under the "
"native Habsburg dynasty, Austria became one of the great powers of Europe. "
"In 1867, the Austrian Empire was reformed into Austria-Hungary. The Austro-"
"Hungarian Empire collapsed in 1918 with the end of World War I. After "
"establishing the First Austrian Republic in 1919, Austria joined Nazi "
"Germany in the Anschluss in 1938. This lasted until the end of World War II "
"in 1945, after which Austria was occupied by the Allies."
msgstr ""

#: data/nation/austrian.ruleset:49
#, c-format
msgid "Archduke %s"
msgstr ""

#: data/nation/austrian.ruleset:49
#, c-format
msgid "Archduchess %s"
msgstr ""

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, c-format
msgid "Kaiser %s"
msgstr ""

#: data/nation/austrian.ruleset:50 data/nation/german.ruleset:36
#, c-format
msgid "Kaiserin %s"
msgstr ""

#: data/nation/austrian.ruleset:52 data/nation/french.ruleset:44
#: data/nation/italian.ruleset:44 data/nation/polish.ruleset:37
#: data/nation/portuguese.ruleset:32 data/nation/spanish.ruleset:43
#, c-format
msgid "Mother Superior %s"
msgstr ""

#: data/nation/babylonian.ruleset:8
msgid ""
"Babylon was the dominant city of Mesopotamia from the 18th to 7th centuries "
"BCE under a succession of peoples including Amorites, Kassites, Assyrians, "
"and Chaldeans."
msgstr ""

#: data/nation/brazilian.ruleset:5
msgid "Brazilian"
msgstr ""

#: data/nation/brazilian.ruleset:6
msgid "?plural:Brazilians"
msgstr ""

#: data/nation/brazilian.ruleset:8
msgid ""
"Brazil was founded as a colony of Portugal but became independent in 1822 as "
"a result of Portugal's occupation by Napoleonic France. The country was "
"first established as an empire under the exiled Portuguese royal family. The "
"empire lasted until the establishment of a republican government in 1889."
msgstr ""

#: data/nation/brazilian.ruleset:31 data/nation/chinese.ruleset:30
#, c-format
msgid "Chairwoman %s"
msgstr ""

#: data/nation/brazilian.ruleset:32
#, c-format
msgid "Director-President %s"
msgstr ""

#: data/nation/brazilian.ruleset:32
#, c-format
msgid "?female:Director-President %s"
msgstr ""

#: data/nation/byzantium.ruleset:5
msgid "Byzantine"
msgstr ""

#: data/nation/byzantium.ruleset:6
msgid "?plural:Byzantines"
msgstr ""

#: data/nation/byzantium.ruleset:8
msgid ""
"At the time of the decline of the old Roman empire, the Emperor Constantine "
"moved the empire's capital to Byzantium and formed a new empire mostly known "
"as the Eastern Roman empire or the Byzantine empire. This empire lasted "
"until 1453 when its capital fell to the Ottomans. At the time of Justinian "
"I, the Byzantines controlled nearly all of the Middle East, northern Africa, "
"Italy, and parts of Spain."
msgstr ""

#: data/nation/carthaginian.ruleset:8
msgid ""
"The Carthaginians, descendants of Phoenician traders, ran a naval empire in "
"the Mediterranean from the 5th to 2nd centuries BCE. Carthage was destroyed "
"by Rome in 146 BCE."
msgstr ""

#: data/nation/carthaginian.ruleset:23
#, c-format
msgid "Judge %s"
msgstr ""

#: data/nation/carthaginian.ruleset:23
#, c-format
msgid "?female:Judge %s"
msgstr ""

#: data/nation/cherokee.ruleset:5
msgid "Cherokee"
msgstr ""

#: data/nation/cherokee.ruleset:6
msgid "?plural:Cherokees"
msgstr ""

#: data/nation/cherokee.ruleset:8
msgid ""
"The Cherokee nation is the largest Native American nation in North America "
"today."
msgstr ""

#: data/nation/chinese.ruleset:8
msgid ""
"China is the oldest major civilization that is still in existence today, "
"with written records dating back over 3,500 years. After first being unified "
"by the Qin dynasty in 221 BCE, China alternated between periods of unity and "
"disunity, and was occasionally conquered by external ethnicities. Today, the "
"People's Republic of China, established by the Communists in 1949, occupies "
"the mainland, while the former Nationalist government of the Republic of "
"China governs the island of Taiwan."
msgstr ""

#: data/nation/danish.ruleset:5
msgid "Danish"
msgstr ""

#: data/nation/danish.ruleset:6
msgid "?plural:Danes"
msgstr ""

#: data/nation/danish.ruleset:8
msgid ""
"The founding of the Danish kingdom is generally assigned to the reign of "
"Harald Bl\303\245tand, who unified what is now Denmark between 958 CE and "
"988 CE."
msgstr ""

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, c-format
msgid "Earl %s"
msgstr ""

#: data/nation/danish.ruleset:34 data/nation/swedish.ruleset:34
#: data/nation/viking.ruleset:29
#, c-format
msgid "?female:Earl %s"
msgstr ""

#: data/nation/dutch.ruleset:5
msgid "Dutch"
msgstr ""

#: data/nation/dutch.ruleset:6
msgid "?plural:Dutch"
msgstr ""

#: data/nation/dutch.ruleset:8
msgid ""
"When the Holy Roman Emperor sentenced the entire population to death, the "
"people of the Netherlands revolted and declared themselves independent, "
"forming the Union of Utrecht in 1579. The Netherlands grew to be a dominant "
"maritime and economic power in the 17th century."
msgstr ""

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, c-format
msgid "Prince %s"
msgstr ""

#: data/nation/dutch.ruleset:39 data/nation/polish.ruleset:36
#: data/nation/russian.ruleset:49
#, c-format
msgid "Princess %s"
msgstr ""

#: data/nation/dutch.ruleset:41
#, c-format
msgid "Stadtholder %s"
msgstr ""

#: data/nation/dutch.ruleset:41
#, c-format
msgid "Stadtholdress %s"
msgstr ""

#: data/nation/egyptian.ruleset:8
msgid ""
"Egypt was the second-oldest of the world's civilizations.  Since ancient "
"times it has been unusually urbanized, supporting a large population on silt "
"deposited by the annual floodings of the Nile."
msgstr ""

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, c-format
msgid "Pretender %s"
msgstr ""

#: data/nation/english.ruleset:27 data/nation/russian.ruleset:48
#: data/nation/spanish.ruleset:41
#, c-format
msgid "?female:Pretender %s"
msgstr ""

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, c-format
msgid "Lord %s"
msgstr ""

#: data/nation/english.ruleset:28 data/nation/mayan.ruleset:27
#, c-format
msgid "Lady %s"
msgstr ""

#: data/nation/english.ruleset:29 data/nation/polish.ruleset:37
#, c-format
msgid "Bishop %s"
msgstr ""

#: data/nation/english.ruleset:29
#, c-format
msgid "?female:Bishop %s"
msgstr ""

#: data/nation/ethiopian.ruleset:5
msgid "Ethiopian"
msgstr ""

#: data/nation/ethiopian.ruleset:6
msgid "?plural:Ethiopians"
msgstr ""

#: data/nation/ethiopian.ruleset:8
msgid ""
"Ethiopia is the oldest nation in Africa and the only one to remain "
"independent during European colonialism."
msgstr ""

#: data/nation/french.ruleset:8
msgid ""
"France has long been a major power in Europe. French conquerors like Emperor "
"Napoleon and King Charlemagne united large parts of Europe under the French "
"flag. The country also built the world's second largest colonial empire. The "
"French kingdom first came into existence when it grew out of the western "
"part of the Frankish empire during the High Middle Ages. France - and indeed "
"the world - was shaken on its foundations by the French Revolution of 1789."
msgstr ""

#: data/nation/french.ruleset:41
#, c-format
msgid "Citizen %s"
msgstr ""

#: data/nation/french.ruleset:41
#, c-format
msgid "?female:Citizen %s"
msgstr ""

#: data/nation/french.ruleset:43
#, c-format
msgid "Premiere %s"
msgstr ""

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, c-format
msgid "Elder %s"
msgstr ""

#: data/nation/greek.ruleset:25 data/nation/mayan.ruleset:28
#: data/nation/zulu.ruleset:39
#, c-format
msgid "?female:Elder %s"
msgstr ""

#: data/nation/hittite.ruleset:5
msgid "Hittite"
msgstr ""

#: data/nation/hittite.ruleset:6
msgid "?plural:Hittites"
msgstr ""

#: data/nation/hittite.ruleset:8
msgid ""
"The Hittite kingdom lasted from about 1680 BCE to about 1180 BCE. They were "
"the first civilization to discover iron working. At its height, they "
"controlled central Anatolia, north-western Syria and Mesopotamia down to "
"Babylon."
msgstr ""

#: data/nation/hunnic.ruleset:5
msgid "Hunnic"
msgstr ""

#: data/nation/hunnic.ruleset:6
msgid "?plural:Huns"
msgstr ""

#: data/nation/hunnic.ruleset:8
msgid ""
"The European Huns were an ancient tribal confederation who first appeared in "
"the 4th century. The Huns inhabited the Eurasian steppes and were known as "
"formidable horse archers. In the fifth century CE they created a powerful "
"military empire under the leadership of Attila, famous for his campaigns "
"against the Roman Empire. Attila died in 453, and the empire fell apart one "
"year later. The origins of the Huns are still a matter of dispute; they have "
"long been associated with the Xiongnu mentioned in Chinese sources, but that "
"link has still not been unequivocally proven. Hunnic ethnic relations and "
"language are likewise controversial."
msgstr ""

#: data/nation/inca.ruleset:5
msgid "Inca"
msgstr ""

#: data/nation/inca.ruleset:6
msgid "?plural:Incas"
msgstr ""

#: data/nation/inca.ruleset:9
msgid ""
"The Inca were an Amerind people of the Northern Andes who conquered an "
"empire stretching along the west coast of South America from what is now "
"southern Chile nearly to the Equator. They had the bad timing to do it just "
"a few decades before the Spanish conquistadors arrived in their part of the "
"world in the 1530s CE. In that short time frame, the Inca were able to build "
"over 15,000 km of roads throughout their realm. Their state was the largest "
"in the Americas prior to the Spanish conquest and was maintained through a "
"complex, hierarchical and pragmatic administrative system. They were, "
"however, wracked as many kingdoms have been by crises of succession. When "
"the Spanish arrived, the Inca were in the middle of one such crisis - the "
"war between Atawallpa and Waskhar. They were the sons of the late ruler "
"Wayna Qhapaq, who had died from disease - likely smallpox - that was "
"sweeping through the land."
msgstr ""

#: data/nation/inca.ruleset:35
#, c-format
msgid "Inka %s"
msgstr ""

#: data/nation/inca.ruleset:35
#, c-format
msgid "Qoya %s"
msgstr ""

#: data/nation/inca.ruleset:36
#, c-format
msgid "Sapa Inka %s"
msgstr ""

#: data/nation/inca.ruleset:36
#, c-format
msgid "Sapa Qoya %s"
msgstr ""

#: data/nation/indian.ruleset:8
msgid ""
"The Republic of India was created in 1950 following a non-violent "
"independence movement led by Mahatma Gandhi. With more than a billion "
"inhabitants it is the world's second most populous country as well as the "
"world's largest democracy."
msgstr ""

#: data/nation/indonesian.ruleset:5
msgid "Indonesian"
msgstr ""

#: data/nation/indonesian.ruleset:6
msgid "?plural:Indonesians"
msgstr ""

#: data/nation/indonesian.ruleset:8
msgid ""
"Indonesia is a large country on the Malay Archipelago with central "
"government on the island of Java. The country has a Muslim majority and is "
"one of the most populous in the world."
msgstr ""

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, c-format
msgid "Sultan %s"
msgstr ""

#: data/nation/indonesian.ruleset:21 data/nation/turk.ruleset:31
#, c-format
msgid "Sultana %s"
msgstr ""

#: data/nation/indonesian.ruleset:22
#, c-format
msgid "Imam %s"
msgstr ""

#: data/nation/indonesian.ruleset:22
#, c-format
msgid "Imama %s"
msgstr ""

#: data/nation/iroquois.ruleset:5
msgid "Iroquois"
msgstr ""

#: data/nation/iroquois.ruleset:6
msgid "?plural:Iroquois"
msgstr ""

#: data/nation/iroquois.ruleset:8
msgid ""
"The Iroquois Confederacy - known as Haudenosaunee in their own language - "
"was a North American group of nations with common language and culture. They "
"were based in what is now upstate New York and consisted originally of five "
"nations: Seneca, Cayuga, Onondaga, Oneida and Mohawk. The confederacy had a "
"written constitution and a currency system making them the most advanced "
"state in North America upon the arrival of the Europeans."
msgstr ""

#: data/nation/italian.ruleset:5
msgid "Italian"
msgstr ""

#: data/nation/italian.ruleset:6
msgid "?plural:Italians"
msgstr ""

#: data/nation/italian.ruleset:8
msgid ""
"The Italian nation was unified in 1870 CE after decades of campaigning by "
"indigenous nationalists. It was a monarchy under the House of Savoy until "
"1922, then a fascist state until 1945 after which democracy was restored by "
"the World War II victors."
msgstr ""

#: data/nation/italian.ruleset:43
#, c-format
msgid "Duce %s"
msgstr ""

#: data/nation/italian.ruleset:43
#, c-format
msgid "Ducezza %s"
msgstr ""

#: data/nation/japanese.ruleset:8
msgid ""
"According to traditional Japanese mythology, Japan was founded in the 7th "
"century BCE by the ancestral Emperor Jimmu."
msgstr ""

#: data/nation/khmer.ruleset:5
msgid "Khmer"
msgstr ""

#: data/nation/khmer.ruleset:6
msgid "?plural:Khmers"
msgstr ""

#: data/nation/khmer.ruleset:8
msgid ""
"The Khmer Empire, established in 802 CE, dominated Southeast Asia for many "
"centuries during the Middle Ages. Heavily influenced by Indian culture, the "
"Khmers were great builders who erected innumerable stone temples to Hindu "
"deities. The Khmers today are the majority ethnicity of Cambodia."
msgstr ""

#: data/nation/korean.ruleset:5
msgid "Korean"
msgstr ""

#: data/nation/korean.ruleset:6
msgid "?plural:Koreans"
msgstr ""

#: data/nation/korean.ruleset:8
msgid ""
"According to legend, the first Korean kingdom was founded in prehistory by "
"the ancestral Tangun in southern Manchuria. The Korean kingdoms were united "
"in 668 by king Munmu. Today the Korean peninsula is divided into two states, "
"North and South Korea, as a result of the stalemate after the Korean war in "
"1953."
msgstr ""

#: data/nation/mali.ruleset:5
msgid "Mali"
msgstr ""

#: data/nation/mali.ruleset:6
msgid "?plural:Malis"
msgstr ""

#: data/nation/mali.ruleset:8
msgid ""
"Sub-Saharan Africa has been a cultural and ethnical melting pot for "
"millennia. In medieval times, the region was home to a succession of empires "
"called the Sahelian kingdoms. Of these, the Islamic Mali Empire was the most "
"influential. This empire reigned from the 14th to the 17th century and was "
"famed for its wealth and benevolent kings. The modern Republic of Mali "
"derives its name from this empire."
msgstr ""

#. TRANS: Mansa = King of kings
#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:28
#, c-format
msgid "Mansa %s"
msgstr ""

#: data/nation/mali.ruleset:28 data/nation/songhai.ruleset:28
#, c-format
msgid "?female:Mansa %s"
msgstr ""

#: data/nation/mayan.ruleset:5
msgid "Mayan"
msgstr ""

#: data/nation/mayan.ruleset:6
msgid "?plural:Mayas"
msgstr ""

#: data/nation/mayan.ruleset:8
msgid ""
"The Mayans were a Mesoamerican civilization. They are famous for building "
"great pyramids and palaces in the jungle."
msgstr ""

#: data/nation/persian.ruleset:8
msgid ""
"The first Persian (Achaemenid) Empire lasted from 550 BCE to 330 BCE; the "
"second (Sassanid) from 226 CE to 642 CE."
msgstr ""

#: data/nation/persian.ruleset:24
#, c-format
msgid "Satrap %s"
msgstr ""

#: data/nation/persian.ruleset:24
#, c-format
msgid "?female:Satrap %s"
msgstr ""

#: data/nation/polish.ruleset:5
msgid "Polish"
msgstr ""

#: data/nation/polish.ruleset:6
msgid "?plural:Poles"
msgstr ""

#: data/nation/polish.ruleset:8
msgid ""
"The Polish state was formed about a millennium ago, and reached its Golden "
"Age near the end of the 16th century."
msgstr ""

#: data/nation/polynesian.ruleset:5
msgid "Polynesian"
msgstr ""

#: data/nation/polynesian.ruleset:6
msgid "?plural:Polynesians"
msgstr ""

#: data/nation/polynesian.ruleset:8
msgid ""
"Polynesian culture stretches from Hawaii to New Zealand to Easter Island and "
"covers all the islands in between."
msgstr ""

#: data/nation/portuguese.ruleset:5
msgid "Portuguese"
msgstr ""

#: data/nation/portuguese.ruleset:6
msgid "?plural:Portuguese"
msgstr ""

#: data/nation/portuguese.ruleset:8
msgid ""
"Portugal was originally a Castillian county that achieved independence. "
"After finishing it's reconquista in 1249, Portugal founded the first of the "
"great mercantile empires in the 1400s on the shipbuilding advances funded by "
"Prince Henry the Navigator."
msgstr ""

#: data/nation/portuguese.ruleset:31
#, c-format
msgid "Count %s"
msgstr ""

#: data/nation/portuguese.ruleset:31
#, c-format
msgid "Countess %s"
msgstr ""

#: data/nation/roman.ruleset:8
msgid ""
"Rome was, in legend, founded by Romulus in 753 BCE. At its height, Rome "
"controlled much of Europe, northern Africa and the Near East. Roman culture "
"adopted much of the civilizations it conquered, such as the Greeks and "
"Etruscans, and forms one of the bases of the Western culture. Even today, "
"Roman influence in fields such as law, philosophy and language remains "
"enormous. The Roman civilization spanned more than a millennium; first as a "
"kingdom, later as a republic and then from 27 BCE onward as an empire. The "
"empire was split in the 4th century CE. The Western Roman Empire fell in 476 "
"CE, the Eastern Roman or Byzantine Empire survived almost a thousand years "
"more; its capital Constantinople fell to the Turks in 1453."
msgstr ""

#: data/nation/roman.ruleset:50
#, c-format
msgid "Tribune %s"
msgstr ""

#: data/nation/roman.ruleset:50
#, c-format
msgid "?female:Tribune %s"
msgstr ""

#: data/nation/roman.ruleset:52
#, c-format
msgid "%s Augustus"
msgstr ""

#: data/nation/roman.ruleset:52
#, c-format
msgid "%s Augusta"
msgstr ""

#: data/nation/russian.ruleset:8
msgid ""
"Russia is the largest country in the world, occupying a huge part of both "
"Europe and Asia. According to legend, Slavic tribes of Novgorod invited the "
"Varangian (Viking) king Oleg to bring order to their land. Oleg established "
"the Kievan Rus' in this realm, the first Russian state. By the 11th century, "
"the Kievan Rus' had disintegrated into lesser princedoms, which were once "
"again united into one state by Ivan III in the 15th century. After a "
"decisive victory over Sweden and large territorial gains, Peter I pronounced "
"the Russian Empire in 1721. The Russian Empire lasted until 1917 when a "
"socialist revolution dethroned the last Russian emperor. After the "
"dissolution of the USSR in 1991 Russia appeared on the world map again, now "
"as a federal republic."
msgstr ""

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:27
#, c-format
msgid "Shaman %s"
msgstr ""

#: data/nation/sioux.ruleset:32 data/nation/tupi.ruleset:27
#, c-format
msgid "?female:Shaman %s"
msgstr ""

#: data/nation/songhai.ruleset:5
msgid "Songhai"
msgstr ""

#: data/nation/songhai.ruleset:6
msgid "?plural:Songhai"
msgstr ""

#: data/nation/songhai.ruleset:8
msgid ""
"The Songhai people established a state in the 11th century CE centered on "
"the city of Gao. Following the decline of the Mali empire a few hundred "
"years later, the Songhai established an empire of their own which eventually "
"grew to become one of the largest in the history of Africa. The rulers of "
"Songhai became known for their wealth as well as their devotion to the "
"Muslim faith."
msgstr ""

#: data/nation/sumerian.ruleset:5
msgid "Sumerian"
msgstr ""

#: data/nation/sumerian.ruleset:6
msgid "?plural:Sumerians"
msgstr ""

#: data/nation/sumerian.ruleset:8
msgid ""
"Sumer controlled southern Mesopotamia until the rise of Babylonia. Tablets "
"of Sumerian writing some 5500 years old have been found, pre-dating every "
"other writing in history."
msgstr ""

#: data/nation/swedish.ruleset:5
msgid "Swedish"
msgstr ""

#: data/nation/swedish.ruleset:6
msgid "?plural:Swedes"
msgstr ""

#: data/nation/swedish.ruleset:8
msgid ""
"The Kingdom of Sweden was christianized and consolidated as a political "
"entity by the 12th century CE. The country rose to prominence as one of the "
"great powers of Europe in the 17th century, following substantial military "
"conquests by the so called Warrior Kings. However, due to a worsening "
"economy and several disastrous defeats to Russia, Sweden soon lost most of "
"its gained territory. The country has not been involved in an armed conflict "
"since 1814."
msgstr ""

#: data/nation/taino.ruleset:5
msgid "Taino"
msgstr ""

#: data/nation/taino.ruleset:6
msgid "?plural:Taino"
msgstr ""

#: data/nation/taino.ruleset:8
msgid ""
"Native inhabitants of the Bahamas, Cuba, Hispaniola, Puerto Rico, Jamaica, "
"and other Caribbean islands who gave us the root words for hurricane, "
"tobacco, potato, canoe, barbeque, hammock, and yucca. They were a "
"matrilineal people, and the first that Columbus came into contact with in "
"1492. Though numbering the hundreds of thousands, if not millions, "
"throughout the Caribbean, the Taino fell victim to slavery and disease, and "
"their population declined rapidly as a result. Spanish accounts paint them "
"as a peaceful people compared to their Carib neighbors to the south. Their "
"dugout canoes, which were often nearly as long as Columbus' ships, ferried "
"traders between islands. Recent genetic studies show that roughly half of "
"Puerto Ricans have Taino maternal descent."
msgstr ""

#: data/nation/thai.ruleset:5
msgid "Thai"
msgstr ""

#: data/nation/thai.ruleset:6
msgid "?plural:Thai"
msgstr ""

#: data/nation/thai.ruleset:8
msgid ""
"The Thai kingdom was the only country in Southeast Asia to preserve its "
"independence through the colonial era of the 18th and 19th centuries CE."
msgstr ""

#: data/nation/tupi.ruleset:5
msgid "Tupi"
msgstr ""

#: data/nation/tupi.ruleset:6
msgid "?plural:Tupi"
msgstr ""

#: data/nation/tupi.ruleset:9
msgid ""
"The Tupi are a native Brazilian people related to the Guarani who inhabited "
"the modern Brazilian states of Paraiba, Pernambuco, Ceara, Rio Grande do "
"Norte, Alagoas, Sergipe and others as well. Their chiefdoms were destroyed "
"through Portuguese slave-raids, the creation of mission-villages, and "
"disease. The Tupi intermarried with African slaves and Europeans alike and a "
"great many Brazilian place names are derived from Tupi words. "
msgstr ""

#: data/nation/turk.ruleset:5
msgid "Turkish"
msgstr ""

#: data/nation/turk.ruleset:6
msgid "?plural:Turks"
msgstr ""

#: data/nation/turk.ruleset:8
msgid ""
"Modern Turkey is the successor state of the Ottoman Empire, which collapsed "
"and was dismembered by the victors in World War I after backing the Central "
"Powers. The country was subsequently reformed and secularized by Kemal "
"Mustapha, the hero of the defense of Gallipoli."
msgstr ""

#: data/nation/turk.ruleset:30
#, c-format
msgid "%s Pasha"
msgstr ""

#: data/nation/turk.ruleset:30
#, c-format
msgid "?female:%s Pasha"
msgstr ""

#: data/nation/viking.ruleset:8
msgid ""
"The Vikings raided and traded along the coasts of Europe between 800 CE and "
"1100 CE. Viking raiders eventually became the rulers of Normandy, Russia, "
"and a short-lived kingdom in Sicily."
msgstr ""

#: data/alio.tilespec:18
msgid "Tileset containing graphics suitable for playing with alien ruleset."
msgstr ""

#: data/amplio2.tilespec:15
msgid "Large isometric tileset."
msgstr ""

#: data/cimpletoon.tilespec:15
msgid ""
"Variant of Amplio2 isometric tileset with unit sprites showing the direction "
"the unit is facing."
msgstr ""

#: data/hex2t.tilespec:15
msgid "Small hex tileset."
msgstr ""

#: data/hexemplio.tilespec:17
msgid "Large iso-hex tileset, similar to Amplio."
msgstr ""

#: data/isophex.tilespec:15
msgid "Small iso-hex tileset."
msgstr ""

#: data/isotrident.tilespec:15
msgid "Isometric tileset based on Trident tileset."
msgstr ""

#: data/toonhex.tilespec:18
msgid ""
"Large iso-hex tileset combining Hexemplio's terrains and Cimpletoon's units "
"with orientation."
msgstr ""

#: data/trident.tilespec:14
msgid "Small overhead tileset."
msgstr ""

#: data/scenarios/british-isles.sav:5
msgid "British Isles (classic/medium)"
msgstr ""

#: data/scenarios/british-isles.sav:6
msgid ""
"Map: Martin McMahon, Daniel Markstedt\n"
"Start positions: Mateusz Stefek"
msgstr ""

#: data/scenarios/british-isles.sav:7
msgid "Overhead 73x81 map of the British Isles."
msgstr ""

#: data/scenarios/earth-large.sav:5
msgid "Earth (classic/large)"
msgstr ""

#: data/scenarios/earth-large.sav:6
msgid ""
"Map: Daniel Gudlat, Daniel Markstedt\n"
"Start positions: Jason Dorje Short, Mateusz Stefek, Mathieu Roy, David "
"Fernandez, Rhue"
msgstr ""

#: data/scenarios/earth-large.sav:7
msgid "Overhead 160x90 map of the Earth."
msgstr ""

#: data/scenarios/earth-small.sav:5
msgid "Earth (classic/small)"
msgstr ""

#: data/scenarios/earth-small.sav:6
msgid ""
"Map: Daniel Gudlat, Daniel Markstedt\n"
"Start positions: Jason Dorje Short, Mateusz Stefek, David Fernandez"
msgstr ""

#: data/scenarios/earth-small.sav:7
msgid "Overhead 80x50 map of the Earth."
msgstr ""

#: data/scenarios/europe.sav:5
msgid "Europe (classic/giant)"
msgstr ""

#: data/scenarios/europe.sav:6
msgid ""
"Map: Christian Grothoff, Jerzy Klek, Mateusz Stefek, Daniel Markstedt\n"
"Start positions: Jason Dorje Short, Mateusz Stefek"
msgstr ""

#: data/scenarios/europe.sav:7
msgid "Overhead 177x100 map of Europe."
msgstr ""

#: data/scenarios/france.sav:5
msgid "France (classic/large)"
msgstr ""

#: data/scenarios/france.sav:6
msgid "Mathieu Roy"
msgstr ""

#: data/scenarios/france.sav:7
msgid "Overhead 140x90 map of France."
msgstr ""

#: data/scenarios/hagworld.sav:5
msgid "Earth (classic/medium)"
msgstr ""

#: data/scenarios/hagworld.sav:6
msgid "Helge Arne Gudmestad, Daniel Markstedt"
msgstr ""

#: data/scenarios/hagworld.sav:7
msgid "Overhead 120x60 map of the Earth."
msgstr ""

#: data/scenarios/iberian-peninsula.sav:5
msgid "Iberian Peninsula (classic/large)"
msgstr ""

#: data/scenarios/iberian-peninsula.sav:6
msgid "Miguel Farah, Daniel Markstedt"
msgstr ""

#: data/scenarios/iberian-peninsula.sav:7
msgid ""
"Overhead 136x100 map of the Iberian Peninsula (modern-day Spain and "
"Portugal)."
msgstr ""

#: data/scenarios/italy.sav:5
msgid "Italy (classic/medium)"
msgstr ""

#: data/scenarios/italy.sav:6
msgid "Paolo Sammicheli"
msgstr ""

#: data/scenarios/italy.sav:7
msgid "Overhead 114x100 map of Italy."
msgstr ""

#: data/scenarios/japan.sav:5
msgid "Japan (classic/medium)"
msgstr ""

#: data/scenarios/japan.sav:6 data/scenarios/north_america.sav:6
msgid "Robert Michael Best"
msgstr ""

#: data/scenarios/japan.sav:7
msgid "Overhead 88x100 map of Japan (Mercator projection)."
msgstr ""

#: data/scenarios/north_america.sav:5
msgid "North America (classic/medium)"
msgstr ""

#: data/scenarios/north_america.sav:7
msgid "Overhead 116x100 map of North America (conical projection)."
msgstr ""

#: data/scenarios/europe_1900_WWI.sav:5
msgid "Europe 1900"
msgstr ""

#: data/scenarios/europe_1900_WWI.sav:6
msgid ""
"Ferdinand Steinkr\303\274ger (a.k.a. XYZ) and Jamie Troini (a.k.a. Nimrod)."
msgstr ""

#: data/scenarios/europe_1900_WWI.sav:7
msgid ""
"Europe 1900\n"
"\n"
"An attempt at an historically accurate recreation of the Great Powers of "
"Europe just prior to the outbreak of the First World War.\n"
"\n"
"WARNING: Each AI controlled player will spend a long time on its moves "
"during turn change.\n"
"\n"
"(update: 28.07.2016) "
msgstr ""

#: data/scenarios/tutorial.sav:5
msgid "Tutorial"
msgstr ""

#: data/scenarios/tutorial.sav:6
msgid ""
"Play this tutorial scenario to get an introduction to Freeciv. This is "
"intended for single-player games. It uses the default (civ2civ3) rules."
msgstr ""

#: data/scenarios/tutorial.sav:108
msgid ""
"Welcome to Freeciv. You lead a civilization. Your\n"
"task is to conquer the world! You should start by\n"
"exploring the land around you with your explorer,\n"
"and using your settlers to find a good place to build\n"
"a city. Use the number pad to move units around."
msgstr ""

#: data/scenarios/tutorial.sav:129
msgid ""
"Outside of a city, if a 'stack' of units on a single tile is\n"
"attacked, the strongest unit defends; and if that unit is defeated,\n"
"ALL of the units on the tile are killed. Therefore, it's often a\n"
"good idea to spread units out, avoiding 'stacks' of units like this,\n"
"particularly on land."
msgstr ""

#: data/scenarios/tutorial.sav:144
#, c-format
msgid ""
"This looks like a good place to build a city. The next time this\n"
"%s gets a chance to move, press (b) to found a city.\n"
"\n"
"In general you want to build cities on open ground near water. Food\n"
"is the most important resource for any city. Grassland and plains\n"
"provide plenty of food."
msgstr ""

#: data/scenarios/tutorial.sav:157
msgid ""
"Now you have built your first city. The city window should have\n"
"opened automatically; if not click on the city to open it. Cities are\n"
"a fundamental concept in Freeciv, so you should familiarize yourself\n"
"with them by playing around in the window. See the help menu for more.\n"
"\n"
"You probably want to build some settlers first, so as to expand your\n"
"civilization further. Click on the production tab, then click on the\n"
"settler unit from the list of possible productions, then click on the\n"
"Change button to begin building it. When you are done, close the city\n"
"dialog. If all goes well the city should display the settler\n"
"production on the map view."
msgstr ""

#: data/scenarios/tutorial.sav:167
msgid ""
"Congratulations, you have founded your second city. This city will\n"
"behave almost exactly like the first one - it will be slightly different\n"
"because of the terrain around it. You probably want to build\n"
"settlers here too."
msgstr ""

#: data/scenarios/tutorial.sav:177
msgid ""
"You have built your third city! Your civilization seems to be\n"
"thriving. It might be time to think about a military. Pick one of\n"
"the cities that has a high production, and turn it into a military\n"
"center. Build a Barracks there first, then start work on a military\n"
"unit. Pick the best unit you have available - at the beginning of\n"
"the game, Warriors will be the only choice, but soon you will have\n"
"plenty of options.\n"
"\n"
"This might also be a good time to use the worklist feature of the\n"
"city dialog production report. Click on Barracks, then click Change\n"
"to begin building them. Then double-click on a military unit to\n"
"append it to the worklist. As soon as the Barracks are complete the\n"
"city will automatically switch over to producing the unit."
msgstr ""

#: data/scenarios/tutorial.sav:187
msgid ""
"Another city! You are really getting the hang of this. You\n"
"probably have a pretty good idea what to do with new cities by\n"
"now.  Take a moment to look at the bar below the city on the map\n"
"view. This display shows some useful information about the city.\n"
"The flag and background color indicate what civilization the city\n"
"belongs to (this will be useful when you meet other civilizations).\n"
"The top row of the bar also shows the name and size of the city, and\n"
"will show one or more stars to indicate if there are units in the\n"
"city. The bottom row shows what the city is building, and how long it\n"
"will take; it also shows how long the city will take to grow to the\n"
"next largest size."
msgstr ""

#: data/scenarios/tutorial.sav:197
msgid ""
"As the number of cities in your empire grows, it becomes harder to\n"
"manage individual cities. This is where the Cities report becomes\n"
"useful. Press F4 to bring it up. This report shows a list of cities\n"
"with various statistics about each. Play around with it a bit if you\n"
"like (return to the map view by pressing F1 or clicking on the View\n"
"tab). With a bit of practice it is possible to control almost every\n"
"aspect of the cities from this report. The full power of the Cities\n"
"report is beyond the scope of this tutorial, however."
msgstr ""

#: data/scenarios/tutorial.sav:228
#, c-format
msgid ""
"%s has grown!  As a city grows, more citizens become\n"
"available that can be put to work in the fields or dedicated as\n"
"citizen specialists. A city with two citizens gets to work two\n"
"different tiles, in addition to its center tile which is worked\n"
"for free. In the city dialog, the map shows which tiles are worked\n"
"and how much food, shields, and trade each provides. Food is used\n"
"to grow your city, shields are used for production of buildings\n"
"and units, while trade provides taxable revenue that can be\n"
"turned into science research, gold, or luxuries.\n"
"\n"
"Click on a worked tile to remove the citizen from that tile. Then\n"
"click on an unworked tile to place a citizen there. You may place\n"
"up to two citizens on tiles, of course. The remaining citizens are\n"
"all specialists - by default they are all entertainers which provide\n"
"only luxuries (which will not be useful until later)."
msgstr ""

#: data/scenarios/tutorial.sav:232
#, c-format
msgid ""
"%s has grown again! Now with three citizens you have\n"
"a fair amount of choice over where the city should focus its\n"
"resources. A city of size three or more may also build\n"
"settlers, which costs two units of population.\n"
"\n"
"If your city is building settlers, you should consider buying them\n"
"now. Open the city dialog and click on the Buy button. This trades\n"
"in gold (if you have enough of it) to instantly complete the\n"
"production."
msgstr ""

#: data/scenarios/tutorial.sav:236
#, c-format
msgid ""
"Now %s has grown to size five. As cities get larger unrest\n"
"becomes a problem. A city of this size will usually have one unhappy\n"
"citizen unless pacifying effects are used; meaning one entertainer\n"
"specialist is required to keep your citizens content. This is basically\n"
"a wasted citizen.\n"
"\n"
"There are several things that can be done about this. One quick fix\n"
"is to build a temple (or other cultural building) that will make an\n"
"unhappy citizen content (see the help on City Improvements for specs\n"
"on each building type). As you get more large cities, it may pay off\n"
"to change your tax rates (by pressing ctrl-T) to dedicate some of\n"
"your taxes directly to luxuries (every two luxuries will pacify one\n"
"citizen). Building a marketplace enhances the benefit from this\n"
"by providing +50%% luxuries to the city."
msgstr ""

#: data/scenarios/tutorial.sav:240
#, c-format
msgid ""
"Finally you have grown %s to size eight. A size eight city can\n"
"provide substantial output provided you have enough luxuries to keep\n"
"your population content.\n"
"\n"
"To grow a city beyond size eight requires an aqueduct. If your city is\n"
"going to continue to grow you should start building one soon. Building\n"
"an aqueduct requires the Construction technology, unless your city is next "
"to lake or river."
msgstr ""

#: data/scenarios/tutorial.sav:244
#, c-format
msgid ""
"You have grown %s to size 16. To grow\n"
"it larger, however, you will need to build a Sewer System. This\n"
"requires the Sanitation technology."
msgstr ""

#: data/scenarios/tutorial.sav:248
#, c-format
msgid ""
"Congratulations, you have grown %s to size 17. A city this\n"
"large can provide a tremendous amount of output if properly upgraded.\n"
"Make sure you have enough taxes and cultural buildings to keep your\n"
"citizens content. You should also make sure the city is upgraded\n"
"with buildings that provide bonuses to its output. Library, Marketplace,\n"
"Factory, and Offshore Platform are four good buildings that provide a\n"
"large bonus to big cities. Consider how much benefit each building\n"
"will provide and weigh this against its cost - for very large cities\n"
"almost all buildings are worthwhile. Such large cities will also\n"
"provide enough taxable revenue (gold) to allow you to purchase some\n"
"buildings to accelerate their productions."
msgstr ""

#: data/scenarios/tutorial.sav:268
msgid ""
"You have built a settlers unit. Settlers are best used to build \n"
"new cities, so as to expand your civilization. Move your settler\n"
"away from your existing cities to find a spot for a new city. When\n"
"you have picked a spot press B to build the city.\n"
"\n"
"Again, cities are best built on open ground near water. Grassland\n"
"and plains provide food for the city. Forests and hills provide\n"
"the resources (shields) needed for building things. Rivers and ocean\n"
"give trade bonuses that provide civilization-wide benefits. Desert\n"
"and tundra generally provide little output and are not of much\n"
"use to small cities. See the help on Terrain for more information\n"
"about terrain specs."
msgstr ""

#: data/scenarios/tutorial.sav:271
msgid ""
"Your second Settlers should also be used to build a new city.\n"
"Notice how when you move the Settlers away from your existing cities\n"
"an outline is drawn around them. This shows the area that would be\n"
"covered by a city built at this location; it fits in with the outline\n"
"already on the map view that shows which tiles are covered by your\n"
"existing cities. Generally when building new cities you want to make\n"
"sure that all tiles are covered by at least one city, but after that\n"
"it is best that your cities overlap as little as possible. Spreading\n"
"out cities properly gives each city access to more resources, allowing\n"
"them to grow to larger sizes."
msgstr ""

#: data/scenarios/tutorial.sav:276
msgid ""
"You have built your first military unit! Military units have two\n"
"basic purposes: attack and defense. Each unit has an attack strength\n"
"and a defense strength. While a Warriors is a measly 1/1, a Phalanx\n"
"is a much stronger defender with 2 defense (1/2). A Catapult is a good\n"
"attacking unit because it has 6 attack (6/1).\n"
"\n"
"Usually it is a good idea to keep one or two defenders in each city.\n"
"Important cities like your capital may deserve extra protection. Units\n"
"built in one city may be sent to another city to defend (press the G\n"
"key to enter goto mode to move units easily over distances). If you\n"
"are at war, however, you may wish to move your unit toward an enemy\n"
"city to attack. Be careful not to lose it though!"
msgstr ""

#: data/scenarios/tutorial.sav:289
msgid ""
"You have built your first waterborne unit. These can transport\n"
"other units across water, allowing you to explore and settle new\n"
"lands. You can load land units onto your boat in one of two ways.\n"
"When your boat and the unit you want to transport are in the same\n"
"city, select the latter and press L to load the unit; or if the boat\n"
"is adjacent to a land tile, you can move the unit from there onto the\n"
"boat. When you want to disembark, select the transported unit and\n"
"press U, or move it onto a land tile."
msgstr ""

#: data/scenarios/tutorial.sav:305
msgid ""
"You have built a Barracks. This building will make any military\n"
"units you build start out as veterans. Veteran units are stronger\n"
"than inexperienced (green) troops, and will survive longer in\n"
"combat. See the help on City Improvements for more information\n"
"about this and other buildings.\n"
"\n"
"You probably want to start building a military unit in the city\n"
"that built the Barracks. A barracks are a significant investment\n"
"and have a small upkeep as well, so it is not a good idea to let\n"
"them go to waste."
msgstr ""

#: data/scenarios/tutorial.sav:318
msgid ""
"Your city cannot build a settler. Settlers take two units of\n"
"population to build, so a city of size one or two cannot build one without\n"
"disbanding the city.\n"
"\n"
"To remedy this, you need to adjust the citizens in the city to\n"
"provide more food so as to grow the city faster. Cities that\n"
"do not have much food should not try to build settlers. When\n"
"founding a new city, make sure it is built on terrain that provides\n"
"enough food - grassland is best; plains or hills are almost as good."
msgstr ""

#: data/scenarios/tutorial.sav:331
msgid ""
"You have gained your first technology! Technological advances\n"
"are an integral concept in Freeciv. As you increase your technology\n"
"level new units, buildings, governments, and various free bonuses will\n"
"become available to you.\n"
"\n"
"For now, go over into the Research report and play around a little.\n"
"Press F6 to open the Research report (or click on the Research tab in\n"
"the main window area). Find the technology called Republic and click\n"
"on it. Now Republic has been set as your technology goal; this means\n"
"the next advance on the path toward this technology will automatically\n"
"be chosen to research. In the top of the window it shows how much\n"
"scientific research you are accomplishing each turn - research (bulbs)\n"
"comes from the taxable trade in your cities. In the bottom of the\n"
"window is the tech tree; here you may left-click to set the research\n"
"target or research goal, or right-click to get help about a particular\n"
"technology. When you are done playing around click on the View tab\n"
"(F1) to return to the map view."
msgstr ""

#: data/scenarios/tutorial.sav:334
msgid ""
"Now you have gained your second technology. Go back into the\n"
"Research report (F6) and take a quick look at your progress. If you\n"
"set Republic as your technology goal earlier, a new research target\n"
"should have been chosen for you automatically. If you do not have\n"
"any goal set, however, there will not be any new target chosen until\n"
"the end of the turn.\n"
"\n"
"In the turn when you complete your research, you can pick a new tech\n"
"to research. However, switching targets midway through researching a\n"
"particular technology costs you all of the research done on\n"
"it so far. Setting your technology goal wisely means you do not have\n"
"to worry about picking a new research target each time you finish\n"
"researching a technology."
msgstr ""

#: data/scenarios/tutorial.sav:337
msgid ""
"You have successfully completed research into The Republic. This\n"
"technology is particularly useful because it allows a new form of\n"
"government. The government your civilization follows is very\n"
"important in determining your development. In the beginning you\n"
"started as a Despotism, a very inefficient form of government. Later\n"
"government options will give you some choice of whether your\n"
"civilization is to be a peaceful trading nation or a conquering\n"
"juggernaut. Each has advantages.\n"
"\n"
"For now, you probably want to switch straight into Republic. In the\n"
"Civilization menu, go to the Government submenu and choose\n"
"Republic. Yes you want a revolution! Changing governments means\n"
"going through a few turns of anarchy, so it is not without cost.\n"
"However Republic is a substantially better form of government\n"
"than Despotism so the investment will soon pay off."
msgstr ""

#: data/scenarios/tutorial.sav:350
#, c-format
msgid ""
"%s has found a Hut. These are small villages scattered across\n"
"the landscape. When a unit enters one, several things may happen. The\n"
"most likely outcome is that you will find resources worth a small\n"
"amount of gold. However it is also possible to find technologies or\n"
"mercenary units inside a hut. Some huts contain native settlers\n"
"that will join your civilization and bring a new city into your\n"
"empire. Finally, some huts contain barbarians which will kill your\n"
"unit instantly. On average, it is beneficial to search out and enter\n"
"any huts you find as soon as possible."
msgstr ""

#: data/scenarios/tutorial.sav:357
msgid "Loading tutorial events."
msgstr ""

#: gen_headers/enums/manual_enums.def:7
msgid "Settings"
msgstr ""

#: gen_headers/enums/manual_enums.def:8
msgid "Commands"
msgstr ""

#: gen_headers/enums/manual_enums.def:13
msgid "Governments"
msgstr ""

#: gen_headers/enums/manual_enums.def:15
msgid "Unit Classes"
msgstr ""

#: gen_headers/enums/manual_enums.def:16
msgid "Techs"
msgstr ""

#. TRANS: terrain class: used adjectivally
#: gen_headers/enums/terrain_enums.def:13
msgid "Oceanic"
msgstr ""

#. TRANS: this and following strings may rarely be presented to the player
#. * in ruleset help text, to denote the set of terrains which can be altered
#. * in a particular way
#: gen_headers/enums/terrain_enums.def:30
msgid "CanBase"
msgstr ""

#: gen_headers/enums/terrain_enums.def:32
msgid "CanIrrigate"
msgstr ""

#: gen_headers/enums/terrain_enums.def:34
msgid "CanMine"
msgstr ""

#: gen_headers/enums/terrain_enums.def:36
msgid "CanPlace"
msgstr ""

#: gen_headers/enums/terrain_enums.def:38
msgid "CanRoad"
msgstr ""

#. TRANS: this and following strings are 'terrain flags', which may rarely
#. * be presented to the player in ruleset help text
#: gen_headers/enums/terrain_enums.def:51
msgid "CanHaveRiver"
msgstr ""

#: gen_headers/enums/terrain_enums.def:53
msgid "EnterBorders"
msgstr ""

#: gen_headers/enums/terrain_enums.def:55
msgid "FreshWater"
msgstr ""

#: gen_headers/enums/terrain_enums.def:57
msgid "Frozen"
msgstr ""

#: gen_headers/enums/terrain_enums.def:59
msgid "NotGenerated"
msgstr ""

#: gen_headers/enums/terrain_enums.def:61
msgid "NoBarbs"
msgstr ""

#: gen_headers/enums/terrain_enums.def:63
msgid "NoCities"
msgstr ""

#: gen_headers/enums/terrain_enums.def:65
msgid "NoZoc"
msgstr ""

#: gen_headers/enums/terrain_enums.def:67
msgid "Starter"
msgstr ""

#: gen_headers/enums/terrain_enums.def:69
msgid "UnsafeCoast"
msgstr ""

#. TRANS: Version tag name received from metaserver
#: translations/Strings.txt:15
msgid "?vertag:stable"
msgstr ""

#: translations/Strings.txt:16
msgid "?vertag:windows"
msgstr ""

#: translations/Strings.txt:17
msgid "?vertag:macos"
msgstr ""

#: translations/Strings.txt:18
msgid "?vertag:S3_1"
msgstr ""

#: translations/Strings.txt:19
msgid "?vertag:S3_2"
msgstr ""

#: translations/Strings.txt:20
msgid "?vertag:S3_3"
msgstr ""

#: translations/Strings.txt:21
msgid "?vertag:crosser"
msgstr ""

#: translations/Strings.txt:22
msgid "?vertag:windows-S3_1"
msgstr ""

#: translations/Strings.txt:23
msgid "?vertag:windows-S3_2"
msgstr ""

#: translations/Strings.txt:24
msgid "?vertag:windows-S3_3"
msgstr ""

#: translations/Strings.txt:25
msgid "?vertag:macos-S3_2"
msgstr ""

#: translations/Strings.txt:26
msgid "?vertag:macos-S3_3"
msgstr ""

#. TRANS: part of revision based version number string
#. "(modified 855bfb8e2f)" (the second 'word' is a git hash)
#. (Preserve the trailing space.)
#: translations/Strings.txt:34
msgid "modified "
msgstr ""

#. TRANS: Modpack subtype, "isometric"
#: translations/Strings.txt:40
msgid "iso"
msgstr ""

#. TRANS: Modpack subtype
#: translations/Strings.txt:42
msgid "hex"
msgstr ""

#. TRANS: Modpack subtype, isometric hex
#: translations/Strings.txt:44
msgid "hex & iso"
msgstr ""

#. TRANS: Modpack subtype, overhead tileset
#: translations/Strings.txt:46
msgid "overhead"
msgstr ""

#: tools/ruleup.c:70
msgid "Raise a signal on failed assertion or broken data"
msgstr ""

#. TRANS: "ruleset" is exactly what user must type, do not translate.
#: tools/ruleup.c:74 tools/manual/fc_manual.c:491 server/srv_entrypoint.c:340
msgid "ruleset RULESET"
msgstr ""

#: tools/ruleup.c:75
msgid "Update RULESET"
msgstr ""

#. TRANS: "output" is exactly what user must type, do not translate.
#: tools/ruleup.c:78
msgid "output DIRECTORY"
msgstr ""

#: tools/ruleup.c:79
msgid "Create directory DIRECTORY for output"
msgstr ""

#: tools/ruleup.c:81
msgid "Clean up the ruleset before saving it."
msgstr ""

#: tools/ruleup.c:94
msgid "Multiple rulesets requested. Only one ruleset at time supported.\n"
msgstr ""

#: tools/ruleup.c:101
msgid "Multiple output directories given.\n"
msgstr ""

#: tools/ruleup.c:230
#, c-format
msgid "Can't load ruleset %s"
msgstr ""

#: tools/fcmp/download.c:100
msgid "Recursive dependencies too deep"
msgstr ""

#: tools/fcmp/download.c:104
msgid "No URL given"
msgstr ""

#: tools/fcmp/download.c:110 tools/fcmp/download.c:120
msgid "This does not look like modpack URL"
msgstr ""

#: tools/fcmp/download.c:123
#, c-format
msgid "Installing modpack %s from %s"
msgstr ""

#: tools/fcmp/download.c:126
msgid "Cannot install to given directory hierarchy"
msgstr ""

#. TRANS: %s is a filename with suffix '.mpdl'
#: tools/fcmp/download.c:133
#, c-format
msgid "Downloading \"%s\" control file."
msgstr ""

#: tools/fcmp/download.c:140
msgid "Failed to get and parse modpack control file"
msgstr ""

#: tools/fcmp/download.c:146
msgid "Modpack control file has no capability string"
msgstr ""

#: tools/fcmp/download.c:156
msgid "Modpack control file is incompatible"
msgstr ""

#: tools/fcmp/download.c:161
msgid "Modpack name not defined in control file"
msgstr ""

#: tools/fcmp/download.c:165
msgid "Modpack version not defined in control file"
msgstr ""

#: tools/fcmp/download.c:171
msgid "Illegal modpack type"
msgstr ""

#: tools/fcmp/download.c:197
msgid "Dependency has no download URL"
msgstr ""

#: tools/fcmp/download.c:203
msgid "Illegal dependency modpack type"
msgstr ""

#: tools/fcmp/download.c:226
msgid "Download dependency modpack"
msgstr ""

#: tools/fcmp/download.c:338
#, c-format
msgid "Illegal path for %s"
msgstr ""

#: tools/fcmp/download.c:371
msgid "Cannot create required directories"
msgstr ""

#: tools/fcmp/download.c:377
#, c-format
msgid "Downloading %s"
msgstr ""

#: tools/fcmp/download.c:387
#, c-format
msgid "Failed to download %s"
msgstr ""

#: tools/fcmp/download.c:414
msgid "Some parts of the modpack failed to install."
msgstr ""

#: tools/fcmp/download.c:441
msgid "Cannot fetch and parse modpack list"
msgstr ""

#: tools/fcmp/download.c:451
msgid "Invalid modpack list URL"
msgstr ""

#: tools/fcmp/download.c:457
msgid "Modpack list has no capability string"
msgstr ""

#: tools/fcmp/download.c:467
msgid "Modpack list is incompatible"
msgstr ""

#: tools/fcmp/modinst.h:41
msgid "Tileset"
msgstr ""

#: tools/fcmp/modinst.h:43
msgid "Modpack"
msgstr ""

#: tools/fcmp/modinst.h:51
msgid "Group"
msgstr ""

#. TRANS: Unknown modpack type
#: tools/fcmp/mpcli.c:67 tools/fcmp/mpgui_gtk3.c:378
#: tools/fcmp/mpgui_gtk4.c:392 tools/fcmp/mpgui_gtk5.c:465
#: tools/fcmp/mpgui_qt.cpp:397
msgid "?"
msgstr ""

#. TRANS: License of modpack is not known
#: tools/fcmp/mpcli.c:74 tools/fcmp/mpgui_gtk3.c:385
#: tools/fcmp/mpgui_gtk4.c:399 tools/fcmp/mpgui_gtk5.c:472
#: tools/fcmp/mpgui_qt.cpp:404
msgid "?license:Unknown"
msgstr ""

#: tools/fcmp/mpcli.c:79 tools/fcmp/mpgui_gtk3.c:231
#: tools/fcmp/mpgui_gtk3.c:390 tools/fcmp/mpgui_gtk4.c:243
#: tools/fcmp/mpgui_gtk4.c:404 tools/fcmp/mpgui_gtk5.c:308
#: tools/fcmp/mpgui_gtk5.c:477 tools/fcmp/mpgui_qt.cpp:362
#: tools/fcmp/mpgui_qt.cpp:409
msgid "Not installed"
msgstr ""

#: tools/fcmp/mpcli.c:83
#, c-format
msgid "Name=\"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:84
#, c-format
msgid "Version=\"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:85
#, c-format
msgid "Installed=\"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:86
#, c-format
msgid "Type=\"%s\" / \"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:87
#, c-format
msgid "License=\"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:88
#, c-format
msgid "URL=\"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:90
#, c-format
msgid "Comment=\"%s\""
msgstr ""

#: tools/fcmp/mpcli.c:112
msgid ""
"This modpack installer does not support any specific options\n"
"\n"
msgstr ""

#: tools/fcmp/mpcli.c:119
#, c-format
msgid "Unknown option '--' '%s'"
msgstr ""

#: tools/fcmp/mpcli.c:130
msgid "Freeciv modpack installer (command line version)"
msgstr ""

#: tools/fcmp/mpcli.c:149
msgid "Modpack installed successfully"
msgstr ""

#: tools/fcmp/mpcli.c:151
#, c-format
msgid "Modpack install failed: %s"
msgstr ""

#. TRANS: "List" is exactly what user must type, do not translate.
#: tools/fcmp/mpcmdline.c:64
msgid "List URL"
msgstr ""

#: tools/fcmp/mpcmdline.c:65
msgid "Load modpack list from given URL"
msgstr ""

#. TRANS: "prefix" is exactly what user must type, do not translate.
#: tools/fcmp/mpcmdline.c:68
msgid "prefix DIR"
msgstr ""

#: tools/fcmp/mpcmdline.c:69
msgid "Install modpacks to given directory hierarchy"
msgstr ""

#. TRANS: "install" is exactly what user must type, do not translate.
#: tools/fcmp/mpcmdline.c:72
msgid "install URL"
msgstr ""

#: tools/fcmp/mpcmdline.c:73
msgid "Automatically install modpack from a given URL"
msgstr ""

#: tools/fcmp/mpdb.c:148
#, c-format
msgid "Can't create directory \"%s\" for modpack database."
msgstr ""

#: tools/fcmp/mpdb.c:174
#, c-format
msgid "Creating \"%s\" failed: %s"
msgstr ""

#: tools/fcmp/mpdb.c:195
#, c-format
msgid "Opening \"%s\" failed: %s"
msgstr ""

#: tools/fcmp/mpdb.c:244
#, c-format
msgid "Failed to insert modpack '%s' information"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:102 tools/fcmp/mpgui_gtk4.c:113
#: tools/fcmp/mpgui_gtk5.c:180 tools/fcmp/mpgui_qt.cpp:496
msgid ""
"Modpack installation in progress.\n"
"Are you sure you want to quit?"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:286 tools/fcmp/mpgui_gtk4.c:298
#: tools/fcmp/mpgui_gtk5.c:364 tools/fcmp/mpgui_qt.cpp:325
msgid "Another download already active"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:299 tools/fcmp/mpgui_gtk4.c:311
#: tools/fcmp/mpgui_gtk5.c:377
msgid "Failed to start downloader"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:450 tools/fcmp/mpgui_gtk4.c:466
#: tools/fcmp/mpgui_gtk5.c:587
#, c-format
msgid ""
"%s%s\n"
"commit: %s"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:470 tools/fcmp/mpgui_gtk4.c:486
#: tools/fcmp/mpgui_gtk5.c:621 tools/fcmp/mpgui_qt.cpp:232
msgid "Installed"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:475 tools/fcmp/mpgui_gtk4.c:491
#: tools/fcmp/mpgui_gtk5.c:629 tools/fcmp/mpgui_qt.cpp:232
msgid "?modpack:Type"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:481 tools/fcmp/mpgui_gtk4.c:497
#: tools/fcmp/mpgui_gtk5.c:637 tools/fcmp/mpgui_qt.cpp:233
msgid "Subtype"
msgstr ""

#. TRANS: noun
#: tools/fcmp/mpgui_gtk3.c:488 tools/fcmp/mpgui_gtk4.c:504
#: tools/fcmp/mpgui_gtk5.c:645 tools/fcmp/mpgui_qt.cpp:233
msgid "License"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:493 tools/fcmp/mpgui_gtk4.c:509
#: tools/fcmp/mpgui_gtk5.c:653 tools/fcmp/mpgui_qt.cpp:234
msgid "URL"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:499 tools/fcmp/mpgui_gtk4.c:515
#: tools/fcmp/mpgui_gtk5.c:657 tools/fcmp/mpgui_qt.cpp:196
msgid "Install modpack"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:507 tools/fcmp/mpgui_gtk4.c:520
#: tools/fcmp/mpgui_gtk5.c:662 tools/fcmp/mpgui_qt.cpp:193
msgid "Modpack URL"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:524 tools/fcmp/mpgui_gtk4.c:536
#: tools/fcmp/mpgui_gtk5.c:678 tools/fcmp/mpgui_qt.cpp:273
msgid "Select modpack to install"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:575
msgid ""
"This modpack installer accepts the standard Gtk command-line options\n"
"after '--'. See the Gtk documentation.\n"
"\n"
msgstr ""

#: tools/fcmp/mpgui_gtk3.c:597
msgid "Freeciv modpack installer (gtk3)"
msgstr ""

#: tools/fcmp/mpgui_gtk4.c:580
msgid "Freeciv modpack installer (gtk4)"
msgstr ""

#: tools/fcmp/mpgui_gtk5.c:715
msgid "Freeciv modpack installer (gtk4x)"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:98
msgid ""
"This modpack installer accepts the standard Qt command-line options\n"
"after '--'. See the Qt documentation.\n"
"\n"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:129
msgid "Freeciv modpack installer (Qt)"
msgstr ""

#: tools/fcmp/mpgui_qt.cpp:218
#, c-format
msgid ""
"%s%s\n"
"commit: %s\n"
"%s"
msgstr ""

#: tools/manual/fc_manual.c:301
#, c-format
msgid "Could not write manual file %s."
msgstr ""

#: tools/manual/fc_manual.c:325
#, c-format
msgid "%s (%d) manual successfully written."
msgstr ""

#: tools/manual/fc_manual.c:398
msgid "Multiple rulesets requested. Only one ruleset at a time is supported.\n"
msgstr ""

#: tools/manual/fc_manual.c:488 server/srv_entrypoint.c:292
msgid "Use FILE as logfile"
msgstr ""

#: tools/manual/fc_manual.c:492
msgid "Make manual for RULESET"
msgstr ""

#: tools/manual/fc_manual.c:496
msgid "Write manual in wiki format"
msgstr ""

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_buildings.c:50
#, c-format
msgid ""
"%sFreeciv %s buildings help (%s)%s\n"
"\n"
msgstr ""

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_buildings.c:54
#, c-format
msgid ""
"%sFreeciv %s wonders help (%s)%s\n"
"\n"
msgstr ""

#: tools/manual/manual_buildings.c:61
msgid "Requirement"
msgstr ""

#: tools/manual/manual_buildings.c:61
msgid "Obsolete by"
msgstr ""

#: tools/manual/manual_buildings.c:61
msgid "More info"
msgstr ""

#. TRANS: Feature required to be absent.
#: tools/manual/manual_buildings.c:91 tools/manual/manual_buildings.c:111
#, c-format
msgid "no %s"
msgstr ""

#. TRANS: markup ... Freeciv version ... markup
#: tools/manual/manual_commands.c:45
#, c-format
msgid ""
"%sFreeciv %s server commands%s\n"
"\n"
msgstr ""

#: tools/manual/manual_commands.c:59
#, c-format
msgid ""
"<table>\n"
"<tr>\n"
"<td valign=\"top\"><pre>Synopsis:</pre></td>\n"
"<td>"
msgstr ""

#: tools/manual/manual_commands.c:64
#, c-format
msgid "<p class=\"level\">Level: %s</p>\n"
msgstr ""

#: tools/manual/manual_commands.c:75
#, c-format
msgid ""
"<p>Description:</p>\n"
"\n"
msgstr ""

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_extras.c:48
#, c-format
msgid ""
"%sFreeciv %s extras help (%s)%s\n"
"\n"
msgstr ""

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_governments.c:51
#, c-format
msgid ""
"%sFreeciv %s governments help (%s)%s\n"
"\n"
msgstr ""

#. TRANS: markup ... Freeciv version ... markup
#: tools/manual/manual_settings.c:50
#, c-format
msgid ""
"%sFreeciv %s server settings%s\n"
"\n"
msgstr ""

#: tools/manual/manual_settings.c:71
#, c-format
msgid "Level: %s.<br>"
msgstr ""

#: tools/manual/manual_settings.c:73
#, c-format
msgid "Category: %s.<br>"
msgstr ""

#: tools/manual/manual_settings.c:79
#, c-format
msgid "Is locked by the ruleset."
msgstr ""

#: tools/manual/manual_settings.c:81
#, c-format
msgid "Can only be used in server console."
msgstr ""

#: tools/manual/manual_settings.c:89 server/stdinhand.c:1810
msgid "Minimum:"
msgstr ""

#: tools/manual/manual_settings.c:90 tools/manual/manual_settings.c:128
#: server/stdinhand.c:1811 server/stdinhand.c:1830 server/stdinhand.c:1846
msgid "Default:"
msgstr ""

#: tools/manual/manual_settings.c:91 server/stdinhand.c:1812
msgid "Maximum:"
msgstr ""

#: tools/manual/manual_settings.c:98 server/stdinhand.c:1819
msgid "Possible values:"
msgstr ""

#: tools/manual/manual_settings.c:111 server/stdinhand.c:1838
msgid "Possible values (option can take any number of these):"
msgstr ""

#: tools/manual/manual_settings.c:131
#, c-format
msgid ""
"\n"
"<p class=\"changed\">Value set to %s</p>\n"
msgstr ""

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_techs.c:49
#, c-format
msgid ""
"%sFreeciv %s tech help (%s)%s\n"
"\n"
msgstr ""

#. TRANS: Markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_terrain.c:45
#, c-format
msgid ""
"%sFreeciv %s terrain help (%s)%s\n"
"\n"
msgstr ""

#: tools/manual/manual_terrain.c:49
msgid "Move cost"
msgstr ""

#: tools/manual/manual_terrain.c:49
msgid "Defense bonus"
msgstr ""

#: tools/manual/manual_terrain.c:53
#, no-c-format
msgid "% of Road bonus"
msgstr ""

#: tools/manual/manual_terrain.c:53
msgid "turns"
msgstr ""

#: tools/manual/manual_terrain.c:112 tools/manual/manual_terrain.c:126
#: tools/manual/manual_terrain.c:137 tools/manual/manual_terrain.c:151
msgid "impossible"
msgstr ""

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_uclass.c:48
#, c-format
msgid ""
"%sFreeciv %s unit classes help (%s)%s\n"
"\n"
msgstr ""

#. TRANS: markup ... Freeciv version ... ruleset name ... markup
#: tools/manual/manual_units.c:51
#, c-format
msgid ""
"%sFreeciv %s unit types help (%s)%s\n"
"\n"
msgstr ""

#: tools/manual/manual_units.c:62
#, c-format
msgid "Cost: %d shield"
msgid_plural "Cost: %d shields"
msgstr[0] ""
msgstr[1] ""

#: tools/manual/manual_units.c:68
#, c-format
msgid "Upkeep: %s"
msgstr ""

#: tools/manual/manual_units.c:72
#, c-format
msgid "Moves: %s"
msgstr ""

#: tools/manual/manual_units.c:76
#, c-format
msgid "Vision: %d"
msgstr ""

#: tools/manual/manual_units.c:80
#, c-format
msgid "Attack: %d"
msgstr ""

#: tools/manual/manual_units.c:84
#, c-format
msgid "Defense: %d"
msgstr ""

#: tools/manual/manual_units.c:88
#, c-format
msgid "Firepower: %d"
msgstr ""

#: tools/manual/manual_units.c:92
#, c-format
msgid "Hitpoints: %d"
msgstr ""

#: tools/manual/manual_units.c:96
#, c-format
msgid "Obsolete by: %s"
msgstr ""

#: tools/ruleutil/comments.c:117
msgid "Can't find the comments file"
msgstr ""

#: tools/ruleutil/comments.c:123
msgid "Can't parse the comments file"
msgstr ""

#: tools/ruleutil/comments.c:134
#, c-format
msgid "Can't read %s from comments file"
msgstr ""

#: tools/ruleutil/comments.c:288
#, c-format
msgid "Comment for %s missing."
msgstr ""

#: tools/ruleutil/comments.c:302
#, c-format
msgid "Comment to section %s missing."
msgstr ""

#: tools/ruleutil/rulesave.c:3475
#, c-format
msgid "Failed to create directory %s"
msgstr ""

#. TRANS: Suitcase Nuke ... San Francisco
#: server/actiontools.c:228
#, c-format
msgid ""
"You have caused an diplomatic incident getting caught trying to do %s to %s."
msgstr ""

#. TRANS: Bribe Enemy Unit ... American ... Partisan
#: server/actiontools.c:238
#, c-format
msgid ""
"You have caused an diplomatic incident getting caught trying to do %s to %s "
"%s."
msgstr ""

#. TRANS: Explode Nuclear ... (54, 26)
#: server/actiontools.c:249
#, c-format
msgid ""
"You have caused an diplomatic incident getting caught trying to do %s at %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke ... San Francisco
#: server/actiontools.c:285
#, c-format
msgid ""
"The %s have caused an diplomatic incident getting caught trying to do %s to "
"%s."
msgstr ""

#. TRANS: Europeans ... Bribe Enemy Unit ... Partisan
#: server/actiontools.c:296
#, c-format
msgid ""
"The %s have caused an diplomatic incident getting caught trying to do %s to "
"your %s."
msgstr ""

#. TRANS: Europeans ... Explode Nuclear ... (54, 26)
#: server/actiontools.c:307
#, c-format
msgid ""
"The %s have caused an diplomatic incident getting caught trying to do %s at "
"%s."
msgstr ""

#. TRANS: Suitcase Nuke
#: server/actiontools.c:337
#, c-format
msgid ""
"Getting caught while trying to do %s gives everyone a casus belli against "
"you."
msgstr ""

#. TRANS: Suitcase Nuke ... Europeans
#: server/actiontools.c:344
#, c-format
msgid ""
"Getting caught while trying to do %s to you gives everyone a casus belli "
"against the %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke
#: server/actiontools.c:352
#, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke ... Americans
#: server/actiontools.c:360
#, c-format
msgid ""
"You now have a casus belli against the %s. They got caught trying to do %s "
"to the %s."
msgstr ""

#. TRANS: Suitcase Nuke ... San Francisco
#: server/actiontools.c:411
#, c-format
msgid "You have caused an diplomatic incident doing %s to %s."
msgstr ""

#: server/actiontools.c:420
#, c-format
msgid "You have caused an diplomatic incident doing %s to %s %s."
msgstr ""

#. TRANS: Explode Nuclear ... (54, 26)
#: server/actiontools.c:430
#, c-format
msgid "You have caused an diplomatic incident doing %s at %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke ... San Francisco
#: server/actiontools.c:465
#, c-format
msgid "The %s have caused an diplomatic incident doing %s to %s."
msgstr ""

#. TRANS: Europeans ... Bribe Enemy Unit ... Partisan
#: server/actiontools.c:475
#, c-format
msgid "The %s have caused an diplomatic incident doing %s to your %s."
msgstr ""

#. TRANS: Europeans ... Explode Nuclear ... (54, 26)
#: server/actiontools.c:486
#, c-format
msgid "The %s have caused an diplomatic incident doing %s at %s."
msgstr ""

#. TRANS: Suitcase Nuke
#: server/actiontools.c:515
#, c-format
msgid "Doing %s gives everyone a casus belli against you."
msgstr ""

#. TRANS: Suitcase Nuke ... Europeans
#: server/actiontools.c:521
#, c-format
msgid "Doing %s to you gives everyone a casus belli against the %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke
#: server/actiontools.c:529
#, c-format
msgid "You now have a casus belli against the %s. They did %s."
msgstr ""

#. TRANS: Europeans ... Suitcase Nuke ... Americans
#: server/actiontools.c:537
#, c-format
msgid "You now have a casus belli against the %s. They did %s to the %s."
msgstr ""

#: server/aiiface.c:89
#, c-format
msgid "Cannot open AI module %s (%s)"
msgstr ""

#: server/aiiface.c:96
#, c-format
msgid "Cannot find capstr function from ai module %s (%s)"
msgstr ""

#: server/aiiface.c:103
#, c-format
msgid "Incompatible ai module %s:"
msgstr ""

#: server/aiiface.c:104
#, c-format
msgid "  Module options:    %s"
msgstr ""

#: server/aiiface.c:105
#, c-format
msgid "  Supported options: %s"
msgstr ""

#: server/aiiface.c:113
#, c-format
msgid "Cannot find setup function from ai module %s (%s)"
msgstr ""

#: server/aiiface.c:120
#, c-format
msgid "Setup of ai module %s failed."
msgstr ""

#: server/aiiface.c:170 server/aiiface.c:181 server/aiiface.c:192
#: server/aiiface.c:203
#, c-format
msgid "Failed to setup \"%s\" AI module"
msgstr ""

#: server/aiiface.c:222
#, c-format
msgid "Failed to setup default AI module \"%s\", cannot continue."
msgstr ""

#: server/auth.c:86
#, c-format
msgid "Warning: the guest name '%s' has been taken, renaming to user '%s'."
msgstr ""

#: server/auth.c:92
msgid "Guests are not allowed on this server. Sorry."
msgstr ""

#: server/auth.c:94
#, c-format
msgid "%s was rejected: Guests not allowed."
msgstr ""

#: server/auth.c:113
#, c-format
msgid ""
"There was an error reading the user database, logging in as guest connection "
"'%s'."
msgstr ""

#: server/auth.c:118
msgid ""
"There was an error reading the user database and guest logins are not "
"allowed. Sorry"
msgstr ""

#: server/auth.c:121
#, c-format
msgid "%s was rejected: Database error and guests not allowed."
msgstr ""

#: server/auth.c:127
#, c-format
msgid "Enter password for %s:"
msgstr ""

#. TRANS: Try not to make the translation much longer than the original.
#: server/auth.c:136
msgid "First time login. Set a new password and confirm it."
msgstr ""

#: server/auth.c:141
msgid "This server allows only preregistered users. Sorry."
msgstr ""

#: server/auth.c:143
#, c-format
msgid "%s was rejected: Only preregistered users allowed."
msgstr ""

#: server/auth.c:165 server/auth.c:221
msgid "Sorry, too many wrong tries..."
msgstr ""

#: server/auth.c:166
#, c-format
msgid "%s was rejected: Too many wrong password verifies for new user."
msgstr ""

#: server/auth.c:178
msgid ""
"Warning: There was an error in saving to the database. Continuing, but your "
"stats will not be saved."
msgstr ""

#: server/auth.c:222
#, c-format
msgid "%s was rejected: Too many wrong password tries."
msgstr ""

#: server/auth.c:224 server/auth.c:244
msgid "auth failed"
msgstr ""

#: server/auth.c:231
msgid "Your password is incorrect. Try again."
msgstr ""

#: server/auth.c:241
msgid "Sorry, your connection timed out..."
msgstr ""

#: server/auth.c:242
#, c-format
msgid "%s was rejected: Connection timeout waiting for password."
msgstr ""

#: server/auth.c:308
#, c-format
msgid "Your password is too short, the minimum length is %d. Try again."
msgstr ""

#: server/auth.c:314
#, c-format
msgid ""
"The password must have at least %d capital letters, %d numbers, and be at "
"minimum %d [printable] characters long. Try again."
msgstr ""

#: server/barbarian.c:191
#, c-format
msgid "%s gain a leader by the name %s. Dangerous times may lie ahead."
msgstr ""

#: server/barbarian.c:724
#, c-format
msgid "Native unrest near %s led by %s."
msgstr ""

#: server/barbarian.c:729
#, c-format
msgid "Sea raiders seen near %s!"
msgstr ""

#: server/cityhand.c:251
msgid "You have already sold something here this turn."
msgstr ""

#: server/cityhand.c:262
#, c-format
msgid "You sell %s in %s for %d gold."
msgid_plural "You sell %s in %s for %d gold."
msgstr[0] ""
msgstr[1] ""

#: server/cityhand.c:304
msgid "Cannot buy in city created this turn."
msgstr ""

#: server/cityhand.c:310
msgid "You have already bought this turn."
msgstr ""

#: server/cityhand.c:316
#, c-format
msgid "You don't buy %s!"
msgstr ""

#: server/cityhand.c:323
msgid "Can't buy units when city is in disorder."
msgstr ""

#. TRANS: This whole string is only ever used when included in one
#. * other string (search for this string to find it).
#: server/cityhand.c:339
#, c-format
msgid "%d gold required."
msgid_plural "%d gold required."
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is a pre-pluralised string:
#. * "%d gold required."
#: server/cityhand.c:345
#, c-format
msgid "%s You only have %d gold."
msgid_plural "%s You only have %d gold."
msgstr[0] ""
msgstr[1] ""

#. TRANS: bought an unit.
#: server/cityhand.c:364
#, c-format
msgid "?unit:You bought %s in %s."
msgstr ""

#. TRANS: bought an improvement .
#: server/cityhand.c:370
#, c-format
msgid "?improvement:You bought %s in %s."
msgstr ""

#: server/cityhand.c:471
msgid "You have bought this turn, can't change."
msgstr ""

#: server/citytools.c:383
#, c-format
msgid "You already have a city called %s."
msgstr ""

#: server/citytools.c:395
#, c-format
msgid "A city called %s already exists."
msgstr ""

#: server/citytools.c:423
#, c-format
msgid "Can't use %s as a city name. It is reserved for %s."
msgstr ""

#: server/citytools.c:441
#, c-format
msgid ""
"%s is not a valid name. Only ASCII or ruleset names are allowed for cities."
msgstr ""

#: server/citytools.c:561
#, c-format
msgid "City no. %d"
msgstr ""

#: server/citytools.c:568
msgid "A poorly-named city"
msgstr ""

#: server/citytools.c:611
#, c-format
msgid "Changed homecity of %s to %s."
msgstr ""

#. TRANS: Americans ... Leader
#: server/citytools.c:640
#, c-format
msgid "The %s already have a %s. Can't transfer yours."
msgstr ""

#: server/citytools.c:659
#, c-format
msgid "Transferred %s in %s from %s to %s."
msgstr ""

#: server/citytools.c:673
#, c-format
msgid "Transferred %s from %s to %s."
msgstr ""

#. TRANS: Polish Destroyer ... German <city>
#: server/citytools.c:687
#, c-format
msgid "%s %s lost in transfer to %s %s"
msgstr ""

#: server/citytools.c:817 server/unithand.c:452
#, c-format
msgid "%s lost along with control of %s."
msgstr ""

#. TRANS: <building> ... <city>
#: server/citytools.c:1056
#, c-format
msgid "A replacement %s was built in %s."
msgstr ""

#: server/citytools.c:1186
#, c-format
msgid "You already had a city called %s. The city was renamed to %s."
msgstr ""

#: server/citytools.c:1297
#, c-format
msgid "Transfer of %s"
msgstr ""

#: server/citytools.c:1315
#, c-format
msgid "The people in %s are stunned by your technological insight!"
msgstr ""

#: server/citytools.c:1321
#, c-format
msgid "Workers spontaneously gather and upgrade %s with %s."
msgstr ""

#: server/citytools.c:1326
#, c-format
msgid "Workers spontaneously gather and upgrade %s infrastructure."
msgstr ""

#. TRANS: Reason that a building was added to the city.
#. *        Building is given for free to player's first city.
#: server/citytools.c:1474 server/citytools.c:1497
#, c-format
msgid "?initbldg:Free %s"
msgstr ""

#: server/citytools.c:1644
#, c-format
msgid "You have founded %s."
msgstr ""

#: server/citytools.c:1792
#, c-format
msgid "Moved %s out of disbanded city %s since it cannot stay on %s."
msgstr ""

#: server/citytools.c:1804
#, c-format
msgid ""
"When %s was disbanded your %s could not get out, and it was therefore lost."
msgstr ""

#: server/citytools.c:1838
#, c-format
msgid ""
"When %s was disbanded your %s in %s was trapped, and it was therefore lost."
msgstr ""

#: server/citytools.c:2046 server/unithand.c:4825
#, c-format
msgid "You destroy %s completely."
msgstr ""

#: server/citytools.c:2049 server/unithand.c:4832
#, c-format
msgid "%s has been destroyed by %s."
msgstr ""

#: server/citytools.c:2075
#, c-format
msgid "You conquer %s; your lootings accumulate to %d gold!"
msgid_plural "You conquer %s; your lootings accumulate to %d gold!"
msgstr[0] ""
msgstr[1] ""

#: server/citytools.c:2082
#, c-format
msgid "%s conquered %s and looted %d gold from the city."
msgid_plural "%s conquered %s and looted %d gold from the city."
msgstr[0] ""
msgstr[1] ""

#: server/citytools.c:2091
#, c-format
msgid "You conquer %s."
msgstr ""

#: server/citytools.c:2094
#, c-format
msgid "%s conquered %s."
msgstr ""

#: server/citytools.c:2101
#, c-format
msgid "You have liberated %s! Lootings accumulate to %d gold."
msgid_plural "You have liberated %s! Lootings accumulate to %d gold."
msgstr[0] ""
msgstr[1] ""

#: server/citytools.c:2108
#, c-format
msgid "%s liberated %s and looted %d gold from the city."
msgid_plural "%s liberated %s and looted %d gold from the city."
msgstr[0] ""
msgstr[1] ""

#: server/citytools.c:2117
#, c-format
msgid "You have liberated %s!"
msgstr ""

#: server/citytools.c:2120
#, c-format
msgid "%s liberated %s."
msgstr ""

#: server/citytools.c:2901
#, c-format
msgid "Trade between %s and %s lost along with city."
msgstr ""

#: server/citytools.c:2906
#, c-format
msgid "Trade route between %s and %s canceled."
msgstr ""

#. TRANS: "...between Spanish city Madrid and Paris..."
#: server/citytools.c:2914
#, c-format
msgid "Trade between %s city %s and %s lost along with their city."
msgstr ""

#: server/citytools.c:2922
#, c-format
msgid "Sorry, the %s canceled the trade route from %s to your city %s."
msgstr ""

#. TRANS: "...from Paris to Spanish city Madrid."
#: server/citytools.c:2928
#, c-format
msgid "We canceled the trade route from %s to %s city %s."
msgstr ""

#: server/citytools.c:2983
#, c-format
msgid "%s has been struck by a plague! Population lost!"
msgstr ""

#: server/citytools.c:3048
#, c-format
msgid "Moving %s"
msgstr ""

#: server/citytools.c:3051
#, c-format
msgid "Acquiring %s"
msgstr ""

#: server/citytools.c:3210
#, c-format
msgid "The %s have stopped building The %s in %s."
msgstr ""

#. TRANS: Possible 'source' of the production change
#. * (in "<city> is building ..." sentence). Preserve leading space.
#: server/citytools.c:3232
msgid " from the worklist"
msgstr ""

#. TRANS: Possible 'source' of the production change
#. * (in "<city> is building ..." sentence). Preserve leading space.
#: server/citytools.c:3237
msgid " as suggested by the advisor"
msgstr ""

#. TRANS: "<city> is building <production><source>."
#. * 'source' might be an empty string, or a clause like
#. * " from the worklist".
#: server/citytools.c:3254
#, c-format
msgid "%s is building %s%s."
msgstr ""

#: server/citytools.c:3263
#, c-format
msgid "The %s have started building The %s in %s."
msgstr ""

#: server/citytools.c:3432
#, c-format
msgid "You sell %s in %s (now landlocked) for %d gold."
msgid_plural "You sell %s in %s (now landlocked) for %d gold."
msgstr[0] ""
msgstr[1] ""

#: server/citytools.c:3572
#, c-format
msgid "The size of the city map of %s is %s."
msgstr ""

#: server/citytools.c:3574
msgid "increased"
msgstr ""

#: server/citytools.c:3575
msgid "reduced"
msgstr ""

#: server/cityturn.c:248
#, c-format
msgid "%s is selling %s (obsolete) for %d."
msgid_plural "%s is selling %s (obsolete) for %d."
msgstr[0] ""
msgstr[1] ""

#: server/cityturn.c:501
#, c-format
msgid "Notice: Wonder %s in %s will be finished next turn."
msgstr ""

#: server/cityturn.c:536
#, c-format
msgid ""
"Suggest throttling growth in %s to use %s (being built) more effectively."
msgstr ""

#: server/cityturn.c:551
#, c-format
msgid "%s may soon grow to size %i."
msgstr ""

#: server/cityturn.c:563
#, c-format
msgid "Warning: Famine feared in %s."
msgstr ""

#: server/cityturn.c:936
#, c-format
msgid "%s needs %s (being built) to grow beyond size %d."
msgstr ""

#: server/cityturn.c:942
#, c-format
msgid "%s needs an improvement to grow beyond size %d."
msgstr ""

#: server/cityturn.c:1020
#, c-format
msgid "%s grows to size %d."
msgstr ""

#: server/cityturn.c:1092
#, c-format
msgid "A recent plague outbreak prevents growth in %s."
msgstr ""

#: server/cityturn.c:1124
#, c-format
msgid "Famine feared in %s, %s lost!"
msgstr ""

#: server/cityturn.c:1138
#, c-format
msgid "Famine causes population loss in %s."
msgstr ""

#: server/cityturn.c:1143
#, c-format
msgid "Famine destroys %s entirely."
msgstr ""

#: server/cityturn.c:1204
#, c-format
msgid "%s can't build %s from the worklist. Postponing..."
msgstr ""

#: server/cityturn.c:1219
#, c-format
msgid ""
"%s can't build %s from the worklist; counter %s value's checkpoint do not "
"met Postponing..."
msgstr ""

#: server/cityturn.c:1234 server/cityturn.c:2261
#, c-format
msgid ""
"%s can't build %s from the worklist; tech %s not yet available. Postponing..."
msgstr ""

#: server/cityturn.c:1251
#, c-format
msgid ""
"%s can't build %s from the worklist; no tech with flag \"%s\" yet available. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1273 server/cityturn.c:1303 server/cityturn.c:1333
#: server/cityturn.c:1359
#, c-format
msgid ""
"%s can't build %s from the worklist; need to have %s first. Postponing..."
msgstr ""

#: server/cityturn.c:1284 server/cityturn.c:1314 server/cityturn.c:1344
#: server/cityturn.c:1370
#, c-format
msgid "%s can't build %s from the worklist; need to not have %s. Postponing..."
msgstr ""

#: server/cityturn.c:1387
#, c-format
msgid ""
"%s can't build %s from the worklist; it needs %s government. Postponing..."
msgstr ""

#: server/cityturn.c:1397
#, c-format
msgid ""
"%s can't build %s from the worklist; it cannot have %s government. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1410
#, c-format
msgid ""
"%s can't build %s from the worklist; it needs \"%s\" achievement. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1426 server/cityturn.c:1449
#, c-format
msgid ""
"?extra:%s can't build %s from the worklist; %s is required. Postponing..."
msgstr ""

#: server/cityturn.c:1436 server/cityturn.c:1459
#, c-format
msgid ""
"?extra:%s can't build %s from the worklist; %s is prohibited. Postponing..."
msgstr ""

#: server/cityturn.c:1472
#, c-format
msgid ""
"?terrain:%s can't build %s from the worklist; %s terrain is required. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1482
#, c-format
msgid ""
"?terrain:%s can't build %s from the worklist; %s terrain is prohibited. "
"Postponing..."
msgstr ""

#. TRANS: "%s nation" is adjective
#: server/cityturn.c:1501
#, c-format
msgid ""
"?nation:%s can't build %s from the worklist; %s nation is required. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1511
#, c-format
msgid ""
"?nation:%s can't build %s from the worklist; %s nation is prohibited. "
"Postponing..."
msgstr ""

#. TRANS: "%s nation" is adjective
#: server/cityturn.c:1531
#, c-format
msgid ""
"?ngroup:%s can't build %s from the worklist; %s nation is required. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1541
#, c-format
msgid ""
"?ngroup:%s can't build %s from the worklist; %s nation is prohibited. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1558
#, c-format
msgid ""
"%s can't build %s from the worklist; only %s style cities may build this. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1568
#, c-format
msgid ""
"%s can't build %s from the worklist; %s style cities may not build this. "
"Postponing..."
msgstr ""

#. TRANS: Latter %s is citizen nationality
#: server/cityturn.c:1584
#, c-format
msgid ""
"%s can't build %s from the worklist; only city with %s may build this. "
"Postponing..."
msgstr ""

#. TRANS: Latter %s is citizen nationality
#: server/cityturn.c:1595
#, c-format
msgid ""
"%s can't build %s from the worklist; only city without %s may build this. "
"Postponing..."
msgstr ""

#. TRANS: '%s' is a wide range of relationships;
#. * e.g., 'Peace', 'Never met', 'Foreign',
#. * 'Hosts embassy', 'Provided Casus Belli'
#: server/cityturn.c:1620
#, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is required.  "
"Postponing..."
msgstr ""

#: server/cityturn.c:1644
#, c-format
msgid ""
"%s can't build %s from the worklist; the relationship '%s' is prohibited.  "
"Postponing..."
msgstr ""

#. TRANS: '%s' is a wide range of relationships;
#. * e.g., 'Peace', 'Never met', 'Foreign',
#. * 'Hosts embassy', 'Provided Casus Belli'
#: server/cityturn.c:1675
#, c-format
msgid ""
"%s can't build %s from the worklist; unit with the relationship '%s' is "
"required.  Postponing..."
msgstr ""

#: server/cityturn.c:1697
#, c-format
msgid ""
"%s can't build %s from the worklist; unit with the relationship '%s' is "
"prohibited.  Postponing..."
msgstr ""

#: server/cityturn.c:1720
#, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or larger. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1731
#, c-format
msgid ""
"%s can't build %s from the worklist; city must be of size %d or "
"smaller.Postponing..."
msgstr ""

#: server/cityturn.c:1745
#, c-format
msgid ""
"%s can't build %s from the worklist; city must have culture of %d. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1761
#, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% foreign population. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1771
#, c-format
msgid ""
"%s can't build %s from the worklist; city must have %d%% native population. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1784
#, c-format
msgid ""
"%s can't build %s from the worklist; %d techs must be known. Postponing..."
msgstr ""

#: server/cityturn.c:1799
#, c-format
msgid "%s can't build %s from the worklist; Must own %d cities. Postponing..."
msgstr ""

#: server/cityturn.c:1814
#, c-format
msgid ""
"%s can't build %s from the worklist; more than %d unit on tile.  "
"Postponing..."
msgid_plural ""
"%s can't build %s from the worklist; more than %d units on tile.  "
"Postponing..."
msgstr[0] ""
msgstr[1] ""

#: server/cityturn.c:1829
#, c-format
msgid ""
"%s can't build %s from the worklist; fewer than %d unit on tile.  "
"Postponing..."
msgid_plural ""
"%s can't build %s from the worklist; fewer than %d units on tile.  "
"Postponing..."
msgstr[0] ""
msgstr[1] ""

#: server/cityturn.c:1856
#, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is required. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1867
#, c-format
msgid ""
"%s can't build %s from the worklist; terrain with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1886
#, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is required. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1897
#, c-format
msgid ""
"%s can't build %s from the worklist; road with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1911
#, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is required. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1922
#, c-format
msgid ""
"%s can't build %s from the worklist; extra with \"%s\" flag is prohibited. "
"Postponing..."
msgstr ""

#: server/cityturn.c:1944
#, c-format
msgid ""
"%s can't build %s from the worklist; different terrain class nearby is "
"required. Postponing..."
msgstr ""

#: server/cityturn.c:1954
#, c-format
msgid ""
"%s can't build %s from the worklist; different terrain class nearby is "
"prohibited. Postponing..."
msgstr ""

#. TRANS: last %s is a CityStatus ("OwnedByOriginal")
#: server/cityturn.c:1998
#, c-format
msgid ""
"%s can't build %s from the worklist; only available when city in range %s "
"\"%s\". Postponing..."
msgstr ""

#. TRANS: last %s is a CityStatus ("OwnedByOriginal")
#: server/cityturn.c:2010
#, c-format
msgid ""
"%s can't build %s from the worklist; not available when city in range %s is "
"\"%s\". Postponing..."
msgstr ""

#. TRANS: last %s is a date
#. TRANS: last %s is a calendar fragment from
#. * the ruleset; may be a bare number
#: server/cityturn.c:2030 server/cityturn.c:2050
#, c-format
msgid ""
"%s can't build %s from the worklist; only available from %s. Postponing..."
msgstr ""

#. TRANS: last %s is a calendar fragment from
#. * the ruleset; may be a bare number
#: server/cityturn.c:2063
#, c-format
msgid ""
"%s can't build %s from the worklist; not available after %s. Postponing..."
msgstr ""

#. TRANS: third %s is topology flag name
#. * ("Hex", "ISO"
#. TRANS: third %s is wrap flag name
#. * ("WrapX", "Wrapy")
#: server/cityturn.c:2078 server/cityturn.c:2094
#, c-format
msgid ""
"%s can't build %s from the worklist; only available in worlds with %s map."
msgstr ""

#. TRANS: %s is a server setting, its value and
#. * if it is required to be present or absent.
#. * The string's format is specified in
#. * ssetv_human_readable().
#. * Example: "killstack is enabled".
#: server/cityturn.c:2112
#, c-format
msgid ""
"%s can't build %s from the worklist; only available when the server setting "
"%s."
msgstr ""

#: server/cityturn.c:2128
#, c-format
msgid ""
"%s can't build %s from the worklist; only available once %d turns old. "
"Postponing..."
msgstr ""

#: server/cityturn.c:2144
#, c-format
msgid ""
"%s can't build %s from the worklist; only available once %d turns old form. "
"Postponing..."
msgstr ""

#: server/cityturn.c:2268
#, c-format
msgid ""
"%s can't build %s from the worklist; multiple techs still needed. "
"Postponing..."
msgstr ""

#: server/cityturn.c:2290 server/cityturn.c:2358
#, c-format
msgid "%s can't build %s from the worklist. Purging..."
msgstr ""

#: server/cityturn.c:2309 server/cityturn.c:2347 server/cityturn.c:2482
#: server/cityturn.c:2530
#, c-format
msgid "Production of %s is upgraded to %s in %s."
msgstr ""

#. TRANS: The <city> worklist ....
#: server/cityturn.c:2396
#, c-format
msgid "The %s worklist is now empty."
msgstr ""

#: server/cityturn.c:2564
#, c-format
msgid "%s can't upkeep %s, unit disbanded."
msgstr ""

#: server/cityturn.c:2604
#, c-format
msgid "Citizens in %s perish for their failure to upkeep %s!"
msgstr ""

#: server/cityturn.c:2610
#, c-format
msgid "Citizens in %s perish for their failure to upkeep units!"
msgstr ""

#: server/cityturn.c:2659 server/cityturn.c:2874
#, c-format
msgid "%s is building %s, which is no longer available."
msgstr ""

#: server/cityturn.c:2691
#, c-format
msgid "Completion of %s"
msgstr ""

#: server/cityturn.c:2700
#, c-format
msgid "The %s have finished building %s in %s."
msgstr ""

#: server/cityturn.c:2707
#, c-format
msgid "%s has finished building %s."
msgstr ""

#: server/cityturn.c:2728
#, c-format
msgid "%s boosts research; you gain %d immediate advance."
msgid_plural "%s boosts research; you gain %d immediate advances."
msgstr[0] ""
msgstr[1] ""

#. TRANS: Tech from building (Darwin's Voyage)
#: server/cityturn.c:2742
#, c-format
msgid "?frombldg:Acquired %s from %s."
msgstr ""

#. TRANS: Tech from building (Darwin's
#. * Voyage)
#: server/cityturn.c:2748
#, c-format
msgid "?frombldg:The %s have acquired %s from %s."
msgstr ""

#: server/cityturn.c:2755
#, c-format
msgid "The %s have started building a spaceship!"
msgstr ""

#. TRANS: city ... utype ... size ... pop_cost
#: server/cityturn.c:2899
#, c-format
msgid "%s can't build %s yet. (city size: %d, unit population cost: %d)"
msgstr ""

#. TRANS: <city> is finished building <unit/building>.
#: server/cityturn.c:2934
#, c-format
msgid "%s is finished building %s."
msgstr ""

#. TRANS: "<unit> cost... <city> shrinks..."
#. * Plural in "%d population", not "size %d".
#: server/cityturn.c:2971
#, c-format
msgid "%s cost %d population. %s shrinks to size %d."
msgid_plural "%s cost %d population. %s shrinks to size %d."
msgstr[0] ""
msgstr[1] ""

#: server/cityturn.c:3051
#, c-format
msgid "Can't afford to maintain %s in %s, building sold!"
msgstr ""

#: server/cityturn.c:3202
#, c-format
msgid "Not enough gold. %s disbanded."
msgstr ""

#: server/cityturn.c:3443 server/cityturn.c:4325
#, c-format
msgid "Pollution near %s."
msgstr ""

#: server/cityturn.c:3625
#, c-format
msgid "Celebrations in your honor in %s."
msgstr ""

#: server/cityturn.c:3631
#, c-format
msgid "Celebrations canceled in %s."
msgstr ""

#. TRANS: preserve leading space; this string will be appended to
#. * another sentence
#: server/cityturn.c:3735
msgid " Unrest threatens to spread beyond the city."
msgstr ""

#. TRANS: second %s is an optional extra sentence
#: server/cityturn.c:3742
#, c-format
msgid "Civil disorder in %s.%s"
msgstr ""

#. TRANS: second %s is an optional extra sentence
#: server/cityturn.c:3747
#, c-format
msgid "CIVIL DISORDER CONTINUES in %s.%s"
msgstr ""

#: server/cityturn.c:3753
#, c-format
msgid "Order restored in %s."
msgstr ""

#. TRANS: %s - government form, e.g., Democracy
#: server/cityturn.c:3771
#, c-format
msgid "The people have overthrown your %s, your country is in turmoil."
msgstr ""

#: server/cityturn.c:3815
#, c-format
msgid "%s can't build %s yet, as we can't disband our only city."
msgstr ""

#. TRANS: "<city> is disbanded into Settler."
#: server/cityturn.c:3844
#, c-format
msgid "%s is disbanded into %s."
msgstr ""

#. TRANS: From <city1> to <city2>.
#: server/cityturn.c:4054
#, c-format
msgid ""
"Migrants from %s can't go to %s because there is not enough food available!"
msgstr ""

#. TRANS: From <city1> to <city2> (<city2 nation adjective>).
#: server/cityturn.c:4061
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because there is not enough food "
"available!"
msgstr ""

#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
#: server/cityturn.c:4066
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because there is not enough food "
"available!"
msgstr ""

#. TRANS: From <city1> to <city2>.
#: server/cityturn.c:4081
#, c-format
msgid ""
"Migrants from %s can't go to %s because it needs an improvement to grow!"
msgstr ""

#. TRANS: From <city1> to <city2> of <city2 nation adjective>.
#: server/cityturn.c:4088
#, c-format
msgid ""
"Migrants from %s can't go to %s (%s) because it needs an improvement to grow!"
msgstr ""

#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
#: server/cityturn.c:4093
#, c-format
msgid ""
"Migrants from %s (%s) can't go to %s because it needs an improvement to grow!"
msgstr ""

#: server/cityturn.c:4142
#, c-format
msgid "%s was disbanded by its citizens."
msgstr ""

#. TRANS: From <city1> to <city2>.
#: server/cityturn.c:4180
#, c-format
msgid "Migrants from %s moved to %s in search of a better life."
msgstr ""

#. TRANS: From <city1> to <city2> (<city2 nation adjective>).
#: server/cityturn.c:4186
#, c-format
msgid "Migrants from %s moved to %s (%s) in search of a better life."
msgstr ""

#. TRANS: From <city1> (<city1 nation adjective>) to <city2>.
#: server/cityturn.c:4191
#, c-format
msgid "Migrants from %s (%s) moved to %s in search of a better life."
msgstr ""

#. TRANS: %s is a city name
#: server/cityturn.c:4283
#, c-format
msgid "All stored food destroyed in %s."
msgstr ""

#. TRANS: Disasters such as Earthquake
#: server/cityturn.c:4305
#, c-format
msgid "%s was hit by %s."
msgstr ""

#: server/cityturn.c:4315
#, c-format
msgid "Robbery in %s. %d gold stolen."
msgid_plural "Robbery in %s. %d gold stolen."
msgstr[0] ""
msgstr[1] ""

#: server/cityturn.c:4333
#, c-format
msgid "Fallout near %s."
msgstr ""

#. TRANS: "Industrial Accident destroys Bogota entirely."
#: server/cityturn.c:4344
#, c-format
msgid "%s destroys %s entirely."
msgstr ""

#. TRANS: "Nuclear Accident ... Montreal."
#: server/cityturn.c:4350
#, c-format
msgid "%s causes population loss in %s."
msgstr ""

#. TRANS: second %s is the name of a city improvement
#: server/cityturn.c:4375
#, c-format
msgid "%s destroys %s in %s."
msgstr ""

#. TRANS: "Production of Colossus in Rhodes destroyed."
#: server/cityturn.c:4400
#, c-format
msgid "Production of %s in %s destroyed."
msgstr ""

#: server/cityturn.c:4570
#, c-format
msgid "Citizens of %s are thinking about migrating to %s for a better life."
msgstr ""

#. TRANS: <city1> to <city2> (<city2 nation adjective>).
#: server/cityturn.c:4592
#, c-format
msgid ""
"Citizens of %s are thinking about migrating to %s (%s) for a better life."
msgstr ""

#: server/commands.c:56
msgid "Start the game, or restart after loading a savegame."
msgstr ""

#: server/commands.c:57
msgid ""
"This command starts the game. When starting a new game, it should be used "
"after all human players have connected, and AI players have been created (if "
"required), and any desired changes to initial server options have been made. "
"After 'start', each human player will be able to choose their nation, and "
"then the game will begin. This command is also required after loading a "
"savegame for the game to recommence. Once the game is running this command "
"is no longer available, since it would have no effect."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:71
msgid ""
"help\n"
"help commands\n"
"help options\n"
"help <command-name>\n"
"help <option-name>"
msgstr ""

#: server/commands.c:76
msgid "Show help about server commands and server options."
msgstr ""

#: server/commands.c:77
msgid ""
"With no arguments gives some introductory help. With argument \"commands\" "
"or \"options\" gives respectively a list of all commands or all options. "
"Otherwise the argument is taken as a command name or option name, and help "
"is given for that command or option. For options, the help information "
"includes the current and default values for that option. The argument may be "
"abbreviated where unambiguous."
msgstr ""

#: server/commands.c:102
msgid "Show a list of various things."
msgstr ""

#. TRANS: Don't translate text in ''
#: server/commands.c:104
msgid ""
"Show a list of:\n"
" - AI types,\n"
" - the player colors,\n"
" - connections to the server,\n"
" - all player delegations,\n"
" - your ignore list,\n"
" - the list of defined map images,\n"
" - the list of the players in the game,\n"
" - the available rulesets (for 'read' command),\n"
" - the available scenarios,\n"
" - the available nation sets in this ruleset,\n"
" - the teams of players or\n"
" - the running votes.\n"
"The argument may be abbreviated, and defaults to 'players' if absent."
msgstr ""

#: server/commands.c:124
msgid "Quit the game and shutdown the server."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:129
msgid "cut <connection-name>"
msgstr ""

#: server/commands.c:130
msgid "Cut a client's connection to server."
msgstr ""

#: server/commands.c:131
msgid ""
"Cut specified client's connection to the server, removing that client from "
"the game. If the game has not yet started that client's player is removed "
"from the game, otherwise there is no effect on the player. Note that this "
"command now takes connection names, not player names."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:140
msgid ""
"explain\n"
"explain <option-name>"
msgstr ""

#: server/commands.c:142
msgid "Explain server options."
msgstr ""

#: server/commands.c:143
msgid ""
"The 'explain' command gives a subset of the functionality of 'help', and is "
"included for backward compatibility. With no arguments it gives a list of "
"options (like 'help options'), and with an argument it gives help for a "
"particular option (like 'help <option-name>')."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:152
msgid ""
"show\n"
"show <option-name>\n"
"show <option-prefix>\n"
"show all\n"
"show vital\n"
"show situational\n"
"show rare\n"
"show changed\n"
"show locked\n"
"show rulesetdir"
msgstr ""

#: server/commands.c:162
msgid "Show server options."
msgstr ""

#: server/commands.c:163
msgid ""
"With no arguments, shows vital server options (or available options, when "
"used by clients). With an option name argument, show only the named option, "
"or options with that prefix. With \"all\", it shows all options. With "
"\"vital\", \"situational\" or \"rare\", a set of options with this level. "
"With \"changed\", it shows only the options which have been modified, while "
"with \"locked\" all settings locked by the ruleset will be listed. With "
"\"ruleset\", it will show the current ruleset directory name."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:175
msgid "wall <message>"
msgstr ""

#: server/commands.c:176
msgid "Send message to all connections."
msgstr ""

#: server/commands.c:177
msgid ""
"For each connected client, pops up a window showing the message entered."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:183
msgid "connectmsg <message>"
msgstr ""

#: server/commands.c:184
msgid "Set message to show to connecting players."
msgstr ""

#: server/commands.c:185
msgid ""
"Set message to send to clients when they connect.\n"
"Empty message means that no message is sent."
msgstr ""

#. TRANS: translate text between [] only; "vote" is as a process
#: server/commands.c:191
msgid "vote yes|no|abstain [vote number]"
msgstr ""

#. TRANS: "vote" as an instance of voting
#: server/commands.c:193
msgid "Cast a vote."
msgstr ""

#: server/commands.c:195
#, no-c-format
msgid ""
"A player with basic level access issuing a control level command starts a "
"new vote for the command. The /vote command followed by \"yes\", \"no\", or "
"\"abstain\", and optionally a vote number, gives your vote. If you do not "
"add a vote number, your vote applies to the latest vote. You can only "
"suggest one vote at a time. The vote will pass immediately if more than half "
"of the voters who have not abstained vote for it, or fail immediately if at "
"least half of the voters who have not abstained vote against it."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:208
msgid ""
"debug diplomacy <player>\n"
"debug ferries\n"
"debug tech <player>\n"
"debug city <x> <y>\n"
"debug units <x> <y>\n"
"debug unit <id>\n"
"debug timing\n"
"debug info"
msgstr ""

#: server/commands.c:216
msgid "Turn on or off AI debugging of given entity."
msgstr ""

#: server/commands.c:217
msgid ""
"Print AI debug information about given entity and turn continuous debugging "
"output for this entity on or off."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:223
msgid "set <option-name> <value>"
msgstr ""

#: server/commands.c:224
msgid "Set server option."
msgstr ""

#. TRANS: don't translate text in ''
#: server/commands.c:226
msgid ""
"Set an option on the server. The syntax and legal values depend on the "
"option; see the help for each option. Some options are \"bitwise\", in that "
"they consist of a choice from a set of values; separate these with |, for "
"instance, '/set topology wrapx|iso'. For these options, use syntax like '/"
"set topology \"\"' to set no values."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:236
msgid "team <player> <team>"
msgstr ""

#: server/commands.c:237
msgid "Change a player's team affiliation."
msgstr ""

#: server/commands.c:238
msgid ""
"A team is a group of players that start out allied, with shared vision and "
"embassies, and fight together to achieve team victory with averaged "
"individual scores. Each player is always a member of a team (possibly the "
"only member). This command changes which team a player is a member of. Use "
"\"\" if names contain whitespace."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:248
msgid "rulesetdir <directory>"
msgstr ""

#: server/commands.c:249
msgid "Choose new ruleset directory or modpack."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:255
msgid "metamessage <meta-line>"
msgstr ""

#: server/commands.c:256
msgid "Set metaserver info line."
msgstr ""

#: server/commands.c:257
msgid ""
"This command is deprecated. Set metamessage setting directly instead. "
"Command sets user defined metaserver info line. If parameter is omitted, "
"previously set metamessage will be removed. For most of the time user "
"defined metamessage will be used instead of automatically generated "
"messages, if it is available."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:266
msgid "metapatches <meta-line>"
msgstr ""

#: server/commands.c:267
msgid "Set metaserver patches line."
msgstr ""

#: server/commands.c:276
msgid "Control metaserver connection."
msgstr ""

#: server/commands.c:277
msgid ""
"'metaconnection ?' reports on the status of the connection to metaserver. "
"'metaconnection down' or 'metac d' brings the metaserver connection down. "
"'metaconnection up' or 'metac u' brings the metaserver connection up. "
"'metaconnection persistent' or 'metac p' is like 'up', but keeps trying "
"after failures. "
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:286
msgid "metaserver <address>"
msgstr ""

#: server/commands.c:287
msgid "Set address (URL) for metaserver to report to."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:292
msgid "aitoggle <player-name>"
msgstr ""

#: server/commands.c:293
msgid "Toggle AI status of player."
msgstr ""

#. TRANS: translate text between [] and <> only
#: server/commands.c:298
msgid "take [connection-name] <player-name>"
msgstr ""

#: server/commands.c:299
msgid "Take over a player's place in the game."
msgstr ""

#. TRANS: Don't translate text between ''
#: server/commands.c:301
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to take over a player. If you're not one of these, only the "
"<player-name> argument is allowed. If '-' is given for the player name and "
"the connection does not already control a player, one is created and "
"assigned to the connection. The 'allowtake' option controls which players "
"may be taken and in what circumstances."
msgstr ""

#. TRANS: translate text between [] only
#: server/commands.c:312
msgid "observe [connection-name] [player-name]"
msgstr ""

#: server/commands.c:313
msgid "Observe a player or the whole game."
msgstr ""

#. TRANS: Don't translate text between ''
#: server/commands.c:315
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to observe a player. If you're not one of these, only the "
"[player-name] argument is allowed. If the console gives no player-name or "
"the connection uses no arguments, then the connection is attached to a "
"global observer. The 'allowtake' option controls which players may be "
"observed and in what circumstances."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:325
msgid "detach <connection-name>"
msgstr ""

#: server/commands.c:326
msgid "Detach from a player."
msgstr ""

#: server/commands.c:327
msgid ""
"Only the console and connections with cmdlevel 'hack' can force other "
"connections to detach from a player."
msgstr ""

#. TRANS: translate text between <> and [] only
#: server/commands.c:333
msgid "create <player-name> [ai type]"
msgstr ""

#: server/commands.c:334
msgid "Create an AI player with a given name."
msgstr ""

#. TRANS: don't translate text between single quotes
#: server/commands.c:336
msgid ""
"With the 'create' command a new player with the given name is created.\n"
"If 'player-name' is empty, a random name will be assigned when the game "
"begins. Until then the player will be known by a name derived from its "
"type.\n"
"The 'ai type' parameter can be used to select which AI module will be used "
"for the created player. This requires that the respective module has been "
"loaded or built in to the server.\n"
"If the game has already started, the new player will have no units or "
"cities; also, if no free player slots are available, the slot of a dead "
"player can be reused (removing all record of that player from the running "
"game)."
msgstr ""

#: server/commands.c:353
msgid "Set yourself in away mode. The AI will watch your back."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:359
msgid ""
"restricted\n"
"restricted <player-name>"
msgstr ""

#. TRANS: translate 'Restricted' as AI skill level
#: server/commands.c:362
msgid "Set one or all AI players to 'Restricted'."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:367
msgid ""
"novice\n"
"novice <player-name>"
msgstr ""

#. TRANS: translate 'Novice' as AI skill level
#: server/commands.c:370
msgid "Set one or all AI players to 'Novice'."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:375
msgid ""
"easy\n"
"easy <player-name>"
msgstr ""

#. TRANS: translate 'Easy' as AI skill level
#: server/commands.c:378
msgid "Set one or all AI players to 'Easy'."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:383
msgid ""
"normal\n"
"normal <player-name>"
msgstr ""

#. TRANS: translate 'Normal' as AI skill level
#: server/commands.c:386
msgid "Set one or all AI players to 'Normal'."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:391
msgid ""
"hard\n"
"hard <player-name>"
msgstr ""

#. TRANS: translate 'Hard' as AI skill level
#: server/commands.c:394
msgid "Set one or all AI players to 'Hard'."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:399
msgid ""
"cheating\n"
"cheating <player-name>"
msgstr ""

#. TRANS: translate 'Cheating' as AI skill level
#: server/commands.c:402
msgid "Set one or all AI players to 'Cheating'."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:408
msgid ""
"experimental\n"
"experimental <player-name>"
msgstr ""

#. TRANS: translate 'Experimental' as AI skill level
#: server/commands.c:411
msgid "Set one or all AI players to 'Experimental'."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:417
msgid ""
"cmdlevel\n"
"cmdlevel <level>\n"
"cmdlevel <level> new\n"
"cmdlevel <level> first\n"
"cmdlevel <level> <connection-name>"
msgstr ""

#: server/commands.c:422
msgid "Query or set command access level access."
msgstr ""

#: server/commands.c:423
msgid ""
"The command access level controls which server commands are available to "
"users via the client chatline. The available levels are:\n"
"    none  -  no commands\n"
"    info  -  informational or observer commands only\n"
"    basic -  commands available to players in the game\n"
"    ctrl  -  commands that affect the game and users\n"
"    admin -  commands that affect server operation\n"
"    hack  -  *all* commands - dangerous!\n"
"With no arguments, the current command access levels are reported. With a "
"single argument, the level is set for all existing connections, and the "
"default is set for future connections. If 'new' is specified, the level is "
"set for newly connecting clients. If 'first come' is specified, the 'first "
"come' level is set; it will be granted to the first client to connect, or if "
"there are connections already, the first client to issue the 'first' "
"command. If a connection name is specified, the level is set for that "
"connection only.\n"
"Command access levels do not persist if a client disconnects, because some "
"untrusted person could reconnect with the same name. Note that this command "
"now takes connection names, not player names."
msgstr ""

#: server/commands.c:449
msgid "If there is none, become the game organizer with increased permissions."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:455
msgid "timeoutincrease <turn> <turninc> <value> <valuemult>"
msgstr ""

#: server/commands.c:456
msgid "See \"/help timeoutincrease\"."
msgstr ""

#: server/commands.c:457
msgid ""
"Every <turn> turns, add <value> to timeout timer, then add <turninc> to "
"<turn> and multiply <value> by <valuemult>. Use this command in concert with "
"the option \"timeout\". Defaults are 0 0 0 1"
msgstr ""

#. TRANS: translate text between <> only; "vote" is as a process
#: server/commands.c:464
msgid ""
"cancelvote\n"
"cancelvote <vote number>\n"
"cancelvote all\n"
msgstr ""

#. TRANS: "vote" as a process
#: server/commands.c:468
msgid "Cancel a running vote."
msgstr ""

#. TRANS: "vote" as a process
#: server/commands.c:470
msgid ""
"With no arguments this command removes your own vote. If you have an admin "
"access level, you can cancel any vote by vote number, or all votes with the "
"'all' argument."
msgstr ""

#. TRANS: translate text between <> and [] only
#: server/commands.c:477
msgid "ignore [type=]<pattern>"
msgstr ""

#: server/commands.c:478
msgid "Block all messages from users matching the pattern."
msgstr ""

#: server/commands.c:479
msgid ""
"The given pattern will be added to your ignore list; you will not receive "
"any messages from users matching this pattern. The type may be either "
"\"user\", \"host\", or \"ip\". The default type (if omitted) is to match "
"against the username. The pattern supports unix glob style wildcards, i.e., "
"* matches zero or more character, ? exactly one character, [abc] exactly one "
"of 'a' 'b' or 'c', etc. To access your current ignore list, issue \"/list "
"ignore\"."
msgstr ""

#. TRANS: translate text between <>
#: server/commands.c:490
msgid "unignore <range>"
msgstr ""

#: server/commands.c:491
msgid "Remove ignore list entries."
msgstr ""

#: server/commands.c:492
msgid ""
"The ignore list entries in the given range will be removed; you will be able "
"to receive messages from the respective users. The range argument may be a "
"single number or a pair of numbers separated by a dash '-'. If the first "
"number is omitted, it is assumed to be 1; if the last is omitted, it is "
"assumed to be the last valid ignore list index. To access your current "
"ignore list, issue \"/list ignore\"."
msgstr ""

#. TRANS: translate text between <>
#: server/commands.c:503
msgid ""
"playercolor <player-name> <color>\n"
"playercolor <player-name> reset"
msgstr ""

#: server/commands.c:505
msgid "Define the color of a player."
msgstr ""

#: server/commands.c:506
msgid ""
"This command sets the color of a specific player, overriding any color "
"assigned according to the 'plrcolormode' setting.\n"
"The color is defined using hexadecimal notation (hex) for the combination of "
"Red, Green, and Blue color components (RGB), similarly to HTML. For each "
"component, the lowest (darkest) value is 0 (in hex: 00), and the highest "
"value is 255 (in hex: FF). The color definition is simply the three hex "
"values concatenated together (RRGGBB). For example, the following command "
"sets Caesar to pure red:\n"
"  playercolor Caesar ff0000\n"
"Before the game starts, this command can only be used if the 'plrcolormode' "
"setting is set to 'PLR_SET'; a player's color can be unset again by "
"specifying 'reset'.\n"
"Once the game has started and colors have been assigned, this command "
"changes the player color in any mode; 'reset' cannot be used.\n"
"To list the player colors, use 'list colors'."
msgstr ""

#. TRANS: translate text between <> and [] only
#: server/commands.c:525
msgid "playernation <player-name> [nation] [is-male] [leader] [style]"
msgstr ""

#: server/commands.c:526
msgid "Define the nation of a player."
msgstr ""

#: server/commands.c:527
msgid ""
"This command sets the nation, leader name, style, and gender of a specific "
"player.\n"
"The gender parameter should be 1 if male, otherwise 0. Omitting any of the "
"player settings will reset the player to defaults.\n"
"This command may not be used once the game has started."
msgstr ""

#: server/commands.c:537
msgid "End the game immediately in a draw."
msgstr ""

#: server/commands.c:543
msgid "Concede the game."
msgstr ""

#: server/commands.c:544
msgid ""
"This tells everyone else that you concede the game, and if all but one "
"player (or one team) have conceded the game in this way then the game ends."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:551
msgid "remove <player-name>"
msgstr ""

#: server/commands.c:552
msgid "Fully remove player from game."
msgstr ""

#: server/commands.c:553
msgid ""
"This *completely* removes a player from the game, including all cities and "
"units etc. Use with care!"
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:559
msgid ""
"save\n"
"save <file-name>"
msgstr ""

#: server/commands.c:561
msgid "Save game to file."
msgstr ""

#: server/commands.c:562
msgid ""
"Save the current game to file <file-name>. If no file-name argument is given "
"saves to \"<auto-save name prefix><year>m.sav[.gz]\". To reload a savegame "
"created by 'save', start the server with the command-line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:572
msgid ""
"scensave\n"
"scensave <file-name>"
msgstr ""

#: server/commands.c:574
msgid "Save game to file as scenario."
msgstr ""

#: server/commands.c:575
msgid ""
"Save the current game to file <file-name> as scenario. If no file-name "
"argument is given saves to \"<auto-save name prefix><year>m.sav[.gz]\". To "
"reload a savegame created by 'scensave', start the server with the command-"
"line argument:\n"
"    '--file <filename>' or '-f <filename>'\n"
"and use the 'start' command once players have reconnected."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:585
msgid ""
"load\n"
"load <file-name>"
msgstr ""

#: server/commands.c:587
msgid "Load game from file."
msgstr ""

#: server/commands.c:588
msgid ""
"Load a game from <file-name>. Any current data including players, rulesets "
"and server options are lost."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:594
msgid "read <file-name>"
msgstr ""

#: server/commands.c:595
msgid "Process server commands from file."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:600
msgid "write <file-name>"
msgstr ""

#: server/commands.c:601
msgid "Write current settings as server commands to file."
msgstr ""

#: server/commands.c:607
msgid "Reset all server settings."
msgstr ""

#: server/commands.c:608
msgid ""
"Reset all settings if it is possible. The following levels are supported:\n"
"  game     - using the values defined at the game start\n"
"  ruleset  - using the values defined in the ruleset\n"
"  script   - using default values and rereading the start script\n"
"  default  - using default values\n"
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:618
msgid "default <option name>"
msgstr ""

#: server/commands.c:619
msgid "Set option to its default value"
msgstr ""

#: server/commands.c:620
msgid ""
"Reset the option to its default value. If the default ever changes in a "
"future version, the option's value will follow that change."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:627
msgid ""
"lua cmd <script line>\n"
"lua unsafe-cmd <script line>\n"
"lua file <script file>\n"
"lua unsafe-file <script file>\n"
"lua <script line> (deprecated)"
msgstr ""

#: server/commands.c:632
msgid ""
"Evaluate a line of Freeciv script or a Freeciv script file in the current "
"game."
msgstr ""

#. TRANS: Do not translate 'unsafe' or 'hack'
#: server/commands.c:635
msgid ""
"Subcommands with the 'unsafe' prefix run the script in an instance separate "
"from the ruleset. This instance doesn't restrict access to Lua functions "
"that can be used to hack the computer running the Freeciv server. Access to "
"it is therefore limited to the console and connections with cmdlevel 'hack'"
msgstr ""

#. TRANS: translate text between <>
#: server/commands.c:644
msgid "kick <user>"
msgstr ""

#: server/commands.c:645
msgid "Cut a connection and disallow reconnect."
msgstr ""

#: server/commands.c:646
msgid ""
"The connection given by the 'user' argument will be cut from the server and "
"not allowed to reconnect. The time the user wouldn't be able to reconnect is "
"controlled by the 'kicktime' setting."
msgstr ""

#. TRANS: translate only text between [] and <>
#: server/commands.c:653
msgid ""
"delegate to <username> [player-name]\n"
"delegate cancel [player-name]\n"
"delegate take <player-name>\n"
"delegate restore\n"
"delegate show <player-name>"
msgstr ""

#: server/commands.c:658
msgid "Delegate control to another user."
msgstr ""

#: server/commands.c:659
msgid ""
"Delegation allows a user to nominate another user who can temporarily take "
"over control of their player while they are away.\n"
"'delegate to <username>': allow <username> to 'delegate take' your player.\n"
"'delegate cancel': nominated user can no longer take your player.\n"
"'delegate take <player-name>': take control of a player who has been "
"delegated to you. (Behaves like 'take', except that the 'allowtake' "
"restrictions are not enforced.)\n"
"'delegate restore': relinquish control of a delegated player (opposite of "
"'delegate take') and restore your previous view, if any. (This also happens "
"automatically if the player's owner reconnects.)\n"
"'delegate show': show who control of your player is currently delegated to, "
"if anyone.\n"
"The [player-name] argument can only be used by connections with cmdlevel "
"'admin' or above to force the corresponding change of the delegation status."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:679
msgid "aicmd <player> <command>"
msgstr ""

#: server/commands.c:680
msgid "Execute AI command"
msgstr ""

#: server/commands.c:681
msgid "Execute a command in the context of the AI for the given player"
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:687
msgid ""
"fcdb reload\n"
"fcdb lua <script>"
msgstr ""

#: server/commands.c:689
msgid "Manage the authentication database."
msgstr ""

#: server/commands.c:690
msgid ""
"The argument 'reload' causes the database script file to be re-read after a "
"change, while the argument 'lua' evaluates a line of Lua script in the "
"context of the Lua instance for the database."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:697
msgid ""
"mapimg define <mapdef>\n"
"mapimg show <id>|all\n"
"mapimg create <id>|all\n"
"mapimg delete <id>|all\n"
"mapimg colortest"
msgstr ""

#: server/commands.c:702
msgid "Create image files of the world/player map."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:708
msgid "lock <setting>"
msgstr ""

#: server/commands.c:709
msgid "Lock setting so that non-admins can't change it."
msgstr ""

#. TRANS: translate text between <> only
#: server/commands.c:715
msgid "unlock <setting>"
msgstr ""

#: server/commands.c:716
msgid "Unlock setting so that non-admins can change it."
msgstr ""

#: server/commands.c:723
msgid "Switch server output between 'RFC-style' and normal style."
msgstr ""

#: server/commands.c:729
msgid "Simply returns the id of the server."
msgstr ""

#: server/connecthand.c:146
#, c-format
msgid "%s Welcome"
msgstr ""

#: server/connecthand.c:172
#, c-format
msgid "Welcome to the %s Server running at %s port %d."
msgstr ""

#: server/connecthand.c:176
#, c-format
msgid "Welcome to the %s Server at port %d."
msgstr ""

#: server/connecthand.c:184 server/connecthand.c:331
#, c-format
msgid "%s has connected from %s."
msgstr ""

#: server/connecthand.c:213
#, c-format
msgid "Your delegate %s was controlling your player '%s'; now detached."
msgstr ""

#: server/connecthand.c:217
#, c-format
msgid "%s reconnected, ending your delegated control of player '%s'."
msgstr ""

#: server/connecthand.c:226
#, c-format
msgid "Couldn't get control of '%s' from delegation to %s."
msgstr ""

#: server/connecthand.c:265
msgid "Couldn't attach your connection to a scenario player."
msgstr ""

#: server/connecthand.c:278
msgid "Couldn't attach your connection to new player."
msgstr ""

#: server/connecthand.c:296
#, c-format
msgid "You are logged in as '%s' connected to no player."
msgstr ""

#: server/connecthand.c:300
#, c-format
msgid "You are logged in as '%s' connected to %s."
msgstr ""

#: server/connecthand.c:315
#, c-format
msgid "%s has connected (player %s)."
msgstr ""

#: server/connecthand.c:320
#, c-format
msgid "%s has connected from %s (player %s)."
msgstr ""

#: server/connecthand.c:327
#, c-format
msgid "%s has connected."
msgstr ""

#: server/connecthand.c:349
#, c-format
msgid "Turn-blocking game play: waiting on %s to finish turn..."
msgstr ""

#: server/connecthand.c:358
msgid " *** Server is in edit mode. *** "
msgstr ""

#: server/connecthand.c:388
#, c-format
msgid "Client rejected: %s."
msgstr ""

#: server/connecthand.c:408
#, c-format
msgid "Connection request from %s from %s"
msgstr ""

#: server/connecthand.c:412
#, c-format
msgid "%s has client version %d.%d.%d%s"
msgstr ""

#: server/connecthand.c:422
#, c-format
msgid ""
"The client is missing a capability that this server needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""

#: server/connecthand.c:429 server/connecthand.c:444
#, c-format
msgid "%s was rejected: Mismatched capabilities."
msgstr ""

#: server/connecthand.c:437
#, c-format
msgid ""
"The server is missing a capability that the client needs.\n"
"Server version: %d.%d.%d%s Client version: %d.%d.%d%s.  Upgrading may help!"
msgstr ""

#: server/connecthand.c:470
#, c-format
msgid "Invalid username '%s'"
msgstr ""

#: server/connecthand.c:472
#, c-format
msgid "%s was rejected: Invalid name [%s]."
msgstr ""

#: server/connecthand.c:478
#, c-format
msgid ""
"You have been kicked from this server and cannot reconnect for %d seconds."
msgstr ""

#: server/connecthand.c:482
#, c-format
msgid "%s was rejected: Connection kicked (%d seconds remaining)."
msgstr ""

#: server/connecthand.c:491
#, c-format
msgid "'%s' already connected."
msgstr ""

#: server/connecthand.c:494
#, c-format
msgid "%s was rejected: Duplicate login name [%s]."
msgstr ""

#: server/connecthand.c:536 server/connecthand.c:541
#, c-format
msgid "Lost connection: %s."
msgstr ""

#: server/connecthand.c:567
msgid "?IP:Hidden"
msgstr ""

#: server/connecthand.c:846
#, c-format
msgid "Detaching from %s."
msgstr ""

#. TRANS: No full stop after the URL, could cause confusion.
#: server/console.c:74 utility/bugs.c:42 utility/log.c:564
#, c-format
msgid "Please report this message at %s"
msgstr ""

#: server/console.c:255
msgid "Ok. RFC-style set."
msgstr ""

#: server/console.c:257
msgid "Ok. Standard style set."
msgstr ""

#: server/console.c:278
msgid "For introductory help, type 'help'."
msgstr ""

#: server/diplhand.c:216
#, c-format
msgid "The %s can't accept %s."
msgstr ""

#: server/diplhand.c:229
#, c-format
msgid "You don't have tech %s, you can't accept treaty."
msgstr ""

#: server/diplhand.c:239
msgid "City you are trying to give no longer exists, you can't accept treaty."
msgstr ""

#: server/diplhand.c:245
#, c-format
msgid "You are not owner of %s, you can't accept treaty."
msgstr ""

#: server/diplhand.c:251 server/diplhand.c:390
#, c-format
msgid "Your capital (%s) is requested, you can't accept treaty."
msgstr ""

#: server/diplhand.c:273
#, c-format
msgid "You cannot form an alliance because you are at war with an ally of %s."
msgstr ""

#: server/diplhand.c:278
#, c-format
msgid "You cannot form an alliance because %s is at war with an ally of yours."
msgstr ""

#: server/diplhand.c:289
msgid "You don't have enough gold, you can't accept treaty."
msgstr ""

#: server/diplhand.c:325 server/diplhand.c:330
#, c-format
msgid "A treaty containing %d clause was agreed upon."
msgid_plural "A treaty containing %d clauses was agreed upon."
msgstr[0] ""
msgstr[1] ""

#: server/diplhand.c:349 server/diplhand.c:353
#, c-format
msgid "Clause requirements are no longer fulfilled. Treaty with %s canceled!"
msgstr ""

#: server/diplhand.c:366 server/diplhand.c:370
#, c-format
msgid "One of the cities the %s are giving away is destroyed! Treaty canceled!"
msgstr ""

#: server/diplhand.c:377 server/diplhand.c:382
#, c-format
msgid "The %s no longer control %s! Treaty canceled!"
msgstr ""

#: server/diplhand.c:420 server/diplhand.c:424
#, c-format
msgid "The %s don't have the promised amount of gold! Treaty canceled!"
msgstr ""

#: server/diplhand.c:454
#, c-format
msgid "You gave an embassy to %s."
msgstr ""

#: server/diplhand.c:457
#, c-format
msgid "%s allowed you to create an embassy!"
msgstr ""

#: server/diplhand.c:480
#, c-format
msgid "You are taught the knowledge of %s."
msgstr ""

#: server/diplhand.c:489
#, c-format
msgid "You have acquired %s thanks to the %s treaty with the %s."
msgstr ""

#. TRANS: Tech from another player
#: server/diplhand.c:497
#, c-format
msgid "?fromplr:The %s have acquired %s from the %s."
msgstr ""

#: server/diplhand.c:517
#, c-format
msgid "You get %d gold."
msgid_plural "You get %d gold."
msgstr[0] ""
msgstr[1] ""

#. TRANS: ... Polish worldmap.
#: server/diplhand.c:525
#, c-format
msgid "You receive the %s worldmap."
msgstr ""

#. TRANS: ... Polish seamap.
#: server/diplhand.c:534
#, c-format
msgid "You receive the %s seamap."
msgstr ""

#: server/diplhand.c:550
#, c-format
msgid "You receive the city of %s from %s."
msgstr ""

#: server/diplhand.c:554
#, c-format
msgid "You give the city of %s to %s."
msgstr ""

#: server/diplhand.c:573 server/diplhand.c:576
#, c-format
msgid "You agree on a cease-fire with %s."
msgstr ""

#. TRANS: ... the Poles ... Polish territory
#: server/diplhand.c:598 server/diplhand.c:612
#, c-format
msgid ""
"You agree on an armistice with the %s. In %d turn, it will become a peace "
"treaty. Move your military units out of %s territory to avoid them being "
"disbanded."
msgid_plural ""
"You agree on an armistice with the %s. In %d turns, it will become a peace "
"treaty. Move any military units out of %s territory to avoid them being "
"disbanded."
msgstr[0] ""
msgstr[1] ""

#: server/diplhand.c:637 server/diplhand.c:640
#, c-format
msgid "You agree on an alliance with %s."
msgstr ""

#: server/diplhand.c:650
#, c-format
msgid "You give shared vision to %s."
msgstr ""

#: server/diplhand.c:653
#, c-format
msgid "%s gives you shared vision."
msgstr ""

#: server/diplhand.c:663
#, c-format
msgid "You share your tiles with %s."
msgstr ""

#: server/diplhand.c:666
#, c-format
msgid "%s shares their tiles with you."
msgstr ""

#: server/diplhand.c:814
#, c-format
msgid "%s canceled the meeting!"
msgstr ""

#: server/diplhand.c:821
#, c-format
msgid "Meeting with %s canceled."
msgstr ""

#: server/diplhand.c:861
msgid "Your diplomatic envoy was decapitated!"
msgstr ""

#. TRANS: unit, action
#: server/diplomats.c:134 server/diplomats.c:257
#, c-format
msgid "Your %s was caught attempting to do %s!"
msgstr ""

#. TRANS: nation, unit, action, city
#: server/diplomats.c:140 server/diplomats.c:263
#, c-format
msgid "You caught %s %s attempting to do %s in %s!"
msgstr ""

#: server/diplomats.c:162
#, c-format
msgid "Your %s poisoned the water supply of %s."
msgstr ""

#: server/diplomats.c:166
#, c-format
msgid "%s is suspected of poisoning the water supply of %s."
msgstr ""

#: server/diplomats.c:180
#, c-format
msgid "Your %s destroyed %s by poisoning its water supply."
msgstr ""

#: server/diplomats.c:184
#, c-format
msgid "%s is suspected of destroying %s by poisoning its water supply."
msgstr ""

#. TRANS: unit, action, city
#: server/diplomats.c:292
#, c-format
msgid "Your %s did %s to %s."
msgstr ""

#. TRANS: action, city, nation
#: server/diplomats.c:298
#, c-format
msgid "%s done to %s, %s suspected."
msgstr ""

#: server/diplomats.c:516
#, c-format
msgid "You have established an embassy in %s."
msgstr ""

#: server/diplomats.c:520
#, c-format
msgid "The %s have established an embassy in %s."
msgstr ""

#: server/diplomats.c:592
#, c-format
msgid "Your %s's successful sabotage killed the %s %s."
msgstr ""

#. TRANS: ... the Poles!
#: server/diplomats.c:599
#, c-format
msgid "Your %s was killed by %s sabotage!"
msgstr ""

#: server/diplomats.c:610
#, c-format
msgid "Your %s succeeded in sabotaging the %s %s."
msgstr ""

#. TRANS: ... the Poles!
#: server/diplomats.c:617
#, c-format
msgid "Your %s was sabotaged by the %s!"
msgstr ""

#: server/diplomats.c:691
#, c-format
msgid "You don't have enough gold to bribe the %s %s."
msgstr ""

#. TRANS: <diplomat> ... <unit>
#: server/diplomats.c:733
#, c-format
msgid "Your %s succeeded in bribing the %s."
msgstr ""

#. TRANS: <unit> ... <Poles>
#: server/diplomats.c:741 server/diplomats.c:856
#, c-format
msgid "Your %s was bribed by the %s."
msgstr ""

#: server/diplomats.c:828
msgid "You are not in war with all the units in the stack."
msgstr ""

#: server/diplomats.c:839
msgid "You don't have enough gold to bribe the unit stack."
msgstr ""

#. TRANS: <diplomat> ...
#: server/diplomats.c:875
#, c-format
msgid "Your %s succeeded in bribing %d units."
msgstr ""

#. TRANS: Paris was expecting ... Your Spy was caught
#: server/diplomats.c:1127
#, c-format
msgid ""
"%s was expecting your attempt to steal technology again. Your %s was caught "
"and executed."
msgstr ""

#. TRANS: The Belgian Spy ... from Paris
#: server/diplomats.c:1134
#, c-format
msgid ""
"The %s %s failed to steal technology again from %s. We were prepared for the "
"attempt."
msgstr ""

#. TRANS: Your Spy was caught ... from %s.
#: server/diplomats.c:1143
#, c-format
msgid "Your %s was caught in the attempt of stealing technology from %s."
msgstr ""

#. TRANS: The Belgian Spy ... from Paris
#: server/diplomats.c:1150
#, c-format
msgid "The %s %s failed to steal technology from %s."
msgstr ""

#: server/diplomats.c:1168
#, c-format
msgid "No new technology found in %s."
msgstr ""

#: server/diplomats.c:1211
#, c-format
msgid "Your %d gold prepared to incite the revolt was lost!"
msgid_plural "Your %d gold prepared to incite the revolt was lost!"
msgstr[0] ""
msgstr[1] ""

#: server/diplomats.c:1222
#, c-format
msgid "Your security service captured %d gold prepared to incite your town!"
msgid_plural ""
"Your security service captured %d gold prepared to incite your town!"
msgstr[0] ""
msgstr[1] ""

#: server/diplomats.c:1292
#, c-format
msgid "You don't have enough gold to subvert %s."
msgstr ""

#: server/diplomats.c:1314
#, c-format
msgid "Your %s was caught in the attempt of inciting a revolt!"
msgstr ""

#: server/diplomats.c:1318
#, c-format
msgid "You caught %s %s attempting to incite a revolt in %s!"
msgstr ""

#: server/diplomats.c:1348
#, c-format
msgid "Revolt incited in %s, you now rule the city!"
msgstr ""

#: server/diplomats.c:1351
#, c-format
msgid "%s has revolted, %s influence suspected."
msgstr ""

#: server/diplomats.c:1442
#, c-format
msgid "Your %s was caught in the attempt of industrial sabotage!"
msgstr ""

#: server/diplomats.c:1447
#, c-format
msgid "You caught %s %s attempting sabotage in %s!"
msgstr ""

#: server/diplomats.c:1483
#, c-format
msgid "Your %s could not find anything to sabotage in %s."
msgstr ""

#: server/diplomats.c:1540
#, c-format
msgid "You cannot sabotage a %s!"
msgstr ""

#: server/diplomats.c:1551
#, c-format
msgid "Your %s could not find the %s to sabotage in %s."
msgstr ""

#: server/diplomats.c:1576 server/unithand.c:5418
#, c-format
msgid "Your %s succeeded in destroying the production of %s in %s."
msgstr ""

#: server/diplomats.c:1583 server/unithand.c:5424
#, c-format
msgid "The production of %s was destroyed in %s, %s are suspected."
msgstr ""

#: server/diplomats.c:1607
#, c-format
msgid "Your %s was caught in the attempt of sabotage!"
msgstr ""

#: server/diplomats.c:1611
#, c-format
msgid "You caught %s %s attempting to sabotage the %s in %s!"
msgstr ""

#: server/diplomats.c:1630 server/unithand.c:5541
#, c-format
msgid "Your %s destroyed the %s in %s."
msgstr ""

#: server/diplomats.c:1636 server/unithand.c:5547
#, c-format
msgid "The %s destroyed the %s in %s."
msgstr ""

#: server/diplomats.c:1733
#, c-format
msgid "Your %s was caught attempting to steal gold!"
msgstr ""

#. TRANS: nation, unit, city
#: server/diplomats.c:1738
#, c-format
msgid "You caught %s %s attempting to steal your gold in %s!"
msgstr ""

#. TRANS: unit, gold, city
#: server/diplomats.c:1784
#, c-format
msgid "Your %s stole %d gold from %s."
msgid_plural "Your %s stole %d gold from %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: gold, city, nation
#: server/diplomats.c:1789
#, c-format
msgid "%d gold stolen from %s, %s suspected."
msgid_plural "%d gold stolen from %s, %s suspected."
msgstr[0] ""
msgstr[1] ""

#: server/diplomats.c:1870
#, c-format
msgid "Your %s was caught in an attempt of stealing parts of the %s world map!"
msgstr ""

#: server/diplomats.c:1876
#, c-format
msgid "You caught %s %s attempting to steal parts of your world map in %s!"
msgstr ""

#: server/diplomats.c:1926
#, c-format
msgid "Your %s stole parts of the %s world map in %s."
msgstr ""

#: server/diplomats.c:1931
#, c-format
msgid "The %s are suspected of stealing parts of your world map in %s."
msgstr ""

#: server/diplomats.c:1999
#, c-format
msgid "Your %s was caught in an attempt of hiding a nuke in %s!"
msgstr ""

#: server/diplomats.c:2005
#, c-format
msgid "You caught %s %s attempting to hide a nuke in %s!"
msgstr ""

#: server/diplomats.c:2024
#, c-format
msgid "Your %s hid a nuke in %s."
msgstr ""

#: server/diplomats.c:2028
#, c-format
msgid "The %s are suspected of hiding a nuke in %s."
msgstr ""

#. TRANS: <unit> ... <diplomat>
#: server/diplomats.c:2197
#, c-format
msgid "An enemy %s has been eliminated by your %s."
msgstr ""

#. TRANS: <unit> ... <city> ... <diplomat>
#: server/diplomats.c:2204
#, c-format
msgid "Your %s has been eliminated defending %s against a %s."
msgstr ""

#. TRANS: <nation adj> <unit> ... <city>
#. * TRANS: ... <diplomat>
#: server/diplomats.c:2211
#, c-format
msgid "A %s %s has been eliminated defending %s against a %s."
msgstr ""

#. TRANS: ... <unit> ... <nation adj> <city>
#. * TRANS: ... <diplomat>
#: server/diplomats.c:2218
#, c-format
msgid "Your %s has been eliminated defending %s %s against a %s."
msgstr ""

#. TRANS: <unit> ... <diplomat>
#. TRANS: ... <unit> ... <diplomat>
#: server/diplomats.c:2227 server/diplomats.c:2238
#, c-format
msgid "Your %s has been eliminated defending against a %s."
msgstr ""

#. TRANS: <nation adj> <unit> ... <diplomat>
#: server/diplomats.c:2232
#, c-format
msgid "A %s %s has been eliminated defending against a %s."
msgstr ""

#: server/diplomats.c:2263
#, c-format
msgid "Your %s was eliminated by a defending %s."
msgstr ""

#: server/diplomats.c:2269
#, c-format
msgid "Eliminated a %s %s while infiltrating %s."
msgstr ""

#: server/diplomats.c:2274
#, c-format
msgid "A %s %s eliminated a %s %s while infiltrating %s."
msgstr ""

#: server/diplomats.c:2279
#, c-format
msgid "Your %s eliminated a %s %s while infiltrating %s."
msgstr ""

#: server/diplomats.c:2287
#, c-format
msgid "Eliminated a %s %s while infiltrating our troops."
msgstr ""

#: server/diplomats.c:2292
#, c-format
msgid "A %s %s eliminated a %s %s while infiltrating our troops."
msgstr ""

#. TRANS: ... <unit> ... <diplomat>
#: server/diplomats.c:2298
#, c-format
msgid "Your %s eliminated a %s %s while infiltrating our troops."
msgstr ""

#: server/diplomats.c:2420
#, c-format
msgid ""
"Your %s has successfully completed the mission and returned unharmed to %s."
msgstr ""

#: server/diplomats.c:2441
#, c-format
msgid "Your %s was captured after completing the mission in %s."
msgstr ""

#: server/diplomats.c:2447
#, c-format
msgid "Your %s was captured after completing the mission."
msgstr ""

#: server/edithand.c:202
#, c-format
msgid " *** Server set to edit mode by %s! *** "
msgstr ""

#: server/edithand.c:208
#, c-format
msgid " *** Edit mode canceled by %s. *** "
msgstr ""

#: server/edithand.c:312 server/edithand.c:349 server/edithand.c:390
#, c-format
msgid "Cannot edit the tile because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." the tile <tile-coordinates> because"...
#: server/edithand.c:321
#, c-format
msgid ""
"Cannot modify terrain for the tile %s because %d is not a valid terrain id."
msgstr ""

#. TRANS: ..." the tile <tile-coordinates> because"...
#: server/edithand.c:357
#, c-format
msgid ""
"Cannot modify extras for the tile %s because %d is not a valid extra id."
msgstr ""

#: server/edithand.c:452
#, c-format
msgid "Cannot create units because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." at <tile-coordinates> because"...
#: server/edithand.c:461
#, c-format
msgid ""
"Cannot create a unit at %s because the given unit type id %d is invalid."
msgstr ""

#. TRANS: ..." type <unit-type> at <tile-coordinates>"...
#: server/edithand.c:471
#, c-format
msgid ""
"Cannot create a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr ""

#: server/edithand.c:481
#, c-format
msgid ""
"Cannot create another instance of unique unit type %s. Player already has "
"one such unit."
msgstr ""

#: server/edithand.c:488
#, c-format
msgid "Cannot create multiple instances of unique unit type %s."
msgstr ""

#. TRANS: ..." type <unit-type> on enemy tile
#. * <tile-coordinates>"...
#: server/edithand.c:502
#, c-format
msgid "Cannot create unit of type %s on enemy tile %s."
msgstr ""

#. TRANS: ..." type <unit-type> on the terrain at
#. * <tile-coordinates>"...
#: server/edithand.c:512
#, c-format
msgid "Cannot create a unit of type %s on the terrain at %s."
msgstr ""

#: server/edithand.c:555
#, c-format
msgid "Cannot remove units because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." at <tile-coordinates> because"...
#: server/edithand.c:564
#, c-format
msgid ""
"Cannot remove a unit at %s because the given unit type id %d is invalid."
msgstr ""

#. TRANS: ..." type <unit-type> at <tile-coordinates>
#. * because"...
#: server/edithand.c:575
#, c-format
msgid ""
"Cannot remove a unit of type %s at %s because the given owner's player id %d "
"is invalid."
msgstr ""

#: server/edithand.c:606 server/edithand.c:629
#, c-format
msgid "No such unit (ID %d)."
msgstr ""

#: server/edithand.c:667
#, c-format
msgid "Invalid veteran level %d for unit %d (%s)."
msgstr ""

#: server/edithand.c:703
#, c-format
msgid "Cannot create a city because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." at <tile-coordinates> because"...
#: server/edithand.c:712
#, c-format
msgid ""
"Cannot create a city at %s because the given owner's player id %d is invalid"
msgstr ""

#. TRANS: ..." at <tile-coordinates>."
#: server/edithand.c:724
#, c-format
msgid "A city may not be built at %s."
msgstr ""

#: server/edithand.c:764
#, c-format
msgid "Cannot edit city with invalid city ID %d."
msgstr ""

#: server/edithand.c:777
#, c-format
msgid "Cannot edit city name: %s"
msgstr ""

#: server/edithand.c:788
#, c-format
msgid "Invalid city size %d for city %s."
msgstr ""

#: server/edithand.c:810
#, c-format
msgid "It is impossible for a city to have %s!"
msgstr ""

#: server/edithand.c:852
#, c-format
msgid ""
"Invalid city food stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.c:867
#, c-format
msgid ""
"Invalid city shield stock amount %d for city %s (allowed range is %d to %d)."
msgstr ""

#: server/edithand.c:918
#, c-format
msgid ""
"No more players can be added because the maximum number of players (%d) has "
"been reached."
msgstr ""

#: server/edithand.c:926
#, c-format
msgid ""
"No more players can be added because there's already maximum number of "
"players allowed by maxplayers setting (value %d)"
msgstr ""

#: server/edithand.c:934
#, c-format
msgid ""
"No more players can be added because there are no available nations (%d "
"used)."
msgstr ""

#: server/edithand.c:943
msgid "Player cannot be created because random nation selection failed."
msgstr ""

#: server/edithand.c:952
msgid "Player creation failed."
msgstr ""

#: server/edithand.c:995
#, c-format
msgid "No such player (ID %d)."
msgstr ""

#: server/edithand.c:1025
#, c-format
msgid "Cannot edit player with invalid player ID %d."
msgstr ""

#: server/edithand.c:1042
#, c-format
msgid "Cannot change name of player (%d) '%s' to '%s': %s"
msgstr ""

#: server/edithand.c:1053
#, c-format
msgid ""
"Cannot change nation for player %d (%s) because the given nation ID %d is "
"invalid."
msgstr ""

#: server/edithand.c:1059
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is already assigned to player %d (%s)."
msgstr ""

#: server/edithand.c:1068
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is not in the current nation set."
msgstr ""

#: server/edithand.c:1077
#, c-format
msgid ""
"Cannot change nation for player %d (%s) to nation %d (%s) because that "
"nation is unsuitable for this player."
msgstr ""

#: server/edithand.c:1117
#, c-format
msgid ""
"Cannot set gold for player %d (%s) because the value %d is outside the "
"allowed range."
msgstr ""

#: server/edithand.c:1131
#, c-format
msgid ""
"Cannot set infrapoints for player %d (%s) because the value %d is outside "
"the allowed range."
msgstr ""

#: server/edithand.c:1237
#, c-format
msgid "Cannot edit vision because %d is not a valid tile index on this map!"
msgstr ""

#. TRANS: ..." at <tile-coordinates> because"...
#: server/edithand.c:1246
#, c-format
msgid ""
"Cannot edit vision for the tile at %s because given player id %d is invalid."
msgstr ""

#: server/edithand.c:1315
#, c-format
msgid "No such city (ID %d)."
msgstr ""

#: server/edithand.c:1341
msgid "Cannot toggle fog-of-war when it is already disabled."
msgstr ""

#: server/edithand.c:1349
#, c-format
msgid "Cannot toggle fog-of-war for invalid player ID %d."
msgstr ""

#: server/edithand.c:1377 server/edithand.c:1416
#, c-format
msgid "Invalid tile index %d for start position."
msgstr ""

#: server/edithand.c:1424
#, c-format
msgid ""
"Cannot edit start position nations at (%d, %d) because there is no start "
"position there."
msgstr ""

#: server/edithand.c:1523
msgid "No permissions to remotely save scenario."
msgstr ""

#: server/edithand.c:1530
msgid "Scenario information not set. Cannot save scenario."
msgstr ""

#: server/fcdb.c:128
#, c-format
msgid ""
"Cannot load fcdb config file '%s':\n"
"%s"
msgstr ""

#: server/gamehand.c:441
#, c-format
msgid "Didn't find optimal solution for team placement in %d iterations."
msgstr ""

#: server/gamehand.c:876
#, c-format
msgid "No units placed for %s!"
msgstr ""

#: server/gamehand.c:1004
msgid "The turn timeout has exceeded its maximum value, fixing at its maximum."
msgstr ""

#: server/gamehand.c:1012
msgid "The turn timeout is smaller than zero, fixing at zero."
msgstr ""

#: server/generator/mapgen.c:1473
msgid "The server couldn't allocate starting positions."
msgstr ""

#: server/generator/mapgen.c:2118
msgid "High landmass - this may take a few seconds."
msgstr ""

#: server/generator/mapgen.c:2401
msgid "Generator 3 didn't place all big islands."
msgstr ""

#: server/generator/mapgen.c:2431
#, c-format
msgid "Generator 3 left %li landmass unplaced."
msgstr ""

#: server/generator/mapgen_topology.c:124
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (%d requested)."
msgstr ""

#: server/generator/mapgen_topology.c:180
#, c-format
msgid "Creating a map of size %d x %d = %d tiles (map size: %d)."
msgstr ""

#: server/generator/mapgen_topology.c:192
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"small. Setting map size to the minimal size %d."
msgstr ""

#: server/generator/mapgen_topology.c:199
#, c-format
msgid ""
"Map size calculated for %d (land) tiles per player and %d player(s) too "
"large. Setting map size to the maximal size %d."
msgstr ""

#: server/generator/mapgen_topology.c:205
#, c-format
msgid ""
"Setting map size to %d (approx. %d (land) tiles for each of the %d "
"player(s))."
msgstr ""

#: server/generator/startpos.c:499
msgid ""
"The server appears to have gotten into an infinite loop in the allocation of "
"starting positions.\n"
"Maybe the number of players is too high for this map."
msgstr ""

#: server/handchat.c:109
#, c-format
msgid "%s is an ambiguous player name-prefix."
msgstr ""

#: server/handchat.c:113
#, c-format
msgid "%s is an ambiguous connection name-prefix."
msgstr ""

#: server/handchat.c:117
#, c-format
msgid "%s is an anonymous name. Use connection name."
msgstr ""

#: server/handchat.c:136 server/handchat.c:173
#, c-format
msgid "You cannot send messages to %s; you are ignored."
msgstr ""

#: server/handchat.c:232
#, c-format
msgid "%s to allies: %s"
msgstr ""

#: server/handchat.c:264
#, c-format
msgid "%s to global observers: %s"
msgstr ""

#: server/handchat.c:360
msgid "You are not attached to a player."
msgstr ""

#: server/handchat.c:446
#, c-format
msgid "%s is not connected."
msgstr ""

#: server/handchat.c:457
#, c-format
msgid "There is no connection by the name %s."
msgstr ""

#: server/handchat.c:460
#, c-format
msgid "There is no player nor connection by the name %s."
msgstr ""

#: server/infrapts.c:47
#, c-format
msgid "Cannot place %s to unseen tile."
msgstr ""

#: server/infrapts.c:54
#, c-format
msgid "Cannot place %s for lack of infrapoints."
msgstr ""

#: server/infrapts.c:61
#, c-format
msgid "Cannot place unbuildable %s."
msgstr ""

#: server/maphand.c:108
msgid "Global warming has occurred!"
msgstr ""

#: server/maphand.c:110
msgid ""
"Coastlines have been flooded and vast ranges of grassland have become "
"deserts."
msgstr ""

#: server/maphand.c:121
msgid "Nuclear winter has occurred!"
msgstr ""

#: server/maphand.c:123
msgid "Wetlands have dried up and vast ranges of grassland have become tundra."
msgstr ""

#: server/maphand.c:313
msgid ""
"New hope sweeps like fire through the country as the discovery of new "
"infrastructure building technology is announced."
msgstr ""

#: server/maphand.c:320
msgid ""
"The people are pleased to hear that your scientists finally know about new "
"infrastructure building technology."
msgstr ""

#: server/maphand.c:328
msgid ""
"Workers spontaneously gather and upgrade all possible cities with better "
"infrastructure."
msgstr ""

#: server/maphand.c:332
#, c-format
msgid "Workers spontaneously gather and upgrade all possible cities with %s."
msgstr ""

#: server/maphand.c:1853
#, c-format
msgid "Moved your %s due to changing terrain."
msgstr ""

#: server/maphand.c:1911
#, c-format
msgid "Disbanded your %s due to changing terrain."
msgstr ""

#: server/meta.c:215
msgid "Not reporting to the metaserver in this game."
msgstr ""

#: server/meta.c:220
msgid "Metaserver connection currently failing."
msgstr ""

#: server/plrhand.c:165
#, c-format
msgid "The %s are no more!"
msgstr ""

#: server/plrhand.c:294
msgid "Cannot change rates before game start."
msgstr ""

#: server/plrhand.c:318
#, c-format
msgid "%s rate exceeds the max rate for %s."
msgstr ""

#: server/plrhand.c:361
#, c-format
msgid "%s now governs the %s as a %s."
msgstr ""

#: server/plrhand.c:384
#, c-format
msgid ""
"The tax rates for the %s are changed from %3d%%/%3d%%/%3d%% (tax/luxury/"
"science) to %3d%%/%3d%%/%3d%%."
msgstr ""

#: server/plrhand.c:419
#, c-format
msgid "You looted parts of %s map!"
msgstr ""

#: server/plrhand.c:428
#, c-format
msgid "You loot %d gold!"
msgid_plural "You loot %d gold!"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Getting a city as loot
#: server/plrhand.c:492
#, c-format
msgid "You conquer %s as loot!"
msgstr ""

#: server/plrhand.c:555
msgid "You can't revolt without selecting target government."
msgstr ""

#: server/plrhand.c:610
msgid "You can't revolt the same turn you finished previous revolution."
msgstr ""

#. TRANS: Switching to a new form of government
#: server/plrhand.c:631
#, c-format
msgid "The %s will switch to %s in the end of the player phase."
msgstr ""

#. TRANS: This is a message event so don't make it
#. * too long.
#: server/plrhand.c:640
#, c-format
msgid ""
"The %s have incited a revolt! %d turn of anarchy will ensue! Target "
"government is %s."
msgid_plural ""
"The %s have incited a revolt! %d turns of anarchy will ensue! Target "
"government is %s."
msgstr[0] ""
msgstr[1] ""

#: server/plrhand.c:654
msgid "Revolution: returning to anarchy."
msgstr ""

#: server/plrhand.c:715
msgid "You should choose a new government from the government menu."
msgstr ""

#: server/plrhand.c:783
msgid "Tax rate exceeded the max rate; adjusted."
msgstr ""

#: server/plrhand.c:787
msgid "Science rate exceeded the max rate; adjusted."
msgstr ""

#: server/plrhand.c:791
msgid "Luxury rate exceeded the max rate; adjusted."
msgstr ""

#: server/plrhand.c:906
#, c-format
msgid "%s no longer gives us shared vision!"
msgstr ""

#: server/plrhand.c:926
#, c-format
msgid "%s no longer shares tiles with us!"
msgstr ""

#: server/plrhand.c:937
#, c-format
msgid ""
"The senate will not allow you to break treaty with the %s. You must either "
"dissolve the senate or wait until a more timely moment."
msgstr ""

#: server/plrhand.c:1001
#, c-format
msgid ""
"The senate passes your bill because of the constant provocations of the %s."
msgstr ""

#: server/plrhand.c:1006
#, c-format
msgid ""
"The senate refuses to break treaty with the %s, but you have no trouble "
"finding a new senate."
msgstr ""

#: server/plrhand.c:1030
#, c-format
msgid "The diplomatic state between the %s and the %s is now %s."
msgstr ""

#: server/plrhand.c:1036
#, c-format
msgid ""
" %s canceled the diplomatic agreement! The diplomatic state between the %s "
"and the %s is now %s."
msgstr ""

#: server/plrhand.c:1054
#, c-format
msgid ""
"%s has attacked your ally %s! You cancel your alliance to the aggressor."
msgstr ""

#: server/plrhand.c:1067
#, c-format
msgid ""
"Your team mate %s declared war on %s. You are obligated to cancel alliance "
"with %s."
msgstr ""

#: server/plrhand.c:1722
msgid ""
"Can only set player color prior to game start if 'plrcolormode' is PLR_SET."
msgstr ""

#: server/plrhand.c:1862
msgid "no color"
msgstr ""

#: server/plrhand.c:1954
#, c-format
msgid "Removing player %s."
msgstr ""

#: server/plrhand.c:1957
msgid "You've been removed from the game!"
msgstr ""

#: server/plrhand.c:1960
#, c-format
msgid "%s has been removed from the game."
msgstr ""

#: server/plrhand.c:2116
msgid "Please choose a non-blank name."
msgstr ""

#: server/plrhand.c:2129
msgid "That nation is already in use."
msgstr ""

#: server/plrhand.c:2134
#, c-format
msgid "Another player already has the name '%s'. Please choose another name."
msgstr ""

#: server/plrhand.c:2158
msgid "Please choose a name containing only ASCII characters."
msgstr ""

#: server/plrhand.c:2233 server/plrhand.c:2247
#, c-format
msgid "Player no. %d"
msgstr ""

#: server/plrhand.c:2262
msgid "A poorly-named player"
msgstr ""

#: server/plrhand.c:2332 server/plrhand.c:2336
#, c-format
msgid "You have made contact with the %s, ruled by %s."
msgstr ""

#: server/plrhand.c:3025
#, c-format
msgid "Could not throw %s into civil war - too many players"
msgstr ""

#: server/plrhand.c:3032
#, c-format
msgid "Could not throw %s into civil war - maxplayers (%d) reached"
msgstr ""

#: server/plrhand.c:3039
#, c-format
msgid "Could not throw %s into civil war - no available nations"
msgstr ""

#: server/plrhand.c:3074
#, c-format
msgid "Could not throw %s into civil war - no available cities"
msgstr ""

#: server/plrhand.c:3097
msgid "Your nation is thrust into civil war."
msgstr ""

#. TRANS: <leader> ... the Poles.
#: server/plrhand.c:3101
#, c-format
msgid "%s is the rebellious leader of the %s."
msgstr ""

#. TRANS: <city> ... the Poles.
#: server/plrhand.c:3123
#, c-format
msgid "%s declares allegiance to the %s."
msgstr ""

#. TRANS: ... Danes ... Poles ... <7> cities.
#: server/plrhand.c:3148
#, c-format
msgid "Civil war partitions the %s; the %s now hold %d city."
msgid_plural "Civil war partitions the %s; the %s now hold %d cities."
msgstr[0] ""
msgstr[1] ""

#. TRANS: '/delegate cancel' is a server command and must not
#. * be translated
#: server/plrhand.c:3290
#, c-format
msgid ""
"User '%s' is currently allowed to take control of your player while you are "
"away. Use '/delegate cancel' to revoke this access."
msgstr ""

#: server/plrhand.c:3303
#, c-format
msgid "Control of player '%s' is delegated to you."
msgstr ""

#. TRANS: '/delegate take' is a server command and must not
#. * be translated; but <player> should be translated.
#: server/plrhand.c:3312
msgid "Use '/delegate take <player>' to take control of a delegated player."
msgstr ""

#: server/plrhand.c:3521
#, c-format
msgid "WARNING, we're LOW on FUNDS %s."
msgstr ""

#. TRANS: year <name> reports ...
#: server/report.c:97
#, c-format
msgid "%s %s reports on the RICHEST Civilizations in the World."
msgstr ""

#. TRANS: year <name> reports ...
#: server/report.c:99
#, c-format
msgid "%s %s reports on the most ADVANCED Civilizations in the World."
msgstr ""

#. TRANS: year <name> reports ...
#: server/report.c:101
#, c-format
msgid "%s %s reports on the most MILITARIZED Civilizations in the World."
msgstr ""

#. TRANS: year <name> reports ...
#: server/report.c:103
#, c-format
msgid "%s %s reports on the HAPPIEST Civilizations in the World."
msgstr ""

#. TRANS: year <name> reports ...
#: server/report.c:105
#, c-format
msgid "%s %s reports on the LARGEST Civilizations in the World."
msgstr ""

#. TRANS: year <name> reports ...
#: server/report.c:107
#, c-format
msgid "%s %s reports on the MOST CULTURAL Civilizations in the World."
msgstr ""

#. TRANS: [year] <name> [reports ...]
#: server/report.c:112
msgid "Herodotus"
msgstr ""

#. TRANS: [year] <name> [reports ...]
#: server/report.c:114
msgid "Thucydides"
msgstr ""

#. TRANS: [year] <name> [reports ...]
#: server/report.c:116
msgid "Pliny the Elder"
msgstr ""

#. TRANS: [year] <name> [reports ...]
#: server/report.c:118
msgid "Livy"
msgstr ""

#. TRANS: [year] <name> [reports ...]
#: server/report.c:120
msgid "Toynbee"
msgstr ""

#. TRANS: [year] <name> [reports ...]
#: server/report.c:122
msgid "Gibbon"
msgstr ""

#. TRANS: [year] <name> [reports ...]
#: server/report.c:124
msgid "Ssu-ma Ch'ien"
msgstr ""

#. TRANS: [year] <name> [reports ...]
#: server/report.c:126
msgid "Pan Ku"
msgstr ""

#: server/report.c:246
msgid "Population"
msgstr ""

#: server/report.c:247
msgid "Land Area"
msgstr ""

#: server/report.c:248
msgid "Settled Area"
msgstr ""

#: server/report.c:249
msgid "Research Speed"
msgstr ""

#. TRANS: How literate people are.
#: server/report.c:251
msgid "?ability:Literacy"
msgstr ""

#: server/report.c:254
msgid "Military Service"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:274
#, c-format
msgid "%2d: The Supreme %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:276
#, c-format
msgid "%2d: The Magnificent %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:278
#, c-format
msgid "%2d: The Great %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:280
#, c-format
msgid "%2d: The Glorious %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:282
#, c-format
msgid "%2d: The Excellent %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:284
#, c-format
msgid "%2d: The Eminent %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:286
#, c-format
msgid "%2d: The Distinguished %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:288
#, c-format
msgid "%2d: The Average %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:290
#, c-format
msgid "%2d: The Mediocre %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:292
#, c-format
msgid "%2d: The Ordinary %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:294
#, c-format
msgid "%2d: The Pathetic %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:296
#, c-format
msgid "%2d: The Useless %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:298
#, c-format
msgid "%2d: The Valueless %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:300
#, c-format
msgid "%2d: The Worthless %s"
msgstr ""

#. TRANS: <#>: The <ranking> Poles
#: server/report.c:302
#, c-format
msgid "%2d: The Wretched %s"
msgstr ""

#: server/report.c:385
msgid "Historian Publishes!"
msgstr ""

#. TRANS:"The French City of Lyon (team 3) of size 18".
#: server/report.c:458
#, c-format
msgid "%2d: The %s City of %s (%s) of size %d, "
msgstr ""

#: server/report.c:464
#, c-format
msgid "%2d: The %s City of %s of size %d, "
msgstr ""

#: server/report.c:471
msgid "with no Great Wonders\n"
msgstr ""

#: server/report.c:474
#, c-format
msgid "with %d Great Wonder\n"
msgid_plural "with %d Great Wonders\n"
msgstr[0] ""
msgstr[1] ""

#: server/report.c:481
#, c-format
msgid "The %d Greatest City in the World!"
msgid_plural "The %d Greatest Cities in the World!"
msgstr[0] ""
msgstr[1] ""

#: server/report.c:485 server/report.c:596 server/report.c:670
msgid "Traveler's Report:"
msgstr ""

#. TRANS: "Colossus in Rhodes (Greek, team 2)".
#: server/report.c:518 server/report.c:623
#, c-format
msgid "%s in %s (%s, %s)\n"
msgstr ""

#: server/report.c:524 server/report.c:629
#, c-format
msgid "%s in %s (%s)\n"
msgstr ""

#: server/report.c:544 server/report.c:635
#, c-format
msgid "%s has been DESTROYED\n"
msgstr ""

#. TRANS: "([...] (Roman, team 4))".
#: server/report.c:572 server/report.c:655
#, c-format
msgid "(building %s in %s (%s, %s))\n"
msgstr ""

#: server/report.c:577 server/report.c:660
#, c-format
msgid "(building %s in %s (%s))\n"
msgstr ""

#. TRANS: abbreviation of "square miles"
#: server/report.c:1020
msgid " sq. mi."
msgid_plural " sq. mi."
msgstr[0] ""
msgstr[1] ""

#. TRANS: "M tons" = million tons, so always plural
#: server/report.c:1041
msgid " M tons"
msgid_plural " M tons"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "M goods" = million goods, so always plural
#: server/report.c:1051
msgid " M goods"
msgid_plural " M goods"
msgstr[0] ""
msgstr[1] ""

#: server/report.c:1060
msgid " bulb"
msgid_plural " bulbs"
msgstr[0] ""
msgstr[1] ""

#: server/report.c:1069
msgid " month"
msgid_plural " months"
msgstr[0] ""
msgstr[1] ""

#: server/report.c:1078
msgid " ton"
msgid_plural " tons"
msgstr[0] ""
msgstr[1] ""

#. TRANS: Unit(s) of culture
#: server/report.c:1088
msgid " point"
msgid_plural " points"
msgstr[0] ""
msgstr[1] ""

#: server/report.c:1120
#, c-format
msgid "(ranked %d)"
msgstr ""

#: server/report.c:1236 server/report.c:1263
msgid "Demographics Report:"
msgstr ""

#: server/report.c:1237
msgid "Sorry, the Demographics report is unavailable."
msgstr ""

#: server/report.c:1242 server/report.c:1279
#, c-format
msgid "%s %s (%s)"
msgstr ""

#: server/report.c:1293
msgid "Achievements List:"
msgstr ""

#: server/report.c:1730
msgid "Population\n"
msgstr ""

#. TRANS: "M goods" = million goods
#: server/report.c:1732
msgid ""
"Trade\n"
"(M goods)"
msgstr ""

#. TRANS: "M tons" = million tons
#: server/report.c:1734
msgid ""
"Production\n"
"(M tons)"
msgstr ""

#: server/report.c:1735
msgid "Cities\n"
msgstr ""

#: server/report.c:1736
msgid "Technologies\n"
msgstr ""

#: server/report.c:1737
msgid ""
"Military Service\n"
"(months)"
msgstr ""

#: server/report.c:1738
msgid "Wonders\n"
msgstr ""

#: server/report.c:1739
msgid ""
"Research Speed\n"
"(bulbs)"
msgstr ""

#. TRANS: "sq. mi." is abbreviation for "square miles"
#: server/report.c:1741
msgid ""
"Land Area\n"
"(sq. mi.)"
msgstr ""

#. TRANS: "sq. mi." is abbreviation for "square miles"
#: server/report.c:1743
msgid ""
"Settled Area\n"
"(sq. mi.)"
msgstr ""

#: server/report.c:1744
msgid ""
"Literacy\n"
"(%)"
msgstr ""

#: server/report.c:1745
msgid "Culture\n"
msgstr ""

#: server/report.c:1746
msgid "Spaceship\n"
msgstr ""

#: server/report.c:1747
msgid "Built Units\n"
msgstr ""

#: server/report.c:1748
msgid "Killed Units\n"
msgstr ""

#: server/report.c:1749
msgid "Unit Losses\n"
msgstr ""

#: server/report.c:1750
msgid "Units Used\n"
msgstr ""

#. TRANS: message about an installation error.
#: server/ruleset/ruleload.c:546
#, c-format
msgid "Could not find a readable \"%s.%s\" ruleset file."
msgstr ""

#: server/ruleset/ruleload.c:9214
msgid "Ruleset couldn't be loaded. Keeping previous one."
msgstr ""

#: server/ruleset/ruleload.c:9236
msgid "Ruleset couldn't be loaded. Switching to default one."
msgstr ""

#: server/ruleset/ruleload.c:9243
msgid ""
"Cannot load any ruleset. Freeciv-web ruleset is available from https://"
"github.com/freeciv/freeciv-web"
msgstr ""

#: server/ruleset/ruleload.c:9287
msgid "Loading rulesets."
msgstr ""

#: server/ruleset/rscompat.c:359
msgid "May acquire veteran status."
msgstr ""

#: server/ruleset/rscompat.c:360
msgid "CanEscape"
msgstr ""

#: server/ruleset/rscompat.c:360
msgid "Can try to escape stack death."
msgstr ""

#: server/ruleset/rscompat.c:361
msgid "Shield2Gold"
msgstr ""

#: server/ruleset/rscompat.c:361
msgid "May switch from shield upkeep to gold upkeep"
msgstr ""

#: server/ruleset/rscompat.c:406
msgid "Claim_Ocean"
msgstr ""

#: server/ruleset/rscompat.c:407
msgid "National borders expand freely into the ocean."
msgstr ""

#: server/ruleset/rscompat.c:408
msgid "Claim_Ocean_Limited"
msgstr ""

#: server/ruleset/rscompat.c:409
msgid "National borders from oceanic sources expand freely."
msgstr ""

#: server/ruleset/rssanity.c:66
#, c-format
msgid ""
"Too long ruleset summary. It can be only %d bytes long. Put longer "
"explanations to ruleset description."
msgstr ""

#: server/ruleset/rssanity.c:185
#, c-format
msgid ""
"%s: World-ranged requirement not supported for %s (only great wonders "
"supported)"
msgstr ""

#: server/ruleset/rssanity.c:191
#, c-format
msgid "%s: %s-ranged requirement not supported for %s (only wonders supported)"
msgstr ""

#: server/ruleset/rssanity.c:204
#, c-format
msgid "%s: MinCalFrag requirement used in ruleset without calendar fragments"
msgstr ""

#: server/ruleset/rssanity.c:209
#, c-format
msgid "%s: MinCalFrag requirement %d out of range (max %d in this ruleset)"
msgstr ""

#: server/ruleset/rssanity.c:228
#, c-format
msgid ""
"%s: ServerSetting requirement %s isn't visible enough to appear in a "
"requirement. Everyone should be able to see the value of a server setting "
"that appears in a requirement."
msgstr ""

#: server/ruleset/rssanity.c:239
#, c-format
msgid "%s: ServerSetting requirement setting %s isn't about a game rule."
msgstr ""

#: server/ruleset/rssanity.c:291
#, c-format
msgid ""
"%s: Requirement list has multiple local-ranged extra requirements (did you "
"mean to make them tile-ranged?)"
msgstr ""

#: server/ruleset/rssanity.c:309 server/ruleset/rssanity.c:317
#, c-format
msgid "%s: Requirement list has both tile terrain and terrainclass requirement"
msgstr ""

#: server/ruleset/rssanity.c:326
#, c-format
msgid "%s: Requirement list has duplicate %s requirement at Tile range"
msgstr ""

#: server/ruleset/rssanity.c:365
#, c-format
msgid "%s: Requirement list has multiple %s requirements"
msgstr ""

#: server/ruleset/rssanity.c:374 server/ruleset/rssanity.c:384
#: server/ruleset/rssanity.c:395 server/ruleset/rssanity.c:406
#, c-format
msgid ""
"%s: Requirement list has more %s requirements than can ever be fulfilled."
msgstr ""

#: server/ruleset/rssanity.c:572
#, c-format
msgid ""
"The effect Action_Success_Target_Move_Cost has the requirement {%s} but the "
"action %s isn't (single) unit targeted."
msgstr ""

#: server/ruleset/rssanity.c:588
#, c-format
msgid ""
"The effect Action_Success_Actor_Move_Cost has the requirement {%s} but the "
"action %s isn't performed by a unit."
msgstr ""

#: server/ruleset/rssanity.c:606
#, c-format
msgid ""
"The effect %s has the requirement {%s} but the action %s doesn't roll the "
"dice to see if it fails."
msgstr ""

#: server/ruleset/rssanity.c:622
msgid "Effects have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:637
msgid "No role barbarian leader units"
msgstr ""

#: server/ruleset/rssanity.c:641
msgid "No role barbarian build units"
msgstr ""

#: server/ruleset/rssanity.c:645
msgid "No role barbarian ship units"
msgstr ""

#: server/ruleset/rssanity.c:661
#, c-format
msgid "Barbarian boat (%s) needs to be able to move at sea."
msgstr ""

#: server/ruleset/rssanity.c:667
msgid "No role sea raider barbarian units"
msgstr ""

#: server/ruleset/rssanity.c:675
#, c-format
msgid "Barbarian boat %s has no capacity for both leader and at least one man."
msgstr ""

#: server/ruleset/rssanity.c:687
#, c-format
msgid "Barbarian boat %s cannot transport barbarian cargo %s."
msgstr ""

#: server/ruleset/rssanity.c:709
msgid "No flag Worker units"
msgstr ""

#: server/ruleset/rssanity.c:713
msgid "No role Start Explorer units"
msgstr ""

#: server/ruleset/rssanity.c:717
msgid "No role Ferryboat units"
msgstr ""

#: server/ruleset/rssanity.c:721
msgid "No role Firstbuild units"
msgstr ""

#: server/ruleset/rssanity.c:739
#, c-format
msgid "Ferryboat (%s) needs to be able to move at sea."
msgstr ""

#: server/ruleset/rssanity.c:748
msgid "Inspire_Partisans effect present, but no units with partisan role."
msgstr ""

#: server/ruleset/rssanity.c:766
#, c-format
msgid "%s has transport capacity %d, but no cargo types."
msgstr ""

#: server/ruleset/rssanity.c:772
#, c-format
msgid "%s has cargo types, but no transport capacity."
msgstr ""

#: server/ruleset/rssanity.c:791
#, c-format
msgid "Gold producing improvement %s with genus other than \"Convert\""
msgstr ""

#: server/ruleset/rssanity.c:798
msgid "The same improvement has both \"Gold\" and \"Infra\" flags"
msgstr ""

#: server/ruleset/rssanity.c:804
#, c-format
msgid "Infrapoints producing improvement %s with genus other than \"Convert\""
msgstr ""

#: server/ruleset/rssanity.c:811
#, c-format
msgid "Improvement %s with no conversion target with genus \"Convert\""
msgstr ""

#: server/ruleset/rssanity.c:819
#, c-format
msgid "Disasterproof improvement %s with genus other than \"Improvement\""
msgstr ""

#: server/ruleset/rssanity.c:832
#, c-format
msgid "Space part %s with genus other than \"Special\""
msgstr ""

#: server/ruleset/rssanity.c:839
#, c-format
msgid "%s is a nonsellable building with a nonzero upkeep value"
msgstr ""

#: server/ruleset/rssanity.c:886
#, c-format
msgid ""
"Boolean effect %s can get disabled, but it can't get enabled before that."
msgstr ""

#: server/ruleset/rssanity.c:922
msgid ""
"Cost based free tech method, but tech cost style \"Civ I|II\" so all techs "
"cost the same."
msgstr ""

#: server/ruleset/rssanity.c:942
#, c-format
msgid "Tech \"%s\" requires itself."
msgstr ""

#: server/ruleset/rssanity.c:951
#, c-format
msgid "Tech \"%s\" requires itself indirectly via \"%s\"."
msgstr ""

#: server/ruleset/rssanity.c:965
#, c-format
msgid ""
"Tech \"%s\" requires a tech in its research_reqs. This isn't supported yet. "
"Please keep using req1 and req2 like before."
msgstr ""

#: server/ruleset/rssanity.c:980
#, c-format
msgid ""
"Tech \"%s\" has the requirement %s in its research_reqs. This requirement "
"may change during the game. Changing requirements aren't supported yet."
msgstr ""

#: server/ruleset/rssanity.c:994
#, c-format
msgid "Tech \"%s\" bonus message is not format with %%s for a bonus tech name."
msgstr ""

#: server/ruleset/rssanity.c:1004
#, c-format
msgid ""
"The government form %s reserved for revolution handling has been set as "
"default_government."
msgstr ""

#: server/ruleset/rssanity.c:1023
#, c-format
msgid "Tech %s does not exist, but is initial tech for everyone."
msgstr ""

#: server/ruleset/rssanity.c:1031
#, c-format
msgid "Tech %s is initial for everyone, but %s has no root_req for it."
msgstr ""

#: server/ruleset/rssanity.c:1048
#, c-format
msgid "Tech %s does not exist, but is initial tech for %s."
msgstr ""

#: server/ruleset/rssanity.c:1056
#, c-format
msgid "Tech %s is initial for %s, but they have no root_req for it."
msgstr ""

#: server/ruleset/rssanity.c:1068
#, c-format
msgid "Barbarian nation %s has init_buildings set but will never see them"
msgstr ""

#: server/ruleset/rssanity.c:1074
#, c-format
msgid ""
"The government form %s reserved for revolution handling has been set as "
"initial government for %s."
msgstr ""

#: server/ruleset/rssanity.c:1093
#, c-format
msgid "There seems to be obsoleted_by loop in update chain that starts from %s"
msgstr ""

#: server/ruleset/rssanity.c:1111
#, c-format
msgid ""
"The unit type '%s' has the 'Spy' unit type flag but not the 'Diplomat' unit "
"type flag."
msgstr ""

#: server/ruleset/rssanity.c:1124
#, c-format
msgid ""
"The paratroopers_range of the unit type '%s' is %d. That is out of range. "
"Max range is %d."
msgstr ""

#: server/ruleset/rssanity.c:1134
#, c-format
msgid ""
"Unit type '%s' would build size %d cities. City sizes must be from 1 to %d."
msgstr ""

#: server/ruleset/rssanity.c:1154 server/ruleset/rssanity.c:1173
#, c-format
msgid "There is no base %s effect."
msgstr ""

#: server/ruleset/rssanity.c:1168
#, c-format
msgid "Missing base %s effect. Please add one."
msgstr ""

#: server/ruleset/rssanity.c:1190
msgid "Disasters have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1200
msgid "Goods have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1210
msgid "Buildings have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1216
msgid "Buildings have conflicting or invalid obsolescence req!"
msgstr ""

#: server/ruleset/rssanity.c:1226
msgid "Governments have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1236
msgid "Specialists have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1246
msgid "Extras have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1252
msgid "Extras have conflicting or invalid removal requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1259
msgid "Requirements for extra removal defined but not a valid remove cause!"
msgstr ""

#: server/ruleset/rssanity.c:1276
#, c-format
msgid "Road '%s' integrates with '%s' but not vice versa!"
msgstr ""

#: server/ruleset/rssanity.c:1289
msgid "City styles have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1300
#, c-format
msgid "Action \"%s\": unsupported target kind %s."
msgstr ""

#: server/ruleset/rssanity.c:1308
#, c-format
msgid "Action %s: negative min distance (%d)."
msgstr ""

#: server/ruleset/rssanity.c:1315
#, c-format
msgid ""
"Action %s: min distance (%d) larger than any distance on a map can be (%d)."
msgstr ""

#: server/ruleset/rssanity.c:1324
#, c-format
msgid "Action %s: max distance is %d. A map can't be that big."
msgstr ""

#: server/ruleset/rssanity.c:1332
#, c-format
msgid "Action %s: min distance is %d but max distance is %d."
msgstr ""

#: server/ruleset/rssanity.c:1346
#, c-format
msgid "The action %s can't block %s."
msgstr ""

#: server/ruleset/rssanity.c:1359
#, c-format
msgid "Action enabler for %s has conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1371
#, c-format
msgid ""
"An action enabler for %s has a target requirement vector. %s doesn't have a "
"target."
msgstr ""

#: server/ruleset/rssanity.c:1388
#, c-format
msgid ""
"Action enabler for %s has a local DiplRel requirement %s in target_reqs! "
"Please read the section \"Requirement vector rules\" in doc/README.actions"
msgstr ""

#: server/ruleset/rssanity.c:1403
#, c-format
msgid ""
"Action enabler for %s has a tile MaxDistanceSq requirement %s in "
"target_reqs! Please read the section \"Requirement vector rules\" in doc/"
"README.actions"
msgstr ""

#: server/ruleset/rssanity.c:1460
#, c-format
msgid "diplchance_initial_odds: \"%s\" not supported."
msgstr ""

#: server/ruleset/rssanity.c:1468
#, c-format
msgid "%s both enters and frightens a hut at the same time."
msgstr ""

#: server/ruleset/rssanity.c:1492
#, c-format
msgid "auto_attack: %s not supported in attack_actions."
msgstr ""

#: server/ruleset/rssanity.c:1504
#, c-format
msgid "There's no basic city style for nation style %s"
msgstr ""

#: server/ruleset/rssanity.c:1514
msgid "Music Styles have conflicting or invalid requirements!"
msgstr ""

#: server/ruleset/rssanity.c:1523
#, c-format
msgid "%s has %s as animal to appear, but it's not native to the terrain."
msgstr ""

#: server/ruleset/rssanity.c:1533
#, c-format
msgid "%s has %s as a resource, but it's not a resource extra."
msgstr ""

#: server/ruleset/rssanity.c:1564
#, c-format
msgid "Unit class %s cannot exist anywhere."
msgstr ""

#: server/ruleset/rssanity.c:1574
#, c-format
msgid ""
"Achievement %s has no message for consecutive gainers though it's possible "
"to be gained by multiple players"
msgstr ""

#: server/ruleset/rssanity.c:1590
#, c-format
msgid ""
"There's nation %s listed in embedded nations, but there's no such nation."
msgstr ""

#: server/ruleset/rssanity.c:1720
msgid "Disabling 'barbarians' setting for lack of suitable unit types."
msgstr ""

#: server/savegame/savecompat.c:174
#, c-format
msgid ""
"Run compatibility function for version: <%d (save file: %d; server: %d)."
msgstr ""

#: server/savegame/savecompat.c:209
#, c-format
msgid ""
"Run post load compatibility function for version: <%d (save file: %d; "
"server: %d)."
msgstr ""

#: server/savegame/savecompat.c:1278
#, c-format
msgid ""
"The save game is wrong about what the closest relationship %s (player %d) "
"and %s (player %d) have had is. Fixing it..."
msgstr ""

#. TRANS: Minor error message.
#: server/savegame/savegame2.c:238 server/savegame/savegame3.c:248
msgid ""
"Saved game contains incomplete map data. This can happen with old saved "
"games, or it may indicate an invalid saved game file. Proceed at your own "
"risk."
msgstr ""

#: server/savegame/savegame2.c:752 server/savegame/savegame2.c:763
#: server/savegame/savegame2.c:775 server/savegame/savegame3.c:928
#: server/savegame/savegame3.c:939 server/savegame/savegame3.c:951
msgid "Syntax error in attribute block."
msgstr ""

#: server/savegame/savegame2.c:1428 server/savegame/savegame3.c:1427
#, c-format
msgid "Failed to load ruleset '%s' needed for savegame."
msgstr ""

#: server/savegame/savegame2.c:2979 server/savegame/savegame3.c:3994
#: server/srv_main.c:2581 server/srv_main.c:2586
#, c-format
msgid "%s has been added as %s level AI-controlled player (%s)."
msgstr ""

#: server/savegame/savegame2.c:2984 server/savegame/savegame3.c:3999
#, c-format
msgid "%s has been added as human player."
msgstr ""

#. TRANS: Minor error message: <Leader> ... <Poles>.
#: server/savegame/savegame2.c:3008 server/savegame/savegame3.c:4022
#, c-format
msgid "%s had invalid nation; changing to %s."
msgstr ""

#: server/savegame/savegame2.c:3095 server/savegame/savegame2.c:3101
#: server/savegame/savegame3.c:4113 server/savegame/savegame3.c:4119
#, c-format
msgid "%s did not give shared vision to team member %s."
msgstr ""

#: server/savegame/savegame2.c:5650 server/savegame/savegame3.c:8123
#, c-format
msgid "%s had invalid researching technology."
msgstr ""

#: server/savegame/savegame2.c:5660 server/savegame/savegame3.c:8133
#, c-format
msgid "%s had invalid technology goal."
msgstr ""

#: server/savegame/savegame2.c:5702 server/savegame/savegame3.c:8153
#, c-format
msgid ""
"%s has multiple units of type %s though it should be possible to have only "
"one."
msgstr ""

#: server/savegame/savegame3.c:1372
#, c-format
msgid "Failed to load ruleset '%s'."
msgstr ""

#: server/savegame/savegame3.c:1384
#, c-format
msgid "Scenario requires ruleset capabilities: %s"
msgstr ""

#: server/savegame/savegame3.c:1385
#, c-format
msgid "Ruleset has capabilities: %s"
msgstr ""

#. TRANS: ... ruleset dir ... scenario name ...
#: server/savegame/savegame3.c:1388
#, c-format
msgid ""
"Current ruleset %s not compatible with the scenario %s. Trying to switch to "
"the ruleset specified by the scenario."
msgstr ""

#: server/savegame/savegame3.c:1422
#, c-format
msgid "Failed to load either of rulesets '%s' or '%s' needed for savegame."
msgstr ""

#. TRANS: ruleset dir
#: server/savegame/savegame3.c:1434
#, c-format
msgid "Successfully loaded the scenario's ruleset %s."
msgstr ""

#: server/savegame/savegame3.c:1460
#, c-format
msgid "Can't find scenario luadata file %s.luadata."
msgstr ""

#: server/savegame/savegame3.c:1467
#, c-format
msgid "Failed to load scenario luadata file %s.luadata"
msgstr ""

#: server/savegame/savemain.c:128
#, c-format
msgid "Failed saving game as %s"
msgstr ""

#: server/savegame/savemain.c:131
msgid "Failed saving game."
msgstr ""

#: server/savegame/savemain.c:133
#, c-format
msgid "Game saved as %s"
msgstr ""

#: server/savegame/savemain.c:242 server/savegame/savemain.c:245
#, c-format
msgid "Unsupported compression type %d."
msgstr ""

#: server/savegame/savemain.c:258
#, c-format
msgid "Can't create saves directory %s!"
msgstr ""

#: server/savegame/savemain.c:262
msgid "Can't create saves directory!"
msgstr ""

#: server/savegame/savemain.c:276
#, c-format
msgid "Can't create scenario saves directory %s!"
msgstr ""

#: server/savegame/savemain.c:280
msgid "Can't create scenario saves directory!"
msgstr ""

#: server/scripting/api_server_edit.c:893
#, c-format
msgid "?fromscript:You acquire %s."
msgstr ""

#. TRANS: "The Greeks ..." or "The members of
#. * team Red ..."
#: server/scripting/api_server_edit.c:897
#, c-format
msgid "?fromscript:The %s acquire %s and share this advance with you."
msgstr ""

#. TRANS: "The Greeks ..." or "The members of
#. * team Red ..."
#: server/scripting/api_server_edit.c:903
#, c-format
msgid "?fromscript:The %s acquire %s."
msgstr ""

#: server/scripting/script_fcdb.c:311
msgid "Database capabilities not compatible with server"
msgstr ""

#: server/scripting/script_fcdb.c:341
#, c-format
msgid "Database not compatible. Freeciv caps: %s, DB caps: %s"
msgstr ""

#: server/sernet.c:145
msgid "Server cannot read standard input. Ignoring input."
msgstr ""

#: server/sernet.c:504
msgid "rejected"
msgstr ""

#: server/sernet.c:602
msgid "Shutting down for lack of players."
msgstr ""

#: server/sernet.c:605
msgid "Restarting for lack of players."
msgstr ""

#: server/sernet.c:625
#, c-format
msgid "Shutting down in %d seconds for lack of players."
msgstr ""

#: server/sernet.c:628
msgid "shutting down soon for lack of players"
msgstr ""

#: server/sernet.c:630
#, c-format
msgid "Restarting in %d seconds for lack of players."
msgstr ""

#: server/sernet.c:633
msgid "restarting soon for lack of players"
msgstr ""

#: server/sernet.c:661
msgid "ping timeout"
msgstr ""

#: server/sernet.c:898
msgid "client disconnected"
msgstr ""

#: server/sernet.c:1165
#, c-format
msgid "Server: bad address: <%s:%d>."
msgstr ""

#. TRANS: Game state for local server
#: server/sernet.c:1632
msgid "Pregame"
msgstr ""

#. TRANS: Game state for local server
#: server/sernet.c:1636
msgid "Running"
msgstr ""

#. TRANS: Game state for local server
#: server/sernet.c:1640 server/settings.c:392
msgid "Game over"
msgstr ""

#. TRANS: Description of caravan bonus style setting value.
#. TRANS: Description of trade revenue style setting value.
#: server/settings.c:238 server/settings.c:292
msgid "Classic Freeciv"
msgstr ""

#: server/settings.c:239
msgid "Log^2 N style"
msgstr ""

#: server/settings.c:252
msgid "Number of tiles"
msgstr ""

#: server/settings.c:253
msgid "Tiles per player"
msgstr ""

#: server/settings.c:254
msgid "Width and height"
msgstr ""

#: server/settings.c:266
msgid "Hexagonal"
msgstr ""

#: server/settings.c:278
msgid "Wrap East-West"
msgstr ""

#: server/settings.c:279
msgid "Wrap North-South"
msgstr ""

#: server/settings.c:293
msgid "Proportional to tile trade"
msgstr ""

#: server/settings.c:305
msgid "Scenario map"
msgstr ""

#: server/settings.c:306
msgid "Fully random height"
msgstr ""

#: server/settings.c:307
msgid "Pseudo-fractal height"
msgstr ""

#: server/settings.c:308
msgid "Island-based"
msgstr ""

#: server/settings.c:309
msgid "Fair islands"
msgstr ""

#: server/settings.c:310
msgid "Fracture map"
msgstr ""

#: server/settings.c:322
msgid "Generator's choice"
msgstr ""

#: server/settings.c:324
msgid "One player per continent"
msgstr ""

#: server/settings.c:326
msgid "Two or three players per continent"
msgstr ""

#: server/settings.c:328
msgid "All players on a single continent"
msgstr ""

#: server/settings.c:330
msgid "Depending on size of continents"
msgstr ""

#: server/settings.c:344
msgid "As close as possible"
msgstr ""

#: server/settings.c:346
msgid "On the same continent"
msgstr ""

#: server/settings.c:348
msgid "Horizontal placement"
msgstr ""

#: server/settings.c:350
msgid "Vertical placement"
msgstr ""

#: server/settings.c:364
msgid "As long as connected"
msgstr ""

#: server/settings.c:376
msgid "Spacerace"
msgstr ""

#: server/settings.c:377
msgid "Allied victory"
msgstr ""

#: server/settings.c:378
msgid "Culture victory"
msgstr ""

#: server/settings.c:379
msgid "World Peace victory"
msgstr ""

#: server/settings.c:391
msgid "New turn"
msgstr ""

#: server/settings.c:393
msgid "No player connections"
msgstr ""

#: server/settings.c:394
msgid "Server interrupted"
msgstr ""

#: server/settings.c:395
msgid "Timer"
msgstr ""

#: server/settings.c:410
msgid "See everything inside borders"
msgstr ""

#: server/settings.c:412
msgid "Borders expand to unknown, revealing tiles"
msgstr ""

#: server/settings.c:423
msgid "Fixed"
msgstr ""

#: server/settings.c:424
msgid "Even"
msgstr ""

#: server/settings.c:435
msgid "Per-player, in order"
msgstr ""

#: server/settings.c:436
msgid "Per-player, random"
msgstr ""

#: server/settings.c:437
msgid "Set manually"
msgstr ""

#: server/settings.c:438
msgid "Per-team, in order"
msgstr ""

#: server/settings.c:439
msgid "Per-nation, in order"
msgstr ""

#: server/settings.c:450
msgid "Borders are not helping"
msgstr ""

#: server/settings.c:451
msgid "Happy within own borders"
msgstr ""

#: server/settings.c:452
msgid "Happy within allied borders"
msgstr ""

#: server/settings.c:463
msgid "Enabled for everyone"
msgstr ""

#: server/settings.c:465
msgid "Only allowed between human players"
msgstr ""

#: server/settings.c:466
msgid "Only allowed between AI players"
msgstr ""

#: server/settings.c:467
msgid "Only allowed when human involved"
msgstr ""

#: server/settings.c:468
msgid "Only allowed between two humans, or two AI players"
msgstr ""

#: server/settings.c:469
msgid "Restricted to teams"
msgstr ""

#: server/settings.c:470
msgid "Disabled for everyone"
msgstr ""

#: server/settings.c:481
msgid "No restrictions"
msgstr ""

#: server/settings.c:482
msgid "Unique to a player"
msgstr ""

#: server/settings.c:483
msgid "Globally unique"
msgstr ""

#: server/settings.c:484
msgid "No city name stealing"
msgstr ""

#: server/settings.c:495
msgid "No barbarians"
msgstr ""

#: server/settings.c:496
msgid "Only in huts"
msgstr ""

#: server/settings.c:497
msgid "Normal rate of appearance"
msgstr ""

#: server/settings.c:498
msgid "Frequent barbarian uprising"
msgstr ""

#: server/settings.c:499
msgid "Raging hordes"
msgstr ""

#: server/settings.c:510
msgid "Fixed to 'revolen' turns"
msgstr ""

#: server/settings.c:511
msgid "Randomly 1-'revolen' turns"
msgstr ""

#: server/settings.c:512
msgid "First time 'revolen', then always quicker"
msgstr ""

#: server/settings.c:513
msgid "Random, max always quicker"
msgstr ""

#: server/settings.c:524
msgid "Reveal map at game start"
msgstr ""

#: server/settings.c:525
msgid "Unfog map for dead players"
msgstr ""

#: server/settings.c:537
msgid "Allows units to be airlifted from allied cities"
msgstr ""

#: server/settings.c:539
msgid "Allows units to be airlifted to allied cities"
msgstr ""

#: server/settings.c:541
msgid "Unlimited units from source city"
msgstr ""

#: server/settings.c:543
msgid "Unlimited units to destination city"
msgstr ""

#: server/settings.c:554
msgid "All players move concurrently"
msgstr ""

#: server/settings.c:556
msgid "All players alternate movement"
msgstr ""

#: server/settings.c:557
msgid "Team alternate movement"
msgstr ""

#: server/settings.c:569
msgid "All players"
msgstr ""

#: server/settings.c:570
msgid "Human players only"
msgstr ""

#: server/settings.c:582
msgid "No compression"
msgstr ""

#: server/settings.c:584
msgid "Using zlib (gzip format)"
msgstr ""

#: server/settings.c:591
msgid "Using xz"
msgstr ""

#: server/settings.c:594
msgid "Using zstd"
msgstr ""

#: server/settings.c:654
#, c-format
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn. Currently, at least to the "
"end of this turn, mode is \"%s\"."
msgstr ""

#: server/settings.c:673
#, c-format
msgid ""
"%s\n"
"Currently this setting is being overridden by an old scenario or savegame, "
"which has set the absolute number of huts to %d. Explicitly set this setting "
"again to make it take effect instead."
msgstr ""

#: server/settings.c:709 server/settings.c:711
#, c-format
msgid "Warning: aifill not met: %s."
msgstr ""

#: server/settings.c:741
msgid "Warning: not enough nations in this nation set for all current players."
msgstr ""

#: server/settings.c:878
msgid "Failed to update default AI type."
msgstr ""

#: server/settings.c:898
#, c-format
msgid "Invalid save name definition: '%s' (resolves to '%s')."
msgstr ""

#: server/settings.c:917
msgid "You cannot disable the map generator."
msgstr ""

#: server/settings.c:924
msgid "You cannot require a map generator when a map is loaded."
msgstr ""

#: server/settings.c:941
#, c-format
msgid "Invalid score name definition: '%s'."
msgstr ""

#: server/settings.c:964
#, c-format
msgid ""
"Demography string validation failed at character: '%c'. Try \"/help "
"demography\"."
msgstr ""

#: server/settings.c:1031
#, c-format
msgid ""
"Allowed take string validation failed at character: '%c'. Try \"/help "
"allowtake\"."
msgstr ""

#: server/settings.c:1066
#, c-format
msgid ""
"Starting units string validation failed at character '%c'. Try \"/help "
"startunits\"."
msgstr ""

#: server/settings.c:1086
msgid ""
"The first starting unit must be native to at least one \"Starter\" terrain. "
"Try \"/help startunits\"."
msgstr ""

#: server/settings.c:1105
msgid "Cannot set endturn earlier than current turn."
msgstr ""

#: server/settings.c:1119
#, c-format
msgid ""
"Number of players (%d) is higher than requested value (%d). Keeping old "
"value."
msgstr ""

#: server/settings.c:1129
#, c-format
msgid ""
"Requested value (%d) is greater than number of available start positions "
"(%d). Keeping old value."
msgstr ""

#. TRANS: do not translate 'list nationsets'
#: server/settings.c:1153
#, c-format
msgid "Unknown nation set \"%s\". See '%slist nationsets' for possible values."
msgstr ""

#: server/settings.c:1169 server/settings.c:1207
msgid "You are not allowed to set timeout values less than 30 seconds."
msgstr ""

#. TRANS: Do not translate setting names in ''.
#: server/settings.c:1178 server/settings.c:1224
msgid ""
"For autogames ('timeout' = -1) 'unitwaittime' should be deactivated (= 0)."
msgstr ""

#. TRANS: Do not translate setting names in ''.
#: server/settings.c:1188
#, c-format
msgid ""
"'timeout' can not be lower than 3/2 of the 'unitwaittime' setting (= %d). "
"Please change 'unitwaittime' first."
msgstr ""

#. TRANS: Do not translate setting names in ''.
#: server/settings.c:1232
#, c-format
msgid ""
"'unitwaittime' has to be lower than 2/3 of the 'timeout' setting (= %d). "
"Please change 'timeout' first."
msgstr ""

#: server/settings.c:1252 server/settings.c:1310 server/settings.c:1330
msgid "For an isometric or hexagonal map the ysize must be even."
msgstr ""

#: server/settings.c:1270 server/settings.c:1295
#, c-format
msgid "The map size (%d * %d = %d) must be larger than %d tiles."
msgstr ""

#: server/settings.c:1276 server/settings.c:1301
#, c-format
msgid "The map size (%d * %d = %d) must be lower than %d tiles."
msgstr ""

#: server/settings.c:1346
msgid "Freeciv-web doesn't support this topology."
msgstr ""

#: server/settings.c:1362
msgid "No such AI type loaded."
msgstr ""

#: server/settings.c:1382
msgid "Freeciv-web doesn't support this map wrap."
msgstr ""

#: server/settings.c:1405
msgid "No nations in the currently loaded ruleset have associated colors."
msgstr ""

#: server/settings.c:1481
msgid "Map size definition"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1487
msgid ""
"Chooses the method used to define the map size. Other options specify the "
"parameters for each method.\n"
"- \"Number of tiles\" (FULLSIZE): Map area (option 'size').\n"
"- \"Tiles per player\" (PLAYER): Number of (land) tiles per player (option "
"'tilesperplayer').\n"
"- \"Width and height\" (XYSIZE): Map width and height in tiles (options "
"'xsize' and 'ysize')."
msgstr ""

#: server/settings.c:1498
msgid "Map area (in thousands of tiles)"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1504
msgid ""
"This value is used to determine the map area.\n"
"  size = 4 is a normal map of 4,000 tiles (default)\n"
"  size = 20 is a huge map of 20,000 tiles\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Number of tiles\" (FULLSIZE)."
msgstr ""

#: server/settings.c:1514
msgid "Number of (land) tiles per player"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1520
msgid ""
"This value is used to determine the map dimensions. It calculates the map "
"size at game start based on the number of players and the value of the "
"setting 'landmass'.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Tiles per player\" (PLAYER)."
msgstr ""

#: server/settings.c:1531
msgid "Map width in tiles"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1537
msgid ""
"Defines the map width.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.c:1545
msgid "Map height in tiles"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1551
msgid ""
"Defines the map height.\n"
"For this option to take effect, the \"Map size definition\" option "
"('mapsize') must be set to \"Width and height\" (XYSIZE)."
msgstr ""

#: server/settings.c:1560
msgid "Map topology"
msgstr ""

#. TRANS: Freeciv-web version of the help text.
#: server/settings.c:1563
msgid "Freeciv-web maps are always two-dimensional.\n"
msgstr ""

#. TRANS: do not edit the ugly ASCII art
#: server/settings.c:1566
msgid ""
"Freeciv maps are always two-dimensional. Individual tiles may be rectangular "
"or hexagonal, with either an overhead (\"classic\") or isometric alignment.\n"
"To play with a particular topology, clients will need a matching tileset.\n"
"Overhead rectangular:      Isometric rectangular:\n"
"      _________               /\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"     |_|_|_|_|_|             \\/\\/\\/\\/\\/\\\n"
"     |_|_|_|_|_|             /\\/\\/\\/\\/\\/\n"
"                             \\/\\/\\/\\/\\/\n"
"Hex:                       Iso-hex:\n"
"  /\\/\\/\\/\\/\\/\\               _   _   _   _   _\n"
"  | | | | | | |             / \\_/ \\_/ \\_/ \\_/ \\\n"
"  \\/\\/\\/\\/\\/\\/\\             \\_/ \\_/ \\_/ \\_/ \\_/\n"
"   | | | | | | |            / \\_/ \\_/ \\_/ \\_/ \\\n"
"   \\/\\/\\/\\/\\/\\/             \\_/ \\_/ \\_/ \\_/ \\_/\n"
msgstr ""

#: server/settings.c:1591
msgid "Map wrap"
msgstr ""

#. TRANS: Freeciv-web version of the help text.
#: server/settings.c:1594
msgid ""
"Freeciv-web maps may wrap at the east-west directions to form a flat map or "
"a cylinder.\n"
msgstr ""

#. TRANS: do not edit the ugly ASCII art
#: server/settings.c:1599
msgid ""
"Freeciv maps may wrap at the north-south and east-west directions to form a "
"flat map, a cylinder, or a torus (donut)."
msgstr ""

#: server/settings.c:1607
msgid "Method used to generate map"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes (except 'fair') are setting names and shouldn't be
#. * translated. The strings between parentheses and in uppercase
#. * must stay as untranslated.
#: server/settings.c:1613
msgid ""
"Specifies the algorithm used to generate the map. If the default value of "
"the 'startpos' option is used, then the chosen generator chooses an "
"appropriate 'startpos' setting; otherwise, the generated map tries to "
"accommodate the chosen 'startpos' setting.\n"
"- \"Scenario map\" (SCENARIO): indicates a pre-generated map. By default, if "
"the scenario does not specify start positions, they will be allocated "
"depending on the size of continents.\n"
"- \"Fully random height\" (RANDOM): generates maps with a number of equally "
"spaced, relatively small islands. By default, start positions are allocated "
"depending on continent size.\n"
"- \"Pseudo-fractal height\" (FRACTAL): generates Earthlike worlds with one "
"or more large continents and a scattering of smaller islands. By default, "
"players are all placed on a single continent.\n"
"- \"Island-based\" (ISLAND): generates 'fair' maps with a number of "
"similarly-sized and -shaped islands, each with approximately the same ratios "
"of terrain types. By default, each player gets their own island.\n"
"- \"Fair islands\" (FAIR): generates the exact copy of the same island for "
"every player or every team.\n"
"- \"Fracture map\" (FRACTURE): generates maps from a fracture pattern. Tends "
"to place hills and mountains along the edges of the continents.\n"
"If the requested generator is incompatible with other server settings, the "
"server may fall back to another generator."
msgstr ""

#: server/settings.c:1643
msgid "Method used to choose start positions"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes (except 'best') are setting names and shouldn't be
#. * translated. The strings between parentheses and in uppercase
#. * must stay as untranslated.
#: server/settings.c:1649
msgid ""
"The method used to choose where each player's initial units start on the "
"map. (For scenarios which include pre-set start positions, this setting is "
"ignored.)\n"
"- \"Generator's choice\" (DEFAULT): the start position placement will depend "
"on the map generator chosen. See the 'generator' setting.\n"
"- \"One player per continent\" (SINGLE): one player is placed on each of a "
"set of continents of approximately equivalent value (if possible).\n"
"- \"Two or three players per continent\" (2or3): similar to SINGLE except "
"that two players will be placed on each continent, with three on the 'best' "
"continent if there is an odd number of players.\n"
"- \"All players on a single continent\" (ALL): all players will start on the "
"'best' available continent.\n"
"- \"Depending on size of continents\" (VARIABLE): players will be placed on "
"the 'best' available continents such that, as far as possible, the number of "
"players on each continent is proportional to its value.\n"
"If the server cannot satisfy the requested setting due to there being too "
"many players for continents, it may fall back to one of the others. "
"(However, map generators try to create the right number of continents for "
"the choice of this 'startpos' setting and the number of players, so this is "
"unlikely to occur.)"
msgstr ""

#: server/settings.c:1678
msgid "Method used for placement of team mates"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:1684
msgid ""
"After start positions have been generated thanks to the 'startpos' setting, "
"this setting controls how the start positions will be assigned to the "
"different players of the same team.\n"
"- \"Disabled\" (DISABLED): the start positions will be randomly assigned to "
"players, regardless of teams.\n"
"- \"As close as possible\" (CLOSEST): players will be placed as close as "
"possible, regardless of continents.\n"
"- \"On the same continent\" (CONTINENT): if possible, place all players of "
"the same team onto the same island/continent.\n"
"- \"Horizontal placement\" (HORIZONTAL): players of the same team will be "
"placed horizontally.\n"
"- \"Vertical placement\" (VERTICAL): players of the same team will be placed "
"vertically."
msgstr ""

#: server/settings.c:1703
msgid "Presence of 1x1 islands"
msgstr ""

#: server/settings.c:1704
msgid ""
"This setting controls whether the map generator is allowed to make islands "
"of one only tile size."
msgstr ""

#: server/settings.c:1711
msgid "Whether the poles are separate continents"
msgstr ""

#: server/settings.c:1712
msgid "If this setting is disabled, the continents may attach to poles."
msgstr ""

#: server/settings.c:1717
msgid "How much the land at the poles is flattened"
msgstr ""

#. TRANS: The strings in quotes shouldn't be translated.
#: server/settings.c:1719
msgid ""
"Controls how much the height of the poles is flattened during map "
"generation, preventing a diversity of land terrain there. 0 is no "
"flattening, 100 is maximum flattening. Only affects the 'RANDOM' and "
"'FRACTAL' map generators."
msgstr ""

#: server/settings.c:1730
msgid "Northernmost latitude"
msgstr ""

#. TRANS: The string between single quotes is a setting name
#. * and should not be translated.
#: server/settings.c:1733
msgid ""
"Combined with 'southlatitude', controls what climatic zones exist on the "
"map. Higher values are further north, lower values are further south.\n"
"\n"
"1000 and -1000 gives a full planetary map.\n"
"1000 and     0 gives only a northern hemisphere.\n"
" 500 and   500 gives a map with the same middle-latitude climate "
"everywhere.\n"
" 300 and  -300 gives an equatorial map.\n"
"\n"
"In rulesets that support it, latitude may also have certain effects during "
"gameplay."
msgstr ""

#: server/settings.c:1751
msgid "Southernmost latitude"
msgstr ""

#. TRANS: The string between single quotes is a setting name
#. * and should not be translated.
#: server/settings.c:1754
msgid ""
"Combined with 'northlatitude', controls what climatic zones exist on the "
"map. Higher values are further north, lower values are further south.\n"
"\n"
"1000 and -1000 gives a full planetary map.\n"
"1000 and     0 gives only a northern hemisphere.\n"
" 500 and   500 gives a map with the same middle-latitude climate "
"everywhere.\n"
" 300 and  -300 gives an equatorial map.\n"
"\n"
"In rulesets that support it, latitude may also have certain effects during "
"gameplay."
msgstr ""

#: server/settings.c:1773
msgid "Average temperature of the planet"
msgstr ""

#: server/settings.c:1774
msgid ""
"Small values will give a cold map, while larger values will give a hotter "
"map.\n"
"\n"
"100 means a very dry and hot planet with no polar arctic zones, only "
"tropical and dry zones.\n"
" 70 means a hot planet with little polar ice.\n"
" 50 means a temperate planet with normal polar, cold, temperate, and "
"tropical zones; a desert zone overlaps tropical and temperate zones.\n"
" 30 means a cold planet with small tropical zones.\n"
"  0 means a very cold planet with large polar zones and no tropics."
msgstr ""

#: server/settings.c:1792
msgid "Percentage of the map that is land"
msgstr ""

#: server/settings.c:1793
msgid ""
"This setting gives the approximate percentage of the map that will be made "
"into land."
msgstr ""

#: server/settings.c:1800
msgid "Amount of hills/mountains"
msgstr ""

#: server/settings.c:1801
msgid ""
"Small values give flat maps, while higher values give a steeper map with "
"more hills and mountains."
msgstr ""

#: server/settings.c:1809
msgid "Amount of water on landmasses"
msgstr ""

#: server/settings.c:1810
msgid ""
"Small values mean lots of dry, desert-like land; higher values give a wetter "
"map with more swamps, jungles, and rivers."
msgstr ""

#: server/settings.c:1817
msgid "Global warming"
msgstr ""

#: server/settings.c:1818
msgid ""
"If turned off, global warming will not occur as a result of pollution. This "
"setting does not affect pollution."
msgstr ""

#: server/settings.c:1825
msgid "Global warming percent"
msgstr ""

#: server/settings.c:1826
msgid "This is a multiplier for the rate of accumulation of global warming."
msgstr ""

#: server/settings.c:1834
msgid "Nuclear winter"
msgstr ""

#: server/settings.c:1835
msgid ""
"If turned off, nuclear winter will not occur as a result of nuclear war."
msgstr ""

#: server/settings.c:1841
msgid "Nuclear winter percent"
msgstr ""

#: server/settings.c:1842
msgid "This is a multiplier for the rate of accumulation of nuclear winter."
msgstr ""

#: server/settings.c:1855
msgid "Map generation random seed"
msgstr ""

#: server/settings.c:1856
msgid ""
"The same seed will always produce the same map; for zero (the default) a "
"seed will be generated randomly, based on gameseed. If also gameseed is "
"zero, the map will be completely random."
msgstr ""

#: server/settings.c:1875
msgid "Game random seed"
msgstr ""

#: server/settings.c:1876
msgid ""
"For zero (the default) a seed will be chosen based on system entropy or, "
"failing that, the current time."
msgstr ""

#: server/settings.c:1883
msgid "Amount of \"special\" resource tiles"
msgstr ""

#: server/settings.c:1884
msgid ""
"Special resources improve the basic terrain type they are on. The server "
"variable's scale is parts per thousand."
msgstr ""

#: server/settings.c:1891
msgid "Amount of huts (bonus extras)"
msgstr ""

#: server/settings.c:1892
msgid ""
"Huts are tile extras that usually may be investigated by units. The server "
"variable's scale is huts per thousand tiles."
msgstr ""

#: server/settings.c:1900
msgid "Amount of animals"
msgstr ""

#: server/settings.c:1901
msgid ""
"Number of animals initially created on terrains defined for them in the "
"ruleset (if the ruleset supports it). The server variable's scale is animals "
"per thousand tiles."
msgstr ""

#: server/settings.c:1913
msgid "Minimum number of players"
msgstr ""

#: server/settings.c:1914
msgid ""
"There must be at least this many players (connected human players) before "
"the game can start."
msgstr ""

#: server/settings.c:1921
msgid "Maximum number of players"
msgstr ""

#: server/settings.c:1922
msgid ""
"The maximal number of human and AI players who can be in the game. When this "
"number of players are connected in the pregame state, any new players who "
"try to connect will be rejected.\n"
"When playing a scenario which defines player start positions, this setting "
"cannot be set to greater than the number of defined start positions."
msgstr ""

#: server/settings.c:1934
msgid "Limited number of AI players"
msgstr ""

#: server/settings.c:1935
msgid ""
"If set to a positive value, then AI players will be automatically created or "
"removed to keep the total number of players at this amount. As more players "
"join, these AI players will be replaced. When set to zero, all AI players "
"will be removed."
msgstr ""

#: server/settings.c:1945
msgid "When the Readiness of a player gets autotoggled off"
msgstr ""

#: server/settings.c:1946
msgid ""
"In pre-game, usually when new players join or old ones leave, those who have "
"already accepted game to start by toggling \"Ready\" get that autotoggled "
"off in the changed situation. This setting can be used to make readiness "
"more persistent."
msgstr ""

#: server/settings.c:1955
msgid "Set of nations to choose from"
msgstr ""

#. TRANS: do not translate '/list nationsets'
#: server/settings.c:1957
msgid ""
"Controls the set of nations allowed in the game. The choices are defined by "
"the ruleset.\n"
"Only nations in the set selected here will be allowed in any circumstances, "
"including new players and civil war; small sets may thus limit the number of "
"players in a game.\n"
"If this is left blank, the ruleset's default nation set is used.\n"
"See '/list nationsets' for possible choices for the currently loaded ruleset."
msgstr ""

#: server/settings.c:1971
msgid "Event cache for this number of turns"
msgstr ""

#: server/settings.c:1972
msgid ""
"Event messages are saved for this number of turns. A value of 0 deactivates "
"the event cache."
msgstr ""

#: server/settings.c:1980
msgid "Size of the event cache"
msgstr ""

#: server/settings.c:1981
msgid "This defines the maximal number of events in the event cache."
msgstr ""

#: server/settings.c:1988
msgid "Save chat messages in the event cache"
msgstr ""

#: server/settings.c:1989
msgid "If turned on, chat messages will be saved in the event cache."
msgstr ""

#: server/settings.c:1995
msgid "Print turn and time for each cached event"
msgstr ""

#. TRANS: Don't translate the text between single quotes.
#: server/settings.c:1997
msgid ""
"If turned on, all cached events will be marked by the turn and time of the "
"event like '(T2 - 15:29:52)'."
msgstr ""

#: server/settings.c:2007
msgid "List of players' initial units"
msgstr ""

#: server/settings.c:2008
msgid ""
"This should be a string of characters, each of which specifies a unit role. "
"The first character must be native to at least one \"Starter\" terrain. The "
"characters and their meanings are:\n"
"    c   = City founder (eg., Settlers)\n"
"    w   = Terrain worker (eg., Engineers)\n"
"    x   = Explorer (eg., Explorer)\n"
"    k   = Gameloss (eg., King)\n"
"    s   = Diplomat (eg., Diplomat)\n"
"    f   = Ferryboat (eg., Trireme)\n"
"    d   = Ok defense unit (eg., Warriors)\n"
"    D   = Good defense unit (eg., Phalanx)\n"
"    a   = Fast attack unit (eg., Horsemen)\n"
"    A   = Strong attack unit (eg., Catapult)\n"
msgstr ""

#: server/settings.c:2027
msgid "Whether player starts with a city"
msgstr ""

#: server/settings.c:2028
msgid ""
"If this is set, game will start with player's first city already founded to "
"starting location."
msgstr ""

#: server/settings.c:2035
msgid "Area where initial units are located"
msgstr ""

#: server/settings.c:2036
msgid "This is the radius within which the initial units are dispersed."
msgstr ""

#: server/settings.c:2044
msgid "Starting gold per player"
msgstr ""

#: server/settings.c:2045
msgid "At the beginning of the game, each player is given this much gold."
msgstr ""

#: server/settings.c:2052
msgid "Starting infrapoints per player"
msgstr ""

#: server/settings.c:2053
msgid ""
"At the beginning of the game, each player is given this many infrapoints."
msgstr ""

#: server/settings.c:2060
msgid "Number of initial techs per player"
msgstr ""

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:2063
msgid ""
"At the beginning of the game, each player is given this many technologies. "
"The technologies chosen are random for each player. Depending on the value "
"of tech_cost_style in the ruleset, a big value for 'techlevel' can make the "
"next techs really expensive."
msgstr ""

#: server/settings.c:2073
msgid "Technology cost multiplier percentage"
msgstr ""

#: server/settings.c:2074
msgid ""
"This affects how quickly players can research new technology. All tech costs "
"are multiplied by this amount (as a percentage). The base tech costs are "
"determined by the ruleset or other game settings."
msgstr ""

#: server/settings.c:2083
msgid "Allow researching multiple technologies"
msgstr ""

#: server/settings.c:2084
msgid ""
"Allows switching to any technology without wasting old research. Bulbs are "
"never transferred to new technology. Techpenalty options are ineffective "
"after enabling that option."
msgstr ""

#: server/settings.c:2092
msgid "Percentage penalty when changing tech"
msgstr ""

#: server/settings.c:2093
msgid ""
"If you change your current research technology, and you have positive "
"research points, you lose this percentage of those research points. This "
"does not apply when you have just gained a technology this turn."
msgstr ""

#: server/settings.c:2102
msgid "Chance to lose a technology while receiving it"
msgstr ""

#: server/settings.c:2103
msgid "The chance that learning a technology by treaty or theft will fail."
msgstr ""

#: server/settings.c:2110
msgid "Chance to lose a technology while giving it"
msgstr ""

#: server/settings.c:2111
msgid ""
"The chance that your civilization will lose a technology if you teach it to "
"someone else by treaty, or if it is stolen from you."
msgstr ""

#: server/settings.c:2119
msgid "Tech leakage percent"
msgstr ""

#: server/settings.c:2120
msgid ""
"The rate of the tech leakage. This multiplied by the percentage of players "
"who know the tech tell which percentage of tech's bulb cost gets leaked each "
"turn. This setting has no effect if the ruleset has disabled tech leakage."
msgstr ""

#: server/settings.c:2130
msgid "Team pooled research"
msgstr ""

#: server/settings.c:2131
msgid ""
"If this setting is turned on, then the team mates will share the science "
"research. Else, every player of the team will have to make its own."
msgstr ""

#: server/settings.c:2138
msgid "Penalty when getting tech from treaty"
msgstr ""

#: server/settings.c:2139
msgid ""
"For each technology you gain from a diplomatic treaty, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""

#: server/settings.c:2148
msgid "Penalty when getting gold from treaty"
msgstr ""

#: server/settings.c:2149
msgid ""
"When transferring gold in diplomatic treaties, this percentage of the agreed "
"sum is lost to both parties; it is deducted from the donor but not received "
"by the recipient."
msgstr ""

#: server/settings.c:2157
msgid "Probability of gold loss during inciting revolt"
msgstr ""

#: server/settings.c:2158
msgid ""
"When unit trying to incite revolt is eliminated, half of the gold (or "
"quarter, if unit was caught), prepared to bribe citizens, can be lost or "
"captured by enemy."
msgstr ""

#: server/settings.c:2167
msgid "Probability of gold capture during inciting revolt"
msgstr ""

#: server/settings.c:2168
msgid ""
"When unit trying to incite revolt is eliminated and lose its gold, there is "
"chance that this gold would be captured by city defender. Transfer tax would "
"be applied, though. This setting is irrelevant, if incite_gold_loss_chance "
"is zero."
msgstr ""

#: server/settings.c:2178
msgid "Penalty when getting tech from conquering"
msgstr ""

#: server/settings.c:2179
msgid ""
"For each technology you gain by conquering an enemy city, you lose research "
"points equal to this percentage of the cost to research a new technology. If "
"this is non-zero, you can end up with negative research points."
msgstr ""

#: server/settings.c:2189
msgid "Penalty when getting a free tech"
msgstr ""

#. TRANS: The strings between single quotes are setting names and
#. * shouldn't be translated.
#: server/settings.c:2192
msgid ""
"For each technology you gain \"for free\" (other than covered by 'diplcost' "
"or 'conquercost': for instance, from huts or from Great Library effects), "
"you lose research points equal to this percentage of the cost to research a "
"new technology. If this is non-zero, you can end up with negative research "
"points."
msgstr ""

#: server/settings.c:2203
msgid "Research point debt threshold for losing tech"
msgstr ""

#: server/settings.c:2204
msgid ""
"When you have negative research points, and your shortfall is greater than "
"this percentage of the cost of your current research, you forget a "
"technology you already knew.\n"
"The special value -1 prevents loss of technology regardless of research "
"points."
msgstr ""

#: server/settings.c:2215
msgid "Research points restored after losing a tech"
msgstr ""

#: server/settings.c:2216
msgid ""
"When you lose a technology due to a negative research balance (see "
"'techlossforgiveness'), this percentage of its research cost is credited to "
"your research balance (this may not be sufficient to make it positive).\n"
"The special value -1 means that your research balance is always restored to "
"zero, regardless of your previous shortfall."
msgstr ""

#: server/settings.c:2229
msgid "Food required for a city to grow"
msgstr ""

#: server/settings.c:2230
msgid ""
"This is the base amount of food required to grow a city. This value is "
"multiplied by another factor that comes from the ruleset and is dependent on "
"the size of the city."
msgstr ""

#: server/settings.c:2238
msgid "Percentage food lost when city can't grow"
msgstr ""

#: server/settings.c:2239
msgid ""
"If a city would expand, but it can't because it lacks some prerequisite "
"(traditionally an Aqueduct or Sewer System), this is the base percentage of "
"its foodbox that is lost each turn; the penalty may be reduced by buildings "
"or other circumstances, depending on the ruleset."
msgstr ""

#: server/settings.c:2251
msgid "Multiplier percentage for production costs"
msgstr ""

#: server/settings.c:2252
msgid ""
"This affects how quickly units and buildings can be produced.  The base "
"costs are multiplied by this value (as a percentage)."
msgstr ""

#: server/settings.c:2266
msgid "Minimum city size to get full trade"
msgstr ""

#. TRANS: The strings between single quotes are setting names and
#. * shouldn't be translated.
#: server/settings.c:2269
msgid ""
"There is a trade penalty in all cities smaller than this. The penalty is "
"100% (no trade at all) for sizes up to 'notradesize', and decreases "
"gradually to 0% (no penalty except the normal corruption) for "
"size='fulltradesize'. See also 'notradesize'."
msgstr ""

#: server/settings.c:2279
msgid "Maximum size of a city without trade"
msgstr ""

#. TRANS: The strings between single quotes are setting names and
#. * shouldn't be translated.
#: server/settings.c:2282
msgid ""
"Cities do not produce any trade at all unless their size is larger than this "
"amount. The produced trade increases gradually for cities larger than "
"'notradesize' and smaller than 'fulltradesize'. See also 'fulltradesize'."
msgstr ""

#: server/settings.c:2292
msgid "How largely trade distance is relative to world size"
msgstr ""

#. TRANS: The strings between single quotes are setting names and
#. * shouldn't be translated.
#: server/settings.c:2295
msgid ""
"When determining trade between cities, the distance factor can be partly or "
"fully relative to world size. This setting determines how big percentage of "
"the bonus calculation is relative to world size, and how much only absolute "
"distance matters."
msgstr ""

#: server/settings.c:2307
msgid "Minimum distance between cities"
msgstr ""

#: server/settings.c:2308
msgid ""
"When a player attempts to found a new city, it is prevented if the distance "
"from any existing city is less than this setting. For example, when this "
"setting is 3, there must be at least two clear tiles in any direction "
"between all existing cities and the new city site. A value of 1 removes any "
"such restriction on city placement."
msgstr ""

#: server/settings.c:2320
msgid "Technology trading"
msgstr ""

#: server/settings.c:2321
msgid ""
"If turned off, trading technologies in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.c:2327
msgid "Gold trading"
msgstr ""

#: server/settings.c:2328
msgid "If turned off, trading gold in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.c:2334
msgid "City trading"
msgstr ""

#: server/settings.c:2335
msgid "If turned off, trading cities in the diplomacy dialog is not allowed."
msgstr ""

#: server/settings.c:2341
msgid "Caravan bonus style"
msgstr ""

#: server/settings.c:2342
msgid ""
"The formula for the bonus when a caravan enters a city. CLASSIC bonuses are "
"proportional to distance and trade of source and destination with "
"multipliers for overseas and international destinations. LOGARITHMIC bonuses "
"are proportional to log^2(distance + trade)."
msgstr ""

#: server/settings.c:2352
msgid "Trade revenue style"
msgstr ""

#: server/settings.c:2353
msgid ""
"The formula for the trade a city receives from a trade route. CLASSIC "
"revenues are given by the sum of the two city sizes plus the distance "
"between them, with multipliers for overseas and international routes. SIMPLE "
"revenues are proportional to the average trade of the two cities."
msgstr ""

#: server/settings.c:2364
msgid "Minimum distance for trade routes"
msgstr ""

#: server/settings.c:2365
msgid ""
"In order for two cities in the same civilization to establish a trade route, "
"they must be at least this far apart on the map. For square grids, the "
"distance is calculated as \"Manhattan distance\", that is, the sum of the "
"displacements along the x and y directions."
msgstr ""

#: server/settings.c:2376
msgid "Number of turns between rapture effect"
msgstr ""

#: server/settings.c:2377
msgid ""
"Sets the number of turns between rapture growth of a city. If set to n a "
"city will grow after celebrating for n+1 turns."
msgstr ""

#: server/settings.c:2387
msgid "Frequency of disasters"
msgstr ""

#: server/settings.c:2388
msgid ""
"Affects how often random disasters happen to cities, if any are defined by "
"the ruleset. The relative frequency of disaster types is set by the ruleset. "
"Zero prevents any random disasters from occurring."
msgstr ""

#: server/settings.c:2398
msgid "AI trait distribution method"
msgstr ""

#: server/settings.c:2399
msgid "How trait values are given to AI players."
msgstr ""

#: server/settings.c:2404
msgid "Chance for conquered building destruction"
msgstr ""

#: server/settings.c:2405
msgid ""
"When a player conquers a city, each city improvement has this percentage "
"chance to be destroyed."
msgstr ""

#: server/settings.c:2411
msgid "Chance of moving into tile after attack"
msgstr ""

#: server/settings.c:2412
msgid ""
"If set to 0, combat is Civ1/2-style (when you attack, you remain in place). "
"If set to 100, attacking units will always move into the tile they attacked "
"when they win the combat (and no enemy units remain in the tile). If set to "
"a value between 0 and 100, this will be used as the percent chance of "
"\"occupying\" territory."
msgstr ""

#: server/settings.c:2424
msgid "Turn on/off server-side autoattack"
msgstr ""

#: server/settings.c:2425
msgid ""
"If set to on, units with moves left will automatically consider attacking "
"enemy units that move adjacent to them."
msgstr ""

#: server/settings.c:2432
msgid "Do all units in tile die with defender"
msgstr ""

#: server/settings.c:2433
msgid ""
"If this is enabled, each time a defender unit loses in combat, and is not "
"inside a city or suitable base, all units in the same tile are destroyed "
"along with the defender. If this is disabled, only the defender unit is "
"destroyed."
msgstr ""

#: server/settings.c:2441
msgid "Reduce city population after attack"
msgstr ""

#: server/settings.c:2442
msgid ""
"This flag indicates whether a city's population is reduced after a "
"successful attack by an enemy unit. If this is disabled, population is never "
"reduced. Even when this is enabled, only some units may kill citizens."
msgstr ""

#: server/settings.c:2450
msgid "Slowly kill units without home cities (e.g., starting units)"
msgstr ""

#: server/settings.c:2451
msgid ""
"If greater than 0, then every unit without a homecity will lose hitpoints "
"each turn. The number of hitpoints lost is given by 'killunhomed' percent of "
"the hitpoints of the unit type. At least one hitpoint is lost every turn "
"until the death of the unit."
msgstr ""

#: server/settings.c:2462
msgid "National borders"
msgstr ""

#: server/settings.c:2463
msgid ""
"If this is not disabled, then any land tiles around a city or border-"
"claiming extra (like the classic ruleset's Fortress base) will be owned by "
"that nation. SEE_INSIDE and EXPAND makes everything inside a player's "
"borders visible at once. ENABLED will, in some rulesets, grant the same "
"visibility if certain conditions are met."
msgstr ""

#: server/settings.c:2474
msgid "Units inside borders cause no unhappiness"
msgstr ""

#: server/settings.c:2475
msgid ""
"If this is set, units will not cause unhappiness when inside your borders, "
"or even allies borders, depending on value."
msgstr ""

#: server/settings.c:2483
msgid "Ability to do diplomacy with other players"
msgstr ""

#: server/settings.c:2484
msgid "This setting controls the ability to do diplomacy with other players."
msgstr ""

#: server/settings.c:2490
msgid "Allowed city names"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between parentheses
#. * and in uppercase must not be translated.
#: server/settings.c:2494
msgid ""
"- \"No restrictions\" (NO_RESTRICTIONS): players can have multiple cities "
"with the same names.\n"
"- \"Unique to a player\" (PLAYER_UNIQUE): one player can't have multiple "
"cities with the same name.\n"
"- \"Globally unique\" (GLOBAL_UNIQUE): all cities in a game have to have "
"different names.\n"
"- \"No city name stealing\" (NO_STEALING): like \"Globally unique\", but a "
"player isn't allowed to use a default city name of another nation unless it "
"is a default for their nation also."
msgstr ""

#: server/settings.c:2508
msgid "How to pick player colors"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single quotes
#. * are setting names and shouldn't be translated. The strings
#. * between parentheses and in uppercase must not be translated.
#: server/settings.c:2513
msgid ""
"This setting determines how player colors are chosen. Player colors are used "
"in the Nations report, for national borders on the map, and so on.\n"
"- \"Per-player, in order\" (PLR_ORDER): colors are assigned to individual "
"players in order from a list defined by the ruleset.\n"
"- \"Per-player, random\" (PLR_RANDOM): colors are assigned to individual "
"players randomly from the set defined by the ruleset.\n"
"- \"Set manually\" (PLR_SET): colors can be set with the 'playercolor' "
"command before the game starts; these are not restricted to the ruleset "
"colors. Any players for which no color is set when the game starts get a "
"random color from the ruleset.\n"
"- \"Per-team, in order\" (TEAM_ORDER): colors are assigned to teams from the "
"list in the ruleset. Every player on the same team gets the same color.\n"
"- \"Per-nation, in order\" (NATION_ORDER): if the ruleset defines a color "
"for a player's nation, the player takes that color. Any players whose "
"nations don't have associated colors get a random color from the list in the "
"ruleset.\n"
"Regardless of this setting, individual player colors can be changed after "
"the game starts with the 'playercolor' command."
msgstr ""

#: server/settings.c:2555
msgid "Barbarian appearance frequency"
msgstr ""

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:2558
msgid ""
"This setting controls how frequently the barbarians appear in the game. See "
"also the 'onsetbarbs' setting."
msgstr ""

#: server/settings.c:2565
msgid "Barbarian onset turn"
msgstr ""

#: server/settings.c:2566
msgid "Barbarians will not appear before this turn."
msgstr ""

#: server/settings.c:2573
msgid "Way to determine revolution length"
msgstr ""

#: server/settings.c:2574
msgid ""
"Which method is used in determining how long period of anarchy lasts when "
"changing government. The actual value is set with 'revolen' setting. The "
"'quickening' methods depend on how many times any player has changed to this "
"type of government before, so it becomes easier to establish a new system of "
"government if it has been done before."
msgstr ""

#: server/settings.c:2585
msgid "Length of revolution"
msgstr ""

#: server/settings.c:2586
msgid ""
"When changing governments, a period of anarchy will occur. Value of this "
"setting, used the way 'revolentype' setting dictates, defines the length of "
"the anarchy."
msgstr ""

#: server/settings.c:2595
msgid "Whether to enable fog of war"
msgstr ""

#: server/settings.c:2596
msgid ""
"If this is enabled, only those units and cities within the vision range of "
"your own units and cities will be revealed to you. You will not see new "
"cities or terrain changes in tiles not observed."
msgstr ""

#: server/settings.c:2604
msgid "Whether fog of war applies to border changes"
msgstr ""

#: server/settings.c:2605
msgid ""
"If this setting is enabled, players will not be able to see changes in tile "
"ownership if they do not have direct sight of the affected tiles. Otherwise, "
"players can see any or all changes to borders as long as they have "
"previously seen the tiles."
msgstr ""

#: server/settings.c:2614
msgid "Airlifting style"
msgstr ""

#. TRANS: The strings between double quotes are also
#. * translated separately (they must match!). The strings
#. * between parenthesis and in uppercase must not be
#. * translated.
#: server/settings.c:2619
msgid ""
"This setting affects airlifting units between cities. It can be a set of the "
"following values:\n"
"- \"Allows units to be airlifted from allied cities\" (FROM_ALLIES).\n"
"- \"Allows units to be airlifted to allied cities\" (TO_ALLIES).\n"
"- \"Unlimited units from source city\" (SRC_UNLIMITED): airlifting from a "
"city doesn't reduce the airlifted counter. It depends on the ruleset whether "
"this is possible even with zero airlift capacity.\n"
"- \"Unlimited units to destination city\" (DEST_UNLIMITED): airlifting to a "
"city doesn't reduce the airlifted counter. It depends on the ruleset whether "
"this is possible even with zero airlift capacity."
msgstr ""

#: server/settings.c:2638
msgid "Base chance for diplomats and spies to succeed"
msgstr ""

#: server/settings.c:2639
msgid ""
"The base chance of a spy returning from a successful mission and the base "
"chance of success for diplomats and spies for most aggressive mission types. "
"Not all the mission types use diplchance as a base chance \342\200\223 a "
"ruleset can even say that no action at all does. Unit Bribing, and Unit "
"Sabotaging never do. Non-aggressive missions typically have no base chance "
"at all, but always success."
msgstr ""

#: server/settings.c:2652
msgid "What kinds of victories are possible"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:2658
msgid ""
"This setting controls how game can be won. One can always win by conquering "
"entire planet, but other victory conditions can be enabled or disabled:\n"
"- \"Spacerace\" (SPACERACE): Spaceship is built and travels to Alpha "
"Centauri.\n"
"- \"Allied\" (ALLIED): After defeating enemies, all remaining players are "
"allied.\n"
"- \"Culture\" (CULTURE): Player meets ruleset defined cultural domination "
"criteria.\n"
"- \"World Peace\" (WORLDPEACE): There's no wars in the world for the "
"specified amount of turns.\n"
msgstr ""

#: server/settings.c:2673
msgid "Should the game end if the spaceship arrives?"
msgstr ""

#: server/settings.c:2674
msgid ""
"If this option is turned on, the game will end with the arrival of a "
"spaceship at Alpha Centauri."
msgstr ""

#: server/settings.c:2681
msgid "Percentage to multiply spaceship travel time by"
msgstr ""

#: server/settings.c:2682
msgid ""
"This percentage is multiplied onto the time it will take for a spaceship to "
"arrive at Alpha Centauri."
msgstr ""

#: server/settings.c:2690
msgid "Minimum number of cities for civil war"
msgstr ""

#: server/settings.c:2691
msgid ""
"A civil war is triggered when a player has at least this many cities and the "
"player's capital is captured. If this option is set to the maximum value, "
"civil wars are turned off altogether."
msgstr ""

#: server/settings.c:2701
msgid "Restrict the use of the infrastructure for enemy units"
msgstr ""

#: server/settings.c:2702
msgid ""
"If this option is enabled, the use of roads and rails will be restricted for "
"enemy units."
msgstr ""

#: server/settings.c:2709
msgid "Does unreachable unit protect reachable ones"
msgstr ""

#: server/settings.c:2710
msgid ""
"This option controls whether tiles with both unreachable and reachable units "
"can be attacked. If disabled, any tile with reachable units can be attacked. "
"If enabled, tiles with an unreachable unit in them cannot be attacked. Some "
"units in some rulesets may override this, never protecting reachable units "
"on their tile."
msgstr ""

#: server/settings.c:2721
msgid "Turns until player contact is lost"
msgstr ""

#: server/settings.c:2722
msgid ""
"Players may meet for diplomacy this number of turns after their units have "
"last met, even when they do not have an embassy. If set to zero, then "
"players cannot meet unless they have an embassy."
msgstr ""

#: server/settings.c:2733
msgid "Rebuild palace whenever capital is conquered"
msgstr ""

#: server/settings.c:2734
msgid ""
"If this is turned on, when the capital is conquered the palace is "
"automatically rebuilt for free in another randomly chosen city. This is "
"significant because the technology requirement for building a palace will be "
"ignored. (In some rulesets, buildings other than the palace are affected by "
"this setting.)"
msgstr ""

#: server/settings.c:2745
msgid "Give caught units a homecity"
msgstr ""

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:2748
msgid ""
"If unset, caught units will have no homecity and will be subject to the "
"'killunhomed' option."
msgstr ""

#: server/settings.c:2755
msgid "Whether to use natural city names"
msgstr ""

#: server/settings.c:2756
msgid ""
"If enabled, the default city names will be determined based on the "
"surrounding terrain."
msgstr ""

#: server/settings.c:2763
msgid "Whether to enable citizen migration"
msgstr ""

#. TRANS: The strings between single quotes are setting names
#. * and should not be translated.
#: server/settings.c:2766
msgid ""
"This is the master setting that controls whether citizen migration is active "
"in the game. If enabled, citizens may automatically move from less desirable "
"cities to more desirable ones. The \"desirability\" of a given city is "
"calculated from a number of factors. In general larger cities with more "
"income and improvements will be preferred. Citizens will never migrate out "
"of the capital, or cause a wonder to be lost by disbanding a city. A number "
"of other settings control how migration behaves:\n"
"  'mgr_turninterval' - How often citizens try to migrate.\n"
"  'mgr_foodneeded'   - Whether destination food is checked.\n"
"  'mgr_distance'     - How far citizens will migrate.\n"
"  'mgr_worldchance'  - Chance for inter-nation migration.\n"
"  'mgr_nationchance' - Chance for intra-nation migration."
msgstr ""

#: server/settings.c:2785
msgid "Number of turns between migrations from a city"
msgstr ""

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2787
msgid ""
"This setting controls the number of turns between migration checks for a "
"given city. The interval is calculated from the founding turn of the city. "
"So for example if this setting is 5, citizens will look for a suitable "
"migration destination every five turns from the founding of their current "
"city. Migration will never occur the same turn that a city is built. This "
"setting has no effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.c:2802
msgid "Whether migration is limited by food"
msgstr ""

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2804
msgid ""
"If this setting is enabled, citizens will not migrate to cities which would "
"not have enough food to support them. This setting has no effect unless "
"migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.c:2813
msgid "Maximum distance citizens may migrate"
msgstr ""

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2815
msgid ""
"This setting controls how far citizens may look for a suitable migration "
"destination when deciding which city to migrate to. The value is added to "
"the candidate target city's radius and compared to the distance between the "
"two cities. If the distance is lower or equal, migration is possible. (So "
"with a setting of 0, citizens will only consider migrating if their city's "
"center is within the destination city's working radius.) This setting has no "
"effect unless migration is enabled by the 'migration' setting."
msgstr ""

#: server/settings.c:2831
msgid "Percent probability for migration within the same nation"
msgstr ""

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2833
msgid ""
"This setting controls how likely it is for citizens to migrate between "
"cities owned by the same player. Zero indicates migration will never occur, "
"100 means that migration will always occur if the citizens find a suitable "
"destination. This setting has no effect unless migration is activated by the "
"'migration' setting."
msgstr ""

#: server/settings.c:2846
msgid "Percent probability for migration between foreign cities"
msgstr ""

#. TRANS: Do not translate 'migration' setting name.
#: server/settings.c:2848
msgid ""
"This setting controls how likely it is for migration to occur between cities "
"owned by different players. Zero indicates migration will never occur, 100 "
"means that citizens will always migrate if they find a suitable destination. "
"This setting has no effect if migration is not enabled by the 'migration' "
"setting."
msgstr ""

#: server/settings.c:2867
msgid "Players that users are allowed to take"
msgstr ""

#. TRANS: the strings in double quotes are server command names
#. * and should not be translated.
#: server/settings.c:2870
msgid ""
"This should be a string of characters, each of which specifies a type or "
"status of a civilization (player).\n"
"Clients will only be permitted to take or observe those players which match "
"one of the specified letters. This only affects future uses of the \"take\" "
"or \"observe\" commands; it is not retroactive. The characters and their "
"meanings are:\n"
"    o,O = Global observer\n"
"    b   = Barbarian players\n"
"    d   = Dead players\n"
"    a,A = AI players\n"
"    h,H = Human players\n"
"The first description on this list which matches a player is the one which "
"applies. Thus 'd' does not include dead barbarians, 'a' does not include "
"dead AI players, and so on. Upper case letters apply before the game has "
"started, lower case letters afterwards.\n"
"Each character above may be followed by one of the following numbers to "
"allow or restrict the manner of connection:\n"
"(none) = Controller allowed, observers allowed, can displace connections. "
"(Displacing a connection means that you may take over a player, even when "
"another user already controls that player.)\n"
"     1 = Controller allowed, observers allowed, can't displace connections;\n"
"     2 = Controller allowed, no observers allowed, can displace "
"connections;\n"
"     3 = Controller allowed, no observers allowed, can't displace "
"connections;\n"
"     4 = No controller allowed, observers allowed"
msgstr ""

#: server/settings.c:2906
msgid "Whether AI-status toggles with connection"
msgstr ""

#: server/settings.c:2907
msgid ""
"If enabled, AI status is turned off when a player connects, and on when a "
"player disconnects."
msgstr ""

#: server/settings.c:2913
msgid "Turn the game ends"
msgstr ""

#: server/settings.c:2914
msgid "The game will end at the end of the given turn."
msgstr ""

#: server/settings.c:2920
msgid "Reveal the map"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must not be
#. * translated.
#: server/settings.c:2926
msgid ""
"If \"Reveal map at game start\" (START) is set, the initial state of the "
"entire map will be known to all players from the start of the game, although "
"it may still be fogged (depending on the 'fogofwar' setting). If \"Unfog map "
"for dead players\" (DEAD) is set, dead players can see the entire map, if "
"they are alone in their team."
msgstr ""

#: server/settings.c:2937
msgid "Maximum seconds per turn"
msgstr ""

#. TRANS: \"Turn Done\" refers to the client button; it is also
#. * translated separately, the translation should be the same.
#. * \"timeoutincrease\" is a command name and must not to be
#. * translated.
#: server/settings.c:2942
msgid ""
"If all players have not hit \"Turn Done\" before this time is up, then the "
"turn ends automatically. Zero means there is no timeout. In servers compiled "
"with debugging, a timeout of -1 sets the autogame test mode. Only "
"connections with hack level access may set the timeout to fewer than 30 "
"seconds. Use this with the command \"timeoutincrease\" to have a dynamic "
"timer. The first turn is treated as a special case and is controlled by the "
"'first_timeout' setting."
msgstr ""

#: server/settings.c:2956
msgid "First turn timeout"
msgstr ""

#. TRANS: The strings between single quotes are setting names and
#. * should not be translated.
#: server/settings.c:2959
msgid ""
"If greater than 0, T1 will last for 'first_timeout' seconds.\n"
"If set to 0, T1 will not have a timeout.\n"
"If set to -1, the special treatment of T1 will be disabled.\n"
"See also 'timeout'."
msgstr ""

#: server/settings.c:2969
msgid "Timeout at least n seconds when enemy moved"
msgstr ""

#: server/settings.c:2970
msgid ""
"Any time a unit moves while in sight of an enemy player, the remaining "
"timeout is increased to this value."
msgstr ""

#: server/settings.c:2978
msgid "Minimum time between unit actions over turn change"
msgstr ""

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:2981
msgid ""
"This setting gives the minimum amount of time in seconds between unit moves "
"and other significant actions (such as building cities) after a turn change "
"occurs. For example, if this setting is set to 20 and a unit moves 5 seconds "
"before the turn change, it will not be able to move or act in the next turn "
"for at least 15 seconds. This value is limited to a maximum value of 2/3 "
"'timeout'."
msgstr ""

#: server/settings.c:2997
msgid "Control of simultaneous player/team phases"
msgstr ""

#: server/settings.c:2998
msgid ""
"This setting controls whether players may make moves at the same time during "
"a turn. Change in setting takes effect next turn."
msgstr ""

#: server/settings.c:3005
msgid "Seconds to let a client's network connection block"
msgstr ""

#: server/settings.c:3006
msgid ""
"If a network connection is blocking for a time greater than this value, then "
"the connection is closed. Zero means there is no timeout (although "
"connections will be automatically disconnected eventually)."
msgstr ""

#: server/settings.c:3015
msgid "Max seconds for network buffers to drain"
msgstr ""

#: server/settings.c:3016
msgid ""
"The server will wait for up to the value of this parameter in seconds, for "
"all client connection network buffers to unblock. Zero means the server will "
"not wait at all."
msgstr ""

#: server/settings.c:3024
msgid "Seconds between PINGs"
msgstr ""

#: server/settings.c:3025
msgid ""
"The server will poll the clients with a PING request each time this period "
"elapses."
msgstr ""

#: server/settings.c:3032
msgid "Time to cut a client"
msgstr ""

#: server/settings.c:3033
msgid ""
"If a client doesn't reply to a PING in this time the client is disconnected."
msgstr ""

#: server/settings.c:3040
msgid "Keep client IP hidden"
msgstr ""

#: server/settings.c:3041
msgid ""
"Don't tell client IP address to other clients. Server operator can still see "
"it. Also, changing this setting cannot do anything to the information "
"already sent before."
msgstr ""

#: server/settings.c:3049
msgid "Turn-blocking game play mode"
msgstr ""

#: server/settings.c:3050
msgid ""
"If this is turned on, the game turn is not advanced until all players have "
"finished their turn, including disconnected players."
msgstr ""

#: server/settings.c:3058
msgid "Fixed-length turns play mode"
msgstr ""

#. TRANS: \"Turn Done\" refers to the client button; it is also
#. * translated separately, the translation should be the same.
#: server/settings.c:3061
msgid ""
"If this is turned on the game turn will not advance until the timeout has "
"expired, even after all players have clicked on \"Turn Done\"."
msgstr ""

#: server/settings.c:3069
msgid "Number of cities in Top Cities report"
msgstr ""

#: server/settings.c:3070
msgid ""
"How many cities should the Top Cities report contain? If this is zero, Top "
"Cities report is not available at all."
msgstr ""

#: server/settings.c:3079
msgid "What is in the Demographics report"
msgstr ""

#. TRANS: The strings between double quotes should be
#. * translated.
#: server/settings.c:3082
msgid ""
"This should be a string of characters, each of which specifies the inclusion "
"of a line of information in the Demographics report.\n"
"The characters and their meanings are:\n"
"    N = include Population\n"
"    P = include Production\n"
"    A = include Land Area\n"
"    L = include Literacy\n"
"    R = include Research Speed\n"
"    S = include Settled Area\n"
"    E = include Economics\n"
"    M = include Military Service\n"
"    O = include Pollution\n"
"    C = include Culture\n"
"Additionally, the following characters control whether or not certain "
"columns are displayed in the report:\n"
"    q = display \"quantity\" column\n"
"    r = display \"rank\" column\n"
"    b = display \"best nation\" column\n"
"The order of characters is not significant, but their capitalization is."
msgstr ""

#: server/settings.c:3107
msgid "Turns per auto-save"
msgstr ""

#. TRANS: The string between double quotes is also translated
#. * separately (it must match!). The string between single
#. * quotes is a setting name and shouldn't be translated.
#: server/settings.c:3111
msgid ""
"How many turns elapse between automatic game saves. This setting only has an "
"effect when the 'autosaves' setting includes \"New turn\"."
msgstr ""

#: server/settings.c:3118
msgid "Minutes per auto-save"
msgstr ""

#. TRANS: The string between double quotes is also translated
#. * separately (it must match!). The string between single
#. * quotes is a setting name and shouldn't be translated.
#: server/settings.c:3122
msgid ""
"How many minutes elapse between automatic game saves. Unlike other save "
"types, this save is only meant as backup for computer memory, and it always "
"uses the same name, older saves are not kept. This setting only has an "
"effect when the 'autosaves' setting includes \"Timer\"."
msgstr ""

#: server/settings.c:3131
msgid "Which savegames are generated automatically"
msgstr ""

#. TRANS: The strings between double quotes are also translated
#. * separately (they must match!). The strings between single
#. * quotes are setting names and shouldn't be translated. The
#. * strings between parentheses and in uppercase must stay as
#. * untranslated.
#: server/settings.c:3137
msgid ""
"This setting controls which autosave types get generated:\n"
"- \"New turn\" (TURN): Save when turn begins, once every 'saveturns' turns.\n"
"- \"Game over\" (GAMEOVER): Final save when game ends.\n"
"- \"No player connections\" (QUITIDLE): Save before server restarts due to "
"lack of players.\n"
"- \"Server interrupted\" (INTERRUPT): Save when server quits due to "
"interrupt.\n"
"- \"Timer\" (TIMER): Save every 'savefrequency' minutes."
msgstr ""

#: server/settings.c:3150
msgid "Whether to do saving in separate thread"
msgstr ""

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:3153
msgid ""
"If this is turned in, compressing and saving the actual file containing the "
"game situation takes place in the background while game otherwise continues. "
"This way users are not required to wait for the save to finish."
msgstr ""

#: server/settings.c:3161
msgid "Savegame compression level"
msgstr ""

#. TRANS: 'compresstype' setting name should not be translated.
#: server/settings.c:3163
msgid ""
"If non-zero, saved games will be compressed depending on the 'compresstype' "
"setting. Larger values will give better compression but take longer."
msgstr ""

#: server/settings.c:3171
msgid "Savegame compression algorithm"
msgstr ""

#: server/settings.c:3172
msgid "Compression library to use for savegames."
msgstr ""

#: server/settings.c:3177
msgid "Definition of the save file name"
msgstr ""

#. TRANS: %R, %S, %T and %Y must not be translated. The
#. * strings (examples and setting names) between single quotes
#. * neither. The strings between <> should be translated.
#: server/settings.c:3182
#, no-c-format
msgid ""
"Within the string the following custom formats are allowed:\n"
"  %R = <reason>\n"
"  %S = <suffix>\n"
"  %T = <turn-number>\n"
"  %Y = <game-year>\n"
"\n"
"Example: 'freeciv-T%04T-Y%+05Y-%R' => 'freeciv-T0100-Y00001-manual'\n"
"\n"
"Be careful to use at least one of %T and %Y, else newer savegames will "
"overwrite old ones. If none of the formats is used '-T%04T-Y%05Y-%R' is "
"appended to the value of 'savename'."
msgstr ""

#: server/settings.c:3205
msgid "Whether to log player statistics"
msgstr ""

#. TRANS: The string between single quotes is a setting name and
#. * should not be translated.
#: server/settings.c:3208
msgid ""
"If this is turned on, player statistics are appended to the file defined by "
"the option 'scorefile' every turn. These statistics can be used to create "
"power graphs after the game."
msgstr ""

#: server/settings.c:3216
msgid "Scorelog level"
msgstr ""

#: server/settings.c:3217
msgid ""
"Whether scores are logged for all players including AIs, or only for human "
"players."
msgstr ""

#: server/settings.c:3225
msgid "Name for the score log file"
msgstr ""

#. TRANS: Don't translate the string in single quotes.
#: server/settings.c:3227
msgid "The default name for the score log file is 'freeciv-score.log'."
msgstr ""

#: server/settings.c:3235
msgid "Maximum number of connections to the server per host"
msgstr ""

#: server/settings.c:3236
msgid ""
"New connections from a given host will be rejected if the total number of "
"connections from the very same host equals or exceeds this value. A value of "
"0 means that there is no limit, at least up to the maximum number of "
"connections supported by the server."
msgstr ""

#: server/settings.c:3247
msgid "Time before a kicked user can reconnect"
msgstr ""

#. TRANS: the string in double quotes is a server command name and
#. * should not be translated
#: server/settings.c:3250
msgid ""
"Gives the time in seconds before a user kicked using the \"kick\" command "
"may reconnect. Changing this setting will affect users kicked in the past."
msgstr ""

#: server/settings.c:3257
msgid "Lua timeout"
msgstr ""

#: server/settings.c:3258
msgid ""
"Time in seconds that a single lua script can run before it gets forcibly "
"terminated."
msgstr ""

#: server/settings.c:3264
msgid "Metaserver info line"
msgstr ""

#: server/settings.c:3265
msgid ""
"User defined metaserver info line. For most of the time a user defined "
"metamessage will be used instead of an automatically generated message. Set "
"to empty (\"\", not \"empty\") to always use an automatically generated meta "
"server message."
msgstr ""

#: server/settings.c:3274
msgid "Level of new AIs"
msgstr ""

#: server/settings.c:3275
msgid ""
"Difficulty level of any AI players to be created now on. Changing value of "
"this setting does not affect existing players."
msgstr ""

#: server/settings.c:3282
msgid "Default AI type"
msgstr ""

#: server/settings.c:3283
msgid ""
"Name of the default AI type. New AI players will be created with that type "
"by default. Changing this setting does not affect existing AI players."
msgstr ""

#: server/settings.c:3401
#, c-format
msgid "The setting '%s' can't be modified after the map is fixed."
msgstr ""

#: server/settings.c:3437
#, c-format
msgid "The setting '%s' can't be modified after the game has started."
msgstr ""

#: server/settings.c:3450
msgid "Internal error."
msgstr ""

#: server/settings.c:3467
#, c-format
msgid "You are not allowed to change the setting '%s'."
msgstr ""

#: server/settings.c:3478
#, c-format
msgid "The setting '%s' is locked by the ruleset."
msgstr ""

#: server/settings.c:3484
#, c-format
msgid "The setting '%s' is locked by admin."
msgstr ""

#: server/settings.c:3584
#, c-format
msgid "\"%s\" prefix is ambiguous. Candidates are: %s."
msgstr ""

#: server/settings.c:3591
msgid "Missing value."
msgstr ""

#: server/settings.c:3600
#, c-format
msgid "No match for \"%s\"."
msgstr ""

#: server/settings.c:3638
msgid "This setting is not a boolean."
msgstr ""

#: server/settings.c:3769
msgid "This setting is not an integer."
msgstr ""

#: server/settings.c:3775
#, c-format
msgid "Value out of range: %d (min: %d; max: %d)."
msgstr ""

#: server/settings.c:3840
msgid "This setting is not a string."
msgstr ""

#: server/settings.c:3846
#, c-format
msgid "String value too long (max length: %lu)."
msgstr ""

#: server/settings.c:3944
msgid "This setting is not an enumerator."
msgstr ""

#. TRANS: only emphasizing a string.
#: server/settings.c:4124
#, c-format
msgid "\"%s\""
msgstr ""

#. TRANS: Bitwise setting has no bits set.
#: server/settings.c:4133
msgid "empty value"
msgstr ""

#: server/settings.c:4185
msgid "This setting is not a bitwise."
msgstr ""

#: server/settings.c:4492 server/settings.c:4512 server/settings.c:4532
#: server/settings.c:4556 server/settings.c:4580
#, c-format
msgid "Ruleset: '%s' has been set to %s."
msgstr ""

#: server/settings.c:4604
#, c-format
msgid "Ruleset: '%s' has been locked by the ruleset."
msgstr ""

#: server/settings.c:4964 server/settings.c:4996 server/settings.c:5025
#: server/settings.c:5059 server/settings.c:5093
#, c-format
msgid "Savegame: '%s' has been set to %s."
msgstr ""

#: server/settings.c:4972 server/settings.c:5004 server/settings.c:5033
#: server/settings.c:5067 server/settings.c:5101
#, c-format
msgid "Savegame: '%s' explicitly set to value same as default."
msgstr ""

#: server/settings.h:39
msgid "Geological"
msgstr ""

#: server/settings.h:41
msgid "Sociological"
msgstr ""

#: server/settings.h:43
msgid "Economic"
msgstr ""

#: server/settings.h:45
msgid "Military"
msgstr ""

#: server/settings.h:47
msgid "Scientific"
msgstr ""

#: server/settings.h:49
msgid "Internal"
msgstr ""

#: server/settings.h:51
msgid "Networking"
msgstr ""

#: server/settings.h:59
msgid "?ssetlevel:None"
msgstr ""

#: server/settings.h:63
msgid "Vital"
msgstr ""

#: server/settings.h:65
msgid "Situational"
msgstr ""

#: server/settings.h:67
msgid "Rare"
msgstr ""

#: server/settings.h:69
msgid "Changed"
msgstr ""

#: server/settings.h:71
msgid "Locked"
msgstr ""

#: server/spacerace.c:174
msgid "You need to have a capital in order to launch your spaceship."
msgstr ""

#: server/spacerace.c:180
msgid "Your spaceship is already launched!"
msgstr ""

#: server/spacerace.c:186
msgid "Your spaceship can't be launched yet!"
msgstr ""

#: server/spacerace.c:195
#, c-format
msgid ""
"The %s have launched a spaceship!  It is estimated to arrive at Alpha "
"Centauri in %s."
msgstr ""

#: server/spacerace.c:223
msgid "Spaceship action received, but you don't have a spaceship!"
msgstr ""

#: server/spacerace.c:233
msgid "You can't modify your spaceship after launch!"
msgstr ""

#: server/spacerace.c:247
msgid "You don't have any unplaced Space Structurals!"
msgstr ""

#: server/spacerace.c:256
msgid "That Space Structural would not be connected!"
msgstr ""

#: server/spacerace.c:275 server/spacerace.c:303
msgid "You don't have any unplaced Space Components!"
msgstr ""

#: server/spacerace.c:283
msgid "Your spaceship already has the maximum number of Fuel Components!"
msgstr ""

#: server/spacerace.c:312
msgid "Your spaceship already has the maximum number of Propulsion Components!"
msgstr ""

#: server/spacerace.c:333 server/spacerace.c:362 server/spacerace.c:391
msgid "You don't have any unplaced Space Modules!"
msgstr ""

#: server/spacerace.c:341
msgid "Your spaceship already has the maximum number of Habitation Modules!"
msgstr ""

#: server/spacerace.c:370
msgid "Your spaceship already has the maximum number of Life Support Modules!"
msgstr ""

#: server/spacerace.c:399
msgid "Your spaceship already has the maximum number of Solar Panel Modules!"
msgstr ""

#: server/spacerace.c:423
#, c-format
msgid "The %s spaceship has arrived at Alpha Centauri."
msgstr ""

#: server/spacerace.c:434
#, c-format
msgid "Without guidance from the capital, the %s spaceship is lost!"
msgstr ""

#: server/srv_entrypoint.c:126
#, c-format
msgid "Warning: the %s option is obsolete.  Use -m to enable the metaserver.\n"
msgstr ""

#: server/srv_entrypoint.c:204
#, c-format
msgid "Illegal value \"%s\" for --Announce"
msgstr ""

#: server/srv_entrypoint.c:212
#, c-format
msgid "Failed to load AI module \"%s\"\n"
msgstr ""

#: server/srv_entrypoint.c:218
#, c-format
msgid "Error: unknown option '%s'\n"
msgstr ""

#: server/srv_entrypoint.c:229
#, c-format
msgid "This is the server for %s"
msgstr ""

#. TRANS: No full stop after the URL, could cause confusion.
#: server/srv_entrypoint.c:231
#, c-format
msgid "You can learn a lot about Freeciv at %s"
msgstr ""

#. TRANS: "Database" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:245
msgid "Database FILE"
msgstr ""

#: server/srv_entrypoint.c:246
msgid "Enable database connection with configuration from FILE."
msgstr ""

#: server/srv_entrypoint.c:249
msgid "Enable server authentication (requires --Database)."
msgstr ""

#: server/srv_entrypoint.c:251
msgid "Allow guests to login if auth is enabled."
msgstr ""

#: server/srv_entrypoint.c:253
msgid "Allow new users to login if auth is enabled."
msgstr ""

#. TRANS: "bind" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:257
msgid "bind ADDR"
msgstr ""

#: server/srv_entrypoint.c:258
msgid "Listen for clients on ADDR"
msgstr ""

#: server/srv_entrypoint.c:260
msgid "Connect to metaserver from this address"
msgstr ""

#. TRANS: "identity" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:287
msgid "identity ADDR"
msgstr ""

#: server/srv_entrypoint.c:288
msgid "Be known as ADDR at metaserver or LAN client"
msgstr ""

#: server/srv_entrypoint.c:294
msgid "Notify metaserver and send server's info"
msgstr ""

#. TRANS: "Metaserver" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:297
msgid "Metaserver ADDR"
msgstr ""

#: server/srv_entrypoint.c:298
msgid "Set ADDR as metaserver address"
msgstr ""

#. TRANS: "type" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:302
msgid "type TYPE"
msgstr ""

#: server/srv_entrypoint.c:303
msgid "Set TYPE as server type in metaserver"
msgstr ""

#: server/srv_entrypoint.c:306
msgid "Keep updating game information on metaserver even after failure"
msgstr ""

#: server/srv_entrypoint.c:311
msgid "Listen for clients on port PORT"
msgstr ""

#. TRANS: "quitidle" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:314
msgid "quitidle TIME"
msgstr ""

#: server/srv_entrypoint.c:315
msgid "Quit if no players for TIME seconds"
msgstr ""

#: server/srv_entrypoint.c:317
msgid "When a game ends, exit instead of restarting"
msgstr ""

#. TRANS: "saves" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:320
msgid "saves DIR"
msgstr ""

#: server/srv_entrypoint.c:321
msgid "Save games to directory DIR"
msgstr ""

#. TRANS: "scenarios" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:324
msgid "scenarios DIR"
msgstr ""

#: server/srv_entrypoint.c:325
msgid "Save scenarios to directory DIR"
msgstr ""

#. TRANS: "Serverid" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:328
msgid "Serverid ID"
msgstr ""

#: server/srv_entrypoint.c:329
msgid "Sets the server id to ID"
msgstr ""

#: server/srv_entrypoint.c:333
msgid "Read startup script FILE"
msgstr ""

#. TRANS: "Ranklog" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:336
msgid "Ranklog FILE"
msgstr ""

#: server/srv_entrypoint.c:337
msgid "Use FILE as ranking logfile"
msgstr ""

#: server/srv_entrypoint.c:341
msgid "Load ruleset RULESET"
msgstr ""

#. TRANS: "LoadAI" is exactly what user must type, do not translate.
#: server/srv_entrypoint.c:345
msgid "LoadAI MODULE"
msgstr ""

#: server/srv_entrypoint.c:346
msgid "Load ai module MODULE. Can appear multiple times"
msgstr ""

#: server/srv_entrypoint.c:364
msgid "Requested authentication with --auth, but no --Database given\n"
msgstr ""

#. TRANS: Another entry in winners list (", the Tibetans")
#: server/srv_main.c:382 server/srv_main.c:512 server/srv_main.c:542
#, c-format
msgid "?winners:, the %s"
msgstr ""

#. TRANS: Beginning of the winners list ("the French")
#: server/srv_main.c:386 server/srv_main.c:507 server/srv_main.c:537
#, c-format
msgid "?winners:the %s"
msgstr ""

#. TRANS: There can be several winners listed
#: server/srv_main.c:396 server/srv_main.c:397
#, c-format
msgid "Scenario victory to %s."
msgstr ""

#: server/srv_main.c:425 server/srv_main.c:426 server/stdinhand.c:4769
msgid "Game is over."
msgstr ""

#: server/srv_main.c:460 server/srv_main.c:462 server/srv_main.c:682
#, c-format
msgid "Team victory to %s."
msgstr ""

#. TRANS: There can be several winners listed
#: server/srv_main.c:519 server/srv_main.c:520
#, c-format
msgid "Allied victory to %s."
msgstr ""

#. TRANS: There can be several winners listed
#: server/srv_main.c:552 server/srv_main.c:553
#, c-format
msgid "World Peace victory to %s."
msgstr ""

#: server/srv_main.c:579 server/srv_main.c:580
#, c-format
msgid "Game ended in conquest victory for %s."
msgstr ""

#: server/srv_main.c:610 server/srv_main.c:612
#, c-format
msgid "Game ended in cultural domination victory for %s."
msgstr ""

#: server/srv_main.c:623 server/srv_main.c:624
msgid "Game ended as the turn limit was exceeded."
msgstr ""

#: server/srv_main.c:629
msgid ""
"Notice: game will end at the end of this turn due to 'endturn' server "
"setting."
msgstr ""

#: server/srv_main.c:690
#, c-format
msgid "Game ended in victory for %s."
msgstr ""

#: server/srv_main.c:716
#, c-format
msgid ""
"Notice: the %s spaceship will likely arrive at Alpha Centauri next turn."
msgstr ""

#. TRANS: "... 2 military units in Norwegian territory."
#: server/srv_main.c:890
#, c-format
msgid "Warning: you still have %d military unit in %s territory."
msgid_plural "Warning: you still have %d military units in %s territory."
msgstr[0] ""
msgstr[1] ""

#. TRANS: %s is another, separately translated sentence,
#. * ending in a full stop.
#: server/srv_main.c:899
#, c-format
msgid ""
"%s Any such units will be disbanded in %d turn, in accordance with peace "
"treaty."
msgid_plural ""
"%s Any such units will be disbanded in %d turns, in accordance with peace "
"treaty."
msgstr[0] ""
msgstr[1] ""

#: server/srv_main.c:922 server/srv_main.c:937
#, c-format
msgid "Your %s was disbanded in accordance with your peace treaty with the %s."
msgstr ""

#: server/srv_main.c:987
#, c-format
msgid ""
"Concerned citizens point out that the cease-fire with %s will run out soon."
msgstr ""

#: server/srv_main.c:996 server/srv_main.c:1001
#, c-format
msgid "The cease-fire with %s has run out. You are now at war with the %s."
msgstr ""

#: server/srv_main.c:1041 server/srv_main.c:1051
#, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with %s."
msgstr ""

#: server/srv_main.c:1061
#, c-format
msgid ""
"The cease-fire between %s and %s has run out. They are at war. You cancel "
"your alliance with both."
msgstr ""

#. TRANS: %s is a unit type
#: server/srv_main.c:1213
#, c-format
msgid "%s retired!"
msgstr ""

#: server/srv_main.c:1471
#, c-format
msgid "%s restored to the default value %d"
msgstr ""

#: server/srv_main.c:1480
#, c-format
msgid "%s now at value %d"
msgstr ""

#: server/srv_main.c:1550
msgid "Automatically placed spaceship parts that were still not placed."
msgstr ""

#. TRANS: Small Fish disappears from (32, 72).
#: server/srv_main.c:1761
#, c-format
msgid "%s disappears from %s."
msgstr ""

#. TRANS: Small Fish appears to (32, 72).
#: server/srv_main.c:1789
#, c-format
msgid "%s appears to %s."
msgstr ""

#: server/srv_main.c:1881
msgid "The game is already running."
msgstr ""

#: server/srv_main.c:1889
#, c-format
msgid "%s lost control cmdlevel on game start.  Use voting from now on."
msgstr ""

#: server/srv_main.c:1897
msgid "Starting game."
msgstr ""

#: server/srv_main.c:2021
#, c-format
msgid "request for unknown report (type %d)"
msgstr ""

#: server/srv_main.c:2111
#, c-format
msgid "Warning: rejecting old client %s"
msgstr ""

#: server/srv_main.c:2122
msgid ""
"Your client is too old. To use this server, please upgrade your client to a "
"Freeciv 2.2 or later."
msgstr ""

#: server/srv_main.c:2181
msgid "You are not allowed to edit."
msgstr ""

#: server/srv_main.c:2393 server/stdinhand.c:4341
#, c-format
msgid "%s nation is not available for user selection."
msgstr ""

#: server/srv_main.c:2399 server/stdinhand.c:4349
#, c-format
msgid "%s nation is already in use."
msgstr ""

#: server/srv_main.c:2415
#, c-format
msgid "%s is the %s ruler %s."
msgstr ""

#: server/srv_main.c:2491
#, c-format
msgid "Waiting to start game: %d out of %d alive players are ready to start."
msgstr ""

#: server/srv_main.c:2517
msgid "requested more than 'maxplayers' setting"
msgstr ""

#: server/srv_main.c:2524
msgid ""
"not enough playable nations in this nation set (see 'nationset' setting)"
msgstr ""

#: server/srv_main.c:2527
msgid "not enough playable nations"
msgstr ""

#: server/srv_main.c:2874 server/srv_main.c:2878
#, c-format
msgid "%s rules the %s."
msgstr ""

#: server/srv_main.c:3073
msgid ""
"This freeciv-server program has player authentication support, but it's "
"currently not in use."
msgstr ""

#: server/srv_main.c:3134 server/stdinhand.c:4030
#, c-format
msgid "Ruleset directory \"%s\" not found"
msgstr ""

#: server/srv_main.c:3154
#, c-format
msgid "Sending info to metaserver <%s>."
msgstr ""

#: server/srv_main.c:3158
msgid "Not starting without explicitly requested metaserver connection."
msgstr ""

#: server/srv_main.c:3181
msgid "The game is over..."
msgstr ""

#: server/srv_main.c:3316
msgid "Failed to create suitable map, retrying with another mapseed."
msgstr ""

#: server/srv_main.c:3322
#, c-format
msgid "Attempt %d/%d"
msgstr ""

#: server/srv_main.c:3351
msgid "Cannot create suitable map with given settings."
msgstr ""

#: server/srv_main.c:3374 server/srv_main.c:3378
#, c-format
msgid "Setting '%s' has been adjusted from %s to %s."
msgstr ""

#: server/srv_main.c:3585
#, c-format
msgid "Now accepting new client connections on port %d."
msgstr ""

#: server/srv_signal.c:67
msgid "Setting timeout to 0. Autogame will stop."
msgstr ""

#: server/srv_signal.c:71
msgid "You must interrupt Freeciv twice within one second to make it exit."
msgstr ""

#: server/srv_signal.c:115
#, c-format
msgid "Failed to install SIGINT handler: %s\n"
msgstr ""

#: server/srv_signal.c:122
#, c-format
msgid "Failed to install SIGHUP handler: %s\n"
msgstr ""

#: server/srv_signal.c:129
#, c-format
msgid "Failed to install SIGTERM handler: %s\n"
msgstr ""

#: server/srv_signal.c:138
#, c-format
msgid "Failed to ignore SIGPIPE: %s\n"
msgstr ""

#: server/stdinhand.c:198
msgid "Can't use an empty name."
msgstr ""

#: server/stdinhand.c:201
#, c-format
msgid "That name exceeds the maximum of %d chars."
msgstr ""

#: server/stdinhand.c:206
msgid "That name is not allowed."
msgstr ""

#. TRANS: ambiguous command
#: server/stdinhand.c:341
msgid "(ambiguous)"
msgstr ""

#: server/stdinhand.c:441
msgid "Name is empty, so cannot be a player."
msgstr ""

#: server/stdinhand.c:445
msgid "Name is too long, so cannot be a player."
msgstr ""

#: server/stdinhand.c:449
#, c-format
msgid "Player name prefix '%s' is ambiguous."
msgstr ""

#: server/stdinhand.c:453
#, c-format
msgid "No player by the name of '%s'."
msgstr ""

#: server/stdinhand.c:457 server/stdinhand.c:492
#, c-format
msgid "Unexpected match_result %d (%s) for '%s'."
msgstr ""

#: server/stdinhand.c:476
msgid "Name is empty, so cannot be a connection."
msgstr ""

#: server/stdinhand.c:480
msgid "Name is too long, so cannot be a connection."
msgstr ""

#: server/stdinhand.c:484
#, c-format
msgid "Connection name prefix '%s' is ambiguous."
msgstr ""

#: server/stdinhand.c:488
#, c-format
msgid "No connection by the name of '%s'."
msgstr ""

#: server/stdinhand.c:508
#, c-format
msgid "Open metaserver connection to [%s]."
msgstr ""

#: server/stdinhand.c:521
#, c-format
msgid "Close metaserver connection to [%s]."
msgstr ""

#: server/stdinhand.c:538
msgid "Metaserver connection is open."
msgstr ""

#: server/stdinhand.c:541
msgid "Metaserver connection is closed."
msgstr ""

#: server/stdinhand.c:560
msgid "Metaserver connection is already open."
msgstr ""

#: server/stdinhand.c:571
msgid "Metaserver connection is already closed."
msgstr ""

#: server/stdinhand.c:576
msgid "Argument must be 'u', 'up', 'd', 'down', 'p', 'persistent', or '?'."
msgstr ""

#: server/stdinhand.c:597
#, c-format
msgid "Metaserver patches string set to '%s'."
msgstr ""

#: server/stdinhand.c:600
#, c-format
msgid "Metaserver patches string set to '%s', not reporting to metaserver."
msgstr ""

#: server/stdinhand.c:615
msgid "/metamessage command is deprecated. Set metamessage setting instead."
msgstr ""

#: server/stdinhand.c:626
#, c-format
msgid "Metaserver message string set to '%s'."
msgstr ""

#: server/stdinhand.c:629
#, c-format
msgid "Metaserver message string set to '%s', not reporting to metaserver."
msgstr ""

#: server/stdinhand.c:655
#, c-format
msgid "Metaserver is now [%s]."
msgstr ""

#: server/stdinhand.c:664
#, c-format
msgid "Server id: %s"
msgstr ""

#: server/stdinhand.c:677 server/stdinhand.c:694
msgid "You cannot save games manually on this server."
msgstr ""

#: server/stdinhand.c:712
#, c-format
msgid "%s is now under AI control."
msgstr ""

#: server/stdinhand.c:721
#, c-format
msgid "%s is now under human control."
msgstr ""

#: server/stdinhand.c:774
msgid "Wrong number of arguments to create command."
msgstr ""

#: server/stdinhand.c:833
msgid "A living user already exists by that name."
msgstr ""

#: server/stdinhand.c:841
msgid "A living player already exists by that name."
msgstr ""

#: server/stdinhand.c:848
#, c-format
msgid "Can't create player, requested nation %s not in current nation set."
msgstr ""

#: server/stdinhand.c:856
#, c-format
msgid "Can't create players, nation %s conflicts with %s."
msgstr ""

#: server/stdinhand.c:867
msgid "Can't create players, no nations available."
msgstr ""

#: server/stdinhand.c:885
msgid "Can't create players, no slots available."
msgstr ""

#: server/stdinhand.c:890
msgid "Maxplayers setting prevents creation of more players."
msgstr ""

#: server/stdinhand.c:907 server/stdinhand.c:921
#, c-format
msgid "%s is replacing dead player %s as an AI-controlled player."
msgstr ""

#: server/stdinhand.c:940 server/stdinhand.c:1089
#, c-format
msgid "Failed to create new player %s."
msgstr ""

#: server/stdinhand.c:946
#, c-format
msgid "New player %s created."
msgstr ""

#. TRANS: keep one space at the beginning of the string.
#: server/stdinhand.c:962
#, c-format
msgid " Nation of the new player: %s."
msgstr ""

#: server/stdinhand.c:1023
msgid "A player already exists by that name."
msgstr ""

#: server/stdinhand.c:1028
msgid "A user already exists by that name."
msgstr ""

#: server/stdinhand.c:1039
msgid "Can't add more players, server is full."
msgstr ""

#: server/stdinhand.c:1046
msgid ""
"Can't add more players, not enough playable nations in current nation set "
"(see 'nationset' setting)."
msgstr ""

#: server/stdinhand.c:1050
msgid "Can't add more players, not enough playable nations."
msgstr ""

#: server/stdinhand.c:1061
#, c-format
msgid "There is no AI type %s."
msgstr ""

#. TRANS: <name> replacing <name> ...
#: server/stdinhand.c:1078
#, c-format
msgid "%s replacing %s as an AI-controlled player."
msgstr ""

#: server/stdinhand.c:1094
#, c-format
msgid "%s has been added as an AI-controlled player (%s)."
msgstr ""

#: server/stdinhand.c:1139
#, c-format
msgid ""
"Command level '%s' or greater needed to remove a player once the game has "
"started."
msgstr ""

#: server/stdinhand.c:1151
#, c-format
msgid "Removed player %s from the game."
msgstr ""

#: server/stdinhand.c:1217 server/stdinhand.c:3811 server/stdinhand.c:4021
#, c-format
msgid "Name \"%s\" disallowed for security reasons."
msgstr ""

#: server/stdinhand.c:1230
#, c-format
msgid "No command script found by the name \"%s\"."
msgstr ""

#: server/stdinhand.c:1238
#, c-format
msgid "Loading script file '%s'."
msgstr ""

#: server/stdinhand.c:1256
#, c-format
msgid "Cannot read command line scriptfile '%s'."
msgstr ""

#: server/stdinhand.c:1258 server/stdinhand.c:4926
#, c-format
msgid "Could not read script file '%s'."
msgstr ""

#: server/stdinhand.c:1332
#, c-format
msgid "Could not write script file '%s'."
msgstr ""

#: server/stdinhand.c:1345
msgid "You cannot use the write command on this server for security reasons."
msgstr ""

#. TRANS: Failed to write server script, e.g., 'example.serv'
#: server/stdinhand.c:1365
#, c-format
msgid "Failed to write %s."
msgstr ""

#. TRANS: Wrote server script, e.g., 'example.serv'
#: server/stdinhand.c:1371
#, c-format
msgid "Wrote %s."
msgstr ""

#: server/stdinhand.c:1397
#, c-format
msgid ""
"Cannot decrease command access level '%s' for connection '%s'; you only have "
"'%s'."
msgstr ""

#: server/stdinhand.c:1406
#, c-format
msgid "Command access level set to '%s' for connection %s."
msgstr ""

#: server/stdinhand.c:1456
#, c-format
msgid ""
"Anyone can now become game organizer '%s' by issuing the 'first' command."
msgstr ""

#: server/stdinhand.c:1480
msgid "Command access levels in effect:"
msgstr ""

#: server/stdinhand.c:1493
#, c-format
msgid "Command access level for new connections: %s"
msgstr ""

#: server/stdinhand.c:1496
#, c-format
msgid "Command access level for first player to take it: %s"
msgstr ""

#. TRANS: comma and 'or' separated list of access levels
#: server/stdinhand.c:1515
#, c-format
msgid "Command access level must be one of %s."
msgstr ""

#: server/stdinhand.c:1521
#, c-format
msgid ""
"Cannot increase command access level to '%s'; you only have '%s' yourself."
msgstr ""

#: server/stdinhand.c:1548 server/stdinhand.c:1562 server/stdinhand.c:1583
#, c-format
msgid "Command access level set to '%s' for new players."
msgstr ""

#: server/stdinhand.c:1553 server/stdinhand.c:1567 server/stdinhand.c:1577
#, c-format
msgid "Command access level set to '%s' for first player to grab it."
msgstr ""

#: server/stdinhand.c:1612
msgid "The 'first' command makes no sense from the server command line."
msgstr ""

#: server/stdinhand.c:1616
#, c-format
msgid "You already have command access level '%s' or better."
msgstr ""

#: server/stdinhand.c:1621
msgid "Someone else is already game organizer."
msgstr ""

#: server/stdinhand.c:1626
#, c-format
msgid "Connection %s has opted to become the game organizer."
msgstr ""

#: server/stdinhand.c:1639
msgid "Default cmdlevel lowered to 'basic' on game start."
msgstr ""

#: server/stdinhand.c:1689
#, c-format
msgid "Invalid argument %d."
msgstr ""

#: server/stdinhand.c:1696 server/stdinhand.c:3365 server/stdinhand.c:3513
#: server/stdinhand.c:3525 server/stdinhand.c:3698 server/stdinhand.c:3800
#, c-format
msgid ""
"Usage:\n"
"%s"
msgstr ""

#: server/stdinhand.c:1703
#, c-format
msgid "Dynamic timeout set to %d %d %d %d"
msgstr ""

#. TRANS: <untranslated name> - translated short help
#: server/stdinhand.c:1781
#, c-format
msgid "Option: %s  -  %s"
msgstr ""

#. TRANS: <untranslated name>
#: server/stdinhand.c:1786
#, c-format
msgid "Option: %s"
msgstr ""

#: server/stdinhand.c:1794 server/stdinhand.c:6481
msgid "Description:"
msgstr ""

#: server/stdinhand.c:1799
#, c-format
msgid "Status: %s"
msgstr ""

#: server/stdinhand.c:1800
msgid "changeable"
msgstr ""

#: server/stdinhand.c:1800
msgid "fixed"
msgstr ""

#: server/stdinhand.c:1809 server/stdinhand.c:1830 server/stdinhand.c:1844
msgid "Value:"
msgstr ""

#: server/stdinhand.c:1866
msgid "Explanations are available for the following server options:"
msgstr ""

#: server/stdinhand.c:1911
msgid "No explanation for that yet."
msgstr ""

#: server/stdinhand.c:1914 server/stdinhand.c:2945
msgid "Ambiguous option name."
msgstr ""

#: server/stdinhand.c:1934
#, c-format
msgid "Server Operator: %s"
msgstr ""

#: server/stdinhand.c:1973
#, c-format
msgid "Connectmsg truncated to %u bytes."
msgstr ""

#: server/stdinhand.c:2010 server/stdinhand.c:2048 server/stdinhand.c:2066
#, c-format
msgid "Player '%s' now has AI skill level '%s'."
msgstr ""

#: server/stdinhand.c:2053
#, c-format
msgid "%s is not controlled by the AI."
msgstr ""

#: server/stdinhand.c:2074
#, c-format
msgid "Default AI skill level set to '%s'."
msgstr ""

#: server/stdinhand.c:2091
msgid "This command is client only."
msgstr ""

#: server/stdinhand.c:2098
msgid "Only players may use the away command."
msgstr ""

#: server/stdinhand.c:2109
#, c-format
msgid "%s set to away mode."
msgstr ""

#: server/stdinhand.c:2114
#, c-format
msgid "%s returned to game."
msgstr ""

#: server/stdinhand.c:2181
#, c-format
msgid "Sorry, you do not have access to view option '%s'."
msgstr ""

#: server/stdinhand.c:2190
#, c-format
msgid "Unknown option '%s'."
msgstr ""

#: server/stdinhand.c:2203
#, c-format
msgid "Current ruleset directory is \"%s\""
msgstr ""

#: server/stdinhand.c:2227
msgid "All options with non-default values"
msgstr ""

#: server/stdinhand.c:2230
msgid "All options"
msgstr ""

#: server/stdinhand.c:2233
msgid "Vital options"
msgstr ""

#: server/stdinhand.c:2236
msgid "Situational options"
msgstr ""

#: server/stdinhand.c:2239
msgid "Rarely used options"
msgstr ""

#: server/stdinhand.c:2242
msgid "Options locked by the ruleset"
msgstr ""

#: server/stdinhand.c:2254
msgid "In the column '##' the status of the option is shown:"
msgstr ""

#: server/stdinhand.c:2255
msgid " - a '!' means the option is locked by the ruleset."
msgstr ""

#: server/stdinhand.c:2256
msgid " - a '+' means you may change the option."
msgstr ""

#: server/stdinhand.c:2257
msgid " - a '~' means that option follows default value."
msgstr ""

#: server/stdinhand.c:2258
msgid " - a '=' means the value is same as default."
msgstr ""

#: server/stdinhand.c:2260
#, c-format
msgid "%-*s ## value (min, max)"
msgstr ""

#: server/stdinhand.c:2261
msgid "Option"
msgstr ""

#: server/stdinhand.c:2304
msgid "A help text for each option is available via 'help <option>'."
msgstr ""

#: server/stdinhand.c:2308
msgid ""
"Try 'show situational' or 'show rare' to show more options.\n"
"Try 'show changed' to show settings with non-default values.\n"
"Try 'show locked' to show settings locked by the ruleset."
msgstr ""

#: server/stdinhand.c:2410
msgid "Cannot change teams once game has begun."
msgstr ""

#: server/stdinhand.c:2420 server/stdinhand.c:2562 server/stdinhand.c:2753
#: server/stdinhand.c:2778 server/stdinhand.c:2820 server/stdinhand.c:2851
#: server/stdinhand.c:2893 server/stdinhand.c:2918 server/stdinhand.c:2980
#: server/stdinhand.c:3155 server/stdinhand.c:3183
#, c-format
msgid ""
"Undefined argument. Usage:\n"
"%s"
msgstr ""

#: server/stdinhand.c:2442
#, c-format
msgid "No such team %s. Please give a valid team name or number."
msgstr ""

#: server/stdinhand.c:2449
msgid "Cannot team a barbarian."
msgstr ""

#: server/stdinhand.c:2457
#, c-format
msgid "Player %s set to team %s."
msgstr ""

#. TRANS: "Vote" or "Teamvote" is voting-as-a-process. Used as
#. * part of a sentence.
#. TRANS: "Vote" as a process. Used as part of a sentence.
#: server/stdinhand.c:2487 server/voting.c:539
msgid "Teamvote"
msgstr ""

#. TRANS: "Vote" as a process. Used as part of a sentence.
#: server/stdinhand.c:2487 server/voting.c:544
msgid "Vote"
msgstr ""

#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" (needs ..."
#: server/stdinhand.c:2490
#, c-format
msgid ""
"%s %d \"%s\" (needs %0.0f%%%s): %d for, %d against, and %d abstained out of "
"%d players."
msgstr ""

#. TRANS: preserve leading space
#: server/stdinhand.c:2495
msgid " no dissent"
msgstr ""

#: server/stdinhand.c:2503
msgid "There are no votes going on."
msgstr ""

#: server/stdinhand.c:2548 server/stdinhand.c:2673 server/stdinhand.c:4590
#: server/stdinhand.c:4793
msgid "You are not allowed to use this command."
msgstr ""

#: server/stdinhand.c:2557
#, c-format
msgid "The argument \"%s\" is ambiguous."
msgstr ""

#: server/stdinhand.c:2574
msgid "There are no votes running."
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2577
#, c-format
msgid "No legal last vote (%d %s)."
msgstr ""

#: server/stdinhand.c:2578
msgid "other vote running"
msgid_plural "other votes running"
msgstr[0] ""
msgstr[1] ""

#: server/stdinhand.c:2585
msgid "Value must be an integer."
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2592 server/stdinhand.c:2682
#, c-format
msgid "No such vote (%d)."
msgstr ""

#: server/stdinhand.c:2598
msgid "You are not allowed to vote on that."
msgstr ""

#: server/stdinhand.c:2603
#, c-format
msgid "You voted for \"%s\""
msgstr ""

#: server/stdinhand.c:2607
#, c-format
msgid "You voted against \"%s\""
msgstr ""

#: server/stdinhand.c:2612
#, c-format
msgid "You abstained from voting on \"%s\""
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2649
msgid "Missing argument <vote number> or the string \"all\"."
msgstr ""

#: server/stdinhand.c:2656
msgid "You don't have any vote going on."
msgstr ""

#: server/stdinhand.c:2663
msgid "There isn't any vote going on."
msgstr ""

#. TRANS: "votes" as a process
#: server/stdinhand.c:2669
msgid "All votes have been removed."
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2688
#, c-format
msgid "You are not allowed to cancel this vote (%d)."
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2695
msgid "Usage: /cancelvote [<vote number>|all]"
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2705
#, c-format
msgid "%s has canceled the vote \"%s\" (number %d)."
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:2712
#, c-format
msgid "The vote \"%s\" (number %d) has been canceled."
msgstr ""

#: server/stdinhand.c:2733
msgid "Can only use this command once game has begun."
msgstr ""

#: server/stdinhand.c:2764
#, c-format
msgid "%s diplomacy no longer debugged"
msgstr ""

#: server/stdinhand.c:2768
#, c-format
msgid "%s diplomacy debugged"
msgstr ""

#: server/stdinhand.c:2789
#, c-format
msgid "%s tech no longer debugged"
msgstr ""

#: server/stdinhand.c:2793
#, c-format
msgid "%s tech debugged"
msgstr ""

#: server/stdinhand.c:2808 server/stdinhand.c:2811
#, c-format
msgid "players=%d cities=%d citizens=%d units=%d"
msgstr ""

#: server/stdinhand.c:2825 server/stdinhand.c:2856
msgid "Value 2 & 3 must be integer."
msgstr ""

#: server/stdinhand.c:2829 server/stdinhand.c:2860
msgid "Bad map coordinates."
msgstr ""

#: server/stdinhand.c:2834
msgid "No city at this coordinate."
msgstr ""

#: server/stdinhand.c:2839
#, c-format
msgid "%s no longer debugged"
msgstr ""

#: server/stdinhand.c:2866 server/stdinhand.c:2907
#, c-format
msgid "%s %s no longer debugged."
msgstr ""

#: server/stdinhand.c:2881
msgid "Ferry system is no longer in debug mode."
msgstr ""

#: server/stdinhand.c:2885
msgid "Ferry system in debug mode."
msgstr ""

#: server/stdinhand.c:2898
msgid "Value 2 must be integer."
msgstr ""

#: server/stdinhand.c:2902
#, c-format
msgid "Unit %d does not exist."
msgstr ""

#: server/stdinhand.c:2942
#, c-format
msgid "Option '%s' not recognized."
msgstr ""

#. TRANS: 'rulesetdir' is the command. Do not translate.
#: server/stdinhand.c:2950
#, c-format
msgid "Use the '%srulesetdir' command to change the ruleset directory."
msgstr ""

#: server/stdinhand.c:3022
#, c-format
msgid "The parameter %s should only contain +- and 0-9."
msgstr ""

#: server/stdinhand.c:3115
#, c-format
msgid "Console: '%s' has been set to %s."
msgstr ""

#: server/stdinhand.c:3217
msgid "You cannot take a new player at this time."
msgstr ""

#. TRANS: Do not translate "maxplayers".
#: server/stdinhand.c:3225
#, c-format
msgid ""
"You cannot take a new player because the maximum of %d player has already "
"been reached (maxplayers setting)."
msgid_plural ""
"You cannot take a new player because the maximum of %d players has already "
"been reached (maxplayers setting)."
msgstr[0] ""
msgstr[1] ""

#: server/stdinhand.c:3237
msgid "You cannot take a new player because there are no free player slots."
msgstr ""

#: server/stdinhand.c:3262
msgid "Sorry, one can't observe globally in this game."
msgstr ""

#: server/stdinhand.c:3270
msgid "Sorry, one can't observe barbarians in this game."
msgstr ""

#: server/stdinhand.c:3273
msgid "Sorry, one can't take barbarians in this game."
msgstr ""

#: server/stdinhand.c:3282
msgid "Sorry, one can't observe dead players in this game."
msgstr ""

#: server/stdinhand.c:3286
msgid "Sorry, one can't take dead players in this game."
msgstr ""

#: server/stdinhand.c:3296
msgid "Sorry, one can't observe AI players in this game."
msgstr ""

#: server/stdinhand.c:3299
msgid "Sorry, one can't take AI players in this game."
msgstr ""

#: server/stdinhand.c:3309
msgid "Sorry, one can't observe human players in this game."
msgstr ""

#: server/stdinhand.c:3313
msgid "Sorry, one can't take human players in this game."
msgstr ""

#: server/stdinhand.c:3323
msgid "Sorry, one can't observe in this game."
msgstr ""

#: server/stdinhand.c:3328
msgid "Sorry, one can't take players in this game."
msgstr ""

#: server/stdinhand.c:3335
msgid "Sorry, one can't take players already connected in this game."
msgstr ""

#: server/stdinhand.c:3372 server/stdinhand.c:3520
msgid "Only the player name form is allowed."
msgstr ""

#: server/stdinhand.c:3422
#, c-format
msgid "%s already controls %s. Using 'observe' would remove %s"
msgstr ""

#: server/stdinhand.c:3433
#, c-format
msgid "%s is already observing %s."
msgstr ""

#: server/stdinhand.c:3438
#, c-format
msgid "%s is already observing."
msgstr ""

#: server/stdinhand.c:3470
#, c-format
msgid "%s now observes %s"
msgstr ""

#: server/stdinhand.c:3474
#, c-format
msgid "%s now observes"
msgstr ""

#: server/stdinhand.c:3541
msgid "You cannot issue \"/take -\" when the game has already started."
msgstr ""

#: server/stdinhand.c:3565
#, c-format
msgid "A delegation is active for player '%s'. /take not possible."
msgstr ""

#: server/stdinhand.c:3580
#, c-format
msgid "%s already controls %s."
msgstr ""

#: server/stdinhand.c:3594
#, c-format
msgid "There is no free player slot for %s."
msgstr ""

#: server/stdinhand.c:3610
#, c-format
msgid "Reassigned nation to %s by server console."
msgstr ""

#: server/stdinhand.c:3614
#, c-format
msgid "Reassigned nation to %s by %s."
msgstr ""

#: server/stdinhand.c:3653
#, c-format
msgid "%s now controls %s (%s, %s)."
msgstr ""

#: server/stdinhand.c:3660 server/stdinhand.c:6817
msgid "Human"
msgstr ""

#: server/stdinhand.c:3662
msgid "Alive"
msgstr ""

#: server/stdinhand.c:3663
msgid "Dead"
msgstr ""

#: server/stdinhand.c:3666
#, c-format
msgid "%s failed to attach to any player."
msgstr ""

#: server/stdinhand.c:3719
msgid "You can not detach other users."
msgstr ""

#: server/stdinhand.c:3728
#, c-format
msgid "%s is not attached to any player."
msgstr ""

#: server/stdinhand.c:3738
#, c-format
msgid "%s detaching from %s"
msgstr ""

#: server/stdinhand.c:3741
#, c-format
msgid "%s no longer observing."
msgstr ""

#: server/stdinhand.c:3806
msgid "Cannot load a game while another is running."
msgstr ""

#: server/stdinhand.c:3854
#, c-format
msgid "Cannot find savegame or scenario with the name \"%s\"."
msgstr ""

#: server/stdinhand.c:3868
#, c-format
msgid "Could not load savefile: %s"
msgstr ""

#: server/stdinhand.c:3986
msgid ""
"You must provide a ruleset name. Use \"/show ruleset\" to see what is the "
"current ruleset."
msgstr ""

#: server/stdinhand.c:3993
msgid "Changing ruleset not allowed. It was locked from the commandline."
msgstr ""

#: server/stdinhand.c:4000
msgid "This setting can't be modified after the game has started."
msgstr ""

#. TRANS: scenario name
#: server/stdinhand.c:4005
#, c-format
msgid ""
"The ruleset of \"%s\" can be changed by switching to a compatible ruleset "
"before loading it."
msgstr ""

#: server/stdinhand.c:4014
#, c-format
msgid "Ruleset directory is already \"%s\""
msgstr ""

#: server/stdinhand.c:4063
#, c-format
msgid "Ruleset directory set to \"%s\""
msgstr ""

#: server/stdinhand.c:4066
#, c-format
msgid "Failed loading rulesets from directory \"%s\", using \"%s\""
msgstr ""

#: server/stdinhand.c:4086 server/stdinhand.c:4122 server/stdinhand.c:6733
msgid "That would be rather silly, since you are not a player."
msgstr ""

#: server/stdinhand.c:4093
#, c-format
msgid "%s. Try /help ignore"
msgstr ""

#: server/stdinhand.c:4105
#, c-format
msgid "Added pattern %s as entry %d to your ignore list."
msgstr ""

#: server/stdinhand.c:4131 server/stdinhand.c:6738
msgid "Your ignore list is empty."
msgstr ""

#: server/stdinhand.c:4138
msgid "Missing range. Try /help unignore."
msgstr ""

#: server/stdinhand.c:4147 server/stdinhand.c:4155 server/stdinhand.c:4161
#, c-format
msgid "\"%s\" is not a valid range. Try /help unignore."
msgstr ""

#: server/stdinhand.c:4170
#, c-format
msgid "Invalid entry number: %d."
msgstr ""

#: server/stdinhand.c:4173
#, c-format
msgid "Invalid range: %d to %d."
msgstr ""

#: server/stdinhand.c:4187
#, c-format
msgid "Removed pattern %s (entry %d) from your ignore list."
msgstr ""

#: server/stdinhand.c:4217
msgid "Two arguments needed. See '/help playercolor'."
msgstr ""

#: server/stdinhand.c:4244
msgid "Can only unset player color before game starts."
msgstr ""

#: server/stdinhand.c:4250
msgid "Invalid player color definition. See '/help playercolor'."
msgstr ""

#. TRANS: "... [c0ffee] for Caesar ... to Hammurabi."
#: server/stdinhand.c:4261
#, c-format
msgid "Warning: new color [%s] for %s is identical to %s."
msgstr ""

#: server/stdinhand.c:4274
#, c-format
msgid "Color of player %s set to [%s]."
msgstr ""

#: server/stdinhand.c:4303
msgid "At least one argument needed. See '/help playernation'."
msgstr ""

#: server/stdinhand.c:4310
msgid "Can only set player nation before game starts."
msgstr ""

#: server/stdinhand.c:4327
#, c-format
msgid "Nation of player %s reset."
msgstr ""

#: server/stdinhand.c:4334
#, c-format
msgid "Unrecognized nation: %s."
msgstr ""

#. TRANS: Nation resetting form of /playernation does not require sex
#: server/stdinhand.c:4357
msgid "Leader sex must be given when setting nation."
msgstr ""

#: server/stdinhand.c:4368
#, c-format
msgid "Unrecognized gender: %s, expecting 1 or 0."
msgstr ""

#: server/stdinhand.c:4377
#, c-format
msgid "Unrecognized style: %s."
msgstr ""

#: server/stdinhand.c:4401
#, c-format
msgid "Nation of player %s set to [%s]."
msgstr ""

#: server/stdinhand.c:4418
msgid "Goodbye."
msgstr ""

#: server/stdinhand.c:4492
msgid "Sorry, you are not allowed to use server commands."
msgstr ""

#: server/stdinhand.c:4517
#, c-format
msgid "Warning: '%s' interpreted as '%s', but it is ambiguous.  Try '%shelp'."
msgstr ""

#: server/stdinhand.c:4521
#, c-format
msgid "Unknown command '%s%s'.  Try '%shelp'."
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:4549
msgid "Your new vote canceled your previous vote."
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:4556
msgid "New teamvote"
msgstr ""

#. TRANS: "[New vote|New teamvote] (number 3)
#. * by fred: proposed change"
#: server/stdinhand.c:4568
#, c-format
msgid "%s (number %d) by %s: %s"
msgstr ""

#. TRANS: "vote" as a process
#: server/stdinhand.c:4578
#, c-format
msgid "Your new vote (\"%s\") was not legal or was not recognized."
msgstr ""

#: server/stdinhand.c:4623
msgid "(server prompt)"
msgstr ""

#: server/stdinhand.c:4773
msgid ""
"Ending the game. The server will restart once all clients have disconnected."
msgstr ""

#: server/stdinhand.c:4778
msgid "Cannot end the game: no game running."
msgstr ""

#: server/stdinhand.c:4798
msgid "You cannot surrender now."
msgstr ""

#: server/stdinhand.c:4805
msgid "You have already conceded the game."
msgstr ""

#: server/stdinhand.c:4814
#, c-format
msgid "%s has conceded the game and can no longer win."
msgstr ""

#: server/stdinhand.c:4865
msgid "Guessing argument 'ruleset'."
msgstr ""

#: server/stdinhand.c:4869
msgid "Guessing argument 'game'."
msgstr ""

#: server/stdinhand.c:4877
msgid "The valid arguments are: 'game', 'ruleset', 'script' or 'default'."
msgstr ""

#: server/stdinhand.c:4892
msgid "Reset all settings to the values at the game start."
msgstr ""

#: server/stdinhand.c:4895
msgid "No saved settings from the game start available."
msgstr ""

#: server/stdinhand.c:4899
msgid "No game started..."
msgstr ""

#: server/stdinhand.c:4908
msgid "Reset all settings to ruleset values."
msgstr ""

#: server/stdinhand.c:4911
msgid "Failed to reset settings to ruleset values."
msgstr ""

#: server/stdinhand.c:4917
msgid "Reset all settings and rereading the server start script."
msgstr ""

#: server/stdinhand.c:4935
msgid "Reset all settings to default values."
msgstr ""

#: server/stdinhand.c:4941
msgid "Settings re-initialized."
msgstr ""

#: server/stdinhand.c:4973
#, c-format
msgid "Option '%s' reset to default value, and will track any default changes."
msgstr ""

#: server/stdinhand.c:5038
#, c-format
msgid "Fall back to old syntax '%slua <script command>'."
msgstr ""

#: server/stdinhand.c:5048
#, c-format
msgid "No lua command or lua script file. See '%shelp lua'."
msgstr ""

#: server/stdinhand.c:5061 server/stdinhand.c:5074
msgid "Unsafe Lua code can only be run by explicit command."
msgstr ""

#: server/stdinhand.c:5066 server/stdinhand.c:5079
msgid "You aren't allowed to run unsafe Lua code."
msgstr ""

#: server/stdinhand.c:5098
#, c-format
msgid "Freeciv script '%s' disallowed for security reasons."
msgstr ""

#: server/stdinhand.c:5112
#, c-format
msgid "No Freeciv script found by the name '%s'."
msgstr ""

#: server/stdinhand.c:5137 server/stdinhand.c:5150
#, c-format
msgid "Loading Freeciv script file '%s'."
msgstr ""

#: server/stdinhand.c:5144 server/stdinhand.c:5157
#, c-format
msgid "Cannot read Freeciv script '%s'."
msgstr ""

#: server/stdinhand.c:5206
msgid "Game not started - cannot delegate yet."
msgstr ""

#. TRANS: do not translate the command 'delegate'.
#: server/stdinhand.c:5262
#, c-format
msgid "Valid arguments for 'delegate' are: %s."
msgstr ""

#: server/stdinhand.c:5282
#, c-format
msgid "Command level '%s' or greater needed to modify others' delegations."
msgstr ""

#: server/stdinhand.c:5291
msgid "Please specify a player for whom delegation should be canceled."
msgstr ""

#: server/stdinhand.c:5302 server/stdinhand.c:5332
msgid "You can't switch players from the console."
msgstr ""

#: server/stdinhand.c:5321
msgid "Please specify a player for whom the delegation should be shown."
msgstr ""

#: server/stdinhand.c:5346
msgid "Please specify a player to take control of."
msgstr ""

#: server/stdinhand.c:5368
msgid "Please specify a user to whom control is to be delegated."
msgstr ""

#: server/stdinhand.c:5389
#, c-format
msgid ""
"Command level '%s' or greater or special permission needed to modify others' "
"delegations."
msgstr ""

#: server/stdinhand.c:5399
msgid "You do not control a player."
msgstr ""

#: server/stdinhand.c:5424
#, c-format
msgid ""
"Can't delegate control of '%s' belonging to %s while they are controlling "
"another player."
msgstr ""

#: server/stdinhand.c:5430
#, c-format
msgid "Can't change delegation of '%s' while controlled by delegate %s."
msgstr ""

#: server/stdinhand.c:5437
msgid ""
"You can't delegate control while you are controlling a delegated player "
"yourself."
msgstr ""

#. TRANS: don't translate 'delegate cancel'
#: server/stdinhand.c:5451
#, c-format
msgid ""
"%s already owns '%s', so cannot also be delegate. Use '%sdelegate cancel' to "
"cancel an existing delegation."
msgstr ""

#. TRANS: don't translate '/delegate cancel'
#: server/stdinhand.c:5460
msgid ""
"You can't delegate control to yourself. Use '/delegate cancel' to cancel an "
"existing delegation."
msgstr ""

#: server/stdinhand.c:5473 server/stdinhand.c:5489
#, c-format
msgid "Control of player '%s' delegated to user %s."
msgstr ""

#: server/stdinhand.c:5485 server/stdinhand.c:5499
#, c-format
msgid "No delegation defined for '%s'."
msgstr ""

#: server/stdinhand.c:5519 server/stdinhand.c:5594 server/stdinhand.c:5623
msgid "Unexpected failure."
msgstr ""

#: server/stdinhand.c:5524
#, c-format
msgid "Your delegated control of player '%s' was canceled."
msgstr ""

#: server/stdinhand.c:5529
#, c-format
msgid "Delegation of '%s' canceled."
msgstr ""

#. TRANS: don't translate '/delegate restore'.
#: server/stdinhand.c:5542
msgid ""
"You are already controlling a delegated player. Use '/delegate restore' to "
"relinquish control of your current player first."
msgstr ""

#. TRANS: don't translate '/delegate cancel'.
#: server/stdinhand.c:5556
msgid ""
"Can't take player while you have delegated control yourself. Use '/delegate "
"cancel' to cancel your own delegation first."
msgstr ""

#: server/stdinhand.c:5566
#, c-format
msgid "You already control '%s'."
msgstr ""

#: server/stdinhand.c:5575
#, c-format
msgid "Control of player '%s' has not been delegated to you."
msgstr ""

#: server/stdinhand.c:5584
#, c-format
msgid "Another user already controls player '%s'."
msgstr ""

#: server/stdinhand.c:5600
#, c-format
msgid "%s is now controlling player '%s'."
msgstr ""

#: server/stdinhand.c:5612
msgid "You are not currently controlling a delegated player."
msgstr ""

#. TRANS: "<user> is now connected to <player>" where <player>
#. * can also be "global observer" or "nothing"
#: server/stdinhand.c:5631
#, c-format
msgid "%s is now connected as %s."
msgstr ""

#: server/stdinhand.c:5651
#, c-format
msgid "%s (observer)"
msgstr ""

#: server/stdinhand.c:5656
msgid "global observer"
msgstr ""

#: server/stdinhand.c:5714
msgid "Ambiguous 'mapimg' command."
msgstr ""

#: server/stdinhand.c:5740 server/stdinhand.c:6070
#, c-format
msgid "The valid arguments are: %s."
msgstr ""

#: server/stdinhand.c:5755
msgid "Missing argument for 'mapimg define'."
msgstr ""

#: server/stdinhand.c:5761 server/stdinhand.c:5770
#, c-format
msgid "Can't use definition: %s."
msgstr ""

#: server/stdinhand.c:5778
#, c-format
msgid "Defined as map image definition %d: '%s'."
msgstr ""

#: server/stdinhand.c:5788
msgid "Missing argument for 'mapimg delete'."
msgstr ""

#: server/stdinhand.c:5799
msgid "All map image definitions deleted."
msgstr ""

#: server/stdinhand.c:5809
#, c-format
msgid "Couldn't delete definition: %s."
msgstr ""

#: server/stdinhand.c:5812
#, c-format
msgid "Map image definition %d deleted."
msgstr ""

#: server/stdinhand.c:5817
#, c-format
msgid "Bad argument for 'mapimg delete': '%s'."
msgstr ""

#: server/stdinhand.c:5840
#, c-format
msgid "Couldn't show definition: %s."
msgstr ""

#: server/stdinhand.c:5845
#, c-format
msgid "Bad argument for 'mapimg show': '%s'."
msgstr ""

#: server/stdinhand.c:5856
msgid "Map color test images saved."
msgstr ""

#: server/stdinhand.c:5862
msgid "Missing argument for 'mapimg create'."
msgstr ""

#: server/stdinhand.c:5883 server/stdinhand.c:5900
#, c-format
msgid "Error saving map image %d: %s."
msgstr ""

#: server/stdinhand.c:5905
#, c-format
msgid "Bad argument for 'mapimg create': '%s'."
msgstr ""

#: server/stdinhand.c:5933
msgid "No player given for aicmd."
msgstr ""

#: server/stdinhand.c:5950
msgid "No command for the AI console defined."
msgstr ""

#: server/stdinhand.c:5964
#, c-format
msgid "AI console for player %s. Command: '%s'."
msgstr ""

#: server/stdinhand.c:5970
#, c-format
msgid "No AI console defined for the AI '%s' of player %s."
msgstr ""

#: server/stdinhand.c:5974
#, c-format
msgid "No AI defined for player %s."
msgstr ""

#: server/stdinhand.c:6014
msgid "Freeciv database script deactivated at compile time."
msgstr ""

#: server/stdinhand.c:6021
msgid ""
"Freeciv database script not activated at server start. See the Freeciv "
"server's --auth command line option."
msgstr ""

#: server/stdinhand.c:6040
msgid "Ambiguous fcdb command."
msgstr ""

#: server/stdinhand.c:6174
#, c-format
msgid ""
"Not enough human players ('minplayers' server setting has value %d); game "
"will not start."
msgstr ""

#: server/stdinhand.c:6181
msgid "No players; game will not start."
msgstr ""

#: server/stdinhand.c:6186
msgid ""
"Not enough nations in the current nation set for all players; game will not "
"start. (See 'nationset' setting.)"
msgstr ""

#: server/stdinhand.c:6191
msgid "Not enough nations for all players; game will not start."
msgstr ""

#: server/stdinhand.c:6197
msgid ""
"Neither 'startcity' nor 'startunits' setting gives players anything to start "
"game with; game will not start."
msgstr ""

#: server/stdinhand.c:6208
msgid "All players are ready; starting game."
msgstr ""

#. TRANS: given when /start is invoked during gameover.
#: server/stdinhand.c:6224
msgid ""
"Cannot start the game: the game is waiting for all clients to disconnect."
msgstr ""

#. TRANS: given when /start is invoked while the game
#. * is running.
#: server/stdinhand.c:6231
msgid "Cannot start the game: it is already running."
msgstr ""

#: server/stdinhand.c:6263
#, c-format
msgid "Cutting connection %s."
msgstr ""

#: server/stdinhand.c:6264
msgid "connection cut"
msgstr ""

#: server/stdinhand.c:6352
msgid "You may not kick yourself."
msgstr ""

#: server/stdinhand.c:6375
#, c-format
msgid ""
"There must be at least %d unique connections to the server for this command "
"to be valid."
msgstr ""

#: server/stdinhand.c:6402
msgid "kicked"
msgstr ""

#: server/stdinhand.c:6418
msgid ""
"Welcome - this is the introductory help text for the Freeciv server.\n"
"\n"
"Two important server concepts are Commands and Options. Commands, such as "
"'help', are used to interact with the server. Some commands take one or more "
"arguments, separated by spaces. In many cases commands and command arguments "
"may be abbreviated. Options are settings which control the server as it is "
"running.\n"
"\n"
"To find out how to get more information about commands and options, use "
"'help help'.\n"
"\n"
"For the impatient, the main commands to get going are:\n"
"  show   -  to see current options\n"
"  set    -  to set options\n"
"  start  -  to start the game once players have connected\n"
"  save   -  to save the current game\n"
"  quit   -  to exit"
msgstr ""

#. TRANS: <untranslated name> - translated short help
#: server/stdinhand.c:6455
#, c-format
msgid "Command: %s  -  %s"
msgstr ""

#. TRANS: <untranslated name>
#: server/stdinhand.c:6461
#, c-format
msgid "Command: %s"
msgstr ""

#: server/stdinhand.c:6466
msgid "Synopsis: "
msgstr ""

#: server/stdinhand.c:6475
#, c-format
msgid "Level: %s"
msgstr ""

#: server/stdinhand.c:6499
msgid "The following server commands are available:"
msgstr ""

#: server/stdinhand.c:6561
#, c-format
msgid "Possible matches: %s"
msgstr ""

#: server/stdinhand.c:6623
#, c-format
msgid "Help argument '%s' is ambiguous."
msgstr ""

#: server/stdinhand.c:6630
#, c-format
msgid "No match for help argument '%s'."
msgstr ""

#: server/stdinhand.c:6671
msgid "List of connections to server:"
msgstr ""

#: server/stdinhand.c:6675
msgid "<no connections>"
msgstr ""

#: server/stdinhand.c:6696
msgid "List of all delegations:"
msgstr ""

#. TRANS: last %s is either " (active)" or empty string
#: server/stdinhand.c:6708
#, c-format
msgid "%s delegates control over player '%s' to user %s%s."
msgstr ""

#. TRANS: preserve leading space
#: server/stdinhand.c:6711
msgid " (active)"
msgstr ""

#: server/stdinhand.c:6717
msgid "No delegations defined."
msgstr ""

#: server/stdinhand.c:6742
msgid "Your ignore list:"
msgstr ""

#: server/stdinhand.c:6758
msgid "List of players:"
msgstr ""

#: server/stdinhand.c:6762 server/stdinhand.c:7052
msgid "<no players>"
msgstr ""

#: server/stdinhand.c:6792
#, c-format
msgid ", user %s"
msgstr ""

#: server/stdinhand.c:6796
msgid ", ready"
msgstr ""

#: server/stdinhand.c:6800
msgid ", not ready"
msgstr ""

#: server/stdinhand.c:6806
msgid ", Dead"
msgstr ""

#: server/stdinhand.c:6820
#, c-format
msgid ", %s"
msgstr ""

#: server/stdinhand.c:6821
#, c-format
msgid ", difficulty level %s"
msgstr ""

#: server/stdinhand.c:6827
#, c-format
msgid ", %d connection:"
msgid_plural ", %d connections:"
msgstr[0] ""
msgstr[1] ""

#: server/stdinhand.c:6834
#, c-format
msgid "%s from %s (command access level %s), bufsize=%dkb"
msgstr ""

#. TRANS: preserve leading space
#: server/stdinhand.c:6840
msgid " (observer mode)"
msgstr ""

#. TRANS: don't translate text between ''
#: server/stdinhand.c:6901
msgid "List of available rulesets, and how to load them:"
msgstr ""

#: server/stdinhand.c:6904
msgid "Ruleset : /rulesetdir <dir> : /read <script>"
msgstr ""

#: server/stdinhand.c:6923
msgid "List of scenarios available:"
msgstr ""

#. TRANS: don't translate text between ''
#: server/stdinhand.c:6948
msgid "List of nation sets available for 'nationset' option:"
msgstr ""

#. TRANS: nation set description; %d refers to number of playable
#. * nations in set
#: server/stdinhand.c:6962
#, c-format
msgid " %-10s  %s (%d playable)"
msgid_plural " %-10s  %s (%d playable)"
msgstr[0] ""
msgstr[1] ""

#: server/stdinhand.c:6985
msgid "List of teams:"
msgstr ""

#. TRANS: There will always be at least 2 players here.
#: server/stdinhand.c:6995
#, c-format
msgid "%2d : '%s' : %d player :"
msgid_plural "%2d : '%s' : %d players :"
msgstr[0] ""
msgstr[1] ""

#: server/stdinhand.c:7016
msgid "No map image definitions."
msgstr ""

#: server/stdinhand.c:7018
msgid "List of map image definitions:"
msgstr ""

#: server/stdinhand.c:7023
#, c-format
msgid "[%2d] %s"
msgstr ""

#: server/stdinhand.c:7034
msgid "List of AI types:"
msgstr ""

#: server/stdinhand.c:7049
msgid "List of player colors:"
msgstr ""

#: server/stdinhand.c:7055
#, c-format
msgid "%s (user %s): [%s]"
msgstr ""

#: server/stdinhand.c:7118
#, c-format
msgid "Bad list argument: '%s'. Try '%shelp list'."
msgstr ""

#: server/techtools.c:118
#, c-format
msgid "The %s have researched %s."
msgstr ""

#. TRANS: Tech from source of an effect
#. * (Great Library)
#: server/techtools.c:223
#, c-format
msgid "?fromeffect:%s acquired from %s!"
msgstr ""

#. TRANS: Tech from source of an effect
#. * (Great Library)
#: server/techtools.c:229
#, c-format
msgid "?fromeffect:%s acquired from %s's %s!"
msgstr ""

#. TRANS: Tech from source of an effect
#. * (Great Library)
#: server/techtools.c:236
#, c-format
msgid "?fromeffect:The %s have acquired %s from %s."
msgstr ""

#: server/techtools.c:384
#, c-format
msgid "Discovery of %s OBSOLETES %s in %s!"
msgstr ""

#: server/techtools.c:468
#, c-format
msgid "Discovery of %s"
msgstr ""

#: server/techtools.c:514
#, c-format
msgid "Learned %s. Our scientists focus on %s; goal is %s."
msgstr ""

#: server/techtools.c:558
#, c-format
msgid "Learned %s. Scientists do not know what to research next."
msgstr ""

#: server/techtools.c:563
#, c-format
msgid "Learned %s. Scientists choose to research %s."
msgstr ""

#: server/techtools.c:602
#, c-format
msgid ""
"Great scientists from all the world join your civilization: you learn %s "
"immediately."
msgstr ""

#: server/techtools.c:608
#, c-format
msgid "%s acquire %s as a result of learning %s."
msgstr ""

#: server/techtools.c:711
#, c-format
msgid "Insufficient science output. We lost %s."
msgstr ""

#. TRANS: technology loss
#: server/techtools.c:836 server/techtools.c:848
#, c-format
msgid "The %s have lost %s."
msgstr ""

#: server/techtools.c:870
#, c-format
msgid ""
"The required technology for our government '%s' was lost. The citizens have "
"started a revolution into '%s'."
msgstr ""

#: server/techtools.c:886
#, c-format
msgid ""
"The required technology for our new government '%s' was lost. The citizens "
"chose '%s' as new target government."
msgstr ""

#: server/techtools.c:906 server/techtools.c:919
#, c-format
msgid "%s can't build %s. The required technology was lost."
msgstr ""

#: server/techtools.c:1087
#, c-format
msgid "Technology goal is %s."
msgstr ""

#: server/techtools.c:1301
#, c-format
msgid "You steal %s from the %s."
msgstr ""

#: server/techtools.c:1305
#, c-format
msgid "The %s stole %s from the %s and shared it with you."
msgstr ""

#: server/techtools.c:1311
#, c-format
msgid "The %s stole %s from you!"
msgstr ""

#: server/techtools.c:1316
#, c-format
msgid "The %s have stolen %s from the %s."
msgstr ""

#: server/techtools.c:1424
#, c-format
msgid "Too bad! You made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/techtools.c:1428
#, c-format
msgid "Too bad! The %s made a mistake transferring the tech %s and lost it."
msgstr ""

#: server/techtools.c:1470
#, c-format
msgid "Too bad! You made a mistake transferring the tech %s and didn't get it."
msgstr ""

#: server/techtools.c:1474
#, c-format
msgid ""
"Too bad! The %s made a mistake transferring the tech %s and didn't get it."
msgstr ""

#. TRANS: "Discovery of <tech>"
#: server/techtools.c:1564
#, c-format
msgid ""
"%s makes several new government forms available. You may want to start a "
"revolution."
msgstr ""

#. TRANS: "Discovery of <tech>"
#: server/techtools.c:1577
#, c-format
msgid ""
"%s makes the government form %s available. You may want to start a "
"revolution."
msgstr ""

#: server/unithand.c:204
#, c-format
msgid "Illegal packet, can't upgrade %s (yet)."
msgstr ""

#. TRANS: "2 Musketeers upgraded to Riflemen for 100 gold."
#. * Plurality is in gold (second %d), not units.
#: server/unithand.c:237
#, c-format
msgid "%d %s upgraded to %s for %d gold."
msgid_plural "%d %s upgraded to %s for %d gold."
msgstr[0] ""
msgstr[1] ""

#: server/unithand.c:247
msgid "No units could be upgraded."
msgstr ""

#: server/unithand.c:272
#, c-format
msgid "%s upgraded to %s for %d gold."
msgid_plural "%s upgraded to %s for %d gold."
msgstr[0] ""
msgstr[1] ""

#. TRANS: You can only have one Leader.
#: server/unithand.c:372
#, c-format
msgid "You can only have one %s."
msgstr ""

#. TRANS: <unit> ... <unit>
#: server/unithand.c:430
#, c-format
msgid "Your %s succeeded in capturing the %s %s."
msgstr ""

#. TRANS: <unit> ... <Poles>
#: server/unithand.c:439
#, c-format
msgid "Your %s was captured by the %s."
msgstr ""

#. TRANS: <unit> ... <unit>
#: server/unithand.c:572
#, c-format
msgid "Your %s wiped the %s %s."
msgstr ""

#. TRANS: <unit> ... <Poles>
#: server/unithand.c:578
#, c-format
msgid "Your %s was wiped by the %s."
msgstr ""

#. TRANS: <Poles> <Spy>
#: server/unithand.c:650
#, c-format
msgid "The %s don't have a capital to expel their %s to."
msgstr ""

#. TRANS: <Border Patrol> ... <Spy>
#: server/unithand.c:664
#, c-format
msgid "Your %s succeeded in expelling the %s %s."
msgstr ""

#. TRANS: <unit> ... <Poles>
#: server/unithand.c:669
#, c-format
msgid "Your %s was expelled by the %s."
msgstr ""

#. TRANS: used instead of nation adjective when the nation is
#. * domestic.
#: server/unithand.c:805
msgid "your"
msgstr ""

#. TRANS: If foreign: Your Leader heals Finnish Warrior.
#. * If domestic: Your Leader heals your Warrior.
#: server/unithand.c:813
#, c-format
msgid "Your %s heals %s %s."
msgstr ""

#. TRANS: Norwegian ... Leader ... Warrior
#: server/unithand.c:819
#, c-format
msgid "%s %s heals your %s."
msgstr ""

#: server/unithand.c:1975
msgid "Unit cannot do anything."
msgstr ""

#: server/unithand.c:1979 server/unithand.c:1989
#, c-format
msgid "Your %s found no suitable target."
msgstr ""

#. TRANS: terrain name
#. * "Your Diplomat cannot act from Ocean. Only
#. * Spy or Partisan ...
#: server/unithand.c:2017
#, c-format
msgid "Your %s cannot act from %s. Only %s can act from a non livable tile."
msgstr ""

#. TRANS: terrain name
#: server/unithand.c:2027
#, c-format
msgid "Unit cannot act from %s."
msgstr ""

#. TRANS: terrain name
#: server/unithand.c:2035
#, c-format
msgid "Unit cannot act against %s."
msgstr ""

#: server/unithand.c:2040
msgid "This unit is being transported, and so cannot act."
msgstr ""

#: server/unithand.c:2045
msgid "This unit cannot act when it isn't being transported."
msgstr ""

#: server/unithand.c:2050
msgid "This unit is transporting, and so cannot act."
msgstr ""

#: server/unithand.c:2055
msgid "This unit cannot act when it isn't transporting."
msgstr ""

#: server/unithand.c:2059
msgid "This unit has a home city, and so cannot act."
msgstr ""

#: server/unithand.c:2063
msgid "This unit cannot act unless it has a home city."
msgstr ""

#: server/unithand.c:2067
#, c-format
msgid "You must declare war on %s first. Try using the Nations report (F3)."
msgstr ""

#: server/unithand.c:2077
#, c-format
msgid ""
"You must break peace with %s first. Try using the Nations report to declare "
"war (F3)."
msgstr ""

#: server/unithand.c:2087
msgid "This unit cannot act against domestic targets."
msgstr ""

#: server/unithand.c:2091
msgid "This unit cannot act against foreign targets."
msgstr ""

#. TRANS: Riflemen
#: server/unithand.c:2096
#, c-format
msgid "%s cannot act against tiles with non allied units."
msgstr ""

#. TRANS: Swedish ... Riflemen
#: server/unithand.c:2102
#, c-format
msgid "%s %s cannot act."
msgstr ""

#. TRANS: ... Pirate ...
#: server/unithand.c:2109
#, c-format
msgid "This unit cannot act against %s targets."
msgstr ""

#: server/unithand.c:2114
msgid "This unit has too few moves left to act."
msgstr ""

#: server/unithand.c:2118
msgid "This unit cannot act against city centers."
msgstr ""

#: server/unithand.c:2122
msgid "This unit cannot act against non city centers."
msgstr ""

#: server/unithand.c:2126
msgid "This unit cannot act against claimed tiles."
msgstr ""

#: server/unithand.c:2130
msgid "This unit cannot act against unclaimed tiles."
msgstr ""

#: server/unithand.c:2134
msgid "This unit is too near its target to act."
msgstr ""

#: server/unithand.c:2138
msgid "This unit is too far away from its target to act."
msgstr ""

#: server/unithand.c:2142
msgid "Can't perform any action this scenario permits."
msgstr ""

#: server/unithand.c:2146
msgid "Can't perform any action this close to a city."
msgstr ""

#. TRANS: Settler ... Berlin
#: server/unithand.c:2151
#, c-format
msgid "%s can't do anything to %s. It is too big."
msgstr ""

#. TRANS: London ... Settlers
#: server/unithand.c:2158
#, c-format
msgid "%s needs an improvement to grow, so %s cannot do anything to it."
msgstr ""

#. TRANS: Paris ... Warriors (think: airlift)
#: server/unithand.c:2166
#, c-format
msgid "%s don't have enough capacity, so %s cannot do anything."
msgstr ""

#. TRANS: Paratroopers ...
#: server/unithand.c:2174
#, c-format
msgid "%s can't do anything to an unknown target tile."
msgstr ""

#. TRANS: "Spy can't do anything. 154 gold may help.
#. * Treasury contains 100 gold."
#: server/unithand.c:2191
#, c-format
msgid "%s can't do anything. %d gold may help. %s"
msgid_plural "%s can't do anything. %d gold may help. %s"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "Trireme cannot move ..."
#: server/unithand.c:2200 server/unithand.c:2913 server/unithand.c:5635
#, c-format
msgid "%s cannot move that far from the coast line."
msgstr ""

#. TRANS: "Riflemen cannot disembark ... native base
#. * for Helicopter."
#: server/unithand.c:2205 server/unithand.c:2920 server/unithand.c:5650
#, c-format
msgid "%s cannot disembark outside of a city or a native base for %s."
msgstr ""

#: server/unithand.c:2213
#, c-format
msgid "%s can't do anything since there is an unreachable unit."
msgstr ""

#: server/unithand.c:2219
#, c-format
msgid "%s can't do anything since there is unit with a positive defense value."
msgstr ""

#: server/unithand.c:2225
#, c-format
msgid "%s can't do anything since you already have a %s."
msgstr ""

#: server/unithand.c:2236
msgid "No action possible."
msgstr ""

#: server/unithand.c:2315
msgid "Target not at target tile."
msgstr ""

#. TRANS: "Your Spy found ... suitable for
#. * Bribe Enemy Unit."
#: server/unithand.c:2558
#, c-format
msgid "Your %s found no target suitable for %s."
msgstr ""

#. TRANS: "Having your Spy do Bribe Enemy Unit to
#. * this target ..."
#: server/unithand.c:2566
#, c-format
msgid "Having your %s do %s to this target is redundant."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Steal Gold from Ocean.
#. * Only Explorer or Partisan can do Steal Gold ..."
#: server/unithand.c:2595
#, c-format
msgid "Your %s can't do %s from %s. Only %s can do %s from a non livable tile."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Steal Gold from Ocean."
#: server/unithand.c:2609
#, c-format
msgid "Your %s can't do %s from %s."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage to Mountains."
#: server/unithand.c:2621
#, c-format
msgid "Your %s can't do %s to %s."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while ..."
#: server/unithand.c:2631
#, c-format
msgid "Your %s can't do %s while being transported."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while ..."
#: server/unithand.c:2640
#, c-format
msgid "Your %s can't do %s while not being transported."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while ..."
#: server/unithand.c:2649
#, c-format
msgid "Your %s can't do %s while transporting."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while ..."
#: server/unithand.c:2658
#, c-format
msgid "Your %s can't do %s while not transporting."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage because ..."
#: server/unithand.c:2667
#, c-format
msgid "Your %s can't do %s because it has a home city."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage because ..."
#: server/unithand.c:2676
#, c-format
msgid "Your %s can't do %s because it is homeless."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while you
#. * aren't at war with Prester John."
#: server/unithand.c:2686
#, c-format
msgid "Your %s can't do %s while you aren't at war with %s."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Industrial Sabotage while you
#. * are at peace with Prester John. Try using the
#. * Nations report (F3)."
#: server/unithand.c:2699
#, c-format
msgid ""
"Your %s can't do %s while you are at peace with %s. Try using the Nations "
"report to declare war (F3)."
msgstr ""

#. TRANS: action name.
#. * "Your Riflemen can't do Expel Unit to domestic
#. * unit stacks."
#: server/unithand.c:2716
#, c-format
msgid "Your %s can't do %s to domestic %s."
msgstr ""

#. TRANS: action name.
#. * "Your Leader can't do Use Court Physician to foreign
#. * unit stacks."
#: server/unithand.c:2728
#, c-format
msgid "Your %s can't do %s to foreign %s."
msgstr ""

#. TRANS: Paratroopers ... Drop Paratrooper
#: server/unithand.c:2738
#, c-format
msgid "Your %s can't do %s to tiles with non allied units."
msgstr ""

#. TRANS: action name.
#. * "Swedish Riflemen can't do Expel Unit."
#: server/unithand.c:2747
#, c-format
msgid "%s %s can't do %s."
msgstr ""

#. TRANS: action name.
#. * "Riflemen... Expel Unit... Pirate Migrants."
#: server/unithand.c:2757
#, c-format
msgid "Your %s can't do %s to %s %s."
msgstr ""

#. TRANS: action name.
#. * "Your Spy has ... to do Bribe Enemy Unit."
#: server/unithand.c:2769
#, c-format
msgid "Your %s has too few moves left to do %s."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Bribe Enemy Unit to city centers."
#: server/unithand.c:2778
#, c-format
msgid "Your %s can't do %s to city centers."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can only do Investigate City to
#. * city centers."
#: server/unithand.c:2788
#, c-format
msgid "Your %s can only do %s to city centers."
msgstr ""

#. TRANS: action name.
#. * "Your Settlers can't do Build City to claimed tiles."
#: server/unithand.c:2797
#, c-format
msgid "Your %s can't do %s to claimed tiles."
msgstr ""

#. TRANS: action name.
#. * "Your Spy can't do Bribe Enemy Unit to
#. * unclaimed tiles."
#: server/unithand.c:2807
#, c-format
msgid "Your %s can't do %s to unclaimed tiles."
msgstr ""

#. TRANS: action name.
#. * "Your Spy must be at least 2 tiles away to do
#. * Incite a Revolt and Escape."
#: server/unithand.c:2817
#, c-format
msgid "Your %s must be at least %d tile away to do %s."
msgid_plural "Your %s must be at least %d tiles away to do %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: action name.
#. * "Your Diplomat can't be more than 1 tile away to do
#. * Establish Embassy."
#: server/unithand.c:2830
#, c-format
msgid "Your %s can't be more than %d tile away to do %s."
msgid_plural "Your %s can't be more than %d tiles away to do %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: Can't do Build City in this scenario.
#: server/unithand.c:2841
#, c-format
msgid "Can't do %s in this scenario."
msgstr ""

#. TRANS: Can't do Build City this close to a city.
#: server/unithand.c:2848
#, c-format
msgid "Can't do %s this close to a city."
msgstr ""

#. TRANS: Settlers ... Join City ... London
#: server/unithand.c:2855
#, c-format
msgid "%s can't do %s to %s. It is too big."
msgstr ""

#. TRANS: London ... Settlers ... Join City
#: server/unithand.c:2864
#, c-format
msgid "%s needs an improvement to grow, so %s cannot do %s."
msgstr ""

#. TRANS: Paris ... Airlift to City ... Warriors
#: server/unithand.c:2874
#, c-format
msgid "%s has no capacity to %s %s."
msgstr ""

#. TRANS: Paratroopers ... Drop Paratrooper
#: server/unithand.c:2883
#, c-format
msgid "%s can't do %s to an unknown tile."
msgstr ""

#. TRANS: "Spy can't do Bribe Unit for 154 gold.
#. * Treasury contains 100 gold."
#: server/unithand.c:2902
#, c-format
msgid "%s can't do %s for %d gold. %s"
msgid_plural "%s can't do %s for %d gold. %s"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "Your Spy can't do Bribe Enemy Unit there ..."
#: server/unithand.c:2930
#, c-format
msgid "Your %s can't do %s there since there's an unreachable unit."
msgstr ""

#. TRANS: "Your Legion can't do Wipe Units there ..."
#: server/unithand.c:2939
#, c-format
msgid ""
"Your %s can't do %s there since there's an unit with positive defense value."
msgstr ""

#. TRANS: "You already have a Leader."
#: server/unithand.c:2947
#, c-format
msgid "You already have a %s."
msgstr ""

#. TRANS: Freight ... Disband Unit Recover ... Help Wonder ...
#: server/unithand.c:2957
#, c-format
msgid "Your %s can't do %s when %s is legal."
msgstr ""

#. TRANS: action name.
#. * "Your Spy was unable to do Bribe Enemy Unit."
#: server/unithand.c:2969
#, c-format
msgid "Your %s was unable to do %s."
msgstr ""

#. TRANS: Spy ... 5 ... Drop Paratrooper
#: server/unithand.c:3056
#, c-format
msgid "Your %s lost %d hit points while attempting to do %s."
msgstr ""

#. TRANS: Spy ... Drop Paratrooper
#: server/unithand.c:3069
#, c-format
msgid "Your %s was killed while attempting to do %s."
msgstr ""

#. TRANS: Spy ... movement point text that may include
#. * fractions.
#: server/unithand.c:3098
#, c-format
msgid "Your %s lost %s MP for attempting an illegal action."
msgstr ""

#: server/unithand.c:3161
#, c-format
msgid ""
"No explanation why you couldn't do %s. This is a bug. Sorry about that. -- "
"Sveinung"
msgstr ""

#. TRANS: other player ... unit type ... city name.
#: server/unithand.c:4196
#, c-format
msgid "%s transferred control over a %s to you in %s."
msgstr ""

#: server/unithand.c:4237
#, c-format
msgid "%s added to aid %s in growing."
msgstr ""

#. TRANS: another player had their unit join your city.
#: server/unithand.c:4245
#, c-format
msgid "%s adds %s to your city %s."
msgstr ""

#. TRANS: Battleship ... Los Angeles ... Bombard
#: server/unithand.c:4570
#, c-format
msgid "Your %s destroyed %s by doing %s."
msgstr ""

#. TRANS: Sigurd I Magnusson ... Alkasse ... Attack
#: server/unithand.c:4576
#, c-format
msgid "%s destroyed %s by doing %s."
msgstr ""

#. TRANS: Your Bomber killed the English Rifleman by
#. * doing Bombard.
#: server/unithand.c:4631
#, c-format
msgid "Your %s killed the %s %s by doing %s."
msgstr ""

#. TRANS: Your Rifleman was killed by the French
#. * Bomber doing Bombard.
#: server/unithand.c:4640
#, c-format
msgid "Your %s was killed by the %s %s doing %s."
msgstr ""

#. TRANS: Your Bomber bombards the English Rifleman.
#: server/unithand.c:4649
#, c-format
msgid "Your %s bombards the %s %s."
msgstr ""

#. TRANS: Your Rifleman is bombarded by the French
#. * Bomber.
#: server/unithand.c:4657
#, c-format
msgid "Your %s is bombarded by the %s %s."
msgstr ""

#: server/unithand.c:4728
#, c-format
msgid "Your %s was shot down by SDI defenses, what a waste."
msgstr ""

#: server/unithand.c:4731
#, c-format
msgid "The nuclear attack on %s was avoided by your SDI defense."
msgstr ""

#. TRANS: " and achieved the rank of <veteran level>";
#. * preserve leading space
#: server/unithand.c:4893
#, c-format
msgid " and achieved the rank of %s"
msgstr ""

#. TRANS: tired; note trailing space
#: server/unithand.c:4910
msgid "tired "
msgstr ""

#. TRANS: FP = Firepower of a unit; note trailing space
#: server/unithand.c:4934
#, c-format
msgid "FP:%d "
msgstr ""

#. TRANS: "Your green Legion [id:100 ...D:4.0 lost 1 HP,
#. * 9 HP remaining] survived the pathetic ...attack from
#. * green Warriors [id:90 ...A:1.0 HP:10].
#: server/unithand.c:5108
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] survived the "
"pathetic %sattack from %s %s [id:%d %sA:%.1f HP:%d]."
msgstr ""

#. TRANS: "Your green Legion [id:100 ...D:4.0 lost 1 HP,
#. * 9 HP remaining] survived the pathetic ...attack from the
#. * Greek green Warriors [id:90 ...A:1.0 HP:10].
#: server/unithand.c:5131
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f lost %d HP, %d HP remaining] survived the "
"pathetic %sattack from the %s %s %s [id:%d %sA:%.1f HP:%d]."
msgstr ""

#. TRANS: "Your attacking green Cannon [id:100 ...A:8.0
#. * failed against green Destroyer [id:200 lost
#. * 27 HP, 3 HP remaining%s]!";
#. * last %s is either "and ..." or empty string
#: server/unithand.c:5162
#, c-format
msgid ""
"Your attacking %s %s [id:%d %sA:%.1f HP:%d] failed against %s %s [id:%d lost "
"%d HP, %d HP remaining%s]!"
msgstr ""

#. TRANS: "Your attacking green Cannon [id:100 ...A:8.0
#. * failed against the Polish green Destroyer [id:200 lost
#. * 27 HP, 3 HP remaining%s]!";
#. * last %s is either "and ..." or empty string
#: server/unithand.c:5184
#, c-format
msgid ""
"Your attacking %s %s [id:%d %sA:%.1f HP:%d] failed against the %s %s %s [id:"
"%d lost %d HP, %d HP remaining%s]!"
msgstr ""

#. TRANS: "Your green Warriors [id:100 ...D:1.0 HP:10]
#. * lost to an attack by green Legion
#. * [id:200 ...A:4.0 lost 1 HP, has 9 HP remaining%s]."
#. * last %s is either "and ..." or empty string
#: server/unithand.c:5220
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] lost to an attack by %s %s [id:%d %sA:%.1f "
"lost %d HP, has %d HP remaining%s]."
msgstr ""

#. TRANS: "Your green Warriors [id:100 ...D:1.0 HP:10]
#. * lost to an attack by the Greek green Legion
#. * [id:200 ...A:4.0 lost 1 HP, has 9 HP remaining%s]."
#. * last %s is either "and ..." or empty string
#: server/unithand.c:5244
#, c-format
msgid ""
"Your %s %s [id:%d %sD:%.1f HP:%d] lost to an attack by the %s %s %s [id:%d "
"%sA:%.1f lost %d HP, has %d HP remaining%s]."
msgstr ""

#. TRANS: "Your attacking green Legion [id:200 ...A:4.0
#. * lost 1 HP, has 9 HP remaining] succeeded against
#. * green Warriors [id:100 HP:10]."
#: server/unithand.c:5270
#, c-format
msgid ""
"Your attacking %s %s [id:%d %s%sA:%.1f lost %d HP, has %d remaining] "
"succeeded against %s %s [id:%d HP:%d]."
msgstr ""

#. TRANS: "Your attacking green Legion [id:200 ...A:4.0
#. * lost 1 HP, has 9 HP remaining] succeeded against the
#. * Greek green Warriors [id:100 HP:10]."
#: server/unithand.c:5291
#, c-format
msgid ""
"Your attacking %s %s [id:%d %s%sA:%.1f lost %d HP, has %d remaining] "
"succeeded against the %s %s %s [id:%d HP:%d]."
msgstr ""

#. TRANS: unit, action, city
#: server/unithand.c:5394 server/unithand.c:5482
#, c-format
msgid "Your %s failed to do %s in %s."
msgstr ""

#: server/unithand.c:5500
#, c-format
msgid "Your %s didn't find a %s to %s in %s."
msgstr ""

#: server/unithand.c:5516
#, c-format
msgid "Your %s cannot do %s to %s in %s."
msgstr ""

#: server/unithand.c:5624 server/unittools.c:3188
msgid "Cannot attack unless you declare war first."
msgstr ""

#: server/unithand.c:5629
#, c-format
msgid "%s can only move into your own zone of control."
msgstr ""

#: server/unithand.c:5642
#, c-format
msgid "Cannot invade unless you break peace with %s first."
msgstr ""

#: server/unithand.c:5659
#, c-format
msgid "Terrain is unsuitable for %s units."
msgstr ""

#. TRANS: Your Caravan does "Disband Unit Recover" to help build the
#. * current production in Bergen (4 surplus).
#. * "Disband Unit Recover" says "current production" rather than its name.
#: server/unithand.c:5961
msgid "current production"
msgstr ""

#. TRANS: Your Caravan does "Help Wonder" to help build the
#. * Pyramids in Bergen (4 remaining).
#. * You can reorder '4' and 'remaining' in the actual format string.
#: server/unithand.c:5968
msgid "remaining"
msgstr ""

#. TRANS: Your Caravan does "Help Wonder" to help build the
#. * Pyramids in Bergen (4 surplus).
#. * You can reorder '4' and 'surplus' in the actual format string.
#: server/unithand.c:5973
msgid "surplus"
msgstr ""

#. TRANS: Your Caravan does "Help Wonder" to help build the
#. * Pyramids in Bergen (4 surplus).
#: server/unithand.c:5980
#, c-format
msgid "Your %s does %s to help build the %s in %s (%d %s)."
msgstr ""

#. TRANS: Help building the Pyramids in Bergen received
#. * from Persian Caravan (4 surplus).
#: server/unithand.c:5999
#, c-format
msgid "Help building the %s in %s received from %s %s (%d %s)."
msgstr ""

#: server/unithand.c:6055
#, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it has no home city."
msgstr ""

#: server/unithand.c:6065
#, c-format
msgid ""
"Sorry, your %s cannot establish a trade route because it's not carrying any "
"goods."
msgstr ""

#: server/unithand.c:6076
#, c-format
msgid "Sorry, your %s cannot establish a trade route between %s and %s."
msgstr ""

#: server/unithand.c:6115 server/unithand.c:6140
#, c-format
msgid "Sorry, your %s cannot establish a trade route here!"
msgstr ""

#: server/unithand.c:6121 server/unithand.c:6146
#, c-format
msgid "      The city of %s already has %d better trade route!"
msgid_plural "      The city of %s already has %d better trade routes!"
msgstr[0] ""
msgstr[1] ""

#. TRANS: ... Caravan ... Paris ... Stockholm ... Goods
#: server/unithand.c:6179
#, c-format
msgid "Your %s from %s has arrived in %s carrying %s."
msgstr ""

#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
#: server/unithand.c:6189
#, c-format
msgid ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"gold."
msgid_plural ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"gold."
msgstr[0] ""
msgstr[1] ""

#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
#: server/unithand.c:6204
#, c-format
msgid ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"research."
msgid_plural ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"research."
msgstr[0] ""
msgstr[1] ""

#. TRANS: ... Caravan ... Paris ... Stockholm, ... Goods...
#: server/unithand.c:6219
#, c-format
msgid ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"gold and research."
msgid_plural ""
"Your %s from %s has arrived in %s carrying %s, and revenues amount to %d in "
"gold and research."
msgstr[0] ""
msgstr[1] ""

#: server/unithand.c:6260
#, c-format
msgid "New trade route established from %s to %s."
msgstr ""

#: server/unithand.c:6266
#, c-format
msgid "The %s established a trade route between their city %s and %s."
msgstr ""

#: server/unittools.c:456
#, c-format
msgid "%s was upgraded for free to %s."
msgstr ""

#: server/unittools.c:501
#, c-format
msgid ""
"Your %s has run out of hit points because it was not supported by a city."
msgstr ""

#: server/unittools.c:506
#, c-format
msgid "Your %s has run out of hit points."
msgstr ""

#: server/unittools.c:581
#, c-format
msgid "Your %s has returned to refuel."
msgstr ""

#. TRANS: Your <unit> became ... rank of <veteran level>.
#: server/unittools.c:766
#, c-format
msgid "Your %s became more experienced and achieved the rank of %s."
msgstr ""

#: server/unittools.c:786
#, c-format
msgid "%s converted to %s."
msgstr ""

#: server/unittools.c:792
#, c-format
msgid "%s cannot be converted."
msgstr ""

#: server/unittools.c:805
#, c-format
msgid "Orders for %s aborted because activity is no longer available."
msgstr ""

#: server/unittools.c:1199
#, c-format
msgid "Teleported your %s to %s."
msgstr ""

#. TRANS: A unit is moved to resolve stack conflicts.
#: server/unittools.c:1266
#, c-format
msgid "Moved your %s."
msgstr ""

#. TRANS: A unit is disbanded to resolve stack conflicts.
#: server/unittools.c:1293
#, c-format
msgid "Disbanded your %s."
msgstr ""

#: server/unittools.c:1864
#, c-format
msgid "Unable to defend %s, %s has lost the game."
msgstr ""

#: server/unittools.c:1868
#, c-format
msgid "Losing %s meant losing the game! Be more careful next time!"
msgstr ""

#: server/unittools.c:1925
#, c-format
msgid "%s lost when %s was lost."
msgstr ""

#: server/unittools.c:2179
#, c-format
msgid "%s escaped the destruction of %s, and fled to %s."
msgstr ""

#. TRANS: "... Cannon ... Destroyer ...."
#: server/unittools.c:2382
#, c-format
msgid "Your attacking %s succeeded against %s (and %d other unit)!"
msgid_plural "Your attacking %s succeeded against %s (and %d other units)!"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "... Cannon ... the Polish Destroyer ...."
#: server/unittools.c:2392
#, c-format
msgid "Your attacking %s succeeded against the %s %s (and %d other unit)!"
msgid_plural ""
"Your attacking %s succeeded against the %s %s (and %d other units)!"
msgstr[0] ""
msgstr[1] ""

#. TRANS: "Cannon ... Destroyer."
#: server/unittools.c:2422
#, c-format
msgid "%s lost to an attack by %s."
msgstr ""

#. TRANS: "Cannon ... the Polish Destroyer."
#: server/unittools.c:2429
#, c-format
msgid "%s lost to an attack by the %s %s."
msgstr ""

#. TRANS: "Cannon lost when Destroyer
#. * attacked Musketeers."
#: server/unittools.c:2443
#, c-format
msgid "%s lost when %s attacked %s."
msgstr ""

#. TRANS: "Cannon lost when the Polish Destroyer
#. * attacked Musketeers."
#: server/unittools.c:2452
#, c-format
msgid "%s lost when the %s %s attacked %s."
msgstr ""

#. TRANS: "Cannon lost when Destroyer
#. * attacked the German Musketeers."
#: server/unittools.c:2464
#, c-format
msgid "%s lost when %s attacked the %s %s."
msgstr ""

#. TRANS: "Cannon lost when the Polish Destroyer
#. * attacked the German Musketeers."
#: server/unittools.c:2474
#, c-format
msgid "%s lost when the %s %s attacked the %s %s."
msgstr ""

#. TRANS: "Musketeers (and Cannon) lost to an
#. * attack from Destroyer."
#: server/unittools.c:2493
#, c-format
msgid "%s (and %s) lost to an attack from %s."
msgstr ""

#. TRANS: "Musketeers (and Cannon) lost to an
#. * attack from the Polish Destroyer."
#: server/unittools.c:2502
#, c-format
msgid "%s (and %s) lost to an attack from the %s %s."
msgstr ""

#. TRANS: "Musketeers and 3 other units lost to
#. * an attack from Destroyer."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2515
#, c-format
msgid "%s and %d other unit lost to an attack from %s."
msgid_plural "%s and %d other units lost to an attack from %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: "Musketeers and 3 other units lost to
#. * an attack from the Polish Destroyer."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2528
#, c-format
msgid "%s and %d other unit lost to an attack from the %s %s."
msgid_plural "%s and %d other units lost to an attack from the %s %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: "2 units lost when Destroyer
#. * attacked Musketeers."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2546
#, c-format
msgid "%d unit lost when %s attacked %s."
msgid_plural "%d units lost when %s attacked %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: "2 units lost when the Polish Destroyer
#. * attacked Musketeers."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2558
#, c-format
msgid "%d unit lost when the %s %s attacked %s."
msgid_plural "%d units lost when the %s %s attacked %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: "2 units lost when Destroyer
#. * attacked the German Musketeers."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2573
#, c-format
msgid "%d unit lost when %s attacked the %s %s."
msgid_plural "%d units lost when %s attacked the %s %s."
msgstr[0] ""
msgstr[1] ""

#. TRANS: "2 units lost when the Polish Destroyer
#. * attacked the German Musketeers."
#. * (only happens with at least 2 other units)
#: server/unittools.c:2586
#, c-format
msgid "%d unit lost when the %s %s attacked the %s %s."
msgid_plural "%d units lost when the %s %s attacked the %s %s."
msgstr[0] ""
msgstr[1] ""

#: server/unittools.c:2609
#, c-format
msgid "%d unit escaped from attack by %s"
msgid_plural "%d units escaped from attack by %s"
msgstr[0] ""
msgstr[1] ""

#: server/unittools.c:2617
#, c-format
msgid "%d unit escaped from attack by %s %s"
msgid_plural "%d units escaped from attack by %s %s"
msgstr[0] ""
msgstr[1] ""

#: server/unittools.c:2662
#, c-format
msgid "%d Barbarian leader captured."
msgid_plural "%d Barbarian leaders captured."
msgstr[0] ""
msgstr[1] ""

#: server/unittools.c:2667
#, c-format
msgid "%d gold ransom paid."
msgid_plural "%d gold ransom paid."
msgstr[0] ""
msgstr[1] ""

#: server/unittools.c:2707
#, c-format
msgid "%s %s collected ransom of %s."
msgstr ""

#: server/unittools.c:2713
#, c-format
msgid "%s %s collected ransom of %s and %d other unit."
msgid_plural "%s %s collected ransom of %s and %d other units."
msgstr[0] ""
msgstr[1] ""

#: server/unittools.c:2964
#, c-format
msgid "Your %s was nuked by %s."
msgstr ""

#: server/unittools.c:2967 server/unittools.c:2989
msgid "yourself"
msgstr ""

#: server/unittools.c:2971
#, c-format
msgid "The %s %s was nuked."
msgstr ""

#: server/unittools.c:2986
#, c-format
msgid "%s was nuked by %s."
msgstr ""

#: server/unittools.c:2994
#, c-format
msgid "You nuked %s."
msgstr ""

#: server/unittools.c:3005
#, c-format
msgid "%s was destroyed by the nuke."
msgstr ""

#: server/unittools.c:3009
#, c-format
msgid "Your nuke destroyed %s."
msgstr ""

#: server/unittools.c:3058
#, c-format
msgid "The %s detonated a nuke!"
msgstr ""

#: server/unittools.c:3073
#, c-format
msgid "%s transported successfully."
msgstr ""

#: server/unittools.c:3161
#, c-format
msgid "This unit cannot paradrop into %s."
msgstr ""

#. TRANS: Paratroopers ... Paradrop Unit
#: server/unittools.c:3173
#, c-format
msgid "%s cannot conquer a city with \"%s\"."
msgstr ""

#: server/unittools.c:3202
#, c-format
msgid "Your %s paradropped into the %s and was lost."
msgstr ""

#: server/unittools.c:3223
#, c-format
msgid "Your %s was killed by enemy units at the paradrop destination."
msgstr ""

#: server/unittools.c:3311
#, c-format
msgid "You found %d gold."
msgid_plural "You found %d gold."
msgstr[0] ""
msgstr[1] ""

#: server/unittools.c:3712
#, c-format
msgid "Orders for %s aborted after enemy movement was spotted."
msgstr ""

#: server/unittools.c:4562
#, c-format
msgid "Orders for %s aborted as there are units nearby."
msgstr ""

#: server/unittools.c:4650
#, c-format
msgid "Orders for %s aborted since they give an invalid activity."
msgstr ""

#: server/unittools.c:4660
#, c-format
msgid "Orders for %s aborted since they give an invalid location."
msgstr ""

#: server/unittools.c:4671
#, c-format
msgid "Orders for %s aborted as there are units in the way."
msgstr ""

#: server/unittools.c:4716
#, c-format
msgid "Orders for %s aborted because of failed move."
msgstr ""

#: server/unittools.c:4857
#, c-format
msgid "%s could not do %s to %s."
msgstr ""

#: server/unittools.c:4895
#, c-format
msgid "Orders for %s aborted because doing %s to %s failed."
msgstr ""

#: server/unittools.c:4919
#, c-format
msgid "Your %s has invalid orders."
msgstr ""

#: server/unittools.c:5053
#, c-format
msgid "Your unit may not act for another %s this turn. See /help unitwaittime."
msgstr ""

#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" is ..."
#: server/voting.c:551
#, c-format
msgid ""
"%s %d \"%s\" is passed %d to %d with %d abstentions and %d who did not vote."
msgstr ""

#. TRANS: "[Vote|Teamvote] 3 \"proposed change\" failed ..."
#: server/voting.c:558
#, c-format
msgid ""
"%s %d \"%s\" failed with %d against, %d for, %d abstentions and %d who did "
"not vote."
msgstr ""

#: server/voting.c:578
#, c-format
msgid "%s %d: %s voted yes."
msgstr ""

#: server/voting.c:583
#, c-format
msgid "%s %d: %s voted no."
msgstr ""

#: server/voting.c:588
#, c-format
msgid "%s %d: %s chose to abstain."
msgstr ""

#. TRANS: Describing a new vote that can only pass
#. * if there are no dissenting votes.
#: server/voting.c:758
#, c-format
msgid "%s (needs %0.0f%% and no dissent)."
msgstr ""

#. TRANS: Describing a new vote that can pass only if the
#. * given percentage of players votes 'yes'.
#: server/voting.c:764
#, c-format
msgid "%s (needs %0.0f%% in favor)."
msgstr ""

#. TRANS: "or"-separated string list with one single item.
#: utility/astring.c:322
#, c-format
msgid "?or-list-single:%s"
msgstr ""

#. TRANS: "or"-separated string list with 2 items.
#: utility/astring.c:325
#, c-format
msgid "?or-list:%s or %s"
msgstr ""

#. TRANS: start of an "or"-separated string list with more than
#. * two items.
#: utility/astring.c:331
#, c-format
msgid "?or-list:%s"
msgstr ""

#. TRANS: next elements of an "or"-separated string list with more
#. * than two items.
#: utility/astring.c:335
#, c-format
msgid "?or-list:, %s"
msgstr ""

#. TRANS: end of an "or"-separated string list with more than
#. * two items.
#: utility/astring.c:339
#, c-format
msgid "?or-list:, or %s"
msgstr ""

#. TRANS: "and"-separated string list with one single item.
#: utility/astring.c:360
#, c-format
msgid "?and-list-single:%s"
msgstr ""

#. TRANS: "and"-separated string list with 2 items.
#: utility/astring.c:363
#, c-format
msgid "?and-list:%s and %s"
msgstr ""

#. TRANS: start of an "and"-separated string list with more than
#. * two items.
#: utility/astring.c:369
#, c-format
msgid "?and-list:%s"
msgstr ""

#. TRANS: next elements of an "and"-separated string list with more
#. * than two items.
#: utility/astring.c:373
#, c-format
msgid "?and-list:, %s"
msgstr ""

#. TRANS: end of an "and"-separated string list with more than
#. * two items.
#: utility/astring.c:377
#, c-format
msgid "?and-list:, and %s"
msgstr ""

#: utility/fc_cmdhelp.c:107
#, c-format
msgid ""
"Usage: %s [option ...]\n"
"Valid option are:\n"
msgstr ""

#: utility/fc_cmdhelp.c:124
#, c-format
msgid "Try \"%s -- --help\" for more."
msgstr ""

#: utility/fc_cmdhelp.c:130
msgid "Pass any following options to the UI."
msgstr ""

#: utility/fc_cmdline.c:73
#, c-format
msgid "Empty argument for \"%s\".\n"
msgstr ""

#: utility/fc_cmdline.c:77
#, c-format
msgid "Missing argument for \"%s\".\n"
msgstr ""

#: utility/fciconv.c:139
#, c-format
msgid ""
"You are running Freeciv without using iconv. Unless\n"
"you are using the UTF-8 character set, some characters\n"
"may not be displayed properly. You can download iconv\n"
"at https://gnu.org/.\n"
msgstr ""

#. TRANS: "Could not convert text from <encoding a> to <encoding b>:"
#. *        <externally translated error string>."
#: utility/fciconv.c:220
#, c-format
msgid "Could not convert text from %s to %s: %s.\n"
msgstr ""

#: utility/inputfile.c:508
msgid "End-of-file not in line of its own"
msgstr ""

#: utility/inputfile.c:901
#, c-format
msgid "Cannot find stringfile \"%s\"."
msgstr ""

#: utility/inputfile.c:909
#, c-format
msgid "Cannot open stringfile \"%s\"."
msgstr ""

#: utility/log.c:119
#, c-format
msgid "Bad log level \"%s\".\n"
msgstr ""

#. TRANS: Do not translate log level names that user has to provide in English
#: utility/log.c:124
msgid ""
"Do not provide log level with a numerical value. Use one of the levels "
"Fatal, Error, Warning, Normal, Verbose, Debug"
msgstr ""

#: utility/log.c:133
#, c-format
msgid "Bad log level %d in \"%s\".\n"
msgstr ""

#: utility/log.c:138
#, c-format
msgid ""
"Freeciv must be compiled with the FREECIV_DEBUG flag to use debug level %d.\n"
msgstr ""

#: utility/log.c:160
#, c-format
msgid "Bad log level %c in \"%s\".\n"
msgstr ""

#: utility/log.c:165 utility/log.c:179 utility/log.c:222
#, c-format
msgid "Badly formed log level argument \"%s\".\n"
msgstr ""

#: utility/log.c:199 utility/log.c:204
#, c-format
msgid "Not an unsigned integer: '%s'\n"
msgstr ""

#: utility/log.c:211
#, c-format
msgid "Empty filename in log level argument \"%s\".\n"
msgstr ""

#: utility/log.c:233
msgid ""
"Freeciv must be compiled with the FREECIV_DEBUG flag to use advanced log "
"levels based on files.\n"
msgstr ""

#: utility/log.c:446
#, c-format
msgid "Couldn't open logfile: %s for appending \"%s\".\n"
msgstr ""

#: utility/log.c:459 utility/log.c:480
#, c-format
msgid "last message repeated %d time"
msgid_plural "last message repeated %d times"
msgstr[0] ""
msgstr[1] ""

#. TRANS: preserve leading space
#: utility/log.c:465 utility/log.c:485
#, c-format
msgid " (total %d repeat)"
msgid_plural " (total %d repeats)"
msgstr[0] ""
msgstr[1] ""

#. TRANS: first %s is URL, second is Curl error message
#. * (not in Freeciv translation domain)
#: utility/netfile.c:134
#, c-format
msgid "Failed to fetch %s: %s"
msgstr ""

#: utility/netfile.c:183 utility/registry_ini.c:666
#, c-format
msgid "Could not open %s for writing"
msgstr ""

#: utility/randseed.c:65
#, c-format
msgid "getentropy() failed: %s"
msgstr ""

#: utility/randseed.c:120
#, c-format
msgid "Opening %s failed: %s"
msgstr ""

#: utility/randseed.c:125
#, c-format
msgid "Reading %s failed: %s"
msgstr ""

#: utility/randseed.c:127
#, c-format
msgid "Reading %s: short read without error"
msgstr ""

#: utility/randseed.c:169
#, c-format
msgid "clock_gettime(CLOCK_REALTIME) failed: %s"
msgstr ""

#: utility/randseed.c:211
msgid ""
"No good random source usable. Falling back to time-based random seeding."
msgstr ""

#: utility/randseed.c:220
msgid ""
"Falling back to predictable random seed from current coarse-granularity time."
msgstr ""

#. TRANS: do not translate <Freeciv>
#: utility/registry_xml.c:47
msgid "XML-file has no root node <Freeciv>"
msgstr ""

#: utility/registry_xml.c:55
msgid "XML-file has no capabilities defined!"
msgstr ""

#: utility/registry_xml.c:61
msgid "XML-file has incompatible capabilities."
msgstr ""

#: utility/registry_xml.c:62
#, c-format
msgid "Freeciv capabilities: %s"
msgstr ""

#: utility/registry_xml.c:63
#, c-format
msgid "File capabilities: %s"
msgstr ""

#: utility/shared.c:680
#, c-format
msgid "Storage dir is \"%s\"."
msgstr ""

#. TRANS: <FREECIV_DATA_PATH> configuration error
#: utility/shared.c:908
#, c-format
msgid "\"%s\" is set but empty; using default \"%s\" data directories instead."
msgstr ""

#. TRANS: <FREECIV_SAVE_PATH> configuration error
#: utility/shared.c:944
#, c-format
msgid "\"%s\" is set but empty; using default \"%s\" save directories instead."
msgstr ""

#. TRANS: <FREECIV_SCENARIO_PATH> configuration error
#: utility/shared.c:995
#, c-format
msgid ""
"\"%s\" is set but empty; using default \"%s\" scenario directories instead."
msgstr ""

#. TRANS: "...: <externally translated error string>."
#: utility/shared.c:1044
#, c-format
msgid "Could not read data directory %s: %s."
msgstr ""

#: utility/shared.c:1549
#, c-format
msgid "%s: Fatal error: you're trying to run me as superuser!\n"
msgstr ""

#: utility/shared.c:1551
msgid "Use a non-privileged account instead.\n"
msgstr ""

#: utility/shared.c:1567
msgid "exact match"
msgstr ""

#: utility/shared.c:1568
msgid "only match"
msgstr ""

#: utility/shared.c:1569
msgid "ambiguous"
msgstr ""

#: utility/shared.c:1570
msgid "empty"
msgstr ""

#: utility/shared.c:1571
msgid "too long"
msgstr ""

#: utility/shared.c:1572
msgid "non-match"
msgstr ""

#: utility/shared.c:1985
msgid "day"
msgid_plural "days"
msgstr[0] ""
msgstr[1] ""

#: utility/shared.c:1990
msgid "hour"
msgid_plural "hours"
msgstr[0] ""
msgstr[1] ""

#: utility/shared.c:1996
msgid "minute"
msgid_plural "minutes"
msgstr[0] ""
msgstr[1] ""

#: utility/shared.c:2002
msgid "second"
msgid_plural "seconds"
msgstr[0] ""
msgstr[1] ""

#: utility/support.c:617
#, c-format
msgid "error %ld (failed FormatMessage)"
msgstr ""

#: utility/support.c:630
#, c-format
msgid "error %d (compiled without strerror)"
msgstr ""